Sergio JailDesigner
  • Joined on 2021-01-31
JailDesigner pushed to sdl3_migration at jaildesigner-jail…/jaildoctors_dilemma 2025-10-16 10:22:17 +02:00
fb5fee02e9 Ja es por jugar
JailDesigner pushed to sdl3_migration at jaildesigner-jail…/jaildoctors_dilemma 2025-10-16 10:12:08 +02:00
9a4b3b04a5 Corregits mil warnings de int a float
JailDesigner pushed to main at jaildesigner-demos/vibe3_physics 2025-10-15 19:13:10 +02:00
3d26bfc6fa commit marrano
adfa315a43 fix: ui_manager.h estava sent ignorat per .gitignore
18a8812ad7 Help Overlay: implementación preliminar
35f29340db Docs: Actualizar BOIDS_ROADMAP con Fase 2 completada
abbda0f30b FASE 2: Spatial Hash Grid - Optimización O(n²) → O(n) para boids
Compare 8 commits »
JailDesigner commented on issue jaildesigner-jail…/coffee_crisis_arcade_edition#109 2025-10-15 18:00:05 +02:00
revisar formacions

Revisades i sembla un mandela, perque sempre han estat aixina

revisar formacions
gameplay: maquina de cafe blava o verda?
JailDesigner pushed to sdl3_migration at jaildesigner-jail…/jaildoctors_dilemma 2025-10-15 12:59:21 +02:00
e811cf0a1d apegat de mala manera els shaders del CCAE i fets uns apanyets per a vore si compila
JailDesigner pushed to sdl3_migration at jaildesigner-jail…/jaildoctors_dilemma 2025-10-15 12:16:55 +02:00
e4a08d2ec7 corregides cridades a SDL3 i migrat casi tot de int a float. Falta jail_shader
7c102e42cc corregits mes includes
78c5333144 Redistribuits els .cpp en carpetes
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JailDesigner created branch sdl3_migration in jaildesigner-jail…/jaildoctors_dilemma 2025-10-15 07:50:42 +02:00
JailDesigner pushed to sdl3_migration at jaildesigner-jail…/jaildoctors_dilemma 2025-10-15 07:50:42 +02:00
JailDesigner pushed to boids_development at jaildesigner-demos/vibe3_physics 2025-10-12 21:30:33 +02:00
3d26bfc6fa commit marrano
JailDesigner opened issue jaildesigner-demos/vibe3_physics#3 2025-10-12 16:05:58 +02:00
Quadre d'ajuda: text no cap
JailDesigner opened issue jaildesigner-demos/vibe3_physics#2 2025-10-12 16:05:18 +02:00
F4 reinicia la escena
JailDesigner opened issue jaildesigner-demos/vibe3_physics#1 2025-10-12 15:51:01 +02:00
modo logo: si entres al modo logo manual, se n'ix soles
JailDesigner pushed to boids_development at jaildesigner-demos/vibe3_physics 2025-10-12 15:04:25 +02:00
adfa315a43 fix: ui_manager.h estava sent ignorat per .gitignore
JailDesigner created branch boids_development in jaildesigner-demos/vibe3_physics 2025-10-12 07:02:24 +02:00
JailDesigner pushed to boids_development at jaildesigner-demos/vibe3_physics 2025-10-12 07:02:24 +02:00
18a8812ad7 Help Overlay: implementación preliminar
35f29340db Docs: Actualizar BOIDS_ROADMAP con Fase 2 completada
abbda0f30b FASE 2: Spatial Hash Grid - Optimización O(n²) → O(n) para boids
6aacb86d6a Fix: Mejoras de UX en modo boids (auto-exit + screen size)
0873d80765 Boids Fase 1.4: FIX CRÍTICO - Normalizar fuerza de cohesión
Compare 6 commits »
JailDesigner deleted branch engine_refactor from jaildesigner-demos/vibe3_physics 2025-10-11 21:58:30 +02:00
JailDesigner pushed to main at jaildesigner-demos/vibe3_physics 2025-10-11 21:58:05 +02:00
1bb8807060 Refactor fase 10: Implementar BoidManager completo
39c0a24a45 Refactor fase 9: Limpieza final y documentación del refactor completo
01d1ebd2a3 Refactor fase 8: Migrar lógica DEMO/LOGO a StateManager
83ea03fda3 Refactor Fase 7: Crear ShapeManager funcional (código duplicado temporal)
d62b8e5f52 Docs: Documentar crash fix en REFACTOR_SUMMARY.md
Compare 13 commits »