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19
.gitignore
vendored
@@ -1,11 +1,12 @@
|
||||
.vscode
|
||||
bin
|
||||
*config.txt
|
||||
dll
|
||||
docs
|
||||
icon
|
||||
releases
|
||||
resources
|
||||
scripts
|
||||
*.opk
|
||||
*.DS_Store
|
||||
*.DS_Store
|
||||
thumbs.db
|
||||
*.exe
|
||||
*_macos
|
||||
*_linux
|
||||
*.dmg
|
||||
*.tar.gz
|
||||
*.zip
|
||||
*.app
|
||||
*_debug
|
||||
138
Makefile
@@ -1,18 +1,138 @@
|
||||
executable = jaildoctors_dilemma
|
||||
source = source/*.cpp source/common/*.cpp
|
||||
appName = JailDoctor's Dilemma
|
||||
releaseFolder = jdd_release
|
||||
version = v1.01
|
||||
|
||||
# Release names
|
||||
windowsRelease = $(executable)-$(version)-win32-x64.zip
|
||||
macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
|
||||
macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
|
||||
linuxRelease = $(executable)-$(version)-linux.tar.gz
|
||||
|
||||
windows:
|
||||
@echo off
|
||||
if not exist bin\ (mkdir bin)
|
||||
if not exist data\config (mkdir data\config)
|
||||
g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe
|
||||
strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
|
||||
powershell if (Test-Path data\config) {Remove-Item data\config -Recurse -Force}
|
||||
powershell if (-not (Test-Path data\config)) {New-Item data\config -ItemType Directory}
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
|
||||
strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
|
||||
|
||||
windows_release:
|
||||
@echo off
|
||||
|
||||
# Remove data
|
||||
powershell if (Test-Path data\config) {Remove-Item data\config -Recurse -Force}
|
||||
powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
|
||||
|
||||
# Create folders
|
||||
powershell if (-not (Test-Path data\config)) {New-Item data\config -ItemType Directory}
|
||||
powershell if (-not (Test-Path $(releaseFolder))) {New-Item $(releaseFolder) -ItemType Directory}
|
||||
|
||||
# Copy data
|
||||
powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
|
||||
powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)"
|
||||
|
||||
# Remove data
|
||||
powershell if (Test-Path "$(releaseFolder)\data\room\map.world") {Remove-Item "$(releaseFolder)\data\room\map.world" -Recurse -Force}
|
||||
powershell if (Test-Path "$(releaseFolder)\data\room\standard.tsx") {Remove-Item "$(releaseFolder)\data\room\standard.tsx" -Recurse -Force}
|
||||
|
||||
# Build
|
||||
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
|
||||
|
||||
# Create ZIP
|
||||
powershell if (Test-Path $(executable)_win_$(version).zip) {Remove-Item $(windowsRelease)}
|
||||
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
|
||||
|
||||
# Remove folder
|
||||
powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
|
||||
|
||||
macos:
|
||||
mkdir -p bin
|
||||
rm -rdf data/config
|
||||
mkdir -p data/config
|
||||
g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos
|
||||
clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
|
||||
|
||||
macos_release:
|
||||
# Remove data
|
||||
rm -rdf data/config
|
||||
rm -rdf "$(releaseFolder)"
|
||||
rm -rdf Frameworks
|
||||
|
||||
# Create folders
|
||||
mkdir -p data/config
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
mkdir -p Frameworks
|
||||
|
||||
# Copy folders
|
||||
cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
cp -R release/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
|
||||
cp -R release/SDL2.framework Frameworks
|
||||
|
||||
# Delete data
|
||||
rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/map.world"
|
||||
rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/standard.tsx"
|
||||
|
||||
# Copy files
|
||||
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
|
||||
|
||||
# Build INTEL
|
||||
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
|
||||
|
||||
# Build INTEL DMG
|
||||
rm -f "$(macosIntelRelease)"
|
||||
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
|
||||
rm -f tmp.dmg
|
||||
|
||||
# Build APPLE SILICON
|
||||
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
|
||||
# Build APPLE SILICON DMG
|
||||
rm -f "$(macosAppleSiliconRelease)"
|
||||
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
|
||||
rm -f tmp.dmg
|
||||
|
||||
# Remove data
|
||||
rm -rdf Frameworks
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
linux:
|
||||
mkdir -p bin
|
||||
rm -rdf data/config
|
||||
mkdir -p data/config
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
|
||||
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
|
||||
strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
|
||||
|
||||
linux_release:
|
||||
# Remove data
|
||||
rm -rdf data/config
|
||||
rm -rdf $(releaseFolder)
|
||||
|
||||
# Create folders
|
||||
mkdir -p data/config
|
||||
mkdir -p $(releaseFolder)
|
||||
|
||||
# Copy data
|
||||
cp -R data $(releaseFolder)
|
||||
cp LICENSE $(releaseFolder)
|
||||
cp README.md $(releaseFolder)
|
||||
|
||||
# Delete data
|
||||
rm -f "$(releaseFolder)/data/room/map.world"
|
||||
rm -f "$(releaseFolder)/data/room/standard.tsx"
|
||||
|
||||
# Build
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable)
|
||||
strip -s -R .comment -R .gnu.version $(releaseFolder)/$(executable) --strip-unneeded
|
||||
|
||||
# Pack files
|
||||
rm -f $(linuxRelease)
|
||||
cd $(releaseFolder) && tar -czvf ../$(linuxRelease) *
|
||||
|
||||
# Remove data
|
||||
rm -rdf $(releaseFolder)
|
||||
37
README.md
@@ -1,4 +1,37 @@
|
||||
# JailDoctor's Dilemma
|
||||
JailDoc es un Jailer. A los Jailers les gusta empezar proyectos. A nadie le gusta terminarlos. Los Jailers viven en la Jail. A la Jail va uno a empezar proyectos. A la Jail va uno a enseñar sus proyectos. A la Jail va uno a aprender como empezar nuevos proyectos. A la Jail va uno a ayudar a sus compañeros a que empiecen nuevos proyectos.
|
||||
|
||||
Nuevo JailGame de plataformas. Inspirado en juegos como Jet Set Willy
|
||||
Plataformas pasapantalla donde hay que ir recogiendo objetos. Manejamos a JailDoc y cada una de las habitaciones por las que pasa tiene relación con alguno de sus proyectos acabados o no. Tambien se pueden tematizar las habitaciones con cualquier tematica jailer: molotov, maniac mansion, todo.txt, etc..
|
||||

|
||||
|
||||
JailDoc es un Jailer destacado entre los Jailers. Tiene más proyectos empezados que nadie y es el que más ayuda a que los demas empiecen los suyos.
|
||||
|
||||
Un día, ocurrió algo. Alguien terminó un proyecto. Alguien liberó el *Puzzle Jail Facker*. Algún desaprensivo.
|
||||
|
||||
Esto hizo que JailDoc decidiera terminar y entregar uno de sus proyectos, pero, ¿cual? ¿JailBattle? ¿Sigmasuá? ¿Calculín Doom? Menudo dilema. JailDoc se arremangó y decidió finalizar y entregar todos sus proyectos inacabados. ¿Lo logrará?
|
||||
|
||||
## Jugabilidad
|
||||
Ayuda a JailDoc a recuperar las partes de su proyecto que estan desperdigadas por cualquier lugar del Universo Jailer. Hay mas de **150 piezas** desperdigadas por **60 pantallas**. Algunas son un paseo, pero en otras tendras que calcular muy bien tus movimientos si no quieres acabar como un arounder del montón.
|
||||
|
||||

|
||||
|
||||
Cuando consigas recuperar gran parte de las piezas desperdigadas, dirigete a la Jail a mostrar a los Jailers como se termina un proyecto. Ten en cuenta que Bry no te dejará entrar. Solo aquellos que han realizado un *Fire Effect* o un *Facedor de Tornejos* son dignos de tal privilegio.
|
||||
|
||||
## Controles
|
||||
El juego permite tanto el uso del teclado como de un mando de control. Las teclas para manejar el juego son las siguientes:
|
||||
|
||||
- **Cursores**: Para mover a izquierda o derecha a JailDoc y para saltar
|
||||
- **Tecla M**: Activa o desactiva la música
|
||||
- **Tecla P**: Pone en pausa el juego
|
||||
- **Tecla ESC**: Sale del juego si estas jugando. Sale del programa en cualquier otra circunstancia
|
||||
- **Tecla F**: Cambia a modo de pantalla completa o de ventana
|
||||
- **Teclas F1 a F4**: Cambian el tamaño de la ventana
|
||||
- **Tecla B**: Activa o desactiva el borde de colores de la pantalla cuando el programa se ejecuta en modo de ventana
|
||||
|
||||

|
||||
|
||||
## Agradecimientos
|
||||
Agradecimientos como siempre a todos los Jailers por motivarme a hacer el juego y ayudarme en los momentos de duda a la hora de escribir el código. Y, como siempre, en especial a JailDoc por su unidad de Jail_Audio y cualquier otro código/ayuda/enseñanzas que haya necesitado para terminar el programa.
|
||||
|
||||
Si no me he descontado, este es el cuarto juego que consigo crear.
|
||||
|
||||
*13 de noviembre de 2022, JailDesigner*
|
||||
9
data/credits/shine.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=8
|
||||
frameHeight=8
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=-1
|
||||
frames=0,1,2,3,4,5,6,7
|
||||
[/animation]
|
||||
BIN
data/credits/shine.png
Normal file
|
After Width: | Height: | Size: 148 B |
BIN
data/ending/ending1.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
data/ending/ending1_zxarne.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
data/ending/ending2.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
data/ending/ending2_zxarne.png
Normal file
|
After Width: | Height: | Size: 4.3 KiB |
BIN
data/ending/ending3.png
Normal file
|
After Width: | Height: | Size: 4.1 KiB |
BIN
data/ending/ending3_zxarne.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
data/ending/ending4.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
data/ending/ending4_zxarne.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
data/ending/ending5.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
data/ending/ending5_zxarne.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
9
data/enemies/abad_bell.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=4
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5,6,7,8,9
|
||||
[/animation]
|
||||
BIN
data/enemies/abad_bell.png
Normal file
|
After Width: | Height: | Size: 555 B |
|
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
9
data/enemies/batman_bell.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5
|
||||
[/animation]
|
||||
BIN
data/enemies/batman_bell.png
Normal file
|
After Width: | Height: | Size: 415 B |
9
data/enemies/batman_fire.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=4
|
||||
loop=0
|
||||
frames=0,1,2,3
|
||||
[/animation]
|
||||
BIN
data/enemies/batman_fire.png
Normal file
|
After Width: | Height: | Size: 343 B |
9
data/enemies/bell.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5,6,7,8,9,10,11
|
||||
[/animation]
|
||||
BIN
data/enemies/bell.png
Normal file
|
After Width: | Height: | Size: 509 B |
@@ -3,7 +3,7 @@ frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
speed=6
|
||||
loop=0
|
||||
frames=0,1,2,3
|
||||
[/animation]
|
||||
9
data/enemies/congo.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=8
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=0
|
||||
frames=0,1,2,3
|
||||
[/animation]
|
||||
BIN
data/enemies/congo.png
Normal file
|
After Width: | Height: | Size: 231 B |
9
data/enemies/crosshair.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=0
|
||||
frames=0,1,2,3
|
||||
[/animation]
|
||||
BIN
data/enemies/crosshair.png
Normal file
|
After Width: | Height: | Size: 288 B |
|
Before Width: | Height: | Size: 285 B |
9
data/enemies/dong.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=22
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5
|
||||
[/animation]
|
||||
BIN
data/enemies/dong.png
Normal file
|
After Width: | Height: | Size: 630 B |
BIN
data/enemies/guitar.png
Normal file
|
After Width: | Height: | Size: 306 B |
|
Before Width: | Height: | Size: 306 B After Width: | Height: | Size: 285 B |
|
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 205 B |
|
Before Width: | Height: | Size: 189 B After Width: | Height: | Size: 189 B |
9
data/enemies/jeannine.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=8
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=0
|
||||
frames=0,1,2,3
|
||||
[/animation]
|
||||
BIN
data/enemies/jeannine.png
Normal file
|
After Width: | Height: | Size: 227 B |
9
data/enemies/lord_abad.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=0
|
||||
frames=0,1,2,3
|
||||
[/animation]
|
||||
BIN
data/enemies/lord_abad.png
Normal file
|
After Width: | Height: | Size: 317 B |
|
Before Width: | Height: | Size: 414 B After Width: | Height: | Size: 414 B |
|
Before Width: | Height: | Size: 163 B After Width: | Height: | Size: 163 B |
9
data/enemies/spark.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=8
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=0
|
||||
frames=0,1,2,3
|
||||
[/animation]
|
||||
BIN
data/enemies/spark.png
Normal file
|
After Width: | Height: | Size: 187 B |
9
data/enemies/special/aerojailer.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=43
|
||||
frameHeight=44
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=100
|
||||
loop=0
|
||||
frames=0
|
||||
[/animation]
|
||||
BIN
data/enemies/special/aerojailer.png
Normal file
|
After Width: | Height: | Size: 337 B |
9
data/enemies/special/arounder.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=79
|
||||
frameHeight=90
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=100
|
||||
loop=0
|
||||
frames=0
|
||||
[/animation]
|
||||
BIN
data/enemies/special/arounder.png
Normal file
|
After Width: | Height: | Size: 924 B |
9
data/enemies/special/pepe_rosita_job.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=62
|
||||
frameHeight=47
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=100
|
||||
loop=0
|
||||
frames=0
|
||||
[/animation]
|
||||
BIN
data/enemies/special/pepe_rosita_job.png
Normal file
|
After Width: | Height: | Size: 735 B |
9
data/enemies/special/shooting_star.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=64
|
||||
frameHeight=64
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=-1
|
||||
frames=18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18
|
||||
[/animation]
|
||||
BIN
data/enemies/special/shooting_star.png
Normal file
|
After Width: | Height: | Size: 902 B |
9
data/enemies/tree_thing.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5,6,7,8,9,10,11,12
|
||||
[/animation]
|
||||
BIN
data/enemies/tree_thing.png
Normal file
|
After Width: | Height: | Size: 516 B |
@@ -1,9 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
frameHeight=18
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
speed=5
|
||||
loop=0
|
||||
frames=0,1,2,3
|
||||
[/animation]
|
||||
|
Before Width: | Height: | Size: 300 B After Width: | Height: | Size: 377 B |
9
data/enemies/upv_student.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=8
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=0,1,2,3
|
||||
[/animation]
|
||||
BIN
data/enemies/upv_student.png
Normal file
|
After Width: | Height: | Size: 258 B |
9
data/enemies/z80.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=32
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=0,1,2,3
|
||||
[/animation]
|
||||
BIN
data/enemies/z80.png
Normal file
|
After Width: | Height: | Size: 413 B |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 690 B |
4
data/music/desktop.ini
Normal file
@@ -0,0 +1,4 @@
|
||||
[ViewState]
|
||||
Mode=
|
||||
Vid=
|
||||
FolderType=Generic
|
||||
BIN
data/music/ending1.ogg
Normal file
BIN
data/music/ending2.ogg
Normal file
BIN
data/music/game_over.ogg
Executable file
9
data/player/player_game_over.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=19
|
||||
frameHeight=18
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=6
|
||||
loop=0
|
||||
frames=0,1,2,3
|
||||
[/animation]
|
||||
BIN
data/player/player_game_over.png
Normal file
|
After Width: | Height: | Size: 341 B |
@@ -1,15 +1,15 @@
|
||||
name=THE JAIL
|
||||
bgColor=bright_blue
|
||||
border=blue
|
||||
tilemap=01.tmx
|
||||
tileset=standard.png
|
||||
tileMapFile=01.tmx
|
||||
tileSetFile=standard.png
|
||||
roomUp=0
|
||||
roomDown=0
|
||||
roomLeft=0
|
||||
roomRight=02.room
|
||||
|
||||
[enemy]
|
||||
tileset=jailer.png
|
||||
tileSetFile=jailer.png
|
||||
animation=jailer.ani
|
||||
width=16
|
||||
height=16
|
||||
@@ -25,7 +25,7 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileset=jailer3.png
|
||||
tileSetFile=jailer3.png
|
||||
animation=jailer3.ani
|
||||
width=16
|
||||
height=16
|
||||
@@ -41,7 +41,7 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileset=jailer.png
|
||||
tileSetFile=jailer.png
|
||||
animation=jailer.ani
|
||||
width=16
|
||||
height=16
|
||||
@@ -57,7 +57,7 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileset=jailer2.png
|
||||
tileSetFile=jailer2.png
|
||||
animation=jailer2.ani
|
||||
width=16
|
||||
height=16
|
||||
@@ -73,7 +73,7 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileset=jailer.png
|
||||
tileSetFile=jailer.png
|
||||
animation=jailer.ani
|
||||
width=16
|
||||
height=16
|
||||
@@ -89,55 +89,55 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileset=printer.png
|
||||
tileSetFile=printer.png
|
||||
animation=printer.ani
|
||||
width=16
|
||||
height=16
|
||||
x=2
|
||||
x=3
|
||||
y=9
|
||||
vx=0
|
||||
vy=0
|
||||
x1=2
|
||||
x1=3
|
||||
y1=9
|
||||
x2=2
|
||||
x2=3
|
||||
y2=9
|
||||
color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileset=printer.png
|
||||
tileSetFile=printer.png
|
||||
animation=printer.ani
|
||||
width=16
|
||||
height=16
|
||||
x=5
|
||||
x=6
|
||||
y=9
|
||||
vx=0
|
||||
vy=0
|
||||
x1=5
|
||||
x1=6
|
||||
y1=9
|
||||
x2=5
|
||||
x2=6
|
||||
y2=9
|
||||
color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileset=lamp.png
|
||||
tileSetFile=lamp.png
|
||||
animation=lamp.ani
|
||||
width=16
|
||||
height=16
|
||||
x=23
|
||||
y=5
|
||||
y=6
|
||||
vx=0
|
||||
vy=0
|
||||
x1=23
|
||||
y1=5
|
||||
y1=6
|
||||
x2=23
|
||||
y2=5
|
||||
y2=6
|
||||
color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileset=bry.png
|
||||
tileSetFile=bry.png
|
||||
animation=bry.ani
|
||||
width=8
|
||||
height=16
|
||||
@@ -153,7 +153,7 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
#[enemy]
|
||||
#tileset=tv_panel.png
|
||||
#tileSetFile=tv_panel.png
|
||||
#animation=tv_panel.ani
|
||||
#width=24
|
||||
#height=16
|
||||
@@ -169,7 +169,7 @@ color=white
|
||||
#[/enemy]
|
||||
#
|
||||
#[enemy]
|
||||
#tileset=tv_panel.png
|
||||
#tileSetFile=tv_panel.png
|
||||
#animation=tv_panel.ani
|
||||
#width=24
|
||||
#height=16
|
||||
@@ -185,7 +185,7 @@ color=white
|
||||
#[/enemy]
|
||||
#
|
||||
#[enemy]
|
||||
#tileset=tv_panel.png
|
||||
#tileSetFile=tv_panel.png
|
||||
#animation=tv_panel.ani
|
||||
#width=24
|
||||
#height=16
|
||||
|
||||
@@ -3,18 +3,18 @@
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,
|
||||
188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
|
||||
188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
|
||||
164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,
|
||||
164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,43,43,43,43,43,43,43,43,43,43,43,43,43,43,164,
|
||||
164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
|
||||
164,43,43,43,43,43,43,43,43,43,43,43,43,43,43,164,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
|
||||
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
|
||||
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,
|
||||
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,34,34,34,0,0,0,0,0,0,0,0,0,0,34,34,34,
|
||||
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,0,0,0,0,0,34,34,
|
||||
34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,34,138,139,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
||||
@@ -1,65 +1,52 @@
|
||||
name=road to the jail
|
||||
name=ROAD TO THE JAIL
|
||||
bgColor=black
|
||||
border=cyan
|
||||
tilemap=02.tmx
|
||||
tileset=standard.png
|
||||
tileMapFile=02.tmx
|
||||
tileSetFile=standard.png
|
||||
roomUp=0
|
||||
roomDown=04.room
|
||||
roomLeft=01.room
|
||||
roomRight=03.room
|
||||
itemColor1=yellow
|
||||
itemColor2=bright_yellow
|
||||
|
||||
[enemy]
|
||||
tileset=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=bin.png
|
||||
animation=bin.ani
|
||||
width=16
|
||||
height=16
|
||||
x=5
|
||||
y=6
|
||||
vx=0
|
||||
vy=0.4
|
||||
x1=5
|
||||
y1=4
|
||||
x2=5
|
||||
y2=10
|
||||
color=bright_red
|
||||
height=8
|
||||
x=4
|
||||
y=7
|
||||
vx=0.6
|
||||
vy=0
|
||||
x1=4
|
||||
y1=7
|
||||
x2=25
|
||||
y2=7
|
||||
color=green
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileset=diskette.png
|
||||
animation=diskette.ani
|
||||
width=16
|
||||
height=16
|
||||
x=13
|
||||
y=1
|
||||
vx=0
|
||||
vy=0.4
|
||||
x1=13
|
||||
y1=1
|
||||
x2=13
|
||||
y2=9
|
||||
color=red
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileset=chip.png
|
||||
animation=chip.ani
|
||||
tileSetFile=upv_student.png
|
||||
animation=upv_student.ani
|
||||
width=8
|
||||
height=16
|
||||
x=8
|
||||
x=4
|
||||
y=13
|
||||
vx=0.4
|
||||
vx=0.6
|
||||
vy=0
|
||||
x1=8
|
||||
x1=4
|
||||
y1=13
|
||||
x2=23
|
||||
x2=19
|
||||
y2=13
|
||||
color=yellow
|
||||
color=cyan
|
||||
flip=true
|
||||
[/enemy]
|
||||
|
||||
[item]
|
||||
tileset=items.png
|
||||
tile=21
|
||||
x=1
|
||||
y=9
|
||||
tileSetFile=items.png
|
||||
tile=2
|
||||
x=4
|
||||
y=6
|
||||
counter=1
|
||||
[/item]
|
||||
@@ -3,22 +3,22 @@
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
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|
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39,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,39,39,
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39,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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39,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,303,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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34,34,0,413,413,413,413,0,0,0,0,413,413,413,413,413,0,0,0,0,413,413,413,413,413,413,413,0,0,0,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,387,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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34,34,389,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,387,25,25,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,0,0,39,39,39,39,39,39,39,39,39,39
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,513,190,189,190,537,0,0,0,0,
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34,34,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,191,0,0,189,190,189,190,189,190,189,190,25,25
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</data>
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||||
</layer>
|
||||
</map>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
name=void main
|
||||
name=VOID MAIN
|
||||
bgColor=black
|
||||
border=magenta
|
||||
tilemap=03.tmx
|
||||
tileset=standard.png
|
||||
tileMapFile=03.tmx
|
||||
tileSetFile=standard.png
|
||||
roomUp=0
|
||||
roomDown=0
|
||||
roomLeft=02.room
|
||||
@@ -12,7 +12,7 @@ itemColor1=bright_cyan
|
||||
itemColor2=yellow
|
||||
|
||||
[enemy]
|
||||
tileset=code.png
|
||||
tileSetFile=code.png
|
||||
animation=code.ani
|
||||
width=16
|
||||
height=16
|
||||
@@ -28,7 +28,7 @@ color=yellow
|
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[/enemy]
|
||||
|
||||
[item]
|
||||
tileset=items.png
|
||||
tileSetFile=items.png
|
||||
tile=42
|
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x=21
|
||||
y=13
|
||||
|
||||
@@ -1,15 +1,17 @@
|
||||
name=no 04
|
||||
name=JUMP THROUGH
|
||||
bgColor=black
|
||||
border=red
|
||||
tilemap=04.tmx
|
||||
tileset=standard.png
|
||||
border=cyan
|
||||
tileMapFile=04.tmx
|
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tileSetFile=standard.png
|
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roomUp=02.room
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roomDown=0
|
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roomLeft=07.room
|
||||
roomRight=05.room
|
||||
itemColor1=white
|
||||
itemColor2=green
|
||||
|
||||
[enemy]
|
||||
tileset=chip.png
|
||||
tileSetFile=chip.png
|
||||
animation=chip.ani
|
||||
width=8
|
||||
height=16
|
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@@ -22,4 +24,28 @@ y1=12
|
||||
x2=31
|
||||
y2=12
|
||||
color=magenta
|
||||
[/enemy]
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=chip.png
|
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animation=chip.ani
|
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width=8
|
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height=16
|
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x=4
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y=2
|
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vx=0
|
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vy=0.4
|
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x1=4
|
||||
y1=2
|
||||
x2=4
|
||||
y2=12
|
||||
color=yellow
|
||||
[/enemy]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.png
|
||||
tile=51
|
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x=2
|
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y=3
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counter=1
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[/item]
|
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@@ -3,21 +3,21 @@
|
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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15,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,522,0,0,0,15,15,0,0,0,0,0,0,
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15,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,522,0,0,0,0,15,15,0,0,0,0,0,0,
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15,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,522,0,0,0,0,0,15,15,0,0,0,0,0,0,
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15,15,0,0,0,0,0,302,15,15,15,15,15,0,0,0,0,0,0,0,528,0,0,0,15,15,15,15,15,15,15,15,
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15,15,0,0,0,0,0,0,15,15,15,15,0,0,0,0,0,0,0,528,0,0,0,0,15,15,15,15,15,15,15,15,
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15,15,0,0,0,0,0,0,15,15,15,0,0,0,0,0,0,0,528,0,0,0,0,0,15,15,15,15,15,15,15,15,
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15,15,0,0,0,0,415,415,15,15,0,0,0,415,415,415,415,0,0,0,0,0,0,0,15,15,15,15,302,0,0,0,
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15,15,0,0,0,0,0,0,15,15,0,0,0,0,0,0,0,0,0,0,0,0,0,15,15,15,15,0,0,0,0,0,
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15,15,415,0,0,0,0,0,15,15,415,415,415,552,0,0,0,0,0,0,0,0,15,15,15,15,0,0,0,0,0,0,
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15,15,0,0,0,0,415,415,15,15,0,0,0,0,552,0,0,0,0,0,0,15,15,15,15,0,0,0,0,0,0,0,
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0,0,415,415,0,0,0,0,0,0,0,0,0,0,0,0,552,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,552,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,519,15,63,15,63,543,0,0,0,0,0,0,0,0,0,0,552,0,0,0,0,519,15,63,15,63,15,63,15,63,
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63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63
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</data>
|
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</layer>
|
||||
|
||||
@@ -1,41 +1,76 @@
|
||||
name=no 05
|
||||
name=BIG JUMP
|
||||
bgColor=black
|
||||
border=red
|
||||
tilemap=05.tmx
|
||||
tileset=standard.png
|
||||
tileMapFile=05.tmx
|
||||
tileSetFile=standard.png
|
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roomUp=0
|
||||
roomDown=60.room
|
||||
roomLeft=04.room
|
||||
roomRight=06.room
|
||||
itemColor1=bright_green
|
||||
itemColor2=green
|
||||
|
||||
[enemy]
|
||||
tileset=diskette.png
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
width=16
|
||||
height=16
|
||||
x=15
|
||||
y=1
|
||||
y=4
|
||||
vx=0
|
||||
vy=0.6
|
||||
vy=0.8
|
||||
x1=15
|
||||
y1=1
|
||||
y1=0
|
||||
x2=15
|
||||
y2=12
|
||||
y2=11
|
||||
color=magenta
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=congo.png
|
||||
animation=congo.ani
|
||||
width=8
|
||||
height=16
|
||||
x=21
|
||||
y=12
|
||||
vx=0.4
|
||||
vy=0
|
||||
x1=21
|
||||
y1=12
|
||||
x2=28
|
||||
y2=12
|
||||
color=yellow
|
||||
flip=true
|
||||
[/enemy]
|
||||
|
||||
[item]
|
||||
tileset=items.png
|
||||
tile=1
|
||||
x=2
|
||||
y=6
|
||||
tileSetFile=items.png
|
||||
tile=68
|
||||
x=1
|
||||
y=3
|
||||
counter=1
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileset=items.png
|
||||
tile=1
|
||||
tileSetFile=items.png
|
||||
tile=68
|
||||
x=2
|
||||
y=3
|
||||
counter=2
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.png
|
||||
tile=68
|
||||
x=29
|
||||
y=12
|
||||
counter=2
|
||||
counter=3
|
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[/item]
|
||||
|
||||
[item]
|
||||
tileSetFile=items.png
|
||||
tile=68
|
||||
x=30
|
||||
y=12
|
||||
counter=4
|
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[/item]
|
||||
@@ -3,22 +3,22 @@
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
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<data encoding="csv">
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28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
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28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
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28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
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28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
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28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
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28,0,0,0,0,0,0,0,0,0,0,267,267,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
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</data>
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</layer>
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</map>
|
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@@ -1,17 +1,17 @@
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name=welcome to my abbey
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||||
name=WELCOME TO MY ABBEY
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||||
bgColor=blue
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border=yellow
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tilemap=06.tmx
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tileset=standard.png
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tileMapFile=06.tmx
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tileSetFile=standard.png
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roomUp=15.room
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roomDown=0
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roomLeft=05.room
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roomRight=25.room
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itemColor1=yellow
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itemColor2=cyan
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itemColor1=green
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itemColor2=bright_blue
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[enemy]
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tileset=abad.png
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tileSetFile=abad.png
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animation=abad.ani
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width=8
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height=16
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@@ -21,16 +21,64 @@ vx=0.8
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vy=0
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x1=1
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y1=13
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x2=30
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x2=23
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y2=13
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color=yellow
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flip=true
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[/enemy]
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[enemy]
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tileSetFile=spider.png
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animation=spider.ani
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width=8
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height=8
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x=24
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y=4
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vx=0
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vy=0.8
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x1=24
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y1=2
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x2=24
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y2=7
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color=green
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[/enemy]
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[item]
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tileset=items.png
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tile=48
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tileSetFile=items.png
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tile=49
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x=7
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y=2
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counter=1
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[/item]
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[item]
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tileSetFile=items.png
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tile=49
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x=1
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y=14
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counter=2
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[/item]
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[item]
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tileSetFile=items.png
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tile=49
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x=18
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y=14
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counter=3
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[/item]
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[item]
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tileSetFile=items.png
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tile=49
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x=30
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y=9
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[/item]
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[item]
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tileSetFile=items.png
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tile=49
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x=30
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y=4
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counter=5
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[/item]
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@@ -3,21 +3,21 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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</layer>
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@@ -1,15 +1,17 @@
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name=sigmasua
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name=SIGMASUA > TELEGRAM
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bgColor=black
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border=black
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tilemap=07.tmx
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tileset=standard.png
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border=blue
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tileMapFile=07.tmx
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tileSetFile=standard.png
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roomUp=0
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roomDown=0
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roomLeft=08.room
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roomRight=04.room
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itemColor1=magenta
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itemColor2=red
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[enemy]
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tileset=sigmasua.png
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tileSetFile=sigmasua.png
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animation=sigmasua.ani
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width=16
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height=16
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@@ -17,15 +19,31 @@ x=15
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y=7
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vx=0.8
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vy=0
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x1=9
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x1=7
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y1=7
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x2=25
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x2=23
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y2=7
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color=bright_red
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color=cyan
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[/enemy]
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[enemy]
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tileset=sigmasua.png
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tileSetFile=sigmasua.png
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animation=sigmasua.ani
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width=16
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height=16
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x=15
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y=4
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vx=-0.5
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vy=0
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x1=7
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y1=4
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x2=23
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y2=4
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color=blue
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[/enemy]
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[enemy]
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tileSetFile=sigmasua.png
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animation=sigmasua.ani
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width=16
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height=16
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@@ -36,12 +54,28 @@ vy=0.4
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x1=3
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y1=5
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x2=3
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y2=12
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y2=13
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color=bright_red
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[/enemy]
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[enemy]
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tileset=sigmasua.png
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tileSetFile=sigmasua.png
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animation=sigmasua.ani
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width=16
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height=16
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x=27
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y=8
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vx=0
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vy=-0.4
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x1=27
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y1=5
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x2=27
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y2=13
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color=yellow
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[/enemy]
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[enemy]
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tileSetFile=sigmasua.png
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animation=sigmasua.ani
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width=16
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height=16
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@@ -57,7 +91,7 @@ color=bright_magenta
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[/enemy]
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[enemy]
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tileset=sigmasua.png
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tileSetFile=sigmasua.png
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animation=sigmasua.ani
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width=16
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height=16
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@@ -73,32 +107,32 @@ color=bright_green
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[/enemy]
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[item]
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tileSetFile=items.png
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[/item]
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[item]
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tileset=items.png
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tile=9
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tileSetFile=items.png
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[/item]
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[item]
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tileset=items.png
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tile=9
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tileSetFile=items.png
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[item]
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@@ -3,22 +3,22 @@
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</map>
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@@ -1,15 +1,15 @@
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name=THE GARDEN
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bgColor=black
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border=cyan
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tilemap=08.tmx
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tileset=standard.png
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tileMapFile=08.tmx
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tileSetFile=standard.png
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roomUp=09.room
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roomDown=0
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roomLeft=16.room
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roomRight=07.room
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[enemy]
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tileset=abad.png
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tileSetFile=abad.png
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animation=abad.ani
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height=16
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@@ -26,7 +26,7 @@ flip=true
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[/enemy]
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[item]
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tileset=items.png
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tileSetFile=items.png
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tile=18
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y=5
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[/item]
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[item]
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tileSetFile=items.png
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[/item]
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[item]
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tileset=items.png
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tileSetFile=items.png
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@@ -1,33 +1,69 @@
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name=THE BIG TREE
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bgColor=black
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border=red
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tilemap=09.tmx
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tileset=standard.png
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border=bright_blue
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tileSetFile=standard.png
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roomUp=10.room
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roomDown=08.room
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roomRight=0
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itemColor2=green
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[enemy]
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tileset=diskette.png
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animation=diskette.ani
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width=16
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tileSetFile=congo.png
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animation=congo.ani
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width=8
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height=16
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y=2
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vx=0
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x=10
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y=12
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vx=0.4
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vy=0
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x1=2
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y1=2
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x2=2
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y2=2
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color=magenta
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x1=10
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y1=12
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x2=20
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y2=12
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color=yellow
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flip=true
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[/enemy]
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[enemy]
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tileSetFile=congo.png
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animation=congo.ani
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width=8
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height=16
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x=12
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y=6
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vx=0.6
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vy=0
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x1=12
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y1=6
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x2=17
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y2=6
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color=white
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flip=true
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[/enemy]
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[item]
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tileset=items.png
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tile=1
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x=1
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y=1
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tileSetFile=items.png
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tile=52
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x=5
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y=7
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counter=1
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[/item]
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[item]
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tileSetFile=items.png
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tile=52
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[/item]
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[item]
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tileSetFile=items.png
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tile=52
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[/item]
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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</map>
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@@ -1,17 +1,19 @@
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[item]
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</data>
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</layer>
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</map>
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@@ -1,33 +1,89 @@
|
||||
name=no 11
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||||
name=LAZY ROOM
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||||
bgColor=black
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||||
border=red
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||||
tilemap=11.tmx
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tileset=standard.png
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border=blue
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tileMapFile=11.tmx
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tileSetFile=standard.png
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roomUp=0
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roomDown=0
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roomLeft=10.room
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roomRight=12.room
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[enemy]
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tileset=diskette.png
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animation=diskette.ani
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tileSetFile=lamp.png
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animation=lamp.ani
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width=16
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height=16
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x=2
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y=2
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x=7
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y=10
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vx=0
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vy=0
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x1=2
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y1=2
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x2=2
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y2=2
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x1=7
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y1=10
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x2=7
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y2=10
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color=magenta
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[/enemy]
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[item]
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tileset=items.png
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tile=1
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x=1
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y=1
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counter=1
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[/item]
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[enemy]
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tileSetFile=lamp.png
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animation=lamp.ani
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width=16
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height=16
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x=21
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y=10
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vx=0
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vy=0
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x1=21
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y1=10
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x2=21
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y2=10
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color=magenta
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[/enemy]
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[enemy]
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tileSetFile=bin.png
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animation=bin.ani
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width=16
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height=8
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x=12
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y=14
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vx=0.8
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vy=0
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x1=3
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y1=14
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x2=27
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y2=14
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color=green
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[/enemy]
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[enemy]
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tileSetFile=wave.png
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animation=wave.ani
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width=8
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height=8
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x=7
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y=6
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vx=0.5
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vy=0
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x1=0
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y1=6
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x2=14
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y2=6
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color=green
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[/enemy]
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[enemy]
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tileSetFile=wave.png
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animation=wave.ani
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width=8
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height=8
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x=23
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y=6
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vx=-0.5
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vy=0
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x1=16
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y1=6
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x2=31
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y2=6
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color=green
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[/enemy]
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@@ -8,16 +8,16 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
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389,389,389,389,389,389,389,389,389,389,389,389,389,389,389,365,389,389,389,389,389,389,389,389,389,389,389,389,389,389,389,389,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,341,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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389,389,389,389,389,389,389,389,389,389,389,389,389,389,0,365,0,389,389,389,389,389,389,389,389,389,389,389,389,389,389,389,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,341,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,341,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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86,86,541,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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86,86,540,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,516,86,86,
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86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86
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</data>
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</layer>
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@@ -1,33 +1,59 @@
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name=THE PASSAGE
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bgColor=black
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||||
border=green
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tilemap=12.tmx
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tileset=standard.png
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tileMapFile=12.tmx
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tileSetFile=standard.png
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roomUp=0
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roomDown=0
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roomLeft=11.room
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roomRight=13.room
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itemColor1=red
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itemColor2=magenta
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|
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[enemy]
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tileset=diskette.png
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tileSetFile=diskette.png
|
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animation=diskette.ani
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width=16
|
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height=16
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x=2
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y=2
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vx=0
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x=9
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y=10
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vx=0.6
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vy=0
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x1=2
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y1=2
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x2=2
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y2=2
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color=magenta
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x1=4
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y1=10
|
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x2=22
|
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y2=10
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color=green
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[/enemy]
|
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|
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[enemy]
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tileSetFile=diskette.png
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animation=diskette.ani
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width=16
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height=16
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x=1
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y=0
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vx=0
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vy=0.5
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x1=1
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y1=0
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x2=1
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y2=7
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color=yellow
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[/enemy]
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|
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[item]
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tileset=items.png
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tile=1
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x=1
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y=1
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tileSetFile=items.png
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tile=34
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x=17
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y=8
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counter=1
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[/item]
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[item]
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tileSetFile=items.png
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tile=34
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x=3
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y=6
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counter=2
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[/item]
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@@ -7,17 +7,17 @@
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25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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25,0,0,0,508,25,25,25,25,25,25,25,25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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25,0,0,0,527,25,25,25,25,25,25,25,25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,25,25,25,0,0,0,0,0,0,0,0,0,0,0,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,508,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,532,0,0,0,0,0,0,0,0,0,508,25,25,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,527,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,551,0,0,0,0,0,0,0,0,0,527,25,25,
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25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,251,0,0,0,0,0,0,0,
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0,0,0,0,0,395,395,395,395,371,395,395,395,395,395,395,395,395,395,395,395,395,395,395,395,0,0,0,0,0,0,0,
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0,0,0,0,395,395,395,395,395,371,395,395,395,395,395,395,395,395,395,395,395,395,395,395,395,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,347,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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25,25,551,0,0,0,0,0,0,347,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
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</data>
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</layer>
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||||
@@ -1,15 +1,17 @@
|
||||
name=matatunos
|
||||
name=TUNO KILLER
|
||||
bgColor=black
|
||||
border=blue
|
||||
tilemap=13.tmx
|
||||
tileset=standard.png
|
||||
tileMapFile=13.tmx
|
||||
tileSetFile=standard.png
|
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roomUp=0
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roomDown=0
|
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roomLeft=12.room
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roomRight=14.room
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itemColor1=yellow
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itemColor2=cyan
|
||||
|
||||
[enemy]
|
||||
tileset=matatunos.png
|
||||
tileSetFile=matatunos.png
|
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animation=matatunos.ani
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||||
width=16
|
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height=16
|
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@@ -25,14 +27,14 @@ color=bright_blue
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[/enemy]
|
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|
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[enemy]
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tileset=tuno.png
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tileSetFile=tuno.png
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animation=tuno.ani
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width=16
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height=16
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x=12
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y=4
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vx=0
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vy=0.9
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vy=1.1
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x1=12
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y1=1
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x2=12
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@@ -41,23 +43,23 @@ color=red
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[/enemy]
|
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|
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[enemy]
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tileset=tuno.png
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tileSetFile=tuno.png
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animation=tuno.ani
|
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width=16
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height=16
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x=19
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y=7
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vx=0
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vy=0.8
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vy=0.9
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x1=19
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y1=1
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x2=19
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y2=13
|
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color=red
|
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color=yellow
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[/enemy]
|
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|
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[enemy]
|
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tileset=tuno.png
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tileSetFile=tuno.png
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animation=tuno.ani
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width=16
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height=16
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@@ -69,29 +71,29 @@ x1=26
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y1=1
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x2=26
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y2=13
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color=red
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color=magenta
|
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[/enemy]
|
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|
||||
[item]
|
||||
tileset=items.png
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tile=0
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tileSetFile=items.png
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tile=53
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x=9
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y=5
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y=4
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counter=1
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[/item]
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|
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[item]
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tileset=items.png
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tile=0
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tileSetFile=items.png
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tile=53
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x=16
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y=5
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y=4
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counter=2
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[/item]
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[item]
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tileset=items.png
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tile=0
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tileSetFile=items.png
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tile=53
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[/item]
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@@ -10,12 +10,12 @@
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30,66,30,66,30,0,0,30,66,30,66,30,0,0,30,66,30,66,30,0,0,30,66,30,66,30,0,0,30,66,30,66,
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30,30,30,30,30,0,0,30,30,30,30,30,0,0,30,30,30,30,30,0,0,30,30,30,30,30,0,0,30,30,30,30,
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|
||||
30,30,0,30,30,0,0,30,30,0,30,30,0,0,30,30,0,30,30,0,0,30,30,0,30,30,0,0,30,30,0,30,
|
||||
137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,
|
||||
137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,
|
||||
137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,
|
||||
137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,
|
||||
137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,
|
||||
137,137,112,137,137,0,0,137,137,112,137,137,0,0,137,137,112,137,137,0,0,137,137,112,137,137,0,0,137,137,112,137,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26
|
||||
|
||||