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5
.gitignore
vendored
@@ -1,5 +1,6 @@
|
||||
.vscode
|
||||
*config.txt
|
||||
*data/config/config.txt
|
||||
*stats.txt
|
||||
*.DS_Store
|
||||
thumbs.db
|
||||
*.exe
|
||||
@@ -9,4 +10,4 @@ thumbs.db
|
||||
*.tar.gz
|
||||
*.zip
|
||||
*.app
|
||||
*_debug
|
||||
*_debug*
|
||||
87
Makefile
@@ -2,7 +2,7 @@ executable = jaildoctors_dilemma
|
||||
source = source/*.cpp source/common/*.cpp
|
||||
appName = JailDoctor's Dilemma
|
||||
releaseFolder = jdd_release
|
||||
version = v1.02
|
||||
version = v1.07
|
||||
|
||||
# Release names
|
||||
windowsRelease = $(executable)-$(version)-win32-x64.zip
|
||||
@@ -12,34 +12,33 @@ linuxRelease = $(executable)-$(version)-linux.tar.gz
|
||||
|
||||
windows:
|
||||
@echo off
|
||||
powershell if (Test-Path data\config) {Remove-Item data\config -Recurse -Force}
|
||||
powershell if (-not (Test-Path data\config)) {New-Item data\config -ItemType Directory}
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
|
||||
strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
|
||||
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded
|
||||
|
||||
windows_debug:
|
||||
@echo off
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded
|
||||
|
||||
windows_release:
|
||||
@echo off
|
||||
|
||||
# Remove data
|
||||
powershell if (Test-Path data\config) {Remove-Item data\config -Recurse -Force}
|
||||
powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
|
||||
# Create release folder
|
||||
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
|
||||
powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
|
||||
|
||||
# Create folders
|
||||
powershell if (-not (Test-Path data\config)) {New-Item data\config -ItemType Directory}
|
||||
powershell if (-not (Test-Path $(releaseFolder))) {New-Item $(releaseFolder) -ItemType Directory}
|
||||
|
||||
# Copy data
|
||||
# Prepare data folder
|
||||
powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
|
||||
powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)"
|
||||
|
||||
# Remove data
|
||||
powershell if (Test-Path "$(releaseFolder)\data\room\map.world") {Remove-Item "$(releaseFolder)\data\room\map.world" -Recurse -Force}
|
||||
powershell if (Test-Path "$(releaseFolder)\data\room\standard.tsx") {Remove-Item "$(releaseFolder)\data\room\standard.tsx" -Recurse -Force}
|
||||
|
||||
# Copy root files
|
||||
powershell Copy-Item "LICENSE.txt" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)"
|
||||
|
||||
# Build
|
||||
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
|
||||
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
|
||||
|
||||
# Create ZIP
|
||||
@@ -47,16 +46,16 @@ windows_release:
|
||||
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
|
||||
|
||||
# Remove folder
|
||||
powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
|
||||
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
|
||||
|
||||
macos:
|
||||
rm -rdf data/config
|
||||
mkdir -p data/config
|
||||
clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
|
||||
clang++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)"
|
||||
|
||||
macos_debug:
|
||||
clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)_debug"
|
||||
|
||||
macos_release:
|
||||
# Remove data and possible data
|
||||
rm -rdf data/config
|
||||
# Remove data and possible data from previous builds
|
||||
rm -rdf "$(releaseFolder)"
|
||||
rm -rdf Frameworks
|
||||
rm -f tmp.dmg
|
||||
@@ -64,7 +63,6 @@ macos_release:
|
||||
rm -f "$(macosAppleSiliconRelease)"
|
||||
|
||||
# Create folders
|
||||
mkdir -p data/config
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
@@ -82,6 +80,11 @@ macos_release:
|
||||
# Copy files
|
||||
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
|
||||
cp LICENSE.txt "$(releaseFolder)"
|
||||
cp README.md "$(releaseFolder)"
|
||||
|
||||
# Create links
|
||||
ln -s /Applications "$(releaseFolder)"/Applications
|
||||
|
||||
# Build INTEL
|
||||
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
|
||||
@@ -104,36 +107,36 @@ macos_release:
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
linux:
|
||||
rm -rdf data/config
|
||||
mkdir -p data/config
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
|
||||
strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded
|
||||
|
||||
linux_debug:
|
||||
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug"
|
||||
strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded
|
||||
|
||||
linux_release:
|
||||
# Remove data
|
||||
rm -rdf data/config
|
||||
rm -rdf $(releaseFolder)
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
# Create folders
|
||||
mkdir -p data/config
|
||||
mkdir -p $(releaseFolder)
|
||||
mkdir -p "$(releaseFolder)"
|
||||
|
||||
# Copy data
|
||||
cp -R data $(releaseFolder)
|
||||
cp LICENSE $(releaseFolder)
|
||||
cp README.md $(releaseFolder)
|
||||
cp -R data "$(releaseFolder)"
|
||||
cp LICENSE.txt "$(releaseFolder)"
|
||||
cp README.md "$(releaseFolder)"
|
||||
|
||||
# Delete data
|
||||
rm -f "$(releaseFolder)/data/room/map.world"
|
||||
rm -f "$(releaseFolder)/data/room/standard.tsx"
|
||||
|
||||
# Build
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable)
|
||||
strip -s -R .comment -R .gnu.version $(releaseFolder)/$(executable) --strip-unneeded
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)"
|
||||
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded
|
||||
|
||||
# Pack files
|
||||
rm -f $(linuxRelease)
|
||||
cd $(releaseFolder) && tar -czvf ../$(linuxRelease) *
|
||||
rm -f "$(linuxRelease)"
|
||||
cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
|
||||
|
||||
# Remove data
|
||||
rm -rdf $(releaseFolder)
|
||||
rm -rdf "$(releaseFolder)"
|
||||
54
README.md
@@ -1,37 +1,87 @@
|
||||
# JailDoctor's Dilemma
|
||||
# JailDoctor's Dilemma (v1.07)
|
||||
|
||||
JailDoc es un Jailer. A los Jailers les gusta empezar proyectos. A nadie le gusta terminarlos. Los Jailers viven en la Jail. A la Jail va uno a empezar proyectos. A la Jail va uno a enseñar sus proyectos. A la Jail va uno a aprender como empezar nuevos proyectos. A la Jail va uno a ayudar a sus compañeros a que empiecen nuevos proyectos.
|
||||
|
||||
|
||||
|
||||

|
||||
|
||||
|
||||
|
||||
JailDoc es un Jailer destacado entre los Jailers. Tiene más proyectos empezados que nadie y es el que más ayuda a que los demas empiecen los suyos.
|
||||
|
||||
|
||||
|
||||
Un día, ocurrió algo. Alguien terminó un proyecto. Alguien liberó el *Puzzle Jail Facker*. Algún desaprensivo.
|
||||
|
||||
|
||||
|
||||
Esto hizo que JailDoc decidiera terminar y entregar uno de sus proyectos, pero, ¿cual? ¿JailBattle? ¿Sigmasuá? ¿Calculín Doom? Menudo dilema. JailDoc se arremangó y decidió finalizar y entregar todos sus proyectos inacabados. ¿Lo logrará?
|
||||
|
||||
|
||||
|
||||
## Jugabilidad
|
||||
|
||||
Ayuda a JailDoc a recuperar las partes de su proyecto que estan desperdigadas por cualquier lugar del Universo Jailer. Hay mas de **150 piezas** desperdigadas por **60 pantallas**. Algunas son un paseo, pero en otras tendras que calcular muy bien tus movimientos si no quieres acabar como un arounder del montón.
|
||||
|
||||
|
||||
|
||||

|
||||
|
||||
|
||||
|
||||
Cuando consigas recuperar gran parte de las piezas desperdigadas, dirigete a la Jail a mostrar a los Jailers como se termina un proyecto. Ten en cuenta que Bry no te dejará entrar. Solo aquellos que han realizado un *Fire Effect* o un *Facedor de Tornejos* son dignos de tal privilegio.
|
||||
|
||||
|
||||
|
||||
## Controles
|
||||
|
||||
El juego permite tanto el uso del teclado como de un mando de control. Las teclas para manejar el juego son las siguientes:
|
||||
|
||||
- **Cursores**: Para mover a izquierda o derecha a JailDoc y para saltar
|
||||
|
||||
|
||||
- **Cursores**: Para mover a izquierda o derecha a JailDoc y para saltar. En el fichero de configuración se pueden cambiar las teclas por otras opciones prefijadas: O, P para moverse y Q para saltar o A, D para moverse y W para saltar.
|
||||
|
||||
- **Tecla M**: Activa o desactiva la música
|
||||
|
||||
- **Tecla P**: Pone en pausa el juego
|
||||
|
||||
- **Tecla ESC**: Sale del juego si estas jugando. Sale del programa en cualquier otra circunstancia
|
||||
|
||||
- **Tecla F**: Cambia a modo de pantalla completa o de ventana
|
||||
|
||||
- **Teclas F1 a F4**: Cambian el tamaño de la ventana
|
||||
|
||||
- **Tecla B**: Activa o desactiva el borde de colores de la pantalla cuando el programa se ejecuta en modo de ventana
|
||||
|
||||
|
||||
|
||||

|
||||
|
||||
## Datos del programa
|
||||
El programa guarda automáticamente la configuración del modo de video y las estadísticas de juego en tu carpeta personal del sistema. Esta carpeta tiene una ubicación distinta en función del sistema operativo que utilices.
|
||||
|
||||
En **Windows** se encuentra en:
|
||||
`C:\Users\<nombre_de_usuario>\AppData\Roaming\jaildoctors_dilemma`
|
||||
|
||||
En **MacOS** se encuentra en:
|
||||
`~/Library/Application Support/jaildoctors_dilemma`
|
||||
|
||||
En **Linux** se encuentra en:
|
||||
`~/.jaildoctors_dilemma`
|
||||
|
||||
La primera vez, el juego te pregunta por tu identificador online. Esta información se guarda para futuras partidas.
|
||||
|
||||
En la carpeta está el fichero de configuración `config.txt` donde se puede modificar la configuración para conectarse al servicio online y los ficheros `stats.csv` y `stats_buffer.csv` con información de las estadisticas de juego.
|
||||
|
||||
## Agradecimientos
|
||||
|
||||
Agradecimientos como siempre a todos los Jailers por motivarme a hacer el juego y ayudarme en los momentos de duda a la hora de escribir el código. Y, como siempre, en especial a JailDoc por su unidad de Jail_Audio y cualquier otro código/ayuda/enseñanzas que haya necesitado para terminar el programa.
|
||||
|
||||
|
||||
|
||||
Si no me he descontado, este es el cuarto juego que consigo crear.
|
||||
|
||||
|
||||
|
||||
*13 de noviembre de 2022, JailDesigner*
|
||||
|
Before Width: | Height: | Size: 310 B After Width: | Height: | Size: 310 B |
|
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
|
Before Width: | Height: | Size: 122 B After Width: | Height: | Size: 122 B |
|
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 205 B |
|
Before Width: | Height: | Size: 189 B After Width: | Height: | Size: 189 B |
|
Before Width: | Height: | Size: 351 B After Width: | Height: | Size: 351 B |
|
Before Width: | Height: | Size: 323 B After Width: | Height: | Size: 323 B |
|
Before Width: | Height: | Size: 378 B After Width: | Height: | Size: 378 B |
@@ -3,7 +3,7 @@ frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
speed=4
|
||||
loop=0
|
||||
frames=0,1,2,3
|
||||
frames=0,1,2,3,4,5,6,7
|
||||
[/animation]
|
||||
|
Before Width: | Height: | Size: 239 B After Width: | Height: | Size: 357 B |
|
Before Width: | Height: | Size: 139 B After Width: | Height: | Size: 139 B |
|
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 129 B |
@@ -9,8 +9,8 @@ roomLeft=0
|
||||
roomRight=02.room
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jailer.png
|
||||
animation=jailer.ani
|
||||
tileSetFile=jailer_#1.png
|
||||
animation=jailer_#1.ani
|
||||
width=16
|
||||
height=16
|
||||
x=1
|
||||
@@ -25,8 +25,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jailer3.png
|
||||
animation=jailer3.ani
|
||||
tileSetFile=jailer_#3.png
|
||||
animation=jailer_#3.ani
|
||||
width=16
|
||||
height=16
|
||||
x=4
|
||||
@@ -41,8 +41,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jailer.png
|
||||
animation=jailer.ani
|
||||
tileSetFile=jailer_#1.png
|
||||
animation=jailer_#1.ani
|
||||
width=16
|
||||
height=16
|
||||
x=7
|
||||
@@ -57,8 +57,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jailer2.png
|
||||
animation=jailer2.ani
|
||||
tileSetFile=jailer_#2.png
|
||||
animation=jailer_#2.ani
|
||||
width=16
|
||||
height=16
|
||||
x=10
|
||||
@@ -73,8 +73,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jailer.png
|
||||
animation=jailer.ani
|
||||
tileSetFile=jailer_#1.png
|
||||
animation=jailer_#1.ani
|
||||
width=16
|
||||
height=16
|
||||
x=13
|
||||
@@ -89,8 +89,8 @@ color=white
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[/enemy]
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[enemy]
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tileSetFile=printer.png
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animation=printer.ani
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tileSetFile=elsa.png
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animation=elsa.ani
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width=16
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height=16
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x=3
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@@ -105,8 +105,8 @@ color=white
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[/enemy]
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[enemy]
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tileSetFile=printer.png
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animation=printer.ani
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tileSetFile=elsa.png
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animation=elsa.ani
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width=16
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height=16
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x=6
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@@ -3,9 +3,9 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,43,43,43,43,43,43,43,43,43,43,43,43,43,43,164,
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164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,
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211,181,211,213,211,181,211,212,213,211,181,211,211,212,211,213,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
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164,43,43,43,43,43,43,43,43,43,43,43,43,43,43,164,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
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43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
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@@ -1,6 +1,6 @@
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name=ROAD TO THE JAIL
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bgColor=black
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border=cyan
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border=blue
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tileMapFile=02.tmx
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tileSetFile=standard.png
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roomUp=0
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,43,43,43,43,43,
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43,166,166,167,168,166,185,167,166,185,166,166,168,166,166,167,166,166,185,166,166,166,185,167,166,166,166,185,25,25,25,25,
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43,43,211,212,212,211,181,211,213,211,181,211,212,213,211,181,211,211,211,211,212,213,211,181,211,213,181,211,135,0,0,0,
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43,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,
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43,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,25,
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34,34,304,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,303,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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34,34,0,413,413,413,413,0,0,0,0,413,413,413,413,413,0,0,0,0,413,413,413,413,413,413,413,0,0,0,25,25,
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34,34,0,413,413,413,413,0,0,0,0,413,304,413,413,413,0,0,0,0,413,304,413,413,413,413,304,0,0,0,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,387,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,411,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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34,34,389,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,387,25,25,
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34,34,413,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,411,25,25,
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34,34,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,191,0,0,189,190,189,190,189,190,189,190,25,25
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,524,189,191,548,0,0,0,0,
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34,34,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,191,0,0,189,190,189,190,189,190,189,191,25,25
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</data>
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</layer>
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</map>
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@@ -11,8 +11,8 @@ itemColor1=bright_green
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itemColor2=green
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[enemy]
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tileSetFile=diskette.png
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animation=diskette.ani
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tileSetFile=floppy.png
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animation=floppy.ani
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width=16
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height=16
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x=15
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@@ -10,7 +10,7 @@
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134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
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25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
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25,0,0,0,0,0,0,0,0,0,0,417,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,141,
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25,0,0,556,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,0,0,0,0,0,0,0,0,0,387,25,
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25,0,0,556,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,0,0,0,0,0,0,0,0,0,0,25,
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25,25,25,25,25,25,0,0,0,417,417,0,0,0,0,0,0,0,305,31,0,0,0,0,0,0,0,0,0,0,0,305,
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@@ -18,7 +18,7 @@
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563,563,563,563,563,563,563,563,563,563,0,0,0,41,41,41,41,349,349,349,349,349,349,349,349,349,349,0,0,349,349,349
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</data>
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</layer>
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</map>
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@@ -11,8 +11,8 @@ itemColor1=red
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itemColor2=magenta
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[enemy]
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tileSetFile=diskette.png
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animation=diskette.ani
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tileSetFile=floppy.png
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animation=floppy.ani
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width=16
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height=16
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x=9
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@@ -27,8 +27,8 @@ color=green
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[/enemy]
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[enemy]
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tileSetFile=diskette.png
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animation=diskette.ani
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tileSetFile=floppy.png
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animation=floppy.ani
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width=16
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height=16
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x=1
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@@ -9,13 +9,13 @@
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25,25,551,0,0,0,0,0,0,347,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
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@@ -48,9 +48,9 @@ animation=tuno.ani
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width=16
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height=16
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x=28
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y=8
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y=6
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vx=0
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vy=0.4
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vy=-0.4
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x1=28
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y1=2
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x2=28
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@@ -30,7 +30,7 @@ flip=true
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[enemy]
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tileSetFile=bat.png
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animation=bat.ani
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width=9
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width=8
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height=7
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x=14
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y=2
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@@ -46,7 +46,7 @@ color=bright_blue
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[enemy]
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tileSetFile=bat.png
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animation=bat.ani
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width=9
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width=8
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height=7
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x=10
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y=10
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@@ -62,7 +62,7 @@ color=cyan
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[enemy]
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tileSetFile=bat.png
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animation=bat.ani
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width=9
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width=8
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height=7
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x=15
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y=1
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@@ -11,8 +11,8 @@ itemColor1=yellow
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itemColor2=red
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[enemy]
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tileSetFile=diskette.png
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animation=diskette.ani
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tileSetFile=floppy.png
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animation=floppy.ani
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width=16
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height=16
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x=5
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@@ -27,8 +27,8 @@ color=green
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[/enemy]
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[enemy]
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tileSetFile=diskette.png
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animation=diskette.ani
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tileSetFile=floppy.png
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animation=floppy.ani
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width=16
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height=16
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x=12
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@@ -3,16 +3,16 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,367,367,367,367,429,429,0,429,429,367,367,367,367,367,367,367,367,5,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,343,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,
|
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|
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@@ -4,15 +4,15 @@
|
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
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<data encoding="csv">
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349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,349,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,38,38,38,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,241,241,0,0,0,0,0,0,241,241,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,38,38,241,241,0,0,0,0,0,0,0,0,0,0,0,0,241,241,38,38,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,38,38,38,38,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,241,241,0,0,0,0,0,0,241,241,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,188,
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0,0,0,0,0,0,38,38,241,241,0,0,0,0,0,0,0,0,0,0,0,0,241,241,38,38,0,0,0,0,0,188,
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0,0,0,0,0,38,38,0,0,0,0,241,241,0,0,0,0,0,0,241,241,0,0,0,0,38,38,0,0,0,0,0,
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0,0,0,0,38,38,0,0,0,0,0,0,0,0,241,241,241,241,0,0,0,0,0,0,0,0,38,38,0,0,0,0,
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0,0,0,0,38,0,0,0,0,0,0,241,241,0,0,0,0,0,0,241,241,0,0,0,0,0,0,38,0,0,0,0,
|
||||
|
||||
@@ -9,8 +9,8 @@ roomLeft=26.room
|
||||
roomRight=0
|
||||
|
||||
#[enemy]
|
||||
#tileSetFile=diskette.png
|
||||
#animation=diskette.ani
|
||||
#tileSetFile=floppy.png
|
||||
#animation=floppy.ani
|
||||
#width=16
|
||||
#height=16
|
||||
#x=2
|
||||
|
||||
@@ -3,17 +3,17 @@
|
||||
<tileset firstgid="1" source="standard.tsx"/>
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
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90,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,90,41,235,235,0,0,235,235,41,89,90,89,
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89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,90,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,235,0,0,0,0,0,0,
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90,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,94,41,235,235,0,0,235,235,41,89,90,89,
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89,94,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,214,215,0,0,0,0,0,0,0,0,214,89,90,
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214,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,214,89,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,235,0,0,0,0,0,214,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,235,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,0,0,0,0,
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94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,
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94,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,
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89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,415,415,415,415,
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94,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,415,415,415,415,
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89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,0,0,0,0,0,0,0,0,0,
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90,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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89,90,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
||||
@@ -11,8 +11,8 @@ itemColor1=green
|
||||
itemColor2=red
|
||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=floppy.png
|
||||
animation=floppy.ani
|
||||
width=16
|
||||
height=16
|
||||
x=20
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
116,0,0,0,377,377,377,0,0,0,0,0,0,115,114,115,114,0,0,0,0,0,377,377,377,377,0,0,0,0,140,116,
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140,0,0,0,0,0,0,0,0,0,0,377,0,114,115,114,115,0,0,377,0,0,0,0,0,0,0,0,0,0,116,140,
|
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116,0,0,0,0,0,0,0,0,0,0,0,0,115,114,115,114,0,0,0,0,0,0,0,0,0,431,432,114,115,140,116,
|
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140,0,0,0,0,0,0,0,377,0,0,0,0,114,115,114,115,0,0,0,0,0,0,431,432,431,432,431,432,0,116,140,
|
||||
140,0,0,0,0,0,0,377,377,0,0,0,0,114,115,114,115,0,0,0,0,0,0,431,432,431,432,431,432,0,116,140,
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0,0,0,0,0,0,0,0,0,0,0,0,377,115,114,115,114,0,0,377,0,0,0,0,0,0,0,0,0,0,140,116,
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0,0,0,0,0,0,0,0,0,0,0,0,0,114,115,114,115,0,0,0,0,0,0,0,0,0,0,0,0,0,116,140,
|
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114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,0,0,114,115,114,115,114,115
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
name=STATIC
|
||||
name=BE CAREFUL WITH THE FUSE
|
||||
bgColor=black
|
||||
border=bright_cyan
|
||||
tileMapFile=36.tmx
|
||||
|
||||
@@ -9,8 +9,8 @@ roomLeft=39.room
|
||||
roomRight=37.room
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_stop.png
|
||||
animation=arounder_stop.ani
|
||||
tileSetFile=stopped_arounder.png
|
||||
animation=stopped_arounder.ani
|
||||
width=7
|
||||
height=8
|
||||
x=9
|
||||
@@ -25,8 +25,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_stop.png
|
||||
animation=arounder_stop.ani
|
||||
tileSetFile=stopped_arounder.png
|
||||
animation=stopped_arounder.ani
|
||||
width=7
|
||||
height=8
|
||||
x=18
|
||||
@@ -41,8 +41,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
|
||||
height=8
|
||||
x=12
|
||||
@@ -75,8 +75,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_fly.png
|
||||
animation=arounder_fly.ani
|
||||
tileSetFile=flying_arounder.png
|
||||
animation=flying_arounder.ani
|
||||
width=7
|
||||
height=7
|
||||
x=3
|
||||
|
||||
@@ -27,8 +27,8 @@ color=white
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_fly.png
|
||||
animation=arounder_fly.ani
|
||||
tileSetFile=flying_arounder.png
|
||||
animation=flying_arounder.ani
|
||||
width=7
|
||||
height=7
|
||||
x=9
|
||||
@@ -44,8 +44,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_fly.png
|
||||
animation=arounder_fly.ani
|
||||
tileSetFile=flying_arounder.png
|
||||
animation=flying_arounder.ani
|
||||
width=7
|
||||
height=7
|
||||
x=15
|
||||
@@ -61,8 +61,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_fly.png
|
||||
animation=arounder_fly.ani
|
||||
tileSetFile=flying_arounder.png
|
||||
animation=flying_arounder.ani
|
||||
width=7
|
||||
height=7
|
||||
x=22
|
||||
@@ -78,8 +78,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_fly.png
|
||||
animation=arounder_fly.ani
|
||||
tileSetFile=flying_arounder.png
|
||||
animation=flying_arounder.ani
|
||||
width=7
|
||||
height=7
|
||||
x=16
|
||||
|
||||
@@ -25,8 +25,8 @@ color=red
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
|
||||
height=8
|
||||
x=10
|
||||
@@ -42,8 +42,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
|
||||
height=8
|
||||
x=15
|
||||
@@ -59,8 +59,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
|
||||
height=8
|
||||
x=20
|
||||
@@ -76,8 +76,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
|
||||
height=8
|
||||
x=14
|
||||
|
||||
@@ -25,8 +25,8 @@ color=bright_cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_stop.png
|
||||
animation=arounder_stop.ani
|
||||
tileSetFile=stopped_arounder.png
|
||||
animation=stopped_arounder.ani
|
||||
width=7
|
||||
height=8
|
||||
x=8
|
||||
@@ -41,8 +41,8 @@ color=bright_cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_stop.png
|
||||
animation=arounder_stop.ani
|
||||
tileSetFile=stopped_arounder.png
|
||||
animation=stopped_arounder.ani
|
||||
width=7
|
||||
height=8
|
||||
x=11
|
||||
@@ -57,8 +57,8 @@ color=bright_cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_stop.png
|
||||
animation=arounder_stop.ani
|
||||
tileSetFile=stopped_arounder.png
|
||||
animation=stopped_arounder.ani
|
||||
width=7
|
||||
height=8
|
||||
x=24
|
||||
@@ -73,8 +73,8 @@ color=bright_cyan
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
|
||||
height=8
|
||||
x=12
|
||||
@@ -90,8 +90,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=arounder_walk.png
|
||||
animation=arounder_walk.ani
|
||||
tileSetFile=walking_arounder.png
|
||||
animation=walking_arounder.ani
|
||||
width=5
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||||
height=8
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||||
x=14
|
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@@ -107,8 +107,8 @@ flip=true
|
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[/enemy]
|
||||
|
||||
[enemy]
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tileSetFile=arounder_walk.png
|
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animation=arounder_walk.ani
|
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tileSetFile=walking_arounder.png
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animation=walking_arounder.ani
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width=5
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height=8
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x=14
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@@ -1,6 +1,6 @@
|
||||
name=P.A.C.O. ON THE GO
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bgColor=black
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border=black
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border=blue
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tileMapFile=42.tmx
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tileSetFile=standard.png
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roomUp=0
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@@ -23,7 +23,7 @@ x1=10
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y1=2
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||||
x2=10
|
||||
y2=11
|
||||
color=green
|
||||
color=magenta
|
||||
[/enemy]
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|
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[enemy]
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@@ -11,8 +11,8 @@
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36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,421,62,
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36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,421,0,0,0,0,0,0,0,0,
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36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,421,415,0,0,0,0,0,0,0,0,0,0,0,
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36,0,0,0,0,0,0,0,305,0,0,0,0,305,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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36,0,0,0,305,0,0,0,0,0,0,0,0,0,0,0,0,421,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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36,0,0,0,0,0,0,0,306,0,0,0,0,306,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
36,0,0,0,306,0,0,0,0,0,0,0,0,0,0,0,0,421,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
36,0,415,421,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,0,0,421,415,0,0,0,0,0,0,
|
||||
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
||||
@@ -11,6 +11,22 @@ itemColor1=red
|
||||
itemColor2=magenta
|
||||
autoSurface=left
|
||||
|
||||
[enemy]
|
||||
tileSetFile=batman_fire.png
|
||||
animation=batman_fire.ani
|
||||
width=16
|
||||
height=16
|
||||
x=10
|
||||
y=13
|
||||
vx=1.3
|
||||
vy=0
|
||||
x1=0
|
||||
y1=13
|
||||
x2=29
|
||||
y2=13
|
||||
color=cyan
|
||||
flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=heavy.png
|
||||
|
||||
@@ -11,8 +11,8 @@ itemColor1=red
|
||||
itemColor2=yellow
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_alien.png
|
||||
animation=jb_alien.ani
|
||||
tileSetFile=jailbattle_alien.png
|
||||
animation=jailbattle_alien.ani
|
||||
width=13
|
||||
height=15
|
||||
x=10
|
||||
@@ -28,8 +28,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_alien.png
|
||||
animation=jb_alien.ani
|
||||
tileSetFile=jailbattle_alien.png
|
||||
animation=jailbattle_alien.ani
|
||||
width=13
|
||||
height=15
|
||||
x=25
|
||||
@@ -45,8 +45,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_human.png
|
||||
animation=jb_human.ani
|
||||
tileSetFile=jailbattle_human.png
|
||||
animation=jailbattle_human.ani
|
||||
width=11
|
||||
height=13
|
||||
x=7
|
||||
@@ -62,8 +62,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_human.png
|
||||
animation=jb_human.ani
|
||||
tileSetFile=jailbattle_human.png
|
||||
animation=jailbattle_human.ani
|
||||
width=11
|
||||
height=13
|
||||
x=18
|
||||
|
||||
@@ -11,8 +11,8 @@ itemColor1=white
|
||||
itemColor2=green
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_human.png
|
||||
animation=jb_human.ani
|
||||
tileSetFile=jailbattle_human.png
|
||||
animation=jailbattle_human.ani
|
||||
width=11
|
||||
height=13
|
||||
x=17
|
||||
@@ -28,8 +28,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_human.png
|
||||
animation=jb_human.ani
|
||||
tileSetFile=jailbattle_human.png
|
||||
animation=jailbattle_human.ani
|
||||
width=11
|
||||
height=13
|
||||
x=2
|
||||
@@ -45,8 +45,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jb_alien.png
|
||||
animation=jb_alien.ani
|
||||
tileSetFile=jailbattle_alien.png
|
||||
animation=jailbattle_alien.ani
|
||||
width=11
|
||||
height=13
|
||||
x=24
|
||||
|
||||
@@ -9,8 +9,8 @@ roomLeft=0
|
||||
roomRight=49.room
|
||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=floppy.png
|
||||
animation=floppy.ani
|
||||
width=16
|
||||
height=16
|
||||
x=7
|
||||
@@ -25,8 +25,8 @@ color=magenta
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=floppy.png
|
||||
animation=floppy.ani
|
||||
width=16
|
||||
height=16
|
||||
x=20
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||
<data encoding="csv">
|
||||
42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,
|
||||
42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
|
||||
42,42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,42,
|
||||
42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
|
||||
42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,
|
||||
42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
name=P.A.C.O WORKSHOP
|
||||
name=P.A.C.O. WORKSHOP
|
||||
bgColor=black
|
||||
border=yellow
|
||||
tileMapFile=53.tmx
|
||||
|
||||
BIN
data/sound/notify.wav
Normal file
|
Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.7 KiB |
|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 6.5 KiB |
@@ -23,11 +23,11 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.4.3</string>
|
||||
<string>1.0.7</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0.0</string>
|
||||
<string>1.0.7</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
|
||||
BIN
release/libgcc_s_seh-1.dll
Normal file
BIN
release/libstdc++-6.dll
Normal file
BIN
release/libwinpthread-1.dll
Normal file
13
source/cheevos.cpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#include "cheevos.h"
|
||||
|
||||
// Constructor
|
||||
Cheevos::Cheevos(options_t *options)
|
||||
{
|
||||
this->options = options;
|
||||
}
|
||||
|
||||
// Destructor
|
||||
Cheevos::~Cheevos()
|
||||
{
|
||||
|
||||
}
|
||||
27
source/cheevos.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include <SDL2/SDL.h>
|
||||
#include "common/utils.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#ifndef CHEEVOS_H
|
||||
#define CHEEVOS_H
|
||||
|
||||
class Cheevos
|
||||
{
|
||||
private:
|
||||
// Punteros y objetos
|
||||
options_t *options;
|
||||
|
||||
// Variables
|
||||
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Cheevos(options_t *options);
|
||||
|
||||
// Destructor
|
||||
~Cheevos();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -222,121 +222,121 @@ int AnimatedSprite::getIndex(std::string name)
|
||||
// Calcula el frame correspondiente a la animación
|
||||
void AnimatedSprite::animate()
|
||||
{
|
||||
if (!enabled || animation.at(currentAnimation).speed == 0)
|
||||
if (!enabled || animation[currentAnimation].speed == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Calcula el frame actual a partir del contador
|
||||
animation.at(currentAnimation).currentFrame = animation.at(currentAnimation).counter / animation.at(currentAnimation).speed;
|
||||
animation[currentAnimation].currentFrame = animation[currentAnimation].counter / animation[currentAnimation].speed;
|
||||
|
||||
// Si alcanza el final de la animación, reinicia el contador de la animación
|
||||
// en función de la variable loop y coloca el nuevo frame
|
||||
if (animation.at(currentAnimation).currentFrame >= (int)animation.at(currentAnimation).frames.size())
|
||||
if (animation[currentAnimation].currentFrame >= (int)animation[currentAnimation].frames.size())
|
||||
{
|
||||
if (animation.at(currentAnimation).loop == -1)
|
||||
if (animation[currentAnimation].loop == -1)
|
||||
{ // Si no hay loop, deja el último frame
|
||||
animation.at(currentAnimation).currentFrame = animation.at(currentAnimation).frames.size();
|
||||
animation.at(currentAnimation).completed = true;
|
||||
animation[currentAnimation].currentFrame = animation[currentAnimation].frames.size();
|
||||
animation[currentAnimation].completed = true;
|
||||
}
|
||||
else
|
||||
{ // Si hay loop, vuelve al frame indicado
|
||||
animation.at(currentAnimation).counter = 0;
|
||||
animation.at(currentAnimation).currentFrame = animation.at(currentAnimation).loop;
|
||||
animation[currentAnimation].counter = 0;
|
||||
animation[currentAnimation].currentFrame = animation[currentAnimation].loop;
|
||||
}
|
||||
}
|
||||
// En caso contrario
|
||||
else
|
||||
{
|
||||
// Escoge el frame correspondiente de la animación
|
||||
setSpriteClip(animation.at(currentAnimation).frames.at(animation.at(currentAnimation).currentFrame));
|
||||
setSpriteClip(animation[currentAnimation].frames[animation[currentAnimation].currentFrame]);
|
||||
|
||||
// Incrementa el contador de la animacion
|
||||
animation.at(currentAnimation).counter++;
|
||||
animation[currentAnimation].counter++;
|
||||
}
|
||||
}
|
||||
|
||||
// Obtiene el numero de frames de la animación actual
|
||||
int AnimatedSprite::getNumFrames()
|
||||
{
|
||||
return (int)animation.at(currentAnimation).frames.size();
|
||||
return (int)animation[currentAnimation].frames.size();
|
||||
}
|
||||
|
||||
// Establece el frame actual de la animación
|
||||
void AnimatedSprite::setCurrentFrame(int num)
|
||||
{
|
||||
// Descarta valores fuera de rango
|
||||
if (num >= (int)animation.at(currentAnimation).frames.size())
|
||||
if (num >= (int)animation[currentAnimation].frames.size())
|
||||
{
|
||||
num = 0;
|
||||
}
|
||||
|
||||
// Cambia el valor de la variable
|
||||
animation.at(currentAnimation).currentFrame = num;
|
||||
animation.at(currentAnimation).counter = 0;
|
||||
animation[currentAnimation].currentFrame = num;
|
||||
animation[currentAnimation].counter = 0;
|
||||
|
||||
// Escoge el frame correspondiente de la animación
|
||||
setSpriteClip(animation.at(currentAnimation).frames.at(animation.at(currentAnimation).currentFrame));
|
||||
setSpriteClip(animation[currentAnimation].frames[animation[currentAnimation].currentFrame]);
|
||||
}
|
||||
|
||||
// Establece el valor del contador
|
||||
void AnimatedSprite::setAnimationCounter(std::string name, int num)
|
||||
{
|
||||
animation.at(getIndex(name)).counter = num;
|
||||
animation[getIndex(name)].counter = num;
|
||||
}
|
||||
|
||||
// Establece la velocidad de una animación
|
||||
void AnimatedSprite::setAnimationSpeed(std::string name, int speed)
|
||||
{
|
||||
animation.at(getIndex(name)).counter = speed;
|
||||
animation[getIndex(name)].counter = speed;
|
||||
}
|
||||
|
||||
// Establece la velocidad de una animación
|
||||
void AnimatedSprite::setAnimationSpeed(int index, int speed)
|
||||
{
|
||||
animation.at(index).counter = speed;
|
||||
animation[index].counter = speed;
|
||||
}
|
||||
|
||||
// Establece si la animación se reproduce en bucle
|
||||
void AnimatedSprite::setAnimationLoop(std::string name, int loop)
|
||||
{
|
||||
animation.at(getIndex(name)).loop = loop;
|
||||
animation[getIndex(name)].loop = loop;
|
||||
}
|
||||
|
||||
// Establece si la animación se reproduce en bucle
|
||||
void AnimatedSprite::setAnimationLoop(int index, int loop)
|
||||
{
|
||||
animation.at(index).loop = loop;
|
||||
animation[index].loop = loop;
|
||||
}
|
||||
|
||||
// Establece el valor de la variable
|
||||
void AnimatedSprite::setAnimationCompleted(std::string name, bool value)
|
||||
{
|
||||
animation.at(getIndex(name)).completed = value;
|
||||
animation[getIndex(name)].completed = value;
|
||||
}
|
||||
|
||||
// OLD - Establece el valor de la variable
|
||||
void AnimatedSprite::setAnimationCompleted(int index, bool value)
|
||||
{
|
||||
animation.at(index).completed = value;
|
||||
animation[index].completed = value;
|
||||
}
|
||||
|
||||
// Comprueba si ha terminado la animación
|
||||
bool AnimatedSprite::animationIsCompleted()
|
||||
{
|
||||
return animation.at(currentAnimation).completed;
|
||||
return animation[currentAnimation].completed;
|
||||
}
|
||||
|
||||
// Devuelve el rectangulo de una animación y frame concreto
|
||||
SDL_Rect AnimatedSprite::getAnimationClip(std::string name, Uint8 index)
|
||||
{
|
||||
return animation.at(getIndex(name)).frames.at(index);
|
||||
return animation[getIndex(name)].frames[index];
|
||||
}
|
||||
|
||||
// Devuelve el rectangulo de una animación y frame concreto
|
||||
SDL_Rect AnimatedSprite::getAnimationClip(int indexA, Uint8 indexF)
|
||||
{
|
||||
return animation.at(indexA).frames.at(indexF);
|
||||
return animation[indexA].frames[indexF];
|
||||
}
|
||||
|
||||
// Carga la animación desde un vector
|
||||
@@ -484,9 +484,9 @@ void AnimatedSprite::setCurrentAnimation(std::string name)
|
||||
if (currentAnimation != newAnimation)
|
||||
{
|
||||
currentAnimation = newAnimation;
|
||||
animation.at(currentAnimation).currentFrame = 0;
|
||||
animation.at(currentAnimation).counter = 0;
|
||||
animation.at(currentAnimation).completed = false;
|
||||
animation[currentAnimation].currentFrame = 0;
|
||||
animation[currentAnimation].counter = 0;
|
||||
animation[currentAnimation].completed = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -497,9 +497,9 @@ void AnimatedSprite::setCurrentAnimation(int index)
|
||||
if (currentAnimation != newAnimation)
|
||||
{
|
||||
currentAnimation = newAnimation;
|
||||
animation.at(currentAnimation).currentFrame = 0;
|
||||
animation.at(currentAnimation).counter = 0;
|
||||
animation.at(currentAnimation).completed = false;
|
||||
animation[currentAnimation].currentFrame = 0;
|
||||
animation[currentAnimation].counter = 0;
|
||||
animation[currentAnimation].completed = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -513,7 +513,7 @@ void AnimatedSprite::update()
|
||||
// Establece el rectangulo para un frame de una animación
|
||||
void AnimatedSprite::setAnimationFrames(Uint8 index_animation, Uint8 index_frame, int x, int y, int w, int h)
|
||||
{
|
||||
animation.at(index_animation).frames.push_back({x, y, w, h});
|
||||
animation[index_animation].frames.push_back({x, y, w, h});
|
||||
}
|
||||
|
||||
// OLD - Establece el contador para todas las animaciones
|
||||
@@ -528,7 +528,7 @@ void AnimatedSprite::setAnimationCounter(int value)
|
||||
// Reinicia la animación
|
||||
void AnimatedSprite::resetAnimation()
|
||||
{
|
||||
animation.at(currentAnimation).currentFrame = 0;
|
||||
animation.at(currentAnimation).counter = 0;
|
||||
animation.at(currentAnimation).completed = false;
|
||||
animation[currentAnimation].currentFrame = 0;
|
||||
animation[currentAnimation].counter = 0;
|
||||
animation[currentAnimation].completed = false;
|
||||
}
|
||||
@@ -10,10 +10,10 @@ Asset::Asset(std::string executablePath)
|
||||
}
|
||||
|
||||
// Añade un elemento a la lista
|
||||
void Asset::add(std::string file, enum assetType type, bool required)
|
||||
void Asset::add(std::string file, enum assetType type, bool required, bool absolute)
|
||||
{
|
||||
item_t temp;
|
||||
temp.file = executablePath + file;
|
||||
temp.file = absolute ? file : executablePath + file;
|
||||
temp.type = type;
|
||||
temp.required = required;
|
||||
fileList.push_back(temp);
|
||||
@@ -114,7 +114,7 @@ bool Asset::checkFile(std::string path)
|
||||
|
||||
// Comprueba si existe el fichero
|
||||
const std::string filename = path.substr(path.find_last_of("\\/") + 1);
|
||||
SDL_RWops *file = SDL_RWFromFile(path.c_str(), "r+b");
|
||||
SDL_RWops *file = SDL_RWFromFile(path.c_str(), "rb");
|
||||
|
||||
if (file != nullptr)
|
||||
{
|
||||
|
||||
@@ -31,6 +31,7 @@ private:
|
||||
std::string file; // Ruta del fichero desde la raiz del directorio
|
||||
enum assetType type; // Indica el tipo de recurso
|
||||
bool required; // Indica si es un fichero que debe de existir
|
||||
//bool absolute; // Indica si la ruta que se ha proporcionado es una ruta absoluta
|
||||
};
|
||||
|
||||
// Variables
|
||||
@@ -50,7 +51,7 @@ public:
|
||||
Asset(std::string path);
|
||||
|
||||
// Añade un elemento a la lista
|
||||
void add(std::string file, enum assetType type, bool required = true);
|
||||
void add(std::string file, enum assetType type, bool required = true, bool absolute = false);
|
||||
|
||||
// Devuelve un elemento de la lista a partir de una cadena
|
||||
std::string get(std::string text);
|
||||
|
||||
@@ -34,13 +34,13 @@ void Input::update()
|
||||
// Asigna inputs a teclas
|
||||
void Input::bindKey(Uint8 input, SDL_Scancode code)
|
||||
{
|
||||
keyBindings.at(input).scancode = code;
|
||||
keyBindings[input].scancode = code;
|
||||
}
|
||||
|
||||
// Asigna inputs a botones del mando
|
||||
void Input::bindGameControllerButton(Uint8 input, SDL_GameControllerButton button)
|
||||
{
|
||||
gameControllerBindings.at(input).button = button;
|
||||
gameControllerBindings[input].button = button;
|
||||
}
|
||||
|
||||
// Comprueba si un input esta activo
|
||||
@@ -65,7 +65,7 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
|
||||
if (repeat)
|
||||
{
|
||||
if (keyStates[keyBindings.at(input).scancode] != 0)
|
||||
if (keyStates[keyBindings[input].scancode] != 0)
|
||||
{
|
||||
successKeyboard = true;
|
||||
}
|
||||
@@ -76,11 +76,11 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!keyBindings.at(input).active)
|
||||
if (!keyBindings[input].active)
|
||||
{
|
||||
if (keyStates[keyBindings.at(input).scancode] != 0)
|
||||
if (keyStates[keyBindings[input].scancode] != 0)
|
||||
{
|
||||
keyBindings.at(input).active = true;
|
||||
keyBindings[input].active = true;
|
||||
successKeyboard = true;
|
||||
}
|
||||
else
|
||||
@@ -90,9 +90,9 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (keyStates[keyBindings.at(input).scancode] == 0)
|
||||
if (keyStates[keyBindings[input].scancode] == 0)
|
||||
{
|
||||
keyBindings.at(input).active = false;
|
||||
keyBindings[input].active = false;
|
||||
successKeyboard = false;
|
||||
}
|
||||
else
|
||||
@@ -108,7 +108,7 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
{
|
||||
if (repeat)
|
||||
{
|
||||
if (SDL_GameControllerGetButton(connectedControllers.at(index), gameControllerBindings.at(input).button) != 0)
|
||||
if (SDL_GameControllerGetButton(connectedControllers[index], gameControllerBindings[input].button) != 0)
|
||||
{
|
||||
successGameController = true;
|
||||
}
|
||||
@@ -119,11 +119,11 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!gameControllerBindings.at(input).active)
|
||||
if (!gameControllerBindings[input].active)
|
||||
{
|
||||
if (SDL_GameControllerGetButton(connectedControllers.at(index), gameControllerBindings.at(input).button) != 0)
|
||||
if (SDL_GameControllerGetButton(connectedControllers[index], gameControllerBindings[input].button) != 0)
|
||||
{
|
||||
gameControllerBindings.at(input).active = true;
|
||||
gameControllerBindings[input].active = true;
|
||||
successGameController = true;
|
||||
}
|
||||
else
|
||||
@@ -133,9 +133,9 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GameControllerGetButton(connectedControllers.at(index), gameControllerBindings.at(input).button) == 0)
|
||||
if (SDL_GameControllerGetButton(connectedControllers[index], gameControllerBindings[input].button) == 0)
|
||||
{
|
||||
gameControllerBindings.at(input).active = false;
|
||||
gameControllerBindings[input].active = false;
|
||||
successGameController = false;
|
||||
}
|
||||
else
|
||||
@@ -163,7 +163,7 @@ bool Input::checkAnyInput(int device, int index)
|
||||
|
||||
for (int i = 0; i < (int)keyBindings.size(); ++i)
|
||||
{
|
||||
if (mKeystates[keyBindings.at(i).scancode] != 0)
|
||||
if (mKeystates[keyBindings[i].scancode] != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -176,7 +176,7 @@ bool Input::checkAnyInput(int device, int index)
|
||||
{
|
||||
for (int i = 0; i < (int)gameControllerBindings.size(); ++i)
|
||||
{
|
||||
if (SDL_GameControllerGetButton(connectedControllers.at(index), gameControllerBindings.at(i).button) != 0)
|
||||
if (SDL_GameControllerGetButton(connectedControllers[index], gameControllerBindings[i].button) != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -277,7 +277,7 @@ std::string Input::getControllerName(int index)
|
||||
{
|
||||
if (numGamepads > 0)
|
||||
{
|
||||
return controllerNames.at(index);
|
||||
return controllerNames[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#ifndef JA_USESDLMIXER
|
||||
#include "jail_audio.h"
|
||||
#include "stb_vorbis.c"
|
||||
#include <SDL2/SDL.h>
|
||||
@@ -11,7 +12,7 @@ struct JA_Sound_t {
|
||||
};
|
||||
|
||||
struct JA_Channel_t {
|
||||
JA_Sound sound;
|
||||
JA_Sound_t *sound;
|
||||
int pos {0};
|
||||
int times {0};
|
||||
JA_Channel_state state { JA_CHANNEL_FREE };
|
||||
@@ -25,7 +26,7 @@ struct JA_Music_t {
|
||||
JA_Music_state state {JA_MUSIC_INVALID};
|
||||
};
|
||||
|
||||
JA_Music current_music{NULL};
|
||||
JA_Music_t *current_music{NULL};
|
||||
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
|
||||
|
||||
int JA_freq {48000};
|
||||
@@ -86,7 +87,7 @@ void JA_Quit() {
|
||||
sdlAudioDevice = 0;
|
||||
}
|
||||
|
||||
JA_Music JA_LoadMusic(const char* filename) {
|
||||
JA_Music_t *JA_LoadMusic(const char* filename) {
|
||||
int chan, samplerate;
|
||||
|
||||
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
|
||||
@@ -98,7 +99,7 @@ JA_Music JA_LoadMusic(const char* filename) {
|
||||
if (fread(buffer, fsize, 1, f)!=1) return NULL;
|
||||
fclose(f);
|
||||
|
||||
JA_Music music = new JA_Music_t();
|
||||
JA_Music_t *music = new JA_Music_t();
|
||||
|
||||
music->samples = stb_vorbis_decode_memory(buffer, fsize, &chan, &samplerate, &music->output);
|
||||
free(buffer);
|
||||
@@ -121,7 +122,7 @@ JA_Music JA_LoadMusic(const char* filename) {
|
||||
return music;
|
||||
}
|
||||
|
||||
void JA_PlayMusic(JA_Music music, const int loop) {
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop) {
|
||||
if (current_music != NULL) {
|
||||
current_music->pos = 0;
|
||||
current_music->state = JA_MUSIC_STOPPED;
|
||||
@@ -153,21 +154,21 @@ JA_Music_state JA_GetMusicState() {
|
||||
return current_music->state;
|
||||
}
|
||||
|
||||
void JA_DeleteMusic(JA_Music music) {
|
||||
void JA_DeleteMusic(JA_Music_t *music) {
|
||||
if (current_music == music) current_music = NULL;
|
||||
free(music->output);
|
||||
delete music;
|
||||
}
|
||||
|
||||
JA_Sound JA_NewSound(Uint8* buffer, Uint32 length) {
|
||||
JA_Sound sound = new JA_Sound_t();
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
sound->buffer = buffer;
|
||||
sound->length = length;
|
||||
return sound;
|
||||
}
|
||||
|
||||
JA_Sound JA_LoadSound(const char* filename) {
|
||||
JA_Sound sound = new JA_Sound_t();
|
||||
JA_Sound_t *JA_LoadSound(const char* filename) {
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
SDL_AudioSpec wavSpec;
|
||||
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
|
||||
|
||||
@@ -184,7 +185,7 @@ JA_Sound JA_LoadSound(const char* filename) {
|
||||
return sound;
|
||||
}
|
||||
|
||||
int JA_PlaySound(JA_Sound sound, const int loop) {
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop) {
|
||||
int channel = 0;
|
||||
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
|
||||
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
|
||||
@@ -196,7 +197,7 @@ int JA_PlaySound(JA_Sound sound, const int loop) {
|
||||
return channel;
|
||||
}
|
||||
|
||||
void JA_DeleteSound(JA_Sound sound) {
|
||||
void JA_DeleteSound(JA_Sound_t *sound) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].sound == sound) JA_StopChannel(i);
|
||||
}
|
||||
@@ -247,3 +248,4 @@ int JA_SetVolume(int volume) {
|
||||
JA_volume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
|
||||
return JA_volume;
|
||||
}
|
||||
#endif
|
||||
@@ -4,27 +4,27 @@
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED };
|
||||
|
||||
typedef struct JA_Sound_t *JA_Sound;
|
||||
typedef struct JA_Music_t *JA_Music;
|
||||
struct JA_Sound_t;
|
||||
struct JA_Music_t;
|
||||
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
|
||||
void JA_Quit();
|
||||
|
||||
JA_Music JA_LoadMusic(const char* filename);
|
||||
void JA_PlayMusic(JA_Music music, const int loop = -1);
|
||||
JA_Music_t *JA_LoadMusic(const char* filename);
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
||||
void JA_PauseMusic();
|
||||
void JA_ResumeMusic();
|
||||
void JA_StopMusic();
|
||||
JA_Music_state JA_GetMusicState();
|
||||
void JA_DeleteMusic(JA_Music music);
|
||||
void JA_DeleteMusic(JA_Music_t *music);
|
||||
|
||||
JA_Sound JA_NewSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound JA_LoadSound(const char* filename);
|
||||
int JA_PlaySound(JA_Sound sound, const int loop = 0);
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(const char* filename);
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
|
||||
void JA_PauseChannel(const int channel);
|
||||
void JA_ResumeChannel(const int channel);
|
||||
void JA_StopChannel(const int channel);
|
||||
JA_Channel_state JA_GetChannelState(const int channel);
|
||||
void JA_DeleteSound(JA_Sound sound);
|
||||
void JA_DeleteSound(JA_Sound_t *sound);
|
||||
|
||||
int JA_SetVolume(int volume);
|
||||
101
source/common/jail_audio_sdlmixer.cpp
Normal file
@@ -0,0 +1,101 @@
|
||||
#ifdef JA_USESDLMIXER
|
||||
#include "jail_audio.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#include <stdio.h>
|
||||
|
||||
struct JA_Sound_t {}; // Dummy structs
|
||||
struct JA_Music_t {};
|
||||
|
||||
int JA_freq {48000};
|
||||
SDL_AudioFormat JA_format {AUDIO_S16};
|
||||
Uint8 JA_channels {2};
|
||||
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
|
||||
JA_freq = freq;
|
||||
JA_format = format;
|
||||
JA_channels = channels;
|
||||
Mix_OpenAudio(JA_freq, JA_format, JA_channels, 1024);
|
||||
}
|
||||
|
||||
void JA_Quit() {
|
||||
Mix_CloseAudio();
|
||||
}
|
||||
|
||||
JA_Music_t *JA_LoadMusic(const char* filename) {
|
||||
return (JA_Music_t*)Mix_LoadMUS(filename);
|
||||
}
|
||||
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop) {
|
||||
Mix_PlayMusic((Mix_Music*)music, loop);
|
||||
}
|
||||
|
||||
void JA_PauseMusic() {
|
||||
Mix_PauseMusic();
|
||||
}
|
||||
|
||||
void JA_ResumeMusic() {
|
||||
Mix_ResumeMusic();
|
||||
}
|
||||
|
||||
void JA_StopMusic() {
|
||||
Mix_HaltMusic();
|
||||
}
|
||||
|
||||
JA_Music_state JA_GetMusicState() {
|
||||
if (Mix_PausedMusic()) {
|
||||
return JA_MUSIC_PAUSED;
|
||||
} else if (Mix_PlayingMusic()) {
|
||||
return JA_MUSIC_PLAYING;
|
||||
} else {
|
||||
return JA_MUSIC_STOPPED;
|
||||
}
|
||||
}
|
||||
|
||||
void JA_DeleteMusic(JA_Music_t *music) {
|
||||
Mix_FreeMusic((Mix_Music*)music);
|
||||
}
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
JA_Sound_t *JA_LoadSound(const char* filename) {
|
||||
JA_Sound_t *sound = (JA_Sound_t*)Mix_LoadWAV(filename);
|
||||
return sound;
|
||||
}
|
||||
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop) {
|
||||
return Mix_PlayChannel(-1, (Mix_Chunk*)sound, loop);
|
||||
}
|
||||
|
||||
void JA_DeleteSound(JA_Sound_t *sound) {
|
||||
Mix_FreeChunk((Mix_Chunk*)sound);
|
||||
}
|
||||
|
||||
void JA_PauseChannel(const int channel) {
|
||||
Mix_Pause(channel);
|
||||
}
|
||||
|
||||
void JA_ResumeChannel(const int channel) {
|
||||
Mix_Resume(channel);
|
||||
}
|
||||
|
||||
void JA_StopChannel(const int channel) {
|
||||
Mix_HaltChannel(channel);
|
||||
}
|
||||
|
||||
JA_Channel_state JA_GetChannelState(const int channel) {
|
||||
if (Mix_Paused(channel)) {
|
||||
return JA_CHANNEL_PAUSED;
|
||||
} else if (Mix_Playing(channel)) {
|
||||
return JA_CHANNEL_PLAYING;
|
||||
} else {
|
||||
return JA_CHANNEL_FREE;
|
||||
}
|
||||
}
|
||||
|
||||
int JA_SetVolume(int volume) {
|
||||
return Mix_Volume(-1, volume);
|
||||
}
|
||||
#endif
|
||||
154
source/common/jscore.cpp
Normal file
@@ -0,0 +1,154 @@
|
||||
#include "jscore.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/types.h>
|
||||
#ifdef _WIN32
|
||||
#include <winsock2.h>
|
||||
#else
|
||||
#include <sys/socket.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/in.h>
|
||||
#endif
|
||||
#include <unistd.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace jscore {
|
||||
|
||||
using namespace std;
|
||||
struct user {
|
||||
string name;
|
||||
int points;
|
||||
};
|
||||
vector<user> score;
|
||||
|
||||
#define bzero(b,len) (memset((b), '\0', (len)), (void) 0)
|
||||
int sock;
|
||||
struct sockaddr_in client;
|
||||
|
||||
int PORT = 9911;
|
||||
string HOST = "jaildoctor.duckdns.org";
|
||||
|
||||
#ifdef WIN32
|
||||
WSADATA WsaData;
|
||||
#endif
|
||||
|
||||
bool jscore_error = false;
|
||||
string error_message;
|
||||
|
||||
void init(std::string host, const int port) {
|
||||
PORT = port;
|
||||
HOST = host;
|
||||
}
|
||||
|
||||
void setErrorMessage(string message) {
|
||||
jscore_error = true;
|
||||
error_message = message;
|
||||
}
|
||||
|
||||
string sendRequest(const string request) {
|
||||
#ifdef WIN32
|
||||
int ret = WSAStartup(0x101,&WsaData);
|
||||
if (ret != 0) return 0;
|
||||
#endif
|
||||
struct hostent * host = gethostbyname(HOST.c_str());
|
||||
|
||||
if ( (host == NULL) || (host->h_addr == NULL) ) {
|
||||
setErrorMessage("Error retrieving DNS information.\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
bzero(&client, sizeof(client));
|
||||
client.sin_family = AF_INET;
|
||||
client.sin_port = htons( PORT );
|
||||
memcpy(&client.sin_addr, host->h_addr, host->h_length);
|
||||
|
||||
sock = socket(AF_INET, SOCK_STREAM, 0);
|
||||
|
||||
if (sock < 0) {
|
||||
setErrorMessage("Error creating socket.\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
if ( connect(sock, (struct sockaddr *)&client, sizeof(client)) < 0 ) {
|
||||
close(sock);
|
||||
setErrorMessage("Could not connect\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
string r = request + " HTTP/1.1\r\nHost: "+HOST+"\r\nConnection: close\r\n\r\n\r\n";
|
||||
if (send(sock, r.c_str(), r.length(), 0) != (int)r.length()) {
|
||||
setErrorMessage("Error sending request.\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
char cur;
|
||||
char start[5]="\r\n\r\n";
|
||||
int pos = 0;
|
||||
while ( recv(sock, &cur, 1,0) > 0 ) {
|
||||
if (cur==start[pos]) { pos++; if (pos == 4) break; } else { pos = 0; }
|
||||
}
|
||||
|
||||
char buffer[1024]; buffer[0]=0; pos=0;
|
||||
while ( recv(sock, &cur, 1,0) > 0 ) {
|
||||
buffer[pos] = cur;
|
||||
pos++;
|
||||
}
|
||||
#ifdef WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
buffer[pos]=0;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
const bool initOnlineScore(string game) {
|
||||
string strbuff = sendRequest("GET /score-list.php?game=" + game);
|
||||
if (jscore_error) return not jscore_error;
|
||||
|
||||
user u;
|
||||
char buffer[1024];
|
||||
strcpy(buffer, strbuff.c_str());
|
||||
char *str = buffer;
|
||||
char *p = str;
|
||||
score.clear();
|
||||
while (*p!=0) {
|
||||
while (*p!=',') {p++;}
|
||||
*p=0; u.name = str; p++; str=p;
|
||||
while (*p!='\n') {p++;}
|
||||
*p=0; u.points = atoi(str); p++; str=p;
|
||||
score.push_back(u);
|
||||
}
|
||||
return not jscore_error;
|
||||
}
|
||||
|
||||
const int getNumUsers() {
|
||||
return score.size();
|
||||
}
|
||||
string getUserName(const int index) {
|
||||
return score[index].name;
|
||||
}
|
||||
const int getPoints(const int index) {
|
||||
return score[index].points;
|
||||
}
|
||||
|
||||
const bool updateUserPoints(string game, string user, const int points) {
|
||||
string strbuff = sendRequest("GET /score-update.php?game=" + game + "&user=" + user + "&points=" + to_string(points));
|
||||
initOnlineScore(game);
|
||||
return not jscore_error;
|
||||
}
|
||||
|
||||
const int getUserPoints(string game, std::string user) {
|
||||
return atoi(sendRequest("GET /getuserpoints.php?game=" + game + "&user=" + user).c_str());
|
||||
}
|
||||
|
||||
string getUserData(string game, string user) {
|
||||
return sendRequest("GET /getuserdata.php?game=" + game + "&user=" + user);
|
||||
}
|
||||
|
||||
void setUserData(string game, string user, string data) {
|
||||
sendRequest("GET /setuserdata.php?game=" + game + "&user=" + user + "&data=" + data);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
16
source/common/jscore.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
|
||||
namespace jscore {
|
||||
void init(std::string host, const int port);
|
||||
const bool initOnlineScore(std::string game);
|
||||
const int getNumUsers();
|
||||
std::string getUserName(const int index);
|
||||
const int getPoints(const int index);
|
||||
const int getUserPoints(std::string game, std::string user);
|
||||
|
||||
const bool updateUserPoints(std::string game, std::string user, const int points);
|
||||
std::string getUserData(std::string game, std::string user);
|
||||
void setUserData(std::string game, std::string user, std::string data);
|
||||
};
|
||||
|
||||
@@ -458,7 +458,7 @@ void Menu::setSelectorPos(int index)
|
||||
if (index < (int)item.size())
|
||||
{
|
||||
selector.index = index;
|
||||
selector.rect.y = selector.y = selector.originY = selector.targetY = item.at(selector.index).rect.y;
|
||||
selector.rect.y = selector.y = selector.originY = selector.targetY = item[selector.index].rect.y;
|
||||
selector.rect.w = rectBG.rect.w;
|
||||
selector.rect.x = rectBG.rect.x;
|
||||
selector.originH = selector.targetH = selector.rect.h = getSelectorHeight(selector.index);
|
||||
@@ -486,13 +486,13 @@ void Menu::reset()
|
||||
{
|
||||
itemSelected = MENU_NO_OPTION;
|
||||
selector.index = 0;
|
||||
selector.originY = selector.targetY = selector.y = item.at(0).rect.y;
|
||||
selector.originH = selector.targetH = item.at(0).rect.h;
|
||||
selector.originY = selector.targetY = selector.y = item[0].rect.y;
|
||||
selector.originH = selector.targetH = item[0].rect.h;
|
||||
selector.moving = false;
|
||||
selector.resizing = false;
|
||||
|
||||
// Si el primer elemento no es seleccionable, incrementa el selector
|
||||
if (!item.at(selector.index).selectable)
|
||||
if (!item[selector.index].selectable)
|
||||
{
|
||||
increaseSelectorIndex();
|
||||
setSelectorPos(selector.index);
|
||||
@@ -524,18 +524,18 @@ void Menu::reorganize()
|
||||
bool Menu::increaseSelectorIndex()
|
||||
{
|
||||
// Obten las coordenadas del elemento actual
|
||||
selector.y = selector.originY = item.at(selector.index).rect.y;
|
||||
selector.y = selector.originY = item[selector.index].rect.y;
|
||||
selector.h = selector.originH = getSelectorHeight(selector.index);
|
||||
|
||||
// Calcula cual es el siguiente elemento
|
||||
++selector.index %= item.size();
|
||||
while (!item.at(selector.index).selectable)
|
||||
while (!item[selector.index].selectable)
|
||||
{
|
||||
++selector.index %= item.size();
|
||||
}
|
||||
|
||||
// Establece las coordenadas y altura de destino
|
||||
selector.targetY = item.at(selector.index).rect.y;
|
||||
selector.targetY = item[selector.index].rect.y;
|
||||
selector.despY = (selector.targetY - selector.originY) / selector.numJumps;
|
||||
|
||||
selector.targetH = getSelectorHeight(selector.index);
|
||||
@@ -554,7 +554,7 @@ bool Menu::increaseSelectorIndex()
|
||||
bool Menu::decreaseSelectorIndex()
|
||||
{
|
||||
// Obten las coordenadas del elemento actual
|
||||
selector.y = selector.originY = item.at(selector.index).rect.y;
|
||||
selector.y = selector.originY = item[selector.index].rect.y;
|
||||
selector.h = selector.originH = getSelectorHeight(selector.index);
|
||||
|
||||
// Calcula cual es el siguiente elemento
|
||||
@@ -567,7 +567,7 @@ bool Menu::decreaseSelectorIndex()
|
||||
selector.index--;
|
||||
}
|
||||
|
||||
while (!item.at(selector.index).selectable)
|
||||
while (!item[selector.index].selectable)
|
||||
{
|
||||
if (selector.index == 0)
|
||||
{
|
||||
@@ -580,7 +580,7 @@ bool Menu::decreaseSelectorIndex()
|
||||
}
|
||||
|
||||
// Establece las coordenadas y altura de destino
|
||||
selector.targetY = item.at(selector.index).rect.y;
|
||||
selector.targetY = item[selector.index].rect.y;
|
||||
selector.despY = (selector.targetY - selector.originY) / selector.numJumps;
|
||||
|
||||
selector.targetH = getSelectorHeight(selector.index);
|
||||
@@ -630,29 +630,29 @@ void Menu::render()
|
||||
if (i == selector.index)
|
||||
{
|
||||
const color_t color = {selector.itemColor.r, selector.itemColor.g, selector.itemColor.b};
|
||||
text->writeColored(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label, color);
|
||||
text->writeColored(item[i].rect.x, item[i].rect.y, item[i].label, color);
|
||||
}
|
||||
|
||||
else if (item.at(i).selectable)
|
||||
else if (item[i].selectable)
|
||||
{
|
||||
text->write(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label);
|
||||
text->write(item[i].rect.x, item[i].rect.y, item[i].label);
|
||||
}
|
||||
|
||||
else if (item.at(i).greyed)
|
||||
else if (item[i].greyed)
|
||||
{
|
||||
text->writeColored(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label, colorGreyed);
|
||||
text->writeColored(item[i].rect.x, item[i].rect.y, item[i].label, colorGreyed);
|
||||
}
|
||||
|
||||
else
|
||||
{ // No seleccionable
|
||||
if ((item.at(i).linkedUp) && (i == selector.index + 1))
|
||||
if ((item[i].linkedUp) && (i == selector.index + 1))
|
||||
{
|
||||
const color_t color = {selector.itemColor.r, selector.itemColor.g, selector.itemColor.b};
|
||||
text->writeColored(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label, color);
|
||||
text->writeColored(item[i].rect.x, item[i].rect.y, item[i].label, color);
|
||||
}
|
||||
else // No enlazado con el de arriba
|
||||
{
|
||||
text->write(item.at(i).rect.x, item.at(i).rect.y, item.at(i).label);
|
||||
text->write(item[i].rect.x, item[i].rect.y, item[i].label);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -822,7 +822,7 @@ void Menu::addItem(std::string text, int hPaddingDown, bool selectable, bool gre
|
||||
|
||||
if (item.size() > 1)
|
||||
{
|
||||
if (item.at(item.size() - 2).linkedDown)
|
||||
if (item[item.size() - 2].linkedDown)
|
||||
{
|
||||
item.back().linkedUp = true;
|
||||
}
|
||||
@@ -835,9 +835,9 @@ void Menu::addItem(std::string text, int hPaddingDown, bool selectable, bool gre
|
||||
// Cambia el texto de un item
|
||||
void Menu::setItemCaption(int index, std::string text)
|
||||
{
|
||||
item.at(index).label = text;
|
||||
item.at(index).rect.w = this->text->lenght(item.at(index).label);
|
||||
item.at(index).rect.h = this->text->getCharacterSize();
|
||||
item[index].label = text;
|
||||
item[index].rect.w = this->text->lenght(item[index].label);
|
||||
item[index].rect.h = this->text->getCharacterSize();
|
||||
reorganize();
|
||||
}
|
||||
|
||||
@@ -914,42 +914,42 @@ int Menu::findHeight()
|
||||
// Recoloca los elementos del menu en el eje Y
|
||||
void Menu::replaceElementsOnY()
|
||||
{
|
||||
item.at(0).rect.y = y;
|
||||
item[0].rect.y = y;
|
||||
|
||||
for (int i = 1; i < (int)item.size(); i++)
|
||||
{
|
||||
item.at(i).rect.y = item.at(i - 1).rect.y + item.at(i - 1).rect.h + item.at(i - 1).hPaddingDown;
|
||||
item[i].rect.y = item[i - 1].rect.y + item[i - 1].rect.h + item[i - 1].hPaddingDown;
|
||||
}
|
||||
}
|
||||
|
||||
// Establece el estado seleccionable de un item
|
||||
void Menu::setSelectable(int index, bool value)
|
||||
{
|
||||
item.at(index).selectable = value;
|
||||
item[index].selectable = value;
|
||||
}
|
||||
|
||||
// Establece el estado agrisado de un item
|
||||
void Menu::setGreyed(int index, bool value)
|
||||
{
|
||||
item.at(index).greyed = value;
|
||||
item[index].greyed = value;
|
||||
}
|
||||
|
||||
// Establece el estado de enlace de un item
|
||||
void Menu::setLinkedDown(int index, bool value)
|
||||
{
|
||||
item.at(index).linkedDown = value;
|
||||
item[index].linkedDown = value;
|
||||
}
|
||||
|
||||
// Calcula la altura del selector
|
||||
int Menu::getSelectorHeight(int value)
|
||||
{
|
||||
if (item.at(value).linkedDown)
|
||||
if (item[value].linkedDown)
|
||||
{
|
||||
return item.at(value).rect.h + item.at(value).hPaddingDown + item.at(value + 1).rect.h;
|
||||
return item[value].rect.h + item[value].hPaddingDown + item[value + 1].rect.h;
|
||||
}
|
||||
else
|
||||
{
|
||||
return item.at(value).rect.h;
|
||||
return item[value].rect.h;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -91,9 +91,9 @@ private:
|
||||
bool isCenteredOnY; // Variable para saber si el menu debe estar centrado respecto a un punto en el eje Y
|
||||
bool areElementsCenteredOnX; // Variable para saber si los elementos van centrados en el eje X
|
||||
int widestItem; // Anchura del elemento más ancho
|
||||
JA_Sound soundAccept; // Sonido al aceptar o elegir una opción del menu
|
||||
JA_Sound soundCancel; // Sonido al cancelar el menu
|
||||
JA_Sound soundMove; // Sonido al mover el selector
|
||||
JA_Sound_t* soundAccept; // Sonido al aceptar o elegir una opción del menu
|
||||
JA_Sound_t* soundCancel; // Sonido al cancelar el menu
|
||||
JA_Sound_t* soundMove; // Sonido al mover el selector
|
||||
color_t colorGreyed; // Color para los elementos agrisados
|
||||
rectangle_t rectBG; // Rectangulo de fondo del menu
|
||||
std::vector<item_t> item; // Estructura para cada elemento del menu
|
||||
|
||||
223
source/common/notify.cpp
Normal file
@@ -0,0 +1,223 @@
|
||||
#include "notify.h"
|
||||
#include <string>
|
||||
#include <stdio.h>
|
||||
#include <iostream>
|
||||
|
||||
// Constructor
|
||||
Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options)
|
||||
{
|
||||
// Inicializa variables
|
||||
this->renderer = renderer;
|
||||
this->options = options;
|
||||
bgColor = options->notifications.color;
|
||||
waitTime = 300;
|
||||
|
||||
// Crea objetos
|
||||
texture = new Texture(renderer, bitmapFile);
|
||||
text = new Text(textFile, texture, renderer);
|
||||
sound = JA_LoadSound(soundFile.c_str());
|
||||
}
|
||||
|
||||
// Destructor
|
||||
Notify::~Notify()
|
||||
{
|
||||
// Libera la memoria de los objetos
|
||||
delete texture;
|
||||
delete text;
|
||||
JA_DeleteSound(sound);
|
||||
|
||||
for (auto notification : notifications)
|
||||
{
|
||||
delete notification.sprite;
|
||||
delete notification.texture;
|
||||
}
|
||||
}
|
||||
|
||||
// Dibuja las notificaciones por pantalla
|
||||
void Notify::render()
|
||||
{
|
||||
for (int i = (int)notifications.size() - 1; i >= 0; --i)
|
||||
{
|
||||
notifications[i].sprite->render();
|
||||
}
|
||||
}
|
||||
|
||||
// Actualiza el estado de las notificaiones
|
||||
void Notify::update()
|
||||
{
|
||||
for (int i = 0; i < (int)notifications.size(); ++i)
|
||||
{
|
||||
notifications[i].counter++;
|
||||
|
||||
// Comprueba los estados
|
||||
if (notifications[i].state == ns_rising)
|
||||
{
|
||||
const float step = ((float)notifications[i].counter / notifications[i].travelDist);
|
||||
const int alpha = 255 * step;
|
||||
|
||||
if (options->notifications.posV == pos_top)
|
||||
{
|
||||
notifications[i].rect.y++;
|
||||
}
|
||||
else
|
||||
{
|
||||
notifications[i].rect.y--;
|
||||
}
|
||||
notifications[i].texture->setAlpha(alpha);
|
||||
|
||||
if (notifications[i].rect.y == notifications[i].y)
|
||||
{
|
||||
notifications[i].state = ns_stay;
|
||||
notifications[i].texture->setAlpha(255);
|
||||
notifications[i].counter = 0;
|
||||
}
|
||||
}
|
||||
|
||||
else if (notifications[i].state == ns_stay)
|
||||
{
|
||||
if (notifications[i].counter == waitTime)
|
||||
{
|
||||
notifications[i].state = ns_vanishing;
|
||||
notifications[i].counter = 0;
|
||||
}
|
||||
}
|
||||
else if (notifications[i].state == ns_vanishing)
|
||||
{
|
||||
|
||||
const float step = (notifications[i].counter / (float)notifications[i].travelDist);
|
||||
const int alpha = 255 * (1 - step);
|
||||
|
||||
if (options->notifications.posV == pos_top)
|
||||
{
|
||||
notifications[i].rect.y--;
|
||||
}
|
||||
else
|
||||
{
|
||||
notifications[i].rect.y++;
|
||||
}
|
||||
notifications[i].texture->setAlpha(alpha);
|
||||
|
||||
if (notifications[i].rect.y == notifications[i].y - notifications[i].travelDist)
|
||||
{
|
||||
notifications[i].state = ns_finished;
|
||||
}
|
||||
}
|
||||
|
||||
notifications[i].sprite->setRect(notifications[i].rect);
|
||||
}
|
||||
|
||||
clearFinishedNotifications();
|
||||
}
|
||||
|
||||
// Elimina las notificaciones finalizadas
|
||||
void Notify::clearFinishedNotifications()
|
||||
{
|
||||
for (int i = (int)notifications.size() - 1; i >= 0; --i)
|
||||
{
|
||||
if (notifications[i].state == ns_finished)
|
||||
{
|
||||
delete notifications[i].sprite;
|
||||
delete notifications[i].texture;
|
||||
notifications.erase(notifications.begin() + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Muestra una notificación de texto por pantalla;
|
||||
void Notify::showText(std::string text)
|
||||
{
|
||||
// Inicializa variables
|
||||
const int width = this->text->lenght(text) + (this->text->getCharacterSize() * 2);
|
||||
const int height = this->text->getCharacterSize() * 2;
|
||||
const int padding = (this->text->getCharacterSize() / 2);
|
||||
|
||||
// Posición horizontal
|
||||
int despH = 0;
|
||||
if (options->notifications.posH == pos_left)
|
||||
{
|
||||
despH = padding;
|
||||
}
|
||||
else if (options->notifications.posH == pos_middle)
|
||||
{
|
||||
despH = ((options->screen.windowWidth * options->windowSize) / 2 - (width / 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
despH = (options->screen.windowWidth * options->windowSize) - width - padding;
|
||||
}
|
||||
|
||||
// Posición vertical
|
||||
int despV = 0;
|
||||
if (options->notifications.posV == pos_top)
|
||||
{
|
||||
despV = padding;
|
||||
}
|
||||
else
|
||||
{
|
||||
despV = (options->screen.windowHeight * options->windowSize) - height - padding;
|
||||
}
|
||||
|
||||
const int travelDist = height + padding;
|
||||
|
||||
// Offset
|
||||
int offset = 0;
|
||||
if (options->notifications.posV == pos_top)
|
||||
{
|
||||
offset = (int)notifications.size() > 0 ? notifications.back().y + travelDist : despV;
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = (int)notifications.size() > 0 ? notifications.back().y - travelDist : despV;
|
||||
}
|
||||
|
||||
// Crea la notificacion
|
||||
notification_t n;
|
||||
|
||||
// Inicializa variables
|
||||
n.y = offset;
|
||||
n.travelDist = travelDist;
|
||||
n.counter = 0;
|
||||
n.state = ns_rising;
|
||||
n.text = text;
|
||||
if (options->notifications.posV == pos_top)
|
||||
{
|
||||
n.rect = {despH, offset - travelDist, width, height};
|
||||
}
|
||||
else
|
||||
{
|
||||
n.rect = {despH, offset + travelDist, width, height};
|
||||
}
|
||||
|
||||
// Crea la textura
|
||||
n.texture = new Texture(renderer);
|
||||
n.texture->createBlank(renderer, width, height, SDL_TEXTUREACCESS_TARGET);
|
||||
n.texture->setAsRenderTarget(renderer);
|
||||
SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
n.texture->setBlendMode(SDL_BLENDMODE_BLEND);
|
||||
this->text->writeDX(TXT_CENTER | TXT_STROKE, width / 2, padding, text, 1, {255, 255, 255}, 1, {0, 0, 0});
|
||||
SDL_SetRenderTarget(renderer, nullptr);
|
||||
|
||||
// Crea el sprite
|
||||
n.sprite = new Sprite(n.rect, n.texture, renderer);
|
||||
|
||||
// Añade la notificación a la lista
|
||||
notifications.push_back(n);
|
||||
|
||||
// Reproduce el sonido de la notificación
|
||||
if (options->notifications.sound)
|
||||
{
|
||||
JA_PlaySound(sound);
|
||||
}
|
||||
}
|
||||
|
||||
// Indica si hay notificaciones activas
|
||||
bool Notify::active()
|
||||
{
|
||||
if ((int)notifications.size() > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
85
source/common/notify.h
Normal file
@@ -0,0 +1,85 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "jail_audio.h"
|
||||
#include "sprite.h"
|
||||
#include "text.h"
|
||||
#include "texture.h"
|
||||
#include "utils.h"
|
||||
#include <vector>
|
||||
|
||||
#ifndef NOTIFY_H
|
||||
#define NOTIFY_H
|
||||
|
||||
class Notify
|
||||
{
|
||||
private:
|
||||
enum notification_state_e
|
||||
{
|
||||
ns_rising,
|
||||
ns_stay,
|
||||
ns_vanishing,
|
||||
ns_finished
|
||||
};
|
||||
|
||||
enum notification_position_e
|
||||
{
|
||||
upperLeft,
|
||||
upperCenter,
|
||||
upperRight,
|
||||
middleLeft,
|
||||
middleRight,
|
||||
bottomLeft,
|
||||
bottomCenter,
|
||||
bottomRight
|
||||
};
|
||||
|
||||
struct notification_t
|
||||
{
|
||||
std::string text;
|
||||
int counter;
|
||||
notification_state_e state;
|
||||
notification_position_e position;
|
||||
Texture *texture;
|
||||
Sprite *sprite;
|
||||
SDL_Rect rect;
|
||||
int y;
|
||||
int travelDist;
|
||||
};
|
||||
|
||||
// Objetos y punteros
|
||||
SDL_Renderer *renderer; // El renderizador de la ventana
|
||||
Texture *texture; // Textura para la fuente de las notificaciones
|
||||
Text *text; // Objeto para dibujar texto
|
||||
options_t *options; // Variable con todas las opciones del programa
|
||||
|
||||
// Variables
|
||||
color_t bgColor; // Color de fondo de las notificaciones
|
||||
int waitTime; // Tiempo que se ve la notificación
|
||||
std::vector<notification_t> notifications; // La lista de notificaciones activas
|
||||
JA_Sound_t* sound; // Sonido a reproducir cuando suena la notificación
|
||||
|
||||
// Elimina las notificaciones finalizadas
|
||||
void clearFinishedNotifications();
|
||||
|
||||
public:
|
||||
// Dibuja las notificaciones por pantalla
|
||||
void render();
|
||||
|
||||
// Actualiza el estado de las notificaiones
|
||||
void update();
|
||||
|
||||
// Constructor
|
||||
Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options);
|
||||
|
||||
// Destructor
|
||||
~Notify();
|
||||
|
||||
// Muestra una notificación de texto por pantalla;
|
||||
void showText(std::string text);
|
||||
|
||||
// Indica si hay notificaciones activas
|
||||
bool active();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -3,15 +3,23 @@
|
||||
#include <iostream>
|
||||
|
||||
// Constructor
|
||||
Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options, int gameInternalResX, int gameInternalResY)
|
||||
Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, options_t *options)
|
||||
{
|
||||
// Inicializa variables
|
||||
this->window = window;
|
||||
this->renderer = renderer;
|
||||
this->options = options;
|
||||
this->asset = asset;
|
||||
|
||||
gameCanvasWidth = gameInternalResX;
|
||||
gameCanvasHeight = gameInternalResY;
|
||||
// Crea los objetos
|
||||
notify = new Notify(renderer, asset->get("smb2.png"), asset->get("smb2.txt"), asset->get("notify.wav"), options);
|
||||
|
||||
gameCanvasWidth = options->gameWidth;
|
||||
gameCanvasHeight = options->gameHeight;
|
||||
borderWidth = options->borderWidth * 2;
|
||||
borderHeight = options->borderHeight * 2;
|
||||
notificationLogicalWidth = gameCanvasWidth;
|
||||
notificationLogicalHeight = gameCanvasHeight;
|
||||
|
||||
iniFade();
|
||||
iniSpectrumFade();
|
||||
@@ -22,20 +30,24 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options, i
|
||||
// Crea la textura donde se dibujan los graficos del juego
|
||||
gameCanvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, gameCanvasWidth, gameCanvasHeight);
|
||||
if (gameCanvas == nullptr)
|
||||
{
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << "TitleSurface could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
// Establece el modo de video
|
||||
setVideoMode(options->fullScreenMode);
|
||||
setVideoMode(options->videoMode);
|
||||
|
||||
// Calcula los anclajes
|
||||
anchor.left = 0;
|
||||
anchor.right = gameCanvasWidth;
|
||||
anchor.center = gameCanvasWidth / 2;
|
||||
anchor.top = 0;
|
||||
anchor.bottom = gameCanvasHeight;
|
||||
anchor.middle = gameCanvasHeight / 2;
|
||||
// Inicializa variables
|
||||
notifyActive = false;
|
||||
}
|
||||
|
||||
// Destructor
|
||||
Screen::~Screen()
|
||||
{
|
||||
delete notify;
|
||||
}
|
||||
|
||||
// Limpia la pantalla
|
||||
@@ -64,107 +76,111 @@ void Screen::blit()
|
||||
// Copia la textura de juego en el renderizador en la posición adecuada
|
||||
SDL_RenderCopy(renderer, gameCanvas, nullptr, &dest);
|
||||
|
||||
// Dibuja las notificaciones
|
||||
renderNotifications();
|
||||
|
||||
// Muestra por pantalla el renderizador
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
// Establece el modo de video
|
||||
void Screen::setVideoMode(int fullScreenMode)
|
||||
void Screen::setVideoMode(int videoMode)
|
||||
{
|
||||
// Muestra el puntero
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
|
||||
// Aplica el modo de video
|
||||
SDL_SetWindowFullscreen(window, fullScreenMode);
|
||||
SDL_SetWindowFullscreen(window, videoMode);
|
||||
|
||||
// Si está activo el modo ventana quita el borde
|
||||
if (fullScreenMode == 0)
|
||||
if (videoMode == 0)
|
||||
{
|
||||
if (options->borderEnabled)
|
||||
{
|
||||
const int incWidth = gameCanvasWidth * options->borderSize;
|
||||
const int incHeight = gameCanvasHeight * options->borderSize;
|
||||
screenWidth = gameCanvasWidth + incWidth;
|
||||
screenHeight = gameCanvasHeight + incHeight;
|
||||
dest = {0 + (incWidth / 2), 0 + (incHeight / 2), gameCanvasWidth, gameCanvasHeight};
|
||||
windowWidth = gameCanvasWidth + borderWidth;
|
||||
windowHeight = gameCanvasHeight + borderHeight;
|
||||
dest = {0 + (borderWidth / 2), 0 + (borderHeight / 2), gameCanvasWidth, gameCanvasHeight};
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
screenWidth = gameCanvasWidth;
|
||||
screenHeight = gameCanvasHeight;
|
||||
windowWidth = gameCanvasWidth;
|
||||
windowHeight = gameCanvasHeight;
|
||||
dest = {0, 0, gameCanvasWidth, gameCanvasHeight};
|
||||
}
|
||||
|
||||
// Modifica el tamaño del renderizador y de la ventana
|
||||
SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
|
||||
SDL_SetWindowSize(window, screenWidth * options->windowSize, screenHeight * options->windowSize);
|
||||
SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
|
||||
SDL_SetWindowSize(window, windowWidth * options->windowSize, windowHeight * options->windowSize);
|
||||
}
|
||||
|
||||
// Si está activo el modo de pantalla completa añade el borde
|
||||
else if (fullScreenMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
else if (videoMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
{
|
||||
// Oculta el puntero
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
|
||||
// Obten el alto y el ancho de la ventana
|
||||
SDL_GetWindowSize(window, &screenWidth, &screenHeight);
|
||||
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
|
||||
|
||||
// Aplica el escalado al rectangulo donde se pinta la textura del juego
|
||||
if (options->integerScale)
|
||||
{
|
||||
// Calcula el tamaño de la escala máxima
|
||||
int scale = 0;
|
||||
while (((gameCanvasWidth * (scale + 1)) <= screenWidth) && ((gameCanvasHeight * (scale + 1)) <= screenHeight))
|
||||
while (((gameCanvasWidth * (scale + 1)) <= windowWidth) && ((gameCanvasHeight * (scale + 1)) <= windowHeight))
|
||||
{
|
||||
scale++;
|
||||
}
|
||||
|
||||
dest.w = gameCanvasWidth * scale;
|
||||
dest.h = gameCanvasHeight * scale;
|
||||
dest.x = (screenWidth - dest.w) / 2;
|
||||
dest.y = (screenHeight - dest.h) / 2;
|
||||
dest.x = (windowWidth - dest.w) / 2;
|
||||
dest.y = (windowHeight - dest.h) / 2;
|
||||
}
|
||||
else if (options->keepAspect)
|
||||
{
|
||||
float ratio = (float)gameCanvasWidth / (float)gameCanvasHeight;
|
||||
if ((screenWidth - gameCanvasWidth) >= (screenHeight - gameCanvasHeight))
|
||||
if ((windowWidth - gameCanvasWidth) >= (windowHeight - gameCanvasHeight))
|
||||
{
|
||||
dest.h = screenHeight;
|
||||
dest.w = (int)((screenHeight * ratio) + 0.5f);
|
||||
dest.x = (screenWidth - dest.w) / 2;
|
||||
dest.y = (screenHeight - dest.h) / 2;
|
||||
dest.h = windowHeight;
|
||||
dest.w = (int)((windowHeight * ratio) + 0.5f);
|
||||
dest.x = (windowWidth - dest.w) / 2;
|
||||
dest.y = (windowHeight - dest.h) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
dest.w = screenWidth;
|
||||
dest.h = (int)((screenWidth / ratio) + 0.5f);
|
||||
dest.x = (screenWidth - dest.w) / 2;
|
||||
dest.y = (screenHeight - dest.h) / 2;
|
||||
dest.w = windowWidth;
|
||||
dest.h = (int)((windowWidth / ratio) + 0.5f);
|
||||
dest.x = (windowWidth - dest.w) / 2;
|
||||
dest.y = (windowHeight - dest.h) / 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dest.w = screenWidth;
|
||||
dest.h = screenHeight;
|
||||
dest.w = windowWidth;
|
||||
dest.h = windowHeight;
|
||||
dest.x = dest.y = 0;
|
||||
}
|
||||
|
||||
// Modifica el tamaño del renderizador
|
||||
SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
|
||||
SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
|
||||
}
|
||||
|
||||
// Actualiza el valor de la variable
|
||||
options->fullScreenMode = fullScreenMode;
|
||||
// Actualiza las opciones
|
||||
options->videoMode = videoMode;
|
||||
options->screen.windowWidth = windowWidth;
|
||||
options->screen.windowHeight = windowHeight;
|
||||
|
||||
// Establece el tamaño de las notificaciones
|
||||
setNotificationSize();
|
||||
}
|
||||
|
||||
// Camibia entre pantalla completa y ventana
|
||||
void Screen::switchVideoMode()
|
||||
{
|
||||
if (options->fullScreenMode == 0)
|
||||
{
|
||||
options->fullScreenMode = SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->fullScreenMode = 0;
|
||||
}
|
||||
|
||||
setVideoMode(options->fullScreenMode);
|
||||
options->videoMode = (options->videoMode == 0) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
|
||||
setVideoMode(options->videoMode);
|
||||
}
|
||||
|
||||
// Cambia el tamaño de la ventana
|
||||
@@ -187,9 +203,15 @@ void Screen::setBlendMode(SDL_BlendMode blendMode)
|
||||
}
|
||||
|
||||
// Establece el tamaño del borde
|
||||
void Screen::setBorderSize(float s)
|
||||
void Screen::setBorderWidth(int s)
|
||||
{
|
||||
options->borderSize = s;
|
||||
options->borderWidth = s;
|
||||
}
|
||||
|
||||
// Establece el tamaño del borde
|
||||
void Screen::setBorderHeight(int s)
|
||||
{
|
||||
options->borderHeight = s;
|
||||
}
|
||||
|
||||
// Establece si se ha de ver el borde en el modo ventana
|
||||
@@ -322,7 +344,7 @@ void Screen::renderSpectrumFade()
|
||||
const float step = (float)spectrumFadeCounter / (float)spectrumFadeLenght;
|
||||
const int max = spectrumColor.size() - 1;
|
||||
const int index = max + (0 - max) * step;
|
||||
const color_t c = spectrumColor.at(index);
|
||||
const color_t c = spectrumColor[index];
|
||||
SDL_SetTextureColorMod(gameCanvas, c.r, c.g, c.b);
|
||||
}
|
||||
|
||||
@@ -339,3 +361,53 @@ void Screen::renderFX()
|
||||
renderFade();
|
||||
renderSpectrumFade();
|
||||
}
|
||||
|
||||
// Actualiza el notificador
|
||||
void Screen::updateNotifier()
|
||||
{
|
||||
notify->update();
|
||||
notifyActive = notify->active();
|
||||
}
|
||||
|
||||
// Muestra una notificación de texto por pantalla;
|
||||
void Screen::showNotification(std::string text)
|
||||
{
|
||||
notify->showText(text);
|
||||
}
|
||||
|
||||
// Dibuja las notificaciones
|
||||
void Screen::renderNotifications()
|
||||
{
|
||||
if (!notifyActive)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//SDL_RenderSetLogicalSize(renderer, notificationLogicalWidth, notificationLogicalHeight);
|
||||
notify->render();
|
||||
//SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
|
||||
}
|
||||
|
||||
// Establece el tamaño de las notificaciones
|
||||
void Screen::setNotificationSize()
|
||||
{
|
||||
if (options->videoMode == 0)
|
||||
{
|
||||
if (options->windowSize == 3)
|
||||
{
|
||||
notificationLogicalWidth = (windowWidth * 3) / 2;
|
||||
notificationLogicalHeight = (windowHeight * 3) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
notificationLogicalWidth = windowWidth * 2;
|
||||
notificationLogicalHeight = windowHeight * 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (options->videoMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
{
|
||||
notificationLogicalWidth = windowWidth / 3;
|
||||
notificationLogicalHeight = windowHeight / 3;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "asset.h"
|
||||
#include "notify.h"
|
||||
#include "utils.h"
|
||||
#include <vector>
|
||||
|
||||
@@ -10,34 +12,29 @@
|
||||
#define FILTER_NEAREST 0
|
||||
#define FILTER_LINEAL 1
|
||||
|
||||
struct anchor_t
|
||||
{
|
||||
int left; // Parte izquierda de la pantalla de juego
|
||||
int right; // Parte drecha de la pantalla de juego
|
||||
int center; // Parte central horizontal de la pantalla de juego
|
||||
int top; // Parte superior de la pantalla de juego
|
||||
int bottom; // Parte infoerior de la pantalla de juego
|
||||
int middle; // Parte central vertical de la pantalla de juego
|
||||
};
|
||||
|
||||
// Clase Screen
|
||||
class Screen
|
||||
{
|
||||
private:
|
||||
// Objetos y punteros
|
||||
SDL_Window *window; // Ventana de la aplicación
|
||||
SDL_Renderer *renderer; // El renderizador de la ventana
|
||||
Asset *asset; // Objeto con el listado de recursos
|
||||
SDL_Texture *gameCanvas; // Textura para completar la ventana de juego hasta la pantalla completa
|
||||
options_t *options; // Variable con todas las opciones del programa
|
||||
Notify *notify; // Dibuja notificaciones por pantalla
|
||||
|
||||
// Variables
|
||||
int screenWidth; // Ancho de la pantalla o ventana
|
||||
int screenHeight; // Alto de la pantalla o ventana
|
||||
int windowWidth; // Ancho de la pantalla o ventana
|
||||
int windowHeight; // Alto de la pantalla o ventana
|
||||
int gameCanvasWidth; // Resolución interna del juego. Es el ancho de la textura donde se dibuja el juego
|
||||
int gameCanvasHeight; // Resolución interna del juego. Es el alto de la textura donde se dibuja el juego
|
||||
anchor_t anchor; // Variable con los anclajes de la pantalla
|
||||
int borderWidth; // Anchura del borde
|
||||
int borderHeight; // Anltura del borde
|
||||
SDL_Rect dest; // Coordenadas donde se va a dibujar la textura del juego sobre la pantalla o ventana
|
||||
color_t borderColor; // Color del borde añadido a la textura de juego para rellenar la pantalla
|
||||
bool notifyActive; // Indica si hay notificaciones activas
|
||||
int notificationLogicalWidth; // Ancho lógico de las notificaciones en relación al tamaño de pantalla
|
||||
int notificationLogicalHeight; // Alto lógico de las notificaciones en relación al tamaño de pantalla
|
||||
|
||||
// Variables - Efectos
|
||||
bool fade; // Indica si esta activo el efecto de fade
|
||||
@@ -66,9 +63,18 @@ private:
|
||||
// Dibuja el spectrum fade
|
||||
void renderSpectrumFade();
|
||||
|
||||
// Dibuja las notificaciones
|
||||
void renderNotifications();
|
||||
|
||||
// Establece el tamaño de las notificaciones
|
||||
void setNotificationSize();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options, int gameInternalResX, int gameInternalResY);
|
||||
Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, options_t *options);
|
||||
|
||||
// Destructor
|
||||
~Screen();
|
||||
|
||||
// Limpia la pantalla
|
||||
void clean(color_t color = {0x00, 0x00, 0x00});
|
||||
@@ -80,7 +86,7 @@ public:
|
||||
void blit();
|
||||
|
||||
// Establece el modo de video
|
||||
void setVideoMode(int fullScreenMode);
|
||||
void setVideoMode(int videoMode);
|
||||
|
||||
// Camibia entre pantalla completa y ventana
|
||||
void switchVideoMode();
|
||||
@@ -95,7 +101,8 @@ public:
|
||||
void setBlendMode(SDL_BlendMode blendMode);
|
||||
|
||||
// Establece el tamaño del borde
|
||||
void setBorderSize(float s);
|
||||
void setBorderWidth(int s);
|
||||
void setBorderHeight(int s);
|
||||
|
||||
// Establece si se ha de ver el borde en el modo ventana
|
||||
void setBorderEnabled(bool value);
|
||||
@@ -120,6 +127,12 @@ public:
|
||||
|
||||
// Dibuja los efectos
|
||||
void renderFX();
|
||||
|
||||
// Actualiza el notificador
|
||||
void updateNotifier();
|
||||
|
||||
// Muestra una notificación de texto por pantalla;
|
||||
void showNotification(std::string text);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -18,7 +18,7 @@ Sprite::Sprite(int x, int y, int w, int h, Texture *texture, SDL_Renderer *rende
|
||||
this->texture = texture;
|
||||
|
||||
// Establece el rectangulo de donde coger la imagen
|
||||
spriteClip = {x, y, w, h};
|
||||
spriteClip = {0, 0, w, h};
|
||||
|
||||
// Inicializa variables
|
||||
enabled = true;
|
||||
@@ -27,12 +27,12 @@ Sprite::Sprite(int x, int y, int w, int h, Texture *texture, SDL_Renderer *rende
|
||||
Sprite::Sprite(SDL_Rect rect, Texture *texture, SDL_Renderer *renderer)
|
||||
{
|
||||
// Establece la posición X,Y del sprite
|
||||
x = rect.x;
|
||||
y = rect.y;
|
||||
this->x = rect.x;
|
||||
this->y = rect.y;
|
||||
|
||||
// Establece el alto y el ancho del sprite
|
||||
w = rect.w;
|
||||
h = rect.h;
|
||||
this->w = rect.w;
|
||||
this->h = rect.h;
|
||||
|
||||
// Establece el puntero al renderizador de la ventana
|
||||
this->renderer = renderer;
|
||||
@@ -41,7 +41,7 @@ Sprite::Sprite(SDL_Rect rect, Texture *texture, SDL_Renderer *renderer)
|
||||
this->texture = texture;
|
||||
|
||||
// Establece el rectangulo de donde coger la imagen
|
||||
spriteClip = {x, y, w, h};
|
||||
spriteClip = {0, 0, w, h};
|
||||
|
||||
// Inicializa variables
|
||||
enabled = true;
|
||||
@@ -83,8 +83,8 @@ int Sprite::getHeight()
|
||||
// Establece la posición del objeto
|
||||
void Sprite::setPos(SDL_Rect rect)
|
||||
{
|
||||
x = rect.x;
|
||||
y = rect.y;
|
||||
this->x = rect.x;
|
||||
this->y = rect.y;
|
||||
}
|
||||
|
||||
// Establece el valor de la variable
|
||||
@@ -166,6 +166,12 @@ void Sprite::setRenderer(SDL_Renderer *renderer)
|
||||
this->renderer = renderer;
|
||||
}
|
||||
|
||||
// Obten el valor de la variable
|
||||
SDL_Renderer *Sprite::getRenderer()
|
||||
{
|
||||
return renderer;
|
||||
}
|
||||
|
||||
// Establece el valor de la variable
|
||||
void Sprite::setEnabled(bool value)
|
||||
{
|
||||
|
||||
@@ -81,6 +81,9 @@ public:
|
||||
// Establece el valor de la variable
|
||||
void setRenderer(SDL_Renderer *renderer);
|
||||
|
||||
// Obten el valor de la variable
|
||||
SDL_Renderer *getRenderer();
|
||||
|
||||
// Establece el valor de la variable
|
||||
void setEnabled(bool value);
|
||||
|
||||
|
||||
@@ -94,6 +94,9 @@ Text::Text(std::string textFile, Texture *texture, SDL_Renderer *renderer)
|
||||
|
||||
// Crea los objetos
|
||||
sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture, renderer);
|
||||
|
||||
// Inicializa variables
|
||||
fixedWidth = false;
|
||||
}
|
||||
|
||||
// Constructor
|
||||
@@ -111,6 +114,9 @@ Text::Text(textFile_t *textFile, Texture *texture, SDL_Renderer *renderer)
|
||||
|
||||
// Crea los objetos
|
||||
sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture, renderer);
|
||||
|
||||
// Inicializa variables
|
||||
fixedWidth = false;
|
||||
}
|
||||
|
||||
// Destructor
|
||||
@@ -133,7 +139,8 @@ void Text::write(int x, int y, std::string text, int kerning, int lenght)
|
||||
sprite->setPosX(x + shift);
|
||||
sprite->setPosY(y);
|
||||
sprite->render();
|
||||
shift += (offset[int(text[i])].w + kerning);
|
||||
// shift += (offset[int(text[i])].w + kerning);
|
||||
shift += fixedWidth ? boxWidth : (offset[int(text[i])].w + kerning);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,3 +233,9 @@ void Text::reLoadTexture()
|
||||
{
|
||||
sprite->getTexture()->reLoad();
|
||||
}
|
||||
|
||||
// Establece si se usa un tamaño fijo de letra
|
||||
void Text::setFixedWidth(bool value)
|
||||
{
|
||||
fixedWidth = value;
|
||||
}
|
||||
@@ -38,6 +38,7 @@ private:
|
||||
// Variables
|
||||
int boxWidth; // Anchura de la caja de cada caracter en el png
|
||||
int boxHeight; // Altura de la caja de cada caracter en el png
|
||||
bool fixedWidth; // Indica si el texto se ha de escribir con longitud fija en todas las letras
|
||||
offset_t offset[128]; // Vector con las posiciones y ancho de cada letra
|
||||
|
||||
public:
|
||||
@@ -71,6 +72,9 @@ public:
|
||||
|
||||
// Recarga la textura
|
||||
void reLoadTexture();
|
||||
|
||||
// Establece si se usa un tamaño fijo de letra
|
||||
void setFixedWidth(bool value);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -103,6 +103,7 @@ bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer, bool verbos
|
||||
}
|
||||
|
||||
// Return success
|
||||
stbi_image_free(data);
|
||||
texture = newTexture;
|
||||
return texture != nullptr;
|
||||
}
|
||||
|
||||
@@ -294,28 +294,6 @@ SDL_Point checkCollision(d_line_t &l1, v_line_t &l2)
|
||||
return {-1, -1};
|
||||
}
|
||||
|
||||
// Detector de colisiones entre una linea diagonal y una vertical
|
||||
/*bool checkCollision(d_line_t &l1, v_line_t &l2)
|
||||
{
|
||||
// Normaliza la linea diagonal
|
||||
normalizeLine(l1);
|
||||
|
||||
// Comprueba si la linea vertical esta a la izquierda de la linea diagonal
|
||||
if (l2.x < l1.x1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Comprueba si la linea vertical esta a la derecha de la linea diagonal
|
||||
if (l2.x > l1.x2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Inacabada
|
||||
return true;
|
||||
}*/
|
||||
|
||||
// Normaliza una linea diagonal
|
||||
void normalizeLine(d_line_t &l)
|
||||
{
|
||||
@@ -367,16 +345,6 @@ bool checkCollision(SDL_Point &p, d_line_t &l)
|
||||
|
||||
// En caso contrario, el punto está en la linea
|
||||
return true;
|
||||
|
||||
|
||||
/*const int m = (l.y2 - l.y1) / (l.x2 - l.x1);
|
||||
const int c = 0;
|
||||
|
||||
// Comprueba si p cumple la ecuación de la linea
|
||||
if (p.y == ((m * p.x) + c))
|
||||
return true;
|
||||
|
||||
return false;*/
|
||||
}
|
||||
|
||||
// Devuelve un color_t a partir de un string
|
||||
|
||||
@@ -54,6 +54,33 @@ enum palette_e
|
||||
p_zxarne
|
||||
};
|
||||
|
||||
// Posiciones de las notificaciones
|
||||
enum not_pos_e
|
||||
{
|
||||
pos_top,
|
||||
pos_bottom,
|
||||
pos_left,
|
||||
pos_middle,
|
||||
pos_right
|
||||
};
|
||||
|
||||
// Tipos de control de teclado
|
||||
enum ctrl_schem_e
|
||||
{
|
||||
ctrl_cursor,
|
||||
ctrl_opqa,
|
||||
ctrl_wasd
|
||||
};
|
||||
|
||||
// Estructura para las opciones de las notificaciones
|
||||
struct op_notification_t
|
||||
{
|
||||
not_pos_e posH; // Ubicación de las notificaciones en pantalla
|
||||
not_pos_e posV; // Ubicación de las notificaciones en pantalla
|
||||
bool sound; // Indica si las notificaciones suenan
|
||||
color_t color; // Color de las notificaciones
|
||||
};
|
||||
|
||||
// Estructura para saber la seccion y subseccion del programa
|
||||
struct section_t
|
||||
{
|
||||
@@ -70,22 +97,56 @@ struct cheat_t
|
||||
bool altSkin; // Indicxa si se usa una skin diferente para el jugador
|
||||
};
|
||||
|
||||
// Estructura para el servicio online
|
||||
struct online_t
|
||||
{
|
||||
bool enabled; // Indica si se quiere usar el modo online o no
|
||||
bool sessionEnabled; // Indica ya se ha hecho login
|
||||
std::string server; // Servidor para los servicios online
|
||||
int port; // Puerto del servidor
|
||||
std::string gameID; // Identificador del juego para los servicios online
|
||||
std::string jailerID; // Identificador del jugador para los servicios online
|
||||
int score; // Puntuación almacenada online
|
||||
};
|
||||
|
||||
// Estructura para almacenar estadísticas
|
||||
struct op_stats_t
|
||||
{
|
||||
int rooms; // Cantidad de habitaciones visitadas
|
||||
int items; // Cantidad de items obtenidos
|
||||
std::string worstNightmare; // Habitación con más muertes acumuladas
|
||||
};
|
||||
|
||||
// Estructura con opciones de la pantalla
|
||||
struct op_screen_t
|
||||
{
|
||||
int windowWidth; // Ancho de la ventana
|
||||
int windowHeight; // Alto de la ventana
|
||||
};
|
||||
|
||||
// Estructura con todas las opciones de configuración del programa
|
||||
struct options_t
|
||||
{
|
||||
Uint32 fullScreenMode; // Contiene el valor del modo de pantalla completa
|
||||
std::string configVersion; // Versión del programa. Sirve para saber si las opciones son compatibles
|
||||
Uint32 videoMode; // Contiene el valor del modo de pantalla completa
|
||||
int windowSize; // Contiene el valor por el que se multiplica el tamaño de la ventana
|
||||
Uint32 filter; // Filtro usado para el escalado de la imagen
|
||||
bool vSync; // Indica si se quiere usar vsync o no
|
||||
int screenWidth; // Ancho de la pantalla o ventana
|
||||
int screenHeight; // Alto de la pantalla o ventana
|
||||
int gameWidth; // Ancho de la resolucion nativa del juego
|
||||
int gameHeight; // Alto de la resolucion nativa del juego
|
||||
bool integerScale; // Indica si el escalado de la imagen ha de ser entero en el modo a pantalla completa
|
||||
bool keepAspect; // Indica si se ha de mantener la relación de aspecto al poner el modo a pantalla completa
|
||||
bool borderEnabled; // Indica si ha de mostrar el borde en el modo de ventana
|
||||
float borderSize; // Porcentaje de borde que se añade a lo ventana
|
||||
int borderWidth; // Cantidad de pixels que se añade en el borde de la ventana
|
||||
int borderHeight; // Cantidad de pixels que se añade en el borde de la ventana
|
||||
palette_e palette; // Paleta de colores a usar en el juego
|
||||
bool console; // Indica si ha de mostrar información por la consola de texto
|
||||
cheat_t cheat; // Contiene trucos y ventajas para el juego
|
||||
op_stats_t stats; // Datos con las estadisticas de juego
|
||||
online_t online; // Datos del servicio online
|
||||
op_notification_t notifications; // Opciones relativas a las notificaciones;
|
||||
op_screen_t screen; // Opciones relativas a la clase screen
|
||||
ctrl_schem_e keys; // Teclas usadas para jugar
|
||||
};
|
||||
|
||||
// Calcula el cuadrado de la distancia entre dos puntos
|
||||
|
||||
@@ -57,7 +57,8 @@ const int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
|
||||
#define SECTION_PROG_GAME_OVER 6
|
||||
#define SECTION_PROG_ENDING 7
|
||||
#define SECTION_PROG_ENDING2 8
|
||||
#define SECTION_PROG_QUIT 9
|
||||
#define SECTION_PROG_ENTER_ID 9
|
||||
#define SECTION_PROG_QUIT 10
|
||||
|
||||
// Subsecciones
|
||||
#define SUBSECTION_LOGO_TO_INTRO 0
|
||||
|
||||
@@ -133,6 +133,20 @@ void Credits::checkEventHandler()
|
||||
// Inicializa los textos
|
||||
void Credits::iniTexts()
|
||||
{
|
||||
std::string keys = "";
|
||||
if (options->keys == ctrl_cursor)
|
||||
{
|
||||
keys = "CURSORS";
|
||||
}
|
||||
else if (options->keys == ctrl_opqa)
|
||||
{
|
||||
keys = "O,P AND Q";
|
||||
}
|
||||
else
|
||||
{
|
||||
keys = "A,D AND W";
|
||||
}
|
||||
|
||||
texts.clear();
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"INSTRUCTIONS:", stringToColor(options->palette, "yellow")});
|
||||
@@ -145,9 +159,9 @@ void Credits::iniTexts()
|
||||
|
||||
texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
|
||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"CURSORS TO MOVE AND JUMP", stringToColor(options->palette, "white")});
|
||||
texts.push_back({keys + " TO MOVE AND JUMP", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"M TO TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"P TO PAUSE THE GAME", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"H TO HOLD/PAUSE THE GAME", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"F1-F4 TO CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"F TO SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
|
||||
texts.push_back({"B TO SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
|
||||
@@ -186,7 +200,7 @@ void Credits::fillTexture()
|
||||
}
|
||||
|
||||
// Escribe el corazón
|
||||
const int textLenght = text->lenght(texts.at(22).label, 1) - text->lenght(" ", 1); // Se resta el ultimo caracter que es un espacio
|
||||
const int textLenght = text->lenght(texts[22].label, 1) - text->lenght(" ", 1); // Se resta el ultimo caracter que es un espacio
|
||||
const int posX = ((PLAY_AREA_WIDTH - textLenght) / 2) + textLenght;
|
||||
text->writeColored(posX, 176, "}", stringToColor(options->palette, "bright_red"));
|
||||
|
||||
@@ -264,6 +278,9 @@ void Credits::update()
|
||||
// Actualiza el contador
|
||||
updateCounter();
|
||||
|
||||
// Actualiza las notificaciones
|
||||
screen->updateNotifier();
|
||||
|
||||
// Actualiza el sprite con el brillo
|
||||
if (counter > 770)
|
||||
{
|
||||
@@ -315,14 +332,6 @@ section_t Credits::run()
|
||||
// Cambia la paleta
|
||||
void Credits::switchPalette()
|
||||
{
|
||||
if (options->palette == p_zxspectrum)
|
||||
{
|
||||
options->palette = p_zxarne;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->palette = p_zxspectrum;
|
||||
}
|
||||
|
||||
options->palette = options->palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
|
||||
fillTexture();
|
||||
}
|
||||
@@ -15,7 +15,7 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
|
||||
rooms.push_back("44.room");
|
||||
|
||||
roomIndex = 0;
|
||||
currentRoom = rooms.at(roomIndex);
|
||||
currentRoom = rooms[roomIndex];
|
||||
|
||||
// Copia los punteros
|
||||
this->resource = resource;
|
||||
@@ -40,7 +40,7 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
|
||||
board.lives = 9;
|
||||
board.items = 0;
|
||||
board.rooms = 1;
|
||||
board.jailEnabled = options->cheat.jailEnabled;
|
||||
board.jailEnabled = false;
|
||||
board.music = true;
|
||||
setScoreBoardColor();
|
||||
|
||||
@@ -153,6 +153,9 @@ void Demo::update()
|
||||
scoreboard->update();
|
||||
screen->updateFX();
|
||||
checkRoomChange();
|
||||
|
||||
// Actualiza las notificaciones
|
||||
screen->updateNotifier();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,8 +164,8 @@ void Demo::render()
|
||||
{
|
||||
// Prepara para dibujar el frame
|
||||
screen->start();
|
||||
screen->clean(room->getBGColor());
|
||||
|
||||
// Dibuja los elementos del juego en orden
|
||||
room->renderMap();
|
||||
room->renderEnemies();
|
||||
room->renderItems();
|
||||
@@ -257,7 +260,7 @@ void Demo::checkRoomChange()
|
||||
}
|
||||
else
|
||||
{
|
||||
changeRoom(rooms.at(roomIndex));
|
||||
changeRoom(rooms[roomIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,15 @@
|
||||
#include "director.h"
|
||||
#include "common/jscore.h"
|
||||
#include "common/utils.h"
|
||||
#include "director.h"
|
||||
#include <errno.h>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <pwd.h>
|
||||
#endif
|
||||
|
||||
// Constructor
|
||||
Director::Director(int argc, char *argv[])
|
||||
@@ -10,15 +18,18 @@ Director::Director(int argc, char *argv[])
|
||||
section.subsection = SUBSECTION_LOGO_TO_INTRO;
|
||||
|
||||
#ifdef DEBUG
|
||||
section.name = SECTION_PROG_GAME;
|
||||
section.name = SECTION_PROG_LOGO;
|
||||
#endif
|
||||
|
||||
// Crea e inicializa las opciones del programa
|
||||
iniOptions();
|
||||
initOptions();
|
||||
|
||||
// Comprueba los parametros del programa
|
||||
checkProgramArguments(argc, argv);
|
||||
|
||||
// Crea la carpeta del sistema donde guardar datos
|
||||
createSystemFolder();
|
||||
|
||||
// Crea el objeto que controla los ficheros de recursos
|
||||
asset = new Asset(executablePath);
|
||||
asset->setVerbose(options->console);
|
||||
@@ -26,7 +37,7 @@ Director::Director(int argc, char *argv[])
|
||||
// Si falta algún fichero no inicia el programa
|
||||
if (!setFileList())
|
||||
{
|
||||
section.name = SECTION_PROG_QUIT;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Inicializa variables desde el fichero de configuración
|
||||
@@ -42,9 +53,8 @@ Director::Director(int argc, char *argv[])
|
||||
resource = new Resource(renderer, asset, options);
|
||||
input = new Input(asset->get("gamecontrollerdb.txt"));
|
||||
initInput();
|
||||
screen = new Screen(window, renderer, options, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
|
||||
screen = new Screen(window, renderer, asset, options);
|
||||
screen->setBorderColor(borderColor);
|
||||
screen->setVideoMode(options->fullScreenMode);
|
||||
debug = new Debug(renderer, screen, asset);
|
||||
music = JA_LoadMusic(asset->get("title.ogg").c_str());
|
||||
}
|
||||
@@ -68,29 +78,87 @@ Director::~Director()
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
// Inicializa los servicios online
|
||||
void Director::initOnline()
|
||||
{
|
||||
if (options->online.jailerID == "")
|
||||
{ // Jailer ID no definido
|
||||
|
||||
options->online.enabled = false;
|
||||
}
|
||||
else
|
||||
{ // Jailer ID iniciado
|
||||
|
||||
if (options->online.enabled)
|
||||
{ // Establece el servidor y el puerto
|
||||
jscore::init(options->online.server, options->online.port);
|
||||
|
||||
const std::string caption = options->online.jailerID + " IS LOGGED IN";
|
||||
screen->showNotification(caption);
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << caption << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Crea e inicializa las opciones del programa
|
||||
void Director::iniOptions()
|
||||
void Director::initOptions()
|
||||
{
|
||||
// Crea el puntero a la estructura de opciones
|
||||
options = new options_t;
|
||||
|
||||
// Inicializa valores
|
||||
options->fullScreenMode = 0;
|
||||
// Version del archivo de configuración
|
||||
options->configVersion = "v1.06.1";
|
||||
|
||||
// Opciones de control
|
||||
options->keys = ctrl_cursor;
|
||||
|
||||
// Opciones de video
|
||||
options->gameWidth = GAMECANVAS_WIDTH;
|
||||
options->gameHeight = GAMECANVAS_HEIGHT;
|
||||
options->videoMode = 0;
|
||||
options->windowSize = 3;
|
||||
options->filter = FILTER_NEAREST;
|
||||
options->vSync = true;
|
||||
options->integerScale = true;
|
||||
options->keepAspect = true;
|
||||
options->borderEnabled = true;
|
||||
options->borderSize = 0.1f;
|
||||
options->borderWidth = 32;
|
||||
options->borderHeight = 24;
|
||||
options->palette = p_zxspectrum;
|
||||
|
||||
#ifdef GAME_CONSOLE
|
||||
options->windowSize = 2;
|
||||
#endif
|
||||
|
||||
// Estos valores no se guardan en el fichero de configuraci´ón
|
||||
options->console = false;
|
||||
options->cheat.infiniteLives = false;
|
||||
options->cheat.invincible = false;
|
||||
options->cheat.jailEnabled = false;
|
||||
options->cheat.altSkin = false;
|
||||
options->stats.rooms = 0;
|
||||
options->stats.items = 0;
|
||||
|
||||
// Opciones online
|
||||
options->online.enabled = true;
|
||||
options->online.sessionEnabled = false;
|
||||
options->online.server = "jaildoctor.duckdns.org";
|
||||
options->online.port = 9911;
|
||||
#ifdef DEBUG
|
||||
options->online.gameID = "jaildoctors_dilemma_test";
|
||||
#else
|
||||
options->online.gameID = "jaildoctors_dilemma";
|
||||
#endif
|
||||
options->online.jailerID = "";
|
||||
|
||||
// Opciones de las notificaciones
|
||||
options->notifications.posV = pos_top;
|
||||
options->notifications.posH = pos_left;
|
||||
options->notifications.sound = true;
|
||||
options->notifications.color = {64, 64, 64};
|
||||
}
|
||||
|
||||
// Comprueba los parametros del programa
|
||||
@@ -135,6 +203,10 @@ bool Director::loadConfig()
|
||||
// Indicador de éxito en la carga
|
||||
bool success = true;
|
||||
|
||||
// Versión actual del fichero
|
||||
const std::string configVersion = options->configVersion;
|
||||
options->configVersion = "";
|
||||
|
||||
// Variables para manejar el fichero
|
||||
std::string line;
|
||||
std::ifstream file(asset->get("config.txt"));
|
||||
@@ -181,19 +253,40 @@ bool Director::loadConfig()
|
||||
saveConfig();
|
||||
}
|
||||
|
||||
// Si la versión de fichero no coincide, crea un fichero nuevo con los valores por defecto
|
||||
if (configVersion != options->configVersion)
|
||||
{
|
||||
initOptions();
|
||||
saveConfig();
|
||||
}
|
||||
|
||||
// Normaliza los valores
|
||||
const bool a = options->videoMode == 0;
|
||||
const bool b = options->videoMode == SDL_WINDOW_FULLSCREEN;
|
||||
const bool c = options->videoMode == SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
if (!(a || b || c))
|
||||
{
|
||||
options->videoMode = 0;
|
||||
}
|
||||
|
||||
if (options->windowSize < 1 || options->windowSize > 4)
|
||||
{
|
||||
options->windowSize = 3;
|
||||
}
|
||||
|
||||
// Aplica opciones
|
||||
if (options->borderEnabled)
|
||||
{
|
||||
const int incWidth = GAMECANVAS_WIDTH * options->borderSize;
|
||||
const int incHeight = GAMECANVAS_HEIGHT * options->borderSize;
|
||||
options->screenWidth = (GAMECANVAS_WIDTH + incWidth) * options->windowSize;
|
||||
options->screenHeight = (GAMECANVAS_HEIGHT + incHeight) * options->windowSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->screenWidth = GAMECANVAS_WIDTH * options->windowSize;
|
||||
options->screenHeight = GAMECANVAS_HEIGHT * options->windowSize;
|
||||
}
|
||||
// if (options->borderEnabled)
|
||||
//{
|
||||
// const int incWidth = GAMECANVAS_WIDTH * options->borderSize;
|
||||
// const int incHeight = GAMECANVAS_HEIGHT * options->borderSize;
|
||||
// options->gameWidth = GAMECANVAS_WIDTH + incWidth;
|
||||
// options->gameHeight = GAMECANVAS_HEIGHT + incHeight;
|
||||
//}
|
||||
// else
|
||||
//{
|
||||
// options->gameWidth = GAMECANVAS_WIDTH;
|
||||
// options->gameHeight = GAMECANVAS_HEIGHT;
|
||||
//}
|
||||
|
||||
return success;
|
||||
}
|
||||
@@ -206,20 +299,54 @@ bool Director::saveConfig()
|
||||
// Crea y abre el fichero de texto
|
||||
std::ofstream file(asset->get("config.txt"));
|
||||
|
||||
if (file.good())
|
||||
{
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << asset->get("config.txt") << " open for writing" << std::endl;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << asset->get("config.txt") << " can't be opened" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
// Escribe en el fichero
|
||||
if (options->fullScreenMode == 0)
|
||||
file << "## VERSION\n";
|
||||
file << "configVersion=" + options->configVersion + "\n";
|
||||
|
||||
file << "\n## CONTROL OPTIONS\n";
|
||||
file << "## keys = CURSOR | OPQA | WASD\n";
|
||||
if (options->keys == ctrl_cursor)
|
||||
{
|
||||
file << "fullScreenMode=0\n";
|
||||
file << "keys=CURSOR\n";
|
||||
}
|
||||
else if (options->keys == ctrl_opqa)
|
||||
{
|
||||
file << "keys=OPQA\n";
|
||||
}
|
||||
else if (options->keys == ctrl_wasd)
|
||||
{
|
||||
file << "keys=WASD\n";
|
||||
}
|
||||
|
||||
else if (options->fullScreenMode == SDL_WINDOW_FULLSCREEN)
|
||||
file << "\n## VISUAL OPTIONS\n";
|
||||
if (options->videoMode == 0)
|
||||
{
|
||||
file << "fullScreenMode=SDL_WINDOW_FULLSCREEN\n";
|
||||
file << "videoMode=0\n";
|
||||
}
|
||||
|
||||
else if (options->fullScreenMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
else if (options->videoMode == SDL_WINDOW_FULLSCREEN)
|
||||
{
|
||||
file << "fullScreenMode=SDL_WINDOW_FULLSCREEN_DESKTOP\n";
|
||||
file << "videoMode=SDL_WINDOW_FULLSCREEN\n";
|
||||
}
|
||||
|
||||
else if (options->videoMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
|
||||
{
|
||||
file << "videoMode=SDL_WINDOW_FULLSCREEN_DESKTOP\n";
|
||||
}
|
||||
|
||||
file << "windowSize=" + std::to_string(options->windowSize) + "\n";
|
||||
@@ -237,15 +364,104 @@ bool Director::saveConfig()
|
||||
file << "integerScale=" + boolToString(options->integerScale) + "\n";
|
||||
file << "keepAspect=" + boolToString(options->keepAspect) + "\n";
|
||||
file << "borderEnabled=" + boolToString(options->borderEnabled) + "\n";
|
||||
file << "borderSize=" + std::to_string(options->borderSize) + "\n";
|
||||
file << "borderWidth=" + std::to_string(options->borderWidth) + "\n";
|
||||
file << "borderHeight=" + std::to_string(options->borderHeight) + "\n";
|
||||
file << "palette=" + std::to_string(options->palette) + "\n";
|
||||
|
||||
file << "\n## ONLINE OPTIONS\n";
|
||||
file << "enabled=" + boolToString(options->online.enabled) + "\n";
|
||||
file << "server=" + options->online.server + "\n";
|
||||
file << "port=" + std::to_string(options->online.port) + "\n";
|
||||
file << "jailerID=" + options->online.jailerID + "\n";
|
||||
|
||||
file << "\n## NOTIFICATION OPTIONS\n";
|
||||
file << "## notifications.posV = pos_top | pos_bottom\n";
|
||||
if (options->notifications.posV == pos_top)
|
||||
{
|
||||
file << "notifications.posV=pos_top\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
file << "notifications.posV=pos_bottom\n";
|
||||
}
|
||||
|
||||
file << "## notifications.posH = pos_left | pos_middle | pos_right\n";
|
||||
if (options->notifications.posH == pos_left)
|
||||
{
|
||||
file << "notifications.posH=pos_left\n";
|
||||
}
|
||||
else if (options->notifications.posH == pos_middle)
|
||||
{
|
||||
file << "notifications.posH=pos_middle\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
file << "notifications.posH=pos_right\n";
|
||||
}
|
||||
|
||||
file << "notifications.sound=" + boolToString(options->notifications.sound) + "\n";
|
||||
|
||||
// Cierra el fichero
|
||||
file.close();
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
// Crea la carpeta del sistema donde guardar datos
|
||||
void Director::createSystemFolder()
|
||||
{
|
||||
#ifdef DEBUG
|
||||
const std::string folderName = "jaildoctors_dilemma_debug";
|
||||
#else
|
||||
const std::string folderName = "jaildoctors_dilemma";
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
systemFolder = std::string(getenv("APPDATA")) + "/" + folderName;
|
||||
#elif __APPLE__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
systemFolder = std::string(homedir) + "/Library/Application Support/" + folderName;
|
||||
#elif __linux__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
systemFolder = std::string(homedir) + "/." + folderName;
|
||||
#endif
|
||||
|
||||
struct stat st = {0};
|
||||
if (stat(systemFolder.c_str(), &st) == -1)
|
||||
{
|
||||
errno = 0;
|
||||
#ifdef _WIN32
|
||||
int ret = mkdir(systemFolder.c_str());
|
||||
#else
|
||||
int ret = mkdir(systemFolder.c_str(), S_IRWXU);
|
||||
#endif
|
||||
|
||||
if (ret == -1)
|
||||
{
|
||||
switch (errno)
|
||||
{
|
||||
case EACCES:
|
||||
printf("the parent directory does not allow write");
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
case EEXIST:
|
||||
printf("pathname already exists");
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
case ENAMETOOLONG:
|
||||
printf("pathname is too long");
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
default:
|
||||
perror("mkdir");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Carga los recursos
|
||||
void Director::loadResources(section_t section)
|
||||
{
|
||||
@@ -349,9 +565,9 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("abad.png");
|
||||
textureList.push_back("abad_bell.png");
|
||||
textureList.push_back("amstrad_cs.png");
|
||||
textureList.push_back("arounder_fly.png");
|
||||
textureList.push_back("arounder_stop.png");
|
||||
textureList.push_back("arounder_walk.png");
|
||||
textureList.push_back("flying_arounder.png");
|
||||
textureList.push_back("stopped_arounder.png");
|
||||
textureList.push_back("walking_arounder.png");
|
||||
textureList.push_back("arounders_door.png");
|
||||
textureList.push_back("arounders_machine.png");
|
||||
textureList.push_back("bat.png");
|
||||
@@ -370,14 +586,14 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("demon.png");
|
||||
textureList.push_back("heavy.png");
|
||||
textureList.push_back("dimallas.png");
|
||||
textureList.push_back("diskette.png");
|
||||
textureList.push_back("floppy.png");
|
||||
textureList.push_back("dong.png");
|
||||
textureList.push_back("guitar.png");
|
||||
textureList.push_back("jb_alien.png");
|
||||
textureList.push_back("jb_human.png");
|
||||
textureList.push_back("jailer.png");
|
||||
textureList.push_back("jailer2.png");
|
||||
textureList.push_back("jailer3.png");
|
||||
textureList.push_back("jailbattle_alien.png");
|
||||
textureList.push_back("jailbattle_human.png");
|
||||
textureList.push_back("jailer_#1.png");
|
||||
textureList.push_back("jailer_#2.png");
|
||||
textureList.push_back("jailer_#3.png");
|
||||
textureList.push_back("jeannine.png");
|
||||
textureList.push_back("lamp.png");
|
||||
textureList.push_back("lord_abad.png");
|
||||
@@ -385,7 +601,7 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("matatunos.png");
|
||||
textureList.push_back("mummy.png");
|
||||
textureList.push_back("paco.png");
|
||||
textureList.push_back("printer.png");
|
||||
textureList.push_back("elsa.png");
|
||||
textureList.push_back("qvoid.png");
|
||||
textureList.push_back("sam.png");
|
||||
textureList.push_back("sigmasua.png");
|
||||
@@ -412,9 +628,9 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("abad.ani");
|
||||
animationList.push_back("abad_bell.ani");
|
||||
animationList.push_back("amstrad_cs.ani");
|
||||
animationList.push_back("arounder_fly.ani");
|
||||
animationList.push_back("arounder_stop.ani");
|
||||
animationList.push_back("arounder_walk.ani");
|
||||
animationList.push_back("flying_arounder.ani");
|
||||
animationList.push_back("stopped_arounder.ani");
|
||||
animationList.push_back("walking_arounder.ani");
|
||||
animationList.push_back("arounders_door.ani");
|
||||
animationList.push_back("arounders_machine.ani");
|
||||
animationList.push_back("bat.ani");
|
||||
@@ -433,14 +649,14 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("demon.ani");
|
||||
animationList.push_back("heavy.ani");
|
||||
animationList.push_back("dimallas.ani");
|
||||
animationList.push_back("diskette.ani");
|
||||
animationList.push_back("floppy.ani");
|
||||
animationList.push_back("dong.ani");
|
||||
animationList.push_back("guitar.ani");
|
||||
animationList.push_back("jb_alien.ani");
|
||||
animationList.push_back("jb_human.ani");
|
||||
animationList.push_back("jailer.ani");
|
||||
animationList.push_back("jailer2.ani");
|
||||
animationList.push_back("jailer3.ani");
|
||||
animationList.push_back("jailbattle_alien.ani");
|
||||
animationList.push_back("jailbattle_human.ani");
|
||||
animationList.push_back("jailer_#1.ani");
|
||||
animationList.push_back("jailer_#2.ani");
|
||||
animationList.push_back("jailer_#3.ani");
|
||||
animationList.push_back("jeannine.ani");
|
||||
animationList.push_back("lamp.ani");
|
||||
animationList.push_back("lord_abad.ani");
|
||||
@@ -448,7 +664,7 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("matatunos.ani");
|
||||
animationList.push_back("mummy.ani");
|
||||
animationList.push_back("paco.ani");
|
||||
animationList.push_back("printer.ani");
|
||||
animationList.push_back("elsa.ani");
|
||||
animationList.push_back("qvoid.ani");
|
||||
animationList.push_back("sam.ani");
|
||||
animationList.push_back("sigmasua.ani");
|
||||
@@ -523,9 +739,9 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("abad.png");
|
||||
textureList.push_back("aerojailer.png");
|
||||
textureList.push_back("amstrad_cs.png");
|
||||
textureList.push_back("arounder_fly.png");
|
||||
textureList.push_back("arounder_stop.png");
|
||||
textureList.push_back("arounder_walk.png");
|
||||
textureList.push_back("flying_arounder.png");
|
||||
textureList.push_back("stopped_arounder.png");
|
||||
textureList.push_back("walking_arounder.png");
|
||||
textureList.push_back("arounder.png");
|
||||
textureList.push_back("arounders_door.png");
|
||||
textureList.push_back("arounders_machine.png");
|
||||
@@ -544,15 +760,15 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("crosshair.png");
|
||||
textureList.push_back("demon.png");
|
||||
textureList.push_back("dimallas.png");
|
||||
textureList.push_back("diskette.png");
|
||||
textureList.push_back("floppy.png");
|
||||
textureList.push_back("dong.png");
|
||||
textureList.push_back("guitar.png");
|
||||
textureList.push_back("heavy.png");
|
||||
textureList.push_back("jailer.png");
|
||||
textureList.push_back("jailer2.png");
|
||||
textureList.push_back("jailer3.png");
|
||||
textureList.push_back("jb_alien.png");
|
||||
textureList.push_back("jb_human.png");
|
||||
textureList.push_back("jailer_#1.png");
|
||||
textureList.push_back("jailer_#2.png");
|
||||
textureList.push_back("jailer_#3.png");
|
||||
textureList.push_back("jailbattle_alien.png");
|
||||
textureList.push_back("jailbattle_human.png");
|
||||
textureList.push_back("jeannine.png");
|
||||
textureList.push_back("lamp.png");
|
||||
textureList.push_back("lord_abad.png");
|
||||
@@ -560,7 +776,7 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("mummy.png");
|
||||
textureList.push_back("paco.png");
|
||||
textureList.push_back("pepe_rosita_job.png");
|
||||
textureList.push_back("printer.png");
|
||||
textureList.push_back("elsa.png");
|
||||
textureList.push_back("qvoid.png");
|
||||
textureList.push_back("robot.png");
|
||||
textureList.push_back("sam.png");
|
||||
@@ -604,9 +820,9 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("abad.ani");
|
||||
animationList.push_back("aerojailer.ani");
|
||||
animationList.push_back("amstrad_cs.ani");
|
||||
animationList.push_back("arounder_fly.ani");
|
||||
animationList.push_back("arounder_stop.ani");
|
||||
animationList.push_back("arounder_walk.ani");
|
||||
animationList.push_back("flying_arounder.ani");
|
||||
animationList.push_back("stopped_arounder.ani");
|
||||
animationList.push_back("walking_arounder.ani");
|
||||
animationList.push_back("arounder.ani");
|
||||
animationList.push_back("arounders_door.ani");
|
||||
animationList.push_back("arounders_machine.ani");
|
||||
@@ -625,15 +841,15 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("crosshair.ani");
|
||||
animationList.push_back("demon.ani");
|
||||
animationList.push_back("dimallas.ani");
|
||||
animationList.push_back("diskette.ani");
|
||||
animationList.push_back("floppy.ani");
|
||||
animationList.push_back("dong.ani");
|
||||
animationList.push_back("guitar.ani");
|
||||
animationList.push_back("heavy.ani");
|
||||
animationList.push_back("jailer.ani");
|
||||
animationList.push_back("jailer2.ani");
|
||||
animationList.push_back("jailer3.ani");
|
||||
animationList.push_back("jb_alien.ani");
|
||||
animationList.push_back("jb_human.ani");
|
||||
animationList.push_back("jailer_#1.ani");
|
||||
animationList.push_back("jailer_#2.ani");
|
||||
animationList.push_back("jailer_#3.ani");
|
||||
animationList.push_back("jailbattle_alien.ani");
|
||||
animationList.push_back("jailbattle_human.ani");
|
||||
animationList.push_back("jeannine.ani");
|
||||
animationList.push_back("lamp.ani");
|
||||
animationList.push_back("lord_abad.ani");
|
||||
@@ -641,7 +857,7 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("mummy.ani");
|
||||
animationList.push_back("paco.ani");
|
||||
animationList.push_back("pepe_rosita_job.ani");
|
||||
animationList.push_back("printer.ani");
|
||||
animationList.push_back("elsa.ani");
|
||||
animationList.push_back("qvoid.ani");
|
||||
animationList.push_back("robot.ani");
|
||||
animationList.push_back("sam.ani");
|
||||
@@ -810,19 +1026,40 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
|
||||
// Indicador de éxito en la asignación
|
||||
bool success = true;
|
||||
|
||||
if (var == "fullScreenMode")
|
||||
if (var == "configVersion")
|
||||
{
|
||||
if (value == "SDL_WINDOW_FULLSCREEN_DESKTOP")
|
||||
{
|
||||
options->fullScreenMode = SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
options->configVersion = value;
|
||||
}
|
||||
else if (value == "SDL_WINDOW_FULLSCREEN")
|
||||
|
||||
else if (var == "keys")
|
||||
{
|
||||
options->fullScreenMode = SDL_WINDOW_FULLSCREEN;
|
||||
if (value == "OPQA")
|
||||
{
|
||||
options->keys = ctrl_opqa;
|
||||
}
|
||||
else if (value == "WASD")
|
||||
{
|
||||
options->keys = ctrl_wasd;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->fullScreenMode = 0;
|
||||
options->keys = ctrl_cursor;
|
||||
}
|
||||
}
|
||||
|
||||
else if (var == "videoMode")
|
||||
{
|
||||
if (value == "SDL_WINDOW_FULLSCREEN_DESKTOP")
|
||||
{
|
||||
options->videoMode = SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
else if (value == "SDL_WINDOW_FULLSCREEN")
|
||||
{
|
||||
options->videoMode = SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->videoMode = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -867,13 +1104,14 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
|
||||
options->borderEnabled = stringToBool(value);
|
||||
}
|
||||
|
||||
else if (var == "borderSize")
|
||||
else if (var == "borderWidth")
|
||||
{
|
||||
options->borderSize = std::stof(value);
|
||||
if (options->borderSize < 0.0f || options->borderSize > 0.5f)
|
||||
{
|
||||
options->borderSize = 0.1f;
|
||||
options->borderWidth = std::stoi(value);
|
||||
}
|
||||
|
||||
else if (var == "borderHeight")
|
||||
{
|
||||
options->borderHeight = std::stoi(value);
|
||||
}
|
||||
|
||||
else if (var == "palette")
|
||||
@@ -891,7 +1129,64 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
|
||||
}
|
||||
}
|
||||
|
||||
else if (var == "")
|
||||
else if (var == "enabled")
|
||||
{
|
||||
options->online.enabled = stringToBool(value);
|
||||
}
|
||||
|
||||
else if (var == "server")
|
||||
{
|
||||
options->online.server = value;
|
||||
}
|
||||
|
||||
else if (var == "port")
|
||||
{
|
||||
if (value == "")
|
||||
{
|
||||
value = "0";
|
||||
}
|
||||
options->online.port = std::stoi(value);
|
||||
}
|
||||
|
||||
else if (var == "jailerID")
|
||||
{
|
||||
options->online.jailerID = value;
|
||||
}
|
||||
|
||||
else if (var == "notifications.posH")
|
||||
{
|
||||
if (value == "pos_left")
|
||||
{
|
||||
options->notifications.posH = pos_left;
|
||||
}
|
||||
else if (value == "pos_middle")
|
||||
{
|
||||
options->notifications.posH = pos_middle;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->notifications.posH = pos_right;
|
||||
}
|
||||
}
|
||||
|
||||
else if (var == "notifications.posV")
|
||||
{
|
||||
if (value == "pos_top")
|
||||
{
|
||||
options->notifications.posV = pos_top;
|
||||
}
|
||||
else
|
||||
{
|
||||
options->notifications.posV = pos_bottom;
|
||||
}
|
||||
}
|
||||
|
||||
else if (var == "notifications.sound")
|
||||
{
|
||||
options->notifications.sound = stringToBool(value);
|
||||
}
|
||||
|
||||
else if (var == "" || var.substr(0, 1) == "#")
|
||||
{
|
||||
}
|
||||
|
||||
@@ -913,10 +1208,26 @@ void Director::initInput()
|
||||
input->discoverGameController();
|
||||
|
||||
// Asigna inputs a teclas
|
||||
if (options->keys == ctrl_cursor)
|
||||
{
|
||||
input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
|
||||
input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
|
||||
input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
|
||||
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
|
||||
}
|
||||
else if (options->keys == ctrl_opqa)
|
||||
{
|
||||
input->bindKey(INPUT_UP, SDL_SCANCODE_Q);
|
||||
input->bindKey(INPUT_LEFT, SDL_SCANCODE_O);
|
||||
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_P);
|
||||
}
|
||||
else if (options->keys == ctrl_wasd)
|
||||
{
|
||||
input->bindKey(INPUT_UP, SDL_SCANCODE_W);
|
||||
input->bindKey(INPUT_LEFT, SDL_SCANCODE_A);
|
||||
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_D);
|
||||
}
|
||||
|
||||
input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
|
||||
input->bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
|
||||
input->bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
|
||||
input->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_SPACE);
|
||||
@@ -924,14 +1235,14 @@ void Director::initInput()
|
||||
input->bindKey(INPUT_BUTTON_PAUSE, SDL_SCANCODE_ESCAPE);
|
||||
input->bindKey(INPUT_BUTTON_ESCAPE, SDL_SCANCODE_ESCAPE);
|
||||
|
||||
input->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
input->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_B);
|
||||
input->bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
|
||||
input->bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||||
input->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||||
input->bindGameControllerButton(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_B);
|
||||
input->bindGameControllerButton(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_A);
|
||||
input->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_B);
|
||||
input->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE);
|
||||
input->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_START);
|
||||
input->bindGameControllerButton(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE);
|
||||
}
|
||||
|
||||
@@ -971,7 +1282,15 @@ bool Director::initSDL()
|
||||
}
|
||||
|
||||
// Crea la ventana
|
||||
window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, options->screenWidth, options->screenHeight, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
int incW = 0;
|
||||
int incH = 0;
|
||||
if (options->borderEnabled)
|
||||
{
|
||||
incW = options->borderWidth * 2;
|
||||
incH = options->borderHeight * 2;
|
||||
}
|
||||
|
||||
window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (options->gameWidth + incW) * options->windowSize, (options->gameHeight + incH) * options->windowSize, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
if (window == nullptr)
|
||||
{
|
||||
if (options->console)
|
||||
@@ -1006,7 +1325,7 @@ bool Director::initSDL()
|
||||
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
|
||||
|
||||
// Establece el tamaño del buffer de renderizado
|
||||
SDL_RenderSetLogicalSize(renderer, options->screenWidth, options->screenHeight);
|
||||
SDL_RenderSetLogicalSize(renderer, options->gameWidth, options->gameHeight);
|
||||
|
||||
// Establece el modo de mezcla
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
|
||||
@@ -1036,9 +1355,13 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/font/debug.png", t_font);
|
||||
asset->add(prefix + "/data/font/debug.txt", t_font);
|
||||
|
||||
// Configuración
|
||||
// Datos
|
||||
asset->add(prefix + "/data/input/gamecontrollerdb.txt", t_data);
|
||||
asset->add(prefix + "/data/config/config.txt", t_data, false);
|
||||
|
||||
// Ficheros de sistema
|
||||
asset->add(systemFolder + "/config.txt", t_data, false, true);
|
||||
asset->add(systemFolder + "/stats_buffer.csv", t_data, false, true);
|
||||
asset->add(systemFolder + "/stats.csv", t_data, false, true);
|
||||
|
||||
// Habitaciones
|
||||
asset->add(prefix + "/data/room/01.room", t_room);
|
||||
@@ -1175,12 +1498,12 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/enemies/abad.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/amstrad_cs.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/amstrad_cs.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounder_fly.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounder_fly.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounder_stop.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounder_stop.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounder_walk.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounder_walk.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/flying_arounder.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/flying_arounder.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/stopped_arounder.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/stopped_arounder.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/walking_arounder.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/walking_arounder.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounders_door.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/arounders_door.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/arounders_machine.ani", t_data);
|
||||
@@ -1215,24 +1538,24 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/enemies/demon.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/dimallas.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/dimallas.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/diskette.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/diskette.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/floppy.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/floppy.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/dong.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/dong.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/guitar.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/guitar.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/heavy.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/heavy.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer2.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer2.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer3.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer3.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jb_alien.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jb_alien.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jb_human.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jb_human.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer_#1.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer_#1.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer_#2.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer_#2.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailer_#3.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailer_#3.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailbattle_alien.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailbattle_alien.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jailbattle_human.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jailbattle_human.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/jeannine.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/jeannine.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/lamp.ani", t_data);
|
||||
@@ -1245,8 +1568,8 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/enemies/mummy.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/paco.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/paco.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/printer.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/printer.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/elsa.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/elsa.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/qvoid.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/qvoid.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/robot.ani", t_data);
|
||||
@@ -1332,6 +1655,7 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/sound/jump22.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump23.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/jump24.wav", t_sound);
|
||||
asset->add(prefix + "/data/sound/notify.wav", t_sound);
|
||||
|
||||
// Logo
|
||||
asset->add(prefix + "/data/logo/jailgames.png", t_bitmap);
|
||||
@@ -1454,6 +1778,20 @@ void Director::runDemo()
|
||||
resource->free();
|
||||
}
|
||||
|
||||
// Ejecuta la seccion en la que se solicita al usuario su ID online
|
||||
void Director::runEnterID()
|
||||
{
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << "\n* SECTION: ENTER_ID" << std::endl;
|
||||
}
|
||||
// loadResources(section);
|
||||
enterID = new EnterID(renderer, screen, asset, options, section);
|
||||
setSection(enterID->run());
|
||||
delete enterID;
|
||||
resource->free();
|
||||
}
|
||||
|
||||
// Ejecuta la seccion del final del juego
|
||||
void Director::runEnding()
|
||||
{
|
||||
@@ -1538,6 +1876,10 @@ void Director::run()
|
||||
runDemo();
|
||||
break;
|
||||
|
||||
case SECTION_PROG_ENTER_ID:
|
||||
runEnterID();
|
||||
break;
|
||||
|
||||
case SECTION_PROG_GAME:
|
||||
runGame();
|
||||
break;
|
||||
|
||||
@@ -12,13 +12,14 @@
|
||||
#include "const.h"
|
||||
#include "credits.h"
|
||||
#include "demo.h"
|
||||
#include "ending.h"
|
||||
#include "ending2.h"
|
||||
#include "enter_id.h"
|
||||
#include "game_over.h"
|
||||
#include "game.h"
|
||||
#include "intro.h"
|
||||
#include "logo.h"
|
||||
#include "title.h"
|
||||
#include "game_over.h"
|
||||
#include "ending.h"
|
||||
#include "ending2.h"
|
||||
|
||||
#ifndef DIRECTOR_H
|
||||
#define DIRECTOR_H
|
||||
@@ -39,6 +40,7 @@ private:
|
||||
Intro *intro; // Objeto para gestionar la introducción del juego
|
||||
Credits *credits; // Objeto para gestionar los creditos del juego
|
||||
Demo *demo; // Objeto para gestionar el modo demo, en el que se ven pantallas del juego
|
||||
EnterID *enterID; // Objeto para gestionar la sección donde se solicita el ID online al usuario
|
||||
Ending *ending; // Objeto para gestionar el final del juego
|
||||
Ending2 *ending2; // Objeto para gestionar el final del juego
|
||||
GameOver *gameOver; // Objeto para gestionar el final de la partida
|
||||
@@ -46,12 +48,16 @@ private:
|
||||
struct options_t *options; // Variable con todas las opciones del programa
|
||||
|
||||
// Variables
|
||||
JA_Music music; // Musica del titulo
|
||||
std::string executablePath; // Path del ejecutable
|
||||
section_t section; // Sección y subsección actual del programa;
|
||||
JA_Music_t* music; // Musica del titulo
|
||||
std::string executablePath; // Path del ejecutable
|
||||
std::string systemFolder; // Carpeta del sistema donde guardar datos
|
||||
|
||||
// Crea e inicializa las opciones del programa
|
||||
void iniOptions();
|
||||
void initOptions();
|
||||
|
||||
// Inicializa los servicios online
|
||||
void initOnline();
|
||||
|
||||
// Comprueba los parametros del programa
|
||||
void checkProgramArguments(int argc, char *argv[]);
|
||||
@@ -62,6 +68,9 @@ private:
|
||||
// Guarda el fichero de configuración
|
||||
bool saveConfig();
|
||||
|
||||
// Crea la carpeta del sistema donde guardar datos
|
||||
void createSystemFolder();
|
||||
|
||||
// Carga los recursos
|
||||
void loadResources(section_t section);
|
||||
|
||||
@@ -104,6 +113,9 @@ private:
|
||||
// Ejecuta la seccion de la demo, donde se ven pantallas del juego
|
||||
void runDemo();
|
||||
|
||||
// Ejecuta la seccion en la que se solicita al usuario su ID online
|
||||
void runEnterID();
|
||||
|
||||
// Ejecuta la seccion del final del juego
|
||||
void runEnding();
|
||||
|
||||
|
||||
@@ -103,6 +103,9 @@ void Ending::update()
|
||||
|
||||
// Actualiza el volumen de la musica
|
||||
updateMusicVolume();
|
||||
|
||||
// Actualiza las notificaciones
|
||||
screen->updateNotifier();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,16 +119,16 @@ void Ending::render()
|
||||
screen->clean(stringToColor(options->palette, "black"));
|
||||
|
||||
// Dibuja las imagenes de la escena
|
||||
spritePics.at(scene).sprite->render();
|
||||
spritePics.at(scene).coverSprite->render();
|
||||
spritePics[scene].sprite->render();
|
||||
spritePics[scene].coverSprite->render();
|
||||
|
||||
// Dibuja los textos de la escena
|
||||
for (auto ti : scenes.at(scene).textIndex)
|
||||
for (auto ti : scenes[scene].textIndex)
|
||||
{
|
||||
if (counter > ti.trigger)
|
||||
{
|
||||
spriteTexts.at(ti.index).sprite->render();
|
||||
spriteTexts.at(ti.index).coverSprite->render();
|
||||
spriteTexts[ti.index].sprite->render();
|
||||
spriteTexts[ti.index].coverSprite->render();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -508,7 +511,7 @@ void Ending::updateCounters()
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (counter > scenes.at(scene).counterEnd - 100)
|
||||
if (counter > scenes[scene].counterEnd - 100)
|
||||
{
|
||||
coverCounter++;
|
||||
}
|
||||
@@ -519,20 +522,20 @@ void Ending::updateSpriteCovers()
|
||||
{ // Actualiza la cortinilla de los textos
|
||||
if (counter % 4 == 0)
|
||||
{
|
||||
for (auto ti : scenes.at(scene).textIndex)
|
||||
for (auto ti : scenes[scene].textIndex)
|
||||
{
|
||||
if (counter > ti.trigger)
|
||||
{
|
||||
if (spriteTexts.at(ti.index).clipDesp > 0)
|
||||
if (spriteTexts[ti.index].clipDesp > 0)
|
||||
{
|
||||
spriteTexts.at(ti.index).clipDesp -= 2;
|
||||
spriteTexts[ti.index].clipDesp -= 2;
|
||||
}
|
||||
else if (spriteTexts.at(ti.index).clipHeight > 0)
|
||||
else if (spriteTexts[ti.index].clipHeight > 0)
|
||||
{
|
||||
spriteTexts.at(ti.index).clipHeight -= 2;
|
||||
spriteTexts.at(ti.index).coverSprite->setPosY(spriteTexts.at(ti.index).coverSprite->getPosY() + 2);
|
||||
spriteTexts[ti.index].clipHeight -= 2;
|
||||
spriteTexts[ti.index].coverSprite->setPosY(spriteTexts[ti.index].coverSprite->getPosY() + 2);
|
||||
}
|
||||
spriteTexts.at(ti.index).coverSprite->setSpriteClip(0, spriteTexts.at(ti.index).clipDesp, spriteTexts.at(ti.index).coverSprite->getWidth(), spriteTexts.at(ti.index).clipHeight);
|
||||
spriteTexts[ti.index].coverSprite->setSpriteClip(0, spriteTexts[ti.index].clipDesp, spriteTexts[ti.index].coverSprite->getWidth(), spriteTexts[ti.index].clipHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -540,27 +543,27 @@ void Ending::updateSpriteCovers()
|
||||
// Actualiza la cortinilla de las imagenes
|
||||
if (counter % 2 == 0)
|
||||
{
|
||||
if (spritePics.at(scene).clipDesp > 0)
|
||||
if (spritePics[scene].clipDesp > 0)
|
||||
{
|
||||
spritePics.at(scene).clipDesp -= 2;
|
||||
spritePics[scene].clipDesp -= 2;
|
||||
}
|
||||
else if (spritePics.at(scene).clipHeight > 0)
|
||||
else if (spritePics[scene].clipHeight > 0)
|
||||
{
|
||||
spritePics.at(scene).clipHeight -= 2;
|
||||
if (spritePics.at(scene).clipHeight < 0)
|
||||
spritePics[scene].clipHeight -= 2;
|
||||
if (spritePics[scene].clipHeight < 0)
|
||||
{
|
||||
spritePics.at(scene).clipHeight = 0;
|
||||
spritePics[scene].clipHeight = 0;
|
||||
}
|
||||
spritePics.at(scene).coverSprite->setPosY(spritePics.at(scene).coverSprite->getPosY() + 2);
|
||||
spritePics[scene].coverSprite->setPosY(spritePics[scene].coverSprite->getPosY() + 2);
|
||||
}
|
||||
spritePics.at(scene).coverSprite->setSpriteClip(0, spritePics.at(scene).clipDesp, spritePics.at(scene).coverSprite->getWidth(), spritePics.at(scene).clipHeight);
|
||||
spritePics[scene].coverSprite->setSpriteClip(0, spritePics[scene].clipDesp, spritePics[scene].coverSprite->getWidth(), spritePics[scene].clipHeight);
|
||||
}
|
||||
}
|
||||
|
||||
// Comprueba si se ha de cambiar de escena
|
||||
void Ending::checkChangeScene()
|
||||
{
|
||||
if (counter > scenes.at(scene).counterEnd)
|
||||
if (counter > scenes[scene].counterEnd)
|
||||
{
|
||||
scene++;
|
||||
counter = 0;
|
||||
@@ -636,20 +639,20 @@ void Ending::switchPalette()
|
||||
{
|
||||
options->palette = p_zxarne;
|
||||
|
||||
spritePics.at(0).sprite->setTexture(resource->getTexture("ending1_zxarne.png"));
|
||||
spritePics.at(1).sprite->setTexture(resource->getTexture("ending2_zxarne.png"));
|
||||
spritePics.at(2).sprite->setTexture(resource->getTexture("ending3_zxarne.png"));
|
||||
spritePics.at(3).sprite->setTexture(resource->getTexture("ending4_zxarne.png"));
|
||||
spritePics.at(4).sprite->setTexture(resource->getTexture("ending5_zxarne.png"));
|
||||
spritePics[0].sprite->setTexture(resource->getTexture("ending1_zxarne.png"));
|
||||
spritePics[1].sprite->setTexture(resource->getTexture("ending2_zxarne.png"));
|
||||
spritePics[2].sprite->setTexture(resource->getTexture("ending3_zxarne.png"));
|
||||
spritePics[3].sprite->setTexture(resource->getTexture("ending4_zxarne.png"));
|
||||
spritePics[4].sprite->setTexture(resource->getTexture("ending5_zxarne.png"));
|
||||
}
|
||||
else
|
||||
{
|
||||
options->palette = p_zxspectrum;
|
||||
|
||||
spritePics.at(0).sprite->setTexture(resource->getTexture("ending1.png"));
|
||||
spritePics.at(1).sprite->setTexture(resource->getTexture("ending2.png"));
|
||||
spritePics.at(2).sprite->setTexture(resource->getTexture("ending3.png"));
|
||||
spritePics.at(3).sprite->setTexture(resource->getTexture("ending4.png"));
|
||||
spritePics.at(4).sprite->setTexture(resource->getTexture("ending5.png"));
|
||||
spritePics[0].sprite->setTexture(resource->getTexture("ending1.png"));
|
||||
spritePics[1].sprite->setTexture(resource->getTexture("ending2.png"));
|
||||
spritePics[2].sprite->setTexture(resource->getTexture("ending3.png"));
|
||||
spritePics[3].sprite->setTexture(resource->getTexture("ending4.png"));
|
||||
spritePics[4].sprite->setTexture(resource->getTexture("ending5.png"));
|
||||
}
|
||||
}
|
||||
@@ -70,7 +70,7 @@ private:
|
||||
std::vector<endingTexture_t> spritePics; // Vector con los sprites de texto con su cortinilla
|
||||
int scene; // Escena actual
|
||||
std::vector<scene_t> scenes; // Vector con los textos e imagenes de cada escena
|
||||
JA_Music music; // Musica que suena durante el final
|
||||
JA_Music_t* music; // Musica que suena durante el final
|
||||
|
||||
// Actualiza el objeto
|
||||
void update();
|
||||
|
||||
@@ -102,6 +102,9 @@ void Ending2::update()
|
||||
|
||||
// Actualiza el volumen de la musica
|
||||
updateMusicVolume();
|
||||
|
||||
// Actualiza las notificaciones
|
||||
screen->updateNotifier();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -285,14 +288,14 @@ void Ending2::iniSpriteList()
|
||||
|
||||
// Añade los valores
|
||||
spriteList.push_back("bin");
|
||||
spriteList.push_back("diskette");
|
||||
spriteList.push_back("floppy");
|
||||
spriteList.push_back("bird");
|
||||
spriteList.push_back("chip");
|
||||
spriteList.push_back("jeannine");
|
||||
spriteList.push_back("spark");
|
||||
spriteList.push_back("code");
|
||||
spriteList.push_back("paco");
|
||||
spriteList.push_back("printer");
|
||||
spriteList.push_back("elsa");
|
||||
spriteList.push_back("z80");
|
||||
|
||||
spriteList.push_back("bell");
|
||||
@@ -301,9 +304,9 @@ void Ending2::iniSpriteList()
|
||||
spriteList.push_back("amstrad_cs");
|
||||
spriteList.push_back("breakout");
|
||||
|
||||
spriteList.push_back("arounder_fly");
|
||||
spriteList.push_back("arounder_stop");
|
||||
spriteList.push_back("arounder_walk");
|
||||
spriteList.push_back("flying_arounder");
|
||||
spriteList.push_back("stopped_arounder");
|
||||
spriteList.push_back("walking_arounder");
|
||||
spriteList.push_back("arounders_door");
|
||||
spriteList.push_back("arounders_machine");
|
||||
|
||||
@@ -321,12 +324,12 @@ void Ending2::iniSpriteList()
|
||||
spriteList.push_back("dimallas");
|
||||
spriteList.push_back("guitar");
|
||||
|
||||
spriteList.push_back("jb_alien");
|
||||
spriteList.push_back("jb_human");
|
||||
spriteList.push_back("jailbattle_alien");
|
||||
spriteList.push_back("jailbattle_human");
|
||||
|
||||
spriteList.push_back("jailer");
|
||||
spriteList.push_back("jailer2");
|
||||
spriteList.push_back("jailer3");
|
||||
spriteList.push_back("jailer_#1");
|
||||
spriteList.push_back("jailer_#2");
|
||||
spriteList.push_back("jailer_#3");
|
||||
spriteList.push_back("bry");
|
||||
spriteList.push_back("upv_student");
|
||||
|
||||
@@ -466,13 +469,13 @@ void Ending2::placeSprites()
|
||||
{
|
||||
const int x = i % 2 == 0 ? firstCol : secondCol;
|
||||
const int y = (i / 1) * (maxSpriteHeight + distSpriteText + text->getCharacterSize() + distSpriteSprite) + GAMECANVAS_HEIGHT + 40;
|
||||
const int w = sprites.at(i)->getAnimationClip(0, 0).w;
|
||||
const int h = sprites.at(i)->getAnimationClip(0, 0).h;
|
||||
const int w = sprites[i]->getAnimationClip(0, 0).w;
|
||||
const int h = sprites[i]->getAnimationClip(0, 0).h;
|
||||
const int dx = -(w / 2);
|
||||
const int dy = i % 1 == 0 ? maxSpriteHeight - h : (int)(maxSpriteHeight * 1.5f) - h;
|
||||
|
||||
sprites.at(i)->setRect({x + dx, y + dy, w, h});
|
||||
sprites.at(i)->setVelY(despSpeed);
|
||||
sprites[i]->setRect({x + dx, y + dy, w, h});
|
||||
sprites[i]->setVelY(despSpeed);
|
||||
}
|
||||
|
||||
// Recoloca el último sprite, que es el del jugador
|
||||
@@ -494,14 +497,14 @@ void Ending2::createSpriteTexts()
|
||||
for (int i = 0; i < (int)spriteList.size(); ++i)
|
||||
{
|
||||
// Calcula constantes
|
||||
std::string txt = spriteList.at(i);
|
||||
std::string txt = spriteList[i];
|
||||
std::replace(txt.begin(), txt.end(), '_', ' ');
|
||||
txt = txt == "player" ? "JAILDOCTOR" : txt; // Reemplaza el texto
|
||||
const int w = text->lenght(txt, 1);
|
||||
const int h = text->getCharacterSize();
|
||||
const int x = i % 2 == 0 ? firstCol : secondCol;
|
||||
const int dx = -(w / 2);
|
||||
const int y = sprites.at(i)->getPosY() + sprites.at(i)->getHeight() + distSpriteText;
|
||||
const int y = sprites[i]->getPosY() + sprites[i]->getHeight() + distSpriteText;
|
||||
|
||||
// Cambia la posición del último sprite
|
||||
const int X = (i == (int)spriteList.size() - 1) ? GAMECANVAS_CENTER_X - (w / 2) : x + dx;
|
||||
@@ -533,7 +536,7 @@ void Ending2::createTexts()
|
||||
for (int i = 0; i < (int)list.size(); ++i)
|
||||
{
|
||||
// Calcula constantes
|
||||
const int w = text->lenght(list.at(i), 1);
|
||||
const int w = text->lenght(list[i], 1);
|
||||
const int h = text->getCharacterSize();
|
||||
const int x = GAMECANVAS_CENTER_X;
|
||||
const int dx = -(w / 2);
|
||||
@@ -544,7 +547,7 @@ void Ending2::createTexts()
|
||||
texture->createBlank(renderer, w, h, SDL_TEXTUREACCESS_TARGET);
|
||||
texture->setAsRenderTarget(renderer);
|
||||
texture->setBlendMode(SDL_BLENDMODE_BLEND);
|
||||
text->write(0, 0, list.at(i));
|
||||
text->write(0, 0, list[i]);
|
||||
|
||||
// Crea el sprite
|
||||
MovingSprite *sprite = new MovingSprite(x + dx, y, w, h, 0.0f, despSpeed, 0.0f, 0.0f, texture, renderer);
|
||||
@@ -562,7 +565,7 @@ void Ending2::createTexts()
|
||||
for (int i = 0; i < (int)list.size(); ++i)
|
||||
{
|
||||
// Calcula constantes
|
||||
const int w = text->lenght(list.at(i), 1);
|
||||
const int w = text->lenght(list[i], 1);
|
||||
const int h = text->getCharacterSize();
|
||||
const int x = GAMECANVAS_CENTER_X;
|
||||
const int dx = -(w / 2);
|
||||
@@ -573,7 +576,7 @@ void Ending2::createTexts()
|
||||
texture->createBlank(renderer, w, h, SDL_TEXTUREACCESS_TARGET);
|
||||
texture->setAsRenderTarget(renderer);
|
||||
texture->setBlendMode(SDL_BLENDMODE_BLEND);
|
||||
text->write(0, 0, list.at(i));
|
||||
text->write(0, 0, list[i]);
|
||||
|
||||
// Crea el sprite
|
||||
MovingSprite *sprite = new MovingSprite(x + dx, y, w, h, 0.0f, despSpeed, 0.0f, 0.0f, texture, renderer);
|
||||
@@ -621,7 +624,7 @@ void Ending2::updateFinalFade()
|
||||
|
||||
for (auto t : texts)
|
||||
{
|
||||
t->getTexture()->setColor(colors.at(index).r, colors.at(index).g, colors.at(index).b);
|
||||
t->getTexture()->setColor(colors[index].r, colors[index].g, colors[index].b);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||