166 Commits
v0.8 ... v1.05

Author SHA1 Message Date
1b49097f80 Cambiado el tamaño por defecto del borde 2022-11-19 09:27:55 +01:00
859e3f3b44 Actualizado Makefile 2022-11-19 09:27:24 +01:00
3fa7657c79 Cuendo el jugador entra a la Jail, recupera todas sus vidas 2022-11-19 09:22:10 +01:00
e90c61a416 FIx: El jugador no se moria al caer de alto si se mantenia la tecla de slto pulsada 2022-11-19 09:02:35 +01:00
d003b51de4 Reparada la clase Screen 2022-11-19 07:49:01 +01:00
8d381010c8 Trabajando en la clase Screen 2022-11-19 07:37:03 +01:00
2216c9632e Trabajando en las notificaciones 2022-11-18 23:15:38 +01:00
fdc8797d2b Arreglada la clase Screen. Había un lio de conceptos con varias variables 2022-11-18 20:09:03 +01:00
90bdad7d51 Modificado Makefile 2022-11-18 10:43:54 +01:00
d50b193d9f Cambiado el fichero de estadisticas a stats.csv 2022-11-18 10:43:01 +01:00
ee885d5ca7 Ya crea correctamente la carpeta de sistema en las tres plataformas 2022-11-18 10:40:51 +01:00
bb3a0f263b Ya crea la carpeta de sistema en MacOS y Windows 2022-11-18 10:35:15 +01:00
85d6c48f42 Ya crea la carpeta de sistema en Linux 2022-11-18 09:48:46 +01:00
896dd9daef Trabajando en el guardado de las estadisticas en las carpetas del sistema 2022-11-18 07:32:15 +01:00
dc8c0c9e4f Fix: Algunas texturas desaparecen al bloquearse la pantalla 2022-11-17 17:54:05 +01:00
7af0dda1a0 En la pantalla de Game Over se muestran las habitaciones y los items conseguidos 2022-11-17 16:33:37 +01:00
0adf8c63f4 Las habitaciones solo cuentan como visitadas una vez por partida 2022-11-17 16:06:31 +01:00
d33f691743 Fix: Algunas texturas desaparecen al bloquearse la pantalla 2022-11-17 16:04:03 +01:00
a304f50e93 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-17 11:53:07 +01:00
496bf5c05c Actualizado Makefile 2022-11-17 11:53:00 +01:00
26a6bd6b1f Cambiada la posición y dirección inicial del tuno magenta en KILLING SPREE 2022-11-17 11:31:54 +01:00
c48dce8634 Actualizado Makefile 2022-11-17 09:36:12 +01:00
a0de547370 Eliminado un warning de variable no utilizada 2022-11-17 09:34:06 +01:00
5af554fecd Añadido soporte preliminar para estadisticas 2022-11-17 09:30:56 +01:00
ea92241d6e Actualizado Makefile 2022-11-16 22:43:26 +01:00
60ea12f51d Resuelto el bug de quedarse atascado en una rampa al caer 2022-11-16 21:56:51 +01:00
36c7063b3e Añadida mas información a asset->check() 2022-11-16 21:12:01 +01:00
c6a1f4aab0 Añadidos mas ifdef DEBUG para quitar código sobrante de la versión final 2022-11-16 20:24:49 +01:00
eed3f9d7d1 Actualizado Makefile 2022-11-16 10:02:32 +01:00
02e6929f5f Actualizado Makefile 2022-11-15 09:58:45 +01:00
1bae289150 Actualizado Makefile 2022-11-15 09:03:04 +01:00
d0ec2848f9 Cambiado el color del borde de la habitación 45 2022-11-15 08:54:57 +01:00
79c7856786 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-15 08:53:47 +01:00
edb24e92e6 Añadido SDL2.framework para poder hacer la build releaase de macos 2022-11-15 08:53:38 +01:00
75e5ea50b5 Redecorada la batcueva 2022-11-14 23:05:34 +01:00
d0a1a67da2 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-14 23:00:18 +01:00
e5ec5bd627 Vuelto a poner el bloque de la fase 15 2022-11-14 22:59:32 +01:00
d88b42a516 Fix: El jugador ya no puede moverse hacia un lateral nada mas subir a la pantalla superior 2022-11-14 22:58:13 +01:00
e2846023da Cambiados los ifndef RELEASE por ifdef DEBUG 2022-11-14 22:35:05 +01:00
6cac55a54f FIx: Al saltar sin parar contra el techo al el jugador moria por caer de muy alto 2022-11-14 22:28:14 +01:00
a97449adc5 Recalibrada la habitación THE CHAPPEL 2022-11-14 21:42:37 +01:00
bcb6dcd1a5 Actualizar 'README.md' 2022-11-14 12:36:09 +01:00
bc66956524 Actualizado Makefile 2022-11-14 07:52:56 +01:00
9cd916ccd3 Actualizar 'README.md' 2022-11-13 22:21:35 +01:00
eea7849f54 Eliminado todo.txt 2022-11-13 21:29:11 +01:00
aa4647192c Corregido un bug que hacía que el modo demo mostraba los items restantes con el efecto que indica que ya se han recogido los necesarios para acabar el juego 2022-11-13 20:57:09 +01:00
f223cc63f0 Actualizado Makefile a version 1.0 2022-11-13 18:41:20 +01:00
b688dc6d02 Añadida la opcion de que los enemigos puedan decidir el frame de inicio 2022-11-13 18:28:02 +01:00
924e37b32b Añadidos los graficos de los enemigos especiales 2022-11-13 18:16:15 +01:00
512daa68b9 Añadiendo los enemigos de la habitación secreta 2022-11-13 17:23:36 +01:00
7cf8451ba6 Actualizado Makefile linux_release 2022-11-13 10:17:56 +01:00
889a4f84c8 Actualizar 'README.md' 2022-11-13 10:00:32 +01:00
ae83028600 Actualizar 'README.md' 2022-11-13 09:49:07 +01:00
3e09edb9e3 Actualizar 'README.md' 2022-11-13 09:25:05 +01:00
0be08d8d19 Añadido icono 2022-11-12 23:44:47 +01:00
8e778ce47e Últimos retoques 2022-11-12 18:50:02 +01:00
274a96c89f Añadida Road to the Jail 2022-11-12 15:04:21 +01:00
1a6ac567a3 Retocando pantallas y añadiendo sprites 2022-11-12 14:49:53 +01:00
b5f460571d Retocando pantallas 2022-11-12 13:51:49 +01:00
be872971f5 Corregido bug en el movimiento de los enemigos 2022-11-12 10:31:29 +01:00
6b4c089683 Añadiendo habitaciones 2022-11-12 10:00:27 +01:00
763126580f Añadidos colores para el jugador segun los trucos. Añadida skin alternativa para el jugador 2022-11-12 07:28:08 +01:00
1df1bc463c Makefile macos_release ya compila para intel y apple silicon 2022-11-11 18:00:16 +01:00
456f7b9e77 Actualizado Makefile de windows_release 2022-11-11 17:32:20 +01:00
1fd6f8174b Creado el Makefile para el windows_release 2022-11-11 14:05:25 +01:00
44ff0fed91 Actualizado Makefile macos_release 2022-11-11 13:50:25 +01:00
f2869049e0 Creado linux_release en el makefile 2022-11-11 12:57:57 +01:00
7d5e1aa67b Añadido macos_release al Makefile 2022-11-11 09:43:17 +01:00
9325fe9f14 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-11 07:23:09 +01:00
ff86510bf5 Modificado 34.tmx 2022-11-11 07:22:59 +01:00
dc7514b7b3 Añadidas fases y enemigos 2022-11-10 21:58:33 +01:00
aef4102e51 Nuevas fases 2022-11-10 10:05:25 +01:00
1a95abc2f5 Añadidos enemigos volteados verticalmente 2022-11-09 22:49:51 +01:00
41c765619d Creando habitaciones 2022-11-09 21:24:33 +01:00
164dfe1e54 Actualizado Jail_Audio 2022-11-08 18:45:45 +01:00
d32170f7cf Añadidos defines para RELEASE y MACOS_BUNDLE 2022-11-08 18:22:06 +01:00
9de1b8ad6e Resuelto un bug cuando el jugador salta fuera de la pantalla por arriba y no hay cambio de habitación 2022-11-08 16:47:15 +01:00
0404b184e7 Faltaba el cambio de borde en el titulo 2022-11-08 16:26:59 +01:00
d2e5dc6164 Actualizado Makefile 2022-11-09 09:01:37 +01:00
64481cd9cc Actualizado Makefile 2022-11-09 08:49:53 +01:00
9605aa61c8 Retocando habitaciones 2022-11-08 20:27:55 +01:00
db56185be2 Corregido bug en el calculo del color del marcador 2022-11-08 19:32:28 +01:00
977e134172 Calibrando habitaciones 2022-11-08 19:18:48 +01:00
3ef2ce3c0d Implementado cambio de paleta en el game over 2022-11-08 10:19:27 +01:00
2f3c8cada9 Cambio de paleta en los finales 2022-11-08 10:17:55 +01:00
8cb7f5bce5 Completada la recarga de recursos 2022-11-07 22:52:40 +01:00
a28a93e791 Ya funciona la recarga de recursos 2022-11-07 20:14:19 +01:00
a36378f98c Trabajando en la recarga de recursos 2022-11-07 19:13:58 +01:00
8ae821733c Resuelto un bug con la detección de superficies 2022-11-07 17:00:48 +01:00
50309fd30e Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-07 16:45:06 +01:00
07b950724a Retocado un poco el game over 2022-11-07 16:45:02 +01:00
61b19a5699 Añadido movimiento por las habitaciones con WASD 2022-11-07 13:59:06 +01:00
81eeb1776a Añadida musica a la pantalla de game over 2022-11-06 20:11:50 +01:00
20d51a113a Pantalla de game over completada (faltaria añadir un sonido o musica) 2022-11-06 19:58:16 +01:00
232842d876 Trabajando en la pantalla de game over 2022-11-06 19:32:10 +01:00
6fe596bf48 Trabajando en la pantalla de game over 2022-11-06 19:28:12 +01:00
6dfc7e135c Añadidos nuevos trucos 2022-11-06 15:05:17 +01:00
bf59cc01e4 Añadidos nuevos trucos 2022-11-06 15:00:03 +01:00
0cb83657be Añadida pantalla de game over funcional 2022-11-06 14:48:02 +01:00
ec5da9ae3e Calculados los items totales del mapeado 2022-11-06 14:04:59 +01:00
3d0400fe88 Ya se puede entrar a la Jail 2022-11-06 08:28:55 +01:00
45fc923be9 Trabajando en hacer que puedas entrar a la jail 2022-11-05 20:56:09 +01:00
1bcdadb6c0 Trabajando en el ending2 2022-11-05 13:12:32 +01:00
4c464e8ded Trabajando en el ending2 2022-11-05 10:40:30 +01:00
0d9fd5eea1 Trabajando en el ending2 2022-11-05 07:27:38 +01:00
0b55d8558f Trabajando en el ending2 2022-11-04 23:22:10 +01:00
73ec66d228 Trabajando en el ending2 2022-11-04 19:21:59 +01:00
6257c0b1e8 Preparado para empezar con el ending2 2022-11-04 18:55:36 +01:00
d37b21fc3b Retocado el final del ending con fade de audio 2022-11-04 18:36:08 +01:00
332b3f5286 Finalizada la primera parte del ending 2022-11-04 11:44:20 +01:00
f647ebb33f Trabajando en el ending 2022-11-04 09:37:32 +01:00
958edd4ac8 Trabajando en el ending 2022-11-04 07:51:06 +01:00
9b66c7e275 Trabajando en el ending 2022-11-03 22:32:30 +01:00
0b1b9f2d15 Trabajando en el ending 2022-11-03 21:25:39 +01:00
a2d8312bb7 Añadidas las escenas del final 2022-11-03 14:27:29 +01:00
c6779bfd77 Trabajando en el ending 2022-11-03 12:42:11 +01:00
d514ed451f Añadidos los recursos para el ending 2022-11-03 10:52:46 +01:00
a510742984 Añadido el esqueleto para dos secciones nuevas: ending y game_over 2022-11-02 22:50:25 +01:00
bb992b7d90 Nuevo: deshabilita input por un periodo de tiempo 2022-11-02 18:04:32 +01:00
5302e16064 Arreglado el color del marcador al cambiar de paleta 2022-11-02 17:25:42 +01:00
c3a82b938f Añadido el parametro --invincible 2022-11-02 16:34:31 +01:00
88f419e963 Mensajes de consola opcionales 2022-11-02 09:52:06 +01:00
8232055d22 Añadidos parametros al programa 2022-11-02 08:36:00 +01:00
12255750f6 Arreglado el color del marcador 2022-11-02 00:17:25 +01:00
b4df851bd3 Resuelto bug al cambiar de paleta con los tiles animados 2022-11-02 00:03:32 +01:00
4901635bb7 Retocando la abadía 2022-11-01 22:36:12 +01:00
cb62cb8eb0 Resuelto: los enemigos se crean con la paleta por defecto 2022-11-01 09:48:35 +01:00
008cce9f8b Nuevas fases y enemigos 2022-11-01 09:41:03 +01:00
9784d730a5 Añadiendo pantallas 2022-10-31 20:55:33 +01:00
83977ed22c Arreglado un bug a la hora de buscar por nombre los recursos 2022-10-31 20:07:41 +01:00
a354104c8c Trabajando en la carga de recursos por nombre 2022-10-31 18:37:48 +01:00
deb820015f Resueltos muchos bugs de vector out of range en la busqueda de superficies 2022-10-31 10:07:35 +01:00
aa3c7a4b80 Cambiado el constructor de la clase Player 2022-10-31 07:38:48 +01:00
cb6050183b Cambiado el último printf por std::cout 2022-10-30 23:33:34 +01:00
2e0b0f32b5 Quitados todos los printf menos uno 2022-10-30 22:48:50 +01:00
531ac94bc0 Cambiando printf a std::cout 2022-10-30 22:23:24 +01:00
995b3516e6 Solucionado un bug nuevo con los colores de los items 2022-10-30 14:35:05 +01:00
c79c25d59d Solucionados bugs en la detección de superficies 2022-10-30 14:25:50 +01:00
c11f5d2622 Trabajando en la precarga de habitaciones 2022-10-30 13:27:30 +01:00
d1c27c4639 Mejorada la marquesina del titulo. Las letras salen a la distancia correcta entre ellas 2022-10-29 14:05:32 +02:00
da00f75093 Optimizada la textura que cubre los creditos 2022-10-29 11:36:42 +02:00
0758cf9de1 Precarga de los ficheros .txt con los offsets del texto 2022-10-29 11:17:33 +02:00
c1f0f90b16 Arreglado un bug en el cambio de paleta durante el juego 2022-10-27 19:24:41 +02:00
1934f790f7 Animaciones precacheadas 2022-10-27 18:42:07 +02:00
35b4d19188 Trabajando en la cache de animaciones 2022-10-27 18:13:22 +02:00
6186d1fac1 Trabajando en la precarga de animaciones 2022-10-27 14:04:30 +02:00
9d9d9d92f2 Las clases text y menu ya acceden a resource 2022-10-27 12:43:28 +02:00
4133dfd7c9 Añadido el cambio de borde, tamaño de ventana y paleta a todas las secciones del juego 2022-10-27 11:49:47 +02:00
abbff605c0 Añadiendo el cambio de tamaño de pantalla a la sección logo 2022-10-27 09:47:21 +02:00
a0e8853870 Comprobando reloadtextures en el ordenador donde pierde el contexto 2022-10-27 09:23:37 +02:00
32dd85525b Trabajando en la recarga de texturas 2022-10-27 07:25:59 +02:00
02cc3b3527 Añadido el objeto resource a todas las secciones 2022-10-26 22:36:46 +02:00
bd24db6f47 Movida la carga de recursos al objeto director 2022-10-26 22:08:52 +02:00
397e1e89e3 Ya carga las imagenes del juego y la demo desde la cache de rescursos 2022-10-26 20:29:07 +02:00
c6e8050f95 Empezando a trabajar en la precarga de recursos para el juego 2022-10-26 14:13:33 +02:00
db5d2901ee Ya cambia el color de los enemigos al cambiar la paleta 2022-10-26 10:32:16 +02:00
bdce205006 Ya cambia la paleta de color de casi toda la habitación. Faltan los enemigos 2022-10-26 10:09:48 +02:00
674fdd1d05 Modificado el texto de los creditos 2022-10-26 09:45:47 +02:00
57e8c0cb56 Arreglado el cambio de paleta en el titulo 2022-10-26 09:19:46 +02:00
0f443b38bc Trabajando para que el cambio de paleta sea en tiempo real 2022-10-25 22:25:14 +02:00
dc84ed79d6 Implementado el cambio de paleta durante el juego 2022-10-25 21:51:30 +02:00
bcb56e17f2 Añadido brillo a los creditos y cambiada la malla 2022-10-25 18:32:00 +02:00
40368386e0 Trabajando con el brillo de los creditos 2022-10-25 18:11:36 +02:00
7d4a5f343e Movido el ejecutable a la raíz 2022-10-25 18:02:48 +02:00
b241013ae6 Aumentada la velocidad de la marquesina del titulo 2022-10-25 13:19:15 +02:00
284a99e6e9 Ya sed puede saltar la sección de credits/instrucciones con cualquier tecla 2022-10-25 13:11:39 +02:00
334 changed files with 54350 additions and 3215 deletions

20
.gitignore vendored
View File

@@ -1,11 +1,13 @@
.vscode
bin
*config.txt
dll
docs
icon
releases
resources
scripts
*.opk
*.DS_Store
*stats.txt
*.DS_Store
thumbs.db
*.exe
*_macos
*_linux
*.dmg
*.tar.gz
*.zip
*.app
*_debug*

145
Makefile
View File

@@ -1,18 +1,141 @@
executable = jaildoctors_dilemma
source = source/*.cpp source/common/*.cpp
appName = JailDoctor's Dilemma
releaseFolder = jdd_release
version = v1.05
# Release names
windowsRelease = $(executable)-$(version)-win32-x64.zip
macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
linuxRelease = $(executable)-$(version)-linux.tar.gz
windows:
@echo off
if not exist bin\ (mkdir bin)
if not exist data\config (mkdir data\config)
g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe
strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
windows_release:
@echo off
# Remove data
powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
# Create folders
powershell if (-not (Test-Path $(releaseFolder))) {New-Item $(releaseFolder) -ItemType Directory}
# Copy data
powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
powershell Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)"
# Remove data
powershell if (Test-Path "$(releaseFolder)\data\room\map.world") {Remove-Item "$(releaseFolder)\data\room\map.world" -Recurse -Force}
powershell if (Test-Path "$(releaseFolder)\data\room\standard.tsx") {Remove-Item "$(releaseFolder)\data\room\standard.tsx" -Recurse -Force}
powershell if (Test-Path "$(releaseFolder)\data\config") {Remove-Item "$(releaseFolder)\data\config" -Recurse -Force}
# Create data
powershell if (-not (Test-Path "$(releaseFolder)\data\config")) {New-Item "$(releaseFolder)\data\config" -ItemType Directory}
# Build
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
# Create ZIP
powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
# Remove folder
powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
macos:
mkdir -p bin
mkdir -p data/config
g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos
clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
macos_release:
# Remove data and possible data
rm -rdf "$(releaseFolder)"
rm -rdf Frameworks
rm -f tmp.dmg
rm -f "$(macosIntelRelease)"
rm -f "$(macosAppleSiliconRelease)"
# Create folders
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
mkdir -p Frameworks
# Copy folders
cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
cp -R release/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
cp -R release/SDL2.framework Frameworks
# Delete data
rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/map.world"
rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/standard.tsx"
rm -rdf "$(releaseFolder)/$(appName).app/Contents/Resources/data/config"
# Create folders
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources/data/config"
# Copy files
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
cp LICENSE "$(releaseFolder)"
cp README.md "$(releaseFolder)"
# Build INTEL
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
# Build INTEL DMG
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
rm -f tmp.dmg
# Build APPLE SILICON
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
# Build APPLE SILICON DMG
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
rm -f tmp.dmg
# Remove data
rm -rdf Frameworks
rm -rdf "$(releaseFolder)"
linux:
mkdir -p bin
mkdir -p data/config
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
linux_release:
# Remove data
rm -rdf $(releaseFolder)
# Create folders
mkdir -p $(releaseFolder)
# Copy data
cp -R data $(releaseFolder)
cp LICENSE $(releaseFolder)
cp README.md $(releaseFolder)
# Delete data
rm -f "$(releaseFolder)/data/room/map.world"
rm -f "$(releaseFolder)/data/room/standard.tsx"
rm -rdf "$(releaseFolder)/data/config"
# Create folders
mkdir -p "$(releaseFolder)/data/config"
# Build
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable)
strip -s -R .comment -R .gnu.version $(releaseFolder)/$(executable) --strip-unneeded
# Pack files
rm -f $(linuxRelease)
cd $(releaseFolder) && tar -czvf ../$(linuxRelease) *
# Remove data
rm -rdf $(releaseFolder)

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@@ -1,4 +1,37 @@
# JailDoctor's Dilemma
JailDoc es un Jailer. A los Jailers les gusta empezar proyectos. A nadie le gusta terminarlos. Los Jailers viven en la Jail. A la Jail va uno a empezar proyectos. A la Jail va uno a enseñar sus proyectos. A la Jail va uno a aprender como empezar nuevos proyectos. A la Jail va uno a ayudar a sus compañeros a que empiecen nuevos proyectos.
Nuevo JailGame de plataformas. Inspirado en juegos como Jet Set Willy
Plataformas pasapantalla donde hay que ir recogiendo objetos. Manejamos a JailDoc y cada una de las habitaciones por las que pasa tiene relación con alguno de sus proyectos acabados o no. Tambien se pueden tematizar las habitaciones con cualquier tematica jailer: molotov, maniac mansion, todo.txt, etc..
![JailDoctor's Dilemma - Title screen](https://php.sustancia.synology.me/images/jdd_title.png)
JailDoc es un Jailer destacado entre los Jailers. Tiene más proyectos empezados que nadie y es el que más ayuda a que los demas empiecen los suyos.
Un día, ocurrió algo. Alguien terminó un proyecto. Alguien liberó el *Puzzle Jail Facker*. Algún desaprensivo.
Esto hizo que JailDoc decidiera terminar y entregar uno de sus proyectos, pero, ¿cual? ¿JailBattle? ¿Sigmasuá? ¿Calculín Doom? Menudo dilema. JailDoc se arremangó y decidió finalizar y entregar todos sus proyectos inacabados. ¿Lo logrará?
## Jugabilidad
Ayuda a JailDoc a recuperar las partes de su proyecto que estan desperdigadas por cualquier lugar del Universo Jailer. Hay mas de **150 piezas** desperdigadas por **60 pantallas**. Algunas son un paseo, pero en otras tendras que calcular muy bien tus movimientos si no quieres acabar como un arounder del montón.
![JailDoctor's Dilemma - Gameplay](https://php.sustancia.synology.me/images/jdd_game1.png)
Cuando consigas recuperar gran parte de las piezas desperdigadas, dirigete a la Jail a mostrar a los Jailers como se termina un proyecto. Ten en cuenta que Bry no te dejará entrar. Solo aquellos que han realizado un *Fire Effect* o un *Facedor de Tornejos* son dignos de tal privilegio.
## Controles
El juego permite tanto el uso del teclado como de un mando de control. Las teclas para manejar el juego son las siguientes:
- **Cursores**: Para mover a izquierda o derecha a JailDoc y para saltar
- **Tecla M**: Activa o desactiva la música
- **Tecla P**: Pone en pausa el juego
- **Tecla ESC**: Sale del juego si estas jugando. Sale del programa en cualquier otra circunstancia
- **Tecla F**: Cambia a modo de pantalla completa o de ventana
- **Teclas F1 a F4**: Cambian el tamaño de la ventana
- **Tecla B**: Activa o desactiva el borde de colores de la pantalla cuando el programa se ejecuta en modo de ventana
![JailDoctor's Dilemma - Gameplay](https://php.sustancia.synology.me/images/jdd_game2.png)
## Agradecimientos
Agradecimientos como siempre a todos los Jailers por motivarme a hacer el juego y ayudarme en los momentos de duda a la hora de escribir el código. Y, como siempre, en especial a JailDoc por su unidad de Jail_Audio y cualquier otro código/ayuda/enseñanzas que haya necesitado para terminar el programa.
Si no me he descontado, este es el cuarto juego que consigo crear.
*13 de noviembre de 2022, JailDesigner*

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frameWidth=8
frameHeight=8
[animation]
name=default
speed=6
loop=-1
frames=0,1,2,3,4,5,6,7
[/animation]

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frameWidth=16
frameHeight=16
[animation]
name=default
speed=4
loop=0
frames=0,1,2,3,4,5,6,7,8,9
[/animation]

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frameHeight=16
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loop=0
frames=0,1,2,3,4,5
[/animation]

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[/animation]

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frameWidth=16
frameHeight=16
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3,4,5,6,7,8,9,10,11
[/animation]

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[animation]
name=default
speed=8
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loop=0
frames=0,1,2,3
[/animation]

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frameWidth=8
frameHeight=16
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3
[/animation]

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frameWidth=16
frameHeight=16
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3
[/animation]

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frameWidth=22
frameHeight=16
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3,4,5
[/animation]

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frameWidth=8
frameHeight=16
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3
[/animation]

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frameWidth=16
frameHeight=16
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3
[/animation]

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frameWidth=8
frameHeight=16
[animation]
name=default
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loop=0
frames=0,1,2,3
[/animation]

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[/animation]

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frameHeight=64
[animation]
name=default
speed=6
loop=-1
frames=18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18
[/animation]

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frameWidth=16
frameHeight=16
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3,4,5,6,7,8,9,10,11,12
[/animation]

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[/animation]

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data/enemies/z80.ani Normal file
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frameWidth=16
frameHeight=32
[animation]
name=default
speed=8
loop=0
frames=0,1,2,3
[/animation]

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4
data/music/desktop.ini Normal file
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[ViewState]
Mode=
Vid=
FolderType=Generic

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data/music/game_over.ogg Executable file

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frameWidth=19
frameHeight=18
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3
[/animation]

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@@ -1,15 +1,15 @@
name=THE JAIL
bgColor=bright_blue
border=blue
tilemap=01.tmx
tileset=standard.png
tileMapFile=01.tmx
tileSetFile=standard.png
roomUp=0
roomDown=0
roomLeft=0
roomRight=02.room
[enemy]
tileset=jailer.png
tileSetFile=jailer.png
animation=jailer.ani
width=16
height=16
@@ -25,7 +25,7 @@ color=white
[/enemy]
[enemy]
tileset=jailer3.png
tileSetFile=jailer3.png
animation=jailer3.ani
width=16
height=16
@@ -41,7 +41,7 @@ color=white
[/enemy]
[enemy]
tileset=jailer.png
tileSetFile=jailer.png
animation=jailer.ani
width=16
height=16
@@ -57,7 +57,7 @@ color=white
[/enemy]
[enemy]
tileset=jailer2.png
tileSetFile=jailer2.png
animation=jailer2.ani
width=16
height=16
@@ -73,7 +73,7 @@ color=white
[/enemy]
[enemy]
tileset=jailer.png
tileSetFile=jailer.png
animation=jailer.ani
width=16
height=16
@@ -89,55 +89,55 @@ color=white
[/enemy]
[enemy]
tileset=printer.png
tileSetFile=printer.png
animation=printer.ani
width=16
height=16
x=2
x=3
y=9
vx=0
vy=0
x1=2
x1=3
y1=9
x2=2
x2=3
y2=9
color=white
[/enemy]
[enemy]
tileset=printer.png
tileSetFile=printer.png
animation=printer.ani
width=16
height=16
x=5
x=6
y=9
vx=0
vy=0
x1=5
x1=6
y1=9
x2=5
x2=6
y2=9
color=white
[/enemy]
[enemy]
tileset=lamp.png
tileSetFile=lamp.png
animation=lamp.ani
width=16
height=16
x=23
y=5
y=6
vx=0
vy=0
x1=23
y1=5
y1=6
x2=23
y2=5
y2=6
color=white
[/enemy]
[enemy]
tileset=bry.png
tileSetFile=bry.png
animation=bry.ani
width=8
height=16
@@ -153,7 +153,7 @@ color=white
[/enemy]
#[enemy]
#tileset=tv_panel.png
#tileSetFile=tv_panel.png
#animation=tv_panel.ani
#width=24
#height=16
@@ -169,7 +169,7 @@ color=white
#[/enemy]
#
#[enemy]
#tileset=tv_panel.png
#tileSetFile=tv_panel.png
#animation=tv_panel.ani
#width=24
#height=16
@@ -185,7 +185,7 @@ color=white
#[/enemy]
#
#[enemy]
#tileset=tv_panel.png
#tileSetFile=tv_panel.png
#animation=tv_panel.ani
#width=24
#height=16

View File

@@ -3,18 +3,18 @@
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,
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View File

@@ -1,65 +1,52 @@
name=road to the jail
name=ROAD TO THE JAIL
bgColor=black
border=cyan
tilemap=02.tmx
tileset=standard.png
tileMapFile=02.tmx
tileSetFile=standard.png
roomUp=0
roomDown=04.room
roomLeft=01.room
roomRight=03.room
itemColor1=yellow
itemColor2=bright_yellow
[enemy]
tileset=diskette.png
animation=diskette.ani
tileSetFile=bin.png
animation=bin.ani
width=16
height=16
x=5
y=6
vx=0
vy=0.4
x1=5
y1=4
x2=5
y2=10
color=bright_red
height=8
x=4
y=7
vx=0.6
vy=0
x1=4
y1=7
x2=25
y2=7
color=green
[/enemy]
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=13
y=1
vx=0
vy=0.4
x1=13
y1=1
x2=13
y2=9
color=red
[/enemy]
[enemy]
tileset=chip.png
animation=chip.ani
tileSetFile=upv_student.png
animation=upv_student.ani
width=8
height=16
x=8
x=4
y=13
vx=0.4
vx=0.6
vy=0
x1=8
x1=4
y1=13
x2=23
x2=19
y2=13
color=yellow
color=cyan
flip=true
[/enemy]
[item]
tileset=items.png
tile=21
x=1
y=9
tileSetFile=items.png
tile=2
x=4
y=6
counter=1
[/item]

View File

@@ -3,22 +3,22 @@
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
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View File

@@ -1,8 +1,8 @@
name=void main
name=VOID MAIN
bgColor=black
border=magenta
tilemap=03.tmx
tileset=standard.png
tileMapFile=03.tmx
tileSetFile=standard.png
roomUp=0
roomDown=0
roomLeft=02.room
@@ -12,7 +12,7 @@ itemColor1=bright_cyan
itemColor2=yellow
[enemy]
tileset=code.png
tileSetFile=code.png
animation=code.ani
width=16
height=16
@@ -28,7 +28,7 @@ color=yellow
[/enemy]
[item]
tileset=items.png
tileSetFile=items.png
tile=42
x=21
y=13

View File

@@ -1,15 +1,17 @@
name=no 04
name=JUMP THROUGH
bgColor=black
border=red
tilemap=04.tmx
tileset=standard.png
border=cyan
tileMapFile=04.tmx
tileSetFile=standard.png
roomUp=02.room
roomDown=0
roomLeft=07.room
roomRight=05.room
itemColor1=white
itemColor2=green
[enemy]
tileset=chip.png
tileSetFile=chip.png
animation=chip.ani
width=8
height=16
@@ -22,4 +24,28 @@ y1=12
x2=31
y2=12
color=magenta
[/enemy]
[/enemy]
[enemy]
tileSetFile=chip.png
animation=chip.ani
width=8
height=16
x=4
y=2
vx=0
vy=0.4
x1=4
y1=2
x2=4
y2=12
color=yellow
[/enemy]
[item]
tileSetFile=items.png
tile=51
x=2
y=3
counter=1
[/item]

View File

@@ -3,21 +3,21 @@
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View File

@@ -1,41 +1,76 @@
name=no 05
name=BIG JUMP
bgColor=black
border=red
tilemap=05.tmx
tileset=standard.png
tileMapFile=05.tmx
tileSetFile=standard.png
roomUp=0
roomDown=60.room
roomLeft=04.room
roomRight=06.room
itemColor1=bright_green
itemColor2=green
[enemy]
tileset=diskette.png
tileSetFile=diskette.png
animation=diskette.ani
width=16
height=16
x=15
y=1
y=4
vx=0
vy=0.6
vy=0.8
x1=15
y1=1
y1=0
x2=15
y2=12
y2=11
color=magenta
[/enemy]
[enemy]
tileSetFile=congo.png
animation=congo.ani
width=8
height=16
x=21
y=12
vx=0.4
vy=0
x1=21
y1=12
x2=28
y2=12
color=yellow
flip=true
[/enemy]
[item]
tileset=items.png
tile=1
x=2
y=6
tileSetFile=items.png
tile=68
x=1
y=3
counter=1
[/item]
[item]
tileset=items.png
tile=1
tileSetFile=items.png
tile=68
x=2
y=3
counter=2
[/item]
[item]
tileSetFile=items.png
tile=68
x=29
y=12
counter=2
counter=3
[/item]
[item]
tileSetFile=items.png
tile=68
x=30
y=12
counter=4
[/item]

View File

@@ -3,22 +3,22 @@
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View File

@@ -1,17 +1,17 @@
name=welcome to my abbey
name=WELCOME TO MY ABBEY
bgColor=blue
border=yellow
tilemap=06.tmx
tileset=standard.png
tileMapFile=06.tmx
tileSetFile=standard.png
roomUp=15.room
roomDown=0
roomLeft=05.room
roomRight=25.room
itemColor1=yellow
itemColor2=cyan
itemColor1=green
itemColor2=bright_blue
[enemy]
tileset=abad.png
tileSetFile=abad.png
animation=abad.ani
width=8
height=16
@@ -21,16 +21,64 @@ vx=0.8
vy=0
x1=1
y1=13
x2=30
x2=23
y2=13
color=yellow
flip=true
[/enemy]
[enemy]
tileSetFile=spider.png
animation=spider.ani
width=8
height=8
x=24
y=4
vx=0
vy=0.8
x1=24
y1=2
x2=24
y2=7
color=green
[/enemy]
[item]
tileset=items.png
tile=48
tileSetFile=items.png
tile=49
x=7
y=2
counter=1
[/item]
[item]
tileSetFile=items.png
tile=49
x=1
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counter=2
[/item]
[item]
tileSetFile=items.png
tile=49
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counter=3
[/item]
[item]
tileSetFile=items.png
tile=49
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y=9
counter=4
[/item]
[item]
tileSetFile=items.png
tile=49
x=30
y=4
counter=5
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View File

@@ -3,21 +3,21 @@
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View File

@@ -1,15 +1,17 @@
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name=SIGMASUA > TELEGRAM
bgColor=black
border=black
tilemap=07.tmx
tileset=standard.png
border=blue
tileMapFile=07.tmx
tileSetFile=standard.png
roomUp=0
roomDown=0
roomLeft=08.room
roomRight=04.room
itemColor1=magenta
itemColor2=red
[enemy]
tileset=sigmasua.png
tileSetFile=sigmasua.png
animation=sigmasua.ani
width=16
height=16
@@ -17,15 +19,31 @@ x=15
y=7
vx=0.8
vy=0
x1=9
x1=7
y1=7
x2=25
x2=23
y2=7
color=bright_red
color=cyan
[/enemy]
[enemy]
tileset=sigmasua.png
tileSetFile=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=15
y=4
vx=-0.5
vy=0
x1=7
y1=4
x2=23
y2=4
color=blue
[/enemy]
[enemy]
tileSetFile=sigmasua.png
animation=sigmasua.ani
width=16
height=16
@@ -36,12 +54,28 @@ vy=0.4
x1=3
y1=5
x2=3
y2=12
y2=13
color=bright_red
[/enemy]
[enemy]
tileset=sigmasua.png
tileSetFile=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=27
y=8
vx=0
vy=-0.4
x1=27
y1=5
x2=27
y2=13
color=yellow
[/enemy]
[enemy]
tileSetFile=sigmasua.png
animation=sigmasua.ani
width=16
height=16
@@ -57,7 +91,7 @@ color=bright_magenta
[/enemy]
[enemy]
tileset=sigmasua.png
tileSetFile=sigmasua.png
animation=sigmasua.ani
width=16
height=16
@@ -73,32 +107,32 @@ color=bright_green
[/enemy]
[item]
tileset=items.png
tile=9
tileSetFile=items.png
tile=67
x=15
y=5
y=6
counter=1
[/item]
[item]
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tileSetFile=items.png
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counter=2
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tileSetFile=items.png
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View File

@@ -3,22 +3,22 @@
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View File

@@ -1,15 +1,15 @@
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bgColor=black
border=cyan
tilemap=08.tmx
tileset=standard.png
tileMapFile=08.tmx
tileSetFile=standard.png
roomUp=09.room
roomDown=0
roomLeft=16.room
roomRight=07.room
[enemy]
tileset=abad.png
tileSetFile=abad.png
animation=abad.ani
width=8
height=16
@@ -26,7 +26,7 @@ flip=true
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tileset=items.png
tileSetFile=items.png
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@@ -34,7 +34,7 @@ counter=1
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View File

@@ -1,33 +1,69 @@
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[enemy]
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y=2
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x2=20
y2=12
color=yellow
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[/enemy]
[enemy]
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height=16
x=12
y=6
vx=0.6
vy=0
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[/enemy]
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View File

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View File

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View File

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View File

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tileset=standard.png
border=blue
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View File

@@ -1,33 +1,59 @@
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tileSetFile=standard.png
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roomDown=0
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View File

@@ -1,15 +1,17 @@
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tileset=standard.png
tileMapFile=13.tmx
tileSetFile=standard.png
roomUp=0
roomDown=0
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roomRight=14.room
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tileSetFile=matatunos.png
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vy=1.1
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137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,
137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,
137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,137,0,0,137,66,137,66,
137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,137,0,0,137,137,137,137,
137,137,112,137,137,0,0,137,137,112,137,137,0,0,137,137,112,137,137,0,0,137,137,112,137,137,0,0,137,137,112,137,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26

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