80 Commits

Author SHA1 Message Date
0a5a79dc60 - [FIX] Guarda per a quan falla un arxiu en JFile 2024-10-10 13:48:24 +02:00
baae73a38d - [FIX] Un café feia impossible passar per una habitació
- [FIX] No s'activaba el prólogo quan toca
- [FIX] El gràfic de les portes de vegades era transparent
- [FIX] Separades unes caixes que feien molt frustrant agafar una cosa
- [FIX] Quan tenia el café de doble velocitat no podia creuar portes
- [FIX] Algunes vegades el objecte dropejat encara feia clipping amb altres
- [NEW] Missatges en els moments importants
- [NEW] Quan te pases el joc també te dona els 'stats' de temps, vides i habitacions visitades.
2024-10-10 12:58:22 +02:00
ec7ac7114e - [FIX] No es podia entrar al editor de bitmap_pos des de l'editor
- [FIX] Recreativa afegida
- [NEW] Prologo acabat
- [FIX] Quan s'acava el boost de invulnerabilitat se moria
2024-10-10 09:33:56 +02:00
cabbb52cbb - [FIX] Solventats els problemes de memòria al eliminar un actor 2024-10-09 12:03:16 +02:00
ac4e1f3298 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/thepool 2024-10-09 10:10:23 +02:00
b292ae710a - [FIX] La porta de l'habitacio de les sabates, que vaig pujar en la party pero se m'havia oblidat fer-ho en el repo
- [FIX] Solució a un dangling pointer que me va trobar valgrind
- [COMMIT ABANS DEL MEGACANVI]
2024-10-09 10:10:21 +02:00
9827865e9c - Prologo quasi acabat 2024-10-08 13:59:04 +02:00
119136332b - [FIX] Si està escribint un text, que no pille la D o la M com a "duplicar" o "moure" el actor seleccionat 2024-10-08 08:08:17 +02:00
77cdf90c99 - Treballant en el prólogo 2024-10-07 20:07:03 +02:00
304f636a95 - [CHG] Pujat el maxim d'habitacions per al prologo 2024-10-07 13:56:09 +02:00
fa97ea79e8 - [NEW] Anbernics en el lloc i ja se poden recollir
- [CHG] Canviats uns pixels en les portes
- [NEW] Sequencia de final de joc acabada
- [NEW] Al pillar un booster fa sorollet
- Treballant en el prólogo
2024-10-07 13:35:01 +02:00
f38d50e7f9 - [FIX] Llevat el SDL2_mixer del Makefile 2024-10-06 19:27:46 +02:00
0ccd8a570a - [NEW] Sempre es pot navegar pels menus amb cursors, RETURN i ESCAPE
- [NEW] El gamepad es configura amb la info del gamescontrollerdb.txt per defecte
- [NEW] El botó de START en el gamepad funciona com el ESCAPE del teclat
- [FIX] La música ingame continuava estant mal
- [FIX] Si la música està desactivada que no sone la del logo
2024-10-06 19:23:06 +02:00
52d3916f8c - [FIX] La pilota de l'habitació 02 ja no te una ralla de pixels
- [FIX] Al pegar botonà en el logo el fondo se quedava de algún color durant la intro.
- [FIX] Al morir el malo que t'ha matat ja no es queda tot loco
- [FIX] Retocades un poc algunes portes on s'ha pogut
2024-10-06 17:36:51 +02:00
394773003a - [FIX] La música ja sona be en un auricularet
- [CHG] El joc ja no usa SDL_Mixer, sinó JailAudio
- [FIX] La música de game over ja no fa bucle
- [FIX] Tanquem les coses abans d'eixir pa que Valgrind no s'enfade
2024-10-06 15:03:46 +02:00
da3cb5ff8e - [FIX] Els actors que canvien de direcció aleatòriament no han de fer roido de tropeçar si han canviat de direcció perque sí i no han tropeçat 2024-10-04 20:46:20 +02:00
d17ac3a2ed - [NEW] Intro acabada 2024-10-04 17:53:27 +02:00
f84eb3e238 - [NEW] Afegit xicotet detall al logo
- [NEW] Sequencia de introducció (ongoing)
2024-10-04 14:00:27 +02:00
c3d1b672c2 - [NEW] Músiques definitives
- [FIX] Si ja està sonant el só de push, que no sonen més. Sinó s'acumulen i atronen
2024-10-04 08:10:58 +02:00
3919281080 - [NEW] Só del logo
- [NEW] Só de quan mor
- [NEW] Só de quan agafa trastos
- [NEW] Só de quan desapareix un bloc
- [FIX] Ruido en una habitació
2024-10-03 17:40:14 +02:00
1251ef5110 - [NEW] Nova debug info: flags
- [NEW] Só de caminar i botar funcionant
- [NEW] Só de enemics rebotant
- [NEW] Menus amb só (MOC MOC!)
- [FIX] El so de caminar ja no continua durant el menu ingame
2024-10-03 16:27:43 +02:00
9ca1e59f44 - Arreglats un milló de warnings tontos (i alguno serio) 2024-10-03 13:40:54 +02:00
b44ba3517a Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/thepool 2024-10-03 13:16:04 +02:00
e009aef341 - [CHG] Retocat el mòdul JAudio per a adaptar-se a les necesitats del joc.
- [NEW] audio::getCurrentMusic()
- [NEW] audio::stopAllChannels()
- [FIX] El JAudio i JInput han de inicialitzarse abans de entrar al Init del joc
- Afegides músiques i alguns sons
- Comence a fer que sone cada musica i so en el seu lloc
- [TOFIX] LAG EN EL AUDIO!
2024-10-03 13:09:44 +02:00
1f6956ad81 - [FIX] No se cridava a SDL_Init()
- [FIX] Ja funciona el gamepad
- [CHG] Canviat el format del temps en la pantalla de game over
- [CHG] Canvi en una habitació per a balancejar
2024-10-02 20:40:10 +02:00
c92f2a13aa - [NEW] Afegit menu per a redefinir els botons del gamepad 2024-10-02 13:43:32 +02:00
54667d3ebc - [NEW] Afegit soport per a gamepad en JInput 2024-10-02 13:06:25 +02:00
5620fff446 - [NEW] Els stats del final també mostren el temps empleat
- [NEW] La música i el audio sonen o no segons la configuració
2024-10-02 12:32:43 +02:00
0ca9ad3f0b - [FIX] La sala de màquines no s'actualitzava amb les parts arreplegades
- [CHG] Llevat algún enemic per a fer algunes habitacions menys frustrants
2024-10-02 09:07:17 +02:00
931548c4d1 - [FIX] JAudio no usava JFile
- Comence a afegir música i só
2024-10-01 22:24:59 +02:00
d093b2215d - [FIX] Els boosts tornaven a apareixer
- [FIX] Molts objectes que debien no tenien activada la gravetat
- [FIX] El objecte pickat es pintava en coordenades rares depenent de la Z original
- [FIX] Al soltar un objecte se podia quedar enganxat en XP o YP
2024-10-01 18:36:14 +02:00
4ba4214ebb - Uns quants bugs squashechats 2024-10-01 15:14:51 +02:00
2abc429616 - [FIX] No es podía botar sobre els actors que desapareixen
- [CHG] Augmentat el màxim de pausa en animacions
- Més gràfics
- 100% de les habitacions completades!!!
2024-10-01 13:56:44 +02:00
231a81a9e5 - [FIX] Nomes l'heroi pot fer que els blocs que desapareixen desapareguen
- [NEW] Flag en l'editor de habitació completada, per a no tornar-me loco
- Més habitacions
2024-10-01 10:44:58 +02:00
093cd5916b - [FIX] Al tornar del minimapa sense seleccionar una habitació, ha de deixar-te en la que estaves.
- Canviat un poc el cap de l'heroi
- Completant habitacions
2024-09-30 13:45:01 +02:00
eccbe43588 - Mapa complet. Falta omplir les últimes habitacions
- [CHG] Ara que ja estàn totes les habitacions, deixe el minimapa centrat
2024-09-30 13:24:15 +02:00
45bc160ef4 - [FIX] Si només quedaba el heroi al canviar d'habitació, petava
- [FIX] Algunes capçaleres mal
- Lagueirto en proves
2024-09-30 11:16:26 +02:00
a3edcb2684 -MNo se 2024-09-30 06:39:00 +02:00
100497a54b - Zona 5 acabada
- Més gràfics
2024-09-28 14:17:32 +02:00
dc87a214c5 - [FIX] Solventat un memory leak
- [FIX] Arreglat que quan caia al piso que mata, encara tenia un frame pa botar fora i salvar-se.
- Més habitacions
2024-09-28 13:08:10 +02:00
2799ef28aa - [FIX] Al agafar un objecte cau normal, o no cau si hi ha altre objecte que ho impideix 2024-09-28 08:53:18 +02:00
1521c7e152 - [FIX] Els boosters, skills i parts no han de desapareixer al pillarlos jugant des de l'editor
- [FIX] Al soltar un objecte pillat podia acabar parcialment fora de l'habitació
2024-09-27 17:02:01 +02:00
70cb65237a - [NEW] Ara la llista de gifs a usar en el editor per als actors es carreguen des d'un arxiu
- [NEW] Gràfics de la piscina (sorpresa! hi ha una piscina!
- Treballant en la zona 5
2024-09-27 13:37:43 +02:00
ade6efdf6d - Zona 4 acabada 2024-09-27 09:49:59 +02:00
8c639f2330 - [FIX] Les portes frontals no tenien l'altura adequada
- [FIX] El piso de les portes frontals no es calculaba correctament
- [CHG] Ara RAND també canvia de direcció després de un temps random
- [FIX] Al crear un nou actor el editor no se ficava en mode SECTION_ACTOR
- [NEW] Al pulsar on no hi ha actors ara se fica en mode SECTION_ROOM
- [FIX] Quan estem en mode SECTION_ROOM no s'ha de vore un actor seleccionat
- Més habitacions. Zona 3 acabada, començant zona 4
2024-09-26 13:51:10 +02:00
1d85db4052 - [FIX] Al moure en mode floating no guardava
- [NEW] Cicle d'animació [0 1 0 1]
- [CHG] Forma diferent de pillat el tipo de booster i el ID per a que no torne a apareixer
- [NEW] Nou moviment: RANDJ
- Nous gràfics, enemics, objectes
- Més habitacions
2024-09-26 10:58:14 +02:00
d1ce8c9d5d - [FIX] el moviment RANDV no feia V
- Més habitacions
- Gràfic de la "meta"
2024-09-25 19:38:14 +02:00
1b9dfddc94 - [CHG] Ja no se perden vides al jugar des de l'editor
- [NEW] Funcions per a obtindre el nom dels boosters, skills i parts, segons el seu numero
- [NEW] El minimapa mostra on estàn els boosts, skills i parts
- Més habitacions
2024-09-25 13:48:36 +02:00
c49684981c - [NEW] Més malotes
- [FIX] Els malotes no mataven des d'agunes posicions
- Més habitacions
2024-09-24 14:02:24 +02:00
6d1734755f - [FIX] Si només es modificava el color de l'habitació no es guardava el canvi 2024-09-24 13:29:37 +02:00
a3ada11daf - [FIX] El minimapa ja pinta les unions dalt-baix 2024-09-24 13:26:48 +02:00
e7224cc376 - [FIX] El piso que mata ja mata
- [FIX] En habitacions amb piso que mata, el piso que es veu baix la porta es el per defecte
2024-09-24 12:43:10 +02:00
5a22961c47 NEW] Amb ALT es pot moure un actor fora dels limits de l'habitació.
- Més habitacions
2024-09-24 11:26:51 +02:00
15ca066e9b - [NEW] Nou flag per a actors: al tocar-lo desapareix
- [FIX] Els blocs espentables han de rebre l'espenta cap avall encara que no se tinguen els guants
2024-09-24 10:22:18 +02:00
eb86874244 - [NEW] Ajuda en la consola de PoolOS
- [FIX] Si no se te la bolsa i s'intenta pillar una part, no ha de petar el joc
- Algún gràfic més.
- Més habitacions
2024-09-24 09:24:47 +02:00
6dc59af774 - [FIX] Faltaven coses per inicialitzar al crear actors-porta
- [FIX] Les portes ja es veuen com toca respecte al heroi
2024-09-23 13:58:45 +02:00
edc8e0b51d - [FIX] No es podia colocar actors en l'ultima fila o columna en floating mode
- Més habitacions, actors i gràfics
2024-09-22 22:08:19 +02:00
11da5b033c - [NEW] Gràfic per al piso quan mata 2024-09-20 14:04:04 +02:00
66241e6a6a - [NEW] Mode d'edició flotant (amb tecla M).
- [FIX] la copa de actors (sobre tot per a templates) també copia la surface.
- [FIX] El push de reacció se li ha de passar al que espenta, no al aspentat.
- [FIX] La posició del cursor en l'editor de posició en bitmap ha de resetejar-se al soltar el botó.
- [NEW] Gràfics del cabronet.
- [NEW] Montons de objectes "templatechats" pa anar editant més apresa.
2024-09-20 13:53:09 +02:00
81b9791144 - Ara es poden reordenar els templates i les categories 2024-09-20 09:21:26 +02:00
16914932ec - Acabat el editor de templates 2024-09-19 20:23:53 +02:00
241ae1bd8e - Treballant en el editor de templates 2024-09-19 14:07:57 +02:00
ecd4f7d6b4 - Organització dels templates en categories
- Al afegir un actor com a template, "neteja" el nom de numerets
- El numeros del final de nom ara tenen el format "-XX"
2024-09-19 11:41:00 +02:00
39b304c265 - Editor de posició i tamany de actor en bitmap completat 2024-09-19 08:59:37 +02:00
1c53f49125 - Treballant en el editor de posició i tamany del bitmap 2024-09-18 23:11:26 +02:00
99d0583833 - Nous gràfics
- [FIX] text en el combobox
- [NEW] Selector de bitmap
- [NEW] Selector de color
- [NEW] Shortcuts per a esborrar (SUPR) i duplicar (CTRL+D) actors
2024-09-18 13:55:43 +02:00
a825581108 - Més ordenació de habitacions 2024-09-17 23:06:43 +02:00
a62dec7567 - Reordenació de actors en habitacions 2024-09-17 20:09:41 +02:00
f1f37d7801 - Ordenació alfabètica dels actors de cada habitació per als arxius i l'editor 2024-09-17 20:02:25 +02:00
1d255b70e0 merge 2024-09-17 18:58:21 +02:00
21c7385ff4 - Canvis que havia oblidat 2024-09-17 18:54:52 +02:00
87d7b4ce46 - El minimapa es pinta millor
- Més gràfics de caixes i pareds
- Més habitacions
2024-09-17 13:54:32 +02:00
4ace433340 - Treballant en el mapa 2024-09-16 14:08:49 +02:00
2461efd01f - Compilar en macOS 2024-08-23 17:50:35 +02:00
2fd5f39285 - Canviat un piso, se m'havia passat 2024-07-31 13:44:31 +02:00
1383378a19 - [FIX] No es podien crear habitacions noves amb el shortcut
- [FIX] Reposicionament de l'heroi al provar una habitacio amb l'editor (encara no va be)
- [FIX] MOV_RANDV no apareixia a l'editor
- [FIX] MOV_HUNT no nomes s'actualitza al tropeçar
- [FIX] MOV_HUNT petava el mame si l'heroi moria
- [NEW] Alguns gràfics més
- Zona 1 acabada
2024-07-31 11:36:19 +02:00
aa8013082f - [NEW] Treball en habitacions zona 1 2024-07-30 21:13:37 +02:00
dc24aa009b - [FIX] Retocades les coordenades d'entrada de l'heroi
- [NEW] Amb CTRL+cursors es pot moure de 8 en 8 en l'editor
- [DEL] Ja no es pot canviar d'actor amb ctrl+cursors en l'editor
- [NEW] Ja estic fent les habitacions definitives. Ahi si que no vull spoilechar
2024-07-30 20:41:52 +02:00
2ec21a2c2a - [NEW] Els actors que maten també poden fer-ho al ser tocats 2024-07-30 18:43:45 +02:00
9d0d02c0c2 - Ja funciona el selector de templates 2024-07-30 18:27:14 +02:00
183 changed files with 27362 additions and 1173 deletions

7
.gitignore vendored
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@@ -1,5 +1,10 @@
*.exe
*.dll
.vscode/*
*.dSYM/*
build/*
thepool
thepool_debug
thepool_debug
valgrind*
release/*
data.jf2

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@@ -3,25 +3,25 @@ source = source/*.cpp
windows:
@echo off
g++ $(source) icon.res -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(executable).exe"
g++ $(source) icon.res -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
windows_debug:
@echo off
g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -o "$(executable)_debug.exe"
g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -o "$(executable)_debug.exe"
macos:
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)"
macos_debug:
clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
clang++ $(source) -D DEBUG -g -Wall -std=c++11 -lSDL2 -o "$(executable)_debug"
macos_bundle:
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -framework SDL2_mixer -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
linux:
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
linux_debug:
g++ $(source) -D DEBUG -g -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
g++ $(source) -D DEBUG -g -lSDL2 -o "$(executable)_debug"

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data/gamecontrollerdb.txt Normal file

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@@ -1,16 +1,32 @@
25anys.gif
abad.gif
altres.gif
batman.gif
caixes.gif
doors.gif
end1.gif
end2.gif
floor.gif
font.gif
font2.gif
gat.gif
gat2.gif
intro1.gif
intro2.gif
intro3.gif
intro4.gif
intro5.gif
jailgames.gif
lordabad.gif
mapa.gif
objectes.gif
obrer.gif
piscina.gif
prologo1.gif
prologo2.gif
prologo3.gif
prologo4.gif
roomaux.gif
sam.gif
test.gif
walls.gif

13
data/gifs_editor.txt Normal file
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@@ -0,0 +1,13 @@
abad.gif
batman.gif
altres.gif
caixes.gif
gat.gif
gat2.gif
lordabad.gif
objectes.gif
obrer.gif
piscina.gif
sam.gif
test.gif
doors.gif

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@@ -7,37 +7,110 @@ wall-texture: 2
door-texture: 0
under-door-texture: 0
exit-xp: 1
editor-done: 1
actor{
name: MESITA
name: BOX-01
bmp: caixes.gif
bmp-rect: 0 64 32 32
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 0 16 0
size: 8 8 4
pos: 46 40 0
size: 8 8 8
flags: PUSHABLE
movement: CW
}
actor{
name: FINESTRA01
name: BOX-02
bmp: caixes.gif
bmp-rect: 0 0 32 32
bmp-offset: 0 32
pos: 56 40 0
size: 8 8 8
flags: PUSHABLE
movement: CW
}
actor{
name: BOX-03
bmp: caixes.gif
bmp-rect: 0 0 32 32
bmp-offset: 0 32
pos: 52 40 8
size: 8 8 8
orient: YP
flags: PUSHABLE ORIENTABLE
movement: CW
}
actor{
name: FINESTRA-01
bmp: altres.gif
bmp-rect: 0 75 20 33
bmp-offset: 0 39
pos: 0 23 6
pos: -1 30 6
size: 1 1 9
movement: CW
}
actor{
name: FINESTRA
name: FINESTRA-02
bmp: altres.gif
bmp-rect: 0 75 20 33
bmp-offset: 0 39
pos: 0 30 6
pos: -1 23 6
size: 1 1 9
movement: CW
}
actor{
name: KALLAX-01
bmp: altres.gif
bmp-rect: 0 48 24 27
bmp-offset: -8 31
pos: 32 16 0
size: 8 4 8
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: KALLAX-02
bmp: altres.gif
bmp-rect: 24 48 24 27
bmp-offset: -8 31
pos: 32 16 8
size: 8 4 8
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: KALLAX-03
bmp: altres.gif
bmp-rect: 48 48 24 27
bmp-offset: -8 31
pos: 40 16 8
size: 8 4 8
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: KALLAX-04
bmp: altres.gif
bmp-rect: 72 48 24 27
bmp-offset: -8 31
pos: 40 16 0
size: 8 4 8
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: LAMPARA
bmp: altres.gif
@@ -58,16 +131,6 @@ actor{
movement: CW
}
actor{
name: MESITA01
bmp: caixes.gif
bmp-rect: 0 64 32 32
bmp-offset: 0 32
pos: 24 16 0
size: 8 8 4
movement: CW
}
actor{
name: MANCUERNA
bmp: altres.gif
@@ -77,3 +140,23 @@ actor{
size: 6 4 2
movement: CW
}
actor{
name: MESITA-01
bmp: caixes.gif
bmp-rect: 0 64 32 32
bmp-offset: 0 32
pos: 0 16 0
size: 8 8 4
movement: CW
}
actor{
name: MESITA-02
bmp: caixes.gif
bmp-rect: 0 64 32 32
bmp-offset: 0 32
pos: 24 16 0
size: 8 8 4
movement: CW
}

View File

@@ -10,9 +10,11 @@ door-texture: 0
under-door-texture: 0
exit-xp: 2
exit-xn: 0
exit-yp: 6
editor-done: 1
actor{
name: CUADRO
name: CUADRO-01
bmp: altres.gif
bmp-rect: 102 75 18 32
bmp-offset: 0 39
@@ -24,7 +26,7 @@ actor{
}
actor{
name: CUADRO01
name: CUADRO-02
bmp: altres.gif
bmp-rect: 66 75 18 32
bmp-offset: 0 39

View File

@@ -4,8 +4,162 @@ door-height-xn: 0
door-height-yn: 0
color: GREEN
floor-texture: 0
wall-texture: 0
wall-texture: 2
door-texture: 0
under-door-texture: 0
exit-xn: 1
exit-yn: 3
editor-done: 1
actor{
name: ARMARI-A1
bmp: caixes.gif
bmp-rect: 64 32 24 32
bmp-offset: -8 36
pos: 16 8 0
size: 8 4 8
movement: CW
}
actor{
name: ARMARI-A2
bmp: caixes.gif
bmp-rect: 96 32 24 32
bmp-offset: -8 36
pos: 16 8 8
size: 8 4 8
movement: CW
}
actor{
name: ARMARI-B1
bmp: caixes.gif
bmp-rect: 64 32 24 32
bmp-offset: -8 36
pos: 4 8 0
size: 8 4 8
movement: CW
}
actor{
name: ARMARI-B2
bmp: caixes.gif
bmp-rect: 96 32 24 32
bmp-offset: -8 36
pos: 4 8 8
size: 8 4 8
movement: CW
}
actor{
name: B-00-LIVE
bmp: objectes.gif
bmp-rect: 114 78 15 18
bmp-offset: -8 22
pos: 56 8 6
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: ANIMATED SPECIAL
movement: CW
}
actor{
name: BOX-01
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 14 24 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-02
bmp: caixes.gif
bmp-rect: 0 0 32 32
bmp-offset: 0 32
pos: 13 16 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: KALLAX-01
bmp: altres.gif
bmp-rect: 48 48 24 27
bmp-offset: 0 31
pos: 0 12 0
size: 4 8 8
movement: CW
}
actor{
name: KALLAX-02
bmp: altres.gif
bmp-rect: 72 48 24 27
bmp-offset: 0 31
pos: 0 12 8
size: 4 12 8
movement: CW
}
actor{
name: LLIT
bmp: altres.gif
bmp-rect: 48 0 57 47
bmp-offset: 11 32
pos: 40 8 0
size: 16 16 8
movement: CW
}
actor{
name: MESITA
bmp: caixes.gif
bmp-rect: 0 64 32 32
bmp-offset: 0 32
pos: 56 8 0
size: 8 8 4
movement: CW
}
actor{
name: PILOTA
bmp: altres.gif
bmp-rect: 0 108 21 21
bmp-offset: -5 24
pos: 28 32 0
size: 8 8 2
orient: XN
flags: PUSHABLE INERTIA
movement: CCW
}
actor{
name: ROOMBA-01
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 8 32 0
size: 8 8 2
orient: YP
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CW
}
actor{
name: ROOMBA-02
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 56 24 0
size: 8 8 2
orient: YP
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CCW
}

View File

@@ -1,11 +1,144 @@
width: 2
height: 3
height: 2
door-height-xn: 0
door-height-yp: 0
color: CYAN
floor-texture: 0
floor-texture: 4
wall-texture: 0
door-texture: 0
under-door-texture: 0
exit-xn: 4
exit-yp: 2
editor-done: 1
actor{
name: ARMARI-01
bmp: caixes.gif
bmp-rect: 64 32 32 32
bmp-offset: 8 36
pos: 8 40 0
size: 8 4 8
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: ARMARI-02
bmp: caixes.gif
bmp-rect: 96 32 32 32
bmp-offset: 8 36
pos: 8 40 8
size: 8 4 8
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: BOX-01
bmp: test.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 24 32 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-02
bmp: test.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 19 40 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: ESPILL
bmp: altres.gif
bmp-rect: 0 75 20 33
bmp-offset: -10 38
pos: 24 7 8
size: 1 1 9
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: GAT-BATMAN
bmp: gat.gif
bmp-rect: 0 0 24 28
bmp-offset: -4 32
pos: 8 8 0
size: 8 8 8
orient: YP
anim-wait: 2
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
react-mask: XP XN YP YN ZP ZN
movement: Y
}
actor{
name: GAT-ROBIN
bmp: gat2.gif
bmp-rect: 0 0 24 28
bmp-offset: -4 32
pos: 40 48 0
size: 8 8 8
orient: XP
anim-wait: 2
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
react-mask: XP XN YP YN ZP ZN
movement: X
}
actor{
name: KALLAX-01
bmp: altres.gif
bmp-rect: 0 48 24 27
bmp-offset: -8 31
pos: 13 8 8
size: 8 4 8
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: KALLAX-02
bmp: altres.gif
bmp-rect: 0 48 24 27
bmp-offset: -8 31
pos: 48 8 8
size: 8 4 8
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: PILA
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 24 8 0
size: 8 8 8
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: WC
bmp: altres.gif
bmp-rect: 105 0 21 33
bmp-offset: -4 36
pos: 40 8 0
size: 8 8 6
movement: CW
}

View File

@@ -1,11 +1,109 @@
width: 2
height: 2
width: 3
height: 1
door-height-xp: 0
door-height-xn: 0
color: CYAN
floor-texture: 0
wall-texture: 0
door-texture: 0
under-door-texture: 0
color: WHITE
floor-texture: 1
wall-texture: 6
door-texture: 6
under-door-texture: 6
exit-xp: 3
exit-xn: 5
editor-done: 1
actor{
name: BOX-00
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 56 16 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-01
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 0 16 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: KALLAX-01
bmp: altres.gif
bmp-rect: 0 48 24 27
bmp-offset: -8 31
pos: 8 16 8
size: 8 4 8
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: KALLAX-02
bmp: altres.gif
bmp-rect: 0 48 24 27
bmp-offset: -8 31
pos: 24 16 8
size: 8 4 8
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: KALLAX-03
bmp: altres.gif
bmp-rect: 0 48 24 27
bmp-offset: -8 31
pos: 40 16 8
size: 8 4 8
orient: YP
flags: ORIENTABLE
movement: CW
}
actor{
name: ROOMBA-01
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 8 16 0
size: 8 8 2
orient: YP
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: Y
}
actor{
name: ROOMBA-02
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 24 24 0
size: 8 8 2
orient: YP
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: Y
}
actor{
name: ROOMBA-03
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 40 32 0
size: 8 8 2
orient: YP
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: Y
}

View File

@@ -1,9 +1,249 @@
width: 2
height: 2
door-height-xp: 0
color: CYAN
floor-texture: 0
color: YELLOW
floor-texture: 4
wall-texture: 0
door-texture: 0
under-door-texture: 0
exit-xp: 4
editor-done: 1
actor{
name: FINESTRA-01
bmp: altres.gif
bmp-rect: 0 75 20 33
bmp-offset: 0 39
pos: 7 19 6
size: 1 1 9
movement: CW
}
actor{
name: FINESTRA-02
bmp: altres.gif
bmp-rect: 0 75 20 33
bmp-offset: 0 39
pos: 7 26 6
size: 1 1 9
movement: CW
}
actor{
name: GAT-BATMAN
bmp: gat.gif
bmp-rect: 0 0 24 28
bmp-offset: -4 32
pos: 16 48 2
size: 8 8 8
orient: XP
anim-wait: 2
flags: PUSHABLE REACTIVE DEADLY GRAVITY
react-mask: XP XN YP YN ZP ZN
movement: CCW
}
actor{
name: GAT-ROBIN
bmp: gat2.gif
bmp-rect: 0 0 24 28
bmp-offset: -4 32
pos: 32 48 2
size: 8 8 8
orient: YP
anim-wait: 2
flags: PUSHABLE REACTIVE ORIENTABLE DEADLY GRAVITY
react-mask: XP XN YP YN ZP ZN
movement: Y
}
actor{
name: KALLAX-01
bmp: altres.gif
bmp-rect: 0 48 24 27
bmp-offset: 0 31
pos: 8 8 0
size: 4 8 8
movement: CW
}
actor{
name: KALLAX-02
bmp: altres.gif
bmp-rect: 0 48 24 27
bmp-offset: 0 31
pos: 8 8 8
size: 4 8 8
movement: CW
}
actor{
name: KALLAX-03
bmp: altres.gif
bmp-rect: 0 48 24 27
bmp-offset: 0 31
pos: 8 36 0
size: 4 8 8
movement: CW
}
actor{
name: KALLAX-04
bmp: altres.gif
bmp-rect: 0 48 24 27
bmp-offset: 0 31
pos: 8 36 8
size: 4 8 8
movement: CW
}
actor{
name: P-PUMP
bmp: objectes.gif
bmp-rect: 70 64 22 32
bmp-offset: -5 41
pos: 8 10 16
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: SPECIAL
movement: CW
}
actor{
name: PILA-01
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 24 16 0
size: 8 8 8
orient: YP
movement: CW
}
actor{
name: PILA-02
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 24 24 0
size: 8 8 8
orient: YP
movement: CW
}
actor{
name: PILA-03
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 24 32 0
size: 8 8 8
orient: YP
movement: CW
}
actor{
name: PILA-04
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 24 40 0
size: 8 8 8
orient: YP
movement: CW
}
actor{
name: PILA-11
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 40 16 0
size: 8 8 8
orient: YP
movement: CW
}
actor{
name: PILA-12
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 40 24 0
size: 8 8 8
movement: CW
}
actor{
name: PILA-13
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 40 32 0
size: 8 8 8
orient: YP
movement: CW
}
actor{
name: PILA-14
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 40 40 0
size: 8 8 8
orient: YP
movement: CW
}
actor{
name: ROOMBA-01
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 16 48 0
size: 8 8 2
orient: XP
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CCW
}
actor{
name: ROOMBA-02
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 32 48 0
size: 8 8 2
orient: YN
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: Y
}
actor{
name: S-GLOVES
bmp: objectes.gif
bmp-rect: 165 45 21 22
bmp-offset: -2 26
pos: 8 22 0
size: 4 4 4
anim-cycle: SEQ
anim-wait: 2
flags: SPECIAL
movement: CW
}
actor{
name: WC
bmp: altres.gif
bmp-rect: 105 0 21 33
bmp-offset: -4 36
pos: 8 48 0
size: 8 8 8
orient: YP
flags: ORIENTABLE
movement: CCW
}

143
data/rooms/06.txt Normal file
View File

@@ -0,0 +1,143 @@
width: 2
height: 2
door-height-xp: 0
door-height-yn: 0
color: PURPLE
floor-texture: 3
wall-texture: 2
door-texture: 0
under-door-texture: 2
exit-xp: 7
exit-yn: 1
editor-done: 1
actor{
name: BOX-01
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 16 16 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-02
bmp: caixes.gif
bmp-rect: 64 0 32 32
bmp-offset: 0 32
pos: 28 16 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-03
bmp: caixes.gif
bmp-rect: 0 0 32 32
bmp-offset: 0 32
pos: 40 16 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-04
bmp: caixes.gif
bmp-rect: 0 0 32 32
bmp-offset: 0 32
pos: 16 24 0
size: 8 8 8
orient: YP
flags: PICKABLE PUSHABLE ORIENTABLE GRAVITY
movement: CCW
}
actor{
name: BOX-05
bmp: caixes.gif
bmp-rect: 0 0 32 32
bmp-offset: 0 32
pos: 16 32 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-06
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 16 40 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-07
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 40 40 0
size: 8 8 8
orient: YP
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: ROOMBA-01
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 40 48 0
size: 8 8 2
orient: XP
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CW
}
actor{
name: ROOMBA-02
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 48 16 0
size: 8 8 2
orient: YN
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CW
}
actor{
name: ROOMBA-03
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 16 8 0
size: 8 8 2
orient: XN
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CW
}
actor{
name: ROOMBA-04
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 8 40 0
size: 8 8 2
orient: YP
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CW
}

147
data/rooms/07.txt Normal file
View File

@@ -0,0 +1,147 @@
width: 2
height: 2
door-height-xn: 0
door-height-yp: 0
color: YELLOW
floor-texture: 3
wall-texture: 0
door-texture: 0
under-door-texture: 2
exit-xn: 6
exit-yp: 8
editor-done: 1
actor{
name: GAT-BATMAN
bmp: gat.gif
bmp-rect: 0 0 24 28
bmp-offset: -4 32
pos: 40 16 0
size: 8 8 8
orient: XP
anim-wait: 2
flags: REACTIVE MOVING ANIMATED ORIENTABLE DEADLY
react-mask: XP XN YP YN ZP ZN
movement: HUNT
}
actor{
name: MESITA
bmp: caixes.gif
bmp-rect: 0 64 32 32
bmp-offset: 0 32
pos: 28 28 0
size: 8 8 4
flags: PUSHABLE
movement: CW
}
actor{
name: PILAR-01
bmp: caixes.gif
bmp-rect: 96 160 32 32
bmp-offset: 0 32
pos: 8 8 0
size: 8 8 8
movement: CW
}
actor{
name: PILAR-02
bmp: caixes.gif
bmp-rect: 96 160 32 32
bmp-offset: 0 32
pos: 8 8 8
size: 8 8 8
movement: CW
}
actor{
name: PILAR-03
bmp: caixes.gif
bmp-rect: 96 128 32 32
bmp-offset: 0 32
pos: 8 8 16
size: 8 8 4
movement: CW
}
actor{
name: PILAR-11
bmp: caixes.gif
bmp-rect: 96 160 32 32
bmp-offset: 0 32
pos: 48 8 0
size: 8 8 8
movement: CW
}
actor{
name: PILAR-12
bmp: caixes.gif
bmp-rect: 96 160 32 32
bmp-offset: 0 32
pos: 48 8 8
size: 8 8 8
movement: CW
}
actor{
name: PILAR-13
bmp: caixes.gif
bmp-rect: 96 128 32 32
bmp-offset: 0 32
pos: 48 8 16
size: 8 8 4
movement: CW
}
actor{
name: PILAR-21
bmp: caixes.gif
bmp-rect: 96 160 32 32
bmp-offset: 0 32
pos: 48 48 0
size: 8 8 8
movement: CW
}
actor{
name: PILAR-22
bmp: caixes.gif
bmp-rect: 96 160 32 32
bmp-offset: 0 32
pos: 48 48 8
size: 8 8 8
movement: CW
}
actor{
name: PILAR-31
bmp: caixes.gif
bmp-rect: 96 160 32 32
bmp-offset: 0 32
pos: 8 48 0
size: 8 8 8
movement: CW
}
actor{
name: PILAR-32
bmp: caixes.gif
bmp-rect: 96 160 32 32
bmp-offset: 0 32
pos: 8 48 8
size: 8 8 8
movement: CW
}
actor{
name: PILAR-33
bmp: caixes.gif
bmp-rect: 96 128 32 32
bmp-offset: 0 32
pos: 8 48 16
size: 8 8 4
movement: CW
}

112
data/rooms/08.txt Normal file
View File

@@ -0,0 +1,112 @@
width: 0
height: 3
door-height-yp: 0
door-height-yn: 5
color: CYAN
floor-texture: 0
wall-texture: 0
door-texture: 0
under-door-texture: 0
exit-yp: 9
exit-yn: 7
editor-done: 1
actor{
name: ESCALO-001
bmp: caixes.gif
bmp-rect: 96 160 32 32
bmp-offset: 0 32
pos: 24 0 8
size: 8 8 8
movement: CW
}
actor{
name: ESCALO-011
bmp: caixes.gif
bmp-rect: 160 128 32 32
bmp-offset: 0 32
pos: 24 8 8
size: 8 8 4
movement: CW
}
actor{
name: ESCALO-020
bmp: caixes.gif
bmp-rect: 96 160 32 32
bmp-offset: 0 32
pos: 24 16 0
size: 8 8 8
movement: CW
}
actor{
name: ESCALO-030
bmp: caixes.gif
bmp-rect: 160 128 32 32
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187
data/rooms/09.txt Normal file
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@@ -0,0 +1,187 @@
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door-height-xn: 0
door-height-yp: 0
door-height-yn: 0
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190
data/rooms/10.txt Normal file
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@@ -0,0 +1,190 @@
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door-height-yn: 0
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318
data/rooms/11.txt Normal file
View File

@@ -0,0 +1,318 @@
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170
data/rooms/12.txt Normal file
View File

@@ -0,0 +1,170 @@
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244
data/rooms/13.txt Normal file
View File

@@ -0,0 +1,244 @@
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actor{
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actor{
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actor{
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bmp-offset: 0 32
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actor{
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actor{
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bmp-offset: 0 32
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orient: ZP
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actor{
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bmp-offset: 0 32
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orient: ZP
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actor{
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bmp-rect: 96 160 32 32
bmp-offset: 0 32
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orient: ZP
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actor{
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bmp-offset: 0 32
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415
data/rooms/14.txt Normal file
View File

@@ -0,0 +1,415 @@
width: 2
height: 3
door-height-xn: 3
door-height-yp: 3
color: WHITE
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25
data/rooms/15.txt Normal file
View File

@@ -0,0 +1,25 @@
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door-height-xp: 0
door-height-yp: 0
door-height-yn: 3
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actor{
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215
data/rooms/16.txt Normal file
View File

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door-texture: 2
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32
data/rooms/17.txt Normal file
View File

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116
data/rooms/18.txt Normal file
View File

@@ -0,0 +1,116 @@
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244
data/rooms/19.txt Normal file
View File

@@ -0,0 +1,244 @@
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door-height-yn: 0
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actor{
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actor{
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actor{
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actor{
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273
data/rooms/20.txt Normal file
View File

@@ -0,0 +1,273 @@
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door-height-yp: 0
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floor-texture: 3
wall-texture: 6
door-texture: 6
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actor{
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bmp-offset: -4 32
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orient: XP
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react-mask: XP XN YP YN ZP ZN
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actor{
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bmp-offset: 0 32
pos: 24 16 30
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movement: CW
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actor{
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movement: CW
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actor{
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pos: 32 16 30
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actor{
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actor{
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actor{
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123
data/rooms/21.txt Normal file
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@@ -0,0 +1,123 @@
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door-height-xp: 1
door-height-xn: 1
door-height-yp: 1
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82
data/rooms/22.txt Normal file
View File

@@ -0,0 +1,82 @@
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height: 2
door-height-xp: 0
door-height-yp: 0
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floor-texture: 1
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door-texture: 7
under-door-texture: 13
exit-xp: 21
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actor{
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actor{
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176
data/rooms/23.txt Normal file
View File

@@ -0,0 +1,176 @@
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door-height-yn: 0
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actor{
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96
data/rooms/24.txt Normal file
View File

@@ -0,0 +1,96 @@
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door-height-xp: 0
door-height-yp: 3
door-height-yn: 4
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door-texture: 7
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exit-yp: 26
exit-yn: 21
editor-done: 1
actor{
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actor{
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bmp-rect: 32 133 21 21
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pos: 40 48 0
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orient: XN
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actor{
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actor{
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actor{
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161
data/rooms/25.txt Normal file
View File

@@ -0,0 +1,161 @@
width: 2
height: 2
door-height-xn: 4
color: PURPLE
floor-texture: 1
wall-texture: 13
door-texture: 7
under-door-texture: 13
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exit-zp: 21
editor-done: 1
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actor{
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movement: CW
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actor{
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actor{
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orient: YP
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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movement: CW
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actor{
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size: 8 8 8
movement: CW
}
actor{
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}
actor{
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189
data/rooms/26.txt Normal file
View File

@@ -0,0 +1,189 @@
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height: 2
door-height-yp: 0
door-height-yn: 0
color: GREEN
floor-texture: 10
wall-texture: 1
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under-door-texture: 0
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actor{
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size: 8 8 8
orient: XN
anim-wait: 1
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react-mask: XP XN YP YN ZP ZN
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actor{
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size: 6 4 2
flags: SPECIAL
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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235
data/rooms/27.txt Normal file
View File

@@ -0,0 +1,235 @@
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height: 3
door-height-xp: 0
door-height-xn: 0
color: YELLOW
floor-texture: 10
wall-texture: 9
door-texture: 3
under-door-texture: 9
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exit-xn: 28
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actor{
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flags: PUSHABLE
movement: CW
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actor{
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actor{
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actor{
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actor{
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orient: YP
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actor{
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orient: YP
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actor{
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orient: YP
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actor{
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orient: YP
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actor{
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orient: YP
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actor{
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actor{
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orient: YP
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actor{
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size: 8 4 8
orient: YP
flags: ORIENTABLE
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actor{
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bmp-offset: 0 32
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movement: CW
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actor{
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flags: PUSHABLE
movement: CW
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actor{
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293
data/rooms/28.txt Normal file
View File

@@ -0,0 +1,293 @@
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36
data/rooms/29.txt Normal file
View File

@@ -0,0 +1,36 @@
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258
data/rooms/30.txt Normal file
View File

@@ -0,0 +1,258 @@
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118
data/rooms/31.txt Normal file
View File

@@ -0,0 +1,118 @@
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23
data/rooms/32.txt Normal file
View File

@@ -0,0 +1,23 @@
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226
data/rooms/33.txt Normal file
View File

@@ -0,0 +1,226 @@
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407
data/rooms/34.txt Normal file
View File

@@ -0,0 +1,407 @@
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229
data/rooms/35.txt Normal file
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data/rooms/36.txt Normal file
View File

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data/rooms/37.txt Normal file
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data/rooms/38.txt Normal file
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135
data/rooms/39.txt Normal file
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225
data/rooms/40.txt Normal file
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89
data/rooms/41.txt Normal file
View File

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43
data/rooms/42.txt Normal file
View File

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92
data/rooms/43.txt Normal file
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585
data/rooms/44.txt Normal file
View File

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218
data/rooms/45.txt Normal file
View File

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191
data/rooms/46.txt Normal file
View File

@@ -0,0 +1,191 @@
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350
data/rooms/47.txt Normal file
View File

@@ -0,0 +1,350 @@
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275
data/rooms/56.txt Normal file
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40
data/rooms/57.txt Normal file
View File

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80
data/rooms/58.txt Normal file
View File

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280
data/rooms/59.txt Normal file
View File

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207
data/rooms/60.txt Normal file
View File

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258
data/rooms/61.txt Normal file
View File

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169
data/rooms/62.txt Normal file
View File

@@ -0,0 +1,169 @@
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door-height-yp: 0
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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112
data/rooms/63.txt Normal file
View File

@@ -0,0 +1,112 @@
width: 3
height: 2
door-height-xp: 0
color: CYAN
floor-texture: 1
wall-texture: 2
door-texture: 7
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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228
data/rooms/64.txt Normal file
View File

@@ -0,0 +1,228 @@
width: 3
height: 1
door-height-xp: 0
color: CYAN
floor-texture: 0
wall-texture: 2
door-texture: 0
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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38
data/rooms/65.txt Normal file
View File

@@ -0,0 +1,38 @@
width: 3
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door-height-xp: 0
door-height-xn: 0
door-height-yp: 0
color: WHITE
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152
data/rooms/66.txt Normal file
View File

@@ -0,0 +1,152 @@
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door-height-xn: 0
door-height-yn: 0
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actor{
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actor{
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actor{
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actor{
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actor{
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144
data/rooms/67.txt Normal file
View File

@@ -0,0 +1,144 @@
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door-height-xn: 0
door-height-yp: 0
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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109
data/rooms/68.txt Normal file
View File

@@ -0,0 +1,109 @@
width: 3
height: 1
door-height-xp: 0
door-height-xn: 0
color: WHITE
floor-texture: 1
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door-texture: 6
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editor-done: 1
actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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actor{
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236
data/rooms/69.txt Normal file
View File

@@ -0,0 +1,236 @@
width: 2
height: 2
door-height-xp: 0
color: YELLOW
floor-texture: 4
wall-texture: 0
door-texture: 0
under-door-texture: 0
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editor-done: 1
actor{
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orient: YP
anim-wait: 1
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actor{
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orient: XP
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movement: CCW
}
actor{
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bmp-rect: 0 75 20 33
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size: 1 1 9
movement: CW
}
actor{
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actor{
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actor{
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movement: CW
}
actor{
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actor{
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movement: CW
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actor{
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size: 8 8 8
orient: YP
movement: CW
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actor{
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orient: YP
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actor{
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pos: 24 32 0
size: 8 8 8
orient: YP
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actor{
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orient: YP
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actor{
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bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 40 16 0
size: 8 8 8
orient: YP
movement: CW
}
actor{
name: PILA-12
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 40 24 0
size: 8 8 8
movement: CW
}
actor{
name: PILA-13
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 40 32 0
size: 8 8 8
orient: YP
movement: CW
}
actor{
name: PILA-14
bmp: caixes.gif
bmp-rect: 160 96 32 32
bmp-offset: 0 32
pos: 40 40 0
size: 8 8 8
orient: YP
movement: CW
}
actor{
name: ROOMBA-01
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 16 48 0
size: 8 8 2
orient: XP
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CCW
}
actor{
name: ROOMBA-02
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 32 48 0
size: 8 8 2
orient: YN
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: Y
}
actor{
name: WC
bmp: altres.gif
bmp-rect: 105 0 21 33
bmp-offset: -4 36
pos: 8 48 0
size: 8 8 8
orient: YP
flags: ORIENTABLE
movement: CCW
}
actor{
name: Y-2
bmp: objectes.gif
bmp-rect: 165 45 21 22
bmp-offset: -2 26
pos: 8 22 0
size: 4 4 5
anim-cycle: SEQ
anim-wait: 2
flags: SPECIAL
movement: CW
}

143
data/rooms/70.txt Normal file
View File

@@ -0,0 +1,143 @@
width: 2
height: 2
door-height-xp: 0
door-height-yn: 0
color: PURPLE
floor-texture: 3
wall-texture: 2
door-texture: 0
under-door-texture: 2
exit-xp: 71
exit-yn: 65
editor-done: 1
actor{
name: BOX-01
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 16 16 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-02
bmp: caixes.gif
bmp-rect: 64 0 32 32
bmp-offset: 0 32
pos: 28 16 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-03
bmp: caixes.gif
bmp-rect: 0 0 32 32
bmp-offset: 0 32
pos: 40 16 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-04
bmp: caixes.gif
bmp-rect: 0 0 32 32
bmp-offset: 0 32
pos: 16 24 0
size: 8 8 8
orient: YP
flags: PICKABLE PUSHABLE ORIENTABLE GRAVITY
movement: CCW
}
actor{
name: BOX-05
bmp: caixes.gif
bmp-rect: 0 0 32 32
bmp-offset: 0 32
pos: 16 32 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-06
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 16 40 0
size: 8 8 8
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: BOX-07
bmp: caixes.gif
bmp-rect: 32 0 32 32
bmp-offset: 0 32
pos: 40 40 0
size: 8 8 8
orient: YP
flags: PICKABLE PUSHABLE GRAVITY
movement: CW
}
actor{
name: ROOMBA-01
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 40 48 0
size: 8 8 2
orient: XP
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CW
}
actor{
name: ROOMBA-02
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 48 16 0
size: 8 8 2
orient: YN
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CW
}
actor{
name: ROOMBA-03
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 16 8 0
size: 8 8 2
orient: XN
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CW
}
actor{
name: ROOMBA-04
bmp: caixes.gif
bmp-rect: 160 0 32 32
bmp-offset: 0 34
pos: 8 40 0
size: 8 8 2
orient: YP
flags: REACTIVE MOVING DEADLY
react-mask: XP XN YP YN ZP ZN
movement: CW
}

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