Sergio JailDesigner
  • Joined on 2021-01-31
JailDesigner pushed to main at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-17 14:02:45 +02:00
300edc90b5 PathSprite: ja permet createPath amb temps o frames
JailDesigner pushed to boids_development at jaildesigner-demos/vibe3_physics 2025-10-17 09:40:58 +02:00
a929346463 fix: SHAPE mode - regenerar figuras al cambiar tamaño con F4
c4075f68db fix: Debug HUD usa viewport físico en F3 (coordenadas reales)
399650f8da fix: Notifier usa viewport físico en F3 (coordenadas reales)
9b8afa1219 fix: HUD de debug alineado correcto en viewport (F3 letterbox)
5b674c8ea6 fix: Notifier centrado correcto en viewport (F3 letterbox)
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JailDesigner pushed to boids_development at jaildesigner-demos/vibe3_physics 2025-10-17 07:35:27 +02:00
7fac103c51 fix: Help Overlay - ambas columnas respetan padding inferior
bcceb94c9e fix: Help Overlay centrado correcto en modo F3 letterbox
1b3d32ba84 fix: Help Overlay - fullscreen resize roto y padding inferior
7c0a60f140 fix: Help Overlay - corregir solapamiento de columnas y layout
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bug: error en lectura de fitxers de config i param
fix: Game::initPaths no deixa posar la diració en segons del recorregut
bug: la herba no es meneja al pasar a time-based
JailDesigner pushed to main at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-16 20:43:53 +02:00
5ff33ca6ca fix: ja es mou la herbeta
JailDesigner pushed to boids_development at jaildesigner-demos/vibe3_physics 2025-10-16 17:51:08 +02:00
250b1a640d feat: Dynamic text scaling based on physical window size
795fa33e50 feat: Help Overlay - dynamic width + render-to-texture caching
e7dc8f6d13 feat: añadir cambio de dirección de gravedad en modo LOGO
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JailDesigner pushed to boids_development at jaildesigner-demos/vibe3_physics 2025-10-16 16:56:39 +02:00
9cabbd867f fix: SHAPE mode - regenerar figuras automáticamente al cambiar escenario
JailDesigner pushed to sdl3_migration at jaildesigner-jail…/jaildoctors_dilemma 2025-10-16 14:14:36 +02:00
545d471654 fix: arreglades les colisions "the static cast menner"
JailDesigner pushed to sdl3_migration at jaildesigner-jail…/jaildoctors_dilemma 2025-10-16 13:29:32 +02:00
9db902c024 netejat codi mort en screen.cpp
7fe2523221 fix: ja funcionen els shaders
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JailDesigner pushed to sdl3_migration at jaildesigner-jail…/jaildoctors_dilemma 2025-10-16 11:51:21 +02:00
d5ff840445 fix: faltava fer SDL_INIT_AUDIO
JailDesigner pushed to boids_development at jaildesigner-demos/vibe3_physics 2025-10-16 10:22:52 +02:00
8c2a8857fc fix: Preservar SimulationMode y mejorar Debug HUD
JailDesigner pushed to sdl3_migration at jaildesigner-jail…/jaildoctors_dilemma 2025-10-16 10:22:17 +02:00
fb5fee02e9 Ja es por jugar
JailDesigner pushed to sdl3_migration at jaildesigner-jail…/jaildoctors_dilemma 2025-10-16 10:12:08 +02:00
9a4b3b04a5 Corregits mil warnings de int a float
JailDesigner pushed to main at jaildesigner-demos/vibe3_physics 2025-10-15 19:13:10 +02:00
3d26bfc6fa commit marrano
adfa315a43 fix: ui_manager.h estava sent ignorat per .gitignore
18a8812ad7 Help Overlay: implementación preliminar
35f29340db Docs: Actualizar BOIDS_ROADMAP con Fase 2 completada
abbda0f30b FASE 2: Spatial Hash Grid - Optimización O(n²) → O(n) para boids
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JailDesigner commented on issue jaildesigner-jail…/coffee_crisis_arcade_edition#109 2025-10-15 18:00:05 +02:00
revisar formacions

Revisades i sembla un mandela, perque sempre han estat aixina

revisar formacions
gameplay: maquina de cafe blava o verda?