30 Commits

Author SHA1 Message Date
b2a96309e5 [v0.6.1]
- Restablert el exemplet de game.lua
- Ficat Makefile per a tots, falta provar el de mac
- Bàsicament, açò es per fer una release de binaris (fill de osiris).
2023-09-07 10:46:38 +02:00
b0446f40a1 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-09-07 10:35:50 +02:00
3b4501aaec - Treballant en el editor de codi 2023-07-10 22:01:39 +02:00
fca1172162 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 09:10:02 +01:00
9d2a0801e1 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 09:09:41 +01:00
41f539578a - Volume changing
- Message system
- Tempo changing
- Save to clipboard
2023-01-08 09:09:27 +01:00
dd7e3de890 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 08:36:57 +01:00
785a51ac98 Update 'readme.md' 2022-12-11 12:25:00 +01:00
9ed4118250 Update 'readme.md' 2022-12-11 12:24:07 +01:00
5c0758354c Update 'readme.md' 2022-12-11 12:21:43 +01:00
3abd22f150 Update 'readme.md' 2022-12-11 12:21:13 +01:00
cde75e2557 Update 'readme.md' 2022-12-11 12:17:25 +01:00
4733a66fc0 Update 'readme.md' 2022-12-11 12:15:58 +01:00
b3f59e9175 Add 'readme.md' 2022-12-11 12:12:32 +01:00
ffb4875605 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2022-12-07 15:45:46 +01:00
50842cf9c9 [WIP] some demos 2022-12-07 15:45:16 +01:00
61f3c385c0 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2022-10-18 20:09:57 +02:00
af3b04f0ab Añadido Makefile 2022-10-18 20:09:40 +02:00
b09360d7ae Run a game by dropping the file on the window 2022-07-27 18:25:45 +02:00
fa85d3cb34 added chuleta 2022-05-04 15:12:12 +02:00
3dfa177cd2 [FIX] Wrong color screen address for mode 3 2022-02-21 16:43:57 +01:00
a349cf5c0c v0.6.0
[FEAT] New mode(3) with 32x24 characters
2022-02-21 16:38:26 +01:00
f889faa472 Tools updated 2022-02-18 17:23:22 +01:00
743fd2b8cc Sokoban progress 2021-12-20 19:07:25 +01:00
841f4f66f3 [FEAT] cnt() i rst() 2021-12-20 18:15:39 +01:00
82bebe3eeb Added sokoban WIP to demos 2021-12-20 10:46:18 +01:00
c52687f0eb [FIX] If mouse outside window or in border, mouse_x & mouse_y no longer update 2021-12-17 16:50:32 +01:00
97daca8097 [FIX] Some 'setmode's remained in C code 2021-12-17 16:45:27 +01:00
64bcedd82f [CHANGED] 'setmode' renamed to 'mode' 2021-12-17 16:43:06 +01:00
fe9f4fed9c Afegida la demo del efecte matrix i el tweetcart equivalent 2021-12-17 16:40:09 +01:00
24 changed files with 920 additions and 201 deletions

5
.gitignore vendored
View File

@@ -3,3 +3,8 @@ ascii
.vscode/*
*.dll
wiki/*
scr_min.c
tests.lua
fake_editor.lua
*.bin
bin/*

27
Makefile Normal file
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@@ -0,0 +1,27 @@
executable = ascii
source = *.cpp ./lua/*.c
windows:
@echo off
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
windows_debug:
@echo off
g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL2main -lSDL2 -o "$(executable)_debug.exe"
macos:
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)"
macos_debug:
clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)_debug"
macos_bundle:
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
linux:
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
linux_debug:
g++ $(source) -D DEBUG -g -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)_debug"

View File

@@ -21,6 +21,10 @@ uint8_t *char_screen = NULL;
uint8_t *color_screen = NULL;
uint8_t screen_width = 40;
uint8_t screen_height = 30;
int v_screen_w = 640;
int v_screen_h = 480;
uint8_t hborder = 40;
uint8_t vborder = 40;
uint8_t current_color = 0x1e;
uint8_t current_border = 0;
uint8_t current_mode = 1;
@@ -42,6 +46,7 @@ SDL_Texture *mini_bak = NULL;
SDL_AudioDeviceID mini_audio_device;
Uint32 *pixels;
int pitch;
Uint32 counter=0;
uint32_t palette[16] = { 0x00000000, 0x000000AA, 0x0000AA00, 0x0000AAAA, 0x00AA0000, 0x00AA00AA, 0x00AA5500, 0x00AAAAAA,
0x00555555, 0x005555FF, 0x0055FF55, 0x0055FFFF, 0x00FF5555, 0x00FF55FF, 0x00FFFF55, 0x00FFFFFF };
@@ -63,6 +68,9 @@ const char* get_filename() {
void reinit() {
if (mini_bak != NULL) SDL_DestroyTexture(mini_bak);
counter=0;
hborder = vborder = 40;
v_screen_w = 640; v_screen_h = 480;
switch (current_mode) {
case 0:
screen_width = 80;
@@ -100,17 +108,21 @@ void reinit() {
//SDL_RenderSetLogicalSize(mini_ren, 160, 120);
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 160, 120);
break;
case 3: // SUPERSECRET MODE FOR THE EDITOR!!!
screen_width = 80;
screen_height = 30;
current_color = 0x1f;
current_border = 9;
case 3:
hborder = 104;
vborder = 88;
v_screen_w = 512;
v_screen_h = 384;
screen_width = 32;
screen_height = 24;
current_color = 0x07;
current_border = 0;
cursor_x = 0;
cursor_y = 0;
char_screen = &mem[0];
color_screen = &mem[0x1200];
color_screen = &mem[768];
//SDL_RenderSetLogicalSize(mini_ren, 640, 480);
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 640, 240);
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 256, 192);
break;
}
}
@@ -186,10 +198,12 @@ int main(int argc,char*argv[]) {
lua_init(NULL);
lua_call_init();
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
while(!exit) {
if (should_reset) {
should_reset = false;
setmode(1);
mode(1);
reinit();
lua_init(lua_filename);
lua_call_init();
@@ -198,6 +212,12 @@ int main(int argc,char*argv[]) {
mouse_wheel = 0;
while(SDL_PollEvent(&mini_eve)) {
if (mini_eve.type == SDL_QUIT) { exit=true; break; }
if (mini_eve.type == SDL_DROPFILE) {
char* dropped_filedir = mini_eve.drop.file;
load(dropped_filedir);
//SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_INFORMATION, "File dropped on window", dropped_filedir, mini_win );
SDL_free(dropped_filedir);
}
if (mini_eve.type == SDL_KEYDOWN) {
if (mini_eve.key.keysym.scancode == SDL_SCANCODE_ESCAPE) {
if (lua_is_playing()) {
@@ -229,9 +249,12 @@ int main(int argc,char*argv[]) {
}
}
keys = SDL_GetKeyboardState(NULL);
mouse_buttons = SDL_GetMouseState(&mouse_x, &mouse_y);
mouse_x = (mouse_x-40) / (640/screen_width);
mouse_y = (mouse_y-40) / (480/screen_height);
int mx, my;
mouse_buttons = SDL_GetMouseState(&mx, &my);
if (mx>=hborder && my>=vborder && mx<(v_screen_w+hborder) && my<(v_screen_h+vborder)) {
mouse_x = (mx-hborder) / (v_screen_w/screen_width);
mouse_y = (my-vborder) / (v_screen_h/screen_height);
}
if (lua_is_playing()) {
lua_call_update();
@@ -239,9 +262,9 @@ int main(int argc,char*argv[]) {
} else {
debug_cursor_blink--;
if (debug_cursor_blink == 0) {
debug_cursor_blink = 30;
debug_cursor_blink = 60;
const int pos = cursor_x+cursor_y*screen_width;
char_screen[pos] = char_screen[pos]==32 ? 95 : 32;
//char_screen[pos] = char_screen[pos]==32 ? 95 : 32;
}
loop();
}
@@ -251,7 +274,10 @@ int main(int argc,char*argv[]) {
case 0:
for (int y=0; y<screen_height; ++y) {
for (int x=0; x<screen_width; ++x) {
const uint8_t chr_color = current_color; //COLSCR(x,y);
uint8_t chr_color = current_color; //COLSCR(x,y);
if ((debug_cursor_blink<30)&&(cursor_x==x)&&(cursor_y==y)) {
chr_color = (chr_color>>4)+((chr_color&0x0f)<<4);
}
const uint32_t ink_color = palette[chr_color & 0x0f];
const uint32_t paper_color = palette[chr_color >> 4];
const uint8_t chr = CHRSCR(x,y);
@@ -298,10 +324,11 @@ int main(int argc,char*argv[]) {
SDL_SetRenderDrawColor(mini_ren, (palette[current_border] >> 16)&0xff, (palette[current_border] >> 8)&0xff, palette[current_border]&0xff, 0);
//SDL_SetRenderDrawColor(mini_ren, 255, 0, 0, 0);
SDL_RenderClear(mini_ren);
SDL_Rect rect = {40, 40, 640, 480};
SDL_Rect rect = {hborder, vborder, v_screen_w, v_screen_h};
SDL_RenderCopy(mini_ren, mini_bak, NULL, &rect);
//SDL_RenderCopy(mini_ren, mini_bak, NULL, NULL);
SDL_RenderPresent(mini_ren);
counter++;
}
lua_quit();
SDL_Quit();
@@ -565,6 +592,11 @@ void prev_cmd() {
get_cmd_by_index();
}
void debug_set_cursor(uint8_t x, uint8_t y) {
cursor_x = x;
cursor_y = y;
}
uint8_t ascii(const char *str, uint8_t index) {
return str[index];
}
@@ -629,8 +661,8 @@ void play(const char* str) {
audio_state = AUDIO_PLAY;
}
void setmode(const uint8_t mode) {
current_mode = mode;
void mode(const uint8_t val) {
current_mode = val;
reinit();
cls();
}
@@ -670,3 +702,10 @@ const char* fromclipboard() {
return str_tmp;
}
uint32_t cnt() {
return counter;
}
void rst() {
counter = 0;
}

View File

@@ -183,6 +183,7 @@ void debug(const char *str, const bool newline=true);
void debug_get_cmd();
void next_cmd();
void prev_cmd();
void debug_set_cursor(uint8_t x, uint8_t y);
uint8_t ascii(const char *str, uint8_t index);
const char* chr(uint8_t ascii);
@@ -197,7 +198,7 @@ void sound(float freq, uint32_t len);
void nosound();
void play(const char* str);
void setmode(const uint8_t mode);
void mode(const uint8_t val);
void load(const char* str);
void fileout(const char* str, uint16_t addr, uint16_t size);
@@ -205,3 +206,6 @@ void filein(const char* str, uint16_t addr, uint16_t size);
void toclipboard(const char* str);
const char* fromclipboard();
uint32_t cnt();
void rst();

BIN
chuleta_font.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 35 KiB

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@@ -1,5 +1,5 @@
function init()
setmode(1)
mode(1)
reset()
end

View File

@@ -1,5 +1,5 @@
function init()
setmode(1)
mode(1)
mountains = {}
local val = 2

114
demos/lorenrunner.lua Normal file
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@@ -0,0 +1,114 @@
score=0
lives=5
level=1
tresors=0
player = {x=0,y=0,oldtile=32,falling=false}
malos = {
{x=0,y=0},
{x=0,y=0},
{x=0,y=0}
}
eixida={x=0,y=0}
function init()
mode(2)
setchar(33,223,223,223,0,253,253,253,0)
setchar(34,255,255,255,255,255,255,255,0)
setchar(35,195,255,195,195,195,255,195,195)
setchar(36,195,243,195,195,195,207,195,195)
setchar(37,0,255,0,0,0,0,0,0)
setchar(38,0,0,0,126,66,66,126,0)
filein("level1.bin",0,600)
tresors=0
player.oldtile=32
local m=1
for i=0,299 do
if peek(i) == 248 then
poke(i,32)
player.x=i%20
player.y=flr(i/20)
elseif peek(i) == 249 then
poke(i,32)
poke(300+i, 0x0f)
malos[m].x=i%20
malos[m].y=flr(i/20)
elseif peek(i) == 36 then
poke(i,32)
poke(300+i, 0x0f)
eixida.x=i%20
eixida.y=flr(i/20)
elseif peek(i) == 38 then
tresors=tresors+1
end
end
ink(COLOR_YELLOW) print("000000",7,14)
-- anem a contar els tresors que hi ha, per a saber quan es deu activar l'escala de eixida
end
function update()
if not player.falling then
if btnp(KEY_LEFT) and player.x>0 and peek(player.x-1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x-1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_RIGHT) and player.x<19 and peek(player.x+1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_UP) and player.oldtile==35 then
if player.y>0 then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y-1
player.oldtile = peek(player.x+player.y*20)
else
-- endgame. Ja vorem, ara que faça el init de nou i au
init()
end
elseif btnp(KEY_DOWN) and (peek(player.x+(player.y+1)*20) == 35 or player.oldtile==37) then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
end
end
if cnt()%5 == 0 then
if player.oldtile~=37 and (peek(player.x+(player.y+1)*20)==32 or peek(player.x+(player.y+1)*20)==38 or peek(player.x+(player.y+1)*20)==37) then
player.falling = true
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
else
player.falling=false
end
end
poke(player.x+player.y*20, 248)
end
function check_tresors()
if player.oldtile==38 then
player.oldtile=32
update_score(100)
poke(300+player.x+player.y*20, 0x0f)
tresors=tresors-1
if tresors==0 then
for i=eixida.y,0,-1 do
poke(eixida.x+i*20,35)
end
end
end
end
function update_score(points)
score=score+points
local str= ""..score
while #str < 6 do str = "0"..str end
ink(COLOR_YELLOW) print(str,7,14)
end

53
demos/matrix.lua Normal file
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@@ -0,0 +1,53 @@
--[[
===============================
MATRIX CODE DEMO
by JailDoctor
===============================
--]]
function init()
mode(1) -- fiquem el mode multicolor de 40x30 caracters
color(0,0) -- tinta i fondo a negre
cls() -- borrem pantalla
-- La tabla 'col' conté, per a cada columna de la pantalla: la coordenada 'y' actual, la llargaria 's' i la espera 'w'
col = {}
for i=0,39 do
col[i] = {
y=rnd(30), -- la coordenada y valdrà entre 0 i 29, ningún misteri...
s=rnd(5)+2, -- la 's' valdrà entre 2 i 6. S'usarà tant per a definir la llargaria de la estela com per a especificar la velocitat
w=1 -- 'w' es un contador de espera: Fiquem 'w' a un valor, i a cada cicle se resta 1. Quan arribe a 0 updatem la columna i se reseteja 'w' al valor anterior.
}
end
-- Omplim la tabla 'ma' amb els caracters que volem usar
ma = {}
for i=176,191 do ma[1+#ma] = i end
for i=97,122 do ma[1+#ma] = i end
-- Omplim la pantalla de caracters aleatoris (dins de la selecció que havem deixa a la tabla 'ma').
-- No es veuen perque havem ficat el color de tinta i fondo a negre.
for i=0,1199 do poke(i,ma[rnd(#ma)+1]) end
end
function update()
for i=0,39 do
col[i].w=col[i].w-1
if col[i].w == 0 then
col[i].w = col[i].s
col[i].y=col[i].y+1
if (col[i].y >= 30) then col[i].y = 0 end
local pos = 1200+i+col[i].y*40
poke(pos,15) pos=dec(pos)
poke(pos,14) pos=dec(pos)
for i=0,col[i].s do poke(pos,10) pos=dec(pos) end
for i=0,col[i].s do poke(pos,2) pos=dec(pos) end
for i=0,max(1,col[i].s-3) do poke(pos,8) pos=dec(pos) end
poke(pos,0)
end
end
end
-- Aquesta funció resta 40 a la adreça (per a pujar una linea). Si detecta que se'n va fora per dalt (menys de 1200), suma 1200 per a que aparega per baix
function dec(value) return value-40 < 1200 and value+1160 or value-40 end

161
demos/old_sokoban.lua Normal file
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@@ -0,0 +1,161 @@
FLOOR = 0
GOAL = 1
BOX = 2
PLAYER = 4
WALL = 7
function init()
mode(2)
level=1
player={}
menu.init()
end
-- ====================================================================================================
-- MENU (game state)
-- ====================================================================================================
blink=0
menu={
init = function()
update=menu.update
end,
update = function()
color(15,0) cls()
ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
ink(15*flr((blink%60)/30)) print("PRESS SPACE TO PLAY",1,9)
blink=blink+1
if btnp(KEY_SPACE) then
level=1
game.init()
end
end
}
-- ====================================================================================================
-- GAME (game state)
-- ====================================================================================================
game={
init = function()
update=game.update
level.load_from_string("####|# .#|# ###|#*@ #|# $ #|# ###|####")
end,
update = function()
border(0)
color(1,0)
cls()
level.draw()
if btnp(KEY_UP) then level.try_move(0,-1)
elseif btnp(KEY_DOWN) then level.try_move(0,1)
elseif btnp(KEY_LEFT) then level.try_move(-1,0)
elseif btnp(KEY_RIGHT) then level.try_move(1,0)
end
end
}
-- ====================================================================================================
-- LOADING (game state)
-- ====================================================================================================
loading = {
init = function()
border(15)
update=loading.update
wait=120
end
function inbetween_update()
color(15,0)
cls()
print("LEVEL "..level,6,6)
print("GOOD JOB!",4,8)
wait=wait-1
if wait==0 then
level=level+1
game_init()
end
end
}
function level_load_from_string(str)
map={}
local pos=0
local y,x=1,1
local maxx=0
map[y] = {}
while pos<#str do
local chr = ascii(str,pos)
if chr == 35 then map[y][x] = WALL end
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
if chr == 36 then map[y][x] = BOX end
if chr == 42 then map[y][x] = GOAL+BOX end
if chr == 46 then map[y][x] = GOAL end
if chr == 32 then map[y][x] = FLOOR end
if chr == 124 then
y=y+1
map[y] = {}
if maxx < x then maxx=x end
x=0
end
pos=pos+1
x=x+1
end
ox = flr((20-maxx)/2)
oy = flr((15-y)/2)
end
function level_draw()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == WALL then color(4,15) print("\127",ox+x-1,oy+y-1)
elseif map[y][x] == BOX then color(0,6) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == BOX+GOAL then color(0,4) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == GOAL then color(4,0) print("\144",ox+x-1,oy+y-1)
end
end
end
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
end
function try_move(x,y)
if is_empty(x,y) then
move_player(x,y)
elseif is_box(x,y) and is_empty(x*2,y*2) then
move_box(x,y)
end
end
function is_empty(x,y)
return map[player.y+y][player.x+x] < 2
end
function is_box(x,y)
return map[player.y+y][player.x+x] < 4
end
function move_player(x,y)
player.x=player.x+x
player.y=player.y+y
end
function move_box(x,y)
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
move_player(x,y)
check_finished()
end
function check_finished()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == GOAL then return end
end
end
inbetween_init()
end

View File

@@ -1,5 +1,5 @@
function init()
setmode(1)
mode(1)
setchar(94, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
piano = { "_____", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^", "_____",
"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }

184
demos/sokoban.lua Normal file
View File

@@ -0,0 +1,184 @@
FLOOR = 0
GOAL = 1
BOX = 2
PLAYER = 4
WALL = 7
function init()
mode(2)
setchar(127,0xee,0xee,0xee,0x00,0xbb,0xbb,0xbb,0x00)
setchar(16,0xff,0xc3,0xa5,0x99,0x99,0xa5,0xc3,0xff)
menu.init()
end
-- ====================================================================================================
-- MENU (game state)
-- ====================================================================================================
menu={
init = function()
rst()
update=menu.update
end,
update = function()
color(15,0) cls()
ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
ink(15*flr((cnt()%60)/30)) print("PRESS SPACE TO PLAY",1,9)
if btnp(KEY_SPACE) then
level.start()
game.init()
end
end
}
-- ====================================================================================================
-- GAME (game state)
-- ====================================================================================================
game={
init = function()
update=game.update
level.load()
end,
update = function()
border(0)
color(1,0)
cls()
level.draw()
if btnp(KEY_UP) then level.try_move(0,-1)
elseif btnp(KEY_DOWN) then level.try_move(0,1)
elseif btnp(KEY_LEFT) then level.try_move(-1,0)
elseif btnp(KEY_RIGHT) then level.try_move(1,0)
end
end
}
-- ====================================================================================================
-- LOADING (game state)
-- ====================================================================================================
loading = {
init = function()
border(15)
update=loading.update
rst()
end,
update = function()
color(15,0)
cls()
print("LEVEL "..num_level,6,5)
print("GOOD JOB!",5,8)
if (cnt()%60)<15 then print("\248",9,10)
elseif (cnt()%60)<30 then print("\250",9,10)
elseif (cnt()%60)<45 then print("\248",9,10)
else print("\251",9,10) end
if cnt()==120 then
level.next()
game.init()
end
end
}
-- ====================================================================================================
-- LEVEL
-- ====================================================================================================
levels= {
"####|# .#|# ###|#*@ #|# $ #|# ###|####",
"######|# #|# #@ #|# $* #|# .* #|# #|######",
" ####|### ####|# $ #|# # #$ #|# . .#@ #|#########",
"########|# #|# .**$@#|# #|##### #| ####",
" #######| # #| # .$. #|## $@$ #|# .$. #|# #|########",
"###### #####|# ### #|# $$ #@#|# $ #... #|# ########|#####",
"#######|# .$. #|# $.$ #|# .$. #|# $.$ #|# @ #|#######",
"#####|#. ##|#@$$ #|## #| ## #| ##.#| ###"
}
level = {
start = function() num_level=1 end,
next = function() num_level=num_level+1 end,
load = function()
local str = levels[num_level]
player={}
map={}
local pos=0
local y,x=1,1
local maxx=0
map[y] = {}
while pos<#str do
local chr = ascii(str,pos)
if chr == 35 then map[y][x] = WALL end
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
if chr == 36 then map[y][x] = BOX end
if chr == 42 then map[y][x] = GOAL+BOX end
if chr == 46 then map[y][x] = GOAL end
if chr == 32 then map[y][x] = FLOOR end
if chr == 124 then
y=y+1
map[y] = {}
if maxx < x then maxx=x end
x=0
end
pos=pos+1
x=x+1
end
ox = flr((20-maxx)/2)
oy = flr((15-y)/2)
end,
draw = function()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == WALL then color(4,0) print("\127",ox+x-1,oy+y-1)
elseif map[y][x] == BOX then color(8,7) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == BOX+GOAL then color(3,11) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == GOAL then color(3,0) print("\144",ox+x-1,oy+y-1)
end
end
end
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
end,
try_move = function(x,y)
if level.is_empty(x,y) then
level.move_player(x,y)
elseif level.is_box(x,y) and level.is_empty(x*2,y*2) then
level.move_box(x,y)
end
end,
is_empty = function(x,y)
return map[player.y+y][player.x+x] < 2
end,
is_box = function(x,y)
return map[player.y+y][player.x+x] < 4
end,
move_player = function(x,y)
player.x=player.x+x
player.y=player.y+y
end,
move_box = function(x,y)
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
level.move_player(x,y)
level.check_finished()
end,
check_finished = function()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == GOAL then return end
end
end
loading.init()
end
}

View File

@@ -111,7 +111,7 @@ void print(int x, int y, const char* text, Uint8 color) {
--]]
function init()
setmode(1)
mode(1)
current_piece = starting[rnd(7)+1]
next_piece = starting[rnd(7)+1]

View File

@@ -1,9 +0,0 @@
function init()
setmode(0)
cls()
play("o4v5l1crcl4dcferl1crcl4dcgfr")
end
function update()
end

20
game.lua Symbolic link
View File

@@ -0,0 +1,20 @@
function init()
mode(0)
cls()
play("o4v5l1crcl4dcferl1crcl4dcgfr")
end
function update()
cls()
locate(0,0)
if mousebutton(1) then
print("Has pulsat el boto esquerre")
elseif mousebutton(2) then
print("Has pulsat el boto del mig")
elseif mousebutton(3) then
print("Has pulsat el boto dret")
else
print("No has pulsat cap boto")
end
end

21
lua.cpp
View File

@@ -348,9 +348,9 @@ extern "C" {
return 0;
}
static int cpp_setmode(lua_State *L) {
static int cpp_mode(lua_State *L) {
int val = luaL_checkinteger(L, 1);
setmode(mid(0,val,3));
mode(mid(0,val,3));
return 0;
}
@@ -392,6 +392,16 @@ extern "C" {
lua_pushstring(L, fromclipboard());
return 1;
}
static int cpp_cnt(lua_State *L) {
lua_pushinteger(L, cnt());
return 1;
}
static int cpp_rst(lua_State *L) {
rst();
return 0;
}
}
#define STATE_STOPPED 0
@@ -407,7 +417,7 @@ bool lua_is_playing() {
return lua_state == STATE_PLAYING;
}
const char boot[] = "function init()setmode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.5.4',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
const char boot[] = "function init()mode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.6.1',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
void lua_init(const char* filename, const bool start_playing) {
if (lua_state != STATE_STOPPED) lua_quit();
@@ -476,7 +486,7 @@ void lua_init(const char* filename, const bool start_playing) {
lua_pushcfunction(L,cpp_sound); lua_setglobal(L, "sound");
lua_pushcfunction(L,cpp_nosound); lua_setglobal(L, "nosound");
lua_pushcfunction(L,cpp_play); lua_setglobal(L, "play");
lua_pushcfunction(L,cpp_setmode); lua_setglobal(L, "setmode");
lua_pushcfunction(L,cpp_mode); lua_setglobal(L, "mode");
lua_pushcfunction(L,cpp_load); lua_setglobal(L, "load");
lua_pushcfunction(L,cpp_log); lua_setglobal(L, "log");
@@ -485,6 +495,9 @@ void lua_init(const char* filename, const bool start_playing) {
lua_pushcfunction(L,cpp_toclipboard); lua_setglobal(L, "toclipboard");
lua_pushcfunction(L,cpp_fromclipboard); lua_setglobal(L, "fromclipboard");
lua_pushcfunction(L,cpp_cnt); lua_setglobal(L, "cnt");
lua_pushcfunction(L,cpp_rst); lua_setglobal(L, "rst");
lua_pushinteger(L, 0); lua_setglobal(L, "KEY_UNKNOWN");
lua_pushinteger(L, 4); lua_setglobal(L, "KEY_A");
lua_pushinteger(L, 5); lua_setglobal(L, "KEY_B");

160
main.cpp
View File

@@ -57,7 +57,7 @@ uint8_t get_char(uint8_t key) {
else if (key == KEY_4) { if (mods & KMOD_SHIFT) { return '$'; } else if (mods & KMOD_RALT) { return '~'; } else { return '4'; } }
else if (key == KEY_5) { if (mods & KMOD_SHIFT) { return '%'; } else if (mods & KMOD_RALT) { return 180; } else { return '5'; } }
else if (key == KEY_6) { if (mods & KMOD_SHIFT) { return '&'; } else if (mods & KMOD_RALT) { return 173; } else { return '6'; } }
else if (key == KEY_7) { if (mods & KMOD_SHIFT) { return '/'; } else { return '7'; } }
else if (key ==KEY_7) { if (mods & KMOD_SHIFT) { return '/'; } else { return '7'; } }
else if (key == KEY_8) { if (mods & KMOD_SHIFT) { return '('; } else { return '8'; } }
else if (key == KEY_9) { if (mods & KMOD_SHIFT) { return ')'; } else { return '9'; } }
else if (key == KEY_SPACE) return 32;
@@ -79,7 +79,7 @@ uint8_t get_char(uint8_t key) {
}
void init_terminal() {
setmode(0);
mode(0);
cls();
}
@@ -138,139 +138,23 @@ void load_code() {
std::list<std::string>::iterator ls[28];
static int col = 0;
static int line = 0;
bool cursor_inverted = false;
int blink_wait = 30;
#define PARSER_NOTHING 0
#define PARSER_NUMBER 1
#define PARSER_IDENTIFIER 2
#define PARSER_STRING 3
#define PARSER_COMMENT 4
#define PARSER_FUNCTION 5
uint16_t parser_offset = 0;
uint8_t parser_pos = 0;
uint8_t parser_start=0;
void parser_setup(uint16_t address) {
parser_offset = address;
parser_pos = 0;
parser_start = 0;
}
const uint8_t parser_get_char(uint8_t offset=0) {
if ((parser_pos+offset) >= 80) return 0;
return peek(parser_offset+parser_pos+offset);
}
char alpha[80] = "";
uint8_t alpha_pos = 0;
void parser_next(const bool keep=false) {
if (keep) { alpha[alpha_pos++] = parser_get_char(); alpha[alpha_pos]=0; } else { alpha[0]=alpha_pos=0; }
if (parser_pos < 80) parser_pos++;
}
#define ISZERO (parser_get_char()=='0')
#define ISX (parser_get_char()=='z' || parser_get_char()=='Z')
#define ISDIGIT (parser_get_char()>='0' && parser_get_char() <='9')
#define WILLBEDIGIT (parser_get_char(1)>='0' && parser_get_char(1) <='9')
#define ISPOINT (parser_get_char()=='.')
#define ISALPHA (parser_get_char()>='_' || (parser_get_char()>='a' && parser_get_char()<='z') || (parser_get_char()>='A' && parser_get_char()<='Z'))
#define ISQUOTES (parser_get_char()=='"' || parser_get_char()=='\'')
#define ISMINUS (parser_get_char()=='-')
#define WILLBEMINUS (parser_get_char(1)=='-')
#define ISPAREN (parser_get_char()=='(')
#define ENDED (parser_get_char()==0)
const char* keywords[] = { "and", "break", "do", "else", "elseif", "end", "false", "for", "function", "goto", "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while" };
const bool is_keyword() {
for (int i=0;i<22;++i) if (strcmp(alpha, keywords[i]) == 0) return true;
return false;
}
void parser_do_color(uint8_t type) {
uint8_t color = COLOR_WHITE;
switch (type) {
case PARSER_NUMBER: color = COLOR_LIGHT_GREEN; break;
case PARSER_COMMENT: color = COLOR_LIGHT_GRAY; break;
case PARSER_STRING: color = COLOR_RED; break;
case PARSER_IDENTIFIER: if (is_keyword()) color = COLOR_MAGENTA; break;
case PARSER_FUNCTION: color = COLOR_YELLOW; break;
};
color = (color&0x0f)+(0x10);
for (int i=parser_start;i<parser_pos;++i) poke(0x1200+parser_offset+i, color);
parser_start = parser_pos;
}
void refresh_line_color(uint8_t line) {
parser_setup(80*(line+1));
while (!ENDED) {
uint8_t result = PARSER_NOTHING;
if (ISZERO) {
result=PARSER_NUMBER; parser_next();
if (ISX) {
if (WILLBEDIGIT) {
parser_next();
while (ISDIGIT) parser_next();
}
} else if (ISDIGIT) {
while (ISDIGIT) parser_next();
if (ISPOINT) {
parser_next();
while (ISDIGIT) parser_next();
}
} else if (ISPOINT) {
parser_next();
while (ISDIGIT) parser_next();
}
} else if (ISDIGIT) {
result = PARSER_NUMBER;
while (ISDIGIT) parser_next();
if (ISPOINT) {
parser_next();
while (ISDIGIT) parser_next();
}
} else if (ISALPHA) {
result = PARSER_IDENTIFIER;
while (ISALPHA || ISDIGIT) parser_next(true);
if (ISPAREN) result = PARSER_FUNCTION;
} else if (ISQUOTES) {
result = PARSER_STRING; parser_next();
while (!ISQUOTES && !ENDED) parser_next();
parser_next();
} else if (ISMINUS) {
if (WILLBEMINUS) {
result = PARSER_COMMENT;
while (!ENDED) parser_next();
}
}
if (result == PARSER_NOTHING) parser_next();
parser_do_color(result);
}
}
void refresh_color_highlight() {
cursor_inverted = false;
for (int i=0;i<28;++i) refresh_line_color(i);
}
void refresh_code_editor() {
color(COLOR_WHITE, COLOR_BLUE);
cls();
color(COLOR_BLACK, COLOR_LIGHT_GRAY);
print(" File Edit Run ",0,0);
print(" ",0,29);
color(COLOR_WHITE, COLOR_BLUE);
//print(" File Edit Run ",0,0);
//print(" ",0,29);
std::list<std::string>::iterator it = code.begin();
int i=0;
while (it != code.end() && i<28) {
ls[i] = it;
print((*it).c_str(), 0, i+1);
print((*it).c_str(), 0, i);
++i; ++it;
}
refresh_color_highlight();
}
void init_code_editor() {
setmode(3);
mode(0);
code.clear();
load_code();
refresh_code_editor();
@@ -280,36 +164,23 @@ std::string get_current_line() {
return *ls[line];
}
void invert_cursor() {
cursor_inverted = !cursor_inverted;
uint16_t pos = 0x1200 + col + (line+1)*80;
uint8_t col = peek(pos);
poke(pos, ((col >> 4) & 0x0f) + ((col << 4) & 0xf0) );
}
void move_cursor_up() {
if (line > 0) {
if (cursor_inverted) invert_cursor();
line--;
if (get_current_line().size() < col) col = get_current_line().size();
blink_wait=1;
}
}
void move_cursor_down() {
if (line < code.size()-1) {
if (cursor_inverted) invert_cursor();
line++;
if (get_current_line().size() < col) col = get_current_line().size();
blink_wait=1;
}
}
void move_cursor_right() {
if ( col < get_current_line().size() ) {
if (cursor_inverted) invert_cursor();
col++;
blink_wait=1;
} else {
if (line < code.size()-1) {
col = 0;
@@ -320,9 +191,7 @@ void move_cursor_right() {
void move_cursor_left() {
if (col > 0) {
if (cursor_inverted) invert_cursor();
col--;
blink_wait=1;
} else {
if (line > 0) {
move_cursor_up();
@@ -332,15 +201,11 @@ void move_cursor_left() {
}
void move_line_end() {
if (cursor_inverted) invert_cursor();
col = get_current_line().size();
blink_wait=1;
}
void move_line_home() {
if (cursor_inverted) invert_cursor();
col = 0;
blink_wait=1;
}
void split_line() {
@@ -349,14 +214,11 @@ void split_line() {
std::list<std::string>::iterator newline = ls[line]++;
code.insert(newline, str.substr(0, col));
if (cursor_inverted) invert_cursor();
line++; col=0;
blink_wait=1;
refresh_code_editor();
}
void join_lines() {
if (cursor_inverted) invert_cursor();
std::string str = get_current_line();
//std::list<std::string>::iterator prevline = ls[line]--;
code.erase(ls[line]);
@@ -364,7 +226,6 @@ void join_lines() {
const int line_size = (*ls[line]).size();
*ls[line] += str;
col = line_size;
blink_wait=1;
refresh_code_editor();
}
@@ -372,13 +233,11 @@ void delete_char() {
if (col == 0) {
if (line > 0) join_lines();
} else {
if (cursor_inverted) invert_cursor();
std::string str = get_current_line();
std::string a = str.substr(0,col-1);
std::string b = str.substr(col);
*ls[line] = a+b;
col--;
blink_wait=1;
refresh_code_editor();
}
}
@@ -396,7 +255,6 @@ void add_char(uint8_t chr) {
std::string c = " "; c[0] = chr;
*ls[line] = a+c+b;
col++;
blink_wait=1;
refresh_code_editor();
}
@@ -420,9 +278,5 @@ void do_code_editor() {
}
}
blink_wait--;
if (blink_wait == 0) {
blink_wait = 30;
invert_cursor();
}
debug_set_cursor(col, line);
}

1
readme.md Normal file
View File

@@ -0,0 +1 @@
miniASCi!

1
scr.bin Normal file
View File

@@ -0,0 +1 @@
֏<><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD>֏<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> G A M E S Y S T E M <07><07><07><01><07>x<08><><EFBFBD>xxxx<07>x<0F><><EFBFBD>xxxxxx<0F>xxx<07>x <0C>           <0F>

65
tools/fontedit.lua Normal file
View File

@@ -0,0 +1,65 @@
function init()
mode(1)
sel = 127
end
clicked=false
mx,my=0,0
function update()
color(0,7)
cls()
color(8,0)
for y=0,15 do
for x=0,15 do
print(chr(x+y*16),x+1,y+1)
end
end
poke(1200+((sel%16)+1+(flr(sel/16)+1)*40),15)
drawchar(sel,19,1)
if mousebutton(1) then
if mousex()>=1 and mousey()>=1 and mousex()<=16 and mousey()<=16 then
sel = mousex()-1+(mousey()-1)*16
elseif mousex()>=19 and mousey()>=1 and mousex()<=26 and mousey()<=8 then
if not clicked or mousex()~=mx or mousey()~=my then
clicked,mx,my=true,mousex(),mousey()
local pos = 2560+sel*8+(mousey()-1)
local bit = 1 << (7-(mousex()-19))
local value = peek(pos)
poke(pos, value ~ bit)
end
end
else
clicked = false
end
if btnp(KEY_S) then
local pos = 2560+sel*8
local string = "setchar("..sel..","..peek(pos)..","..peek(pos+1)..","..peek(pos+2)..","..peek(pos+3)..","..peek(pos+4)..","..peek(pos+5)..","..peek(pos+6)..","..peek(pos+7)..")"
toclipboard(string)
end
ink(4)
print("\143",mousex(), mousey())
end
function drawchar(char,x,y)
color(15,0)
local pos = 2560+char*8
for i=1,8 do
local val = peek(pos)
print(" ",x,y)
if val&1==1 then print("\143",x+7,y) end
if val&2==2 then print("\143",x+6,y) end
if val&4==4 then print("\143",x+5,y) end
if val&8==8 then print("\143",x+4,y) end
if val&16==16 then print("\143",x+3,y) end
if val&32==32 then print("\143",x+2,y) end
if val&64==64 then print("\143",x+1,y) end
if val&128==128 then print("\143",x,y) end
y=y+1
pos=pos+1
end
end

View File

@@ -1,13 +1,11 @@
ind = 22
function init()
setmode(2)
mode(2)
map = {}
col = {}
for i=0,299 do
map[i] = 32
col[i] = 0x0f
end
map[ind] = 65
sel_col = 0x0f
sel_chr = 65
end
@@ -76,10 +74,17 @@ function draw_map()
map[mx+my*20] = sel_chr
col[mx+my*20] = sel_col
end
if mousebutton(3) then
col[mx+my*20] = sel_col
end
if btn(KEY_SPACE) then
sel_chr = peek(mx+my*20)
sel_col = peek(300+mx+my*20)
end
if btnp(KEY_UP) then for i=20,299 do map[i-20]=map[i]col[i-20]=col[i] end end
if btnp(KEY_DOWN) then for i=279,0,-1 do map[i+20]=map[i]col[i+20]=col[i] end end
if btnp(KEY_LEFT) then for i=0,298 do map[i]=map[i+1]col[i]=col[i+1] end end
if btnp(KEY_RIGHT) then for i=299,1,-1 do map[i]=map[i-1]col[i]=col[i-1] end end
blink = blink - 1
if blink < 30 then
@@ -88,4 +93,15 @@ function draw_map()
local c = peek(300+(mx+my*20))
poke(300+(mx+my*20), c~0xff)
end
if btn(KEY_S) then
fileout("map.bin", 0, 600);
elseif btn(KEY_L) then
filein("map.bin", 0, 600);
for i=0,299 do
map[i] = peek(i)
col[i] = peek(300+i)
end
end
end

View File

@@ -1,16 +1,21 @@
function init()
setmode(1)
mode(1)
setchar(94, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
piano = { "_____", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^", "_____",
"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
vcolor = { 1, 9, 5, 4, 6, 12, 14, 15}
piano_pos=18
mousewait=0
compas = 0
compasos = {}
volumens = {}
volum = 4
tempo = 4
for i=0,1279 do compasos[i] = 108 end
for i=0,1279 do volumens[i] = 4 end
compasos[0] = 49
compasos[1] = 49
compasos[2] = 49
@@ -20,6 +25,8 @@ function init()
compasos[10] = 50
old_mouse_x,old_mouse_y = 0,0
message_count = 255
message_text = " HOLA"
end
function update()
@@ -72,7 +79,7 @@ function update()
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
print("\003",7+i,10+11-(n-piano_pos))
end
color(COLOR_BLACK,COLOR_LIGHT_RED)
color(COLOR_BLACK,vcolor[volumens[(compas*32)+i]])
if i==31 or compasos[(compas*32)+i+1]~=n then
print("\003",8+i,10+11-(n-piano_pos))
else
@@ -83,10 +90,11 @@ function update()
if mousex()>=8 and mousey()>=10 and mousey()<=21 then
if mousebutton(1) then
volumens[(compas*32)+mousex()-8] = volum
compasos[(compas*32)+mousex()-8] = piano_pos+11-(mousey()-10)
if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
local note = piano_pos+11-(mousey()-10)
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
play("l4v"..volum.."o"..tostr(note/12)..pnotes[(note%12)+1])
end
old_mouse_x,old_mouse_y = mousex(),mousey()
else
@@ -105,16 +113,64 @@ function update()
end
end
color(15,0)print("\143",0,0)
color(14,0)print("\143",1,0)
color(12,0)print("\143",2,0)
color(6,0)print("\143",3,0)
color(4,0)print("\143",4,0)
color(5,4)print("\143",5,0)
color(9,0)print("\143",6,0)
color(1,0)print("\143",7,0)
color(0,0)print("\143",8,0)
if btn(KEY_LCTRL) and btnp(KEY_S) then
local song = prepare_song(true)
toclipboard(song)
show_message("SAVED TO CLIPBOARD")
end
-- if btn(KEY_LSHIFT) and btnp(KEY_L) then
-- local song = prepare_song(true)
-- toclipboard(song)
-- show_message("SAVED TO CLIPBOARD")
-- end
color(15,0)print("VOLUM:",0,0)
color(1,0)print("\143",0,1)
color(9,0)print("\143",1,1)
color(5,4)print("\143",2,1)
color(4,0)print("\143",3,1)
color(6,0)print("\143",4,1)
color(12,0)print("\143",5,1)
color(14,0)print("\143",6,1)
color(15,0)print("\143",7,1)
color(15,0)print("\244",volum-1,2)
if mousex()<8 and mousey()==1 and mousebutton(1) then
volum = mousex()+1
end
if not mousedown and mousex()==20 and mousey()==1 and mousebutton(1) and tempo > 0 then
tempo = tempo - 1
mousedown = true
end
if not mousedown and mousex()==24 and mousey()==1 and mousebutton(1) and tempo < 9 then
tempo = tempo + 1
mousedown = true
end
if mousedown and not mousebutton(1) then
mousedown = false
end
color(15,0)print("TEMPO",20,0)
print("\247 0 \246",20,1)
print(tostr(tempo),22,1)
if message_count > 0 then
message_color = 15
if message_count < 18 then
message_color = message_count>>1
end
color(message_color,0)print(message_text,0,26)
message_count = message_count - 1
end
end
function show_message(text)
message_count = 255
message_text = text
end
function search_song_end()
@@ -124,6 +180,12 @@ function search_song_end()
end
function play_song(entire_song)
local song = prepare_song(entire_song)
log(song)
play(song)
end
function prepare_song(entire_song)
entire_song = entire_song or false
local note_size = {1,2,3,4,6,8,12,16,24,32}
local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
@@ -131,10 +193,15 @@ function play_song(entire_song)
local current_note = 255
local current_octave = 4
local current_volume = 4
local p=compas*32
local ends=32+compas*32
if tempo ~= 4 then
song = "t"..tostr(tempo)
end
if entire_song then
p=0
ends=search_song_end()
@@ -142,8 +209,12 @@ function play_song(entire_song)
while p<ends do
current_note = compasos[p]
if volumens[p] ~= current_volume then
current_volume = volumens[p]
song=song.."v"..tostr(current_volume)
end
local d=0
while d<32 and current_note == compasos[p] do d=d+1 p=p+1 end
while d<32 and current_note == compasos[p] and current_volume == volumens[p] do d=d+1 p=p+1 end
local o = flr(current_note/12)
if o<9 and current_octave~=o then
current_octave=o
@@ -167,6 +238,6 @@ function play_song(entire_song)
end
end
end
log(song)
play(song)
return song
end

View File

@@ -1,6 +1,6 @@
ind = 22
function init()
setmode(1)
mode(1)
map = {}
col = {}
for i=0,1199 do
@@ -85,6 +85,11 @@ function draw_map()
sel_col = peek(1200+mx+my*40)
end
if btnp(KEY_UP) then for i=40,1199 do map[i-40]=map[i]col[i-40]=col[i] end end
if btnp(KEY_DOWN) then for i=1159,0,-1 do map[i+40]=map[i]col[i+40]=col[i] end end
if btnp(KEY_LEFT) then for i=0,1198 do map[i]=map[i+1]col[i]=col[i+1] end end
if btnp(KEY_RIGHT) then for i=1199,1,-1 do map[i]=map[i-1]col[i]=col[i-1] end end
blink = blink - 1
if blink < 30 then
if blink==0 then blink = 60 end

84
tools/spritedit.lua Normal file
View File

@@ -0,0 +1,84 @@
function init()
ink_color = 15
paper_color = 0
setchar(0,0xff,0x81,0x81,0x81,0x81,0x81,0x81,0xff)
sprite={0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03}
end
function update()
color(15,1)
cls()
color(ink_color,paper_color)
drawbigspr(sprite,1,1)
drawspr(sprite,65)
print("AB",18,1) print("CD",18,2)
for i=0,15 do
color(0,i)
poke(721+i,0) poke(1921+i,i<<4)
poke(761+i,0) poke(1961+i,i<<4)
end
poke(1921+ink_color, peek(1921+ink_color)+4)
poke(1961+paper_color, peek(1961+paper_color)+4)
if mousebutton(1) and mousex()>=1 and mousey()>=18 and mousex()<=16 and mousey()<=19 then
if mousey()==18 then
ink_color = mousex()-1
else
paper_color = mousex()-1
end
end
handlesprmouse()
end
mousepressed = false
mousepos = {x=-1,y=-1}
function handlesprmouse()
local mx,my=mousex(),mousey()
if mx>=1 and my>=1 and mx<=16 and my<=16 then
if mousebutton(1) then
if (not mousepressed or (mousepos.x ~= mx or mousepos.y ~= my)) then
mousepressed = true mousepos.x = mx mousepos.y = my
local quadrant = flr((mx-1)/8)+flr((my-1)/8)*2
local x=(mx-1)%8
local y=(my-1)%8
local val = sprite[quadrant*8+y+1]
val = val ~ (1<<(7-x))
sprite[quadrant*8+y+1] = val
end
else
mousepressed = false
end
end
end
function drawbigspr(spr,x,y)
drawbigsprchr(spr,0,x,y)
drawbigsprchr(spr,1,x+8,y)
drawbigsprchr(spr,2,x,y+8)
drawbigsprchr(spr,3,x+8,y+8)
end
function drawbigsprchr(spr,chr,x,y)
local pos = 1+chr*8
for i=1,8 do
local val = spr[pos]
print(" ",x,y)
if val&1==1 then print("\143",x+7,y) end
if val&2==2 then print("\143",x+6,y) end
if val&4==4 then print("\143",x+5,y) end
if val&8==8 then print("\143",x+4,y) end
if val&16==16 then print("\143",x+3,y) end
if val&32==32 then print("\143",x+2,y) end
if val&64==64 then print("\143",x+1,y) end
if val&128==128 then print("\143",x,y) end
y=y+1
pos=pos+1
end
end
function drawspr(spr,chr)
for i=0,31 do poke(i+2560+chr*8,spr[i+1]) end
end

11
tweetcarts/matrix.lua Normal file
View File

@@ -0,0 +1,11 @@
q=1200
h={}for i=0,q do poke(i,rnd(99))end
function t(a)poke(q+p,a)p=(p-40)%q end
function update()srand(1)for i=0,39 do
h[i]=(h[i] or rnd(30))+(1/(rnd(5)+2))p=i+(flr(h[i])%30)*40
t(15)t(14)
for j=0,5 do t(10)end
for j=0,5 do t(2)end
t(8)t(0)
end
end