acabada la migracio de .ani a .yaml

This commit is contained in:
2025-11-17 13:49:42 +01:00
parent 0c9becae4c
commit d185a5e72a
60 changed files with 199 additions and 237 deletions

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: jailer_#1.ani
- animation: jailer_#1.yaml
position: {x: 1, y: 13}
velocity: {x: 0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 13
color: white
- animation: jailer_#3.ani
- animation: jailer_#3.yaml
position: {x: 4, y: 13}
velocity: {x: 0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 13
color: white
- animation: jailer_#1.ani
- animation: jailer_#1.yaml
position: {x: 7, y: 13}
velocity: {x: 0, y: 0}
boundaries:
@@ -72,7 +72,7 @@ enemies:
y2: 13
color: white
- animation: jailer_#2.ani
- animation: jailer_#2.yaml
position: {x: 10, y: 13}
velocity: {x: 0, y: 0}
boundaries:
@@ -82,7 +82,7 @@ enemies:
y2: 13
color: white
- animation: jailer_#1.ani
- animation: jailer_#1.yaml
position: {x: 13, y: 13}
velocity: {x: 0, y: 0}
boundaries:
@@ -92,7 +92,7 @@ enemies:
y2: 13
color: white
- animation: elsa.ani
- animation: elsa.yaml
position: {x: 3, y: 9}
velocity: {x: 0, y: 0}
boundaries:
@@ -102,7 +102,7 @@ enemies:
y2: 9
color: white
- animation: elsa.ani
- animation: elsa.yaml
position: {x: 6, y: 9}
velocity: {x: 0, y: 0}
boundaries:
@@ -112,7 +112,7 @@ enemies:
y2: 9
color: white
- animation: lamp.ani
- animation: lamp.yaml
position: {x: 23, y: 6}
velocity: {x: 0, y: 0}
boundaries:
@@ -122,7 +122,7 @@ enemies:
y2: 6
color: white
- animation: bry.ani
- animation: bry.yaml
position: {x: 17, y: 13}
velocity: {x: 0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: bin.ani
- animation: bin.yaml
position: {x: 4, y: 7}
velocity: {x: 36.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 7
color: green
- animation: upv_student.ani
- animation: upv_student.yaml
position: {x: 4, y: 13}
velocity: {x: 36.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: code.ani
- animation: code.yaml
position: {x: 3, y: 2}
velocity: {x: 24.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: chip.ani
- animation: chip.yaml
position: {x: 24, y: 12}
velocity: {x: 18.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 12
color: magenta
- animation: chip.ani
- animation: chip.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: floppy.ani
- animation: floppy.yaml
position: {x: 15, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 11
color: magenta
- animation: congo.ani
- animation: congo.yaml
position: {x: 21, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: abad.ani
- animation: abad.yaml
position: {x: 1, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
@@ -53,7 +53,7 @@ enemies:
color: yellow
flip: true
- animation: spider.ani
- animation: spider.yaml
position: {x: 24, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: sigmasua.ani
- animation: sigmasua.yaml
position: {x: 15, y: 7}
velocity: {x: 48.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 7
color: cyan
- animation: sigmasua.ani
- animation: sigmasua.yaml
position: {x: 15, y: 4}
velocity: {x: -30.0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 4
color: blue
- animation: sigmasua.ani
- animation: sigmasua.yaml
position: {x: 3, y: 8}
velocity: {x: 0, y: 24.0}
boundaries:
@@ -72,7 +72,7 @@ enemies:
y2: 13
color: bright_red
- animation: sigmasua.ani
- animation: sigmasua.yaml
position: {x: 27, y: 8}
velocity: {x: 0, y: -24.0}
boundaries:
@@ -82,7 +82,7 @@ enemies:
y2: 13
color: yellow
- animation: sigmasua.ani
- animation: sigmasua.yaml
position: {x: 12, y: 10}
velocity: {x: 0, y: 18.0}
boundaries:
@@ -92,7 +92,7 @@ enemies:
y2: 13
color: bright_magenta
- animation: sigmasua.ani
- animation: sigmasua.yaml
position: {x: 17, y: 13}
velocity: {x: 0, y: -18.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: abad.ani
- animation: abad.yaml
position: {x: 4, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: congo.ani
- animation: congo.yaml
position: {x: 10, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
@@ -53,7 +53,7 @@ enemies:
color: yellow
flip: true
- animation: congo.ani
- animation: congo.yaml
position: {x: 12, y: 6}
velocity: {x: 36.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: lamp.ani
- animation: lamp.yaml
position: {x: 7, y: 10}
velocity: {x: 0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 10
color: magenta
- animation: lamp.ani
- animation: lamp.yaml
position: {x: 21, y: 10}
velocity: {x: 0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 10
color: magenta
- animation: bin.ani
- animation: bin.yaml
position: {x: 12, y: 14}
velocity: {x: 48.0, y: 0}
boundaries:
@@ -72,7 +72,7 @@ enemies:
y2: 14
color: green
- animation: wave.ani
- animation: wave.yaml
position: {x: 7, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
@@ -82,7 +82,7 @@ enemies:
y2: 6
color: green
- animation: wave.ani
- animation: wave.yaml
position: {x: 23, y: 6}
velocity: {x: -30.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: floppy.ani
- animation: floppy.yaml
position: {x: 9, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 10
color: green
- animation: floppy.ani
- animation: floppy.yaml
position: {x: 1, y: 0}
velocity: {x: 0, y: 30.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: matatunos.ani
- animation: matatunos.yaml
position: {x: 5, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 13
color: bright_blue
- animation: tuno.ani
- animation: tuno.yaml
position: {x: 12, y: 4}
velocity: {x: 0, y: 66.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 13
color: red
- animation: tuno.ani
- animation: tuno.yaml
position: {x: 19, y: 7}
velocity: {x: 0, y: 54.0}
boundaries:
@@ -72,7 +72,7 @@ enemies:
y2: 13
color: yellow
- animation: tuno.ani
- animation: tuno.yaml
position: {x: 26, y: 11}
velocity: {x: 0, y: 42.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: matatunos.ani
- animation: matatunos.yaml
position: {x: 6, y: 5}
velocity: {x: 18.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 5
color: bright_green
- animation: tuno.ani
- animation: tuno.yaml
position: {x: 21, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 13
color: red
- animation: tuno.ani
- animation: tuno.yaml
position: {x: 28, y: 6}
velocity: {x: 0, y: -24.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: batman.ani
- animation: batman.yaml
position: {x: 17, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
@@ -53,7 +53,7 @@ enemies:
color: white
flip: true
- animation: bat.ani
- animation: bat.yaml
position: {x: 14, y: 2}
velocity: {x: 30.0, y: 0}
boundaries:
@@ -63,7 +63,7 @@ enemies:
y2: 2
color: bright_blue
- animation: bat.ani
- animation: bat.yaml
position: {x: 10, y: 10}
velocity: {x: 30.0, y: 0}
boundaries:
@@ -73,7 +73,7 @@ enemies:
y2: 10
color: cyan
- animation: bat.ani
- animation: bat.yaml
position: {x: 15, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: chip.ani
- animation: chip.yaml
position: {x: 7, y: 3}
velocity: {x: 60.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 3
color: magenta
- animation: chip.ani
- animation: chip.yaml
position: {x: 30, y: 7}
velocity: {x: -48.0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 7
color: bright_white
- animation: wave.ani
- animation: wave.yaml
position: {x: 15, y: 12}
velocity: {x: 30.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: floppy.ani
- animation: floppy.yaml
position: {x: 5, y: 6}
velocity: {x: 0, y: 24.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 10
color: green
- animation: floppy.ani
- animation: floppy.yaml
position: {x: 12, y: 3}
velocity: {x: 0, y: 24.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 9
color: cyan
- animation: chip.ani
- animation: chip.yaml
position: {x: 8, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: code.ani
- animation: code.yaml
position: {x: 19, y: 6}
velocity: {x: 24.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 6
color: magenta
- animation: spider.ani
- animation: spider.yaml
position: {x: 14, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 10
color: yellow
- animation: spider.ani
- animation: spider.yaml
position: {x: 23, y: 12}
velocity: {x: 36.0, y: 0}
boundaries:
@@ -73,7 +73,7 @@ enemies:
color: magenta
mirror: true
- animation: lamp.ani
- animation: lamp.yaml
position: {x: 19, y: 1}
velocity: {x: 0, y: 0}
boundaries:
@@ -83,7 +83,7 @@ enemies:
y2: 1
color: yellow
- animation: lamp.ani
- animation: lamp.yaml
position: {x: 26, y: 1}
velocity: {x: 0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: batman.ani
- animation: batman.yaml
position: {x: 10, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
@@ -53,7 +53,7 @@ enemies:
color: bright_cyan
flip: true
- animation: spider.ani
- animation: spider.yaml
position: {x: 0, y: 1}
velocity: {x: 36.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: bin.ani
- animation: bin.yaml
position: {x: 8, y: 12}
velocity: {x: 60.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 12
color: green
- animation: code.ani
- animation: code.yaml
position: {x: 13, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: mummy.ani
- animation: mummy.yaml
position: {x: 13, y: 13}
velocity: {x: 18.0, y: 0}
boundaries:
@@ -53,7 +53,7 @@ enemies:
color: yellow
flip: true
- animation: spider.ani
- animation: spider.yaml
position: {x: 13, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: mummy.ani
- animation: mummy.yaml
position: {x: 15, y: 13}
velocity: {x: 18.0, y: 0}
boundaries:
@@ -53,7 +53,7 @@ enemies:
color: yellow
flip: true
- animation: mummy.ani
- animation: mummy.yaml
position: {x: 13, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
@@ -64,7 +64,7 @@ enemies:
color: bright_yellow
flip: true
- animation: mummy.ani
- animation: mummy.yaml
position: {x: 22, y: 8}
velocity: {x: 24.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: shock.ani
- animation: shock.yaml
position: {x: 7, y: 7}
velocity: {x: 0, y: 48.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 14
color: magenta
- animation: shock.ani
- animation: shock.yaml
position: {x: 20, y: 10}
velocity: {x: 0, y: 48.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 14
color: magenta
- animation: shock.ani
- animation: shock.yaml
position: {x: 27, y: 10}
velocity: {x: 0, y: -48.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: sam.ani
- animation: sam.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 2
color: white
- animation: shock.ani
- animation: shock.yaml
position: {x: 5, y: 11}
velocity: {x: 0, y: 30.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 14
color: bright_green
- animation: spider.ani
- animation: spider.yaml
position: {x: 25, y: 1}
velocity: {x: 0, y: 30.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: batman_bell.ani
- animation: batman_bell.yaml
position: {x: 28, y: 13}
velocity: {x: 0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 13
color: cyan
- animation: bell.ani
- animation: bell.yaml
position: {x: 28, y: 10}
velocity: {x: 0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 10
color: cyan
- animation: bell.ani
- animation: bell.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 0}
boundaries:
@@ -72,7 +72,7 @@ enemies:
y2: 2
color: cyan
- animation: dong.ani
- animation: dong.yaml
position: {x: 6, y: 4}
velocity: {x: 0, y: 24.0}
boundaries:
@@ -82,7 +82,7 @@ enemies:
y2: 13
color: cyan
- animation: bell.ani
- animation: bell.yaml
position: {x: 20, y: 2}
velocity: {x: 0, y: 0}
boundaries:
@@ -92,7 +92,7 @@ enemies:
y2: 2
color: cyan
- animation: dong.ani
- animation: dong.yaml
position: {x: 20, y: 13}
velocity: {x: 0, y: -30.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: batman_bell.ani
- animation: batman_bell.yaml
position: {x: 1, y: 13}
velocity: {x: 0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 13
color: cyan
- animation: abad_bell.ani
- animation: abad_bell.yaml
position: {x: 29, y: 13}
velocity: {x: 0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 13
color: cyan
- animation: bell.ani
- animation: bell.yaml
position: {x: 1, y: 4}
velocity: {x: 36.0, y: 0}
boundaries:
@@ -72,7 +72,7 @@ enemies:
y2: 4
color: yellow
- animation: dong.ani
- animation: dong.yaml
position: {x: 1, y: 2}
velocity: {x: 0, y: 0}
boundaries:
@@ -82,7 +82,7 @@ enemies:
y2: 2
color: yellow
- animation: bell.ani
- animation: bell.yaml
position: {x: 26, y: 7}
velocity: {x: -36.0, y: 0}
boundaries:
@@ -92,7 +92,7 @@ enemies:
y2: 7
color: yellow
- animation: dong.ani
- animation: dong.yaml
position: {x: 28, y: 2}
velocity: {x: -0, y: 0}
boundaries:
@@ -102,7 +102,7 @@ enemies:
y2: 2
color: yellow
- animation: bell.ani
- animation: bell.yaml
position: {x: 1, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
@@ -112,7 +112,7 @@ enemies:
y2: 10
color: yellow
- animation: bell.ani
- animation: bell.yaml
position: {x: 26, y: 13}
velocity: {x: -36.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: lord_abad.ani
- animation: lord_abad.yaml
position: {x: 0, y: 5}
velocity: {x: 0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: qvoid.ani
- animation: qvoid.yaml
position: {x: 7, y: 1}
velocity: {x: 0, y: 48.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 13
color: magenta
- animation: qvoid.ani
- animation: qvoid.yaml
position: {x: 12, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 13
color: green
- animation: qvoid.ani
- animation: qvoid.yaml
position: {x: 17, y: 8}
velocity: {x: 0, y: 54.0}
boundaries:
@@ -72,7 +72,7 @@ enemies:
y2: 13
color: green
- animation: qvoid.ani
- animation: qvoid.yaml
position: {x: 22, y: 10}
velocity: {x: 0, y: 42.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: qvoid.ani
- animation: qvoid.yaml
position: {x: 1, y: 1}
velocity: {x: 42.0, y: 0}
boundaries:
@@ -53,7 +53,7 @@ enemies:
color: white
flip: true
- animation: qvoid.ani
- animation: qvoid.yaml
position: {x: 29, y: 1}
velocity: {x: -42.0, y: 0}
boundaries:
@@ -64,7 +64,7 @@ enemies:
color: red
flip: true
- animation: qvoid.ani
- animation: qvoid.yaml
position: {x: 6, y: 7}
velocity: {x: -30.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: guitar.ani
- animation: guitar.yaml
position: {x: 13, y: 5}
velocity: {x: 0, y: 36.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 13
color: magenta
- animation: sigmasua.ani
- animation: sigmasua.yaml
position: {x: 24, y: 2}
velocity: {x: 0, y: 36.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 9
color: red
- animation: paco.ani
- animation: paco.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 36.0}
boundaries:
@@ -72,7 +72,7 @@ enemies:
y2: 8
color: yellow
- animation: chip.ani
- animation: chip.yaml
position: {x: 15, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: tree_thing.ani
- animation: tree_thing.yaml
position: {x: 23, y: 4}
velocity: {x: 0, y: 24.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 13
color: yellow
- animation: shooting_star.ani
- animation: shooting_star.yaml
position: {x: 10, y: 2}
velocity: {x: 0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: pepe_rosita_job.ani
- animation: pepe_rosita_job.yaml
position: {x: 2, y: 2}
velocity: {x: 0, y: 3.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 3
color: white
- animation: aerojailer.ani
- animation: aerojailer.yaml
position: {x: 14, y: 5}
velocity: {x: 0, y: -2.4}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 6
color: white
- animation: arounder.ani
- animation: arounder.yaml
position: {x: 22, y: 5}
velocity: {x: 0, y: 1.8}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: floppy.ani
- animation: floppy.yaml
position: {x: 20, y: 1}
velocity: {x: 0, y: 48.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 13
color: cyan
- animation: spark.ani
- animation: spark.yaml
position: {x: 11, y: 4}
velocity: {x: 30.0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 4
color: cyan
- animation: spark.ani
- animation: spark.yaml
position: {x: 1, y: 1}
velocity: {x: 60.0, y: 0}
boundaries:
@@ -73,7 +73,7 @@ enemies:
color: yellow
mirror: true
- animation: wave.ani
- animation: wave.yaml
position: {x: 1, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
@@ -83,7 +83,7 @@ enemies:
y2: 6
color: yellow
- animation: wave.ani
- animation: wave.yaml
position: {x: 17, y: 8}
velocity: {x: 54.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: jeannine.ani
- animation: jeannine.yaml
position: {x: 6, y: 13}
velocity: {x: 30.0, y: 0}
boundaries:
@@ -53,7 +53,7 @@ enemies:
color: yellow
flip: true
- animation: jeannine.ani
- animation: jeannine.yaml
position: {x: 16, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
@@ -64,7 +64,7 @@ enemies:
color: cyan
flip: true
- animation: jeannine.ani
- animation: jeannine.yaml
position: {x: 7, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
@@ -75,7 +75,7 @@ enemies:
color: red
flip: true
- animation: jeannine.ani
- animation: jeannine.yaml
position: {x: 16, y: 9}
velocity: {x: 24.0, y: 0}
boundaries:
@@ -86,7 +86,7 @@ enemies:
color: white
flip: true
- animation: jeannine.ani
- animation: jeannine.yaml
position: {x: 5, y: 5}
velocity: {x: 30.0, y: 0}
boundaries:
@@ -97,7 +97,7 @@ enemies:
color: green
flip: true
- animation: chip.ani
- animation: chip.yaml
position: {x: 16, y: 5}
velocity: {x: 24.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: spark.ani
- animation: spark.yaml
position: {x: 6, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 13
color: yellow
- animation: spark.ani
- animation: spark.yaml
position: {x: 21, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 13
color: yellow
- animation: spark.ani
- animation: spark.yaml
position: {x: 2, y: 10}
velocity: {x: 24.0, y: 0}
boundaries:
@@ -73,7 +73,7 @@ enemies:
color: yellow
mirror: true
- animation: spark.ani
- animation: spark.yaml
position: {x: 17, y: 10}
velocity: {x: 24.0, y: 0}
boundaries:
@@ -84,7 +84,7 @@ enemies:
color: yellow
mirror: true
- animation: shock.ani
- animation: shock.yaml
position: {x: 13, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
@@ -94,7 +94,7 @@ enemies:
y2: 7
color: bright_yellow
- animation: shock.ani
- animation: shock.yaml
position: {x: 10, y: 4}
velocity: {x: 0, y: 30.0}
boundaries:
@@ -104,7 +104,7 @@ enemies:
y2: 7
color: bright_yellow
- animation: shock.ani
- animation: shock.yaml
position: {x: 7, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:
@@ -114,7 +114,7 @@ enemies:
y2: 7
color: bright_yellow
- animation: shock.ani
- animation: shock.yaml
position: {x: 24, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
@@ -124,7 +124,7 @@ enemies:
y2: 7
color: bright_yellow
- animation: shock.ani
- animation: shock.yaml
position: {x: 21, y: 4}
velocity: {x: 0, y: 30.0}
boundaries:
@@ -134,7 +134,7 @@ enemies:
y2: 7
color: bright_yellow
- animation: shock.ani
- animation: shock.yaml
position: {x: 18, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: z80.ani
- animation: z80.yaml
position: {x: 15, y: 1}
velocity: {x: 0, y: 18.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 10
color: bright_green
- animation: chip.ani
- animation: chip.yaml
position: {x: 1, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 8
color: bright_green
- animation: chip.ani
- animation: chip.yaml
position: {x: 28, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
@@ -72,7 +72,7 @@ enemies:
y2: 8
color: bright_green
- animation: shock.ani
- animation: shock.yaml
position: {x: 8, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
@@ -82,7 +82,7 @@ enemies:
y2: 14
color: bright_green
- animation: shock.ani
- animation: shock.yaml
position: {x: 23, y: 7}
velocity: {x: 0, y: 60.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: stopped_arounder.ani
- animation: stopped_arounder.yaml
position: {x: 9, y: 11}
velocity: {x: 0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 11
color: white
- animation: stopped_arounder.ani
- animation: stopped_arounder.yaml
position: {x: 18, y: 11}
velocity: {x: 0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 11
color: white
- animation: walking_arounder.ani
- animation: walking_arounder.yaml
position: {x: 12, y: 1}
velocity: {x: 30.0, y: 0}
boundaries:
@@ -73,7 +73,7 @@ enemies:
color: white
flip: true
- animation: arounders_door.ani
- animation: arounders_door.yaml
position: {x: 9, y: 0}
velocity: {x: 0, y: 0}
boundaries:
@@ -84,7 +84,7 @@ enemies:
color: yellow
flip: true
- animation: flying_arounder.ani
- animation: flying_arounder.yaml
position: {x: 3, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
@@ -95,7 +95,7 @@ enemies:
color: white
flip: true
- animation: mummy.ani
- animation: mummy.yaml
position: {x: 12, y: 10}
velocity: {x: 12.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: arounders_door.ani
- animation: arounders_door.yaml
position: {x: 3, y: 1}
velocity: {x: 0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 1
color: white
- animation: flying_arounder.ani
- animation: flying_arounder.yaml
position: {x: 9, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
@@ -63,7 +63,7 @@ enemies:
color: white
flip: true
- animation: flying_arounder.ani
- animation: flying_arounder.yaml
position: {x: 15, y: 0}
velocity: {x: 0, y: 42.0}
boundaries:
@@ -74,7 +74,7 @@ enemies:
color: white
flip: true
- animation: flying_arounder.ani
- animation: flying_arounder.yaml
position: {x: 22, y: 10}
velocity: {x: 0, y: 42.0}
boundaries:
@@ -85,7 +85,7 @@ enemies:
color: white
flip: true
- animation: flying_arounder.ani
- animation: flying_arounder.yaml
position: {x: 16, y: 5}
velocity: {x: 0, y: 42.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: arounders_machine.ani
- animation: arounders_machine.yaml
position: {x: 7, y: 1}
velocity: {x: 0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 1
color: red
- animation: walking_arounder.ani
- animation: walking_arounder.yaml
position: {x: 10, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
@@ -63,7 +63,7 @@ enemies:
color: white
flip: true
- animation: walking_arounder.ani
- animation: walking_arounder.yaml
position: {x: 15, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
@@ -74,7 +74,7 @@ enemies:
color: green
flip: true
- animation: walking_arounder.ani
- animation: walking_arounder.yaml
position: {x: 20, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
@@ -85,7 +85,7 @@ enemies:
color: yellow
flip: true
- animation: walking_arounder.ani
- animation: walking_arounder.yaml
position: {x: 14, y: 2}
velocity: {x: 24.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: arounders_door.ani
- animation: arounders_door.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 2
color: bright_cyan
- animation: stopped_arounder.ani
- animation: stopped_arounder.yaml
position: {x: 8, y: 12}
velocity: {x: 0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 12
color: bright_cyan
- animation: stopped_arounder.ani
- animation: stopped_arounder.yaml
position: {x: 11, y: 3}
velocity: {x: 0, y: 0}
boundaries:
@@ -72,7 +72,7 @@ enemies:
y2: 3
color: bright_cyan
- animation: stopped_arounder.ani
- animation: stopped_arounder.yaml
position: {x: 24, y: 12}
velocity: {x: 0, y: 0}
boundaries:
@@ -82,7 +82,7 @@ enemies:
y2: 12
color: bright_cyan
- animation: walking_arounder.ani
- animation: walking_arounder.yaml
position: {x: 12, y: 12}
velocity: {x: 18.0, y: 0}
boundaries:
@@ -93,7 +93,7 @@ enemies:
color: bright_cyan
flip: true
- animation: walking_arounder.ani
- animation: walking_arounder.yaml
position: {x: 14, y: 12}
velocity: {x: -24.0, y: 0}
boundaries:
@@ -104,7 +104,7 @@ enemies:
color: bright_cyan
flip: true
- animation: walking_arounder.ani
- animation: walking_arounder.yaml
position: {x: 14, y: 6}
velocity: {x: -24.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: paco.ani
- animation: paco.yaml
position: {x: 10, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 11
color: magenta
- animation: abad.ani
- animation: abad.yaml
position: {x: 15, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: spider.ani
- animation: spider.yaml
position: {x: 20, y: 5}
velocity: {x: 18.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 5
color: cyan
- animation: spider.ani
- animation: spider.yaml
position: {x: 22, y: 11}
velocity: {x: 18.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: congo.ani
- animation: congo.yaml
position: {x: 2, y: 4}
velocity: {x: 30.0, y: 0}
boundaries:
@@ -53,7 +53,7 @@ enemies:
color: green
flip: true
- animation: crosshair.ani
- animation: crosshair.yaml
position: {x: 23, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: chip.ani
- animation: chip.yaml
position: {x: 4, y: 5}
velocity: {x: 0, y: 60.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 13
color: green
- animation: chip.ani
- animation: chip.yaml
position: {x: 10, y: 4}
velocity: {x: 0, y: 60.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 13
color: bright_blue
- animation: chip.ani
- animation: chip.yaml
position: {x: 16, y: 3}
velocity: {x: 0, y: 60.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: batman_fire.ani
- animation: batman_fire.yaml
position: {x: 10, y: 13}
velocity: {x: 78.0, y: 0}
boundaries:
@@ -53,7 +53,7 @@ enemies:
color: cyan
flip: true
- animation: heavy.ani
- animation: heavy.yaml
position: {x: 11, y: 7}
velocity: {x: 0, y: 30.0}
boundaries:
@@ -63,7 +63,7 @@ enemies:
y2: 12
color: green
- animation: heavy.ani
- animation: heavy.yaml
position: {x: 18, y: 2}
velocity: {x: 0, y: 48.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: jailbattle_alien.ani
- animation: jailbattle_alien.yaml
position: {x: 10, y: 3}
velocity: {x: 48.0, y: 0}
boundaries:
@@ -53,7 +53,7 @@ enemies:
color: green
flip: true
- animation: jailbattle_alien.ani
- animation: jailbattle_alien.yaml
position: {x: 25, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
@@ -64,7 +64,7 @@ enemies:
color: yellow
flip: true
- animation: jailbattle_human.ani
- animation: jailbattle_human.yaml
position: {x: 7, y: 6}
velocity: {x: 0, y: 30.0}
boundaries:
@@ -75,7 +75,7 @@ enemies:
color: red
flip: true
- animation: jailbattle_human.ani
- animation: jailbattle_human.yaml
position: {x: 18, y: 13}
velocity: {x: 30.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: jailbattle_human.ani
- animation: jailbattle_human.yaml
position: {x: 17, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
@@ -53,7 +53,7 @@ enemies:
color: white
flip: true
- animation: jailbattle_human.ani
- animation: jailbattle_human.yaml
position: {x: 2, y: 13}
velocity: {x: 36.0, y: 0}
boundaries:
@@ -64,7 +64,7 @@ enemies:
color: white
flip: true
- animation: jailbattle_alien.ani
- animation: jailbattle_alien.yaml
position: {x: 24, y: 10}
velocity: {x: 0, y: 30.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: robot.ani
- animation: robot.yaml
position: {x: 10, y: 8}
velocity: {x: 42.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: floppy.ani
- animation: floppy.yaml
position: {x: 7, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 12
color: magenta
- animation: floppy.ani
- animation: floppy.yaml
position: {x: 20, y: 6}
velocity: {x: 0, y: 30.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: amstrad_cs.ani
- animation: amstrad_cs.yaml
position: {x: 1, y: 6}
velocity: {x: 72.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 6
color: white
- animation: amstrad_cs.ani
- animation: amstrad_cs.yaml
position: {x: 19, y: 1}
velocity: {x: 0, y: 72.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 14
color: yellow
- animation: amstrad_cs.ani
- animation: amstrad_cs.yaml
position: {x: 5, y: 6}
velocity: {x: 0, y: 72.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: breakout.ani
- animation: breakout.yaml
position: {x: 1, y: 6}
velocity: {x: 132.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: paco.ani
- animation: paco.yaml
position: {x: 6, y: 6}
velocity: {x: 18.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 6
color: yellow
- animation: paco.ani
- animation: paco.yaml
position: {x: 16, y: 2}
velocity: {x: 0, y: 48.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 13
color: bright_red
- animation: wave.ani
- animation: wave.yaml
position: {x: 1, y: 10}
velocity: {x: 24.0, y: 0}
boundaries:
@@ -72,7 +72,7 @@ enemies:
y2: 10
color: bright_yellow
- animation: lamp.ani
- animation: lamp.yaml
position: {x: 22, y: 2}
velocity: {x: 0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: spider.ani
- animation: spider.yaml
position: {x: 2, y: 14}
velocity: {x: 30.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 14
color: magenta
- animation: spider.ani
- animation: spider.yaml
position: {x: 10, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 6
color: yellow
- animation: spider.ani
- animation: spider.yaml
position: {x: 7, y: 11}
velocity: {x: 18.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: dimallas.ani
- animation: dimallas.yaml
position: {x: 15, y: 13}
velocity: {x: 36.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 13
color: cyan
- animation: guitar.ani
- animation: guitar.yaml
position: {x: 16, y: 4}
velocity: {x: 0, y: 18.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: demon.ani
- animation: demon.yaml
position: {x: 12, y: 3}
velocity: {x: 0, y: 30.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 12
color: red
- animation: demon.ani
- animation: demon.yaml
position: {x: 18, y: 5}
velocity: {x: 0, y: 30.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: dimallas.ani
- animation: dimallas.yaml
position: {x: 13, y: 12}
velocity: {x: 54.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 12
color: green
- animation: heavy.ani
- animation: heavy.yaml
position: {x: 17, y: 5}
velocity: {x: 0, y: 36.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 10
color: white
- animation: heavy.ani
- animation: heavy.yaml
position: {x: 10, y: 8}
velocity: {x: 0, y: 36.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: bird.ani
- animation: bird.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 12
color: yellow
- animation: bird.ani
- animation: bird.yaml
position: {x: 9, y: 11}
velocity: {x: 0, y: -30.0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 10
color: green
- animation: bird.ani
- animation: bird.yaml
position: {x: 26, y: 5}
velocity: {x: 0, y: -30.0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: wave.ani
- animation: wave.yaml
position: {x: 1, y: 10}
velocity: {x: 48.0, y: 0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 10
color: magenta
- animation: wave.ani
- animation: wave.yaml
position: {x: 30, y: 4}
velocity: {x: -48.0, y: 0}
boundaries:
@@ -62,7 +62,7 @@ enemies:
y2: 4
color: cyan
- animation: wave.ani
- animation: wave.yaml
position: {x: 15, y: 14}
velocity: {x: -24.0, y: 0}
boundaries:

View File

@@ -42,7 +42,7 @@ tilemap:
# Enemies in this room
enemies:
- animation: shock.ani
- animation: shock.yaml
position: {x: 7, y: 2}
velocity: {x: 0, y: 90.0}
boundaries:
@@ -52,7 +52,7 @@ enemies:
y2: 14
color: yellow
- animation: shock.ani
- animation: shock.yaml
position: {x: 24, y: 6}
velocity: {x: 0, y: -90.0}
boundaries: