format de fitxers room

This commit is contained in:
2025-11-19 07:59:33 +01:00
parent 932de53609
commit 0a5594b9a8
62 changed files with 641 additions and 1052 deletions

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@@ -1,6 +1,5 @@
# THE JAIL # THE JAIL
room: room:
number: "01"
name: "THE JAIL" name: "THE JAIL"
bgColor: bright_blue bgColor: bright_blue
border: blue border: blue
@@ -11,14 +10,14 @@ room:
up: null up: null
down: null down: null
left: null left: null
right: "02" right: 02.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,90 +45,72 @@ enemies:
position: {x: 1, y: 13} position: {x: 1, y: 13}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 13}
y1: 13 position2: {x: 1, y: 13}
x2: 1
y2: 13
color: white color: white
- animation: jailer_#3.yaml - animation: jailer_#3.yaml
position: {x: 4, y: 13} position: {x: 4, y: 13}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 4 position1: {x: 4, y: 13}
y1: 13 position2: {x: 4, y: 13}
x2: 4
y2: 13
color: white color: white
- animation: jailer_#1.yaml - animation: jailer_#1.yaml
position: {x: 7, y: 13} position: {x: 7, y: 13}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 13}
y1: 13 position2: {x: 7, y: 13}
x2: 7
y2: 13
color: white color: white
- animation: jailer_#2.yaml - animation: jailer_#2.yaml
position: {x: 10, y: 13} position: {x: 10, y: 13}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 10 position1: {x: 10, y: 13}
y1: 13 position2: {x: 10, y: 13}
x2: 10
y2: 13
color: white color: white
- animation: jailer_#1.yaml - animation: jailer_#1.yaml
position: {x: 13, y: 13} position: {x: 13, y: 13}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 13 position1: {x: 13, y: 13}
y1: 13 position2: {x: 13, y: 13}
x2: 13
y2: 13
color: white color: white
- animation: elsa.yaml - animation: elsa.yaml
position: {x: 3, y: 9} position: {x: 3, y: 9}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 3 position1: {x: 3, y: 9}
y1: 9 position2: {x: 3, y: 9}
x2: 3
y2: 9
color: white color: white
- animation: elsa.yaml - animation: elsa.yaml
position: {x: 6, y: 9} position: {x: 6, y: 9}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 6 position1: {x: 6, y: 9}
y1: 9 position2: {x: 6, y: 9}
x2: 6
y2: 9
color: white color: white
- animation: lamp.yaml - animation: lamp.yaml
position: {x: 23, y: 6} position: {x: 23, y: 6}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 23 position1: {x: 23, y: 6}
y1: 6 position2: {x: 23, y: 6}
x2: 23
y2: 6
color: white color: white
- animation: bry.yaml - animation: bry.yaml
position: {x: 17, y: 13} position: {x: 17, y: 13}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 17 position1: {x: 17, y: 13}
y1: 13 position2: {x: 17, y: 13}
x2: 17
y2: 13
color: white color: white
# No items in this room # No items in this room

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@@ -1,6 +1,5 @@
# ROAD TO THE JAIL # ROAD TO THE JAIL
room: room:
number: "02"
name: "ROAD TO THE JAIL" name: "ROAD TO THE JAIL"
bgColor: black bgColor: black
border: blue border: blue
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: null up: null
down: "04" down: 04.yaml
left: "01" left: 01.yaml
right: "03" right: 03.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: bright_yellow itemColor2: bright_yellow
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 4, y: 7} position: {x: 4, y: 7}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 4 position1: {x: 4, y: 7}
y1: 7 position2: {x: 25, y: 7}
x2: 25
y2: 7
color: green color: green
- animation: upv_student.yaml - animation: upv_student.yaml
position: {x: 4, y: 13} position: {x: 4, y: 13}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 4 position1: {x: 4, y: 13}
y1: 13 position2: {x: 19, y: 13}
x2: 19
y2: 13
color: cyan color: cyan
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# VOID MAIN # VOID MAIN
room: room:
number: "03"
name: "VOID MAIN" name: "VOID MAIN"
bgColor: black bgColor: black
border: magenta border: magenta
@@ -10,7 +9,7 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "02" left: 02.yaml
right: null right: null
# Item display colors # Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: yellow itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1 autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 3, y: 2} position: {x: 3, y: 2}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 3 position1: {x: 3, y: 2}
y1: 2 position2: {x: 27, y: 2}
x2: 27
y2: 2
color: yellow color: yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# JUMP THROUGH # JUMP THROUGH
room: room:
number: "04"
name: "JUMP THROUGH" name: "JUMP THROUGH"
bgColor: black bgColor: black
border: cyan border: cyan
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "02" up: 02.yaml
down: null down: null
left: "07" left: 07.yaml
right: "05" right: 05.yaml
# Item display colors # Item display colors
itemColor1: white itemColor1: white
itemColor2: green itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 24, y: 12} position: {x: 24, y: 12}
velocity: {x: 18.0, y: 0} velocity: {x: 18.0, y: 0}
boundaries: boundaries:
x1: 24 position1: {x: 24, y: 12}
y1: 12 position2: {x: 31, y: 12}
x2: 31
y2: 12
color: magenta color: magenta
- animation: chip.yaml - animation: chip.yaml
position: {x: 4, y: 2} position: {x: 4, y: 2}
velocity: {x: 0, y: 24.0} velocity: {x: 0, y: 24.0}
boundaries: boundaries:
x1: 4 position1: {x: 4, y: 2}
y1: 2 position2: {x: 4, y: 12}
x2: 4
y2: 12
color: yellow color: yellow
# Items in this room # Items in this room

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@@ -1,6 +1,5 @@
# BIG JUMP # BIG JUMP
room: room:
number: "05"
name: "BIG JUMP" name: "BIG JUMP"
bgColor: black bgColor: black
border: red border: red
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: null up: null
down: "60" down: 60.yaml
left: "04" left: 04.yaml
right: "06" right: 06.yaml
# Item display colors # Item display colors
itemColor1: bright_green itemColor1: bright_green
itemColor2: green itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 15, y: 4} position: {x: 15, y: 4}
velocity: {x: 0, y: 48.0} velocity: {x: 0, y: 48.0}
boundaries: boundaries:
x1: 15 position1: {x: 15, y: 0}
y1: 0 position2: {x: 15, y: 11}
x2: 15
y2: 11
color: magenta color: magenta
- animation: congo.yaml - animation: congo.yaml
position: {x: 21, y: 12} position: {x: 21, y: 12}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 21 position1: {x: 21, y: 12}
y1: 12 position2: {x: 28, y: 12}
x2: 28
y2: 12
color: yellow color: yellow
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# WELCOME TO MY ABBEY # WELCOME TO MY ABBEY
room: room:
number: "06"
name: "WELCOME TO MY ABBEY" name: "WELCOME TO MY ABBEY"
bgColor: blue bgColor: blue
border: yellow border: yellow
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "15" up: 15.yaml
down: null down: null
left: "05" left: 05.yaml
right: "25" right: 25.yaml
# Item display colors # Item display colors
itemColor1: green itemColor1: green
itemColor2: bright_blue itemColor2: bright_blue
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 1, y: 13} position: {x: 1, y: 13}
velocity: {x: 48.0, y: 0} velocity: {x: 48.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 13}
y1: 13 position2: {x: 23, y: 13}
x2: 23
y2: 13
color: yellow color: yellow
flip: true flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 24, y: 4} position: {x: 24, y: 4}
velocity: {x: 0, y: 48.0} velocity: {x: 0, y: 48.0}
boundaries: boundaries:
x1: 24 position1: {x: 24, y: 2}
y1: 2 position2: {x: 24, y: 7}
x2: 24
y2: 7
color: green color: green
# Items in this room # Items in this room

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@@ -1,6 +1,5 @@
# SIGMASUA > TELEGRAM # SIGMASUA > TELEGRAM
room: room:
number: "07"
name: "SIGMASUA > TELEGRAM" name: "SIGMASUA > TELEGRAM"
bgColor: black bgColor: black
border: blue border: blue
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "08" left: 08.yaml
right: "04" right: 04.yaml
# Item display colors # Item display colors
itemColor1: magenta itemColor1: magenta
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,60 +45,48 @@ enemies:
position: {x: 15, y: 7} position: {x: 15, y: 7}
velocity: {x: 48.0, y: 0} velocity: {x: 48.0, y: 0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 7}
y1: 7 position2: {x: 23, y: 7}
x2: 23
y2: 7
color: cyan color: cyan
- animation: sigmasua.yaml - animation: sigmasua.yaml
position: {x: 15, y: 4} position: {x: 15, y: 4}
velocity: {x: -30.0, y: 0} velocity: {x: -30.0, y: 0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 4}
y1: 4 position2: {x: 23, y: 4}
x2: 23
y2: 4
color: blue color: blue
- animation: sigmasua.yaml - animation: sigmasua.yaml
position: {x: 3, y: 8} position: {x: 3, y: 8}
velocity: {x: 0, y: 24.0} velocity: {x: 0, y: 24.0}
boundaries: boundaries:
x1: 3 position1: {x: 3, y: 5}
y1: 5 position2: {x: 3, y: 13}
x2: 3
y2: 13
color: bright_red color: bright_red
- animation: sigmasua.yaml - animation: sigmasua.yaml
position: {x: 27, y: 8} position: {x: 27, y: 8}
velocity: {x: 0, y: -24.0} velocity: {x: 0, y: -24.0}
boundaries: boundaries:
x1: 27 position1: {x: 27, y: 5}
y1: 5 position2: {x: 27, y: 13}
x2: 27
y2: 13
color: yellow color: yellow
- animation: sigmasua.yaml - animation: sigmasua.yaml
position: {x: 12, y: 10} position: {x: 12, y: 10}
velocity: {x: 0, y: 18.0} velocity: {x: 0, y: 18.0}
boundaries: boundaries:
x1: 12 position1: {x: 12, y: 10}
y1: 10 position2: {x: 12, y: 13}
x2: 12
y2: 13
color: bright_magenta color: bright_magenta
- animation: sigmasua.yaml - animation: sigmasua.yaml
position: {x: 17, y: 13} position: {x: 17, y: 13}
velocity: {x: 0, y: -18.0} velocity: {x: 0, y: -18.0}
boundaries: boundaries:
x1: 17 position1: {x: 17, y: 10}
y1: 10 position2: {x: 17, y: 13}
x2: 17
y2: 13
color: bright_green color: bright_green
# Items in this room # Items in this room

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@@ -1,6 +1,5 @@
# THE GARDEN # THE GARDEN
room: room:
number: "08"
name: "THE GARDEN" name: "THE GARDEN"
bgColor: black bgColor: black
border: cyan border: cyan
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "09" up: 09.yaml
down: null down: null
left: "16" left: 16.yaml
right: "07" right: 07.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 4, y: 13} position: {x: 4, y: 13}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 2 position1: {x: 2, y: 13}
y1: 13 position2: {x: 10, y: 13}
x2: 10
y2: 13
color: green color: green
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# THE BIG TREE # THE BIG TREE
room: room:
number: "09"
name: "THE BIG TREE" name: "THE BIG TREE"
bgColor: black bgColor: black
border: bright_blue border: bright_blue
@@ -8,8 +7,8 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "10" up: 10.yaml
down: "08" down: 08.yaml
left: null left: null
right: null right: null
@@ -18,7 +17,7 @@ room:
itemColor2: green itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 10, y: 12} position: {x: 10, y: 12}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 10 position1: {x: 10, y: 12}
y1: 12 position2: {x: 20, y: 12}
x2: 20
y2: 12
color: yellow color: yellow
flip: true flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 12, y: 6} position: {x: 12, y: 6}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 12 position1: {x: 12, y: 6}
y1: 6 position2: {x: 17, y: 6}
x2: 17
y2: 6
color: white color: white
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# TREE TOP # TREE TOP
room: room:
number: "10"
name: "TREE TOP" name: "TREE TOP"
bgColor: bright_black bgColor: bright_black
border: blue border: blue
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: null up: null
down: "09" down: 09.yaml
left: null left: null
right: "11" right: 11.yaml
# Item display colors # Item display colors
itemColor1: green itemColor1: green
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)

View File

@@ -1,6 +1,5 @@
# LAZY ROOM # LAZY ROOM
room: room:
number: "11"
name: "LAZY ROOM" name: "LAZY ROOM"
bgColor: black bgColor: black
border: blue border: blue
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "10" left: 10.yaml
right: "12" right: 12.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,50 +45,40 @@ enemies:
position: {x: 7, y: 10} position: {x: 7, y: 10}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 10}
y1: 10 position2: {x: 7, y: 10}
x2: 7
y2: 10
color: magenta color: magenta
- animation: lamp.yaml - animation: lamp.yaml
position: {x: 21, y: 10} position: {x: 21, y: 10}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 21 position1: {x: 21, y: 10}
y1: 10 position2: {x: 21, y: 10}
x2: 21
y2: 10
color: magenta color: magenta
- animation: bin.yaml - animation: bin.yaml
position: {x: 12, y: 14} position: {x: 12, y: 14}
velocity: {x: 48.0, y: 0} velocity: {x: 48.0, y: 0}
boundaries: boundaries:
x1: 3 position1: {x: 3, y: 14}
y1: 14 position2: {x: 27, y: 14}
x2: 27
y2: 14
color: green color: green
- animation: wave.yaml - animation: wave.yaml
position: {x: 7, y: 6} position: {x: 7, y: 6}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 0 position1: {x: 0, y: 6}
y1: 6 position2: {x: 14, y: 6}
x2: 14
y2: 6
color: green color: green
- animation: wave.yaml - animation: wave.yaml
position: {x: 23, y: 6} position: {x: 23, y: 6}
velocity: {x: -30.0, y: 0} velocity: {x: -30.0, y: 0}
boundaries: boundaries:
x1: 16 position1: {x: 16, y: 6}
y1: 6 position2: {x: 31, y: 6}
x2: 31
y2: 6
color: green color: green
# No items in this room # No items in this room

View File

@@ -1,6 +1,5 @@
# THE PASSAGE # THE PASSAGE
room: room:
number: "12"
name: "THE PASSAGE" name: "THE PASSAGE"
bgColor: black bgColor: black
border: green border: green
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "11" left: 11.yaml
right: "13" right: 13.yaml
# Item display colors # Item display colors
itemColor1: red itemColor1: red
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 9, y: 10} position: {x: 9, y: 10}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 4 position1: {x: 4, y: 10}
y1: 10 position2: {x: 22, y: 10}
x2: 22
y2: 10
color: green color: green
- animation: floppy.yaml - animation: floppy.yaml
position: {x: 1, y: 0} position: {x: 1, y: 0}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 0}
y1: 0 position2: {x: 1, y: 7}
x2: 1
y2: 7
color: yellow color: yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# TUNO KILLER # TUNO KILLER
room: room:
number: "13"
name: "TUNO KILLER" name: "TUNO KILLER"
bgColor: black bgColor: black
border: blue border: blue
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "12" left: 12.yaml
right: "14" right: 14.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: cyan itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,40 +45,32 @@ enemies:
position: {x: 5, y: 1} position: {x: 5, y: 1}
velocity: {x: 0, y: 60.0} velocity: {x: 0, y: 60.0}
boundaries: boundaries:
x1: 5 position1: {x: 5, y: 1}
y1: 1 position2: {x: 5, y: 13}
x2: 5
y2: 13
color: bright_blue color: bright_blue
- animation: tuno.yaml - animation: tuno.yaml
position: {x: 12, y: 4} position: {x: 12, y: 4}
velocity: {x: 0, y: 66.0} velocity: {x: 0, y: 66.0}
boundaries: boundaries:
x1: 12 position1: {x: 12, y: 1}
y1: 1 position2: {x: 12, y: 13}
x2: 12
y2: 13
color: red color: red
- animation: tuno.yaml - animation: tuno.yaml
position: {x: 19, y: 7} position: {x: 19, y: 7}
velocity: {x: 0, y: 54.0} velocity: {x: 0, y: 54.0}
boundaries: boundaries:
x1: 19 position1: {x: 19, y: 1}
y1: 1 position2: {x: 19, y: 13}
x2: 19
y2: 13
color: yellow color: yellow
- animation: tuno.yaml - animation: tuno.yaml
position: {x: 26, y: 11} position: {x: 26, y: 11}
velocity: {x: 0, y: 42.0} velocity: {x: 0, y: 42.0}
boundaries: boundaries:
x1: 26 position1: {x: 26, y: 1}
y1: 1 position2: {x: 26, y: 13}
x2: 26
y2: 13
color: magenta color: magenta
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# KILLING SPREE # KILLING SPREE
room: room:
number: "14"
name: "KILLING SPREE" name: "KILLING SPREE"
bgColor: black bgColor: black
border: blue border: blue
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: null up: null
down: "15" down: 15.yaml
left: "13" left: 13.yaml
right: "45" right: 45.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: cyan itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 6, y: 5} position: {x: 6, y: 5}
velocity: {x: 18.0, y: 0} velocity: {x: 18.0, y: 0}
boundaries: boundaries:
x1: 5 position1: {x: 5, y: 5}
y1: 5 position2: {x: 10, y: 5}
x2: 10
y2: 5
color: bright_green color: bright_green
- animation: tuno.yaml - animation: tuno.yaml
position: {x: 21, y: 2} position: {x: 21, y: 2}
velocity: {x: 0, y: 24.0} velocity: {x: 0, y: 24.0}
boundaries: boundaries:
x1: 21 position1: {x: 21, y: 2}
y1: 2 position2: {x: 21, y: 13}
x2: 21
y2: 13
color: red color: red
- animation: tuno.yaml - animation: tuno.yaml
position: {x: 28, y: 6} position: {x: 28, y: 6}
velocity: {x: 0, y: -24.0} velocity: {x: 0, y: -24.0}
boundaries: boundaries:
x1: 28 position1: {x: 28, y: 2}
y1: 2 position2: {x: 28, y: 13}
x2: 28
y2: 13
color: magenta color: magenta
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# NOW THIS IS THE BATCAVE! # NOW THIS IS THE BATCAVE!
room: room:
number: "15"
name: "NOW THIS IS THE BATCAVE!" name: "NOW THIS IS THE BATCAVE!"
bgColor: black bgColor: black
border: black border: black
@@ -8,8 +7,8 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "14" up: 14.yaml
down: "06" down: 06.yaml
left: null left: null
right: null right: null
@@ -18,7 +17,7 @@ room:
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 17, y: 13} position: {x: 17, y: 13}
velocity: {x: 48.0, y: 0} velocity: {x: 48.0, y: 0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 13}
y1: 13 position2: {x: 29, y: 13}
x2: 29
y2: 13
color: white color: white
flip: true flip: true
@@ -57,30 +54,24 @@ enemies:
position: {x: 14, y: 2} position: {x: 14, y: 2}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 9 position1: {x: 9, y: 2}
y1: 2 position2: {x: 30, y: 2}
x2: 30
y2: 2
color: bright_blue color: bright_blue
- animation: bat.yaml - animation: bat.yaml
position: {x: 10, y: 10} position: {x: 10, y: 10}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 10}
y1: 10 position2: {x: 30, y: 10}
x2: 30
y2: 10
color: cyan color: cyan
- animation: bat.yaml - animation: bat.yaml
position: {x: 15, y: 1} position: {x: 15, y: 1}
velocity: {x: 0, y: 42.0} velocity: {x: 0, y: 42.0}
boundaries: boundaries:
x1: 15 position1: {x: 15, y: 1}
y1: 1 position2: {x: 15, y: 11}
x2: 15
y2: 11
color: red color: red
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# THE FRIDGE # THE FRIDGE
room: room:
number: "16"
name: "THE FRIDGE" name: "THE FRIDGE"
bgColor: blue bgColor: blue
border: blue border: blue
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "44" up: 44.yaml
down: null down: null
left: "17" left: 17.yaml
right: "08" right: 08.yaml
# Item display colors # Item display colors
itemColor1: bright_cyan itemColor1: bright_cyan
itemColor2: yellow itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 7, y: 3} position: {x: 7, y: 3}
velocity: {x: 60.0, y: 0} velocity: {x: 60.0, y: 0}
boundaries: boundaries:
x1: 2 position1: {x: 2, y: 3}
y1: 3 position2: {x: 13, y: 3}
x2: 13
y2: 3
color: magenta color: magenta
- animation: chip.yaml - animation: chip.yaml
position: {x: 30, y: 7} position: {x: 30, y: 7}
velocity: {x: -48.0, y: 0} velocity: {x: -48.0, y: 0}
boundaries: boundaries:
x1: 10 position1: {x: 10, y: 7}
y1: 7 position2: {x: 30, y: 7}
x2: 30
y2: 7
color: bright_white color: bright_white
- animation: wave.yaml - animation: wave.yaml
position: {x: 15, y: 12} position: {x: 15, y: 12}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 15 position1: {x: 15, y: 12}
y1: 12 position2: {x: 30, y: 12}
x2: 30
y2: 12
color: bright_magenta color: bright_magenta
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# I DID NOT COPY THIS ONE # I DID NOT COPY THIS ONE
room: room:
number: "17"
name: "I DID NOT COPY THIS ONE" name: "I DID NOT COPY THIS ONE"
bgColor: black bgColor: black
border: magenta border: magenta
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: null up: null
down: "18" down: 18.yaml
left: "49" left: 49.yaml
right: "16" right: 16.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 5, y: 6} position: {x: 5, y: 6}
velocity: {x: 0, y: 24.0} velocity: {x: 0, y: 24.0}
boundaries: boundaries:
x1: 5 position1: {x: 5, y: 4}
y1: 4 position2: {x: 5, y: 10}
x2: 5
y2: 10
color: green color: green
- animation: floppy.yaml - animation: floppy.yaml
position: {x: 12, y: 3} position: {x: 12, y: 3}
velocity: {x: 0, y: 24.0} velocity: {x: 0, y: 24.0}
boundaries: boundaries:
x1: 12 position1: {x: 12, y: 2}
y1: 2 position2: {x: 12, y: 9}
x2: 12
y2: 9
color: cyan color: cyan
- animation: chip.yaml - animation: chip.yaml
position: {x: 8, y: 13} position: {x: 8, y: 13}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 8 position1: {x: 8, y: 13}
y1: 13 position2: {x: 18, y: 13}
x2: 18
y2: 13
color: yellow color: yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# MAKE MONEY # MAKE MONEY
room: room:
number: "18"
name: "MAKE MONEY" name: "MAKE MONEY"
bgColor: black bgColor: black
border: yellow border: yellow
@@ -8,9 +7,9 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "17" up: 17.yaml
down: "54" down: 54.yaml
left: "19" left: 19.yaml
right: null right: null
# Item display colors # Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: bright_yellow itemColor2: bright_yellow
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1 autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 19, y: 6} position: {x: 19, y: 6}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 18 position1: {x: 18, y: 6}
y1: 6 position2: {x: 29, y: 6}
x2: 29
y2: 6
color: magenta color: magenta
- animation: spider.yaml - animation: spider.yaml
position: {x: 14, y: 10} position: {x: 14, y: 10}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 14 position1: {x: 14, y: 10}
y1: 10 position2: {x: 28, y: 10}
x2: 28
y2: 10
color: yellow color: yellow
- animation: spider.yaml - animation: spider.yaml
position: {x: 23, y: 12} position: {x: 23, y: 12}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 23 position1: {x: 23, y: 12}
y1: 12 position2: {x: 28, y: 12}
x2: 28
y2: 12
color: magenta color: magenta
mirror: true mirror: true
@@ -77,20 +70,16 @@ enemies:
position: {x: 19, y: 1} position: {x: 19, y: 1}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 19 position1: {x: 19, y: 1}
y1: 1 position2: {x: 19, y: 1}
x2: 19
y2: 1
color: yellow color: yellow
- animation: lamp.yaml - animation: lamp.yaml
position: {x: 26, y: 1} position: {x: 26, y: 1}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 26 position1: {x: 26, y: 1}
y1: 1 position2: {x: 26, y: 1}
x2: 26
y2: 1
color: yellow color: yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# THIS CAN'T BE THE BATCAVE # THIS CAN'T BE THE BATCAVE
room: room:
number: "19"
name: "THIS CAN'T BE THE BATCAVE" name: "THIS CAN'T BE THE BATCAVE"
bgColor: black bgColor: black
border: cyan border: cyan
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "20" left: 20.yaml
right: "18" right: 18.yaml
# Item display colors # Item display colors
itemColor1: cyan itemColor1: cyan
itemColor2: blue itemColor2: blue
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 10, y: 13} position: {x: 10, y: 13}
velocity: {x: 48.0, y: 0} velocity: {x: 48.0, y: 0}
boundaries: boundaries:
x1: 5 position1: {x: 5, y: 13}
y1: 13 position2: {x: 26, y: 13}
x2: 26
y2: 13
color: bright_cyan color: bright_cyan
flip: true flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 0, y: 1} position: {x: 0, y: 1}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 1}
y1: 1 position2: {x: 31, y: 1}
x2: 31
y2: 1
color: cyan color: cyan
mirror: true mirror: true

View File

@@ -1,6 +1,5 @@
# ENTRANCE TO THE VALLEY # ENTRANCE TO THE VALLEY
room: room:
number: "20"
name: "ENTRANCE TO THE VALLEY" name: "ENTRANCE TO THE VALLEY"
bgColor: black bgColor: black
border: red border: red
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "21" left: 21.yaml
right: "19" right: 19.yaml
# Item display colors # Item display colors
itemColor1: magenta itemColor1: magenta
itemColor2: green itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 8, y: 12} position: {x: 8, y: 12}
velocity: {x: 60.0, y: 0} velocity: {x: 60.0, y: 0}
boundaries: boundaries:
x1: 8 position1: {x: 8, y: 12}
y1: 12 position2: {x: 24, y: 12}
x2: 24
y2: 12
color: green color: green
- animation: code.yaml - animation: code.yaml
position: {x: 13, y: 2} position: {x: 13, y: 2}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 13 position1: {x: 13, y: 2}
y1: 2 position2: {x: 13, y: 9}
x2: 13
y2: 9
color: yellow color: yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# ENTER PAKU SIMBEL # ENTER PAKU SIMBEL
room: room:
number: "21"
name: "ENTER PAKU SIMBEL" name: "ENTER PAKU SIMBEL"
bgColor: bright_black bgColor: bright_black
border: yellow border: yellow
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "23" up: 23.yaml
down: null down: null
left: "22" left: 22.yaml
right: "20" right: 20.yaml
# Item display colors # Item display colors
itemColor1: magenta itemColor1: magenta
itemColor2: yellow itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 13, y: 13} position: {x: 13, y: 13}
velocity: {x: 18.0, y: 0} velocity: {x: 18.0, y: 0}
boundaries: boundaries:
x1: 9 position1: {x: 9, y: 13}
y1: 13 position2: {x: 18, y: 13}
x2: 18
y2: 13
color: yellow color: yellow
flip: true flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 13, y: 9} position: {x: 13, y: 9}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 4 position1: {x: 4, y: 9}
y1: 9 position2: {x: 21, y: 9}
x2: 21
y2: 9
color: bright_green color: bright_green
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# AEE REMAKE, PLEASE # AEE REMAKE, PLEASE
room: room:
number: "22"
name: "AEE REMAKE, PLEASE" name: "AEE REMAKE, PLEASE"
bgColor: bright_black bgColor: bright_black
border: yellow border: yellow
@@ -11,14 +10,14 @@ room:
up: null up: null
down: null down: null
left: null left: null
right: "21" right: 21.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 15, y: 13} position: {x: 15, y: 13}
velocity: {x: 18.0, y: 0} velocity: {x: 18.0, y: 0}
boundaries: boundaries:
x1: 12 position1: {x: 12, y: 13}
y1: 13 position2: {x: 21, y: 13}
x2: 21
y2: 13
color: yellow color: yellow
flip: true flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 13, y: 8} position: {x: 13, y: 8}
velocity: {x: 18.0, y: 0} velocity: {x: 18.0, y: 0}
boundaries: boundaries:
x1: 13 position1: {x: 13, y: 8}
y1: 8 position2: {x: 19, y: 8}
x2: 19
y2: 8
color: bright_yellow color: bright_yellow
flip: true flip: true
@@ -68,10 +63,8 @@ enemies:
position: {x: 22, y: 8} position: {x: 22, y: 8}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 22 position1: {x: 22, y: 8}
y1: 8 position2: {x: 28, y: 8}
x2: 28
y2: 8
color: bright_yellow color: bright_yellow
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# INNER CHAMBER # INNER CHAMBER
room: room:
number: "23"
name: "INNER CHAMBER" name: "INNER CHAMBER"
bgColor: black bgColor: black
border: bright_yellow border: bright_yellow
@@ -9,8 +8,8 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: null up: null
down: "21" down: 21.yaml
left: "24" left: 24.yaml
right: null right: null
# Item display colors # Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 7, y: 7} position: {x: 7, y: 7}
velocity: {x: 0, y: 48.0} velocity: {x: 0, y: 48.0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 3}
y1: 3 position2: {x: 7, y: 14}
x2: 7
y2: 14
color: magenta color: magenta
- animation: shock.yaml - animation: shock.yaml
position: {x: 20, y: 10} position: {x: 20, y: 10}
velocity: {x: 0, y: 48.0} velocity: {x: 0, y: 48.0}
boundaries: boundaries:
x1: 20 position1: {x: 20, y: 3}
y1: 3 position2: {x: 20, y: 14}
x2: 20
y2: 14
color: magenta color: magenta
- animation: shock.yaml - animation: shock.yaml
position: {x: 27, y: 10} position: {x: 27, y: 10}
velocity: {x: 0, y: -48.0} velocity: {x: 0, y: -48.0}
boundaries: boundaries:
x1: 27 position1: {x: 27, y: 3}
y1: 3 position2: {x: 27, y: 14}
x2: 27
y2: 14
color: magenta color: magenta
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# PLAY IT AGAIN, SAM # PLAY IT AGAIN, SAM
room: room:
number: "24"
name: "PLAY IT AGAIN, SAM" name: "PLAY IT AGAIN, SAM"
bgColor: black bgColor: black
border: bright_yellow border: bright_yellow
@@ -11,14 +10,14 @@ room:
up: null up: null
down: null down: null
left: null left: null
right: "23" right: 23.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 4, y: 2} position: {x: 4, y: 2}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 4 position1: {x: 4, y: 2}
y1: 2 position2: {x: 4, y: 2}
x2: 4
y2: 2
color: white color: white
- animation: shock.yaml - animation: shock.yaml
position: {x: 5, y: 11} position: {x: 5, y: 11}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 5 position1: {x: 5, y: 11}
y1: 11 position2: {x: 5, y: 14}
x2: 5
y2: 14
color: bright_green color: bright_green
- animation: spider.yaml - animation: spider.yaml
position: {x: 25, y: 1} position: {x: 25, y: 1}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 25 position1: {x: 25, y: 1}
y1: 1 position2: {x: 25, y: 10}
x2: 25
y2: 10
color: bright_green color: bright_green
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# THE CHAPPEL # THE CHAPPEL
room: room:
number: "25"
name: "THE CHAPPEL" name: "THE CHAPPEL"
bgColor: blue bgColor: blue
border: yellow border: yellow
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "06" left: 06.yaml
right: "26" right: 26.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: cyan itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,60 +45,48 @@ enemies:
position: {x: 28, y: 13} position: {x: 28, y: 13}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 28 position1: {x: 28, y: 13}
y1: 13 position2: {x: 28, y: 13}
x2: 28
y2: 13
color: cyan color: cyan
- animation: bell.yaml - animation: bell.yaml
position: {x: 28, y: 10} position: {x: 28, y: 10}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 28 position1: {x: 28, y: 10}
y1: 10 position2: {x: 28, y: 10}
x2: 28
y2: 10
color: cyan color: cyan
- animation: bell.yaml - animation: bell.yaml
position: {x: 6, y: 2} position: {x: 6, y: 2}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 6 position1: {x: 6, y: 2}
y1: 2 position2: {x: 6, y: 2}
x2: 6
y2: 2
color: cyan color: cyan
- animation: dong.yaml - animation: dong.yaml
position: {x: 6, y: 4} position: {x: 6, y: 4}
velocity: {x: 0, y: 24.0} velocity: {x: 0, y: 24.0}
boundaries: boundaries:
x1: 6 position1: {x: 6, y: 4}
y1: 4 position2: {x: 6, y: 13}
x2: 6
y2: 13
color: cyan color: cyan
- animation: bell.yaml - animation: bell.yaml
position: {x: 20, y: 2} position: {x: 20, y: 2}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 20 position1: {x: 20, y: 2}
y1: 2 position2: {x: 20, y: 2}
x2: 20
y2: 2
color: cyan color: cyan
- animation: dong.yaml - animation: dong.yaml
position: {x: 20, y: 13} position: {x: 20, y: 13}
velocity: {x: 0, y: -30.0} velocity: {x: 0, y: -30.0}
boundaries: boundaries:
x1: 20 position1: {x: 20, y: 4}
y1: 4 position2: {x: 20, y: 13}
x2: 20
y2: 13
color: cyan color: cyan
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# JINGLE BELLS # JINGLE BELLS
room: room:
number: "26"
name: "JINGLE BELLS" name: "JINGLE BELLS"
bgColor: blue bgColor: blue
border: yellow border: yellow
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "25" left: 25.yaml
right: "27" right: 27.yaml
# Item display colors # Item display colors
itemColor1: magenta itemColor1: magenta
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,80 +45,64 @@ enemies:
position: {x: 1, y: 13} position: {x: 1, y: 13}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 13}
y1: 13 position2: {x: 1, y: 13}
x2: 1
y2: 13
color: cyan color: cyan
- animation: abad_bell.yaml - animation: abad_bell.yaml
position: {x: 29, y: 13} position: {x: 29, y: 13}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 29 position1: {x: 29, y: 13}
y1: 13 position2: {x: 29, y: 13}
x2: 29
y2: 13
color: cyan color: cyan
- animation: bell.yaml - animation: bell.yaml
position: {x: 1, y: 4} position: {x: 1, y: 4}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 4}
y1: 4 position2: {x: 29, y: 4}
x2: 29
y2: 4
color: yellow color: yellow
- animation: dong.yaml - animation: dong.yaml
position: {x: 1, y: 2} position: {x: 1, y: 2}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 2}
y1: 2 position2: {x: 1, y: 2}
x2: 1
y2: 2
color: yellow color: yellow
- animation: bell.yaml - animation: bell.yaml
position: {x: 26, y: 7} position: {x: 26, y: 7}
velocity: {x: -36.0, y: 0} velocity: {x: -36.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 7}
y1: 7 position2: {x: 29, y: 7}
x2: 29
y2: 7
color: yellow color: yellow
- animation: dong.yaml - animation: dong.yaml
position: {x: 28, y: 2} position: {x: 28, y: 2}
velocity: {x: -0, y: 0} velocity: {x: -0, y: 0}
boundaries: boundaries:
x1: 28 position1: {x: 28, y: 2}
y1: 2 position2: {x: 28, y: 2}
x2: 28
y2: 2
color: yellow color: yellow
- animation: bell.yaml - animation: bell.yaml
position: {x: 1, y: 10} position: {x: 1, y: 10}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 10}
y1: 10 position2: {x: 29, y: 10}
x2: 29
y2: 10
color: yellow color: yellow
- animation: bell.yaml - animation: bell.yaml
position: {x: 26, y: 13} position: {x: 26, y: 13}
velocity: {x: -36.0, y: 0} velocity: {x: -36.0, y: 0}
boundaries: boundaries:
x1: 4 position1: {x: 4, y: 13}
y1: 13 position2: {x: 26, y: 13}
x2: 26
y2: 13
color: yellow color: yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# THE BACKYARD # THE BACKYARD
room: room:
number: "27"
name: "THE BACKYARD" name: "THE BACKYARD"
bgColor: blue bgColor: blue
border: cyan border: cyan
@@ -8,9 +7,9 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "28" up: 28.yaml
down: "29" down: 29.yaml
left: "26" left: 26.yaml
right: null right: null
# Item display colors # Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)

View File

@@ -1,6 +1,5 @@
# YOU SHALL NOT PASS # YOU SHALL NOT PASS
room: room:
number: "28"
name: "YOU SHALL NOT PASS" name: "YOU SHALL NOT PASS"
bgColor: bright_black bgColor: bright_black
border: black border: black
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "32" up: 32.yaml
down: "27" down: 27.yaml
left: null left: null
right: "31" right: 31.yaml
# Item display colors # Item display colors
itemColor1: bright_magenta itemColor1: bright_magenta
itemColor2: bright_green itemColor2: bright_green
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 0, y: 5} position: {x: 0, y: 5}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 0 position1: {x: 0, y: 5}
y1: 5 position2: {x: 0, y: 5}
x2: 0
y2: 5
color: yellow color: yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# QUO VOIDIS # QUO VOIDIS
room: room:
number: "29"
name: "QUO VOIDIS" name: "QUO VOIDIS"
bgColor: blue bgColor: blue
border: bright_black border: bright_black
@@ -8,9 +7,9 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "27" up: 27.yaml
down: null down: null
left: "30" left: 30.yaml
right: null right: null
# Item display colors # Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,40 +45,32 @@ enemies:
position: {x: 7, y: 1} position: {x: 7, y: 1}
velocity: {x: 0, y: 48.0} velocity: {x: 0, y: 48.0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 1}
y1: 1 position2: {x: 7, y: 13}
x2: 7
y2: 13
color: magenta color: magenta
- animation: qvoid.yaml - animation: qvoid.yaml
position: {x: 12, y: 6} position: {x: 12, y: 6}
velocity: {x: 0, y: 36.0} velocity: {x: 0, y: 36.0}
boundaries: boundaries:
x1: 12 position1: {x: 12, y: 1}
y1: 1 position2: {x: 12, y: 13}
x2: 12
y2: 13
color: green color: green
- animation: qvoid.yaml - animation: qvoid.yaml
position: {x: 17, y: 8} position: {x: 17, y: 8}
velocity: {x: 0, y: 54.0} velocity: {x: 0, y: 54.0}
boundaries: boundaries:
x1: 17 position1: {x: 17, y: 1}
y1: 1 position2: {x: 17, y: 13}
x2: 17
y2: 13
color: green color: green
- animation: qvoid.yaml - animation: qvoid.yaml
position: {x: 22, y: 10} position: {x: 22, y: 10}
velocity: {x: 0, y: 42.0} velocity: {x: 0, y: 42.0}
boundaries: boundaries:
x1: 22 position1: {x: 22, y: 1}
y1: 1 position2: {x: 22, y: 13}
x2: 22
y2: 13
color: magenta color: magenta
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# QVOID IS A JAILGAME! # QVOID IS A JAILGAME!
room: room:
number: "30"
name: "QVOID IS A JAILGAME!" name: "QVOID IS A JAILGAME!"
bgColor: blue bgColor: blue
border: bright_black border: bright_black
@@ -11,14 +10,14 @@ room:
up: null up: null
down: null down: null
left: null left: null
right: "29" right: 29.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 1, y: 1} position: {x: 1, y: 1}
velocity: {x: 42.0, y: 0} velocity: {x: 42.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 1}
y1: 1 position2: {x: 29, y: 1}
x2: 29
y2: 1
color: white color: white
flip: true flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 29, y: 1} position: {x: 29, y: 1}
velocity: {x: -42.0, y: 0} velocity: {x: -42.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 1}
y1: 1 position2: {x: 29, y: 1}
x2: 29
y2: 1
color: red color: red
flip: true flip: true
@@ -68,10 +63,8 @@ enemies:
position: {x: 6, y: 7} position: {x: 6, y: 7}
velocity: {x: -30.0, y: 0} velocity: {x: -30.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 7}
y1: 7 position2: {x: 27, y: 7}
x2: 27
y2: 7
color: green color: green
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# 256 COLORS # 256 COLORS
room: room:
number: "31"
name: "256 COLORS" name: "256 COLORS"
bgColor: black bgColor: black
border: bright_magenta border: bright_magenta
@@ -10,7 +9,7 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "28" left: 28.yaml
right: null right: null
# Item display colors # Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: bright_cyan itemColor2: bright_cyan
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1 autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,40 +45,32 @@ enemies:
position: {x: 13, y: 5} position: {x: 13, y: 5}
velocity: {x: 0, y: 36.0} velocity: {x: 0, y: 36.0}
boundaries: boundaries:
x1: 13 position1: {x: 13, y: 5}
y1: 5 position2: {x: 13, y: 13}
x2: 13
y2: 13
color: magenta color: magenta
- animation: sigmasua.yaml - animation: sigmasua.yaml
position: {x: 24, y: 2} position: {x: 24, y: 2}
velocity: {x: 0, y: 36.0} velocity: {x: 0, y: 36.0}
boundaries: boundaries:
x1: 24 position1: {x: 24, y: 2}
y1: 2 position2: {x: 24, y: 9}
x2: 24
y2: 9
color: red color: red
- animation: paco.yaml - animation: paco.yaml
position: {x: 6, y: 2} position: {x: 6, y: 2}
velocity: {x: 0, y: 36.0} velocity: {x: 0, y: 36.0}
boundaries: boundaries:
x1: 6 position1: {x: 6, y: 2}
y1: 2 position2: {x: 6, y: 8}
x2: 6
y2: 8
color: yellow color: yellow
- animation: chip.yaml - animation: chip.yaml
position: {x: 15, y: 9} position: {x: 15, y: 9}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 15 position1: {x: 15, y: 9}
y1: 9 position2: {x: 23, y: 9}
x2: 23
y2: 9
color: green color: green
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# ...? # ...?
room: room:
number: "32"
name: "...?" name: "...?"
bgColor: black bgColor: black
border: cyan border: cyan
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "34" up: 34.yaml
down: "28" down: 28.yaml
left: null left: null
right: "33" right: 33.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 23, y: 4} position: {x: 23, y: 4}
velocity: {x: 0, y: 24.0} velocity: {x: 0, y: 24.0}
boundaries: boundaries:
x1: 23 position1: {x: 23, y: 4}
y1: 4 position2: {x: 23, y: 13}
x2: 23
y2: 13
color: yellow color: yellow
- animation: shooting_star.yaml - animation: shooting_star.yaml
position: {x: 10, y: 2} position: {x: 10, y: 2}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 10 position1: {x: 10, y: 2}
y1: 2 position2: {x: 10, y: 2}
x2: 10
y2: 2
color: white color: white
frame: 0 frame: 0

View File

@@ -1,6 +1,5 @@
# } WE ALL LOVE JAILGAMES } # } WE ALL LOVE JAILGAMES }
room: room:
number: "33"
name: "} WE ALL LOVE JAILGAMES }" name: "} WE ALL LOVE JAILGAMES }"
bgColor: black bgColor: black
border: bright_black border: bright_black
@@ -10,7 +9,7 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "32" left: 32.yaml
right: null right: null
# Item display colors # Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: bright_yellow itemColor2: bright_yellow
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 2, y: 2} position: {x: 2, y: 2}
velocity: {x: 0, y: 3.0} velocity: {x: 0, y: 3.0}
boundaries: boundaries:
x1: 2 position1: {x: 2, y: 2}
y1: 2 position2: {x: 2, y: 3}
x2: 2
y2: 3
color: white color: white
- animation: aerojailer.yaml - animation: aerojailer.yaml
position: {x: 14, y: 5} position: {x: 14, y: 5}
velocity: {x: 0, y: -2.4} velocity: {x: 0, y: -2.4}
boundaries: boundaries:
x1: 14 position1: {x: 14, y: 4}
y1: 4 position2: {x: 14, y: 6}
x2: 14
y2: 6
color: white color: white
- animation: arounder.yaml - animation: arounder.yaml
position: {x: 22, y: 5} position: {x: 22, y: 5}
velocity: {x: 0, y: 1.8} velocity: {x: 0, y: 1.8}
boundaries: boundaries:
x1: 22 position1: {x: 22, y: 5}
y1: 5 position2: {x: 22, y: 6}
x2: 22
y2: 6
color: white color: white
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# ULA HOP! # ULA HOP!
room: room:
number: "34"
name: "ULA HOP!" name: "ULA HOP!"
bgColor: black bgColor: black
border: cyan border: cyan
@@ -9,8 +8,8 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: null up: null
down: "32" down: 32.yaml
left: "35" left: 35.yaml
right: null right: null
# Item display colors # Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 20, y: 1} position: {x: 20, y: 1}
velocity: {x: 0, y: 48.0} velocity: {x: 0, y: 48.0}
boundaries: boundaries:
x1: 20 position1: {x: 20, y: 1}
y1: 1 position2: {x: 20, y: 13}
x2: 20
y2: 13
color: cyan color: cyan
- animation: spark.yaml - animation: spark.yaml
position: {x: 11, y: 4} position: {x: 11, y: 4}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 11 position1: {x: 11, y: 4}
y1: 4 position2: {x: 18, y: 4}
x2: 18
y2: 4
color: cyan color: cyan
- animation: spark.yaml - animation: spark.yaml
position: {x: 1, y: 1} position: {x: 1, y: 1}
velocity: {x: 60.0, y: 0} velocity: {x: 60.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 1}
y1: 1 position2: {x: 29, y: 1}
x2: 29
y2: 1
color: yellow color: yellow
mirror: true mirror: true
@@ -77,20 +70,16 @@ enemies:
position: {x: 1, y: 6} position: {x: 1, y: 6}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 6}
y1: 6 position2: {x: 10, y: 6}
x2: 10
y2: 6
color: yellow color: yellow
- animation: wave.yaml - animation: wave.yaml
position: {x: 17, y: 8} position: {x: 17, y: 8}
velocity: {x: 54.0, y: 0} velocity: {x: 54.0, y: 0}
boundaries: boundaries:
x1: 17 position1: {x: 17, y: 8}
y1: 8 position2: {x: 29, y: 8}
x2: 29
y2: 8
color: yellow color: yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# SILICON BOOBS # SILICON BOOBS
room: room:
number: "35"
name: "SILICON BOOBS" name: "SILICON BOOBS"
bgColor: black bgColor: black
border: bright_green border: bright_green
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "36" left: 36.yaml
right: "34" right: 34.yaml
# Item display colors # Item display colors
itemColor1: green itemColor1: green
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1 autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 6, y: 13} position: {x: 6, y: 13}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 6 position1: {x: 6, y: 13}
y1: 13 position2: {x: 14, y: 13}
x2: 14
y2: 13
color: yellow color: yellow
flip: true flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 16, y: 13} position: {x: 16, y: 13}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 16 position1: {x: 16, y: 13}
y1: 13 position2: {x: 28, y: 13}
x2: 28
y2: 13
color: cyan color: cyan
flip: true flip: true
@@ -68,10 +63,8 @@ enemies:
position: {x: 7, y: 9} position: {x: 7, y: 9}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 9}
y1: 9 position2: {x: 15, y: 9}
x2: 15
y2: 9
color: red color: red
flip: true flip: true
@@ -79,10 +72,8 @@ enemies:
position: {x: 16, y: 9} position: {x: 16, y: 9}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 16 position1: {x: 16, y: 9}
y1: 9 position2: {x: 27, y: 9}
x2: 27
y2: 9
color: white color: white
flip: true flip: true
@@ -90,10 +81,8 @@ enemies:
position: {x: 5, y: 5} position: {x: 5, y: 5}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 5 position1: {x: 5, y: 5}
y1: 5 position2: {x: 12, y: 5}
x2: 12
y2: 5
color: green color: green
flip: true flip: true
@@ -101,10 +90,8 @@ enemies:
position: {x: 16, y: 5} position: {x: 16, y: 5}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 16 position1: {x: 16, y: 5}
y1: 5 position2: {x: 26, y: 5}
x2: 26
y2: 5
color: yellow color: yellow
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# BE CAREFUL WITH THE FUSE # BE CAREFUL WITH THE FUSE
room: room:
number: "36"
name: "BE CAREFUL WITH THE FUSE" name: "BE CAREFUL WITH THE FUSE"
bgColor: black bgColor: black
border: bright_cyan border: bright_cyan
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "37" left: 37.yaml
right: "35" right: 35.yaml
# Item display colors # Item display colors
itemColor1: green itemColor1: green
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 6, y: 13} position: {x: 6, y: 13}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 2 position1: {x: 2, y: 13}
y1: 13 position2: {x: 14, y: 13}
x2: 14
y2: 13
color: yellow color: yellow
- animation: spark.yaml - animation: spark.yaml
position: {x: 21, y: 13} position: {x: 21, y: 13}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 17 position1: {x: 17, y: 13}
y1: 13 position2: {x: 29, y: 13}
x2: 29
y2: 13
color: yellow color: yellow
- animation: spark.yaml - animation: spark.yaml
position: {x: 2, y: 10} position: {x: 2, y: 10}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 2 position1: {x: 2, y: 10}
y1: 10 position2: {x: 14, y: 10}
x2: 14
y2: 10
color: yellow color: yellow
mirror: true mirror: true
@@ -77,10 +70,8 @@ enemies:
position: {x: 17, y: 10} position: {x: 17, y: 10}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 17 position1: {x: 17, y: 10}
y1: 10 position2: {x: 29, y: 10}
x2: 29
y2: 10
color: yellow color: yellow
mirror: true mirror: true
@@ -88,60 +79,48 @@ enemies:
position: {x: 13, y: 2} position: {x: 13, y: 2}
velocity: {x: 0, y: 24.0} velocity: {x: 0, y: 24.0}
boundaries: boundaries:
x1: 13 position1: {x: 13, y: 2}
y1: 2 position2: {x: 13, y: 7}
x2: 13
y2: 7
color: bright_yellow color: bright_yellow
- animation: shock.yaml - animation: shock.yaml
position: {x: 10, y: 4} position: {x: 10, y: 4}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 10 position1: {x: 10, y: 2}
y1: 2 position2: {x: 10, y: 7}
x2: 10
y2: 7
color: bright_yellow color: bright_yellow
- animation: shock.yaml - animation: shock.yaml
position: {x: 7, y: 6} position: {x: 7, y: 6}
velocity: {x: 0, y: 36.0} velocity: {x: 0, y: 36.0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 2}
y1: 2 position2: {x: 7, y: 7}
x2: 7
y2: 7
color: bright_yellow color: bright_yellow
- animation: shock.yaml - animation: shock.yaml
position: {x: 24, y: 2} position: {x: 24, y: 2}
velocity: {x: 0, y: 24.0} velocity: {x: 0, y: 24.0}
boundaries: boundaries:
x1: 24 position1: {x: 24, y: 2}
y1: 2 position2: {x: 24, y: 7}
x2: 24
y2: 7
color: bright_yellow color: bright_yellow
- animation: shock.yaml - animation: shock.yaml
position: {x: 21, y: 4} position: {x: 21, y: 4}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 21 position1: {x: 21, y: 2}
y1: 2 position2: {x: 21, y: 7}
x2: 21
y2: 7
color: bright_yellow color: bright_yellow
- animation: shock.yaml - animation: shock.yaml
position: {x: 18, y: 6} position: {x: 18, y: 6}
velocity: {x: 0, y: 36.0} velocity: {x: 0, y: 36.0}
boundaries: boundaries:
x1: 18 position1: {x: 18, y: 2}
y1: 2 position2: {x: 18, y: 7}
x2: 18
y2: 7
color: bright_yellow color: bright_yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# CHIP'N CHIP # CHIP'N CHIP
room: room:
number: "37"
name: "CHIP'N CHIP" name: "CHIP'N CHIP"
bgColor: black bgColor: black
border: bright_green border: bright_green
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "38" left: 38.yaml
right: "36" right: 36.yaml
# Item display colors # Item display colors
itemColor1: green itemColor1: green
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,50 +45,40 @@ enemies:
position: {x: 15, y: 1} position: {x: 15, y: 1}
velocity: {x: 0, y: 18.0} velocity: {x: 0, y: 18.0}
boundaries: boundaries:
x1: 15 position1: {x: 15, y: 1}
y1: 1 position2: {x: 15, y: 10}
x2: 15
y2: 10
color: bright_green color: bright_green
- animation: chip.yaml - animation: chip.yaml
position: {x: 1, y: 8} position: {x: 1, y: 8}
velocity: {x: 18.0, y: 0} velocity: {x: 18.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 8}
y1: 8 position2: {x: 6, y: 8}
x2: 6
y2: 8
color: bright_green color: bright_green
- animation: chip.yaml - animation: chip.yaml
position: {x: 28, y: 8} position: {x: 28, y: 8}
velocity: {x: 18.0, y: 0} velocity: {x: 18.0, y: 0}
boundaries: boundaries:
x1: 25 position1: {x: 25, y: 8}
y1: 8 position2: {x: 30, y: 8}
x2: 30
y2: 8
color: bright_green color: bright_green
- animation: shock.yaml - animation: shock.yaml
position: {x: 8, y: 1} position: {x: 8, y: 1}
velocity: {x: 0, y: 60.0} velocity: {x: 0, y: 60.0}
boundaries: boundaries:
x1: 8 position1: {x: 8, y: 1}
y1: 1 position2: {x: 8, y: 14}
x2: 8
y2: 14
color: bright_green color: bright_green
- animation: shock.yaml - animation: shock.yaml
position: {x: 23, y: 7} position: {x: 23, y: 7}
velocity: {x: 0, y: 60.0} velocity: {x: 0, y: 60.0}
boundaries: boundaries:
x1: 23 position1: {x: 23, y: 1}
y1: 1 position2: {x: 23, y: 14}
x2: 23
y2: 14
color: bright_green color: bright_green
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# THE FINAL CROSSOVER # THE FINAL CROSSOVER
room: room:
number: "38"
name: "THE FINAL CROSSOVER" name: "THE FINAL CROSSOVER"
bgColor: bright_black bgColor: bright_black
border: yellow border: yellow
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "39" left: 39.yaml
right: "37" right: 37.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 9, y: 11} position: {x: 9, y: 11}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 9 position1: {x: 9, y: 11}
y1: 11 position2: {x: 9, y: 11}
x2: 9
y2: 11
color: white color: white
- animation: stopped_arounder.yaml - animation: stopped_arounder.yaml
position: {x: 18, y: 11} position: {x: 18, y: 11}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 18 position1: {x: 18, y: 11}
y1: 11 position2: {x: 18, y: 11}
x2: 18
y2: 11
color: white color: white
- animation: walking_arounder.yaml - animation: walking_arounder.yaml
position: {x: 12, y: 1} position: {x: 12, y: 1}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 11 position1: {x: 11, y: 1}
y1: 1 position2: {x: 16, y: 1}
x2: 16
y2: 1
color: white color: white
flip: true flip: true
@@ -77,10 +70,8 @@ enemies:
position: {x: 9, y: 0} position: {x: 9, y: 0}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 9 position1: {x: 9, y: 0}
y1: 0 position2: {x: 9, y: 0}
x2: 9
y2: 0
color: yellow color: yellow
flip: true flip: true
@@ -88,10 +79,8 @@ enemies:
position: {x: 3, y: 1} position: {x: 3, y: 1}
velocity: {x: 0, y: 42.0} velocity: {x: 0, y: 42.0}
boundaries: boundaries:
x1: 3 position1: {x: 3, y: 1}
y1: 1 position2: {x: 3, y: 9}
x2: 3
y2: 9
color: white color: white
flip: true flip: true
@@ -99,10 +88,8 @@ enemies:
position: {x: 12, y: 10} position: {x: 12, y: 10}
velocity: {x: 12.0, y: 0} velocity: {x: 12.0, y: 0}
boundaries: boundaries:
x1: 10 position1: {x: 10, y: 10}
y1: 10 position2: {x: 17, y: 10}
x2: 17
y2: 10
color: bright_yellow color: bright_yellow
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# YOU'LL BELIEVE AROUNDER CAN FLY # YOU'LL BELIEVE AROUNDER CAN FLY
room: room:
number: "39"
name: "YOU'LL BELIEVE AROUNDER CAN FLY" name: "YOU'LL BELIEVE AROUNDER CAN FLY"
bgColor: black bgColor: black
border: cyan border: cyan
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "40" left: 40.yaml
right: "38" right: 38.yaml
# Item display colors # Item display colors
itemColor1: magenta itemColor1: magenta
itemColor2: cyan itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 3, y: 1} position: {x: 3, y: 1}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 3 position1: {x: 3, y: 1}
y1: 1 position2: {x: 3, y: 1}
x2: 3
y2: 1
color: white color: white
- animation: flying_arounder.yaml - animation: flying_arounder.yaml
position: {x: 9, y: 1} position: {x: 9, y: 1}
velocity: {x: 0, y: 42.0} velocity: {x: 0, y: 42.0}
boundaries: boundaries:
x1: 9 position1: {x: 9, y: 1}
y1: 1 position2: {x: 9, y: 10}
x2: 9
y2: 10
color: white color: white
flip: true flip: true
@@ -67,10 +62,8 @@ enemies:
position: {x: 15, y: 0} position: {x: 15, y: 0}
velocity: {x: 0, y: 42.0} velocity: {x: 0, y: 42.0}
boundaries: boundaries:
x1: 15 position1: {x: 15, y: 0}
y1: 0 position2: {x: 15, y: 14}
x2: 15
y2: 14
color: white color: white
flip: true flip: true
@@ -78,10 +71,8 @@ enemies:
position: {x: 22, y: 10} position: {x: 22, y: 10}
velocity: {x: 0, y: 42.0} velocity: {x: 0, y: 42.0}
boundaries: boundaries:
x1: 22 position1: {x: 22, y: 0}
y1: 0 position2: {x: 22, y: 14}
x2: 22
y2: 14
color: white color: white
flip: true flip: true
@@ -89,10 +80,8 @@ enemies:
position: {x: 16, y: 5} position: {x: 16, y: 5}
velocity: {x: 0, y: 42.0} velocity: {x: 0, y: 42.0}
boundaries: boundaries:
x1: 16 position1: {x: 16, y: 0}
y1: 0 position2: {x: 16, y: 10}
x2: 16
y2: 10
color: white color: white
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# PREVENT THE CRISIS # PREVENT THE CRISIS
room: room:
number: "40"
name: "PREVENT THE CRISIS" name: "PREVENT THE CRISIS"
bgColor: black bgColor: black
border: bright_magenta border: bright_magenta
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "41" left: 41.yaml
right: "39" right: 39.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 7, y: 1} position: {x: 7, y: 1}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 1}
y1: 1 position2: {x: 7, y: 1}
x2: 7
y2: 1
color: red color: red
- animation: walking_arounder.yaml - animation: walking_arounder.yaml
position: {x: 10, y: 12} position: {x: 10, y: 12}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 12}
y1: 12 position2: {x: 26, y: 12}
x2: 26
y2: 12
color: white color: white
flip: true flip: true
@@ -67,10 +62,8 @@ enemies:
position: {x: 15, y: 12} position: {x: 15, y: 12}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 12}
y1: 12 position2: {x: 26, y: 12}
x2: 26
y2: 12
color: green color: green
flip: true flip: true
@@ -78,10 +71,8 @@ enemies:
position: {x: 20, y: 12} position: {x: 20, y: 12}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 12}
y1: 12 position2: {x: 26, y: 12}
x2: 26
y2: 12
color: yellow color: yellow
flip: true flip: true
@@ -89,10 +80,8 @@ enemies:
position: {x: 14, y: 2} position: {x: 14, y: 2}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 11 position1: {x: 11, y: 2}
y1: 2 position2: {x: 18, y: 2}
x2: 18
y2: 2
color: cyan color: cyan
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# AROUND WITH ME # AROUND WITH ME
room: room:
number: "41"
name: "AROUND WITH ME" name: "AROUND WITH ME"
bgColor: black bgColor: black
border: blue border: blue
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "42" left: 42.yaml
right: "40" right: 40.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,50 +45,40 @@ enemies:
position: {x: 6, y: 2} position: {x: 6, y: 2}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 6 position1: {x: 6, y: 2}
y1: 2 position2: {x: 6, y: 2}
x2: 6
y2: 2
color: bright_cyan color: bright_cyan
- animation: stopped_arounder.yaml - animation: stopped_arounder.yaml
position: {x: 8, y: 12} position: {x: 8, y: 12}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 8 position1: {x: 8, y: 12}
y1: 12 position2: {x: 8, y: 12}
x2: 8
y2: 12
color: bright_cyan color: bright_cyan
- animation: stopped_arounder.yaml - animation: stopped_arounder.yaml
position: {x: 11, y: 3} position: {x: 11, y: 3}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 11 position1: {x: 11, y: 3}
y1: 3 position2: {x: 11, y: 3}
x2: 11
y2: 3
color: bright_cyan color: bright_cyan
- animation: stopped_arounder.yaml - animation: stopped_arounder.yaml
position: {x: 24, y: 12} position: {x: 24, y: 12}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 24 position1: {x: 24, y: 12}
y1: 12 position2: {x: 24, y: 12}
x2: 24
y2: 12
color: bright_cyan color: bright_cyan
- animation: walking_arounder.yaml - animation: walking_arounder.yaml
position: {x: 12, y: 12} position: {x: 12, y: 12}
velocity: {x: 18.0, y: 0} velocity: {x: 18.0, y: 0}
boundaries: boundaries:
x1: 9 position1: {x: 9, y: 12}
y1: 12 position2: {x: 23, y: 12}
x2: 23
y2: 12
color: bright_cyan color: bright_cyan
flip: true flip: true
@@ -97,10 +86,8 @@ enemies:
position: {x: 14, y: 12} position: {x: 14, y: 12}
velocity: {x: -24.0, y: 0} velocity: {x: -24.0, y: 0}
boundaries: boundaries:
x1: 9 position1: {x: 9, y: 12}
y1: 12 position2: {x: 23, y: 12}
x2: 23
y2: 12
color: bright_cyan color: bright_cyan
flip: true flip: true
@@ -108,10 +95,8 @@ enemies:
position: {x: 14, y: 6} position: {x: 14, y: 6}
velocity: {x: -24.0, y: 0} velocity: {x: -24.0, y: 0}
boundaries: boundaries:
x1: 12 position1: {x: 12, y: 6}
y1: 6 position2: {x: 20, y: 6}
x2: 20
y2: 6
color: bright_cyan color: bright_cyan
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# P.A.C.O. ON THE GO # P.A.C.O. ON THE GO
room: room:
number: "42"
name: "P.A.C.O. ON THE GO" name: "P.A.C.O. ON THE GO"
bgColor: black bgColor: black
border: blue border: blue
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: null up: null
down: "43" down: 43.yaml
left: "53" left: 53.yaml
right: "41" right: 41.yaml
# Item display colors # Item display colors
itemColor1: magenta itemColor1: magenta
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 10, y: 2} position: {x: 10, y: 2}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 10 position1: {x: 10, y: 2}
y1: 2 position2: {x: 10, y: 11}
x2: 10
y2: 11
color: magenta color: magenta
- animation: abad.yaml - animation: abad.yaml
position: {x: 15, y: 13} position: {x: 15, y: 13}
velocity: {x: 48.0, y: 0} velocity: {x: 48.0, y: 0}
boundaries: boundaries:
x1: 4 position1: {x: 4, y: 13}
y1: 13 position2: {x: 19, y: 13}
x2: 19
y2: 13
color: bright_cyan color: bright_cyan
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# THE TUBE # THE TUBE
room: room:
number: "43"
name: "THE TUBE" name: "THE TUBE"
bgColor: black bgColor: black
border: blue border: blue
@@ -8,8 +7,8 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "42" up: 42.yaml
down: "44" down: 44.yaml
left: null left: null
right: null right: null
@@ -18,7 +17,7 @@ room:
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 20, y: 5} position: {x: 20, y: 5}
velocity: {x: 18.0, y: 0} velocity: {x: 18.0, y: 0}
boundaries: boundaries:
x1: 20 position1: {x: 20, y: 5}
y1: 5 position2: {x: 23, y: 5}
x2: 23
y2: 5
color: cyan color: cyan
- animation: spider.yaml - animation: spider.yaml
position: {x: 22, y: 11} position: {x: 22, y: 11}
velocity: {x: 18.0, y: 0} velocity: {x: 18.0, y: 0}
boundaries: boundaries:
x1: 20 position1: {x: 20, y: 11}
y1: 11 position2: {x: 23, y: 11}
x2: 23
y2: 11
color: green color: green
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# SANDWITCH AND COUNTER # SANDWITCH AND COUNTER
room: room:
number: "44"
name: "SANDWITCH AND COUNTER" name: "SANDWITCH AND COUNTER"
bgColor: black bgColor: black
border: cyan border: cyan
@@ -8,8 +7,8 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "43" up: 43.yaml
down: "16" down: 16.yaml
left: null left: null
right: null right: null
@@ -18,7 +17,7 @@ room:
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 2, y: 4} position: {x: 2, y: 4}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 2 position1: {x: 2, y: 4}
y1: 4 position2: {x: 14, y: 4}
x2: 14
y2: 4
color: green color: green
flip: true flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 23, y: 4} position: {x: 23, y: 4}
velocity: {x: 0, y: 48.0} velocity: {x: 0, y: 48.0}
boundaries: boundaries:
x1: 23 position1: {x: 23, y: 4}
y1: 4 position2: {x: 23, y: 13}
x2: 23
y2: 13
color: yellow color: yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# FEEL THE PRESSURE # FEEL THE PRESSURE
room: room:
number: "45"
name: "FEEL THE PRESSURE" name: "FEEL THE PRESSURE"
bgColor: bright_black bgColor: bright_black
border: bright_yellow border: bright_yellow
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "14" left: 14.yaml
right: "46" right: 46.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: green itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 4, y: 5} position: {x: 4, y: 5}
velocity: {x: 0, y: 60.0} velocity: {x: 0, y: 60.0}
boundaries: boundaries:
x1: 4 position1: {x: 4, y: 2}
y1: 2 position2: {x: 4, y: 13}
x2: 4
y2: 13
color: green color: green
- animation: chip.yaml - animation: chip.yaml
position: {x: 10, y: 4} position: {x: 10, y: 4}
velocity: {x: 0, y: 60.0} velocity: {x: 0, y: 60.0}
boundaries: boundaries:
x1: 10 position1: {x: 10, y: 2}
y1: 2 position2: {x: 10, y: 13}
x2: 10
y2: 13
color: bright_blue color: bright_blue
- animation: chip.yaml - animation: chip.yaml
position: {x: 16, y: 3} position: {x: 16, y: 3}
velocity: {x: 0, y: 60.0} velocity: {x: 0, y: 60.0}
boundaries: boundaries:
x1: 16 position1: {x: 16, y: 2}
y1: 2 position2: {x: 16, y: 13}
x2: 16
y2: 13
color: magenta color: magenta
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# FEEL THE HEAT # FEEL THE HEAT
room: room:
number: "46"
name: "FEEL THE HEAT" name: "FEEL THE HEAT"
bgColor: bright_black bgColor: bright_black
border: bright_yellow border: bright_yellow
@@ -10,7 +9,7 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "45" left: 45.yaml
right: null right: null
# Item display colors # Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1 autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 10, y: 13} position: {x: 10, y: 13}
velocity: {x: 78.0, y: 0} velocity: {x: 78.0, y: 0}
boundaries: boundaries:
x1: 0 position1: {x: 0, y: 13}
y1: 13 position2: {x: 29, y: 13}
x2: 29
y2: 13
color: cyan color: cyan
flip: true flip: true
@@ -57,20 +54,16 @@ enemies:
position: {x: 11, y: 7} position: {x: 11, y: 7}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 11 position1: {x: 11, y: 1}
y1: 1 position2: {x: 11, y: 12}
x2: 11
y2: 12
color: green color: green
- animation: heavy.yaml - animation: heavy.yaml
position: {x: 18, y: 2} position: {x: 18, y: 2}
velocity: {x: 0, y: 48.0} velocity: {x: 0, y: 48.0}
boundaries: boundaries:
x1: 18 position1: {x: 18, y: 1}
y1: 1 position2: {x: 18, y: 12}
x2: 18
y2: 12
color: green color: green
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# THE BATTLE NEVER ENDS # THE BATTLE NEVER ENDS
room: room:
number: "47"
name: "THE BATTLE NEVER ENDS" name: "THE BATTLE NEVER ENDS"
bgColor: black bgColor: black
border: white border: white
@@ -8,9 +7,9 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "51" up: 51.yaml
down: null down: null
left: "48" left: 48.yaml
right: null right: null
# Item display colors # Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: yellow itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 10, y: 3} position: {x: 10, y: 3}
velocity: {x: 48.0, y: 0} velocity: {x: 48.0, y: 0}
boundaries: boundaries:
x1: 3 position1: {x: 3, y: 3}
y1: 3 position2: {x: 27, y: 3}
x2: 27
y2: 3
color: green color: green
flip: true flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 25, y: 4} position: {x: 25, y: 4}
velocity: {x: 0, y: 48.0} velocity: {x: 0, y: 48.0}
boundaries: boundaries:
x1: 25 position1: {x: 25, y: 4}
y1: 4 position2: {x: 25, y: 10}
x2: 25
y2: 10
color: yellow color: yellow
flip: true flip: true
@@ -68,10 +63,8 @@ enemies:
position: {x: 7, y: 6} position: {x: 7, y: 6}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 6}
y1: 6 position2: {x: 7, y: 13}
x2: 7
y2: 13
color: red color: red
flip: true flip: true
@@ -79,10 +72,8 @@ enemies:
position: {x: 18, y: 13} position: {x: 18, y: 13}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 15 position1: {x: 15, y: 13}
y1: 13 position2: {x: 27, y: 13}
x2: 27
y2: 13
color: cyan color: cyan
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# WELCOME TO THE JAILBATTLE # WELCOME TO THE JAILBATTLE
room: room:
number: "48"
name: "WELCOME TO THE JAILBATTLE" name: "WELCOME TO THE JAILBATTLE"
bgColor: green bgColor: green
border: bright_green border: bright_green
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: null up: null
down: "49" down: 49.yaml
left: null left: null
right: "47" right: 47.yaml
# Item display colors # Item display colors
itemColor1: white itemColor1: white
itemColor2: green itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 17, y: 6} position: {x: 17, y: 6}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 12 position1: {x: 12, y: 6}
y1: 6 position2: {x: 27, y: 6}
x2: 27
y2: 6
color: white color: white
flip: true flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 2, y: 13} position: {x: 2, y: 13}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 2 position1: {x: 2, y: 13}
y1: 13 position2: {x: 16, y: 13}
x2: 16
y2: 13
color: white color: white
flip: true flip: true
@@ -68,10 +63,8 @@ enemies:
position: {x: 24, y: 10} position: {x: 24, y: 10}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 24 position1: {x: 24, y: 9}
y1: 9 position2: {x: 24, y: 13}
x2: 24
y2: 13
color: white color: white
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# WE NEED A ROBOT # WE NEED A ROBOT
room: room:
number: "49"
name: "WE NEED A ROBOT" name: "WE NEED A ROBOT"
bgColor: black bgColor: black
border: red border: red
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "48" up: 48.yaml
down: null down: null
left: "50" left: 50.yaml
right: "17" right: 17.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 10, y: 8} position: {x: 10, y: 8}
velocity: {x: 42.0, y: 0} velocity: {x: 42.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 8}
y1: 8 position2: {x: 29, y: 8}
x2: 29
y2: 8
color: yellow color: yellow
flip: true flip: true

View File

@@ -1,6 +1,5 @@
# STORED JAILGAMES # STORED JAILGAMES
room: room:
number: "50"
name: "STORED JAILGAMES" name: "STORED JAILGAMES"
bgColor: black bgColor: black
border: blue border: blue
@@ -11,14 +10,14 @@ room:
up: null up: null
down: null down: null
left: null left: null
right: "49" right: 49.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 7, y: 2} position: {x: 7, y: 2}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 2}
y1: 2 position2: {x: 7, y: 12}
x2: 7
y2: 12
color: magenta color: magenta
- animation: floppy.yaml - animation: floppy.yaml
position: {x: 20, y: 6} position: {x: 20, y: 6}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 20 position1: {x: 20, y: 2}
y1: 2 position2: {x: 20, y: 12}
x2: 20
y2: 12
color: yellow color: yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# MINI ASCII # MINI ASCII
room: room:
number: "51"
name: "MINI ASCII" name: "MINI ASCII"
bgColor: black bgColor: black
border: black border: black
@@ -8,9 +7,9 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "53" up: 53.yaml
down: "47" down: 47.yaml
left: "52" left: 52.yaml
right: null right: null
# Item display colors # Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: black itemColor2: black
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 1, y: 6} position: {x: 1, y: 6}
velocity: {x: 72.0, y: 0} velocity: {x: 72.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 6}
y1: 6 position2: {x: 30, y: 6}
x2: 30
y2: 6
color: white color: white
- animation: amstrad_cs.yaml - animation: amstrad_cs.yaml
position: {x: 19, y: 1} position: {x: 19, y: 1}
velocity: {x: 0, y: 72.0} velocity: {x: 0, y: 72.0}
boundaries: boundaries:
x1: 19 position1: {x: 19, y: 1}
y1: 1 position2: {x: 19, y: 14}
x2: 19
y2: 14
color: yellow color: yellow
- animation: amstrad_cs.yaml - animation: amstrad_cs.yaml
position: {x: 5, y: 6} position: {x: 5, y: 6}
velocity: {x: 0, y: 72.0} velocity: {x: 0, y: 72.0}
boundaries: boundaries:
x1: 5 position1: {x: 5, y: 1}
y1: 1 position2: {x: 5, y: 12}
x2: 5
y2: 12
color: green color: green
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# BREAKOUT.LUA # BREAKOUT.LUA
room: room:
number: "52"
name: "BREAKOUT.LUA" name: "BREAKOUT.LUA"
bgColor: black bgColor: black
border: black border: black
@@ -11,14 +10,14 @@ room:
up: null up: null
down: null down: null
left: null left: null
right: "51" right: 51.yaml
# Item display colors # Item display colors
itemColor1: bright_white itemColor1: bright_white
itemColor2: black itemColor2: black
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 1, y: 6} position: {x: 1, y: 6}
velocity: {x: 132.0, y: 0} velocity: {x: 132.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 6}
y1: 6 position2: {x: 22, y: 6}
x2: 22
y2: 6
color: white color: white
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# P.A.C.O. WORKSHOP # P.A.C.O. WORKSHOP
room: room:
number: "53"
name: "P.A.C.O. WORKSHOP" name: "P.A.C.O. WORKSHOP"
bgColor: black bgColor: black
border: yellow border: yellow
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: null up: null
down: "51" down: 51.yaml
left: null left: null
right: "42" right: 42.yaml
# Item display colors # Item display colors
itemColor1: magenta itemColor1: magenta
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,40 +45,32 @@ enemies:
position: {x: 6, y: 6} position: {x: 6, y: 6}
velocity: {x: 18.0, y: 0} velocity: {x: 18.0, y: 0}
boundaries: boundaries:
x1: 6 position1: {x: 6, y: 6}
y1: 6 position2: {x: 13, y: 6}
x2: 13
y2: 6
color: yellow color: yellow
- animation: paco.yaml - animation: paco.yaml
position: {x: 16, y: 2} position: {x: 16, y: 2}
velocity: {x: 0, y: 48.0} velocity: {x: 0, y: 48.0}
boundaries: boundaries:
x1: 16 position1: {x: 16, y: 2}
y1: 2 position2: {x: 16, y: 13}
x2: 16
y2: 13
color: bright_red color: bright_red
- animation: wave.yaml - animation: wave.yaml
position: {x: 1, y: 10} position: {x: 1, y: 10}
velocity: {x: 24.0, y: 0} velocity: {x: 24.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 10}
y1: 10 position2: {x: 14, y: 10}
x2: 14
y2: 10
color: bright_yellow color: bright_yellow
- animation: lamp.yaml - animation: lamp.yaml
position: {x: 22, y: 2} position: {x: 22, y: 2}
velocity: {x: 0, y: 0} velocity: {x: 0, y: 0}
boundaries: boundaries:
x1: 22 position1: {x: 22, y: 2}
y1: 2 position2: {x: 22, y: 2}
x2: 22
y2: 2
color: bright_yellow color: bright_yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# THE BASEMENT # THE BASEMENT
room: room:
number: "54"
name: "THE BASEMENT" name: "THE BASEMENT"
bgColor: black bgColor: black
border: blue border: blue
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "18" up: 18.yaml
down: null down: null
left: null left: null
right: "55" right: 55.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: blue itemColor2: blue
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 2, y: 14} position: {x: 2, y: 14}
velocity: {x: 30.0, y: 0} velocity: {x: 30.0, y: 0}
boundaries: boundaries:
x1: 2 position1: {x: 2, y: 14}
y1: 14 position2: {x: 18, y: 14}
x2: 18
y2: 14
color: magenta color: magenta
- animation: spider.yaml - animation: spider.yaml
position: {x: 10, y: 1} position: {x: 10, y: 1}
velocity: {x: 0, y: 60.0} velocity: {x: 0, y: 60.0}
boundaries: boundaries:
x1: 10 position1: {x: 10, y: 1}
y1: 1 position2: {x: 10, y: 6}
x2: 10
y2: 6
color: yellow color: yellow
- animation: spider.yaml - animation: spider.yaml
position: {x: 7, y: 11} position: {x: 7, y: 11}
velocity: {x: 18.0, y: 0} velocity: {x: 18.0, y: 0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 11}
y1: 11 position2: {x: 14, y: 11}
x2: 14
y2: 11
color: cyan color: cyan
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# THAT'S A GUITAR # THAT'S A GUITAR
room: room:
number: "55"
name: "THAT'S A GUITAR" name: "THAT'S A GUITAR"
bgColor: black bgColor: black
border: black border: black
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "54" left: 54.yaml
right: "56" right: 56.yaml
# Item display colors # Item display colors
itemColor1: magenta itemColor1: magenta
itemColor2: red itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1 autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 15, y: 13} position: {x: 15, y: 13}
velocity: {x: 36.0, y: 0} velocity: {x: 36.0, y: 0}
boundaries: boundaries:
x1: 9 position1: {x: 9, y: 13}
y1: 13 position2: {x: 25, y: 13}
x2: 25
y2: 13
color: cyan color: cyan
- animation: guitar.yaml - animation: guitar.yaml
position: {x: 16, y: 4} position: {x: 16, y: 4}
velocity: {x: 0, y: 18.0} velocity: {x: 0, y: 18.0}
boundaries: boundaries:
x1: 16 position1: {x: 16, y: 4}
y1: 4 position2: {x: 16, y: 10}
x2: 16
y2: 10
color: red color: red
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# HEAVY DEMONS ON LEGGINS # HEAVY DEMONS ON LEGGINS
room: room:
number: "56"
name: "HEAVY DEMONS ON LEGGINS" name: "HEAVY DEMONS ON LEGGINS"
bgColor: black bgColor: black
border: black border: black
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "55" left: 55.yaml
right: "57" right: 57.yaml
# Item display colors # Item display colors
itemColor1: bright_red itemColor1: bright_red
itemColor2: green itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1 autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 12, y: 3} position: {x: 12, y: 3}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 12 position1: {x: 12, y: 3}
y1: 3 position2: {x: 12, y: 12}
x2: 12
y2: 12
color: red color: red
- animation: demon.yaml - animation: demon.yaml
position: {x: 18, y: 5} position: {x: 18, y: 5}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 18 position1: {x: 18, y: 3}
y1: 3 position2: {x: 18, y: 12}
x2: 18
y2: 12
color: red color: red
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# JAILGAMES GO TO HELL # JAILGAMES GO TO HELL
room: room:
number: "57"
name: "JAILGAMES GO TO HELL" name: "JAILGAMES GO TO HELL"
bgColor: red bgColor: red
border: bright_red border: bright_red
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "56" left: 56.yaml
right: "58" right: 58.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: green itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1 autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 13, y: 12} position: {x: 13, y: 12}
velocity: {x: 54.0, y: 0} velocity: {x: 54.0, y: 0}
boundaries: boundaries:
x1: 4 position1: {x: 4, y: 12}
y1: 12 position2: {x: 21, y: 12}
x2: 21
y2: 12
color: green color: green
- animation: heavy.yaml - animation: heavy.yaml
position: {x: 17, y: 5} position: {x: 17, y: 5}
velocity: {x: 0, y: 36.0} velocity: {x: 0, y: 36.0}
boundaries: boundaries:
x1: 17 position1: {x: 17, y: 2}
y1: 2 position2: {x: 17, y: 10}
x2: 17
y2: 10
color: white color: white
- animation: heavy.yaml - animation: heavy.yaml
position: {x: 10, y: 8} position: {x: 10, y: 8}
velocity: {x: 0, y: 36.0} velocity: {x: 0, y: 36.0}
boundaries: boundaries:
x1: 10 position1: {x: 10, y: 2}
y1: 2 position2: {x: 10, y: 10}
x2: 10
y2: 10
color: yellow color: yellow
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# CHIRPING # CHIRPING
room: room:
number: "58"
name: "CHIRPING" name: "CHIRPING"
bgColor: black bgColor: black
border: magenta border: magenta
@@ -10,15 +9,15 @@ room:
connections: connections:
up: null up: null
down: null down: null
left: "57" left: 57.yaml
right: "59" right: 59.yaml
# Item display colors # Item display colors
itemColor1: yellow itemColor1: yellow
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 4, y: 2} position: {x: 4, y: 2}
velocity: {x: 0, y: 30.0} velocity: {x: 0, y: 30.0}
boundaries: boundaries:
x1: 4 position1: {x: 4, y: 2}
y1: 2 position2: {x: 4, y: 12}
x2: 4
y2: 12
color: yellow color: yellow
- animation: bird.yaml - animation: bird.yaml
position: {x: 9, y: 11} position: {x: 9, y: 11}
velocity: {x: 0, y: -30.0} velocity: {x: 0, y: -30.0}
boundaries: boundaries:
x1: 9 position1: {x: 9, y: 0}
y1: 0 position2: {x: 9, y: 10}
x2: 9
y2: 10
color: green color: green
- animation: bird.yaml - animation: bird.yaml
position: {x: 26, y: 5} position: {x: 26, y: 5}
velocity: {x: 0, y: -30.0} velocity: {x: 0, y: -30.0}
boundaries: boundaries:
x1: 26 position1: {x: 26, y: 2}
y1: 2 position2: {x: 26, y: 12}
x2: 26
y2: 12
color: white color: white
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# STATIC # STATIC
room: room:
number: "59"
name: "STATIC" name: "STATIC"
bgColor: black bgColor: black
border: bright_magenta border: bright_magenta
@@ -8,9 +7,9 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "60" up: 60.yaml
down: null down: null
left: "58" left: 58.yaml
right: null right: null
# Item display colors # Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: magenta itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 1, y: 10} position: {x: 1, y: 10}
velocity: {x: 48.0, y: 0} velocity: {x: 48.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 10}
y1: 10 position2: {x: 30, y: 10}
x2: 30
y2: 10
color: magenta color: magenta
- animation: wave.yaml - animation: wave.yaml
position: {x: 30, y: 4} position: {x: 30, y: 4}
velocity: {x: -48.0, y: 0} velocity: {x: -48.0, y: 0}
boundaries: boundaries:
x1: 1 position1: {x: 1, y: 4}
y1: 4 position2: {x: 30, y: 4}
x2: 30
y2: 4
color: cyan color: cyan
- animation: wave.yaml - animation: wave.yaml
position: {x: 15, y: 14} position: {x: 15, y: 14}
velocity: {x: -24.0, y: 0} velocity: {x: -24.0, y: 0}
boundaries: boundaries:
x1: 3 position1: {x: 3, y: 14}
y1: 14 position2: {x: 30, y: 14}
x2: 30
y2: 14
color: green color: green
# Items in this room # Items in this room

View File

@@ -1,6 +1,5 @@
# MAGNETIC FIELDS # MAGNETIC FIELDS
room: room:
number: "60"
name: "MAGNETIC FIELDS" name: "MAGNETIC FIELDS"
bgColor: black bgColor: black
border: bright_red border: bright_red
@@ -8,8 +7,8 @@ room:
# Room connections (null for no connection) # Room connections (null for no connection)
connections: connections:
up: "05" up: 05.yaml
down: "59" down: 59.yaml
left: null left: null
right: null right: null
@@ -18,7 +17,7 @@ room:
itemColor2: green itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1) # Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0 autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty) # Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 7, y: 2} position: {x: 7, y: 2}
velocity: {x: 0, y: 90.0} velocity: {x: 0, y: 90.0}
boundaries: boundaries:
x1: 7 position1: {x: 7, y: 1}
y1: 1 position2: {x: 7, y: 14}
x2: 7
y2: 14
color: yellow color: yellow
- animation: shock.yaml - animation: shock.yaml
position: {x: 24, y: 6} position: {x: 24, y: 6}
velocity: {x: 0, y: -90.0} velocity: {x: 0, y: -90.0}
boundaries: boundaries:
x1: 24 position1: {x: 24, y: 1}
y1: 1 position2: {x: 24, y: 14}
x2: 24
y2: 14
color: yellow color: yellow
# Items in this room # Items in this room

View File

@@ -8,15 +8,31 @@
#include "utils/defines.hpp" // Para TILE_SIZE #include "utils/defines.hpp" // Para TILE_SIZE
#include "utils/utils.hpp" // Para stringToColor #include "utils/utils.hpp" // Para stringToColor
// Convierte room connection de YAML a formato con extensión // Convierte room connection de YAML a formato interno
auto RoomLoader::convertRoomConnection(const std::string& value) -> std::string { auto RoomLoader::convertRoomConnection(const std::string& value) -> std::string {
if (value == "null" || value.empty()) { if (value == "null" || value.empty()) {
return "0"; return "0";
} }
// "02" → "02.yaml" // Si ya tiene .yaml, devolverlo tal cual; si no, añadirlo
if (value.size() > 5 && value.substr(value.size() - 5) == ".yaml") {
return value;
}
return value + ".yaml"; return value + ".yaml";
} }
// Convierte string de autoSurface a int
auto RoomLoader::convertAutoSurface(const fkyaml::node& node) -> int {
if (node.is_integer()) {
return node.get_value<int>();
}
if (node.is_string()) {
const std::string value = node.get_value<std::string>();
if (value == "left") return -1;
if (value == "right") return 1;
}
return 0; // "none" o default
}
// Convierte un tilemap 2D a vector 1D flat // Convierte un tilemap 2D a vector 1D flat
auto RoomLoader::flattenTilemap(const std::vector<std::vector<int>>& tilemap_2d) -> std::vector<int> { auto RoomLoader::flattenTilemap(const std::vector<std::vector<int>>& tilemap_2d) -> std::vector<int> {
std::vector<int> tilemap_flat; std::vector<int> tilemap_flat;
@@ -114,9 +130,9 @@ auto RoomLoader::loadYAML(const std::string& file_path, bool verbose) -> Room::D
room.item_color2 = "magenta"; room.item_color2 = "magenta";
} }
// Conveyor belt direction // Conveyor belt direction (puede ser int o string "left"/"none"/"right")
if (room_node.contains("autoSurface")) { if (room_node.contains("autoSurface")) {
room.conveyor_belt_direction = room_node["autoSurface"].get_value_or<int>(0); room.conveyor_belt_direction = convertAutoSurface(room_node["autoSurface"]);
} else { } else {
room.conveyor_belt_direction = 0; room.conveyor_belt_direction = 0;
} }
@@ -186,8 +202,31 @@ auto RoomLoader::loadYAML(const std::string& file_path, bool verbose) -> Room::D
} }
// Boundaries (in tiles, convert to pixels) // Boundaries (in tiles, convert to pixels)
// Soporta formato nuevo (position1/position2) y antiguo (x1/y1/x2/y2)
if (enemy_node.contains("boundaries")) { if (enemy_node.contains("boundaries")) {
const auto& bounds = enemy_node["boundaries"]; const auto& bounds = enemy_node["boundaries"];
// Nuevo formato: position1 y position2
if (bounds.contains("position1")) {
const auto& pos1 = bounds["position1"];
if (pos1.contains("x")) {
enemy.x1 = pos1["x"].get_value<int>() * TILE_SIZE;
}
if (pos1.contains("y")) {
enemy.y1 = pos1["y"].get_value<int>() * TILE_SIZE;
}
}
if (bounds.contains("position2")) {
const auto& pos2 = bounds["position2"];
if (pos2.contains("x")) {
enemy.x2 = pos2["x"].get_value<int>() * TILE_SIZE;
}
if (pos2.contains("y")) {
enemy.y2 = pos2["y"].get_value<int>() * TILE_SIZE;
}
}
// Formato antiguo: x1/y1/x2/y2 (compatibilidad)
if (bounds.contains("x1")) { if (bounds.contains("x1")) {
enemy.x1 = bounds["x1"].get_value<int>() * TILE_SIZE; enemy.x1 = bounds["x1"].get_value<int>() * TILE_SIZE;
} }

View File

@@ -3,9 +3,10 @@
#include <string> // Para string #include <string> // Para string
#include <vector> // Para vector #include <vector> // Para vector
#include "game/entities/enemy.hpp" // Para Enemy::Data #include "external/fkyaml_node.hpp" // Para fkyaml::node
#include "game/entities/item.hpp" // Para Item::Data #include "game/entities/enemy.hpp" // Para Enemy::Data
#include "game/gameplay/room.hpp" // Para Room::Data #include "game/entities/item.hpp" // Para Item::Data
#include "game/gameplay/room.hpp" // Para Room::Data
/** /**
* @brief Cargador de archivos de habitaciones en formato YAML * @brief Cargador de archivos de habitaciones en formato YAML
@@ -48,12 +49,19 @@ class RoomLoader {
private: private:
/** /**
* @brief Convierte room connection de YAML a formato con extensión * @brief Convierte room connection de YAML a formato interno
* @param value Valor del YAML (null o "02") * @param value Valor del YAML (vacío, "02" o "02.yaml")
* @return String con extensión YAML ("0" para null, "02.yaml" para "02") * @return "0" para sin conexión, o nombre del archivo con extensión
*/ */
static auto convertRoomConnection(const std::string& value) -> std::string; static auto convertRoomConnection(const std::string& value) -> std::string;
/**
* @brief Convierte autoSurface de YAML a int
* @param node Nodo YAML (puede ser int o string "left"/"none"/"right")
* @return -1 para left, 0 para none, 1 para right
*/
static auto convertAutoSurface(const fkyaml::node& node) -> int;
/** /**
* @brief Convierte un tilemap 2D a vector 1D flat * @brief Convierte un tilemap 2D a vector 1D flat
* @param tilemap_2d Array 2D de tiles (16 rows × 32 cols) * @param tilemap_2d Array 2D de tiles (16 rows × 32 cols)