Llançador inicial amb GUI PySide6: descàrrega i execució de jocs
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"""Ventana principal: lista de juegos con scroll + panel de log."""
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from __future__ import annotations
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from pathlib import Path
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from PySide6.QtCore import QThreadPool, Qt
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from PySide6.QtWidgets import (
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QMainWindow,
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QPlainTextEdit,
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QScrollArea,
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QSplitter,
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QVBoxLayout,
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QWidget,
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)
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from ..config import Config, Game
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from ..workers import DownloadWorker, RunWorker
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from .game_row import GameRow
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class MainWindow(QMainWindow):
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def __init__(self, config: Config, root: Path, parent=None) -> None:
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super().__init__(parent)
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self.config = config
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self.root = root
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self.pool = QThreadPool.globalInstance()
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self.rows: dict[str, GameRow] = {}
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# Mantener referencias a los workers en vuelo: si no, Python los recolecta
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# (junto a su objeto de señales) antes de que la señal en cola `finished`
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# llegue al hilo principal, y la UI nunca se refresca.
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self._workers: set = set()
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self.setWindowTitle("jlauncher — Juegos jailgames")
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self.resize(720, 640)
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splitter = QSplitter(Qt.Vertical)
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# --- Lista de juegos con scroll ---
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list_container = QWidget()
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list_layout = QVBoxLayout(list_container)
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list_layout.setContentsMargins(6, 6, 6, 6)
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list_layout.setSpacing(6)
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for game in config.games:
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row = GameRow(game, root)
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row.download_requested.connect(self._on_download)
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row.run_requested.connect(self._on_run)
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self.rows[game.id] = row
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list_layout.addWidget(row)
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list_layout.addStretch(1)
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scroll = QScrollArea()
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scroll.setWidgetResizable(True)
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scroll.setWidget(list_container)
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splitter.addWidget(scroll)
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# --- Panel de log ---
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self.log_view = QPlainTextEdit()
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self.log_view.setReadOnly(True)
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self.log_view.setMaximumBlockCount(5000)
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self.log_view.setStyleSheet(
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"font-family: monospace; font-size: 11px; background:#1e1e1e; color:#d4d4d4;"
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)
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splitter.addWidget(self.log_view)
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splitter.setStretchFactor(0, 3)
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splitter.setStretchFactor(1, 1)
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self.setCentralWidget(splitter)
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# --------------------------------------------------------------- helpers
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def _log(self, text: str) -> None:
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self.log_view.appendPlainText(text)
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def _track(self, worker) -> None:
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"""Retiene el worker hasta que emite finished/error, evitando que el GC
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se lleve su objeto de señales antes de entregar la señal en cola."""
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worker.setAutoDelete(False)
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self._workers.add(worker)
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worker.signals.finished.connect(lambda *_: self._workers.discard(worker))
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worker.signals.error.connect(lambda *_: self._workers.discard(worker))
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# --------------------------------------------------------------- acciones
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def _on_download(self, game: Game) -> None:
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row = self.rows[game.id]
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row.set_busy(True, "Descargando…")
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self._log(f"=== Download: {game.name} ===")
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worker = DownloadWorker(self.root, game)
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worker.signals.log.connect(self._log)
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worker.signals.finished.connect(lambda _meta, g=game: self._download_done(g))
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worker.signals.error.connect(lambda msg, g=game: self._op_error(g, msg))
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self._track(worker)
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self.pool.start(worker)
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def _download_done(self, game: Game) -> None:
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self._log(f"=== {game.name}: descarga completada ===")
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row = self.rows[game.id]
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row.set_busy(False)
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row.refresh()
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def _on_run(self, game: Game) -> None:
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row = self.rows[game.id]
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row.set_busy(True, "Ejecutando…")
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self._log(f"=== Run: {game.name} ===")
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worker = RunWorker(self.root, game)
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worker.signals.log.connect(self._log)
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worker.signals.finished.connect(lambda code, g=game: self._run_done(g, code))
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worker.signals.error.connect(lambda msg, g=game: self._op_error(g, msg))
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self._track(worker)
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self.pool.start(worker)
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def _run_done(self, game: Game, code: int) -> None:
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self._log(f"=== {game.name}: finalizó con código {code} ===")
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row = self.rows[game.id]
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row.set_busy(False)
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row.refresh()
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def _op_error(self, game: Game, msg: str) -> None:
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self._log(f"!!! {game.name}: ERROR: {msg}")
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row = self.rows[game.id]
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row.set_busy(False)
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row.refresh()
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