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21
.clang-format
Normal file
21
.clang-format
Normal file
@@ -0,0 +1,21 @@
|
||||
BasedOnStyle: Google
|
||||
IndentWidth: 4
|
||||
IndentAccessModifiers: true
|
||||
ColumnLimit: 0 # Sin límite de longitud de línea
|
||||
BreakBeforeBraces: Attach # Llaves en la misma línea
|
||||
AllowShortIfStatementsOnASingleLine: true
|
||||
AllowShortBlocksOnASingleLine: true
|
||||
AllowShortFunctionsOnASingleLine: All
|
||||
AlignOperands: DontAlign
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
BinPackArguments: false
|
||||
BinPackParameters: false
|
||||
ContinuationIndentWidth: 4
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
IndentWrappedFunctionNames: false
|
||||
Cpp11BracedListStyle: true
|
||||
BreakConstructorInitializers: BeforeColon
|
||||
AllowAllConstructorInitializersOnNextLine: false
|
||||
PackConstructorInitializers: Never
|
||||
AllowAllArgumentsOnNextLine: false
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
104
.clang-tidy
Normal file
104
.clang-tidy
Normal file
@@ -0,0 +1,104 @@
|
||||
Checks:
|
||||
# Estrategia: Habilitar checks uno por uno, aplicar fix, compilar, commit
|
||||
# ✅ Check 1: readability-uppercase-literal-suffix (1.0f → 1.0F)
|
||||
# ✅ Check 2: readability-math-missing-parentheses (claridad en ops matemáticas)
|
||||
# ✅ Check 3: readability-identifier-naming (DESHABILITADO temporalmente - cascada de cambios)
|
||||
# ✅ Check 4: readability-const-return-type (código ya cumple)
|
||||
# ✅ Check 5: readability-else-after-return (código ya cumple)
|
||||
# ✅ Check 6: readability-simplify-boolean-expr (código ya cumple)
|
||||
# ✅ Check 7: readability-* (225 fixes aplicados)
|
||||
- readability-*
|
||||
- -readability-identifier-naming # Excluido (cascada de cambios)
|
||||
- -readability-identifier-length # Excluido (nombres cortos son OK)
|
||||
- -readability-magic-numbers # Excluido (muchos falsos positivos)
|
||||
- -readability-convert-member-functions-to-static # Excluido (rompe encapsulación)
|
||||
- -readability-use-anyofallof # Excluido (C++20 ranges - no todos los compiladores)
|
||||
- -readability-function-cognitive-complexity # Excluido (complejidad ciclomática aceptable)
|
||||
- -clang-analyzer-security.insecureAPI.rand # Excluido (rand() es suficiente para juegos)
|
||||
# ✅ Check 8: modernize-* (215 fixes aplicados)
|
||||
- modernize-*
|
||||
- -modernize-use-trailing-return-type # Excluido (estilo controversial)
|
||||
- -modernize-avoid-c-arrays # Excluido (arrays C son OK en algunos contextos)
|
||||
# ✅ Check 9: performance-* (91 fixes aplicados)
|
||||
- performance-*
|
||||
- -performance-enum-size # Excluido (tamaño de enum no crítico)
|
||||
# ✅ Check 10: bugprone-* (0 fixes - todos eran falsos positivos)
|
||||
- bugprone-*
|
||||
- -bugprone-easily-swappable-parameters # Excluido (muchos falsos positivos)
|
||||
- -bugprone-narrowing-conversions # Excluido (conversiones intencionales)
|
||||
- -bugprone-integer-division # Excluido (divisiones enteras OK en contexto)
|
||||
- -bugprone-branch-clone # Excluido (fall-through en switch es intencional)
|
||||
- -bugprone-switch-missing-default-case # Excluido (no todos los switches necesitan default)
|
||||
- -bugprone-implicit-widening-of-multiplication-result # Excluido (valores pequeños, sin overflow)
|
||||
- -bugprone-exception-escape # Excluido (excepciones en main terminan el programa - OK)
|
||||
# ✅ Check 11: llvm-include-order (validar orden de includes - 0 errores)
|
||||
- llvm-include-order
|
||||
# ⏸️ Check 12: misc-include-cleaner (DESHABILITADO temporalmente - requiere refactorización masiva de includes)
|
||||
- -misc-include-cleaner
|
||||
|
||||
WarningsAsErrors: '*'
|
||||
# No usar HeaderFilterRegex - usamos .clang-tidy local en source/core/audio/ para excluir
|
||||
FormatStyle: file
|
||||
|
||||
CheckOptions:
|
||||
# Variables locales en snake_case
|
||||
- { key: readability-identifier-naming.VariableCase, value: lower_case }
|
||||
|
||||
# Miembros privados en snake_case con sufijo _
|
||||
- { key: readability-identifier-naming.PrivateMemberCase, value: lower_case }
|
||||
- { key: readability-identifier-naming.PrivateMemberSuffix, value: _ }
|
||||
|
||||
# Miembros protegidos en snake_case con sufijo _
|
||||
- { key: readability-identifier-naming.ProtectedMemberCase, value: lower_case }
|
||||
- { key: readability-identifier-naming.ProtectedMemberSuffix, value: _ }
|
||||
|
||||
# Miembros públicos en snake_case (sin sufijo)
|
||||
- { key: readability-identifier-naming.PublicMemberCase, value: lower_case }
|
||||
|
||||
# Namespaces en CamelCase
|
||||
- { key: readability-identifier-naming.NamespaceCase, value: CamelCase }
|
||||
|
||||
# Variables estáticas privadas como miembros privados
|
||||
- { key: readability-identifier-naming.StaticVariableCase, value: lower_case }
|
||||
- { key: readability-identifier-naming.StaticVariableSuffix, value: _ }
|
||||
|
||||
# Constantes estáticas sin sufijo
|
||||
- { key: readability-identifier-naming.StaticConstantCase, value: UPPER_CASE }
|
||||
|
||||
# Constantes globales en UPPER_CASE
|
||||
- { key: readability-identifier-naming.GlobalConstantCase, value: UPPER_CASE }
|
||||
|
||||
# Variables constexpr globales en UPPER_CASE
|
||||
- { key: readability-identifier-naming.ConstexprVariableCase, value: UPPER_CASE }
|
||||
|
||||
# Constantes locales en UPPER_CASE
|
||||
- { key: readability-identifier-naming.LocalConstantCase, value: UPPER_CASE }
|
||||
|
||||
# Constexpr miembros en UPPER_CASE (sin sufijo)
|
||||
- { key: readability-identifier-naming.ConstexprMemberCase, value: UPPER_CASE }
|
||||
|
||||
# Constexpr miembros privados/protegidos con sufijo _
|
||||
- { key: readability-identifier-naming.ConstexprMethodCase, value: UPPER_CASE }
|
||||
|
||||
# Clases, structs y enums en CamelCase
|
||||
- { key: readability-identifier-naming.ClassCase, value: CamelCase }
|
||||
- { key: readability-identifier-naming.StructCase, value: CamelCase }
|
||||
- { key: readability-identifier-naming.EnumCase, value: CamelCase }
|
||||
|
||||
# Valores de enums en UPPER_CASE
|
||||
- { key: readability-identifier-naming.EnumConstantCase, value: UPPER_CASE }
|
||||
|
||||
# Métodos en camelBack (sin sufijos)
|
||||
- { key: readability-identifier-naming.MethodCase, value: camelBack }
|
||||
- { key: readability-identifier-naming.PrivateMethodCase, value: camelBack }
|
||||
- { key: readability-identifier-naming.ProtectedMethodCase, value: camelBack }
|
||||
- { key: readability-identifier-naming.PublicMethodCase, value: camelBack }
|
||||
|
||||
# Funciones en camelBack
|
||||
- { key: readability-identifier-naming.FunctionCase, value: camelBack }
|
||||
|
||||
# Parámetros en lower_case
|
||||
- { key: readability-identifier-naming.ParameterCase, value: lower_case }
|
||||
|
||||
# misc-include-cleaner: Ignorar SDL (genera falsos positivos)
|
||||
- { key: misc-include-cleaner.IgnoreHeaders, value: 'SDL3/.*' }
|
||||
19
.claude/settings.local.json
Normal file
19
.claude/settings.local.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"permissions": {
|
||||
"allow": [
|
||||
"Bash(dir \"C:\\mingw\\gitea\\orni_attack\\release\\dll\")",
|
||||
"Bash(make:*)",
|
||||
"Bash(echo:*)",
|
||||
"Bash(objdump:*)",
|
||||
"Bash(unzip:*)",
|
||||
"Bash(\"/Volumes/diskito/diskito.app/Contents/MacOS/diskito\")",
|
||||
"Bash(pkill:*)",
|
||||
"Bash(hdiutil detach:*)",
|
||||
"Bash(cat:*)",
|
||||
"Bash(hdiutil mount:*)",
|
||||
"Bash(open \"/Volumes/Orni Attack/Orni Attack.app\")"
|
||||
],
|
||||
"deny": [],
|
||||
"ask": []
|
||||
}
|
||||
}
|
||||
102
.gitignore
vendored
Normal file
102
.gitignore
vendored
Normal file
@@ -0,0 +1,102 @@
|
||||
# IDEs and Editors
|
||||
.vscode/*
|
||||
.idea/
|
||||
*.swp
|
||||
*.swo
|
||||
*~
|
||||
|
||||
# Build directories
|
||||
build/
|
||||
bin/
|
||||
out/
|
||||
cmake-build-*/
|
||||
|
||||
# Executables
|
||||
orni
|
||||
asteroids
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
tools/pack_resources/pack_resources
|
||||
tools/pack_resources/pack_resources.exe
|
||||
|
||||
# Releases
|
||||
*.zip
|
||||
*.tar.gz
|
||||
*.dmg
|
||||
|
||||
# Generated resources
|
||||
resources.pack
|
||||
|
||||
# Compiled Object files
|
||||
*.o
|
||||
*.obj
|
||||
*.ko
|
||||
*.elf
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.so.*
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Compiled Static libraries
|
||||
*.a
|
||||
*.lib
|
||||
*.la
|
||||
*.lo
|
||||
|
||||
# CMake
|
||||
CMakeCache.txt
|
||||
CMakeFiles/
|
||||
CMakeScripts/
|
||||
cmake_install.cmake
|
||||
install_manifest.txt
|
||||
compile_commands.json
|
||||
CTestTestfile.cmake
|
||||
_deps/
|
||||
|
||||
# Debug files
|
||||
*.dSYM/
|
||||
*.su
|
||||
*.idb
|
||||
*.pdb
|
||||
*.ilk
|
||||
|
||||
# Core dumps
|
||||
# core
|
||||
# core.*
|
||||
# *.core
|
||||
|
||||
# macOS
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
._*
|
||||
|
||||
# Windows
|
||||
Thumbs.db
|
||||
Thumbs.db:encryptable
|
||||
ehthumbs.db
|
||||
ehthumbs_vista.db
|
||||
*.stackdump
|
||||
[Dd]esktop.ini
|
||||
|
||||
# Linux
|
||||
*~
|
||||
.directory
|
||||
.fuse_hidden*
|
||||
.Trash-*
|
||||
.nfs*
|
||||
|
||||
# Temporary files
|
||||
*.tmp
|
||||
*.temp
|
||||
*.log
|
||||
*.bak
|
||||
*.swp
|
||||
*.swo
|
||||
151
ASTEROID.PAS
151
ASTEROID.PAS
@@ -1,151 +0,0 @@
|
||||
uses crt,keyboard;
|
||||
|
||||
const
|
||||
marge_dalt=10;
|
||||
marge_baix=192;
|
||||
marge_esq=7;
|
||||
marge_dret=312;
|
||||
|
||||
type
|
||||
ipunt=RECORD r,angle:real; END;
|
||||
punt=RECORD x,y:integer; END;
|
||||
triangle=RECORD p1,p2,p3:ipunt;
|
||||
centre:punt;
|
||||
angle:real;
|
||||
velocitat:real;
|
||||
END;
|
||||
|
||||
procedure MCGA;
|
||||
begin
|
||||
asm
|
||||
mov ax,0013h
|
||||
int 10h
|
||||
end;
|
||||
directvideo:= false;
|
||||
end;
|
||||
|
||||
procedure Text;
|
||||
begin
|
||||
asm
|
||||
mov ax,0003h
|
||||
int 10h
|
||||
end;
|
||||
end;
|
||||
|
||||
procedure WaitRetrace; assembler;
|
||||
label
|
||||
l1,l2;
|
||||
|
||||
asm
|
||||
mov dx,3DAh
|
||||
|
||||
l1:
|
||||
in al,dx
|
||||
and al,08h
|
||||
jnz l1
|
||||
|
||||
l2:
|
||||
in al,dx
|
||||
and al,08h
|
||||
jz l2
|
||||
end;
|
||||
|
||||
|
||||
procedure posa(x,y:word;color:byte);
|
||||
begin
|
||||
mem[$A000:y*320+x]:=color;
|
||||
end;
|
||||
|
||||
procedure linea(x1,y1,x2,y2,color:word);
|
||||
|
||||
function sign(x:integer):integer; {like sgn(x) in basic}
|
||||
begin if x<0 then sign:=-1 else if x>0 then sign:=1 else sign:=0 end;
|
||||
|
||||
var
|
||||
x,y,count,xs,ys,xm,ym:integer;
|
||||
begin
|
||||
x:=x1;y:=y1;
|
||||
|
||||
xs:=x2-x1; ys:=y2-y1;
|
||||
|
||||
xm:=sign(xs); ym:=sign(ys);
|
||||
xs:=abs(xs); ys:=abs(ys);
|
||||
|
||||
posa(x,y,color);
|
||||
|
||||
if xs > ys
|
||||
then begin {flat line <45 deg}
|
||||
count:=-(xs div 2);
|
||||
while (x <> x2 ) do begin
|
||||
count:=count+ys;
|
||||
x:=x+xm;
|
||||
if count>0 then begin
|
||||
y:=y+ym;
|
||||
count:=count-xs;
|
||||
end;
|
||||
posa(x,y,color);
|
||||
end;
|
||||
end
|
||||
else begin {steep line >=45 deg}
|
||||
count:=-(ys div 2);
|
||||
while (y <> y2 ) do begin
|
||||
count:=count+xs;
|
||||
y:=y+ym;
|
||||
if count>0 then begin
|
||||
x:=x+xm;
|
||||
count:=count-ys;
|
||||
end;
|
||||
posa(x,y,color);
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
|
||||
procedure rota_tri(tri:triangle;angul,velocitat:real;color:byte);
|
||||
var x1,x2,x3,y1,y2,y3:word;
|
||||
begin
|
||||
x1:=round((tri.p1.r+velocitat/2)*cos(tri.p1.angle+angul))+tri.centre.x;
|
||||
x2:=round((tri.p2.r+velocitat/2)*cos(tri.p2.angle+angul+velocitat/5))+tri.centre.x;
|
||||
x3:=round((tri.p3.r+velocitat/2)*cos(tri.p3.angle+angul-velocitat/5))+tri.centre.x;
|
||||
y1:=round((tri.p1.r+velocitat/2)*sin(tri.p1.angle+angul))+tri.centre.y;
|
||||
y2:=round((tri.p2.r+velocitat/2)*sin(tri.p2.angle+angul+velocitat/5))+tri.centre.y;
|
||||
y3:=round((tri.p3.r+velocitat/2)*sin(tri.p3.angle+angul-velocitat/5))+tri.centre.y;
|
||||
linea(x1,y1,x2,y2,color);
|
||||
linea(x1,y1,x3,y3,color);
|
||||
linea(x3,y3,x2,y2,color);
|
||||
end;
|
||||
|
||||
|
||||
var nau:triangle;
|
||||
ang:real;
|
||||
ch:char;
|
||||
Dx,Dy:word;
|
||||
|
||||
begin
|
||||
nau.p1.r:=6;nau.p1.angle:=3*pi/2;
|
||||
nau.p2.r:=6;nau.p2.angle:=pi/4;
|
||||
nau.p3.r:=6;nau.p3.angle:=(3*pi)/4;
|
||||
nau.angle:=0;
|
||||
nau.centre.x:=160;nau.centre.y:=100;
|
||||
instalarkb;
|
||||
mcga;
|
||||
repeat
|
||||
waitretrace;
|
||||
rota_tri(nau,nau.angle,nau.velocitat,0);
|
||||
|
||||
if teclapuls(KEYarrowright) then nau.angle:=nau.angle+0.157079632;
|
||||
if teclapuls(KEYarrowleft) then nau.angle:=nau.angle-0.157079632;
|
||||
if teclapuls(KEYarrowup) then begin
|
||||
if nau.velocitat<3 then nau.velocitat:=nau.velocitat+0.1;
|
||||
end;
|
||||
Dy:=round(nau.velocitat*sin(nau.angle-pi/2))+nau.centre.y;
|
||||
Dx:=round(nau.velocitat*cos(nau.angle-pi/2))+nau.centre.x;
|
||||
if (dy>marge_dalt) and (dy<marge_baix) then
|
||||
nau.centre.y:=Dy;
|
||||
if (dx>marge_esq) and (dx<marge_dret) then
|
||||
nau.centre.x:=Dx;
|
||||
if (nau.velocitat>0.05) then nau.velocitat:=nau.velocitat-0.05;
|
||||
rota_tri(nau,nau.angle,nau.velocitat,2);
|
||||
until teclapuls(keyesc);
|
||||
desinstalarkb;
|
||||
text;
|
||||
end.
|
||||
BIN
Asteroids.ico
BIN
Asteroids.ico
Binary file not shown.
|
Before Width: | Height: | Size: 2.2 KiB |
179
CMakeLists.txt
Normal file
179
CMakeLists.txt
Normal file
@@ -0,0 +1,179 @@
|
||||
# CMakeLists.txt
|
||||
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(orni VERSION 0.7.2)
|
||||
|
||||
# Info del proyecto
|
||||
set(PROJECT_LONG_NAME "Orni Attack")
|
||||
set(PROJECT_COPYRIGHT_ORIGINAL "© 1999 Visente i Sergi")
|
||||
set(PROJECT_COPYRIGHT_PORT "© 2025 JailDesigner")
|
||||
set(PROJECT_COPYRIGHT "${PROJECT_COPYRIGHT_ORIGINAL}, ${PROJECT_COPYRIGHT_PORT}")
|
||||
|
||||
# Establecer estándar de C++
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
|
||||
# Exportar comandos de compilación para herramientas de análisis
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
# --- GENERACIÓN DE VERSIÓN AUTOMÁTICA ---
|
||||
find_package(Git QUIET)
|
||||
if(GIT_FOUND)
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
else()
|
||||
set(GIT_HASH "unknown")
|
||||
endif()
|
||||
|
||||
# Configurar archivo de versión
|
||||
configure_file(${CMAKE_SOURCE_DIR}/source/project.h.in ${CMAKE_BINARY_DIR}/project.h @ONLY)
|
||||
|
||||
# --- LISTA DE FUENTES (AUTO-DESCUBRIMIENTO) ---
|
||||
# Buscar automáticamente todos los archivos .cpp en core/, game/ y main.cpp
|
||||
file(GLOB_RECURSE CORE_SOURCES "${CMAKE_SOURCE_DIR}/source/core/*.cpp")
|
||||
file(GLOB_RECURSE GAME_SOURCES "${CMAKE_SOURCE_DIR}/source/game/*.cpp")
|
||||
set(APP_SOURCES
|
||||
${CORE_SOURCES}
|
||||
${GAME_SOURCES}
|
||||
source/main.cpp
|
||||
)
|
||||
|
||||
# Excluir archivos legacy (código Pascal de referencia)
|
||||
list(FILTER APP_SOURCES EXCLUDE REGEX ".*/legacy/.*")
|
||||
|
||||
# Log de archivos encontrados (útil para debug)
|
||||
list(LENGTH APP_SOURCES APP_SOURCES_COUNT)
|
||||
message(STATUS "Archivos .cpp encontrados: ${APP_SOURCES_COUNT}")
|
||||
|
||||
# Configuración de SDL3
|
||||
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
|
||||
message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
|
||||
|
||||
# --- AÑADIR EJECUTABLE ---
|
||||
add_executable(${PROJECT_NAME} ${APP_SOURCES})
|
||||
|
||||
# --- DIRECTORIOS DE INCLUSIÓN ---
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC
|
||||
"${CMAKE_SOURCE_DIR}/source"
|
||||
"${CMAKE_BINARY_DIR}"
|
||||
)
|
||||
|
||||
# Enlazar las librerías SDL3
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
|
||||
|
||||
# --- CONFIGURACIÓN PLATAFORMAS Y COMPILADOR ---
|
||||
# Configuración de flags de compilación
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-O2 -ffunction-sections -fdata-sections>)
|
||||
|
||||
# Definir _DEBUG en modo Debug y RELEASE_BUILD en modo Release
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:_DEBUG>)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:RELEASE_BUILD>)
|
||||
|
||||
# Definir MACOS_BUNDLE si es un bundle de macOS
|
||||
if(APPLE AND MACOSX_BUNDLE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUNDLE)
|
||||
endif()
|
||||
|
||||
# Configuración específica para cada plataforma
|
||||
if(WIN32)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE mingw32)
|
||||
# Static linking for libgcc and libstdc++ (avoid DLL dependencies for distribution)
|
||||
target_link_options(${PROJECT_NAME} PRIVATE
|
||||
-static-libgcc
|
||||
-static-libstdc++
|
||||
-static
|
||||
)
|
||||
# Añadir icono en Windows (se configurará desde el Makefile con windres)
|
||||
elseif(APPLE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated)
|
||||
set(CMAKE_OSX_ARCHITECTURES "arm64")
|
||||
elseif(UNIX AND NOT APPLE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
|
||||
endif()
|
||||
|
||||
# Especificar la ubicación del ejecutable
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
|
||||
|
||||
# --- STATIC ANALYSIS TARGETS ---
|
||||
# Buscar herramientas de análisis estático
|
||||
find_program(CLANG_FORMAT_EXE NAMES clang-format)
|
||||
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
|
||||
|
||||
# Recopilar todos los archivos fuente para formateo
|
||||
file(GLOB_RECURSE ALL_SOURCE_FILES
|
||||
"${CMAKE_SOURCE_DIR}/source/*.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/source/*.hpp"
|
||||
)
|
||||
# Excluir directorios con checks deshabilitados
|
||||
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/audio/.*")
|
||||
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/legacy/.*")
|
||||
|
||||
# Targets de clang-format
|
||||
if(CLANG_FORMAT_EXE)
|
||||
add_custom_target(format
|
||||
COMMAND ${CLANG_FORMAT_EXE}
|
||||
-i
|
||||
${ALL_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Running clang-format..."
|
||||
)
|
||||
|
||||
add_custom_target(format-check
|
||||
COMMAND ${CLANG_FORMAT_EXE}
|
||||
--dry-run
|
||||
--Werror
|
||||
${ALL_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Checking clang-format..."
|
||||
)
|
||||
else()
|
||||
message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles")
|
||||
endif()
|
||||
|
||||
# Targets de clang-tidy
|
||||
if(CLANG_TIDY_EXE)
|
||||
# En macOS, obtener la ruta del SDK para que clang-tidy encuentre los headers del sistema
|
||||
set(CLANG_TIDY_EXTRA_ARGS "")
|
||||
if(APPLE)
|
||||
execute_process(
|
||||
COMMAND xcrun --show-sdk-path
|
||||
OUTPUT_VARIABLE MACOS_SDK_PATH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
if(MACOS_SDK_PATH)
|
||||
set(CLANG_TIDY_EXTRA_ARGS "--extra-arg=-isysroot${MACOS_SDK_PATH}")
|
||||
message(STATUS "clang-tidy usará SDK de macOS: ${MACOS_SDK_PATH}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_custom_target(tidy
|
||||
COMMAND ${CLANG_TIDY_EXE}
|
||||
-p ${CMAKE_BINARY_DIR}
|
||||
${CLANG_TIDY_EXTRA_ARGS}
|
||||
--fix
|
||||
--fix-errors
|
||||
${ALL_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Running clang-tidy with auto-fix..."
|
||||
)
|
||||
|
||||
add_custom_target(tidy-check
|
||||
COMMAND ${CLANG_TIDY_EXE}
|
||||
-p ${CMAKE_BINARY_DIR}
|
||||
${CLANG_TIDY_EXTRA_ARGS}
|
||||
--warnings-as-errors='*'
|
||||
${ALL_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Checking clang-tidy..."
|
||||
)
|
||||
else()
|
||||
message(STATUS "clang-tidy no encontrado - targets 'tidy' y 'tidy-check' no disponibles")
|
||||
endif()
|
||||
275
KEYBOARD.PAS
275
KEYBOARD.PAS
@@ -1,275 +0,0 @@
|
||||
{
|
||||
-----------------------------------------------------
|
||||
File: Keyboard.Pas
|
||||
By: Ronny Wester, ronny@rat.se
|
||||
|
||||
Unit to check up/down status of individual key flags.
|
||||
Written from code I got off rec.games.programmer.
|
||||
Sorry, I lost the name of the poster.
|
||||
As most of this code is scancode-dependent some keys
|
||||
may not be where they "should" on your keyboard.
|
||||
-----------------------------------------------------
|
||||
}
|
||||
unit Keyboard;
|
||||
|
||||
|
||||
interface
|
||||
|
||||
uses Dos;
|
||||
|
||||
|
||||
const
|
||||
|
||||
keySysReq = $54;
|
||||
keyCapsLock = $3A;
|
||||
keyNumLock = $45;
|
||||
keyScrollLock = $46;
|
||||
keyLeftCtrl = $1D;
|
||||
keyLeftAlt = $38;
|
||||
keyLeftShift = $2A;
|
||||
keyRightCtrl = $9D;
|
||||
keyAltGr = $B8;
|
||||
keyRightShift = $36;
|
||||
keyEsc = $01;
|
||||
keyBackspace = $0E;
|
||||
keyEnter = $1C;
|
||||
keySpace = $39;
|
||||
keyTab = $0F;
|
||||
keyF1 = $3B;
|
||||
keyF2 = $3C;
|
||||
keyF3 = $3D;
|
||||
keyF4 = $3E;
|
||||
keyF5 = $3F;
|
||||
keyF6 = $40;
|
||||
keyF7 = $41;
|
||||
keyF8 = $42;
|
||||
keyF9 = $43;
|
||||
keyF10 = $44;
|
||||
keyF11 = $57;
|
||||
keyF12 = $58;
|
||||
keyA = $1E;
|
||||
keyB = $30;
|
||||
keyC = $2E;
|
||||
keyD = $20;
|
||||
keyE = $12;
|
||||
keyF = $21;
|
||||
keyG = $22;
|
||||
keyH = $23;
|
||||
keyI = $17;
|
||||
keyJ = $24;
|
||||
keyK = $25;
|
||||
keyL = $26;
|
||||
keyM = $32;
|
||||
keyN = $31;
|
||||
keyO = $18;
|
||||
keyP = $19;
|
||||
keyQ = $10;
|
||||
keyR = $13;
|
||||
keyS = $1F;
|
||||
keyT = $14;
|
||||
keyU = $16;
|
||||
keyV = $2F;
|
||||
keyW = $11;
|
||||
keyX = $2D;
|
||||
keyY = $15;
|
||||
keyZ = $2C;
|
||||
key1 = $02;
|
||||
key2 = $03;
|
||||
key3 = $04;
|
||||
key4 = $05;
|
||||
key5 = $06;
|
||||
key6 = $07;
|
||||
key7 = $08;
|
||||
key8 = $09;
|
||||
key9 = $0A;
|
||||
key0 = $0B;
|
||||
keyMinus = $0C;
|
||||
keyEqual = $0D;
|
||||
keyLBracket = $1A;
|
||||
keyRBracket = $1B;
|
||||
keySemicolon = $27;
|
||||
keyTick = $28;
|
||||
keyApostrophe = $29;
|
||||
keyBackslash = $2B;
|
||||
keyComma = $33;
|
||||
keyPeriod = $34;
|
||||
keySlash = $35;
|
||||
keyInsert = $D2;
|
||||
keyDelete = $D3;
|
||||
keyHome = $C7;
|
||||
keyEnd = $CF;
|
||||
keyPageUp = $C9;
|
||||
keyArrowLeft = $CB;
|
||||
keyArrowRight = $CD;
|
||||
keyArrowUp = $C8;
|
||||
keyArrowDown = $D0;
|
||||
keyKeypad0 = $52;
|
||||
keyKeypad1 = $4F;
|
||||
keyKeypad2 = $50;
|
||||
keyKeypad3 = $51;
|
||||
keyKeypad4 = $4B;
|
||||
keyKeypad5 = $4C;
|
||||
keyKeypad6 = $4D;
|
||||
keyKeypad7 = $47;
|
||||
keyKeypad8 = $48;
|
||||
keyKeypad9 = $49;
|
||||
keyKeypadComma = $53;
|
||||
keyKeypadStar = $37;
|
||||
keyKeypadMinus = $4A;
|
||||
keyKeypadPlus = $4E;
|
||||
keyKeypadEnter = $9C;
|
||||
keyCtrlPrtScr = $B7;
|
||||
keyShiftPrtScr = $B7;
|
||||
keyKeypadSlash = $B5;
|
||||
keyNames : array [0..255] of PChar =
|
||||
( { $00 } nil, 'Esc', '1', '2', '3', '4', '5', '6',
|
||||
{ $08 } '7', '8', '9', '0', '+', 'Apostrophe', 'Backspace', 'Tab',
|
||||
{ $10 } 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
|
||||
{ $18 } 'O', 'P', '<27>', '?', 'Enter', 'Left Ctrl', 'A', 'S',
|
||||
{ $20 } 'D', 'F', 'G', 'H', 'J', 'K', 'L', '™',
|
||||
{ $28 } 'Ž', '''', 'Left shift', '<', 'Z', 'X', 'C', 'V',
|
||||
{ $30 } 'B', 'N', 'M', ',', '.', '-', 'Right shift', '* (pad)',
|
||||
{ $38 } 'Alt', 'Space', 'Caps Lock', 'F1', 'F2', 'F3', 'F4', 'F5',
|
||||
{ $40 } 'F6', 'F7', 'F8', 'F9', 'F10', 'Num Lock', 'Scroll Lock', '7 (pad)',
|
||||
{ $48 } '8 (pad)', '9 (pad)', '- (pad)', '4 (pad)', '5 (pad)', '6 (pad)', '+ (pad)', '1 (pad)',
|
||||
{ $50 } '2 (pad)', '3 (pad)', '0 (pad)', ', (pad)', 'SysRq', nil, nil, 'F11', 'F12',
|
||||
{ $59 } nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $60 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $70 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $80 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $90 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 'Enter (pad)', 'Right Ctrl', nil, nil,
|
||||
{ $A0 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $B0 } nil, nil, nil, nil, nil, '/ (pad)', nil, 'PrtScr', 'Alt Gr', nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $C0 } nil, nil, nil, nil, nil, nil, nil, 'Home',
|
||||
{ $C8 } 'Up arrow', 'Page Up', nil, 'Left arrow', nil, 'Right arrow', nil, 'End',
|
||||
{ $D0 } 'Down arrow', nil, 'Insert', 'Delete', nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $E0 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
|
||||
{ $F0 } nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
|
||||
);
|
||||
|
||||
|
||||
procedure InstalarKb;
|
||||
procedure DesinstalarKb;
|
||||
function TeclaPuls( b : byte ) : Boolean;
|
||||
function QTeclaPuls : Boolean;
|
||||
function AgarrarTecla : Byte;
|
||||
procedure BorrarKb;
|
||||
procedure EscriuKb;
|
||||
|
||||
|
||||
implementation
|
||||
|
||||
|
||||
var
|
||||
|
||||
uOldInt9 : Pointer; { saves location of old OldInt9 vector }
|
||||
uKeys : array [0..255] of Boolean; { array that holds key values }
|
||||
e0Flag : Byte;
|
||||
uExitProc : Pointer;
|
||||
|
||||
|
||||
{$F+}
|
||||
procedure NewInt9; interrupt; assembler;
|
||||
asm
|
||||
cli
|
||||
in al, $60 { get scan code from keyboard port }
|
||||
cmp al, $E0 { al = $E0 key ? }
|
||||
jne @@SetScanCode
|
||||
mov [e0Flag], 128
|
||||
mov al, 20h { Send 'generic' EOI to PIC }
|
||||
out 20h, al
|
||||
jmp @@exit
|
||||
@@SetScanCode:
|
||||
mov bl, al { Save scancode in BL }
|
||||
and bl, 01111111b
|
||||
add bl, [e0Flag]
|
||||
xor bh, bh
|
||||
and al, 10000000b { keep break bit, if set }
|
||||
xor al, 10000000b { flip bit, 1 means pressed, 0 no }
|
||||
rol al, 1 { move breakbit to bit 0 }
|
||||
mov [offset uKeys + bx], al
|
||||
mov [e0Flag], 0
|
||||
mov al, 20h { send EOI to PIC }
|
||||
out 20h, al
|
||||
@@exit:
|
||||
sti
|
||||
end;
|
||||
{$F-}
|
||||
|
||||
|
||||
procedure InstalarKb;
|
||||
begin
|
||||
GetIntVec( $09, uOldInt9); { save old location of INT 09 handler }
|
||||
SetIntVec( $09, Addr( NewInt9)); { point to new routine }
|
||||
FillChar( uKeys, SizeOf( uKeys), 0); { clear the keys array }
|
||||
end;
|
||||
|
||||
|
||||
procedure DesinstalarKb;
|
||||
begin
|
||||
SetIntVec( $09, uOldInt9); { point back to original routine }
|
||||
uOldInt9 := nil;
|
||||
end;
|
||||
|
||||
|
||||
function TeclaPuls( b : byte ) : Boolean;
|
||||
begin
|
||||
TeclaPuls := uKeys[b];
|
||||
end;
|
||||
|
||||
|
||||
function QTeclaPuls : Boolean;
|
||||
var b : Integer;
|
||||
begin
|
||||
QTeclaPuls := True;
|
||||
for b := 0 to 255 do
|
||||
if uKeys[b] and (keyNames[b] <> nil) then
|
||||
Exit;
|
||||
QTeclaPuls := False;
|
||||
end;
|
||||
|
||||
|
||||
function AgarrarTecla : Byte;
|
||||
var b : Integer;
|
||||
begin
|
||||
AgarrarTecla := 0;
|
||||
for b := 1 to 255 do
|
||||
if uKeys[b] and (keyNames[b] <> nil) then
|
||||
begin
|
||||
AgarrarTecla := b;
|
||||
Exit;
|
||||
end;
|
||||
end;
|
||||
|
||||
|
||||
procedure BorrarKb;
|
||||
begin
|
||||
FillChar( uKeys, SizeOf( uKeys), 0); { clear the keys array }
|
||||
end;
|
||||
|
||||
|
||||
{$F+}
|
||||
procedure CleanUp;
|
||||
begin
|
||||
ExitProc := uExitProc;
|
||||
if uOldInt9 <> nil then
|
||||
DesinstalarKb;
|
||||
end;
|
||||
|
||||
procedure EscriuKb;
|
||||
var b:byte;
|
||||
begin
|
||||
for b := 0 to 255 do
|
||||
if uKeys[b] and (keyNames[b] <> nil) then
|
||||
write(keyNames[b],' | ');
|
||||
writeln;
|
||||
end;
|
||||
|
||||
{$F-}
|
||||
|
||||
|
||||
begin
|
||||
uExitProc := ExitProc;
|
||||
ExitProc := @CleanUp;
|
||||
uOldInt9 := nil;
|
||||
end.
|
||||
380
Makefile
Normal file
380
Makefile
Normal file
@@ -0,0 +1,380 @@
|
||||
# ==============================================================================
|
||||
# DIRECTORIES
|
||||
# ==============================================================================
|
||||
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
|
||||
DIR_SOURCES := $(addprefix $(DIR_ROOT), source/)
|
||||
DIR_BIN := $(DIR_ROOT)
|
||||
|
||||
# ==============================================================================
|
||||
# TARGET NAMES
|
||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
TARGET_NAME := $(shell powershell -Command "(Select-String -Path 'CMakeLists.txt' -Pattern 'project\s*\x28(\w+)').Matches.Groups[1].Value")
|
||||
LONG_NAME := $(shell powershell -Command "(Select-String -Path 'CMakeLists.txt' -Pattern 'PROJECT_LONG_NAME\s+\x22(.+?)\x22').Matches.Groups[1].Value")
|
||||
else
|
||||
TARGET_NAME := $(shell awk '/^project/ {gsub(/[)(]/, " "); print $$2}' CMakeLists.txt)
|
||||
LONG_NAME := $(shell grep 'PROJECT_LONG_NAME' CMakeLists.txt | sed 's/.*"\(.*\)".*/\1/')
|
||||
endif
|
||||
|
||||
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
|
||||
RELEASE_FOLDER := $(TARGET_NAME)_release
|
||||
RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
|
||||
|
||||
# ==============================================================================
|
||||
# VERSION
|
||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
VERSION := v$(shell powershell -Command "(Select-String -Path 'CMakeLists.txt' -Pattern 'project.*VERSION\s+([0-9.]+)').Matches.Groups[1].Value")
|
||||
else
|
||||
VERSION := v$(shell grep "^project" CMakeLists.txt | tr -cd 0-9.)
|
||||
endif
|
||||
|
||||
# Release file names (depend on VERSION, so must come after)
|
||||
ifeq ($(OS),Windows_NT)
|
||||
RAW_VERSION := $(shell powershell -Command "\"$(VERSION)\" -replace '^v', ''")
|
||||
else
|
||||
RAW_VERSION := $(shell echo $(VERSION) | sed 's/^v//')
|
||||
endif
|
||||
WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-windows-x64.zip
|
||||
MACOS_ARM_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-arm64.dmg
|
||||
MACOS_INTEL_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-x64.dmg
|
||||
LINUX_RELEASE := $(TARGET_NAME)-$(VERSION)-linux-x64.tar.gz
|
||||
RPI_RELEASE := $(TARGET_NAME)-$(VERSION)-rpi-arm64.tar.gz
|
||||
APP_NAME := $(LONG_NAME)
|
||||
|
||||
# ==============================================================================
|
||||
# SOURCE FILES
|
||||
# ==============================================================================
|
||||
# Note: Source files are now auto-discovered by CMake using GLOB_RECURSE
|
||||
# No need to maintain this list manually anymore!
|
||||
|
||||
# ==============================================================================
|
||||
# PLATFORM-SPECIFIC UTILITIES
|
||||
# ==============================================================================
|
||||
# Use Unix commands always (MinGW Make uses bash even on Windows)
|
||||
RMFILE := rm -f
|
||||
RMDIR := rm -rf
|
||||
MKDIR := mkdir -p
|
||||
|
||||
ifeq ($(OS),Windows_NT)
|
||||
# Windows-specific: Force cmd.exe shell for PowerShell commands
|
||||
SHELL := cmd.exe
|
||||
else
|
||||
# Unix-specific
|
||||
UNAME_S := $(shell uname -s)
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# PACKING TOOL
|
||||
# ==============================================================================
|
||||
PACK_TOOL := tools/pack_resources/pack_resources
|
||||
|
||||
# ==============================================================================
|
||||
# DEFAULT GOAL
|
||||
# ==============================================================================
|
||||
.DEFAULT_GOAL := all
|
||||
|
||||
.PHONY: pack_tool resources.pack
|
||||
|
||||
pack_tool:
|
||||
@make -C tools/pack_resources
|
||||
|
||||
resources.pack: pack_tool
|
||||
@echo "Creating resources.pack..."
|
||||
@./$(PACK_TOOL) data resources.pack
|
||||
|
||||
# ==============================================================================
|
||||
# TARGETS
|
||||
# ==============================================================================
|
||||
.PHONY: all clean debug help backup
|
||||
|
||||
# ==============================================================================
|
||||
# BUILD TARGETS (delegate to CMake)
|
||||
# ==============================================================================
|
||||
|
||||
# Default target: build with CMake + resources
|
||||
all: resources.pack $(TARGET_FILE)
|
||||
|
||||
$(TARGET_FILE):
|
||||
@cmake -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build
|
||||
@echo "Build successful: $(TARGET_FILE)"
|
||||
|
||||
# Debug build
|
||||
debug: resources.pack
|
||||
@cmake -B build -DCMAKE_BUILD_TYPE=Debug
|
||||
@cmake --build build
|
||||
@echo "Debug build successful: $(TARGET_FILE)"
|
||||
|
||||
# ==============================================================================
|
||||
# RELEASE PACKAGING TARGETS
|
||||
# ==============================================================================
|
||||
|
||||
# macOS Release (Apple Silicon)
|
||||
.PHONY: macos_release
|
||||
macos_release: pack_tool resources.pack
|
||||
@echo "Creating macOS release - Version: $(VERSION)"
|
||||
|
||||
# Check/install create-dmg
|
||||
@command -v create-dmg >/dev/null || (echo "Installing create-dmg..." && brew install create-dmg)
|
||||
|
||||
# Clean previous releases
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)" 2>/dev/null || true
|
||||
@$(RMDIR) Frameworks 2>/dev/null || true
|
||||
@$(RMFILE) "$(MACOS_ARM_RELEASE)" 2>/dev/null || true
|
||||
|
||||
# Create .app structure
|
||||
@$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
@$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
||||
@$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
@$(MKDIR) Frameworks
|
||||
|
||||
# Copy resources.pack to Resources
|
||||
@cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources/"
|
||||
@ditto release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/SDL3.framework"
|
||||
@ditto release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks/SDL3.framework
|
||||
|
||||
# Recreate framework symlinks (may be broken)
|
||||
@cd Frameworks/SDL3.framework && rm -f SDL3 Headers Resources && \
|
||||
ln -s Versions/Current/SDL3 SDL3 && \
|
||||
ln -s Versions/Current/Headers Headers && \
|
||||
ln -s Versions/Current/Resources Resources
|
||||
@cd Frameworks/SDL3.framework/Versions && rm -f Current && ln -s A Current
|
||||
@cd "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/SDL3.framework" && rm -f SDL3 Headers Resources && \
|
||||
ln -s Versions/Current/SDL3 SDL3 && \
|
||||
ln -s Versions/Current/Headers Headers && \
|
||||
ln -s Versions/Current/Resources Resources
|
||||
@cd "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/SDL3.framework/Versions" && rm -f Current && ln -s A Current
|
||||
|
||||
@cp release/icon.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources/"
|
||||
@cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/"
|
||||
@cp LICENSE "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: LICENSE not found"
|
||||
@cp README.md "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: README.md not found"
|
||||
|
||||
# Update Info.plist version and names
|
||||
@echo "Updating Info.plist with version $(RAW_VERSION) and names..."
|
||||
@sed -i '' '/<key>CFBundleShortVersionString<\/key>/{n;s|<string>.*</string>|<string>$(RAW_VERSION)</string>|;}' \
|
||||
"$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
@sed -i '' '/<key>CFBundleVersion<\/key>/{n;s|<string>.*</string>|<string>$(RAW_VERSION)</string>|;}' \
|
||||
"$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
@sed -i '' '/<key>CFBundleExecutable<\/key>/{n;s|<string>.*</string>|<string>$(TARGET_NAME)</string>|;}' \
|
||||
"$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
@sed -i '' '/<key>CFBundleName<\/key>/{n;s|<string>.*</string>|<string>$(APP_NAME)</string>|;}' \
|
||||
"$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
@sed -i '' '/<key>CFBundleDisplayName<\/key>/{n;s|<string>.*</string>|<string>$(APP_NAME)</string>|;}' \
|
||||
"$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
|
||||
# Compile for Apple Silicon using CMake
|
||||
@cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64
|
||||
@cmake --build build
|
||||
@cp $(TARGET_FILE) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
|
||||
|
||||
# Code sign
|
||||
@codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app" || echo "Warning: Code signing failed"
|
||||
|
||||
# Create DMG
|
||||
@echo "Creating DMG for Apple Silicon..."
|
||||
@create-dmg \
|
||||
--volname "$(APP_NAME)" \
|
||||
--window-pos 200 120 \
|
||||
--window-size 720 300 \
|
||||
--icon-size 96 \
|
||||
--text-size 12 \
|
||||
--icon "$(APP_NAME).app" 278 102 \
|
||||
--icon "LICENSE" 441 102 \
|
||||
--icon "README.md" 604 102 \
|
||||
--app-drop-link 115 102 \
|
||||
--hide-extension "$(APP_NAME).app" \
|
||||
"$(MACOS_ARM_RELEASE)" \
|
||||
"$(RELEASE_FOLDER)" || true
|
||||
@echo "✓ macOS release created: $(MACOS_ARM_RELEASE)"
|
||||
|
||||
# Cleanup
|
||||
@$(RMDIR) Frameworks
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Linux Release
|
||||
.PHONY: linux_release
|
||||
linux_release: pack_tool resources.pack
|
||||
@echo "Creating Linux release - Version: $(VERSION)"
|
||||
@echo "Note: SDL3 must be installed on the target system (libsdl3-dev)"
|
||||
|
||||
# Clean previous
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
@$(RMFILE) "$(LINUX_RELEASE)"
|
||||
|
||||
# Create folder
|
||||
@$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copy resources
|
||||
@cp resources.pack "$(RELEASE_FOLDER)/"
|
||||
@cp LICENSE "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: LICENSE not found"
|
||||
@cp README.md "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: README.md not found"
|
||||
|
||||
# Compile with CMake
|
||||
@cmake -B build -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build
|
||||
@cp $(TARGET_FILE) "$(RELEASE_FILE)"
|
||||
@strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded || strip "$(RELEASE_FILE)"
|
||||
|
||||
# Package
|
||||
@tar -czf "$(LINUX_RELEASE)" -C "$(RELEASE_FOLDER)" .
|
||||
@echo "✓ Linux release created: $(LINUX_RELEASE)"
|
||||
|
||||
# Cleanup
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Windows Release (requires MinGW on Windows or cross-compiler on Linux)
|
||||
.PHONY: windows_release
|
||||
windows_release: pack_tool resources.pack
|
||||
@echo off
|
||||
@echo Creating Windows release - Version: $(VERSION)
|
||||
@powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
@powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"}
|
||||
@powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
|
||||
@powershell Copy-Item -Path "resources.pack" -Destination "$(RELEASE_FOLDER)"
|
||||
@powershell Copy-Item "release\dll\SDL3.dll" -Destination "$(RELEASE_FOLDER)"
|
||||
@powershell Copy-Item "release\dll\libwinpthread-1.dll" -Destination "$(RELEASE_FOLDER)"
|
||||
@powershell if (Test-Path "LICENSE") {Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"}
|
||||
@powershell if (Test-Path "README.md") {Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"}
|
||||
@windres release/$(TARGET_NAME).rc -O coff -o release/$(TARGET_NAME).res 2>nul || echo Warning: windres failed
|
||||
@cmake -B build -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release
|
||||
@cmake --build build
|
||||
@powershell if (Test-Path "$(TARGET_FILE).exe") {Copy-Item "$(TARGET_FILE).exe" -Destination "$(RELEASE_FILE).exe"} else {Copy-Item "$(TARGET_FILE)" -Destination "$(RELEASE_FILE).exe"}
|
||||
@strip "$(RELEASE_FILE).exe" 2>nul || echo Warning: strip not available
|
||||
@powershell Compress-Archive -Path "$(RELEASE_FOLDER)\*" -DestinationPath "$(WINDOWS_RELEASE)" -Force
|
||||
@echo Release created: $(WINDOWS_RELEASE)
|
||||
@powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
|
||||
# Raspberry Pi Release (cross-compilation from Linux/macOS)
|
||||
.PHONY: rpi_release
|
||||
rpi_release:
|
||||
@echo "Creating Raspberry Pi ARM64 release - Version: $(VERSION)"
|
||||
@echo "Note: Requires aarch64-linux-gnu-g++ cross-compiler"
|
||||
|
||||
# Check for cross-compiler
|
||||
@command -v aarch64-linux-gnu-g++ >/dev/null || (echo "Error: aarch64-linux-gnu-g++ not found" && exit 1)
|
||||
|
||||
# Clean previous
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
@$(RMFILE) "$(RPI_RELEASE)"
|
||||
|
||||
# Create folder
|
||||
@$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copy resources
|
||||
@cp resources.pack "$(RELEASE_FOLDER)/"
|
||||
@cp LICENSE "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: LICENSE not found"
|
||||
@cp README.md "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: README.md not found"
|
||||
|
||||
# Note: Cross-compilation with CMake is complex, would need toolchain file
|
||||
@echo "Warning: RPI cross-compilation requires manual setup with CMake toolchain file"
|
||||
@echo "Falling back to direct g++ compilation..."
|
||||
@aarch64-linux-gnu-g++ -std=c++20 -Wall -O2 -DLINUX_BUILD -DRPI_BUILD \
|
||||
-Isource -Ibuild \
|
||||
$$(find source/core source/game -name "*.cpp") source/main.cpp \
|
||||
-lSDL3 -o "$(RELEASE_FILE)" || echo "Error: Compilation failed"
|
||||
@aarch64-linux-gnu-strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded || true
|
||||
|
||||
# Package
|
||||
@tar -czf "$(RPI_RELEASE)" -C "$(RELEASE_FOLDER)" .
|
||||
@echo "✓ Raspberry Pi release created: $(RPI_RELEASE)"
|
||||
|
||||
# Cleanup
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Windows Cross-compilation (from Linux/macOS)
|
||||
.PHONY: windows_cross
|
||||
windows_cross:
|
||||
@echo "Cross-compiling for Windows from $(UNAME_S) - Version: $(VERSION)"
|
||||
|
||||
# Check for cross-compiler
|
||||
@command -v x86_64-w64-mingw32-g++ >/dev/null || (echo "Error: x86_64-w64-mingw32-g++ not found" && exit 1)
|
||||
|
||||
# Clean previous
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
@$(RMFILE) "$(WINDOWS_RELEASE)"
|
||||
|
||||
# Create folder
|
||||
@$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copy resources
|
||||
@cp resources.pack "$(RELEASE_FOLDER)/"
|
||||
@cp release/dll/SDL3.dll release/dll/libwinpthread-1.dll "$(RELEASE_FOLDER)/"
|
||||
@cp LICENSE "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: LICENSE not found"
|
||||
@cp README.md "$(RELEASE_FOLDER)/" 2>/dev/null || echo "Warning: README.md not found"
|
||||
|
||||
# Compile resource file
|
||||
@x86_64-w64-mingw32-windres release/$(TARGET_NAME).rc -O coff -o release/$(TARGET_NAME).res 2>/dev/null || echo "Warning: windres failed"
|
||||
|
||||
# Cross-compile
|
||||
@echo "Compiling with MinGW cross-compiler..."
|
||||
@x86_64-w64-mingw32-g++ -std=c++20 -Wall -O2 -DWINDOWS_BUILD -DRELEASE_BUILD \
|
||||
-static-libstdc++ -static-libgcc -Wl,-subsystem,windows \
|
||||
-Isource -Ibuild \
|
||||
$$(find source/core source/game -name "*.cpp") source/main.cpp \
|
||||
release/$(TARGET_NAME).res \
|
||||
-lmingw32 -lSDL3 -o "$(RELEASE_FILE).exe" || echo "Error: Compilation failed"
|
||||
@x86_64-w64-mingw32-strip "$(RELEASE_FILE).exe" || true
|
||||
|
||||
# Package
|
||||
@cd "$(RELEASE_FOLDER)" && zip -r ../$(WINDOWS_RELEASE) *
|
||||
@echo "✓ Windows cross-compiled release created: $(WINDOWS_RELEASE)"
|
||||
|
||||
# Cleanup
|
||||
@$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Clean build artifacts
|
||||
clean:
|
||||
ifeq ($(OS),Windows_NT)
|
||||
@if exist $(call FixPath,$(TARGET_FILE).exe) $(RMFILE) $(call FixPath,$(TARGET_FILE).exe)
|
||||
@if exist $(call FixPath,$(TARGET_FILE)_debug.exe) $(RMFILE) $(call FixPath,$(TARGET_FILE)_debug.exe)
|
||||
@if exist build $(RMDIR) build
|
||||
@if exist $(RELEASE_FOLDER) $(RMDIR) $(RELEASE_FOLDER)
|
||||
else
|
||||
@$(RMFILE) $(TARGET_FILE) $(TARGET_FILE)_debug
|
||||
@$(RMDIR) build $(RELEASE_FOLDER)
|
||||
@$(RMFILE) *.dmg *.zip *.tar.gz 2>/dev/null || true
|
||||
@$(RMFILE) resources.pack 2>/dev/null || true
|
||||
@make -C tools/pack_resources clean 2>/dev/null || true
|
||||
endif
|
||||
@echo "Clean complete"
|
||||
|
||||
# Backup to remote server
|
||||
backup:
|
||||
@echo "Backing up project to maverick:/home/sergio/git-backup/orni..."
|
||||
rsync -a --delete \
|
||||
--exclude='build/' \
|
||||
--exclude='*.o' \
|
||||
--exclude='*.exe' \
|
||||
--exclude='orni' \
|
||||
--exclude='orni_debug' \
|
||||
--exclude='*_release/' \
|
||||
$(DIR_ROOT) maverick:/home/sergio/git-backup/orni/
|
||||
@echo "Backup completed successfully"
|
||||
|
||||
# Help target
|
||||
help:
|
||||
@echo "Available targets:"
|
||||
@echo ""
|
||||
@echo "Build:"
|
||||
@echo " all - Build the game (default, delegates to CMake)"
|
||||
@echo " debug - Build with debug symbols"
|
||||
@echo " clean - Remove build artifacts and release packages"
|
||||
@echo ""
|
||||
@echo "Release Packaging:"
|
||||
@echo " macos_release - Create macOS .app bundle + .dmg (Apple Silicon)"
|
||||
@echo " linux_release - Create Linux .tar.gz"
|
||||
@echo " windows_release - Create Windows .zip (requires MinGW on Windows)"
|
||||
@echo " windows_cross - Cross-compile Windows from Linux/macOS (requires MinGW)"
|
||||
@echo " rpi_release - Cross-compile for Raspberry Pi ARM64"
|
||||
@echo ""
|
||||
@echo "Other:"
|
||||
@echo " backup - Backup project to remote server"
|
||||
@echo " help - Show this help message"
|
||||
@echo ""
|
||||
@echo "Current configuration:"
|
||||
@echo " Project: $(LONG_NAME)"
|
||||
@echo " Target: $(TARGET_NAME)"
|
||||
@echo " Version: $(VERSION)"
|
||||
@echo " Platform: $(UNAME_S)"
|
||||
79
README.md
79
README.md
@@ -1,20 +1,71 @@
|
||||
# Asteroids
|
||||
<div align="center">
|
||||
<img src="https://php.sustancia.synology.me/images/orni_attack/orni_attack_1.png" width="600" alt="Orni Attack">
|
||||
</div>
|
||||
|
||||
# Orni Attack
|
||||
|
||||
Destrueix als cosinus mesisinus que ens ataquen montats en ORNIs!
|
||||
<img width="752" src="https://user-images.githubusercontent.com/110221325/184473983-a07c8594-f87c-4e6a-b723-b0a0f8d08e85.png">
|
||||
|
||||
---
|
||||
|
||||
## Controls
|
||||
* `cursor amunt` accelerar
|
||||
* `cursor avall` frenar
|
||||
* `cursor dreta` rotar en el sentit de les agulles del rellotge
|
||||
* `cursor esquerra`rotar en l'altre sentit
|
||||
* `espai` disparar
|
||||
* `esc` eixir
|
||||
|
||||
Nomes tens una bala a l'hora. Crec que els teus dispars encara no fan pupa als ORNIs. Pero si ells te toquen sí que rebentes.
|
||||
|
||||
## Com jugar hui en dia
|
||||
El joc permet l'ús del teclat per a controlar la nau i la finestra. Les tecles són les següents:
|
||||
|
||||
Amb DosBox. Augmenta cicles, uns 30000 en el meu macbook.
|
||||
| Tecla | Acció |
|
||||
|-------|-------|
|
||||
| **↑** | Accelerar la nau |
|
||||
| **↓** | Frenar |
|
||||
| **←** | Rotar a l'esquerra |
|
||||
| **→** | Rotar a la dreta |
|
||||
| **Espai** | Disparar |
|
||||
| **ESC** | Eixir del joc |
|
||||
| **F1** | Disminuir la mida de la finestra |
|
||||
| **F2** | Augmentar la mida de la finestra |
|
||||
| **F3** | Alternar pantalla completa |
|
||||
|
||||
## Com compilar hui en dia
|
||||
---
|
||||
|
||||
Turbo Pascal 7 desde DosBox. No m'ha fet falta activar res.
|
||||
## Compilació i execució
|
||||
|
||||
### Compilar el joc
|
||||
|
||||
```bash
|
||||
make # Compilar
|
||||
make debug # Compilació en mode debug
|
||||
make clean # Netejar fitxers compilats
|
||||
./orni # Executar
|
||||
```
|
||||
|
||||
### Crear versions release
|
||||
|
||||
```bash
|
||||
make macos_release # macOS .app bundle + .dmg (Apple Silicon)
|
||||
make linux_release # Linux .tar.gz
|
||||
make windows_release # Windows .zip (requereix MinGW a Windows)
|
||||
make windows_cross # Cross-compilació Windows des de Linux/macOS
|
||||
make rpi_release # Raspberry Pi ARM64 cross-compilació
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Requisits
|
||||
|
||||
- **C++20** compatible compiler
|
||||
- **SDL3** library
|
||||
- **CMake** 3.15 o superior
|
||||
|
||||
### Plataformes suportades
|
||||
|
||||
- macOS (Apple Silicon i Intel)
|
||||
- Linux (x86_64)
|
||||
- Windows (MinGW)
|
||||
- Raspberry Pi (ARM64)
|
||||
|
||||
---
|
||||
|
||||
## Història
|
||||
|
||||
Joc original creat en **Turbo Pascal 7 per a DOS** (1999), ara migrat a **C++20 amb SDL3**. Aquest port modern preserva la jugabilitat i l'estètica de l'original mentre aprofita les capacitats dels sistemes actuals.
|
||||
|
||||
**Versió actual**: BETA 3.0
|
||||
|
||||
2134
data/gamecontrollerdb.txt
Normal file
2134
data/gamecontrollerdb.txt
Normal file
File diff suppressed because it is too large
Load Diff
BIN
data/music/game.ogg
Normal file
BIN
data/music/game.ogg
Normal file
Binary file not shown.
BIN
data/music/title.ogg
Normal file
BIN
data/music/title.ogg
Normal file
Binary file not shown.
23
data/shapes/bullet.shp
Normal file
23
data/shapes/bullet.shp
Normal file
@@ -0,0 +1,23 @@
|
||||
# bullet.shp - Projectil (petit pentàgon)
|
||||
# © 1999 Visente i Sergi (versió Pascal)
|
||||
# © 2025 Port a C++20 amb SDL3
|
||||
|
||||
name: bullet
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Cercle (octàgon regular radi=3)
|
||||
# 8 punts equidistants (45° entre ells) per aproximar un cercle
|
||||
# Començant a angle=-90° (amunt), rotant sentit horari
|
||||
#
|
||||
# Conversió polar→cartesià (radi=3, SDL: Y creix cap avall):
|
||||
# angle=-90°: (0.00, -3.00)
|
||||
# angle=-45°: (2.12, -2.12)
|
||||
# angle=0°: (3.00, 0.00)
|
||||
# angle=45°: (2.12, 2.12)
|
||||
# angle=90°: (0.00, 3.00)
|
||||
# angle=135°: (-2.12, 2.12)
|
||||
# angle=180°: (-3.00, 0.00)
|
||||
# angle=225°: (-2.12, -2.12)
|
||||
|
||||
polyline: 0,-3 2.12,-2.12 3,0 2.12,2.12 0,3 -2.12,2.12 -3,0 -2.12,-2.12 0,-3
|
||||
21
data/shapes/enemy_pentagon.shp
Normal file
21
data/shapes/enemy_pentagon.shp
Normal file
@@ -0,0 +1,21 @@
|
||||
# enemy_pentagon.shp - ORNI enemic (pentàgon regular)
|
||||
# © 1999 Visente i Sergi (versió Pascal)
|
||||
# © 2025 Port a C++20 amb SDL3
|
||||
|
||||
name: enemy_pentagon
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Pentàgon regular radi=20
|
||||
# 5 punts equidistants al voltant d'un cercle (72° entre ells)
|
||||
# Començant a angle=-90° (amunt), rotant sentit antihorari
|
||||
#
|
||||
# Angles: -90°, -18°, 54°, 126°, 198°
|
||||
# Conversió polar→cartesià (SDL: Y creix cap avall):
|
||||
# angle=-90°: (0.00, -20.00)
|
||||
# angle=-18°: (19.02, -6.18)
|
||||
# angle=54°: (11.76, 16.18)
|
||||
# angle=126°: (-11.76, 16.18)
|
||||
# angle=198°: (-19.02, -6.18)
|
||||
|
||||
polyline: 0,-20 19.02,-6.18 11.76,16.18 -11.76,16.18 -19.02,-6.18 0,-20
|
||||
30
data/shapes/enemy_pinwheel.shp
Normal file
30
data/shapes/enemy_pinwheel.shp
Normal file
@@ -0,0 +1,30 @@
|
||||
# enemy_pinwheel.shp - ORNI enemic (molinillo de 4 triangles)
|
||||
# © 2025 Port a C++20 amb SDL3
|
||||
|
||||
name: enemy_pinwheel
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Molinillo: 4 triangles, un en cada quadrant
|
||||
# Cada triangle comparteix el centre (0,0) i té:
|
||||
# - Un vèrtex en un eix (±20, 0) o (0, ±20)
|
||||
# - Un vèrtex en la diagonal del quadrant (±14.14, ±14.14)
|
||||
# - El tercer vèrtex al centre (0,0)
|
||||
#
|
||||
# Geometria:
|
||||
# Triangle 1 (quadrant superior-dret): centre → eix dret → diagonal
|
||||
# Triangle 2 (quadrant superior-esq): centre → eix superior → diagonal
|
||||
# Triangle 3 (quadrant inferior-esq): centre → eix esquerre → diagonal
|
||||
# Triangle 4 (quadrant inferior-dret): centre → eix inferior → diagonal
|
||||
|
||||
# Triangle 1: quadrant superior-dret
|
||||
polyline: 0,0 20,0 14.14,-14.14 0,0
|
||||
|
||||
# Triangle 2: quadrant superior-esquerre
|
||||
polyline: 0,0 0,-20 -14.14,-14.14 0,0
|
||||
|
||||
# Triangle 3: quadrant inferior-esquerre
|
||||
polyline: 0,0 -20,0 -14.14,14.14 0,0
|
||||
|
||||
# Triangle 4: quadrant inferior-dret
|
||||
polyline: 0,0 0,20 14.14,14.14 0,0
|
||||
19
data/shapes/enemy_square.shp
Normal file
19
data/shapes/enemy_square.shp
Normal file
@@ -0,0 +1,19 @@
|
||||
# enemy_square.shp - ORNI enemic (quadrat regular)
|
||||
# © 2025 Port a C++20 amb SDL3
|
||||
|
||||
name: enemy_square
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Quadrat regular radi=20 (circumscrit)
|
||||
# 4 punts equidistants al voltant d'un cercle (90° entre ells)
|
||||
# Començant a angle=-90° (amunt), rotant sentit horari
|
||||
#
|
||||
# Angles: -90°, 0°, 90°, 180°
|
||||
# Conversió polar→cartesià (SDL: Y creix cap avall):
|
||||
# angle=-90°: (0.00, -20.00)
|
||||
# angle=0°: (20.00, 0.00)
|
||||
# angle=90°: (0.00, 20.00)
|
||||
# angle=180°: (-20.00, 0.00)
|
||||
|
||||
polyline: 0,-20 20,0 0,20 -20,0 0,-20
|
||||
10
data/shapes/font/char_0.shp
Normal file
10
data/shapes/font/char_0.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# char_0.shp - Dígito 0
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Rectángulo cerrado (polyline continua, NO 6 líneas separadas)
|
||||
|
||||
name: char_0
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Rectángulo cerrado
|
||||
polyline: 2,10 18,10 18,30 2,30 2,10
|
||||
10
data/shapes/font/char_1.shp
Normal file
10
data/shapes/font/char_1.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# char_1.shp - Dígito 1
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Línea vertical simple centrada
|
||||
|
||||
name: char_1
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Línea vertical central
|
||||
line: 10,10 10,30
|
||||
10
data/shapes/font/char_2.shp
Normal file
10
data/shapes/font/char_2.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# char_2.shp - Dígito 2
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Forma de "2" con curva simulada (polyline continua)
|
||||
|
||||
name: char_2
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Trazo continuo en forma de S achatada
|
||||
polyline: 2,10 18,10 18,20 2,20 2,30 18,30
|
||||
11
data/shapes/font/char_3.shp
Normal file
11
data/shapes/font/char_3.shp
Normal file
@@ -0,0 +1,11 @@
|
||||
# char_3.shp - Dígito 3
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Forma de "3" con dos curvas (polylines)
|
||||
|
||||
name: char_3
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Trazo continuo (barra superior + lateral derecho + barra media + lateral derecho + barra inferior)
|
||||
polyline: 2,10 18,10 18,20 8,20
|
||||
polyline: 8,20 18,20 18,30 2,30
|
||||
12
data/shapes/font/char_4.shp
Normal file
12
data/shapes/font/char_4.shp
Normal file
@@ -0,0 +1,12 @@
|
||||
# char_4.shp - Dígito 4
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Forma de "4" con líneas continuas
|
||||
|
||||
name: char_4
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Trazo principal (vertical izquierda + horizontal + vertical derecha superior)
|
||||
polyline: 2,10 2,20 18,20
|
||||
# Vertical derecha completa (cruza la horizontal)
|
||||
line: 18,10 18,30
|
||||
10
data/shapes/font/char_5.shp
Normal file
10
data/shapes/font/char_5.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# char_5.shp - Dígito 5
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Forma de "5" con curva (polyline continua)
|
||||
|
||||
name: char_5
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Trazo continuo en forma de S invertida
|
||||
polyline: 18,10 2,10 2,20 18,20 18,30 2,30
|
||||
10
data/shapes/font/char_6.shp
Normal file
10
data/shapes/font/char_6.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# char_6.shp - Dígito 6
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Forma de "6" con espiral (polyline continua)
|
||||
|
||||
name: char_6
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Trazo continuo: barra superior + lateral izquierdo + barra media + lateral derecho inferior + barra inferior + cierre
|
||||
polyline: 18,10 2,10 2,30 18,30 18,20 2,20
|
||||
10
data/shapes/font/char_7.shp
Normal file
10
data/shapes/font/char_7.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# char_7.shp - Dígito 7
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Línea horizontal superior + diagonal hacia abajo-derecha
|
||||
|
||||
name: char_7
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Barra superior + diagonal
|
||||
polyline: 2,10 18,10 18,30
|
||||
12
data/shapes/font/char_8.shp
Normal file
12
data/shapes/font/char_8.shp
Normal file
@@ -0,0 +1,12 @@
|
||||
# char_8.shp - Dígito 8
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Dos rectángulos apilados (polylines continuas)
|
||||
|
||||
name: char_8
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Rectángulo superior
|
||||
polyline: 2,10 18,10 18,20 2,20 2,10
|
||||
# Rectángulo inferior (comparte borde con el superior)
|
||||
polyline: 2,20 18,20 18,30 2,30 2,20
|
||||
10
data/shapes/font/char_9.shp
Normal file
10
data/shapes/font/char_9.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# char_9.shp - Dígito 9
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Forma de "9" con espiral (polyline continua)
|
||||
|
||||
name: char_9
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Trazo continuo: lateral derecho completo + barra superior + lateral izquierdo superior + barra media
|
||||
polyline: 18,30 18,10 2,10 2,20 18,20
|
||||
11
data/shapes/font/char_A.shp
Normal file
11
data/shapes/font/char_A.shp
Normal file
@@ -0,0 +1,11 @@
|
||||
# char_A.shp - Letra A
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_A
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma triangular (dos diagonales hacia arriba)
|
||||
polyline: 2,30 10,10 18,30
|
||||
# Barra horizontal media
|
||||
line: 5,22 15,22
|
||||
11
data/shapes/font/char_B.shp
Normal file
11
data/shapes/font/char_B.shp
Normal file
@@ -0,0 +1,11 @@
|
||||
# char_B.shp - Letra B
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_B
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Rectángulo superior
|
||||
polyline: 2,10 14,10 14,20 2,20 2,10
|
||||
# Rectángulo inferior (más ancho)
|
||||
polyline: 2,20 16,20 16,30 2,30 2,20
|
||||
9
data/shapes/font/char_C.shp
Normal file
9
data/shapes/font/char_C.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_C.shp - Letra C
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_C
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Curva simulada (semicírculo abierto a la derecha)
|
||||
polyline: 18,12 14,10 6,10 2,14 2,26 6,30 14,30 18,28
|
||||
9
data/shapes/font/char_D.shp
Normal file
9
data/shapes/font/char_D.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_D.shp - Letra D
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_D
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda + curva derecha simulada
|
||||
polyline: 2,10 14,10 18,14 18,26 14,30 2,30 2,10
|
||||
10
data/shapes/font/char_E.shp
Normal file
10
data/shapes/font/char_E.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# char_E.shp - Letra E
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_E
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de E (vertical izquierda + 3 horizontales)
|
||||
polyline: 18,10 2,10 2,30 18,30
|
||||
line: 2,20 14,20
|
||||
10
data/shapes/font/char_F.shp
Normal file
10
data/shapes/font/char_F.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# char_F.shp - Letra F
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_F
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda + barra superior + barra media
|
||||
polyline: 2,30 2,10 18,10
|
||||
line: 2,20 14,20
|
||||
9
data/shapes/font/char_G.shp
Normal file
9
data/shapes/font/char_G.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_G.shp - Letra G
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_G
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Como C pero con barra horizontal hacia adentro
|
||||
polyline: 18,12 14,10 6,10 2,14 2,26 6,30 14,30 18,28 18,20 12,20
|
||||
13
data/shapes/font/char_H.shp
Normal file
13
data/shapes/font/char_H.shp
Normal file
@@ -0,0 +1,13 @@
|
||||
# char_H.shp - Letra H
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_H
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda
|
||||
line: 2,10 2,30
|
||||
# Vertical derecha
|
||||
line: 18,10 18,30
|
||||
# Barra media
|
||||
line: 2,20 18,20
|
||||
9
data/shapes/font/char_I.shp
Normal file
9
data/shapes/font/char_I.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_I.shp - Letra I
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_I
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Línea vertical central
|
||||
line: 10,10 10,30
|
||||
9
data/shapes/font/char_J.shp
Normal file
9
data/shapes/font/char_J.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_J.shp - Letra J
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_J
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical derecha con curva abajo-izquierda
|
||||
polyline: 18,10 18,26 14,30 6,30 2,26
|
||||
13
data/shapes/font/char_K.shp
Normal file
13
data/shapes/font/char_K.shp
Normal file
@@ -0,0 +1,13 @@
|
||||
# char_K.shp - Letra K
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_K
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda
|
||||
line: 2,10 2,30
|
||||
# Diagonal superior
|
||||
line: 18,10 2,20
|
||||
# Diagonal inferior
|
||||
line: 2,20 18,30
|
||||
9
data/shapes/font/char_L.shp
Normal file
9
data/shapes/font/char_L.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_L.shp - Letra L
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_L
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de L (vertical izquierda + horizontal abajo)
|
||||
polyline: 2,10 2,30 18,30
|
||||
9
data/shapes/font/char_M.shp
Normal file
9
data/shapes/font/char_M.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_M.shp - Letra M
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_M
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de M con pico en el medio
|
||||
polyline: 2,30 2,10 10,20 18,10 18,30
|
||||
9
data/shapes/font/char_N.shp
Normal file
9
data/shapes/font/char_N.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_N.shp - Letra N
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_N
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda + diagonal + vertical derecha
|
||||
polyline: 2,30 2,10 18,30 18,10
|
||||
9
data/shapes/font/char_O.shp
Normal file
9
data/shapes/font/char_O.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_O.shp - Letra O
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_O
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Rectángulo cerrado
|
||||
polyline: 2,10 18,10 18,30 2,30 2,10
|
||||
11
data/shapes/font/char_P.shp
Normal file
11
data/shapes/font/char_P.shp
Normal file
@@ -0,0 +1,11 @@
|
||||
# char_P.shp - Letra P
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_P
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda completa
|
||||
line: 2,10 2,30
|
||||
# Rectángulo superior cerrado
|
||||
polyline: 2,10 14,10 14,20 2,20
|
||||
11
data/shapes/font/char_Q.shp
Normal file
11
data/shapes/font/char_Q.shp
Normal file
@@ -0,0 +1,11 @@
|
||||
# char_Q.shp - Letra Q
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_Q
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Rectángulo cerrado (como O)
|
||||
polyline: 2,10 18,10 18,30 2,30 2,10
|
||||
# Diagonal inferior derecha (cola de la Q)
|
||||
line: 12,24 18,30
|
||||
13
data/shapes/font/char_R.shp
Normal file
13
data/shapes/font/char_R.shp
Normal file
@@ -0,0 +1,13 @@
|
||||
# char_R.shp - Letra R
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_R
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Vertical izquierda completa
|
||||
line: 2,10 2,30
|
||||
# Rectángulo superior cerrado
|
||||
polyline: 2,10 14,10 14,20 2,20
|
||||
# Diagonal inferior derecha
|
||||
line: 8,20 18,30
|
||||
9
data/shapes/font/char_S.shp
Normal file
9
data/shapes/font/char_S.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_S.shp - Letra S
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_S
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de S con curvas simuladas
|
||||
polyline: 18,12 14,10 6,10 2,14 2,18 6,20 14,20 18,22 18,26 14,30 6,30 2,28
|
||||
11
data/shapes/font/char_T.shp
Normal file
11
data/shapes/font/char_T.shp
Normal file
@@ -0,0 +1,11 @@
|
||||
# char_T.shp - Letra T
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_T
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Barra horizontal superior
|
||||
line: 2,10 18,10
|
||||
# Línea vertical central
|
||||
line: 10,10 10,30
|
||||
9
data/shapes/font/char_U.shp
Normal file
9
data/shapes/font/char_U.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_U.shp - Letra U
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_U
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de U (dos verticales + curva abajo)
|
||||
polyline: 2,10 2,26 6,30 14,30 18,26 18,10
|
||||
9
data/shapes/font/char_V.shp
Normal file
9
data/shapes/font/char_V.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_V.shp - Letra V
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_V
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de V (dos diagonales hacia abajo)
|
||||
polyline: 2,10 10,30 18,10
|
||||
9
data/shapes/font/char_W.shp
Normal file
9
data/shapes/font/char_W.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_W.shp - Letra W
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_W
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Forma de W (doble V)
|
||||
polyline: 2,10 5,30 10,20 15,30 18,10
|
||||
11
data/shapes/font/char_X.shp
Normal file
11
data/shapes/font/char_X.shp
Normal file
@@ -0,0 +1,11 @@
|
||||
# char_X.shp - Letra X
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_X
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Diagonal \
|
||||
line: 2,10 18,30
|
||||
# Diagonal /
|
||||
line: 18,10 2,30
|
||||
12
data/shapes/font/char_Y.shp
Normal file
12
data/shapes/font/char_Y.shp
Normal file
@@ -0,0 +1,12 @@
|
||||
# char_Y.shp - Letra Y
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_Y
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Dos diagonales superiores que se juntan
|
||||
polyline: 2,10 10,20
|
||||
polyline: 18,10 10,20
|
||||
# Línea vertical inferior
|
||||
line: 10,20 10,30
|
||||
9
data/shapes/font/char_Z.shp
Normal file
9
data/shapes/font/char_Z.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_Z.shp - Letra Z
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_Z
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Barra superior + diagonal + barra inferior
|
||||
polyline: 2,10 18,10 2,30 18,30
|
||||
11
data/shapes/font/char_colon.shp
Normal file
11
data/shapes/font/char_colon.shp
Normal file
@@ -0,0 +1,11 @@
|
||||
# char_colon.shp - Símbolo : (dos puntos)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_colon
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Punto superior
|
||||
polyline: 8,14 12,14 12,17 8,17 8,14
|
||||
# Punto inferior
|
||||
polyline: 8,23 12,23 12,26 8,26 8,23
|
||||
9
data/shapes/font/char_comma.shp
Normal file
9
data/shapes/font/char_comma.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_comma.shp - Símbolo , (coma)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_comma
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Dot + tail hacia abajo-izquierda
|
||||
polyline: 10,28 10,32 8,34
|
||||
12
data/shapes/font/char_copyright.shp
Normal file
12
data/shapes/font/char_copyright.shp
Normal file
@@ -0,0 +1,12 @@
|
||||
# char_copyright.shp - Símbolo © (copyright)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_copyright
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Círculo exterior (aproximado con 12 puntos)
|
||||
polyline: 10,8 13,9 15,11 17,14 18,17 18,23 17,26 15,29 13,31 10,32 7,31 5,29 3,26 2,23 2,17 3,14 5,11 7,9 10,8
|
||||
|
||||
# Letra C interior
|
||||
polyline: 13,16 9,14 7,16 6,20 7,24 9,26 13,24
|
||||
9
data/shapes/font/char_dot.shp
Normal file
9
data/shapes/font/char_dot.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_dot.shp - Símbolo . (punto)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_dot
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Cuadrado pequeño centrado abajo
|
||||
polyline: 8,28 12,28 12,32 8,32 8,28
|
||||
11
data/shapes/font/char_exclamation.shp
Normal file
11
data/shapes/font/char_exclamation.shp
Normal file
@@ -0,0 +1,11 @@
|
||||
# char_exclamation.shp - Símbolo ! (exclamación)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_exclamation
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Línea vertical superior
|
||||
line: 10,10 10,24
|
||||
# Dot inferior
|
||||
polyline: 8,28 12,28 12,32 8,32 8,28
|
||||
9
data/shapes/font/char_minus.shp
Normal file
9
data/shapes/font/char_minus.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_minus.shp - Símbolo - (menos/guión)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_minus
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Línea horizontal en el centro
|
||||
line: 4,20 16,20
|
||||
11
data/shapes/font/char_question.shp
Normal file
11
data/shapes/font/char_question.shp
Normal file
@@ -0,0 +1,11 @@
|
||||
# char_question.shp - Símbolo ? (interrogación)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
|
||||
name: char_question
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# Curva superior + trazo hacia abajo
|
||||
polyline: 2,12 10,10 18,12 18,18 10,20 10,24
|
||||
# Dot inferior
|
||||
polyline: 8,28 12,28 12,32 8,32 8,28
|
||||
9
data/shapes/font/char_space.shp
Normal file
9
data/shapes/font/char_space.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# char_space.shp - Espacio (vacío)
|
||||
# Dimensiones: 20×40 (blocky display)
|
||||
# Sin geometría (espacio vacío intencional)
|
||||
|
||||
name: char_space
|
||||
scale: 1.0
|
||||
center: 10, 20
|
||||
|
||||
# No hay polylines ni lines (vacío intencionado)
|
||||
10
data/shapes/logo/letra_a.shp
Normal file
10
data/shapes/logo/letra_a.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# letra_a.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 71.43 x 100.00 px
|
||||
|
||||
name: letra_a
|
||||
scale: 1.0
|
||||
center: 35.71, 50.00
|
||||
|
||||
polyline: 28.57,71.43 28.57,100.00 0.00,100.00 0.00,14.29 14.29,14.29 14.29,0.00 57.14,0.00 57.14,14.29 71.43,14.29 71.43,100.00 42.86,100.00 42.86,71.43 28.57,71.43
|
||||
polyline: 28.57,14.29 28.57,57.14 42.86,57.14 42.86,14.29 28.57,14.29
|
||||
9
data/shapes/logo/letra_e.shp
Normal file
9
data/shapes/logo/letra_e.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# letra_e.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 71.43 x 100.00 px
|
||||
|
||||
name: letra_e
|
||||
scale: 1.0
|
||||
center: 35.71, 50.00
|
||||
|
||||
polyline: 57.14,28.57 57.14,42.86 28.57,42.86 28.57,85.71 71.43,85.71 71.43,100.00 0.00,100.00 0.00,0.00 71.43,0.00 71.43,14.29 28.57,14.29 28.57,28.57 57.14,28.57
|
||||
9
data/shapes/logo/letra_g.shp
Normal file
9
data/shapes/logo/letra_g.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# letra_g.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 71.43 x 100.00 px
|
||||
|
||||
name: letra_g
|
||||
scale: 1.0
|
||||
center: 35.71, 50.00
|
||||
|
||||
polyline: 14.29,0.00 57.14,0.00 57.14,14.29 28.57,14.29 28.57,85.71 42.86,85.71 42.86,42.86 71.43,42.86 71.43,100.00 14.29,100.00 14.29,85.71 0.00,85.71 0.00,14.29 14.29,14.29 14.29,0.00
|
||||
9
data/shapes/logo/letra_i.shp
Normal file
9
data/shapes/logo/letra_i.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# letra_i.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 28.57 x 100.00 px
|
||||
|
||||
name: letra_i
|
||||
scale: 1.0
|
||||
center: 14.29, 50.00
|
||||
|
||||
polyline: 0.00,0.00 28.57,0.00 28.57,100.00 0.00,100.00 0.00,0.00
|
||||
9
data/shapes/logo/letra_j.shp
Normal file
9
data/shapes/logo/letra_j.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# letra_j.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 57.14 x 100.00 px
|
||||
|
||||
name: letra_j
|
||||
scale: 1.0
|
||||
center: 28.57, 50.00
|
||||
|
||||
polyline: 0.00,100.00 0.00,85.71 28.57,85.71 28.57,0.00 57.14,0.00 57.14,85.71 42.86,85.71 42.86,100.00 0.00,100.00
|
||||
9
data/shapes/logo/letra_l.shp
Normal file
9
data/shapes/logo/letra_l.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# letra_l.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 57.14 x 100.00 px
|
||||
|
||||
name: letra_l
|
||||
scale: 1.0
|
||||
center: 28.57, 50.00
|
||||
|
||||
polyline: 0.00,0.00 28.57,0.00 28.57,85.71 57.14,85.71 57.14,100.00 0.00,100.00 0.00,0.00
|
||||
9
data/shapes/logo/letra_m.shp
Normal file
9
data/shapes/logo/letra_m.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# letra_m.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 100.00 x 100.00 px
|
||||
|
||||
name: letra_m
|
||||
scale: 1.0
|
||||
center: 50.00, 50.00
|
||||
|
||||
polyline: 71.43,57.14 57.14,57.14 57.14,71.43 42.86,71.43 42.86,57.14 28.57,57.14 28.57,100.00 0.00,100.00 0.00,0.00 14.29,0.00 14.29,14.29 28.57,14.29 28.57,28.57 42.86,28.57 42.86,42.86 57.14,42.86 57.14,28.57 71.43,28.57 71.43,14.29 85.71,14.29 85.71,0.00 100.00,0.00 100.00,100.00 71.43,100.00 71.43,57.14
|
||||
9
data/shapes/logo/letra_s.shp
Normal file
9
data/shapes/logo/letra_s.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# letra_s.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 57.14 x 100.00 px
|
||||
|
||||
name: letra_s
|
||||
scale: 1.0
|
||||
center: 28.57, 50.00
|
||||
|
||||
polyline: 0.00,85.71 28.57,85.71 28.57,57.14 14.29,57.14 14.29,42.86 0.00,42.86 0.00,14.29 14.29,14.29 14.29,0.00 57.14,0.00 57.14,14.29 28.57,14.29 28.57,42.86 42.86,42.86 42.86,57.14 57.14,57.14 57.14,85.71 42.86,85.71 42.86,100.00 0.00,100.00 0.00,85.71
|
||||
24
data/shapes/ship.shp
Normal file
24
data/shapes/ship.shp
Normal file
@@ -0,0 +1,24 @@
|
||||
# ship.shp - Nau del jugador 1 (triangle amb base còncava - punta de fletxa)
|
||||
# © 1999 Visente i Sergi (versió Pascal)
|
||||
# © 2025 Port a C++20 amb SDL3
|
||||
|
||||
name: ship
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Triangle amb base còncava tipus "punta de fletxa"
|
||||
# Punts originals (polar):
|
||||
# p1: r=12, angle=270° (3π/2) → punta amunt
|
||||
# p2: r=12, angle=45° (π/4) → base dreta-darrere
|
||||
# p3: r=12, angle=135° (3π/4) → base esquerra-darrere
|
||||
#
|
||||
# MODIFICACIÓ: afegit p4 al mig de la base, desplaçat cap al centre
|
||||
# p4: (0, 4) → punt central de la base, cap endins
|
||||
#
|
||||
# Conversió polar→cartesià (angle-90° perquè origen visual és amunt):
|
||||
# p1: (0, -12) → punta
|
||||
# p2: (8.49, 8.49) → base dreta
|
||||
# p4: (0, 4) → base centre (cap endins)
|
||||
# p3: (-8.49, 8.49) → base esquerra
|
||||
|
||||
polyline: 0,-12 8.49,8.49 0,4 -8.49,8.49 0,-12
|
||||
30
data/shapes/ship2.shp
Normal file
30
data/shapes/ship2.shp
Normal file
@@ -0,0 +1,30 @@
|
||||
# ship2.shp - Nau del jugador 2 (triangle amb circulito central)
|
||||
# © 1999 Visente i Sergi (versió Pascal)
|
||||
# © 2025 Port a C++20 amb SDL3
|
||||
|
||||
name: ship2
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Triangle amb base còncava tipus "punta de fletxa"
|
||||
# (Mateix que ship.shp)
|
||||
# Punts originals (polar):
|
||||
# p1: r=12, angle=270° (3π/2) → punta amunt
|
||||
# p2: r=12, angle=45° (π/4) → base dreta-darrere
|
||||
# p3: r=12, angle=135° (3π/4) → base esquerra-darrere
|
||||
#
|
||||
# MODIFICACIÓ: afegit p4 al mig de la base, desplaçat cap al centre
|
||||
# p4: (0, 4) → punt central de la base, cap endins
|
||||
#
|
||||
# Conversió polar→cartesià (angle-90° perquè origen visual és amunt):
|
||||
# p1: (0, -12) → punta
|
||||
# p2: (8.49, 8.49) → base dreta
|
||||
# p4: (0, 4) → base centre (cap endins)
|
||||
# p3: (-8.49, 8.49) → base esquerra
|
||||
|
||||
#polyline: 0,-12 8.49,8.49 0,4 -8.49,8.49 0,-12
|
||||
polyline: 0,-12 8.49,8.49 -8.49,8.49 0,-12
|
||||
|
||||
# Circulito central (octàgon r=2.5)
|
||||
# Distintiu visual del jugador 2
|
||||
polyline: 0,-2.5 1.77,-1.77 2.5,0 1.77,1.77 0,2.5 -1.77,1.77 -2.5,0 -1.77,-1.77 0,-2.5
|
||||
28
data/shapes/ship2_perspective.shp
Normal file
28
data/shapes/ship2_perspective.shp
Normal file
@@ -0,0 +1,28 @@
|
||||
# ship2_perspective.shp - Nave P2 con perspectiva pre-calculada
|
||||
# Posición optimizada: "4 del reloj" (Abajo-Derecha)
|
||||
# Dirección: Volando hacia el fondo (centro pantalla)
|
||||
|
||||
name: ship2_perspective
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# TRANSFORMACIÓN APLICADA:
|
||||
# 1. Rotación -45° (apuntando al centro desde abajo-dcha)
|
||||
# 2. Proyección de perspectiva:
|
||||
# - Punta (p1): Reducida al 60% (simula lejanía)
|
||||
# - Base (p2, p3): Aumentada al 110% (simula cercanía)
|
||||
# 3. Flip horizontal (simétrica a ship_starfield.shp)
|
||||
#
|
||||
# Nuevos Punts (aprox):
|
||||
# p1 (Punta): (-4, -4) -> Lejos, pequeña y apuntando arriba-izq
|
||||
# p2 (Ala Izq): (-3, 11) -> Cerca, lado interior
|
||||
# p4 (Base Cnt): (3, 5) -> Centro base
|
||||
# p3 (Ala Dcha): (11, 2) -> Cerca, lado exterior (más grande)
|
||||
|
||||
#polyline: -4,-4 -3,11 3,5 11,2 -4,-4
|
||||
polyline: -4,-4 -3,11 11,2 -4,-4
|
||||
|
||||
# Circulito central (octàgon r=2.5)
|
||||
# Distintiu visual del jugador 2
|
||||
# Sin perspectiva (está en el centro de la nave)
|
||||
polyline: 0,-2.5 1.77,-1.77 2.5,0 1.77,1.77 0,2.5 -1.77,1.77 -2.5,0 -1.77,-1.77 0,-2.5
|
||||
27
data/shapes/ship3.shp
Normal file
27
data/shapes/ship3.shp
Normal file
@@ -0,0 +1,27 @@
|
||||
# ship2.shp - Nau del jugador 2 (interceptor amb ales)
|
||||
# © 2025 Orni Attack - Jugador 2
|
||||
|
||||
name: ship2
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Interceptor amb ales laterals
|
||||
# Disseny més ample i agressiu que P1
|
||||
#
|
||||
# Geometria:
|
||||
# - Punta més curta i ampla
|
||||
# - Ales laterals pronunciades
|
||||
# - Base més ampla per estabilitat visual
|
||||
#
|
||||
# Punts (cartesianes, Y negatiu = amunt):
|
||||
# p1: (0, -10) → punta (més curta que P1)
|
||||
# p2: (4, -6) → transició ala dreta
|
||||
# p3: (10, 2) → punta ala dreta (més ampla)
|
||||
# p4: (6, 8) → base ala dreta
|
||||
# p5: (0, 6) → base centre (menys còncava)
|
||||
# p6: (-6, 8) → base ala esquerra
|
||||
# p7: (-10, 2) → punta ala esquerra
|
||||
# p8: (-4, -6) → transició ala esquerra
|
||||
# p1: (0, -10) → tanca
|
||||
|
||||
polyline: 0,-10 4,-6 10,2 6,8 0,6 -6,8 -10,2 -4,-6 0,-10
|
||||
21
data/shapes/ship_perspective.shp
Normal file
21
data/shapes/ship_perspective.shp
Normal file
@@ -0,0 +1,21 @@
|
||||
# ship_perspective.shp - Nave con perspectiva pre-calculada
|
||||
# Posición optimizada: "8 del reloj" (Abajo-Izquierda)
|
||||
# Dirección: Volando hacia el fondo (centro pantalla)
|
||||
|
||||
name: ship_perspective
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# TRANSFORMACIÓN APLICADA:
|
||||
# 1. Rotación +45° (apuntando al centro desde abajo-izq)
|
||||
# 2. Proyección de perspectiva:
|
||||
# - Punta (p1): Reducida al 60% (simula lejanía)
|
||||
# - Base (p2, p3): Aumentada al 110% (simula cercanía)
|
||||
#
|
||||
# Nuevos Puntos (aprox):
|
||||
# p1 (Punta): (4, -4) -> Lejos, pequeña y apuntando arriba-dcha
|
||||
# p2 (Ala Dcha): (3, 11) -> Cerca, lado interior
|
||||
# p4 (Base Cnt): (-3, 5) -> Centro base
|
||||
# p3 (Ala Izq): (-11, 2) -> Cerca, lado exterior (más grande)
|
||||
|
||||
polyline: 4,-4 3,11 -3,5 -11,2 4,-4
|
||||
19
data/shapes/star.shp
Normal file
19
data/shapes/star.shp
Normal file
@@ -0,0 +1,19 @@
|
||||
# star.shp - Estrella per a starfield
|
||||
# © 2025 Orni Attack
|
||||
|
||||
name: star
|
||||
scale: 1.0
|
||||
center: 0, 0
|
||||
|
||||
# Estrella de 4 puntes (diamant/creu)
|
||||
# Petita i simple per a l'efecte starfield
|
||||
#
|
||||
# Punts:
|
||||
# angle=0°: (0, -3) Dalt
|
||||
# angle=90°: (3, 0) Dreta
|
||||
# angle=180°: (0, 3) Baix
|
||||
# angle=270°: (-3, 0) Esquerra
|
||||
#
|
||||
# Forma de diamant amb línies de centre a puntes
|
||||
|
||||
polyline: 0,-3 3,0 0,3 -3,0 0,-3
|
||||
10
data/shapes/title/letra_a.shp
Normal file
10
data/shapes/title/letra_a.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# letra_a.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_a
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 0.00,100.00 0.00,75.00 37.50,0.00 100.00,0.00 137.50,75.00 137.50,100.00 100.00,100.00 100.00,87.50 37.50,87.50 37.50,100.00 0.00,100.00
|
||||
polyline: 62.50,25.00 50.00,50.00 50.00,62.50 87.50,62.50 87.50,50.00 75.00,25.00 62.50,25.00
|
||||
9
data/shapes/title/letra_c.shp
Normal file
9
data/shapes/title/letra_c.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# letra_c.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_c
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 12.50,100.00 0.00,87.50 0.00,12.50 12.50,0.00 125.00,0.00 137.50,12.50 137.50,37.50 100.00,37.50 100.00,25.00 37.50,25.00 37.50,75.00 100.00,75.00 100.00,62.50 137.50,62.50 137.50,87.50 125.00,100.00 12.50,100.00
|
||||
10
data/shapes/title/letra_exclamacion.shp
Normal file
10
data/shapes/title/letra_exclamacion.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# letra_exclamacion.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 37.51 x 100.00 px
|
||||
|
||||
name: letra_exclamacion
|
||||
scale: 1.0
|
||||
center: 18.75, 50.00
|
||||
|
||||
polyline: 0.00,62.50 0.00,0.00 37.51,0.00 37.51,62.50 0.00,62.50
|
||||
polyline: 0.00,100.00 0.00,75.00 37.51,75.00 37.51,100.00 0.00,100.00
|
||||
9
data/shapes/title/letra_i.shp
Normal file
9
data/shapes/title/letra_i.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# letra_i.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 37.50 x 100.00 px
|
||||
|
||||
name: letra_i
|
||||
scale: 1.0
|
||||
center: 18.75, 50.00
|
||||
|
||||
polyline: 0.00,0.00 37.50,0.00 37.50,100.00 0.00,100.00 0.00,0.00
|
||||
9
data/shapes/title/letra_k.shp
Normal file
9
data/shapes/title/letra_k.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# letra_k.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_k
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 0.00,100.00 0.00,0.00 37.50,0.00 37.50,37.50 50.00,37.50 100.00,0.00 137.50,0.00 137.50,25.00 87.06,50.00 137.50,75.00 137.50,100.00 100.00,100.00 50.00,62.50 37.50,62.50 37.50,100.00 0.00,100.00
|
||||
9
data/shapes/title/letra_n.shp
Normal file
9
data/shapes/title/letra_n.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# letra_n.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_n
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 0.00,100.00 0.00,0.00 50.00,0.00 100.00,50.00 100.00,0.00 137.50,0.00 137.50,100.00 87.50,100.00 37.50,50.00 37.50,100.00 0.00,100.00
|
||||
10
data/shapes/title/letra_o.shp
Normal file
10
data/shapes/title/letra_o.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# letra_o.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_o
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 12.50,100.00 0.00,87.50 0.00,12.50 12.50,0.00 125.00,0.00 137.50,12.50 137.50,87.50 125.00,100.00 12.50,100.00
|
||||
polyline: 100.00,25.00 37.50,25.00 37.50,75.00 100.00,75.00 100.00,25.00
|
||||
10
data/shapes/title/letra_r.shp
Normal file
10
data/shapes/title/letra_r.shp
Normal file
@@ -0,0 +1,10 @@
|
||||
# letra_r.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_r
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 0.00,100.00 0.00,0.00 125.00,0.00 137.50,12.50 137.50,62.50 125.00,62.50 137.50,75.00 137.50,100.00 100.00,100.00 100.00,75.00 37.50,75.00 37.50,100.00 0.00,100.00
|
||||
polyline: 37.50,50.00 100.00,50.00 100.00,25.00 37.50,25.00 37.50,50.00
|
||||
9
data/shapes/title/letra_t.shp
Normal file
9
data/shapes/title/letra_t.shp
Normal file
@@ -0,0 +1,9 @@
|
||||
# letra_t.shp
|
||||
# Generado automáticamente desde jailgames.svg
|
||||
# Dimensiones: 137.50 x 100.00 px
|
||||
|
||||
name: letra_t
|
||||
scale: 1.0
|
||||
center: 68.75, 50.00
|
||||
|
||||
polyline: 0.00,25.00 0.00,0.00 137.50,0.00 137.50,25.00 87.50,25.00 87.50,100.00 50.00,100.00 50.00,25.00 0.00,25.00
|
||||
BIN
data/sounds/effects/continue.wav
Normal file
BIN
data/sounds/effects/continue.wav
Normal file
Binary file not shown.
BIN
data/sounds/effects/explosion.wav
Normal file
BIN
data/sounds/effects/explosion.wav
Normal file
Binary file not shown.
BIN
data/sounds/effects/explosion2.wav
Normal file
BIN
data/sounds/effects/explosion2.wav
Normal file
Binary file not shown.
BIN
data/sounds/effects/init_hud.wav
Normal file
BIN
data/sounds/effects/init_hud.wav
Normal file
Binary file not shown.
BIN
data/sounds/effects/laser_shoot.wav
Normal file
BIN
data/sounds/effects/laser_shoot.wav
Normal file
Binary file not shown.
BIN
data/sounds/effects/logo.wav
Normal file
BIN
data/sounds/effects/logo.wav
Normal file
Binary file not shown.
BIN
data/sounds/effects/start.wav
Normal file
BIN
data/sounds/effects/start.wav
Normal file
Binary file not shown.
BIN
data/sounds/voices/good_job_commander.wav
Normal file
BIN
data/sounds/voices/good_job_commander.wav
Normal file
Binary file not shown.
168
data/stages/stages.yaml
Normal file
168
data/stages/stages.yaml
Normal file
@@ -0,0 +1,168 @@
|
||||
# stages.yaml - Configuració de les 10 etapes d'Orni Attack
|
||||
# © 2025 Orni Attack
|
||||
|
||||
metadata:
|
||||
version: "1.0"
|
||||
total_stages: 10
|
||||
description: "Progressive difficulty curve from novice to expert"
|
||||
|
||||
stages:
|
||||
# STAGE 1: Tutorial - Only pentagons, slow speed
|
||||
- stage_id: 1
|
||||
total_enemies: 5
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 2.0
|
||||
spawn_interval: 3.0
|
||||
enemy_distribution:
|
||||
pentagon: 100
|
||||
quadrat: 0
|
||||
molinillo: 0
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 0.7
|
||||
rotation_multiplier: 0.8
|
||||
tracking_strength: 0.0
|
||||
|
||||
# STAGE 2: Introduction to tracking enemies
|
||||
- stage_id: 2
|
||||
total_enemies: 7
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 1.5
|
||||
spawn_interval: 2.5
|
||||
enemy_distribution:
|
||||
pentagon: 70
|
||||
quadrat: 30
|
||||
molinillo: 0
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 0.85
|
||||
rotation_multiplier: 0.9
|
||||
tracking_strength: 0.3
|
||||
|
||||
# STAGE 3: All enemy types, normal speed
|
||||
- stage_id: 3
|
||||
total_enemies: 10
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 1.0
|
||||
spawn_interval: 2.0
|
||||
enemy_distribution:
|
||||
pentagon: 50
|
||||
quadrat: 30
|
||||
molinillo: 20
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.0
|
||||
rotation_multiplier: 1.0
|
||||
tracking_strength: 0.5
|
||||
|
||||
# STAGE 4: Increased count, faster enemies
|
||||
- stage_id: 4
|
||||
total_enemies: 12
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.8
|
||||
spawn_interval: 1.8
|
||||
enemy_distribution:
|
||||
pentagon: 40
|
||||
quadrat: 35
|
||||
molinillo: 25
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.1
|
||||
rotation_multiplier: 1.15
|
||||
tracking_strength: 0.6
|
||||
|
||||
# STAGE 5: Maximum count reached
|
||||
- stage_id: 5
|
||||
total_enemies: 15
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.5
|
||||
spawn_interval: 1.5
|
||||
enemy_distribution:
|
||||
pentagon: 35
|
||||
quadrat: 35
|
||||
molinillo: 30
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.2
|
||||
rotation_multiplier: 1.25
|
||||
tracking_strength: 0.7
|
||||
|
||||
# STAGE 6: Molinillo becomes dominant
|
||||
- stage_id: 6
|
||||
total_enemies: 15
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.3
|
||||
spawn_interval: 1.3
|
||||
enemy_distribution:
|
||||
pentagon: 30
|
||||
quadrat: 30
|
||||
molinillo: 40
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.3
|
||||
rotation_multiplier: 1.4
|
||||
tracking_strength: 0.8
|
||||
|
||||
# STAGE 7: High intensity, fast spawns
|
||||
- stage_id: 7
|
||||
total_enemies: 15
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.2
|
||||
spawn_interval: 1.0
|
||||
enemy_distribution:
|
||||
pentagon: 25
|
||||
quadrat: 30
|
||||
molinillo: 45
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.4
|
||||
rotation_multiplier: 1.5
|
||||
tracking_strength: 0.9
|
||||
|
||||
# STAGE 8: Expert level, 50% molinillos
|
||||
- stage_id: 8
|
||||
total_enemies: 15
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.1
|
||||
spawn_interval: 0.8
|
||||
enemy_distribution:
|
||||
pentagon: 20
|
||||
quadrat: 30
|
||||
molinillo: 50
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.5
|
||||
rotation_multiplier: 1.6
|
||||
tracking_strength: 1.0
|
||||
|
||||
# STAGE 9: Near-maximum difficulty
|
||||
- stage_id: 9
|
||||
total_enemies: 15
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.0
|
||||
spawn_interval: 0.6
|
||||
enemy_distribution:
|
||||
pentagon: 15
|
||||
quadrat: 25
|
||||
molinillo: 60
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.6
|
||||
rotation_multiplier: 1.7
|
||||
tracking_strength: 1.1
|
||||
|
||||
# STAGE 10: Final challenge, 70% molinillos
|
||||
- stage_id: 10
|
||||
total_enemies: 15
|
||||
spawn_config:
|
||||
mode: "progressive"
|
||||
initial_delay: 0.0
|
||||
spawn_interval: 0.5
|
||||
enemy_distribution:
|
||||
pentagon: 10
|
||||
quadrat: 20
|
||||
molinillo: 70
|
||||
difficulty_multipliers:
|
||||
speed_multiplier: 1.8
|
||||
rotation_multiplier: 2.0
|
||||
tracking_strength: 1.2
|
||||
42
release/Info.plist
Normal file
42
release/Info.plist
Normal file
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Orni Attack</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>orni</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>icon</string>
|
||||
<key>CFBundleIconName</key>
|
||||
<string>icon</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.jailgames.orni</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Orni Attack</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.1</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.1</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.15</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>© 1999 Visente i Sergi, 2025 Port</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>SUPublicDSAKeyFile</key>
|
||||
<string>dsa_pub.pem</string>
|
||||
</dict>
|
||||
</plist>
|
||||
BIN
release/dll/SDL3.dll
Normal file
BIN
release/dll/SDL3.dll
Normal file
Binary file not shown.
BIN
release/dll/libwinpthread-1.dll
Normal file
BIN
release/dll/libwinpthread-1.dll
Normal file
Binary file not shown.
100
release/frameworks/SDL3.xcframework/Info.plist
Normal file
100
release/frameworks/SDL3.xcframework/Info.plist
Normal file
@@ -0,0 +1,100 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>AvailableLibraries</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>SDL3.framework/Versions/A/SDL3</string>
|
||||
<key>DebugSymbolsPath</key>
|
||||
<string>dSYMs</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>macos-arm64_x86_64</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>SDL3.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
<string>x86_64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>macos</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>SDL3.framework/SDL3</string>
|
||||
<key>DebugSymbolsPath</key>
|
||||
<string>dSYMs</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>tvos-arm64_x86_64-simulator</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>SDL3.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
<string>x86_64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>tvos</string>
|
||||
<key>SupportedPlatformVariant</key>
|
||||
<string>simulator</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>SDL3.framework/SDL3</string>
|
||||
<key>DebugSymbolsPath</key>
|
||||
<string>dSYMs</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>tvos-arm64</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>SDL3.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>tvos</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>SDL3.framework/SDL3</string>
|
||||
<key>DebugSymbolsPath</key>
|
||||
<string>dSYMs</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>ios-arm64</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>SDL3.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>ios</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>SDL3.framework/SDL3</string>
|
||||
<key>DebugSymbolsPath</key>
|
||||
<string>dSYMs</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>ios-arm64_x86_64-simulator</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>SDL3.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
<string>x86_64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>ios</string>
|
||||
<key>SupportedPlatformVariant</key>
|
||||
<string>simulator</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>XFWK</string>
|
||||
<key>XCFrameworkFormatVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,106 @@
|
||||
# SDL3 CMake configuration file:
|
||||
# This file is meant to be placed in Resources/CMake of a SDL3 framework
|
||||
|
||||
# INTERFACE_LINK_OPTIONS needs CMake 3.12
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL3 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(set_and_check _var _file)
|
||||
set(${_var} "${_file}")
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL3_FOUND TRUE)
|
||||
|
||||
# Compute the installation prefix relative to this file.
|
||||
set(_sdl3_framework_path "${CMAKE_CURRENT_LIST_DIR}") # > /SDL3.framework/Resources/CMake/
|
||||
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" REALPATH) # > /SDL3.framework/Versions/Current/Resources/CMake
|
||||
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" REALPATH) # > /SDL3.framework/Versions/A/Resources/CMake/
|
||||
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/Versions/A/Resources/
|
||||
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/Versions/A/
|
||||
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/Versions/
|
||||
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/
|
||||
get_filename_component(_sdl3_framework_parent_path "${_sdl3_framework_path}" PATH) # > /
|
||||
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL3-target.cmake files.
|
||||
|
||||
if(NOT TARGET SDL3::Headers)
|
||||
add_library(SDL3::Headers INTERFACE IMPORTED)
|
||||
set_target_properties(SDL3::Headers
|
||||
PROPERTIES
|
||||
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${_sdl3_framework_parent_path}\""
|
||||
)
|
||||
endif()
|
||||
set(SDL3_Headers_FOUND TRUE)
|
||||
|
||||
if(NOT TARGET SDL3::SDL3-shared)
|
||||
add_library(SDL3::SDL3-shared SHARED IMPORTED)
|
||||
set_target_properties(SDL3::SDL3-shared
|
||||
PROPERTIES
|
||||
FRAMEWORK "TRUE"
|
||||
IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3"
|
||||
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
|
||||
INTERFACE_SDL3_SHARED "ON"
|
||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||
INTERFACE_SDL_VERSION "SDL3"
|
||||
)
|
||||
endif()
|
||||
set(SDL3_SDL3-shared_FOUND TRUE)
|
||||
|
||||
set(SDL3_SDL3-static FALSE)
|
||||
|
||||
set(SDL3_SDL3_test FALSE)
|
||||
|
||||
unset(_sdl3_framework_parent_path)
|
||||
unset(_sdl3_framework_path)
|
||||
|
||||
if(SDL3_SDL3-shared_FOUND)
|
||||
set(SDL3_SDL3_FOUND TRUE)
|
||||
endif()
|
||||
|
||||
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||
add_library(${NEW_TARGET} INTERFACE IMPORTED)
|
||||
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
|
||||
else()
|
||||
add_library(${NEW_TARGET} ALIAS ${TARGET})
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Make sure SDL3::SDL3 always exists
|
||||
if(NOT TARGET SDL3::SDL3)
|
||||
if(TARGET SDL3::SDL3-shared)
|
||||
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
check_required_components(SDL3)
|
||||
|
||||
set(SDL3_LIBRARIES SDL3::SDL3)
|
||||
set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
|
||||
set(SDL3_STATIC_PRIVATE_LIBS)
|
||||
|
||||
set(SDL3TEST_LIBRARY SDL3::SDL3_test)
|
||||
@@ -0,0 +1,57 @@
|
||||
# based on the files generated by CMake's write_basic_package_version_file
|
||||
|
||||
# SDL CMake version configuration file:
|
||||
# This file is meant to be placed in Resources/CMake of a SDL3 framework
|
||||
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
|
||||
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
|
||||
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h)
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
|
||||
set(_sdl_major "${CMAKE_MATCH_1}")
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
|
||||
set(_sdl_minor "${CMAKE_MATCH_1}")
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MICRO_VERSION[ \t]+([0-9]+)" _sdl_micro_re "${_sdl_version_h}")
|
||||
set(_sdl_micro "${CMAKE_MATCH_1}")
|
||||
if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re)
|
||||
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}")
|
||||
else()
|
||||
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
|
||||
return()
|
||||
endif()
|
||||
|
||||
unset(_sdl_major_re)
|
||||
unset(_sdl_major)
|
||||
unset(_sdl_minor_re)
|
||||
unset(_sdl_minor)
|
||||
unset(_sdl_micro_re)
|
||||
unset(_sdl_micro)
|
||||
|
||||
if(PACKAGE_FIND_VERSION_RANGE)
|
||||
# Package version must be in the requested version range
|
||||
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
|
||||
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
|
||||
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
endif()
|
||||
else()
|
||||
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
|
||||
set(PACKAGE_VERSION_EXACT TRUE)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# The SDL3.xcframework only contains 64-bit archives
|
||||
if(NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
|
||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||
endif()
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user