Añadidos enemigos tipo path

This commit is contained in:
2022-08-27 22:53:06 +02:00
parent 3f232c6c25
commit 7c7e0c01e2
6 changed files with 8 additions and 8 deletions

View File

@@ -3,7 +3,7 @@ frame_width=16
frame_height=16 frame_height=16
[animation] [animation]
name=walk name=default
speed=8 speed=8
loop=0 loop=0
frames=0,1,2,3,4,5 frames=0,1,2,3,4,5

View File

@@ -3,7 +3,7 @@ frame_width=16
frame_height=16 frame_height=16
[animation] [animation]
name=walk name=default
speed=8 speed=8
loop=0 loop=0
frames=0,1,2,3,4,5 frames=0,1,2,3,4,5

View File

@@ -3,7 +3,7 @@ frame_width=16
frame_height=16 frame_height=16
[animation] [animation]
name=walk name=default
speed=6 speed=6
loop=0 loop=0
frames=0,1,2,3,4,5 frames=0,1,2,3,4,5

View File

@@ -3,7 +3,7 @@ frame_width=16
frame_height=16 frame_height=16
[animation] [animation]
name=walk name=default
speed=8 speed=8
loop=0 loop=0
frames=0,1,2,3,4,5 frames=0,1,2,3,4,5

View File

@@ -28,15 +28,15 @@ AnimatedSprite::~AnimatedSprite()
// Obtiene el indice de la animación a partir del nombre // Obtiene el indice de la animación a partir del nombre
int AnimatedSprite::getIndex(std::string name) int AnimatedSprite::getIndex(std::string name)
{ {
int result = -1; int index = 0;
for (int i = 0; i < animation.size(); i++) for (int i = 0; i < animation.size(); i++)
{ {
if (animation[i].name == name) if (animation[i].name == name)
{ {
result = i; index = i;
} }
} }
return result; return index;
} }
// Calcula el frame correspondiente a la animación // Calcula el frame correspondiente a la animación

View File

@@ -89,7 +89,7 @@ bool EnemyEngine::load(std::string file_path)
printf("** enemy path loaded\n\n"); printf("** enemy path loaded\n\n");
//enemies.push_back(new EnemyPath(enemy, p1, p2)); //enemies.push_back(new EnemyPath(enemy, p1, p2));
enemy = new EnemyPath(enemy, p1, p2); this->enemy = new EnemyPath(enemy, p1, p2);
} }
} }