Llançador inicial amb GUI PySide6: descàrrega i execució de jocs

This commit is contained in:
2026-05-29 20:50:50 +02:00
parent 9428f335de
commit b71df66e22
17 changed files with 918 additions and 2 deletions
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"""Componentes de interfaz de jlauncher."""
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"""Fila de la lista: icono, nombre, descripción y botones Download/Run."""
from __future__ import annotations
from pathlib import Path
from PySide6.QtCore import Qt, Signal
from PySide6.QtGui import QPixmap
from PySide6.QtWidgets import (
QFrame,
QHBoxLayout,
QLabel,
QPushButton,
QSizePolicy,
QVBoxLayout,
)
from ..config import Game
from ..metadata import GameMeta, icon_path, load_meta
from ..paths import repo_dir
ICON_SIZE = 64
class GameRow(QFrame):
"""Widget de una fila. Emite señales cuando se pulsan los botones."""
download_requested = Signal(object) # Game
run_requested = Signal(object) # Game
def __init__(self, game: Game, root: Path, parent=None) -> None:
super().__init__(parent)
self.game = game
self.root = root
self.setObjectName("gameRow")
self.setFrameShape(QFrame.StyledPanel)
layout = QHBoxLayout(self)
layout.setContentsMargins(10, 8, 10, 8)
layout.setSpacing(12)
# --- Icono ---
self.icon_label = QLabel()
self.icon_label.setFixedSize(ICON_SIZE, ICON_SIZE)
self.icon_label.setAlignment(Qt.AlignCenter)
layout.addWidget(self.icon_label)
# --- Texto (nombre + descripción + estado) ---
text_box = QVBoxLayout()
text_box.setSpacing(2)
self.name_label = QLabel(game.name)
self.name_label.setStyleSheet("font-weight: bold; font-size: 14px;")
self.desc_label = QLabel("")
self.desc_label.setWordWrap(True)
self.desc_label.setStyleSheet("color: #aaaaaa;")
self.status_label = QLabel("")
self.status_label.setStyleSheet("color: #6fae6f; font-size: 11px;")
text_box.addWidget(self.name_label)
text_box.addWidget(self.desc_label)
text_box.addWidget(self.status_label)
text_box.addStretch(1)
layout.addLayout(text_box, stretch=1)
# --- Botones ---
self.download_btn = QPushButton("Download")
self.run_btn = QPushButton("Run")
for btn in (self.download_btn, self.run_btn):
btn.setMinimumWidth(96)
btn.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)
self.download_btn.clicked.connect(lambda: self.download_requested.emit(self.game))
self.run_btn.clicked.connect(lambda: self.run_requested.emit(self.game))
btn_box = QVBoxLayout()
btn_box.addWidget(self.download_btn)
btn_box.addWidget(self.run_btn)
layout.addLayout(btn_box)
self.refresh()
# ----------------------------------------------------------------- estado
def refresh(self) -> None:
"""Recarga icono, descripción y estado desde la cache local."""
meta = load_meta(self.root, self.game.id)
self._set_icon()
self.desc_label.setText(meta.description or "(sin descripción todavía)")
self._set_status(meta)
def _set_icon(self) -> None:
path = icon_path(self.root, self.game.id)
pixmap = QPixmap(str(path)) if path.exists() else QPixmap()
if pixmap.isNull():
self.icon_label.setText("🎮")
self.icon_label.setStyleSheet("font-size: 32px;")
else:
self.icon_label.setStyleSheet("")
self.icon_label.setPixmap(
pixmap.scaled(
ICON_SIZE,
ICON_SIZE,
Qt.KeepAspectRatio,
Qt.SmoothTransformation,
)
)
def _set_status(self, meta: GameMeta) -> None:
installed = (repo_dir(self.root, self.game.id) / ".git").exists()
if not installed:
self.status_label.setText("No instalado")
self.status_label.setStyleSheet("color: #cc8855; font-size: 11px;")
self.run_btn.setEnabled(True) # se permite, avisará si no está
else:
ver = f" {meta.version}" if meta.version else ""
self.status_label.setText(f"Instalado{ver}")
self.status_label.setStyleSheet("color: #6fae6f; font-size: 11px;")
# --------------------------------------------------------------- busy UI
def set_busy(self, busy: bool, message: str = "") -> None:
self.download_btn.setEnabled(not busy)
self.run_btn.setEnabled(not busy)
if busy and message:
self.status_label.setText(message)
self.status_label.setStyleSheet("color: #d0d060; font-size: 11px;")
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"""Ventana principal: lista de juegos con scroll + panel de log."""
from __future__ import annotations
from pathlib import Path
from PySide6.QtCore import QThreadPool, Qt
from PySide6.QtWidgets import (
QMainWindow,
QPlainTextEdit,
QScrollArea,
QSplitter,
QVBoxLayout,
QWidget,
)
from ..config import Config, Game
from ..workers import DownloadWorker, RunWorker
from .game_row import GameRow
class MainWindow(QMainWindow):
def __init__(self, config: Config, root: Path, parent=None) -> None:
super().__init__(parent)
self.config = config
self.root = root
self.pool = QThreadPool.globalInstance()
self.rows: dict[str, GameRow] = {}
# Mantener referencias a los workers en vuelo: si no, Python los recolecta
# (junto a su objeto de señales) antes de que la señal en cola `finished`
# llegue al hilo principal, y la UI nunca se refresca.
self._workers: set = set()
self.setWindowTitle("jlauncher — Juegos jailgames")
self.resize(720, 640)
splitter = QSplitter(Qt.Vertical)
# --- Lista de juegos con scroll ---
list_container = QWidget()
list_layout = QVBoxLayout(list_container)
list_layout.setContentsMargins(6, 6, 6, 6)
list_layout.setSpacing(6)
for game in config.games:
row = GameRow(game, root)
row.download_requested.connect(self._on_download)
row.run_requested.connect(self._on_run)
self.rows[game.id] = row
list_layout.addWidget(row)
list_layout.addStretch(1)
scroll = QScrollArea()
scroll.setWidgetResizable(True)
scroll.setWidget(list_container)
splitter.addWidget(scroll)
# --- Panel de log ---
self.log_view = QPlainTextEdit()
self.log_view.setReadOnly(True)
self.log_view.setMaximumBlockCount(5000)
self.log_view.setStyleSheet(
"font-family: monospace; font-size: 11px; background:#1e1e1e; color:#d4d4d4;"
)
splitter.addWidget(self.log_view)
splitter.setStretchFactor(0, 3)
splitter.setStretchFactor(1, 1)
self.setCentralWidget(splitter)
# --------------------------------------------------------------- helpers
def _log(self, text: str) -> None:
self.log_view.appendPlainText(text)
def _track(self, worker) -> None:
"""Retiene el worker hasta que emite finished/error, evitando que el GC
se lleve su objeto de señales antes de entregar la señal en cola."""
worker.setAutoDelete(False)
self._workers.add(worker)
worker.signals.finished.connect(lambda *_: self._workers.discard(worker))
worker.signals.error.connect(lambda *_: self._workers.discard(worker))
# --------------------------------------------------------------- acciones
def _on_download(self, game: Game) -> None:
row = self.rows[game.id]
row.set_busy(True, "Descargando…")
self._log(f"=== Download: {game.name} ===")
worker = DownloadWorker(self.root, game)
worker.signals.log.connect(self._log)
worker.signals.finished.connect(lambda _meta, g=game: self._download_done(g))
worker.signals.error.connect(lambda msg, g=game: self._op_error(g, msg))
self._track(worker)
self.pool.start(worker)
def _download_done(self, game: Game) -> None:
self._log(f"=== {game.name}: descarga completada ===")
row = self.rows[game.id]
row.set_busy(False)
row.refresh()
def _on_run(self, game: Game) -> None:
row = self.rows[game.id]
row.set_busy(True, "Ejecutando…")
self._log(f"=== Run: {game.name} ===")
worker = RunWorker(self.root, game)
worker.signals.log.connect(self._log)
worker.signals.finished.connect(lambda code, g=game: self._run_done(g, code))
worker.signals.error.connect(lambda msg, g=game: self._op_error(g, msg))
self._track(worker)
self.pool.start(worker)
def _run_done(self, game: Game, code: int) -> None:
self._log(f"=== {game.name}: finalizó con código {code} ===")
row = self.rows[game.id]
row.set_busy(False)
row.refresh()
def _op_error(self, game: Game, msg: str) -> None:
self._log(f"!!! {game.name}: ERROR: {msg}")
row = self.rows[game.id]
row.set_busy(False)
row.refresh()