Actualizada la librería sprite.h
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@@ -31,7 +31,8 @@ void Map::init(SDL_Renderer *renderer, LTexture *texture1, LTexture *texture2, L
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sprite_actor->init(texture2, renderer);
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background = new Sprite();
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background->init(texture3, renderer);
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background->setTexture(texture3);
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background->setRenderer(renderer);
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background->setSpriteClip(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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src_rect = {0, 0, 0, 0};
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