86 Commits

Author SHA1 Message Date
45f9a5b494 Añadida una capa estática de fondo 2022-09-24 07:32:48 +02:00
330185720d Añadida la animación de morir 2022-09-24 00:03:05 +02:00
e18db352e0 Trabajando en la muerte del jugador 2022-09-23 21:06:21 +02:00
4cf09d1535 Añadido input al scoreboard 2022-09-23 20:43:31 +02:00
48f84d28bd Trabajando en las colisiones con los enemigos 2022-09-23 19:50:40 +02:00
eac0236c60 Capa de fondo con posibilidad de scroll 2022-09-23 17:32:09 +02:00
afe5b52b6b trabajando en el movimiento easing del marcador 2022-09-23 14:09:36 +02:00
52d0c182f3 Trabajando en el marcador 2022-09-22 22:22:27 +02:00
1d9e5ff27d Trabajando en el marcador 2022-09-22 21:39:41 +02:00
96c0ddf8ed Marcador transparente. Area de juego ocupa toda la pantalla 2022-09-22 20:50:34 +02:00
44c9bb0a44 Prueba falsa de marcador transparente 2022-09-22 13:15:56 +02:00
c97063e728 Separados los elementos de la pantalla en diferentes texturas 2022-09-22 12:42:37 +02:00
5806f7352f Recarga de texturas en el cambio de modo de video 2022-09-22 08:27:28 +02:00
e517ef62c8 Actualizado animatedsprite para no requerir frames_per_row 2022-09-22 08:19:16 +02:00
170b245573 Actualizado gitignore 2022-09-21 22:55:14 +02:00
bc0bd2a4e2 Trabajando en el marcador 2022-09-21 22:41:08 +02:00
488e603ca5 Añadida la capa de fondo al mapa 2022-09-21 21:06:09 +02:00
5f99fe3550 Modificados algunos mapas con los nuevos tiles 2022-09-21 19:39:23 +02:00
d31ab28a12 Añadida la clase debug 2022-09-21 19:24:27 +02:00
241c63340c Ya guarda el fichero de configuración 2022-09-21 18:22:18 +02:00
f647a225f9 Actualizadas librerias comunes a las ultimas versiones 2022-09-21 17:31:35 +02:00
378f27a01e Empezando a trabajar con los nuevos mapas 2022-09-20 21:26:37 +02:00
650df9baaf Probando nuevas animaciones para el personaje 2022-09-14 17:39:48 +02:00
b93dc86cb0 Eliminados algunos warnings 2022-09-12 19:20:57 +02:00
4674c3dab2 Modificado debug.txt 2022-08-30 20:41:58 +02:00
a5c983df9d Actualizada la clase screen con nuevos procedimientos. Incluído el fichero const.h. Cambio de tamaño de ventana y pantalla completa 2022-08-30 17:59:10 +02:00
16b7bcc091 Quitado código comentado 2022-08-29 21:08:25 +02:00
e6dad36f3b Las plataformas horizontales ya no empujan ni se queda pegado al suelo 2022-08-29 10:48:31 +02:00
f9482594ea Arreglado el problema con las plataormas verticales. Se iba un pixel 2022-08-29 08:27:33 +02:00
45592f16c3 Añadido todo.md 2022-08-28 23:02:42 +02:00
462a64bb3e Actualizado a la última versión de jail_audio 2022-08-28 22:41:24 +02:00
fcdd2ffd21 Completada la carga de menus desde fichero 2022-08-28 21:03:21 +02:00
d5a069b8db Trabajando en la carga de menus desde fichero 2022-08-28 19:59:03 +02:00
d9cb7f68e2 Trabajando en las nuevas pantallas 2022-08-28 12:24:37 +02:00
5405652f00 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/volcano_2022 2022-08-28 11:36:45 +02:00
6375cc442c Agregadas muevas pantallas 2022-08-28 11:33:08 +02:00
2929b1efb9 Actualizado el numero de versión 2022-08-28 07:51:46 +02:00
d937e5578f Retocado el menu del titulo 2022-08-28 07:50:08 +02:00
b6cbc65a2a corregido un bug en la caída del personaje 2022-08-28 07:30:13 +02:00
bc464206c1 Retocado el mapa 2022-08-27 23:26:48 +02:00
7c7e0c01e2 Añadidos enemigos tipo path 2022-08-27 22:53:06 +02:00
3f232c6c25 Debugando la clase enemy 2022-08-27 21:02:51 +02:00
8a79737520 Implementando el enemy engine 2022-08-27 18:42:59 +02:00
0e71bc97b3 Modificados algunos mapas 2022-08-27 17:29:56 +02:00
17b10a8fef Ya recuerda los items recogidos 2022-08-27 16:39:44 +02:00
ce33b4e10c Añadida la clase item_tracker 2022-08-27 16:08:22 +02:00
e94e750ca1 Modificados algunos printf 2022-08-27 14:35:51 +02:00
11a8ea8c24 Modificados algunos sonidos 2022-08-27 14:30:37 +02:00
58b238fa45 Ya coge los diamantes, aunque no los recuerda 2022-08-27 14:15:46 +02:00
2e102160e6 Plataformas moviles completadas 2022-08-27 09:36:43 +02:00
43c10d335b Ya se engancha verticalmente en las plataformas moviles 2022-08-27 07:55:06 +02:00
6b7c49aecd Trabajando en las colisiones con plataformas moviles 2022-08-26 21:25:51 +02:00
dda1e049c6 Ya detecta las plataformas móviles bajo los pies 2022-08-26 20:41:48 +02:00
5ff62a6950 Retocados nombres de variables antiguos 2022-08-26 19:53:19 +02:00
a4000d25db Empezando con los actores y polimorfismo. Ya pinta la plataforma movil 2022-08-26 13:36:31 +02:00
aea71599ff Creando subclases de actors 2022-08-26 07:24:22 +02:00
6b2901cebc Creado el primer boceto de la clase padre actor 2022-08-25 21:27:00 +02:00
39a8e9048a Cambiados los nombres de variables en text.h 2022-08-25 13:57:09 +02:00
a0613ddd8d Trabajando en el menu del titulo 2022-08-24 22:39:36 +02:00
1f4d094593 Retocando la clase menu 2022-08-24 13:58:52 +02:00
0749862af2 Cambiado el tipo de vector de la clase menu a std::vector 2022-08-23 20:50:55 +02:00
bca15cd29e Retocados los nombres de las variables de la clase menu 2022-08-23 20:08:28 +02:00
f2ea31a564 Añadido el degradado de fondo al archivo de mapa 2022-08-23 19:00:09 +02:00
2425ab5142 Añadida música al titulo 2022-08-23 17:03:10 +02:00
87f6ec39ea Añadida la clase Menu desde Coffee Crisis 2022-08-23 16:35:01 +02:00
6b9360ee18 Añadida la fuente Dogica 2022-08-23 14:00:52 +02:00
b61677bda9 Empezada la sección del titulo del juego 2022-08-23 12:35:56 +02:00
6b4926efb8 Completado el logo y la intro 2022-08-22 23:25:12 +02:00
f1e3cfe892 Añadidos los ficheros de intro y logo del coffee crisis 2022-08-22 17:44:24 +02:00
debdc861d5 Modificado el loop de las animaciones 2022-08-22 17:42:26 +02:00
7c7dcf1a12 Añadido mas texto al debug 2022-08-21 10:25:28 +02:00
b394395fa7 Añadida la música 2022-08-21 10:16:29 +02:00
6d2fe4541a Añadidos los enemigos 2022-08-20 20:49:35 +02:00
82089bb780 Empezando a trabajar con los enemigos 2022-08-20 19:11:59 +02:00
bb5d772a4b Borrado sync.sh 2022-08-20 17:31:42 +02:00
8c87534848 Desaparición de la carpeta media 2022-08-20 17:30:11 +02:00
75c6acdd53 Implementado el cambio de pantalla 2022-08-20 15:41:23 +02:00
7e93b3150f Terminados los tiles atravesables 2022-08-20 09:15:51 +02:00
8765049b69 Trabajando con el isOnFloor y los tiles passable 2022-08-19 14:05:56 +02:00
5144a14bcd Aladidos estados al jugador para mejorar el control sobre el salto y las caídas 2022-08-19 13:21:23 +02:00
1882f57c57 Cambiado el método de gestion de las colisiones del jugador. En vez de recular ahora corrige 2022-08-19 12:42:47 +02:00
0624cff845 Primera implementacion de tiles atravesables. No funcionará si estan apilados 2022-08-19 12:33:42 +02:00
76696f9eb7 Retocado un poco mas el salto 2022-08-19 07:21:25 +02:00
6a5f0b3b46 Convertido el juego a mapas con tiles de 8x8 2022-08-18 21:18:15 +02:00
c848a8b234 Antes de pasar el juego a tiles de 8x8 2022-08-18 20:41:53 +02:00
4de34c388d Añadidas físicas al movimiento y salto 2022-08-18 13:42:30 +02:00
176 changed files with 11415 additions and 1214 deletions

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data/map/07.map Normal file
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12
data/map/08.map Normal file
View File

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data/map/08.tmx Normal file
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14
data/map_old/01.ene Normal file
View File

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74
data/map_old/01.map Normal file
View File

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14
data/map_old/02.ene Normal file
View File

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89
data/map_old/02.map Normal file
View File

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34
data/map_old/02.tmx Normal file
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44
data/map_old/03.ene Normal file
View File

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44
data/map_old/03.map Normal file
View File

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34
data/map_old/03.tmx Normal file
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data/map_old/04.map Normal file
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76
data/map_old/05.map Normal file
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data/map_old/05.tmx Normal file
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12
data/map_old/06.map Normal file
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34
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12
data/map_old/07.map Normal file
View File

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34
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12
data/map_old/08.map Normal file
View File

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34
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12
data/map_old/09.map Normal file
View File

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34
data/map_old/09.tmx Normal file
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12
data/map_old/10.map Normal file
View File

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34
data/map_old/10.tmx Normal file
View File

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{
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font_png=dogica.png
font_txt=dogica.txt
sound_cancel=sound_menu_cancel.wav
sound_accept=sound_menu_select.wav
sound_move=sound_menu_move.wav
name=TITLE
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text=START
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