Renombrada la clase ltexture a texture
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@@ -1,7 +1,7 @@
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#include "animatedsprite.h"
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// Constructor
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AnimatedSprite::AnimatedSprite(LTexture *texture, SDL_Renderer *renderer, std::string file, std::vector<std::string> *buffer)
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AnimatedSprite::AnimatedSprite(Texture *texture, SDL_Renderer *renderer, std::string file, std::vector<std::string> *buffer)
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{
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// Copia los punteros
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setTexture(texture);
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