manuals tidy tier 2: empty-catch, enum-size, trivially-destructible
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@@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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#include "game/scenes/palette_fade.hpp"
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#include "game/scenes/scene.hpp"
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#include "game/scenes/surface_handle.hpp"
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@@ -26,7 +28,7 @@ namespace scenes {
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[[nodiscard]] auto nextState() const -> int override { return 0; }
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private:
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enum class Phase { FadingIn,
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enum class Phase : std::uint8_t { FadingIn,
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Showing,
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FadingOut,
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Done };
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@@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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#include "core/jail/jdraw8.hpp"
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#include "game/scenes/frame_animator.hpp"
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#include "game/scenes/palette_fade.hpp"
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@@ -31,7 +33,7 @@ namespace scenes {
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[[nodiscard]] auto done() const -> bool override { return phase_ == Phase::Done; }
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private:
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enum class Phase { Rolling,
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enum class Phase : std::uint8_t { Rolling,
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FadingOut,
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Done };
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@@ -1,5 +1,6 @@
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#pragma once
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#include <cstdint>
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#include <memory>
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#include "core/jail/jdraw8.hpp"
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@@ -39,7 +40,7 @@ namespace scenes {
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[[nodiscard]] auto done() const -> bool override { return phase_ == Phase::Done; }
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private:
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enum class Phase {
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enum class Phase : std::uint8_t {
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Initial, // pantalla negra 1000 ms
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Revealing, // 9 × 2 frames × 150 ms cada un
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FullLogoFlash, // logo complet + cursor, 200 ms
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@@ -1,5 +1,6 @@
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#pragma once
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#include <cstdint>
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#include <memory>
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#include "core/jail/jdraw8.hpp"
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@@ -40,7 +41,7 @@ namespace scenes {
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[[nodiscard]] auto done() const -> bool override { return phase_ == Phase::Done; }
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private:
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enum class Phase {
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enum class Phase : std::uint8_t {
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InitialWait, // 1000 ms pantalla negra
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Reveal, // 15 passos del wordmark
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PaletteCycle, // 256 × 20 ms mutant pal[16..31]
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@@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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#include "game/scenes/frame_animator.hpp"
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#include "game/scenes/palette_fade.hpp"
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#include "game/scenes/scene.hpp"
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@@ -29,7 +31,7 @@ namespace scenes {
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[[nodiscard]] auto done() const -> bool override { return phase_ == Phase::Done; }
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private:
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enum class Phase { FadingIn,
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enum class Phase : std::uint8_t { FadingIn,
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Showing,
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FadingOut,
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Done };
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@@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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#include "game/scenes/palette_fade.hpp"
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#include "game/scenes/scene.hpp"
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#include "game/scenes/surface_handle.hpp"
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@@ -21,7 +23,7 @@ namespace scenes {
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[[nodiscard]] auto done() const -> bool override { return phase_ == Phase::Done; }
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private:
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enum class Phase { FadingIn,
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enum class Phase : std::uint8_t { FadingIn,
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Showing,
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FadingOut,
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Done };
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@@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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#include "core/jail/jdraw8.hpp"
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#include "game/scenes/palette_fade.hpp"
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#include "game/scenes/scene.hpp"
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@@ -35,7 +37,7 @@ namespace scenes {
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[[nodiscard]] auto nextState() const -> int override { return 0; }
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private:
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enum class Phase {
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enum class Phase : std::uint8_t {
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InitialFadeOut,
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Tomba1ScrollIn,
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Tomba1Hold,
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@@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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#include "core/jail/jdraw8.hpp"
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#include "game/scenes/palette_fade.hpp"
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#include "game/scenes/scene.hpp"
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@@ -44,7 +46,7 @@ namespace scenes {
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[[nodiscard]] auto nextState() const -> int override { return next_state_; }
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private:
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enum class Phase {
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enum class Phase : std::uint8_t {
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Slide1Enter,
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Slide1Hold,
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FadeOut1,
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