68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
#include "core/jgame.hpp"
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#include "core/jdraw8.hpp"
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#include "core/jail_audio.hpp"
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#include "core/jfile.hpp"
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#include "game/defines.hpp"
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#include "game/info.hpp"
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#include "game/modulegame.hpp"
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#include "game/modulesequence.hpp"
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#include "game/options.hpp"
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#include <ctime>
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#include <string>
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int main( int argc, char* args[] ) {
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srand( unsigned(time(NULL)) );
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// Crea la carpeta de configuració i carrega les opcions
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file_setconfigfolder("jailgames/aee");
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Options::setConfigFile(std::string(file_getconfigfolder()) + "config.yaml");
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Options::loadFromFile();
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JG_Init();
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JD8_Init(Texts::WINDOW_TITLE);
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JA_Init(48000, SDL_AUDIO_S16, 2);
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info::num_habitacio = Options::game.habitacio_inicial;
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info::num_piramide = Options::game.piramide_inicial;
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info::diners = 0;
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info::diamants = 0;
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info::vida = Options::game.vides;
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info::momies = 0;
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info::nou_personatge = false;
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info::pepe_activat = false;
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FILE* ini = fopen("trick.ini", "rb");
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if (ini != NULL) {
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info::nou_personatge = true;
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fclose(ini);
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}
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int gameState = 1;
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while (gameState != -1) {
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switch (gameState) {
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case 0:
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ModuleGame* moduleGame;
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moduleGame = new ModuleGame();
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gameState = moduleGame->Go();
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delete moduleGame;
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break;
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case 1:
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ModuleSequence* moduleSequence;
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moduleSequence = new ModuleSequence();
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gameState = moduleSequence->Go();
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delete moduleSequence;
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break;
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}
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}
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Options::saveToFile();
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JA_Quit();
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JD8_Quit();
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JG_Finalize();
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return 0;
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}
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