acabada la migracio de .ani a .yaml
This commit is contained in:
@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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- animation: jailer_#1.ani
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- animation: jailer_#1.yaml
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position: {x: 1, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -52,7 +52,7 @@ enemies:
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y2: 13
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color: white
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- animation: jailer_#3.ani
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- animation: jailer_#3.yaml
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position: {x: 4, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -62,7 +62,7 @@ enemies:
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y2: 13
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color: white
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- animation: jailer_#1.ani
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- animation: jailer_#1.yaml
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position: {x: 7, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -72,7 +72,7 @@ enemies:
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y2: 13
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color: white
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- animation: jailer_#2.ani
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- animation: jailer_#2.yaml
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position: {x: 10, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -82,7 +82,7 @@ enemies:
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y2: 13
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color: white
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- animation: jailer_#1.ani
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- animation: jailer_#1.yaml
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position: {x: 13, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -92,7 +92,7 @@ enemies:
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y2: 13
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color: white
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- animation: elsa.ani
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- animation: elsa.yaml
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position: {x: 3, y: 9}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -102,7 +102,7 @@ enemies:
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y2: 9
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color: white
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- animation: elsa.ani
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- animation: elsa.yaml
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position: {x: 6, y: 9}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -112,7 +112,7 @@ enemies:
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y2: 9
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color: white
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- animation: lamp.ani
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- animation: lamp.yaml
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position: {x: 23, y: 6}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -122,7 +122,7 @@ enemies:
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y2: 6
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color: white
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- animation: bry.ani
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- animation: bry.yaml
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position: {x: 17, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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- animation: bin.ani
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- animation: bin.yaml
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position: {x: 4, y: 7}
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velocity: {x: 36.0, y: 0}
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boundaries:
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@@ -52,7 +52,7 @@ enemies:
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y2: 7
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color: green
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- animation: upv_student.ani
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- animation: upv_student.yaml
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position: {x: 4, y: 13}
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velocity: {x: 36.0, y: 0}
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boundaries:
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@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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- animation: code.ani
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- animation: code.yaml
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position: {x: 3, y: 2}
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velocity: {x: 24.0, y: 0}
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boundaries:
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@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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- animation: chip.ani
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- animation: chip.yaml
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position: {x: 24, y: 12}
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velocity: {x: 18.0, y: 0}
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boundaries:
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@@ -52,7 +52,7 @@ enemies:
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y2: 12
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color: magenta
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- animation: chip.ani
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- animation: chip.yaml
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position: {x: 4, y: 2}
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velocity: {x: 0, y: 24.0}
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boundaries:
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@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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- animation: floppy.ani
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- animation: floppy.yaml
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position: {x: 15, y: 4}
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velocity: {x: 0, y: 48.0}
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boundaries:
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@@ -52,7 +52,7 @@ enemies:
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y2: 11
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color: magenta
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- animation: congo.ani
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- animation: congo.yaml
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position: {x: 21, y: 12}
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velocity: {x: 24.0, y: 0}
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boundaries:
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@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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- animation: abad.ani
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- animation: abad.yaml
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position: {x: 1, y: 13}
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velocity: {x: 48.0, y: 0}
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boundaries:
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@@ -53,7 +53,7 @@ enemies:
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color: yellow
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flip: true
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- animation: spider.ani
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- animation: spider.yaml
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position: {x: 24, y: 4}
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velocity: {x: 0, y: 48.0}
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boundaries:
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@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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- animation: sigmasua.ani
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- animation: sigmasua.yaml
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position: {x: 15, y: 7}
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velocity: {x: 48.0, y: 0}
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boundaries:
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@@ -52,7 +52,7 @@ enemies:
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y2: 7
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color: cyan
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- animation: sigmasua.ani
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- animation: sigmasua.yaml
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position: {x: 15, y: 4}
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velocity: {x: -30.0, y: 0}
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boundaries:
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@@ -62,7 +62,7 @@ enemies:
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y2: 4
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color: blue
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- animation: sigmasua.ani
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- animation: sigmasua.yaml
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position: {x: 3, y: 8}
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velocity: {x: 0, y: 24.0}
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boundaries:
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@@ -72,7 +72,7 @@ enemies:
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y2: 13
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color: bright_red
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- animation: sigmasua.ani
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- animation: sigmasua.yaml
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position: {x: 27, y: 8}
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velocity: {x: 0, y: -24.0}
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boundaries:
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@@ -82,7 +82,7 @@ enemies:
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y2: 13
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color: yellow
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- animation: sigmasua.ani
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- animation: sigmasua.yaml
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position: {x: 12, y: 10}
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velocity: {x: 0, y: 18.0}
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boundaries:
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@@ -92,7 +92,7 @@ enemies:
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y2: 13
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color: bright_magenta
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- animation: sigmasua.ani
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- animation: sigmasua.yaml
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position: {x: 17, y: 13}
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velocity: {x: 0, y: -18.0}
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boundaries:
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@@ -42,7 +42,7 @@ tilemap:
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||||
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# Enemies in this room
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enemies:
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||||
- animation: abad.ani
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||||
- animation: abad.yaml
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||||
position: {x: 4, y: 13}
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velocity: {x: 24.0, y: 0}
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boundaries:
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||||
@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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||||
- animation: congo.ani
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- animation: congo.yaml
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position: {x: 10, y: 12}
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velocity: {x: 24.0, y: 0}
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boundaries:
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@@ -53,7 +53,7 @@ enemies:
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color: yellow
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flip: true
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- animation: congo.ani
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- animation: congo.yaml
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position: {x: 12, y: 6}
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velocity: {x: 36.0, y: 0}
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boundaries:
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@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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||||
enemies:
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||||
- animation: lamp.ani
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- animation: lamp.yaml
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position: {x: 7, y: 10}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -52,7 +52,7 @@ enemies:
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y2: 10
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color: magenta
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- animation: lamp.ani
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- animation: lamp.yaml
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position: {x: 21, y: 10}
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velocity: {x: 0, y: 0}
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boundaries:
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@@ -62,7 +62,7 @@ enemies:
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y2: 10
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color: magenta
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- animation: bin.ani
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- animation: bin.yaml
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position: {x: 12, y: 14}
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velocity: {x: 48.0, y: 0}
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boundaries:
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@@ -72,7 +72,7 @@ enemies:
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y2: 14
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color: green
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- animation: wave.ani
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- animation: wave.yaml
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position: {x: 7, y: 6}
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velocity: {x: 30.0, y: 0}
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boundaries:
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@@ -82,7 +82,7 @@ enemies:
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y2: 6
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color: green
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- animation: wave.ani
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- animation: wave.yaml
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position: {x: 23, y: 6}
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velocity: {x: -30.0, y: 0}
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boundaries:
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@@ -42,7 +42,7 @@ tilemap:
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# Enemies in this room
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enemies:
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||||
- animation: floppy.ani
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- animation: floppy.yaml
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position: {x: 9, y: 10}
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velocity: {x: 36.0, y: 0}
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boundaries:
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@@ -52,7 +52,7 @@ enemies:
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||||
y2: 10
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color: green
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- animation: floppy.ani
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- animation: floppy.yaml
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||||
position: {x: 1, y: 0}
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||||
velocity: {x: 0, y: 30.0}
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boundaries:
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||||
@@ -42,7 +42,7 @@ tilemap:
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||||
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# Enemies in this room
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enemies:
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||||
- animation: matatunos.ani
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- animation: matatunos.yaml
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||||
position: {x: 5, y: 1}
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||||
velocity: {x: 0, y: 60.0}
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boundaries:
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||||
@@ -52,7 +52,7 @@ enemies:
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y2: 13
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color: bright_blue
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||||
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||||
- animation: tuno.ani
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||||
- animation: tuno.yaml
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||||
position: {x: 12, y: 4}
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||||
velocity: {x: 0, y: 66.0}
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||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
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||||
y2: 13
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||||
color: red
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||||
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- animation: tuno.ani
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||||
- animation: tuno.yaml
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||||
position: {x: 19, y: 7}
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||||
velocity: {x: 0, y: 54.0}
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||||
boundaries:
|
||||
@@ -72,7 +72,7 @@ enemies:
|
||||
y2: 13
|
||||
color: yellow
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||||
|
||||
- animation: tuno.ani
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||||
- animation: tuno.yaml
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||||
position: {x: 26, y: 11}
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||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: matatunos.ani
|
||||
- animation: matatunos.yaml
|
||||
position: {x: 6, y: 5}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 5
|
||||
color: bright_green
|
||||
|
||||
- animation: tuno.ani
|
||||
- animation: tuno.yaml
|
||||
position: {x: 21, y: 2}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 13
|
||||
color: red
|
||||
|
||||
- animation: tuno.ani
|
||||
- animation: tuno.yaml
|
||||
position: {x: 28, y: 6}
|
||||
velocity: {x: 0, y: -24.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: batman.ani
|
||||
- animation: batman.yaml
|
||||
position: {x: 17, y: 13}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
@@ -53,7 +53,7 @@ enemies:
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
- animation: bat.ani
|
||||
- animation: bat.yaml
|
||||
position: {x: 14, y: 2}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
@@ -63,7 +63,7 @@ enemies:
|
||||
y2: 2
|
||||
color: bright_blue
|
||||
|
||||
- animation: bat.ani
|
||||
- animation: bat.yaml
|
||||
position: {x: 10, y: 10}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
@@ -73,7 +73,7 @@ enemies:
|
||||
y2: 10
|
||||
color: cyan
|
||||
|
||||
- animation: bat.ani
|
||||
- animation: bat.yaml
|
||||
position: {x: 15, y: 1}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: chip.ani
|
||||
- animation: chip.yaml
|
||||
position: {x: 7, y: 3}
|
||||
velocity: {x: 60.0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 3
|
||||
color: magenta
|
||||
|
||||
- animation: chip.ani
|
||||
- animation: chip.yaml
|
||||
position: {x: 30, y: 7}
|
||||
velocity: {x: -48.0, y: 0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 7
|
||||
color: bright_white
|
||||
|
||||
- animation: wave.ani
|
||||
- animation: wave.yaml
|
||||
position: {x: 15, y: 12}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: floppy.ani
|
||||
- animation: floppy.yaml
|
||||
position: {x: 5, y: 6}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 10
|
||||
color: green
|
||||
|
||||
- animation: floppy.ani
|
||||
- animation: floppy.yaml
|
||||
position: {x: 12, y: 3}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 9
|
||||
color: cyan
|
||||
|
||||
- animation: chip.ani
|
||||
- animation: chip.yaml
|
||||
position: {x: 8, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: code.ani
|
||||
- animation: code.yaml
|
||||
position: {x: 19, y: 6}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 6
|
||||
color: magenta
|
||||
|
||||
- animation: spider.ani
|
||||
- animation: spider.yaml
|
||||
position: {x: 14, y: 10}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 10
|
||||
color: yellow
|
||||
|
||||
- animation: spider.ani
|
||||
- animation: spider.yaml
|
||||
position: {x: 23, y: 12}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
@@ -73,7 +73,7 @@ enemies:
|
||||
color: magenta
|
||||
mirror: true
|
||||
|
||||
- animation: lamp.ani
|
||||
- animation: lamp.yaml
|
||||
position: {x: 19, y: 1}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -83,7 +83,7 @@ enemies:
|
||||
y2: 1
|
||||
color: yellow
|
||||
|
||||
- animation: lamp.ani
|
||||
- animation: lamp.yaml
|
||||
position: {x: 26, y: 1}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: batman.ani
|
||||
- animation: batman.yaml
|
||||
position: {x: 10, y: 13}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
@@ -53,7 +53,7 @@ enemies:
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
- animation: spider.ani
|
||||
- animation: spider.yaml
|
||||
position: {x: 0, y: 1}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: bin.ani
|
||||
- animation: bin.yaml
|
||||
position: {x: 8, y: 12}
|
||||
velocity: {x: 60.0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 12
|
||||
color: green
|
||||
|
||||
- animation: code.ani
|
||||
- animation: code.yaml
|
||||
position: {x: 13, y: 2}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: mummy.ani
|
||||
- animation: mummy.yaml
|
||||
position: {x: 13, y: 13}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
@@ -53,7 +53,7 @@ enemies:
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
- animation: spider.ani
|
||||
- animation: spider.yaml
|
||||
position: {x: 13, y: 9}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: mummy.ani
|
||||
- animation: mummy.yaml
|
||||
position: {x: 15, y: 13}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
@@ -53,7 +53,7 @@ enemies:
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
- animation: mummy.ani
|
||||
- animation: mummy.yaml
|
||||
position: {x: 13, y: 8}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
@@ -64,7 +64,7 @@ enemies:
|
||||
color: bright_yellow
|
||||
flip: true
|
||||
|
||||
- animation: mummy.ani
|
||||
- animation: mummy.yaml
|
||||
position: {x: 22, y: 8}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 7, y: 7}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 14
|
||||
color: magenta
|
||||
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 20, y: 10}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 14
|
||||
color: magenta
|
||||
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 27, y: 10}
|
||||
velocity: {x: 0, y: -48.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: sam.ani
|
||||
- animation: sam.yaml
|
||||
position: {x: 4, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 2
|
||||
color: white
|
||||
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 5, y: 11}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 14
|
||||
color: bright_green
|
||||
|
||||
- animation: spider.ani
|
||||
- animation: spider.yaml
|
||||
position: {x: 25, y: 1}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: batman_bell.ani
|
||||
- animation: batman_bell.yaml
|
||||
position: {x: 28, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 13
|
||||
color: cyan
|
||||
|
||||
- animation: bell.ani
|
||||
- animation: bell.yaml
|
||||
position: {x: 28, y: 10}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 10
|
||||
color: cyan
|
||||
|
||||
- animation: bell.ani
|
||||
- animation: bell.yaml
|
||||
position: {x: 6, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -72,7 +72,7 @@ enemies:
|
||||
y2: 2
|
||||
color: cyan
|
||||
|
||||
- animation: dong.ani
|
||||
- animation: dong.yaml
|
||||
position: {x: 6, y: 4}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
@@ -82,7 +82,7 @@ enemies:
|
||||
y2: 13
|
||||
color: cyan
|
||||
|
||||
- animation: bell.ani
|
||||
- animation: bell.yaml
|
||||
position: {x: 20, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -92,7 +92,7 @@ enemies:
|
||||
y2: 2
|
||||
color: cyan
|
||||
|
||||
- animation: dong.ani
|
||||
- animation: dong.yaml
|
||||
position: {x: 20, y: 13}
|
||||
velocity: {x: 0, y: -30.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: batman_bell.ani
|
||||
- animation: batman_bell.yaml
|
||||
position: {x: 1, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 13
|
||||
color: cyan
|
||||
|
||||
- animation: abad_bell.ani
|
||||
- animation: abad_bell.yaml
|
||||
position: {x: 29, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 13
|
||||
color: cyan
|
||||
|
||||
- animation: bell.ani
|
||||
- animation: bell.yaml
|
||||
position: {x: 1, y: 4}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
@@ -72,7 +72,7 @@ enemies:
|
||||
y2: 4
|
||||
color: yellow
|
||||
|
||||
- animation: dong.ani
|
||||
- animation: dong.yaml
|
||||
position: {x: 1, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -82,7 +82,7 @@ enemies:
|
||||
y2: 2
|
||||
color: yellow
|
||||
|
||||
- animation: bell.ani
|
||||
- animation: bell.yaml
|
||||
position: {x: 26, y: 7}
|
||||
velocity: {x: -36.0, y: 0}
|
||||
boundaries:
|
||||
@@ -92,7 +92,7 @@ enemies:
|
||||
y2: 7
|
||||
color: yellow
|
||||
|
||||
- animation: dong.ani
|
||||
- animation: dong.yaml
|
||||
position: {x: 28, y: 2}
|
||||
velocity: {x: -0, y: 0}
|
||||
boundaries:
|
||||
@@ -102,7 +102,7 @@ enemies:
|
||||
y2: 2
|
||||
color: yellow
|
||||
|
||||
- animation: bell.ani
|
||||
- animation: bell.yaml
|
||||
position: {x: 1, y: 10}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
@@ -112,7 +112,7 @@ enemies:
|
||||
y2: 10
|
||||
color: yellow
|
||||
|
||||
- animation: bell.ani
|
||||
- animation: bell.yaml
|
||||
position: {x: 26, y: 13}
|
||||
velocity: {x: -36.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: lord_abad.ani
|
||||
- animation: lord_abad.yaml
|
||||
position: {x: 0, y: 5}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: qvoid.ani
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 7, y: 1}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 13
|
||||
color: magenta
|
||||
|
||||
- animation: qvoid.ani
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 12, y: 6}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 13
|
||||
color: green
|
||||
|
||||
- animation: qvoid.ani
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 17, y: 8}
|
||||
velocity: {x: 0, y: 54.0}
|
||||
boundaries:
|
||||
@@ -72,7 +72,7 @@ enemies:
|
||||
y2: 13
|
||||
color: green
|
||||
|
||||
- animation: qvoid.ani
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 22, y: 10}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: qvoid.ani
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 1, y: 1}
|
||||
velocity: {x: 42.0, y: 0}
|
||||
boundaries:
|
||||
@@ -53,7 +53,7 @@ enemies:
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
- animation: qvoid.ani
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 29, y: 1}
|
||||
velocity: {x: -42.0, y: 0}
|
||||
boundaries:
|
||||
@@ -64,7 +64,7 @@ enemies:
|
||||
color: red
|
||||
flip: true
|
||||
|
||||
- animation: qvoid.ani
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 6, y: 7}
|
||||
velocity: {x: -30.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: guitar.ani
|
||||
- animation: guitar.yaml
|
||||
position: {x: 13, y: 5}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 13
|
||||
color: magenta
|
||||
|
||||
- animation: sigmasua.ani
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 24, y: 2}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 9
|
||||
color: red
|
||||
|
||||
- animation: paco.ani
|
||||
- animation: paco.yaml
|
||||
position: {x: 6, y: 2}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
@@ -72,7 +72,7 @@ enemies:
|
||||
y2: 8
|
||||
color: yellow
|
||||
|
||||
- animation: chip.ani
|
||||
- animation: chip.yaml
|
||||
position: {x: 15, y: 9}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: tree_thing.ani
|
||||
- animation: tree_thing.yaml
|
||||
position: {x: 23, y: 4}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 13
|
||||
color: yellow
|
||||
|
||||
- animation: shooting_star.ani
|
||||
- animation: shooting_star.yaml
|
||||
position: {x: 10, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: pepe_rosita_job.ani
|
||||
- animation: pepe_rosita_job.yaml
|
||||
position: {x: 2, y: 2}
|
||||
velocity: {x: 0, y: 3.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 3
|
||||
color: white
|
||||
|
||||
- animation: aerojailer.ani
|
||||
- animation: aerojailer.yaml
|
||||
position: {x: 14, y: 5}
|
||||
velocity: {x: 0, y: -2.4}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 6
|
||||
color: white
|
||||
|
||||
- animation: arounder.ani
|
||||
- animation: arounder.yaml
|
||||
position: {x: 22, y: 5}
|
||||
velocity: {x: 0, y: 1.8}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: floppy.ani
|
||||
- animation: floppy.yaml
|
||||
position: {x: 20, y: 1}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 13
|
||||
color: cyan
|
||||
|
||||
- animation: spark.ani
|
||||
- animation: spark.yaml
|
||||
position: {x: 11, y: 4}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 4
|
||||
color: cyan
|
||||
|
||||
- animation: spark.ani
|
||||
- animation: spark.yaml
|
||||
position: {x: 1, y: 1}
|
||||
velocity: {x: 60.0, y: 0}
|
||||
boundaries:
|
||||
@@ -73,7 +73,7 @@ enemies:
|
||||
color: yellow
|
||||
mirror: true
|
||||
|
||||
- animation: wave.ani
|
||||
- animation: wave.yaml
|
||||
position: {x: 1, y: 6}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
@@ -83,7 +83,7 @@ enemies:
|
||||
y2: 6
|
||||
color: yellow
|
||||
|
||||
- animation: wave.ani
|
||||
- animation: wave.yaml
|
||||
position: {x: 17, y: 8}
|
||||
velocity: {x: 54.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: jeannine.ani
|
||||
- animation: jeannine.yaml
|
||||
position: {x: 6, y: 13}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
@@ -53,7 +53,7 @@ enemies:
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
- animation: jeannine.ani
|
||||
- animation: jeannine.yaml
|
||||
position: {x: 16, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
@@ -64,7 +64,7 @@ enemies:
|
||||
color: cyan
|
||||
flip: true
|
||||
|
||||
- animation: jeannine.ani
|
||||
- animation: jeannine.yaml
|
||||
position: {x: 7, y: 9}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
@@ -75,7 +75,7 @@ enemies:
|
||||
color: red
|
||||
flip: true
|
||||
|
||||
- animation: jeannine.ani
|
||||
- animation: jeannine.yaml
|
||||
position: {x: 16, y: 9}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
@@ -86,7 +86,7 @@ enemies:
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
- animation: jeannine.ani
|
||||
- animation: jeannine.yaml
|
||||
position: {x: 5, y: 5}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
@@ -97,7 +97,7 @@ enemies:
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
- animation: chip.ani
|
||||
- animation: chip.yaml
|
||||
position: {x: 16, y: 5}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: spark.ani
|
||||
- animation: spark.yaml
|
||||
position: {x: 6, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 13
|
||||
color: yellow
|
||||
|
||||
- animation: spark.ani
|
||||
- animation: spark.yaml
|
||||
position: {x: 21, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 13
|
||||
color: yellow
|
||||
|
||||
- animation: spark.ani
|
||||
- animation: spark.yaml
|
||||
position: {x: 2, y: 10}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
@@ -73,7 +73,7 @@ enemies:
|
||||
color: yellow
|
||||
mirror: true
|
||||
|
||||
- animation: spark.ani
|
||||
- animation: spark.yaml
|
||||
position: {x: 17, y: 10}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
@@ -84,7 +84,7 @@ enemies:
|
||||
color: yellow
|
||||
mirror: true
|
||||
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 13, y: 2}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
@@ -94,7 +94,7 @@ enemies:
|
||||
y2: 7
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 10, y: 4}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
@@ -104,7 +104,7 @@ enemies:
|
||||
y2: 7
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 7, y: 6}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
@@ -114,7 +114,7 @@ enemies:
|
||||
y2: 7
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 24, y: 2}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
@@ -124,7 +124,7 @@ enemies:
|
||||
y2: 7
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 21, y: 4}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
@@ -134,7 +134,7 @@ enemies:
|
||||
y2: 7
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 18, y: 6}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: z80.ani
|
||||
- animation: z80.yaml
|
||||
position: {x: 15, y: 1}
|
||||
velocity: {x: 0, y: 18.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 10
|
||||
color: bright_green
|
||||
|
||||
- animation: chip.ani
|
||||
- animation: chip.yaml
|
||||
position: {x: 1, y: 8}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 8
|
||||
color: bright_green
|
||||
|
||||
- animation: chip.ani
|
||||
- animation: chip.yaml
|
||||
position: {x: 28, y: 8}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
@@ -72,7 +72,7 @@ enemies:
|
||||
y2: 8
|
||||
color: bright_green
|
||||
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 8, y: 1}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
@@ -82,7 +82,7 @@ enemies:
|
||||
y2: 14
|
||||
color: bright_green
|
||||
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 23, y: 7}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: stopped_arounder.ani
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 9, y: 11}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 11
|
||||
color: white
|
||||
|
||||
- animation: stopped_arounder.ani
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 18, y: 11}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 11
|
||||
color: white
|
||||
|
||||
- animation: walking_arounder.ani
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 12, y: 1}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
@@ -73,7 +73,7 @@ enemies:
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
- animation: arounders_door.ani
|
||||
- animation: arounders_door.yaml
|
||||
position: {x: 9, y: 0}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -84,7 +84,7 @@ enemies:
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
- animation: flying_arounder.ani
|
||||
- animation: flying_arounder.yaml
|
||||
position: {x: 3, y: 1}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
@@ -95,7 +95,7 @@ enemies:
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
- animation: mummy.ani
|
||||
- animation: mummy.yaml
|
||||
position: {x: 12, y: 10}
|
||||
velocity: {x: 12.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: arounders_door.ani
|
||||
- animation: arounders_door.yaml
|
||||
position: {x: 3, y: 1}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 1
|
||||
color: white
|
||||
|
||||
- animation: flying_arounder.ani
|
||||
- animation: flying_arounder.yaml
|
||||
position: {x: 9, y: 1}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
@@ -63,7 +63,7 @@ enemies:
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
- animation: flying_arounder.ani
|
||||
- animation: flying_arounder.yaml
|
||||
position: {x: 15, y: 0}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
@@ -74,7 +74,7 @@ enemies:
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
- animation: flying_arounder.ani
|
||||
- animation: flying_arounder.yaml
|
||||
position: {x: 22, y: 10}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
@@ -85,7 +85,7 @@ enemies:
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
- animation: flying_arounder.ani
|
||||
- animation: flying_arounder.yaml
|
||||
position: {x: 16, y: 5}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: arounders_machine.ani
|
||||
- animation: arounders_machine.yaml
|
||||
position: {x: 7, y: 1}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 1
|
||||
color: red
|
||||
|
||||
- animation: walking_arounder.ani
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 10, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
@@ -63,7 +63,7 @@ enemies:
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
- animation: walking_arounder.ani
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 15, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
@@ -74,7 +74,7 @@ enemies:
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
- animation: walking_arounder.ani
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 20, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
@@ -85,7 +85,7 @@ enemies:
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
- animation: walking_arounder.ani
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 14, y: 2}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: arounders_door.ani
|
||||
- animation: arounders_door.yaml
|
||||
position: {x: 6, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 2
|
||||
color: bright_cyan
|
||||
|
||||
- animation: stopped_arounder.ani
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 8, y: 12}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 12
|
||||
color: bright_cyan
|
||||
|
||||
- animation: stopped_arounder.ani
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 11, y: 3}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -72,7 +72,7 @@ enemies:
|
||||
y2: 3
|
||||
color: bright_cyan
|
||||
|
||||
- animation: stopped_arounder.ani
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 24, y: 12}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
@@ -82,7 +82,7 @@ enemies:
|
||||
y2: 12
|
||||
color: bright_cyan
|
||||
|
||||
- animation: walking_arounder.ani
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 12, y: 12}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
@@ -93,7 +93,7 @@ enemies:
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
- animation: walking_arounder.ani
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 14, y: 12}
|
||||
velocity: {x: -24.0, y: 0}
|
||||
boundaries:
|
||||
@@ -104,7 +104,7 @@ enemies:
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
- animation: walking_arounder.ani
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 14, y: 6}
|
||||
velocity: {x: -24.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: paco.ani
|
||||
- animation: paco.yaml
|
||||
position: {x: 10, y: 2}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 11
|
||||
color: magenta
|
||||
|
||||
- animation: abad.ani
|
||||
- animation: abad.yaml
|
||||
position: {x: 15, y: 13}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: spider.ani
|
||||
- animation: spider.yaml
|
||||
position: {x: 20, y: 5}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 5
|
||||
color: cyan
|
||||
|
||||
- animation: spider.ani
|
||||
- animation: spider.yaml
|
||||
position: {x: 22, y: 11}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: congo.ani
|
||||
- animation: congo.yaml
|
||||
position: {x: 2, y: 4}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
@@ -53,7 +53,7 @@ enemies:
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
- animation: crosshair.ani
|
||||
- animation: crosshair.yaml
|
||||
position: {x: 23, y: 4}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: chip.ani
|
||||
- animation: chip.yaml
|
||||
position: {x: 4, y: 5}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 13
|
||||
color: green
|
||||
|
||||
- animation: chip.ani
|
||||
- animation: chip.yaml
|
||||
position: {x: 10, y: 4}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 13
|
||||
color: bright_blue
|
||||
|
||||
- animation: chip.ani
|
||||
- animation: chip.yaml
|
||||
position: {x: 16, y: 3}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: batman_fire.ani
|
||||
- animation: batman_fire.yaml
|
||||
position: {x: 10, y: 13}
|
||||
velocity: {x: 78.0, y: 0}
|
||||
boundaries:
|
||||
@@ -53,7 +53,7 @@ enemies:
|
||||
color: cyan
|
||||
flip: true
|
||||
|
||||
- animation: heavy.ani
|
||||
- animation: heavy.yaml
|
||||
position: {x: 11, y: 7}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
@@ -63,7 +63,7 @@ enemies:
|
||||
y2: 12
|
||||
color: green
|
||||
|
||||
- animation: heavy.ani
|
||||
- animation: heavy.yaml
|
||||
position: {x: 18, y: 2}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: jailbattle_alien.ani
|
||||
- animation: jailbattle_alien.yaml
|
||||
position: {x: 10, y: 3}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
@@ -53,7 +53,7 @@ enemies:
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
- animation: jailbattle_alien.ani
|
||||
- animation: jailbattle_alien.yaml
|
||||
position: {x: 25, y: 4}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
@@ -64,7 +64,7 @@ enemies:
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
- animation: jailbattle_human.ani
|
||||
- animation: jailbattle_human.yaml
|
||||
position: {x: 7, y: 6}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
@@ -75,7 +75,7 @@ enemies:
|
||||
color: red
|
||||
flip: true
|
||||
|
||||
- animation: jailbattle_human.ani
|
||||
- animation: jailbattle_human.yaml
|
||||
position: {x: 18, y: 13}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: jailbattle_human.ani
|
||||
- animation: jailbattle_human.yaml
|
||||
position: {x: 17, y: 6}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
@@ -53,7 +53,7 @@ enemies:
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
- animation: jailbattle_human.ani
|
||||
- animation: jailbattle_human.yaml
|
||||
position: {x: 2, y: 13}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
@@ -64,7 +64,7 @@ enemies:
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
- animation: jailbattle_alien.ani
|
||||
- animation: jailbattle_alien.yaml
|
||||
position: {x: 24, y: 10}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: robot.ani
|
||||
- animation: robot.yaml
|
||||
position: {x: 10, y: 8}
|
||||
velocity: {x: 42.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: floppy.ani
|
||||
- animation: floppy.yaml
|
||||
position: {x: 7, y: 2}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 12
|
||||
color: magenta
|
||||
|
||||
- animation: floppy.ani
|
||||
- animation: floppy.yaml
|
||||
position: {x: 20, y: 6}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: amstrad_cs.ani
|
||||
- animation: amstrad_cs.yaml
|
||||
position: {x: 1, y: 6}
|
||||
velocity: {x: 72.0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 6
|
||||
color: white
|
||||
|
||||
- animation: amstrad_cs.ani
|
||||
- animation: amstrad_cs.yaml
|
||||
position: {x: 19, y: 1}
|
||||
velocity: {x: 0, y: 72.0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 14
|
||||
color: yellow
|
||||
|
||||
- animation: amstrad_cs.ani
|
||||
- animation: amstrad_cs.yaml
|
||||
position: {x: 5, y: 6}
|
||||
velocity: {x: 0, y: 72.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: breakout.ani
|
||||
- animation: breakout.yaml
|
||||
position: {x: 1, y: 6}
|
||||
velocity: {x: 132.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: paco.ani
|
||||
- animation: paco.yaml
|
||||
position: {x: 6, y: 6}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 6
|
||||
color: yellow
|
||||
|
||||
- animation: paco.ani
|
||||
- animation: paco.yaml
|
||||
position: {x: 16, y: 2}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 13
|
||||
color: bright_red
|
||||
|
||||
- animation: wave.ani
|
||||
- animation: wave.yaml
|
||||
position: {x: 1, y: 10}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
@@ -72,7 +72,7 @@ enemies:
|
||||
y2: 10
|
||||
color: bright_yellow
|
||||
|
||||
- animation: lamp.ani
|
||||
- animation: lamp.yaml
|
||||
position: {x: 22, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: spider.ani
|
||||
- animation: spider.yaml
|
||||
position: {x: 2, y: 14}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 14
|
||||
color: magenta
|
||||
|
||||
- animation: spider.ani
|
||||
- animation: spider.yaml
|
||||
position: {x: 10, y: 1}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 6
|
||||
color: yellow
|
||||
|
||||
- animation: spider.ani
|
||||
- animation: spider.yaml
|
||||
position: {x: 7, y: 11}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: dimallas.ani
|
||||
- animation: dimallas.yaml
|
||||
position: {x: 15, y: 13}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 13
|
||||
color: cyan
|
||||
|
||||
- animation: guitar.ani
|
||||
- animation: guitar.yaml
|
||||
position: {x: 16, y: 4}
|
||||
velocity: {x: 0, y: 18.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: demon.ani
|
||||
- animation: demon.yaml
|
||||
position: {x: 12, y: 3}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 12
|
||||
color: red
|
||||
|
||||
- animation: demon.ani
|
||||
- animation: demon.yaml
|
||||
position: {x: 18, y: 5}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: dimallas.ani
|
||||
- animation: dimallas.yaml
|
||||
position: {x: 13, y: 12}
|
||||
velocity: {x: 54.0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 12
|
||||
color: green
|
||||
|
||||
- animation: heavy.ani
|
||||
- animation: heavy.yaml
|
||||
position: {x: 17, y: 5}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 10
|
||||
color: white
|
||||
|
||||
- animation: heavy.ani
|
||||
- animation: heavy.yaml
|
||||
position: {x: 10, y: 8}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: bird.ani
|
||||
- animation: bird.yaml
|
||||
position: {x: 4, y: 2}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 12
|
||||
color: yellow
|
||||
|
||||
- animation: bird.ani
|
||||
- animation: bird.yaml
|
||||
position: {x: 9, y: 11}
|
||||
velocity: {x: 0, y: -30.0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 10
|
||||
color: green
|
||||
|
||||
- animation: bird.ani
|
||||
- animation: bird.yaml
|
||||
position: {x: 26, y: 5}
|
||||
velocity: {x: 0, y: -30.0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: wave.ani
|
||||
- animation: wave.yaml
|
||||
position: {x: 1, y: 10}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 10
|
||||
color: magenta
|
||||
|
||||
- animation: wave.ani
|
||||
- animation: wave.yaml
|
||||
position: {x: 30, y: 4}
|
||||
velocity: {x: -48.0, y: 0}
|
||||
boundaries:
|
||||
@@ -62,7 +62,7 @@ enemies:
|
||||
y2: 4
|
||||
color: cyan
|
||||
|
||||
- animation: wave.ani
|
||||
- animation: wave.yaml
|
||||
position: {x: 15, y: 14}
|
||||
velocity: {x: -24.0, y: 0}
|
||||
boundaries:
|
||||
|
||||
@@ -42,7 +42,7 @@ tilemap:
|
||||
|
||||
# Enemies in this room
|
||||
enemies:
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 7, y: 2}
|
||||
velocity: {x: 0, y: 90.0}
|
||||
boundaries:
|
||||
@@ -52,7 +52,7 @@ enemies:
|
||||
y2: 14
|
||||
color: yellow
|
||||
|
||||
- animation: shock.ani
|
||||
- animation: shock.yaml
|
||||
position: {x: 24, y: 6}
|
||||
velocity: {x: 0, y: -90.0}
|
||||
boundaries:
|
||||
|
||||
@@ -64,7 +64,6 @@ void Cache::load() {
|
||||
loadPalettes();
|
||||
loadTextFiles();
|
||||
loadAnimations();
|
||||
loadTileMaps();
|
||||
loadRooms();
|
||||
createText();
|
||||
std::cout << "\n** RESOURCES LOADED" << '\n';
|
||||
@@ -160,18 +159,6 @@ auto Cache::getAnimationData(const std::string& name) -> const ResourceAnimation
|
||||
throw std::runtime_error("Animación no encontrada: " + name);
|
||||
}
|
||||
|
||||
// Obtiene el mapa de tiles a partir de un nombre
|
||||
auto Cache::getTileMap(const std::string& name) -> std::vector<int>& {
|
||||
auto it = std::ranges::find_if(tile_maps_, [&name](const auto& t) { return t.name == name; });
|
||||
|
||||
if (it != tile_maps_.end()) {
|
||||
return it->tile_map;
|
||||
}
|
||||
|
||||
std::cerr << "Error: Mapa de tiles no encontrado " << name << '\n';
|
||||
throw std::runtime_error("Mapa de tiles no encontrado: " + name);
|
||||
}
|
||||
|
||||
// Obtiene la habitación a partir de un nombre
|
||||
auto Cache::getRoom(const std::string& name) -> std::shared_ptr<Room::Data> {
|
||||
auto it = std::ranges::find_if(rooms_, [&name](const auto& r) { return r.name == name; });
|
||||
@@ -310,13 +297,6 @@ void Cache::loadAnimations() {
|
||||
}
|
||||
}
|
||||
|
||||
// Carga los mapas de tiles
|
||||
// DEPRECATED: Los tilemaps ahora vienen embebidos en los archivos YAML de habitaciones
|
||||
void Cache::loadTileMaps() {
|
||||
std::cout << "\n>> TILE MAPS (skipped - embebidos en YAML)" << '\n';
|
||||
// Ya no se cargan tilemaps por separado
|
||||
}
|
||||
|
||||
// Carga las habitaciones desde archivos YAML
|
||||
void Cache::loadRooms() {
|
||||
std::cout << "\n>> ROOMS" << '\n';
|
||||
|
||||
@@ -89,17 +89,6 @@ struct ResourceAnimation {
|
||||
yaml_data(std::move(yaml_data)) {}
|
||||
};
|
||||
|
||||
// Estructura para almacenar ficheros con el mapa de tiles de una habitación y su nombre
|
||||
struct ResourceTileMap {
|
||||
std::string name; // Nombre del mapa de tiles
|
||||
std::vector<int> tile_map; // Vector con los indices del mapa de tiles
|
||||
|
||||
// Constructor
|
||||
ResourceTileMap(std::string name, const std::vector<int>& tile_map)
|
||||
: name(std::move(name)),
|
||||
tile_map(tile_map) {}
|
||||
};
|
||||
|
||||
// Estructura para almacenar habitaciones y su nombre
|
||||
struct ResourceRoom {
|
||||
std::string name; // Nombre de la habitación
|
||||
@@ -151,7 +140,6 @@ class Cache {
|
||||
std::vector<ResourceTextFile> text_files_; // Vector con los ficheros de texto
|
||||
std::vector<ResourceText> texts_; // Vector con los objetos de texto
|
||||
std::vector<ResourceAnimation> animations_; // Vector con las animaciones
|
||||
std::vector<ResourceTileMap> tile_maps_; // Vector con los mapas de tiles
|
||||
std::vector<ResourceRoom> rooms_; // Vector con las habitaciones
|
||||
|
||||
ResourceCount count_; // Contador de recursos
|
||||
@@ -175,9 +163,6 @@ class Cache {
|
||||
// Carga las animaciones
|
||||
void loadAnimations();
|
||||
|
||||
// Carga los mapas de tiles
|
||||
void loadTileMaps();
|
||||
|
||||
// Carga las habitaciones
|
||||
void loadRooms();
|
||||
|
||||
@@ -247,9 +232,6 @@ class Cache {
|
||||
// Obtiene los bytes YAML de animación a partir de un nombre (parsing lazy)
|
||||
auto getAnimationData(const std::string& name) -> const ResourceAnimation&;
|
||||
|
||||
// Obtiene el mapa de tiles a partir de un nombre
|
||||
auto getTileMap(const std::string& name) -> std::vector<int>&;
|
||||
|
||||
// Obtiene la habitación a partir de un nombre
|
||||
auto getRoom(const std::string& name) -> std::shared_ptr<Room::Data>;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user