Trabajando en la carga de menus desde fichero
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@@ -15,11 +15,9 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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loadTextureFromFile(texture, asset->get("intro.png"), renderer);
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sprite = new AnimatedSprite(texture, renderer, asset->get("intro.ani"));
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sprite->setCurrentAnimation("menu");
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text = new Text(asset->get("dogica.png"), asset->get("dogica.txt"), renderer);
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text2 = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
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text = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
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music = JA_LoadMusic(asset->get("music_title.ogg").c_str());
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menu = new Menu(renderer, text, input);
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initMenu();
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menu = new Menu(renderer, asset, input, asset->get("title.men"));
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// Inicializa variables
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section = {SECTION_PROG_TITLE, 0};
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@@ -47,34 +45,12 @@ Title::~Title()
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delete text;
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text = nullptr;
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delete text2;
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text2 = nullptr;
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delete menu;
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menu = nullptr;
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JA_DeleteMusic(music);
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}
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// Crea el menu
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void Title::initMenu()
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{
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menu->loadAudioFile(asset->get("sound_menu_cancel.wav"), SOUND_CANCEL);
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menu->loadAudioFile(asset->get("sound_menu_select.wav"), SOUND_ACCEPT);
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menu->loadAudioFile(asset->get("sound_menu_move.wav"), SOUND_MOVE);
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menu->init("TITLE", 0, 150, MENU_BACKGROUND_TRANSPARENT);
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menu->addItem("START", 2);
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menu->addItem("OPTIONS", 5);
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menu->addItem("EXIT");
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menu->setDefaultActionWhenCancel(2);
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menu->setBackgroundColor({0x30, 0x30, 0x40}, 192);
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menu->setSelectorColor({0xe5, 0x1c, 0x23}, 0);
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menu->setSelectorTextColor({0xFF, 0xB4, 0x00});
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menu->centerMenuOnX(160);
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menu->centerMenuElementsOnX();
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}
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// Actualiza las variables
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void Title::update()
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{
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@@ -118,7 +94,7 @@ void Title::render()
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// Dibuja los objetos
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sprite->render();
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text2->writeDX(TXT_CENTER | TXT_COLOR, 160, 205, "@2016,2022 JAILDESIGNER & JAILBROTHER (v0.4)", 0, {255, 93, 4});
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text->writeDX(TXT_CENTER | TXT_COLOR, 160, 205, "@2016,2022 JAILDESIGNER & JAILBROTHER (v0.4)", 0, {255, 93, 4});
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menu->render();
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// Vuelca el contenido del renderizador en pantalla
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