Retocado el mapa
This commit is contained in:
@@ -12,22 +12,22 @@
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0,18,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,18,19,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,50,51,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,19,20,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,159,160,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,237,238,0,0,0,0,0,0,0,0,125,126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,362,364,0,0,0,0,0,0,0,0,369,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,362,364,0,0,0,0,0,0,0,0,369,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,426,428,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,426,428,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,362,364,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,362,364,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,426,428,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,426,428,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,583,584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,583,584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,239,240,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,69,70,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,239,240,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,93,94,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,366,367,367,368,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,0,101,102,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,366,367,367,368,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,0,125,126,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,430,431,431,432,0,0,0,0,577,578,579,580,581,582,0,0,0,0,0,0,0,0,583,584,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,430,431,431,432,0,0,0,0,577,578,579,580,581,582,0,0,0,0,0,0,0,0,159,160,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,615,616,69,70,0,0,0,93,94,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,191,192,0,0,0,0,0,93,94,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,189,190,101,102,0,0,0,125,126,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,189,190,241,242,0,0,0,125,126,0,0,0,0,0,0,
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363,364,0,0,0,0,0,193,194,0,0,0,0,189,190,0,0,0,0,0,0,0,362,282,277,278,279,274,364,0,0,0,157,158,0,0,0,0,0,0,
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363,364,0,0,0,0,0,193,194,0,0,0,0,189,190,0,0,0,237,238,0,0,362,282,277,278,279,274,364,0,0,0,157,158,0,0,0,0,0,0,
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295,396,0,0,0,0,0,225,226,0,0,0,0,189,190,0,0,362,275,275,275,275,313,314,309,310,311,312,396,0,0,0,189,190,0,0,0,0,0,0,
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295,396,0,0,0,0,0,225,226,0,0,0,0,189,190,0,0,362,275,275,275,275,313,314,309,310,311,312,396,0,0,0,189,190,0,0,237,238,0,0,
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265,264,263,264,263,264,263,264,263,264,263,264,263,264,263,264,263,264,263,266,266,266,283,284,266,265,266,264,263,264,263,264,263,264,263,264,263,264,263,264,
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265,264,263,264,263,264,263,264,263,264,263,264,263,264,263,264,263,264,267,266,266,266,283,284,266,265,266,267,263,264,263,264,263,264,263,264,263,264,263,264,
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295,296,295,296,295,296,295,296,295,265,295,296,295,296,295,296,295,296,295,296,295,296,315,316,298,297,298,296,295,296,295,296,295,296,295,296,295,296,295,296
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295,296,295,296,295,296,295,296,295,265,295,296,295,296,295,296,295,296,295,296,295,296,315,316,298,297,298,296,295,296,295,296,295,296,295,296,295,296,295,296
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</data>
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</data>
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</layer>
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</layer>
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@@ -12,3 +12,18 @@ y1=12
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x2=9
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x2=9
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y2=20
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y2=20
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[/path]
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[/path]
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[path]
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tileset=flying_eye_horn.png
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animation=flying_eye_horn.ani
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width=16
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height=16
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x=15
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y=5
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vx=0.5
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vy=0
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x1=5
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y1=5
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x2=30
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y2=5
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[/path]
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44
data/map/03.ene
Normal file
44
data/map/03.ene
Normal file
@@ -0,0 +1,44 @@
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[path]
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tileset=walking_eye.png
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animation=walking_eye.ani
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width=16
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height=16
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x=13
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y=23
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vx=0.4
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vy=0
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x1=3
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y1=23
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x2=18
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y2=23
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[/path]
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[path]
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tileset=walking_eye.png
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animation=walking_eye.ani
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width=16
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height=16
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x=22
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y=13
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vx=0.4
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vy=0
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x1=20
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y1=13
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x2=24
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y2=13
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[/path]
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[path]
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tileset=walking_eye.png
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animation=walking_eye.ani
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width=16
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height=16
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x=27
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y=8
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vx=-0.4
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vy=0
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x1=25
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y1=8
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x2=29
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y2=8
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[/path]
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@@ -1,4 +1,5 @@
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tileset_img=surface.png
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tileset_img=surface.png
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enemy_file=03.ene
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bgColor1=143,86,59
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bgColor1=143,86,59
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bgColor2=69,40,60
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bgColor2=69,40,60
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@@ -31,4 +32,13 @@ x=22
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y=12
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y=12
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[/diamond]
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[/diamond]
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[diamond]
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tileset=diamond.png
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animation=diamond.ani
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width=16
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height=16
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x=2
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y=22
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[/diamond]
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[/actors]
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[/actors]
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@@ -28,7 +28,7 @@ AnimatedSprite::~AnimatedSprite()
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// Obtiene el indice de la animación a partir del nombre
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// Obtiene el indice de la animación a partir del nombre
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int AnimatedSprite::getIndex(std::string name)
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int AnimatedSprite::getIndex(std::string name)
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{
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{
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int index = 0;
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int index = -1;
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for (int i = 0; i < animation.size(); i++)
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for (int i = 0; i < animation.size(); i++)
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{
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{
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if (animation[i].name == name)
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if (animation[i].name == name)
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@@ -36,6 +36,12 @@ int AnimatedSprite::getIndex(std::string name)
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index = i;
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index = i;
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}
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}
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}
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}
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if (index == -1)
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{
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printf("** Warning: could not find \"%s\" animation\n", name.c_str());
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index = 0;
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}
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return index;
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return index;
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}
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}
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@@ -22,8 +22,6 @@ EnemyEngine::~EnemyEngine()
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delete enemy;
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delete enemy;
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}
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}
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enemies.clear();
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enemies.clear();
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delete enemy;
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}
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}
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// Pinta los enemigos en pantalla
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// Pinta los enemigos en pantalla
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@@ -33,7 +31,6 @@ void EnemyEngine::render()
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{
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{
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enemy->render();
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enemy->render();
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}
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}
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enemy->render();
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}
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}
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// Actualiza las variables del objeto
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// Actualiza las variables del objeto
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@@ -43,7 +40,6 @@ void EnemyEngine::update()
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{
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{
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enemy->update();
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enemy->update();
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}
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}
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enemy->update();
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}
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}
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// Carga las variables desde un fichero
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// Carga las variables desde un fichero
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@@ -88,8 +84,7 @@ bool EnemyEngine::load(std::string file_path)
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} while (line != "[/path]");
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} while (line != "[/path]");
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printf("** enemy path loaded\n\n");
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printf("** enemy path loaded\n\n");
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//enemies.push_back(new EnemyPath(enemy, p1, p2));
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enemies.push_back(new EnemyPath(enemy, p1, p2));
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this->enemy = new EnemyPath(enemy, p1, p2);
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}
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}
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}
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}
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@@ -173,19 +168,3 @@ bool EnemyEngine::setEnemy(enemy_t *enemy, SDL_Point *p1, SDL_Point *p2, std::st
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return success;
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return success;
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}
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}
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// Carga el vector de enemigos
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//bool EnemyEngine::setEnemies(std::string file)
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//{
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// // Elimina todos los enemigos anteriores
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// for (auto enemy : enemies)
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// {
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// delete enemy;
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// }
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// enemies.clear();
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//
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// // Carga el vector de enemigos desde un fichero
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// const bool success = load(file);
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//
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// return success;
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//}
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@@ -22,7 +22,6 @@ private:
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Map *map; // Mapa con la información de la habitación
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Map *map; // Mapa con la información de la habitación
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Player *player; // Puntero con el jugador
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Player *player; // Puntero con el jugador
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std::vector<EnemyPath *> enemies; // Vector con la lista de enemigos
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std::vector<EnemyPath *> enemies; // Vector con la lista de enemigos
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EnemyPath *enemy;
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// Carga las variables desde un fichero
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// Carga las variables desde un fichero
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bool load(std::string file_path);
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bool load(std::string file_path);
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@@ -42,9 +41,6 @@ public:
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// Actualiza las variables del objeto
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// Actualiza las variables del objeto
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void update();
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void update();
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// Carga el vector de enemigos
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//bool setEnemies(std::string file);
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};
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};
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#endif
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#endif
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@@ -219,25 +219,16 @@ bool Game::changeMap(std::string file)
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{ // Verifica que exista el fichero que se va a cargar
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{ // Verifica que exista el fichero que se va a cargar
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if (asset->get(file) != "")
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if (asset->get(file) != "")
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{
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{
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// Elimina la habitación actual
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// Elimina la habitación actual y crea un objeto nuevo a partir del fichero
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delete map;
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delete map;
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// Crea un objeto habitación nuevo a partir del fichero
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map = new Map(asset->get(file), renderer, asset, itemTracker);
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map = new Map(asset->get(file), renderer, asset, itemTracker);
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// Elimina el gestor de enemigos y crea uno nuevo a partir de un fichero
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delete enemyEngine;
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delete enemyEngine;
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enemyEngine = new EnemyEngine(renderer, asset, player, map, asset->get(map->getEnemyFile()));
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enemyEngine = new EnemyEngine(renderer, asset, player, map, asset->get(map->getEnemyFile()));
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success = true;
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success = true;
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}
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}
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// Carga los enemigos
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// const std::string enemyFile = asset->get(map->getEnemyFile());
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// if (enemyFile != "")
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//{
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// enemyEngine->setEnemies(enemyFile);
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// success = true;
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//}
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}
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}
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return success;
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return success;
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@@ -146,6 +146,7 @@ bool Prog::setFileList()
|
|||||||
asset->add("/data/map/02.ene", data);
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asset->add("/data/map/02.ene", data);
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||||||
asset->add("/data/map/03.map", data);
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asset->add("/data/map/03.map", data);
|
||||||
asset->add("/data/map/03.tmx", data);
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asset->add("/data/map/03.tmx", data);
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asset->add("/data/map/03.ene", data);
|
||||||
asset->add("/data/map/surface.png", bitmap);
|
asset->add("/data/map/surface.png", bitmap);
|
||||||
|
|
||||||
// Ficheros de configuración
|
// Ficheros de configuración
|
||||||
|
|||||||
Reference in New Issue
Block a user