Corregidas las rutas a los ficheros de recursos

This commit is contained in:
2022-10-18 09:44:22 +02:00
parent 150d94454c
commit fbe31fb7d6
11 changed files with 84 additions and 84 deletions

View File

@@ -1,5 +1,5 @@
frame_width=16
frame_height=16
frameWidth=16
frameHeight=16
[animation]
name=default

View File

@@ -1,5 +1,5 @@
frame_width=16
frame_height=16
frameWidth=16
frameHeight=16
[animation]
name=default

View File

@@ -1,5 +1,5 @@
frame_width=16
frame_height=16
frameWidth=16
frameHeight=16
[animation]
name=default

View File

@@ -1,5 +1,5 @@
frame_width=16
frame_height=16
frameWidth=16
frameHeight=16
[animation]
name=default

View File

@@ -1,5 +1,5 @@
frame_width=16
frame_height=16
frameWidth=16
frameHeight=16
[animation]
name=default

View File

@@ -1,5 +1,5 @@
frame_width=16
frame_height=16
frameWidth=16
frameHeight=16
[animation]
name=default

View File

@@ -1,5 +1,5 @@
frame_width=16
frame_height=8
frameWidth=16
frameHeight=8
[animation]
name=default

View File

@@ -1,5 +1,5 @@
fullScreenMode=0
windowSize=4
windowSize=3
filter=FILTER_NEAREST
vSync=true
integerScale=true

View File

@@ -1,5 +1,5 @@
frame_width=320
frame_height=240
frameWidth=320
frameHeight=240
[animation]
name=intro

View File

@@ -1,5 +1,5 @@
frame_width=16
frame_height=24
frameWidth=16
frameHeight=24
[animation]
name=stand

View File

@@ -350,91 +350,91 @@ void Director::initInput()
bool Director::setFileList()
{
// Ficheros del mapa
asset->add("/data/map/01.map", t_data);
asset->add("/data/map/01.tmx", t_data);
asset->add("/data/map/01.ene", t_data);
asset->add("/data/map/02.map", t_data);
asset->add("/data/map/02.tmx", t_data);
asset->add("/data/map/02.ene", t_data);
asset->add("/data/map/03.map", t_data);
asset->add("/data/map/03.tmx", t_data);
asset->add("/data/map/03.ene", t_data);
asset->add("/data/map/04.map", t_data);
asset->add("/data/map/04.tmx", t_data);
asset->add("/data/map/05.map", t_data);
asset->add("/data/map/05.tmx", t_data);
asset->add("/data/map/06.map", t_data);
asset->add("/data/map/06.tmx", t_data);
asset->add("/data/map/07.map", t_data);
asset->add("/data/map/07.tmx", t_data);
asset->add("/data/map/08.map", t_data);
asset->add("/data/map/08.tmx", t_data);
asset->add("/data/map/09.map", t_data);
asset->add("/data/map/09.tmx", t_data);
asset->add("/data/map/10.map", t_data);
asset->add("/data/map/10.tmx", t_data);
asset->add("/data/map/tiles_surface.png", t_bitmap);
asset->add("/../data/map/01.map", t_data);
asset->add("/../data/map/01.tmx", t_data);
asset->add("/../data/map/01.ene", t_data);
asset->add("/../data/map/02.map", t_data);
asset->add("/../data/map/02.tmx", t_data);
asset->add("/../data/map/02.ene", t_data);
asset->add("/../data/map/03.map", t_data);
asset->add("/../data/map/03.tmx", t_data);
asset->add("/../data/map/03.ene", t_data);
asset->add("/../data/map/04.map", t_data);
asset->add("/../data/map/04.tmx", t_data);
asset->add("/../data/map/05.map", t_data);
asset->add("/../data/map/05.tmx", t_data);
asset->add("/../data/map/06.map", t_data);
asset->add("/../data/map/06.tmx", t_data);
asset->add("/../data/map/07.map", t_data);
asset->add("/../data/map/07.tmx", t_data);
asset->add("/../data/map/08.map", t_data);
asset->add("/../data/map/08.tmx", t_data);
asset->add("/../data/map/09.map", t_data);
asset->add("/../data/map/09.tmx", t_data);
asset->add("/../data/map/10.map", t_data);
asset->add("/../data/map/10.tmx", t_data);
asset->add("/../data/map/tiles_surface.png", t_bitmap);
// Ficheros de configuración
asset->add("/data/config/config.txt", t_data, false);
asset->add("/data/input/gamecontrollerdb.txt", t_data);
asset->add("/../data/config/config.txt", t_data, false);
asset->add("/../data/input/gamecontrollerdb.txt", t_data);
// Ficheros del jugador
asset->add("/data/player/player.png", t_bitmap);
asset->add("/data/player/player.ani", t_data);
asset->add("/../data/player/player.png", t_bitmap);
asset->add("/../data/player/player.ani", t_data);
// Ficheros de sonido
asset->add("/data/sound/sound_player_coin.wav", t_sound);
asset->add("/data/sound/sound_player_death.wav", t_sound);
asset->add("/data/sound/sound_drop_enemy.wav", t_sound);
asset->add("/data/sound/sound_drop_splat.wav", t_sound);
asset->add("/data/sound/sound_player_jump.wav", t_sound);
asset->add("/data/sound/sound_menu_logo.wav", t_sound);
asset->add("/data/sound/sound_menu_start.wav", t_sound);
asset->add("/data/sound/sound_menu_select.wav", t_sound);
asset->add("/data/sound/sound_menu_cancel.wav", t_sound);
asset->add("/data/sound/sound_menu_move.wav", t_sound);
asset->add("/../data/sound/sound_player_coin.wav", t_sound);
asset->add("/../data/sound/sound_player_death.wav", t_sound);
asset->add("/../data/sound/sound_drop_enemy.wav", t_sound);
asset->add("/../data/sound/sound_drop_splat.wav", t_sound);
asset->add("/../data/sound/sound_player_jump.wav", t_sound);
asset->add("/../data/sound/sound_menu_logo.wav", t_sound);
asset->add("/../data/sound/sound_menu_start.wav", t_sound);
asset->add("/../data/sound/sound_menu_select.wav", t_sound);
asset->add("/../data/sound/sound_menu_cancel.wav", t_sound);
asset->add("/../data/sound/sound_menu_move.wav", t_sound);
// Ficheros con musica
asset->add("/data/music/music_title.ogg", t_music);
asset->add("/data/music/music_surface.ogg", t_music);
asset->add("/data/music/music_volcano.ogg", t_music);
asset->add("/../data/music/music_title.ogg", t_music);
asset->add("/../data/music/music_surface.ogg", t_music);
asset->add("/../data/music/music_volcano.ogg", t_music);
// Ficheros de fuentes de texto
asset->add("/data/font/debug.png", t_font);
asset->add("/data/font/debug.txt", t_font);
asset->add("/data/font/dogica.png", t_font);
asset->add("/data/font/dogica.txt", t_font);
asset->add("/data/font/smb2.png", t_font);
asset->add("/data/font/smb2.txt", t_font);
asset->add("/../data/font/debug.png", t_font);
asset->add("/../data/font/debug.txt", t_font);
asset->add("/../data/font/dogica.png", t_font);
asset->add("/../data/font/dogica.txt", t_font);
asset->add("/../data/font/smb2.png", t_font);
asset->add("/../data/font/smb2.txt", t_font);
// Ficheros de enemigos
asset->add("/data/actors/enemies/walking_eye.png", t_bitmap);
asset->add("/data/actors/enemies/walking_eye.ani", t_data);
asset->add("/data/actors/enemies/bug.png", t_bitmap);
asset->add("/data/actors/enemies/bug.ani", t_data);
asset->add("/data/actors/enemies/flying_eye.png", t_bitmap);
asset->add("/data/actors/enemies/flying_eye.ani", t_data);
asset->add("/data/actors/enemies/flying_eye_horn.png", t_bitmap);
asset->add("/data/actors/enemies/flying_eye_horn.ani", t_data);
asset->add("/data/actors/enemies/manzana.png", t_bitmap);
asset->add("/data/actors/enemies/manzana.ani", t_data);
asset->add("/../data/actors/enemies/walking_eye.png", t_bitmap);
asset->add("/../data/actors/enemies/walking_eye.ani", t_data);
asset->add("/../data/actors/enemies/bug.png", t_bitmap);
asset->add("/../data/actors/enemies/bug.ani", t_data);
asset->add("/../data/actors/enemies/flying_eye.png", t_bitmap);
asset->add("/../data/actors/enemies/flying_eye.ani", t_data);
asset->add("/../data/actors/enemies/flying_eye_horn.png", t_bitmap);
asset->add("/../data/actors/enemies/flying_eye_horn.ani", t_data);
asset->add("/../data/actors/enemies/manzana.png", t_bitmap);
asset->add("/../data/actors/enemies/manzana.ani", t_data);
// Ficheros de actores
asset->add("/data/actors/moving_platform.png", t_bitmap);
asset->add("/data/actors/moving_platform.ani", t_data);
asset->add("/data/actors/items/diamond.png", t_bitmap);
asset->add("/data/actors/items/diamond.ani", t_data);
asset->add("/../data/actors/moving_platform.png", t_bitmap);
asset->add("/../data/actors/moving_platform.ani", t_data);
asset->add("/../data/actors/items/diamond.png", t_bitmap);
asset->add("/../data/actors/items/diamond.ani", t_data);
// Ficheros del logo
asset->add("/data/logo/logo.png", t_bitmap);
asset->add("/../data/logo/logo.png", t_bitmap);
// Ficheros de la intro
asset->add("/data/intro/intro.png", t_bitmap);
asset->add("/data/intro/intro.ani", t_data);
asset->add("/../data/intro/intro.png", t_bitmap);
asset->add("/../data/intro/intro.ani", t_data);
// Ficheros de menu
asset->add("/data/menu/title.men", t_data);
asset->add("/../data/menu/title.men", t_data);
return asset->check();
}