Renombrada la clase ltexture a texture
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@@ -10,7 +10,7 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Asset *asset)
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// Reserva memoria para los punteros
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eventHandler = new SDL_Event();
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texture = new LTexture(renderer, asset->get("logo.png"));
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texture = new Texture(renderer, asset->get("logo.png"));
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sprite = new Sprite(0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT, texture, renderer);
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// Crea un backbuffer para el renderizador
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