clang-format

This commit is contained in:
2026-04-04 13:03:20 +02:00
parent 6a09d7219d
commit baee62b375
36 changed files with 2576 additions and 2408 deletions

View File

@@ -1,50 +1,49 @@
#ifndef JA_USESDLMIXER
#include "core/jail_audio.hpp"
#include "external/stb_vorbis.h"
#include <SDL3/SDL.h>
#include <stdio.h>
#include "external/stb_vorbis.h"
#define JA_MAX_SIMULTANEOUS_CHANNELS 5
struct JA_Sound_t
{
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { NULL };
struct JA_Sound_t {
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
Uint32 length{0};
Uint8 *buffer{NULL};
};
struct JA_Channel_t
{
JA_Sound_t *sound { nullptr };
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
JA_Channel_state state { JA_CHANNEL_FREE };
struct JA_Channel_t {
JA_Sound_t *sound{nullptr};
int pos{0};
int times{0};
SDL_AudioStream *stream{nullptr};
JA_Channel_state state{JA_CHANNEL_FREE};
};
struct JA_Music_t
{
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { nullptr };
char *filename { nullptr };
struct JA_Music_t {
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
Uint32 length{0};
Uint8 *buffer{nullptr};
char *filename{nullptr};
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
JA_Music_state state { JA_MUSIC_INVALID };
int pos{0};
int times{0};
SDL_AudioStream *stream{nullptr};
JA_Music_state state{JA_MUSIC_INVALID};
};
JA_Music_t *current_music { nullptr };
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
JA_Music_t *current_music{nullptr};
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
float JA_musicVolume { 1.0f };
float JA_soundVolume { 0.5f };
bool JA_musicEnabled { true };
bool JA_soundEnabled { true };
SDL_AudioDeviceID sdlAudioDevice { 0 };
SDL_TimerID JA_timerID { 0 };
SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
float JA_musicVolume{1.0f};
float JA_soundVolume{0.5f};
bool JA_musicEnabled{true};
bool JA_soundEnabled{true};
SDL_AudioDeviceID sdlAudioDevice{0};
SDL_TimerID JA_timerID{0};
bool fading = false;
int fade_start_time;
@@ -89,85 +88,71 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
}
*/
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
{
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval) {
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) {
if (fading) {
int time = SDL_GetTicks();
if (time > (fade_start_time+fade_duration)) {
if (time > (fade_start_time + fade_duration)) {
fading = false;
JA_StopMusic();
return 30;
} else {
const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration;
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume*(1.0 - percent));
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent));
}
}
if (current_music->times != 0)
{
if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length/2)) {
if (current_music->times != 0) {
if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length / 2)) {
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
}
if (current_music->times>0) current_music->times--;
}
else
{
if (current_music->times > 0) current_music->times--;
} else {
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
}
}
if (JA_soundEnabled)
{
for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
if (channels[i].times != 0)
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length/2)) {
if (JA_soundEnabled) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
if (channels[i].state == JA_CHANNEL_PLAYING) {
if (channels[i].times != 0) {
if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length / 2)) {
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
if (channels[i].times>0) channels[i].times--;
if (channels[i].times > 0) channels[i].times--;
}
}
else
{
} else {
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
}
}
}
return 30;
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels)
{
#ifdef DEBUG
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
#ifdef DEBUG
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
#endif
#endif
SDL_Log("Iniciant JailAudio...");
JA_audioSpec = {format, num_channels, freq };
JA_audioSpec = {format, num_channels, freq};
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
for (int i=0;i<JA_MAX_SIMULTANEOUS_CHANNELS;++i) channels[i].state = JA_CHANNEL_FREE;
//SDL_PauseAudioDevice(sdlAudioDevice);
SDL_Log((sdlAudioDevice == 0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
// SDL_PauseAudioDevice(sdlAudioDevice);
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
}
void JA_Quit()
{
void JA_Quit() {
if (JA_timerID) SDL_RemoveTimer(JA_timerID);
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0;
}
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename)
{
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length, const char *filename) {
JA_Music_t *music = new JA_Music_t();
int chan, samplerate;
@@ -177,28 +162,27 @@ JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename)
music->spec.channels = chan;
music->spec.freq = samplerate;
music->spec.format = SDL_AUDIO_S16;
music->buffer = (Uint8*)SDL_malloc(music->length);
music->buffer = (Uint8 *)SDL_malloc(music->length);
SDL_memcpy(music->buffer, output, music->length);
free(output);
music->pos = 0;
music->state = JA_MUSIC_STOPPED;
if (filename) {
music->filename = (char*)malloc(strlen(filename)+1);
music->filename = (char *)malloc(strlen(filename) + 1);
strcpy(music->filename, filename);
}
return music;
}
JA_Music_t *JA_LoadMusic(const char* filename)
{
JA_Music_t *JA_LoadMusic(const char *filename) {
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
FILE *f = fopen(filename, "rb");
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8*)malloc(fsize + 1);
if (fread(buffer, fsize, 1, f)!=1) return NULL;
Uint8 *buffer = (Uint8 *)malloc(fsize + 1);
if (fread(buffer, fsize, 1, f) != 1) return NULL;
fclose(f);
JA_Music_t *music = JA_LoadMusic(buffer, fsize, filename);
@@ -208,8 +192,7 @@ JA_Music_t *JA_LoadMusic(const char* filename)
return music;
}
void JA_PlayMusic(JA_Music_t *music, const int loop)
{
void JA_PlayMusic(JA_Music_t *music, const int loop) {
if (!JA_musicEnabled) return;
JA_StopMusic();
@@ -223,51 +206,46 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
//SDL_ResumeAudioStreamDevice(current_music->stream);
// SDL_ResumeAudioStreamDevice(current_music->stream);
}
char *JA_GetMusicFilename(JA_Music_t *music)
{
char *JA_GetMusicFilename(JA_Music_t *music) {
if (!music) music = current_music;
return music->filename;
}
void JA_PauseMusic()
{
void JA_PauseMusic() {
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PAUSED;
//SDL_PauseAudioStreamDevice(current_music->stream);
// SDL_PauseAudioStreamDevice(current_music->stream);
SDL_UnbindAudioStream(current_music->stream);
}
void JA_ResumeMusic()
{
void JA_ResumeMusic() {
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PLAYING;
//SDL_ResumeAudioStreamDevice(current_music->stream);
// SDL_ResumeAudioStreamDevice(current_music->stream);
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
}
void JA_StopMusic()
{
void JA_StopMusic() {
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
//SDL_PauseAudioStreamDevice(current_music->stream);
// SDL_PauseAudioStreamDevice(current_music->stream);
SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr;
free(current_music->filename);
current_music->filename = nullptr;
}
void JA_FadeOutMusic(const int milliseconds)
{
void JA_FadeOutMusic(const int milliseconds) {
if (!JA_musicEnabled) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
@@ -277,78 +255,64 @@ void JA_FadeOutMusic(const int milliseconds)
fade_initial_volume = JA_musicVolume;
}
JA_Music_state JA_GetMusicState()
{
JA_Music_state JA_GetMusicState() {
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
if (!current_music) return JA_MUSIC_INVALID;
return current_music->state;
}
void JA_DeleteMusic(JA_Music_t *music)
{
void JA_DeleteMusic(JA_Music_t *music) {
if (current_music == music) current_music = nullptr;
SDL_free(music->buffer);
if (music->stream) SDL_DestroyAudioStream(music->stream);
delete music;
}
float JA_SetMusicVolume(float volume)
{
JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
float JA_SetMusicVolume(float volume) {
JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
return JA_musicVolume;
}
void JA_SetMusicPosition(float value)
{
void JA_SetMusicPosition(float value) {
if (!current_music) return;
current_music->pos = value * current_music->spec.freq;
}
float JA_GetMusicPosition()
{
float JA_GetMusicPosition() {
if (!current_music) return 0;
return float(current_music->pos)/float(current_music->spec.freq);
return float(current_music->pos) / float(current_music->spec.freq);
}
void JA_EnableMusic(const bool value)
{
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
void JA_EnableMusic(const bool value) {
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING)) JA_StopMusic();
JA_musicEnabled = value;
}
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
{
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length) {
JA_Sound_t *sound = new JA_Sound_t();
sound->buffer = buffer;
sound->length = length;
return sound;
}
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
{
JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size) {
JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
return sound;
}
JA_Sound_t *JA_LoadSound(const char* filename)
{
JA_Sound_t *JA_LoadSound(const char *filename) {
JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
return sound;
}
int JA_PlaySound(JA_Sound_t *sound, const int loop)
{
int JA_PlaySound(JA_Sound_t *sound, const int loop) {
if (!JA_soundEnabled) return -1;
int channel = 0;
@@ -368,8 +332,7 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
return channel;
}
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
{
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop) {
if (!JA_soundEnabled) return -1;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
@@ -387,8 +350,7 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
return channel;
}
void JA_DeleteSound(JA_Sound_t *sound)
{
void JA_DeleteSound(JA_Sound_t *sound) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].sound == sound) JA_StopChannel(i);
}
@@ -396,62 +358,48 @@ void JA_DeleteSound(JA_Sound_t *sound)
delete sound;
}
void JA_PauseChannel(const int channel)
{
void JA_PauseChannel(const int channel) {
if (!JA_soundEnabled) return;
if (channel == -1)
{
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
if (channels[i].state == JA_CHANNEL_PLAYING) {
channels[i].state = JA_CHANNEL_PAUSED;
//SDL_PauseAudioStreamDevice(channels[i].stream);
// SDL_PauseAudioStreamDevice(channels[i].stream);
SDL_UnbindAudioStream(channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PLAYING)
{
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PLAYING) {
channels[channel].state = JA_CHANNEL_PAUSED;
//SDL_PauseAudioStreamDevice(channels[channel].stream);
// SDL_PauseAudioStreamDevice(channels[channel].stream);
SDL_UnbindAudioStream(channels[channel].stream);
}
}
}
void JA_ResumeChannel(const int channel)
{
void JA_ResumeChannel(const int channel) {
if (!JA_soundEnabled) return;
if (channel == -1)
{
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PAUSED)
{
if (channels[i].state == JA_CHANNEL_PAUSED) {
channels[i].state = JA_CHANNEL_PLAYING;
//SDL_ResumeAudioStreamDevice(channels[i].stream);
// SDL_ResumeAudioStreamDevice(channels[i].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PAUSED)
{
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PAUSED) {
channels[channel].state = JA_CHANNEL_PLAYING;
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
// SDL_ResumeAudioStreamDevice(channels[channel].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
}
}
}
void JA_StopChannel(const int channel)
{
void JA_StopChannel(const int channel) {
if (!JA_soundEnabled) return;
if (channel == -1)
{
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
channels[i].stream = nullptr;
@@ -459,9 +407,7 @@ void JA_StopChannel(const int channel)
channels[i].pos = 0;
channels[i].sound = NULL;
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
channels[channel].stream = nullptr;
channels[channel].state = JA_CHANNEL_FREE;
@@ -470,8 +416,7 @@ void JA_StopChannel(const int channel)
}
}
JA_Channel_state JA_GetChannelState(const int channel)
{
JA_Channel_state JA_GetChannelState(const int channel) {
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
@@ -479,28 +424,24 @@ JA_Channel_state JA_GetChannelState(const int channel)
return channels[channel].state;
}
float JA_SetSoundVolume(float volume)
{
JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
float JA_SetSoundVolume(float volume) {
JA_soundVolume = SDL_clamp(volume, 0.0f, 1.0f);
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED))
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
return JA_soundVolume;
}
void JA_EnableSound(const bool value)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
void JA_EnableSound(const bool value) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
}
JA_soundEnabled = value;
}
float JA_SetVolume(float volume)
{
float JA_SetVolume(float volume) {
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
return JA_musicVolume;

View File

@@ -1,8 +1,16 @@
#pragma once
#include <SDL3/SDL.h>
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
enum JA_Channel_state { JA_CHANNEL_INVALID,
JA_CHANNEL_FREE,
JA_CHANNEL_PLAYING,
JA_CHANNEL_PAUSED,
JA_SOUND_DISABLED };
enum JA_Music_state { JA_MUSIC_INVALID,
JA_MUSIC_PLAYING,
JA_MUSIC_PAUSED,
JA_MUSIC_STOPPED,
JA_MUSIC_DISABLED };
struct JA_Sound_t;
struct JA_Music_t;
@@ -10,8 +18,8 @@ struct JA_Music_t;
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels);
void JA_Quit();
JA_Music_t *JA_LoadMusic(const char* filename);
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename=nullptr);
JA_Music_t *JA_LoadMusic(const char *filename);
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length, const char *filename = nullptr);
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
void JA_PauseMusic();
@@ -25,9 +33,9 @@ void JA_SetMusicPosition(float value);
float JA_GetMusicPosition();
void JA_EnableMusic(const bool value);
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char* filename);
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8 *buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char *filename);
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
void JA_PauseChannel(const int channel);

View File

@@ -1,15 +1,17 @@
#include "core/jdraw8.hpp"
#include "core/jfile.hpp"
#include <fstream>
#include "external/gif.h"
#include "core/jfile.hpp"
#include "core/jshader.hpp"
#include "external/gif.h"
#define SCREEN_WIDTH 960
#define SCREEN_HEIGHT 720
JD8_Surface screen = NULL;
JD8_Palette main_palette = NULL;
Uint32* pixel_data = NULL;
Uint32 *pixel_data = NULL;
int screenWidth = 320;
int screenHeight = 200;
@@ -18,217 +20,235 @@ Uint32 contadorFPS = 0;
Uint32 tempsFPS = SDL_GetTicks();
char *fps = (char *)malloc(10);
SDL_Window* sdlWindow = NULL;
SDL_Renderer* sdlRenderer = NULL;
SDL_Texture* sdlTexture = NULL;
SDL_Texture* backBuffer = NULL;
SDL_Window *sdlWindow = NULL;
SDL_Renderer *sdlRenderer = NULL;
SDL_Texture *sdlTexture = NULL;
SDL_Texture *backBuffer = NULL;
void JD8_Init(const char *title) {
screen = (JD8_Surface)calloc( 1, 64000 );
main_palette = (JD8_Palette)calloc( 1, 768 );
pixel_data = (Uint32*)calloc(1, 320 * 200 * 4); // 1048576 );
screen = (JD8_Surface)calloc(1, 64000);
main_palette = (JD8_Palette)calloc(1, 768);
pixel_data = (Uint32 *)calloc(1, 320 * 200 * 4); // 1048576 );
sdlWindow = SDL_CreateWindow( title, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL );
sdlWindow = SDL_CreateWindow(title, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL);
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
sdlRenderer = SDL_CreateRenderer(sdlWindow, NULL);
// SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
sdlRenderer = SDL_CreateRenderer(sdlWindow, NULL);
sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, 320, 200);
backBuffer = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 320, 200);
sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, 320, 200);
backBuffer = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 320, 200);
int filesize = 0;
char *buffer = file_getfilebuffer("crtpi.glsl", filesize, true);
int filesize = 0;
char *buffer = file_getfilebuffer("crtpi.glsl", filesize, true);
shader::init(sdlWindow, backBuffer, buffer);
free(buffer);
shader::init(sdlWindow, backBuffer, buffer);
free(buffer);
}
void JD8_Quit() {
if( screen != NULL ) free( screen );
if( main_palette != NULL ) free( main_palette );
if( pixel_data != NULL ) free( pixel_data );
SDL_DestroyRenderer(sdlRenderer);
SDL_DestroyWindow( sdlWindow );
if (screen != NULL) free(screen);
if (main_palette != NULL) free(main_palette);
if (pixel_data != NULL) free(pixel_data);
SDL_DestroyRenderer(sdlRenderer);
SDL_DestroyWindow(sdlWindow);
}
void JD8_ClearScreen(Uint8 color) {
memset( screen, color, 64000 );
memset(screen, color, 64000);
}
JD8_Surface JD8_NewSurface() {
JD8_Surface surface = (JD8_Surface)malloc( 64000 );
memset( surface, 0, 64000 );
return surface;
JD8_Surface surface = (JD8_Surface)malloc(64000);
memset(surface, 0, 64000);
return surface;
}
JD8_Surface JD8_LoadSurface(const char *file) {
int filesize = 0;
char *buffer = file_getfilebuffer(file, filesize);
unsigned short w, h;
Uint8* pixels = LoadGif((unsigned char*)buffer, &w, &h);
free(buffer);
if (pixels == NULL) {
printf("Unable to load bitmap: %s\n", SDL_GetError());
exit(1);
}
JD8_Surface image = JD8_NewSurface();
memcpy(image, pixels, 64000);
int filesize = 0;
char *buffer = file_getfilebuffer(file, filesize);
free(pixels);
return image;
unsigned short w, h;
Uint8 *pixels = LoadGif((unsigned char *)buffer, &w, &h);
free(buffer);
if (pixels == NULL) {
printf("Unable to load bitmap: %s\n", SDL_GetError());
exit(1);
}
JD8_Surface image = JD8_NewSurface();
memcpy(image, pixels, 64000);
free(pixels);
return image;
}
JD8_Palette JD8_LoadPalette(const char *file) {
int filesize = 0;
char *buffer = NULL;
buffer = file_getfilebuffer(file, filesize);
int filesize = 0;
char *buffer = NULL;
buffer = file_getfilebuffer(file, filesize);
JD8_Palette palette = (JD8_Palette)LoadPalette((unsigned char*)buffer);
JD8_Palette palette = (JD8_Palette)LoadPalette((unsigned char *)buffer);
return palette;
return palette;
}
void JD8_SetScreenPalette(JD8_Palette palette) {
if (main_palette == palette) return;
if( main_palette != NULL) free( main_palette );
main_palette = palette;
if (main_palette == palette) return;
if (main_palette != NULL) free(main_palette);
main_palette = palette;
}
void JD8_FillSquare(int ini, int height, Uint8 color) {
const int offset = ini * 320;
const int size = height * 320;
memset(&screen[offset], color, size);
const int offset = ini * 320;
const int size = height * 320;
memset(&screen[offset], color, size);
}
void JD8_Blit(JD8_Surface surface) {
memcpy( screen, surface, 64000 );
memcpy(screen, surface, 64000);
}
void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh) {
int src_pointer = sx + (sy*320);
int dst_pointer = x + (y*320);
for( int i = 0; i < sh; i++ ) {
memcpy( &screen[dst_pointer], &surface[src_pointer], sw );
src_pointer += 320;
dst_pointer += 320;
}
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int i = 0; i < sh; i++) {
memcpy(&screen[dst_pointer], &surface[src_pointer], sw);
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest) {
int src_pointer = sx + (sy*320);
int dst_pointer = x + (y*320);
for( int i = 0; i < sh; i++ ) {
memcpy( &dest[dst_pointer], &surface[src_pointer], sw );
src_pointer += 320;
dst_pointer += 320;
}
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int i = 0; i < sh; i++) {
memcpy(&dest[dst_pointer], &surface[src_pointer], sw);
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey ) {
int src_pointer = sx + (sy*320);
int dst_pointer = x + (y*320);
for( int j = 0; j < sh; j++ ) {
for( int i = 0; i < sw; i++ ) {
if( surface[src_pointer+i] != colorkey ) screen[dst_pointer+i] = surface[src_pointer+i];
}
src_pointer += 320;
dst_pointer += 320;
}
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int j = 0; j < sh; j++) {
for (int i = 0; i < sw; i++) {
if (surface[src_pointer + i] != colorkey) screen[dst_pointer + i] = surface[src_pointer + i];
}
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int j = 0; j < sh; j++) {
for (int i = 0; i < sw; i++) {
if (surface[src_pointer + i] != colorkey && (x+i >= 0) && (y+j >= 0) && (x+i < 320) && (y+j < 200)) screen[dst_pointer + i] = surface[src_pointer + i];
}
src_pointer += 320;
dst_pointer += 320;
}
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int j = 0; j < sh; j++) {
for (int i = 0; i < sw; i++) {
if (surface[src_pointer + i] != colorkey && (x + i >= 0) && (y + j >= 0) && (x + i < 320) && (y + j < 200)) screen[dst_pointer + i] = surface[src_pointer + i];
}
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey) {
int dst_pointer = y * 320;
for (int j = sy; j < sy+sh; j++) {
for (int i = 0; i < 320; i++) {
int x = (i+sx) % 320;
if (surface[x + j*320] != colorkey) screen[dst_pointer] = surface[x + j * 320];
dst_pointer++;
}
}
int dst_pointer = y * 320;
for (int j = sy; j < sy + sh; j++) {
for (int i = 0; i < 320; i++) {
int x = (i + sx) % 320;
if (surface[x + j * 320] != colorkey) screen[dst_pointer] = surface[x + j * 320];
dst_pointer++;
}
}
}
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey) {
int src_pointer = sx + (sy*320);
int dst_pointer = x + (y*320);
for( int j = 0; j < sh; j++ ) {
for( int i = 0; i < sw; i++ ) {
if( surface[src_pointer+i] != colorkey ) dest[dst_pointer+i] = surface[src_pointer+i];
}
src_pointer += 320;
dst_pointer += 320;
}
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int j = 0; j < sh; j++) {
for (int i = 0; i < sw; i++) {
if (surface[src_pointer + i] != colorkey) dest[dst_pointer + i] = surface[src_pointer + i];
}
src_pointer += 320;
dst_pointer += 320;
}
}
SDL_Rect rect{0, 0, SCREEN_WIDTH, SCREEN_HEIGHT};
void JD8_Flip() {
for( int x = 0; x < 320; x++ ) {
for( int y = 0; y < 200; y++ ) {
Uint32 color = 0xFF000000 + main_palette[screen[x + ( y * 320 )]].r + ( main_palette[screen[x + ( y * 320 )]].g << 8 ) + ( main_palette[screen[x + ( y * 320 )]].b << 16 );
pixel_data[x + ( y * 320 )] = color;
}
}
SDL_UpdateTexture(sdlTexture, NULL, pixel_data, 320 * sizeof(Uint32));
SDL_SetRenderTarget(sdlRenderer, backBuffer);
SDL_RenderTexture(sdlRenderer, sdlTexture, NULL, NULL);
shader::render();
//SDL_RenderPresent(sdlRenderer);
for (int x = 0; x < 320; x++) {
for (int y = 0; y < 200; y++) {
Uint32 color = 0xFF000000 + main_palette[screen[x + (y * 320)]].r + (main_palette[screen[x + (y * 320)]].g << 8) + (main_palette[screen[x + (y * 320)]].b << 16);
pixel_data[x + (y * 320)] = color;
}
}
SDL_UpdateTexture(sdlTexture, NULL, pixel_data, 320 * sizeof(Uint32));
SDL_SetRenderTarget(sdlRenderer, backBuffer);
SDL_RenderTexture(sdlRenderer, sdlTexture, NULL, NULL);
shader::render();
// SDL_RenderPresent(sdlRenderer);
}
void JD8_FreeSurface(JD8_Surface surface) {
free( surface );
free(surface);
}
Uint8 JD8_GetPixel( JD8_Surface surface, int x, int y ) {
return surface[x + (y*320)];
Uint8 JD8_GetPixel(JD8_Surface surface, int x, int y) {
return surface[x + (y * 320)];
}
void JD8_PutPixel( JD8_Surface surface, int x, int y, Uint8 pixel ) {
surface[x + (y*320)] = pixel;
void JD8_PutPixel(JD8_Surface surface, int x, int y, Uint8 pixel) {
surface[x + (y * 320)] = pixel;
}
void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b) {
main_palette[index].r = r << 2;
main_palette[index].g = g << 2;
main_palette[index].b = b << 2;
main_palette[index].r = r << 2;
main_palette[index].g = g << 2;
main_palette[index].b = b << 2;
}
void JD8_FadeOut() {
for( int j = 0; j < 32; j++ ) {
for( int i = 0; i < 256; i++ ) {
if( main_palette[i].r >= 8 ) main_palette[i].r-=8; else main_palette[i].r=0;
if( main_palette[i].g >= 8 ) main_palette[i].g-=8; else main_palette[i].g=0;
if( main_palette[i].b >= 8 ) main_palette[i].b-=8; else main_palette[i].b=0;
}
JD8_Flip();
}
for (int j = 0; j < 32; j++) {
for (int i = 0; i < 256; i++) {
if (main_palette[i].r >= 8)
main_palette[i].r -= 8;
else
main_palette[i].r = 0;
if (main_palette[i].g >= 8)
main_palette[i].g -= 8;
else
main_palette[i].g = 0;
if (main_palette[i].b >= 8)
main_palette[i].b -= 8;
else
main_palette[i].b = 0;
}
JD8_Flip();
}
}
#define MAX(a, b) (a) > (b) ? (a) : (b)
void JD8_FadeToPal( JD8_Palette pal ) {
for( int j = 0; j < 32; j++ ) {
for( int i = 0; i < 256; i++ ) {
if( main_palette[i].r <= int(pal[i].r)-8 ) main_palette[i].r+=8; else main_palette[i].r=pal[i].r;
if( main_palette[i].g <= int(pal[i].g)-8 ) main_palette[i].g+=8; else main_palette[i].g=pal[i].g;
if( main_palette[i].b <= int(pal[i].b)-8 ) main_palette[i].b+=8; else main_palette[i].b=pal[i].b;
}
JD8_Flip();
}
void JD8_FadeToPal(JD8_Palette pal) {
for (int j = 0; j < 32; j++) {
for (int i = 0; i < 256; i++) {
if (main_palette[i].r <= int(pal[i].r) - 8)
main_palette[i].r += 8;
else
main_palette[i].r = pal[i].r;
if (main_palette[i].g <= int(pal[i].g) - 8)
main_palette[i].g += 8;
else
main_palette[i].g = pal[i].g;
if (main_palette[i].b <= int(pal[i].b) - 8)
main_palette[i].b += 8;
else
main_palette[i].b = pal[i].b;
}
JD8_Flip();
}
}

View File

@@ -2,13 +2,13 @@
#include <SDL3/SDL.h>
struct Color {
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 r;
Uint8 g;
Uint8 b;
};
typedef Uint8* JD8_Surface;
typedef Color* JD8_Palette;
typedef Uint8 *JD8_Surface;
typedef Color *JD8_Palette;
void JD8_Init(const char *title);
@@ -32,30 +32,30 @@ void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh)
void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest);
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey );
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey);
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey );
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey);
void JD8_Flip();
void JD8_FreeSurface(JD8_Surface surface);
Uint8 JD8_GetPixel( JD8_Surface surface, int x, int y );
Uint8 JD8_GetPixel(JD8_Surface surface, int x, int y);
void JD8_PutPixel( JD8_Surface surface, int x, int y, Uint8 pixel );
void JD8_PutPixel(JD8_Surface surface, int x, int y, Uint8 pixel);
void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b);
void JD8_FadeOut();
void JD8_FadeToPal( JD8_Palette pal );
void JD8_FadeToPal(JD8_Palette pal);
//JD_Font JD_LoadFont( char *file, int width, int height);
// JD_Font JD_LoadFont( char *file, int width, int height);
//void JD_DrawText( int x, int y, JD_Font *source, char *text);
// void JD_DrawText( int x, int y, JD_Font *source, char *text);
//char *JD_GetFPS();
// char *JD_GetFPS();

View File

@@ -1,13 +1,15 @@
#include "core/jfile.hpp"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <stdint.h>
#include "core/jfile.hpp"
#include <sys/stat.h>
#include <unistd.h>
#include <iostream>
#include <fstream>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
@@ -15,22 +17,21 @@
#include <pwd.h>
#endif
#define DEFAULT_FILENAME "data.jf2"
#define DEFAULT_FOLDER "data/"
#define CONFIG_FILENAME "config.txt"
#define DEFAULT_FILENAME "data.jf2"
#define DEFAULT_FOLDER "data/"
#define CONFIG_FILENAME "config.txt"
struct file_t
{
std::string path;
uint32_t size;
uint32_t offset;
struct file_t {
std::string path;
uint32_t size;
uint32_t offset;
};
std::vector<file_t> toc;
/* El std::map me fa coses rares, vaig a usar un good old std::vector amb una estructura key,value propia i au, que sempre funciona */
struct keyvalue_t {
std::string key, value;
std::string key, value;
};
char *resource_filename = NULL;
@@ -42,42 +43,41 @@ std::vector<keyvalue_t> config;
void file_setresourcefilename(const char *str) {
if (resource_filename != NULL) free(resource_filename);
resource_filename = (char*)malloc(strlen(str)+1);
resource_filename = (char *)malloc(strlen(str) + 1);
strcpy(resource_filename, str);
}
void file_setresourcefolder(const char *str) {
if (resource_folder != NULL) free(resource_folder);
resource_folder = (char*)malloc(strlen(str)+1);
resource_folder = (char *)malloc(strlen(str) + 1);
strcpy(resource_folder, str);
}
void file_setsource(const int src) {
file_source = src%2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
if (src==SOURCE_FOLDER && resource_folder==NULL) file_setresourcefolder(DEFAULT_FOLDER);
file_source = src % 2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
if (src == SOURCE_FOLDER && resource_folder == NULL) file_setresourcefolder(DEFAULT_FOLDER);
}
bool file_getdictionary() {
if (resource_filename == NULL) file_setresourcefilename(DEFAULT_FILENAME);
std::ifstream fi (resource_filename, std::ios::binary);
std::ifstream fi(resource_filename, std::ios::binary);
if (!fi.is_open()) return false;
char header[4];
fi.read(header, 4);
uint32_t num_files, toc_offset;
fi.read((char*)&num_files, 4);
fi.read((char*)&toc_offset, 4);
fi.read((char *)&num_files, 4);
fi.read((char *)&toc_offset, 4);
fi.seekg(toc_offset);
for (uint32_t i=0; i<num_files; ++i)
{
for (uint32_t i = 0; i < num_files; ++i) {
uint32_t file_offset, file_size;
fi.read( (char*)&file_offset, 4 );
fi.read( (char*)&file_size, 4 );
fi.read((char *)&file_offset, 4);
fi.read((char *)&file_size, 4);
uint8_t path_size;
fi.read( (char*)&path_size, 1 );
char file_name[path_size+1];
fi.read( file_name, path_size );
fi.read((char *)&path_size, 1);
char file_name[path_size + 1];
fi.read(file_name, path_size);
file_name[path_size] = 0;
std::string filename = file_name;
toc.push_back({filename, file_size, file_offset});
@@ -86,134 +86,133 @@ bool file_getdictionary() {
return true;
}
char *file_getfilenamewithfolder(const char* filename) {
strcpy(scratch, resource_folder);
strcat(scratch, filename);
return scratch;
char *file_getfilenamewithfolder(const char *filename) {
strcpy(scratch, resource_folder);
strcat(scratch, filename);
return scratch;
}
FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary) {
if (file_source==SOURCE_FILE and toc.size()==0) {
FILE *file_getfilepointer(const char *resourcename, int &filesize, const bool binary) {
if (file_source == SOURCE_FILE and toc.size() == 0) {
if (not file_getdictionary()) file_setsource(SOURCE_FOLDER);
}
FILE *f;
if (file_source==SOURCE_FILE) {
bool found = false;
uint32_t count = 0;
while( !found && count < toc.size() ) {
found = ( std::string(resourcename) == toc[count].path );
if( !found ) count++;
}
if (file_source == SOURCE_FILE) {
bool found = false;
uint32_t count = 0;
while (!found && count < toc.size()) {
found = (std::string(resourcename) == toc[count].path);
if (!found) count++;
}
if( !found ) {
perror("El recurs no s'ha trobat en l'arxiu de recursos");
exit(1);
}
if (!found) {
perror("El recurs no s'ha trobat en l'arxiu de recursos");
exit(1);
}
filesize = toc[count].size;
filesize = toc[count].size;
f = fopen(resource_filename, binary?"rb":"r");
if (not f) {
perror("No s'ha pogut obrir l'arxiu de recursos");
exit(1);
}
f = fopen(resource_filename, binary ? "rb" : "r");
if (not f) {
perror("No s'ha pogut obrir l'arxiu de recursos");
exit(1);
}
fseek(f, toc[count].offset, SEEK_SET);
} else {
f = fopen(file_getfilenamewithfolder(resourcename), binary?"rb":"r");
fseek(f, 0, SEEK_END);
filesize = ftell(f);
} else {
f = fopen(file_getfilenamewithfolder(resourcename), binary ? "rb" : "r");
fseek(f, 0, SEEK_END);
filesize = ftell(f);
fseek(f, 0, SEEK_SET);
}
return f;
}
return f;
}
char *file_getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate) {
FILE *f = file_getfilepointer(resourcename, filesize, true);
char* buffer = (char*)malloc(zero_terminate?filesize:filesize+1);
fread(buffer, filesize, 1, f);
if (zero_terminate) buffer[filesize]=0;
fclose(f);
return buffer;
char *file_getfilebuffer(const char *resourcename, int &filesize, const bool zero_terminate) {
FILE *f = file_getfilepointer(resourcename, filesize, true);
char *buffer = (char *)malloc(zero_terminate ? filesize : filesize + 1);
fread(buffer, filesize, 1, f);
if (zero_terminate) buffer[filesize] = 0;
fclose(f);
return buffer;
}
// Crea la carpeta del sistema donde guardar datos.
// Acepta rutas con subdirectorios (ej: "jailgames/aee") y crea toda la jerarquía.
void file_setconfigfolder(const char *foldername)
{
void file_setconfigfolder(const char *foldername) {
#ifdef _WIN32
config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
#elif __APPLE__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
#elif __linux__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/.config/" + foldername;
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/.config/" + foldername;
#endif
std::filesystem::create_directories(config_folder);
std::filesystem::create_directories(config_folder);
}
const char *file_getconfigfolder() {
static std::string folder;
folder = config_folder + "/";
return folder.c_str();
static std::string folder;
folder = config_folder + "/";
return folder.c_str();
}
void file_loadconfigvalues() {
config.clear();
std::string config_file = config_folder + "/config.txt";
FILE *f = fopen(config_file.c_str(), "r");
config.clear();
std::string config_file = config_folder + "/config.txt";
FILE *f = fopen(config_file.c_str(), "r");
if (!f) return;
char line[1024];
while (fgets(line, sizeof(line), f)) {
char *value = strchr(line, '=');
char *value = strchr(line, '=');
if (value) {
*value='\0'; value++;
value[strlen(value)-1] = '\0';
config.push_back({line, value});
*value = '\0';
value++;
value[strlen(value) - 1] = '\0';
config.push_back({line, value});
}
}
fclose(f);
}
void file_saveconfigvalues() {
std::string config_file = config_folder + "/config.txt";
FILE *f = fopen(config_file.c_str(), "w");
if (f) {
for (auto pair : config) {
fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str());
}
fclose(f);
}
std::string config_file = config_folder + "/config.txt";
FILE *f = fopen(config_file.c_str(), "w");
if (f) {
for (auto pair : config) {
fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str());
}
fclose(f);
}
}
const char* file_getconfigvalue(const char *key) {
if (config.empty()) file_loadconfigvalues();
for (auto pair : config) {
if (pair.key == std::string(key)) {
strcpy(scratch, pair.value.c_str());
return scratch;
}
}
return NULL;
const char *file_getconfigvalue(const char *key) {
if (config.empty()) file_loadconfigvalues();
for (auto pair : config) {
if (pair.key == std::string(key)) {
strcpy(scratch, pair.value.c_str());
return scratch;
}
}
return NULL;
}
void file_setconfigvalue(const char* key, const char* value) {
if (config.empty()) file_loadconfigvalues();
for (auto &pair : config) {
if (pair.key == std::string(key)) {
pair.value = value;
file_saveconfigvalues();
return;
}
}
config.push_back({key, value});
file_saveconfigvalues();
return;
void file_setconfigvalue(const char *key, const char *value) {
if (config.empty()) file_loadconfigvalues();
for (auto &pair : config) {
if (pair.key == std::string(key)) {
pair.value = value;
file_saveconfigvalues();
return;
}
}
config.push_back({key, value});
file_saveconfigvalues();
return;
}

View File

@@ -1,8 +1,8 @@
#pragma once
#include <stdio.h>
#define SOURCE_FILE 0
#define SOURCE_FOLDER 1
#define SOURCE_FILE 0
#define SOURCE_FOLDER 1
void file_setconfigfolder(const char *foldername);
const char *file_getconfigfolder();
@@ -11,8 +11,8 @@ void file_setresourcefilename(const char *str);
void file_setresourcefolder(const char *str);
void file_setsource(const int src);
FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary=false);
char *file_getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate=false);
FILE *file_getfilepointer(const char *resourcename, int &filesize, const bool binary = false);
char *file_getfilebuffer(const char *resourcename, int &filesize, const bool zero_terminate = false);
const char* file_getconfigvalue(const char *key);
void file_setconfigvalue(const char* key, const char* value);
const char *file_getconfigvalue(const char *key);
void file_setconfigvalue(const char *key, const char *value);

View File

@@ -6,38 +6,37 @@ Uint32 updateTime = 0;
Uint32 cycle_counter = 0;
void JG_Init() {
SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO );
//SDL_WM_SetCaption( title, NULL );
updateTime = SDL_GetTicks();
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
// SDL_WM_SetCaption( title, NULL );
updateTime = SDL_GetTicks();
}
void JG_Finalize() {
SDL_Quit();
SDL_Quit();
}
void JG_QuitSignal() {
eixir = true;
eixir = true;
}
bool JG_Quitting() {
return eixir;
return eixir;
}
void JG_SetUpdateTicks(Uint32 milliseconds) {
updateTicks = milliseconds;
updateTicks = milliseconds;
}
bool JG_ShouldUpdate() {
if (SDL_GetTicks() - updateTime > updateTicks) {
updateTime = SDL_GetTicks();
cycle_counter++;
return true;
} else {
return false;
}
if (SDL_GetTicks() - updateTime > updateTicks) {
updateTime = SDL_GetTicks();
cycle_counter++;
return true;
} else {
return false;
}
}
Uint32 JG_GetCycleCounter() {
return cycle_counter;
return cycle_counter;
}

View File

@@ -1,6 +1,6 @@
#pragma once
#include <SDL3/SDL.h>
void JG_Init();
void JG_Finalize();

View File

@@ -1,52 +1,54 @@
#include "core/jinput.hpp"
#include "core/jgame.hpp"
#include <string>
const bool *keystates;// = SDL_GetKeyboardState( NULL );
#include "core/jgame.hpp"
const bool* keystates; // = SDL_GetKeyboardState( NULL );
SDL_Event event;
Uint8 cheat[5];
bool key_pressed = false;
int waitTime = 0;
void JI_DisableKeyboard(Uint32 time) {
waitTime = time;
waitTime = time;
}
void JI_moveCheats( Uint8 new_key ) {
cheat[0] = cheat[1];
cheat[1] = cheat[2];
cheat[2] = cheat[3];
cheat[3] = cheat[4];
cheat[4] = new_key;
void JI_moveCheats(Uint8 new_key) {
cheat[0] = cheat[1];
cheat[1] = cheat[2];
cheat[2] = cheat[3];
cheat[3] = cheat[4];
cheat[4] = new_key;
}
void JI_Update() {
key_pressed = false;
keystates = SDL_GetKeyboardState( NULL );
key_pressed = false;
keystates = SDL_GetKeyboardState(NULL);
if (waitTime > 0) waitTime--;
if (waitTime > 0) waitTime--;
while ( SDL_PollEvent( &event ) ) {
if ( event.type == SDL_EVENT_QUIT ) JG_QuitSignal();
if( event.type == SDL_EVENT_KEY_UP ) {
key_pressed = true;
JI_moveCheats( event.key.scancode );
}
}
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT) JG_QuitSignal();
if (event.type == SDL_EVENT_KEY_UP) {
key_pressed = true;
JI_moveCheats(event.key.scancode);
}
}
}
bool JI_KeyPressed(int key) {
return waitTime > 0 ? false : (keystates[key] != 0);
return waitTime > 0 ? false : (keystates[key] != 0);
}
bool JI_CheatActivated( const char* cheat_code ) {
bool found = true;
for( size_t i = 0; i < strlen( cheat_code ); i++ ) {
if( cheat[i] != cheat_code[i] ) found = false;
}
return found;
bool JI_CheatActivated(const char* cheat_code) {
bool found = true;
for (size_t i = 0; i < strlen(cheat_code); i++) {
if (cheat[i] != cheat_code[i]) found = false;
}
return found;
}
bool JI_AnyKey() {
return waitTime > 0 ? false : key_pressed;
return waitTime > 0 ? false : key_pressed;
}

View File

@@ -1,12 +1,12 @@
#pragma once
#include <SDL3/SDL.h>
void JI_DisableKeyboard(Uint32 time);
void JI_DisableKeyboard(Uint32 time);
void JI_Update();
void JI_Update();
bool JI_KeyPressed(int key);
bool JI_KeyPressed(int key);
bool JI_CheatActivated( const char* cheat_code );
bool JI_CheatActivated(const char* cheat_code);
bool JI_AnyKey();
bool JI_AnyKey();

View File

@@ -3,23 +3,23 @@
#include <iostream>
#ifdef __APPLE__
#include "CoreFoundation/CoreFoundation.h"
#include <OpenGL/OpenGL.h>
#include "CoreFoundation/CoreFoundation.h"
#if ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
#include <OpenGL/gl3.h>
#else
#include <OpenGL/gl.h>
#endif //!ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
#endif //! ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
#else
#include <SDL3/SDL_opengl.h>
#include <SDL3/SDL_opengl_glext.h>
#endif
namespace shader
{
SDL_Window *win = nullptr;
SDL_Renderer *renderer = nullptr;
namespace shader {
SDL_Window* win = nullptr;
SDL_Renderer* renderer = nullptr;
GLuint programId = 0;
SDL_Texture* backBuffer = nullptr;
SDL_Point win_size = {640, 480};
@@ -28,9 +28,9 @@ namespace shader
GLuint texture_number;
GLuint nose;
#ifndef __APPLE__
#ifndef __APPLE__
// I'm avoiding the use of GLEW or some extensions handler, but that
// I'm avoiding the use of GLEW or some extensions handler, but that
// doesn't mean you should...
PFNGLCREATESHADERPROC glCreateShader;
PFNGLSHADERSOURCEPROC glShaderSource;
@@ -61,35 +61,33 @@ namespace shader
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)SDL_GL_GetProcAddress("glGetProgramInfoLog");
glUseProgram = (PFNGLUSEPROGRAMPROC)SDL_GL_GetProcAddress("glUseProgram");
return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv &&
return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv &&
glGetShaderInfoLog && glDeleteShader && glAttachShader && glCreateProgram &&
glLinkProgram && glValidateProgram && glGetProgramiv && glGetProgramInfoLog &&
glUseProgram;
}
#endif
#endif
GLuint compileShader(const char* source, GLuint shaderType) {
// Create ID for shader
GLuint result = glCreateShader(shaderType);
// Add define depending on shader type
const char *sources[2] = { shaderType==GL_VERTEX_SHADER?"#define VERTEX\n":"#define FRAGMENT\n", source };
const char* sources[2] = {shaderType == GL_VERTEX_SHADER ? "#define VERTEX\n" : "#define FRAGMENT\n", source};
// Define shader text
glShaderSource(result, 2, sources, NULL);
// Compile shader
glCompileShader(result);
//Check vertex shader for errors
// Check vertex shader for errors
GLint shaderCompiled = GL_FALSE;
glGetShaderiv( result, GL_COMPILE_STATUS, &shaderCompiled );
if (shaderCompiled != GL_TRUE)
{
glGetShaderiv(result, GL_COMPILE_STATUS, &shaderCompiled);
if (shaderCompiled != GL_TRUE) {
std::cout << "Error en la compilación: " << result << "!" << std::endl;
GLint logLength;
glGetShaderiv(result, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0)
{
GLchar *log = (GLchar*)malloc(logLength);
if (logLength > 0) {
GLchar* log = (GLchar*)malloc(logLength);
glGetShaderInfoLog(result, logLength, &logLength, log);
std::cout << "Shader compile log:" << log << std::endl;
free(log);
@@ -100,18 +98,16 @@ namespace shader
return result;
}
GLuint compileProgram(const char* vertexShaderSource, const char* fragmentShaderSource)
{
GLuint compileProgram(const char* vertexShaderSource, const char* fragmentShaderSource) {
GLuint programId = 0;
GLuint vtxShaderId, fragShaderId;
programId = glCreateProgram();
vtxShaderId = compileShader(vertexShaderSource, GL_VERTEX_SHADER);
fragShaderId = compileShader(fragmentShaderSource?fragmentShaderSource:vertexShaderSource, GL_FRAGMENT_SHADER);
fragShaderId = compileShader(fragmentShaderSource ? fragmentShaderSource : vertexShaderSource, GL_FRAGMENT_SHADER);
if(vtxShaderId && fragShaderId)
{
if (vtxShaderId && fragShaderId) {
// Associate shader with program
glAttachShader(programId, vtxShaderId);
glAttachShader(programId, fragShaderId);
@@ -121,12 +117,12 @@ namespace shader
// Check the status of the compile/link
GLint logLen;
glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &logLen);
if (logLen > 0)
{
char* log = (char*) malloc(logLen * sizeof(char));
if (logLen > 0) {
char* log = (char*)malloc(logLen * sizeof(char));
// Show any errors as appropriate
glGetProgramInfoLog(programId, logLen, &logLen, log);
std::cout << "Prog Info Log: " << std::endl << log << std::endl;
std::cout << "Prog Info Log: " << std::endl
<< log << std::endl;
free(log);
}
}
@@ -135,8 +131,7 @@ namespace shader
return programId;
}
const bool init(SDL_Window* win, SDL_Texture* backBuffer, const char* vertexShader, const char* fragmentShader)
{
const bool init(SDL_Window* win, SDL_Texture* backBuffer, const char* vertexShader, const char* fragmentShader) {
shader::win = win;
shader::renderer = SDL_GetRenderer(win);
shader::backBuffer = backBuffer;
@@ -150,16 +145,15 @@ namespace shader
nose = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER, -1);
printf("texture target number: %i\n", nose);
if (access != SDL_TEXTUREACCESS_TARGET)
{
if (access != SDL_TEXTUREACCESS_TARGET) {
std::cout << "ERROR FATAL: La textura per al render ha de tindre SDL_TEXTUREACCESS_TARGET definit." << std::endl;
exit(1);
}
const char * renderer_name = SDL_GetRendererName(renderer);
const char* renderer_name = SDL_GetRendererName(renderer);
printf("rendererInfo.name: %s\n", renderer_name);
if(!strncmp(renderer_name, "opengl", 6)) {
if (!strncmp(renderer_name, "opengl", 6)) {
#ifndef __APPLE__
if (!initGLExtensions()) {
std::cout << "WARNING: No s'han pogut inicialitzar les extensions d'OpenGL!" << std::endl;
@@ -178,21 +172,18 @@ namespace shader
return true;
}
unsigned char pixels[512*240*4];
unsigned char pixels[512 * 240 * 4];
void render()
{
void render() {
SDL_FlushRenderer(renderer);
SDL_SetRenderTarget(renderer, NULL);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_FlushRenderer(renderer);
if (usingOpenGL)
{
if (usingOpenGL) {
GLint oldProgramId;
if (programId != 0)
{
if (programId != 0) {
glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);
glUseProgram(programId);
}
@@ -200,22 +191,22 @@ namespace shader
glEnable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 1);
//glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
//if (glGetError()) { printf("GLGETERROR!\n"); exit(1);}
//GLint param;
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &param);
//printf("tex width: %i\n", param);
// glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
// if (glGetError()) { printf("GLGETERROR!\n"); exit(1);}
// GLint param;
// glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &param);
// printf("tex width: %i\n", param);
glViewport(0, 0, win_size.x, win_size.y);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f);
glVertex2f(tex_size.x, 0.0f);
glTexCoord2f(0.0f, 1.0f);
glVertex2f(0.0f, tex_size.y);
glTexCoord2f(1.0f, 1.0f);
glVertex2f(tex_size.x, tex_size.y);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f);
glVertex2f(tex_size.x, 0.0f);
glTexCoord2f(0.0f, 1.0f);
glVertex2f(0.0f, tex_size.y);
glTexCoord2f(1.0f, 1.0f);
glVertex2f(tex_size.x, tex_size.y);
glEnd();
SDL_GL_SwapWindow(win);
@@ -226,6 +217,9 @@ namespace shader
SDL_RenderTexture(renderer, backBuffer, NULL, NULL);
SDL_RenderPresent(renderer);
}
if (glGetError()) { printf("GLERROR!\n"); exit(1); }
if (glGetError()) {
printf("GLERROR!\n");
exit(1);
}
}
}
} // namespace shader

View File

@@ -24,7 +24,7 @@
// Els shaders li'ls passem com una cadena, som nosaltres els que s'encarreguem
// de carregarlos de disc, amb fopen, ifstream, jfile o el que vullgues.
// Si els tens en un std::string, passa-li-la com "cadena.c_str()".
//
//
// Poden ser els dos el mateix arxiu, com fa libRetro, jo desde dins ja fique
// els defines necessaris. Si es el mateix arxiu, pots no ficar el quart paràmetre.
//
@@ -35,10 +35,8 @@
// Ah! una cosa mes: al compilar, en Linux afegir "-lGL", en Windows afegir "-lopengl32".
// En Mac ni idea
namespace shader
{
const bool init(SDL_Window* win, SDL_Texture* backBuffer,
const char* vertexShader, const char* fragmentShader=nullptr);
namespace shader {
const bool init(SDL_Window* win, SDL_Texture* backBuffer, const char* vertexShader, const char* fragmentShader = nullptr);
void render();
}
} // namespace shader

2
source/external/.clang-format vendored Normal file
View File

@@ -0,0 +1,2 @@
DisableFormat: true
SortIncludes: Never

View File

@@ -1,68 +1,66 @@
#include "game/bola.hpp"
#include "core/jgame.hpp"
#include <stdlib.h>
Bola::Bola( JD8_Surface gfx, Prota* sam ) : Sprite( gfx ) {
this->sam = sam;
#include "core/jgame.hpp"
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
// Frames
this->entitat->num_frames = 2;
this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
this->entitat->frames[0].w = 15;
this->entitat->frames[0].h = 15;
this->entitat->frames[0].x = 30;
this->entitat->frames[0].y = 155;
this->entitat->frames[1].w = 15;
this->entitat->frames[1].h = 15;
this->entitat->frames[1].x = 45;
this->entitat->frames[1].y = 155;
Bola::Bola(JD8_Surface gfx, Prota* sam)
: Sprite(gfx) {
this->sam = sam;
// Animacions
this->entitat->num_animacions = 1;
this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
this->entitat->animacions[0].num_frames = 2;
this->entitat->animacions[0].frames = (Uint8*)malloc( 2 );
this->entitat->animacions[0].frames[0] = 0;
this->entitat->animacions[0].frames[1] = 1;
this->entitat = (Entitat*)malloc(sizeof(Entitat));
// Frames
this->entitat->num_frames = 2;
this->entitat->frames = (Frame*)malloc(this->entitat->num_frames * sizeof(Frame));
this->entitat->frames[0].w = 15;
this->entitat->frames[0].h = 15;
this->entitat->frames[0].x = 30;
this->entitat->frames[0].y = 155;
this->entitat->frames[1].w = 15;
this->entitat->frames[1].h = 15;
this->entitat->frames[1].x = 45;
this->entitat->frames[1].y = 155;
this->cur_frame = 0;
this->o = 0;
this->cycles_per_frame = 4;
this->x = 20;
this->y = 100;
this->contador = 0;
// Animacions
this->entitat->num_animacions = 1;
this->entitat->animacions = (Animacio*)malloc(this->entitat->num_animacions * sizeof(Animacio));
this->entitat->animacions[0].num_frames = 2;
this->entitat->animacions[0].frames = (Uint8*)malloc(2);
this->entitat->animacions[0].frames[0] = 0;
this->entitat->animacions[0].frames[1] = 1;
this->cur_frame = 0;
this->o = 0;
this->cycles_per_frame = 4;
this->x = 20;
this->y = 100;
this->contador = 0;
}
void Bola::draw() {
if( this->contador == 0 ) Sprite::draw();
if (this->contador == 0) Sprite::draw();
}
void Bola::update() {
if( this->contador == 0 ) {
// Augmentem la x
this->x++;
if( this->x == 280 ) this->contador = 200;
if (this->contador == 0) {
// Augmentem la x
this->x++;
if (this->x == 280) this->contador = 200;
// Augmentem el frame
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
this->cur_frame++;
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
}
// Comprovem si ha tocat a Sam
if( this->x > ( this->sam->x - 7 ) && this->x < ( this->sam->x + 7 ) && this->y > ( this->sam->y - 7 ) && this->y < ( this->sam->y + 7 ) ) {
this->contador = 200;
info::vida--;
if( info::vida == 0 ) this->sam->o = 5;
}
} else {
this->contador--;
if( this->contador == 0 ) this->x = 20;
}
// Augmentem el frame
if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
this->cur_frame++;
if (this->cur_frame == this->entitat->animacions[this->o].num_frames) this->cur_frame = 0;
}
// Comprovem si ha tocat a Sam
if (this->x > (this->sam->x - 7) && this->x < (this->sam->x + 7) && this->y > (this->sam->y - 7) && this->y < (this->sam->y + 7)) {
this->contador = 200;
info::vida--;
if (info::vida == 0) this->sam->o = 5;
}
} else {
this->contador--;
if (this->contador == 0) this->x = 20;
}
}

View File

@@ -1,22 +1,17 @@
#pragma once
#include "game/sprite.hpp"
#include "game/prota.hpp"
#include "game/info.hpp"
#include "game/prota.hpp"
#include "game/sprite.hpp"
class Bola : public Sprite {
public:
Bola(JD8_Surface gfx, Prota* sam);
public:
Bola( JD8_Surface gfx, Prota* sam );
void draw();
void update();
protected:
Uint8 contador;
Prota* sam;
void draw();
void update();
protected:
Uint8 contador;
Prota* sam;
};

View File

@@ -1,64 +1,61 @@
#include "game/engendro.hpp"
#include "core/jgame.hpp"
#include <stdlib.h>
Engendro::Engendro( JD8_Surface gfx, Uint16 x, Uint16 y ) : Sprite( gfx ) {
#include "core/jgame.hpp"
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
// Frames
this->entitat->num_frames = 4;
this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
Engendro::Engendro(JD8_Surface gfx, Uint16 x, Uint16 y)
: Sprite(gfx) {
this->entitat = (Entitat*)malloc(sizeof(Entitat));
// Frames
this->entitat->num_frames = 4;
this->entitat->frames = (Frame*)malloc(this->entitat->num_frames * sizeof(Frame));
Uint8 frame = 0;
for( int y = 50; y <= 65; y+=15 ) {
for( int x = 225; x <= 240; x+=15 ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
}
}
Uint8 frame = 0;
for (int y = 50; y <= 65; y += 15) {
for (int x = 225; x <= 240; x += 15) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
}
}
// Animacions
this->entitat->num_animacions = 1;
this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
this->entitat->animacions[0].num_frames = 6;
this->entitat->animacions[0].frames = (Uint8*)malloc( 6 );
this->entitat->animacions[0].frames[0] = 0;
this->entitat->animacions[0].frames[1] = 1;
this->entitat->animacions[0].frames[2] = 2;
this->entitat->animacions[0].frames[3] = 3;
this->entitat->animacions[0].frames[4] = 2;
this->entitat->animacions[0].frames[5] = 1;
this->cur_frame = 0;
this->vida = 18;
this->x = x;
this->y = y;
this->o = 0;
this->cycles_per_frame = 30;
// Animacions
this->entitat->num_animacions = 1;
this->entitat->animacions = (Animacio*)malloc(this->entitat->num_animacions * sizeof(Animacio));
this->entitat->animacions[0].num_frames = 6;
this->entitat->animacions[0].frames = (Uint8*)malloc(6);
this->entitat->animacions[0].frames[0] = 0;
this->entitat->animacions[0].frames[1] = 1;
this->entitat->animacions[0].frames[2] = 2;
this->entitat->animacions[0].frames[3] = 3;
this->entitat->animacions[0].frames[4] = 2;
this->entitat->animacions[0].frames[5] = 1;
this->cur_frame = 0;
this->vida = 18;
this->x = x;
this->y = y;
this->o = 0;
this->cycles_per_frame = 30;
}
void Engendro::draw() {
Sprite::draw();
Sprite::draw();
}
bool Engendro::update() {
bool mort = false;
bool mort = false;
if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
this->cur_frame++;
if (this->cur_frame == this->entitat->animacions[this->o].num_frames) this->cur_frame = 0;
this->vida--;
}
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
this->cur_frame++;
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
this->vida--;
}
if (vida == 0) mort = true;
if( vida == 0 ) mort = true;
return mort;
return mort;
}

View File

@@ -3,16 +3,12 @@
#include "game/sprite.hpp"
class Engendro : public Sprite {
public:
Engendro(JD8_Surface gfx, Uint16 x, Uint16 y);
public:
Engendro( JD8_Surface gfx, Uint16 x, Uint16 y );
void draw();
bool update();
protected:
Uint8 vida;
void draw();
bool update();
protected:
Uint8 vida;
};

View File

@@ -1,14 +1,13 @@
#include "game/info.hpp"
namespace info
{
int num_piramide;
int num_habitacio;
int diners;
int diamants;
int vida;
int momies;
int engendros;
bool nou_personatge;
bool pepe_activat;
};
namespace info {
int num_piramide;
int num_habitacio;
int diners;
int diamants;
int vida;
int momies;
int engendros;
bool nou_personatge;
bool pepe_activat;
}; // namespace info

View File

@@ -1,14 +1,13 @@
#pragma once
namespace info
{
extern int num_piramide;
extern int num_habitacio;
extern int diners;
extern int diamants;
extern int vida;
extern int momies;
extern int engendros;
extern bool nou_personatge;
extern bool pepe_activat;
};
namespace info {
extern int num_piramide;
extern int num_habitacio;
extern int diners;
extern int diamants;
extern int vida;
extern int momies;
extern int engendros;
extern bool nou_personatge;
extern bool pepe_activat;
}; // namespace info

View File

@@ -1,292 +1,278 @@
#include "game/mapa.hpp"
#include <stdlib.h>
#include "core/jgame.hpp"
#include "core/jinput.hpp"
#include <stdlib.h>
Mapa::Mapa( JD8_Surface gfx, Prota* sam ) {
Mapa::Mapa(JD8_Surface gfx, Prota* sam) {
this->gfx = gfx;
this->sam = sam;
this->gfx = gfx;
this->sam = sam;
this->preparaFondoEstatic();
this->preparaTombes();
this->preparaFondoEstatic();
this->preparaTombes();
this->ultim_vertex.columna = 255;
this->frame_torxes = 0;
this->farao = false;
this->clau = false;
this->porta_oberta = false;
this->nova_momia = false;
this->ultim_vertex.columna = 255;
this->frame_torxes = 0;
this->farao = false;
this->clau = false;
this->porta_oberta = false;
this->nova_momia = false;
}
Mapa::~Mapa(void) {
JD8_FreeSurface( this->fondo );
JD8_FreeSurface(this->fondo);
}
void Mapa::draw() {
if (info::num_piramide != 4) {
switch (sam->o) {
case 0: // Down
JD8_BlitCKToSurface(sam->x, sam->y, this->gfx, 15, 125 + sam->frame_pejades, 15, 1, this->fondo, 255);
break;
case 1: // Up
JD8_BlitCKToSurface(sam->x, sam->y + 15, this->gfx, 0, 125 + (14 - sam->frame_pejades), 15, 1, this->fondo, 255);
break;
case 2: // Right
JD8_BlitCKToSurface(sam->x + 7, sam->y, this->gfx, 30 + sam->frame_pejades, 125, 1, 15, this->fondo, 255);
break;
case 3: // Left
JD8_BlitCKToSurface(sam->x + 8, sam->y, this->gfx, 45 + (14 - sam->frame_pejades), 125, 1, 15, this->fondo, 255);
break;
}
}
if( info::num_piramide != 4 ) {
switch( sam->o ) {
case 0: // Down
JD8_BlitCKToSurface( sam->x, sam->y, this->gfx, 15, 125 + sam->frame_pejades, 15, 1, this->fondo, 255 );
break;
case 1: // Up
JD8_BlitCKToSurface( sam->x, sam->y + 15, this->gfx, 0, 125 + ( 14 - sam->frame_pejades ), 15, 1, this->fondo, 255 );
break;
case 2: // Right
JD8_BlitCKToSurface( sam->x + 7, sam->y, this->gfx, 30 + sam->frame_pejades, 125, 1, 15, this->fondo, 255 );
break;
case 3: // Left
JD8_BlitCKToSurface( sam->x + 8, sam->y, this->gfx, 45 + ( 14 - sam->frame_pejades ), 125, 1, 15, this->fondo, 255 );
break;
}
}
JD8_Blit(this->fondo);
JD8_Blit( this->fondo );
// Pinta tombes
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
JD8_BlitCK(35 + (x * 65), 45 + (y * 35), this->gfx, this->tombes[x + y * 4].x, this->tombes[x + y * 4].y, 50, 20, 255);
}
}
JD8_BlitCK( 45, 15, this->gfx, 30 + ( this->frame_torxes * 25 ), 80, 25, 15, 255 );
JD8_BlitCK( 95, 15, this->gfx, 30 + ( this->frame_torxes * 25 ), 80, 25, 15, 255 );
JD8_BlitCK( 195, 15, this->gfx, 30 + ( this->frame_torxes * 25 ), 80, 25, 15, 255 );
JD8_BlitCK( 245, 15, this->gfx, 30 + ( this->frame_torxes * 25 ), 80, 25, 15, 255 );
// Pinta tombes
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
JD8_BlitCK(35 + (x * 65), 45 + (y * 35), this->gfx, this->tombes[x + y * 4].x, this->tombes[x + y * 4].y, 50, 20, 255);
}
}
JD8_BlitCK(45, 15, this->gfx, 30 + (this->frame_torxes * 25), 80, 25, 15, 255);
JD8_BlitCK(95, 15, this->gfx, 30 + (this->frame_torxes * 25), 80, 25, 15, 255);
JD8_BlitCK(195, 15, this->gfx, 30 + (this->frame_torxes * 25), 80, 25, 15, 255);
JD8_BlitCK(245, 15, this->gfx, 30 + (this->frame_torxes * 25), 80, 25, 15, 255);
};
void Mapa::update() {
if (((sam->x - 20) % 65 == 0) && ((sam->y - 30) % 35 == 0) && ((this->ultim_vertex.columna != (sam->x - 20) / 65) || (this->ultim_vertex.fila != (sam->y - 30) / 35))) {
this->vertex.columna = (sam->x - 20) / 65;
this->vertex.fila = (sam->y - 30) / 35;
if (this->ultim_vertex.columna != 255) this->comprovaUltimCami();
this->ultim_vertex = this->vertex;
}
if( ( ( sam->x - 20 ) % 65 == 0 ) && ( ( sam->y - 30 ) % 35 == 0 ) && ( ( this->ultim_vertex.columna != ( sam->x - 20 ) / 65 ) || ( this->ultim_vertex.fila != ( sam->y - 30 ) / 35 ) ) ) {
this->vertex.columna = ( sam->x - 20 ) / 65;
this->vertex.fila = ( sam->y - 30 ) / 35;
if( this->ultim_vertex.columna != 255 ) this->comprovaUltimCami();
this->ultim_vertex = this->vertex;
}
if( this->porta_oberta && sam->x == 150 && sam->y == 30 ) {
if( JI_KeyPressed( SDL_SCANCODE_UP ) ) {
this->sam->o = 4;
this->sam->y -= 15;
}
}
if( JG_GetCycleCounter()%8 == 0 ) {
this->frame_torxes++;
this->frame_torxes = this->frame_torxes % 4;
}
if (this->porta_oberta && sam->x == 150 && sam->y == 30) {
if (JI_KeyPressed(SDL_SCANCODE_UP)) {
this->sam->o = 4;
this->sam->y -= 15;
}
}
if (JG_GetCycleCounter() % 8 == 0) {
this->frame_torxes++;
this->frame_torxes = this->frame_torxes % 4;
}
}
bool Mapa::novaMomia() {
bool resultat = nova_momia;
nova_momia = false;
return resultat;
bool resultat = nova_momia;
nova_momia = false;
return resultat;
}
void Mapa::preparaFondoEstatic() {
// Prepara el fondo est<73>tic de l'habitaci<63>
this->fondo = JD8_NewSurface();
if (info::num_piramide == 6) {
JD8_BlitToSurface(9, 2, this->gfx, 227, 185, 92, 7, this->fondo); // Text "SECRETA"
} else {
JD8_BlitToSurface(9, 2, this->gfx, 60, 185, 39, 7, this->fondo); // Text "NIVELL"
JD8_BlitToSurface(72, 6, this->gfx, 153, 189, 3, 1, this->fondo); // Ralleta entre num piramide i num habitacio
}
JD8_BlitToSurface(130, 2, this->gfx, 225, 192, 19, 8, this->fondo); // Montonet de monedes + signe '='
JD8_BlitToSurface(220, 2, this->gfx, 160, 185, 48, 7, this->fondo); // Text "ENERGIA"
if (info::diners >= 200) JD8_BlitToSurface(175, 3, this->gfx, 60, 193, 7, 6, this->fondo);
// Prepara el fondo est<73>tic de l'habitaci<63>
this->fondo = JD8_NewSurface();
if (info::num_piramide == 6) {
JD8_BlitToSurface(9, 2, this->gfx, 227, 185, 92, 7, this->fondo); // Text "SECRETA"
}
else {
JD8_BlitToSurface(9, 2, this->gfx, 60, 185, 39, 7, this->fondo); // Text "NIVELL"
JD8_BlitToSurface(72, 6, this->gfx, 153, 189, 3, 1, this->fondo); // Ralleta entre num piramide i num habitacio
}
JD8_BlitToSurface(130, 2, this->gfx, 225, 192, 19, 8, this->fondo); // Montonet de monedes + signe '='
JD8_BlitToSurface(220, 2, this->gfx, 160, 185, 48, 7, this->fondo); // Text "ENERGIA"
if (info::diners >= 200) JD8_BlitToSurface(175, 3, this->gfx, 60, 193, 7, 6, this->fondo);
// Pinta taulells
for (int y = 0; y < 11; y++) {
for (int x = 0; x < 19; x++) {
switch (info::num_piramide) {
case 1:
JD8_BlitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx, 0, 80, 15, 15, this->fondo);
break;
case 2:
JD8_BlitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx, 25, 95, 15, 15, this->fondo);
break;
case 3:
JD8_BlitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx, 40, 95, 15, 15, this->fondo);
break;
case 4:
JD8_BlitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx, 175 + ((rand() % 3) * 15), 80, 15, 15, this->fondo);
break;
case 5:
JD8_BlitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx, 130, 80, 15, 15, this->fondo);
break;
case 6:
JD8_BlitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx, 145, 80, 15, 15, this->fondo);
break;
}
}
}
// Pinta taulells
for( int y = 0; y < 11; y++ ) {
for( int x = 0; x < 19; x++ ) {
switch( info::num_piramide ) {
case 1:
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 0, 80, 15, 15, this->fondo );
break;
case 2:
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 25, 95, 15, 15, this->fondo );
break;
case 3:
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 40, 95, 15, 15, this->fondo );
break;
case 4:
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 175 + ((rand()%3)*15), 80, 15, 15, this->fondo );
break;
case 5:
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 130, 80, 15, 15, this->fondo );
break;
case 6:
JD8_BlitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx, 145, 80, 15, 15, this->fondo);
break;
}
}
}
// Pinta vores de les parets
JD8_BlitCKToSurface(5, 15, this->gfx, 30, 110, 15, 15, this->fondo, 255);
JD8_BlitCKToSurface(295, 15, this->gfx, 45, 110, 15, 15, this->fondo, 255);
JD8_BlitCKToSurface(5, 180, this->gfx, 0, 155, 15, 20, this->fondo, 255);
JD8_BlitCKToSurface(295, 180, this->gfx, 15, 155, 15, 20, this->fondo, 255);
// Pinta parets verticals
for (int i = 0; i < 10; i++) {
JD8_BlitToSurface(5, 30 + (i * 15), this->gfx, 0, 110, 15, 15, this->fondo);
JD8_BlitToSurface(295, 30 + (i * 15), this->gfx, 15, 110, 15, 15, this->fondo);
}
// Pinta vores de les parets
JD8_BlitCKToSurface( 5, 15, this->gfx, 30, 110, 15, 15, this->fondo, 255 );
JD8_BlitCKToSurface( 295, 15, this->gfx, 45, 110, 15, 15, this->fondo, 255 );
JD8_BlitCKToSurface( 5, 180, this->gfx, 0, 155, 15, 20, this->fondo, 255 );
JD8_BlitCKToSurface( 295, 180, this->gfx, 15, 155, 15, 20, this->fondo, 255 );
// Pinta parets hortzintals
for (int i = 0; i < 11; i++) {
JD8_BlitToSurface(20 + (i * 25), 185, this->gfx, 0, 95, 25, 15, this->fondo);
JD8_BlitToSurface(20 + (i * 25), 15, this->gfx, 0, 95, 25, 15, this->fondo);
}
// Pinta parets verticals
for( int i = 0; i < 10; i++ ) {
JD8_BlitToSurface( 5, 30+(i*15), this->gfx, 0, 110, 15, 15, this->fondo );
JD8_BlitToSurface( 295, 30+(i*15), this->gfx, 15, 110, 15, 15, this->fondo );
}
// Pinta la porta
JD8_BlitCKToSurface(150, 18, this->gfx, 0, 143, 15, 12, this->fondo, 255);
// Pinta parets hortzintals
for( int i = 0; i < 11; i++ ) {
JD8_BlitToSurface( 20+(i*25), 185, this->gfx, 0, 95, 25, 15, this->fondo );
JD8_BlitToSurface( 20+(i*25), 15, this->gfx, 0, 95, 25, 15, this->fondo );
}
// Pinta la porta
JD8_BlitCKToSurface( 150, 18, this->gfx, 0, 143, 15, 12, this->fondo, 255 );
if( info::num_piramide == 2 ) {
JD8_BlitToSurface( 5, 100, this->gfx, 30, 140, 15, 15, this->fondo );
}
if (info::num_piramide == 2) {
JD8_BlitToSurface(5, 100, this->gfx, 30, 140, 15, 15, this->fondo);
}
}
void swap( Uint8& a, Uint8& b ) {
Uint8 temp = a;
a = b;
b = temp;
void swap(Uint8& a, Uint8& b) {
Uint8 temp = a;
a = b;
b = temp;
}
void Mapa::preparaTombes() {
const Uint8 contingut = info::num_piramide == 6 ? CONTE_DIAMANT : CONTE_RES;
int cx = info::num_piramide == 6 ? 270 : 0;
int cy = info::num_piramide == 6 ? 50 : 0;
const Uint8 contingut = info::num_piramide == 6 ? CONTE_DIAMANT : CONTE_RES;
int cx = info::num_piramide == 6 ? 270 : 0;
int cy = info::num_piramide == 6 ? 50 : 0;
for( int i = 0; i < 16; i++ ) {
this->tombes[i].contingut = contingut;
this->tombes[i].oberta = false;
this->tombes[i].costat[0] = false;
this->tombes[i].costat[1] = false;
this->tombes[i].costat[2] = false;
this->tombes[i].costat[3] = false;
this->tombes[i].x = cx;
this->tombes[i].y = cy;
}
if (info::num_piramide == 6) return;
this->tombes[0].contingut = CONTE_FARAO;
this->tombes[1].contingut = CONTE_CLAU;
this->tombes[2].contingut = CONTE_PERGAMI;
this->tombes[3].contingut = CONTE_MOMIA;
for( int i = 4; i < 8; i++ ) this->tombes[i].contingut = CONTE_RES;
for( int i = 8; i < 16; i++ ) this->tombes[i].contingut = CONTE_TRESOR;
for (int i = 0; i < 16; i++) {
this->tombes[i].contingut = contingut;
this->tombes[i].oberta = false;
this->tombes[i].costat[0] = false;
this->tombes[i].costat[1] = false;
this->tombes[i].costat[2] = false;
this->tombes[i].costat[3] = false;
this->tombes[i].x = cx;
this->tombes[i].y = cy;
}
if (info::num_piramide == 6) return;
this->tombes[0].contingut = CONTE_FARAO;
this->tombes[1].contingut = CONTE_CLAU;
this->tombes[2].contingut = CONTE_PERGAMI;
this->tombes[3].contingut = CONTE_MOMIA;
for (int i = 4; i < 8; i++) this->tombes[i].contingut = CONTE_RES;
for (int i = 8; i < 16; i++) this->tombes[i].contingut = CONTE_TRESOR;
for( int i = 0; i < 50; i++ ) swap( this->tombes[rand()%16].contingut, this->tombes[rand()%16].contingut );
for (int i = 0; i < 50; i++) swap(this->tombes[rand() % 16].contingut, this->tombes[rand() % 16].contingut);
}
Uint8 minim( Uint8 a, Uint8 b ) {
return (a<b)?a:b;
Uint8 minim(Uint8 a, Uint8 b) {
return (a < b) ? a : b;
}
void Mapa::comprovaUltimCami() {
Uint8 col_aux = abs(this->vertex.columna - this->ultim_vertex.columna);
Uint8 fil_aux = abs(this->vertex.fila - this->ultim_vertex.fila);
Uint8 col_aux = abs( this->vertex.columna - this->ultim_vertex.columna );
Uint8 fil_aux = abs( this->vertex.fila - this->ultim_vertex.fila );
if (col_aux > fil_aux) { // Cam<61> horitzontal
Uint8 cami_fila = this->vertex.fila;
Uint8 cami_columna = minim(this->vertex.columna, this->ultim_vertex.columna);
if( col_aux > fil_aux ) { // Cam<61> horitzontal
Uint8 cami_fila = this->vertex.fila;
Uint8 cami_columna = minim( this->vertex.columna, this->ultim_vertex.columna );
Sint8 caixa_avall = (cami_fila << 2) + cami_columna;
Sint8 caixa_amunt = caixa_avall - 4;
Sint8 caixa_avall = ( cami_fila << 2 ) + cami_columna;
Sint8 caixa_amunt = caixa_avall - 4;
if (caixa_avall < 16) {
this->tombes[caixa_avall].costat[0] = true;
this->comprovaCaixa(caixa_avall);
}
if (caixa_amunt >= 0) {
this->tombes[caixa_amunt].costat[2] = true;
this->comprovaCaixa(caixa_amunt);
}
} else { // Cam<61> vertical
Uint8 cami_columna = this->vertex.columna;
Uint8 cami_fila = minim(this->vertex.fila, this->ultim_vertex.fila);
if( caixa_avall < 16 ) {
this->tombes[caixa_avall].costat[0] = true;
this->comprovaCaixa( caixa_avall );
}
if( caixa_amunt >= 0 ) {
this->tombes[caixa_amunt].costat[2] = true;
this->comprovaCaixa( caixa_amunt );
}
} else { // Cam<61> vertical
Uint8 cami_columna = this->vertex.columna;
Uint8 cami_fila = minim( this->vertex.fila, this->ultim_vertex.fila );
Sint8 caixa_dreta = (cami_fila << 2) + cami_columna;
Sint8 caixa_esquerra = caixa_dreta - 1;
Sint8 caixa_dreta = ( cami_fila << 2 ) + cami_columna;
Sint8 caixa_esquerra = caixa_dreta - 1;
if( caixa_dreta <= ( cami_fila << 2 ) + 3 ) {
this->tombes[caixa_dreta].costat[3] = true;
this->comprovaCaixa( caixa_dreta );
}
if( caixa_esquerra >= ( cami_fila << 2 ) ) {
this->tombes[caixa_esquerra].costat[1] = true;
this->comprovaCaixa( caixa_esquerra );
}
}
if (caixa_dreta <= (cami_fila << 2) + 3) {
this->tombes[caixa_dreta].costat[3] = true;
this->comprovaCaixa(caixa_dreta);
}
if (caixa_esquerra >= (cami_fila << 2)) {
this->tombes[caixa_esquerra].costat[1] = true;
this->comprovaCaixa(caixa_esquerra);
}
}
}
void Mapa::comprovaCaixa( Uint8 num )
{
// Si la tomba ja està oberta, no hi ha res que mirar
if( this->tombes[num].oberta ) return;
void Mapa::comprovaCaixa(Uint8 num) {
// Si la tomba ja està oberta, no hi ha res que mirar
if (this->tombes[num].oberta) return;
// Si algun costat encara no està passat, no hi ha res que fer
for( int i = 0; i < 4; i++ ) if( !this->tombes[num].costat[i] ) return;
// Si algun costat encara no està passat, no hi ha res que fer
for (int i = 0; i < 4; i++)
if (!this->tombes[num].costat[i]) return;
// Sinó, pos la acabem d'obrir
this->tombes[num].oberta = true;
// Sinó, pos la acabem d'obrir
this->tombes[num].oberta = true;
// Comprobem el premi del kinder sorpresa
switch( this->tombes[num].contingut )
{
case CONTE_RES:
this->tombes[num].x = 50;
break;
case CONTE_TRESOR:
this->tombes[num].x = 100;
info::diners++;
break;
case CONTE_FARAO:
this->tombes[num].x = 150;
this->farao = true;
break;
case CONTE_CLAU:
this->tombes[num].x = 200;
this->clau = true;
break;
case CONTE_MOMIA:
this->tombes[num].y = 175;
this->nova_momia = true;
break;
case CONTE_PERGAMI:
this->tombes[num].x = 250;
this->sam->pergami = true;
break;
case CONTE_DIAMANT:
this->tombes[num].y = 70;
info::diamants++;
info::diners += VALOR_DIAMANT;
if (info::diamants == 16) this->farao = this->clau = true;
break;
}
// Comprobem el premi del kinder sorpresa
switch (this->tombes[num].contingut) {
case CONTE_RES:
this->tombes[num].x = 50;
break;
case CONTE_TRESOR:
this->tombes[num].x = 100;
info::diners++;
break;
case CONTE_FARAO:
this->tombes[num].x = 150;
this->farao = true;
break;
case CONTE_CLAU:
this->tombes[num].x = 200;
this->clau = true;
break;
case CONTE_MOMIA:
this->tombes[num].y = 175;
this->nova_momia = true;
break;
case CONTE_PERGAMI:
this->tombes[num].x = 250;
this->sam->pergami = true;
break;
case CONTE_DIAMANT:
this->tombes[num].y = 70;
info::diamants++;
info::diners += VALOR_DIAMANT;
if (info::diamants == 16) this->farao = this->clau = true;
break;
}
this->comprovaPorta();
this->comprovaPorta();
}
void Mapa::comprovaPorta() {
if( this->clau && this->farao ) {
JD8_BlitCKToSurface( 150, 18, this->gfx, 15, 143, 15, 12, this->fondo, 255 );
porta_oberta = true;
}
if (this->clau && this->farao) {
JD8_BlitCKToSurface(150, 18, this->gfx, 15, 143, 15, 12, this->fondo, 255);
porta_oberta = true;
}
}

View File

@@ -1,7 +1,6 @@
#pragma once
#include "core/jdraw8.hpp"
#include "game/info.hpp"
#include "game/prota.hpp"
@@ -15,50 +14,46 @@
#define VALOR_DIAMANT 5
struct Tomba {
bool costat[4];
Uint8 contingut;
bool oberta;
Uint16 x, y;
bool costat[4];
Uint8 contingut;
bool oberta;
Uint16 x, y;
};
struct Vertex {
Uint8 columna;
Uint8 fila;
Uint8 columna;
Uint8 fila;
};
class Mapa {
public:
Mapa(JD8_Surface gfx, Prota* sam);
~Mapa(void);
public:
void draw();
void update();
bool novaMomia();
void comprovaCaixa(Uint8 num);
Mapa( JD8_Surface gfx, Prota* sam );
~Mapa(void);
Tomba tombes[16];
void draw();
void update();
bool novaMomia();
void comprovaCaixa( Uint8 num );
protected:
void preparaFondoEstatic();
void preparaTombes();
Tomba tombes[16];
void comprovaUltimCami();
void comprovaPorta();
protected:
JD8_Surface gfx;
JD8_Surface fondo;
Vertex vertex;
Vertex ultim_vertex;
Uint8 frame_torxes;
void preparaFondoEstatic();
void preparaTombes();
void comprovaUltimCami();
void comprovaPorta();
JD8_Surface gfx;
JD8_Surface fondo;
Vertex vertex;
Vertex ultim_vertex;
Uint8 frame_torxes;
Prota* sam;
bool farao;
bool clau;
bool porta_oberta;
bool nova_momia;
Prota* sam;
bool farao;
bool clau;
bool porta_oberta;
bool nova_momia;
};

View File

@@ -1,62 +1,60 @@
#include "game/marcador.hpp"
Marcador::Marcador( JD8_Surface gfx, Prota* sam ) {
this->gfx = gfx;
this->sam = sam;
Marcador::Marcador(JD8_Surface gfx, Prota* sam) {
this->gfx = gfx;
this->sam = sam;
}
Marcador::~Marcador(void) {
Marcador::~Marcador(void) {
}
void Marcador::draw() {
if (info::num_piramide < 6) {
this->pintaNumero(55, 2, info::num_piramide);
this->pintaNumero(80, 2, info::num_habitacio);
}
if (info::num_piramide < 6) {
this->pintaNumero(55, 2, info::num_piramide);
this->pintaNumero(80, 2, info::num_habitacio);
}
this->pintaNumero( 149, 2, info::diners / 100 );
this->pintaNumero( 156, 2, ( info::diners % 100 ) / 10 );
this->pintaNumero( 163, 2, info::diners % 10 );
this->pintaNumero(149, 2, info::diners / 100);
this->pintaNumero(156, 2, (info::diners % 100) / 10);
this->pintaNumero(163, 2, info::diners % 10);
if( this->sam->pergami ) JD8_BlitCK( 190, 1, this->gfx, 209, 185, 15, 14, 255 );
if (this->sam->pergami) JD8_BlitCK(190, 1, this->gfx, 209, 185, 15, 14, 255);
JD8_BlitCK( 271, 1, this->gfx, 0, 20, 15, info::vida*3, 255 );
if( info::vida < 5 ) JD8_BlitCK( 271, 1+(info::vida*3), this->gfx, 75, 20, 15, 15-(info::vida*3), 255 );
JD8_BlitCK(271, 1, this->gfx, 0, 20, 15, info::vida * 3, 255);
if (info::vida < 5) JD8_BlitCK(271, 1 + (info::vida * 3), this->gfx, 75, 20, 15, 15 - (info::vida * 3), 255);
}
void Marcador::pintaNumero( Uint16 x, Uint16 y, Uint8 num ) {
switch( num ) {
case 0:
JD8_BlitCK( x, y, this->gfx, 141, 193, 10, 7, 255 );
break;
case 1:
JD8_BlitCK( x, y, this->gfx, 100, 185, 10, 7, 255 );
break;
case 2:
JD8_BlitCK( x, y, this->gfx, 110, 185, 10, 7, 255 );
break;
case 3:
JD8_BlitCK( x, y, this->gfx, 120, 185, 10, 7, 255 );
break;
case 4:
JD8_BlitCK( x, y, this->gfx, 130, 185, 10, 7, 255 );
break;
case 5:
JD8_BlitCK( x, y, this->gfx, 140, 185, 10, 7, 255 );
break;
case 6:
JD8_BlitCK( x, y, this->gfx, 101, 193, 10, 7, 255 );
break;
case 7:
JD8_BlitCK( x, y, this->gfx, 111, 193, 10, 7, 255 );
break;
case 8:
JD8_BlitCK( x, y, this->gfx, 121, 193, 10, 7, 255 );
break;
case 9:
JD8_BlitCK( x, y, this->gfx, 131, 193, 10, 7, 255 );
break;
}
void Marcador::pintaNumero(Uint16 x, Uint16 y, Uint8 num) {
switch (num) {
case 0:
JD8_BlitCK(x, y, this->gfx, 141, 193, 10, 7, 255);
break;
case 1:
JD8_BlitCK(x, y, this->gfx, 100, 185, 10, 7, 255);
break;
case 2:
JD8_BlitCK(x, y, this->gfx, 110, 185, 10, 7, 255);
break;
case 3:
JD8_BlitCK(x, y, this->gfx, 120, 185, 10, 7, 255);
break;
case 4:
JD8_BlitCK(x, y, this->gfx, 130, 185, 10, 7, 255);
break;
case 5:
JD8_BlitCK(x, y, this->gfx, 140, 185, 10, 7, 255);
break;
case 6:
JD8_BlitCK(x, y, this->gfx, 101, 193, 10, 7, 255);
break;
case 7:
JD8_BlitCK(x, y, this->gfx, 111, 193, 10, 7, 255);
break;
case 8:
JD8_BlitCK(x, y, this->gfx, 121, 193, 10, 7, 255);
break;
case 9:
JD8_BlitCK(x, y, this->gfx, 131, 193, 10, 7, 255);
break;
}
}

View File

@@ -5,19 +5,15 @@
#include "game/prota.hpp"
class Marcador {
public:
Marcador(JD8_Surface gfx, Prota* sam);
~Marcador(void);
public:
void draw();
Marcador( JD8_Surface gfx, Prota* sam );
~Marcador(void);
void draw();
protected:
void pintaNumero( Uint16 x, Uint16 y, Uint8 num );
JD8_Surface gfx;
Prota* sam;
protected:
void pintaNumero(Uint16 x, Uint16 y, Uint8 num);
JD8_Surface gfx;
Prota* sam;
};

View File

@@ -1,166 +1,165 @@
#include "game/modulegame.hpp"
#include "core/jgame.hpp"
#include "core/jdraw8.hpp"
#include "core/jail_audio.hpp"
#include "core/jinput.hpp"
#include "core/jdraw8.hpp"
#include "core/jfile.hpp"
#include "core/jgame.hpp"
#include "core/jinput.hpp"
ModuleGame::ModuleGame() {
this->gfx = JD8_LoadSurface(info::pepe_activat ? "frames2.gif" : "frames.gif");
JG_SetUpdateTicks(10);
this->gfx = JD8_LoadSurface( info::pepe_activat ? "frames2.gif" : "frames.gif" );
JG_SetUpdateTicks(10);
this->sam = new Prota( this->gfx );
this->mapa = new Mapa( this->gfx, this->sam );
this->marcador = new Marcador( this->gfx, this->sam );
if( info::num_piramide == 2 ) {
this->bola = new Bola( this->gfx, this->sam );
} else {
this->bola = NULL;
}
this->momies = NULL;
this->final = 0;
this->iniciarMomies();
this->sam = new Prota(this->gfx);
this->mapa = new Mapa(this->gfx, this->sam);
this->marcador = new Marcador(this->gfx, this->sam);
if (info::num_piramide == 2) {
this->bola = new Bola(this->gfx, this->sam);
} else {
this->bola = NULL;
}
this->momies = NULL;
this->final = 0;
this->iniciarMomies();
}
ModuleGame::~ModuleGame(void) {
JD8_FadeOut();
JD8_FadeOut();
if( this->bola != NULL ) delete this->bola;
if( this->momies != NULL ) {
this->momies->clear();
delete this->momies;
}
delete this->marcador;
delete this->mapa;
delete this->sam;
JD8_FreeSurface( this->gfx );
if (this->bola != NULL) delete this->bola;
if (this->momies != NULL) {
this->momies->clear();
delete this->momies;
}
delete this->marcador;
delete this->mapa;
delete this->sam;
JD8_FreeSurface(this->gfx);
}
int ModuleGame::Go() {
this->Draw();
this->Draw();
const char* music = info::num_piramide == 3 ? "00000008.ogg" : (info::num_piramide == 2 ? "00000007.ogg" : (info::num_piramide == 6 ? "00000002.ogg" : "00000006.ogg"));
const char* current_music = JA_GetMusicFilename();
if ((JA_GetMusicState() != JA_MUSIC_PLAYING) || !(strcmp(music, current_music) == 0)) {
int size;
char* buffer = file_getfilebuffer(music, size);
JA_PlayMusic(JA_LoadMusic((Uint8*)buffer, size, music));
}
const char* music = info::num_piramide == 3 ? "00000008.ogg" : (info::num_piramide == 2 ? "00000007.ogg" : (info::num_piramide == 6 ? "00000002.ogg" : "00000006.ogg"));
const char *current_music = JA_GetMusicFilename();
if ( (JA_GetMusicState()!=JA_MUSIC_PLAYING) || !(strcmp(music, current_music) == 0)) {
int size;
char *buffer = file_getfilebuffer(music, size);
JA_PlayMusic(JA_LoadMusic((Uint8*)buffer, size, music));
}
JD8_FadeToPal(JD8_LoadPalette(info::pepe_activat ? "frames2.gif" : "frames.gif"));
JD8_FadeToPal( JD8_LoadPalette(info::pepe_activat ? "frames2.gif" : "frames.gif") );
while (this->final == 0 && !JG_Quitting()) {
this->Draw();
this->Update();
}
while (this->final == 0 && !JG_Quitting()) {
// JS_FadeOutMusic();
this->Draw();
this->Update();
}
//JS_FadeOutMusic();
if( this->final == 1 ) {
info::num_habitacio++;
if( info::num_habitacio == 6 ) {
info::num_habitacio = 1;
info::num_piramide++;
}
if (info::num_piramide == 6 && info::num_habitacio == 2) info::num_piramide++;
} else if (this->final == 2) {
if (this->final == 1) {
info::num_habitacio++;
if (info::num_habitacio == 6) {
info::num_habitacio = 1;
info::num_piramide++;
}
if (info::num_piramide == 6 && info::num_habitacio == 2) info::num_piramide++;
} else if (this->final == 2) {
info::num_piramide = 100;
}
if( JG_Quitting() ) {
return -1;
} else {
if (info::num_habitacio == 1 || info::num_piramide == 100 || info::num_piramide == 7) {
return 1;
} else {
return 0;
}
}
if (JG_Quitting()) {
return -1;
} else {
if (info::num_habitacio == 1 || info::num_piramide == 100 || info::num_piramide == 7) {
return 1;
} else {
return 0;
}
}
}
void ModuleGame::Draw() {
this->mapa->draw();
this->marcador->draw();
this->sam->draw();
if (this->momies != NULL) this->momies->draw();
if (this->bola != NULL) this->bola->draw();
this->mapa->draw();
this->marcador->draw();
this->sam->draw();
if( this->momies != NULL ) this->momies->draw();
if( this->bola != NULL ) this->bola->draw();
JD8_Flip();
JD8_Flip();
}
void ModuleGame::Update() {
if (JG_ShouldUpdate()) {
JI_Update();
if (JG_ShouldUpdate()) {
JI_Update();
this->final = this->sam->update();
if( this->momies != NULL && this->momies->update() ) {
Momia* seguent = this->momies->next;
delete this->momies;
this->momies = seguent;
info::momies--;
}
if( this->bola != NULL ) this->bola->update();
this->mapa->update();
if( this->mapa->novaMomia() ) {
if( this->momies != NULL ) {
this->momies->insertar( new Momia( this->gfx, true, 0, 0, this->sam ) );
info::momies++;
} else {
this->momies = new Momia( this->gfx, true, 0, 0, this->sam );
info::momies++;
}
}
this->final = this->sam->update();
if (this->momies != NULL && this->momies->update()) {
Momia* seguent = this->momies->next;
delete this->momies;
this->momies = seguent;
info::momies--;
}
if (this->bola != NULL) this->bola->update();
this->mapa->update();
if (this->mapa->novaMomia()) {
if (this->momies != NULL) {
this->momies->insertar(new Momia(this->gfx, true, 0, 0, this->sam));
info::momies++;
} else {
this->momies = new Momia(this->gfx, true, 0, 0, this->sam);
info::momies++;
}
}
if( JI_CheatActivated( "reviu" ) ) info::vida = 5;
if( JI_CheatActivated( "alone" ) ) {
if( this->momies != NULL ) {
this->momies->clear();
delete this->momies;
this->momies = NULL;
info::momies = 0;
}
}
if( JI_CheatActivated( "obert" ) ) {
for( int i = 0; i < 16; i++ ) {
this->mapa->tombes[i].costat[0] = true;
this->mapa->tombes[i].costat[1] = true;
this->mapa->tombes[i].costat[2] = true;
this->mapa->tombes[i].costat[3] = true;
this->mapa->comprovaCaixa( i );
}
}
if (JI_CheatActivated("reviu")) info::vida = 5;
if (JI_CheatActivated("alone")) {
if (this->momies != NULL) {
this->momies->clear();
delete this->momies;
this->momies = NULL;
info::momies = 0;
}
}
if (JI_CheatActivated("obert")) {
for (int i = 0; i < 16; i++) {
this->mapa->tombes[i].costat[0] = true;
this->mapa->tombes[i].costat[1] = true;
this->mapa->tombes[i].costat[2] = true;
this->mapa->tombes[i].costat[3] = true;
this->mapa->comprovaCaixa(i);
}
}
if( JI_KeyPressed( SDL_SCANCODE_ESCAPE ) ) {
JG_QuitSignal();
}
}
if (JI_KeyPressed(SDL_SCANCODE_ESCAPE)) {
JG_QuitSignal();
}
}
}
void ModuleGame::iniciarMomies() {
if (info::num_habitacio == 1) {
info::momies = 1;
} else {
info::momies++;
}
if (info::num_piramide == 6) info::momies = 8;
if( info::num_habitacio == 1 ) { info::momies = 1; } else { info::momies++; }
if (info::num_piramide == 6) info::momies = 8;
int x = 20;
int y = 170;
bool dimonis = info::num_piramide == 6;
for( int i = 0; i < info::momies; i++ ) {
if( this->momies == NULL) {
this->momies = new Momia( this->gfx, dimonis, x, y, this->sam );
} else {
this->momies->insertar( new Momia( this->gfx, dimonis, x, y, this->sam ) );
}
x += 65;
if( x == 345 ) { x = 20; y -= 35; }
}
int x = 20;
int y = 170;
bool dimonis = info::num_piramide == 6;
for (int i = 0; i < info::momies; i++) {
if (this->momies == NULL) {
this->momies = new Momia(this->gfx, dimonis, x, y, this->sam);
} else {
this->momies->insertar(new Momia(this->gfx, dimonis, x, y, this->sam));
}
x += 65;
if (x == 345) {
x = 20;
y -= 35;
}
}
}

View File

@@ -1,35 +1,31 @@
#pragma once
#include "game/bola.hpp"
#include "game/info.hpp"
#include "game/mapa.hpp"
#include "game/prota.hpp"
#include "game/marcador.hpp"
#include "game/momia.hpp"
#include "game/bola.hpp"
#include "game/prota.hpp"
class ModuleGame {
public:
ModuleGame();
~ModuleGame(void);
public:
int Go();
ModuleGame();
~ModuleGame(void);
private:
void Draw();
void Update();
int Go();
void iniciarMomies();
private:
void Draw();
void Update();
void iniciarMomies();
Uint8 final;
JD8_Surface gfx;
Mapa* mapa;
Prota* sam;
Marcador* marcador;
Momia* momies;
Bola* bola;
Uint8 final;
JD8_Surface gfx;
Mapa* mapa;
Prota* sam;
Marcador* marcador;
Momia* momies;
Bola* bola;
};

File diff suppressed because it is too large Load Diff

View File

@@ -3,23 +3,20 @@
#include "game/info.hpp"
class ModuleSequence {
public:
ModuleSequence();
~ModuleSequence(void);
public:
int Go();
ModuleSequence();
~ModuleSequence(void);
int Go();
private:
void doIntro();
void doMenu();
void doSlides();
void doBanner();
void doSecreta();
void doCredits();
private:
void doIntro();
void doMenu();
void doSlides();
void doBanner();
void doSecreta();
void doCredits();
void doMort();
int contador;
int contador;
};

View File

@@ -1,177 +1,183 @@
#include "game/momia.hpp"
#include "core/jgame.hpp"
#include <stdlib.h>
Momia::Momia( JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam ) : Sprite( gfx ) {
this->dimoni = dimoni;
this->sam = sam;
#include "core/jgame.hpp"
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
// Frames
this->entitat->num_frames = 20;
this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
Uint16 frame = 0;
for( int y = 0; y < 4; y++ ) {
for( int x = 0; x < 5; x++ ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = (x*15)+75;
if( this->dimoni ) this->entitat->frames[frame].x += 75;
this->entitat->frames[frame].y = 20+(y*15);
frame++;
Momia::Momia(JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam)
: Sprite(gfx) {
this->dimoni = dimoni;
this->sam = sam;
}
}
// Animacions
this->entitat->num_animacions = 4;
this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
for( int i = 0; i < 4; i++ ) {
this->entitat->animacions[i].num_frames = 8;
this->entitat->animacions[i].frames = (Uint8*)malloc( 8 );
this->entitat->animacions[i].frames[0] = 0 + (i*5);
this->entitat->animacions[i].frames[1] = 1 + (i*5);
this->entitat->animacions[i].frames[2] = 2 + (i*5);
this->entitat->animacions[i].frames[3] = 1 + (i*5);
this->entitat->animacions[i].frames[4] = 0 + (i*5);
this->entitat->animacions[i].frames[5] = 3 + (i*5);
this->entitat->animacions[i].frames[6] = 4 + (i*5);
this->entitat->animacions[i].frames[7] = 3 + (i*5);
}
this->entitat = (Entitat*)malloc(sizeof(Entitat));
// Frames
this->entitat->num_frames = 20;
this->entitat->frames = (Frame*)malloc(this->entitat->num_frames * sizeof(Frame));
Uint16 frame = 0;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 5; x++) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if (info::num_piramide == 4) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = (x * 15) + 75;
if (this->dimoni) this->entitat->frames[frame].x += 75;
this->entitat->frames[frame].y = 20 + (y * 15);
frame++;
}
}
// Animacions
this->entitat->num_animacions = 4;
this->entitat->animacions = (Animacio*)malloc(this->entitat->num_animacions * sizeof(Animacio));
for (int i = 0; i < 4; i++) {
this->entitat->animacions[i].num_frames = 8;
this->entitat->animacions[i].frames = (Uint8*)malloc(8);
this->entitat->animacions[i].frames[0] = 0 + (i * 5);
this->entitat->animacions[i].frames[1] = 1 + (i * 5);
this->entitat->animacions[i].frames[2] = 2 + (i * 5);
this->entitat->animacions[i].frames[3] = 1 + (i * 5);
this->entitat->animacions[i].frames[4] = 0 + (i * 5);
this->entitat->animacions[i].frames[5] = 3 + (i * 5);
this->entitat->animacions[i].frames[6] = 4 + (i * 5);
this->entitat->animacions[i].frames[7] = 3 + (i * 5);
}
this->cur_frame = 0;
this->o = rand()%4;
this->cycles_per_frame = 4;
this->next = NULL;
if( this->dimoni ) {
if( x == 0 ) {
this->x = 150;
} else {
this->x = x;
}
if( y == 0 ) {
if( this->sam->y > 100 ) {
this->y = 30;
} else {
this->y = 170;
}
} else {
this->y = y;
}
this->engendro = new Engendro( gfx, this->x, this->y );
} else {
this->engendro = NULL;
this->x = x;
this->y = y;
}
this->cur_frame = 0;
this->o = rand() % 4;
this->cycles_per_frame = 4;
this->next = NULL;
if (this->dimoni) {
if (x == 0) {
this->x = 150;
} else {
this->x = x;
}
if (y == 0) {
if (this->sam->y > 100) {
this->y = 30;
} else {
this->y = 170;
}
} else {
this->y = y;
}
this->engendro = new Engendro(gfx, this->x, this->y);
} else {
this->engendro = NULL;
this->x = x;
this->y = y;
}
}
void Momia::clear() {
if( this->next != NULL ) this->next->clear();
if( this->engendro != NULL) delete this->engendro;
delete this->next;
if (this->next != NULL) this->next->clear();
if (this->engendro != NULL) delete this->engendro;
delete this->next;
}
void Momia::draw() {
if (this->engendro != NULL) {
this->engendro->draw();
} else {
Sprite::draw();
if( this->engendro != NULL ) {
this->engendro->draw();
} else {
Sprite::draw();
if( info::num_piramide == 4 ) {
if( ( JG_GetCycleCounter() % 40 ) < 20 ) {
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255 );
} else {
JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255 );
}
}
}
if( this->next != NULL ) this->next->draw();
if (info::num_piramide == 4) {
if ((JG_GetCycleCounter() % 40) < 20) {
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255);
} else {
JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255);
}
}
}
if (this->next != NULL) this->next->draw();
}
bool Momia::update() {
bool morta = false;
bool morta = false;
if (this->engendro != NULL) {
if (this->engendro->update()) {
delete this->engendro;
this->engendro = NULL;
}
} else {
if (this->sam->o < 4 && (this->dimoni || info::num_piramide == 5 || JG_GetCycleCounter() % 2 == 0)) {
if ((this->x - 20) % 65 == 0 && (this->y - 30) % 35 == 0) {
if (this->dimoni) {
if (rand() % 2 == 0) {
if (this->x > this->sam->x) {
this->o = 3;
} else if (this->x < this->sam->x) {
this->o = 2;
} else if (this->y < this->sam->y) {
this->o = 0;
} else if (this->y > this->sam->y) {
this->o = 1;
}
} else {
if (this->y < this->sam->y) {
this->o = 0;
} else if (this->y > this->sam->y) {
this->o = 1;
} else if (this->x > this->sam->x) {
this->o = 3;
} else if (this->x < this->sam->x) {
this->o = 2;
}
}
} else {
this->o = rand() % 4;
}
}
if( this->engendro != NULL ) {
if( this->engendro->update() ) {
delete this->engendro;
this->engendro = NULL;
}
} else {
if( this->sam->o < 4 && ( this->dimoni || info::num_piramide == 5 || JG_GetCycleCounter()%2 == 0 ) ) {
if( ( this->x - 20 ) % 65 == 0 && ( this->y - 30 ) % 35 == 0 ) {
if( this->dimoni ) {
if( rand()%2 == 0 ) {
if( this->x > this->sam->x ) { this->o = 3; }
else if( this->x < this->sam->x ) { this->o = 2; }
else if( this->y < this->sam->y ) { this->o = 0; }
else if( this->y > this->sam->y ) { this->o = 1; }
} else {
if( this->y < this->sam->y ) { this->o = 0; }
else if( this->y > this->sam->y ) { this->o = 1; }
else if( this->x > this->sam->x ) { this->o = 3; }
else if( this->x < this->sam->x ) { this->o = 2; }
}
} else {
this->o = rand()%4;
}
}
switch (this->o) {
case 0:
if (y < 170) this->y++;
break;
case 1:
if (y > 30) this->y--;
break;
case 2:
if (x < 280) this->x++;
break;
case 3:
if (x > 20) this->x--;
break;
}
switch( this->o ) {
case 0:
if( y < 170 ) this->y++;
break;
case 1:
if( y > 30 ) this->y--;
break;
case 2:
if( x < 280 ) this->x++;
break;
case 3:
if( x > 20 ) this->x--;
break;
}
if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
this->cur_frame++;
if (this->cur_frame == this->entitat->animacions[this->o].num_frames) this->cur_frame = 0;
}
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
this->cur_frame++;
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
}
if (this->x > (this->sam->x - 7) && this->x < (this->sam->x + 7) && this->y > (this->sam->y - 7) && this->y < (this->sam->y + 7)) {
morta = true;
if (this->sam->pergami) {
this->sam->pergami = false;
} else {
info::vida--;
if (info::vida == 0) this->sam->o = 5;
}
}
}
}
if( this->x > ( this->sam->x - 7 ) && this->x < ( this->sam->x + 7 ) && this->y > ( this->sam->y - 7 ) && this->y < ( this->sam->y + 7 ) ) {
morta = true;
if( this->sam->pergami ) {
this->sam->pergami = false;
} else {
info::vida--;
if( info::vida == 0 ) this->sam->o = 5;
}
}
}
}
if (this->next != NULL) {
if (this->next->update()) {
Momia* seguent = this->next->next;
delete this->next;
this->next = seguent;
info::momies--;
}
}
if( this->next != NULL ) {
if( this->next->update() ) {
Momia* seguent = this->next->next;
delete this->next;
this->next = seguent;
info::momies--;
}
}
return morta;
return morta;
}
void Momia::insertar( Momia* momia ) {
if( this->next != NULL ) {
this->next->insertar( momia );
} else {
this->next = momia;
}
void Momia::insertar(Momia* momia) {
if (this->next != NULL) {
this->next->insertar(momia);
} else {
this->next = momia;
}
}

View File

@@ -1,27 +1,23 @@
#pragma once
#include "game/sprite.hpp"
#include "game/prota.hpp"
#include "game/engendro.hpp"
#include "game/info.hpp"
#include "game/prota.hpp"
#include "game/sprite.hpp"
class Momia : public Sprite {
public:
Momia(JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam);
public:
void clear();
void draw();
bool update();
void insertar(Momia* momia);
Momia( JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam );
void clear();
void draw();
bool update();
void insertar( Momia* momia );
bool dimoni;
Momia* next;
protected:
Prota* sam;
Engendro* engendro;
bool dimoni;
Momia* next;
protected:
Prota* sam;
Engendro* engendro;
};

View File

@@ -1,150 +1,152 @@
#include "game/prota.hpp"
#include "core/jgame.hpp"
#include "core/jinput.hpp"
#include <stdlib.h>
Prota::Prota( JD8_Surface gfx ) : Sprite( gfx ) {
#include "core/jgame.hpp"
#include "core/jinput.hpp"
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
this->entitat->num_frames = 82;
this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
Uint16 frame = 0;
for( int y = 0; y < 4; y++ ) {
for( int x = 0; x < 5; x++ ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x*15;
this->entitat->frames[frame].y = 20+(y*15);
frame++;
Prota::Prota(JD8_Surface gfx)
: Sprite(gfx) {
this->entitat = (Entitat*)malloc(sizeof(Entitat));
this->entitat->num_frames = 82;
this->entitat->frames = (Frame*)malloc(this->entitat->num_frames * sizeof(Frame));
Uint16 frame = 0;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 5; x++) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if (info::num_piramide == 4) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x * 15;
this->entitat->frames[frame].y = 20 + (y * 15);
frame++;
}
}
for (int y = 95; y < 185; y += 30) {
for (int x = 60; x < 315; x += 15) {
if (x != 300 || y != 155) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 30;
if (info::num_piramide == 4) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
}
}
}
for (int y = 20; y < 50; y += 15) {
for (int x = 225; x < 315; x += 15) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if (info::num_piramide == 4) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
}
}
}
}
for( int y = 95; y < 185; y+=30 ) {
for( int x = 60; x < 315; x+=15 ) {
if( x != 300 || y != 155 ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 30;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
}
}
}
for( int y = 20; y < 50; y+=15 ) {
for( int x = 225; x < 315; x+=15 ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
}
}
this->entitat->num_animacions = 6;
this->entitat->animacions = (Animacio*)malloc(this->entitat->num_animacions * sizeof(Animacio));
for (int i = 0; i < 4; i++) {
this->entitat->animacions[i].num_frames = 8;
this->entitat->animacions[i].frames = (Uint8*)malloc(8);
this->entitat->animacions[i].frames[0] = 0 + (i * 5);
this->entitat->animacions[i].frames[1] = 1 + (i * 5);
this->entitat->animacions[i].frames[2] = 2 + (i * 5);
this->entitat->animacions[i].frames[3] = 1 + (i * 5);
this->entitat->animacions[i].frames[4] = 0 + (i * 5);
this->entitat->animacions[i].frames[5] = 3 + (i * 5);
this->entitat->animacions[i].frames[6] = 4 + (i * 5);
this->entitat->animacions[i].frames[7] = 3 + (i * 5);
}
this->entitat->animacions[4].num_frames = 50;
this->entitat->animacions[4].frames = (Uint8*)malloc(50);
for (int i = 0; i < 50; i++) this->entitat->animacions[4].frames[i] = i + 20;
this->entitat->num_animacions = 6;
this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
for( int i = 0; i < 4; i++ ) {
this->entitat->animacions[i].num_frames = 8;
this->entitat->animacions[i].frames = (Uint8*)malloc( 8 );
this->entitat->animacions[i].frames[0] = 0 + (i*5);
this->entitat->animacions[i].frames[1] = 1 + (i*5);
this->entitat->animacions[i].frames[2] = 2 + (i*5);
this->entitat->animacions[i].frames[3] = 1 + (i*5);
this->entitat->animacions[i].frames[4] = 0 + (i*5);
this->entitat->animacions[i].frames[5] = 3 + (i*5);
this->entitat->animacions[i].frames[6] = 4 + (i*5);
this->entitat->animacions[i].frames[7] = 3 + (i*5);
}
this->entitat->animacions[4].num_frames = 50;
this->entitat->animacions[4].frames = (Uint8*)malloc( 50 );
for( int i = 0; i < 50; i++ ) this->entitat->animacions[4].frames[i] = i + 20;
this->entitat->animacions[5].num_frames = 48;
this->entitat->animacions[5].frames = (Uint8*)malloc(48);
for (int i = 0; i < 12; i++) this->entitat->animacions[5].frames[i] = i + 70;
for (int i = 12; i < 48; i++) this->entitat->animacions[5].frames[i] = 81;
this->entitat->animacions[5].num_frames = 48;
this->entitat->animacions[5].frames = (Uint8*)malloc( 48 );
for( int i = 0; i < 12; i++ ) this->entitat->animacions[5].frames[i] = i + 70;
for (int i = 12; i < 48; i++) this->entitat->animacions[5].frames[i] = 81;
this->cur_frame = 0;
this->x = 150;
this->y = 30;
this->o = 0;
this->cycles_per_frame = 4;
this->pergami = false;
this->frame_pejades = 0;
this->cur_frame = 0;
this->x = 150;
this->y = 30;
this->o = 0;
this->cycles_per_frame = 4;
this->pergami = false;
this->frame_pejades = 0;
}
void Prota::draw() {
Sprite::draw();
Sprite::draw();
if( info::num_piramide == 4 && this->o != 4) {
if( ( JG_GetCycleCounter() % 40 ) < 20 ) {
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255 );
} else {
JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255 );
}
}
if (info::num_piramide == 4 && this->o != 4) {
if ((JG_GetCycleCounter() % 40) < 20) {
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255);
} else {
JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255);
}
}
}
Uint8 Prota::update() {
Uint8 eixir = 0;
Uint8 eixir = 0;
if (this->o < 4) {
Uint8 dir = 4;
if (JI_KeyPressed(SDL_SCANCODE_DOWN)) {
if ((this->x - 20) % 65 == 0) this->o = 0;
dir = this->o;
}
if (JI_KeyPressed(SDL_SCANCODE_UP)) {
if ((this->x - 20) % 65 == 0) this->o = 1;
dir = this->o;
}
if (JI_KeyPressed(SDL_SCANCODE_RIGHT)) {
if ((this->y - 30) % 35 == 0) this->o = 2;
dir = this->o;
}
if (JI_KeyPressed(SDL_SCANCODE_LEFT)) {
if ((this->y - 30) % 35 == 0) this->o = 3;
dir = this->o;
}
if( this->o < 4 ) {
Uint8 dir = 4;
if ( JI_KeyPressed(SDL_SCANCODE_DOWN) ) {
if( (this->x-20)%65 == 0 ) this->o = 0;
dir = this->o;
}
if ( JI_KeyPressed(SDL_SCANCODE_UP) ) {
if( (this->x-20)%65 == 0 ) this->o = 1;
dir = this->o;
}
if( JI_KeyPressed( SDL_SCANCODE_RIGHT ) ) {
if( (this->y-30)%35 == 0 ) this->o = 2;
dir = this->o;
}
if( JI_KeyPressed( SDL_SCANCODE_LEFT ) ) {
if( (this->y-30)%35 == 0 ) this->o = 3;
dir = this->o;
}
switch (dir) {
case 0:
if (this->y < 170) this->y++;
break;
case 1:
if (this->y > 30) this->y--;
break;
case 2:
if (this->x < 280) this->x++;
break;
case 3:
if (this->x > 20) this->x--;
break;
}
switch( dir ) {
case 0:
if( this->y < 170 ) this->y++;
break;
case 1:
if( this->y > 30 ) this->y--;
break;
case 2:
if( this->x < 280 ) this->x++;
break;
case 3:
if( this->x > 20 ) this->x--;
break;
}
if( dir == 4 ) {
this->cur_frame = 0;
} else {
this->frame_pejades++;
if( this->frame_pejades == 15 ) this->frame_pejades = 0;
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
this->cur_frame++;
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
}
}
eixir = false;
} else {
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
this->cur_frame++;
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) {
if( this->o == 4 ) { eixir = 1; } else { eixir = 2; }
}
}
}
return eixir;
if (dir == 4) {
this->cur_frame = 0;
} else {
this->frame_pejades++;
if (this->frame_pejades == 15) this->frame_pejades = 0;
if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
this->cur_frame++;
if (this->cur_frame == this->entitat->animacions[this->o].num_frames) this->cur_frame = 0;
}
}
eixir = false;
} else {
if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
this->cur_frame++;
if (this->cur_frame == this->entitat->animacions[this->o].num_frames) {
if (this->o == 4) {
eixir = 1;
} else {
eixir = 2;
}
}
}
}
return eixir;
}

View File

@@ -1,21 +1,17 @@
#pragma once
#include "game/sprite.hpp"
#include "game/info.hpp"
#include "game/sprite.hpp"
class Prota : public Sprite {
public:
Prota(JD8_Surface gfx);
public:
Prota( JD8_Surface gfx );
void draw();
Uint8 update();
Uint8 frame_pejades;
bool pergami;
protected:
void draw();
Uint8 update();
Uint8 frame_pejades;
bool pergami;
protected:
};

View File

@@ -1,38 +1,26 @@
#include "game/sprite.hpp"
#include <stdlib.h>
Sprite::Sprite( JD8_Surface gfx ) {
this->gfx = gfx;
this->entitat = NULL;
Sprite::Sprite(JD8_Surface gfx) {
this->gfx = gfx;
this->entitat = NULL;
}
Sprite::~Sprite(void) {
if (this->entitat != NULL) {
if (this->entitat->num_frames > 0) free(this->entitat->frames);
if( this->entitat != NULL ) {
if( this->entitat->num_frames > 0 ) free( this->entitat->frames );
if( this->entitat->num_animacions > 0 ) {
for( int i = 0; i < this->entitat->num_animacions; i++ ) {
if( this->entitat->animacions[i].num_frames > 0 ) free( this->entitat->animacions[i].frames );
}
}
free( this->entitat );
}
if (this->entitat->num_animacions > 0) {
for (int i = 0; i < this->entitat->num_animacions; i++) {
if (this->entitat->animacions[i].num_frames > 0) free(this->entitat->animacions[i].frames);
}
}
free(this->entitat);
}
}
void Sprite::draw() {
JD8_BlitCK( this->x, this->y, this->gfx, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].x,
this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].y,
this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].w,
this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].h,
255);
JD8_BlitCK(this->x, this->y, this->gfx, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].x, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].y, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].w, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].h, 255);
}

View File

@@ -3,42 +3,38 @@
#include "core/jdraw8.hpp"
struct Frame {
Uint16 x;
Uint16 y;
Uint16 w;
Uint16 h;
Uint16 x;
Uint16 y;
Uint16 w;
Uint16 h;
};
struct Animacio {
Uint8 num_frames;
Uint8* frames;
Uint8 num_frames;
Uint8* frames;
};
struct Entitat {
Uint8 num_frames;
Frame* frames;
Uint8 num_animacions;
Animacio* animacions;
Uint8 num_frames;
Frame* frames;
Uint8 num_animacions;
Animacio* animacions;
};
class Sprite {
public:
Sprite(JD8_Surface gfx);
~Sprite(void);
public:
void draw();
Sprite( JD8_Surface gfx );
~Sprite(void);
void draw();
Entitat* entitat;
Uint8 cur_frame;
Uint16 x;
Uint16 y;
Uint16 o;
protected:
JD8_Surface gfx;
Uint8 cycles_per_frame;
Entitat* entitat;
Uint8 cur_frame;
Uint16 x;
Uint16 y;
Uint16 o;
protected:
JD8_Surface gfx;
Uint8 cycles_per_frame;
};

View File

@@ -1,67 +1,67 @@
#include "core/jgame.hpp"
#include "core/jdraw8.hpp"
#include <ctime>
#include <string>
#include "core/jail_audio.hpp"
#include "core/jdraw8.hpp"
#include "core/jfile.hpp"
#include "core/jgame.hpp"
#include "game/defines.hpp"
#include "game/info.hpp"
#include "game/modulegame.hpp"
#include "game/modulesequence.hpp"
#include "game/options.hpp"
#include <ctime>
#include <string>
int main( int argc, char* args[] ) {
int main(int argc, char* args[]) {
srand(unsigned(time(NULL)));
srand( unsigned(time(NULL)) );
// Crea la carpeta de configuració i carrega les opcions
file_setconfigfolder("jailgames/aee");
Options::setConfigFile(std::string(file_getconfigfolder()) + "config.yaml");
Options::loadFromFile();
// Crea la carpeta de configuració i carrega les opcions
file_setconfigfolder("jailgames/aee");
Options::setConfigFile(std::string(file_getconfigfolder()) + "config.yaml");
Options::loadFromFile();
JG_Init();
JD8_Init(Texts::WINDOW_TITLE);
JA_Init(48000, SDL_AUDIO_S16, 2);
JG_Init();
JD8_Init(Texts::WINDOW_TITLE);
JA_Init(48000, SDL_AUDIO_S16, 2);
info::num_habitacio = Options::game.habitacio_inicial;
info::num_piramide = Options::game.piramide_inicial;
info::diners = 0;
info::diamants = 0;
info::vida = Options::game.vides;
info::momies = 0;
info::nou_personatge = false;
info::pepe_activat = false;
info::num_habitacio = Options::game.habitacio_inicial;
info::num_piramide = Options::game.piramide_inicial;
info::diners = 0;
info::diamants = 0;
info::vida = Options::game.vides;
info::momies = 0;
info::nou_personatge = false;
info::pepe_activat = false;
FILE* ini = fopen("trick.ini", "rb");
if (ini != NULL) {
info::nou_personatge = true;
fclose(ini);
}
FILE* ini = fopen("trick.ini", "rb");
if (ini != NULL) {
info::nou_personatge = true;
fclose(ini);
}
int gameState = 1;
int gameState = 1;
while (gameState != -1) {
switch (gameState) {
case 0:
ModuleGame* moduleGame;
moduleGame = new ModuleGame();
gameState = moduleGame->Go();
delete moduleGame;
break;
case 1:
ModuleSequence* moduleSequence;
moduleSequence = new ModuleSequence();
gameState = moduleSequence->Go();
delete moduleSequence;
break;
}
}
while (gameState != -1) {
switch (gameState) {
case 0:
ModuleGame* moduleGame;
moduleGame = new ModuleGame();
gameState = moduleGame->Go();
delete moduleGame;
break;
case 1:
ModuleSequence* moduleSequence;
moduleSequence = new ModuleSequence();
gameState = moduleSequence->Go();
delete moduleSequence;
break;
}
}
Options::saveToFile();
Options::saveToFile();
JA_Quit();
JD8_Quit();
JG_Finalize();
JA_Quit();
JD8_Quit();
JG_Finalize();
return 0;
return 0;
}