224 lines
4.8 KiB
C++
224 lines
4.8 KiB
C++
#include "const.h"
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#include "map.h"
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// Constructor
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Map::Map(SDL_Renderer *renderer, std::string file, Asset *asset)
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{
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this->asset = asset;
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this->renderer = renderer;
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texture_tile = new LTexture();
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texture_actor = new LTexture();
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texture_bg = new LTexture();
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loadTextureFromFile(texture_tile, asset->get("tiles_volcano.png"), renderer);
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loadTextureFromFile(texture_actor, asset->get("actors.png"), renderer);
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loadTextureFromFile(texture_bg, asset->get("bg_surface.png"), renderer);
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sprite_tile = new AnimatedSprite(texture_tile, renderer);
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sprite_actor = new AnimatedSprite(texture_actor, renderer);
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const SDL_Rect rect = {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT};
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background = new Sprite(rect, texture_bg, renderer);
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music = JA_LoadMusic(asset->get("music_surface.ogg").c_str());
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src_rect = {0, 0, 0, 0};
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dst_rect = {0, 0, 0, 0};
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w = 0;
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h = 0;
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room = 0;
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loadFromFile(file);
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}
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// Destructor
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Map::~Map()
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{
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texture_tile->unload();
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delete texture_tile;
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texture_tile = nullptr;
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texture_actor->unload();
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delete texture_actor;
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texture_actor = nullptr;
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texture_bg->unload();
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delete texture_bg;
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texture_bg = nullptr;
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delete sprite_tile;
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sprite_tile = nullptr;
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delete sprite_actor;
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sprite_actor = nullptr;
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delete background;
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background = nullptr;
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delete[] tile;
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delete[] actor;
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JA_DeleteMusic(music);
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}
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// Carga el mapa a partir de un fichero
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void Map::loadFromFile(std::string path)
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{
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std::string filename = path.substr(path.find_last_of("\\/") + 1);
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SDL_RWops *file = SDL_RWFromFile(path.c_str(), "r+b");
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Uint8 *w;
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Uint8 *h;
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if (file == NULL)
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{
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printf("Warning: Unable to open %s file\n", filename.c_str());
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}
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else
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{
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printf("Reading file %s\n", filename.c_str());
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SDL_RWread(file, &w, sizeof(Uint8), 1);
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SDL_RWread(file, &h, sizeof(Uint8), 1);
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long size = (*w) * (*h);
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tile = new Uint8[size];
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actor = new Uint8[size];
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for (long i = 0; i < size; i++)
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SDL_RWread(file, &tile[i], sizeof(Uint8), 1);
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for (long i = 0; i < size; i++)
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SDL_RWread(file, &actor[i], sizeof(Uint8), 1);
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SDL_RWclose(file);
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}
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}
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// Actualiza todas las variables
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void Map::update()
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{
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background->setPosX(0);
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background->setPosY(0);
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}
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// Dibuja el objeto
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void Map::render()
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{
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background->render();
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}
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// Obtiene el valor del tile de la habitación actual
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Uint8 Map::getTile(int x, int y)
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{
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const long room_x = (room % 12) * ROOM_WIDTH_IN_TILES;
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const long room_y = (room / 12) * ROOM_HEIGHT_IN_TILES;
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return tile[(room_x + x) + (room_y + y) * w];
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}
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// Obtiene el tipo de tile segun su ubicación en la textura
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Uint8 Map::readMapTile(Uint8 x, Uint8 y)
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{
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const Uint8 tile = getTile(x, y);
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if (tile >= 0 && tile <= 63)
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{
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return TILE_BACKGROUND;
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}
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else if (tile >= 64 && tile <= 143)
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{
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return TILE_PLATFORM;
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}
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else if (tile >= 144 && tile <= 175)
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{
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return TILE_TRAVESABLE_PLATFORM;
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}
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else if (tile >= 176 && tile <= 207)
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{
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return TILE_KILLING_PLATFORM;
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}
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else if (tile >= 208 && tile <= 255)
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{
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return TILE_ACTOR;
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}
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else
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{
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return 0;
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}
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}
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// Obtiene el valor del actor en esa ubicación
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Uint8 Map::getActor(Uint8 x, Uint8 y)
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{
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long room_x = (room % 12) * ROOM_WIDTH_IN_TILES;
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long room_y = (room / 12) * ROOM_HEIGHT_IN_TILES;
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return actor[(room_x + x) + (room_y + y) * w];
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}
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// Establece el valor del actor en esa ubicación
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void Map::setActor(Uint8 x, Uint8 y, Uint8 valor)
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{
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long room_x = (room % 12) * ROOM_WIDTH_IN_TILES;
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long room_y = (room / 12) * ROOM_HEIGHT_IN_TILES;
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actor[(room_x + x) + (room_y + y) * w] = valor;
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}
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// Carga las texturas del mapa en función de la zona
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void Map::setMapGFX(Uint8 zone)
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{
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switch (zone)
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{
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case ZONE_SURFACE:
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loadTextureFromFile(texture_tile, asset->get("tiles_surface.png").c_str(), renderer);
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loadTextureFromFile(texture_bg, asset->get("bg_surface.png").c_str(), renderer);
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break;
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case ZONE_VOLCANO:
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loadTextureFromFile(texture_tile, asset->get("tiles_volcano.png").c_str(), renderer);
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loadTextureFromFile(texture_bg, asset->get("bg_surface.png").c_str(), renderer);
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break;
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}
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}
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// Carga las musica del juego en función de la zona
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void Map::setMapMusic(Uint8 zone)
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{
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switch (zone)
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{
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case ZONE_SURFACE:
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music = JA_LoadMusic(asset->get("music_surface.ogg").c_str());
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break;
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case ZONE_VOLCANO:
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music = JA_LoadMusic(asset->get("music_volcano.ogg").c_str());
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break;
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}
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}
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// Comprueba si se ha cambiado de zona
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bool Map::checkZoneChange(int room)
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{
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Uint8 _zone = 0;
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if ((room >= 0) && (room <= 23))
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_zone = ZONE_SURFACE;
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else if ((room >= 24) && (room <= 255))
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_zone = ZONE_VOLCANO;
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if (_zone == zone)
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return false;
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else
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return true;
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}
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// Cambia la zona del mapa
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void Map::setZone(int room)
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{
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if ((room >= 0) && (room <= 23))
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zone = ZONE_SURFACE;
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else if ((room >= 24) && (room <= 255))
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zone = ZONE_VOLCANO;
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setMapGFX(zone);
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setMapMusic(zone);
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JA_PlayMusic(music, -1);
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} |