Trabajando en las nuevas pantallas
This commit is contained in:
@@ -5,7 +5,7 @@ bgColor2=144,225,231
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room_up=0
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room_down=0
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room_left=0
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room_left=04.map
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room_right=02.map
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[tilemap]
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@@ -5,30 +5,30 @@
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</data>
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</layer>
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</map>
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@@ -12,18 +12,3 @@ y1=12
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x2=9
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y2=20
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[/path]
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[path]
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tileset=flying_eye_horn.png
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animation=flying_eye_horn.ani
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width=16
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height=16
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x=15
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y=5
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vx=0.5
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vy=0
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x1=5
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y1=5
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x2=30
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y2=5
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[/path]
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@@ -1,10 +1,7 @@
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tileset_img=surface.png
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enemy_file=02.ene
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bgColor1=234,100,159
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bgColor2=144,235,231
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bgColor1=153,229,80
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bgColor2=95,205,228
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bgColor1=234,171,159
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bgColor2=144,225,231
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room_up=0
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room_down=03.map
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@@ -7,8 +7,8 @@
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@@ -2,7 +2,7 @@ tileset_img=surface.png
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bgColor1=234,171,159
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bgColor2=144,225,231
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room_up=10.map
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room_up=0.map
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room_down=06.map
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room_left=02.map
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room_right=07.map
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@@ -10,3 +10,67 @@ room_right=07.map
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[tilemap]
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05.tmx
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[/tilemap]
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[actors]
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[moving platform]
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tileset=moving_platform.png
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animation=moving_platform.ani
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width=16
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height=8
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x=18
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y=24
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vx=-0.6
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vy=0
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x1=13
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y1=24
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x2=26
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y2=24
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[/moving platform]
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[diamond]
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tileset=diamond.png
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animation=diamond.ani
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width=16
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height=16
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x=6
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y=6
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[/diamond]
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[diamond]
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tileset=diamond.png
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animation=diamond.ani
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width=16
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height=16
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x=19
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y=10
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[/diamond]
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[diamond]
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tileset=diamond.png
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animation=diamond.ani
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width=16
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height=16
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x=34
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y=15
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[/diamond]
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[diamond]
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tileset=diamond.png
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animation=diamond.ani
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width=16
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height=16
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x=32
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y=2
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[/diamond]
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[diamond]
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tileset=diamond.png
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animation=diamond.ani
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width=16
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height=16
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x=19
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y=21
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[/diamond]
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[/actors]
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@@ -20,7 +20,7 @@
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@@ -1,6 +1,6 @@
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tileset_img=surface.png
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bgColor1=234,171,159
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bgColor2=144,225,231
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bgColor1=143,86,59
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bgColor2=69,40,60
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room_up=05.map
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room_down=0
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@@ -14,9 +14,9 @@
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|
||||
311,382,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,0,0,0,0,0,54,120,86,82,81,82,81,82,81,311,312,
|
||||
277,382,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,85,54,81,82,81,82,119,120,81,82,81,82,81,82,277,278,
|
||||
311,382,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,116,115,116,115,116,115,116,115,116,115,116,115,116,311,312,
|
||||
311,382,553,554,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,0,0,0,0,0,54,120,86,82,81,82,81,82,81,311,312,
|
||||
277,382,105,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,85,54,81,82,81,82,119,120,81,82,81,82,81,82,277,278,
|
||||
311,382,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,116,115,116,115,116,115,116,115,116,115,116,115,116,311,312,
|
||||
277,449,449,450,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,85,54,81,82,81,82,81,82,81,82,17,18,81,82,81,82,483,278,
|
||||
311,312,311,382,0,0,0,0,0,0,0,0,0,0,0,0,0,19,0,0,0,0,92,120,86,116,115,116,115,116,15,50,51,88,18,116,115,116,311,483,
|
||||
277,278,277,449,449,450,0,0,0,0,0,0,0,0,0,0,19,0,85,54,81,82,81,119,120,82,81,82,81,82,57,0,0,51,52,82,81,82,277,278,
|
||||
|
||||
@@ -27,7 +27,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
|
||||
section.subsection = SUBSECTION_GAME_PLAY;
|
||||
|
||||
musicEnabled = true;
|
||||
debug = false;
|
||||
debug = true;
|
||||
musicEnabled = !debug;
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@ void Game::checkInput()
|
||||
if (input->checkInput(INPUT_BUTTON_2, REPEAT_FALSE))
|
||||
{
|
||||
debug = !debug;
|
||||
musicEnabled = !debug;
|
||||
/*musicEnabled = !debug;
|
||||
if (musicEnabled)
|
||||
{
|
||||
JA_PlayMusic(music);
|
||||
@@ -125,7 +125,7 @@ void Game::checkInput()
|
||||
else
|
||||
{
|
||||
JA_StopMusic();
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
if (input->checkInput(INPUT_BUTTON_3, REPEAT_FALSE))
|
||||
@@ -195,7 +195,7 @@ void Game::renderDebugInfo()
|
||||
text = "state " + std::to_string(player->state);
|
||||
debugText->write(0, line += 6, text, -1);
|
||||
|
||||
text = map->getRoomFileName(b_top) + " " + map->getRoomFileName(b_right) + " " + map->getRoomFileName(b_bottom) + " " + map->getRoomFileName(b_left);
|
||||
text = map->getName() + " (" + map->getRoomFileName(b_top) + ", " + map->getRoomFileName(b_right) + ", " + map->getRoomFileName(b_bottom) + ", " + map->getRoomFileName(b_left) + ")";
|
||||
debugText->write(0, line += 6, text, -1);
|
||||
|
||||
text = "hookedOn = " + std::to_string(player->hookedOnMovingPlatform);
|
||||
|
||||
@@ -7,7 +7,7 @@ Map::Map(std::string file, SDL_Renderer *renderer, Asset *asset, ItemTracker *it
|
||||
tile_size = 8;
|
||||
map_width = 40;
|
||||
map_height = 26;
|
||||
tileset_width = 32;
|
||||
tileset_width = 34;
|
||||
name = file.substr(file.find_last_of("\\/") + 1);
|
||||
enemy_file = "";
|
||||
bgColor1 = bgColor2 = {0, 0, 0};
|
||||
@@ -422,15 +422,14 @@ e_tile_map Map::getTile(SDL_Point p)
|
||||
|
||||
// Calcula el tile
|
||||
const int tile = tilemap[((y / tile_size) * map_width) + (x / tile_size)];
|
||||
const int png_width = 32;
|
||||
|
||||
// Las 8 primeras filas son tiles de fondo
|
||||
if (tile >= 0 && tile < 8 * png_width)
|
||||
if (tile >= 0 && tile < 8 * tileset_width)
|
||||
{
|
||||
return nothing;
|
||||
}
|
||||
// De la fila 8 a la 15 hay tiles de muro
|
||||
else if (tile >= (8 * png_width) && tile < 16 * png_width)
|
||||
else if (tile >= (8 * tileset_width) && tile < 16 * tileset_width)
|
||||
{
|
||||
return wall;
|
||||
}
|
||||
@@ -511,6 +510,12 @@ std::string Map::getRoomFileName(e_border border)
|
||||
return "";
|
||||
}
|
||||
|
||||
// Devuelve el nombre del fichero de la habitación
|
||||
std::string Map::getName()
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
// Indica si hay colision con un actor a partir de un rectangulo
|
||||
int Map::actorCollision(SDL_Rect &rect)
|
||||
{
|
||||
|
||||
@@ -97,6 +97,9 @@ public:
|
||||
// Devuelve el nombre del fichero de la habitación en funcion del borde
|
||||
std::string getRoomFileName(e_border border);
|
||||
|
||||
// Devuelve el nombre del fichero de la habitación
|
||||
std::string getName();
|
||||
|
||||
// Indica si hay colision con un actor a partir de un rectangulo
|
||||
int actorCollision(SDL_Rect &rect);
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ Prog::Prog(std::string executablePath)
|
||||
}
|
||||
else
|
||||
{
|
||||
section.name = SECTION_PROG_LOGO;
|
||||
section.name = SECTION_PROG_GAME;
|
||||
}
|
||||
input = new Input(asset->get("gamecontrollerdb.txt"));
|
||||
screen = new Screen(window, renderer, options);
|
||||
@@ -147,6 +147,20 @@ bool Prog::setFileList()
|
||||
asset->add("/data/map/03.map", data);
|
||||
asset->add("/data/map/03.tmx", data);
|
||||
asset->add("/data/map/03.ene", data);
|
||||
asset->add("/data/map/04.map", data);
|
||||
asset->add("/data/map/04.tmx", data);
|
||||
asset->add("/data/map/05.map", data);
|
||||
asset->add("/data/map/05.tmx", data);
|
||||
asset->add("/data/map/06.map", data);
|
||||
asset->add("/data/map/06.tmx", data);
|
||||
asset->add("/data/map/07.map", data);
|
||||
asset->add("/data/map/07.tmx", data);
|
||||
asset->add("/data/map/08.map", data);
|
||||
asset->add("/data/map/08.tmx", data);
|
||||
asset->add("/data/map/09.map", data);
|
||||
asset->add("/data/map/09.tmx", data);
|
||||
asset->add("/data/map/10.map", data);
|
||||
asset->add("/data/map/10.tmx", data);
|
||||
asset->add("/data/map/surface.png", bitmap);
|
||||
|
||||
// Ficheros de configuración
|
||||
|
||||
Reference in New Issue
Block a user