Renombrada la clase ltexture a texture

This commit is contained in:
2022-10-18 13:56:06 +02:00
parent 49f2c244ae
commit b949436cd7
27 changed files with 52 additions and 53 deletions

View File

@@ -1,7 +1,7 @@
#include "sprite.h"
// Constructor
Sprite::Sprite(int x, int y, int w, int h, LTexture *texture, SDL_Renderer *renderer)
Sprite::Sprite(int x, int y, int w, int h, Texture *texture, SDL_Renderer *renderer)
{
// Establece la posición X,Y del sprite
this->x = x;
@@ -24,7 +24,7 @@ Sprite::Sprite(int x, int y, int w, int h, LTexture *texture, SDL_Renderer *rend
enabled = true;
}
Sprite::Sprite(SDL_Rect rect, LTexture *texture, SDL_Renderer *renderer)
Sprite::Sprite(SDL_Rect rect, Texture *texture, SDL_Renderer *renderer)
{
// Establece la posición X,Y del sprite
x = rect.x;
@@ -137,13 +137,13 @@ void Sprite::setSpriteClip(int x, int y, int w, int h)
}
// Obten el valor de la variable
LTexture *Sprite::getTexture()
Texture *Sprite::getTexture()
{
return texture;
}
// Establece el valor de la variable
void Sprite::setTexture(LTexture *texture)
void Sprite::setTexture(Texture *texture)
{
this->texture = texture;
}