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@@ -1,6 +1,7 @@
|
||||
BasedOnStyle: Google
|
||||
IndentWidth: 4
|
||||
IndentAccessModifiers: true
|
||||
NamespaceIndentation: All
|
||||
IndentAccessModifiers: false
|
||||
ColumnLimit: 0 # Sin límite de longitud de línea
|
||||
BreakBeforeBraces: Attach # Llaves en la misma línea
|
||||
AllowShortIfStatementsOnASingleLine: true
|
||||
|
||||
@@ -19,8 +19,9 @@ Checks:
|
||||
- -modernize-avoid-c-arrays,-warnings-as-errors
|
||||
|
||||
WarningsAsErrors: '*'
|
||||
# Solo incluir archivos de tu código fuente
|
||||
HeaderFilterRegex: '^source/(sections|ui)/.*'
|
||||
# Solo incluir archivos de tu código fuente (external tiene su propio .clang-tidy)
|
||||
# Excluye jail_audio.hpp del análisis
|
||||
HeaderFilterRegex: '^source/(?!core/audio/jail_audio\.hpp).*'
|
||||
FormatStyle: file
|
||||
|
||||
CheckOptions:
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
{
|
||||
"permissions": {
|
||||
"allow": [
|
||||
"Bash(cmake --build:*)",
|
||||
"Bash(test:*)",
|
||||
"Bash(tools/linter/run_clang-tidy.sh:*)",
|
||||
"Bash(make resources.pack:*)",
|
||||
"Bash(tools/linter/run_cppcheck.sh:*)",
|
||||
"Bash(cat:*)",
|
||||
"Bash(git add:*)",
|
||||
"Bash(git commit:*)",
|
||||
"Bash(git checkout:*)",
|
||||
"Bash(sort:*)",
|
||||
"Bash(cmake:*)",
|
||||
"Bash(chmod:*)",
|
||||
"Bash(python3:*)",
|
||||
"Bash(make:*)",
|
||||
"Bash(ldd:*)",
|
||||
"WebSearch",
|
||||
"Bash(find:*)",
|
||||
"WebFetch(domain:github.com)",
|
||||
"WebFetch(domain:raw.githubusercontent.com)",
|
||||
"Bash(curl:*)",
|
||||
"WebFetch(domain:fktn-k.github.io)",
|
||||
"Bash(./jaildoctors_dilemma)"
|
||||
],
|
||||
"deny": [],
|
||||
"ask": []
|
||||
}
|
||||
}
|
||||
10
.gitignore
vendored
@@ -1,5 +1,6 @@
|
||||
.cache/
|
||||
.vscode/
|
||||
*data/config/config.txt
|
||||
*data/config/config.yaml
|
||||
*stats.txt
|
||||
*.DS_Store
|
||||
thumbs.db
|
||||
@@ -19,4 +20,9 @@ source/version.h
|
||||
resources.pack
|
||||
jdd_release/
|
||||
tools/pack_resources/pack_resources
|
||||
tools/pack_resources/pack_resources.exe
|
||||
tools/pack_resources/pack_resources.exe
|
||||
tools/pack_resources/pack_tool
|
||||
tools/pack_resources/pack_tool.exe
|
||||
*.res
|
||||
dist/
|
||||
.claude/settings.local.json
|
||||
|
||||
78
BUILDING.md
Normal file
@@ -0,0 +1,78 @@
|
||||
# Compilar JailDoctor's Dilemma
|
||||
|
||||
## Linux (Debian/Ubuntu)
|
||||
|
||||
Instal·la les dependències:
|
||||
|
||||
```bash
|
||||
sudo apt install cmake make g++ xxd glslang-tools glslc
|
||||
```
|
||||
|
||||
Per a SDL3, instal·la el paquet de desenvolupament si està disponible al teu repositori:
|
||||
|
||||
```bash
|
||||
sudo apt install libsdl3-dev
|
||||
```
|
||||
|
||||
Si `libsdl3-dev` no està als repos (SDL3 és recent i pot no estar a Debian stable), compila'l des del codi font:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/libsdl-org/SDL.git --branch release-3.x --depth 1
|
||||
cd SDL && cmake -B build && cmake --build build && sudo cmake --install build
|
||||
```
|
||||
|
||||
Compila el joc:
|
||||
|
||||
```bash
|
||||
cmake -B build
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Windows (MinGW via WinLibs)
|
||||
|
||||
1. Instal·la [WinLibs](https://winlibs.com/) (MinGW-w64 amb GCC)
|
||||
2. Instal·la [CMake](https://cmake.org/download/)
|
||||
3. Descarrega les [biblioteques de desenvolupament de SDL3 per a MinGW](https://github.com/libsdl-org/SDL/releases) — copia les capçaleres a `include/` i els fitxers `.a` a `lib/` de MinGW
|
||||
4. Instal·la el [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) — proporciona `glslc` per a la compilació dels shaders
|
||||
|
||||
Compila el joc (des d'un terminal MinGW):
|
||||
|
||||
```bash
|
||||
cmake -B build -G "MinGW Makefiles"
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## macOS
|
||||
|
||||
Instal·la les dependències amb [Homebrew](https://brew.sh):
|
||||
|
||||
```bash
|
||||
brew install cmake sdl3 glslang
|
||||
```
|
||||
|
||||
Compila el joc:
|
||||
|
||||
```bash
|
||||
cmake -B build
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Què fa la compilació
|
||||
|
||||
`cmake --build build` ho gestiona tot en ordre:
|
||||
|
||||
1. **Compila els shaders** — regenera `postfx_vert_spv.h` / `postfx_frag_spv.h` si els fitxers `.vert` o `.frag` han canviat (requereix `glslc`)
|
||||
2. **Compila el joc** — només recompila els fitxers `.cpp` modificats
|
||||
3. **Empaqueta els recursos** — regenera `resources.pack` des de `data/` si algun asset ha canviat
|
||||
|
||||
Si `glslc` no està instal·lat, s'utilitzen les capçaleres de shaders precompilades (incloses al repositori).
|
||||
|
||||
> **Nota:** El `file(GLOB_RECURSE)` sobre `data/` s'avalua en temps de configuració de CMake. Si **afegeixes un fitxer nou** a `data/`, executa `cmake -B build` de nou perquè CMake el detecte com a dependència.
|
||||
|
||||
L'executable es genera a l'arrel del projecte: `./jaildoctors_dilemma`
|
||||
176
CLAUDE.md
@@ -55,6 +55,46 @@ cmake --build build --clean-first
|
||||
|
||||
**Important:** The build directory is `/Users/sergio/Gitea/jaildoctors_dilemma/build` and the output executable is placed in the project root directory.
|
||||
|
||||
### Testing in Headless Environment (SSH/Remote Server)
|
||||
|
||||
**IMPORTANT:** When working on a remote server via SSH without a physical display, the game MUST be run using Xvfb (X Virtual Framebuffer) to avoid SDL3 display initialization errors.
|
||||
|
||||
#### Required Setup (One-time)
|
||||
```bash
|
||||
# Install Xvfb
|
||||
sudo apt-get install xvfb
|
||||
```
|
||||
|
||||
#### Running the Game in Headless Mode
|
||||
|
||||
**Option 1: Using the wrapper script (RECOMMENDED)**
|
||||
```bash
|
||||
./run_headless.sh
|
||||
```
|
||||
|
||||
**Option 2: Using xvfb-run directly**
|
||||
```bash
|
||||
xvfb-run -a ./jaildoctors_dilemma
|
||||
```
|
||||
|
||||
**Option 3: Custom display configuration**
|
||||
```bash
|
||||
xvfb-run -a -s "-screen 0 1280x720x24" ./jaildoctors_dilemma
|
||||
```
|
||||
|
||||
#### Why This Is Critical
|
||||
|
||||
- **SDL3 requires a display:** The game uses SDL3 which requires X11/Wayland display
|
||||
- **No code changes needed:** Xvfb simulates a virtual display without modifying the codebase
|
||||
- **Full logging:** Console output and logs work normally, essential for debugging resource loading
|
||||
- **Testing resource loading:** When modifying asset loading code, running with xvfb-run allows seeing all initialization logs
|
||||
|
||||
**ALWAYS use xvfb-run when testing on the remote server, especially when:**
|
||||
- Modifying resource loading code
|
||||
- Testing asset initialization
|
||||
- Debugging startup issues
|
||||
- Verifying configuration changes
|
||||
|
||||
### Static Analysis Tools (Linters)
|
||||
|
||||
This project uses two complementary static analysis tools for code quality:
|
||||
@@ -261,7 +301,7 @@ source/
|
||||
└── main.cpp # Application entry point
|
||||
|
||||
config/ # Configuration files
|
||||
└── assets.txt # Asset registry (text-based configuration)
|
||||
└── assets.yaml # Asset registry (text-based configuration)
|
||||
|
||||
data/ # Game assets
|
||||
├── font/ # Bitmap fonts + descriptors
|
||||
@@ -306,8 +346,8 @@ class Screen {
|
||||
- `Screen` - Rendering, window management, palette/shader effects
|
||||
- `Input` - Keyboard & gamepad input binding and checking
|
||||
- `Audio` - Music and sound effect playback
|
||||
- `Resource` - Asset loading, caching, streaming
|
||||
- `Asset` - Asset path registry and verification
|
||||
- `Resource::Cache` - Asset loading, caching, streaming (with error handling)
|
||||
- `Resource::List` - Asset path registry from assets.yaml (O(1) lookups)
|
||||
- `Director` - Main application controller
|
||||
- `Cheevos` - Achievement state management
|
||||
- `Debug` - Debug information overlay
|
||||
@@ -413,12 +453,14 @@ struct AnimationData {
|
||||
main()
|
||||
↓
|
||||
Director::Director() [Initialization]
|
||||
├─ Options::init() - Load game configuration
|
||||
├─ Asset::init() - Register asset paths
|
||||
├─ Screen::init() - Create window, SDL renderer
|
||||
├─ Resource::List::init() - Initialize asset registry singleton
|
||||
├─ Director::setFileList() - Load assets.yaml configuration (no verification)
|
||||
├─ Options::loadFromFile() - Load game configuration
|
||||
├─ Audio::init() - Initialize SDL audio
|
||||
├─ Screen::init() - Create window, SDL renderer
|
||||
├─ Input::init() - Bind keyboard/gamepad controls
|
||||
├─ Resource::init() - Load all game resources
|
||||
├─ Resource::Cache::init() - Load ALL game resources (with verification)
|
||||
│ └─ Throws exception if any required asset is missing
|
||||
└─ Cheevos::init() - Load achievement state
|
||||
|
||||
Director::run() [Main loop]
|
||||
@@ -433,11 +475,11 @@ Director::run() [Main loop]
|
||||
|
||||
Director::~Director() [Cleanup]
|
||||
├─ Options::saveToFile() - Save game settings
|
||||
├─ Resource::destroy()
|
||||
├─ Resource::Cache::destroy()
|
||||
├─ Audio::destroy()
|
||||
├─ Input::destroy()
|
||||
├─ Screen::destroy()
|
||||
└─ Asset::destroy()
|
||||
└─ Resource::List::destroy()
|
||||
```
|
||||
|
||||
### 4.2 Game Scene Flow (Core Gameplay Loop)
|
||||
@@ -468,24 +510,27 @@ Game::run() {
|
||||
|
||||
```
|
||||
Director::setFileList()
|
||||
├─ Asset::loadFromFile(config_path, PREFIX, system_folder_)
|
||||
│ ├─ Read config/assets.txt - Parse text configuration file
|
||||
│ ├─ Parse each line: TYPE|PATH|OPTIONS - Extract asset information
|
||||
│ ├─ Replace variables (${PREFIX}, ${SYSTEM_FOLDER})
|
||||
│ └─ Store in unordered_map (O(1) lookup) - Fast asset path retrieval
|
||||
└─ Asset::check() - Verify required files exist
|
||||
└─ Asset::loadFromFile(config_path, PREFIX, system_folder_)
|
||||
├─ Read config/assets.yaml - Parse text configuration file
|
||||
├─ Parse YAML structure: assets grouped by category
|
||||
├─ Replace variables (${PREFIX}, ${SYSTEM_FOLDER})
|
||||
└─ Store in unordered_map (O(1) lookup) - Fast asset path retrieval
|
||||
|
||||
Game Scene initialization
|
||||
└─ Resource::init() - Loads all resources
|
||||
├─ loadSounds() - WAV files
|
||||
├─ loadMusics() - OGG files
|
||||
├─ loadSurfaces() - GIF/PNG images
|
||||
├─ loadAnimations() - .ani animation definitions
|
||||
├─ loadTileMaps() - .room tilemap data
|
||||
└─ loadRooms() - Room metadata
|
||||
└─ Resource::Cache::init() - Loads all resources
|
||||
├─ loadSounds() - WAV files (with error handling)
|
||||
├─ loadMusics() - OGG files (with error handling)
|
||||
├─ loadSurfaces() - GIF/PNG images (with error handling)
|
||||
├─ loadPalettes() - PAL palette files (with error handling)
|
||||
├─ loadTextFiles() - Font definition files (with error handling)
|
||||
├─ loadAnimations() - YAML animation definitions (with error handling)
|
||||
└─ loadRooms() - Room YAML files (with error handling)
|
||||
|
||||
Note: Asset verification happens during actual loading.
|
||||
If a required file is missing, Cache::load() throws detailed exception.
|
||||
|
||||
During gameplay
|
||||
└─ Resource::get*(name) - Return cached resource
|
||||
└─ Resource::Cache::get*(name) - Return cached resource
|
||||
```
|
||||
|
||||
### 4.4 Input Flow
|
||||
@@ -587,7 +632,7 @@ namespace Options {
|
||||
inline Stats stats{}; // Game statistics
|
||||
}
|
||||
|
||||
Options::loadFromFile(path); // Load from config.txt
|
||||
Options::loadFromFile(path); // Load from config.yaml
|
||||
Options::saveToFile(path); // Save on exit
|
||||
```
|
||||
|
||||
@@ -653,8 +698,8 @@ Achievements trigger notifications on unlock.
|
||||
| `Screen` | Rendering, window, palette management | Singleton |
|
||||
| `Input` | Keyboard & gamepad input | Singleton |
|
||||
| `Audio` | Music and SFX playback | Singleton |
|
||||
| `Resource` | Asset caching and loading | Singleton |
|
||||
| `Asset` | Asset path registry from config/assets.txt, O(1) lookups, variable substitution | Singleton |
|
||||
| `Resource::Cache` | Asset caching and loading (with detailed error messages) | Singleton |
|
||||
| `Resource::List` | Asset path registry from config/assets.yaml, O(1) lookups, variable substitution | Singleton |
|
||||
| `Debug` | Debug overlay information | Singleton |
|
||||
| `globalEvents` | Global SDL event handling (quit, device reset, mouse) | Namespace |
|
||||
|
||||
@@ -717,16 +762,25 @@ Achievements trigger notifications on unlock.
|
||||
### Adding Game Assets
|
||||
|
||||
1. Place file in `data/` directory
|
||||
2. Add entry to `config/assets.txt`:
|
||||
2. Add entry to `config/assets.yaml` under the appropriate category:
|
||||
```yaml
|
||||
assets:
|
||||
category_name: # e.g., player, enemies, music, etc.
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/path/file.ext
|
||||
```
|
||||
TYPE|${PREFIX}/data/path/file.ext
|
||||
Available types: `DATA`, `BITMAP`, `ANIMATION`, `MUSIC`, `SOUND`, `FONT`, `ROOM`, `PALETTE`
|
||||
3. Optional flags can be added:
|
||||
```yaml
|
||||
- type: DATA
|
||||
path: ${SYSTEM_FOLDER}/file.txt
|
||||
required: false # Don't fail if missing
|
||||
absolute: true # Path is absolute
|
||||
```
|
||||
Available types: `DATA`, `BITMAP`, `ANIMATION`, `MUSIC`, `SOUND`, `FONT`, `ROOM`, `TILEMAP`, `PALETTE`
|
||||
3. Optional flags can be added: `TYPE|${PREFIX}/path/file.ext|optional,absolute`
|
||||
4. Resource loads automatically during `Resource::init()`
|
||||
5. Access via: `Resource::Cache::get()->getSurface("name")`
|
||||
|
||||
**Note:** No recompilation needed when adding/removing/modifying assets in `config/assets.txt`
|
||||
**Note:** No recompilation needed when adding/removing/modifying assets in `config/assets.yaml`
|
||||
|
||||
### Modifying Collision Detection
|
||||
|
||||
@@ -782,36 +836,58 @@ In debug builds (`#ifdef DEBUG`), renders:
|
||||
|
||||
## 11. File Format Reference
|
||||
|
||||
### Asset Configuration File (config/assets.txt)
|
||||
Text-based asset registry with pipe-delimited format:
|
||||
```
|
||||
# Format: TYPE|PATH [|OPTIONS]
|
||||
# Comments start with # or ;
|
||||
### Asset Configuration File (config/assets.yaml)
|
||||
YAML-based asset registry with grouped structure:
|
||||
```yaml
|
||||
# JailDoctor's Dilemma - Asset Configuration
|
||||
# Variables: ${PREFIX}, ${SYSTEM_FOLDER}
|
||||
# Options: optional, absolute (comma-separated)
|
||||
|
||||
# Example entries:
|
||||
BITMAP|${PREFIX}/data/player/player.gif
|
||||
ANIMATION|${PREFIX}/data/player/player.ani
|
||||
MUSIC|${PREFIX}/data/music/title.ogg
|
||||
DATA|${SYSTEM_FOLDER}/config.txt|optional,absolute
|
||||
assets:
|
||||
# FONTS
|
||||
fonts:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/font/smb2.gif
|
||||
- type: FONT
|
||||
path: ${PREFIX}/data/font/smb2.txt
|
||||
|
||||
# PLAYER
|
||||
player:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/player/player.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/player/player.yaml
|
||||
|
||||
# MUSIC
|
||||
music:
|
||||
- type: MUSIC
|
||||
path: ${PREFIX}/data/music/title.ogg
|
||||
|
||||
# SYSTEM FILES (optional, absolute paths)
|
||||
system:
|
||||
- type: DATA
|
||||
path: ${SYSTEM_FOLDER}/config.yaml
|
||||
required: false
|
||||
absolute: true
|
||||
```
|
||||
|
||||
**Asset Structure:**
|
||||
- Assets are organized into categories (fonts, palettes, shaders, player, enemies, etc.)
|
||||
- Each asset entry contains:
|
||||
- `type` - Asset type (required)
|
||||
- `path` - File path with variable substitution (required)
|
||||
- `required` - Whether file must exist (optional, default: `true`)
|
||||
- `absolute` - Whether path is absolute (optional, default: `false`)
|
||||
|
||||
**Available Asset Types:**
|
||||
- `DATA` - General data files (text, JSON, etc.)
|
||||
- `BITMAP` - Images (GIF, PNG)
|
||||
- `ANIMATION` - Animation definition files (.ani)
|
||||
- `ANIMATION` - Animation definition files (.yaml)
|
||||
- `MUSIC` - Music files (OGG)
|
||||
- `SOUND` - Sound effects (WAV)
|
||||
- `FONT` - Font definition files
|
||||
- `ROOM` - Room data files (.room)
|
||||
- `TILEMAP` - Tilemap files (.tmx)
|
||||
- `ROOM` - Room data files (.yaml)
|
||||
- `PALETTE` - Color palette files (.pal)
|
||||
|
||||
**Options:**
|
||||
- `optional` - File is not required (won't fail check if missing)
|
||||
- `absolute` - Path is absolute (not relative to executable)
|
||||
|
||||
**Variables:**
|
||||
- `${PREFIX}` - Replaced with `/../Resources` on macOS bundles, empty otherwise
|
||||
- `${SYSTEM_FOLDER}` - Replaced with user's system config folder
|
||||
@@ -865,7 +941,7 @@ Binary 256-color palette format (256 × 4 bytes RGBA).
|
||||
- `Player::update()` - Physics and movement
|
||||
|
||||
### For Asset Management
|
||||
- `config/assets.txt` - Asset configuration file (text-based, no recompilation needed)
|
||||
- `config/assets.yaml` - Asset configuration file (text-based, no recompilation needed)
|
||||
- `Asset::loadFromFile()` - Loads assets from config file
|
||||
- `Resource::List::get()` - Retrieves asset path (O(1) lookup with unordered_map)
|
||||
- `Resource::load()` - Asset loading
|
||||
|
||||
177
CMakeLists.txt
@@ -10,13 +10,6 @@ set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
# Exportar comandos de compilación para herramientas de análisis
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
# Establece la política CMP0072 para indicar cómo se debe seleccionar la implementación de OpenGL.
|
||||
# En este caso, se elige la opción "GLVND", que utiliza bibliotecas modernas y modulares (libOpenGL, libGLX),
|
||||
# en lugar de la biblioteca OpenGL clásica (libGL). Esto mejora la compatibilidad con drivers recientes
|
||||
# y evita ambigüedades cuando se encuentran múltiples implementaciones de OpenGL en el sistema.
|
||||
cmake_policy(SET CMP0072 NEW)
|
||||
set(OpenGL_GL_PREFERENCE GLVND)
|
||||
|
||||
# --- GENERACIÓN DE VERSIÓN AUTOMÁTICA ---
|
||||
find_package(Git QUIET)
|
||||
if(GIT_FOUND)
|
||||
@@ -47,13 +40,18 @@ set(APP_SOURCES
|
||||
|
||||
# Core - Rendering
|
||||
source/core/rendering/gif.cpp
|
||||
source/core/rendering/pixel_reveal.cpp
|
||||
source/core/rendering/render_info.cpp
|
||||
source/core/rendering/screen.cpp
|
||||
source/core/rendering/surface.cpp
|
||||
source/core/rendering/surface_animated_sprite.cpp
|
||||
source/core/rendering/surface_moving_sprite.cpp
|
||||
source/core/rendering/surface_sprite.cpp
|
||||
source/core/rendering/sprite/animated_sprite.cpp
|
||||
source/core/rendering/sprite/dissolve_sprite.cpp
|
||||
source/core/rendering/sprite/moving_sprite.cpp
|
||||
source/core/rendering/sprite/sprite.cpp
|
||||
source/core/rendering/text.cpp
|
||||
source/core/rendering/texture.cpp
|
||||
|
||||
# Core - Locale
|
||||
source/core/locale/locale.cpp
|
||||
|
||||
# Core - Resources
|
||||
source/core/resources/resource_list.cpp
|
||||
@@ -98,6 +96,7 @@ set(APP_SOURCES
|
||||
source/game/scenes/title.cpp
|
||||
|
||||
# Game - UI
|
||||
source/game/ui/console.cpp
|
||||
source/game/ui/notifier.cpp
|
||||
|
||||
# Utils
|
||||
@@ -108,9 +107,9 @@ set(APP_SOURCES
|
||||
source/main.cpp
|
||||
)
|
||||
|
||||
# Fuentes del sistema de renderizado
|
||||
# Fuentes del sistema de renderizado (SDL3 GPU para todas las plataformas)
|
||||
set(RENDERING_SOURCES
|
||||
source/core/rendering/opengl/opengl_shader.cpp
|
||||
source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp
|
||||
)
|
||||
|
||||
# Fuentes de debug (solo en modo Debug)
|
||||
@@ -122,9 +121,53 @@ set(DEBUG_SOURCES
|
||||
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
|
||||
message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
|
||||
|
||||
# --- SHADER COMPILATION (Linux/Windows only - macOS uses Metal) ---
|
||||
if(NOT APPLE)
|
||||
find_program(GLSLC_EXE NAMES glslc)
|
||||
|
||||
set(SHADER_VERT_SRC "${CMAKE_SOURCE_DIR}/data/shaders/postfx.vert")
|
||||
set(SHADER_FRAG_SRC "${CMAKE_SOURCE_DIR}/data/shaders/postfx.frag")
|
||||
set(SHADER_VERT_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/postfx_vert_spv.h")
|
||||
set(SHADER_FRAG_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/postfx_frag_spv.h")
|
||||
|
||||
if(GLSLC_EXE)
|
||||
add_custom_command(
|
||||
OUTPUT "${SHADER_VERT_H}" "${SHADER_FRAG_H}"
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
-D GLSLC=${GLSLC_EXE}
|
||||
-D SHADERS_DIR=${CMAKE_SOURCE_DIR}/data/shaders
|
||||
-D HEADERS_DIR=${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu
|
||||
-P ${CMAKE_SOURCE_DIR}/tools/shaders/compile_spirv.cmake
|
||||
DEPENDS "${SHADER_VERT_SRC}" "${SHADER_FRAG_SRC}"
|
||||
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
|
||||
COMMENT "Compilando shaders SPIR-V..."
|
||||
)
|
||||
add_custom_target(shaders DEPENDS "${SHADER_VERT_H}" "${SHADER_FRAG_H}")
|
||||
message(STATUS "glslc encontrado: shaders se compilarán automáticamente")
|
||||
else()
|
||||
if(NOT EXISTS "${SHADER_VERT_H}" OR NOT EXISTS "${SHADER_FRAG_H}")
|
||||
message(FATAL_ERROR
|
||||
"glslc no encontrado y headers SPIR-V no existen.\n"
|
||||
" Instala glslc: sudo apt install glslang-tools (Linux)\n"
|
||||
" choco install vulkan-sdk (Windows)\n"
|
||||
" O genera los headers manualmente: tools/shaders/compile_spirv.sh"
|
||||
)
|
||||
else()
|
||||
message(STATUS "glslc no encontrado - usando headers SPIR-V precompilados")
|
||||
endif()
|
||||
endif()
|
||||
else()
|
||||
message(STATUS "macOS: shaders SPIR-V omitidos (usa Metal)")
|
||||
endif()
|
||||
|
||||
# --- 2. AÑADIR EJECUTABLE ---
|
||||
add_executable(${PROJECT_NAME} ${APP_SOURCES} ${RENDERING_SOURCES})
|
||||
|
||||
# Shaders deben compilarse antes que el ejecutable (Linux/Windows con glslc)
|
||||
if(NOT APPLE AND GLSLC_EXE)
|
||||
add_dependencies(${PROJECT_NAME} shaders)
|
||||
endif()
|
||||
|
||||
# Añadir fuentes de debug solo en modo Debug
|
||||
target_sources(${PROJECT_NAME} PRIVATE $<$<CONFIG:Debug>:${DEBUG_SOURCES}>)
|
||||
|
||||
@@ -143,13 +186,14 @@ target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-Os -ffunction-sections -fdata-sections>)
|
||||
|
||||
# Definir _DEBUG en modo Debug
|
||||
# Definir _DEBUG en modo Debug y RELEASE_BUILD en modo Release
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:_DEBUG>)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:RELEASE_BUILD>)
|
||||
|
||||
# Configuración específica para cada plataforma
|
||||
if(WIN32)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32 opengl32)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32)
|
||||
elseif(APPLE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated)
|
||||
@@ -158,16 +202,97 @@ elseif(UNIX AND NOT APPLE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
|
||||
endif()
|
||||
|
||||
# Configuración común para OpenGL
|
||||
if(NOT WIN32)
|
||||
find_package(OpenGL REQUIRED)
|
||||
if(OPENGL_FOUND)
|
||||
message(STATUS "OpenGL encontrado: ${OPENGL_LIBRARIES}")
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENGL_LIBRARIES})
|
||||
else()
|
||||
message(FATAL_ERROR "OpenGL no encontrado")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Especificar la ubicación del ejecutable
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
|
||||
|
||||
# --- 5. STATIC ANALYSIS TARGETS ---
|
||||
|
||||
# Buscar herramientas de análisis estático
|
||||
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
|
||||
find_program(CLANG_FORMAT_EXE NAMES clang-format)
|
||||
|
||||
# Recopilar todos los archivos fuente para formateo
|
||||
file(GLOB_RECURSE ALL_SOURCE_FILES
|
||||
"${CMAKE_SOURCE_DIR}/source/*.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/source/*.hpp"
|
||||
"${CMAKE_SOURCE_DIR}/source/*.h"
|
||||
)
|
||||
|
||||
# Excluir directorio external del análisis
|
||||
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*")
|
||||
|
||||
# Para clang-tidy, también excluir jail_audio.hpp
|
||||
set(CLANG_TIDY_SOURCES ${ALL_SOURCE_FILES})
|
||||
list(FILTER CLANG_TIDY_SOURCES EXCLUDE REGEX ".*jail_audio\\.hpp$")
|
||||
list(FILTER CLANG_TIDY_SOURCES EXCLUDE REGEX ".*_spv\\.h$")
|
||||
|
||||
# Targets de clang-tidy
|
||||
if(CLANG_TIDY_EXE)
|
||||
add_custom_target(tidy
|
||||
COMMAND ${CLANG_TIDY_EXE}
|
||||
-p ${CMAKE_BINARY_DIR}
|
||||
${CLANG_TIDY_SOURCES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Running clang-tidy..."
|
||||
)
|
||||
|
||||
add_custom_target(tidy-fix
|
||||
COMMAND ${CLANG_TIDY_EXE}
|
||||
-p ${CMAKE_BINARY_DIR}
|
||||
--fix
|
||||
${CLANG_TIDY_SOURCES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Running clang-tidy with fixes..."
|
||||
)
|
||||
else()
|
||||
message(STATUS "clang-tidy no encontrado - targets 'tidy' y 'tidy-fix' no disponibles")
|
||||
endif()
|
||||
|
||||
# Targets de clang-format
|
||||
if(CLANG_FORMAT_EXE)
|
||||
add_custom_target(format
|
||||
COMMAND ${CLANG_FORMAT_EXE}
|
||||
-i
|
||||
${ALL_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Running clang-format..."
|
||||
)
|
||||
|
||||
add_custom_target(format-check
|
||||
COMMAND ${CLANG_FORMAT_EXE}
|
||||
--dry-run
|
||||
--Werror
|
||||
${ALL_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Checking clang-format..."
|
||||
)
|
||||
else()
|
||||
message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles")
|
||||
endif()
|
||||
|
||||
# --- 6. PACK RESOURCES TARGETS ---
|
||||
set(PACK_TOOL_SOURCES
|
||||
${CMAKE_SOURCE_DIR}/tools/pack_resources/pack_resources.cpp
|
||||
${CMAKE_SOURCE_DIR}/source/core/resources/resource_pack.cpp
|
||||
)
|
||||
|
||||
add_executable(pack_tool ${PACK_TOOL_SOURCES})
|
||||
target_include_directories(pack_tool PRIVATE ${CMAKE_SOURCE_DIR}/source)
|
||||
set_target_properties(pack_tool PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/tools/pack_resources
|
||||
)
|
||||
|
||||
file(GLOB_RECURSE DATA_FILES "${CMAKE_SOURCE_DIR}/data/*")
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${CMAKE_SOURCE_DIR}/resources.pack"
|
||||
COMMAND $<TARGET_FILE:pack_tool>
|
||||
"${CMAKE_SOURCE_DIR}/data"
|
||||
"${CMAKE_SOURCE_DIR}/resources.pack"
|
||||
DEPENDS pack_tool ${DATA_FILES}
|
||||
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
|
||||
COMMENT "Generando resources.pack desde data/..."
|
||||
)
|
||||
|
||||
add_custom_target(pack DEPENDS "${CMAKE_SOURCE_DIR}/resources.pack")
|
||||
add_dependencies(${PROJECT_NAME} pack)
|
||||
|
||||
2
LICENSE
@@ -1,6 +1,6 @@
|
||||
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
|
||||
|
||||
Copyright (c) 2022 JailDoctor's Dilemma
|
||||
Copyright (c) 2022 JailDoctor's Dilemma - JailDesigner
|
||||
|
||||
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
|
||||
|
||||
|
||||
125
Makefile
@@ -12,9 +12,10 @@ DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools)
|
||||
TARGET_NAME := jaildoctors_dilemma
|
||||
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
|
||||
APP_NAME := JailDoctor's Dilemma
|
||||
RELEASE_FOLDER := jdd_release
|
||||
DIST_DIR := dist
|
||||
RELEASE_FOLDER := dist/_tmp
|
||||
RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
|
||||
RESOURCE_FILE := release/jdd.res
|
||||
RESOURCE_FILE := release/windows/jdd.res
|
||||
|
||||
# ==============================================================================
|
||||
# PACKING TOOL
|
||||
@@ -30,12 +31,20 @@ PACK_SOURCES := $(DIR_TOOLS)pack_resources/pack_resources.cpp source/core/reso
|
||||
PACK_INCLUDES := -Isource
|
||||
|
||||
# ==============================================================================
|
||||
# VERSION (automatic based on date)
|
||||
# SHADERS
|
||||
# ==============================================================================
|
||||
SHADER_SCRIPT := $(DIR_ROOT)tools/shaders/compile_spirv.sh
|
||||
SHADER_VERT_H := $(DIR_ROOT)source/core/rendering/sdl3gpu/postfx_vert_spv.h
|
||||
SHADER_FRAG_H := $(DIR_ROOT)source/core/rendering/sdl3gpu/postfx_frag_spv.h
|
||||
GLSLC := $(shell command -v glslc 2>/dev/null)
|
||||
|
||||
# ==============================================================================
|
||||
# VERSION (extracted from defines.hpp)
|
||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
VERSION := $(shell powershell -Command "Get-Date -Format 'yyyy-MM-dd'")
|
||||
VERSION := v$(shell powershell -Command "(Select-String -Path 'source/utils/defines.hpp' -Pattern 'constexpr const char\* VERSION = \"(.+?)\"').Matches.Groups[1].Value")
|
||||
else
|
||||
VERSION := $(shell date +%Y-%m-%d)
|
||||
VERSION := v$(shell grep 'constexpr const char\* VERSION' source/utils/defines.hpp | sed -E 's/.*VERSION = "([^"]+)".*/\1/')
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
@@ -52,10 +61,10 @@ endif
|
||||
# ==============================================================================
|
||||
# RELEASE NAMES
|
||||
# ==============================================================================
|
||||
WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip
|
||||
MACOS_INTEL_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-intel.dmg
|
||||
MACOS_APPLE_SILICON_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg
|
||||
LINUX_RELEASE := $(TARGET_NAME)-$(VERSION)-linux.tar.gz
|
||||
WINDOWS_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-win32-x64.zip
|
||||
MACOS_INTEL_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-macos-intel.dmg
|
||||
MACOS_APPLE_SILICON_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg
|
||||
LINUX_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-linux.tar.gz
|
||||
|
||||
# ==============================================================================
|
||||
# SOURCE FILES
|
||||
@@ -75,7 +84,9 @@ APP_SOURCES := \
|
||||
source/core/rendering/text.cpp \
|
||||
source/core/rendering/texture.cpp \
|
||||
source/core/rendering/gif.cpp \
|
||||
source/core/rendering/opengl/opengl_shader.cpp \
|
||||
source/core/rendering/pixel_reveal.cpp \
|
||||
source/core/rendering/surface_dissolve_sprite.cpp \
|
||||
source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp \
|
||||
source/core/resources/resource_list.cpp \
|
||||
source/core/resources/resource_cache.cpp \
|
||||
source/core/resources/resource_helper.cpp \
|
||||
@@ -130,7 +141,7 @@ ifeq ($(OS),Windows_NT)
|
||||
-Wl,--gc-sections -static-libstdc++ -static-libgcc \
|
||||
-Wl,-subsystem,windows -DWINDOWS_BUILD
|
||||
CXXFLAGS_DEBUG := -std=$(CPP_STANDARD) -Wall -g -D_DEBUG -DWINDOWS_BUILD
|
||||
LDFLAGS := -lmingw32 -lws2_32 -lSDL3 -lopengl32
|
||||
LDFLAGS := -lmingw32 -lws2_32 -lSDL3
|
||||
RM := del /Q
|
||||
MKDIR := mkdir
|
||||
else
|
||||
@@ -144,18 +155,35 @@ else
|
||||
UNAME_S := $(shell uname -s)
|
||||
ifeq ($(UNAME_S),Linux)
|
||||
CXXFLAGS += -DLINUX_BUILD
|
||||
LDFLAGS += -lGL
|
||||
endif
|
||||
ifeq ($(UNAME_S),Darwin)
|
||||
CXXFLAGS += -Wno-deprecated -DMACOS_BUILD
|
||||
CXXFLAGS_DEBUG += -Wno-deprecated -DMACOS_BUILD
|
||||
LDFLAGS += -framework OpenGL
|
||||
CXXFLAGS += -DMACOS_BUILD
|
||||
CXXFLAGS_DEBUG += -DMACOS_BUILD
|
||||
# Configurar arquitectura (por defecto arm64)
|
||||
CXXFLAGS += -arch arm64
|
||||
CXXFLAGS_DEBUG += -arch arm64
|
||||
endif
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# REGLAS PARA COMPILACIÓN DE SHADERS
|
||||
# ==============================================================================
|
||||
compile_shaders:
|
||||
ifdef GLSLC
|
||||
@echo "Compilando shaders SPIR-V..."
|
||||
@$(SHADER_SCRIPT)
|
||||
@echo "✓ Shaders compilados"
|
||||
else
|
||||
@if [ -f "$(SHADER_VERT_H)" ] && [ -f "$(SHADER_FRAG_H)" ]; then \
|
||||
echo "⚠ glslc no encontrado - usando headers SPIR-V precompilados"; \
|
||||
else \
|
||||
echo "ERROR: glslc no encontrado y headers SPIR-V no existen."; \
|
||||
echo " Instala glslc: sudo apt install glslang-tools"; \
|
||||
echo " O ejecuta manualmente: tools/shaders/compile_spirv.sh"; \
|
||||
exit 1; \
|
||||
fi
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# REGLAS PARA HERRAMIENTA DE EMPAQUETADO Y RESOURCES.PACK
|
||||
# ==============================================================================
|
||||
@@ -176,18 +204,15 @@ resources.pack: $(PACK_TOOL)
|
||||
# ==============================================================================
|
||||
windows:
|
||||
@echo off
|
||||
@echo Generando version.h...
|
||||
@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; (Get-Content source/version.h.in) -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/version.h"
|
||||
@echo Compilando para Windows con nombre: "$(WIN_TARGET_FILE).exe"
|
||||
windres release/jdd.rc -O coff -o $(RESOURCE_FILE)
|
||||
windres release/windows/jdd.rc -O coff -o $(RESOURCE_FILE)
|
||||
g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(WIN_TARGET_FILE).exe" --strip-unneeded
|
||||
|
||||
windows_debug:
|
||||
@echo off
|
||||
@echo Compilando version debug para Windows: "$(WIN_TARGET_FILE)_debug.exe"
|
||||
g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe"
|
||||
|
||||
windows_release:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) compile_shaders
|
||||
@$(MAKE) resources.pack
|
||||
@echo off
|
||||
@echo Creando release para Windows - Version: $(VERSION)
|
||||
@@ -196,7 +221,8 @@ windows_release:
|
||||
@echo "Generando version.h..."
|
||||
@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; (Get-Content source/version.h.in) -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/version.h"
|
||||
|
||||
# Crea carpeta temporal 'RELEASE_FOLDER'
|
||||
# Crea carpeta de distribución y carpeta temporal 'RELEASE_FOLDER'
|
||||
powershell if (-not (Test-Path "$(DIST_DIR)")) {New-Item "$(DIST_DIR)" -ItemType Directory}
|
||||
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
|
||||
|
||||
@@ -207,10 +233,10 @@ windows_release:
|
||||
powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "gamecontrollerdb.txt" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "release\*.dll" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "release\windows\dll\*.dll" -Destination "$(RELEASE_FOLDER)"
|
||||
|
||||
# Compila (con icono)
|
||||
windres release/jdd.rc -O coff -o $(RESOURCE_FILE)
|
||||
windres release/windows/jdd.rc -O coff -o $(RESOURCE_FILE)
|
||||
g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_RELEASE_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded
|
||||
|
||||
@@ -226,15 +252,13 @@ windows_release:
|
||||
# COMPILACIÓN PARA MACOS
|
||||
# ==============================================================================
|
||||
macos:
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
|
||||
@echo "Compilando para macOS: $(TARGET_NAME)"
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
|
||||
|
||||
macos_debug:
|
||||
@echo "Compilando version debug para macOS: $(TARGET_NAME)_debug"
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
|
||||
macos_release:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) compile_shaders
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Creando release para macOS - Version: $(VERSION)"
|
||||
|
||||
@@ -248,29 +272,31 @@ macos_release:
|
||||
|
||||
# Elimina datos de compilaciones anteriores
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
$(RMDIR) Frameworks
|
||||
$(RMFILE) tmp.dmg
|
||||
$(RMFILE) "$(MACOS_INTEL_RELEASE)"
|
||||
$(RMFILE) "$(MACOS_APPLE_SILICON_RELEASE)"
|
||||
$(RMFILE) "$(DIST_DIR)"/rw.*
|
||||
|
||||
# Crea la carpeta temporal para hacer el trabajo y las carpetas obligatorias para crear una app de macOS
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
$(MKDIR) Frameworks
|
||||
|
||||
# Copia carpetas y ficheros
|
||||
cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks
|
||||
cp release/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
|
||||
cp -R release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
cp release/icons/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp release/macos/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
|
||||
# Actualiza versión en Info.plist
|
||||
@echo "Actualizando Info.plist con versión $(VERSION)..."
|
||||
@RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
|
||||
sed -i '' '/<key>CFBundleShortVersionString<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"; \
|
||||
sed -i '' '/<key>CFBundleVersion<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
|
||||
# Compila la versión para procesadores Intel
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
|
||||
|
||||
# Firma la aplicación
|
||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
|
||||
@@ -293,7 +319,7 @@ macos_release:
|
||||
@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
|
||||
|
||||
# Compila la versión para procesadores Apple Silicon
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
|
||||
# Firma la aplicación
|
||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
|
||||
@@ -316,23 +342,21 @@ macos_release:
|
||||
@echo "Release Apple Silicon creado: $(MACOS_APPLE_SILICON_RELEASE)"
|
||||
|
||||
# Elimina las carpetas temporales
|
||||
$(RMDIR) Frameworks
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
$(RMFILE) "$(DIST_DIR)"/rw.*
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA LINUX
|
||||
# ==============================================================================
|
||||
linux:
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
|
||||
@echo "Compilando para Linux: $(TARGET_NAME)"
|
||||
g++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
|
||||
|
||||
linux_debug:
|
||||
@echo "Compilando version debug para Linux: $(TARGET_NAME)_debug"
|
||||
g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
|
||||
linux_release:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) compile_shaders
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Creando release para Linux - Version: $(VERSION)"
|
||||
|
||||
@@ -341,10 +365,8 @@ linux_release:
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
|
||||
|
||||
# Elimina carpetas previas
|
||||
# Elimina carpeta temporal previa y la recrea (crea dist/ si no existe)
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Crea la carpeta temporal para realizar el lanzamiento
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copia ficheros
|
||||
@@ -377,13 +399,10 @@ help:
|
||||
@echo "Makefile para JailDoctor's Dilemma"
|
||||
@echo "Comandos disponibles:"
|
||||
@echo " windows - Compilar para Windows"
|
||||
@echo " windows_debug - Compilar debug para Windows"
|
||||
@echo " windows_release - Crear release completo para Windows"
|
||||
@echo " linux - Compilar para Linux"
|
||||
@echo " linux_debug - Compilar debug para Linux"
|
||||
@echo " linux_release - Crear release completo para Linux"
|
||||
@echo " macos - Compilar para macOS"
|
||||
@echo " macos_debug - Compilar debug para macOS"
|
||||
@echo " macos_release - Crear release completo para macOS"
|
||||
@echo " pack_tool - Compilar herramienta de empaquetado"
|
||||
@echo " resources.pack - Generar pack de recursos desde data/"
|
||||
@@ -392,4 +411,4 @@ help:
|
||||
|
||||
FORCE:
|
||||
|
||||
.PHONY: windows windows_debug windows_release macos macos_debug macos_release linux linux_debug linux_release pack_tool resources.pack show_version help
|
||||
.PHONY: windows windows_release macos macos_release linux linux_release compile_shaders pack_tool resources.pack show_version help
|
||||
|
||||
36
README.md
@@ -30,21 +30,25 @@ Quan hages recuperat la major part de les peces, dirigeix-te a la Jail per mostr
|
||||
|
||||
El joc permet tant l'ús del teclat com d'un comandament. Les tecles per a jugar són les següents:
|
||||
|
||||
- **Cursors**: Per moure's a l'esquerra o dreta i per saltar. Es poden modificar les tecles en el fitxer de configuració, triant entre aquestes opcions:
|
||||
- O, P per moure's i Q per saltar.
|
||||
- A, D per moure's i W per saltar.
|
||||
| Tecla | Acció |
|
||||
|-------|-------|
|
||||
| **←, →** | Moure's a l'esquerra o dreta |
|
||||
| **↑** | Saltar |
|
||||
| **Enter** | Eixir dels projectes |
|
||||
| **ESC** | Cancelar / Eixir del joc |
|
||||
| **F1** | Disminuir la mida de la finestra |
|
||||
| **F2** | Augmentar la mida de la finestra |
|
||||
| **F3** | Alternar pantalla completa |
|
||||
| **F4** | Activar/desactivar els shaders |
|
||||
| **F5** | Següent paleta de colors |
|
||||
| **F6** | Paleta de colors anterior |
|
||||
| **F7** | Activar/desactivar l'escalat exacte |
|
||||
| **F8** | Activar/desactivar la música |
|
||||
| **F9** | Activar/desactivar el marge de colors |
|
||||
| **F10** | Activar/desactivar VSync |
|
||||
| **F11** | Pausar el joc |
|
||||
|
||||
- **Tecla M**: Activa o desactiva la música.
|
||||
- **Tecla P**: Pausa el joc.
|
||||
- **Tecla ESC**: Ix del joc si estàs jugant. Tanca el programa en qualsevol altra circumstància.
|
||||
- **Tecla F1**: Disminueix la mida de la finestra.
|
||||
- **Tecla F2**: Augmenta la mida de la finestra.
|
||||
- **Tecla F3**: Alterna entre el mode de pantalla completa i el mode finestra.
|
||||
- **Tecla F4**: Activa o desactiva els shaders.
|
||||
- **Tecla F5**: Estableix la següent paleta de colors.
|
||||
- **Tecla F6**: Estableix la paleta de colors prèvia.
|
||||
- **Tecla F7**: Activa o desactiva el escalat exacte.
|
||||
- **Tecla B**: Activa o desactiva el marge de colors.
|
||||
**Nota:** Les tecles de moviment (←, →, ↑) es poden redefinir des del menú del joc.
|
||||
|
||||

|
||||
|
||||
@@ -56,9 +60,9 @@ El programa guarda automàticament la configuració del mode de vídeo i les est
|
||||
|
||||
- **Windows**: `C:\Users\<nom_d'usuari>\AppData\Roaming\jailgames\jaildoctors_dilemma`
|
||||
- **MacOS**: `~/Library/Application Support/jailgames/jaildoctors_dilemma`
|
||||
- **Linux**: `~/.jailgames/jaildoctors_dilemma`
|
||||
- **Linux**: `~/.config/jailgames/jaildoctors_dilemma`
|
||||
|
||||
Dins de la carpeta es troba el fitxer de configuració `config.txt`, on es pot modificar la configuració per connectar-se al servei en línia, i els fitxers `stats.csv` i `stats_buffer.csv`, que contenen informació sobre les estadístiques del joc.
|
||||
Dins de la carpeta es troba el fitxer de configuració `config.yaml`, on es pot modificar la configuració per connectar-se al servei en línia, i els fitxers `stats.csv` i `stats_buffer.csv`, que contenen informació sobre les estadístiques del joc.
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -1,339 +0,0 @@
|
||||
# JailDoctor's Dilemma - Asset Configuration
|
||||
# Format: TYPE|PATH [|OPTIONS]
|
||||
# Options: optional, absolute (comma-separated)
|
||||
# Variables: ${PREFIX}, ${SYSTEM_FOLDER}
|
||||
|
||||
# ===================================================================
|
||||
# FONTS
|
||||
# ===================================================================
|
||||
BITMAP|${PREFIX}/data/font/smb2.gif
|
||||
FONT|${PREFIX}/data/font/smb2.txt
|
||||
BITMAP|${PREFIX}/data/font/aseprite.gif
|
||||
FONT|${PREFIX}/data/font/aseprite.txt
|
||||
BITMAP|${PREFIX}/data/font/gauntlet.gif
|
||||
FONT|${PREFIX}/data/font/gauntlet.txt
|
||||
BITMAP|${PREFIX}/data/font/subatomic.gif
|
||||
FONT|${PREFIX}/data/font/subatomic.txt
|
||||
BITMAP|${PREFIX}/data/font/8bithud.gif
|
||||
FONT|${PREFIX}/data/font/8bithud.txt
|
||||
|
||||
# ===================================================================
|
||||
# PALETTES
|
||||
# ===================================================================
|
||||
PALETTE|${PREFIX}/data/palette/zx-spectrum.pal
|
||||
PALETTE|${PREFIX}/data/palette/zx-spectrum-adjusted.pal
|
||||
PALETTE|${PREFIX}/data/palette/zxarne-5-2.pal
|
||||
PALETTE|${PREFIX}/data/palette/black-and-white.pal
|
||||
PALETTE|${PREFIX}/data/palette/green-phosphor.pal
|
||||
PALETTE|${PREFIX}/data/palette/orange-screen.pal
|
||||
PALETTE|${PREFIX}/data/palette/ruzx-spectrum.pal
|
||||
PALETTE|${PREFIX}/data/palette/ruzx-spectrum-revision-2.pal
|
||||
PALETTE|${PREFIX}/data/palette/pico-8.pal
|
||||
PALETTE|${PREFIX}/data/palette/sweetie-16.pal
|
||||
PALETTE|${PREFIX}/data/palette/island-joy-16.pal
|
||||
PALETTE|${PREFIX}/data/palette/lost-century.pal
|
||||
PALETTE|${PREFIX}/data/palette/na16.pal
|
||||
PALETTE|${PREFIX}/data/palette/steam-lords.pal
|
||||
|
||||
# ===================================================================
|
||||
# SHADERS
|
||||
# ===================================================================
|
||||
DATA|${PREFIX}/data/shaders/crtpi_vertex.glsl
|
||||
DATA|${PREFIX}/data/shaders/crtpi_fragment.glsl
|
||||
DATA|${PREFIX}/data/shaders/crtpi_vertex_es.glsl
|
||||
DATA|${PREFIX}/data/shaders/crtpi_fragment_es.glsl
|
||||
|
||||
# ===================================================================
|
||||
# INPUT DATA (in root, not packed - SDL needs filesystem access)
|
||||
# ===================================================================
|
||||
DATA|${PREFIX}/gamecontrollerdb.txt
|
||||
|
||||
# ===================================================================
|
||||
# SYSTEM FILES (optional, absolute paths)
|
||||
# ===================================================================
|
||||
DATA|${SYSTEM_FOLDER}/config.txt|optional,absolute
|
||||
DATA|${SYSTEM_FOLDER}/stats_buffer.csv|optional,absolute
|
||||
DATA|${SYSTEM_FOLDER}/stats.csv|optional,absolute
|
||||
DATA|${SYSTEM_FOLDER}/cheevos.bin|optional,absolute
|
||||
|
||||
# ===================================================================
|
||||
# ROOMS (60 rooms - formato YAML unificado con tilemap embebido)
|
||||
# ===================================================================
|
||||
ROOM|${PREFIX}/data/room/01.yaml
|
||||
ROOM|${PREFIX}/data/room/02.yaml
|
||||
ROOM|${PREFIX}/data/room/03.yaml
|
||||
ROOM|${PREFIX}/data/room/04.yaml
|
||||
ROOM|${PREFIX}/data/room/05.yaml
|
||||
ROOM|${PREFIX}/data/room/06.yaml
|
||||
ROOM|${PREFIX}/data/room/07.yaml
|
||||
ROOM|${PREFIX}/data/room/08.yaml
|
||||
ROOM|${PREFIX}/data/room/09.yaml
|
||||
ROOM|${PREFIX}/data/room/10.yaml
|
||||
ROOM|${PREFIX}/data/room/11.yaml
|
||||
ROOM|${PREFIX}/data/room/12.yaml
|
||||
ROOM|${PREFIX}/data/room/13.yaml
|
||||
ROOM|${PREFIX}/data/room/14.yaml
|
||||
ROOM|${PREFIX}/data/room/15.yaml
|
||||
ROOM|${PREFIX}/data/room/16.yaml
|
||||
ROOM|${PREFIX}/data/room/17.yaml
|
||||
ROOM|${PREFIX}/data/room/18.yaml
|
||||
ROOM|${PREFIX}/data/room/19.yaml
|
||||
ROOM|${PREFIX}/data/room/20.yaml
|
||||
ROOM|${PREFIX}/data/room/21.yaml
|
||||
ROOM|${PREFIX}/data/room/22.yaml
|
||||
ROOM|${PREFIX}/data/room/23.yaml
|
||||
ROOM|${PREFIX}/data/room/24.yaml
|
||||
ROOM|${PREFIX}/data/room/25.yaml
|
||||
ROOM|${PREFIX}/data/room/26.yaml
|
||||
ROOM|${PREFIX}/data/room/27.yaml
|
||||
ROOM|${PREFIX}/data/room/28.yaml
|
||||
ROOM|${PREFIX}/data/room/29.yaml
|
||||
ROOM|${PREFIX}/data/room/30.yaml
|
||||
ROOM|${PREFIX}/data/room/31.yaml
|
||||
ROOM|${PREFIX}/data/room/32.yaml
|
||||
ROOM|${PREFIX}/data/room/33.yaml
|
||||
ROOM|${PREFIX}/data/room/34.yaml
|
||||
ROOM|${PREFIX}/data/room/35.yaml
|
||||
ROOM|${PREFIX}/data/room/36.yaml
|
||||
ROOM|${PREFIX}/data/room/37.yaml
|
||||
ROOM|${PREFIX}/data/room/38.yaml
|
||||
ROOM|${PREFIX}/data/room/39.yaml
|
||||
ROOM|${PREFIX}/data/room/40.yaml
|
||||
ROOM|${PREFIX}/data/room/41.yaml
|
||||
ROOM|${PREFIX}/data/room/42.yaml
|
||||
ROOM|${PREFIX}/data/room/43.yaml
|
||||
ROOM|${PREFIX}/data/room/44.yaml
|
||||
ROOM|${PREFIX}/data/room/45.yaml
|
||||
ROOM|${PREFIX}/data/room/46.yaml
|
||||
ROOM|${PREFIX}/data/room/47.yaml
|
||||
ROOM|${PREFIX}/data/room/48.yaml
|
||||
ROOM|${PREFIX}/data/room/49.yaml
|
||||
ROOM|${PREFIX}/data/room/50.yaml
|
||||
ROOM|${PREFIX}/data/room/51.yaml
|
||||
ROOM|${PREFIX}/data/room/52.yaml
|
||||
ROOM|${PREFIX}/data/room/53.yaml
|
||||
ROOM|${PREFIX}/data/room/54.yaml
|
||||
ROOM|${PREFIX}/data/room/55.yaml
|
||||
ROOM|${PREFIX}/data/room/56.yaml
|
||||
ROOM|${PREFIX}/data/room/57.yaml
|
||||
ROOM|${PREFIX}/data/room/58.yaml
|
||||
ROOM|${PREFIX}/data/room/59.yaml
|
||||
ROOM|${PREFIX}/data/room/60.yaml
|
||||
|
||||
# ===================================================================
|
||||
# TILESETS
|
||||
# ===================================================================
|
||||
BITMAP|${PREFIX}/data/tilesets/standard.gif
|
||||
|
||||
# ===================================================================
|
||||
# ENEMIES
|
||||
# ===================================================================
|
||||
ANIMATION|${PREFIX}/data/enemies/abad_bell.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/abad_bell.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/abad.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/abad.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/amstrad_cs.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/amstrad_cs.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/flying_arounder.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/flying_arounder.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/stopped_arounder.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/stopped_arounder.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/walking_arounder.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/walking_arounder.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/arounders_door.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/arounders_door.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/arounders_machine.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/arounders_machine.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/bat.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/bat.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/batman_bell.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/batman_bell.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/batman_fire.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/batman_fire.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/batman.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/batman.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/bell.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/bell.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/bin.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/bin.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/bird.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/bird.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/breakout.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/breakout.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/bry.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/bry.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/chip.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/chip.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/code.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/code.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/congo.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/congo.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/crosshair.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/crosshair.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/demon.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/demon.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/dimallas.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/dimallas.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/floppy.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/floppy.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/dong.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/dong.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/guitar.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/guitar.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/heavy.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/heavy.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/jailer_#1.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/jailer_#1.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/jailer_#2.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/jailer_#2.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/jailer_#3.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/jailer_#3.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/jailbattle_alien.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/jailbattle_alien.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/jailbattle_human.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/jailbattle_human.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/jeannine.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/jeannine.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/lamp.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/lamp.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/lord_abad.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/lord_abad.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/matatunos.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/matatunos.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/mummy.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/mummy.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/paco.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/paco.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/elsa.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/elsa.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/qvoid.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/qvoid.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/robot.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/robot.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/sam.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/sam.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/shock.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/shock.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/sigmasua.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/sigmasua.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/spark.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/spark.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/special/aerojailer.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/special/aerojailer.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/special/arounder.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/special/arounder.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/special/pepe_rosita_job.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/special/pepe_rosita_job.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/special/shooting_star.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/special/shooting_star.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/spider.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/spider.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/tree_thing.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/tree_thing.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/tuno.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/tuno.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/tv_panel.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/tv_panel.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/tv.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/tv.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/upv_student.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/upv_student.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/wave.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/wave.gif
|
||||
ANIMATION|${PREFIX}/data/enemies/z80.yaml
|
||||
BITMAP|${PREFIX}/data/enemies/z80.gif
|
||||
|
||||
# ===================================================================
|
||||
# PLAYER
|
||||
# ===================================================================
|
||||
BITMAP|${PREFIX}/data/player/player.gif
|
||||
ANIMATION|${PREFIX}/data/player/player.yaml
|
||||
BITMAP|${PREFIX}/data/player/player2.gif
|
||||
ANIMATION|${PREFIX}/data/player/player2.yaml
|
||||
BITMAP|${PREFIX}/data/player/player_game_over.gif
|
||||
ANIMATION|${PREFIX}/data/player/player_game_over.yaml
|
||||
|
||||
# ===================================================================
|
||||
# ITEMS
|
||||
# ===================================================================
|
||||
BITMAP|${PREFIX}/data/items/items.gif
|
||||
|
||||
# ===================================================================
|
||||
# MUSIC
|
||||
# ===================================================================
|
||||
MUSIC|${PREFIX}/data/music/title.ogg
|
||||
MUSIC|${PREFIX}/data/music/game.ogg
|
||||
MUSIC|${PREFIX}/data/music/loading_data1.ogg
|
||||
MUSIC|${PREFIX}/data/music/loading_data2.ogg
|
||||
MUSIC|${PREFIX}/data/music/loading_header.ogg
|
||||
MUSIC|${PREFIX}/data/music/loading_screen_color.ogg
|
||||
MUSIC|${PREFIX}/data/music/loading_screen_data.ogg
|
||||
MUSIC|${PREFIX}/data/music/ending1.ogg
|
||||
MUSIC|${PREFIX}/data/music/ending2.ogg
|
||||
MUSIC|${PREFIX}/data/music/game_over.ogg
|
||||
|
||||
# ===================================================================
|
||||
# SOUND EFFECTS
|
||||
# ===================================================================
|
||||
SOUND|${PREFIX}/data/sound/item.wav
|
||||
SOUND|${PREFIX}/data/sound/death.wav
|
||||
SOUND|${PREFIX}/data/sound/notify.wav
|
||||
|
||||
# Jump sounds (1-24)
|
||||
SOUND|${PREFIX}/data/sound/jump1.wav
|
||||
SOUND|${PREFIX}/data/sound/jump2.wav
|
||||
SOUND|${PREFIX}/data/sound/jump3.wav
|
||||
SOUND|${PREFIX}/data/sound/jump4.wav
|
||||
SOUND|${PREFIX}/data/sound/jump5.wav
|
||||
SOUND|${PREFIX}/data/sound/jump6.wav
|
||||
SOUND|${PREFIX}/data/sound/jump7.wav
|
||||
SOUND|${PREFIX}/data/sound/jump8.wav
|
||||
SOUND|${PREFIX}/data/sound/jump9.wav
|
||||
SOUND|${PREFIX}/data/sound/jump10.wav
|
||||
SOUND|${PREFIX}/data/sound/jump11.wav
|
||||
SOUND|${PREFIX}/data/sound/jump12.wav
|
||||
SOUND|${PREFIX}/data/sound/jump13.wav
|
||||
SOUND|${PREFIX}/data/sound/jump14.wav
|
||||
SOUND|${PREFIX}/data/sound/jump15.wav
|
||||
SOUND|${PREFIX}/data/sound/jump16.wav
|
||||
SOUND|${PREFIX}/data/sound/jump17.wav
|
||||
SOUND|${PREFIX}/data/sound/jump18.wav
|
||||
SOUND|${PREFIX}/data/sound/jump19.wav
|
||||
SOUND|${PREFIX}/data/sound/jump20.wav
|
||||
SOUND|${PREFIX}/data/sound/jump21.wav
|
||||
SOUND|${PREFIX}/data/sound/jump22.wav
|
||||
SOUND|${PREFIX}/data/sound/jump23.wav
|
||||
SOUND|${PREFIX}/data/sound/jump24.wav
|
||||
|
||||
# ===================================================================
|
||||
# LOGO
|
||||
# ===================================================================
|
||||
BITMAP|${PREFIX}/data/logo/jailgames.gif
|
||||
BITMAP|${PREFIX}/data/logo/since_1998.gif
|
||||
|
||||
# ===================================================================
|
||||
# LOADING SCREEN
|
||||
# ===================================================================
|
||||
BITMAP|${PREFIX}/data/loading/loading_screen_bn.gif
|
||||
BITMAP|${PREFIX}/data/loading/loading_screen_color.gif
|
||||
BITMAP|${PREFIX}/data/loading/program_jaildoc.gif
|
||||
|
||||
# ===================================================================
|
||||
# TITLE SCREEN
|
||||
# ===================================================================
|
||||
BITMAP|${PREFIX}/data/title/title_logo.gif
|
||||
|
||||
# ===================================================================
|
||||
# ENDING SCREENS
|
||||
# ===================================================================
|
||||
BITMAP|${PREFIX}/data/ending/ending1.gif
|
||||
BITMAP|${PREFIX}/data/ending/ending2.gif
|
||||
BITMAP|${PREFIX}/data/ending/ending3.gif
|
||||
BITMAP|${PREFIX}/data/ending/ending4.gif
|
||||
BITMAP|${PREFIX}/data/ending/ending5.gif
|
||||
|
||||
# ===================================================================
|
||||
# CREDITS
|
||||
# ===================================================================
|
||||
BITMAP|${PREFIX}/data/credits/shine.gif
|
||||
ANIMATION|${PREFIX}/data/credits/shine.yaml
|
||||
592
config/assets.yaml
Normal file
@@ -0,0 +1,592 @@
|
||||
# JailDoctor's Dilemma - Asset Configuration
|
||||
# Variables: ${PREFIX}, ${SYSTEM_FOLDER}
|
||||
|
||||
assets:
|
||||
# FONTS
|
||||
fonts:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/font/smb2.gif
|
||||
- type: FONT
|
||||
path: ${PREFIX}/data/font/smb2.fnt
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/font/aseprite.gif
|
||||
- type: FONT
|
||||
path: ${PREFIX}/data/font/aseprite.fnt
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/font/gauntlet.gif
|
||||
- type: FONT
|
||||
path: ${PREFIX}/data/font/gauntlet.fnt
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/font/subatomic.gif
|
||||
- type: FONT
|
||||
path: ${PREFIX}/data/font/subatomic.fnt
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/font/8bithud.gif
|
||||
- type: FONT
|
||||
path: ${PREFIX}/data/font/8bithud.fnt
|
||||
|
||||
# PALETTES
|
||||
palettes:
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/zx-spectrum.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/zx-spectrum-adjusted.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/zxarne-5-2.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/black-and-white.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/green-phosphor.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/orange-screen.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/ruzx-spectrum.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/ruzx-spectrum-revision-2.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/pico-8.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/sweetie-16.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/island-joy-16.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/lost-century.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/na16.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/steam-lords.pal
|
||||
|
||||
# LOCALE
|
||||
locale:
|
||||
- type: DATA
|
||||
path: ${PREFIX}/data/locale/en.yaml
|
||||
- type: DATA
|
||||
path: ${PREFIX}/data/locale/ca.yaml
|
||||
|
||||
# INPUT
|
||||
input:
|
||||
- type: DATA
|
||||
path: ${PREFIX}/gamecontrollerdb.txt
|
||||
|
||||
# SYSTEM
|
||||
system:
|
||||
- type: DATA
|
||||
path: ${SYSTEM_FOLDER}/config.yaml
|
||||
required: false
|
||||
absolute: true
|
||||
- type: DATA
|
||||
path: ${SYSTEM_FOLDER}/stats_buffer.csv
|
||||
required: false
|
||||
absolute: true
|
||||
- type: DATA
|
||||
path: ${SYSTEM_FOLDER}/stats.csv
|
||||
required: false
|
||||
absolute: true
|
||||
- type: DATA
|
||||
path: ${SYSTEM_FOLDER}/cheevos.bin
|
||||
required: false
|
||||
absolute: true
|
||||
- type: DATA
|
||||
path: ${SYSTEM_FOLDER}/postfx.yaml
|
||||
required: false
|
||||
absolute: true
|
||||
|
||||
# ROOMS
|
||||
rooms:
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/01.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/02.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/03.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/04.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/05.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/06.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/07.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/08.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/09.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/10.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/11.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/12.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/13.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/14.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/15.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/16.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/17.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/18.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/19.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/20.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/21.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/22.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/23.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/24.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/25.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/26.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/27.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/28.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/29.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/30.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/31.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/32.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/33.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/34.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/35.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/36.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/37.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/38.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/39.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/40.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/41.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/42.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/43.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/44.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/45.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/46.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/47.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/48.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/49.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/50.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/51.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/52.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/53.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/54.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/55.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/56.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/57.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/58.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/59.yaml
|
||||
- type: ROOM
|
||||
path: ${PREFIX}/data/room/60.yaml
|
||||
|
||||
# TILESETS
|
||||
tilesets:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/tilesets/standard.gif
|
||||
|
||||
# ENEMIES
|
||||
enemies:
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/abad_bell.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/abad_bell.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/abad.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/abad.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/amstrad_cs.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/amstrad_cs.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/flying_arounder.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/flying_arounder.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/stopped_arounder.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/stopped_arounder.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/walking_arounder.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/walking_arounder.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/arounders_door.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/arounders_door.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/arounders_machine.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/arounders_machine.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/bat.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/bat.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/batman_bell.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/batman_bell.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/batman_fire.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/batman_fire.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/batman.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/batman.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/bell.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/bell.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/bin.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/bin.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/bird.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/bird.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/breakout.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/breakout.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/bry.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/bry.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/chip.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/chip.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/code.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/code.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/congo.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/congo.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/crosshair.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/crosshair.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/demon.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/demon.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/dimallas.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/dimallas.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/floppy.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/floppy.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/dong.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/dong.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/guitar.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/guitar.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/heavy.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/heavy.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/jailer1.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/jailer1.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/jailer2.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/jailer2.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/jailer3.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/jailer3.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/jailbattle_alien.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/jailbattle_alien.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/jailbattle_human.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/jailbattle_human.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/jeannine.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/jeannine.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/lamp.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/lamp.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/lord_abad.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/lord_abad.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/matatunos.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/matatunos.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/mummy.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/mummy.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/paco.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/paco.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/elsa.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/elsa.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/qvoid.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/qvoid.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/robot.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/robot.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/sam.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/sam.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/shock.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/shock.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/sigmasua.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/sigmasua.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/spark.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/spark.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/special/aerojailer.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/special/aerojailer.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/special/arounder.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/special/arounder.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/special/pepe_rosita_job.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/special/pepe_rosita_job.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/special/shooting_star.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/special/shooting_star.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/spider.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/spider.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/tree_thing.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/tree_thing.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/tuno.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/tuno.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/tv_panel.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/tv_panel.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/tv.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/tv.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/upv_student.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/upv_student.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/wave.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/wave.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/z80.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/z80.gif
|
||||
|
||||
# PLAYER
|
||||
player:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/player/player.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/player/player.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/player/player2.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/player/player2.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/player/player_game_over.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/player/player_game_over.yaml
|
||||
|
||||
# ITEMS
|
||||
items:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/items/items.gif
|
||||
|
||||
# MUSIC
|
||||
music:
|
||||
- type: MUSIC
|
||||
path: ${PREFIX}/data/music/title.ogg
|
||||
- type: MUSIC
|
||||
path: ${PREFIX}/data/music/game.ogg
|
||||
- type: MUSIC
|
||||
path: ${PREFIX}/data/music/loading_data1.ogg
|
||||
- type: MUSIC
|
||||
path: ${PREFIX}/data/music/loading_data2.ogg
|
||||
- type: MUSIC
|
||||
path: ${PREFIX}/data/music/loading_header.ogg
|
||||
- type: MUSIC
|
||||
path: ${PREFIX}/data/music/loading_screen_color.ogg
|
||||
- type: MUSIC
|
||||
path: ${PREFIX}/data/music/loading_screen_data.ogg
|
||||
- type: MUSIC
|
||||
path: ${PREFIX}/data/music/ending1.ogg
|
||||
- type: MUSIC
|
||||
path: ${PREFIX}/data/music/ending2.ogg
|
||||
- type: MUSIC
|
||||
path: ${PREFIX}/data/music/game_over.ogg
|
||||
|
||||
# SOUNDS
|
||||
sounds:
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/item.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/death.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/notify.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump1.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump2.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump3.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump4.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump5.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump6.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump7.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump8.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump9.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump10.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump11.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump12.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump13.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump14.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump15.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump16.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump17.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump18.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump19.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump20.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump21.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump22.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump23.wav
|
||||
- type: SOUND
|
||||
path: ${PREFIX}/data/sound/jump24.wav
|
||||
|
||||
# LOGO
|
||||
logo:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/logo/jailgames.gif
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/logo/since_1998.gif
|
||||
|
||||
# LOADING
|
||||
loading:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/loading/loading_screen_bn.gif
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/loading/loading_screen_color.gif
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/loading/program_jaildoc.gif
|
||||
|
||||
# TITLE
|
||||
title:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/title/title_logo.gif
|
||||
|
||||
# ENDING
|
||||
ending:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/ending/ending1.gif
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/ending/ending2.gif
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/ending/ending3.gif
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/ending/ending4.gif
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/ending/ending5.gif
|
||||
|
||||
# CREDITS
|
||||
credits:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/credits/shine.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/credits/shine.yaml
|
||||
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 224 B After Width: | Height: | Size: 224 B |
@@ -1,5 +1,5 @@
|
||||
# jailer_#3 animation
|
||||
tileSetFile: jailer_#3.gif
|
||||
# jailer1 animation
|
||||
tileSetFile: jailer1.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 16
|
||||
|
||||
|
Before Width: | Height: | Size: 280 B After Width: | Height: | Size: 280 B |
@@ -1,5 +1,5 @@
|
||||
# jailer_#2 animation
|
||||
tileSetFile: jailer_#2.gif
|
||||
# jailer2 animation
|
||||
tileSetFile: jailer2.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 16
|
||||
|
||||
|
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 226 B |
@@ -1,5 +1,5 @@
|
||||
# jailer_#1 animation
|
||||
tileSetFile: jailer_#1.gif
|
||||
# jailer3 animation
|
||||
tileSetFile: jailer3.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 16
|
||||
|
||||
132
data/font/8bithud.fnt
Normal file
@@ -0,0 +1,132 @@
|
||||
# Font: 8bithud — generado desde 8-bit-hud.ttf size 5
|
||||
# Generado con tools/font_gen/font_gen.py
|
||||
|
||||
box_width 8
|
||||
box_height 8
|
||||
columns 15
|
||||
|
||||
# codepoint_decimal ancho_visual
|
||||
32 3 # U+0020
|
||||
33 2 # !
|
||||
34 5 # "
|
||||
35 6 # #
|
||||
36 6 # $
|
||||
37 6 # %
|
||||
38 6 # &
|
||||
39 2 # '
|
||||
40 3 # (
|
||||
41 3 # )
|
||||
42 4 # *
|
||||
43 3 # +
|
||||
44 2 # ,
|
||||
45 3 # -
|
||||
46 2 # .
|
||||
47 4 # /
|
||||
48 6 # 0
|
||||
49 3 # 1
|
||||
50 6 # 2
|
||||
51 6 # 3
|
||||
52 6 # 4
|
||||
53 6 # 5
|
||||
54 6 # 6
|
||||
55 6 # 7
|
||||
56 6 # 8
|
||||
57 6 # 9
|
||||
58 2 # :
|
||||
59 2 # ;
|
||||
60 4 # <
|
||||
61 3 # =
|
||||
62 4 # >
|
||||
63 6 # ?
|
||||
64 8 # @
|
||||
65 6 # A
|
||||
66 6 # B
|
||||
67 6 # C
|
||||
68 6 # D
|
||||
69 6 # E
|
||||
70 6 # F
|
||||
71 6 # G
|
||||
72 6 # H
|
||||
73 6 # I
|
||||
74 6 # J
|
||||
75 6 # K
|
||||
76 6 # L
|
||||
77 6 # M
|
||||
78 6 # N
|
||||
79 6 # O
|
||||
80 6 # P
|
||||
81 6 # Q
|
||||
82 6 # R
|
||||
83 6 # S
|
||||
84 6 # T
|
||||
85 6 # U
|
||||
86 5 # V
|
||||
87 6 # W
|
||||
88 6 # X
|
||||
89 6 # Y
|
||||
90 6 # Z
|
||||
91 3 # [
|
||||
92 4 # \
|
||||
93 3 # ]
|
||||
94 4 # ^
|
||||
95 6 # _
|
||||
96 2 # `
|
||||
97 5 # a
|
||||
98 5 # b
|
||||
99 5 # c
|
||||
100 5 # d
|
||||
101 5 # e
|
||||
102 5 # f
|
||||
103 5 # g
|
||||
104 5 # h
|
||||
105 4 # i
|
||||
106 5 # j
|
||||
107 5 # k
|
||||
108 5 # l
|
||||
109 6 # m
|
||||
110 5 # n
|
||||
111 5 # o
|
||||
112 5 # p
|
||||
113 5 # q
|
||||
114 5 # r
|
||||
115 5 # s
|
||||
116 4 # t
|
||||
117 5 # u
|
||||
118 5 # v
|
||||
119 6 # w
|
||||
120 4 # x
|
||||
121 4 # y
|
||||
122 5 # z
|
||||
123 4 # {
|
||||
124 1 # |
|
||||
125 4 # }
|
||||
126 4 # ~
|
||||
192 6 # À
|
||||
193 6 # Á
|
||||
200 6 # È
|
||||
201 6 # É
|
||||
205 6 # Í
|
||||
207 6 # Ï
|
||||
210 6 # Ò
|
||||
211 6 # Ó
|
||||
218 6 # Ú
|
||||
220 6 # Ü
|
||||
209 6 # Ñ
|
||||
199 6 # Ç
|
||||
224 5 # à
|
||||
225 5 # á
|
||||
232 5 # è
|
||||
233 5 # é
|
||||
237 4 # í
|
||||
239 4 # ï
|
||||
242 5 # ò
|
||||
243 5 # ó
|
||||
250 5 # ú
|
||||
252 5 # ü
|
||||
241 5 # ñ
|
||||
231 5 # ç
|
||||
161 2 # ¡
|
||||
191 6 # ¿
|
||||
171 4 # «
|
||||
187 4 # »
|
||||
183 2 # ·
|
||||
|
Before Width: | Height: | Size: 680 B After Width: | Height: | Size: 837 B |
@@ -1,194 +0,0 @@
|
||||
# box width
|
||||
8
|
||||
# box height
|
||||
8
|
||||
# 32 espacio ( )
|
||||
2
|
||||
# 33 !
|
||||
2
|
||||
# 34 "
|
||||
5
|
||||
# 35 #
|
||||
6
|
||||
# 36 $
|
||||
6
|
||||
# 37 %
|
||||
6
|
||||
# 38 &
|
||||
6
|
||||
# 39 '
|
||||
2
|
||||
# 40 (
|
||||
3
|
||||
# 41 )
|
||||
3
|
||||
# 42 *
|
||||
4
|
||||
# 43 +
|
||||
3
|
||||
# 44 ,
|
||||
2
|
||||
# 45 -
|
||||
3
|
||||
# 46 .
|
||||
2
|
||||
# 47 /
|
||||
4
|
||||
# 48 0
|
||||
6
|
||||
# 49 1
|
||||
6
|
||||
# 50 2
|
||||
6
|
||||
# 51 3
|
||||
6
|
||||
# 52 4
|
||||
6
|
||||
# 53 5
|
||||
6
|
||||
# 54 6
|
||||
6
|
||||
# 55 7
|
||||
6
|
||||
# 56 8
|
||||
6
|
||||
# 57 9
|
||||
6
|
||||
# 58 :
|
||||
2
|
||||
# 59 ;
|
||||
2
|
||||
# 60 <
|
||||
4
|
||||
# 61 =
|
||||
3
|
||||
# 62 >
|
||||
4
|
||||
# 63 ?
|
||||
6
|
||||
# 64 @
|
||||
8
|
||||
# 65 A
|
||||
6
|
||||
# 66 B
|
||||
6
|
||||
# 67 C
|
||||
6
|
||||
# 68 D
|
||||
6
|
||||
# 69 E
|
||||
6
|
||||
# 70 F
|
||||
6
|
||||
# 71 G
|
||||
6
|
||||
# 72 H
|
||||
6
|
||||
# 73 I
|
||||
6
|
||||
# 74 J
|
||||
6
|
||||
# 75 K
|
||||
6
|
||||
# 76 L
|
||||
6
|
||||
# 77 M
|
||||
6
|
||||
# 78 N
|
||||
6
|
||||
# 79 O
|
||||
6
|
||||
# 80 P
|
||||
6
|
||||
# 81 Q
|
||||
6
|
||||
# 82 R
|
||||
6
|
||||
# 83 S
|
||||
6
|
||||
# 84 T
|
||||
6
|
||||
# 85 U
|
||||
6
|
||||
# 86 V
|
||||
5
|
||||
# 87 W
|
||||
6
|
||||
# 88 X
|
||||
6
|
||||
# 89 Y
|
||||
6
|
||||
# 90 Z
|
||||
6
|
||||
# 91 [
|
||||
3
|
||||
# 92 \
|
||||
5
|
||||
# 93 ]
|
||||
3
|
||||
# 94 ^
|
||||
4
|
||||
# 95 _
|
||||
6
|
||||
# 96 `
|
||||
2
|
||||
# 97 a
|
||||
5
|
||||
# 98 b
|
||||
5
|
||||
# 99 c
|
||||
5
|
||||
# 100 d
|
||||
5
|
||||
# 101 e
|
||||
5
|
||||
# 102 f
|
||||
5
|
||||
# 103 g
|
||||
5
|
||||
# 104 h
|
||||
5
|
||||
# 105 i
|
||||
4
|
||||
# 106 j
|
||||
5
|
||||
# 107 k
|
||||
5
|
||||
# 108 l
|
||||
5
|
||||
# 109 m
|
||||
6
|
||||
# 110 n
|
||||
5
|
||||
# 111 o
|
||||
5
|
||||
# 112 p
|
||||
5
|
||||
# 113 q
|
||||
5
|
||||
# 114 r
|
||||
5
|
||||
# 115 s
|
||||
5
|
||||
# 116 t
|
||||
4
|
||||
# 117 u
|
||||
5
|
||||
# 118 v
|
||||
5
|
||||
# 119 w
|
||||
6
|
||||
# 120 x
|
||||
4
|
||||
# 121 y
|
||||
4
|
||||
# 122 z
|
||||
5
|
||||
# 123 {
|
||||
3
|
||||
# 124 |
|
||||
2
|
||||
# 125 }
|
||||
3
|
||||
# 126 ~
|
||||
3
|
||||
134
data/font/aseprite.fnt
Normal file
@@ -0,0 +1,134 @@
|
||||
# Font: aseprite — generado desde aseprite_font.gif
|
||||
# Generado con tools/font_gen/font_gen.py
|
||||
|
||||
box_width 10
|
||||
box_height 7
|
||||
columns 16
|
||||
cell_spacing 1
|
||||
row_spacing 4
|
||||
|
||||
# codepoint_decimal ancho_visual
|
||||
32 3 # U+0020
|
||||
33 1 # !
|
||||
34 3 # "
|
||||
35 5 # #
|
||||
36 4 # $
|
||||
37 5 # %
|
||||
38 5 # &
|
||||
39 2 # '
|
||||
40 2 # (
|
||||
41 2 # )
|
||||
42 5 # *
|
||||
43 5 # +
|
||||
44 2 # ,
|
||||
45 3 # -
|
||||
46 1 # .
|
||||
47 3 # /
|
||||
48 4 # 0
|
||||
49 2 # 1
|
||||
50 4 # 2
|
||||
51 4 # 3
|
||||
52 4 # 4
|
||||
53 4 # 5
|
||||
54 4 # 6
|
||||
55 4 # 7
|
||||
56 4 # 8
|
||||
57 4 # 9
|
||||
58 1 # :
|
||||
59 2 # ;
|
||||
60 3 # <
|
||||
61 4 # =
|
||||
62 3 # >
|
||||
63 4 # ?
|
||||
64 8 # @
|
||||
65 4 # A
|
||||
66 4 # B
|
||||
67 4 # C
|
||||
68 4 # D
|
||||
69 4 # E
|
||||
70 4 # F
|
||||
71 4 # G
|
||||
72 4 # H
|
||||
73 1 # I
|
||||
74 2 # J
|
||||
75 4 # K
|
||||
76 4 # L
|
||||
77 5 # M
|
||||
78 4 # N
|
||||
79 5 # O
|
||||
80 4 # P
|
||||
81 5 # Q
|
||||
82 4 # R
|
||||
83 4 # S
|
||||
84 5 # T
|
||||
85 4 # U
|
||||
86 5 # V
|
||||
87 7 # W
|
||||
88 5 # X
|
||||
89 5 # Y
|
||||
90 4 # Z
|
||||
91 2 # [
|
||||
92 3 # \
|
||||
93 2 # ]
|
||||
94 5 # ^
|
||||
95 5 # _
|
||||
96 3 # `
|
||||
97 4 # a
|
||||
98 4 # b
|
||||
99 4 # c
|
||||
100 4 # d
|
||||
101 4 # e
|
||||
102 2 # f
|
||||
103 4 # g
|
||||
104 4 # h
|
||||
105 1 # i
|
||||
106 2 # j
|
||||
107 4 # k
|
||||
108 1 # l
|
||||
109 7 # m
|
||||
110 4 # n
|
||||
111 4 # o
|
||||
112 4 # p
|
||||
113 4 # q
|
||||
114 3 # r
|
||||
115 3 # s
|
||||
116 2 # t
|
||||
117 4 # u
|
||||
118 4 # v
|
||||
119 5 # w
|
||||
120 5 # x
|
||||
121 4 # y
|
||||
122 4 # z
|
||||
123 3 # {
|
||||
124 1 # |
|
||||
125 3 # }
|
||||
126 4 # ~
|
||||
192 5 # À
|
||||
193 5 # Á
|
||||
200 5 # È
|
||||
201 5 # É
|
||||
205 5 # Í
|
||||
207 5 # Ï
|
||||
210 5 # Ò
|
||||
211 5 # Ó
|
||||
218 5 # Ú
|
||||
220 5 # Ü
|
||||
209 5 # Ñ
|
||||
199 5 # Ç
|
||||
224 5 # à
|
||||
225 5 # á
|
||||
232 5 # è
|
||||
233 5 # é
|
||||
237 5 # í
|
||||
239 5 # ï
|
||||
242 5 # ò
|
||||
243 5 # ó
|
||||
250 5 # ú
|
||||
252 5 # ü
|
||||
241 5 # ñ
|
||||
231 5 # ç
|
||||
161 5 # ¡
|
||||
191 5 # ¿
|
||||
171 5 # «
|
||||
187 5 # »
|
||||
183 5 # ·
|
||||
|
Before Width: | Height: | Size: 640 B After Width: | Height: | Size: 3.9 KiB |
@@ -1,194 +0,0 @@
|
||||
# box width
|
||||
8
|
||||
# box height
|
||||
8
|
||||
# 32 espacio ( )
|
||||
3
|
||||
# 33 !
|
||||
1
|
||||
# 34 "
|
||||
3
|
||||
# 35 #
|
||||
3
|
||||
# 36 $
|
||||
4
|
||||
# 37 %
|
||||
5
|
||||
# 38 &
|
||||
5
|
||||
# 39 '
|
||||
2
|
||||
# 40 (
|
||||
2
|
||||
# 41 )
|
||||
2
|
||||
# 42 *
|
||||
5
|
||||
# 43 +
|
||||
5
|
||||
# 44 ,
|
||||
3
|
||||
# 45 -
|
||||
3
|
||||
# 46 .
|
||||
1
|
||||
# 47 /
|
||||
4
|
||||
# 48 0
|
||||
4
|
||||
# 49 1
|
||||
2
|
||||
# 50 2
|
||||
4
|
||||
# 51 3
|
||||
4
|
||||
# 52 4
|
||||
4
|
||||
# 53 5
|
||||
4
|
||||
# 54 6
|
||||
4
|
||||
# 55 7
|
||||
4
|
||||
# 56 8
|
||||
4
|
||||
# 57 9
|
||||
4
|
||||
# 58 :
|
||||
1
|
||||
# 59 ;
|
||||
1
|
||||
# 60 <
|
||||
3
|
||||
# 61 =
|
||||
4
|
||||
# 62 >
|
||||
4
|
||||
# 63 ?
|
||||
4
|
||||
# 64 @
|
||||
7
|
||||
# 65 A
|
||||
4
|
||||
# 66 B
|
||||
4
|
||||
# 67 C
|
||||
4
|
||||
# 68 D
|
||||
4
|
||||
# 69 E
|
||||
4
|
||||
# 70 F
|
||||
4
|
||||
# 71 G
|
||||
4
|
||||
# 72 H
|
||||
4
|
||||
# 73 I
|
||||
2
|
||||
# 74 J
|
||||
2
|
||||
# 75 K
|
||||
4
|
||||
# 76 L
|
||||
4
|
||||
# 77 M
|
||||
5
|
||||
# 78 N
|
||||
4
|
||||
# 79 O
|
||||
5
|
||||
# 80 P
|
||||
4
|
||||
# 81 Q
|
||||
5
|
||||
# 82 R
|
||||
4
|
||||
# 83 S
|
||||
4
|
||||
# 84 T
|
||||
5
|
||||
# 85 U
|
||||
4
|
||||
# 86 V
|
||||
5
|
||||
# 87 W
|
||||
7
|
||||
# 88 X
|
||||
5
|
||||
# 89 Y
|
||||
5
|
||||
# 90 Z
|
||||
4
|
||||
# 91 [
|
||||
2
|
||||
# 92 \
|
||||
3
|
||||
# 93 ]
|
||||
2
|
||||
# 94 ^
|
||||
5
|
||||
# 95 _
|
||||
5
|
||||
# 96 `
|
||||
3
|
||||
# 97 a
|
||||
4
|
||||
# 98 b
|
||||
4
|
||||
# 99 c
|
||||
4
|
||||
# 100 d
|
||||
4
|
||||
# 101 e
|
||||
4
|
||||
# 102 f
|
||||
2
|
||||
# 103 g
|
||||
4
|
||||
# 104 h
|
||||
4
|
||||
# 105 i
|
||||
1
|
||||
# 106 j
|
||||
2
|
||||
# 107 k
|
||||
4
|
||||
# 108 l
|
||||
1
|
||||
# 109 m
|
||||
7
|
||||
# 110 n
|
||||
4
|
||||
# 111 o
|
||||
4
|
||||
# 112 p
|
||||
4
|
||||
# 113 q
|
||||
4
|
||||
# 114 r
|
||||
3
|
||||
# 115 s
|
||||
3
|
||||
# 116 t
|
||||
2
|
||||
# 117 u
|
||||
4
|
||||
# 118 v
|
||||
4
|
||||
# 119 w
|
||||
5
|
||||
# 120 x
|
||||
5
|
||||
# 121 y
|
||||
4
|
||||
# 122 z
|
||||
4
|
||||
# 123 {
|
||||
3
|
||||
# 124 |
|
||||
3
|
||||
# 125 }
|
||||
3
|
||||
# 126 ~
|
||||
5
|
||||
128
data/font/gauntlet.fnt
Normal file
@@ -0,0 +1,128 @@
|
||||
# Font: gauntlet — generado desde Gauntlet.ttf size 7
|
||||
# Generado con tools/font_gen/font_gen.py
|
||||
|
||||
box_width 8
|
||||
box_height 8
|
||||
columns 15
|
||||
|
||||
# codepoint_decimal ancho_visual
|
||||
32 3 # U+0020
|
||||
33 2 # !
|
||||
34 5 # "
|
||||
35 6 # #
|
||||
36 6 # $
|
||||
37 7 # %
|
||||
38 7 # &
|
||||
39 2 # '
|
||||
40 4 # (
|
||||
41 4 # )
|
||||
42 6 # *
|
||||
43 8 # +
|
||||
44 2 # ,
|
||||
45 7 # -
|
||||
46 2 # .
|
||||
47 7 # /
|
||||
48 7 # 0
|
||||
49 6 # 1
|
||||
50 6 # 2
|
||||
51 6 # 3
|
||||
52 7 # 4
|
||||
53 6 # 5
|
||||
54 6 # 6
|
||||
55 6 # 7
|
||||
56 6 # 8
|
||||
57 6 # 9
|
||||
58 2 # :
|
||||
59 3 # ;
|
||||
60 5 # <
|
||||
61 6 # =
|
||||
62 5 # >
|
||||
63 6 # ?
|
||||
64 6 # @
|
||||
65 6 # A
|
||||
66 7 # B
|
||||
67 7 # C
|
||||
68 7 # D
|
||||
69 7 # E
|
||||
70 7 # F
|
||||
71 7 # G
|
||||
72 6 # H
|
||||
73 6 # I
|
||||
74 7 # J
|
||||
75 7 # K
|
||||
76 7 # L
|
||||
77 7 # M
|
||||
78 7 # N
|
||||
79 7 # O
|
||||
80 7 # P
|
||||
81 7 # Q
|
||||
82 7 # R
|
||||
83 6 # S
|
||||
84 6 # T
|
||||
85 6 # U
|
||||
86 6 # V
|
||||
87 7 # W
|
||||
88 7 # X
|
||||
89 6 # Y
|
||||
90 7 # Z
|
||||
91 8 # [
|
||||
92 3 # \
|
||||
93 7 # ]
|
||||
94 7 # ^
|
||||
95 8 # _
|
||||
97 6 # a
|
||||
98 7 # b
|
||||
99 7 # c
|
||||
100 7 # d
|
||||
101 7 # e
|
||||
102 7 # f
|
||||
103 7 # g
|
||||
104 6 # h
|
||||
105 6 # i
|
||||
106 7 # j
|
||||
107 7 # k
|
||||
108 7 # l
|
||||
109 7 # m
|
||||
110 7 # n
|
||||
111 7 # o
|
||||
112 7 # p
|
||||
113 7 # q
|
||||
114 7 # r
|
||||
115 6 # s
|
||||
116 6 # t
|
||||
117 6 # u
|
||||
118 6 # v
|
||||
119 7 # w
|
||||
120 7 # x
|
||||
121 6 # y
|
||||
122 7 # z
|
||||
126 6 # ~
|
||||
192 6 # À
|
||||
193 6 # Á
|
||||
200 7 # È
|
||||
201 7 # É
|
||||
205 6 # Í
|
||||
207 6 # Ï
|
||||
210 7 # Ò
|
||||
211 7 # Ó
|
||||
218 6 # Ú
|
||||
220 6 # Ü
|
||||
209 7 # Ñ
|
||||
199 7 # Ç
|
||||
224 6 # à
|
||||
225 6 # á
|
||||
232 7 # è
|
||||
233 7 # é
|
||||
237 6 # í
|
||||
239 6 # ï
|
||||
242 7 # ò
|
||||
243 7 # ó
|
||||
250 6 # ú
|
||||
252 6 # ü
|
||||
241 7 # ñ
|
||||
231 7 # ç
|
||||
161 2 # ¡
|
||||
191 6 # ¿
|
||||
171 5 # «
|
||||
187 5 # »
|
||||
183 2 # ·
|
||||
|
Before Width: | Height: | Size: 810 B After Width: | Height: | Size: 959 B |
@@ -1,194 +0,0 @@
|
||||
# box width
|
||||
8
|
||||
# box height
|
||||
8
|
||||
# 32 espacio ( )
|
||||
6
|
||||
# 33 !
|
||||
2
|
||||
# 34 "
|
||||
5
|
||||
# 35 #
|
||||
6
|
||||
# 36 $
|
||||
6
|
||||
# 37 %
|
||||
7
|
||||
# 38 &
|
||||
7
|
||||
# 39 '
|
||||
2
|
||||
# 40 (
|
||||
4
|
||||
# 41 )
|
||||
4
|
||||
# 42 *
|
||||
6
|
||||
# 43 +
|
||||
8
|
||||
# 44 ,
|
||||
2
|
||||
# 45 -
|
||||
7
|
||||
# 46 .
|
||||
2
|
||||
# 47 /
|
||||
7
|
||||
# 48 0
|
||||
7
|
||||
# 49 1
|
||||
6
|
||||
# 50 2
|
||||
6
|
||||
# 51 3
|
||||
6
|
||||
# 52 4
|
||||
7
|
||||
# 53 5
|
||||
6
|
||||
# 54 6
|
||||
6
|
||||
# 55 7
|
||||
6
|
||||
# 56 8
|
||||
6
|
||||
# 57 9
|
||||
6
|
||||
# 58 :
|
||||
2
|
||||
# 59 ;
|
||||
2
|
||||
# 60 <
|
||||
5
|
||||
# 61 =
|
||||
6
|
||||
# 62 >
|
||||
5
|
||||
# 63 ?
|
||||
6
|
||||
# 64 @
|
||||
6
|
||||
# 65 A
|
||||
6
|
||||
# 66 B
|
||||
7
|
||||
# 67 C
|
||||
7
|
||||
# 68 D
|
||||
7
|
||||
# 69 E
|
||||
7
|
||||
# 70 F
|
||||
7
|
||||
# 71 G
|
||||
7
|
||||
# 72 H
|
||||
6
|
||||
# 73 I
|
||||
6
|
||||
# 74 J
|
||||
7
|
||||
# 75 K
|
||||
7
|
||||
# 76 L
|
||||
7
|
||||
# 77 M
|
||||
7
|
||||
# 78 N
|
||||
7
|
||||
# 79 O
|
||||
7
|
||||
# 80 P
|
||||
7
|
||||
# 81 Q
|
||||
7
|
||||
# 82 R
|
||||
7
|
||||
# 83 S
|
||||
6
|
||||
# 84 T
|
||||
6
|
||||
# 85 U
|
||||
6
|
||||
# 86 V
|
||||
6
|
||||
# 87 W
|
||||
7
|
||||
# 88 X
|
||||
7
|
||||
# 89 Y
|
||||
6
|
||||
# 90 Z
|
||||
7
|
||||
# 91 [
|
||||
8
|
||||
# 92 \
|
||||
3
|
||||
# 93 ]
|
||||
7
|
||||
# 94 ^
|
||||
7
|
||||
# 95 _
|
||||
8
|
||||
# 96 `
|
||||
0
|
||||
# 97 a
|
||||
6
|
||||
# 98 b
|
||||
7
|
||||
# 99 c
|
||||
7
|
||||
# 100 d
|
||||
7
|
||||
# 101 e
|
||||
7
|
||||
# 102 f
|
||||
7
|
||||
# 103 g
|
||||
7
|
||||
# 104 h
|
||||
6
|
||||
# 105 i
|
||||
6
|
||||
# 106 j
|
||||
7
|
||||
# 107 k
|
||||
7
|
||||
# 108 l
|
||||
7
|
||||
# 109 m
|
||||
7
|
||||
# 110 n
|
||||
7
|
||||
# 111 o
|
||||
7
|
||||
# 112 p
|
||||
7
|
||||
# 113 q
|
||||
7
|
||||
# 114 r
|
||||
7
|
||||
# 115 s
|
||||
6
|
||||
# 116 t
|
||||
6
|
||||
# 117 u
|
||||
6
|
||||
# 118 v
|
||||
6
|
||||
# 119 w
|
||||
7
|
||||
# 120 x
|
||||
7
|
||||
# 121 y
|
||||
6
|
||||
# 122 z
|
||||
7
|
||||
# 123 {
|
||||
0
|
||||
# 124 |
|
||||
0
|
||||
# 125 }
|
||||
0
|
||||
# 126 ~
|
||||
0
|
||||
132
data/font/smb2.fnt
Normal file
@@ -0,0 +1,132 @@
|
||||
# Font: smb2 — generado desde Super Mario Bros. 2.ttf size 8
|
||||
# Generado con tools/font_gen/font_gen.py
|
||||
|
||||
box_width 8
|
||||
box_height 8
|
||||
columns 15
|
||||
|
||||
# codepoint_decimal ancho_visual
|
||||
32 7 # U+0020
|
||||
33 7 # !
|
||||
34 7 # "
|
||||
35 7 # #
|
||||
36 7 # $
|
||||
37 7 # %
|
||||
38 7 # &
|
||||
39 7 # '
|
||||
40 7 # (
|
||||
41 7 # )
|
||||
42 7 # *
|
||||
43 7 # +
|
||||
44 7 # ,
|
||||
45 7 # -
|
||||
46 7 # .
|
||||
47 7 # /
|
||||
48 7 # 0
|
||||
49 7 # 1
|
||||
50 7 # 2
|
||||
51 7 # 3
|
||||
52 7 # 4
|
||||
53 7 # 5
|
||||
54 7 # 6
|
||||
55 7 # 7
|
||||
56 7 # 8
|
||||
57 7 # 9
|
||||
58 7 # :
|
||||
59 7 # ;
|
||||
60 7 # <
|
||||
61 7 # =
|
||||
62 7 # >
|
||||
63 7 # ?
|
||||
64 7 # @
|
||||
65 7 # A
|
||||
66 7 # B
|
||||
67 7 # C
|
||||
68 7 # D
|
||||
69 7 # E
|
||||
70 7 # F
|
||||
71 7 # G
|
||||
72 7 # H
|
||||
73 7 # I
|
||||
74 7 # J
|
||||
75 7 # K
|
||||
76 7 # L
|
||||
77 7 # M
|
||||
78 7 # N
|
||||
79 7 # O
|
||||
80 7 # P
|
||||
81 7 # Q
|
||||
82 7 # R
|
||||
83 7 # S
|
||||
84 7 # T
|
||||
85 7 # U
|
||||
86 7 # V
|
||||
87 7 # W
|
||||
88 7 # X
|
||||
89 7 # Y
|
||||
90 7 # Z
|
||||
91 7 # [
|
||||
92 7 # \
|
||||
93 7 # ]
|
||||
94 7 # ^
|
||||
95 7 # _
|
||||
96 7 # `
|
||||
97 7 # a
|
||||
98 7 # b
|
||||
99 7 # c
|
||||
100 7 # d
|
||||
101 7 # e
|
||||
102 7 # f
|
||||
103 7 # g
|
||||
104 7 # h
|
||||
105 7 # i
|
||||
106 7 # j
|
||||
107 7 # k
|
||||
108 7 # l
|
||||
109 7 # m
|
||||
110 7 # n
|
||||
111 7 # o
|
||||
112 7 # p
|
||||
113 7 # q
|
||||
114 7 # r
|
||||
115 7 # s
|
||||
116 7 # t
|
||||
117 7 # u
|
||||
118 7 # v
|
||||
119 7 # w
|
||||
120 7 # x
|
||||
121 7 # y
|
||||
122 7 # z
|
||||
123 7 # {
|
||||
124 7 # |
|
||||
125 7 # }
|
||||
126 7 # ~
|
||||
192 7 # À
|
||||
193 7 # Á
|
||||
200 7 # È
|
||||
201 7 # É
|
||||
205 7 # Í
|
||||
207 7 # Ï
|
||||
210 7 # Ò
|
||||
211 7 # Ó
|
||||
218 7 # Ú
|
||||
220 7 # Ü
|
||||
209 7 # Ñ
|
||||
199 7 # Ç
|
||||
224 7 # à
|
||||
225 7 # á
|
||||
232 7 # è
|
||||
233 7 # é
|
||||
237 7 # í
|
||||
239 7 # ï
|
||||
242 7 # ò
|
||||
243 7 # ó
|
||||
250 7 # ú
|
||||
252 7 # ü
|
||||
241 7 # ñ
|
||||
231 7 # ç
|
||||
161 7 # ¡
|
||||
191 7 # ¿
|
||||
171 7 # «
|
||||
187 7 # »
|
||||
183 7 # ·
|
||||
|
Before Width: | Height: | Size: 798 B After Width: | Height: | Size: 968 B |
@@ -1,194 +0,0 @@
|
||||
# box width
|
||||
8
|
||||
# box height
|
||||
8
|
||||
# 32 espacio ( )
|
||||
7
|
||||
# 33 !
|
||||
7
|
||||
# 34 "
|
||||
7
|
||||
# 35 #
|
||||
7
|
||||
# 36 $
|
||||
7
|
||||
# 37 %
|
||||
7
|
||||
# 38 &
|
||||
7
|
||||
# 39 '
|
||||
7
|
||||
# 40 (
|
||||
7
|
||||
# 41 )
|
||||
7
|
||||
# 42 *
|
||||
7
|
||||
# 43 +
|
||||
7
|
||||
# 44 ,
|
||||
7
|
||||
# 45 -
|
||||
7
|
||||
# 46 .
|
||||
7
|
||||
# 47 /
|
||||
7
|
||||
# 48 0
|
||||
7
|
||||
# 49 1
|
||||
7
|
||||
# 50 2
|
||||
7
|
||||
# 51 3
|
||||
7
|
||||
# 52 4
|
||||
7
|
||||
# 53 5
|
||||
7
|
||||
# 54 6
|
||||
7
|
||||
# 55 7
|
||||
7
|
||||
# 56 8
|
||||
7
|
||||
# 57 9
|
||||
7
|
||||
# 58 :
|
||||
7
|
||||
# 59 ;
|
||||
7
|
||||
# 60 <
|
||||
7
|
||||
# 61 =
|
||||
7
|
||||
# 62 >
|
||||
7
|
||||
# 63 ?
|
||||
7
|
||||
# 64 @
|
||||
7
|
||||
# 65 A
|
||||
7
|
||||
# 66 B
|
||||
7
|
||||
# 67 C
|
||||
7
|
||||
# 68 D
|
||||
7
|
||||
# 69 E
|
||||
7
|
||||
# 70 F
|
||||
7
|
||||
# 71 G
|
||||
7
|
||||
# 72 H
|
||||
7
|
||||
# 73 I
|
||||
7
|
||||
# 74 J
|
||||
7
|
||||
# 75 K
|
||||
7
|
||||
# 76 L
|
||||
7
|
||||
# 77 M
|
||||
7
|
||||
# 78 N
|
||||
7
|
||||
# 79 O
|
||||
7
|
||||
# 80 P
|
||||
7
|
||||
# 81 Q
|
||||
7
|
||||
# 82 R
|
||||
7
|
||||
# 83 S
|
||||
7
|
||||
# 84 T
|
||||
7
|
||||
# 85 U
|
||||
7
|
||||
# 86 V
|
||||
7
|
||||
# 87 W
|
||||
7
|
||||
# 88 X
|
||||
7
|
||||
# 89 Y
|
||||
7
|
||||
# 90 Z
|
||||
7
|
||||
# 91 [
|
||||
7
|
||||
# 92 \
|
||||
7
|
||||
# 93 ]
|
||||
7
|
||||
# 94 ^
|
||||
7
|
||||
# 95 _
|
||||
7
|
||||
# 96 `
|
||||
7
|
||||
# 97 a
|
||||
7
|
||||
# 98 b
|
||||
7
|
||||
# 99 c
|
||||
7
|
||||
# 100 d
|
||||
7
|
||||
# 101 e
|
||||
7
|
||||
# 102 f
|
||||
7
|
||||
# 103 g
|
||||
7
|
||||
# 104 h
|
||||
7
|
||||
# 105 i
|
||||
7
|
||||
# 106 j
|
||||
7
|
||||
# 107 k
|
||||
7
|
||||
# 108 l
|
||||
7
|
||||
# 109 m
|
||||
7
|
||||
# 110 n
|
||||
7
|
||||
# 111 o
|
||||
7
|
||||
# 112 p
|
||||
7
|
||||
# 113 q
|
||||
7
|
||||
# 114 r
|
||||
7
|
||||
# 115 s
|
||||
7
|
||||
# 116 t
|
||||
7
|
||||
# 117 u
|
||||
7
|
||||
# 118 v
|
||||
7
|
||||
# 119 w
|
||||
7
|
||||
# 120 x
|
||||
7
|
||||
# 121 y
|
||||
7
|
||||
# 122 z
|
||||
7
|
||||
# 123 {
|
||||
7
|
||||
# 124 |
|
||||
7
|
||||
# 125 }
|
||||
7
|
||||
# 126 ~
|
||||
7
|
||||
132
data/font/subatomic.fnt
Normal file
@@ -0,0 +1,132 @@
|
||||
# Font: subatomic — generado desde atomics.TTF size 6
|
||||
# Generado con tools/font_gen/font_gen.py
|
||||
|
||||
box_width 7
|
||||
box_height 7
|
||||
columns 15
|
||||
|
||||
# codepoint_decimal ancho_visual
|
||||
32 4 # U+0020
|
||||
33 1 # !
|
||||
34 3 # "
|
||||
35 5 # #
|
||||
36 5 # $
|
||||
37 5 # %
|
||||
38 6 # &
|
||||
39 1 # '
|
||||
40 2 # (
|
||||
41 2 # )
|
||||
42 5 # *
|
||||
43 5 # +
|
||||
44 1 # ,
|
||||
45 5 # -
|
||||
46 1 # .
|
||||
47 5 # /
|
||||
48 5 # 0
|
||||
49 2 # 1
|
||||
50 5 # 2
|
||||
51 5 # 3
|
||||
52 5 # 4
|
||||
53 5 # 5
|
||||
54 5 # 6
|
||||
55 5 # 7
|
||||
56 5 # 8
|
||||
57 5 # 9
|
||||
58 1 # :
|
||||
59 1 # ;
|
||||
60 3 # <
|
||||
61 5 # =
|
||||
62 3 # >
|
||||
63 4 # ?
|
||||
64 5 # @
|
||||
65 5 # A
|
||||
66 5 # B
|
||||
67 5 # C
|
||||
68 5 # D
|
||||
69 4 # E
|
||||
70 5 # F
|
||||
71 5 # G
|
||||
72 5 # H
|
||||
73 1 # I
|
||||
74 5 # J
|
||||
75 5 # K
|
||||
76 4 # L
|
||||
77 5 # M
|
||||
78 5 # N
|
||||
79 5 # O
|
||||
80 5 # P
|
||||
81 5 # Q
|
||||
82 5 # R
|
||||
83 5 # S
|
||||
84 5 # T
|
||||
85 5 # U
|
||||
86 5 # V
|
||||
87 5 # W
|
||||
88 5 # X
|
||||
89 5 # Y
|
||||
90 5 # Z
|
||||
91 2 # [
|
||||
92 5 # \
|
||||
93 2 # ]
|
||||
94 3 # ^
|
||||
95 5 # _
|
||||
96 2 # `
|
||||
97 4 # a
|
||||
98 4 # b
|
||||
99 3 # c
|
||||
100 4 # d
|
||||
101 4 # e
|
||||
102 3 # f
|
||||
103 4 # g
|
||||
104 4 # h
|
||||
105 1 # i
|
||||
106 2 # j
|
||||
107 3 # k
|
||||
108 1 # l
|
||||
109 5 # m
|
||||
110 4 # n
|
||||
111 4 # o
|
||||
112 4 # p
|
||||
113 4 # q
|
||||
114 3 # r
|
||||
115 4 # s
|
||||
116 2 # t
|
||||
117 4 # u
|
||||
118 4 # v
|
||||
119 5 # w
|
||||
120 3 # x
|
||||
121 4 # y
|
||||
122 4 # z
|
||||
123 3 # {
|
||||
124 1 # |
|
||||
125 3 # }
|
||||
126 4 # ~
|
||||
192 5 # À
|
||||
193 5 # Á
|
||||
200 4 # È
|
||||
201 4 # É
|
||||
205 1 # Í
|
||||
207 1 # Ï
|
||||
210 5 # Ò
|
||||
211 5 # Ó
|
||||
218 5 # Ú
|
||||
220 5 # Ü
|
||||
209 5 # Ñ
|
||||
199 5 # Ç
|
||||
224 4 # à
|
||||
225 4 # á
|
||||
232 4 # è
|
||||
233 4 # é
|
||||
237 1 # í
|
||||
239 1 # ï
|
||||
242 4 # ò
|
||||
243 4 # ó
|
||||
250 4 # ú
|
||||
252 4 # ü
|
||||
241 4 # ñ
|
||||
231 3 # ç
|
||||
161 1 # ¡
|
||||
191 4 # ¿
|
||||
171 3 # «
|
||||
187 3 # »
|
||||
183 1 # ·
|
||||
|
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 648 B |
@@ -1,194 +0,0 @@
|
||||
# box width
|
||||
7
|
||||
# box height
|
||||
7
|
||||
# 32 espacio ( )
|
||||
4
|
||||
# 33 !
|
||||
1
|
||||
# 34 "
|
||||
3
|
||||
# 35 #
|
||||
5
|
||||
# 36 $
|
||||
5
|
||||
# 37 %
|
||||
5
|
||||
# 38 &
|
||||
6
|
||||
# 39 '
|
||||
1
|
||||
# 40 (
|
||||
2
|
||||
# 41 )
|
||||
2
|
||||
# 42 *
|
||||
5
|
||||
# 43 +
|
||||
5
|
||||
# 44 ,
|
||||
1
|
||||
# 45 -
|
||||
5
|
||||
# 46 .
|
||||
1
|
||||
# 47 /
|
||||
5
|
||||
# 48 0
|
||||
5
|
||||
# 49 1
|
||||
2
|
||||
# 50 2
|
||||
5
|
||||
# 51 3
|
||||
5
|
||||
# 52 4
|
||||
5
|
||||
# 53 5
|
||||
5
|
||||
# 54 6
|
||||
5
|
||||
# 55 7
|
||||
5
|
||||
# 56 8
|
||||
5
|
||||
# 57 9
|
||||
5
|
||||
# 58 :
|
||||
1
|
||||
# 59 ;
|
||||
2
|
||||
# 60 <
|
||||
3
|
||||
# 61 =
|
||||
5
|
||||
# 62 >
|
||||
3
|
||||
# 63 ?
|
||||
4
|
||||
# 64 @
|
||||
5
|
||||
# 65 A
|
||||
5
|
||||
# 66 B
|
||||
5
|
||||
# 67 C
|
||||
5
|
||||
# 68 D
|
||||
5
|
||||
# 69 E
|
||||
4
|
||||
# 70 F
|
||||
5
|
||||
# 71 G
|
||||
5
|
||||
# 72 H
|
||||
5
|
||||
# 73 I
|
||||
1
|
||||
# 74 J
|
||||
5
|
||||
# 75 K
|
||||
5
|
||||
# 76 L
|
||||
2
|
||||
# 77 M
|
||||
5
|
||||
# 78 N
|
||||
5
|
||||
# 79 O
|
||||
5
|
||||
# 80 P
|
||||
5
|
||||
# 81 Q
|
||||
5
|
||||
# 82 R
|
||||
5
|
||||
# 83 S
|
||||
5
|
||||
# 84 T
|
||||
5
|
||||
# 85 U
|
||||
5
|
||||
# 86 V
|
||||
5
|
||||
# 87 W
|
||||
5
|
||||
# 88 X
|
||||
5
|
||||
# 89 Y
|
||||
5
|
||||
# 90 Z
|
||||
5
|
||||
# 91 [
|
||||
2
|
||||
# 92 \
|
||||
5
|
||||
# 93 ]
|
||||
2
|
||||
# 94 ^
|
||||
3
|
||||
# 95 _
|
||||
5
|
||||
# 96 `
|
||||
2
|
||||
# 97 a
|
||||
4
|
||||
# 98 b
|
||||
4
|
||||
# 99 c
|
||||
3
|
||||
# 100 d
|
||||
4
|
||||
# 101 e
|
||||
4
|
||||
# 102 f
|
||||
3
|
||||
# 103 g
|
||||
4
|
||||
# 104 h
|
||||
4
|
||||
# 105 i
|
||||
1
|
||||
# 106 j
|
||||
2
|
||||
# 107 k
|
||||
3
|
||||
# 108 l
|
||||
1
|
||||
# 109 m
|
||||
5
|
||||
# 110 n
|
||||
4
|
||||
# 111 o
|
||||
4
|
||||
# 112 p
|
||||
4
|
||||
# 113 q
|
||||
4
|
||||
# 114 r
|
||||
3
|
||||
# 115 s
|
||||
4
|
||||
# 116 t
|
||||
2
|
||||
# 117 u
|
||||
4
|
||||
# 118 v
|
||||
4
|
||||
# 119 w
|
||||
5
|
||||
# 120 x
|
||||
3
|
||||
# 121 y
|
||||
4
|
||||
# 122 z
|
||||
4
|
||||
# 123 {
|
||||
0
|
||||
# 124 |
|
||||
0
|
||||
# 125 }
|
||||
0
|
||||
# 126 ~
|
||||
0
|
||||
138
data/locale/ca.yaml
Normal file
@@ -0,0 +1,138 @@
|
||||
# JailDoctor's Dilemma - Catalan Locale
|
||||
# lang: ca
|
||||
|
||||
title:
|
||||
marquee: "EI JAILERS!! ESTEM EN 2022 I ENCARA HO PETEM COM EN 1998!! QUÉ, HO HEU SENTIT O NO? ELS JAILGAMES HAN TORNAT!! SÍ, COLLONS, HAN TORNAT!! MÉS DE 10 TÍTOLS QUE EL JAILDOC TÉ A FOC LENT!! AIXÒ ÉS UNA BARBARITAT, PERÒ... QUIN EIXIRÀ PRIMER? I ATENCIÓ, QUE HI HA UN APARELLET NOU QUE VOS FARÀ VOLAR EL CAP: EL P.A.C.O.! PERÒ UN MOMENT... QUÈ ÉS AQUELLA COSETA QUE VE PER ALLÀ? OOOH, AQUELLA MINIASCII ÉS AMOR DEL BO!! LI PEGARIA UNA LLEPAETA A CADA BYTE! OSTRES! I NO VOS OBLIDEU DE PUJAR AQUELLS JAILGAMES VELLS I PANXUTS DE MS-DOS A GITHUB, QUE SI NO ES PERDRAN!! QUIN SERÀ EL PRÒXIM PROJECTE DE JAILDOC? SERÀ UN PROJECTE DE MERDA? AI MARE... NI IDEA, PERÒ ACÍ PODEU SABER-HO SI RESOLEU EL DILEMA DEL JAILDOCTOR... VOS ATREVIU O QUÈ? VAAAAA!!!"
|
||||
menu:
|
||||
play: "1. JUGAR"
|
||||
keyboard: "2. REDEFINIR TECLES"
|
||||
joystick: "3. REDEFINIR MANDO"
|
||||
projects: "4. PROJECTES"
|
||||
keys:
|
||||
prompt0: "PREM UNA TECLA PER A ESQUERRA"
|
||||
prompt1: "PREM UNA TECLA PER A DRETA"
|
||||
prompt2: "PREM UNA TECLA PER A SALTAR"
|
||||
defined: "TECLES DEFINIDES"
|
||||
label0: "ESQUERRA: "
|
||||
label1: "DRETA: "
|
||||
label2: "SALTAR: "
|
||||
invalid: "TECLA INVÀLIDA! PROVA'N UNA ALTRA"
|
||||
already_used: "TECLA JA USADA! PROVA'N UNA ALTRA"
|
||||
buttons:
|
||||
prompt0: "PREM UN BOTÓ PER A ESQUERRA"
|
||||
prompt1: "PREM UN BOTÓ PER A DRETA"
|
||||
prompt2: "PREM UN BOTÓ PER A SALTAR"
|
||||
defined: "BOTONS DEFINITS"
|
||||
already_used: "BOTÓ JA USAT! PROVA'N UN ALTRE"
|
||||
projects: "PROJECTES"
|
||||
|
||||
game_over:
|
||||
title: "G A M E O V E R"
|
||||
items: "OBJECTES: "
|
||||
rooms: "SALES: "
|
||||
worst_nightmare: "EL TEU PITJOR MALSON ÉS"
|
||||
|
||||
ending:
|
||||
t0: "FINALMENT HO VA ACONSEGUIR"
|
||||
t1: "ARRIBAR A LA JAIL"
|
||||
t2: "AMB TOTS ELS SEUS PROJECTES"
|
||||
t3: "A PUNT D'ALLIBERAR-LOS"
|
||||
t4: "ALLÍ ESTAVEN TOTS ELS JAILERS"
|
||||
t5: "ESPERANT QUE ELS JAILGAMES"
|
||||
t6: "FOREN ALLIBERATS"
|
||||
t7: "HI HAVIA FINS I TOT BARRULLS"
|
||||
t8: "I BEGGINERS ENTRE LA GENT"
|
||||
t9: "BRY ESTAVA PLORANT..."
|
||||
t10: "PERÒ DE SOBTE ALGUNA COSA"
|
||||
t11: "LI VA CRIDAR L'ATENCIÓ"
|
||||
t12: "UN MUNT DE FERRALLA!"
|
||||
t13: "PLE DE TRASTOS QUE NI ANAVEN!!"
|
||||
t14: "I ALESHORES,"
|
||||
t15: "QUARANTA PROJECTES NOUS"
|
||||
t16: "VAN NÀIXER..."
|
||||
|
||||
ending2:
|
||||
starring: "PROTAGONISTES"
|
||||
jaildoctor: "JAILDOCTOR"
|
||||
thank_you: "GRÀCIES"
|
||||
for_playing: "PER JUGAR!"
|
||||
|
||||
credits:
|
||||
instructions: "INSTRUCCIONS:"
|
||||
l0: "AJUDA A JAILDOC A RECUPERAR"
|
||||
l1: "ELS SEUS PROJECTES I ARRIBAR"
|
||||
l2: "A LA JAIL PER ACABAR-LOS"
|
||||
keys: "TECLES:"
|
||||
keys_move: "CURSORS PER A MOURE I SALTAR"
|
||||
f8: "F8 ACTIVAR/DESACTIVAR MÚSICA"
|
||||
f11: "F11 PAUSAR EL JOC"
|
||||
f1f2: "F1-F2 MIDA DE LA FINESTRA"
|
||||
f3: "F3 PANTALLA COMPLETA"
|
||||
f9: "F9 VORA DE LA PANTALLA"
|
||||
author: "UN JOC DE JAILDESIGNER"
|
||||
date: "FET A L'ESTIU/TARDOR DEL 2022"
|
||||
love: "I LOVE JAILGAMES!"
|
||||
|
||||
achievements:
|
||||
header: "ASSOLIMENT DESBLOQUEJAT!"
|
||||
c1: "COSES BRILLANTS"
|
||||
d1: "Aconseguiu el 25% dels objectes"
|
||||
c2: "A MITJAN CAMÍ"
|
||||
d2: "Aconseguiu el 50% dels objectes"
|
||||
c3: "QUASI HI SOM"
|
||||
d3: "Aconseguiu el 75% dels objectes"
|
||||
c4: "EL COL·LECCIONISTA"
|
||||
d4: "Aconseguiu el 100% dels objectes"
|
||||
c5: "PASSEJANT PER ACÍ"
|
||||
d5: "Visiteu 20 sales"
|
||||
c6: "M'HE PERDUT"
|
||||
d6: "Visiteu 40 sales"
|
||||
c7: "M'AGRADA EXPLORAR"
|
||||
d7: "Visiteu totes les sales"
|
||||
c8: "JA ESTÀ?"
|
||||
d8: "Completeu el joc"
|
||||
c9: "UN FORAT EM VA ENGOLIR"
|
||||
d9: "Completeu el joc sense entrar a la presó"
|
||||
c10: "ELS MEUS PROJECTES"
|
||||
d10: "Completeu el joc amb tots els objectes"
|
||||
c11: "M'AGRADEN ELS MEUS AMICS DE COLORS"
|
||||
d11: "Completeu el joc sense morir"
|
||||
c12: "PROJECTES A CORRE-CUITA"
|
||||
d12: "Completeu el joc en menys de 30 minuts"
|
||||
|
||||
ui:
|
||||
press_again_menu: "PREM DE NOU PER TORNAR AL MENÚ"
|
||||
press_again_exit: "PREM DE NOU PER EIXIR"
|
||||
border_enabled: "VORA ACTIVADA"
|
||||
border_disabled: "VORA DESACTIVADA"
|
||||
fullscreen_enabled: "PANTALLA COMPLETA ACTIVADA"
|
||||
fullscreen_disabled: "PANTALLA COMPLETA DESACTIVADA"
|
||||
window_zoom: "ZOOM FINESTRA x"
|
||||
postfx_enabled: "POSTFX ACTIVAT"
|
||||
postfx_disabled: "POSTFX DESACTIVAT"
|
||||
postfx: "POSTFX"
|
||||
supersampling_enabled: "SUPERMOSTREIG ACTIVAT"
|
||||
supersampling_disabled: "SUPERMOSTREIG DESACTIVAT"
|
||||
palette: "PALETA"
|
||||
integer_scale_enabled: "ESCALAT SENCER ACTIVAT"
|
||||
integer_scale_disabled: "ESCALAT SENCER DESACTIVAT"
|
||||
vsync_enabled: "V-SYNC ACTIVAT"
|
||||
vsync_disabled: "V-SYNC DESACTIVAT"
|
||||
|
||||
scoreboard:
|
||||
items: "TRESORS PILLATS "
|
||||
time: " HORA "
|
||||
rooms: "SALES"
|
||||
|
||||
game:
|
||||
music_enabled: "MÚSICA ACTIVADA"
|
||||
music_disabled: "MÚSICA DESACTIVADA"
|
||||
paused: "JOC EN PAUSA"
|
||||
running: "JOC EN MARXA"
|
||||
enabled: " ACTIVAT"
|
||||
disabled: " DESACTIVAT"
|
||||
cheat_infinite_lives: "VIDES INFINITES"
|
||||
cheat_invincible: "INVENCIBLE"
|
||||
cheat_jail_open: "JAIL OBERTA"
|
||||
debug_enabled: "DEBUG ACTIVAT"
|
||||
debug_disabled: "DEBUG DESACTIVAT"
|
||||
138
data/locale/en.yaml
Normal file
@@ -0,0 +1,138 @@
|
||||
# JailDoctor's Dilemma - English Locale
|
||||
# lang: en
|
||||
|
||||
title:
|
||||
marquee: "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!! HAVE YOU HEARD IT? JAILGAMES ARE BACK!! YEEESSS BACK!! MORE THAN 10 TITLES ON JAILDOC'S KITCHEN!! THATS A LOOOOOOT OF JAILGAMES, BUT WHICH ONE WILL STRIKE FIRST? THERE IS ALSO A NEW DEVICE TO COME THAT WILL BLOW YOUR MIND WITH JAILGAMES ON THE GO: P.A.C.O. BUT WAIT! WHAT'S THAT BEAUTY I'M SEEING RIGHT OVER THERE?? OOOH THAT TINY MINIASCII IS PURE LOVE!! I WANT TO LICK EVERY BYTE OF IT!! OH SHIT! AND DON'T FORGET TO BRING BACK THOSE OLD AND FAT MS-DOS JAILGAMES TO GITHUB TO KEEP THEM ALIVE!! WHAT WILL BE THE NEXT JAILDOC RELEASE? WHAT WILL BE THE NEXT PROJECT TO COME ALIVE?? OH BABY WE DON'T KNOW BUT HERE YOU CAN FIND THE ANSWER, YOU JUST HAVE TO COMPLETE JAILDOCTOR'S DILEMMA ... COULD YOU?"
|
||||
menu:
|
||||
play: "1. PLAY"
|
||||
keyboard: "2. REDEFINE KEYBOARD"
|
||||
joystick: "3. REDEFINE JOYSTICK"
|
||||
projects: "4. PROJECTS"
|
||||
keys:
|
||||
prompt0: "PRESS KEY FOR LEFT"
|
||||
prompt1: "PRESS KEY FOR RIGHT"
|
||||
prompt2: "PRESS KEY FOR JUMP"
|
||||
defined: "KEYS DEFINED"
|
||||
label0: "LEFT: "
|
||||
label1: "RIGHT: "
|
||||
label2: "JUMP: "
|
||||
invalid: "INVALID KEY! TRY ANOTHER"
|
||||
already_used: "KEY ALREADY USED! TRY ANOTHER"
|
||||
buttons:
|
||||
prompt0: "PRESS BUTTON FOR LEFT"
|
||||
prompt1: "PRESS BUTTON FOR RIGHT"
|
||||
prompt2: "PRESS BUTTON FOR JUMP"
|
||||
defined: "BUTTONS DEFINED"
|
||||
already_used: "BUTTON ALREADY USED! TRY ANOTHER"
|
||||
projects: "PROJECTS"
|
||||
|
||||
game_over:
|
||||
title: "G A M E O V E R"
|
||||
items: "ITEMS: "
|
||||
rooms: "ROOMS: "
|
||||
worst_nightmare: "YOUR WORST NIGHTMARE IS"
|
||||
|
||||
ending:
|
||||
t0: "HE FINALLY MANAGED"
|
||||
t1: "TO GET TO THE JAIL"
|
||||
t2: "WITH ALL HIS PROJECTS"
|
||||
t3: "READY TO BE FREED"
|
||||
t4: "ALL THE JAILERS WERE THERE"
|
||||
t5: "WAITING FOR THE JAILGAMES"
|
||||
t6: "TO BE RELEASED"
|
||||
t7: "THERE WERE EVEN BARRULLS AND"
|
||||
t8: "BEGINNERS AMONG THE CROWD"
|
||||
t9: "BRY WAS CRYING..."
|
||||
t10: "BUT SUDDENLY SOMETHING"
|
||||
t11: "CAUGHT HIS ATTENTION"
|
||||
t12: "A PILE OF JUNK!"
|
||||
t13: "FULL OF NON WORKING TRASH!!"
|
||||
t14: "AND THEN,"
|
||||
t15: "FOURTY NEW PROJECTS"
|
||||
t16: "WERE BORN..."
|
||||
|
||||
ending2:
|
||||
starring: "STARRING"
|
||||
jaildoctor: "JAILDOCTOR"
|
||||
thank_you: "THANK YOU"
|
||||
for_playing: "FOR PLAYING!"
|
||||
|
||||
credits:
|
||||
instructions: "INSTRUCTIONS:"
|
||||
l0: "HELP JAILDOC TO GET BACK ALL"
|
||||
l1: "HIS PROJECTS AND GO TO THE"
|
||||
l2: "JAIL TO FINISH THEM"
|
||||
keys: "KEYS:"
|
||||
keys_move: "CURSORS TO MOVE AND JUMP"
|
||||
f8: "F8 TOGGLE THE MUSIC"
|
||||
f11: "F11 PAUSE THE GAME"
|
||||
f1f2: "F1-F2 WINDOWS SIZE"
|
||||
f3: "F3 TOGGLE FULLSCREEN"
|
||||
f9: "F9 TOOGLE BORDER SCREEN"
|
||||
author: "A GAME BY JAILDESIGNER"
|
||||
date: "MADE ON SUMMER/FALL 2022"
|
||||
love: "I LOVE JAILGAMES! "
|
||||
|
||||
achievements:
|
||||
header: "ACHIEVEMENT UNLOCKED!"
|
||||
c1: "SHINY THINGS"
|
||||
d1: "Get 25% of the items"
|
||||
c2: "HALF THE WORK"
|
||||
d2: "Get 50% of the items"
|
||||
c3: "GETTING THERE"
|
||||
d3: "Get 75% of the items"
|
||||
c4: "THE COLLECTOR"
|
||||
d4: "Get 100% of the items"
|
||||
c5: "WANDERING AROUND"
|
||||
d5: "Visit 20 rooms"
|
||||
c6: "I GOT LOST"
|
||||
d6: "Visit 40 rooms"
|
||||
c7: "I LIKE TO EXPLORE"
|
||||
d7: "Visit all rooms"
|
||||
c8: "FINISH THE GAME"
|
||||
d8: "Complete the game"
|
||||
c9: "I WAS SUCKED BY A HOLE"
|
||||
d9: "Complete the game without entering the jail"
|
||||
c10: "MY LITTLE PROJECTS"
|
||||
d10: "Complete the game with all items"
|
||||
c11: "I LIKE MY MULTICOLOURED FRIENDS"
|
||||
d11: "Complete the game without dying"
|
||||
c12: "SHIT PROJECTS DONE FAST"
|
||||
d12: "Complete the game in under 30 minutes"
|
||||
|
||||
ui:
|
||||
press_again_menu: "PRESS AGAIN TO RETURN TO MENU"
|
||||
press_again_exit: "PRESS AGAIN TO EXIT"
|
||||
border_enabled: "BORDER ENABLED"
|
||||
border_disabled: "BORDER DISABLED"
|
||||
fullscreen_enabled: "FULLSCREEN ENABLED"
|
||||
fullscreen_disabled: "FULLSCREEN DISABLED"
|
||||
window_zoom: "WINDOW ZOOM x"
|
||||
postfx_enabled: "POSTFX ENABLED"
|
||||
postfx_disabled: "POSTFX DISABLED"
|
||||
postfx: "POSTFX"
|
||||
supersampling_enabled: "SUPERSAMPLING ON"
|
||||
supersampling_disabled: "SUPERSAMPLING OFF"
|
||||
palette: "PALETTE"
|
||||
integer_scale_enabled: "INTEGER SCALE ENABLED"
|
||||
integer_scale_disabled: "INTEGER SCALE DISABLED"
|
||||
vsync_enabled: "V-SYNC ENABLED"
|
||||
vsync_disabled: "V-SYNC DISABLED"
|
||||
|
||||
scoreboard:
|
||||
items: "ITEMS COLLECTED "
|
||||
time: " TIME "
|
||||
rooms: "ROOMS"
|
||||
|
||||
game:
|
||||
music_enabled: "MUSIC ENABLED"
|
||||
music_disabled: "MUSIC DISABLED"
|
||||
paused: "GAME PAUSED"
|
||||
running: "GAME RUNNING"
|
||||
enabled: " ENABLED"
|
||||
disabled: " DISABLED"
|
||||
cheat_infinite_lives: "INFINITE LIVES"
|
||||
cheat_invincible: "INVINCIBLE"
|
||||
cheat_jail_open: "JAIL IS OPEN"
|
||||
debug_enabled: "DEBUG ENABLED"
|
||||
debug_disabled: "DEBUG DISABLED"
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE JAIL
|
||||
room:
|
||||
number: "01"
|
||||
name: "THE JAIL"
|
||||
name_en: "THE JAIL"
|
||||
name_ca: "LA JAIL"
|
||||
bgColor: bright_blue
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: null
|
||||
right: "02"
|
||||
right: 02.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191]
|
||||
- [167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 165]
|
||||
@@ -40,96 +40,78 @@ tilemap:
|
||||
- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: jailer_#1.yaml
|
||||
- animation: jailer1.yaml
|
||||
position: {x: 1, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 13
|
||||
x2: 1
|
||||
y2: 13
|
||||
position1: {x: 1, y: 13}
|
||||
position2: {x: 1, y: 13}
|
||||
color: white
|
||||
|
||||
- animation: jailer_#3.yaml
|
||||
- animation: jailer3.yaml
|
||||
position: {x: 4, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 13
|
||||
x2: 4
|
||||
y2: 13
|
||||
position1: {x: 4, y: 13}
|
||||
position2: {x: 4, y: 13}
|
||||
color: white
|
||||
|
||||
- animation: jailer_#1.yaml
|
||||
- animation: jailer1.yaml
|
||||
position: {x: 7, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 13
|
||||
x2: 7
|
||||
y2: 13
|
||||
position1: {x: 7, y: 13}
|
||||
position2: {x: 7, y: 13}
|
||||
color: white
|
||||
|
||||
- animation: jailer_#2.yaml
|
||||
- animation: jailer2.yaml
|
||||
position: {x: 10, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 13
|
||||
x2: 10
|
||||
y2: 13
|
||||
position1: {x: 10, y: 13}
|
||||
position2: {x: 10, y: 13}
|
||||
color: white
|
||||
|
||||
- animation: jailer_#1.yaml
|
||||
- animation: jailer1.yaml
|
||||
position: {x: 13, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 13
|
||||
y1: 13
|
||||
x2: 13
|
||||
y2: 13
|
||||
position1: {x: 13, y: 13}
|
||||
position2: {x: 13, y: 13}
|
||||
color: white
|
||||
|
||||
- animation: elsa.yaml
|
||||
position: {x: 3, y: 9}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 9
|
||||
x2: 3
|
||||
y2: 9
|
||||
position1: {x: 3, y: 9}
|
||||
position2: {x: 3, y: 9}
|
||||
color: white
|
||||
|
||||
- animation: elsa.yaml
|
||||
position: {x: 6, y: 9}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 9
|
||||
x2: 6
|
||||
y2: 9
|
||||
position1: {x: 6, y: 9}
|
||||
position2: {x: 6, y: 9}
|
||||
color: white
|
||||
|
||||
- animation: lamp.yaml
|
||||
position: {x: 23, y: 6}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 23
|
||||
y1: 6
|
||||
x2: 23
|
||||
y2: 6
|
||||
position1: {x: 23, y: 6}
|
||||
position2: {x: 23, y: 6}
|
||||
color: white
|
||||
|
||||
- animation: bry.yaml
|
||||
position: {x: 17, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 13
|
||||
x2: 17
|
||||
y2: 13
|
||||
position1: {x: 17, y: 13}
|
||||
position2: {x: 17, y: 13}
|
||||
color: white
|
||||
|
||||
# No items in this room
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# ROAD TO THE JAIL
|
||||
room:
|
||||
number: "02"
|
||||
name: "ROAD TO THE JAIL"
|
||||
name_en: "ROAD TO THE JAIL"
|
||||
name_ca: "CAMÍ A LA JAIL"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "04"
|
||||
left: "01"
|
||||
right: "03"
|
||||
down: 04.yaml
|
||||
left: 01.yaml
|
||||
right: 03.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: bright_yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 42, 42, 42, 42, 42]
|
||||
- [42, 165, 165, 166, 167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 165, 184, 166, 165, 165, 165, 184, 24, 24, 24, 24]
|
||||
@@ -40,30 +40,26 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 523, 188, 190, 547, -1, -1, -1, -1]
|
||||
- [33, 33, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, 188, 189, 188, 189, 188, 189, 188, 190, 24, 24]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: bin.yaml
|
||||
position: {x: 4, y: 7}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 7
|
||||
x2: 25
|
||||
y2: 7
|
||||
position1: {x: 4, y: 7}
|
||||
position2: {x: 25, y: 7}
|
||||
color: green
|
||||
|
||||
- animation: upv_student.yaml
|
||||
position: {x: 4, y: 13}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 13
|
||||
x2: 19
|
||||
y2: 13
|
||||
position1: {x: 4, y: 13}
|
||||
position2: {x: 19, y: 13}
|
||||
color: cyan
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 2
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# VOID MAIN
|
||||
room:
|
||||
number: "03"
|
||||
name: "VOID MAIN"
|
||||
name_en: "VOID MAIN"
|
||||
name_ca: "VOID MAIN"
|
||||
bgColor: black
|
||||
border: magenta
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "02"
|
||||
left: 02.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_cyan
|
||||
itemColor2: yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
|
||||
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
|
||||
@@ -40,19 +40,17 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 440, 440, 440, 440, -1, -1, -1, -1, -1, -1, -1, -1, 134, 24]
|
||||
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: code.yaml
|
||||
position: {x: 3, y: 2}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 2
|
||||
x2: 27
|
||||
y2: 2
|
||||
position1: {x: 3, y: 2}
|
||||
position2: {x: 27, y: 2}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 42
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# JUMP THROUGH
|
||||
room:
|
||||
number: "04"
|
||||
name: "JUMP THROUGH"
|
||||
name_en: "JUMP THROUGH"
|
||||
name_ca: "SALTA A TRAVÉS"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "02"
|
||||
up: 02.yaml
|
||||
down: null
|
||||
left: "07"
|
||||
right: "05"
|
||||
left: 07.yaml
|
||||
right: 05.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: white
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, -1, 527, 188, 189, 188, 189, 188, 189, 188, 189]
|
||||
- [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, -1, -1, -1, -1, -1, 527, -1, 14, 14, 14, 14, 14, 14, 14, 14]
|
||||
@@ -40,29 +40,25 @@ tilemap:
|
||||
- [-1, -1, 518, 14, 62, 14, 62, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, 518, 14, 62, 14, 62, 14, 62, 14, 62]
|
||||
- [62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: chip.yaml
|
||||
position: {x: 24, y: 12}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 24
|
||||
y1: 12
|
||||
x2: 31
|
||||
y2: 12
|
||||
position1: {x: 24, y: 12}
|
||||
position2: {x: 31, y: 12}
|
||||
color: magenta
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 4, y: 2}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 2
|
||||
x2: 4
|
||||
y2: 12
|
||||
position1: {x: 4, y: 2}
|
||||
position2: {x: 4, y: 12}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 51
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# BIG JUMP
|
||||
room:
|
||||
number: "05"
|
||||
name: "BIG JUMP"
|
||||
name_en: "BIG JUMP"
|
||||
name_ca: "EL GRAN BOT"
|
||||
bgColor: black
|
||||
border: red
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "60"
|
||||
left: "04"
|
||||
right: "06"
|
||||
down: 60.yaml
|
||||
left: 04.yaml
|
||||
right: 06.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_green
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [24, 24, 24, 24, 24, 24, -1, -1, 304, -1, -1, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 425, 426]
|
||||
- [24, 24, 24, 24, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 92]
|
||||
@@ -40,30 +40,26 @@ tilemap:
|
||||
- [30, 30, 531, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, 48, 48, 48, 48, 48, 48, 48, 48, 88, 89, 88, 89]
|
||||
- [30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 304, -1, -1, 304, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: floppy.yaml
|
||||
position: {x: 15, y: 4}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 0
|
||||
x2: 15
|
||||
y2: 11
|
||||
position1: {x: 15, y: 0}
|
||||
position2: {x: 15, y: 11}
|
||||
color: magenta
|
||||
|
||||
- animation: congo.yaml
|
||||
position: {x: 21, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 21
|
||||
y1: 12
|
||||
x2: 28
|
||||
y2: 12
|
||||
position1: {x: 21, y: 12}
|
||||
position2: {x: 28, y: 12}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 68
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# WELCOME TO MY ABBEY
|
||||
room:
|
||||
number: "06"
|
||||
name: "WELCOME TO MY ABBEY"
|
||||
name_en: "WELCOME TO MY ABBEY"
|
||||
name_ca: "BENVINGUT A LA MEUA ABADIA"
|
||||
bgColor: blue
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "15"
|
||||
up: 15.yaml
|
||||
down: null
|
||||
left: "05"
|
||||
right: "25"
|
||||
left: 05.yaml
|
||||
right: 25.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: bright_blue
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [425, 426, 425, 426, -1, -1, -1, -1, 425, 426, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
|
||||
- [426, 425, 426, -1, -1, -1, -1, -1, -1, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1]
|
||||
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: abad.yaml
|
||||
position: {x: 1, y: 13}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 13
|
||||
x2: 23
|
||||
y2: 13
|
||||
position1: {x: 1, y: 13}
|
||||
position2: {x: 23, y: 13}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -57,13 +55,11 @@ enemies:
|
||||
position: {x: 24, y: 4}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 24
|
||||
y1: 2
|
||||
x2: 24
|
||||
y2: 7
|
||||
position1: {x: 24, y: 2}
|
||||
position2: {x: 24, y: 7}
|
||||
color: green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 49
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# SIGMASUA > TELEGRAM
|
||||
room:
|
||||
number: "07"
|
||||
name: "SIGMASUA > TELEGRAM"
|
||||
name_en: "SIGMASUA > TELEGRAM"
|
||||
name_ca: "SIGMASUA > TELEGRAM"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "08"
|
||||
right: "04"
|
||||
left: 08.yaml
|
||||
right: 04.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,69 +40,57 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 15, y: 7}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 7
|
||||
x2: 23
|
||||
y2: 7
|
||||
position1: {x: 7, y: 7}
|
||||
position2: {x: 23, y: 7}
|
||||
color: cyan
|
||||
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 15, y: 4}
|
||||
velocity: {x: -30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 4
|
||||
x2: 23
|
||||
y2: 4
|
||||
position1: {x: 7, y: 4}
|
||||
position2: {x: 23, y: 4}
|
||||
color: blue
|
||||
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 3, y: 8}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 5
|
||||
x2: 3
|
||||
y2: 13
|
||||
position1: {x: 3, y: 5}
|
||||
position2: {x: 3, y: 13}
|
||||
color: bright_red
|
||||
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 27, y: 8}
|
||||
velocity: {x: 0, y: -24.0}
|
||||
boundaries:
|
||||
x1: 27
|
||||
y1: 5
|
||||
x2: 27
|
||||
y2: 13
|
||||
position1: {x: 27, y: 5}
|
||||
position2: {x: 27, y: 13}
|
||||
color: yellow
|
||||
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 12, y: 10}
|
||||
velocity: {x: 0, y: 18.0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 10
|
||||
x2: 12
|
||||
y2: 13
|
||||
position1: {x: 12, y: 10}
|
||||
position2: {x: 12, y: 13}
|
||||
color: bright_magenta
|
||||
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 17, y: 13}
|
||||
velocity: {x: 0, y: -18.0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 10
|
||||
x2: 17
|
||||
y2: 13
|
||||
position1: {x: 17, y: 10}
|
||||
position2: {x: 17, y: 13}
|
||||
color: bright_green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 67
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE GARDEN
|
||||
room:
|
||||
number: "08"
|
||||
name: "THE GARDEN"
|
||||
name_en: "THE GARDEN"
|
||||
name_ca: "EL JARDÍ"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "09"
|
||||
up: 09.yaml
|
||||
down: null
|
||||
left: "16"
|
||||
right: "07"
|
||||
left: 16.yaml
|
||||
right: 07.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 81]
|
||||
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 81]
|
||||
@@ -40,20 +40,18 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 81, 81, 81, 81, 81, 81, 81, 81, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: abad.yaml
|
||||
position: {x: 4, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 13
|
||||
x2: 10
|
||||
y2: 13
|
||||
position1: {x: 2, y: 13}
|
||||
position2: {x: 10, y: 13}
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 18
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE BIG TREE
|
||||
room:
|
||||
number: "09"
|
||||
name: "THE BIG TREE"
|
||||
name_en: "THE BIG TREE"
|
||||
name_ca: "EL GRAN ARBRE"
|
||||
bgColor: black
|
||||
border: bright_blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "10"
|
||||
down: "08"
|
||||
up: 10.yaml
|
||||
down: 08.yaml
|
||||
left: null
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: cyan
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 40, 40, 40, 40, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
|
||||
- [562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, -1, -1, 40, 40, 40, 40, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, 348, 348, 348]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: congo.yaml
|
||||
position: {x: 10, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 12
|
||||
x2: 20
|
||||
y2: 12
|
||||
position1: {x: 10, y: 12}
|
||||
position2: {x: 20, y: 12}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -57,14 +55,12 @@ enemies:
|
||||
position: {x: 12, y: 6}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 6
|
||||
x2: 17
|
||||
y2: 6
|
||||
position1: {x: 12, y: 6}
|
||||
position2: {x: 17, y: 6}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 52
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# TREE TOP
|
||||
room:
|
||||
number: "10"
|
||||
name: "TREE TOP"
|
||||
name_en: "TREE TOP"
|
||||
name_ca: "DALT DE L'ARBRE"
|
||||
bgColor: bright_black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "09"
|
||||
down: 09.yaml
|
||||
left: null
|
||||
right: "11"
|
||||
right: 11.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -43,7 +43,7 @@ tilemap:
|
||||
# No enemies in this room
|
||||
enemies: []
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 16
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# LAZY ROOM
|
||||
room:
|
||||
number: "11"
|
||||
name: "LAZY ROOM"
|
||||
name_en: "LAZY ROOM"
|
||||
name_ca: "LA SALA GOSSA"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "10"
|
||||
right: "12"
|
||||
left: 10.yaml
|
||||
right: 12.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
|
||||
@@ -40,56 +40,46 @@ tilemap:
|
||||
- [85, 85, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 85, 85]
|
||||
- [85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: lamp.yaml
|
||||
position: {x: 7, y: 10}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 10
|
||||
x2: 7
|
||||
y2: 10
|
||||
position1: {x: 7, y: 10}
|
||||
position2: {x: 7, y: 10}
|
||||
color: magenta
|
||||
|
||||
- animation: lamp.yaml
|
||||
position: {x: 21, y: 10}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 21
|
||||
y1: 10
|
||||
x2: 21
|
||||
y2: 10
|
||||
position1: {x: 21, y: 10}
|
||||
position2: {x: 21, y: 10}
|
||||
color: magenta
|
||||
|
||||
- animation: bin.yaml
|
||||
position: {x: 12, y: 14}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 14
|
||||
x2: 27
|
||||
y2: 14
|
||||
position1: {x: 3, y: 14}
|
||||
position2: {x: 27, y: 14}
|
||||
color: green
|
||||
|
||||
- animation: wave.yaml
|
||||
position: {x: 7, y: 6}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 0
|
||||
y1: 6
|
||||
x2: 14
|
||||
y2: 6
|
||||
position1: {x: 0, y: 6}
|
||||
position2: {x: 14, y: 6}
|
||||
color: green
|
||||
|
||||
- animation: wave.yaml
|
||||
position: {x: 23, y: 6}
|
||||
velocity: {x: -30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 6
|
||||
x2: 31
|
||||
y2: 6
|
||||
position1: {x: 16, y: 6}
|
||||
position2: {x: 31, y: 6}
|
||||
color: green
|
||||
|
||||
# No items in this room
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE PASSAGE
|
||||
room:
|
||||
number: "12"
|
||||
name: "THE PASSAGE"
|
||||
name_en: "THE PASSAGE"
|
||||
name_ca: "EL PASSATGE"
|
||||
bgColor: black
|
||||
border: green
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "11"
|
||||
right: "13"
|
||||
left: 11.yaml
|
||||
right: 13.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: red
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,29 +40,25 @@ tilemap:
|
||||
- [24, 24, 550, -1, -1, -1, -1, -1, -1, 346, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: floppy.yaml
|
||||
position: {x: 9, y: 10}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 10
|
||||
x2: 22
|
||||
y2: 10
|
||||
position1: {x: 4, y: 10}
|
||||
position2: {x: 22, y: 10}
|
||||
color: green
|
||||
|
||||
- animation: floppy.yaml
|
||||
position: {x: 1, y: 0}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 0
|
||||
x2: 1
|
||||
y2: 7
|
||||
position1: {x: 1, y: 0}
|
||||
position2: {x: 1, y: 7}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 34
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# TUNO KILLER
|
||||
room:
|
||||
number: "13"
|
||||
name: "TUNO KILLER"
|
||||
name_en: "TUNO KILLER"
|
||||
name_ca: "MATATUNOS"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "12"
|
||||
right: "14"
|
||||
left: 12.yaml
|
||||
right: 14.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: cyan
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,49 +40,41 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: matatunos.yaml
|
||||
position: {x: 5, y: 1}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 1
|
||||
x2: 5
|
||||
y2: 13
|
||||
position1: {x: 5, y: 1}
|
||||
position2: {x: 5, y: 13}
|
||||
color: bright_blue
|
||||
|
||||
- animation: tuno.yaml
|
||||
position: {x: 12, y: 4}
|
||||
velocity: {x: 0, y: 66.0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 1
|
||||
x2: 12
|
||||
y2: 13
|
||||
position1: {x: 12, y: 1}
|
||||
position2: {x: 12, y: 13}
|
||||
color: red
|
||||
|
||||
- animation: tuno.yaml
|
||||
position: {x: 19, y: 7}
|
||||
velocity: {x: 0, y: 54.0}
|
||||
boundaries:
|
||||
x1: 19
|
||||
y1: 1
|
||||
x2: 19
|
||||
y2: 13
|
||||
position1: {x: 19, y: 1}
|
||||
position2: {x: 19, y: 13}
|
||||
color: yellow
|
||||
|
||||
- animation: tuno.yaml
|
||||
position: {x: 26, y: 11}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 26
|
||||
y1: 1
|
||||
x2: 26
|
||||
y2: 13
|
||||
position1: {x: 26, y: 1}
|
||||
position2: {x: 26, y: 13}
|
||||
color: magenta
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 53
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# KILLING SPREE
|
||||
room:
|
||||
number: "14"
|
||||
name: "KILLING SPREE"
|
||||
name_en: "KILLING SPREE"
|
||||
name_ca: "MATANÇA INDISCRIMINADA"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "15"
|
||||
left: "13"
|
||||
right: "45"
|
||||
down: 15.yaml
|
||||
left: 13.yaml
|
||||
right: 45.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: cyan
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [-1, -1, -1, -1, 336, -1, 336, -1, -1, -1, -1, -1, -1, -1, 312, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
|
||||
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 325, -1, -1, 325, 325, 15, 15, 15, 15, 15, 15, 15]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: matatunos.yaml
|
||||
position: {x: 6, y: 5}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 5
|
||||
x2: 10
|
||||
y2: 5
|
||||
position1: {x: 5, y: 5}
|
||||
position2: {x: 10, y: 5}
|
||||
color: bright_green
|
||||
|
||||
- animation: tuno.yaml
|
||||
position: {x: 21, y: 2}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 21
|
||||
y1: 2
|
||||
x2: 21
|
||||
y2: 13
|
||||
position1: {x: 21, y: 2}
|
||||
position2: {x: 21, y: 13}
|
||||
color: red
|
||||
|
||||
- animation: tuno.yaml
|
||||
position: {x: 28, y: 6}
|
||||
velocity: {x: 0, y: -24.0}
|
||||
boundaries:
|
||||
x1: 28
|
||||
y1: 2
|
||||
x2: 28
|
||||
y2: 13
|
||||
position1: {x: 28, y: 2}
|
||||
position2: {x: 28, y: 13}
|
||||
color: magenta
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 53
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# NOW THIS IS THE BATCAVE!
|
||||
room:
|
||||
number: "15"
|
||||
name: "NOW THIS IS THE BATCAVE!"
|
||||
name_en: "NOW THIS IS THE BATCAVE!"
|
||||
name_ca: "ESTA SI QUE ES LA BATCOVA!"
|
||||
bgColor: black
|
||||
border: black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "14"
|
||||
down: "06"
|
||||
up: 14.yaml
|
||||
down: 06.yaml
|
||||
left: null
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 301, -1, -1, 301, 301, 15, 15, 15, 15, 15, 15, 15]
|
||||
- [15, 15, 301, -1, -1, -1, -1, 348, 15, 348, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15, 15]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [15, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, 288, -1, -1, 15, 15]
|
||||
- [15, 348, 348, 348, 348, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 15]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: batman.yaml
|
||||
position: {x: 17, y: 13}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 13
|
||||
x2: 29
|
||||
y2: 13
|
||||
position1: {x: 7, y: 13}
|
||||
position2: {x: 29, y: 13}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -57,33 +55,27 @@ enemies:
|
||||
position: {x: 14, y: 2}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 2
|
||||
x2: 30
|
||||
y2: 2
|
||||
position1: {x: 9, y: 2}
|
||||
position2: {x: 30, y: 2}
|
||||
color: bright_blue
|
||||
|
||||
- animation: bat.yaml
|
||||
position: {x: 10, y: 10}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 10
|
||||
x2: 30
|
||||
y2: 10
|
||||
position1: {x: 1, y: 10}
|
||||
position2: {x: 30, y: 10}
|
||||
color: cyan
|
||||
|
||||
- animation: bat.yaml
|
||||
position: {x: 15, y: 1}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 1
|
||||
x2: 15
|
||||
y2: 11
|
||||
position1: {x: 15, y: 1}
|
||||
position2: {x: 15, y: 11}
|
||||
color: red
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 0
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE FRIDGE
|
||||
room:
|
||||
number: "16"
|
||||
name: "THE FRIDGE"
|
||||
name_en: "THE FRIDGE"
|
||||
name_ca: "EL FRIGO"
|
||||
bgColor: blue
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "44"
|
||||
up: 44.yaml
|
||||
down: null
|
||||
left: "17"
|
||||
right: "08"
|
||||
left: 17.yaml
|
||||
right: 08.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_cyan
|
||||
itemColor2: yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [28, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 416, -1, -1, 416, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 28]
|
||||
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1]
|
||||
- [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: chip.yaml
|
||||
position: {x: 7, y: 3}
|
||||
velocity: {x: 60.0, y: 0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 3
|
||||
x2: 13
|
||||
y2: 3
|
||||
position1: {x: 2, y: 3}
|
||||
position2: {x: 13, y: 3}
|
||||
color: magenta
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 30, y: 7}
|
||||
velocity: {x: -48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 7
|
||||
x2: 30
|
||||
y2: 7
|
||||
position1: {x: 10, y: 7}
|
||||
position2: {x: 30, y: 7}
|
||||
color: bright_white
|
||||
|
||||
- animation: wave.yaml
|
||||
position: {x: 15, y: 12}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 12
|
||||
x2: 30
|
||||
y2: 12
|
||||
position1: {x: 15, y: 12}
|
||||
position2: {x: 30, y: 12}
|
||||
color: bright_magenta
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 6
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# I DID NOT COPY THIS ONE
|
||||
room:
|
||||
number: "17"
|
||||
name: "I DID NOT COPY THIS ONE"
|
||||
name_en: "I DID NOT COPY THIS ONE"
|
||||
name_ca: "ESTA NO LA HE COPIADA"
|
||||
bgColor: black
|
||||
border: magenta
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "18"
|
||||
left: "49"
|
||||
right: "16"
|
||||
down: 18.yaml
|
||||
left: 49.yaml
|
||||
right: 16.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
|
||||
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, -1, -1, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: floppy.yaml
|
||||
position: {x: 5, y: 6}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 4
|
||||
x2: 5
|
||||
y2: 10
|
||||
position1: {x: 5, y: 4}
|
||||
position2: {x: 5, y: 10}
|
||||
color: green
|
||||
|
||||
- animation: floppy.yaml
|
||||
position: {x: 12, y: 3}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 2
|
||||
x2: 12
|
||||
y2: 9
|
||||
position1: {x: 12, y: 2}
|
||||
position2: {x: 12, y: 9}
|
||||
color: cyan
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 8, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 8
|
||||
y1: 13
|
||||
x2: 18
|
||||
y2: 13
|
||||
position1: {x: 8, y: 13}
|
||||
position2: {x: 18, y: 13}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 21
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# MAKE MONEY
|
||||
room:
|
||||
number: "18"
|
||||
name: "MAKE MONEY"
|
||||
name_en: "MAKE MONEY"
|
||||
name_ca: "INHERITEDS!"
|
||||
bgColor: black
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "17"
|
||||
down: "54"
|
||||
left: "19"
|
||||
up: 17.yaml
|
||||
down: 54.yaml
|
||||
left: 19.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_green
|
||||
itemColor2: bright_yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [4, 4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
|
||||
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
|
||||
@@ -40,36 +40,30 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, 4, 4]
|
||||
- [61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, -1, -1, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: code.yaml
|
||||
position: {x: 19, y: 6}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 18
|
||||
y1: 6
|
||||
x2: 29
|
||||
y2: 6
|
||||
position1: {x: 18, y: 6}
|
||||
position2: {x: 29, y: 6}
|
||||
color: magenta
|
||||
|
||||
- animation: spider.yaml
|
||||
position: {x: 14, y: 10}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 14
|
||||
y1: 10
|
||||
x2: 28
|
||||
y2: 10
|
||||
position1: {x: 14, y: 10}
|
||||
position2: {x: 28, y: 10}
|
||||
color: yellow
|
||||
|
||||
- animation: spider.yaml
|
||||
position: {x: 23, y: 12}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 23
|
||||
y1: 12
|
||||
x2: 28
|
||||
y2: 12
|
||||
position1: {x: 23, y: 12}
|
||||
position2: {x: 28, y: 12}
|
||||
color: magenta
|
||||
mirror: true
|
||||
|
||||
@@ -77,23 +71,19 @@ enemies:
|
||||
position: {x: 19, y: 1}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 19
|
||||
y1: 1
|
||||
x2: 19
|
||||
y2: 1
|
||||
position1: {x: 19, y: 1}
|
||||
position2: {x: 19, y: 1}
|
||||
color: yellow
|
||||
|
||||
- animation: lamp.yaml
|
||||
position: {x: 26, y: 1}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 26
|
||||
y1: 1
|
||||
x2: 26
|
||||
y2: 1
|
||||
position1: {x: 26, y: 1}
|
||||
position2: {x: 26, y: 1}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 14
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THIS CAN'T BE THE BATCAVE
|
||||
room:
|
||||
number: "19"
|
||||
name: "THIS CAN'T BE THE BATCAVE"
|
||||
name_en: "THIS CAN'T BE THE BATCAVE"
|
||||
name_ca: "ESTA NO POT SER LA BATCOVA"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "20"
|
||||
right: "18"
|
||||
left: 20.yaml
|
||||
right: 18.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: cyan
|
||||
itemColor2: blue
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [-1, -1, -1, -1, 37, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 37, -1, -1, -1, -1]
|
||||
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: batman.yaml
|
||||
position: {x: 10, y: 13}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 13
|
||||
x2: 26
|
||||
y2: 13
|
||||
position1: {x: 5, y: 13}
|
||||
position2: {x: 26, y: 13}
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
@@ -57,14 +55,12 @@ enemies:
|
||||
position: {x: 0, y: 1}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 1
|
||||
x2: 31
|
||||
y2: 1
|
||||
position1: {x: 1, y: 1}
|
||||
position2: {x: 31, y: 1}
|
||||
color: cyan
|
||||
mirror: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 34
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# ENTRANCE TO THE VALLEY
|
||||
room:
|
||||
number: "20"
|
||||
name: "ENTRANCE TO THE VALLEY"
|
||||
name_en: "ENTRANCE TO THE VALLEY"
|
||||
name_ca: "ENTRADA A LA VALL"
|
||||
bgColor: black
|
||||
border: red
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "21"
|
||||
right: "19"
|
||||
left: 21.yaml
|
||||
right: 19.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [20, 20, 20, 20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,29 +40,25 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [20, 20, 20, 20, 20, 20, 20, 20, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: bin.yaml
|
||||
position: {x: 8, y: 12}
|
||||
velocity: {x: 60.0, y: 0}
|
||||
boundaries:
|
||||
x1: 8
|
||||
y1: 12
|
||||
x2: 24
|
||||
y2: 12
|
||||
position1: {x: 8, y: 12}
|
||||
position2: {x: 24, y: 12}
|
||||
color: green
|
||||
|
||||
- animation: code.yaml
|
||||
position: {x: 13, y: 2}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 13
|
||||
y1: 2
|
||||
x2: 13
|
||||
y2: 9
|
||||
position1: {x: 13, y: 2}
|
||||
position2: {x: 13, y: 9}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 19
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# ENTER PAKU SIMBEL
|
||||
room:
|
||||
number: "21"
|
||||
name: "ENTER PAKU SIMBEL"
|
||||
name_en: "ENTER PAKU SIMBEL"
|
||||
name_ca: "ACCEDINT A PAKU SIMBEL"
|
||||
bgColor: bright_black
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "23"
|
||||
up: 23.yaml
|
||||
down: null
|
||||
left: "22"
|
||||
right: "20"
|
||||
left: 22.yaml
|
||||
right: 20.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 529, -1, -1, -1, -1, 20, 20, 20, 20, 20]
|
||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, -1, -1, 529, -1, -1, -1, -1, -1, 306, 20, 20]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: mummy.yaml
|
||||
position: {x: 13, y: 13}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 13
|
||||
x2: 18
|
||||
y2: 13
|
||||
position1: {x: 9, y: 13}
|
||||
position2: {x: 18, y: 13}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -57,14 +55,12 @@ enemies:
|
||||
position: {x: 13, y: 9}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 9
|
||||
x2: 21
|
||||
y2: 9
|
||||
position1: {x: 4, y: 9}
|
||||
position2: {x: 21, y: 9}
|
||||
color: bright_green
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 36
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# AEE REMAKE, PLEASE
|
||||
room:
|
||||
number: "22"
|
||||
name: "AEE REMAKE, PLEASE"
|
||||
name_en: "AEE REMAKE, PLEASE"
|
||||
name_ca: "AEE REMAKE, PERFAPLIS"
|
||||
bgColor: bright_black
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: null
|
||||
right: "21"
|
||||
right: 21.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22, 23, 20]
|
||||
- [20, 20, 20, 20, 22, 23, 20, 22, 23, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 46, 47, 20]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [20, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: mummy.yaml
|
||||
position: {x: 15, y: 13}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 13
|
||||
x2: 21
|
||||
y2: 13
|
||||
position1: {x: 12, y: 13}
|
||||
position2: {x: 21, y: 13}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -57,10 +55,8 @@ enemies:
|
||||
position: {x: 13, y: 8}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 13
|
||||
y1: 8
|
||||
x2: 19
|
||||
y2: 8
|
||||
position1: {x: 13, y: 8}
|
||||
position2: {x: 19, y: 8}
|
||||
color: bright_yellow
|
||||
flip: true
|
||||
|
||||
@@ -68,14 +64,12 @@ enemies:
|
||||
position: {x: 22, y: 8}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 22
|
||||
y1: 8
|
||||
x2: 28
|
||||
y2: 8
|
||||
position1: {x: 22, y: 8}
|
||||
position2: {x: 28, y: 8}
|
||||
color: bright_yellow
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 37
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# INNER CHAMBER
|
||||
room:
|
||||
number: "23"
|
||||
name: "INNER CHAMBER"
|
||||
name_en: "INNER CHAMBER"
|
||||
name_ca: "CAMBRA INTERIOR"
|
||||
bgColor: black
|
||||
border: bright_yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "21"
|
||||
left: "24"
|
||||
down: 21.yaml
|
||||
left: 24.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||
- [20, 20, 20, 20, 20, 46, 47, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, 555, -1, -1, -1, 518, 20, 20, 20, 46, 47, 20, 20, 20, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 46, 47, 20]
|
||||
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -1, -1, 21, 21, 21, 21, 21]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: shock.yaml
|
||||
position: {x: 7, y: 7}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 3
|
||||
x2: 7
|
||||
y2: 14
|
||||
position1: {x: 7, y: 3}
|
||||
position2: {x: 7, y: 14}
|
||||
color: magenta
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 20, y: 10}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 3
|
||||
x2: 20
|
||||
y2: 14
|
||||
position1: {x: 20, y: 3}
|
||||
position2: {x: 20, y: 14}
|
||||
color: magenta
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 27, y: 10}
|
||||
velocity: {x: 0, y: -48.0}
|
||||
boundaries:
|
||||
x1: 27
|
||||
y1: 3
|
||||
x2: 27
|
||||
y2: 14
|
||||
position1: {x: 27, y: 3}
|
||||
position2: {x: 27, y: 14}
|
||||
color: magenta
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 38
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# PLAY IT AGAIN, SAM
|
||||
room:
|
||||
number: "24"
|
||||
name: "PLAY IT AGAIN, SAM"
|
||||
name_en: "PLAY IT AGAIN, SAM"
|
||||
name_ca: "TORNA-LA A TOCAR, SAM"
|
||||
bgColor: black
|
||||
border: bright_yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: null
|
||||
right: "23"
|
||||
right: 23.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
|
||||
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, -1, -1, -1, -1, 20, 20, 20, 20]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [19, 19, -1, -1, -1, -1, -1, 518, 19, 19, 19, 19, 46, 47, 46, 47, 46, 47, 19, 19, 19, 19, 542, -1, -1, 555, -1, -1, -1, -1, -1, -1]
|
||||
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: sam.yaml
|
||||
position: {x: 4, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 2
|
||||
x2: 4
|
||||
y2: 2
|
||||
position1: {x: 4, y: 2}
|
||||
position2: {x: 4, y: 2}
|
||||
color: white
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 5, y: 11}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 11
|
||||
x2: 5
|
||||
y2: 14
|
||||
position1: {x: 5, y: 11}
|
||||
position2: {x: 5, y: 14}
|
||||
color: bright_green
|
||||
|
||||
- animation: spider.yaml
|
||||
position: {x: 25, y: 1}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 25
|
||||
y1: 1
|
||||
x2: 25
|
||||
y2: 10
|
||||
position1: {x: 25, y: 1}
|
||||
position2: {x: 25, y: 10}
|
||||
color: bright_green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 31
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE CHAPPEL
|
||||
room:
|
||||
number: "25"
|
||||
name: "THE CHAPPEL"
|
||||
name_en: "THE CHAPPEL"
|
||||
name_ca: "LA CAPELLA"
|
||||
bgColor: blue
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "06"
|
||||
right: "26"
|
||||
left: 06.yaml
|
||||
right: 26.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: cyan
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
|
||||
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
|
||||
@@ -40,69 +40,57 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, 88, 93, 140, 555, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 134, -1, -1, 31, 88]
|
||||
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: batman_bell.yaml
|
||||
position: {x: 28, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 28
|
||||
y1: 13
|
||||
x2: 28
|
||||
y2: 13
|
||||
position1: {x: 28, y: 13}
|
||||
position2: {x: 28, y: 13}
|
||||
color: cyan
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 28, y: 10}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 28
|
||||
y1: 10
|
||||
x2: 28
|
||||
y2: 10
|
||||
position1: {x: 28, y: 10}
|
||||
position2: {x: 28, y: 10}
|
||||
color: cyan
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 6, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 2
|
||||
x2: 6
|
||||
y2: 2
|
||||
position1: {x: 6, y: 2}
|
||||
position2: {x: 6, y: 2}
|
||||
color: cyan
|
||||
|
||||
- animation: dong.yaml
|
||||
position: {x: 6, y: 4}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 4
|
||||
x2: 6
|
||||
y2: 13
|
||||
position1: {x: 6, y: 4}
|
||||
position2: {x: 6, y: 13}
|
||||
color: cyan
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 20, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 2
|
||||
x2: 20
|
||||
y2: 2
|
||||
position1: {x: 20, y: 2}
|
||||
position2: {x: 20, y: 2}
|
||||
color: cyan
|
||||
|
||||
- animation: dong.yaml
|
||||
position: {x: 20, y: 13}
|
||||
velocity: {x: 0, y: -30.0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 4
|
||||
x2: 20
|
||||
y2: 13
|
||||
position1: {x: 20, y: 4}
|
||||
position2: {x: 20, y: 13}
|
||||
color: cyan
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 48
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# JINGLE BELLS
|
||||
room:
|
||||
number: "26"
|
||||
name: "JINGLE BELLS"
|
||||
name_en: "JINGLE BELLS"
|
||||
name_ca: "CAMPANETES"
|
||||
bgColor: blue
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "25"
|
||||
right: "27"
|
||||
left: 25.yaml
|
||||
right: 27.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
|
||||
- [90, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 91]
|
||||
@@ -40,89 +40,73 @@ tilemap:
|
||||
- [140, -1, -1, 140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140, -1, -1, 140]
|
||||
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: batman_bell.yaml
|
||||
position: {x: 1, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 13
|
||||
x2: 1
|
||||
y2: 13
|
||||
position1: {x: 1, y: 13}
|
||||
position2: {x: 1, y: 13}
|
||||
color: cyan
|
||||
|
||||
- animation: abad_bell.yaml
|
||||
position: {x: 29, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 29
|
||||
y1: 13
|
||||
x2: 29
|
||||
y2: 13
|
||||
position1: {x: 29, y: 13}
|
||||
position2: {x: 29, y: 13}
|
||||
color: cyan
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 1, y: 4}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 4
|
||||
x2: 29
|
||||
y2: 4
|
||||
position1: {x: 1, y: 4}
|
||||
position2: {x: 29, y: 4}
|
||||
color: yellow
|
||||
|
||||
- animation: dong.yaml
|
||||
position: {x: 1, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 2
|
||||
x2: 1
|
||||
y2: 2
|
||||
position1: {x: 1, y: 2}
|
||||
position2: {x: 1, y: 2}
|
||||
color: yellow
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 26, y: 7}
|
||||
velocity: {x: -36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 7
|
||||
x2: 29
|
||||
y2: 7
|
||||
position1: {x: 1, y: 7}
|
||||
position2: {x: 29, y: 7}
|
||||
color: yellow
|
||||
|
||||
- animation: dong.yaml
|
||||
position: {x: 28, y: 2}
|
||||
velocity: {x: -0, y: 0}
|
||||
boundaries:
|
||||
x1: 28
|
||||
y1: 2
|
||||
x2: 28
|
||||
y2: 2
|
||||
position1: {x: 28, y: 2}
|
||||
position2: {x: 28, y: 2}
|
||||
color: yellow
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 1, y: 10}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 10
|
||||
x2: 29
|
||||
y2: 10
|
||||
position1: {x: 1, y: 10}
|
||||
position2: {x: 29, y: 10}
|
||||
color: yellow
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 26, y: 13}
|
||||
velocity: {x: -36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 13
|
||||
x2: 26
|
||||
y2: 13
|
||||
position1: {x: 4, y: 13}
|
||||
position2: {x: 26, y: 13}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 60
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE BACKYARD
|
||||
room:
|
||||
number: "27"
|
||||
name: "THE BACKYARD"
|
||||
name_en: "THE BACKYARD"
|
||||
name_ca: "EL PATI DE DARRERE"
|
||||
bgColor: blue
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "28"
|
||||
down: "29"
|
||||
left: "26"
|
||||
up: 28.yaml
|
||||
down: 29.yaml
|
||||
left: 26.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [66, 67, 66, 67, 66, 67, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
|
||||
- [90, 91, 90, 91, 90, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
|
||||
@@ -43,7 +43,7 @@ tilemap:
|
||||
# No enemies in this room
|
||||
enemies: []
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 28
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# YOU SHALL NOT PASS
|
||||
room:
|
||||
number: "28"
|
||||
name: "YOU SHALL NOT PASS"
|
||||
name_en: "YOU SHALL NOT PASS"
|
||||
name_ca: "NO PASSARÀS"
|
||||
bgColor: bright_black
|
||||
border: black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "32"
|
||||
down: "27"
|
||||
up: 32.yaml
|
||||
down: 27.yaml
|
||||
left: null
|
||||
right: "31"
|
||||
right: 31.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_magenta
|
||||
itemColor2: bright_green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [89, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 40, 234, 234, -1, -1, 234, 234, 40, 88, 89, 88]
|
||||
- [88, 93, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 213, 214, -1, -1, -1, -1, -1, -1, -1, -1, 213, 88, 89]
|
||||
@@ -40,19 +40,17 @@ tilemap:
|
||||
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 66, 67, 88, 93, 428, 428, 428, 428, 428, 428, 428, 428, -1, 428, 428, 428, 428, 428, 428, 428]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: lord_abad.yaml
|
||||
position: {x: 0, y: 5}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 0
|
||||
y1: 5
|
||||
x2: 0
|
||||
y2: 5
|
||||
position1: {x: 0, y: 5}
|
||||
position2: {x: 0, y: 5}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 58
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# QUO VOIDIS
|
||||
room:
|
||||
number: "29"
|
||||
name: "QUO VOIDIS"
|
||||
name_en: "QUO VOIDIS"
|
||||
name_ca: "QUO VOIDIS"
|
||||
bgColor: blue
|
||||
border: bright_black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "27"
|
||||
up: 27.yaml
|
||||
down: null
|
||||
left: "30"
|
||||
left: 30.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 132]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 132]
|
||||
@@ -40,49 +40,41 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
|
||||
- [132, 132, 132, 132, 132, 132, 132, 128, 128, 132, 132, 132, 129, 129, 132, 132, 132, 129, 129, 132, 132, 132, 128, 128, 132, 132, 132, 132, 132, 132, 132, 132]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 7, y: 1}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 1
|
||||
x2: 7
|
||||
y2: 13
|
||||
position1: {x: 7, y: 1}
|
||||
position2: {x: 7, y: 13}
|
||||
color: magenta
|
||||
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 12, y: 6}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 1
|
||||
x2: 12
|
||||
y2: 13
|
||||
position1: {x: 12, y: 1}
|
||||
position2: {x: 12, y: 13}
|
||||
color: green
|
||||
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 17, y: 8}
|
||||
velocity: {x: 0, y: 54.0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 1
|
||||
x2: 17
|
||||
y2: 13
|
||||
position1: {x: 17, y: 1}
|
||||
position2: {x: 17, y: 13}
|
||||
color: green
|
||||
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 22, y: 10}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 22
|
||||
y1: 1
|
||||
x2: 22
|
||||
y2: 13
|
||||
position1: {x: 22, y: 1}
|
||||
position2: {x: 22, y: 13}
|
||||
color: magenta
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 20
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# QVOID IS A JAILGAME!
|
||||
room:
|
||||
number: "30"
|
||||
name: "QVOID IS A JAILGAME!"
|
||||
name_en: "QVOID IS A JAILGAME!"
|
||||
name_ca: "QVOID ÉS UN JAILGAME!"
|
||||
bgColor: blue
|
||||
border: bright_black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: null
|
||||
right: "29"
|
||||
right: 29.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129]
|
||||
- [131, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 131, 127]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [131, -1, -1, -1, -1, 547, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [132, 554, 554, 554, 554, 554, 126, 127, 128, 129, 130, 131, 484, 484, 484, 484, 484, 484, 484, 484, 484, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 1, y: 1}
|
||||
velocity: {x: 42.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 1
|
||||
x2: 29
|
||||
y2: 1
|
||||
position1: {x: 1, y: 1}
|
||||
position2: {x: 29, y: 1}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -57,10 +55,8 @@ enemies:
|
||||
position: {x: 29, y: 1}
|
||||
velocity: {x: -42.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 1
|
||||
x2: 29
|
||||
y2: 1
|
||||
position1: {x: 1, y: 1}
|
||||
position2: {x: 29, y: 1}
|
||||
color: red
|
||||
flip: true
|
||||
|
||||
@@ -68,14 +64,12 @@ enemies:
|
||||
position: {x: 6, y: 7}
|
||||
velocity: {x: -30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 7
|
||||
x2: 27
|
||||
y2: 7
|
||||
position1: {x: 1, y: 7}
|
||||
position2: {x: 27, y: 7}
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 20
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# 256 COLORS
|
||||
room:
|
||||
number: "31"
|
||||
name: "256 COLORS"
|
||||
name_en: "256 COLORS"
|
||||
name_ca: "256 COLORS"
|
||||
bgColor: black
|
||||
border: bright_magenta
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "28"
|
||||
left: 28.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_red
|
||||
itemColor2: bright_cyan
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [192, 197, 192, 193, 195, 201, 199, 194, 196, 200, 199, 193, 193, 195, 198, 193, 195, 193, 193, 201, 199, 196, 195, 193, 192, 201, 193, 202, 192, 196, 203, 195]
|
||||
- [192, 200, 194, 203, 194, 196, 199, 193, 202, 197, 197, 195, 196, 201, 199, 194, 193, 198, 200, 194, 195, 193, 198, 194, 197, 200, 193, 194, 198, 193, 201, 193]
|
||||
@@ -40,49 +40,41 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, 513, 195, 203, 197, 200, 195, 197, 193, 194, 197]
|
||||
- [192, 193, 194, 198, 197, 195, 203, 199, 197, 202, 198, 197, 194, 201, 201, 199, 200, 197, 199, 198, 192, 196, 194, 196, 198, 194, 195, 196, 193, 199, 194, 192]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: guitar.yaml
|
||||
position: {x: 13, y: 5}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 13
|
||||
y1: 5
|
||||
x2: 13
|
||||
y2: 13
|
||||
position1: {x: 13, y: 5}
|
||||
position2: {x: 13, y: 13}
|
||||
color: magenta
|
||||
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 24, y: 2}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 24
|
||||
y1: 2
|
||||
x2: 24
|
||||
y2: 9
|
||||
position1: {x: 24, y: 2}
|
||||
position2: {x: 24, y: 9}
|
||||
color: red
|
||||
|
||||
- animation: paco.yaml
|
||||
position: {x: 6, y: 2}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 2
|
||||
x2: 6
|
||||
y2: 8
|
||||
position1: {x: 6, y: 2}
|
||||
position2: {x: 6, y: 8}
|
||||
color: yellow
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 15, y: 9}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 9
|
||||
x2: 23
|
||||
y2: 9
|
||||
position1: {x: 15, y: 9}
|
||||
position2: {x: 23, y: 9}
|
||||
color: green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 61
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# ...?
|
||||
room:
|
||||
number: "32"
|
||||
name: "...?"
|
||||
name_en: "...?"
|
||||
name_ca: "...?"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "34"
|
||||
down: "28"
|
||||
up: 34.yaml
|
||||
down: 28.yaml
|
||||
left: null
|
||||
right: "33"
|
||||
right: 33.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 234, 234, -1, -1, 234, 234, 40, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
|
||||
@@ -40,26 +40,22 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 380, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 234, 234, 40, 234, 234, -1, -1, 234, 234, 40, 234, 187, 187]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: tree_thing.yaml
|
||||
position: {x: 23, y: 4}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 23
|
||||
y1: 4
|
||||
x2: 23
|
||||
y2: 13
|
||||
position1: {x: 23, y: 4}
|
||||
position2: {x: 23, y: 13}
|
||||
color: yellow
|
||||
|
||||
- animation: shooting_star.yaml
|
||||
position: {x: 10, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 2
|
||||
x2: 10
|
||||
y2: 2
|
||||
position1: {x: 10, y: 2}
|
||||
position2: {x: 10, y: 2}
|
||||
color: white
|
||||
frame: 0
|
||||
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# } WE ALL LOVE JAILGAMES }
|
||||
room:
|
||||
number: "33"
|
||||
name: "} WE ALL LOVE JAILGAMES }"
|
||||
name_en: "} WE ALL LOVE JAILGAMES }"
|
||||
name_ca: "} AMOR PELS JAILGAMES }"
|
||||
bgColor: black
|
||||
border: bright_black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "32"
|
||||
left: 32.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_red
|
||||
itemColor2: bright_yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 71, -1]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 164, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: pepe_rosita_job.yaml
|
||||
position: {x: 2, y: 2}
|
||||
velocity: {x: 0, y: 3.0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 2
|
||||
x2: 2
|
||||
y2: 3
|
||||
position1: {x: 2, y: 2}
|
||||
position2: {x: 2, y: 3}
|
||||
color: white
|
||||
|
||||
- animation: aerojailer.yaml
|
||||
position: {x: 14, y: 5}
|
||||
velocity: {x: 0, y: -2.4}
|
||||
boundaries:
|
||||
x1: 14
|
||||
y1: 4
|
||||
x2: 14
|
||||
y2: 6
|
||||
position1: {x: 14, y: 4}
|
||||
position2: {x: 14, y: 6}
|
||||
color: white
|
||||
|
||||
- animation: arounder.yaml
|
||||
position: {x: 22, y: 5}
|
||||
velocity: {x: 0, y: 1.8}
|
||||
boundaries:
|
||||
x1: 22
|
||||
y1: 5
|
||||
x2: 22
|
||||
y2: 6
|
||||
position1: {x: 22, y: 5}
|
||||
position2: {x: 22, y: 6}
|
||||
color: white
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 62
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# ULA HOP!
|
||||
room:
|
||||
number: "34"
|
||||
name: "ULA HOP!"
|
||||
name_en: "ULA HOP!"
|
||||
name_ca: "ULA HOP!"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "32"
|
||||
left: "35"
|
||||
down: 32.yaml
|
||||
left: 35.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
||||
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
|
||||
@@ -40,36 +40,30 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
|
||||
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, 113, 114, 113, 114, 113, 114]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: floppy.yaml
|
||||
position: {x: 20, y: 1}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 1
|
||||
x2: 20
|
||||
y2: 13
|
||||
position1: {x: 20, y: 1}
|
||||
position2: {x: 20, y: 13}
|
||||
color: cyan
|
||||
|
||||
- animation: spark.yaml
|
||||
position: {x: 11, y: 4}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 11
|
||||
y1: 4
|
||||
x2: 18
|
||||
y2: 4
|
||||
position1: {x: 11, y: 4}
|
||||
position2: {x: 18, y: 4}
|
||||
color: cyan
|
||||
|
||||
- animation: spark.yaml
|
||||
position: {x: 1, y: 1}
|
||||
velocity: {x: 60.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 1
|
||||
x2: 29
|
||||
y2: 1
|
||||
position1: {x: 1, y: 1}
|
||||
position2: {x: 29, y: 1}
|
||||
color: yellow
|
||||
mirror: true
|
||||
|
||||
@@ -77,23 +71,19 @@ enemies:
|
||||
position: {x: 1, y: 6}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 6
|
||||
x2: 10
|
||||
y2: 6
|
||||
position1: {x: 1, y: 6}
|
||||
position2: {x: 10, y: 6}
|
||||
color: yellow
|
||||
|
||||
- animation: wave.yaml
|
||||
position: {x: 17, y: 8}
|
||||
velocity: {x: 54.0, y: 0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 8
|
||||
x2: 29
|
||||
y2: 8
|
||||
position1: {x: 17, y: 8}
|
||||
position2: {x: 29, y: 8}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 66
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# SILICON BOOBS
|
||||
room:
|
||||
number: "35"
|
||||
name: "SILICON BOOBS"
|
||||
name_en: "SILICON BOOBS"
|
||||
name_ca: "MAMELLES DE SILICI"
|
||||
bgColor: black
|
||||
border: bright_green
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "36"
|
||||
right: "34"
|
||||
left: 36.yaml
|
||||
right: 34.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [117, 118, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
||||
- [114, 117, 118, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [114, 113, 114, 113, 540, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: jeannine.yaml
|
||||
position: {x: 6, y: 13}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 13
|
||||
x2: 14
|
||||
y2: 13
|
||||
position1: {x: 6, y: 13}
|
||||
position2: {x: 14, y: 13}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -57,10 +55,8 @@ enemies:
|
||||
position: {x: 16, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 13
|
||||
x2: 28
|
||||
y2: 13
|
||||
position1: {x: 16, y: 13}
|
||||
position2: {x: 28, y: 13}
|
||||
color: cyan
|
||||
flip: true
|
||||
|
||||
@@ -68,10 +64,8 @@ enemies:
|
||||
position: {x: 7, y: 9}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 9
|
||||
x2: 15
|
||||
y2: 9
|
||||
position1: {x: 7, y: 9}
|
||||
position2: {x: 15, y: 9}
|
||||
color: red
|
||||
flip: true
|
||||
|
||||
@@ -79,10 +73,8 @@ enemies:
|
||||
position: {x: 16, y: 9}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 9
|
||||
x2: 27
|
||||
y2: 9
|
||||
position1: {x: 16, y: 9}
|
||||
position2: {x: 27, y: 9}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -90,10 +82,8 @@ enemies:
|
||||
position: {x: 5, y: 5}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 5
|
||||
x2: 12
|
||||
y2: 5
|
||||
position1: {x: 5, y: 5}
|
||||
position2: {x: 12, y: 5}
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
@@ -101,14 +91,12 @@ enemies:
|
||||
position: {x: 16, y: 5}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 5
|
||||
x2: 26
|
||||
y2: 5
|
||||
position1: {x: 16, y: 5}
|
||||
position2: {x: 26, y: 5}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 57
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# BE CAREFUL WITH THE FUSE
|
||||
room:
|
||||
number: "36"
|
||||
name: "BE CAREFUL WITH THE FUSE"
|
||||
name_en: "BE CAREFUL WITH THE FUSE"
|
||||
name_ca: "COMPTE AMB EL FUSIBLE"
|
||||
bgColor: black
|
||||
border: bright_cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "37"
|
||||
right: "35"
|
||||
left: 37.yaml
|
||||
right: 35.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
|
||||
- [118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117]
|
||||
@@ -40,36 +40,30 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143]
|
||||
- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: spark.yaml
|
||||
position: {x: 6, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 13
|
||||
x2: 14
|
||||
y2: 13
|
||||
position1: {x: 2, y: 13}
|
||||
position2: {x: 14, y: 13}
|
||||
color: yellow
|
||||
|
||||
- animation: spark.yaml
|
||||
position: {x: 21, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 13
|
||||
x2: 29
|
||||
y2: 13
|
||||
position1: {x: 17, y: 13}
|
||||
position2: {x: 29, y: 13}
|
||||
color: yellow
|
||||
|
||||
- animation: spark.yaml
|
||||
position: {x: 2, y: 10}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 10
|
||||
x2: 14
|
||||
y2: 10
|
||||
position1: {x: 2, y: 10}
|
||||
position2: {x: 14, y: 10}
|
||||
color: yellow
|
||||
mirror: true
|
||||
|
||||
@@ -77,10 +71,8 @@ enemies:
|
||||
position: {x: 17, y: 10}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 10
|
||||
x2: 29
|
||||
y2: 10
|
||||
position1: {x: 17, y: 10}
|
||||
position2: {x: 29, y: 10}
|
||||
color: yellow
|
||||
mirror: true
|
||||
|
||||
@@ -88,63 +80,51 @@ enemies:
|
||||
position: {x: 13, y: 2}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 13
|
||||
y1: 2
|
||||
x2: 13
|
||||
y2: 7
|
||||
position1: {x: 13, y: 2}
|
||||
position2: {x: 13, y: 7}
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 10, y: 4}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 2
|
||||
x2: 10
|
||||
y2: 7
|
||||
position1: {x: 10, y: 2}
|
||||
position2: {x: 10, y: 7}
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 7, y: 6}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 2
|
||||
x2: 7
|
||||
y2: 7
|
||||
position1: {x: 7, y: 2}
|
||||
position2: {x: 7, y: 7}
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 24, y: 2}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 24
|
||||
y1: 2
|
||||
x2: 24
|
||||
y2: 7
|
||||
position1: {x: 24, y: 2}
|
||||
position2: {x: 24, y: 7}
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 21, y: 4}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 21
|
||||
y1: 2
|
||||
x2: 21
|
||||
y2: 7
|
||||
position1: {x: 21, y: 2}
|
||||
position2: {x: 21, y: 7}
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 18, y: 6}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 18
|
||||
y1: 2
|
||||
x2: 18
|
||||
y2: 7
|
||||
position1: {x: 18, y: 2}
|
||||
position2: {x: 18, y: 7}
|
||||
color: bright_yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 57
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# CHIP'N CHIP
|
||||
room:
|
||||
number: "37"
|
||||
name: "CHIP'N CHIP"
|
||||
name_en: "CHIP'N CHIP"
|
||||
name_ca: "CHIP'N CHIP"
|
||||
bgColor: black
|
||||
border: bright_green
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "38"
|
||||
right: "36"
|
||||
left: 38.yaml
|
||||
right: 36.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,59 +40,49 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 554, 554, 554, 554, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: z80.yaml
|
||||
position: {x: 15, y: 1}
|
||||
velocity: {x: 0, y: 18.0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 1
|
||||
x2: 15
|
||||
y2: 10
|
||||
position1: {x: 15, y: 1}
|
||||
position2: {x: 15, y: 10}
|
||||
color: bright_green
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 1, y: 8}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 8
|
||||
x2: 6
|
||||
y2: 8
|
||||
position1: {x: 1, y: 8}
|
||||
position2: {x: 6, y: 8}
|
||||
color: bright_green
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 28, y: 8}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 25
|
||||
y1: 8
|
||||
x2: 30
|
||||
y2: 8
|
||||
position1: {x: 25, y: 8}
|
||||
position2: {x: 30, y: 8}
|
||||
color: bright_green
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 8, y: 1}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 8
|
||||
y1: 1
|
||||
x2: 8
|
||||
y2: 14
|
||||
position1: {x: 8, y: 1}
|
||||
position2: {x: 8, y: 14}
|
||||
color: bright_green
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 23, y: 7}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 23
|
||||
y1: 1
|
||||
x2: 23
|
||||
y2: 14
|
||||
position1: {x: 23, y: 1}
|
||||
position2: {x: 23, y: 14}
|
||||
color: bright_green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 57
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE FINAL CROSSOVER
|
||||
room:
|
||||
number: "38"
|
||||
name: "THE FINAL CROSSOVER"
|
||||
name_en: "THE FINAL CROSSOVER"
|
||||
name_ca: "EL CROSSOVER DEFINITIU"
|
||||
bgColor: bright_black
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "39"
|
||||
right: "37"
|
||||
left: 39.yaml
|
||||
right: 37.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [20, 20, 20, 20, 20, 20, 20, 22, 23, -1, -1, 20, 20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||
- [20, 20, -1, -1, -1, 20, 20, 46, 47, -1, -1, -1, -1, -1, -1, -1, -1, 46, 47, 20, 20, 20, -1, -1, -1, 20, 20, 20, 20, 20, -1, -1]
|
||||
@@ -40,36 +40,30 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, 555, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, 555, -1, -1, -1, -1, -1, 310, -1, -1, -1]
|
||||
- [217, 217, 217, 218, 20, 20, 20, 20, 20, 20, 556, 556, 556, 556, 556, 556, 556, 556, 20, 20, 20, 20, 20, 20, 20, 219, 220, 220, 220, 220, 220, 221]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 9, y: 11}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 11
|
||||
x2: 9
|
||||
y2: 11
|
||||
position1: {x: 9, y: 11}
|
||||
position2: {x: 9, y: 11}
|
||||
color: white
|
||||
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 18, y: 11}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 18
|
||||
y1: 11
|
||||
x2: 18
|
||||
y2: 11
|
||||
position1: {x: 18, y: 11}
|
||||
position2: {x: 18, y: 11}
|
||||
color: white
|
||||
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 12, y: 1}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 11
|
||||
y1: 1
|
||||
x2: 16
|
||||
y2: 1
|
||||
position1: {x: 11, y: 1}
|
||||
position2: {x: 16, y: 1}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -77,10 +71,8 @@ enemies:
|
||||
position: {x: 9, y: 0}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 0
|
||||
x2: 9
|
||||
y2: 0
|
||||
position1: {x: 9, y: 0}
|
||||
position2: {x: 9, y: 0}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -88,10 +80,8 @@ enemies:
|
||||
position: {x: 3, y: 1}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 1
|
||||
x2: 3
|
||||
y2: 9
|
||||
position1: {x: 3, y: 1}
|
||||
position2: {x: 3, y: 9}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -99,14 +89,12 @@ enemies:
|
||||
position: {x: 12, y: 10}
|
||||
velocity: {x: 12.0, y: 0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 10
|
||||
x2: 17
|
||||
y2: 10
|
||||
position1: {x: 10, y: 10}
|
||||
position2: {x: 17, y: 10}
|
||||
color: bright_yellow
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 37
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# YOU'LL BELIEVE AROUNDER CAN FLY
|
||||
room:
|
||||
number: "39"
|
||||
name: "YOU'LL BELIEVE AROUNDER CAN FLY"
|
||||
name_en: "YOU'LL BELIEVE AROUNDER CAN FLY"
|
||||
name_ca: "CREURÀS QUE ELS AROUNDERS VOLEN"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "40"
|
||||
right: "38"
|
||||
left: 40.yaml
|
||||
right: 38.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: cyan
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,26 +40,22 @@ tilemap:
|
||||
- [-1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [556, 556, 216, 217, 217, 217, 217, 218, 556, 556, 556, 556, 216, 217, 217, 217, 217, 217, 218, 556, 556, 556, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: arounders_door.yaml
|
||||
position: {x: 3, y: 1}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 1
|
||||
x2: 3
|
||||
y2: 1
|
||||
position1: {x: 3, y: 1}
|
||||
position2: {x: 3, y: 1}
|
||||
color: white
|
||||
|
||||
- animation: flying_arounder.yaml
|
||||
position: {x: 9, y: 1}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 1
|
||||
x2: 9
|
||||
y2: 10
|
||||
position1: {x: 9, y: 1}
|
||||
position2: {x: 9, y: 10}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -67,10 +63,8 @@ enemies:
|
||||
position: {x: 15, y: 0}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 0
|
||||
x2: 15
|
||||
y2: 14
|
||||
position1: {x: 15, y: 0}
|
||||
position2: {x: 15, y: 14}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -78,10 +72,8 @@ enemies:
|
||||
position: {x: 22, y: 10}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 22
|
||||
y1: 0
|
||||
x2: 22
|
||||
y2: 14
|
||||
position1: {x: 22, y: 0}
|
||||
position2: {x: 22, y: 14}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -89,14 +81,12 @@ enemies:
|
||||
position: {x: 16, y: 5}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 0
|
||||
x2: 16
|
||||
y2: 10
|
||||
position1: {x: 16, y: 0}
|
||||
position2: {x: 16, y: 10}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 47
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# PREVENT THE CRISIS
|
||||
room:
|
||||
number: "40"
|
||||
name: "PREVENT THE CRISIS"
|
||||
name_en: "PREVENT THE CRISIS"
|
||||
name_ca: "PREVÉ LA CRISI"
|
||||
bgColor: black
|
||||
border: bright_magenta
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "41"
|
||||
right: "39"
|
||||
left: 41.yaml
|
||||
right: 39.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,26 +40,22 @@ tilemap:
|
||||
- [-1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1]
|
||||
- [556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: arounders_machine.yaml
|
||||
position: {x: 7, y: 1}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 1
|
||||
x2: 7
|
||||
y2: 1
|
||||
position1: {x: 7, y: 1}
|
||||
position2: {x: 7, y: 1}
|
||||
color: red
|
||||
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 10, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 12
|
||||
x2: 26
|
||||
y2: 12
|
||||
position1: {x: 7, y: 12}
|
||||
position2: {x: 26, y: 12}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -67,10 +63,8 @@ enemies:
|
||||
position: {x: 15, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 12
|
||||
x2: 26
|
||||
y2: 12
|
||||
position1: {x: 7, y: 12}
|
||||
position2: {x: 26, y: 12}
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
@@ -78,10 +72,8 @@ enemies:
|
||||
position: {x: 20, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 12
|
||||
x2: 26
|
||||
y2: 12
|
||||
position1: {x: 7, y: 12}
|
||||
position2: {x: 26, y: 12}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -89,14 +81,12 @@ enemies:
|
||||
position: {x: 14, y: 2}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 11
|
||||
y1: 2
|
||||
x2: 18
|
||||
y2: 2
|
||||
position1: {x: 11, y: 2}
|
||||
position2: {x: 18, y: 2}
|
||||
color: cyan
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 5
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# AROUND WITH ME
|
||||
room:
|
||||
number: "41"
|
||||
name: "AROUND WITH ME"
|
||||
name_en: "AROUND WITH ME"
|
||||
name_ca: "AROUNDA AMB MI"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "42"
|
||||
right: "40"
|
||||
left: 42.yaml
|
||||
right: 40.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [187, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,56 +40,46 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
|
||||
- [43, 43, 43, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: arounders_door.yaml
|
||||
position: {x: 6, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 2
|
||||
x2: 6
|
||||
y2: 2
|
||||
position1: {x: 6, y: 2}
|
||||
position2: {x: 6, y: 2}
|
||||
color: bright_cyan
|
||||
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 8, y: 12}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 8
|
||||
y1: 12
|
||||
x2: 8
|
||||
y2: 12
|
||||
position1: {x: 8, y: 12}
|
||||
position2: {x: 8, y: 12}
|
||||
color: bright_cyan
|
||||
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 11, y: 3}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 11
|
||||
y1: 3
|
||||
x2: 11
|
||||
y2: 3
|
||||
position1: {x: 11, y: 3}
|
||||
position2: {x: 11, y: 3}
|
||||
color: bright_cyan
|
||||
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 24, y: 12}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 24
|
||||
y1: 12
|
||||
x2: 24
|
||||
y2: 12
|
||||
position1: {x: 24, y: 12}
|
||||
position2: {x: 24, y: 12}
|
||||
color: bright_cyan
|
||||
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 12, y: 12}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 12
|
||||
x2: 23
|
||||
y2: 12
|
||||
position1: {x: 9, y: 12}
|
||||
position2: {x: 23, y: 12}
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
@@ -97,10 +87,8 @@ enemies:
|
||||
position: {x: 14, y: 12}
|
||||
velocity: {x: -24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 12
|
||||
x2: 23
|
||||
y2: 12
|
||||
position1: {x: 9, y: 12}
|
||||
position2: {x: 23, y: 12}
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
@@ -108,14 +96,12 @@ enemies:
|
||||
position: {x: 14, y: 6}
|
||||
velocity: {x: -24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 6
|
||||
x2: 20
|
||||
y2: 6
|
||||
position1: {x: 12, y: 6}
|
||||
position2: {x: 20, y: 6}
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 46
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# P.A.C.O. ON THE GO
|
||||
room:
|
||||
number: "42"
|
||||
name: "P.A.C.O. ON THE GO"
|
||||
name_en: "P.A.C.O. ON THE GO"
|
||||
name_ca: "P.A.C.O. EN MARXA"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "43"
|
||||
left: "53"
|
||||
right: "41"
|
||||
down: 43.yaml
|
||||
left: 53.yaml
|
||||
right: 41.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [35, 35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
|
||||
- [35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
|
||||
@@ -40,30 +40,26 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 506, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1]
|
||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, 422, 384, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: paco.yaml
|
||||
position: {x: 10, y: 2}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 2
|
||||
x2: 10
|
||||
y2: 11
|
||||
position1: {x: 10, y: 2}
|
||||
position2: {x: 10, y: 11}
|
||||
color: magenta
|
||||
|
||||
- animation: abad.yaml
|
||||
position: {x: 15, y: 13}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 13
|
||||
x2: 19
|
||||
y2: 13
|
||||
position1: {x: 4, y: 13}
|
||||
position2: {x: 19, y: 13}
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 41
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE TUBE
|
||||
room:
|
||||
number: "43"
|
||||
name: "THE TUBE"
|
||||
name_en: "THE TUBE"
|
||||
name_ca: "EL TUB"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "42"
|
||||
down: "44"
|
||||
up: 42.yaml
|
||||
down: 44.yaml
|
||||
left: null
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||
@@ -40,29 +40,25 @@ tilemap:
|
||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, 384, 384, 25, 43, 43, 43, 43, 43]
|
||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, 422, 384, 422, 384, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: spider.yaml
|
||||
position: {x: 20, y: 5}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 5
|
||||
x2: 23
|
||||
y2: 5
|
||||
position1: {x: 20, y: 5}
|
||||
position2: {x: 23, y: 5}
|
||||
color: cyan
|
||||
|
||||
- animation: spider.yaml
|
||||
position: {x: 22, y: 11}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 11
|
||||
x2: 23
|
||||
y2: 11
|
||||
position1: {x: 20, y: 11}
|
||||
position2: {x: 23, y: 11}
|
||||
color: green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 8
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# SANDWITCH AND COUNTER
|
||||
room:
|
||||
number: "44"
|
||||
name: "SANDWITCH AND COUNTER"
|
||||
name_en: "SANDWITCH AND COUNTER"
|
||||
name_ca: "SANDVITX I COUNTER S."
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "43"
|
||||
down: "16"
|
||||
up: 43.yaml
|
||||
down: 16.yaml
|
||||
left: null
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: white
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: right
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||
- [36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, 36, 36, 36, 36]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, 36, 36, 36, 36]
|
||||
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 416, -1, -1, 416, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: congo.yaml
|
||||
position: {x: 2, y: 4}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 4
|
||||
x2: 14
|
||||
y2: 4
|
||||
position1: {x: 2, y: 4}
|
||||
position2: {x: 14, y: 4}
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
@@ -57,13 +55,11 @@ enemies:
|
||||
position: {x: 23, y: 4}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 23
|
||||
y1: 4
|
||||
x2: 23
|
||||
y2: 13
|
||||
position1: {x: 23, y: 4}
|
||||
position2: {x: 23, y: 13}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 8
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# FEEL THE PRESSURE
|
||||
room:
|
||||
number: "45"
|
||||
name: "FEEL THE PRESSURE"
|
||||
name_en: "FEEL THE PRESSURE"
|
||||
name_ca: "NOTA LA PRESSIÓ"
|
||||
bgColor: bright_black
|
||||
border: bright_yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "14"
|
||||
right: "46"
|
||||
left: 14.yaml
|
||||
right: 46.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [29, 29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 394, 394, 394, -1, -1, -1, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [29, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: chip.yaml
|
||||
position: {x: 4, y: 5}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 2
|
||||
x2: 4
|
||||
y2: 13
|
||||
position1: {x: 4, y: 2}
|
||||
position2: {x: 4, y: 13}
|
||||
color: green
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 10, y: 4}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 2
|
||||
x2: 10
|
||||
y2: 13
|
||||
position1: {x: 10, y: 2}
|
||||
position2: {x: 10, y: 13}
|
||||
color: bright_blue
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 16, y: 3}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 2
|
||||
x2: 16
|
||||
y2: 13
|
||||
position1: {x: 16, y: 2}
|
||||
position2: {x: 16, y: 13}
|
||||
color: magenta
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 54
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# FEEL THE HEAT
|
||||
room:
|
||||
number: "46"
|
||||
name: "FEEL THE HEAT"
|
||||
name_en: "FEEL THE HEAT"
|
||||
name_ca: "NOTA EL CALORET"
|
||||
bgColor: bright_black
|
||||
border: bright_yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "45"
|
||||
left: 45.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: red
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134]
|
||||
- [480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 134]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: batman_fire.yaml
|
||||
position: {x: 10, y: 13}
|
||||
velocity: {x: 78.0, y: 0}
|
||||
boundaries:
|
||||
x1: 0
|
||||
y1: 13
|
||||
x2: 29
|
||||
y2: 13
|
||||
position1: {x: 0, y: 13}
|
||||
position2: {x: 29, y: 13}
|
||||
color: cyan
|
||||
flip: true
|
||||
|
||||
@@ -57,23 +55,19 @@ enemies:
|
||||
position: {x: 11, y: 7}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 11
|
||||
y1: 1
|
||||
x2: 11
|
||||
y2: 12
|
||||
position1: {x: 11, y: 1}
|
||||
position2: {x: 11, y: 12}
|
||||
color: green
|
||||
|
||||
- animation: heavy.yaml
|
||||
position: {x: 18, y: 2}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 18
|
||||
y1: 1
|
||||
x2: 18
|
||||
y2: 12
|
||||
position1: {x: 18, y: 1}
|
||||
position2: {x: 18, y: 12}
|
||||
color: green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 28
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE BATTLE NEVER ENDS
|
||||
room:
|
||||
number: "47"
|
||||
name: "THE BATTLE NEVER ENDS"
|
||||
name_en: "THE BATTLE NEVER ENDS"
|
||||
name_ca: "LA BATALLA MAI ACABA"
|
||||
bgColor: black
|
||||
border: white
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "51"
|
||||
up: 51.yaml
|
||||
down: null
|
||||
left: "48"
|
||||
left: 48.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: red
|
||||
itemColor2: yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, -1, -1, -1, -1, -1, 504, 27, 27, 27, 85, 85]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 85, 85]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
|
||||
- [27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 27, 388, 27, 27, 27, 27, 27, 85, 85]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: jailbattle_alien.yaml
|
||||
position: {x: 10, y: 3}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 3
|
||||
x2: 27
|
||||
y2: 3
|
||||
position1: {x: 3, y: 3}
|
||||
position2: {x: 27, y: 3}
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
@@ -57,10 +55,8 @@ enemies:
|
||||
position: {x: 25, y: 4}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 25
|
||||
y1: 4
|
||||
x2: 25
|
||||
y2: 10
|
||||
position1: {x: 25, y: 4}
|
||||
position2: {x: 25, y: 10}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -68,10 +64,8 @@ enemies:
|
||||
position: {x: 7, y: 6}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 6
|
||||
x2: 7
|
||||
y2: 13
|
||||
position1: {x: 7, y: 6}
|
||||
position2: {x: 7, y: 13}
|
||||
color: red
|
||||
flip: true
|
||||
|
||||
@@ -79,14 +73,12 @@ enemies:
|
||||
position: {x: 18, y: 13}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 13
|
||||
x2: 27
|
||||
y2: 13
|
||||
position1: {x: 15, y: 13}
|
||||
position2: {x: 27, y: 13}
|
||||
color: cyan
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 19
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# WELCOME TO THE JAILBATTLE
|
||||
room:
|
||||
number: "48"
|
||||
name: "WELCOME TO THE JAILBATTLE"
|
||||
name_en: "WELCOME TO THE JAILBATTLE"
|
||||
name_ca: "BENVINGUTS A JAILBATTLE"
|
||||
bgColor: green
|
||||
border: bright_green
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "49"
|
||||
down: 49.yaml
|
||||
left: null
|
||||
right: "47"
|
||||
right: 47.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: white
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32]
|
||||
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [32, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 32]
|
||||
- [32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, -1, -1, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: jailbattle_human.yaml
|
||||
position: {x: 17, y: 6}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 6
|
||||
x2: 27
|
||||
y2: 6
|
||||
position1: {x: 12, y: 6}
|
||||
position2: {x: 27, y: 6}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -57,10 +55,8 @@ enemies:
|
||||
position: {x: 2, y: 13}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 13
|
||||
x2: 16
|
||||
y2: 13
|
||||
position1: {x: 2, y: 13}
|
||||
position2: {x: 16, y: 13}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -68,14 +64,12 @@ enemies:
|
||||
position: {x: 24, y: 10}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 24
|
||||
y1: 9
|
||||
x2: 24
|
||||
y2: 13
|
||||
position1: {x: 24, y: 9}
|
||||
position2: {x: 24, y: 13}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 19
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# WE NEED A ROBOT
|
||||
room:
|
||||
number: "49"
|
||||
name: "WE NEED A ROBOT"
|
||||
name_en: "WE NEED A JAILROBOT"
|
||||
name_ca: "NECESSITEM UN JAILROBOT"
|
||||
bgColor: black
|
||||
border: red
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "48"
|
||||
up: 48.yaml
|
||||
down: null
|
||||
left: "50"
|
||||
right: "17"
|
||||
left: 50.yaml
|
||||
right: 17.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, -1, -1, -1, -1, 522, 38, 38, 38, 38, 38, 38, 38, 38]
|
||||
- [38, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, 38]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: robot.yaml
|
||||
position: {x: 10, y: 8}
|
||||
velocity: {x: 42.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 8
|
||||
x2: 29
|
||||
y2: 8
|
||||
position1: {x: 1, y: 8}
|
||||
position2: {x: 29, y: 8}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# STORED JAILGAMES
|
||||
room:
|
||||
number: "50"
|
||||
name: "STORED JAILGAMES"
|
||||
name_en: "STORED JAILGAMES"
|
||||
name_ca: "EL MAGATZEM DE JAILGAMES"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: null
|
||||
right: "49"
|
||||
right: 49.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: right
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]
|
||||
- [41, 41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 41, 41]
|
||||
@@ -40,29 +40,25 @@ tilemap:
|
||||
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 340, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: floppy.yaml
|
||||
position: {x: 7, y: 2}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 2
|
||||
x2: 7
|
||||
y2: 12
|
||||
position1: {x: 7, y: 2}
|
||||
position2: {x: 7, y: 12}
|
||||
color: magenta
|
||||
|
||||
- animation: floppy.yaml
|
||||
position: {x: 20, y: 6}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 2
|
||||
x2: 20
|
||||
y2: 12
|
||||
position1: {x: 20, y: 2}
|
||||
position2: {x: 20, y: 12}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 1
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# MINI ASCII
|
||||
room:
|
||||
number: "51"
|
||||
name: "MINI ASCII"
|
||||
name_en: "MINI ASCII"
|
||||
name_ca: "MINI ASCII"
|
||||
bgColor: black
|
||||
border: black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "53"
|
||||
down: "47"
|
||||
left: "52"
|
||||
up: 53.yaml
|
||||
down: 47.yaml
|
||||
left: 52.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_white
|
||||
itemColor2: black
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [186, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 294, -1, -1, 183, 183, 183, 183, 183, 182]
|
||||
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [-1, -1, -1, 181, 181, 181, 181, 181, 290, 181, 181, 181, 181, 181, 181, 181, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
|
||||
- [184, 184, 184, 184, 184, 296, 296, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 180, 180, -1, -1, 180, 180, 180, 180, 180, 180, 180, 182]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: amstrad_cs.yaml
|
||||
position: {x: 1, y: 6}
|
||||
velocity: {x: 72.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 6
|
||||
x2: 30
|
||||
y2: 6
|
||||
position1: {x: 1, y: 6}
|
||||
position2: {x: 30, y: 6}
|
||||
color: white
|
||||
|
||||
- animation: amstrad_cs.yaml
|
||||
position: {x: 19, y: 1}
|
||||
velocity: {x: 0, y: 72.0}
|
||||
boundaries:
|
||||
x1: 19
|
||||
y1: 1
|
||||
x2: 19
|
||||
y2: 14
|
||||
position1: {x: 19, y: 1}
|
||||
position2: {x: 19, y: 14}
|
||||
color: yellow
|
||||
|
||||
- animation: amstrad_cs.yaml
|
||||
position: {x: 5, y: 6}
|
||||
velocity: {x: 0, y: 72.0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 1
|
||||
x2: 5
|
||||
y2: 12
|
||||
position1: {x: 5, y: 1}
|
||||
position2: {x: 5, y: 12}
|
||||
color: green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 39
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# BREAKOUT.LUA
|
||||
room:
|
||||
number: "52"
|
||||
name: "BREAKOUT.LUA"
|
||||
name_en: "BREAKOUT.LUA"
|
||||
name_ca: "BREAKOUT.LUA"
|
||||
bgColor: black
|
||||
border: black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: null
|
||||
right: "51"
|
||||
right: 51.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_white
|
||||
itemColor2: black
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [183, 181, 181, 181, 181, 181, 181, 181, 290, 290, 181, 181, 186, 186, 186, 186, 186, 186, 309, 186, 186, 186, 186, 186, 186, 186, 184, 184, 184, 184, 296, 296]
|
||||
- [183, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 288]
|
||||
@@ -40,19 +40,17 @@ tilemap:
|
||||
- [185, 181, 181, 290, 181, 181, 181, 181, 183, 183, 183, 183, 294, 183, 183, 183, 183, 185, 185, 298, 185, 185, 185, 185, 185, 185, -1, -1, -1, -1, -1, -1]
|
||||
- [182, 182, 182, 182, 182, 292, 288, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: breakout.yaml
|
||||
position: {x: 1, y: 6}
|
||||
velocity: {x: 132.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 6
|
||||
x2: 22
|
||||
y2: 6
|
||||
position1: {x: 1, y: 6}
|
||||
position2: {x: 22, y: 6}
|
||||
color: white
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 39
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# P.A.C.O. WORKSHOP
|
||||
room:
|
||||
number: "53"
|
||||
name: "P.A.C.O. WORKSHOP"
|
||||
name_en: "P.A.C.O. WORKSHOP"
|
||||
name_ca: "TALLER DE P.A.C.O."
|
||||
bgColor: black
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "51"
|
||||
down: 51.yaml
|
||||
left: null
|
||||
right: "42"
|
||||
right: 42.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: right
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]
|
||||
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]
|
||||
@@ -40,49 +40,41 @@ tilemap:
|
||||
- [134, -1, -1, -1, -1, -1, -1, 314, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, -1, -1, 35, 35, 35, 35, 35, 35]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: paco.yaml
|
||||
position: {x: 6, y: 6}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 6
|
||||
x2: 13
|
||||
y2: 6
|
||||
position1: {x: 6, y: 6}
|
||||
position2: {x: 13, y: 6}
|
||||
color: yellow
|
||||
|
||||
- animation: paco.yaml
|
||||
position: {x: 16, y: 2}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 2
|
||||
x2: 16
|
||||
y2: 13
|
||||
position1: {x: 16, y: 2}
|
||||
position2: {x: 16, y: 13}
|
||||
color: bright_red
|
||||
|
||||
- animation: wave.yaml
|
||||
position: {x: 1, y: 10}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 10
|
||||
x2: 14
|
||||
y2: 10
|
||||
position1: {x: 1, y: 10}
|
||||
position2: {x: 14, y: 10}
|
||||
color: bright_yellow
|
||||
|
||||
- animation: lamp.yaml
|
||||
position: {x: 22, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 22
|
||||
y1: 2
|
||||
x2: 22
|
||||
y2: 2
|
||||
position1: {x: 22, y: 2}
|
||||
position2: {x: 22, y: 2}
|
||||
color: bright_yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 40
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE BASEMENT
|
||||
room:
|
||||
number: "54"
|
||||
name: "THE BASEMENT"
|
||||
name_en: "THE BASEMENT"
|
||||
name_ca: "EL SOTAN"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "18"
|
||||
up: 18.yaml
|
||||
down: null
|
||||
left: null
|
||||
right: "55"
|
||||
right: 55.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: blue
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [15, 15, 15, 15, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, -1, -1, 518, 348, 348, 348, 15, 15, 15, 15, 15, 15]
|
||||
- [15, 15, 15, 15, 15, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, -1, -1, -1, -1, -1, -1, 301, 15, 15, 15]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [31, -1, -1, -1, -1, -1, -1, -1, -1, -1, 336, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 31, 31, 15, 133, 15, 133, 15, 15, 15, 15]
|
||||
- [31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: spider.yaml
|
||||
position: {x: 2, y: 14}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 14
|
||||
x2: 18
|
||||
y2: 14
|
||||
position1: {x: 2, y: 14}
|
||||
position2: {x: 18, y: 14}
|
||||
color: magenta
|
||||
|
||||
- animation: spider.yaml
|
||||
position: {x: 10, y: 1}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 1
|
||||
x2: 10
|
||||
y2: 6
|
||||
position1: {x: 10, y: 1}
|
||||
position2: {x: 10, y: 6}
|
||||
color: yellow
|
||||
|
||||
- animation: spider.yaml
|
||||
position: {x: 7, y: 11}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 11
|
||||
x2: 14
|
||||
y2: 11
|
||||
position1: {x: 7, y: 11}
|
||||
position2: {x: 14, y: 11}
|
||||
color: cyan
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 35
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THAT'S A GUITAR
|
||||
room:
|
||||
number: "55"
|
||||
name: "THAT'S A GUITAR"
|
||||
name_en: "THAT'S A GUITAR"
|
||||
name_ca: "AIXÒ ÉS UNA GUITARRA"
|
||||
bgColor: black
|
||||
border: black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "54"
|
||||
right: "56"
|
||||
left: 54.yaml
|
||||
right: 56.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [15, 15, 15, -1, -1, -1, -1, 301, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]
|
||||
- [15, 301, -1, -1, -1, -1, -1, -1, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15, 15, 15, 15, 15, 15, 15, 15]
|
||||
@@ -40,29 +40,25 @@ tilemap:
|
||||
- [15, 15, 15, 15, 15, 15, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: dimallas.yaml
|
||||
position: {x: 15, y: 13}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 13
|
||||
x2: 25
|
||||
y2: 13
|
||||
position1: {x: 9, y: 13}
|
||||
position2: {x: 25, y: 13}
|
||||
color: cyan
|
||||
|
||||
- animation: guitar.yaml
|
||||
position: {x: 16, y: 4}
|
||||
velocity: {x: 0, y: 18.0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 4
|
||||
x2: 16
|
||||
y2: 10
|
||||
position1: {x: 16, y: 4}
|
||||
position2: {x: 16, y: 10}
|
||||
color: red
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 25
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# HEAVY DEMONS ON LEGGINS
|
||||
room:
|
||||
number: "56"
|
||||
name: "HEAVY DEMONS ON LEGGINS"
|
||||
name_en: "HEAVY DEMONS ON LEGGINS"
|
||||
name_ca: "DIMONIS HEAVIES AMB MALLES"
|
||||
bgColor: black
|
||||
border: black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "55"
|
||||
right: "57"
|
||||
left: 55.yaml
|
||||
right: 57.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_red
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, 302, 302, 302, 302, -1, 302, 302, 302, 302, 302, -1, 302, 302, 302, 302, 302, 302, 302, 302, 302, -1, -1, 302, 302, 302, 302, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,29 +40,25 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, 519, -1, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, 543, -1, -1, -1, 514, 17]
|
||||
- [17, 17, 17, 17, 17, 17, 17, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 17, 17, 17, 17, 17, 17, 17]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: demon.yaml
|
||||
position: {x: 12, y: 3}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 3
|
||||
x2: 12
|
||||
y2: 12
|
||||
position1: {x: 12, y: 3}
|
||||
position2: {x: 12, y: 12}
|
||||
color: red
|
||||
|
||||
- animation: demon.yaml
|
||||
position: {x: 18, y: 5}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 18
|
||||
y1: 3
|
||||
x2: 18
|
||||
y2: 12
|
||||
position1: {x: 18, y: 3}
|
||||
position2: {x: 18, y: 12}
|
||||
color: red
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 28
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# JAILGAMES GO TO HELL
|
||||
room:
|
||||
number: "57"
|
||||
name: "JAILGAMES GO TO HELL"
|
||||
name_en: "JAILGAMES GO TO HELL"
|
||||
name_ca: "JAILGAMES A L'INFERN"
|
||||
bgColor: red
|
||||
border: bright_red
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "56"
|
||||
right: "58"
|
||||
left: 56.yaml
|
||||
right: 58.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18]
|
||||
- [492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: dimallas.yaml
|
||||
position: {x: 13, y: 12}
|
||||
velocity: {x: 54.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 12
|
||||
x2: 21
|
||||
y2: 12
|
||||
position1: {x: 4, y: 12}
|
||||
position2: {x: 21, y: 12}
|
||||
color: green
|
||||
|
||||
- animation: heavy.yaml
|
||||
position: {x: 17, y: 5}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 2
|
||||
x2: 17
|
||||
y2: 10
|
||||
position1: {x: 17, y: 2}
|
||||
position2: {x: 17, y: 10}
|
||||
color: white
|
||||
|
||||
- animation: heavy.yaml
|
||||
position: {x: 10, y: 8}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 2
|
||||
x2: 10
|
||||
y2: 10
|
||||
position1: {x: 10, y: 2}
|
||||
position2: {x: 10, y: 10}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 32
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# CHIRPING
|
||||
room:
|
||||
number: "58"
|
||||
name: "CHIRPING"
|
||||
name_en: "CHIRPING"
|
||||
name_ca: "CHIRPING"
|
||||
bgColor: black
|
||||
border: magenta
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "57"
|
||||
right: "59"
|
||||
left: 57.yaml
|
||||
right: 59.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
|
||||
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [36, 536, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 544, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: bird.yaml
|
||||
position: {x: 4, y: 2}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 2
|
||||
x2: 4
|
||||
y2: 12
|
||||
position1: {x: 4, y: 2}
|
||||
position2: {x: 4, y: 12}
|
||||
color: yellow
|
||||
|
||||
- animation: bird.yaml
|
||||
position: {x: 9, y: 11}
|
||||
velocity: {x: 0, y: -30.0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 0
|
||||
x2: 9
|
||||
y2: 10
|
||||
position1: {x: 9, y: 0}
|
||||
position2: {x: 9, y: 10}
|
||||
color: green
|
||||
|
||||
- animation: bird.yaml
|
||||
position: {x: 26, y: 5}
|
||||
velocity: {x: 0, y: -30.0}
|
||||
boundaries:
|
||||
x1: 26
|
||||
y1: 2
|
||||
x2: 26
|
||||
y2: 12
|
||||
position1: {x: 26, y: 2}
|
||||
position2: {x: 26, y: 12}
|
||||
color: white
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 10
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# STATIC
|
||||
room:
|
||||
number: "59"
|
||||
name: "STATIC"
|
||||
name_en: "STATIC"
|
||||
name_ca: "ESTÀTICA"
|
||||
bgColor: black
|
||||
border: bright_magenta
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "60"
|
||||
up: 60.yaml
|
||||
down: null
|
||||
left: "58"
|
||||
left: 58.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, 63]
|
||||
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, 63]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, 63]
|
||||
- [63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: wave.yaml
|
||||
position: {x: 1, y: 10}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 10
|
||||
x2: 30
|
||||
y2: 10
|
||||
position1: {x: 1, y: 10}
|
||||
position2: {x: 30, y: 10}
|
||||
color: magenta
|
||||
|
||||
- animation: wave.yaml
|
||||
position: {x: 30, y: 4}
|
||||
velocity: {x: -48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 4
|
||||
x2: 30
|
||||
y2: 4
|
||||
position1: {x: 1, y: 4}
|
||||
position2: {x: 30, y: 4}
|
||||
color: cyan
|
||||
|
||||
- animation: wave.yaml
|
||||
position: {x: 15, y: 14}
|
||||
velocity: {x: -24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 14
|
||||
x2: 30
|
||||
y2: 14
|
||||
position1: {x: 3, y: 14}
|
||||
position2: {x: 30, y: 14}
|
||||
color: green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 24
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# MAGNETIC FIELDS
|
||||
room:
|
||||
number: "60"
|
||||
name: "MAGNETIC FIELDS"
|
||||
name_en: "MAGNETIC FIELDS"
|
||||
name_ca: "CAMPS MAGNÈTICS"
|
||||
bgColor: black
|
||||
border: bright_red
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "05"
|
||||
down: "59"
|
||||
up: 05.yaml
|
||||
down: 59.yaml
|
||||
left: null
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: red
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 410, -1, -1, 410, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168]
|
||||
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
|
||||
@@ -40,29 +40,25 @@ tilemap:
|
||||
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
|
||||
- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, -1, -1, 168, 168, 168, 168]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: shock.yaml
|
||||
position: {x: 7, y: 2}
|
||||
velocity: {x: 0, y: 90.0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 1
|
||||
x2: 7
|
||||
y2: 14
|
||||
position1: {x: 7, y: 1}
|
||||
position2: {x: 7, y: 14}
|
||||
color: yellow
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 24, y: 6}
|
||||
velocity: {x: 0, y: -90.0}
|
||||
boundaries:
|
||||
x1: 24
|
||||
y1: 1
|
||||
x2: 24
|
||||
y2: 14
|
||||
position1: {x: 24, y: 1}
|
||||
position2: {x: 24, y: 14}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 1
|
||||
|
||||
@@ -1,157 +0,0 @@
|
||||
#version 330 core
|
||||
|
||||
// Configuración
|
||||
#define SCANLINES
|
||||
#define MULTISAMPLE
|
||||
#define GAMMA
|
||||
//#define FAKE_GAMMA
|
||||
//#define CURVATURE
|
||||
//#define SHARPER
|
||||
#define MASK_TYPE 2
|
||||
|
||||
#define CURVATURE_X 0.05
|
||||
#define CURVATURE_Y 0.1
|
||||
#define MASK_BRIGHTNESS 0.80
|
||||
#define SCANLINE_WEIGHT 6.0
|
||||
#define SCANLINE_GAP_BRIGHTNESS 0.12
|
||||
#define BLOOM_FACTOR 3.5
|
||||
#define INPUT_GAMMA 2.4
|
||||
#define OUTPUT_GAMMA 2.2
|
||||
|
||||
// Inputs desde vertex shader
|
||||
in vec2 vTexCoord;
|
||||
in float vFilterWidth;
|
||||
#if defined(CURVATURE)
|
||||
in vec2 vScreenScale;
|
||||
#endif
|
||||
|
||||
// Output
|
||||
out vec4 FragColor;
|
||||
|
||||
// Uniforms
|
||||
uniform sampler2D Texture;
|
||||
uniform vec2 TextureSize;
|
||||
|
||||
#if defined(CURVATURE)
|
||||
vec2 Distort(vec2 coord)
|
||||
{
|
||||
vec2 CURVATURE_DISTORTION = vec2(CURVATURE_X, CURVATURE_Y);
|
||||
vec2 barrelScale = 1.0 - (0.23 * CURVATURE_DISTORTION);
|
||||
coord *= vScreenScale;
|
||||
coord -= vec2(0.5);
|
||||
float rsq = coord.x * coord.x + coord.y * coord.y;
|
||||
coord += coord * (CURVATURE_DISTORTION * rsq);
|
||||
coord *= barrelScale;
|
||||
if (abs(coord.x) >= 0.5 || abs(coord.y) >= 0.5)
|
||||
coord = vec2(-1.0);
|
||||
else
|
||||
{
|
||||
coord += vec2(0.5);
|
||||
coord /= vScreenScale;
|
||||
}
|
||||
return coord;
|
||||
}
|
||||
#endif
|
||||
|
||||
float CalcScanLineWeight(float dist)
|
||||
{
|
||||
return max(1.0 - dist * dist * SCANLINE_WEIGHT, SCANLINE_GAP_BRIGHTNESS);
|
||||
}
|
||||
|
||||
float CalcScanLine(float dy)
|
||||
{
|
||||
float scanLineWeight = CalcScanLineWeight(dy);
|
||||
#if defined(MULTISAMPLE)
|
||||
scanLineWeight += CalcScanLineWeight(dy - vFilterWidth);
|
||||
scanLineWeight += CalcScanLineWeight(dy + vFilterWidth);
|
||||
scanLineWeight *= 0.3333333;
|
||||
#endif
|
||||
return scanLineWeight;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
#if defined(CURVATURE)
|
||||
vec2 texcoord = Distort(vTexCoord);
|
||||
if (texcoord.x < 0.0) {
|
||||
FragColor = vec4(0.0);
|
||||
return;
|
||||
}
|
||||
#else
|
||||
vec2 texcoord = vTexCoord;
|
||||
#endif
|
||||
|
||||
vec2 texcoordInPixels = texcoord * TextureSize;
|
||||
|
||||
#if defined(SHARPER)
|
||||
vec2 tempCoord = floor(texcoordInPixels) + 0.5;
|
||||
vec2 coord = tempCoord / TextureSize;
|
||||
vec2 deltas = texcoordInPixels - tempCoord;
|
||||
float scanLineWeight = CalcScanLine(deltas.y);
|
||||
vec2 signs = sign(deltas);
|
||||
deltas.x *= 2.0;
|
||||
deltas = deltas * deltas;
|
||||
deltas.y = deltas.y * deltas.y;
|
||||
deltas.x *= 0.5;
|
||||
deltas.y *= 8.0;
|
||||
deltas /= TextureSize;
|
||||
deltas *= signs;
|
||||
vec2 tc = coord + deltas;
|
||||
#else
|
||||
float tempY = floor(texcoordInPixels.y) + 0.5;
|
||||
float yCoord = tempY / TextureSize.y;
|
||||
float dy = texcoordInPixels.y - tempY;
|
||||
float scanLineWeight = CalcScanLine(dy);
|
||||
float signY = sign(dy);
|
||||
dy = dy * dy;
|
||||
dy = dy * dy;
|
||||
dy *= 8.0;
|
||||
dy /= TextureSize.y;
|
||||
dy *= signY;
|
||||
vec2 tc = vec2(texcoord.x, yCoord + dy);
|
||||
#endif
|
||||
|
||||
vec3 colour = texture(Texture, tc).rgb;
|
||||
|
||||
#if defined(SCANLINES)
|
||||
#if defined(GAMMA)
|
||||
#if defined(FAKE_GAMMA)
|
||||
colour = colour * colour;
|
||||
#else
|
||||
colour = pow(colour, vec3(INPUT_GAMMA));
|
||||
#endif
|
||||
#endif
|
||||
scanLineWeight *= BLOOM_FACTOR;
|
||||
colour *= scanLineWeight;
|
||||
|
||||
#if defined(GAMMA)
|
||||
#if defined(FAKE_GAMMA)
|
||||
colour = sqrt(colour);
|
||||
#else
|
||||
colour = pow(colour, vec3(1.0 / OUTPUT_GAMMA));
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if MASK_TYPE == 0
|
||||
FragColor = vec4(colour, 1.0);
|
||||
#elif MASK_TYPE == 1
|
||||
float whichMask = fract(gl_FragCoord.x * 0.5);
|
||||
vec3 mask;
|
||||
if (whichMask < 0.5)
|
||||
mask = vec3(MASK_BRIGHTNESS, 1.0, MASK_BRIGHTNESS);
|
||||
else
|
||||
mask = vec3(1.0, MASK_BRIGHTNESS, 1.0);
|
||||
FragColor = vec4(colour * mask, 1.0);
|
||||
#elif MASK_TYPE == 2
|
||||
float whichMask = fract(gl_FragCoord.x * 0.3333333);
|
||||
vec3 mask = vec3(MASK_BRIGHTNESS, MASK_BRIGHTNESS, MASK_BRIGHTNESS);
|
||||
if (whichMask < 0.3333333)
|
||||
mask.x = 1.0;
|
||||
else if (whichMask < 0.6666666)
|
||||
mask.y = 1.0;
|
||||
else
|
||||
mask.z = 1.0;
|
||||
FragColor = vec4(colour * mask, 1.0);
|
||||
#endif
|
||||
}
|
||||
@@ -1,160 +0,0 @@
|
||||
#version 300 es
|
||||
|
||||
// OpenGL ES 3.0 - Compatible con Raspberry Pi 5
|
||||
precision highp float;
|
||||
|
||||
// Configuración
|
||||
#define SCANLINES
|
||||
#define MULTISAMPLE
|
||||
#define GAMMA
|
||||
//#define FAKE_GAMMA
|
||||
//#define CURVATURE
|
||||
//#define SHARPER
|
||||
#define MASK_TYPE 2
|
||||
|
||||
#define CURVATURE_X 0.05
|
||||
#define CURVATURE_Y 0.1
|
||||
#define MASK_BRIGHTNESS 0.80
|
||||
#define SCANLINE_WEIGHT 6.0
|
||||
#define SCANLINE_GAP_BRIGHTNESS 0.12
|
||||
#define BLOOM_FACTOR 3.5
|
||||
#define INPUT_GAMMA 2.4
|
||||
#define OUTPUT_GAMMA 2.2
|
||||
|
||||
// Inputs desde vertex shader
|
||||
in vec2 vTexCoord;
|
||||
in float vFilterWidth;
|
||||
#if defined(CURVATURE)
|
||||
in vec2 vScreenScale;
|
||||
#endif
|
||||
|
||||
// Output
|
||||
out vec4 FragColor;
|
||||
|
||||
// Uniforms
|
||||
uniform sampler2D Texture;
|
||||
uniform vec2 TextureSize;
|
||||
|
||||
#if defined(CURVATURE)
|
||||
vec2 Distort(vec2 coord)
|
||||
{
|
||||
vec2 CURVATURE_DISTORTION = vec2(CURVATURE_X, CURVATURE_Y);
|
||||
vec2 barrelScale = vec2(1.0) - (0.23 * CURVATURE_DISTORTION);
|
||||
coord *= vScreenScale;
|
||||
coord -= vec2(0.5);
|
||||
float rsq = coord.x * coord.x + coord.y * coord.y;
|
||||
coord += coord * (CURVATURE_DISTORTION * rsq);
|
||||
coord *= barrelScale;
|
||||
if (abs(coord.x) >= 0.5 || abs(coord.y) >= 0.5)
|
||||
coord = vec2(-1.0);
|
||||
else
|
||||
{
|
||||
coord += vec2(0.5);
|
||||
coord /= vScreenScale;
|
||||
}
|
||||
return coord;
|
||||
}
|
||||
#endif
|
||||
|
||||
float CalcScanLineWeight(float dist)
|
||||
{
|
||||
return max(1.0 - dist * dist * SCANLINE_WEIGHT, SCANLINE_GAP_BRIGHTNESS);
|
||||
}
|
||||
|
||||
float CalcScanLine(float dy)
|
||||
{
|
||||
float scanLineWeight = CalcScanLineWeight(dy);
|
||||
#if defined(MULTISAMPLE)
|
||||
scanLineWeight += CalcScanLineWeight(dy - vFilterWidth);
|
||||
scanLineWeight += CalcScanLineWeight(dy + vFilterWidth);
|
||||
scanLineWeight *= 0.3333333;
|
||||
#endif
|
||||
return scanLineWeight;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
#if defined(CURVATURE)
|
||||
vec2 texcoord = Distort(vTexCoord);
|
||||
if (texcoord.x < 0.0) {
|
||||
FragColor = vec4(0.0);
|
||||
return;
|
||||
}
|
||||
#else
|
||||
vec2 texcoord = vTexCoord;
|
||||
#endif
|
||||
|
||||
vec2 texcoordInPixels = texcoord * TextureSize;
|
||||
|
||||
#if defined(SHARPER)
|
||||
vec2 tempCoord = floor(texcoordInPixels) + vec2(0.5);
|
||||
vec2 coord = tempCoord / TextureSize;
|
||||
vec2 deltas = texcoordInPixels - tempCoord;
|
||||
float scanLineWeight = CalcScanLine(deltas.y);
|
||||
vec2 signs = sign(deltas);
|
||||
deltas.x *= 2.0;
|
||||
deltas = deltas * deltas;
|
||||
deltas.y = deltas.y * deltas.y;
|
||||
deltas.x *= 0.5;
|
||||
deltas.y *= 8.0;
|
||||
deltas /= TextureSize;
|
||||
deltas *= signs;
|
||||
vec2 tc = coord + deltas;
|
||||
#else
|
||||
float tempY = floor(texcoordInPixels.y) + 0.5;
|
||||
float yCoord = tempY / TextureSize.y;
|
||||
float dy = texcoordInPixels.y - tempY;
|
||||
float scanLineWeight = CalcScanLine(dy);
|
||||
float signY = sign(dy);
|
||||
dy = dy * dy;
|
||||
dy = dy * dy;
|
||||
dy *= 8.0;
|
||||
dy /= TextureSize.y;
|
||||
dy *= signY;
|
||||
vec2 tc = vec2(texcoord.x, yCoord + dy);
|
||||
#endif
|
||||
|
||||
vec3 colour = texture(Texture, tc).rgb;
|
||||
|
||||
#if defined(SCANLINES)
|
||||
#if defined(GAMMA)
|
||||
#if defined(FAKE_GAMMA)
|
||||
colour = colour * colour;
|
||||
#else
|
||||
colour = pow(colour, vec3(INPUT_GAMMA));
|
||||
#endif
|
||||
#endif
|
||||
scanLineWeight *= BLOOM_FACTOR;
|
||||
colour *= scanLineWeight;
|
||||
|
||||
#if defined(GAMMA)
|
||||
#if defined(FAKE_GAMMA)
|
||||
colour = sqrt(colour);
|
||||
#else
|
||||
colour = pow(colour, vec3(1.0 / OUTPUT_GAMMA));
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if MASK_TYPE == 0
|
||||
FragColor = vec4(colour, 1.0);
|
||||
#elif MASK_TYPE == 1
|
||||
float whichMask = fract(gl_FragCoord.x * 0.5);
|
||||
vec3 mask;
|
||||
if (whichMask < 0.5)
|
||||
mask = vec3(MASK_BRIGHTNESS, 1.0, MASK_BRIGHTNESS);
|
||||
else
|
||||
mask = vec3(1.0, MASK_BRIGHTNESS, 1.0);
|
||||
FragColor = vec4(colour * mask, 1.0);
|
||||
#elif MASK_TYPE == 2
|
||||
float whichMask = fract(gl_FragCoord.x * 0.3333333);
|
||||
vec3 mask = vec3(MASK_BRIGHTNESS, MASK_BRIGHTNESS, MASK_BRIGHTNESS);
|
||||
if (whichMask < 0.3333333)
|
||||
mask.x = 1.0;
|
||||
else if (whichMask < 0.6666666)
|
||||
mask.y = 1.0;
|
||||
else
|
||||
mask.z = 1.0;
|
||||
FragColor = vec4(colour * mask, 1.0);
|
||||
#endif
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
#version 330 core
|
||||
|
||||
// Configuración
|
||||
#define SCANLINES
|
||||
#define MULTISAMPLE
|
||||
#define GAMMA
|
||||
//#define FAKE_GAMMA
|
||||
//#define CURVATURE
|
||||
//#define SHARPER
|
||||
#define MASK_TYPE 2
|
||||
|
||||
#define CURVATURE_X 0.05
|
||||
#define CURVATURE_Y 0.1
|
||||
#define MASK_BRIGHTNESS 0.80
|
||||
#define SCANLINE_WEIGHT 6.0
|
||||
#define SCANLINE_GAP_BRIGHTNESS 0.12
|
||||
#define BLOOM_FACTOR 3.5
|
||||
#define INPUT_GAMMA 2.4
|
||||
#define OUTPUT_GAMMA 2.2
|
||||
|
||||
// Inputs (desde VAO)
|
||||
layout(location = 0) in vec2 aPosition;
|
||||
layout(location = 1) in vec2 aTexCoord;
|
||||
|
||||
// Outputs al fragment shader
|
||||
out vec2 vTexCoord;
|
||||
out float vFilterWidth;
|
||||
#if defined(CURVATURE)
|
||||
out vec2 vScreenScale;
|
||||
#endif
|
||||
|
||||
// Uniforms
|
||||
uniform vec2 TextureSize;
|
||||
|
||||
void main()
|
||||
{
|
||||
#if defined(CURVATURE)
|
||||
vScreenScale = vec2(1.0, 1.0);
|
||||
#endif
|
||||
// Calcula filterWidth dinámicamente basándose en la altura de la textura
|
||||
vFilterWidth = (768.0 / TextureSize.y) / 3.0;
|
||||
|
||||
// Pasar coordenadas de textura (invertir Y para SDL)
|
||||
vTexCoord = vec2(aTexCoord.x, 1.0 - aTexCoord.y) * 1.0001;
|
||||
|
||||
// Posición del vértice (ya en espacio de clip [-1, 1])
|
||||
gl_Position = vec4(aPosition, 0.0, 1.0);
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
#version 300 es
|
||||
|
||||
// OpenGL ES 3.0 - Compatible con Raspberry Pi 5
|
||||
precision highp float;
|
||||
|
||||
// Configuración
|
||||
#define SCANLINES
|
||||
#define MULTISAMPLE
|
||||
#define GAMMA
|
||||
//#define FAKE_GAMMA
|
||||
//#define CURVATURE
|
||||
//#define SHARPER
|
||||
#define MASK_TYPE 2
|
||||
|
||||
#define CURVATURE_X 0.05
|
||||
#define CURVATURE_Y 0.1
|
||||
#define MASK_BRIGHTNESS 0.80
|
||||
#define SCANLINE_WEIGHT 6.0
|
||||
#define SCANLINE_GAP_BRIGHTNESS 0.12
|
||||
#define BLOOM_FACTOR 3.5
|
||||
#define INPUT_GAMMA 2.4
|
||||
#define OUTPUT_GAMMA 2.2
|
||||
|
||||
// Inputs (desde VAO)
|
||||
layout(location = 0) in vec2 aPosition;
|
||||
layout(location = 1) in vec2 aTexCoord;
|
||||
|
||||
// Outputs al fragment shader
|
||||
out vec2 vTexCoord;
|
||||
out float vFilterWidth;
|
||||
#if defined(CURVATURE)
|
||||
out vec2 vScreenScale;
|
||||
#endif
|
||||
|
||||
// Uniforms
|
||||
uniform vec2 TextureSize;
|
||||
|
||||
void main()
|
||||
{
|
||||
#if defined(CURVATURE)
|
||||
vScreenScale = vec2(1.0, 1.0);
|
||||
#endif
|
||||
// Calcula filterWidth dinámicamente basándose en la altura de la textura
|
||||
vFilterWidth = (768.0 / TextureSize.y) / 3.0;
|
||||
|
||||
// Pasar coordenadas de textura (invertir Y para SDL)
|
||||
vTexCoord = vec2(aTexCoord.x, 1.0 - aTexCoord.y) * 1.0001;
|
||||
|
||||
// Posición del vértice (ya en espacio de clip [-1, 1])
|
||||
gl_Position = vec4(aPosition, 0.0, 1.0);
|
||||
}
|
||||