Trabajando en las nuevas pantallas

This commit is contained in:
2022-08-28 12:24:37 +02:00
parent 5405652f00
commit d9cb7f68e2
13 changed files with 130 additions and 62 deletions

View File

@@ -5,7 +5,7 @@ bgColor2=144,225,231
room_up=0
room_down=0
room_left=0
room_left=04.map
room_right=02.map
[tilemap]

View File

@@ -5,30 +5,30 @@
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</data>
</layer>
</map>

View File

@@ -11,19 +11,4 @@ x1=9
y1=12
x2=9
y2=20
[/path]
[path]
tileset=flying_eye_horn.png
animation=flying_eye_horn.ani
width=16
height=16
x=15
y=5
vx=0.5
vy=0
x1=5
y1=5
x2=30
y2=5
[/path]

View File

@@ -1,10 +1,7 @@
tileset_img=surface.png
enemy_file=02.ene
bgColor1=234,100,159
bgColor2=144,235,231
bgColor1=153,229,80
bgColor2=95,205,228
bgColor1=234,171,159
bgColor2=144,225,231
room_up=0
room_down=03.map

View File

@@ -7,8 +7,8 @@
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View File

@@ -2,7 +2,7 @@ tileset_img=surface.png
bgColor1=234,171,159
bgColor2=144,225,231
room_up=10.map
room_up=0.map
room_down=06.map
room_left=02.map
room_right=07.map
@@ -10,3 +10,67 @@ room_right=07.map
[tilemap]
05.tmx
[/tilemap]
[actors]
[moving platform]
tileset=moving_platform.png
animation=moving_platform.ani
width=16
height=8
x=18
y=24
vx=-0.6
vy=0
x1=13
y1=24
x2=26
y2=24
[/moving platform]
[diamond]
tileset=diamond.png
animation=diamond.ani
width=16
height=16
x=6
y=6
[/diamond]
[diamond]
tileset=diamond.png
animation=diamond.ani
width=16
height=16
x=19
y=10
[/diamond]
[diamond]
tileset=diamond.png
animation=diamond.ani
width=16
height=16
x=34
y=15
[/diamond]
[diamond]
tileset=diamond.png
animation=diamond.ani
width=16
height=16
x=32
y=2
[/diamond]
[diamond]
tileset=diamond.png
animation=diamond.ani
width=16
height=16
x=19
y=21
[/diamond]
[/actors]

View File

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View File

@@ -1,6 +1,6 @@
tileset_img=surface.png
bgColor1=234,171,159
bgColor2=144,225,231
bgColor1=143,86,59
bgColor2=69,40,60
room_up=05.map
room_down=0

View File

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View File

@@ -27,7 +27,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
section.subsection = SUBSECTION_GAME_PLAY;
musicEnabled = true;
debug = false;
debug = true;
musicEnabled = !debug;
}
@@ -117,7 +117,7 @@ void Game::checkInput()
if (input->checkInput(INPUT_BUTTON_2, REPEAT_FALSE))
{
debug = !debug;
musicEnabled = !debug;
/*musicEnabled = !debug;
if (musicEnabled)
{
JA_PlayMusic(music);
@@ -125,7 +125,7 @@ void Game::checkInput()
else
{
JA_StopMusic();
}
}*/
}
if (input->checkInput(INPUT_BUTTON_3, REPEAT_FALSE))
@@ -195,7 +195,7 @@ void Game::renderDebugInfo()
text = "state " + std::to_string(player->state);
debugText->write(0, line += 6, text, -1);
text = map->getRoomFileName(b_top) + " " + map->getRoomFileName(b_right) + " " + map->getRoomFileName(b_bottom) + " " + map->getRoomFileName(b_left);
text = map->getName() + " (" + map->getRoomFileName(b_top) + ", " + map->getRoomFileName(b_right) + ", " + map->getRoomFileName(b_bottom) + ", " + map->getRoomFileName(b_left) + ")";
debugText->write(0, line += 6, text, -1);
text = "hookedOn = " + std::to_string(player->hookedOnMovingPlatform);

View File

@@ -7,7 +7,7 @@ Map::Map(std::string file, SDL_Renderer *renderer, Asset *asset, ItemTracker *it
tile_size = 8;
map_width = 40;
map_height = 26;
tileset_width = 32;
tileset_width = 34;
name = file.substr(file.find_last_of("\\/") + 1);
enemy_file = "";
bgColor1 = bgColor2 = {0, 0, 0};
@@ -422,15 +422,14 @@ e_tile_map Map::getTile(SDL_Point p)
// Calcula el tile
const int tile = tilemap[((y / tile_size) * map_width) + (x / tile_size)];
const int png_width = 32;
// Las 8 primeras filas son tiles de fondo
if (tile >= 0 && tile < 8 * png_width)
if (tile >= 0 && tile < 8 * tileset_width)
{
return nothing;
}
// De la fila 8 a la 15 hay tiles de muro
else if (tile >= (8 * png_width) && tile < 16 * png_width)
else if (tile >= (8 * tileset_width) && tile < 16 * tileset_width)
{
return wall;
}
@@ -511,6 +510,12 @@ std::string Map::getRoomFileName(e_border border)
return "";
}
// Devuelve el nombre del fichero de la habitación
std::string Map::getName()
{
return name;
}
// Indica si hay colision con un actor a partir de un rectangulo
int Map::actorCollision(SDL_Rect &rect)
{

View File

@@ -97,6 +97,9 @@ public:
// Devuelve el nombre del fichero de la habitación en funcion del borde
std::string getRoomFileName(e_border border);
// Devuelve el nombre del fichero de la habitación
std::string getName();
// Indica si hay colision con un actor a partir de un rectangulo
int actorCollision(SDL_Rect &rect);

View File

@@ -26,7 +26,7 @@ Prog::Prog(std::string executablePath)
}
else
{
section.name = SECTION_PROG_LOGO;
section.name = SECTION_PROG_GAME;
}
input = new Input(asset->get("gamecontrollerdb.txt"));
screen = new Screen(window, renderer, options);
@@ -147,6 +147,20 @@ bool Prog::setFileList()
asset->add("/data/map/03.map", data);
asset->add("/data/map/03.tmx", data);
asset->add("/data/map/03.ene", data);
asset->add("/data/map/04.map", data);
asset->add("/data/map/04.tmx", data);
asset->add("/data/map/05.map", data);
asset->add("/data/map/05.tmx", data);
asset->add("/data/map/06.map", data);
asset->add("/data/map/06.tmx", data);
asset->add("/data/map/07.map", data);
asset->add("/data/map/07.tmx", data);
asset->add("/data/map/08.map", data);
asset->add("/data/map/08.tmx", data);
asset->add("/data/map/09.map", data);
asset->add("/data/map/09.tmx", data);
asset->add("/data/map/10.map", data);
asset->add("/data/map/10.tmx", data);
asset->add("/data/map/surface.png", bitmap);
// Ficheros de configuración