- jdraw8.hpp: typedef → using (JD8_Surface, JD8_Palette) - jdraw8.cpp: NULL → nullptr, C-casts → static_cast/reinterpret_cast, anon enum FadeType → enum class - momia.cpp: NULL → nullptr - bola/mapa/marcador/momia/engendro: explicit als constructors Zero canvis de lògica ni ownership. Primera fase de la modernització RAII. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
26 lines
495 B
C++
26 lines
495 B
C++
#pragma once
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#include <memory>
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#include "game/engendro.hpp"
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#include "game/info.hpp"
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#include "game/prota.hpp"
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#include "game/sprite.hpp"
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class Momia : public Sprite {
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public:
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explicit Momia(JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam);
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void clear();
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void draw() override;
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bool update();
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void insertar(Momia* momia);
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bool dimoni;
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Momia* next;
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protected:
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Prota* sam;
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std::unique_ptr<Engendro> engendro;
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};
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