Compare commits
109 Commits
| Author | SHA1 | Date | |
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2
.gitignore
vendored
@@ -1,4 +1,6 @@
|
||||
.vscode/*
|
||||
.DS_Store
|
||||
desktop.ini
|
||||
thumbs.db
|
||||
bin/*
|
||||
config.txt
|
||||
13
Makefile
@@ -1,6 +1,15 @@
|
||||
executable = volcano_2022
|
||||
source = source/*.cpp source/common/*.cpp
|
||||
|
||||
windows:
|
||||
@echo off
|
||||
if not exist bin\ (mkdir bin)
|
||||
g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe
|
||||
strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
|
||||
macos:
|
||||
mkdir -p bin
|
||||
g++ source/*.cpp -std=c++11 -Wall -O2 -lSDL2 -o bin/volcano_macos
|
||||
g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos
|
||||
linux:
|
||||
mkdir -p bin
|
||||
g++ source/*.cpp -std=c++11 -Wall -O2 -lSDL2 -o bin/volcano_macos
|
||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
|
||||
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
|
||||
9
data/actors/enemies/gusano.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=24
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5,6,7,8
|
||||
[/animation]
|
||||
BIN
data/actors/enemies/gusano.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
9
data/actors/enemies/limon.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
|
||||
[/animation]
|
||||
BIN
data/actors/enemies/limon.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
9
data/actors/enemies/manzana.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17
|
||||
[/animation]
|
||||
BIN
data/actors/enemies/manzana.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
9
data/actors/enemies/pulga.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5,6
|
||||
[/animation]
|
||||
BIN
data/actors/enemies/pulga.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
9
data/actors/enemies/setita.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=15,16,17,18,19,20,21,22,23,24,25,26,27,28
|
||||
[/animation]
|
||||
BIN
data/actors/enemies/setita.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
9
data/actors/enemies/setita_venenosa.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=15,16,17,18,19,20,21,22,23,24,25,26,27,28
|
||||
[/animation]
|
||||
BIN
data/actors/enemies/setita_venenosa.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
9
data/actors/enemies/seton.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=17,18,19,20,21,22,23,24,25,26,27,28,29,30
|
||||
[/animation]
|
||||
BIN
data/actors/enemies/seton.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
9
data/actors/items/diamond.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=16
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5,6,7
|
||||
[/animation]
|
||||
BIN
data/actors/items/diamond.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
9
data/actors/moving_platform.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frameWidth=16
|
||||
frameHeight=8
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=0
|
||||
[/animation]
|
||||
BIN
data/actors/moving_platform.png
Normal file
|
After Width: | Height: | Size: 251 B |
@@ -1,31 +0,0 @@
|
||||
png_width_in_tiles=8
|
||||
tile_width=16
|
||||
tile_height=24
|
||||
|
||||
[animation]
|
||||
name=stand
|
||||
speed=8
|
||||
loop=yes
|
||||
frames=0,1,2,2,1,0,0,1,2,2,1,0,0,1,2,2,1,0,0,1,2,2,1,0,0,1,2,3,4,5,6,7,0,0,0,0
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=walk
|
||||
speed=6
|
||||
loop=yes
|
||||
frames=8,9,10,10,9,8,11,12,13,13,14,15
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=jump
|
||||
speed=10
|
||||
loop=yes
|
||||
frames=16
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=death
|
||||
speed=10
|
||||
loop=no
|
||||
frames=24,25,26,27,28,29,30,31
|
||||
[/animation]
|
||||
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
BIN
data/font/debug.png
Normal file
|
After Width: | Height: | Size: 689 B |
194
data/font/debug.txt
Normal file
@@ -0,0 +1,194 @@
|
||||
# box width
|
||||
5
|
||||
# box height
|
||||
5
|
||||
# 32 espacio ( )
|
||||
3
|
||||
# 33 !
|
||||
1
|
||||
# 34 "
|
||||
3
|
||||
# 35 #
|
||||
3
|
||||
# 36 $
|
||||
3
|
||||
# 37 %
|
||||
3
|
||||
# 38 &
|
||||
3
|
||||
# 39 '
|
||||
1
|
||||
# 40 (
|
||||
2
|
||||
# 41 )
|
||||
2
|
||||
# 42 *
|
||||
3
|
||||
# 43 +
|
||||
3
|
||||
# 44 ,
|
||||
1
|
||||
# 45 -
|
||||
3
|
||||
# 46 .
|
||||
1
|
||||
# 47 /
|
||||
3
|
||||
# 48 0
|
||||
3
|
||||
# 49 1
|
||||
3
|
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# 50 2
|
||||
3
|
||||
# 51 3
|
||||
3
|
||||
# 52 4
|
||||
3
|
||||
# 53 5
|
||||
3
|
||||
# 54 6
|
||||
3
|
||||
# 55 7
|
||||
3
|
||||
# 56 8
|
||||
3
|
||||
# 57 9
|
||||
3
|
||||
# 58 :
|
||||
1
|
||||
# 59 ;
|
||||
1
|
||||
# 60 <
|
||||
3
|
||||
# 61 =
|
||||
3
|
||||
# 62 >
|
||||
3
|
||||
# 63 ?
|
||||
3
|
||||
# 64 @
|
||||
3
|
||||
# 65 A
|
||||
3
|
||||
# 66 B
|
||||
3
|
||||
# 67 C
|
||||
3
|
||||
# 68 D
|
||||
3
|
||||
# 69 E
|
||||
3
|
||||
# 70 F
|
||||
3
|
||||
# 71 G
|
||||
3
|
||||
# 72 H
|
||||
3
|
||||
# 73 I
|
||||
3
|
||||
# 74 J
|
||||
3
|
||||
# 75 K
|
||||
3
|
||||
# 76 L
|
||||
3
|
||||
# 77 M
|
||||
3
|
||||
# 78 N
|
||||
3
|
||||
# 79 O
|
||||
3
|
||||
# 80 P
|
||||
3
|
||||
# 81 Q
|
||||
3
|
||||
# 82 R
|
||||
3
|
||||
# 83 S
|
||||
3
|
||||
# 84 T
|
||||
3
|
||||
# 85 U
|
||||
3
|
||||
# 86 V
|
||||
3
|
||||
# 87 W
|
||||
3
|
||||
# 88 X
|
||||
3
|
||||
# 89 Y
|
||||
3
|
||||
# 90 Z
|
||||
3
|
||||
# 91 [
|
||||
2
|
||||
# 92 \
|
||||
3
|
||||
# 93 ]
|
||||
2
|
||||
# 94 ^
|
||||
3
|
||||
# 95 _
|
||||
3
|
||||
# 96 `
|
||||
2
|
||||
# 97 a
|
||||
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|
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# 98 b
|
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3
|
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# 99 c
|
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|
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# 100 d
|
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|
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# 101 e
|
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|
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# 102 f
|
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|
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# 103 g
|
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|
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# 104 h
|
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|
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# 105 i
|
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|
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# 106 j
|
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|
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# 107 k
|
||||
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|
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# 108 l
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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# 119 w
|
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|
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|
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# 121 y
|
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|
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# 122 z
|
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|
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# 123 {
|
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|
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# 124 |
|
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|
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# 125 }
|
||||
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|
||||
# 126 ~
|
||||
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|
||||
BIN
data/font/dogica.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
194
data/font/dogica.txt
Normal file
@@ -0,0 +1,194 @@
|
||||
# box width
|
||||
8
|
||||
# box height
|
||||
8
|
||||
# 32 espacio ( )
|
||||
7
|
||||
# 33 !
|
||||
1
|
||||
# 34 "
|
||||
4
|
||||
# 35 #
|
||||
6
|
||||
# 36 $
|
||||
5
|
||||
# 37 %
|
||||
7
|
||||
# 38 &
|
||||
6
|
||||
# 39 '
|
||||
2
|
||||
# 40 (
|
||||
2
|
||||
# 41 )
|
||||
2
|
||||
# 42 *
|
||||
5
|
||||
# 43 +
|
||||
5
|
||||
# 44 ,
|
||||
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|
||||
# 45 -
|
||||
4
|
||||
# 46 .
|
||||
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|
||||
# 47 /
|
||||
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|
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# 48 0
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
# 60 <
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
5
|
||||
# 102 f
|
||||
5
|
||||
# 103 g
|
||||
5
|
||||
# 104 h
|
||||
5
|
||||
# 105 i
|
||||
3
|
||||
# 106 j
|
||||
3
|
||||
# 107 k
|
||||
5
|
||||
# 108 l
|
||||
3
|
||||
# 109 m
|
||||
7
|
||||
# 110 n
|
||||
5
|
||||
# 111 o
|
||||
5
|
||||
# 112 p
|
||||
5
|
||||
# 113 q
|
||||
5
|
||||
# 114 r
|
||||
4
|
||||
# 115 s
|
||||
5
|
||||
# 116 t
|
||||
4
|
||||
# 117 u
|
||||
5
|
||||
# 118 v
|
||||
5
|
||||
# 119 w
|
||||
6
|
||||
# 120 x
|
||||
5
|
||||
# 121 y
|
||||
4
|
||||
# 122 z
|
||||
4
|
||||
# 123 {
|
||||
5
|
||||
# 124 |
|
||||
8
|
||||
# 125 }
|
||||
8
|
||||
# 126 ~
|
||||
8
|
||||
BIN
data/font/smb2.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
194
data/font/smb2.txt
Normal file
@@ -0,0 +1,194 @@
|
||||
# box width
|
||||
8
|
||||
# box height
|
||||
8
|
||||
# 32 espacio ( )
|
||||
7
|
||||
# 33 !
|
||||
7
|
||||
# 34 "
|
||||
7
|
||||
# 35 #
|
||||
7
|
||||
# 36 $
|
||||
7
|
||||
# 37 %
|
||||
7
|
||||
# 38 &
|
||||
7
|
||||
# 39 '
|
||||
7
|
||||
# 40 (
|
||||
7
|
||||
# 41 )
|
||||
7
|
||||
# 42 *
|
||||
7
|
||||
# 43 +
|
||||
7
|
||||
# 44 ,
|
||||
7
|
||||
# 45 -
|
||||
7
|
||||
# 46 .
|
||||
7
|
||||
# 47 /
|
||||
7
|
||||
# 48 0
|
||||
7
|
||||
# 49 1
|
||||
7
|
||||
# 50 2
|
||||
7
|
||||
# 51 3
|
||||
7
|
||||
# 52 4
|
||||
7
|
||||
# 53 5
|
||||
7
|
||||
# 54 6
|
||||
7
|
||||
# 55 7
|
||||
7
|
||||
# 56 8
|
||||
7
|
||||
# 57 9
|
||||
7
|
||||
# 58 :
|
||||
7
|
||||
# 59 ;
|
||||
7
|
||||
# 60 <
|
||||
7
|
||||
# 61 =
|
||||
7
|
||||
# 62 >
|
||||
7
|
||||
# 63 ?
|
||||
7
|
||||
# 64 @
|
||||
7
|
||||
# 65 A
|
||||
7
|
||||
# 66 B
|
||||
7
|
||||
# 67 C
|
||||
7
|
||||
# 68 D
|
||||
7
|
||||
# 69 E
|
||||
7
|
||||
# 70 F
|
||||
7
|
||||
# 71 G
|
||||
7
|
||||
# 72 H
|
||||
7
|
||||
# 73 I
|
||||
7
|
||||
# 74 J
|
||||
7
|
||||
# 75 K
|
||||
7
|
||||
# 76 L
|
||||
7
|
||||
# 77 M
|
||||
7
|
||||
# 78 N
|
||||
7
|
||||
# 79 O
|
||||
7
|
||||
# 80 P
|
||||
7
|
||||
# 81 Q
|
||||
7
|
||||
# 82 R
|
||||
7
|
||||
# 83 S
|
||||
7
|
||||
# 84 T
|
||||
7
|
||||
# 85 U
|
||||
7
|
||||
# 86 V
|
||||
7
|
||||
# 87 W
|
||||
7
|
||||
# 88 X
|
||||
7
|
||||
# 89 Y
|
||||
7
|
||||
# 90 Z
|
||||
7
|
||||
# 91 [
|
||||
7
|
||||
# 92 \
|
||||
7
|
||||
# 93 ]
|
||||
7
|
||||
# 94 ^
|
||||
7
|
||||
# 95 _
|
||||
7
|
||||
# 96 `
|
||||
7
|
||||
# 97 a
|
||||
7
|
||||
# 98 b
|
||||
7
|
||||
# 99 c
|
||||
7
|
||||
# 100 d
|
||||
7
|
||||
# 101 e
|
||||
7
|
||||
# 102 f
|
||||
7
|
||||
# 103 g
|
||||
7
|
||||
# 104 h
|
||||
7
|
||||
# 105 i
|
||||
7
|
||||
# 106 j
|
||||
7
|
||||
# 107 k
|
||||
7
|
||||
# 108 l
|
||||
7
|
||||
# 109 m
|
||||
7
|
||||
# 110 n
|
||||
7
|
||||
# 111 o
|
||||
7
|
||||
# 112 p
|
||||
7
|
||||
# 113 q
|
||||
7
|
||||
# 114 r
|
||||
7
|
||||
# 115 s
|
||||
7
|
||||
# 116 t
|
||||
7
|
||||
# 117 u
|
||||
7
|
||||
# 118 v
|
||||
7
|
||||
# 119 w
|
||||
7
|
||||
# 120 x
|
||||
7
|
||||
# 121 y
|
||||
7
|
||||
# 122 z
|
||||
7
|
||||
# 123 {
|
||||
7
|
||||
# 124 |
|
||||
7
|
||||
# 125 }
|
||||
7
|
||||
# 126 ~
|
||||
7
|
||||
16
data/intro/intro.ani
Normal file
@@ -0,0 +1,16 @@
|
||||
frameWidth=320
|
||||
frameHeight=240
|
||||
|
||||
[animation]
|
||||
name=intro
|
||||
speed=12
|
||||
loop=-1
|
||||
frames=0,1,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=menu
|
||||
speed=12
|
||||
loop=0
|
||||
frames=18,26,18,26,18,26,18,26,18,26,18,26,18,26,18,19,20,21,22,23,24,25,26
|
||||
[/animation]
|
||||
|
Before Width: | Height: | Size: 670 KiB After Width: | Height: | Size: 670 KiB |
BIN
data/logo/logo.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
@@ -1,38 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="20" height="13" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="1">
|
||||
<tileset firstgid="1" source="../../../volcano_2022_resources/tilesets/surface.tsx"/>
|
||||
<layer id="2" name="actors" width="20" height="13">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,225,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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</data>
|
||||
</layer>
|
||||
<layer id="1" name="tiles" width="20" height="13">
|
||||
<data encoding="csv">
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,68,68,0,0,0,0,0,0,0,0,74,74,74,0,0,0,0,
|
||||
74,74,74,75,75,74,74,68,68,68,68,68,74,74,78,74,68,74,68,68
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
14
data/map/01.ene
Normal file
@@ -0,0 +1,14 @@
|
||||
[path]
|
||||
tileset=manzana.png
|
||||
animation=manzana.ani
|
||||
width=16
|
||||
height=16
|
||||
x=25
|
||||
y=25
|
||||
vx=0.4
|
||||
vy=0
|
||||
x1=18
|
||||
y1=25
|
||||
x2=33
|
||||
y2=25
|
||||
[/path]
|
||||
@@ -1,11 +1,42 @@
|
||||
tileset_img=tiles_surface.png
|
||||
bg_img=bg_surface.png
|
||||
tilemap=01.tmx
|
||||
tileset=tiles_surface.png
|
||||
enemyFile=01.ene
|
||||
bgColor1=0,171,159
|
||||
bgColor2=144,225,231
|
||||
bgScroll=true
|
||||
|
||||
room_up=0
|
||||
room_down=0
|
||||
room_left=0
|
||||
room_right=0
|
||||
roomUp=0
|
||||
roomDown=0
|
||||
roomLeft=04.map
|
||||
roomRight=02.map
|
||||
|
||||
[tilemap]
|
||||
01.tmx
|
||||
[tilemap-end]
|
||||
[actors]
|
||||
|
||||
[diamond]
|
||||
tileset=diamond.png
|
||||
animation=diamond.ani
|
||||
width=16
|
||||
height=16
|
||||
x=14
|
||||
y=12
|
||||
[/diamond]
|
||||
|
||||
[diamond]
|
||||
tileset=diamond.png
|
||||
animation=diamond.ani
|
||||
width=16
|
||||
height=16
|
||||
x=19
|
||||
y=18
|
||||
[/diamond]
|
||||
|
||||
[diamond]
|
||||
tileset=diamond.png
|
||||
animation=diamond.ani
|
||||
width=16
|
||||
height=16
|
||||
x=33
|
||||
y=13
|
||||
[/diamond]
|
||||
|
||||
[/actors]
|
||||
152
data/map/01.tmx
@@ -1,21 +1,141 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="20" height="13" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="1">
|
||||
<tileset firstgid="1" source="../../../volcano_2022_resources/media_work/map_work/tiles_surface.tsx"/>
|
||||
<layer id="1" name="tiles" width="20" height="13">
|
||||
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="40" height="30" tilewidth="8" tileheight="8" infinite="0" nextlayerid="6" nextobjectid="1">
|
||||
<tileset firstgid="1" source="tiles_surface.tsx"/>
|
||||
<tileset firstgid="5626" source="tile_kind.tsx"/>
|
||||
<layer id="5" name="estatico" width="40" height="30">
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<data encoding="csv">
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14
data/map/02.ene
Normal file
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11
data/map/02.map
Normal file
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141
data/map/02.tmx
Normal file
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10
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9
data/map/08.map
Normal file
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72
data/map/08.tmx
Normal file
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data/map/10.map
Normal file
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72
data/map/10.tmx
Normal file
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76
data/map/surface.world
Normal file
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|
||||
"fileName": "08.tmx",
|
||||
"height": 240,
|
||||
"width": 320,
|
||||
"x": 896,
|
||||
"y": -240
|
||||
},
|
||||
{
|
||||
"fileName": "09.tmx",
|
||||
"height": 240,
|
||||
"width": 320,
|
||||
"x": 1216,
|
||||
"y": -240
|
||||
},
|
||||
{
|
||||
"fileName": "10.tmx",
|
||||
"height": 240,
|
||||
"width": 320,
|
||||
"x": 576,
|
||||
"y": -240
|
||||
}
|
||||
],
|
||||
"onlyShowAdjacentMaps": false,
|
||||
"type": "world"
|
||||
}
|
||||
BIN
data/map/tile_kind.png
Normal file
|
After Width: | Height: | Size: 105 B |
4
data/map/tile_kind.tsx
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.9" tiledversion="1.9.2" name="tile_class" tilewidth="8" tileheight="8" tilecount="3" columns="3">
|
||||
<image source="tile_kind.png" width="24" height="8"/>
|
||||
</tileset>
|
||||
BIN
data/map/tiles_surface.png
Normal file
|
After Width: | Height: | Size: 48 KiB |
1028
data/map/tiles_surface.tsx
Normal file
35
data/menu/title.men
Normal file
@@ -0,0 +1,35 @@
|
||||
font_png=dogica.png
|
||||
font_txt=dogica.txt
|
||||
|
||||
sound_cancel=sound_menu_cancel.wav
|
||||
sound_accept=sound_menu_select.wav
|
||||
sound_move=sound_menu_move.wav
|
||||
|
||||
name=TITLE
|
||||
x=0
|
||||
y=150
|
||||
backgroundType=0
|
||||
backgroundColor=48,48,64,192
|
||||
|
||||
areElementsCenteredOnX=true
|
||||
isCenteredOnX=true
|
||||
centerX=160
|
||||
|
||||
selector_color=229,28,35,0
|
||||
selector_text_color=255,180,0
|
||||
|
||||
defaultActionWhenCancel=2
|
||||
|
||||
[item]
|
||||
text=START
|
||||
hPaddingDown=2
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
text=OPTIONS
|
||||
hPaddingDown=5
|
||||
[/item]
|
||||
|
||||
[item]
|
||||
text=EXIT
|
||||
[/item]
|
||||
30
data/player/player.ani
Normal file
@@ -0,0 +1,30 @@
|
||||
frameWidth=16
|
||||
frameHeight=24
|
||||
|
||||
[animation]
|
||||
name=stand
|
||||
speed=8
|
||||
loop=0
|
||||
frames=0,1,2,2,1,0,0,1,2,2,1,0,0,1,2,2,1,0,0,1,2,2,1,0,0,1,2,3,4,5,4,5,5,5,6,6,7,7,0,0
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=walk
|
||||
speed=4
|
||||
loop=0
|
||||
frames=14,15,16,17,18,19,20,21,22,23,24
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=jump
|
||||
speed=2
|
||||
loop=-1
|
||||
frames=28,29,30,31,32,33,34,35,36,37,38,39,40,41
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=death
|
||||
speed=8
|
||||
loop=-1
|
||||
frames=42,43,44,45,46,47,48,49,50,51,52,52,52,52,52,52,52
|
||||
[/animation]
|
||||
BIN
data/player/player.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
4
data/sound/desktop.ini
Normal file
@@ -0,0 +1,4 @@
|
||||
[ViewState]
|
||||
Mode=
|
||||
Vid=
|
||||
FolderType=Generic
|
||||
BIN
data/sound/sound_drop_enemy.wav
Normal file
BIN
data/sound/sound_drop_splat.wav
Normal file
BIN
data/sound/sound_menu_cancel.wav
Normal file
BIN
data/sound/sound_menu_logo.wav
Normal file
BIN
data/sound/sound_menu_move.wav
Normal file
BIN
data/sound/sound_menu_select.wav
Normal file
BIN
data/sound/sound_menu_start.wav
Normal file
BIN
data/sound/sound_player_coin.wav
Normal file
BIN
data/sound/sound_player_death.wav
Normal file
BIN
data/sound/sound_player_jump.wav
Normal file
|
Before Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 4.8 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 3.2 KiB |
|
Before Width: | Height: | Size: 145 KiB |
|
Before Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 51 KiB |
75
source/actor.cpp
Normal file
@@ -0,0 +1,75 @@
|
||||
#include "actor.h"
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
// Constructor
|
||||
Actor::Actor()
|
||||
{
|
||||
}
|
||||
|
||||
// Constructor
|
||||
Actor::Actor(actor_t actor)
|
||||
{
|
||||
// Obten punteros a objetos
|
||||
asset = actor.asset;
|
||||
renderer = actor.renderer;
|
||||
|
||||
// Crea objetos
|
||||
texture = new Texture(renderer, asset->get(actor.tileset));
|
||||
sprite = new AnimatedSprite(texture, renderer, asset->get(actor.animation));
|
||||
|
||||
// Obten el resto de valores
|
||||
sprite->setPosX(actor.x);
|
||||
sprite->setPosY(actor.y);
|
||||
sprite->setWidth(actor.w);
|
||||
sprite->setHeight(actor.h);
|
||||
|
||||
sprite->setVelX(actor.vx);
|
||||
sprite->setVelY(actor.vy);
|
||||
|
||||
sprite->setFlip(actor.vx > 0 ? SDL_FLIP_NONE : SDL_FLIP_HORIZONTAL);
|
||||
this->name = actor.name;
|
||||
}
|
||||
|
||||
// Destructor
|
||||
Actor::~Actor()
|
||||
{
|
||||
texture->unload();
|
||||
delete texture;
|
||||
texture = nullptr;
|
||||
|
||||
delete sprite;
|
||||
sprite = nullptr;
|
||||
}
|
||||
|
||||
// Pinta el enemigo en pantalla
|
||||
void Actor::render()
|
||||
{
|
||||
sprite->render();
|
||||
}
|
||||
|
||||
// Actualiza las variables del objeto
|
||||
void Actor::update()
|
||||
{
|
||||
sprite->update();
|
||||
sprite->animate();
|
||||
}
|
||||
|
||||
// Obtiene el rectangulo de colision del enemigo
|
||||
SDL_Rect &Actor::getCollider()
|
||||
{
|
||||
collider = sprite->getRect();
|
||||
return collider;
|
||||
}
|
||||
|
||||
// Obtiene el nombre del actor
|
||||
actor_name_e Actor::getName()
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
// Obtiene el valor de la variable
|
||||
int Actor::getIncX()
|
||||
{
|
||||
return sprite->getIncX();
|
||||
}
|
||||
76
source/actor.h
Normal file
@@ -0,0 +1,76 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "common/animatedsprite.h"
|
||||
#include "common/asset.h"
|
||||
#include "common/utils.h"
|
||||
#include <string>
|
||||
|
||||
#ifndef ACTOR_H
|
||||
#define ACTOR_H
|
||||
|
||||
// Nombres de actores
|
||||
enum actor_name_e
|
||||
{
|
||||
a_moving_platform,
|
||||
a_key,
|
||||
a_heart,
|
||||
a_diamond,
|
||||
a_door
|
||||
};
|
||||
|
||||
// Estructura para pasar los datos de un enemigo
|
||||
struct actor_t
|
||||
{
|
||||
SDL_Renderer *renderer; // El renderizador de la ventana
|
||||
Asset *asset; // Objeto con la ruta a todos los ficheros de recursos
|
||||
std::string tileset; // Fichero con los graficos del enemigo
|
||||
std::string animation; // Fichero con las animaciones del enemigo
|
||||
int w; // Anchura del enemigo
|
||||
int h; // Altura del enemigo
|
||||
float x; // Posición inicial en el eje X
|
||||
float y; // Posición inicial en el eje Y
|
||||
float vx; // Velocidad en el eje X
|
||||
float vy; // Velocidad en el eje Y
|
||||
actor_name_e name; // Nombre del actor
|
||||
};
|
||||
|
||||
// Clase Actor
|
||||
class Actor
|
||||
{
|
||||
protected:
|
||||
// Objetos y punteros
|
||||
AnimatedSprite *sprite; // Sprite del enemigo
|
||||
Asset *asset; // Objeto con la ruta a todos los ficheros de recursos
|
||||
Texture *texture; // Textura con los graficos del enemigo
|
||||
SDL_Renderer *renderer; // El renderizador de la ventana
|
||||
|
||||
// Variables
|
||||
SDL_Rect collider; // Caja de colisión
|
||||
actor_name_e name; // Nombre del actor
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Actor();
|
||||
Actor(actor_t actor);
|
||||
|
||||
// Destructor
|
||||
virtual ~Actor();
|
||||
|
||||
// Pinta el enemigo en pantalla
|
||||
void render();
|
||||
|
||||
// Actualiza las variables del objeto
|
||||
virtual void update();
|
||||
|
||||
// Obtiene el rectangulo de colision del enemigo
|
||||
SDL_Rect &getCollider();
|
||||
|
||||
// Obtiene el nombre del actor
|
||||
actor_name_e getName();
|
||||
|
||||
// Obtiene el valor de la variable
|
||||
int getIncX();
|
||||
};
|
||||
|
||||
#endif
|
||||
13
source/actor_diamond.cpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#include "actor_diamond.h"
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
// Constructor
|
||||
ActorDiamond::ActorDiamond(actor_t actor) : Actor(actor)
|
||||
{
|
||||
}
|
||||
|
||||
// Destructor
|
||||
ActorDiamond::~ActorDiamond()
|
||||
{
|
||||
}
|
||||
23
source/actor_diamond.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "actor.h"
|
||||
#include <string>
|
||||
|
||||
#ifndef ACTOR_DIAMOND_H
|
||||
#define ACTOR_DIAMOND_H
|
||||
|
||||
// Clase Actor
|
||||
class ActorDiamond : public Actor
|
||||
{
|
||||
private:
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
ActorDiamond(actor_t actor);
|
||||
|
||||
// Destructor
|
||||
~ActorDiamond();
|
||||
};
|
||||
|
||||
#endif
|
||||
39
source/actor_moving_platform.cpp
Normal file
@@ -0,0 +1,39 @@
|
||||
#include "actor_moving_platform.h"
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
// Constructor
|
||||
ActorMovingPlatform::ActorMovingPlatform(actor_t actor, SDL_Point p1, SDL_Point p2) : Actor(actor)
|
||||
{
|
||||
this->p1 = p1;
|
||||
this->p2 = p2;
|
||||
}
|
||||
|
||||
// Destructor
|
||||
ActorMovingPlatform::~ActorMovingPlatform()
|
||||
{
|
||||
}
|
||||
|
||||
// Comprueba si ha llegado al limite del recorrido para darse media vuelta
|
||||
void ActorMovingPlatform::checkPath()
|
||||
{
|
||||
// Comprueba los límites horizontales
|
||||
if (sprite->getPosX() > p2.x || sprite->getPosX() < p1.x)
|
||||
{
|
||||
sprite->setVelX(sprite->getVelX() * (-1));
|
||||
}
|
||||
|
||||
// Comprueba los límites verticales
|
||||
if (sprite->getPosY() > p2.y || sprite->getPosY() < p1.y)
|
||||
{
|
||||
sprite->setVelY(sprite->getVelY() * (-1));
|
||||
}
|
||||
}
|
||||
|
||||
// Actualiza las variables del objeto
|
||||
void ActorMovingPlatform::update()
|
||||
{
|
||||
checkPath();
|
||||
sprite->update();
|
||||
sprite->animate();
|
||||
}
|
||||