format de fitxers room

This commit is contained in:
2025-11-19 07:59:33 +01:00
parent 932de53609
commit 0a5594b9a8
62 changed files with 641 additions and 1052 deletions

View File

@@ -1,6 +1,5 @@
# THE JAIL
room:
number: "01"
name: "THE JAIL"
bgColor: bright_blue
border: blue
@@ -11,14 +10,14 @@ room:
up: null
down: null
left: null
right: "02"
right: 02.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,90 +45,72 @@ enemies:
position: {x: 1, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 1
y1: 13
x2: 1
y2: 13
position1: {x: 1, y: 13}
position2: {x: 1, y: 13}
color: white
- animation: jailer_#3.yaml
position: {x: 4, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 4
y1: 13
x2: 4
y2: 13
position1: {x: 4, y: 13}
position2: {x: 4, y: 13}
color: white
- animation: jailer_#1.yaml
position: {x: 7, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 7
y1: 13
x2: 7
y2: 13
position1: {x: 7, y: 13}
position2: {x: 7, y: 13}
color: white
- animation: jailer_#2.yaml
position: {x: 10, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 10
y1: 13
x2: 10
y2: 13
position1: {x: 10, y: 13}
position2: {x: 10, y: 13}
color: white
- animation: jailer_#1.yaml
position: {x: 13, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 13
y1: 13
x2: 13
y2: 13
position1: {x: 13, y: 13}
position2: {x: 13, y: 13}
color: white
- animation: elsa.yaml
position: {x: 3, y: 9}
velocity: {x: 0, y: 0}
boundaries:
x1: 3
y1: 9
x2: 3
y2: 9
position1: {x: 3, y: 9}
position2: {x: 3, y: 9}
color: white
- animation: elsa.yaml
position: {x: 6, y: 9}
velocity: {x: 0, y: 0}
boundaries:
x1: 6
y1: 9
x2: 6
y2: 9
position1: {x: 6, y: 9}
position2: {x: 6, y: 9}
color: white
- animation: lamp.yaml
position: {x: 23, y: 6}
velocity: {x: 0, y: 0}
boundaries:
x1: 23
y1: 6
x2: 23
y2: 6
position1: {x: 23, y: 6}
position2: {x: 23, y: 6}
color: white
- animation: bry.yaml
position: {x: 17, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 17
y1: 13
x2: 17
y2: 13
position1: {x: 17, y: 13}
position2: {x: 17, y: 13}
color: white
# No items in this room

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@@ -1,6 +1,5 @@
# ROAD TO THE JAIL
room:
number: "02"
name: "ROAD TO THE JAIL"
bgColor: black
border: blue
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection)
connections:
up: null
down: "04"
left: "01"
right: "03"
down: 04.yaml
left: 01.yaml
right: 03.yaml
# Item display colors
itemColor1: yellow
itemColor2: bright_yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 4, y: 7}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 4
y1: 7
x2: 25
y2: 7
position1: {x: 4, y: 7}
position2: {x: 25, y: 7}
color: green
- animation: upv_student.yaml
position: {x: 4, y: 13}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 4
y1: 13
x2: 19
y2: 13
position1: {x: 4, y: 13}
position2: {x: 19, y: 13}
color: cyan
flip: true

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@@ -1,6 +1,5 @@
# VOID MAIN
room:
number: "03"
name: "VOID MAIN"
bgColor: black
border: magenta
@@ -10,7 +9,7 @@ room:
connections:
up: null
down: null
left: "02"
left: 02.yaml
right: null
# Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 3, y: 2}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 3
y1: 2
x2: 27
y2: 2
position1: {x: 3, y: 2}
position2: {x: 27, y: 2}
color: yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# JUMP THROUGH
room:
number: "04"
name: "JUMP THROUGH"
bgColor: black
border: cyan
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection)
connections:
up: "02"
up: 02.yaml
down: null
left: "07"
right: "05"
left: 07.yaml
right: 05.yaml
# Item display colors
itemColor1: white
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 24, y: 12}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 24
y1: 12
x2: 31
y2: 12
position1: {x: 24, y: 12}
position2: {x: 31, y: 12}
color: magenta
- animation: chip.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 4
y1: 2
x2: 4
y2: 12
position1: {x: 4, y: 2}
position2: {x: 4, y: 12}
color: yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# BIG JUMP
room:
number: "05"
name: "BIG JUMP"
bgColor: black
border: red
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection)
connections:
up: null
down: "60"
left: "04"
right: "06"
down: 60.yaml
left: 04.yaml
right: 06.yaml
# Item display colors
itemColor1: bright_green
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 15, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 15
y1: 0
x2: 15
y2: 11
position1: {x: 15, y: 0}
position2: {x: 15, y: 11}
color: magenta
- animation: congo.yaml
position: {x: 21, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 21
y1: 12
x2: 28
y2: 12
position1: {x: 21, y: 12}
position2: {x: 28, y: 12}
color: yellow
flip: true

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@@ -1,6 +1,5 @@
# WELCOME TO MY ABBEY
room:
number: "06"
name: "WELCOME TO MY ABBEY"
bgColor: blue
border: yellow
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection)
connections:
up: "15"
up: 15.yaml
down: null
left: "05"
right: "25"
left: 05.yaml
right: 25.yaml
# Item display colors
itemColor1: green
itemColor2: bright_blue
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 1, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 1
y1: 13
x2: 23
y2: 13
position1: {x: 1, y: 13}
position2: {x: 23, y: 13}
color: yellow
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 24, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 24
y1: 2
x2: 24
y2: 7
position1: {x: 24, y: 2}
position2: {x: 24, y: 7}
color: green
# Items in this room

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@@ -1,6 +1,5 @@
# SIGMASUA > TELEGRAM
room:
number: "07"
name: "SIGMASUA > TELEGRAM"
bgColor: black
border: blue
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "08"
right: "04"
left: 08.yaml
right: 04.yaml
# Item display colors
itemColor1: magenta
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,60 +45,48 @@ enemies:
position: {x: 15, y: 7}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 7
y1: 7
x2: 23
y2: 7
position1: {x: 7, y: 7}
position2: {x: 23, y: 7}
color: cyan
- animation: sigmasua.yaml
position: {x: 15, y: 4}
velocity: {x: -30.0, y: 0}
boundaries:
x1: 7
y1: 4
x2: 23
y2: 4
position1: {x: 7, y: 4}
position2: {x: 23, y: 4}
color: blue
- animation: sigmasua.yaml
position: {x: 3, y: 8}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 3
y1: 5
x2: 3
y2: 13
position1: {x: 3, y: 5}
position2: {x: 3, y: 13}
color: bright_red
- animation: sigmasua.yaml
position: {x: 27, y: 8}
velocity: {x: 0, y: -24.0}
boundaries:
x1: 27
y1: 5
x2: 27
y2: 13
position1: {x: 27, y: 5}
position2: {x: 27, y: 13}
color: yellow
- animation: sigmasua.yaml
position: {x: 12, y: 10}
velocity: {x: 0, y: 18.0}
boundaries:
x1: 12
y1: 10
x2: 12
y2: 13
position1: {x: 12, y: 10}
position2: {x: 12, y: 13}
color: bright_magenta
- animation: sigmasua.yaml
position: {x: 17, y: 13}
velocity: {x: 0, y: -18.0}
boundaries:
x1: 17
y1: 10
x2: 17
y2: 13
position1: {x: 17, y: 10}
position2: {x: 17, y: 13}
color: bright_green
# Items in this room

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@@ -1,6 +1,5 @@
# THE GARDEN
room:
number: "08"
name: "THE GARDEN"
bgColor: black
border: cyan
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection)
connections:
up: "09"
up: 09.yaml
down: null
left: "16"
right: "07"
left: 16.yaml
right: 07.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 4, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 2
y1: 13
x2: 10
y2: 13
position1: {x: 2, y: 13}
position2: {x: 10, y: 13}
color: green
flip: true

View File

@@ -1,6 +1,5 @@
# THE BIG TREE
room:
number: "09"
name: "THE BIG TREE"
bgColor: black
border: bright_blue
@@ -8,8 +7,8 @@ room:
# Room connections (null for no connection)
connections:
up: "10"
down: "08"
up: 10.yaml
down: 08.yaml
left: null
right: null
@@ -18,7 +17,7 @@ room:
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 10, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 10
y1: 12
x2: 20
y2: 12
position1: {x: 10, y: 12}
position2: {x: 20, y: 12}
color: yellow
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 12, y: 6}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 12
y1: 6
x2: 17
y2: 6
position1: {x: 12, y: 6}
position2: {x: 17, y: 6}
color: white
flip: true

View File

@@ -1,6 +1,5 @@
# TREE TOP
room:
number: "10"
name: "TREE TOP"
bgColor: bright_black
border: blue
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection)
connections:
up: null
down: "09"
down: 09.yaml
left: null
right: "11"
right: 11.yaml
# Item display colors
itemColor1: green
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)

View File

@@ -1,6 +1,5 @@
# LAZY ROOM
room:
number: "11"
name: "LAZY ROOM"
bgColor: black
border: blue
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "10"
right: "12"
left: 10.yaml
right: 12.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,50 +45,40 @@ enemies:
position: {x: 7, y: 10}
velocity: {x: 0, y: 0}
boundaries:
x1: 7
y1: 10
x2: 7
y2: 10
position1: {x: 7, y: 10}
position2: {x: 7, y: 10}
color: magenta
- animation: lamp.yaml
position: {x: 21, y: 10}
velocity: {x: 0, y: 0}
boundaries:
x1: 21
y1: 10
x2: 21
y2: 10
position1: {x: 21, y: 10}
position2: {x: 21, y: 10}
color: magenta
- animation: bin.yaml
position: {x: 12, y: 14}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 3
y1: 14
x2: 27
y2: 14
position1: {x: 3, y: 14}
position2: {x: 27, y: 14}
color: green
- animation: wave.yaml
position: {x: 7, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 0
y1: 6
x2: 14
y2: 6
position1: {x: 0, y: 6}
position2: {x: 14, y: 6}
color: green
- animation: wave.yaml
position: {x: 23, y: 6}
velocity: {x: -30.0, y: 0}
boundaries:
x1: 16
y1: 6
x2: 31
y2: 6
position1: {x: 16, y: 6}
position2: {x: 31, y: 6}
color: green
# No items in this room

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@@ -1,6 +1,5 @@
# THE PASSAGE
room:
number: "12"
name: "THE PASSAGE"
bgColor: black
border: green
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "11"
right: "13"
left: 11.yaml
right: 13.yaml
# Item display colors
itemColor1: red
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 9, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 4
y1: 10
x2: 22
y2: 10
position1: {x: 4, y: 10}
position2: {x: 22, y: 10}
color: green
- animation: floppy.yaml
position: {x: 1, y: 0}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 1
y1: 0
x2: 1
y2: 7
position1: {x: 1, y: 0}
position2: {x: 1, y: 7}
color: yellow
# Items in this room

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@@ -1,6 +1,5 @@
# TUNO KILLER
room:
number: "13"
name: "TUNO KILLER"
bgColor: black
border: blue
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "12"
right: "14"
left: 12.yaml
right: 14.yaml
# Item display colors
itemColor1: yellow
itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,40 +45,32 @@ enemies:
position: {x: 5, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 5
y1: 1
x2: 5
y2: 13
position1: {x: 5, y: 1}
position2: {x: 5, y: 13}
color: bright_blue
- animation: tuno.yaml
position: {x: 12, y: 4}
velocity: {x: 0, y: 66.0}
boundaries:
x1: 12
y1: 1
x2: 12
y2: 13
position1: {x: 12, y: 1}
position2: {x: 12, y: 13}
color: red
- animation: tuno.yaml
position: {x: 19, y: 7}
velocity: {x: 0, y: 54.0}
boundaries:
x1: 19
y1: 1
x2: 19
y2: 13
position1: {x: 19, y: 1}
position2: {x: 19, y: 13}
color: yellow
- animation: tuno.yaml
position: {x: 26, y: 11}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 26
y1: 1
x2: 26
y2: 13
position1: {x: 26, y: 1}
position2: {x: 26, y: 13}
color: magenta
# Items in this room

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@@ -1,6 +1,5 @@
# KILLING SPREE
room:
number: "14"
name: "KILLING SPREE"
bgColor: black
border: blue
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection)
connections:
up: null
down: "15"
left: "13"
right: "45"
down: 15.yaml
left: 13.yaml
right: 45.yaml
# Item display colors
itemColor1: yellow
itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 6, y: 5}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 5
y1: 5
x2: 10
y2: 5
position1: {x: 5, y: 5}
position2: {x: 10, y: 5}
color: bright_green
- animation: tuno.yaml
position: {x: 21, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 21
y1: 2
x2: 21
y2: 13
position1: {x: 21, y: 2}
position2: {x: 21, y: 13}
color: red
- animation: tuno.yaml
position: {x: 28, y: 6}
velocity: {x: 0, y: -24.0}
boundaries:
x1: 28
y1: 2
x2: 28
y2: 13
position1: {x: 28, y: 2}
position2: {x: 28, y: 13}
color: magenta
# Items in this room

View File

@@ -1,6 +1,5 @@
# NOW THIS IS THE BATCAVE!
room:
number: "15"
name: "NOW THIS IS THE BATCAVE!"
bgColor: black
border: black
@@ -8,8 +7,8 @@ room:
# Room connections (null for no connection)
connections:
up: "14"
down: "06"
up: 14.yaml
down: 06.yaml
left: null
right: null
@@ -18,7 +17,7 @@ room:
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 17, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 7
y1: 13
x2: 29
y2: 13
position1: {x: 7, y: 13}
position2: {x: 29, y: 13}
color: white
flip: true
@@ -57,30 +54,24 @@ enemies:
position: {x: 14, y: 2}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 9
y1: 2
x2: 30
y2: 2
position1: {x: 9, y: 2}
position2: {x: 30, y: 2}
color: bright_blue
- animation: bat.yaml
position: {x: 10, y: 10}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 1
y1: 10
x2: 30
y2: 10
position1: {x: 1, y: 10}
position2: {x: 30, y: 10}
color: cyan
- animation: bat.yaml
position: {x: 15, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 15
y1: 1
x2: 15
y2: 11
position1: {x: 15, y: 1}
position2: {x: 15, y: 11}
color: red
# Items in this room

View File

@@ -1,6 +1,5 @@
# THE FRIDGE
room:
number: "16"
name: "THE FRIDGE"
bgColor: blue
border: blue
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection)
connections:
up: "44"
up: 44.yaml
down: null
left: "17"
right: "08"
left: 17.yaml
right: 08.yaml
# Item display colors
itemColor1: bright_cyan
itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 7, y: 3}
velocity: {x: 60.0, y: 0}
boundaries:
x1: 2
y1: 3
x2: 13
y2: 3
position1: {x: 2, y: 3}
position2: {x: 13, y: 3}
color: magenta
- animation: chip.yaml
position: {x: 30, y: 7}
velocity: {x: -48.0, y: 0}
boundaries:
x1: 10
y1: 7
x2: 30
y2: 7
position1: {x: 10, y: 7}
position2: {x: 30, y: 7}
color: bright_white
- animation: wave.yaml
position: {x: 15, y: 12}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 15
y1: 12
x2: 30
y2: 12
position1: {x: 15, y: 12}
position2: {x: 30, y: 12}
color: bright_magenta
# Items in this room

View File

@@ -1,6 +1,5 @@
# I DID NOT COPY THIS ONE
room:
number: "17"
name: "I DID NOT COPY THIS ONE"
bgColor: black
border: magenta
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection)
connections:
up: null
down: "18"
left: "49"
right: "16"
down: 18.yaml
left: 49.yaml
right: 16.yaml
# Item display colors
itemColor1: yellow
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 5, y: 6}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 5
y1: 4
x2: 5
y2: 10
position1: {x: 5, y: 4}
position2: {x: 5, y: 10}
color: green
- animation: floppy.yaml
position: {x: 12, y: 3}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 12
y1: 2
x2: 12
y2: 9
position1: {x: 12, y: 2}
position2: {x: 12, y: 9}
color: cyan
- animation: chip.yaml
position: {x: 8, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 8
y1: 13
x2: 18
y2: 13
position1: {x: 8, y: 13}
position2: {x: 18, y: 13}
color: yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# MAKE MONEY
room:
number: "18"
name: "MAKE MONEY"
bgColor: black
border: yellow
@@ -8,9 +7,9 @@ room:
# Room connections (null for no connection)
connections:
up: "17"
down: "54"
left: "19"
up: 17.yaml
down: 54.yaml
left: 19.yaml
right: null
# Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: bright_yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 19, y: 6}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 18
y1: 6
x2: 29
y2: 6
position1: {x: 18, y: 6}
position2: {x: 29, y: 6}
color: magenta
- animation: spider.yaml
position: {x: 14, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 14
y1: 10
x2: 28
y2: 10
position1: {x: 14, y: 10}
position2: {x: 28, y: 10}
color: yellow
- animation: spider.yaml
position: {x: 23, y: 12}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 23
y1: 12
x2: 28
y2: 12
position1: {x: 23, y: 12}
position2: {x: 28, y: 12}
color: magenta
mirror: true
@@ -77,20 +70,16 @@ enemies:
position: {x: 19, y: 1}
velocity: {x: 0, y: 0}
boundaries:
x1: 19
y1: 1
x2: 19
y2: 1
position1: {x: 19, y: 1}
position2: {x: 19, y: 1}
color: yellow
- animation: lamp.yaml
position: {x: 26, y: 1}
velocity: {x: 0, y: 0}
boundaries:
x1: 26
y1: 1
x2: 26
y2: 1
position1: {x: 26, y: 1}
position2: {x: 26, y: 1}
color: yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# THIS CAN'T BE THE BATCAVE
room:
number: "19"
name: "THIS CAN'T BE THE BATCAVE"
bgColor: black
border: cyan
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "20"
right: "18"
left: 20.yaml
right: 18.yaml
# Item display colors
itemColor1: cyan
itemColor2: blue
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 10, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 5
y1: 13
x2: 26
y2: 13
position1: {x: 5, y: 13}
position2: {x: 26, y: 13}
color: bright_cyan
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 0, y: 1}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 1
y1: 1
x2: 31
y2: 1
position1: {x: 1, y: 1}
position2: {x: 31, y: 1}
color: cyan
mirror: true

View File

@@ -1,6 +1,5 @@
# ENTRANCE TO THE VALLEY
room:
number: "20"
name: "ENTRANCE TO THE VALLEY"
bgColor: black
border: red
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "21"
right: "19"
left: 21.yaml
right: 19.yaml
# Item display colors
itemColor1: magenta
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 8, y: 12}
velocity: {x: 60.0, y: 0}
boundaries:
x1: 8
y1: 12
x2: 24
y2: 12
position1: {x: 8, y: 12}
position2: {x: 24, y: 12}
color: green
- animation: code.yaml
position: {x: 13, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 13
y1: 2
x2: 13
y2: 9
position1: {x: 13, y: 2}
position2: {x: 13, y: 9}
color: yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# ENTER PAKU SIMBEL
room:
number: "21"
name: "ENTER PAKU SIMBEL"
bgColor: bright_black
border: yellow
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection)
connections:
up: "23"
up: 23.yaml
down: null
left: "22"
right: "20"
left: 22.yaml
right: 20.yaml
# Item display colors
itemColor1: magenta
itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 13, y: 13}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 9
y1: 13
x2: 18
y2: 13
position1: {x: 9, y: 13}
position2: {x: 18, y: 13}
color: yellow
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 13, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 4
y1: 9
x2: 21
y2: 9
position1: {x: 4, y: 9}
position2: {x: 21, y: 9}
color: bright_green
flip: true

View File

@@ -1,6 +1,5 @@
# AEE REMAKE, PLEASE
room:
number: "22"
name: "AEE REMAKE, PLEASE"
bgColor: bright_black
border: yellow
@@ -11,14 +10,14 @@ room:
up: null
down: null
left: null
right: "21"
right: 21.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 15, y: 13}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 12
y1: 13
x2: 21
y2: 13
position1: {x: 12, y: 13}
position2: {x: 21, y: 13}
color: yellow
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 13, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 13
y1: 8
x2: 19
y2: 8
position1: {x: 13, y: 8}
position2: {x: 19, y: 8}
color: bright_yellow
flip: true
@@ -68,10 +63,8 @@ enemies:
position: {x: 22, y: 8}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 22
y1: 8
x2: 28
y2: 8
position1: {x: 22, y: 8}
position2: {x: 28, y: 8}
color: bright_yellow
flip: true

View File

@@ -1,6 +1,5 @@
# INNER CHAMBER
room:
number: "23"
name: "INNER CHAMBER"
bgColor: black
border: bright_yellow
@@ -9,8 +8,8 @@ room:
# Room connections (null for no connection)
connections:
up: null
down: "21"
left: "24"
down: 21.yaml
left: 24.yaml
right: null
# Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 7, y: 7}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 7
y1: 3
x2: 7
y2: 14
position1: {x: 7, y: 3}
position2: {x: 7, y: 14}
color: magenta
- animation: shock.yaml
position: {x: 20, y: 10}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 20
y1: 3
x2: 20
y2: 14
position1: {x: 20, y: 3}
position2: {x: 20, y: 14}
color: magenta
- animation: shock.yaml
position: {x: 27, y: 10}
velocity: {x: 0, y: -48.0}
boundaries:
x1: 27
y1: 3
x2: 27
y2: 14
position1: {x: 27, y: 3}
position2: {x: 27, y: 14}
color: magenta
# Items in this room

View File

@@ -1,6 +1,5 @@
# PLAY IT AGAIN, SAM
room:
number: "24"
name: "PLAY IT AGAIN, SAM"
bgColor: black
border: bright_yellow
@@ -11,14 +10,14 @@ room:
up: null
down: null
left: null
right: "23"
right: 23.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 4, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 4
y1: 2
x2: 4
y2: 2
position1: {x: 4, y: 2}
position2: {x: 4, y: 2}
color: white
- animation: shock.yaml
position: {x: 5, y: 11}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 5
y1: 11
x2: 5
y2: 14
position1: {x: 5, y: 11}
position2: {x: 5, y: 14}
color: bright_green
- animation: spider.yaml
position: {x: 25, y: 1}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 25
y1: 1
x2: 25
y2: 10
position1: {x: 25, y: 1}
position2: {x: 25, y: 10}
color: bright_green
# Items in this room

View File

@@ -1,6 +1,5 @@
# THE CHAPPEL
room:
number: "25"
name: "THE CHAPPEL"
bgColor: blue
border: yellow
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "06"
right: "26"
left: 06.yaml
right: 26.yaml
# Item display colors
itemColor1: yellow
itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,60 +45,48 @@ enemies:
position: {x: 28, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 28
y1: 13
x2: 28
y2: 13
position1: {x: 28, y: 13}
position2: {x: 28, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 28, y: 10}
velocity: {x: 0, y: 0}
boundaries:
x1: 28
y1: 10
x2: 28
y2: 10
position1: {x: 28, y: 10}
position2: {x: 28, y: 10}
color: cyan
- animation: bell.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 6
y1: 2
x2: 6
y2: 2
position1: {x: 6, y: 2}
position2: {x: 6, y: 2}
color: cyan
- animation: dong.yaml
position: {x: 6, y: 4}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 6
y1: 4
x2: 6
y2: 13
position1: {x: 6, y: 4}
position2: {x: 6, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 20, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 20
y1: 2
x2: 20
y2: 2
position1: {x: 20, y: 2}
position2: {x: 20, y: 2}
color: cyan
- animation: dong.yaml
position: {x: 20, y: 13}
velocity: {x: 0, y: -30.0}
boundaries:
x1: 20
y1: 4
x2: 20
y2: 13
position1: {x: 20, y: 4}
position2: {x: 20, y: 13}
color: cyan
# Items in this room

View File

@@ -1,6 +1,5 @@
# JINGLE BELLS
room:
number: "26"
name: "JINGLE BELLS"
bgColor: blue
border: yellow
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "25"
right: "27"
left: 25.yaml
right: 27.yaml
# Item display colors
itemColor1: magenta
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,80 +45,64 @@ enemies:
position: {x: 1, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 1
y1: 13
x2: 1
y2: 13
position1: {x: 1, y: 13}
position2: {x: 1, y: 13}
color: cyan
- animation: abad_bell.yaml
position: {x: 29, y: 13}
velocity: {x: 0, y: 0}
boundaries:
x1: 29
y1: 13
x2: 29
y2: 13
position1: {x: 29, y: 13}
position2: {x: 29, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 1, y: 4}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 1
y1: 4
x2: 29
y2: 4
position1: {x: 1, y: 4}
position2: {x: 29, y: 4}
color: yellow
- animation: dong.yaml
position: {x: 1, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 1
y1: 2
x2: 1
y2: 2
position1: {x: 1, y: 2}
position2: {x: 1, y: 2}
color: yellow
- animation: bell.yaml
position: {x: 26, y: 7}
velocity: {x: -36.0, y: 0}
boundaries:
x1: 1
y1: 7
x2: 29
y2: 7
position1: {x: 1, y: 7}
position2: {x: 29, y: 7}
color: yellow
- animation: dong.yaml
position: {x: 28, y: 2}
velocity: {x: -0, y: 0}
boundaries:
x1: 28
y1: 2
x2: 28
y2: 2
position1: {x: 28, y: 2}
position2: {x: 28, y: 2}
color: yellow
- animation: bell.yaml
position: {x: 1, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 1
y1: 10
x2: 29
y2: 10
position1: {x: 1, y: 10}
position2: {x: 29, y: 10}
color: yellow
- animation: bell.yaml
position: {x: 26, y: 13}
velocity: {x: -36.0, y: 0}
boundaries:
x1: 4
y1: 13
x2: 26
y2: 13
position1: {x: 4, y: 13}
position2: {x: 26, y: 13}
color: yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# THE BACKYARD
room:
number: "27"
name: "THE BACKYARD"
bgColor: blue
border: cyan
@@ -8,9 +7,9 @@ room:
# Room connections (null for no connection)
connections:
up: "28"
down: "29"
left: "26"
up: 28.yaml
down: 29.yaml
left: 26.yaml
right: null
# Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)

View File

@@ -1,6 +1,5 @@
# YOU SHALL NOT PASS
room:
number: "28"
name: "YOU SHALL NOT PASS"
bgColor: bright_black
border: black
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection)
connections:
up: "32"
down: "27"
up: 32.yaml
down: 27.yaml
left: null
right: "31"
right: 31.yaml
# Item display colors
itemColor1: bright_magenta
itemColor2: bright_green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 0, y: 5}
velocity: {x: 0, y: 0}
boundaries:
x1: 0
y1: 5
x2: 0
y2: 5
position1: {x: 0, y: 5}
position2: {x: 0, y: 5}
color: yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# QUO VOIDIS
room:
number: "29"
name: "QUO VOIDIS"
bgColor: blue
border: bright_black
@@ -8,9 +7,9 @@ room:
# Room connections (null for no connection)
connections:
up: "27"
up: 27.yaml
down: null
left: "30"
left: 30.yaml
right: null
# Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,40 +45,32 @@ enemies:
position: {x: 7, y: 1}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 7
y1: 1
x2: 7
y2: 13
position1: {x: 7, y: 1}
position2: {x: 7, y: 13}
color: magenta
- animation: qvoid.yaml
position: {x: 12, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 12
y1: 1
x2: 12
y2: 13
position1: {x: 12, y: 1}
position2: {x: 12, y: 13}
color: green
- animation: qvoid.yaml
position: {x: 17, y: 8}
velocity: {x: 0, y: 54.0}
boundaries:
x1: 17
y1: 1
x2: 17
y2: 13
position1: {x: 17, y: 1}
position2: {x: 17, y: 13}
color: green
- animation: qvoid.yaml
position: {x: 22, y: 10}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 22
y1: 1
x2: 22
y2: 13
position1: {x: 22, y: 1}
position2: {x: 22, y: 13}
color: magenta
# Items in this room

View File

@@ -1,6 +1,5 @@
# QVOID IS A JAILGAME!
room:
number: "30"
name: "QVOID IS A JAILGAME!"
bgColor: blue
border: bright_black
@@ -11,14 +10,14 @@ room:
up: null
down: null
left: null
right: "29"
right: 29.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 1, y: 1}
velocity: {x: 42.0, y: 0}
boundaries:
x1: 1
y1: 1
x2: 29
y2: 1
position1: {x: 1, y: 1}
position2: {x: 29, y: 1}
color: white
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 29, y: 1}
velocity: {x: -42.0, y: 0}
boundaries:
x1: 1
y1: 1
x2: 29
y2: 1
position1: {x: 1, y: 1}
position2: {x: 29, y: 1}
color: red
flip: true
@@ -68,10 +63,8 @@ enemies:
position: {x: 6, y: 7}
velocity: {x: -30.0, y: 0}
boundaries:
x1: 1
y1: 7
x2: 27
y2: 7
position1: {x: 1, y: 7}
position2: {x: 27, y: 7}
color: green
flip: true

View File

@@ -1,6 +1,5 @@
# 256 COLORS
room:
number: "31"
name: "256 COLORS"
bgColor: black
border: bright_magenta
@@ -10,7 +9,7 @@ room:
connections:
up: null
down: null
left: "28"
left: 28.yaml
right: null
# Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: bright_cyan
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,40 +45,32 @@ enemies:
position: {x: 13, y: 5}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 13
y1: 5
x2: 13
y2: 13
position1: {x: 13, y: 5}
position2: {x: 13, y: 13}
color: magenta
- animation: sigmasua.yaml
position: {x: 24, y: 2}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 24
y1: 2
x2: 24
y2: 9
position1: {x: 24, y: 2}
position2: {x: 24, y: 9}
color: red
- animation: paco.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 6
y1: 2
x2: 6
y2: 8
position1: {x: 6, y: 2}
position2: {x: 6, y: 8}
color: yellow
- animation: chip.yaml
position: {x: 15, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 15
y1: 9
x2: 23
y2: 9
position1: {x: 15, y: 9}
position2: {x: 23, y: 9}
color: green
# Items in this room

View File

@@ -1,6 +1,5 @@
# ...?
room:
number: "32"
name: "...?"
bgColor: black
border: cyan
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection)
connections:
up: "34"
down: "28"
up: 34.yaml
down: 28.yaml
left: null
right: "33"
right: 33.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 23, y: 4}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 23
y1: 4
x2: 23
y2: 13
position1: {x: 23, y: 4}
position2: {x: 23, y: 13}
color: yellow
- animation: shooting_star.yaml
position: {x: 10, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 10
y1: 2
x2: 10
y2: 2
position1: {x: 10, y: 2}
position2: {x: 10, y: 2}
color: white
frame: 0

View File

@@ -1,6 +1,5 @@
# } WE ALL LOVE JAILGAMES }
room:
number: "33"
name: "} WE ALL LOVE JAILGAMES }"
bgColor: black
border: bright_black
@@ -10,7 +9,7 @@ room:
connections:
up: null
down: null
left: "32"
left: 32.yaml
right: null
# Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: bright_yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 2, y: 2}
velocity: {x: 0, y: 3.0}
boundaries:
x1: 2
y1: 2
x2: 2
y2: 3
position1: {x: 2, y: 2}
position2: {x: 2, y: 3}
color: white
- animation: aerojailer.yaml
position: {x: 14, y: 5}
velocity: {x: 0, y: -2.4}
boundaries:
x1: 14
y1: 4
x2: 14
y2: 6
position1: {x: 14, y: 4}
position2: {x: 14, y: 6}
color: white
- animation: arounder.yaml
position: {x: 22, y: 5}
velocity: {x: 0, y: 1.8}
boundaries:
x1: 22
y1: 5
x2: 22
y2: 6
position1: {x: 22, y: 5}
position2: {x: 22, y: 6}
color: white
# Items in this room

View File

@@ -1,6 +1,5 @@
# ULA HOP!
room:
number: "34"
name: "ULA HOP!"
bgColor: black
border: cyan
@@ -9,8 +8,8 @@ room:
# Room connections (null for no connection)
connections:
up: null
down: "32"
left: "35"
down: 32.yaml
left: 35.yaml
right: null
# Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 20, y: 1}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 20
y1: 1
x2: 20
y2: 13
position1: {x: 20, y: 1}
position2: {x: 20, y: 13}
color: cyan
- animation: spark.yaml
position: {x: 11, y: 4}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 11
y1: 4
x2: 18
y2: 4
position1: {x: 11, y: 4}
position2: {x: 18, y: 4}
color: cyan
- animation: spark.yaml
position: {x: 1, y: 1}
velocity: {x: 60.0, y: 0}
boundaries:
x1: 1
y1: 1
x2: 29
y2: 1
position1: {x: 1, y: 1}
position2: {x: 29, y: 1}
color: yellow
mirror: true
@@ -77,20 +70,16 @@ enemies:
position: {x: 1, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 1
y1: 6
x2: 10
y2: 6
position1: {x: 1, y: 6}
position2: {x: 10, y: 6}
color: yellow
- animation: wave.yaml
position: {x: 17, y: 8}
velocity: {x: 54.0, y: 0}
boundaries:
x1: 17
y1: 8
x2: 29
y2: 8
position1: {x: 17, y: 8}
position2: {x: 29, y: 8}
color: yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# SILICON BOOBS
room:
number: "35"
name: "SILICON BOOBS"
bgColor: black
border: bright_green
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "36"
right: "34"
left: 36.yaml
right: 34.yaml
# Item display colors
itemColor1: green
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 6, y: 13}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 6
y1: 13
x2: 14
y2: 13
position1: {x: 6, y: 13}
position2: {x: 14, y: 13}
color: yellow
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 16, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 16
y1: 13
x2: 28
y2: 13
position1: {x: 16, y: 13}
position2: {x: 28, y: 13}
color: cyan
flip: true
@@ -68,10 +63,8 @@ enemies:
position: {x: 7, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 7
y1: 9
x2: 15
y2: 9
position1: {x: 7, y: 9}
position2: {x: 15, y: 9}
color: red
flip: true
@@ -79,10 +72,8 @@ enemies:
position: {x: 16, y: 9}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 16
y1: 9
x2: 27
y2: 9
position1: {x: 16, y: 9}
position2: {x: 27, y: 9}
color: white
flip: true
@@ -90,10 +81,8 @@ enemies:
position: {x: 5, y: 5}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 5
y1: 5
x2: 12
y2: 5
position1: {x: 5, y: 5}
position2: {x: 12, y: 5}
color: green
flip: true
@@ -101,10 +90,8 @@ enemies:
position: {x: 16, y: 5}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 16
y1: 5
x2: 26
y2: 5
position1: {x: 16, y: 5}
position2: {x: 26, y: 5}
color: yellow
flip: true

View File

@@ -1,6 +1,5 @@
# BE CAREFUL WITH THE FUSE
room:
number: "36"
name: "BE CAREFUL WITH THE FUSE"
bgColor: black
border: bright_cyan
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "37"
right: "35"
left: 37.yaml
right: 35.yaml
# Item display colors
itemColor1: green
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 6, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 2
y1: 13
x2: 14
y2: 13
position1: {x: 2, y: 13}
position2: {x: 14, y: 13}
color: yellow
- animation: spark.yaml
position: {x: 21, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 17
y1: 13
x2: 29
y2: 13
position1: {x: 17, y: 13}
position2: {x: 29, y: 13}
color: yellow
- animation: spark.yaml
position: {x: 2, y: 10}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 2
y1: 10
x2: 14
y2: 10
position1: {x: 2, y: 10}
position2: {x: 14, y: 10}
color: yellow
mirror: true
@@ -77,10 +70,8 @@ enemies:
position: {x: 17, y: 10}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 17
y1: 10
x2: 29
y2: 10
position1: {x: 17, y: 10}
position2: {x: 29, y: 10}
color: yellow
mirror: true
@@ -88,60 +79,48 @@ enemies:
position: {x: 13, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 13
y1: 2
x2: 13
y2: 7
position1: {x: 13, y: 2}
position2: {x: 13, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 10, y: 4}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 10
y1: 2
x2: 10
y2: 7
position1: {x: 10, y: 2}
position2: {x: 10, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 7, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 7
y1: 2
x2: 7
y2: 7
position1: {x: 7, y: 2}
position2: {x: 7, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 24, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 24
y1: 2
x2: 24
y2: 7
position1: {x: 24, y: 2}
position2: {x: 24, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 21, y: 4}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 21
y1: 2
x2: 21
y2: 7
position1: {x: 21, y: 2}
position2: {x: 21, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 18, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 18
y1: 2
x2: 18
y2: 7
position1: {x: 18, y: 2}
position2: {x: 18, y: 7}
color: bright_yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# CHIP'N CHIP
room:
number: "37"
name: "CHIP'N CHIP"
bgColor: black
border: bright_green
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "38"
right: "36"
left: 38.yaml
right: 36.yaml
# Item display colors
itemColor1: green
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,50 +45,40 @@ enemies:
position: {x: 15, y: 1}
velocity: {x: 0, y: 18.0}
boundaries:
x1: 15
y1: 1
x2: 15
y2: 10
position1: {x: 15, y: 1}
position2: {x: 15, y: 10}
color: bright_green
- animation: chip.yaml
position: {x: 1, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 1
y1: 8
x2: 6
y2: 8
position1: {x: 1, y: 8}
position2: {x: 6, y: 8}
color: bright_green
- animation: chip.yaml
position: {x: 28, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 25
y1: 8
x2: 30
y2: 8
position1: {x: 25, y: 8}
position2: {x: 30, y: 8}
color: bright_green
- animation: shock.yaml
position: {x: 8, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 8
y1: 1
x2: 8
y2: 14
position1: {x: 8, y: 1}
position2: {x: 8, y: 14}
color: bright_green
- animation: shock.yaml
position: {x: 23, y: 7}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 23
y1: 1
x2: 23
y2: 14
position1: {x: 23, y: 1}
position2: {x: 23, y: 14}
color: bright_green
# Items in this room

View File

@@ -1,6 +1,5 @@
# THE FINAL CROSSOVER
room:
number: "38"
name: "THE FINAL CROSSOVER"
bgColor: bright_black
border: yellow
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "39"
right: "37"
left: 39.yaml
right: 37.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 9, y: 11}
velocity: {x: 0, y: 0}
boundaries:
x1: 9
y1: 11
x2: 9
y2: 11
position1: {x: 9, y: 11}
position2: {x: 9, y: 11}
color: white
- animation: stopped_arounder.yaml
position: {x: 18, y: 11}
velocity: {x: 0, y: 0}
boundaries:
x1: 18
y1: 11
x2: 18
y2: 11
position1: {x: 18, y: 11}
position2: {x: 18, y: 11}
color: white
- animation: walking_arounder.yaml
position: {x: 12, y: 1}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 11
y1: 1
x2: 16
y2: 1
position1: {x: 11, y: 1}
position2: {x: 16, y: 1}
color: white
flip: true
@@ -77,10 +70,8 @@ enemies:
position: {x: 9, y: 0}
velocity: {x: 0, y: 0}
boundaries:
x1: 9
y1: 0
x2: 9
y2: 0
position1: {x: 9, y: 0}
position2: {x: 9, y: 0}
color: yellow
flip: true
@@ -88,10 +79,8 @@ enemies:
position: {x: 3, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 3
y1: 1
x2: 3
y2: 9
position1: {x: 3, y: 1}
position2: {x: 3, y: 9}
color: white
flip: true
@@ -99,10 +88,8 @@ enemies:
position: {x: 12, y: 10}
velocity: {x: 12.0, y: 0}
boundaries:
x1: 10
y1: 10
x2: 17
y2: 10
position1: {x: 10, y: 10}
position2: {x: 17, y: 10}
color: bright_yellow
flip: true

View File

@@ -1,6 +1,5 @@
# YOU'LL BELIEVE AROUNDER CAN FLY
room:
number: "39"
name: "YOU'LL BELIEVE AROUNDER CAN FLY"
bgColor: black
border: cyan
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "40"
right: "38"
left: 40.yaml
right: 38.yaml
# Item display colors
itemColor1: magenta
itemColor2: cyan
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 3, y: 1}
velocity: {x: 0, y: 0}
boundaries:
x1: 3
y1: 1
x2: 3
y2: 1
position1: {x: 3, y: 1}
position2: {x: 3, y: 1}
color: white
- animation: flying_arounder.yaml
position: {x: 9, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 9
y1: 1
x2: 9
y2: 10
position1: {x: 9, y: 1}
position2: {x: 9, y: 10}
color: white
flip: true
@@ -67,10 +62,8 @@ enemies:
position: {x: 15, y: 0}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 15
y1: 0
x2: 15
y2: 14
position1: {x: 15, y: 0}
position2: {x: 15, y: 14}
color: white
flip: true
@@ -78,10 +71,8 @@ enemies:
position: {x: 22, y: 10}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 22
y1: 0
x2: 22
y2: 14
position1: {x: 22, y: 0}
position2: {x: 22, y: 14}
color: white
flip: true
@@ -89,10 +80,8 @@ enemies:
position: {x: 16, y: 5}
velocity: {x: 0, y: 42.0}
boundaries:
x1: 16
y1: 0
x2: 16
y2: 10
position1: {x: 16, y: 0}
position2: {x: 16, y: 10}
color: white
flip: true

View File

@@ -1,6 +1,5 @@
# PREVENT THE CRISIS
room:
number: "40"
name: "PREVENT THE CRISIS"
bgColor: black
border: bright_magenta
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "41"
right: "39"
left: 41.yaml
right: 39.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 7, y: 1}
velocity: {x: 0, y: 0}
boundaries:
x1: 7
y1: 1
x2: 7
y2: 1
position1: {x: 7, y: 1}
position2: {x: 7, y: 1}
color: red
- animation: walking_arounder.yaml
position: {x: 10, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 7
y1: 12
x2: 26
y2: 12
position1: {x: 7, y: 12}
position2: {x: 26, y: 12}
color: white
flip: true
@@ -67,10 +62,8 @@ enemies:
position: {x: 15, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 7
y1: 12
x2: 26
y2: 12
position1: {x: 7, y: 12}
position2: {x: 26, y: 12}
color: green
flip: true
@@ -78,10 +71,8 @@ enemies:
position: {x: 20, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 7
y1: 12
x2: 26
y2: 12
position1: {x: 7, y: 12}
position2: {x: 26, y: 12}
color: yellow
flip: true
@@ -89,10 +80,8 @@ enemies:
position: {x: 14, y: 2}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 11
y1: 2
x2: 18
y2: 2
position1: {x: 11, y: 2}
position2: {x: 18, y: 2}
color: cyan
flip: true

View File

@@ -1,6 +1,5 @@
# AROUND WITH ME
room:
number: "41"
name: "AROUND WITH ME"
bgColor: black
border: blue
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "42"
right: "40"
left: 42.yaml
right: 40.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,50 +45,40 @@ enemies:
position: {x: 6, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 6
y1: 2
x2: 6
y2: 2
position1: {x: 6, y: 2}
position2: {x: 6, y: 2}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 8, y: 12}
velocity: {x: 0, y: 0}
boundaries:
x1: 8
y1: 12
x2: 8
y2: 12
position1: {x: 8, y: 12}
position2: {x: 8, y: 12}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 11, y: 3}
velocity: {x: 0, y: 0}
boundaries:
x1: 11
y1: 3
x2: 11
y2: 3
position1: {x: 11, y: 3}
position2: {x: 11, y: 3}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 24, y: 12}
velocity: {x: 0, y: 0}
boundaries:
x1: 24
y1: 12
x2: 24
y2: 12
position1: {x: 24, y: 12}
position2: {x: 24, y: 12}
color: bright_cyan
- animation: walking_arounder.yaml
position: {x: 12, y: 12}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 9
y1: 12
x2: 23
y2: 12
position1: {x: 9, y: 12}
position2: {x: 23, y: 12}
color: bright_cyan
flip: true
@@ -97,10 +86,8 @@ enemies:
position: {x: 14, y: 12}
velocity: {x: -24.0, y: 0}
boundaries:
x1: 9
y1: 12
x2: 23
y2: 12
position1: {x: 9, y: 12}
position2: {x: 23, y: 12}
color: bright_cyan
flip: true
@@ -108,10 +95,8 @@ enemies:
position: {x: 14, y: 6}
velocity: {x: -24.0, y: 0}
boundaries:
x1: 12
y1: 6
x2: 20
y2: 6
position1: {x: 12, y: 6}
position2: {x: 20, y: 6}
color: bright_cyan
flip: true

View File

@@ -1,6 +1,5 @@
# P.A.C.O. ON THE GO
room:
number: "42"
name: "P.A.C.O. ON THE GO"
bgColor: black
border: blue
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection)
connections:
up: null
down: "43"
left: "53"
right: "41"
down: 43.yaml
left: 53.yaml
right: 41.yaml
# Item display colors
itemColor1: magenta
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 10, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 10
y1: 2
x2: 10
y2: 11
position1: {x: 10, y: 2}
position2: {x: 10, y: 11}
color: magenta
- animation: abad.yaml
position: {x: 15, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 4
y1: 13
x2: 19
y2: 13
position1: {x: 4, y: 13}
position2: {x: 19, y: 13}
color: bright_cyan
flip: true

View File

@@ -1,6 +1,5 @@
# THE TUBE
room:
number: "43"
name: "THE TUBE"
bgColor: black
border: blue
@@ -8,8 +7,8 @@ room:
# Room connections (null for no connection)
connections:
up: "42"
down: "44"
up: 42.yaml
down: 44.yaml
left: null
right: null
@@ -18,7 +17,7 @@ room:
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 20, y: 5}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 20
y1: 5
x2: 23
y2: 5
position1: {x: 20, y: 5}
position2: {x: 23, y: 5}
color: cyan
- animation: spider.yaml
position: {x: 22, y: 11}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 20
y1: 11
x2: 23
y2: 11
position1: {x: 20, y: 11}
position2: {x: 23, y: 11}
color: green
# Items in this room

View File

@@ -1,6 +1,5 @@
# SANDWITCH AND COUNTER
room:
number: "44"
name: "SANDWITCH AND COUNTER"
bgColor: black
border: cyan
@@ -8,8 +7,8 @@ room:
# Room connections (null for no connection)
connections:
up: "43"
down: "16"
up: 43.yaml
down: 16.yaml
left: null
right: null
@@ -18,7 +17,7 @@ room:
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 2, y: 4}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 2
y1: 4
x2: 14
y2: 4
position1: {x: 2, y: 4}
position2: {x: 14, y: 4}
color: green
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 23, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 23
y1: 4
x2: 23
y2: 13
position1: {x: 23, y: 4}
position2: {x: 23, y: 13}
color: yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# FEEL THE PRESSURE
room:
number: "45"
name: "FEEL THE PRESSURE"
bgColor: bright_black
border: bright_yellow
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "14"
right: "46"
left: 14.yaml
right: 46.yaml
# Item display colors
itemColor1: yellow
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 4, y: 5}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 4
y1: 2
x2: 4
y2: 13
position1: {x: 4, y: 2}
position2: {x: 4, y: 13}
color: green
- animation: chip.yaml
position: {x: 10, y: 4}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 10
y1: 2
x2: 10
y2: 13
position1: {x: 10, y: 2}
position2: {x: 10, y: 13}
color: bright_blue
- animation: chip.yaml
position: {x: 16, y: 3}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 16
y1: 2
x2: 16
y2: 13
position1: {x: 16, y: 2}
position2: {x: 16, y: 13}
color: magenta
# Items in this room

View File

@@ -1,6 +1,5 @@
# FEEL THE HEAT
room:
number: "46"
name: "FEEL THE HEAT"
bgColor: bright_black
border: bright_yellow
@@ -10,7 +9,7 @@ room:
connections:
up: null
down: null
left: "45"
left: 45.yaml
right: null
# Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 10, y: 13}
velocity: {x: 78.0, y: 0}
boundaries:
x1: 0
y1: 13
x2: 29
y2: 13
position1: {x: 0, y: 13}
position2: {x: 29, y: 13}
color: cyan
flip: true
@@ -57,20 +54,16 @@ enemies:
position: {x: 11, y: 7}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 11
y1: 1
x2: 11
y2: 12
position1: {x: 11, y: 1}
position2: {x: 11, y: 12}
color: green
- animation: heavy.yaml
position: {x: 18, y: 2}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 18
y1: 1
x2: 18
y2: 12
position1: {x: 18, y: 1}
position2: {x: 18, y: 12}
color: green
# Items in this room

View File

@@ -1,6 +1,5 @@
# THE BATTLE NEVER ENDS
room:
number: "47"
name: "THE BATTLE NEVER ENDS"
bgColor: black
border: white
@@ -8,9 +7,9 @@ room:
# Room connections (null for no connection)
connections:
up: "51"
up: 51.yaml
down: null
left: "48"
left: 48.yaml
right: null
# Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 10, y: 3}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 3
y1: 3
x2: 27
y2: 3
position1: {x: 3, y: 3}
position2: {x: 27, y: 3}
color: green
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 25, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 25
y1: 4
x2: 25
y2: 10
position1: {x: 25, y: 4}
position2: {x: 25, y: 10}
color: yellow
flip: true
@@ -68,10 +63,8 @@ enemies:
position: {x: 7, y: 6}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 7
y1: 6
x2: 7
y2: 13
position1: {x: 7, y: 6}
position2: {x: 7, y: 13}
color: red
flip: true
@@ -79,10 +72,8 @@ enemies:
position: {x: 18, y: 13}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 15
y1: 13
x2: 27
y2: 13
position1: {x: 15, y: 13}
position2: {x: 27, y: 13}
color: cyan
flip: true

View File

@@ -1,6 +1,5 @@
# WELCOME TO THE JAILBATTLE
room:
number: "48"
name: "WELCOME TO THE JAILBATTLE"
bgColor: green
border: bright_green
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection)
connections:
up: null
down: "49"
down: 49.yaml
left: null
right: "47"
right: 47.yaml
# Item display colors
itemColor1: white
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 17, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 12
y1: 6
x2: 27
y2: 6
position1: {x: 12, y: 6}
position2: {x: 27, y: 6}
color: white
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 2, y: 13}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 2
y1: 13
x2: 16
y2: 13
position1: {x: 2, y: 13}
position2: {x: 16, y: 13}
color: white
flip: true
@@ -68,10 +63,8 @@ enemies:
position: {x: 24, y: 10}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 24
y1: 9
x2: 24
y2: 13
position1: {x: 24, y: 9}
position2: {x: 24, y: 13}
color: white
flip: true

View File

@@ -1,6 +1,5 @@
# WE NEED A ROBOT
room:
number: "49"
name: "WE NEED A ROBOT"
bgColor: black
border: red
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection)
connections:
up: "48"
up: 48.yaml
down: null
left: "50"
right: "17"
left: 50.yaml
right: 17.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 10, y: 8}
velocity: {x: 42.0, y: 0}
boundaries:
x1: 1
y1: 8
x2: 29
y2: 8
position1: {x: 1, y: 8}
position2: {x: 29, y: 8}
color: yellow
flip: true

View File

@@ -1,6 +1,5 @@
# STORED JAILGAMES
room:
number: "50"
name: "STORED JAILGAMES"
bgColor: black
border: blue
@@ -11,14 +10,14 @@ room:
up: null
down: null
left: null
right: "49"
right: 49.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 7, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 7
y1: 2
x2: 7
y2: 12
position1: {x: 7, y: 2}
position2: {x: 7, y: 12}
color: magenta
- animation: floppy.yaml
position: {x: 20, y: 6}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 20
y1: 2
x2: 20
y2: 12
position1: {x: 20, y: 2}
position2: {x: 20, y: 12}
color: yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# MINI ASCII
room:
number: "51"
name: "MINI ASCII"
bgColor: black
border: black
@@ -8,9 +7,9 @@ room:
# Room connections (null for no connection)
connections:
up: "53"
down: "47"
left: "52"
up: 53.yaml
down: 47.yaml
left: 52.yaml
right: null
# Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: black
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 1, y: 6}
velocity: {x: 72.0, y: 0}
boundaries:
x1: 1
y1: 6
x2: 30
y2: 6
position1: {x: 1, y: 6}
position2: {x: 30, y: 6}
color: white
- animation: amstrad_cs.yaml
position: {x: 19, y: 1}
velocity: {x: 0, y: 72.0}
boundaries:
x1: 19
y1: 1
x2: 19
y2: 14
position1: {x: 19, y: 1}
position2: {x: 19, y: 14}
color: yellow
- animation: amstrad_cs.yaml
position: {x: 5, y: 6}
velocity: {x: 0, y: 72.0}
boundaries:
x1: 5
y1: 1
x2: 5
y2: 12
position1: {x: 5, y: 1}
position2: {x: 5, y: 12}
color: green
# Items in this room

View File

@@ -1,6 +1,5 @@
# BREAKOUT.LUA
room:
number: "52"
name: "BREAKOUT.LUA"
bgColor: black
border: black
@@ -11,14 +10,14 @@ room:
up: null
down: null
left: null
right: "51"
right: 51.yaml
# Item display colors
itemColor1: bright_white
itemColor2: black
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 1, y: 6}
velocity: {x: 132.0, y: 0}
boundaries:
x1: 1
y1: 6
x2: 22
y2: 6
position1: {x: 1, y: 6}
position2: {x: 22, y: 6}
color: white
# Items in this room

View File

@@ -1,6 +1,5 @@
# P.A.C.O. WORKSHOP
room:
number: "53"
name: "P.A.C.O. WORKSHOP"
bgColor: black
border: yellow
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection)
connections:
up: null
down: "51"
down: 51.yaml
left: null
right: "42"
right: 42.yaml
# Item display colors
itemColor1: magenta
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,40 +45,32 @@ enemies:
position: {x: 6, y: 6}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 6
y1: 6
x2: 13
y2: 6
position1: {x: 6, y: 6}
position2: {x: 13, y: 6}
color: yellow
- animation: paco.yaml
position: {x: 16, y: 2}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 16
y1: 2
x2: 16
y2: 13
position1: {x: 16, y: 2}
position2: {x: 16, y: 13}
color: bright_red
- animation: wave.yaml
position: {x: 1, y: 10}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 1
y1: 10
x2: 14
y2: 10
position1: {x: 1, y: 10}
position2: {x: 14, y: 10}
color: bright_yellow
- animation: lamp.yaml
position: {x: 22, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 22
y1: 2
x2: 22
y2: 2
position1: {x: 22, y: 2}
position2: {x: 22, y: 2}
color: bright_yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# THE BASEMENT
room:
number: "54"
name: "THE BASEMENT"
bgColor: black
border: blue
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection)
connections:
up: "18"
up: 18.yaml
down: null
left: null
right: "55"
right: 55.yaml
# Item display colors
itemColor1: yellow
itemColor2: blue
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 2, y: 14}
velocity: {x: 30.0, y: 0}
boundaries:
x1: 2
y1: 14
x2: 18
y2: 14
position1: {x: 2, y: 14}
position2: {x: 18, y: 14}
color: magenta
- animation: spider.yaml
position: {x: 10, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
x1: 10
y1: 1
x2: 10
y2: 6
position1: {x: 10, y: 1}
position2: {x: 10, y: 6}
color: yellow
- animation: spider.yaml
position: {x: 7, y: 11}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 7
y1: 11
x2: 14
y2: 11
position1: {x: 7, y: 11}
position2: {x: 14, y: 11}
color: cyan
# Items in this room

View File

@@ -1,6 +1,5 @@
# THAT'S A GUITAR
room:
number: "55"
name: "THAT'S A GUITAR"
bgColor: black
border: black
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "54"
right: "56"
left: 54.yaml
right: 56.yaml
# Item display colors
itemColor1: magenta
itemColor2: red
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 15, y: 13}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 9
y1: 13
x2: 25
y2: 13
position1: {x: 9, y: 13}
position2: {x: 25, y: 13}
color: cyan
- animation: guitar.yaml
position: {x: 16, y: 4}
velocity: {x: 0, y: 18.0}
boundaries:
x1: 16
y1: 4
x2: 16
y2: 10
position1: {x: 16, y: 4}
position2: {x: 16, y: 10}
color: red
# Items in this room

View File

@@ -1,6 +1,5 @@
# HEAVY DEMONS ON LEGGINS
room:
number: "56"
name: "HEAVY DEMONS ON LEGGINS"
bgColor: black
border: black
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "55"
right: "57"
left: 55.yaml
right: 57.yaml
# Item display colors
itemColor1: bright_red
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 12, y: 3}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 12
y1: 3
x2: 12
y2: 12
position1: {x: 12, y: 3}
position2: {x: 12, y: 12}
color: red
- animation: demon.yaml
position: {x: 18, y: 5}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 18
y1: 3
x2: 18
y2: 12
position1: {x: 18, y: 3}
position2: {x: 18, y: 12}
color: red
# Items in this room

View File

@@ -1,6 +1,5 @@
# JAILGAMES GO TO HELL
room:
number: "57"
name: "JAILGAMES GO TO HELL"
bgColor: red
border: bright_red
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "56"
right: "58"
left: 56.yaml
right: 58.yaml
# Item display colors
itemColor1: yellow
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: -1
autoSurface: left
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 13, y: 12}
velocity: {x: 54.0, y: 0}
boundaries:
x1: 4
y1: 12
x2: 21
y2: 12
position1: {x: 4, y: 12}
position2: {x: 21, y: 12}
color: green
- animation: heavy.yaml
position: {x: 17, y: 5}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 17
y1: 2
x2: 17
y2: 10
position1: {x: 17, y: 2}
position2: {x: 17, y: 10}
color: white
- animation: heavy.yaml
position: {x: 10, y: 8}
velocity: {x: 0, y: 36.0}
boundaries:
x1: 10
y1: 2
x2: 10
y2: 10
position1: {x: 10, y: 2}
position2: {x: 10, y: 10}
color: yellow
# Items in this room

View File

@@ -1,6 +1,5 @@
# CHIRPING
room:
number: "58"
name: "CHIRPING"
bgColor: black
border: magenta
@@ -10,15 +9,15 @@ room:
connections:
up: null
down: null
left: "57"
right: "59"
left: 57.yaml
right: 59.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 4, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 4
y1: 2
x2: 4
y2: 12
position1: {x: 4, y: 2}
position2: {x: 4, y: 12}
color: yellow
- animation: bird.yaml
position: {x: 9, y: 11}
velocity: {x: 0, y: -30.0}
boundaries:
x1: 9
y1: 0
x2: 9
y2: 10
position1: {x: 9, y: 0}
position2: {x: 9, y: 10}
color: green
- animation: bird.yaml
position: {x: 26, y: 5}
velocity: {x: 0, y: -30.0}
boundaries:
x1: 26
y1: 2
x2: 26
y2: 12
position1: {x: 26, y: 2}
position2: {x: 26, y: 12}
color: white
# Items in this room

View File

@@ -1,6 +1,5 @@
# STATIC
room:
number: "59"
name: "STATIC"
bgColor: black
border: bright_magenta
@@ -8,9 +7,9 @@ room:
# Room connections (null for no connection)
connections:
up: "60"
up: 60.yaml
down: null
left: "58"
left: 58.yaml
right: null
# Item display colors
@@ -18,7 +17,7 @@ room:
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 1, y: 10}
velocity: {x: 48.0, y: 0}
boundaries:
x1: 1
y1: 10
x2: 30
y2: 10
position1: {x: 1, y: 10}
position2: {x: 30, y: 10}
color: magenta
- animation: wave.yaml
position: {x: 30, y: 4}
velocity: {x: -48.0, y: 0}
boundaries:
x1: 1
y1: 4
x2: 30
y2: 4
position1: {x: 1, y: 4}
position2: {x: 30, y: 4}
color: cyan
- animation: wave.yaml
position: {x: 15, y: 14}
velocity: {x: -24.0, y: 0}
boundaries:
x1: 3
y1: 14
x2: 30
y2: 14
position1: {x: 3, y: 14}
position2: {x: 30, y: 14}
color: green
# Items in this room

View File

@@ -1,6 +1,5 @@
# MAGNETIC FIELDS
room:
number: "60"
name: "MAGNETIC FIELDS"
bgColor: black
border: bright_red
@@ -8,8 +7,8 @@ room:
# Room connections (null for no connection)
connections:
up: "05"
down: "59"
up: 05.yaml
down: 59.yaml
left: null
right: null
@@ -18,7 +17,7 @@ room:
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 7, y: 2}
velocity: {x: 0, y: 90.0}
boundaries:
x1: 7
y1: 1
x2: 7
y2: 14
position1: {x: 7, y: 1}
position2: {x: 7, y: 14}
color: yellow
- animation: shock.yaml
position: {x: 24, y: 6}
velocity: {x: 0, y: -90.0}
boundaries:
x1: 24
y1: 1
x2: 24
y2: 14
position1: {x: 24, y: 1}
position2: {x: 24, y: 14}
color: yellow
# Items in this room

View File

@@ -8,15 +8,31 @@
#include "utils/defines.hpp" // Para TILE_SIZE
#include "utils/utils.hpp" // Para stringToColor
// Convierte room connection de YAML a formato con extensión
// Convierte room connection de YAML a formato interno
auto RoomLoader::convertRoomConnection(const std::string& value) -> std::string {
if (value == "null" || value.empty()) {
return "0";
}
// "02" → "02.yaml"
// Si ya tiene .yaml, devolverlo tal cual; si no, añadirlo
if (value.size() > 5 && value.substr(value.size() - 5) == ".yaml") {
return value;
}
return value + ".yaml";
}
// Convierte string de autoSurface a int
auto RoomLoader::convertAutoSurface(const fkyaml::node& node) -> int {
if (node.is_integer()) {
return node.get_value<int>();
}
if (node.is_string()) {
const std::string value = node.get_value<std::string>();
if (value == "left") return -1;
if (value == "right") return 1;
}
return 0; // "none" o default
}
// Convierte un tilemap 2D a vector 1D flat
auto RoomLoader::flattenTilemap(const std::vector<std::vector<int>>& tilemap_2d) -> std::vector<int> {
std::vector<int> tilemap_flat;
@@ -114,9 +130,9 @@ auto RoomLoader::loadYAML(const std::string& file_path, bool verbose) -> Room::D
room.item_color2 = "magenta";
}
// Conveyor belt direction
// Conveyor belt direction (puede ser int o string "left"/"none"/"right")
if (room_node.contains("autoSurface")) {
room.conveyor_belt_direction = room_node["autoSurface"].get_value_or<int>(0);
room.conveyor_belt_direction = convertAutoSurface(room_node["autoSurface"]);
} else {
room.conveyor_belt_direction = 0;
}
@@ -186,8 +202,31 @@ auto RoomLoader::loadYAML(const std::string& file_path, bool verbose) -> Room::D
}
// Boundaries (in tiles, convert to pixels)
// Soporta formato nuevo (position1/position2) y antiguo (x1/y1/x2/y2)
if (enemy_node.contains("boundaries")) {
const auto& bounds = enemy_node["boundaries"];
// Nuevo formato: position1 y position2
if (bounds.contains("position1")) {
const auto& pos1 = bounds["position1"];
if (pos1.contains("x")) {
enemy.x1 = pos1["x"].get_value<int>() * TILE_SIZE;
}
if (pos1.contains("y")) {
enemy.y1 = pos1["y"].get_value<int>() * TILE_SIZE;
}
}
if (bounds.contains("position2")) {
const auto& pos2 = bounds["position2"];
if (pos2.contains("x")) {
enemy.x2 = pos2["x"].get_value<int>() * TILE_SIZE;
}
if (pos2.contains("y")) {
enemy.y2 = pos2["y"].get_value<int>() * TILE_SIZE;
}
}
// Formato antiguo: x1/y1/x2/y2 (compatibilidad)
if (bounds.contains("x1")) {
enemy.x1 = bounds["x1"].get_value<int>() * TILE_SIZE;
}

View File

@@ -3,6 +3,7 @@
#include <string> // Para string
#include <vector> // Para vector
#include "external/fkyaml_node.hpp" // Para fkyaml::node
#include "game/entities/enemy.hpp" // Para Enemy::Data
#include "game/entities/item.hpp" // Para Item::Data
#include "game/gameplay/room.hpp" // Para Room::Data
@@ -48,12 +49,19 @@ class RoomLoader {
private:
/**
* @brief Convierte room connection de YAML a formato con extensión
* @param value Valor del YAML (null o "02")
* @return String con extensión YAML ("0" para null, "02.yaml" para "02")
* @brief Convierte room connection de YAML a formato interno
* @param value Valor del YAML (vacío, "02" o "02.yaml")
* @return "0" para sin conexión, o nombre del archivo con extensión
*/
static auto convertRoomConnection(const std::string& value) -> std::string;
/**
* @brief Convierte autoSurface de YAML a int
* @param node Nodo YAML (puede ser int o string "left"/"none"/"right")
* @return -1 para left, 0 para none, 1 para right
*/
static auto convertAutoSurface(const fkyaml::node& node) -> int;
/**
* @brief Convierte un tilemap 2D a vector 1D flat
* @param tilemap_2d Array 2D de tiles (16 rows × 32 cols)