Compare commits
195 Commits
2024-11-03
...
2025-03-25
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1
.gitignore
vendored
@@ -16,3 +16,4 @@ thumbs.db
|
||||
coffee_crisis*
|
||||
debug.txt
|
||||
cppcheck-result*
|
||||
desktop.ini
|
||||
|
||||
88
CMakeLists.txt
Normal file
@@ -0,0 +1,88 @@
|
||||
# CMakeLists.txt
|
||||
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(coffee_crisis_arcade_edition VERSION 0.01)
|
||||
|
||||
# Establece las políticas
|
||||
cmake_policy(SET CMP0072 NEW)
|
||||
|
||||
# Configuración de compilador para MinGW en Windows, si es necesario
|
||||
if(WIN32 AND NOT CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
|
||||
set(CMAKE_CXX_COMPILER "g++")
|
||||
set(CMAKE_C_COMPILER "gcc")
|
||||
endif()
|
||||
|
||||
# Establecer estándar de C++
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
|
||||
# Configuración global de flags de compilación
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os -ffunction-sections -fdata-sections")
|
||||
|
||||
# Define el directorio de los archivos fuente
|
||||
set(DIR_SOURCES "${CMAKE_SOURCE_DIR}/source")
|
||||
|
||||
# Cargar todos los archivos fuente en DIR_SOURCES
|
||||
file(GLOB SOURCES "${DIR_SOURCES}/*.cpp")
|
||||
|
||||
# Verificar si se encontraron archivos fuente
|
||||
if(NOT SOURCES)
|
||||
message(FATAL_ERROR "No se encontraron archivos fuente en ${DIR_SOURCES}. Verifica que el directorio existe y contiene archivos .cpp.")
|
||||
endif()
|
||||
|
||||
# Configuración de SDL2
|
||||
find_package(SDL2 REQUIRED)
|
||||
if(SDL2_FOUND)
|
||||
message(STATUS "SDL2 encontrado: ${SDL2_INCLUDE_DIRS}")
|
||||
include_directories(${SDL2_INCLUDE_DIRS})
|
||||
link_directories(${SDL2_LIBDIR})
|
||||
else()
|
||||
message(FATAL_ERROR "SDL2 no encontrado")
|
||||
endif()
|
||||
|
||||
# Incluye rutas de SDL2 obtenidas con pkg-config
|
||||
include_directories(/usr/local/include /usr/local/include/SDL2)
|
||||
link_directories(/usr/local/lib)
|
||||
|
||||
# Definir las bibliotecas comunes
|
||||
set(LIBS SDL2)
|
||||
|
||||
# Configuración común de salida de ejecutables en el directorio raíz
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
|
||||
|
||||
# Añadir ejecutable principal
|
||||
add_executable(${PROJECT_NAME} ${SOURCES})
|
||||
|
||||
# Añadir definiciones de compilación dependiendo del tipo de build
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:DEBUG VERBOSE>)
|
||||
|
||||
# Enlazar bibliotecas
|
||||
target_link_libraries(${PROJECT_NAME} ${LIBS})
|
||||
|
||||
# Configuración específica para cada plataforma
|
||||
if(WIN32)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
|
||||
target_link_libraries(${PROJECT_NAME} mingw32 opengl32 gdi32 winmm imm32 ole32 version)
|
||||
elseif(APPLE)
|
||||
set(LIBS ${LIBS} "-framework OpenGL")
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated")
|
||||
# Configurar compilación para Apple Silicon
|
||||
set(CMAKE_OSX_ARCHITECTURES "arm64")
|
||||
elseif(UNIX AND NOT APPLE)
|
||||
set(LIBS ${LIBS} GL)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
|
||||
target_link_libraries(${PROJECT_NAME} ${LIBS})
|
||||
endif()
|
||||
|
||||
# Añadir OpenGL a las bibliotecas enlazadas
|
||||
if(NOT WIN32)
|
||||
find_package(OpenGL REQUIRED)
|
||||
if(OPENGL_FOUND)
|
||||
message(STATUS "OpenGL encontrado: ${OPENGL_LIBRARIES}")
|
||||
target_link_libraries(${PROJECT_NAME} ${OPENGL_LIBRARIES})
|
||||
else()
|
||||
message(FATAL_ERROR "OpenGL no encontrado")
|
||||
endif()
|
||||
endif()
|
||||
243
Makefile
@@ -1,136 +1,63 @@
|
||||
# Directorios
|
||||
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
|
||||
DIR_SOURCES:= $(addsuffix /, $(DIR_ROOT)source)
|
||||
DIR_BIN := $(addsuffix /, $(DIR_ROOT))
|
||||
DIR_BUILD := $(addsuffix /, $(DIR_ROOT)build)
|
||||
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
|
||||
DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source)
|
||||
DIR_BIN := $(addsuffix /, $(DIR_ROOT))
|
||||
DIR_BUILD := $(addsuffix /, $(DIR_ROOT)build)
|
||||
|
||||
# Variables
|
||||
TARGET_NAME := coffee_crisis_arcade_edition
|
||||
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
|
||||
APP_NAME := Coffee Crisis Arcade Edition
|
||||
RELEASE_FOLDER:= ccae_release
|
||||
RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
|
||||
VERSION := v0.01
|
||||
TARGET_NAME := coffee_crisis_arcade_edition
|
||||
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
|
||||
APP_NAME := Coffee Crisis Arcade Edition
|
||||
RELEASE_FOLDER := ccae_release
|
||||
RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
|
||||
RESOURCE_FILE := release/coffee.res
|
||||
VERSION := 2025-03-25
|
||||
|
||||
# Nombres para los ficheros de lanzamiento
|
||||
WINDOWS_RELEASE := $(TARGET_FILE)-$(VERSION)-win32-x64.zip
|
||||
MACOS_INTEL_RELEASE := $(TARGET_FILE)-$(VERSION)-macos-intel.dmg
|
||||
MACOS_APPLE_SILICON_RELEASE:= $(TARGET_FILE)-$(VERSION)-macos-apple-silicon.dmg
|
||||
LINUX_RELEASE := $(TARGET_FILE)-$(VERSION)-linux.tar.gz
|
||||
WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip
|
||||
MACOS_INTEL_RELEASE := $(TARGET_FILE)-$(VERSION)-macos-intel.dmg
|
||||
MACOS_APPLE_SILICON_RELEASE := $(TARGET_FILE)-$(VERSION)-macos-apple-silicon.dmg
|
||||
LINUX_RELEASE := $(TARGET_FILE)-$(VERSION)-linux.tar.gz
|
||||
RASPI_RELEASE := $(TARGET_FILE)-$(VERSION)-raspberry.tar.gz
|
||||
|
||||
# Includes
|
||||
INCLUDES:= -I$(DIR_SOURCES)
|
||||
INCLUDES := -I$(DIR_SOURCES)
|
||||
|
||||
# Variables según el sistema operativo
|
||||
ifeq ($(OS),Windows_NT)
|
||||
FixPath = $(subst /,\,$1)
|
||||
SOURCES := source/*.cpp
|
||||
CXXFLAGS:= -std=c++20 -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows
|
||||
CXXFLAGS_DEBUG:= -std=c++20 -Wall -g
|
||||
LDFLAGS := -lmingw32 -lws2_32 -lSDL2main -lSDL2 -lopengl32
|
||||
RM = del /Q
|
||||
MKD:= mkdir
|
||||
FixPath = $(subst /,\\,$1)
|
||||
SOURCES := source/*.cpp
|
||||
CXXFLAGS := -std=c++20 -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows
|
||||
CXXFLAGS_DEBUG := -std=c++20 -Wall -g
|
||||
LDFLAGS := -lmingw32 -lws2_32 -lSDL2main -lSDL2 -lopengl32
|
||||
RM := del /Q
|
||||
MKDIR := mkdir
|
||||
else
|
||||
FixPath = $1
|
||||
SOURCES := $(shell find $(DIR_SOURCES) -name '*.cpp')
|
||||
SOURCES := source/*.cpp
|
||||
CXXFLAGS:= -std=c++20 -Wall -Os -ffunction-sections -fdata-sections
|
||||
CXXFLAGS_DEBUG:= -std=c++20 -Wall -g
|
||||
LDFLAGS := -lSDL2
|
||||
RM = rm -f
|
||||
MKD:= mkdir -p
|
||||
UNAME_S := $(shell uname -s)
|
||||
FixPath = $1
|
||||
SOURCES := $(shell find $(DIR_SOURCES) -name '*.cpp')
|
||||
SOURCES := source/*.cpp
|
||||
CXXFLAGS := -std=c++20 -Wall -Os -ffunction-sections -fdata-sections
|
||||
CXXFLAGS_DEBUG := -std=c++20 -Wall -g
|
||||
LDFLAGS := -lSDL2
|
||||
RMFILE := rm -f
|
||||
RMDIR := rm -rdf
|
||||
MKDIR := mkdir -p
|
||||
UNAME_S := $(shell uname -s)
|
||||
ifeq ($(UNAME_S),Linux)
|
||||
LDFLAGS += -lGL
|
||||
LDFLAGS += -lGL
|
||||
endif
|
||||
ifeq ($(UNAME_S),Darwin)
|
||||
CXXFLAGS += -Wno-deprecated
|
||||
CXXFLAGS_DEBUG += -Wno-deprecated
|
||||
LDFLAGS += -framework OpenGL
|
||||
CXXFLAGS += -Wno-deprecated
|
||||
CXXFLAGS_DEBUG += -Wno-deprecated
|
||||
LDFLAGS += -framework OpenGL
|
||||
endif
|
||||
endif
|
||||
|
||||
OBJECTS := $(subst $(DIR_SOURCES), $(DIR_BUILD), $(SOURCES))
|
||||
OBJECTS := $(OBJECTS:.cpp=.o)
|
||||
DEPENDENCIES:= $(OBJECTS:.o=.d)
|
||||
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# RULES #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
.PHONY: all a1
|
||||
|
||||
all: a1
|
||||
|
||||
a1: $(TARGET_FILE)
|
||||
|
||||
$(TARGET_FILE): $(OBJECTS)
|
||||
$(MKD) $(@D)
|
||||
$(CXX) $(OBJECTS) $(LDFLAGS) -o $(TARGET_FILE)
|
||||
|
||||
$(DIR_BUILD)%.o: $(DIR_SOURCES)%.cpp
|
||||
$(MKD) $(@D)
|
||||
$(CXX) -c $< $(CXXFLAGS) $(INCLUDES) -o $@
|
||||
|
||||
-include $(DEPENDENCIES)
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# CLEAN #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
.PHONY: clean
|
||||
|
||||
clean:
|
||||
$(RM) $(call FixPath,$(DIR_BUILD))
|
||||
|
||||
###############################################################################
|
||||
# #
|
||||
# PRINT-VARIABLES #
|
||||
# #
|
||||
###############################################################################
|
||||
|
||||
.PHONY: print-variables
|
||||
|
||||
print-variables:
|
||||
@echo MAKEFILE_LIST: $(MAKEFILE_LIST)
|
||||
|
||||
@echo "DIR_ROOT :" $(DIR_ROOT)
|
||||
@echo "DIR_SOURCES:" $(DIR_SOURCES)
|
||||
@echo "DIR_BIN :" $(DIR_BIN)
|
||||
@echo "DIR_BUILD :" $(DIR_BUILD)
|
||||
|
||||
@echo "DIR_IMGUI :" $(DIR_IMGUI)
|
||||
@echo "DIR_IMGUI_SFML:" $(DIR_IMGUI_SFML)
|
||||
@echo "INCLUDES :" $(INCLUDES)
|
||||
|
||||
@echo CXX: $(CXX)
|
||||
@echo CXXFLAGS: $(CXXFLAGS)
|
||||
@echo LDFLAGS: $(LDFLAGS)
|
||||
|
||||
@echo SOURCES: $(SOURCES)
|
||||
@echo OBJECTS: $(OBJECTS)
|
||||
@echo DEPENDENCIES: $(DEPENDENCIES)
|
||||
|
||||
@echo TARGET_NAME: $(TARGET_NAME)
|
||||
@echo TARGET_FILE: $(TARGET_FILE)
|
||||
|
||||
@echo RM: $(RM)
|
||||
|
||||
raspi:
|
||||
$(CXX) $(SOURCES) -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE)
|
||||
strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
|
||||
|
||||
raspi_debug:
|
||||
$(CXX) $(SOURCES) -D ARCADE -D VERBOSE -D DEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
|
||||
# Reglas para compilación
|
||||
windows:
|
||||
@echo off
|
||||
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE).exe"
|
||||
windres release/coffee.rc -O coff -o $(RESOURCE_FILE)
|
||||
$(CXX) $(SOURCES) $(RESOURCE_FILE) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(TARGET_FILE).exe" --strip-unneeded
|
||||
|
||||
windows_rec:
|
||||
@@ -157,12 +84,13 @@ windows_release:
|
||||
powershell Copy-Item "release\*.dll" -Destination "$(RELEASE_FOLDER)"
|
||||
|
||||
# Compila
|
||||
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FOLDER)/$(TARGET_FILE).exe" --strip-unneeded
|
||||
windres release/coffee.rc -O coff -o $(RESOURCE_FILE)
|
||||
$(CXX) $(SOURCES) $(RESOURCE_FILE) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE).exe" --strip-unneeded
|
||||
|
||||
# Crea el fichero .zip
|
||||
powershell if (Test-Path $(WINDOWS_RELEASE)) {Remove-Item $(WINDOWS_RELEASE)}
|
||||
powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath $(WINDOWS_RELEASE)
|
||||
powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"}
|
||||
powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath "$(WINDOWS_RELEASE)"
|
||||
|
||||
# Elimina la carpeta temporal 'RELEASE_FOLDER'
|
||||
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
@@ -175,17 +103,17 @@ macos_debug:
|
||||
|
||||
macos_release:
|
||||
# Elimina datos de compilaciones anteriores
|
||||
rm -rdf "$(RELEASE_FOLDER)"
|
||||
rm -rdf Frameworks
|
||||
rm -f tmp.dmg
|
||||
rm -f "$(MACOS_INTEL_RELEASE)"
|
||||
rm -f "$(MACOS_APPLE_SILICON_RELEASE)"
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
$(RMDIR) Frameworks
|
||||
$(RMFILE) tmp.dmg
|
||||
$(RMFILE) "$(MACOS_INTEL_RELEASE)"
|
||||
$(RMFILE) "$(MACOS_APPLE_SILICON_RELEASE)"
|
||||
|
||||
# Crea la carpeta temporal para hacer el trabajo y las carpetas obligatorias para crear una app de macos
|
||||
mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
||||
mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
mkdir -p Frameworks
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
$(MKDIR) Frameworks
|
||||
|
||||
# Copia carpetas y ficheros
|
||||
cp -R data "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
@@ -200,24 +128,24 @@ macos_release:
|
||||
ln -s /Applications "$(RELEASE_FOLDER)"/Applications
|
||||
|
||||
# Compila la versión para procesadores Intel
|
||||
$(CXX) $(SOURCES) -D MACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_FILE)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
|
||||
$(CXX) $(SOURCES) -D MACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
|
||||
|
||||
# Empaqueta el .dmg de la versión Intel
|
||||
hdiutil create tmp.dmg -ov -volname "$(APP_NAME)" -fs HFS+ -srcfolder "$(RELEASE_FOLDER)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(MACOS_INTEL_RELEASE)"
|
||||
rm -f tmp.dmg
|
||||
$(RMFILE) tmp.dmg
|
||||
|
||||
# Compila la versión para procesadores Apple Silicon
|
||||
$(CXX) $(SOURCES) -D MACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_FILE)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
$(CXX) $(SOURCES) -D MACOS_BUNDLE -D SDL_DISABLE_IMMINTRIN_H $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
|
||||
# Empaqueta el .dmg de la versión Apple Silicon
|
||||
hdiutil create tmp.dmg -ov -volname "$(APP_NAME)" -fs HFS+ -srcfolder "$(RELEASE_FOLDER)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(MACOS_APPLE_SILICON_RELEASE)"
|
||||
rm -f tmp.dmg
|
||||
$(RMFILE) tmp.dmg
|
||||
|
||||
# Elimina las carpetas temporales
|
||||
$(RM) Frameworks
|
||||
$(RM) "$(RELEASE_FOLDER)"
|
||||
$(RMDIR) Frameworks
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
linux:
|
||||
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
|
||||
@@ -228,37 +156,66 @@ linux_debug:
|
||||
|
||||
linux_release:
|
||||
# Elimina carpetas previas
|
||||
$(RM) "$(RELEASE_FOLDER)"
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Crea la carpeta temporal para realizar el lanzamiento
|
||||
mkdir -p "$(RELEASE_FOLDER)"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copia ficheros
|
||||
cp -R data "$(RELEASE_FOLDER)"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
|
||||
# Complia
|
||||
# Compila
|
||||
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
|
||||
|
||||
# Empaqueta ficheros
|
||||
$(RM) "$(LINUX_RELEASE)"
|
||||
cd "$(RELEASE_FOLDER)" && tar -czvf "../$(LINUX_RELEASE)" *
|
||||
$(RMFILE) "$(LINUX_RELEASE)"
|
||||
cd "$(RELEASE_FOLDER)" && tar -czvf "$(LINUX_RELEASE)" *
|
||||
|
||||
# Elimina la carpeta temporal
|
||||
$(RM) "$(RELEASE_FOLDER)"
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
raspi:
|
||||
$(CXX) $(SOURCES) -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE)
|
||||
strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
|
||||
|
||||
raspi_debug:
|
||||
$(CXX) $(SOURCES) -D VERBOSE -D DEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
|
||||
raspi_release:
|
||||
# Elimina carpetas previas
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Crea la carpeta temporal para realizar el lanzamiento
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copia ficheros
|
||||
cp -R data "$(RELEASE_FOLDER)"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
|
||||
# Compila
|
||||
$(CXX) $(SOURCES) -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
|
||||
|
||||
# Empaqueta ficheros
|
||||
$(RMFILE) "$(LINUX_RELEASE)"
|
||||
cd "$(RELEASE_FOLDER)" && tar -czvf "$(RASPI_RELEASE)" *
|
||||
|
||||
# Elimina la carpeta temporal
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
anbernic:
|
||||
# Elimina carpetas previas
|
||||
$(RM) "$(RELEASE_FOLDER)"_anbernic
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"_anbernic
|
||||
|
||||
# Crea la carpeta temporal para realizar el lanzamiento
|
||||
mkdir -p "$(RELEASE_FOLDER)"_anbernic
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"_anbernic
|
||||
|
||||
# Copia ficheros
|
||||
cp -R data "$(RELEASE_FOLDER)"_anbernic
|
||||
|
||||
# Complia
|
||||
# Compila
|
||||
$(CXX) $(SOURCES) -D ANBERNIC -D NO_SHADERS -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME)
|
||||
$(CXX) $(SOURCES) -D ANBERNIC -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(RELEASE_FOLDER)_anbernic/$(TARGET_NAME).shaders
|
||||
76
README.md
@@ -1,39 +1,75 @@
|
||||
# Coffee Crisis Arcade Edition
|
||||
|
||||
Coffee Crisis Arcade Edition es la versió ampliada i millorada del aclamat Coffee Crisis. Preparat per a jugar sense parar amn dos jugadors, nous gràfics i moltes sorpreses mes.
|
||||
**¡La batalla definitiva pel cafè està ací!**
|
||||
|
||||
Coffee Crisis Arcade Edition és una versió ampliada i millorada del aclamat Coffee Crisis. Aquesta versió porta l'acció cooperativa al següent nivell, amb:
|
||||
|
||||
- **Mode multijugador** per a dues persones.
|
||||
- **Nous gràfics** que revitalitzen l'experiència arcade clàssica.
|
||||
- **Moltes sorpreses** per descobrir en cada partida.
|
||||
|
||||
Defensa el teu cafè contra les bambolles gegants en aquest trepidant joc d'arcade! 🍵
|
||||
|
||||
<p align="center">
|
||||
<img src="https://php.sustancia.synology.me/images/ccae_title.png" alt="Titol"
|
||||
<img src="https://php.sustancia.synology.me/images/ccae/ccae_title.png" alt="Títol" width="60%" />
|
||||
</p>
|
||||
|
||||
## Controls
|
||||
El joc està optimitzat per a ser jugat amb un mando de jocs, encara que un dels jugadors pot utilitzar el teclat.
|
||||
Les tecles son les següents:
|
||||
|
||||
* **Fletxes**: Mou al personatge
|
||||
* **Q, W, E**: Disparar a la esquerra, al centre i a la dreta respectivament
|
||||
El joc està optimitzat per a ser jugat amb un mando de jocs, encara que un dels jugadors pot utilitzar el teclat.
|
||||
|
||||
### Controls del teclat:
|
||||
- **Fletxes**: Mou al personatge.
|
||||
- **Q, W, E**: Disparar a l'esquerra, al centre i a la dreta, respectivament.
|
||||
|
||||
> Nota: El joc suporta nomes un jugador amb teclat.
|
||||
|
||||
<p align="center">
|
||||
<img src="https://php.sustancia.synology.me/images/ccae1.png" alt="Joc"
|
||||
<img src="https://php.sustancia.synology.me/images/ccae/ccae1.png" alt="Joc" width="45%" />
|
||||
<img src="https://php.sustancia.synology.me/images/ccae/ccae3.png" alt="Joc" width="45%" />
|
||||
</p>
|
||||
|
||||
## Altres tecles
|
||||
- **Tecla ESC**: Tancar el joc
|
||||
|
||||
- **Tecla F1**: Fa la finestra mes xicoteta
|
||||
|
||||
- **Tecla F2**: Fa la finestra mes gran
|
||||
|
||||
- **Tecla F3**: Alterna entre el mode de pantalla completa i el de finestra
|
||||
|
||||
- **Tecla F4**: Activa o desactiva els shaders
|
||||
|
||||
- **Tecla F10**: Reset
|
||||
| Tecla | Funció |
|
||||
|:-----------:|----------------------------------------------------|
|
||||
| **ESC** | Tancar el joc |
|
||||
| **P** | Pausar el joc |
|
||||
| **F1** | Fa la finestra més xicoteta |
|
||||
| **F2** | Fa la finestra més gran |
|
||||
| **F3** | Alterna entre mode de pantalla completa i finestra |
|
||||
| **F4** | Activa o desactiva el filtre de pantalla |
|
||||
| **F5** | Activa o desactiva el mode d'escalat sencer |
|
||||
| **F6** | Activa o desactiva l'àudio |
|
||||
| **F7** | Activa o desactiva el dispar automàtic |
|
||||
| **F8** | Canvia l'idioma del joc (Provoca el reinici) |
|
||||
| **F10** | Reinicia el joc |
|
||||
|
||||
<p align="center">
|
||||
<img src="https://php.sustancia.synology.me/images/ccae2.png" alt="Joc"
|
||||
<img src="https://php.sustancia.synology.me/images/ccae/ccae2.png" alt="Joc" width="50%" />
|
||||
</p>
|
||||
|
||||
## Com instal·lar i jugar
|
||||
|
||||
1. Descarrega el joc des de [l'apartat de llançaments](https://gitea.sustancia.synology.me/JailDesigner/coffee_crisis_arcade_edition/releases).
|
||||
2. Descomprimix i executa l'arxiu `coffee_crisis_arcade_edition.exe`.
|
||||
3. Gaudeix del joc!
|
||||
|
||||
## Agraïments
|
||||
|
||||
Vull expressar la meua gratitud a **ChatGPT** i **GitHub Copilot**. Gràcies per ser un suport constant en el desenvolupament d'aquest joc!
|
||||
|
||||
També vull agrair a tots els jugadors que fan que aquest projecte valgui la pena. 🕹️❤️
|
||||
|
||||
## Com contribuir
|
||||
|
||||
Accepte contribucions! Si tens una idea o vols ajudar:
|
||||
|
||||
1. Fes un fork d'aquest repositori.
|
||||
2. Crea una branca nova amb els teus canvis.
|
||||
3. Fes un pull request.
|
||||
|
||||
## Llicència
|
||||
|
||||
Aquest joc està subjecte a una llicència [MIT](https://opensource.org/licenses/MIT). Consulta el fitxer LICENSE per a més detalls.
|
||||
|
||||
## Agraiments
|
||||
A chatGPT i sobretot a Copilot. Gracies per estar sempre quan vos he necesitat.
|
||||
@@ -1,4 +1,7 @@
|
||||
# JailDesigner - Custom mappings
|
||||
### JailDesigner - Custom mappings
|
||||
|
||||
# Mandos recreativa CCAE
|
||||
0300457e790000000600000010010000,DragonRise Inc. Generic USB Joystick,platform:Linux,a:b0,b:b1,x:b2,y:b6,back:b5,leftx:a0,lefty:a1,
|
||||
|
||||
# RAP4
|
||||
030086650d0f00008c000000140100003853140,Generic X-Box pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
|
||||
@@ -14,6 +17,7 @@
|
||||
|
||||
# Windows
|
||||
03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000fa190000918d000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
|
||||
03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
@@ -30,6 +34,7 @@
|
||||
03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
05000000c82d00006a28000000000000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Windows,
|
||||
03000000c82d00001251000000000000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000150000000000000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
@@ -83,6 +88,8 @@
|
||||
03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001d30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001730000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
@@ -116,6 +123,9 @@
|
||||
03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,
|
||||
0300000008100000e501000000000000,Anbernic Game Pad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000020500000913000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500000710000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500004610000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,
|
||||
03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
@@ -126,6 +136,7 @@
|
||||
03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,start:b3,platform:Windows,
|
||||
03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380800001889000000000000,AtGames Legends Gamer Pro,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b14,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008a3500000102000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
030000008a3500000201000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
030000008a3500000302000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
@@ -179,8 +190,6 @@
|
||||
030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
03000000bd12000002e0000000000000,Dual Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000ff1100003133000000000000,DualForce,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000317300000100000000000000,DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000006f0e00003001000000000000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000bc2000000091000000000000,EasySMX Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
@@ -216,7 +225,7 @@
|
||||
03000000b50700000399000000000000,Firestorm 2,a:b2,b:b4,back:b10,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b9,start:b11,x:b3,y:b5,platform:Windows,
|
||||
03000000b50700001302000000000000,Firestorm D3,a:b0,b:b2,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,x:b1,y:b3,platform:Windows,
|
||||
03000000b40400001024000000000000,Flydigi Apex,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000151900004000000000000000,Flydigi Vader 2,a:b27,b:b26,back:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b23,leftstick:b17,lefttrigger:b21,leftx:a0,lefty:a1,misc1:b15,paddle1:b11,paddle2:b10,paddle3:b13,paddle4:b12,rightshoulder:b22,rightstick:b16,righttrigger:b20,rightx:a3,righty:a4,start:b18,x:b25,y:b24,platform:Windows,
|
||||
03000000151900004000000000000000,Flydigi Vader 2,a:b27,b:b26,back:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b23,leftstick:b17,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b22,rightstick:b16,righttrigger:b20,rightx:a3,righty:a4,start:b18,x:b25,y:b24,platform:Windows,
|
||||
03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b14,paddle1:b4,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Windows,
|
||||
03000000b40400001224000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000008305000000a0000000000000,G08XU,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b5,x:b2,y:b3,platform:Windows,
|
||||
@@ -250,6 +259,7 @@
|
||||
03000000f025000031c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d11800000094000000000000,Google Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
0300000079000000d418000000000000,GPD Win,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c6240000025b000000000000,GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -276,8 +286,8 @@
|
||||
030000000d0f00005100000000000000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00008800000000000000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008800000000000000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008700000000000000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -329,11 +339,13 @@
|
||||
030000000d0f0000c100000000000000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000f600000000000000,Horipad Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00009601000000000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc2:b2,paddle1:b5,paddle2:b15,paddle3:b18,paddle4:b19,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000242e00000b20000000000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Windows,
|
||||
03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Windows,
|
||||
03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,
|
||||
03000000242e00006a48000000000000,Hyperkin RetroN Sq,a:b3,b:b7,back:b5,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b0,rightshoulder:b1,start:b4,x:b2,y:b6,platform:Windows,
|
||||
03000000242f00000a20000000000000,Hyperkin Scout,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000242e00006a38000000000000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Windows,
|
||||
03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,
|
||||
03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
@@ -389,7 +401,7 @@
|
||||
03000000380700006652000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700005032000000000000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700005082000000000000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008031000000000000,Mad Catz FightStick Alpha PS3 ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008031000000000000,Mad Catz FightStick Alpha PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000003807000038b7000000000000,Mad Catz Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700008433000000000000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008483000000000000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
@@ -416,6 +428,7 @@
|
||||
03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||
0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000242e0000f500000000000000,Mayflash N64 Adapter,a:b2,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
|
||||
03000000242f0000f400000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
|
||||
03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows,
|
||||
030000008f0e00001030000000000000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
@@ -447,7 +460,6 @@
|
||||
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000091200004488000000000000,MUSIA PlayStation 2 Input Display,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:b11,rightx:a2,righty:a3,start:b5,x:b1,y:b3,platform:Windows,
|
||||
03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows,
|
||||
030000006f0e00001311000000000000,N64 Controller,+rightx:b10,+righty:b3,-rightx:b0,-righty:b11,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,platform:Windows,
|
||||
030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
0300000085320000170d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
@@ -482,24 +494,21 @@
|
||||
030000008916000000fd000000000000,Onza TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
0300000009120000072f000000000000,OrangeFox86 DreamPicoPort,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:-a2,leftx:a0,lefty:a1,righttrigger:-a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000362800000100000000000000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,
|
||||
03000000120c0000f60e000000000000,P4 Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006f0e00008501000000000000,PDP Fightpad Pro GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00000901000000000000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00008901000000000000,PDP Realmz Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,
|
||||
03000000666600006706000000000000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000e30500009605000000000000,PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000632500002306000000000000,PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000f0250000c183000000000000,PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000011a7000000000000,PowerA Core Plus GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000d620000011a7000000000000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000dd62000015a7000000000000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000012a7000000000000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000013a7000000000000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d62000003340000000000000,PowerA OPS Pro Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000d62000002640000000000000,PowerA OPS Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000014a7000000000000,PowerA Spectra Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -598,6 +607,7 @@
|
||||
030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800008000000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
|
||||
03000000790000008f18000000000000,Rapoo Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
0300000032150000a602000000000000,Razer Huntsman V3 Pro,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b12,dpright:b13,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000f8270000bf0b000000000000,Razer Kishi,a:b6,b:b7,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b18,leftshoulder:b12,leftstick:b19,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b13,rightstick:b20,righttrigger:b15,rightx:a3,righty:a4,start:b17,x:b9,y:b10,platform:Windows,
|
||||
03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -641,8 +651,9 @@
|
||||
030000000d0f0000ad00000000000000,RX Gamepad,a:b0,b:b4,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b6,start:b9,x:b2,y:b1,platform:Windows,
|
||||
030000008916000000fe000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00001311000000000000,Saffun Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Windows,
|
||||
03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a306000023f6000000000000,Saitek Cyborg V.1 Game,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a306000023f6000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001201000000000000,Saitek Dual Analog,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000cff000000000000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,
|
||||
@@ -669,7 +680,7 @@
|
||||
03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
|
||||
03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a2,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,
|
||||
03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
@@ -682,13 +693,21 @@
|
||||
03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
030000008f0e00000910000000000000,Sony DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000317300000100000000000000,Sony DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000666600006706000000000000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000e30500009605000000000000,Sony PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000004c050000da0c000000000000,Sony PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000632500002306000000000000,Sony PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000f0250000c183000000000000,Sony PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d9040000160f000000000000,Sony PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000ff000000cb01000000000000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000004c0500003713000000000000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380700001722000000000000,Speedlink Competition Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,x:b2,y:b3,platform:Windows,
|
||||
030000008f0e00000800000000000000,Speedlink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000de280000fc11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
@@ -698,7 +717,6 @@
|
||||
03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000790000001c18000000000000,STK 7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -713,17 +731,18 @@
|
||||
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
|
||||
03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000001c18000000000000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000790000002601000000000000,TGZ Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000591c00002400000000000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000591c00002600000000000000,THEGamepad,a:b2,b:b1,back:b6,leftx:a0,lefty:a1,start:b7,x:b3,y:b0,platform:Windows,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000023b3000000000000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f0400000ed0000000000000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000008d0000000000000,ThrustMaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f0400000ed0000000000000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000008d0000000000000,Thrustmaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000003d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000009d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000003d0000000000000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000009d0000000000000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000666600000288000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
@@ -751,6 +770,7 @@
|
||||
03000000bd12000012d0000000000000,USB Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ff1100004133000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000882800000305000000000000,V5 Game Pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,x:b2,y:b3,platform:Windows,
|
||||
03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
@@ -782,7 +802,6 @@
|
||||
03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,
|
||||
03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
@@ -791,7 +810,6 @@
|
||||
030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00006300000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -825,6 +843,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
|
||||
03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00006a28000000010000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001251000000020000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
@@ -866,6 +885,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001d30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001530000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001630000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001730000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
@@ -878,20 +899,21 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000008100000e501000019040000,Anbernic Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
0300000008100000e501000019040000,Anbernic Handheld,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:MacOSX
|
||||
03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
|
||||
03000000503200000110000047010000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
|
||||
03000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000102000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000201000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000008a3500000202000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000402000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000008a3500000302000000010000,Backbone One PlayStationÆ Edition,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000302000000010000,Backbone One PlayStation Edition,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -914,6 +936,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000ff1100003133000007010000,GameWare PC Control Pad,a:b2,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000280400000140000000020000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
|
||||
@@ -925,8 +948,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000341a00000302000014010000,Hori Fighting Stick Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008800000000010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008800000000010000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008700000000010000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X,
|
||||
030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -959,6 +982,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
0300000049190000020400001b010000,Manba One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000008f0e00001330000011010000,Mayflash Controller Adapter,a:b2,b:b4,back:b16,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b12,lefttrigger:b16,leftx:a0,lefty:a2,rightshoulder:b14,rightx:a6~,righty:a4,start:b18,x:b0,y:b6,platform:Mac OS X,
|
||||
03000000790000004318000000010000,Mayflash GameCube Adapter,a:b4,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
|
||||
@@ -992,9 +1016,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000004b120000014d000000010000,Nyko Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000901000002010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000666600006706000088020000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d620000011a7000000020000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000d620000011a7000010050000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -1012,7 +1033,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000001000000,PXN P30 Pro Mobile,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000222c00000225000000010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000222c00000225000000010000,Qanba Dragon Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000222c00000020000000010000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000009b2800005600000020020000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Mac OS X,
|
||||
030000009b2800008000000022020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Mac OS X,
|
||||
@@ -1047,7 +1068,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,
|
||||
030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000666600006706000088020000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c050000da0c000000010000,Sony PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c0500003713000000010000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
@@ -1062,11 +1085,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000e40a00000307000001000000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Mac OS X,
|
||||
03000000e40a00000207000001000000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Mac OS X,
|
||||
03000000790000001c18000000010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000790000001c18000003100000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000591c00002400000021000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000591c00002600000021000000,THEGamepad,a:b2,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
|
||||
030000004f0400000ed0000000020000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004f0400000ed0000000020000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
|
||||
03000000571d00002100000021000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Mac OS X,
|
||||
03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
@@ -1092,7 +1116,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
@@ -1104,6 +1128,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000022050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -1111,10 +1136,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
|
||||
# Linux
|
||||
03000000c82d00000031000011010000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000631000000010000,8BitDo Adapter 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006a28000000010000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Linux,
|
||||
03000000c82d00001251000011010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
@@ -1128,6 +1155,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00006928000011010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
05000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
05000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1149,6 +1177,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000431000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000060000011010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
|
||||
@@ -1167,6 +1196,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000a31000014010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00001d30000011010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001530000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001630000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001730000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
@@ -1181,7 +1213,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00008801000011010000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1194,7 +1225,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000491900000204000021000000,Amazon Fire Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
0300000008100000e501000001010000,Anbernic Gamepad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
|
||||
0300000008100000e501000001010000,Anbernic Handheld,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000020500000913000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000373500000710000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1226,6 +1260,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000bc2000000055000001000000,Betop AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000bc2000006412000011010000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b30,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000300e000011010000,Brook Audio Fighting Board PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000310e000011010000,Brook Audio Fighting Board PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1234,6 +1270,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
|
||||
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000005e0400008e02000002010000,Data Frog S80,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
|
||||
03000000791d00000103000010010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1246,6 +1283,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000006f0e00008101000011010000,Faceoff Deluxe Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00008001000011010000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03005036852100000201000010010000,Final Fantasy XIV Online Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
05000000b40400001224000001010000,Flydigi APEX 4,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b20,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000b40400001224000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
@@ -1266,8 +1304,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux,
|
||||
190000004b4800000011000000010000,GO-Super Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d11800000094000011010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000001010000,GPD Win Max 2 (6800U) Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000001010000,GPD Win Max 2 6800U Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000280400000140000000010000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
|
||||
@@ -1281,12 +1321,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f00008400000011010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00005001000009040000,Hori Fighting Commander Octa Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00003701000013010000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
030000000d0f00008800000011010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008800000011010000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008700000011010000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1303,9 +1343,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f00008501000015010000,Hori Switch Split Pad Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000011010000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f0000ab01000011010000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc2:b2,paddle1:b19,paddle2:b18,paddle3:b15,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000000d0f00009601000091000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc2:b2,paddle1:b19,paddle2:b18,paddle3:b15,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
05000000242e00000b20000001000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Linux,
|
||||
@@ -1326,6 +1368,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000632500007505000011010000,Ipega PG 9099,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000300f00001101000010010000,Jess Tech Colour Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1355,6 +1398,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000380700005032000011010000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700005082000011010000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700008031000011010000,Mad Catz FightStick Alpha PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008081000011010000,Mad Catz FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008034000011010000,Mad Catz Fightstick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008084000011010000,Mad Catz Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008433000011010000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1364,7 +1409,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000380700001647000010040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700003847000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000120c00000500000000010000,Manta DualShock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000008f0e00001330000010010000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000790000004318000010010000,Mayflash GameCube Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1401,7 +1446,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e0400008e02000030110000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b00000b050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000120b000001050000,Microsoft Xbox Series X Controller,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux,
|
||||
060000005e040000120b000001050000,Microsoft Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001c18000010010000,Mobapad Chitu HD,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1415,10 +1460,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000250900006688000000010000,MP8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001311000011010000,N64 Controller,+rightx:b10,+righty:b3,-rightx:b0,-righty:b11,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,platform:Linux,
|
||||
03000000f70600000100000000010000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Linux,
|
||||
030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000085320000170d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
0300000085320000190d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f1f00000800000011010000,NeoGeo PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000092120000474e000000010000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Linux,
|
||||
@@ -1447,8 +1494,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b8,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500001720000001800000,NSO SNES Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
03000000550900001472000011010000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000550900001472000001000000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
030000004b120000014d000000010000,NYKO Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
19000000010000000100000001010000,ODROID Go 2,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
|
||||
@@ -1469,17 +1516,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000006f0e00000901000011010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00002f01000011010000,PDP Wired PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000004f9000000010000,PDP Xbox 360 Versus Fighting,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000f102000000000000,PDP Xbox Atomic,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000a802000023020000,PDP Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000d802000006640000,PDP Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000ef02000007640000,PDP Xbox Series Kinetic Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000666600006706000000010000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
|
||||
030000004c050000da0c000011010000,PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000d9040000160f000000010000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d620000011a7000011010000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000540000001010000,PowerA Advantage Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d620000011a7000011010000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000dd62000015a7000011010000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d620000012a7000011010000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1494,8 +1539,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000520000050010000,PowerA Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000b20000001010000,PowerA Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
|
||||
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
@@ -1513,6 +1560,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
@@ -1529,16 +1577,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000f20d000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000f20d000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000f20d000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
|
||||
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00001220000011010000,Qanba Drone 2 Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00001020000011010000,Qanba Drone 2 Arcade Joystick PS5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000020000011010000,Qanba Drone Arcade PS4 Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000009b2800000300000001010000,Raphnet 4nes4snes,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
|
||||
030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,
|
||||
0300132d9b2800006500000000000000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
|
||||
@@ -1562,6 +1614,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000321500000b10000011010000,Razer Wolverine PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
0300000032150000140a000001010000,Razer Wolverine Ultimate Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000010010000,Retro Bit Legacy16,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b12,leftshoulder:b4,lefttrigger:b6,misc1:b13,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000072056800,Retro Bit Legacy16,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b5,leftshoulder:b9,lefttrigger:+a4,misc1:b11,rightshoulder:b10,righttrigger:+a5,start:b6,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000003040000c197000011010000,Retrode Adapter,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
|
||||
190000004b4800000111000000010000,RetroGame Joypad,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1576,10 +1631,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000023f6000011010000,Saitek Cyborg V1 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00001311000011010000,Saffun Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Linux,
|
||||
03000000a306000023f6000011010000,Saitek Cyborg PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,
|
||||
03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000cff000010010000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000d5f000010010000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
|
||||
03000000a30600000c04000011010000,Saitek P2900,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
|
||||
03000000a306000018f5000010010000,Saitek P3200 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
@@ -1595,20 +1652,22 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
|
||||
030000001f08000001e4000010010000,SFC Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000632500002605000010010000,Shanwan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000632500007505000010010000,Shanwan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000bc2000000055000010010000,Shanwan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000f025000021c1000010010000,Shanwan Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000004b2900000430000011000000,Snakebyte Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000666600006706000000010000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
|
||||
030000004c050000da0c000011010000,Sony PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000d9040000160f000000010000,Sony PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000004c0500003713000011010000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000020200000,SpeedLink Xeox Pro Analog,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000112000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
|
||||
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1629,6 +1688,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000ad1b000038f0000090040000,Street Fighter IV Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000003b07000004a1000000010000,Suncom SFX Plus,a:b0,b:b2,back:b7,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,
|
||||
030000001f08000001e4000010010000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
|
||||
030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1638,7 +1698,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000e40a00000307000011010000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
|
||||
03000000e40a00000207000011010000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
|
||||
03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000591c00002400000010010000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000591c00002600000010010000,THEGamepad,a:b2,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
|
||||
030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
@@ -1684,12 +1744,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000030060000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001503000000020000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0000000058626f782047616d65706100,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000072050000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
0000000058626f782047616d65706100,Xbox Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1701,8 +1763,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000ea02000011050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000015050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000ea02000016050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1746,6 +1810,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
|
||||
34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android,
|
||||
38426974446f204e4743204d6f646b69,8BitDo GameCube,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b18,paddle2:b17,rightshoulder:b15,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b1,y:b3,platform:Android,
|
||||
38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
@@ -1819,7 +1884,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
63396666386564393334393236386630,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
63633435623263373466343461646430,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
|
||||
32333634613735616163326165323731,Amazon Luna Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
|
||||
4c696e757820342e31392e3137322077,Anbernic Gamepad,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
4c696e757820342e31392e3137322077,Anbernic Handheld,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
417374726f2063697479206d696e6920,Astro City Mini,a:b23,b:b22,back:b29,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,
|
||||
35643263313264386134376362363435,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,start:b6,platform:Android,
|
||||
32353831643566306563643065356239,Atari VCS Modern Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
@@ -1833,6 +1898,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
476f6f676c65204c4c43205374616469,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
5374616469614e3848532d6532633400,Google Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000d6020000e5890000dfff3f80,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
@@ -1906,14 +1973,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
39383335313438623439373538343266,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b16,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
|
||||
4f5559412047616d6520436f6e74726f,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b6,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
|
||||
506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android,
|
||||
62653335326261303663356263626339,PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
|
||||
536f6e7920496e746572616374697665,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
576972656c65737320436f6e74726f6c,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android,
|
||||
32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android,
|
||||
050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
536f6e7920504c415953544154494f4e,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:a14,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66366539656564653432353139356536,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66383132326164626636313737373037,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
@@ -1936,7 +2000,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
|
||||
050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
050000004c050000e60c0000fffe3f80,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
050000004c050000e60c0000fffe3f80,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b2,y:b17,platform:Android,
|
||||
050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
|
||||
@@ -1977,10 +2041,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
38376662666661636265313264613039,SNES,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
|
||||
5346432f555342205061640000000000,SNES Adapter,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
|
||||
5553422047616d657061642000000000,SNES Controller,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
62653335326261303663356263626339,Sony PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
|
||||
536f6e7920496e746572616374697665,Sony PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
576972656c65737320436f6e74726f6c,Sony PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android,
|
||||
63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android,
|
||||
476f6f676c65204c4c43205374616469,Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
5374616469614e3848532d6532633400,Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
|
||||
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
|
||||
0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android,
|
||||
@@ -1990,7 +2055,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
37323236633763666465316365313236,THEC64 Joystick,a:b21,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b27,x:b23,y:b24,platform:Android,
|
||||
38346162326232346533316164363336,THEGamepad,a:b23,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b24,y:b21,platform:Android,
|
||||
050000004f0400000ed00000fffe3f00,ThrustMaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004f0400000ed00000fffe3f00,Thrustmaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
|
||||
30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
31643365666432386133346639383937,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
@@ -2037,6 +2102,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
|
||||
05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
|
||||
05000000ac05000004000000a8986d04,8BitDo Micro gamepad,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,lefttrigger:b12,rightshoulder:b13,righttrigger:b14,start:b3,x:b6,y:b5,platform:iOS,
|
||||
05000000ac050000040000003b8a6d04,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,leftstick:b12,lefttrigger:b13,leftx:a0,lefty:a1~,rightshoulder:b14,rightstick:b15,righttrigger:b16,rightx:a2,righty:a3~,start:b3,x:b6,y:b5,platform:iOS,
|
||||
050000008a35000003010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
050000008a35000004010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
## GAME
|
||||
game.item_size 20 # Tamaño de los items del juego
|
||||
game.coffee_machine_w 28 # Ancho de la máquina de café
|
||||
game.coffee_machine_h 37 # Alto de la máquina de café
|
||||
game.width 320 # Ancho de la resolucion nativa del juego
|
||||
game.height 240 # Alto de la resolucion nativa del juego
|
||||
game.play_area.rect.x 0 # Rectangulo con la posición de la zona de juego
|
||||
@@ -14,7 +16,7 @@ fade.num_squares_height 120
|
||||
fade.random_squares_delay 1
|
||||
fade.random_squares_mult 500
|
||||
fade.post_duration 80
|
||||
fade.venetian_size 16
|
||||
fade.venetian_size 12
|
||||
|
||||
## SCOREBOARD
|
||||
scoreboard.x 0
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
## GAME
|
||||
game.item_size 20 # Tamaño de los items del juego
|
||||
game.width 320 # Ancho de la resolucion nativa del juego
|
||||
game.height 256 # Alto de la resolucion nativa del juego
|
||||
game.play_area.rect.x 0 # Rectangulo con la posición de la zona de juego
|
||||
game.play_area.rect.y 0 # Rectangulo con la posición de la zona de juego
|
||||
game.play_area.rect.w 320 # Rectangulo con la posición de la zona de juego
|
||||
game.play_area.rect.h 216 # Rectangulo con la posición de la zona de juego
|
||||
game.enter_name_seconds 60 # Duración en segundos para introducir el nombre al finalizar la partida
|
||||
game.item_size 20 # Tamaño de los items del juego
|
||||
game.coffee_machine_w 28 # Ancho de la máquina de café
|
||||
game.coffee_machine_h 37 # Alto de la máquina de café
|
||||
game.width 320 # Ancho de la resolucion nativa del juego
|
||||
game.height 256 # Alto de la resolucion nativa del juego
|
||||
game.play_area.rect.x 0 # Rectangulo con la posición de la zona de juego
|
||||
game.play_area.rect.y 0 # Rectangulo con la posición de la zona de juego
|
||||
game.play_area.rect.w 320 # Rectangulo con la posición de la zona de juego
|
||||
game.play_area.rect.h 216 # Rectangulo con la posición de la zona de juego
|
||||
game.enter_name_seconds 60 # Duración en segundos para introducir el nombre al finalizar la partida
|
||||
|
||||
## FADE
|
||||
fade.num_squares_width 160
|
||||
@@ -14,7 +16,7 @@ fade.num_squares_height 128
|
||||
fade.random_squares_delay 1
|
||||
fade.random_squares_mult 500
|
||||
fade.post_duration 80
|
||||
fade.venetian_size 16
|
||||
fade.venetian_size 12
|
||||
|
||||
## SCOREBOARD
|
||||
scoreboard.x 0
|
||||
|
||||
BIN
data/font/04b_25_2x.png
Normal file
|
After Width: | Height: | Size: 7.9 KiB |
@@ -1,194 +1,194 @@
|
||||
# box width
|
||||
10
|
||||
28
|
||||
# box height
|
||||
10
|
||||
28
|
||||
# 32 espacio ( )
|
||||
5
|
||||
16
|
||||
# 33 !
|
||||
4
|
||||
# 34 "
|
||||
5
|
||||
# 35 #
|
||||
7
|
||||
# 36 $
|
||||
7
|
||||
# 37 %
|
||||
8
|
||||
# 38 &
|
||||
8
|
||||
# 39 '
|
||||
3
|
||||
# 40 (
|
||||
5
|
||||
# 41 )
|
||||
5
|
||||
# 42 *
|
||||
7
|
||||
# 43 +
|
||||
7
|
||||
# 44 ,
|
||||
4
|
||||
# 45 -
|
||||
6
|
||||
# 46 .
|
||||
4
|
||||
# 47 /
|
||||
5
|
||||
# 48 0
|
||||
7
|
||||
# 49 1
|
||||
5
|
||||
# 50 2
|
||||
7
|
||||
# 51 3
|
||||
7
|
||||
# 52 4
|
||||
7
|
||||
# 53 5
|
||||
7
|
||||
# 54 6
|
||||
7
|
||||
# 55 7
|
||||
7
|
||||
# 56 8
|
||||
7
|
||||
# 57 9
|
||||
7
|
||||
# 58 :
|
||||
4
|
||||
# 59 ;
|
||||
4
|
||||
# 60 <
|
||||
6
|
||||
# 61 =
|
||||
6
|
||||
# 62 >
|
||||
6
|
||||
# 63 ?
|
||||
7
|
||||
# 64 @
|
||||
8
|
||||
# 65 A
|
||||
7
|
||||
# 66 B
|
||||
7
|
||||
# 67 C
|
||||
7
|
||||
# 68 D
|
||||
7
|
||||
# 69 E
|
||||
7
|
||||
# 70 F
|
||||
7
|
||||
# 71 G
|
||||
7
|
||||
# 72 H
|
||||
7
|
||||
# 73 I
|
||||
4
|
||||
# 74 J
|
||||
6
|
||||
# 75 K
|
||||
8
|
||||
# 76 L
|
||||
6
|
||||
# 77 M
|
||||
9
|
||||
# 78 N
|
||||
8
|
||||
# 79 O
|
||||
8
|
||||
# 80 P
|
||||
7
|
||||
# 81 Q
|
||||
8
|
||||
# 82 R
|
||||
7
|
||||
# 83 S
|
||||
6
|
||||
# 84 T
|
||||
8
|
||||
# 85 U
|
||||
7
|
||||
# 86 V
|
||||
8
|
||||
# 87 W
|
||||
9
|
||||
# 88 X
|
||||
8
|
||||
# 89 Y
|
||||
8
|
||||
# 90 Z
|
||||
7
|
||||
# 91 [
|
||||
4
|
||||
# 92 \
|
||||
5
|
||||
# 93 ]
|
||||
4
|
||||
# 94 ^
|
||||
5
|
||||
# 95 _
|
||||
8
|
||||
# 96 `
|
||||
4
|
||||
# 97 a
|
||||
7
|
||||
# 98 b
|
||||
7
|
||||
# 99 c
|
||||
6
|
||||
# 100 d
|
||||
7
|
||||
# 101 e
|
||||
7
|
||||
# 102 f
|
||||
5
|
||||
# 103 g
|
||||
7
|
||||
# 104 h
|
||||
7
|
||||
# 105 i
|
||||
4
|
||||
# 106 j
|
||||
5
|
||||
# 107 k
|
||||
7
|
||||
# 108 l
|
||||
4
|
||||
# 109 m
|
||||
10
|
||||
# 34 "
|
||||
16
|
||||
# 35
|
||||
20
|
||||
# 36 $
|
||||
20
|
||||
# 37 %
|
||||
18
|
||||
# 38 &
|
||||
22
|
||||
# 39 '
|
||||
10
|
||||
# 40 (
|
||||
14
|
||||
# 41 )
|
||||
14
|
||||
# 42 *
|
||||
14
|
||||
# 43 +
|
||||
18
|
||||
# 44 ,
|
||||
10
|
||||
# 45 -
|
||||
18
|
||||
# 46 .
|
||||
10
|
||||
# 47 /
|
||||
24
|
||||
# 48 0
|
||||
16
|
||||
# 49 1
|
||||
12
|
||||
# 50 2
|
||||
16
|
||||
# 51 3
|
||||
16
|
||||
# 52 4
|
||||
16
|
||||
# 53 5
|
||||
16
|
||||
# 54 6
|
||||
16
|
||||
# 55 7
|
||||
16
|
||||
# 56 8
|
||||
16
|
||||
# 57 9
|
||||
16
|
||||
# 58 :
|
||||
10
|
||||
# 59 ;
|
||||
10
|
||||
# 60 <
|
||||
16
|
||||
# 61 =
|
||||
16
|
||||
# 62 >
|
||||
16
|
||||
# 63 ?
|
||||
16
|
||||
# 64 @
|
||||
22
|
||||
# 65 A
|
||||
16
|
||||
# 66 B
|
||||
16
|
||||
# 67 C
|
||||
16
|
||||
# 68 D
|
||||
16
|
||||
# 69 E
|
||||
16
|
||||
# 70 F
|
||||
16
|
||||
# 71 G
|
||||
16
|
||||
# 72 H
|
||||
16
|
||||
# 73 I
|
||||
10
|
||||
# 74 J
|
||||
16
|
||||
# 75 K
|
||||
16
|
||||
# 76 L
|
||||
16
|
||||
# 77 M
|
||||
22
|
||||
# 78 N
|
||||
16
|
||||
# 79 O
|
||||
16
|
||||
# 80 P
|
||||
16
|
||||
# 81 Q
|
||||
16
|
||||
# 82 R
|
||||
16
|
||||
# 83 S
|
||||
16
|
||||
# 84 T
|
||||
18
|
||||
# 85 U
|
||||
16
|
||||
# 86 V
|
||||
16
|
||||
# 87 W
|
||||
22
|
||||
# 88 X
|
||||
16
|
||||
# 89 Y
|
||||
16
|
||||
# 90 Z
|
||||
16
|
||||
# 91 [
|
||||
14
|
||||
# 92 \
|
||||
22
|
||||
# 93 ]
|
||||
14
|
||||
# 94 ^
|
||||
12
|
||||
# 95 _
|
||||
14
|
||||
# 96 `
|
||||
12
|
||||
# 97 a
|
||||
16
|
||||
# 98 b
|
||||
16
|
||||
# 99 c
|
||||
16
|
||||
# 100 d
|
||||
16
|
||||
# 101 e
|
||||
16
|
||||
# 102 f
|
||||
16
|
||||
# 103 g
|
||||
16
|
||||
# 104 h
|
||||
16
|
||||
# 105 i
|
||||
10
|
||||
# 106 j
|
||||
16
|
||||
# 107 k
|
||||
16
|
||||
# 108 l
|
||||
16
|
||||
# 109 m
|
||||
22
|
||||
# 110 n
|
||||
7
|
||||
16
|
||||
# 111 o
|
||||
7
|
||||
16
|
||||
# 112 p
|
||||
7
|
||||
16
|
||||
# 113 q
|
||||
7
|
||||
16
|
||||
# 114 r
|
||||
6
|
||||
16
|
||||
# 115 s
|
||||
6
|
||||
16
|
||||
# 116 t
|
||||
5
|
||||
18
|
||||
# 117 u
|
||||
7
|
||||
16
|
||||
# 118 v
|
||||
7
|
||||
16
|
||||
# 119 w
|
||||
9
|
||||
22
|
||||
# 120 x
|
||||
7
|
||||
16
|
||||
# 121 y
|
||||
7
|
||||
16
|
||||
# 122 z
|
||||
7
|
||||
# 123 { -> ñ
|
||||
7
|
||||
# 124 | -> ç
|
||||
7
|
||||
16
|
||||
# 123 {
|
||||
2
|
||||
# 124 |
|
||||
2
|
||||
# 125 }
|
||||
0
|
||||
2
|
||||
# 126 ~
|
||||
0
|
||||
2
|
||||
BIN
data/font/04b_25_grey.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
data/font/04b_25_metal.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
|
Before Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -1,9 +1,9 @@
|
||||
frame_width=46
|
||||
frame_height=46
|
||||
frame_width=49
|
||||
frame_height=49
|
||||
|
||||
[animation]
|
||||
name=powerball
|
||||
speed=10
|
||||
loop=-1
|
||||
frames=0
|
||||
frames=1
|
||||
[/animation]
|
||||
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 9.3 KiB |
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
BIN
data/gfx/game/game_moon.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.3 KiB |
BIN
data/gfx/game/game_sun.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
|
Before Width: | Height: | Size: 13 KiB |
BIN
data/gfx/intro/intro1.png
Normal file
|
After Width: | Height: | Size: 52 KiB |
BIN
data/gfx/intro/intro2.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
data/gfx/intro/intro3.png
Normal file
|
After Width: | Height: | Size: 7.9 KiB |
BIN
data/gfx/intro/intro4.png
Normal file
|
After Width: | Height: | Size: 6.9 KiB |
BIN
data/gfx/intro/intro5.png
Normal file
|
After Width: | Height: | Size: 5.7 KiB |
BIN
data/gfx/intro/intro6.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
9
data/gfx/item/item_debian.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frame_width=20
|
||||
frame_height=20
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=10
|
||||
loop=0
|
||||
frames=0,1
|
||||
[/animation]
|
||||
BIN
data/gfx/item/item_debian.png
Normal file
|
After Width: | Height: | Size: 565 B |
@@ -72,12 +72,19 @@ frames=27
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=death
|
||||
name=dying
|
||||
speed=10
|
||||
loop=0
|
||||
frames=32,33,34,35
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=dead
|
||||
speed=3
|
||||
loop=0
|
||||
frames=44,45,46,47,48,49,50
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=celebration
|
||||
speed=10
|
||||
|
||||
|
Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 9.3 KiB |
BIN
data/gfx/player/player1_1_coffee_palette.gif
Normal file
|
After Width: | Height: | Size: 173 B |
|
Before Width: | Height: | Size: 173 B After Width: | Height: | Size: 173 B |
|
Before Width: | Height: | Size: 173 B |
BIN
data/gfx/player/player1_invencible_palette.gif
Normal file
|
After Width: | Height: | Size: 174 B |
|
Before Width: | Height: | Size: 176 B |
|
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 9.2 KiB |
|
Before Width: | Height: | Size: 172 B After Width: | Height: | Size: 172 B |
|
Before Width: | Height: | Size: 172 B After Width: | Height: | Size: 172 B |
|
Before Width: | Height: | Size: 172 B |
BIN
data/gfx/player/player2_invencible_palette.gif
Normal file
|
After Width: | Height: | Size: 174 B |
16
data/gfx/tabe/tabe.ani
Normal file
@@ -0,0 +1,16 @@
|
||||
frame_width=32
|
||||
frame_height=32
|
||||
|
||||
[animation]
|
||||
name=fly
|
||||
speed=2
|
||||
loop=0
|
||||
frames=0,1
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=hit
|
||||
speed=2
|
||||
loop=0
|
||||
frames=2,3
|
||||
[/animation]
|
||||
BIN
data/gfx/tabe/tabe.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
@@ -32,7 +32,7 @@ IDIOMA
|
||||
[ CANCELAR ]
|
||||
|
||||
## 11 - INSTRUCCIONES
|
||||
OBJECTIU
|
||||
Objectiu
|
||||
|
||||
## 12 - INSTRUCCIONES
|
||||
HAS D'EXPLOTAR
|
||||
@@ -47,7 +47,7 @@ LA DIFICULTAT AUGMENTA
|
||||
A MESURA QUE VAS PUNTUANT
|
||||
|
||||
## 16 - INSTRUCCIONES
|
||||
OBJECTES
|
||||
Objectes
|
||||
|
||||
## 17 - INSTRUCCIONES
|
||||
1.000 PUNTS
|
||||
@@ -101,10 +101,10 @@ Espera un moment...
|
||||
Si resulta que no tinc solt!
|
||||
|
||||
## 34 - INTRO
|
||||
MERDA DE MAQUINA!
|
||||
VAJA BIRRIA DE MAQUINA !!!
|
||||
|
||||
## 35 - INTRO
|
||||
Blop... blop... blop...
|
||||
blop... blop... blop...
|
||||
|
||||
## 36 - TEXTOS DEL JUEGO
|
||||
Temps detes:
|
||||
@@ -158,19 +158,19 @@ Felicitats!!
|
||||
2 JUGADORS
|
||||
|
||||
## 53 MARCADOR
|
||||
jugador 1
|
||||
Jugador 1
|
||||
|
||||
## 54 MARCADOR
|
||||
jugador 2
|
||||
Jugador 2
|
||||
|
||||
## 55 MARCADOR
|
||||
mult
|
||||
Multiplicador
|
||||
|
||||
## 56 MARCADOR
|
||||
max. puntuacio
|
||||
Max. puntuacio
|
||||
|
||||
## 57 MARCADOR
|
||||
fase
|
||||
Fase
|
||||
|
||||
## 58 - MENU DE OPCIONES
|
||||
MODE DE VISUALITZACIO
|
||||
@@ -360,3 +360,48 @@ Temps!
|
||||
|
||||
## 120 - SCOREBOARD
|
||||
Puntuacio
|
||||
|
||||
## 121 - CREDITS
|
||||
PROGRAMAT I DISSENYAT PER
|
||||
|
||||
## 122 - CREDITS
|
||||
GRAFICS DIBUIXATS PER
|
||||
|
||||
## 123 - CREDITS
|
||||
MUSICA COMPOSADA PER
|
||||
|
||||
## 124 - CREDITS
|
||||
EFECTES DE SO
|
||||
|
||||
## 125 - NOTIFICACIONES
|
||||
Torna a polsar per reiniciar
|
||||
|
||||
## 126 - NOTIFICACIONES
|
||||
Torna a polsar per canviar el idioma a
|
||||
|
||||
## 127 - NOTIFICACIONES
|
||||
Idioma canviat a
|
||||
|
||||
## 128 - VARIOS
|
||||
activat
|
||||
|
||||
## 129 - VARIOS
|
||||
desactivat
|
||||
|
||||
## 130 - VARIOS
|
||||
Dispar automatic
|
||||
|
||||
## 131 - VARIOS
|
||||
Zoom de finestra
|
||||
|
||||
## 132 - VARIOS
|
||||
Mode finestra
|
||||
|
||||
## 133 - VARIOS
|
||||
Mode pantalla completa
|
||||
|
||||
## 134 - VARIOS
|
||||
Mode d'escalat sencer
|
||||
|
||||
## 135 - VARIOS
|
||||
Filtre
|
||||
@@ -158,19 +158,19 @@ Congratulations!!
|
||||
2 PLAYERS
|
||||
|
||||
## 53 - MARCADOR
|
||||
player 1
|
||||
Player 1
|
||||
|
||||
## 54 - MARCADOR
|
||||
player 2
|
||||
Player 2
|
||||
|
||||
## 55 - MARCADOR
|
||||
mult
|
||||
Multiplier
|
||||
|
||||
## 56 - MARCADOR
|
||||
high score
|
||||
High Score
|
||||
|
||||
## 57 - MARCADOR
|
||||
stage
|
||||
Stage
|
||||
|
||||
## 58 - MENU DE OPCIONES
|
||||
DISPLAY MODE
|
||||
@@ -360,3 +360,48 @@ Stop!
|
||||
|
||||
## 120 - SCOREBOARD
|
||||
Score
|
||||
|
||||
## 121 - CREDITS
|
||||
PROGRAMMED AND DESIGNED BY
|
||||
|
||||
## 122 - CREDITS
|
||||
PIXELART DRAWN BY
|
||||
|
||||
## 123 - CREDITS
|
||||
MUSIC COMPOSED BY
|
||||
|
||||
## 124 - CREDITS
|
||||
SOUND EFFECTS
|
||||
|
||||
## 125 - NOTIFICACIONES
|
||||
Press again to reset
|
||||
|
||||
## 126 - NOTIFICACIONES
|
||||
Press again to change languaje to
|
||||
|
||||
## 127 - NOTIFICACIONES
|
||||
Language set to
|
||||
|
||||
## 128 - VARIOS
|
||||
on
|
||||
|
||||
## 129 - VARIOS
|
||||
off
|
||||
|
||||
## 130 - VARIOS
|
||||
Autofire
|
||||
|
||||
## 131 - VARIOS
|
||||
Window zoom
|
||||
|
||||
## 132 - VARIOS
|
||||
Window mode
|
||||
|
||||
## 133 - VARIOS
|
||||
Fullscreen mode
|
||||
|
||||
## 134 - VARIOS
|
||||
Integer scale
|
||||
|
||||
## 135 - VARIOS
|
||||
Filter
|
||||
@@ -158,19 +158,19 @@ Felicidades!!
|
||||
2 JUGADORES
|
||||
|
||||
## 53 - MARCADOR
|
||||
jugador 1
|
||||
Jugador 1
|
||||
|
||||
## 54 - MARCADOR
|
||||
jugador 2
|
||||
Jugador 2
|
||||
|
||||
## 55 - MARCADOR
|
||||
mult
|
||||
Multiplicador
|
||||
|
||||
## 56 - MARCADOR
|
||||
max. puntuacion
|
||||
Max. puntuacion
|
||||
|
||||
## 57 - MARCADOR
|
||||
FASE
|
||||
Fase
|
||||
|
||||
## 58 - MENU DE OPCIONES
|
||||
MODO DE VISUALIZACION
|
||||
@@ -360,3 +360,48 @@ Tiempo!
|
||||
|
||||
## 120 - SCOREBOARD
|
||||
Puntuacion
|
||||
|
||||
## 121 - CREDITS
|
||||
PROGRAMADO Y DISE{ADO POR
|
||||
|
||||
## 122 - CREDITS
|
||||
GRAFICOS DIBUJADOS POR
|
||||
|
||||
## 123 - CREDITS
|
||||
MUSICA COMPUESTA POR
|
||||
|
||||
## 124 - CREDITS
|
||||
EFECTOS DE SONIDO
|
||||
|
||||
## 125 - NOTIFICACIONES
|
||||
Vuelve a pulsar para reiniciar
|
||||
|
||||
## 126 - NOTIFICACIONES
|
||||
Vuelve a pulsar para cambiar el idioma a
|
||||
|
||||
## 127 - NOTIFICACIONES
|
||||
Idioma cambiado a
|
||||
|
||||
## 128 - VARIOS
|
||||
activado
|
||||
|
||||
## 129 - VARIOS
|
||||
desactivado
|
||||
|
||||
## 130 - VARIOS
|
||||
Disparo automático
|
||||
|
||||
## 131 - VARIOS
|
||||
Zoom de ventana
|
||||
|
||||
## 132 - VARIOS
|
||||
Modo ventana
|
||||
|
||||
## 133 - VARIOS
|
||||
Modo pantalla completa
|
||||
|
||||
## 134 - VARIOS
|
||||
Modo de escalado entero
|
||||
|
||||
## 135 - VARIOS
|
||||
Filtro
|
||||
BIN
data/music/credits.ogg
Normal file
234
data/shaders/crtpi_240.glsl
Normal file
@@ -0,0 +1,234 @@
|
||||
/*
|
||||
crt-pi - A Raspberry Pi friendly CRT shader.
|
||||
|
||||
Copyright (C) 2015-2016 davej
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by the Free
|
||||
Software Foundation; either version 2 of the License, or (at your option)
|
||||
any later version.
|
||||
|
||||
|
||||
Notes:
|
||||
|
||||
This shader is designed to work well on Raspberry Pi GPUs (i.e. 1080P @ 60Hz on a game with a 4:3 aspect ratio). It pushes the Pi's GPU hard and enabling some features will slow it down so that it is no longer able to match 1080P @ 60Hz. You will need to overclock your Pi to the fastest setting in raspi-config to get the best results from this shader: 'Pi2' for Pi2 and 'Turbo' for original Pi and Pi Zero. Note: Pi2s are slower at running the shader than other Pis, this seems to be down to Pi2s lower maximum memory speed. Pi2s don't quite manage 1080P @ 60Hz - they drop about 1 in 1000 frames. You probably won't notice this, but if you do, try enabling FAKE_GAMMA.
|
||||
|
||||
SCANLINES enables scanlines. You'll almost certainly want to use it with MULTISAMPLE to reduce moire effects. SCANLINE_WEIGHT defines how wide scanlines are (it is an inverse value so a higher number = thinner lines). SCANLINE_GAP_BRIGHTNESS defines how dark the gaps between the scan lines are. Darker gaps between scan lines make moire effects more likely.
|
||||
|
||||
GAMMA enables gamma correction using the values in INPUT_GAMMA and OUTPUT_GAMMA. FAKE_GAMMA causes it to ignore the values in INPUT_GAMMA and OUTPUT_GAMMA and approximate gamma correction in a way which is faster than true gamma whilst still looking better than having none. You must have GAMMA defined to enable FAKE_GAMMA.
|
||||
|
||||
CURVATURE distorts the screen by CURVATURE_X and CURVATURE_Y. Curvature slows things down a lot.
|
||||
|
||||
By default the shader uses linear blending horizontally. If you find this too blury, enable SHARPER.
|
||||
|
||||
BLOOM_FACTOR controls the increase in width for bright scanlines.
|
||||
|
||||
MASK_TYPE defines what, if any, shadow mask to use. MASK_BRIGHTNESS defines how much the mask type darkens the screen.
|
||||
|
||||
*/
|
||||
|
||||
#pragma parameter CURVATURE_X "Screen curvature - horizontal" 0.10 0.0 1.0 0.01
|
||||
#pragma parameter CURVATURE_Y "Screen curvature - vertical" 0.15 0.0 1.0 0.01
|
||||
#pragma parameter MASK_BRIGHTNESS "Mask brightness" 0.70 0.0 1.0 0.01
|
||||
#pragma parameter SCANLINE_WEIGHT "Scanline weight" 6.0 0.0 15.0 0.1
|
||||
#pragma parameter SCANLINE_GAP_BRIGHTNESS "Scanline gap brightness" 0.12 0.0 1.0 0.01
|
||||
#pragma parameter BLOOM_FACTOR "Bloom factor" 1.5 0.0 5.0 0.01
|
||||
#pragma parameter INPUT_GAMMA "Input gamma" 2.4 0.0 5.0 0.01
|
||||
#pragma parameter OUTPUT_GAMMA "Output gamma" 2.2 0.0 5.0 0.01
|
||||
|
||||
// Haven't put these as parameters as it would slow the code down.
|
||||
#define SCANLINES
|
||||
#define MULTISAMPLE
|
||||
#define GAMMA
|
||||
//#define FAKE_GAMMA
|
||||
//#define CURVATURE
|
||||
//#define SHARPER
|
||||
// MASK_TYPE: 0 = none, 1 = green/magenta, 2 = trinitron(ish)
|
||||
#define MASK_TYPE 2
|
||||
|
||||
|
||||
#ifdef GL_ES
|
||||
#define COMPAT_PRECISION mediump
|
||||
precision mediump float;
|
||||
#else
|
||||
#define COMPAT_PRECISION
|
||||
#endif
|
||||
|
||||
#ifdef PARAMETER_UNIFORM
|
||||
uniform COMPAT_PRECISION float CURVATURE_X;
|
||||
uniform COMPAT_PRECISION float CURVATURE_Y;
|
||||
uniform COMPAT_PRECISION float MASK_BRIGHTNESS;
|
||||
uniform COMPAT_PRECISION float SCANLINE_WEIGHT;
|
||||
uniform COMPAT_PRECISION float SCANLINE_GAP_BRIGHTNESS;
|
||||
uniform COMPAT_PRECISION float BLOOM_FACTOR;
|
||||
uniform COMPAT_PRECISION float INPUT_GAMMA;
|
||||
uniform COMPAT_PRECISION float OUTPUT_GAMMA;
|
||||
#else
|
||||
#define CURVATURE_X 0.05
|
||||
#define CURVATURE_Y 0.1
|
||||
#define MASK_BRIGHTNESS 0.80
|
||||
#define SCANLINE_WEIGHT 6.0
|
||||
#define SCANLINE_GAP_BRIGHTNESS 0.12
|
||||
#define BLOOM_FACTOR 3.5
|
||||
#define INPUT_GAMMA 2.4
|
||||
#define OUTPUT_GAMMA 2.2
|
||||
#endif
|
||||
|
||||
/* COMPATIBILITY
|
||||
- GLSL compilers
|
||||
*/
|
||||
|
||||
//uniform vec2 TextureSize;
|
||||
#if defined(CURVATURE)
|
||||
varying vec2 screenScale;
|
||||
#endif
|
||||
varying vec2 TEX0;
|
||||
varying float filterWidth;
|
||||
|
||||
#if defined(VERTEX)
|
||||
//uniform mat4 MVPMatrix;
|
||||
//attribute vec4 VertexCoord;
|
||||
//attribute vec2 TexCoord;
|
||||
//uniform vec2 InputSize;
|
||||
//uniform vec2 OutputSize;
|
||||
|
||||
void main()
|
||||
{
|
||||
#if defined(CURVATURE)
|
||||
screenScale = vec2(1.0, 1.0); //TextureSize / InputSize;
|
||||
#endif
|
||||
filterWidth = (768.0 / 240.0) / 3.0;
|
||||
TEX0 = vec2(gl_MultiTexCoord0.x, 1.0-gl_MultiTexCoord0.y)*1.0001;
|
||||
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||
}
|
||||
#elif defined(FRAGMENT)
|
||||
|
||||
uniform sampler2D Texture;
|
||||
|
||||
#if defined(CURVATURE)
|
||||
vec2 Distort(vec2 coord)
|
||||
{
|
||||
vec2 CURVATURE_DISTORTION = vec2(CURVATURE_X, CURVATURE_Y);
|
||||
// Barrel distortion shrinks the display area a bit, this will allow us to counteract that.
|
||||
vec2 barrelScale = 1.0 - (0.23 * CURVATURE_DISTORTION);
|
||||
coord *= screenScale;
|
||||
coord -= vec2(0.5);
|
||||
float rsq = coord.x * coord.x + coord.y * coord.y;
|
||||
coord += coord * (CURVATURE_DISTORTION * rsq);
|
||||
coord *= barrelScale;
|
||||
if (abs(coord.x) >= 0.5 || abs(coord.y) >= 0.5)
|
||||
coord = vec2(-1.0); // If out of bounds, return an invalid value.
|
||||
else
|
||||
{
|
||||
coord += vec2(0.5);
|
||||
coord /= screenScale;
|
||||
}
|
||||
|
||||
return coord;
|
||||
}
|
||||
#endif
|
||||
|
||||
float CalcScanLineWeight(float dist)
|
||||
{
|
||||
return max(1.0-dist*dist*SCANLINE_WEIGHT, SCANLINE_GAP_BRIGHTNESS);
|
||||
}
|
||||
|
||||
float CalcScanLine(float dy)
|
||||
{
|
||||
float scanLineWeight = CalcScanLineWeight(dy);
|
||||
#if defined(MULTISAMPLE)
|
||||
scanLineWeight += CalcScanLineWeight(dy-filterWidth);
|
||||
scanLineWeight += CalcScanLineWeight(dy+filterWidth);
|
||||
scanLineWeight *= 0.3333333;
|
||||
#endif
|
||||
return scanLineWeight;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 TextureSize = vec2(320.0, 240.0);
|
||||
#if defined(CURVATURE)
|
||||
vec2 texcoord = Distort(TEX0);
|
||||
if (texcoord.x < 0.0)
|
||||
gl_FragColor = vec4(0.0);
|
||||
else
|
||||
#else
|
||||
vec2 texcoord = TEX0;
|
||||
#endif
|
||||
{
|
||||
vec2 texcoordInPixels = texcoord * TextureSize;
|
||||
#if defined(SHARPER)
|
||||
vec2 tempCoord = floor(texcoordInPixels) + 0.5;
|
||||
vec2 coord = tempCoord / TextureSize;
|
||||
vec2 deltas = texcoordInPixels - tempCoord;
|
||||
float scanLineWeight = CalcScanLine(deltas.y);
|
||||
vec2 signs = sign(deltas);
|
||||
deltas.x *= 2.0;
|
||||
deltas = deltas * deltas;
|
||||
deltas.y = deltas.y * deltas.y;
|
||||
deltas.x *= 0.5;
|
||||
deltas.y *= 8.0;
|
||||
deltas /= TextureSize;
|
||||
deltas *= signs;
|
||||
vec2 tc = coord + deltas;
|
||||
#else
|
||||
float tempY = floor(texcoordInPixels.y) + 0.5;
|
||||
float yCoord = tempY / TextureSize.y;
|
||||
float dy = texcoordInPixels.y - tempY;
|
||||
float scanLineWeight = CalcScanLine(dy);
|
||||
float signY = sign(dy);
|
||||
dy = dy * dy;
|
||||
dy = dy * dy;
|
||||
dy *= 8.0;
|
||||
dy /= TextureSize.y;
|
||||
dy *= signY;
|
||||
vec2 tc = vec2(texcoord.x, yCoord + dy);
|
||||
#endif
|
||||
|
||||
vec3 colour = texture2D(Texture, tc).rgb;
|
||||
|
||||
#if defined(SCANLINES)
|
||||
#if defined(GAMMA)
|
||||
#if defined(FAKE_GAMMA)
|
||||
colour = colour * colour;
|
||||
#else
|
||||
colour = pow(colour, vec3(INPUT_GAMMA));
|
||||
#endif
|
||||
#endif
|
||||
scanLineWeight *= BLOOM_FACTOR;
|
||||
colour *= scanLineWeight;
|
||||
|
||||
#if defined(GAMMA)
|
||||
#if defined(FAKE_GAMMA)
|
||||
colour = sqrt(colour);
|
||||
#else
|
||||
colour = pow(colour, vec3(1.0/OUTPUT_GAMMA));
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#if MASK_TYPE == 0
|
||||
gl_FragColor = vec4(colour, 1.0);
|
||||
#else
|
||||
#if MASK_TYPE == 1
|
||||
float whichMask = fract((gl_FragCoord.x*1.0001) * 0.5);
|
||||
vec3 mask;
|
||||
if (whichMask < 0.5)
|
||||
mask = vec3(MASK_BRIGHTNESS, 1.0, MASK_BRIGHTNESS);
|
||||
else
|
||||
mask = vec3(1.0, MASK_BRIGHTNESS, 1.0);
|
||||
#elif MASK_TYPE == 2
|
||||
float whichMask = fract((gl_FragCoord.x*1.0001) * 0.3333333);
|
||||
vec3 mask = vec3(MASK_BRIGHTNESS, MASK_BRIGHTNESS, MASK_BRIGHTNESS);
|
||||
if (whichMask < 0.3333333)
|
||||
mask.x = 1.0;
|
||||
else if (whichMask < 0.6666666)
|
||||
mask.y = 1.0;
|
||||
else
|
||||
mask.z = 1.0;
|
||||
#endif
|
||||
|
||||
gl_FragColor = vec4(colour * mask, 1.0);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -97,7 +97,6 @@ void main()
|
||||
#if defined(CURVATURE)
|
||||
screenScale = vec2(1.0, 1.0); //TextureSize / InputSize;
|
||||
#endif
|
||||
//filterWidth = (768.0 / 240.0) / 3.0;
|
||||
filterWidth = (768.0 / 256.0) / 3.0;
|
||||
TEX0 = vec2(gl_MultiTexCoord0.x, 1.0-gl_MultiTexCoord0.y)*1.0001;
|
||||
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||
BIN
data/sound/continue_clock.wav
Normal file
BIN
data/sound/debian_drop.wav
Normal file
BIN
data/sound/debian_pickup.wav
Normal file
BIN
data/sound/game_start.wav
Normal file
BIN
data/sound/logo.wav
Normal file
BIN
data/sound/tabe.wav
Normal file
BIN
data/sound/tabe_hit.wav
Normal file
BIN
data/sound/voice_coffee.wav
Normal file
BIN
data/sound/voice_get_ready.wav
Normal file
BIN
data/sound/voice_no.wav
Normal file
BIN
data/sound/voice_power_up.wav
Normal file
BIN
data/sound/walk.wav
Normal file
@@ -29,6 +29,7 @@ done
|
||||
case $opcion in
|
||||
w)
|
||||
cppcheck --force --enable=warning,style,performance --std=c++20 \
|
||||
--check-level=exhaustive \
|
||||
--suppressions-list=./cppcheck_suppressions \
|
||||
../source/ \
|
||||
2>./cppcheck-result-warning-style-performance.txt
|
||||
|
||||
2
release/coffee.rc
Normal file
@@ -0,0 +1,2 @@
|
||||
// coffee.rc
|
||||
IDI_ICON1 ICON "icon.ico"
|
||||
BIN
release/coffee.res
Normal file
BIN
release/icon.ico
Normal file
|
After Width: | Height: | Size: 38 KiB |
@@ -46,7 +46,7 @@ public:
|
||||
: MovingSprite(texture) {}
|
||||
|
||||
// Destructor
|
||||
virtual ~AnimatedSprite() = default;
|
||||
virtual ~AnimatedSprite() override = default;
|
||||
|
||||
// Actualiza las variables del objeto
|
||||
void update() override;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <string> // para string, basic_string
|
||||
#include <vector> // para vector
|
||||
#include <string> // Para string, basic_string
|
||||
#include <vector> // Para vector
|
||||
#include "utils.h"
|
||||
|
||||
enum class AssetType : int
|
||||
@@ -56,13 +56,13 @@ private:
|
||||
~Asset() = default;
|
||||
|
||||
public:
|
||||
// [SINGLETON] Crearemos el objeto screen con esta función estática
|
||||
// [SINGLETON] Crearemos el objeto con esta función estática
|
||||
static void init(const std::string &executable_path);
|
||||
|
||||
// [SINGLETON] Destruiremos el objeto screen con esta función estática
|
||||
// [SINGLETON] Destruiremos el objeto con esta función estática
|
||||
static void destroy();
|
||||
|
||||
// [SINGLETON] Con este método obtenemos el objeto screen y podemos trabajar con él
|
||||
// [SINGLETON] Con este método obtenemos el objeto y podemos trabajar con él
|
||||
static Asset *get();
|
||||
|
||||
// Añade un elemento a la lista
|
||||
|
||||
@@ -2,12 +2,13 @@
|
||||
#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
|
||||
#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
|
||||
#include <algorithm> // Para clamp, max
|
||||
#include "moving_sprite.h" // Para MovingSprite
|
||||
#include "param.h" // Para Param, ParamBackground, param
|
||||
#include "resource.h" // Para Resource
|
||||
#include "screen.h" // Para Screen
|
||||
#include "sprite.h" // Para Sprite
|
||||
#include "texture.h" // Para Texture
|
||||
#include <cmath>
|
||||
#include "moving_sprite.h" // Para MovingSprite
|
||||
#include "param.h" // Para Param, ParamBackground, param
|
||||
#include "resource.h" // Para Resource
|
||||
#include "screen.h" // Para Screen
|
||||
#include "sprite.h" // Para Sprite
|
||||
#include "texture.h" // Para Texture
|
||||
|
||||
// Constructor
|
||||
Background::Background()
|
||||
@@ -18,16 +19,22 @@ Background::Background()
|
||||
bottom_clouds_texture_(Resource::get()->getTexture("game_clouds2.png")),
|
||||
grass_texture_(Resource::get()->getTexture("game_grass.png")),
|
||||
gradients_texture_(Resource::get()->getTexture("game_sky_colors.png")),
|
||||
sun_texture_(Resource::get()->getTexture("game_sun.png")),
|
||||
moon_texture_(Resource::get()->getTexture("game_moon.png")),
|
||||
|
||||
rect_({0, 0, gradients_texture_->getWidth() / 2, gradients_texture_->getHeight() / 2}),
|
||||
src_rect_({0, 0, 320, 240}),
|
||||
dst_rect_({0, 0, 320, 240}),
|
||||
base_(rect_.h),
|
||||
color_(Color(param.background.attenuate_color.r, param.background.attenuate_color.g, param.background.attenuate_color.b)),
|
||||
attenuate_color_(Color(param.background.attenuate_color.r, param.background.attenuate_color.g, param.background.attenuate_color.b)),
|
||||
alpha_color_text_(param.background.attenuate_alpha),
|
||||
alpha_color_text_temp_(param.background.attenuate_alpha)
|
||||
|
||||
{
|
||||
// Precalcula rutas
|
||||
createSunPath();
|
||||
createMoonPath();
|
||||
|
||||
// Inicializa variables
|
||||
{
|
||||
gradient_rect_[0] = {0, 0, rect_.w, rect_.h};
|
||||
@@ -55,9 +62,11 @@ Background::Background()
|
||||
bottom_clouds_sprite_a_ = std::make_unique<MovingSprite>(bottom_clouds_texture_, (SDL_Rect){0, bottom_clouds_y, rect_.w, bottom_clouds_texture_->getHeight()});
|
||||
bottom_clouds_sprite_b_ = std::make_unique<MovingSprite>(bottom_clouds_texture_, (SDL_Rect){rect_.w, bottom_clouds_y, rect_.w, bottom_clouds_texture_->getHeight()});
|
||||
|
||||
buildings_sprite_ = std::make_unique<Sprite>(buildings_texture_, 0, 0, buildings_texture_->getWidth(), buildings_texture_->getHeight());
|
||||
buildings_sprite_ = std::make_unique<Sprite>(buildings_texture_);
|
||||
gradient_sprite_ = std::make_unique<Sprite>(gradients_texture_, 0, 0, rect_.w, rect_.h);
|
||||
grass_sprite_ = std::make_unique<Sprite>(grass_texture_, 0, 0, grass_texture_->getWidth(), grass_texture_->getHeight() / 2);
|
||||
sun_sprite_ = std::make_unique<Sprite>(sun_texture_);
|
||||
moon_sprite_ = std::make_unique<Sprite>(moon_texture_);
|
||||
}
|
||||
|
||||
// Inicializa objetos
|
||||
@@ -79,6 +88,8 @@ Background::Background()
|
||||
|
||||
buildings_sprite_->setY(base_ - buildings_sprite_->getHeight());
|
||||
grass_sprite_->setY(base_ - grass_sprite_->getHeight());
|
||||
sun_sprite_->setPosition(sun_path_.front());
|
||||
moon_sprite_->setPosition(moon_path_.front());
|
||||
}
|
||||
|
||||
// Crea la textura para componer el fondo
|
||||
@@ -88,7 +99,7 @@ Background::Background()
|
||||
// Crea la textura para atenuar el fondo
|
||||
color_texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, rect_.w, rect_.h);
|
||||
SDL_SetTextureBlendMode(color_texture_, SDL_BLENDMODE_BLEND);
|
||||
setColor(color_);
|
||||
setColor(attenuate_color_);
|
||||
SDL_SetTextureAlphaMod(color_texture_, alpha_color_text_);
|
||||
}
|
||||
|
||||
@@ -103,7 +114,7 @@ Background::~Background()
|
||||
void Background::update()
|
||||
{
|
||||
// Actualiza el valor de alpha_
|
||||
updateAlphaColorText();
|
||||
updateAlphaColorTexture();
|
||||
|
||||
// Actualiza las nubes
|
||||
updateClouds();
|
||||
@@ -114,6 +125,10 @@ void Background::update()
|
||||
// Calcula el valor de alpha_
|
||||
alpha_ = std::max((255 - (int)(255 * transition_)), 0);
|
||||
|
||||
// Mueve el sol
|
||||
sun_sprite_->setPosition(sun_path_.at(sun_index_));
|
||||
moon_sprite_->setPosition(moon_path_.at(moon_index_));
|
||||
|
||||
// Incrementa el contador
|
||||
++counter_;
|
||||
|
||||
@@ -181,6 +196,10 @@ void Background::fillCanvas()
|
||||
// Dibuja el gradiente de fondo
|
||||
renderGradient();
|
||||
|
||||
// Dibuja los astros
|
||||
sun_sprite_->render();
|
||||
moon_sprite_->render();
|
||||
|
||||
// Dibuja las nubes de arriba
|
||||
renderTopClouds();
|
||||
|
||||
@@ -207,16 +226,6 @@ void Background::render()
|
||||
SDL_RenderCopy(renderer_, color_texture_, &src_rect_, &dst_rect_);
|
||||
}
|
||||
|
||||
// Vuelve a cargar las texturas
|
||||
void Background::reloadTextures()
|
||||
{
|
||||
buildings_texture_->reLoad();
|
||||
top_clouds_texture_->reLoad();
|
||||
bottom_clouds_texture_->reLoad();
|
||||
grass_texture_->reLoad();
|
||||
gradients_texture_->reLoad();
|
||||
}
|
||||
|
||||
// Ajusta el valor de la variable
|
||||
void Background::setCloudsSpeed(float value)
|
||||
{
|
||||
@@ -250,13 +259,13 @@ void Background::setPos(SDL_Rect pos)
|
||||
// Establece el color_ de atenuación
|
||||
void Background::setColor(Color color)
|
||||
{
|
||||
color_ = color;
|
||||
attenuate_color_ = color;
|
||||
|
||||
// Colorea la textura
|
||||
auto temp = SDL_GetRenderTarget(renderer_);
|
||||
SDL_SetRenderTarget(renderer_, color_texture_);
|
||||
|
||||
SDL_SetRenderDrawColor(renderer_, color_.r, color_.g, color_.b, 255);
|
||||
SDL_SetRenderDrawColor(renderer_, attenuate_color_.r, attenuate_color_.g, attenuate_color_.b, 255);
|
||||
SDL_RenderClear(renderer_);
|
||||
|
||||
SDL_SetRenderTarget(renderer_, temp);
|
||||
@@ -274,7 +283,7 @@ void Background::setAlpha(int alpha)
|
||||
}
|
||||
|
||||
// Actualiza el valor de alpha_
|
||||
void Background::updateAlphaColorText()
|
||||
void Background::updateAlphaColorTexture()
|
||||
{
|
||||
if (alpha_color_text_ == alpha_color_text_temp_)
|
||||
{
|
||||
@@ -323,3 +332,57 @@ void Background::updateClouds()
|
||||
bottom_clouds_sprite_b_->setPosX(bottom_clouds_sprite_b_->getWidth());
|
||||
}
|
||||
}
|
||||
|
||||
// Precalcula el vector con el recorrido del sol
|
||||
void Background::createSunPath()
|
||||
{
|
||||
constexpr int CENTER_X = 170;
|
||||
const int center_y = base_ - 80;
|
||||
constexpr int RADIUS = 120;
|
||||
|
||||
// Generar puntos de la curva desde 90 a 180 grados
|
||||
for (double theta = M_PI / 2; theta <= M_PI; theta += 0.01)
|
||||
{
|
||||
int x = CENTER_X + static_cast<int>(RADIUS * cos(theta));
|
||||
int y = center_y - static_cast<int>(RADIUS * sin(theta));
|
||||
sun_path_.push_back({x, y});
|
||||
}
|
||||
|
||||
// Agregar puntos en línea recta después de la curva
|
||||
constexpr int EXTRA_PIXELS = 40;
|
||||
SDL_Point last_point = sun_path_.back();
|
||||
for (int i = 1; i <= EXTRA_PIXELS; ++i)
|
||||
{
|
||||
sun_path_.push_back({last_point.x, last_point.y + i});
|
||||
}
|
||||
}
|
||||
|
||||
// Precalcula el vector con el recorrido de la luna
|
||||
void Background::createMoonPath()
|
||||
{
|
||||
constexpr int CENTER_X = 100;
|
||||
const int center_y = base_ - 50;
|
||||
constexpr int RADIUS = 140;
|
||||
|
||||
// Generar puntos de la curva desde 0 a 90 grados
|
||||
for (double theta = 0; theta <= M_PI / 2; theta += 0.01)
|
||||
{
|
||||
int x = CENTER_X + static_cast<int>(RADIUS * cos(theta));
|
||||
int y = center_y - static_cast<int>(RADIUS * sin(theta));
|
||||
moon_path_.push_back({x, y});
|
||||
}
|
||||
}
|
||||
|
||||
// Establece la posición del sol
|
||||
void Background::setSunProgression(float progress)
|
||||
{
|
||||
progress = std::clamp(progress, 0.0f, 1.0f);
|
||||
sun_index_ = static_cast<size_t>(progress * (sun_path_.size() - 1));
|
||||
}
|
||||
|
||||
// Establece la posición de la luna
|
||||
void Background::setMoonProgression(float progress)
|
||||
{
|
||||
progress = std::clamp(progress, 0.0f, 1.0f);
|
||||
moon_index_ = static_cast<size_t>(progress * (moon_path_.size() - 1));
|
||||
}
|
||||
@@ -1,12 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_rect.h> // para SDL_Rect
|
||||
#include <SDL2/SDL_render.h> // para SDL_Renderer, SDL_Texture
|
||||
#include <memory> // para unique_ptr, shared_ptr
|
||||
#include "utils.h" // para Color
|
||||
class MovingSprite;
|
||||
class Sprite;
|
||||
class Texture;
|
||||
#include <SDL2/SDL_rect.h> // Para SDL_Rect, SDL_Point
|
||||
#include <SDL2/SDL_render.h> // Para SDL_Texture, SDL_Renderer
|
||||
#include <stddef.h> // Para size_t
|
||||
#include <memory> // Para unique_ptr, shared_ptr
|
||||
#include <vector> // Para vector
|
||||
#include "utils.h" // Para Color
|
||||
class MovingSprite; // lines 7-7
|
||||
class Sprite; // lines 8-8
|
||||
class Texture; // lines 9-9
|
||||
|
||||
/*
|
||||
Esta clase es la encargada de dibujar el fondo que aparece durante la sección
|
||||
@@ -51,6 +53,8 @@ private:
|
||||
std::shared_ptr<Texture> bottom_clouds_texture_; // Textura con las nubes de fondo
|
||||
std::shared_ptr<Texture> grass_texture_; // Textura con la hierba del suelo
|
||||
std::shared_ptr<Texture> gradients_texture_; // Textura con los diferentes colores de fondo del juego
|
||||
std::shared_ptr<Texture> sun_texture_; // Textura con el sol
|
||||
std::shared_ptr<Texture> moon_texture_; // Textura con la luna
|
||||
|
||||
std::unique_ptr<MovingSprite> top_clouds_sprite_a_; // Sprite para las nubes superiores
|
||||
std::unique_ptr<MovingSprite> top_clouds_sprite_b_; // Sprite para las nubes superiores
|
||||
@@ -60,26 +64,32 @@ private:
|
||||
std::unique_ptr<Sprite> buildings_sprite_; // Sprite con los edificios de fondo
|
||||
std::unique_ptr<Sprite> gradient_sprite_; // Sprite con los graficos del degradado de color de fondo
|
||||
std::unique_ptr<Sprite> grass_sprite_; // Sprite para la hierba
|
||||
std::unique_ptr<Sprite> sun_sprite_; // Sprite para el sol
|
||||
std::unique_ptr<Sprite> moon_sprite_; // Sprite para la luna
|
||||
|
||||
SDL_Texture *canvas_; // Textura para componer el fondo
|
||||
SDL_Texture *color_texture_; // Textura para atenuar el fondo
|
||||
|
||||
// Variables
|
||||
SDL_Rect gradient_rect_[4]; // Vector con las coordenadas de los 4 degradados para el cielo
|
||||
SDL_Rect top_clouds_rect_[4]; // Vector con las coordenadas de los 4 nubes de arriba
|
||||
SDL_Rect bottom_clouds_rect_[4]; // Vector con las coordenadas de los 4 nubes de abajo
|
||||
int gradient_number_ = 0; // Indica el número de degradado de fondo que se va a dibujar
|
||||
int alpha_ = 0; // Transparencia entre los dos degradados
|
||||
float clouds_speed_ = 0; // Velocidad a la que se desplazan las nubes
|
||||
float transition_ = 0; // Nivel de transición del fondo 0..1
|
||||
int counter_ = 0; // Contador interno
|
||||
SDL_Rect rect_; // Tamaño del objeto fondo
|
||||
SDL_Rect src_rect_; // Parte del objeto fondo que se va a dibujará en pantalla
|
||||
SDL_Rect dst_rect_; // Posición donde dibujar la parte del objeto fondo que se dibujará en pantalla
|
||||
int base_; // Linea de fondo coincidente con el area inferior de la zona de juego
|
||||
Color color_; // Color para atenuar el fondo
|
||||
int alpha_color_text_; // Alpha para atenuar el fondo
|
||||
int alpha_color_text_temp_; // Valor temporal para hacer la transición de alpha
|
||||
SDL_Rect gradient_rect_[4]; // Vector con las coordenadas de los 4 degradados para el cielo
|
||||
SDL_Rect top_clouds_rect_[4]; // Vector con las coordenadas de los 4 nubes de arriba
|
||||
SDL_Rect bottom_clouds_rect_[4]; // Vector con las coordenadas de los 4 nubes de abajo
|
||||
int gradient_number_ = 0; // Indica el número de degradado de fondo que se va a dibujar
|
||||
int alpha_ = 0; // Transparencia entre los dos degradados
|
||||
float clouds_speed_ = 0; // Velocidad a la que se desplazan las nubes
|
||||
float transition_ = 0; // Nivel de transición del fondo 0..1
|
||||
int counter_ = 0; // Contador interno
|
||||
SDL_Rect rect_; // Tamaño del objeto fondo
|
||||
SDL_Rect src_rect_; // Parte del objeto fondo que se va a dibujará en pantalla
|
||||
SDL_Rect dst_rect_; // Posición donde dibujar la parte del objeto fondo que se dibujará en pantalla
|
||||
int base_; // Linea de fondo coincidente con el area inferior de la zona de juego
|
||||
Color attenuate_color_; // Color para atenuar el fondo
|
||||
int alpha_color_text_; // Alpha para atenuar el fondo
|
||||
int alpha_color_text_temp_; // Valor temporal para hacer la transición de alpha
|
||||
std::vector<SDL_Point> sun_path_; // Vector con el recorrido del sol
|
||||
std::vector<SDL_Point> moon_path_; // Vector con el recorrido de la luna
|
||||
size_t sun_index_ = 0; // Posición del vector del recorrido del sol
|
||||
size_t moon_index_ = 0; // Posición del vector del recorrido de la luna
|
||||
|
||||
// Dibuja el gradiente de fondo
|
||||
void renderGradient();
|
||||
@@ -94,11 +104,17 @@ private:
|
||||
void fillCanvas();
|
||||
|
||||
// Actualiza el valor de alpha
|
||||
void updateAlphaColorText();
|
||||
void updateAlphaColorTexture();
|
||||
|
||||
// Actualiza las nubes
|
||||
void updateClouds();
|
||||
|
||||
// Precalcula el vector con el recorrido del sol
|
||||
void createSunPath();
|
||||
|
||||
// Precalcula el vector con el recorrido de la luna
|
||||
void createMoonPath();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Background();
|
||||
@@ -115,9 +131,6 @@ public:
|
||||
// Establece la posición del objeto
|
||||
void setPos(SDL_Rect pos);
|
||||
|
||||
// Vuelve a cargar las texturas
|
||||
void reloadTextures();
|
||||
|
||||
// Ajusta el valor de la variable
|
||||
void setCloudsSpeed(float value);
|
||||
|
||||
@@ -132,4 +145,10 @@ public:
|
||||
|
||||
// Establece la transparencia de la atenuación
|
||||
void setAlpha(int alpha);
|
||||
|
||||
// Establece la posición del sol
|
||||
void setSunProgression(float progress);
|
||||
|
||||
// Establece la posición de la luna
|
||||
void setMoonProgression(float progress);
|
||||
};
|
||||
@@ -5,9 +5,11 @@
|
||||
#include "param.h" // Para Param, param, ParamBalloon, ParamGame
|
||||
#include "sprite.h" // Para Sprite
|
||||
#include "texture.h" // Para Texture
|
||||
#include "resource.h"
|
||||
#include "jail_audio.h"
|
||||
|
||||
// Constructor
|
||||
Balloon::Balloon(float x, float y, BalloonType type, BalloonSize size, float vel_x, float speed, Uint16 creation_timer, std::shared_ptr<Texture> texture, const std::vector<std::string> &animation)
|
||||
Balloon::Balloon(float x, float y, BalloonType type, BalloonSize size, float vel_x, float speed, Uint16 creation_timer, SDL_Rect play_area, std::shared_ptr<Texture> texture, const std::vector<std::string> &animation)
|
||||
: sprite_(std::make_unique<AnimatedSprite>(texture, animation)),
|
||||
x_(x),
|
||||
y_(y),
|
||||
@@ -19,7 +21,8 @@ Balloon::Balloon(float x, float y, BalloonType type, BalloonSize size, float vel
|
||||
creation_counter_ini_(creation_timer),
|
||||
type_(type),
|
||||
size_(size),
|
||||
speed_(speed)
|
||||
speed_(speed),
|
||||
play_area_(play_area)
|
||||
{
|
||||
switch (type_)
|
||||
{
|
||||
@@ -35,6 +38,7 @@ Balloon::Balloon(float x, float y, BalloonType type, BalloonSize size, float vel
|
||||
power_ = BALLOON_POWER[index];
|
||||
menace_ = BALLOON_MENACE[index];
|
||||
score_ = BALLOON_SCORE[index];
|
||||
sound_ = BALLOON_SOUND[index];
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -49,14 +53,16 @@ Balloon::Balloon(float x, float y, BalloonType type, BalloonSize size, float vel
|
||||
power_ = BALLOON_POWER[index];
|
||||
menace_ = BALLOON_MENACE[index];
|
||||
score_ = BALLOON_SCORE[index];
|
||||
sound_ = BALLOON_SOUND[index];
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case BalloonType::POWERBALL:
|
||||
{
|
||||
const int index = 3;
|
||||
h_ = w_ = BALLOON_SIZE[index];
|
||||
constexpr int index = 3;
|
||||
h_ = w_ = BALLOON_SIZE[4];
|
||||
sound_ = BALLOON_SOUND[3];
|
||||
power_ = score_ = menace_ = 0;
|
||||
|
||||
vy_ = 0;
|
||||
@@ -64,8 +70,7 @@ Balloon::Balloon(float x, float y, BalloonType type, BalloonSize size, float vel
|
||||
gravity_ = param.balloon.at(index).grav;
|
||||
default_vy_ = param.balloon.at(index).vel;
|
||||
|
||||
sprite_->disableRotate();
|
||||
sprite_->setRotateSpeed(0);
|
||||
sprite_->setRotate(creation_timer <= 0);
|
||||
sprite_->setRotateAmount(vx_ > 0.0f ? 2.0 : -2.0);
|
||||
|
||||
break;
|
||||
@@ -92,40 +97,53 @@ Balloon::Balloon(float x, float y, BalloonType type, BalloonSize size, float vel
|
||||
void Balloon::alignTo(int x)
|
||||
{
|
||||
x_ = static_cast<float>(x - (w_ / 2));
|
||||
const int min_x = param.game.play_area.rect.x;
|
||||
const int max_x = param.game.play_area.rect.w - w_;
|
||||
const int min_x = play_area_.x;
|
||||
const int max_x = play_area_.w - w_;
|
||||
x_ = std::clamp(x_, static_cast<float>(min_x), static_cast<float>(max_x));
|
||||
}
|
||||
|
||||
// Pinta el globo en la pantalla
|
||||
void Balloon::render()
|
||||
{
|
||||
if (isBeingCreated())
|
||||
if (type_ == BalloonType::POWERBALL)
|
||||
{
|
||||
// Aplica alpha blending
|
||||
sprite_->getTexture()->setAlpha(255 - (int)((float)creation_counter_ * (255.0f / (float)creation_counter_ini_)));
|
||||
sprite_->render();
|
||||
sprite_->getTexture()->setAlpha(255);
|
||||
// Renderiza el fondo azul
|
||||
{
|
||||
auto sp = std::make_unique<Sprite>(sprite_->getTexture(), sprite_->getPosition());
|
||||
sp->setSpriteClip(0, 0, BALLOON_SIZE[4], BALLOON_SIZE[4]);
|
||||
sp->render();
|
||||
}
|
||||
|
||||
// Renderiza la estrella
|
||||
if (!invulnerable_)
|
||||
{
|
||||
SDL_Point p = {24, 24};
|
||||
sprite_->setRotatingCenter(p);
|
||||
sprite_->render();
|
||||
}
|
||||
|
||||
// Añade la máscara del borde y los reflejos
|
||||
{
|
||||
auto sp = std::make_unique<Sprite>(sprite_->getTexture(), sprite_->getPosition());
|
||||
sp->setSpriteClip(BALLOON_SIZE[4] * 2, 0, BALLOON_SIZE[4], BALLOON_SIZE[4]);
|
||||
sp->render();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bouncing_.enabled)
|
||||
// Renderizado para el resto de globos
|
||||
if (isBeingCreated())
|
||||
{
|
||||
// Aplica efecto de bouncing
|
||||
sprite_->setPos(x_ + bouncing_.despX, y_ + bouncing_.despY);
|
||||
// Renderizado con transparencia
|
||||
sprite_->getTexture()->setAlpha(255 - (int)((float)creation_counter_ * (255.0f / (float)creation_counter_ini_)));
|
||||
sprite_->render();
|
||||
sprite_->setPos(x_ - bouncing_.despX, y_ - bouncing_.despY);
|
||||
sprite_->getTexture()->setAlpha(255);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Renderizado normal
|
||||
sprite_->render();
|
||||
}
|
||||
|
||||
// Añade la máscara del borde a la PowerBall
|
||||
if (type_ == BalloonType::POWERBALL && !isBeingCreated())
|
||||
{
|
||||
auto sp = std::make_unique<Sprite>(sprite_->getTexture(), sprite_->getPosition());
|
||||
sp->setSpriteClip(BALLOON_SIZE[3], 0, BALLOON_SIZE[3], BALLOON_SIZE[3]);
|
||||
sp->render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -140,40 +158,55 @@ void Balloon::move()
|
||||
|
||||
// Colisión en las partes laterales de la zona de juego
|
||||
const int clip = 2;
|
||||
const float min_x = param.game.play_area.rect.x - clip;
|
||||
const float max_x = param.game.play_area.rect.w - w_ + clip;
|
||||
const float min_x = play_area_.x - clip;
|
||||
const float max_x = play_area_.x + play_area_.w - w_ + clip;
|
||||
if (x_ < min_x || x_ > max_x)
|
||||
{
|
||||
playSound();
|
||||
x_ = std::clamp(x_, min_x, max_x);
|
||||
vx_ = -vx_;
|
||||
// Activa el efecto de rebote o invierte la rotación
|
||||
if (type_ == BalloonType::POWERBALL)
|
||||
{
|
||||
sprite_->switchRotate();
|
||||
}
|
||||
else
|
||||
{
|
||||
enableBounce();
|
||||
}
|
||||
}
|
||||
|
||||
// Mueve el globo en vertical
|
||||
y_ += vy_ * speed_;
|
||||
|
||||
// Colisión en la parte superior de la zona de juego
|
||||
const int min_y = param.game.play_area.rect.y;
|
||||
if (y_ < min_y)
|
||||
// Colisión en la parte superior solo si el globo va de subida
|
||||
if (vy_ < 0)
|
||||
{
|
||||
y_ = min_y;
|
||||
vy_ = -vy_;
|
||||
if (type_ != BalloonType::POWERBALL)
|
||||
const int min_y = play_area_.y;
|
||||
if (y_ < min_y)
|
||||
{
|
||||
playSound();
|
||||
y_ = min_y;
|
||||
vy_ = -vy_;
|
||||
enableBounce();
|
||||
}
|
||||
}
|
||||
|
||||
// Colisión en la parte inferior de la zona de juego
|
||||
const int max_y = param.game.play_area.rect.h - h_;
|
||||
const int max_y = play_area_.y + play_area_.h - h_;
|
||||
if (y_ > max_y)
|
||||
{
|
||||
playSound();
|
||||
y_ = max_y;
|
||||
vy_ = -default_vy_;
|
||||
if (type_ != BalloonType::POWERBALL)
|
||||
{
|
||||
enableBounce();
|
||||
}
|
||||
else
|
||||
{
|
||||
setInvulnerable(false);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -200,12 +233,6 @@ void Balloon::move()
|
||||
}
|
||||
}
|
||||
|
||||
// Deshabilita el globo
|
||||
void Balloon::disable() { enabled_ = false; }
|
||||
|
||||
// Explosiona el globo
|
||||
void Balloon::pop() { disable(); }
|
||||
|
||||
// Actualiza al globo a su posicion, animación y controla los contadores
|
||||
void Balloon::update()
|
||||
{
|
||||
@@ -237,8 +264,8 @@ void Balloon::updateState()
|
||||
x_ += vx_;
|
||||
|
||||
// Comprueba no se salga por los laterales
|
||||
const int min_x = param.game.play_area.rect.x;
|
||||
const int max_x = param.game.play_area.rect.w - w_;
|
||||
const int min_x = play_area_.x;
|
||||
const int max_x = play_area_.w - w_;
|
||||
|
||||
if (x_ < min_x || x_ > max_x)
|
||||
{
|
||||
@@ -294,16 +321,20 @@ void Balloon::setAnimation()
|
||||
void Balloon::stop()
|
||||
{
|
||||
stopped_ = true;
|
||||
if (type_ == BalloonType::POWERBALL)
|
||||
sprite_->disableRotate();
|
||||
if (isPowerBall())
|
||||
{
|
||||
sprite_->setRotate(!stopped_);
|
||||
}
|
||||
}
|
||||
|
||||
// Pone el globo en movimiento
|
||||
void Balloon::start()
|
||||
{
|
||||
stopped_ = false;
|
||||
if (type_ == BalloonType::POWERBALL)
|
||||
sprite_->enableRotate();
|
||||
if (isPowerBall())
|
||||
{
|
||||
sprite_->setRotate(!stopped_);
|
||||
}
|
||||
}
|
||||
|
||||
// Alinea el circulo de colisión con la posición del objeto globo
|
||||
@@ -354,12 +385,10 @@ void Balloon::updateBounce()
|
||||
|
||||
zoomSprite();
|
||||
|
||||
const auto spriteClip = sprite_->getSpriteClip();
|
||||
bouncing_.despX = spriteClip.w * (1.0f - bouncing_.zoomW);
|
||||
bouncing_.despY = spriteClip.h * (1.0f - bouncing_.zoomH);
|
||||
|
||||
if (++bouncing_.counter / bouncing_.speed >= MAX_BOUNCE)
|
||||
{
|
||||
disableBounce();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -380,25 +409,11 @@ void Balloon::useNormalColor()
|
||||
setAnimation();
|
||||
}
|
||||
|
||||
// Getters
|
||||
float Balloon::getPosX() const { return x_; }
|
||||
float Balloon::getPosY() const { return y_; }
|
||||
int Balloon::getWidth() const { return w_; }
|
||||
int Balloon::getHeight() const { return h_; }
|
||||
BalloonSize Balloon::getSize() const { return size_; }
|
||||
BalloonType Balloon::getType() const { return type_; }
|
||||
Uint16 Balloon::getScore() const { return score_; }
|
||||
Circle &Balloon::getCollider() { return collider_; }
|
||||
Uint8 Balloon::getMenace() const { return isEnabled() ? menace_ : 0; }
|
||||
Uint8 Balloon::getPower() const { return power_; }
|
||||
bool Balloon::isStopped() const { return stopped_; }
|
||||
bool Balloon::isInvulnerable() const { return invulnerable_; }
|
||||
bool Balloon::isBeingCreated() const { return being_created_; }
|
||||
bool Balloon::isEnabled() const { return enabled_; }
|
||||
bool Balloon::isUsingReversedColor() { return use_reversed_colors_; }
|
||||
bool Balloon::canBePopped() const { return !isBeingCreated(); }
|
||||
|
||||
// Setters
|
||||
void Balloon::setVelY(float vel_y) { vy_ = vel_y; }
|
||||
void Balloon::setSpeed(float speed) { speed_ = speed; }
|
||||
void Balloon::setInvulnerable(bool value) { invulnerable_ = value; }
|
||||
// Reproduce el sonido al rebotar
|
||||
void Balloon::playSound()
|
||||
{
|
||||
if (sound_enabled_)
|
||||
{
|
||||
JA_PlaySound(Resource::get()->getSound(sound_));
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_rect.h> // Para SDL_Rect
|
||||
#include <SDL2/SDL_stdinc.h> // Para Uint8, Uint16, Uint32
|
||||
#include <memory> // Para shared_ptr, unique_ptr
|
||||
#include <string> // Para string
|
||||
#include <vector> // Para vector
|
||||
#include "animated_sprite.h" // Para AnimatedSprite
|
||||
#include "utils.h" // Para Circle
|
||||
class Texture; // lines 10-10
|
||||
class Texture; // lines 9-9
|
||||
|
||||
// Cantidad de elementos del vector con los valores de la deformación del globo al rebotar
|
||||
constexpr int MAX_BOUNCE = 10;
|
||||
@@ -15,7 +16,8 @@ constexpr int MAX_BOUNCE = 10;
|
||||
constexpr int BALLOON_SCORE[] = {50, 100, 200, 400};
|
||||
constexpr int BALLOON_POWER[] = {1, 3, 7, 15};
|
||||
constexpr int BALLOON_MENACE[] = {1, 2, 4, 8};
|
||||
constexpr int BALLOON_SIZE[] = {10, 16, 26, 46};
|
||||
constexpr int BALLOON_SIZE[] = {10, 16, 26, 48, 49};
|
||||
const std::string BALLOON_SOUND[] = {"bubble1.wav", "bubble2.wav", "bubble3.wav", "bubble4.wav"};
|
||||
|
||||
// Tamaños de globo
|
||||
enum class BalloonSize : Uint8
|
||||
@@ -111,6 +113,9 @@ private:
|
||||
float travel_y_ = 1.0f; // Distancia que ha de recorrer el globo en el eje Y antes de que se le aplique la gravedad
|
||||
float speed_; // Velocidad a la que se mueven los globos
|
||||
Uint8 power_; // Cantidad de poder que alberga el globo
|
||||
SDL_Rect play_area_; // Zona por donde se puede mover el globo
|
||||
std::string sound_; // Archivo de sonido que hace el globo al rebotar
|
||||
bool sound_enabled_ = false; // Indica si ha de sonar el sonido del globo al rebotar
|
||||
|
||||
// Alinea el circulo de colisión con la posición del objeto globo
|
||||
void shiftColliders();
|
||||
@@ -136,9 +141,22 @@ private:
|
||||
// Establece la animación correspondiente
|
||||
void setAnimation();
|
||||
|
||||
// Reproduce el sonido al rebotar
|
||||
void playSound();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Balloon(float x, float y, BalloonType type, BalloonSize size, float vel_x, float speed, Uint16 creation_timer, std::shared_ptr<Texture> texture, const std::vector<std::string> &animation);
|
||||
Balloon(
|
||||
float x,
|
||||
float y,
|
||||
BalloonType type,
|
||||
BalloonSize size,
|
||||
float vel_x,
|
||||
float speed,
|
||||
Uint16 creation_timer,
|
||||
SDL_Rect play_area,
|
||||
std::shared_ptr<Texture> texture,
|
||||
const std::vector<std::string> &animation);
|
||||
|
||||
// Destructor
|
||||
~Balloon() = default;
|
||||
@@ -152,12 +170,6 @@ public:
|
||||
// Actualiza la posición y estados del globo
|
||||
void move();
|
||||
|
||||
// Deshabilita el globo y pone a cero todos los valores
|
||||
void disable();
|
||||
|
||||
// Explosiona el globo
|
||||
void pop();
|
||||
|
||||
// Actualiza al globo a su posicion, animación y controla los contadores
|
||||
void update();
|
||||
|
||||
@@ -174,25 +186,28 @@ public:
|
||||
void useNormalColor();
|
||||
|
||||
// Getters
|
||||
float getPosX() const;
|
||||
float getPosY() const;
|
||||
int getWidth() const;
|
||||
int getHeight() const;
|
||||
BalloonSize getSize() const;
|
||||
BalloonType getType() const;
|
||||
Uint16 getScore() const;
|
||||
Circle &getCollider();
|
||||
Uint8 getMenace() const;
|
||||
Uint8 getPower() const;
|
||||
bool isStopped() const;
|
||||
bool isInvulnerable() const;
|
||||
bool isBeingCreated() const;
|
||||
bool isEnabled() const;
|
||||
bool isUsingReversedColor();
|
||||
bool canBePopped() const;
|
||||
float getPosX() const { return x_; }
|
||||
float getPosY() const { return y_; }
|
||||
int getWidth() const { return w_; }
|
||||
int getHeight() const { return h_; }
|
||||
BalloonSize getSize() const { return size_; }
|
||||
BalloonType getType() const { return type_; }
|
||||
Uint16 getScore() const { return score_; }
|
||||
Circle &getCollider() { return collider_; }
|
||||
Uint8 getMenace() const { return isEnabled() ? menace_ : 0; }
|
||||
Uint8 getPower() const { return power_; }
|
||||
bool isStopped() const { return stopped_; }
|
||||
bool isPowerBall() const { return type_ == BalloonType::POWERBALL; }
|
||||
bool isInvulnerable() const { return invulnerable_; }
|
||||
bool isBeingCreated() const { return being_created_; }
|
||||
bool isEnabled() const { return enabled_; }
|
||||
bool isUsingReversedColor() { return use_reversed_colors_; }
|
||||
bool canBePopped() const { return !isBeingCreated(); }
|
||||
|
||||
// Setters
|
||||
void setVelY(float vel_y);
|
||||
void setSpeed(float speed);
|
||||
void setInvulnerable(bool value);
|
||||
void setVelY(float vel_y) { vy_ = vel_y; }
|
||||
void setSpeed(float speed) { speed_ = speed; }
|
||||
void setInvulnerable(bool value) { invulnerable_ = value; }
|
||||
void setSound(bool value) { sound_enabled_ = value; }
|
||||
void disable() { enabled_ = false; }
|
||||
};
|
||||
@@ -1,13 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "balloon.h"
|
||||
#include "balloon.h" // Para BALLOON_VELX_NEGATIVE, BALLOON_VELX_POSITIVE
|
||||
#include <vector>
|
||||
|
||||
constexpr int NUMBER_OF_BALLOON_FORMATIONS = 100;
|
||||
constexpr int MAX_NUMBER_OF_BALLOONS_IN_A_FORMATION = 50;
|
||||
constexpr int NUMBER_OF_SETS_PER_POOL = 10;
|
||||
constexpr int NUMBER_OF_STAGES = 10;
|
||||
|
||||
// Estructuras
|
||||
struct BalloonFormationParams
|
||||
{
|
||||
int x = 0; // Posición en el eje X donde crear el globo
|
||||
@@ -25,34 +25,26 @@ struct BalloonFormationParams
|
||||
: x(x_val), y(y_val), vel_x(vel_x_val), type(type_val), size(size_val), creation_counter(creation_counter_val) {}
|
||||
};
|
||||
|
||||
struct BalloonFormationUnit // Contiene la información de una formación enemiga
|
||||
struct BalloonFormationUnit
|
||||
{
|
||||
int number_of_balloons; // Cantidad de globos que forman la formación
|
||||
BalloonFormationParams init[MAX_NUMBER_OF_BALLOONS_IN_A_FORMATION]; // Vector con todas las inicializaciones de los globos de la formación
|
||||
int number_of_balloons; // Cantidad de globos que forman la formación
|
||||
std::vector<BalloonFormationParams> init; // Vector con todas las inicializaciones de los globos de la formación
|
||||
|
||||
// Constructor
|
||||
BalloonFormationUnit(int num_balloons, const std::vector<BalloonFormationParams> &init_params)
|
||||
: number_of_balloons(num_balloons), init(init_params) {}
|
||||
|
||||
// Default constructor
|
||||
BalloonFormationUnit() : number_of_balloons(0), init() {}
|
||||
};
|
||||
|
||||
struct BalloonFormationPool
|
||||
{
|
||||
BalloonFormationUnit set[NUMBER_OF_SETS_PER_POOL]; // Conjunto de formaciones de globos
|
||||
};
|
||||
using BalloonFormationPool = std::vector<const BalloonFormationUnit *>;
|
||||
|
||||
struct Stage // Contiene todas las variables relacionadas con una fase
|
||||
{
|
||||
BalloonFormationPool balloon_pool; // El conjunto de formaciones de globos de la fase
|
||||
int power_to_complete; // Cantidad de poder que se necesita para completar la fase
|
||||
int max_menace; // Umbral máximo de amenaza de la fase
|
||||
int min_menace; // Umbral mínimo de amenaza de la fase
|
||||
int number; // Número de fase
|
||||
};
|
||||
|
||||
// Clase BalloonFormations, para gestionar las formaciones de globos
|
||||
class BalloonFormations
|
||||
{
|
||||
private:
|
||||
// Variables
|
||||
Stage stage_[NUMBER_OF_STAGES]; // Variable con los datos de cada pantalla
|
||||
BalloonFormationUnit balloon_formation_[NUMBER_OF_BALLOON_FORMATIONS]; // Vector con todas las formaciones enemigas
|
||||
BalloonFormationPool balloon_formation_pool_[NUMBER_OF_STAGES]; // Variable con los diferentes conjuntos de formaciones enemigas
|
||||
std::vector<BalloonFormationUnit> balloon_formation_; // Vector con todas las formaciones enemigas
|
||||
std::vector<BalloonFormationPool> balloon_formation_pool_; // Variable con los diferentes conjuntos de formaciones enemigas
|
||||
|
||||
// Inicializa las formaciones enemigas
|
||||
void initBalloonFormations();
|
||||
@@ -60,16 +52,19 @@ private:
|
||||
// Inicializa los conjuntos de formaciones
|
||||
void initBalloonFormationPools();
|
||||
|
||||
// Inicializa las fases del juego
|
||||
void initGameStages();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
BalloonFormations();
|
||||
BalloonFormations()
|
||||
{
|
||||
initBalloonFormations();
|
||||
initBalloonFormationPools();
|
||||
}
|
||||
|
||||
// Destructor
|
||||
~BalloonFormations() = default;
|
||||
|
||||
// Devuelve una fase
|
||||
Stage getStage(int index) const;
|
||||
// Getters
|
||||
const BalloonFormationPool &getPool(int pool) { return balloon_formation_pool_.at(pool); }
|
||||
const BalloonFormationUnit &getSet(int pool, int set) { return *balloon_formation_pool_.at(pool).at(set); }
|
||||
const BalloonFormationUnit &getSet(int set) const { return balloon_formation_.at(set); }
|
||||
};
|
||||
407
source/balloon_manager.cpp
Normal file
@@ -0,0 +1,407 @@
|
||||
#include "balloon_manager.h"
|
||||
#include <stdlib.h> // Para rand
|
||||
#include <algorithm> // Para remove_if
|
||||
#include <numeric> // Para accumulate
|
||||
#include "balloon.h" // Para Balloon, BALLOON_SCORE, BALLOON_VELX...
|
||||
#include "balloon_formations.h" // Para BalloonFormationParams, BalloonForma...
|
||||
#include "explosions.h" // Para Explosions
|
||||
#include "jail_audio.h" // Para JA_PlaySound
|
||||
#include "param.h" // Para Param, ParamGame, param
|
||||
#include "resource.h" // Para Resource
|
||||
#include "screen.h" // Para Screen
|
||||
#include "stage.h" // Para addPower
|
||||
#include "utils.h" // Para Zone, Color, flash_color
|
||||
|
||||
// Constructor
|
||||
BalloonManager::BalloonManager()
|
||||
: explosions_(std::make_unique<Explosions>()),
|
||||
balloon_formations_(std::make_unique<BalloonFormations>()) { init(); }
|
||||
|
||||
// Inicializa
|
||||
void BalloonManager::init()
|
||||
{
|
||||
// Texturas - Globos
|
||||
balloon_textures_.emplace_back(Resource::get()->getTexture("balloon1.png"));
|
||||
balloon_textures_.emplace_back(Resource::get()->getTexture("balloon2.png"));
|
||||
balloon_textures_.emplace_back(Resource::get()->getTexture("balloon3.png"));
|
||||
balloon_textures_.emplace_back(Resource::get()->getTexture("balloon4.png"));
|
||||
balloon_textures_.emplace_back(Resource::get()->getTexture("powerball.png"));
|
||||
|
||||
// Animaciones -- Globos
|
||||
balloon_animations_.emplace_back(Resource::get()->getAnimation("balloon1.ani"));
|
||||
balloon_animations_.emplace_back(Resource::get()->getAnimation("balloon2.ani"));
|
||||
balloon_animations_.emplace_back(Resource::get()->getAnimation("balloon3.ani"));
|
||||
balloon_animations_.emplace_back(Resource::get()->getAnimation("balloon4.ani"));
|
||||
balloon_animations_.emplace_back(Resource::get()->getAnimation("powerball.ani"));
|
||||
|
||||
// Texturas - Explosiones
|
||||
explosions_textures_.emplace_back(Resource::get()->getTexture("explosion1.png"));
|
||||
explosions_textures_.emplace_back(Resource::get()->getTexture("explosion2.png"));
|
||||
explosions_textures_.emplace_back(Resource::get()->getTexture("explosion3.png"));
|
||||
explosions_textures_.emplace_back(Resource::get()->getTexture("explosion4.png"));
|
||||
|
||||
// Animaciones -- Explosiones
|
||||
explosions_animations_.emplace_back(Resource::get()->getAnimation("explosion1.ani"));
|
||||
explosions_animations_.emplace_back(Resource::get()->getAnimation("explosion2.ani"));
|
||||
explosions_animations_.emplace_back(Resource::get()->getAnimation("explosion3.ani"));
|
||||
explosions_animations_.emplace_back(Resource::get()->getAnimation("explosion4.ani"));
|
||||
|
||||
// Añade texturas
|
||||
explosions_->addTexture(1, explosions_textures_[0], explosions_animations_[0]);
|
||||
explosions_->addTexture(2, explosions_textures_[1], explosions_animations_[1]);
|
||||
explosions_->addTexture(3, explosions_textures_[2], explosions_animations_[2]);
|
||||
explosions_->addTexture(4, explosions_textures_[3], explosions_animations_[3]);
|
||||
}
|
||||
|
||||
// Actualiza
|
||||
void BalloonManager::update()
|
||||
{
|
||||
for (auto balloon : balloons_)
|
||||
{
|
||||
balloon->update();
|
||||
}
|
||||
updateBalloonDeployCounter();
|
||||
explosions_->update();
|
||||
}
|
||||
|
||||
// Renderiza los objetos
|
||||
void BalloonManager::render()
|
||||
{
|
||||
for (auto &balloon : balloons_)
|
||||
{
|
||||
balloon->render();
|
||||
}
|
||||
explosions_->render();
|
||||
}
|
||||
|
||||
// Crea una formación de enemigos
|
||||
void BalloonManager::deployBalloonFormation(int stage)
|
||||
{
|
||||
// Solo despliega una formación enemiga si ha pasado cierto tiempo desde la última
|
||||
if (balloon_deploy_counter_ == 0)
|
||||
{
|
||||
// En este punto se decide entre crear una powerball o una formación enemiga
|
||||
if ((rand() % 100 < 15) && (canPowerBallBeCreated()))
|
||||
{
|
||||
// Crea una powerball
|
||||
createPowerBall();
|
||||
|
||||
// Da un poco de margen para que se creen mas enemigos
|
||||
balloon_deploy_counter_ = 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Decrementa el contador de despliegues enemigos de la PowerBall
|
||||
power_ball_counter_ = (power_ball_counter_ > 0) ? (power_ball_counter_ - 1) : 0;
|
||||
|
||||
// Elige una formación enemiga la azar
|
||||
auto formation = rand() % 10;
|
||||
|
||||
// Evita repetir la ultima formación enemiga desplegada
|
||||
if (formation == last_balloon_deploy_)
|
||||
{
|
||||
++formation %= 10;
|
||||
}
|
||||
|
||||
last_balloon_deploy_ = formation;
|
||||
|
||||
const auto set = balloon_formations_->getSet(stage, formation);
|
||||
const auto num_enemies = set.number_of_balloons;
|
||||
for (int i = 0; i < num_enemies; ++i)
|
||||
{
|
||||
auto p = set.init[i];
|
||||
createBalloon(
|
||||
p.x,
|
||||
p.y,
|
||||
p.type,
|
||||
p.size,
|
||||
p.vel_x,
|
||||
balloon_speed_,
|
||||
(creation_time_enabled_) ? p.creation_counter : 0);
|
||||
}
|
||||
|
||||
balloon_deploy_counter_ = 300;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Crea una formación de enemigos específica
|
||||
void BalloonManager::deploySet(int set_number)
|
||||
{
|
||||
const auto set = balloon_formations_->getSet(set_number);
|
||||
const auto num_enemies = set.number_of_balloons;
|
||||
for (int i = 0; i < num_enemies; ++i)
|
||||
{
|
||||
auto p = set.init[i];
|
||||
createBalloon(p.x, p.y, p.type, p.size, p.vel_x, balloon_speed_, p.creation_counter);
|
||||
}
|
||||
}
|
||||
|
||||
// Crea una formación de enemigos específica
|
||||
void BalloonManager::deploySet(int set_number, int y)
|
||||
{
|
||||
const auto set = balloon_formations_->getSet(set_number);
|
||||
const auto num_enemies = set.number_of_balloons;
|
||||
for (int i = 0; i < num_enemies; ++i)
|
||||
{
|
||||
auto p = set.init[i];
|
||||
createBalloon(p.x, y, p.type, p.size, p.vel_x, balloon_speed_, p.creation_counter);
|
||||
}
|
||||
}
|
||||
|
||||
// Vacia del vector de globos los globos que ya no sirven
|
||||
void BalloonManager::freeBalloons()
|
||||
{
|
||||
auto it = std::remove_if(balloons_.begin(), balloons_.end(), [](const auto &balloon)
|
||||
{ return !balloon->isEnabled(); });
|
||||
balloons_.erase(it, balloons_.end());
|
||||
}
|
||||
|
||||
// Actualiza la variable enemyDeployCounter
|
||||
void BalloonManager::updateBalloonDeployCounter()
|
||||
{
|
||||
if (balloon_deploy_counter_ > 0)
|
||||
{
|
||||
--balloon_deploy_counter_;
|
||||
}
|
||||
}
|
||||
|
||||
// Indica si se puede crear una powerball
|
||||
bool BalloonManager::canPowerBallBeCreated() { return (!power_ball_enabled_) && (calculateScreenPower() > POWERBALL_SCREENPOWER_MINIMUM) && (power_ball_counter_ == 0); }
|
||||
|
||||
// Calcula el poder actual de los globos en pantalla
|
||||
int BalloonManager::calculateScreenPower()
|
||||
{
|
||||
return std::accumulate(balloons_.begin(), balloons_.end(), 0, [](int sum, const auto &balloon)
|
||||
{ return sum + (balloon->isEnabled() ? balloon->getPower() : 0); });
|
||||
}
|
||||
|
||||
// Crea un globo nuevo en el vector de globos
|
||||
std::shared_ptr<Balloon> BalloonManager::createBalloon(float x, int y, BalloonType type, BalloonSize size, float velx, float speed, int creation_timer)
|
||||
{
|
||||
if (can_deploy_balloons_)
|
||||
{
|
||||
const int index = static_cast<int>(size);
|
||||
balloons_.emplace_back(std::make_shared<Balloon>(x, y, type, size, velx, speed, creation_timer, play_area_, balloon_textures_.at(index), balloon_animations_.at(index)));
|
||||
return balloons_.back();
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Crea un globo a partir de otro globo
|
||||
void BalloonManager::createChildBalloon(const std::shared_ptr<Balloon> &balloon, const std::string &direction)
|
||||
{
|
||||
if (can_deploy_balloons_)
|
||||
{
|
||||
const float vx = direction == "LEFT" ? BALLOON_VELX_NEGATIVE : BALLOON_VELX_POSITIVE;
|
||||
const auto lower_size = static_cast<BalloonSize>(static_cast<int>(balloon->getSize()) - 1);
|
||||
auto b = createBalloon(0, balloon->getPosY(), balloon->getType(), lower_size, vx, balloon_speed_, 0);
|
||||
const int x = direction == "LEFT" ? balloon->getPosX() + (balloon->getWidth() / 3) : balloon->getPosX() + 2 * (balloon->getWidth() / 3);
|
||||
b->alignTo(x);
|
||||
b->setVelY(b->getType() == BalloonType::BALLOON ? -2.50f : BALLOON_VELX_NEGATIVE * 2.0f);
|
||||
if (balloon->isStopped())
|
||||
{
|
||||
b->stop();
|
||||
}
|
||||
if (balloon->isUsingReversedColor())
|
||||
{
|
||||
b->useReverseColor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Crea una PowerBall
|
||||
void BalloonManager::createPowerBall()
|
||||
{
|
||||
if (can_deploy_balloons_)
|
||||
{
|
||||
constexpr int values = 6;
|
||||
constexpr int pos_y = -BALLOON_SIZE[4];
|
||||
constexpr int creation_time = 0;
|
||||
|
||||
const auto left = param.game.play_area.rect.x;
|
||||
const auto center = param.game.play_area.center_x - (BALLOON_SIZE[4] / 2);
|
||||
const auto right = param.game.play_area.rect.w - BALLOON_SIZE[4];
|
||||
|
||||
const auto luck = rand() % values;
|
||||
const int x[values] = {left, left, center, center, right, right};
|
||||
const float vx[values] = {BALLOON_VELX_POSITIVE, BALLOON_VELX_POSITIVE, BALLOON_VELX_POSITIVE, BALLOON_VELX_NEGATIVE, BALLOON_VELX_NEGATIVE, BALLOON_VELX_NEGATIVE};
|
||||
|
||||
balloons_.emplace_back(std::make_unique<Balloon>(x[luck], pos_y, BalloonType::POWERBALL, BalloonSize::SIZE4, vx[luck], balloon_speed_, creation_time, play_area_, balloon_textures_[4], balloon_animations_[4]));
|
||||
balloons_.back()->setInvulnerable(true);
|
||||
|
||||
power_ball_enabled_ = true;
|
||||
power_ball_counter_ = POWERBALL_COUNTER;
|
||||
}
|
||||
}
|
||||
|
||||
// Establece la velocidad de los globos
|
||||
void BalloonManager::setBalloonSpeed(float speed)
|
||||
{
|
||||
balloon_speed_ = speed;
|
||||
for (auto &balloon : balloons_)
|
||||
{
|
||||
balloon->setSpeed(speed);
|
||||
}
|
||||
}
|
||||
|
||||
// Explosiona un globo. Lo destruye y crea otros dos si es el caso
|
||||
int BalloonManager::popBalloon(std::shared_ptr<Balloon> balloon)
|
||||
{
|
||||
Stage::addPower(1);
|
||||
int score = 0;
|
||||
|
||||
if (balloon->getType() == BalloonType::POWERBALL)
|
||||
{
|
||||
score = destroyAllBalloons();
|
||||
power_ball_enabled_ = false;
|
||||
balloon_deploy_counter_ = 20;
|
||||
}
|
||||
else
|
||||
{
|
||||
score = balloon->getScore();
|
||||
if (balloon->getSize() != BalloonSize::SIZE1)
|
||||
{
|
||||
createChildBalloon(balloon, "LEFT");
|
||||
createChildBalloon(balloon, "RIGHT");
|
||||
}
|
||||
|
||||
// Agrega la explosión y elimina el globo
|
||||
explosions_->add(balloon->getPosX(), balloon->getPosY(), static_cast<int>(balloon->getSize()));
|
||||
balloon->disable();
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
// Explosiona un globo. Lo destruye = no crea otros globos
|
||||
int BalloonManager::destroyBalloon(std::shared_ptr<Balloon> &balloon)
|
||||
{
|
||||
int score = 0;
|
||||
|
||||
// Calcula la puntuación y el poder que generaria el globo en caso de romperlo a él y a sus hijos
|
||||
switch (balloon->getSize())
|
||||
{
|
||||
case BalloonSize::SIZE4:
|
||||
score = BALLOON_SCORE[3] + (2 * BALLOON_SCORE[2]) + (4 * BALLOON_SCORE[1]) + (8 * BALLOON_SCORE[0]);
|
||||
break;
|
||||
case BalloonSize::SIZE3:
|
||||
score = BALLOON_SCORE[2] + (2 * BALLOON_SCORE[1]) + (4 * BALLOON_SCORE[0]);
|
||||
break;
|
||||
case BalloonSize::SIZE2:
|
||||
score = BALLOON_SCORE[1] + (2 * BALLOON_SCORE[0]);
|
||||
break;
|
||||
case BalloonSize::SIZE1:
|
||||
score = BALLOON_SCORE[0];
|
||||
break;
|
||||
default:
|
||||
score = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
// Aumenta el poder de la fase
|
||||
Stage::addPower(balloon->getPower());
|
||||
|
||||
// Destruye el globo
|
||||
explosions_->add(balloon->getPosX(), balloon->getPosY(), static_cast<int>(balloon->getSize()));
|
||||
balloon->disable();
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
// Destruye todos los globos
|
||||
int BalloonManager::destroyAllBalloons()
|
||||
{
|
||||
int score = 0;
|
||||
for (auto &balloon : balloons_)
|
||||
{
|
||||
score += destroyBalloon(balloon);
|
||||
}
|
||||
|
||||
balloon_deploy_counter_ = 300;
|
||||
JA_PlaySound(Resource::get()->getSound("power_ball_explosion.wav"));
|
||||
Screen::get()->flash(flash_color, 3);
|
||||
Screen::get()->shake();
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
// Detiene todos los globos
|
||||
void BalloonManager::stopAllBalloons()
|
||||
{
|
||||
for (auto &balloon : balloons_)
|
||||
{
|
||||
balloon->stop();
|
||||
}
|
||||
}
|
||||
|
||||
// Pone en marcha todos los globos
|
||||
void BalloonManager::startAllBalloons()
|
||||
{
|
||||
for (auto &balloon : balloons_)
|
||||
{
|
||||
if (!balloon->isBeingCreated())
|
||||
{
|
||||
balloon->start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cambia el color de todos los globos
|
||||
void BalloonManager::reverseColorsToAllBalloons()
|
||||
{
|
||||
for (auto &balloon : balloons_)
|
||||
{
|
||||
if (balloon->isStopped())
|
||||
{
|
||||
balloon->useReverseColor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cambia el color de todos los globos
|
||||
void BalloonManager::normalColorsToAllBalloons()
|
||||
{
|
||||
for (auto &balloon : balloons_)
|
||||
{
|
||||
balloon->useNormalColor();
|
||||
}
|
||||
}
|
||||
|
||||
// Crea dos globos gordos
|
||||
void BalloonManager::createTwoBigBalloons()
|
||||
{
|
||||
deploySet(1);
|
||||
}
|
||||
|
||||
// Crea una disposición de globos aleatoria
|
||||
void BalloonManager::createRandomBalloons()
|
||||
{
|
||||
const int num_balloons = 2 + rand() % 4;
|
||||
for (int i = 0; i < num_balloons; ++i)
|
||||
{
|
||||
const float x = param.game.game_area.rect.x + (rand() % param.game.game_area.rect.w) - BALLOON_SIZE[3];
|
||||
const int y = param.game.game_area.rect.y + (rand() % 50);
|
||||
const BalloonSize size = static_cast<BalloonSize>(rand() % 4);
|
||||
const float vel_x = (rand() % 2 == 0) ? BALLOON_VELX_POSITIVE : BALLOON_VELX_NEGATIVE;
|
||||
const int creation_counter = 0;
|
||||
createBalloon(x, y, BalloonType::BALLOON, size, vel_x, balloon_speed_, creation_counter);
|
||||
}
|
||||
}
|
||||
|
||||
// Obtiene el nivel de ameza actual generado por los globos
|
||||
int BalloonManager::getMenace()
|
||||
{
|
||||
return std::accumulate(balloons_.begin(), balloons_.end(), 0, [](int sum, const auto &balloon)
|
||||
{ return sum + (balloon->isEnabled() ? balloon->getMenace() : 0); });
|
||||
}
|
||||
|
||||
// Establece el sonido de los globos
|
||||
void BalloonManager::setSounds(bool value)
|
||||
{
|
||||
for (auto &balloon : balloons_)
|
||||
{
|
||||
balloon->setSound(value);
|
||||
}
|
||||
}
|
||||
130
source/balloon_manager.h
Normal file
@@ -0,0 +1,130 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_rect.h> // Para SDL_Rect
|
||||
#include <memory> // Para shared_ptr, unique_ptr
|
||||
#include <string> // Para string
|
||||
#include <vector> // Para vector
|
||||
#include "balloon.h" // Para BALLOON_SPEED, Balloon
|
||||
#include "balloon_formations.h" // Para BalloonFormations
|
||||
#include "explosions.h" // Para Explosions
|
||||
#include "param.h" // Para Param, ParamGame, param
|
||||
#include "utils.h" // Para Zone
|
||||
class Texture; // lines 10-10
|
||||
|
||||
using Balloons = std::vector<std::shared_ptr<Balloon>>;
|
||||
|
||||
class BalloonManager
|
||||
{
|
||||
private:
|
||||
Balloons balloons_; // Vector con los globos
|
||||
std::unique_ptr<Explosions> explosions_; // Objeto para dibujar explosiones
|
||||
std::unique_ptr<BalloonFormations> balloon_formations_; // Objeto para gestionar las oleadas enemigas
|
||||
|
||||
std::vector<std::shared_ptr<Texture>> balloon_textures_; // Vector con las texturas de los globos
|
||||
std::vector<std::shared_ptr<Texture>> explosions_textures_; // Vector con las texturas de las explosiones
|
||||
|
||||
std::vector<std::vector<std::string>> balloon_animations_; // Vector con las animaciones de los globos
|
||||
std::vector<std::vector<std::string>> explosions_animations_; // Vector con las animaciones de las explosiones
|
||||
|
||||
float balloon_speed_ = BALLOON_SPEED[0]; // Velocidad a la que se mueven los enemigos
|
||||
float default_balloon_speed_ = BALLOON_SPEED[0]; // Velocidad base de los enemigos, sin incrementar
|
||||
int balloon_deploy_counter_ = 0; // Cuando se lanza una formación, se le da un valor y no sale otra hasta que llegue a cero
|
||||
bool power_ball_enabled_ = false; // Indica si hay una powerball ya activa
|
||||
int power_ball_counter_ = 0; // Contador de formaciones enemigas entre la aparicion de una PowerBall y otra
|
||||
int last_balloon_deploy_ = 0; // Guarda cual ha sido la última formación desplegada para no repetir;
|
||||
SDL_Rect play_area_ = param.game.play_area.rect; // Zona por donde se moveran los globos
|
||||
bool creation_time_enabled_ = true; // Indica si los globos se crean con tiempo
|
||||
bool can_deploy_balloons_ = true; // Indica si creará globos
|
||||
|
||||
// Inicializa
|
||||
void init();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
BalloonManager();
|
||||
|
||||
// Destructor
|
||||
~BalloonManager() = default;
|
||||
|
||||
// Actualiza
|
||||
void update();
|
||||
|
||||
// Renderiza los globos
|
||||
void render();
|
||||
|
||||
// Vacia del vector de globos los globos que ya no sirven
|
||||
void freeBalloons();
|
||||
|
||||
// Crea una formación de enemigos al azar
|
||||
void deployBalloonFormation(int stage);
|
||||
|
||||
// Crea una formación de enemigos específica
|
||||
void deploySet(int set);
|
||||
void deploySet(int set, int y);
|
||||
|
||||
// Actualiza la variable enemyDeployCounter
|
||||
void updateBalloonDeployCounter();
|
||||
|
||||
// Indica si se puede crear una powerball
|
||||
bool canPowerBallBeCreated();
|
||||
|
||||
// Calcula el poder actual de los globos en pantalla
|
||||
int calculateScreenPower();
|
||||
|
||||
// Crea un globo nuevo en el vector de globos
|
||||
std::shared_ptr<Balloon> createBalloon(float x, int y, BalloonType type, BalloonSize size, float velx, float speed, int creation_timer);
|
||||
|
||||
// Crea un globo a partir de otro globo
|
||||
void createChildBalloon(const std::shared_ptr<Balloon> &balloon, const std::string &direction);
|
||||
|
||||
// Crea una PowerBall
|
||||
void createPowerBall();
|
||||
|
||||
// Establece la velocidad de los globos
|
||||
void setBalloonSpeed(float speed);
|
||||
|
||||
// Explosiona un globo. Lo destruye y crea otros dos si es el caso
|
||||
int popBalloon(std::shared_ptr<Balloon> balloon);
|
||||
|
||||
// Explosiona un globo. Lo destruye = no crea otros globos
|
||||
int destroyBalloon(std::shared_ptr<Balloon> &balloon);
|
||||
|
||||
// Destruye todos los globos
|
||||
int destroyAllBalloons();
|
||||
|
||||
// Detiene todos los globos
|
||||
void stopAllBalloons();
|
||||
|
||||
// Pone en marcha todos los globos
|
||||
void startAllBalloons();
|
||||
|
||||
// Cambia el color de todos los globos
|
||||
void reverseColorsToAllBalloons();
|
||||
|
||||
// Cambia el color de todos los globos
|
||||
void normalColorsToAllBalloons();
|
||||
|
||||
// Crea dos globos gordos
|
||||
void createTwoBigBalloons();
|
||||
|
||||
// Crea una disposición de globos aleatoria
|
||||
void createRandomBalloons();
|
||||
|
||||
// Obtiene el nivel de ameza actual generado por los globos
|
||||
int getMenace();
|
||||
|
||||
// Establece el sonido de los globos
|
||||
void setSounds(bool value);
|
||||
|
||||
// Getters
|
||||
float getBalloonSpeed() const { return balloon_speed_; }
|
||||
Balloons &getBalloons() { return balloons_; }
|
||||
int getNumBalloons() const { return balloons_.size(); }
|
||||
|
||||
// Setters
|
||||
void setDefaultBalloonSpeed(float speed) { default_balloon_speed_ = speed; }
|
||||
void resetBalloonSpeed() { setBalloonSpeed(default_balloon_speed_); }
|
||||
void setPlayArea(SDL_Rect play_area) { play_area_ = play_area; }
|
||||
void setCreationTimeEnabled(bool value) { creation_time_enabled_ = value; }
|
||||
void setDeployBalloons(bool value) { can_deploy_balloons_ = value; }
|
||||
};
|
||||
539
source/credits.cpp
Normal file
@@ -0,0 +1,539 @@
|
||||
// IWYU pragma: no_include <bits/std_abs.h>
|
||||
#include "credits.h"
|
||||
#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
|
||||
#include <SDL2/SDL_events.h> // Para SDL_PollEvent, SDL_Event, SDL_QUIT
|
||||
#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
|
||||
#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
|
||||
#include <algorithm> // Para max, min, clamp
|
||||
#include <cstdlib> // Para abs
|
||||
#include <stdexcept> // Para runtime_error
|
||||
#include <string> // Para basic_string, string
|
||||
#include <vector> // Para vector
|
||||
#include <array> // Para vector
|
||||
#include "balloon_manager.h" // Para BalloonManager
|
||||
#include "fade.h" // Para Fade, FadeType, FadeMode
|
||||
#include "global_inputs.h" // Para check, update
|
||||
#include "input.h" // Para Input
|
||||
#include "jail_audio.h" // Para JA_GetMusicState, JA_SetMusicVolume
|
||||
#include "lang.h" // Para getText
|
||||
#include "global_events.h" // Para handleEvent
|
||||
#include "param.h" // Para Param, ParamGame, param
|
||||
#include "player.h" // Para Player, PlayerState
|
||||
#include "resource.h" // Para Resource
|
||||
#include "screen.h" // Para Screen
|
||||
#include "section.h" // Para Name, name, Options, options
|
||||
#include "sprite.h" // Para Sprite
|
||||
#include "text.h" // Para Text, TEXT_CENTER, TEXT_SHADOW
|
||||
#include "texture.h" // Para Texture
|
||||
#include "tiled_bg.h" // Para TiledBG, TiledBGMode
|
||||
#include "utils.h" // Para Color, Zone, shdw_txt_color, no_color
|
||||
|
||||
// Textos
|
||||
constexpr const char TEXT_COPYRIGHT[] = "@2020,2025 JailDesigner";
|
||||
|
||||
// Constructor
|
||||
Credits::Credits()
|
||||
: balloon_manager_(std::make_unique<BalloonManager>()),
|
||||
text_texture_(SDL_CreateTexture(Screen::get()->getRenderer(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)),
|
||||
canvas_(SDL_CreateTexture(Screen::get()->getRenderer(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)),
|
||||
tiled_bg_(std::make_unique<TiledBG>(param.game.game_area.rect, TiledBGMode::DIAGONAL)),
|
||||
fade_in_(std::make_unique<Fade>()),
|
||||
fade_out_(std::make_unique<Fade>())
|
||||
{
|
||||
if (!text_texture_)
|
||||
{
|
||||
throw std::runtime_error("Failed to create SDL texture for text.");
|
||||
}
|
||||
section::name = section::Name::CREDITS;
|
||||
balloon_manager_->setPlayArea(play_area_);
|
||||
|
||||
fade_in_->setColor(fade_color.r, fade_color.g, fade_color.b);
|
||||
fade_in_->setType(FadeType::FULLSCREEN);
|
||||
fade_in_->setPostDuration(50);
|
||||
fade_in_->setMode(FadeMode::IN);
|
||||
fade_in_->activate();
|
||||
|
||||
fade_out_->setColor(0, 0, 0);
|
||||
fade_out_->setType(FadeType::FULLSCREEN);
|
||||
fade_out_->setPostDuration(400);
|
||||
|
||||
updateRedRect();
|
||||
tiled_bg_->setColor(Color(255, 96, 96));
|
||||
|
||||
initPlayers();
|
||||
SDL_SetTextureBlendMode(text_texture_, SDL_BLENDMODE_BLEND);
|
||||
fillTextTexture();
|
||||
steps_ = std::abs((top_black_rect_.h - param.game.game_area.center_y - 1) + ((left_black_rect_.w - param.game.game_area.center_x) / 4));
|
||||
}
|
||||
|
||||
// Destructor
|
||||
Credits::~Credits()
|
||||
{
|
||||
SDL_DestroyTexture(text_texture_);
|
||||
SDL_DestroyTexture(canvas_);
|
||||
resetVolume();
|
||||
JA_StopMusic();
|
||||
}
|
||||
|
||||
// Bucle principal
|
||||
void Credits::run()
|
||||
{
|
||||
while (section::name == section::Name::CREDITS)
|
||||
{
|
||||
checkInput();
|
||||
update();
|
||||
checkEvents(); // Tiene que ir antes del render
|
||||
render();
|
||||
}
|
||||
}
|
||||
|
||||
// Actualiza las variables
|
||||
void Credits::update()
|
||||
{
|
||||
if (SDL_GetTicks() - ticks_ > param.game.speed)
|
||||
{
|
||||
ticks_ = SDL_GetTicks();
|
||||
const int REPEAT = want_to_pass_ ? 4 : 1;
|
||||
for (int i = 0; i < REPEAT; ++i)
|
||||
{
|
||||
tiled_bg_->update();
|
||||
cycleColors();
|
||||
balloon_manager_->update();
|
||||
updateTextureDstRects();
|
||||
throwBalloons();
|
||||
for (auto &player : players_)
|
||||
{
|
||||
player->update();
|
||||
}
|
||||
updateAllFades();
|
||||
++counter_;
|
||||
}
|
||||
|
||||
Screen::get()->update();
|
||||
globalInputs::update();
|
||||
|
||||
fillCanvas();
|
||||
}
|
||||
}
|
||||
|
||||
// Dibuja Credits::en patalla
|
||||
void Credits::render()
|
||||
{
|
||||
// Prepara para empezar a dibujar en la textura de juego
|
||||
Screen::get()->start();
|
||||
|
||||
// Copia la textura con la zona de juego a la pantalla
|
||||
SDL_RenderCopy(Screen::get()->getRenderer(), canvas_, nullptr, nullptr);
|
||||
|
||||
// Vuelca el contenido del renderizador en pantalla
|
||||
Screen::get()->render();
|
||||
}
|
||||
|
||||
// Comprueba el manejador de eventos
|
||||
void Credits::checkEvents()
|
||||
{
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
globalEvents::check(event);
|
||||
}
|
||||
}
|
||||
|
||||
// Comprueba las entradas
|
||||
void Credits::checkInput()
|
||||
{
|
||||
// Comprueba si se ha pulsado cualquier botón (de los usados para jugar)
|
||||
if (Input::get()->checkAnyButtonPressed(INPUT_ALLOW_REPEAT))
|
||||
{
|
||||
want_to_pass_ = true;
|
||||
fading_ = mini_logo_on_position_;
|
||||
}
|
||||
else
|
||||
{
|
||||
want_to_pass_ = false;
|
||||
}
|
||||
|
||||
// Comprueba los inputs que se pueden introducir en cualquier sección del juego
|
||||
globalInputs::check();
|
||||
}
|
||||
|
||||
// Crea la textura con el texto
|
||||
void Credits::fillTextTexture()
|
||||
{
|
||||
auto text = Resource::get()->getText("smb2");
|
||||
SDL_SetRenderTarget(Screen::get()->getRenderer(), text_texture_);
|
||||
|
||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 0);
|
||||
SDL_RenderClear(Screen::get()->getRenderer());
|
||||
|
||||
const std::array<std::string, 10> TEXTS = {
|
||||
lang::getText(121),
|
||||
lang::getText(122),
|
||||
lang::getText(123),
|
||||
lang::getText(124),
|
||||
"JAILDESIGNER",
|
||||
"JAILDOCTOR (INTRO)",
|
||||
"ERIC MATYAS (SOUNDIMAGE.ORG)",
|
||||
"WWW.THEMOTIONMONKEY.CO.UK",
|
||||
"WWW.KENNEY.NL",
|
||||
"JAILDOCTOR"};
|
||||
|
||||
const int SPACE_POST_TITLE = 3 + text->getCharacterSize();
|
||||
const int SPACE_PRE_TITLE = text->getCharacterSize() * 4;
|
||||
const int TEXTS_HEIGHT = 1 * text->getCharacterSize() + 7 * SPACE_POST_TITLE + 3 * SPACE_PRE_TITLE;
|
||||
credits_rect_dst_.h = credits_rect_src_.h = TEXTS_HEIGHT;
|
||||
|
||||
int y = (param.game.height - TEXTS_HEIGHT) / 2;
|
||||
y = 0;
|
||||
text->setPalette(1);
|
||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(0), 1, no_color, 1, shdw_txt_color);
|
||||
|
||||
text->setPalette(0);
|
||||
y += SPACE_POST_TITLE;
|
||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, no_color, 1, shdw_txt_color);
|
||||
|
||||
y += SPACE_PRE_TITLE;
|
||||
text->setPalette(1);
|
||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(1), 1, no_color, 1, shdw_txt_color);
|
||||
text->setPalette(0);
|
||||
y += SPACE_POST_TITLE;
|
||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, no_color, 1, shdw_txt_color);
|
||||
|
||||
y += SPACE_PRE_TITLE;
|
||||
text->setPalette(1);
|
||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(2), 1, no_color, 1, shdw_txt_color);
|
||||
text->setPalette(0);
|
||||
|
||||
y += SPACE_POST_TITLE;
|
||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(5), 1, no_color, 1, shdw_txt_color);
|
||||
y += SPACE_POST_TITLE;
|
||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(6), 1, no_color, 1, shdw_txt_color);
|
||||
|
||||
y += SPACE_PRE_TITLE;
|
||||
text->setPalette(1);
|
||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(3), 1, no_color, 1, shdw_txt_color);
|
||||
text->setPalette(0);
|
||||
y += SPACE_POST_TITLE;
|
||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(7), 1, no_color, 1, shdw_txt_color);
|
||||
y += SPACE_POST_TITLE;
|
||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(8), 1, no_color, 1, shdw_txt_color);
|
||||
y += SPACE_POST_TITLE;
|
||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(9), 1, no_color, 1, shdw_txt_color);
|
||||
|
||||
// Mini logo
|
||||
y += SPACE_PRE_TITLE;
|
||||
mini_logo_rect_src_.y = y;
|
||||
auto mini_logo_sprite = std::make_unique<Sprite>(Resource::get()->getTexture("logo_jailgames_mini.png"));
|
||||
mini_logo_sprite->setPosition(1 + param.game.game_area.center_x - mini_logo_sprite->getWidth() / 2, 1 + y);
|
||||
Resource::get()->getTexture("logo_jailgames_mini.png")->setColor(shdw_txt_color.r, shdw_txt_color.g, shdw_txt_color.b);
|
||||
mini_logo_sprite->render();
|
||||
|
||||
mini_logo_sprite->setPosition(param.game.game_area.center_x - mini_logo_sprite->getWidth() / 2, y);
|
||||
Resource::get()->getTexture("logo_jailgames_mini.png")->setColor(255, 255, 255);
|
||||
mini_logo_sprite->render();
|
||||
|
||||
// Texto con el copyright
|
||||
y += mini_logo_sprite->getHeight() + 3;
|
||||
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXT_COPYRIGHT, 1, no_color, 1, shdw_txt_color);
|
||||
|
||||
// Resetea el renderizador
|
||||
SDL_SetRenderTarget(Screen::get()->getRenderer(), nullptr);
|
||||
|
||||
// Actualiza las variables
|
||||
mini_logo_rect_dst_.h = mini_logo_rect_src_.h = mini_logo_sprite->getHeight() + 3 + text->getCharacterSize();
|
||||
credits_rect_dst_.y = param.game.game_area.rect.h;
|
||||
mini_logo_rect_dst_.y = credits_rect_dst_.y + credits_rect_dst_.h + 30;
|
||||
mini_logo_final_pos_ = param.game.game_area.center_y - mini_logo_rect_src_.h / 2;
|
||||
}
|
||||
|
||||
// Dibuja todos los sprites en la textura
|
||||
void Credits::fillCanvas()
|
||||
{
|
||||
// Cambia el destino del renderizador
|
||||
auto temp = SDL_GetRenderTarget(Screen::get()->getRenderer());
|
||||
SDL_SetRenderTarget(Screen::get()->getRenderer(), canvas_);
|
||||
|
||||
// Dibuja el fondo, los globos y los jugadores
|
||||
tiled_bg_->render();
|
||||
balloon_manager_->render();
|
||||
for (auto const &player : players_)
|
||||
{
|
||||
player->render();
|
||||
}
|
||||
|
||||
// Dibuja los titulos de credito
|
||||
SDL_RenderCopy(Screen::get()->getRenderer(), text_texture_, &credits_rect_src_, &credits_rect_dst_);
|
||||
|
||||
// Dibuja el mini_logo
|
||||
SDL_RenderCopy(Screen::get()->getRenderer(), text_texture_, &mini_logo_rect_src_, &mini_logo_rect_dst_);
|
||||
|
||||
// Dibuja los rectangulos negros
|
||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 0xFF);
|
||||
SDL_RenderFillRect(Screen::get()->getRenderer(), &top_black_rect_);
|
||||
SDL_RenderFillRect(Screen::get()->getRenderer(), &bottom_black_rect_);
|
||||
SDL_RenderFillRect(Screen::get()->getRenderer(), &left_black_rect_);
|
||||
SDL_RenderFillRect(Screen::get()->getRenderer(), &right_black_rect_);
|
||||
|
||||
// Dibuja el rectangulo rojo
|
||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0xFF, 0, 0, 0xFF);
|
||||
SDL_RenderDrawRect(Screen::get()->getRenderer(), &red_rect);
|
||||
|
||||
// Si el mini_logo está en su destino, lo dibuja encima de lo anterior
|
||||
if (mini_logo_on_position_)
|
||||
{
|
||||
SDL_RenderCopy(Screen::get()->getRenderer(), text_texture_, &mini_logo_rect_src_, &mini_logo_rect_dst_);
|
||||
}
|
||||
|
||||
// Dibuja el fade sobre el resto de elementos
|
||||
fade_in_->render();
|
||||
fade_out_->render();
|
||||
|
||||
// Deja el renderizador apuntando donde estaba
|
||||
SDL_SetRenderTarget(Screen::get()->getRenderer(), temp);
|
||||
}
|
||||
|
||||
// Actualiza el destino de los rectangulos de las texturas
|
||||
void Credits::updateTextureDstRects()
|
||||
{
|
||||
if (counter_ % 10 == 0)
|
||||
{
|
||||
// Comprueba la posición de la textura con los titulos de credito
|
||||
if (credits_rect_dst_.y + credits_rect_dst_.h > play_area_.y)
|
||||
{
|
||||
--credits_rect_dst_.y;
|
||||
}
|
||||
|
||||
// Comprueba la posición de la textura con el mini_logo
|
||||
if (mini_logo_rect_dst_.y == mini_logo_final_pos_)
|
||||
{
|
||||
mini_logo_on_position_ = true;
|
||||
|
||||
// Si el jugador quiere pasar los titulos de credito, el fade se inicia solo
|
||||
if (want_to_pass_)
|
||||
{
|
||||
fading_ = true;
|
||||
}
|
||||
|
||||
// Se activa el contador para evitar que la sección sea infinita
|
||||
if (counter_prevent_endless_ == 1000)
|
||||
{
|
||||
fading_ = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
++counter_prevent_endless_;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
--mini_logo_rect_dst_.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Tira globos al escenario
|
||||
void Credits::throwBalloons()
|
||||
{
|
||||
constexpr int speed = 200;
|
||||
const std::vector<int> sets = {0, 63, 25, 67, 17, 75, 13, 50};
|
||||
|
||||
if (counter_ > ((sets.size() - 1) * speed) * 3)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (counter_ % speed == 0)
|
||||
{
|
||||
const int index = (counter_ / speed) % sets.size();
|
||||
balloon_manager_->deploySet(sets.at(index), -60);
|
||||
}
|
||||
|
||||
if (counter_ % (speed * 4) == 0 && counter_ > 0)
|
||||
{
|
||||
balloon_manager_->createPowerBall();
|
||||
}
|
||||
}
|
||||
|
||||
// Inicializa los jugadores
|
||||
void Credits::initPlayers()
|
||||
{
|
||||
std::vector<std::vector<std::shared_ptr<Texture>>> player_textures; // Vector con todas las texturas de los jugadores;
|
||||
std::vector<std::vector<std::string>> player_animations; // Vector con las animaciones del jugador
|
||||
|
||||
// Texturas - Player1
|
||||
{
|
||||
std::vector<std::shared_ptr<Texture>> player_texture;
|
||||
player_texture.emplace_back(Resource::get()->getTexture("player1.gif"));
|
||||
player_texture.emplace_back(Resource::get()->getTexture("player1_power.png"));
|
||||
player_textures.push_back(player_texture);
|
||||
}
|
||||
|
||||
// Texturas - Player2
|
||||
{
|
||||
std::vector<std::shared_ptr<Texture>> player_texture;
|
||||
player_texture.emplace_back(Resource::get()->getTexture("player2.gif"));
|
||||
player_texture.emplace_back(Resource::get()->getTexture("player2_power.png"));
|
||||
player_textures.push_back(player_texture);
|
||||
}
|
||||
|
||||
// Animaciones -- Jugador
|
||||
{
|
||||
player_animations.emplace_back(Resource::get()->getAnimation("player.ani"));
|
||||
player_animations.emplace_back(Resource::get()->getAnimation("player_power.ani"));
|
||||
}
|
||||
|
||||
// Crea los dos jugadores
|
||||
constexpr int player_width = 30;
|
||||
const int y = play_area_.y + play_area_.h - player_width;
|
||||
constexpr bool demo = false;
|
||||
constexpr int away_distance = 700;
|
||||
players_.emplace_back(std::make_unique<Player>(1, play_area_.x - away_distance - player_width, y, demo, play_area_, player_textures.at(0), player_animations));
|
||||
players_.back()->setWalkingState(PlayerState::WALKING_RIGHT);
|
||||
players_.back()->setPlayingState(PlayerState::CREDITS);
|
||||
players_.back()->setInvulnerable(false);
|
||||
|
||||
players_.emplace_back(std::make_unique<Player>(2, play_area_.x + play_area_.w + away_distance, y, demo, play_area_, player_textures.at(1), player_animations));
|
||||
players_.back()->setWalkingState(PlayerState::WALKING_LEFT);
|
||||
players_.back()->setPlayingState(PlayerState::CREDITS);
|
||||
players_.back()->setInvulnerable(false);
|
||||
}
|
||||
|
||||
// Actualiza los rectangulos negros
|
||||
void Credits::updateBlackRects()
|
||||
{
|
||||
static int current_step = steps_;
|
||||
if (top_black_rect_.h != param.game.game_area.center_y - 1 && bottom_black_rect_.y != param.game.game_area.center_y + 1)
|
||||
{
|
||||
// Si los rectangulos superior e inferior no han llegado al centro
|
||||
if (counter_ % 4 == 0)
|
||||
{
|
||||
// Incrementa la altura del rectangulo superior
|
||||
top_black_rect_.h = std::min(top_black_rect_.h + 1, param.game.game_area.center_y - 1);
|
||||
|
||||
// Incrementa la altura y modifica la posición del rectangulo inferior
|
||||
++bottom_black_rect_.h;
|
||||
bottom_black_rect_.y = std::max(bottom_black_rect_.y - 1, param.game.game_area.center_y + 1);
|
||||
|
||||
--current_step;
|
||||
setVolume(static_cast<int>(initial_volume_ * current_step / steps_));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Si los rectangulos superior e inferior han llegado al centro
|
||||
if (left_black_rect_.w != param.game.game_area.center_x && right_black_rect_.x != param.game.game_area.center_x)
|
||||
{
|
||||
constexpr int SPEED = 2;
|
||||
// Si los rectangulos izquierdo y derecho no han llegado al centro
|
||||
// Incrementa la anchura del rectangulo situado a la izquierda
|
||||
left_black_rect_.w = std::min(left_black_rect_.w + SPEED, param.game.game_area.center_x);
|
||||
|
||||
// Incrementa la anchura y modifica la posición del rectangulo situado a la derecha
|
||||
right_black_rect_.w += SPEED;
|
||||
right_black_rect_.x = std::max(right_black_rect_.x - SPEED, param.game.game_area.center_x);
|
||||
|
||||
--current_step;
|
||||
setVolume(static_cast<int>(initial_volume_ * current_step / steps_));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Si los rectangulos izquierdo y derecho han llegado al centro
|
||||
setVolume(0);
|
||||
JA_StopMusic();
|
||||
if (counter_pre_fade_ == 400)
|
||||
{
|
||||
fade_out_->activate();
|
||||
}
|
||||
else
|
||||
{
|
||||
++counter_pre_fade_;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Actualiza el rectangulo rojo
|
||||
void Credits::updateRedRect()
|
||||
{
|
||||
red_rect.x = left_black_rect_.x + left_black_rect_.w;
|
||||
red_rect.y = top_black_rect_.y + top_black_rect_.h - 1;
|
||||
red_rect.w = right_black_rect_.x - red_rect.x;
|
||||
red_rect.h = bottom_black_rect_.y - red_rect.y + 1;
|
||||
}
|
||||
|
||||
// Actualiza el estado de fade
|
||||
void Credits::updateAllFades()
|
||||
{
|
||||
if (fading_)
|
||||
{
|
||||
updateBlackRects();
|
||||
updateRedRect();
|
||||
}
|
||||
|
||||
fade_in_->update();
|
||||
if (fade_in_->hasEnded())
|
||||
{
|
||||
if (JA_GetMusicState() == JA_MUSIC_INVALID || JA_GetMusicState() == JA_MUSIC_STOPPED)
|
||||
{
|
||||
JA_PlayMusic(Resource::get()->getMusic("credits.ogg"));
|
||||
}
|
||||
}
|
||||
|
||||
fade_out_->update();
|
||||
if (fade_out_->hasEnded())
|
||||
{
|
||||
section::name = section::Name::HI_SCORE_TABLE;
|
||||
}
|
||||
}
|
||||
|
||||
// Establece el nivel de volumen
|
||||
void Credits::setVolume(int amount)
|
||||
{
|
||||
options.audio.music.volume = std::clamp(amount, 0, 100);
|
||||
JA_SetMusicVolume(to_JA_volume(options.audio.music.volume));
|
||||
}
|
||||
|
||||
// Reestablece el nivel de volumen
|
||||
void Credits::resetVolume()
|
||||
{
|
||||
options.audio.music.volume = initial_volume_;
|
||||
JA_SetMusicVolume(to_JA_volume(options.audio.music.volume));
|
||||
}
|
||||
|
||||
// Cambia el color del fondo
|
||||
void Credits::cycleColors()
|
||||
{
|
||||
constexpr int UPPER_LIMIT = 255; // Límite superior
|
||||
constexpr int LOWER_LIMIT = 80; // Límite inferior
|
||||
|
||||
static float r = static_cast<float>(UPPER_LIMIT);
|
||||
static float g = static_cast<float>(LOWER_LIMIT);
|
||||
static float b = static_cast<float>(LOWER_LIMIT);
|
||||
static float stepR = -0.5f; // Paso flotante para transiciones suaves
|
||||
static float stepG = 0.3f;
|
||||
static float stepB = 0.7f;
|
||||
|
||||
// Ajustar valores de R
|
||||
r += stepR;
|
||||
if (r >= UPPER_LIMIT || r <= LOWER_LIMIT)
|
||||
{
|
||||
stepR = -stepR; // Cambia de dirección al alcanzar los límites
|
||||
}
|
||||
|
||||
// Ajustar valores de G
|
||||
g += stepG;
|
||||
if (g >= UPPER_LIMIT || g <= LOWER_LIMIT)
|
||||
{
|
||||
stepG = -stepG; // Cambia de dirección al alcanzar los límites
|
||||
}
|
||||
|
||||
// Ajustar valores de B
|
||||
b += stepB;
|
||||
if (b >= UPPER_LIMIT || b <= LOWER_LIMIT)
|
||||
{
|
||||
stepB = -stepB; // Cambia de dirección al alcanzar los límites
|
||||
}
|
||||
|
||||
// Aplicar el color, redondeando a enteros antes de usar
|
||||
tiled_bg_->setColor(Color(static_cast<int>(r), static_cast<int>(g), static_cast<int>(b)));
|
||||
}
|
||||
113
source/credits.h
Normal file
@@ -0,0 +1,113 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_rect.h> // Para SDL_Rect
|
||||
#include <SDL2/SDL_render.h> // Para SDL_Texture
|
||||
#include <SDL2/SDL_stdinc.h> // Para Uint32
|
||||
#include <memory> // Para unique_ptr, shared_ptr
|
||||
#include <vector> // Para vector
|
||||
#include "options.h" // Para Options, OptionsAudio, OptionsMusic
|
||||
#include "param.h" // Para Param, ParamGame, param
|
||||
#include "utils.h" // Para Zone
|
||||
class BalloonManager; // lines 8-8
|
||||
class Fade; // lines 11-11
|
||||
class Player; // lines 10-10
|
||||
class TiledBG; // lines 9-9
|
||||
|
||||
constexpr int PLAY_AREA_HEIGHT = 200;
|
||||
|
||||
class Credits
|
||||
{
|
||||
private:
|
||||
// Objetos
|
||||
std::unique_ptr<BalloonManager> balloon_manager_; // Objeto para gestionar los globos
|
||||
SDL_Texture *text_texture_; // Textura con el texto
|
||||
SDL_Texture *canvas_; // Textura donde dibujarlo todo
|
||||
std::unique_ptr<TiledBG> tiled_bg_; // Objeto para dibujar el mosaico animado de fondo
|
||||
std::unique_ptr<Fade> fade_in_; // Objeto para realizar el fundido de entrada
|
||||
std::unique_ptr<Fade> fade_out_; // Objeto para realizar el fundido de salida
|
||||
std::vector<std::shared_ptr<Player>> players_; // Vector con los jugadores
|
||||
|
||||
// Variables
|
||||
Uint32 ticks_ = 0; // Contador de ticks para ajustar la velocidad del programa
|
||||
Uint32 counter_ = 0; // Contador para la lógica de la clase
|
||||
Uint32 counter_pre_fade_ = 0; // Contador para activar el fundido final
|
||||
Uint32 counter_prevent_endless_ = 0; // Contador para evitar que el juego se quede para siempre en los creditos
|
||||
int black_bars_size_ = (param.game.game_area.rect.h - PLAY_AREA_HEIGHT) / 2; // Tamaño de las barras negras
|
||||
int mini_logo_final_pos_ = 0; // Ubicación donde se detiene el minilogo
|
||||
bool fading_ = false; // Indica si se está realizando el fade final
|
||||
bool want_to_pass_ = false; // Indica si el jugador quiere saltarse los titulos de crédito
|
||||
bool mini_logo_on_position_ = false; // Indica si el minilogo ya se ha quedado en su posición
|
||||
int initial_volume_ = options.audio.music.volume; // Volumen actual al crear el objeto
|
||||
int steps_ = 0; // Cantidad de pasos a dar para ir reduciendo el audio
|
||||
|
||||
// Rectangulos
|
||||
SDL_Rect credits_rect_src_ = param.game.game_area.rect; // Rectangulo con el texto de los créditos (origen)
|
||||
SDL_Rect credits_rect_dst_ = param.game.game_area.rect; // Rectangulo con el texto de los créditos (destino)
|
||||
SDL_Rect mini_logo_rect_src_ = param.game.game_area.rect; // Rectangulo con el mini logo de JailGames y el texto de copyright (origen)
|
||||
SDL_Rect mini_logo_rect_dst_ = param.game.game_area.rect; // Rectangulo con el mini logo de JailGames y el texto de copyright (destino)
|
||||
SDL_Rect play_area_ = {
|
||||
param.game.game_area.rect.x,
|
||||
param.game.game_area.rect.y + black_bars_size_,
|
||||
param.game.game_area.rect.w,
|
||||
PLAY_AREA_HEIGHT}; // Area visible para los creditos
|
||||
SDL_Rect top_black_rect_ = {play_area_.x, param.game.game_area.rect.y, play_area_.w, black_bars_size_}; // Rectangulo negro superior
|
||||
SDL_Rect bottom_black_rect_ = {play_area_.x, param.game.game_area.rect.h - black_bars_size_, play_area_.w, black_bars_size_}; // Rectangulo negro inferior
|
||||
SDL_Rect left_black_rect_ = {play_area_.x, param.game.game_area.center_y - 1, 0, 2}; // Rectangulo negro situado a la izquierda
|
||||
SDL_Rect right_black_rect_ = {play_area_.x + play_area_.w, param.game.game_area.center_y - 1, 0, 2}; // Rectangulo negro situado a la derecha
|
||||
SDL_Rect red_rect = play_area_; // Rectangulo rojo para delimitar la ventana
|
||||
|
||||
// Actualiza las variables
|
||||
void update();
|
||||
|
||||
// Dibuja en pantalla
|
||||
void render();
|
||||
|
||||
// Comprueba el manejador de eventos
|
||||
void checkEvents();
|
||||
|
||||
// Comprueba las entradas
|
||||
void checkInput();
|
||||
|
||||
// Crea la textura con el texto
|
||||
void fillTextTexture();
|
||||
|
||||
// Dibuja todos los sprites en la textura
|
||||
void fillCanvas();
|
||||
|
||||
// Actualiza el destino de los rectangulos de las texturas
|
||||
void updateTextureDstRects();
|
||||
|
||||
// Tira globos al escenario
|
||||
void throwBalloons();
|
||||
|
||||
// Inicializa los jugadores
|
||||
void initPlayers();
|
||||
|
||||
// Actualiza los rectangulos negros
|
||||
void updateBlackRects();
|
||||
|
||||
// Actualiza el rectangulo rojo
|
||||
void updateRedRect();
|
||||
|
||||
// Actualiza el estado de fade
|
||||
void updateAllFades();
|
||||
|
||||
// Establece el nivel de volumen
|
||||
void setVolume(int amount);
|
||||
|
||||
// Reestablece el nivel de volumen
|
||||
void resetVolume();
|
||||
|
||||
// Cambia el color del fondo
|
||||
void cycleColors();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Credits();
|
||||
|
||||
// Destructor
|
||||
~Credits();
|
||||
|
||||
// Bucle principal
|
||||
void run();
|
||||
};
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "dbgtxt.h"
|
||||
#include <SDL2/SDL_rect.h> // para SDL_Rect
|
||||
#include <SDL2/SDL_rwops.h> // para SDL_RWFromMem
|
||||
#include <SDL2/SDL_surface.h> // para SDL_LoadBMP_RW
|
||||
#include <SDL2/SDL_rect.h> // Para SDL_Rect
|
||||
#include <SDL2/SDL_rwops.h> // Para SDL_RWFromMem
|
||||
#include <SDL2/SDL_surface.h> // Para SDL_LoadBMP_RW
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_render.h> // para SDL_Renderer
|
||||
#include <SDL2/SDL_stdinc.h> // para Uint8
|
||||
#include <SDL2/SDL_render.h> // Para SDL_Renderer
|
||||
#include <SDL2/SDL_stdinc.h> // Para Uint8
|
||||
|
||||
void dbg_init(SDL_Renderer *renderer);
|
||||
void dbg_print(int x, int y, const char *text, Uint8 r, Uint8 g, Uint8 b);
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
#include "define_buttons.h"
|
||||
#include <utility> // Para move
|
||||
#include "input.h" // Para Input, InputType
|
||||
#include "lang.h" // Para getText
|
||||
#include "options.h" // Para OptionsController, Options, options
|
||||
#include "param.h" // Para Param, param, ParamGame, ParamTitle
|
||||
#include "section.h" // Para Name, Options, name, options
|
||||
#include "text.h" // Para Text
|
||||
#include "input.h" // Para Input, InputAction
|
||||
#include "lang.h" // Para getText
|
||||
#include "options.h" // Para OptionsController, Options, options
|
||||
#include "param.h" // Para Param, param, ParamGame, ParamTitle
|
||||
#include "resource.h" // Para Resource
|
||||
#include "text.h" // Para Text
|
||||
|
||||
// Constructor
|
||||
DefineButtons::DefineButtons(std::unique_ptr<Text> text_)
|
||||
DefineButtons::DefineButtons()
|
||||
: input_(Input::get()),
|
||||
text_(std::move(text_))
|
||||
text_(Resource::get()->getText("8bithud"))
|
||||
{
|
||||
// Inicializa variables
|
||||
x_ = param.game.width / 2;
|
||||
@@ -62,32 +61,11 @@ void DefineButtons::bindButtons()
|
||||
}
|
||||
|
||||
// Comprueba los eventos
|
||||
void DefineButtons::checkEvents()
|
||||
void DefineButtons::checkEvents(const SDL_Event &event)
|
||||
{
|
||||
if (enabled_)
|
||||
if (enabled_ && event.type == SDL_CONTROLLERBUTTONDOWN)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
// Comprueba los eventos que hay en la cola
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_QUIT:
|
||||
{
|
||||
section::name = section::Name::QUIT;
|
||||
section::options = section::Options::QUIT_WITH_KEYBOARD;
|
||||
break;
|
||||
}
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
{
|
||||
doControllerButtonDown(event.cbutton);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
doControllerButtonDown(event.cbutton);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,9 +135,9 @@ bool DefineButtons::checkButtonNotInUse(SDL_GameControllerButton button)
|
||||
void DefineButtons::clearButtons()
|
||||
{
|
||||
buttons_.clear();
|
||||
buttons_.emplace_back(lang::getText(95), InputType::FIRE_LEFT, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(96), InputType::FIRE_CENTER, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(97), InputType::FIRE_RIGHT, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(98), InputType::START, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(99), InputType::SERVICE, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(95), InputAction::FIRE_LEFT, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(96), InputAction::FIRE_CENTER, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(97), InputAction::FIRE_RIGHT, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(98), InputAction::START, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(99), InputAction::SERVICE, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
}
|
||||
@@ -8,16 +8,16 @@
|
||||
#include <vector> // Para vector
|
||||
class Input; // lines 8-8
|
||||
class Text; // lines 9-9
|
||||
enum class InputType : int; // lines 10-10
|
||||
enum class InputAction : int; // lines 10-10
|
||||
|
||||
struct DefineButtonsButton
|
||||
{
|
||||
std::string label; // Texto en pantalla para el botón
|
||||
InputType input; // Input asociado
|
||||
InputAction input; // Input asociado
|
||||
SDL_GameControllerButton button; // Botón del mando correspondiente
|
||||
|
||||
// Constructor
|
||||
DefineButtonsButton(const std::string &lbl, InputType inp, SDL_GameControllerButton btn)
|
||||
DefineButtonsButton(const std::string &lbl, InputAction inp, SDL_GameControllerButton btn)
|
||||
: label(lbl), input(inp), button(btn) {}
|
||||
};
|
||||
|
||||
@@ -58,7 +58,7 @@ private:
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
explicit DefineButtons(std::unique_ptr<Text> text);
|
||||
DefineButtons();
|
||||
|
||||
// Destructor
|
||||
~DefineButtons() = default;
|
||||
@@ -67,7 +67,7 @@ public:
|
||||
void render();
|
||||
|
||||
// Comprueba los eventos
|
||||
void checkEvents();
|
||||
void checkEvents(const SDL_Event &event);
|
||||
|
||||
// Habilita el objeto
|
||||
bool enable(int index);
|
||||
|
||||
@@ -1,30 +1,33 @@
|
||||
// IWYU pragma: no_include <bits/chrono.h>
|
||||
#include "director.h"
|
||||
#include <SDL2/SDL.h> // Para SDL_Init, SDL_Quit, SDL_INIT_EV...
|
||||
#include <SDL2/SDL_audio.h> // Para AUDIO_S16
|
||||
#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
|
||||
#include <SDL2/SDL_error.h> // Para SDL_GetError
|
||||
#include <SDL2/SDL_events.h> // Para SDL_DISABLE
|
||||
#include <SDL2/SDL_gamecontroller.h> // Para SDL_CONTROLLER_BUTTON_B, SDL_CO...
|
||||
#include <SDL2/SDL_hints.h> // Para SDL_SetHint, SDL_HINT_RENDER_DR...
|
||||
#include <SDL2/SDL_mouse.h> // Para SDL_ShowCursor
|
||||
#include <SDL2/SDL_scancode.h> // Para SDL_SCANCODE_0, SDL_SCANCODE_DOWN
|
||||
#include <SDL2/SDL_stdinc.h> // Para SDL_bool, Uint32
|
||||
#include <bits/chrono.h> // Para duration, system_clock
|
||||
#include <SDL2/SDL_stdinc.h> // Para Uint32, SDL_bool
|
||||
#include <errno.h> // Para errno, EEXIST, EACCES, ENAMETOO...
|
||||
#include <stdio.h> // Para printf, perror
|
||||
#include <sys/stat.h> // Para mkdir, stat, S_IRWXU
|
||||
#include <unistd.h> // Para getuid
|
||||
#include <algorithm> // Para min
|
||||
#include <chrono> // Para chrono
|
||||
#include <cstdlib> // Para exit, EXIT_FAILURE, size_t, rand
|
||||
#include <iostream> // Para basic_ostream, operator<<, basi...
|
||||
#include <memory> // Para make_unique, unique_ptr, make_s...
|
||||
#include <memory> // Para make_unique, unique_ptr
|
||||
#include <stdexcept> // Para runtime_error
|
||||
#include <string> // Para operator+, char_traits, allocator
|
||||
#include <vector> // Para vector
|
||||
#include "asset.h" // Para Asset, AssetType
|
||||
#include "credits.h" // Para Credits
|
||||
#include "dbgtxt.h" // Para dbg_init
|
||||
#include "game.h" // Para Game, GAME_MODE_DEMO_OFF, GAME_...
|
||||
#include "global_inputs.h" // Para init
|
||||
#include "hiscore_table.h" // Para HiScoreTable
|
||||
#include "input.h" // Para Input, InputType
|
||||
#include "input.h" // Para Input, InputAction
|
||||
#include "instructions.h" // Para Instructions
|
||||
#include "intro.h" // Para Intro
|
||||
#include "jail_audio.h" // Para JA_SetMusicVolume, JA_SetSoundV...
|
||||
@@ -33,26 +36,18 @@
|
||||
#include "manage_hiscore_table.h" // Para ManageHiScoreTable
|
||||
#include "notifier.h" // Para Notifier
|
||||
#include "on_screen_help.h" // Para OnScreenHelp
|
||||
#include "options.h" // Para Options, OptionsController, opt...
|
||||
#include "options.h" // Para Options, options, OptionsContro...
|
||||
#include "param.h" // Para Param, ParamGame, param, loadPa...
|
||||
#include "resource.h" // Para Resource
|
||||
#include "screen.h" // Para Screen
|
||||
#include "section.h" // Para Name, Options, name, options
|
||||
#include "text.h" // Para Text
|
||||
#include "title.h" // Para Title
|
||||
#include "utils.h" // Para Overrides, overrides
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <pwd.h> // para getpwuid, passwd
|
||||
#include <pwd.h> // Para getpwuid, passwd
|
||||
#endif
|
||||
|
||||
// Inicia la semilla aleatoria
|
||||
void initRand()
|
||||
{
|
||||
unsigned int seed = static_cast<unsigned int>(std::chrono::system_clock::now().time_since_epoch().count());
|
||||
std::srand(seed);
|
||||
}
|
||||
|
||||
// Constructor
|
||||
Director::Director(int argc, const char *argv[])
|
||||
{
|
||||
@@ -61,8 +56,9 @@ Director::Director(int argc, const char *argv[])
|
||||
section::options = section::Options::GAME_PLAY_1P;
|
||||
#elif DEBUG
|
||||
section::name = section::Name::LOGO;
|
||||
#else
|
||||
#else // NORMAL GAME
|
||||
section::name = section::Name::LOGO;
|
||||
section::options = section::Options::NONE;
|
||||
section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
|
||||
#endif
|
||||
|
||||
@@ -74,43 +70,38 @@ Director::Director(int argc, const char *argv[])
|
||||
|
||||
std::cout << "Game start" << std::endl;
|
||||
|
||||
initRand();
|
||||
// Inicia la semilla aleatoria
|
||||
unsigned int seed = static_cast<unsigned int>(std::chrono::system_clock::now().time_since_epoch().count());
|
||||
std::srand(seed);
|
||||
|
||||
// Comprueba los parametros del programa
|
||||
checkProgramArguments(argc, argv);
|
||||
|
||||
// Crea la carpeta del sistema donde guardar datos
|
||||
// Crea la carpeta del sistema donde guardar los datos persistentes
|
||||
createSystemFolder("jailgames");
|
||||
createSystemFolder("jailgames/coffee_crisis_arcade_edition");
|
||||
|
||||
// Crea el objeto que controla los ficheros de recursos
|
||||
Asset::init(executable_path_);
|
||||
init();
|
||||
}
|
||||
|
||||
// Crea el indice de ficheros
|
||||
setFileList();
|
||||
Director::~Director()
|
||||
{
|
||||
close();
|
||||
std::cout << "\nBye!" << std::endl;
|
||||
}
|
||||
|
||||
// Carga el fichero de configuración
|
||||
loadOptionsFile(Asset::get()->get("config.txt"));
|
||||
// Inicializa todo
|
||||
void Director::init()
|
||||
{
|
||||
Asset::init(executable_path_); // Crea el objeto que controla los ficheros de recursos
|
||||
setFileList(); // Crea el indice de ficheros
|
||||
loadOptionsFile(Asset::get()->get("config.txt")); // Carga el fichero de configuración
|
||||
loadParams(); // Carga los parametros
|
||||
loadScoreFile(); // Carga el fichero de puntuaciones
|
||||
|
||||
// Carga los parametros para configurar el juego
|
||||
#ifdef ANBERNIC
|
||||
const std::string paramFilePath = asset->get("param_320x240.txt");
|
||||
#else
|
||||
const std::string paramFilePath = overrides.param_file == "--320x240" ? Asset::get()->get("param_320x240.txt") : Asset::get()->get("param_320x256.txt");
|
||||
#endif
|
||||
loadParamsFromFile(paramFilePath);
|
||||
|
||||
// Carga el fichero de puntuaciones
|
||||
{
|
||||
auto manager = std::make_unique<ManageHiScoreTable>(options.game.hi_score_table);
|
||||
if (overrides.clear_hi_score_table)
|
||||
manager->clear();
|
||||
else
|
||||
manager->loadFromFile(Asset::get()->get("score.bin"));
|
||||
}
|
||||
|
||||
// Inicializa todo
|
||||
// Inicializa y crea el resto de objetos
|
||||
initSDL();
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
initJailAudio();
|
||||
dbg_init(renderer_);
|
||||
lang::loadFromFile(getLangFile(static_cast<lang::Code>(options.game.language)));
|
||||
@@ -118,13 +109,12 @@ Director::Director(int argc, const char *argv[])
|
||||
Resource::init();
|
||||
Input::init(Asset::get()->get("gamecontrollerdb.txt"));
|
||||
bindInputs();
|
||||
auto notifier_text = std::make_shared<Text>(Resource::get()->getTexture("8bithud.png"), Resource::get()->getTextFile("8bithud.txt"));
|
||||
Notifier::init(std::string(), notifier_text, Asset::get()->get("notify.wav"));
|
||||
Notifier::init(std::string(), Resource::get()->getText("8bithud"));
|
||||
OnScreenHelp::init();
|
||||
globalInputs::init();
|
||||
}
|
||||
|
||||
Director::~Director()
|
||||
// Cierra todo
|
||||
void Director::close()
|
||||
{
|
||||
saveOptionsFile(Asset::get()->get("config.txt"));
|
||||
|
||||
@@ -135,63 +125,100 @@ Director::~Director()
|
||||
Notifier::destroy();
|
||||
OnScreenHelp::destroy();
|
||||
|
||||
JA_Quit();
|
||||
|
||||
SDL_DestroyRenderer(renderer_);
|
||||
SDL_DestroyWindow(window_);
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
std::cout << "\nBye!" << std::endl;
|
||||
#ifdef ARCADE
|
||||
shutdownSystem(section::options == section::Options::QUIT_WITH_CONTROLLER);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Carga los parametros
|
||||
void Director::loadParams()
|
||||
{
|
||||
// Carga los parametros para configurar el juego
|
||||
#ifdef ANBERNIC
|
||||
const std::string paramFilePath = asset->get("param_320x240.txt");
|
||||
#else
|
||||
const std::string paramFilePath = overrides.param_file == "--320x240" ? Asset::get()->get("param_320x240.txt") : Asset::get()->get("param_320x256.txt");
|
||||
#endif
|
||||
loadParamsFromFile(paramFilePath);
|
||||
}
|
||||
|
||||
// Carga el fichero de puntuaciones
|
||||
void Director::loadScoreFile()
|
||||
{
|
||||
auto manager = std::make_unique<ManageHiScoreTable>(options.game.hi_score_table);
|
||||
if (overrides.clear_hi_score_table)
|
||||
{
|
||||
manager->clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
manager->loadFromFile(Asset::get()->get("score.bin"));
|
||||
}
|
||||
}
|
||||
|
||||
// Asigna los botones y teclas al objeto Input
|
||||
void Director::bindInputs()
|
||||
{
|
||||
// Teclado - Movimiento del jugador
|
||||
Input::get()->bindKey(InputType::UP, SDL_SCANCODE_UP);
|
||||
Input::get()->bindKey(InputType::DOWN, SDL_SCANCODE_DOWN);
|
||||
Input::get()->bindKey(InputType::LEFT, SDL_SCANCODE_LEFT);
|
||||
Input::get()->bindKey(InputType::RIGHT, SDL_SCANCODE_RIGHT);
|
||||
Input::get()->bindKey(InputAction::UP, SDL_SCANCODE_UP);
|
||||
Input::get()->bindKey(InputAction::DOWN, SDL_SCANCODE_DOWN);
|
||||
Input::get()->bindKey(InputAction::LEFT, SDL_SCANCODE_LEFT);
|
||||
Input::get()->bindKey(InputAction::RIGHT, SDL_SCANCODE_RIGHT);
|
||||
|
||||
Input::get()->bindKey(InputType::FIRE_LEFT, SDL_SCANCODE_Q);
|
||||
Input::get()->bindKey(InputType::FIRE_CENTER, SDL_SCANCODE_W);
|
||||
Input::get()->bindKey(InputType::FIRE_RIGHT, SDL_SCANCODE_E);
|
||||
Input::get()->bindKey(InputAction::FIRE_LEFT, SDL_SCANCODE_Q);
|
||||
Input::get()->bindKey(InputAction::FIRE_CENTER, SDL_SCANCODE_W);
|
||||
Input::get()->bindKey(InputAction::FIRE_RIGHT, SDL_SCANCODE_E);
|
||||
|
||||
Input::get()->bindKey(InputType::START, SDL_SCANCODE_RETURN);
|
||||
Input::get()->bindKey(InputAction::START, SDL_SCANCODE_RETURN);
|
||||
|
||||
// Teclado - Control del programa
|
||||
Input::get()->bindKey(InputType::SERVICE, SDL_SCANCODE_0);
|
||||
Input::get()->bindKey(InputType::EXIT, SDL_SCANCODE_ESCAPE);
|
||||
Input::get()->bindKey(InputType::PAUSE, SDL_SCANCODE_P);
|
||||
Input::get()->bindKey(InputType::WINDOW_DEC_SIZE, SDL_SCANCODE_F1);
|
||||
Input::get()->bindKey(InputType::WINDOW_INC_SIZE, SDL_SCANCODE_F2);
|
||||
Input::get()->bindKey(InputType::WINDOW_FULLSCREEN, SDL_SCANCODE_F3);
|
||||
Input::get()->bindKey(InputType::VIDEO_SHADERS, SDL_SCANCODE_F4);
|
||||
Input::get()->bindKey(InputType::MUTE, SDL_SCANCODE_F5);
|
||||
Input::get()->bindKey(InputType::SHOWINFO, SDL_SCANCODE_F6);
|
||||
Input::get()->bindKey(InputType::RESET, SDL_SCANCODE_F10);
|
||||
Input::get()->bindKey(InputAction::SERVICE, SDL_SCANCODE_0);
|
||||
Input::get()->bindKey(InputAction::EXIT, SDL_SCANCODE_ESCAPE);
|
||||
Input::get()->bindKey(InputAction::PAUSE, SDL_SCANCODE_P);
|
||||
|
||||
Input::get()->bindKey(InputAction::WINDOW_DEC_SIZE, SDL_SCANCODE_F1);
|
||||
Input::get()->bindKey(InputAction::WINDOW_INC_SIZE, SDL_SCANCODE_F2);
|
||||
Input::get()->bindKey(InputAction::WINDOW_FULLSCREEN, SDL_SCANCODE_F3);
|
||||
Input::get()->bindKey(InputAction::VIDEO_SHADERS, SDL_SCANCODE_F4);
|
||||
Input::get()->bindKey(InputAction::VIDEO_INTEGER_SCALE, SDL_SCANCODE_F5);
|
||||
|
||||
Input::get()->bindKey(InputAction::MUTE, SDL_SCANCODE_F6);
|
||||
Input::get()->bindKey(InputAction::AUTO_FIRE, SDL_SCANCODE_F7);
|
||||
Input::get()->bindKey(InputAction::CHANGE_LANG, SDL_SCANCODE_F8);
|
||||
|
||||
Input::get()->bindKey(InputAction::RESET, SDL_SCANCODE_F10);
|
||||
|
||||
Input::get()->bindKey(InputAction::SHOW_INFO, SDL_SCANCODE_F12);
|
||||
|
||||
// Asigna botones a inputs
|
||||
const int num_gamepads = Input::get()->getNumControllers();
|
||||
for (int i = 0; i < num_gamepads; ++i)
|
||||
const int NUM_GAMEPADS = Input::get()->getNumControllers();
|
||||
for (int i = 0; i < NUM_GAMEPADS; ++i)
|
||||
{
|
||||
// Mando - Movimiento del jugador
|
||||
Input::get()->bindGameControllerButton(i, InputType::UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
Input::get()->bindGameControllerButton(i, InputType::DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
|
||||
Input::get()->bindGameControllerButton(i, InputType::LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||||
Input::get()->bindGameControllerButton(i, InputType::RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||||
|
||||
Input::get()->bindGameControllerButton(i, InputType::FIRE_LEFT, SDL_CONTROLLER_BUTTON_X);
|
||||
Input::get()->bindGameControllerButton(i, InputType::FIRE_CENTER, SDL_CONTROLLER_BUTTON_Y);
|
||||
Input::get()->bindGameControllerButton(i, InputType::FIRE_RIGHT, SDL_CONTROLLER_BUTTON_B);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::FIRE_LEFT, SDL_CONTROLLER_BUTTON_X);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::FIRE_CENTER, SDL_CONTROLLER_BUTTON_Y);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::FIRE_RIGHT, SDL_CONTROLLER_BUTTON_B);
|
||||
|
||||
Input::get()->bindGameControllerButton(i, InputType::START, SDL_CONTROLLER_BUTTON_START);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::START, SDL_CONTROLLER_BUTTON_START);
|
||||
|
||||
// Mando - Control del programa
|
||||
Input::get()->bindGameControllerButton(i, InputType::SERVICE, SDL_CONTROLLER_BUTTON_BACK);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::SERVICE, SDL_CONTROLLER_BUTTON_BACK);
|
||||
}
|
||||
|
||||
// Mapea las asignaciones a los botones desde el archivo de configuración, si se da el caso
|
||||
const size_t max_controllers = std::min(2, num_gamepads);
|
||||
const size_t max_controllers = std::min(2, NUM_GAMEPADS);
|
||||
for (size_t i = 0; i < max_controllers; ++i)
|
||||
{
|
||||
for (auto &controller : options.controllers)
|
||||
@@ -207,16 +234,16 @@ void Director::bindInputs()
|
||||
}
|
||||
|
||||
// Asigna botones a inputs desde otros inputs
|
||||
for (int i = 0; i < num_gamepads; ++i)
|
||||
for (int i = 0; i < NUM_GAMEPADS; ++i)
|
||||
{
|
||||
Input::get()->bindGameControllerButton(i, InputType::EXIT, InputType::START);
|
||||
Input::get()->bindGameControllerButton(i, InputType::RESET, InputType::FIRE_CENTER);
|
||||
Input::get()->bindGameControllerButton(i, InputType::PAUSE, InputType::FIRE_RIGHT);
|
||||
Input::get()->bindGameControllerButton(i, InputType::VIDEO_SHADERS, InputType::FIRE_LEFT);
|
||||
Input::get()->bindGameControllerButton(i, InputType::MUTE, InputType::LEFT);
|
||||
Input::get()->bindGameControllerButton(i, InputType::SHOWINFO, InputType::RIGHT);
|
||||
Input::get()->bindGameControllerButton(i, InputType::CONFIG, InputType::DOWN);
|
||||
Input::get()->bindGameControllerButton(i, InputType::SWAP_CONTROLLERS, InputType::UP);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::EXIT, InputAction::START);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::RESET, InputAction::FIRE_CENTER);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::PAUSE, InputAction::FIRE_RIGHT);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::VIDEO_SHADERS, InputAction::FIRE_LEFT);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::MUTE, InputAction::LEFT);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::SHOW_INFO, InputAction::RIGHT);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::CONFIG, InputAction::DOWN);
|
||||
Input::get()->bindGameControllerButton(i, InputAction::SWAP_CONTROLLERS, InputAction::UP);
|
||||
}
|
||||
|
||||
// Guarda las asignaciones de botones en las opciones de los dos primeros mandos
|
||||
@@ -270,21 +297,17 @@ bool Director::initSDL()
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
// Muestra información de la pantalla
|
||||
std::cout << "\nDisplay modes list:" << std::endl;
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(0); ++i)
|
||||
{
|
||||
SDL_DisplayMode DM;
|
||||
SDL_GetDisplayMode(0,i,&DM);
|
||||
std::cout << " - " << DM.w << "x" << DM.h << " @ " << DM.refresh_rate << "Hz" << std::endl;
|
||||
}
|
||||
*/
|
||||
|
||||
// Obtiene información sobre la pantalla
|
||||
SDL_DisplayMode DM;
|
||||
SDL_GetCurrentDisplayMode(0, &DM);
|
||||
|
||||
// Calcula el máximo factor de zoom que se puede aplicar a la pantalla
|
||||
options.video.window.max_zoom = std::min(DM.w / param.game.width, DM.h / param.game.height);
|
||||
options.video.window.zoom = std::min(options.video.window.zoom, options.video.window.max_zoom);
|
||||
|
||||
// Muestra información sobre el tamaño de la pantalla y de la ventana de juego
|
||||
std::cout << "\nCurrent display mode: " << DM.w << "x" << DM.h << " @ " << DM.refresh_rate << "Hz" << std::endl;
|
||||
std::cout << "Window resolution : " << param.game.width << "x" << param.game.height << " x" << options.video.window.size << std::endl;
|
||||
std::cout << "Window resolution : " << param.game.width << "x" << param.game.height << " x" << options.video.window.zoom << std::endl;
|
||||
|
||||
// Establece el filtro de la textura
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, std::to_string(static_cast<int>(options.video.filter)).c_str()))
|
||||
@@ -292,15 +315,13 @@ bool Director::initSDL()
|
||||
std::cout << "Warning: texture filtering not enabled!\n";
|
||||
}
|
||||
|
||||
#ifndef NO_SHADERS
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"))
|
||||
{
|
||||
std::cout << "Warning: opengl not enabled!\n";
|
||||
}
|
||||
#endif
|
||||
|
||||
// Crea la ventana
|
||||
window_ = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, param.game.width * options.video.window.size, param.game.height * options.video.window.size, SDL_WINDOW_HIDDEN);
|
||||
window_ = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, param.game.width * options.video.window.zoom, param.game.height * options.video.window.zoom, SDL_WINDOW_HIDDEN);
|
||||
if (!window_)
|
||||
{
|
||||
std::cout << "Window could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
|
||||
@@ -315,10 +336,8 @@ bool Director::initSDL()
|
||||
flags = SDL_RENDERER_PRESENTVSYNC;
|
||||
}
|
||||
|
||||
#ifndef NO_SHADERS
|
||||
// La aceleración se activa según el define
|
||||
flags = flags | SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
|
||||
#endif
|
||||
|
||||
renderer_ = SDL_CreateRenderer(window_, -1, flags);
|
||||
|
||||
@@ -332,6 +351,7 @@ bool Director::initSDL()
|
||||
SDL_SetRenderDrawColor(renderer_, 0x00, 0x00, 0x00, 0xFF);
|
||||
SDL_RenderSetLogicalSize(renderer_, param.game.width, param.game.height);
|
||||
SDL_RenderSetIntegerScale(renderer_, static_cast<SDL_bool>(options.video.integer_scale));
|
||||
SDL_SetWindowFullscreen(window_, static_cast<Uint32>(options.video.mode));
|
||||
SDL_SetRenderDrawBlendMode(renderer_, SDL_BLENDMODE_BLEND);
|
||||
}
|
||||
}
|
||||
@@ -363,6 +383,7 @@ void Director::setFileList()
|
||||
Asset::get()->add(prefix + "/data/music/intro.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(prefix + "/data/music/playing.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(prefix + "/data/music/title.ogg", AssetType::MUSIC);
|
||||
Asset::get()->add(prefix + "/data/music/credits.ogg", AssetType::MUSIC);
|
||||
|
||||
// Sonidos
|
||||
Asset::get()->add(prefix + "/data/sound/balloon.wav", AssetType::SOUND);
|
||||
@@ -371,19 +392,32 @@ void Director::setFileList()
|
||||
Asset::get()->add(prefix + "/data/sound/bubble3.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/bubble4.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/bullet.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/coffeeout.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/hiscore.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/itemdrop.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/itempickup.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/player_collision.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/stage_change.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/title.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/clock.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/powerball.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/coffee_out.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/continue_clock.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/game_start.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/hi_score_achieved.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/item_drop.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/item_pickup.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/logo.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/notify.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/player_collision.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/power_ball_explosion.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/stage_change.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/tabe.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/title.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/voice_coffee.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/voice_get_ready.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/voice_no.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/voice_power_up.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/walk.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/debian_drop.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/debian_pickup.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/tabe_hit.wav", AssetType::SOUND);
|
||||
|
||||
// Shaders
|
||||
Asset::get()->add(prefix + "/data/shaders/crtpi.glsl", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/shaders/crtpi_256.glsl", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/shaders/crtpi_240.glsl", AssetType::DATA);
|
||||
|
||||
// Texturas
|
||||
|
||||
@@ -422,6 +456,11 @@ void Director::setFileList()
|
||||
Asset::get()->add(prefix + "/data/gfx/bullet/bullet.png", AssetType::BITMAP);
|
||||
}
|
||||
|
||||
{ // Tabe
|
||||
Asset::get()->add(prefix + "/data/gfx/tabe/tabe.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/tabe/tabe.ani", AssetType::ANIMATION);
|
||||
}
|
||||
|
||||
{ // Juego
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_buildings.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_clouds1.png", AssetType::BITMAP);
|
||||
@@ -429,10 +468,17 @@ void Director::setFileList()
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_grass.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_power_meter.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_sky_colors.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_sun.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_moon.png", AssetType::BITMAP);
|
||||
}
|
||||
|
||||
{ // Intro
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro1.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro2.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro3.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro4.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro5.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro6.png", AssetType::BITMAP);
|
||||
}
|
||||
|
||||
{ // Logo
|
||||
@@ -452,6 +498,8 @@ void Director::setFileList()
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_clock.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_debian.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_debian.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.ani", AssetType::ANIMATION);
|
||||
}
|
||||
@@ -467,17 +515,17 @@ void Director::setFileList()
|
||||
|
||||
{ // Jugador 1
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_one_coffee_palette.pal", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_two_coffee_palette.pal", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_all_white_palette.pal", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_1_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_2_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_invencible_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_power.png", AssetType::BITMAP);
|
||||
}
|
||||
|
||||
{ // Jugador 2
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_one_coffee_palette.pal", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_two_coffee_palette.pal", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_all_white_palette.pal", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_1_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_2_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_invencible_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_power.png", AssetType::BITMAP);
|
||||
}
|
||||
|
||||
@@ -489,13 +537,15 @@ void Director::setFileList()
|
||||
// Fuentes de texto
|
||||
Asset::get()->add(prefix + "/data/font/8bithud.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/font/8bithud.txt", AssetType::FONT);
|
||||
Asset::get()->add(prefix + "/data/font/nokia.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/font/nokia.txt", AssetType::FONT);
|
||||
Asset::get()->add(prefix + "/data/font/smb2.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/font/smb2_palette1.pal", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/font/smb2.txt", AssetType::FONT);
|
||||
Asset::get()->add(prefix + "/data/font/04b_25.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/font/04b_25.txt", AssetType::FONT);
|
||||
Asset::get()->add(prefix + "/data/font/04b_25_2x.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/font/04b_25_2x.txt", AssetType::FONT);
|
||||
Asset::get()->add(prefix + "/data/font/04b_25_metal.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/font/04b_25_grey.png", AssetType::BITMAP);
|
||||
|
||||
// Textos
|
||||
Asset::get()->add(prefix + "/data/lang/es_ES.txt", AssetType::LANG);
|
||||
@@ -504,7 +554,9 @@ void Director::setFileList()
|
||||
|
||||
// Si falta algun fichero, sale del programa
|
||||
if (!Asset::get()->check())
|
||||
{
|
||||
throw std::runtime_error("Falta algun fichero");
|
||||
}
|
||||
}
|
||||
|
||||
// Comprueba los parametros del programa
|
||||
@@ -615,7 +667,7 @@ void Director::runGame()
|
||||
{
|
||||
const auto player_id = section::options == section::Options::GAME_PLAY_1P ? 1 : 2;
|
||||
#ifdef DEBUG
|
||||
constexpr auto current_stage = 9;
|
||||
constexpr auto current_stage = 0;
|
||||
#else
|
||||
constexpr auto current_stage = 0;
|
||||
#endif
|
||||
@@ -630,6 +682,13 @@ void Director::runInstructions()
|
||||
instructions->run();
|
||||
}
|
||||
|
||||
// Ejecuta la sección donde se muestran los creditos del programa
|
||||
void Director::runCredits()
|
||||
{
|
||||
auto credits = std::make_unique<Credits>();
|
||||
credits->run();
|
||||
}
|
||||
|
||||
// Ejecuta la sección donde se muestra la tabla de puntuaciones
|
||||
void Director::runHiScoreTable()
|
||||
{
|
||||
@@ -646,6 +705,18 @@ void Director::runDemoGame()
|
||||
game->run();
|
||||
}
|
||||
|
||||
// Ejecuta la sección init
|
||||
void Director::runInit()
|
||||
{
|
||||
JA_StopMusic();
|
||||
JA_StopChannel(-1);
|
||||
if (section::options == section::Options::RELOAD || true)
|
||||
{
|
||||
Resource::get()->reload();
|
||||
}
|
||||
section::name = section::Name::LOGO;
|
||||
}
|
||||
|
||||
int Director::run()
|
||||
{
|
||||
// Bucle principal
|
||||
@@ -654,7 +725,7 @@ int Director::run()
|
||||
switch (section::name)
|
||||
{
|
||||
case section::Name::INIT:
|
||||
section::name = section::Name::LOGO;
|
||||
runInit();
|
||||
break;
|
||||
case section::Name::LOGO:
|
||||
runLogo();
|
||||
@@ -677,6 +748,9 @@ int Director::run()
|
||||
case section::Name::INSTRUCTIONS:
|
||||
runInstructions();
|
||||
break;
|
||||
case section::Name::CREDITS:
|
||||
runCredits();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -702,11 +776,6 @@ int Director::run()
|
||||
// Habilita de nuevo los std::cout
|
||||
std::cout.rdbuf(orig_buf);
|
||||
#endif
|
||||
#ifdef ARCADE
|
||||
// Comprueba si ha de apagar el sistema
|
||||
if (section::options == section::Options::QUIT_WITH_CONTROLLER)
|
||||
shutdownSystem();
|
||||
#endif
|
||||
|
||||
return (section::options == section::Options::QUIT_WITH_CONTROLLER) ? 1 : 0;
|
||||
}
|
||||
@@ -734,20 +803,23 @@ std::string Director::getLangFile(lang::Code code)
|
||||
|
||||
#ifdef ARCADE
|
||||
// Apaga el sistema
|
||||
void Director::shutdownSystem()
|
||||
void Director::shutdownSystem(bool shouldShutdown)
|
||||
{
|
||||
if (shouldShutdown)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// Apaga el sistema en Windows
|
||||
system("shutdown /s /t 0");
|
||||
// Apaga el sistema en Windows
|
||||
system("shutdown /s /t 5");
|
||||
#elif __APPLE__
|
||||
// Apaga el sistema en macOS
|
||||
system("sudo shutdown -h now");
|
||||
// Apaga el sistema en macOS
|
||||
system("sudo shutdown -h +0.1");
|
||||
#elif __linux__
|
||||
// Apaga el sistema en Linux
|
||||
system("shutdown -h now");
|
||||
// Apaga el sistema en Linux
|
||||
system("sleep 5; shutdown -h now");
|
||||
#else
|
||||
// Sistema operativo no compatible
|
||||
#error "Sistema operativo no soportado"
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif // ARCADE
|
||||
|
||||
@@ -58,19 +58,37 @@ private:
|
||||
// Ejecuta la sección donde se muestran las instrucciones
|
||||
void runInstructions();
|
||||
|
||||
// Ejecuta la sección donde se muestran los creditos del programa
|
||||
void runCredits();
|
||||
|
||||
// Ejecuta la sección donde se muestra la tabla de puntuaciones
|
||||
void runHiScoreTable();
|
||||
|
||||
// Ejecuta el juego en modo demo
|
||||
void runDemoGame();
|
||||
|
||||
// Ejecuta la sección init
|
||||
void runInit();
|
||||
|
||||
// Obtiene una fichero a partir de un lang::Code
|
||||
std::string getLangFile(lang::Code code);
|
||||
#ifdef ARCADE
|
||||
// Apaga el sistema
|
||||
void shutdownSystem();
|
||||
void shutdownSystem(bool shouldShutdown);
|
||||
#endif
|
||||
|
||||
// Inicializa todo
|
||||
void init();
|
||||
|
||||
// Cierra todo
|
||||
void close();
|
||||
|
||||
// Carga los parametros
|
||||
void loadParams();
|
||||
|
||||
// Carga el fichero de puntuaciones
|
||||
void loadScoreFile();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Director(int argc, const char *argv[]);
|
||||
|
||||
@@ -1,93 +1,159 @@
|
||||
#include "enter_name.h"
|
||||
#include <stddef.h> // Para size_t
|
||||
#include <algorithm> // Para max, min
|
||||
#include <stddef.h> // Para size_t
|
||||
#include "utils.h" // Para trim
|
||||
|
||||
// Constructor
|
||||
EnterName::EnterName()
|
||||
{
|
||||
init();
|
||||
}
|
||||
: character_list_(" ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.-+-*/=?¿<>!\"#$%&/()"),
|
||||
character_index_{0} {}
|
||||
|
||||
// Inicializa el objeto
|
||||
void EnterName::init()
|
||||
void EnterName::init(const std::string &name)
|
||||
{
|
||||
// Obtiene el puntero al nombre
|
||||
name_ = "A";
|
||||
// No se pasa ningún nombre
|
||||
if (name.empty())
|
||||
{
|
||||
name_ = "A";
|
||||
position_ = 0;
|
||||
position_overflow_ = false;
|
||||
}
|
||||
// Se pasa un nombre
|
||||
else
|
||||
{
|
||||
name_ = name;
|
||||
position_ = name_.length();
|
||||
position_overflow_ = position_ >= MAX_NAME_LENGHT ? true : false;
|
||||
}
|
||||
|
||||
// Inicia la lista de caracteres permitidos
|
||||
character_list_ = " ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.-+-*/=?¿<>!\"#$%&/()";
|
||||
position_ = 0;
|
||||
num_characters_ = static_cast<int>(character_list_.size());
|
||||
|
||||
// Pone la lista de indices para que refleje el nombre
|
||||
updateCharacterIndex();
|
||||
|
||||
// Actualiza el nombre para que ocupe 8 espacios
|
||||
updateName();
|
||||
// Inicializa el vector de indices con el nombre y espacios
|
||||
initCharacterIndex(name_);
|
||||
}
|
||||
|
||||
// Incrementa la posición
|
||||
void EnterName::incPosition()
|
||||
{
|
||||
position_++;
|
||||
position_ = std::min(position_, NAME_LENGHT - 1);
|
||||
checkIfPositionHasBeenUsed();
|
||||
if (position_overflow_)
|
||||
{
|
||||
// Si ya estamos en overflow, no incrementamos más.
|
||||
return;
|
||||
}
|
||||
|
||||
++position_;
|
||||
|
||||
if (position_ >= MAX_NAME_LENGHT)
|
||||
{
|
||||
position_ = MAX_NAME_LENGHT; // Mantenemos en el índice máximo válido.
|
||||
position_overflow_ = true; // Activamos el flag de overflow.
|
||||
}
|
||||
else if (position_ > 0) // No es necesario verificar position_ < MAX_NAME_LENGHT
|
||||
{
|
||||
// Copiamos el índice del carácter anterior si es posible.
|
||||
character_index_[position_] = character_index_[position_ - 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Si position_ es 0, inicializamos el carácter actual.
|
||||
character_index_[position_] = 0;
|
||||
}
|
||||
|
||||
updateNameFromCharacterIndex();
|
||||
}
|
||||
|
||||
|
||||
// Decrementa la posición
|
||||
void EnterName::decPosition()
|
||||
{
|
||||
--position_;
|
||||
position_ = std::max(position_, 0);
|
||||
if (position_overflow_)
|
||||
{
|
||||
// Si estaba en overflow, lo desactivamos y mantenemos position_ en el máximo.
|
||||
position_overflow_ = false;
|
||||
position_ = MAX_NAME_LENGHT - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (position_ > 0)
|
||||
{
|
||||
--position_;
|
||||
|
||||
// Limpiamos el carácter siguiente si el índice es válido.
|
||||
if (position_ + 1 < MAX_NAME_LENGHT)
|
||||
{
|
||||
character_index_[position_ + 1] = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Si position_ es 0, aseguramos que no vaya a ser negativo y limpiamos el carácter actual.
|
||||
position_ = 0;
|
||||
character_index_[position_] = 0;
|
||||
}
|
||||
|
||||
// Si position_ es menor que NAME_LENGHT, aseguramos que el overflow esté desactivado.
|
||||
if (position_ < MAX_NAME_LENGHT)
|
||||
{
|
||||
position_overflow_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
updateNameFromCharacterIndex();
|
||||
}
|
||||
|
||||
// Incrementa el índice
|
||||
void EnterName::incIndex()
|
||||
{
|
||||
if (position_overflow_)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
++character_index_[position_];
|
||||
if (character_index_[position_] >= num_characters_)
|
||||
if (character_index_[position_] >= static_cast<int>(character_list_.size()))
|
||||
{
|
||||
character_index_[position_] = 0;
|
||||
}
|
||||
updateName();
|
||||
updateNameFromCharacterIndex();
|
||||
}
|
||||
|
||||
// Decrementa el índice
|
||||
void EnterName::decIndex()
|
||||
{
|
||||
if (position_overflow_)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
--character_index_[position_];
|
||||
if (character_index_[position_] < 0)
|
||||
{
|
||||
character_index_[position_] = num_characters_ - 1;
|
||||
character_index_[position_] = character_list_.size() - 1;
|
||||
}
|
||||
updateName();
|
||||
updateNameFromCharacterIndex();
|
||||
}
|
||||
|
||||
// Actualiza el nombre a partir de la lista de índices
|
||||
void EnterName::updateName()
|
||||
void EnterName::updateNameFromCharacterIndex()
|
||||
{
|
||||
name_.clear();
|
||||
for (int i = 0; i < NAME_LENGHT; ++i)
|
||||
for (int i = 0; i < MAX_NAME_LENGHT; ++i)
|
||||
{
|
||||
name_.push_back(character_list_[character_index_[i]]);
|
||||
}
|
||||
name_ = trim(name_);
|
||||
}
|
||||
|
||||
// Actualiza la variable
|
||||
void EnterName::updateCharacterIndex()
|
||||
void EnterName::initCharacterIndex(const std::string &name)
|
||||
{
|
||||
// Rellena de espacios y marca como no usados
|
||||
for (size_t i = 0; i < NAME_LENGHT; ++i)
|
||||
// Rellena de espacios
|
||||
for (size_t i = 0; i < MAX_NAME_LENGHT; ++i)
|
||||
{
|
||||
character_index_[i] = 0;
|
||||
position_has_been_used_[i] = false;
|
||||
}
|
||||
|
||||
// Coloca los índices en función de los caracteres que forman el nombre
|
||||
for (size_t i = 0; i < name_.size(); ++i)
|
||||
for (size_t i = 0; i < name.substr(0, MAX_NAME_LENGHT).size(); ++i)
|
||||
{
|
||||
character_index_[i] = findIndex(name_.at(i));
|
||||
position_has_been_used_[i] = true;
|
||||
character_index_[i] = findIndex(name.at(i));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -95,31 +161,11 @@ void EnterName::updateCharacterIndex()
|
||||
int EnterName::findIndex(char character) const
|
||||
{
|
||||
for (size_t i = 0; i < character_list_.size(); ++i)
|
||||
{
|
||||
if (character == character_list_.at(i))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Obtiene el nombre
|
||||
std::string EnterName::getName() const
|
||||
{
|
||||
return name_;
|
||||
}
|
||||
|
||||
// Obtiene la posición que se está editando
|
||||
int EnterName::getPosition() const
|
||||
{
|
||||
return position_;
|
||||
}
|
||||
|
||||
// Comprueba la posición y copia el caracter si es necesario
|
||||
void EnterName::checkIfPositionHasBeenUsed()
|
||||
{
|
||||
auto used = position_has_been_used_[position_];
|
||||
|
||||
if (!used && position_ > 0)
|
||||
character_index_[position_] = character_index_[position_ - 1];
|
||||
|
||||
position_has_been_used_[position_] = true;
|
||||
updateName();
|
||||
}
|
||||
@@ -1,8 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <array>
|
||||
#include "utils.h"
|
||||
|
||||
constexpr int NAME_LENGHT = 8;
|
||||
constexpr int MAX_NAME_LENGHT = 6;
|
||||
|
||||
/*
|
||||
Un array, "characterList", contiene la lista de caracteres
|
||||
@@ -16,25 +18,21 @@ constexpr int NAME_LENGHT = 8;
|
||||
class EnterName
|
||||
{
|
||||
private:
|
||||
std::string character_list_; // Lista de todos los caracteres permitidos
|
||||
std::string name_; // Nombre introducido
|
||||
int position_; // Posición a editar del nombre
|
||||
int num_characters_; // Cantidad de caracteres de la lista de caracteres
|
||||
int character_index_[NAME_LENGHT]; // Indice de la lista para cada uno de los caracteres que forman el nombre
|
||||
bool position_has_been_used_[NAME_LENGHT]; // Indica si en esa posición se ha puesto ya alguna letra. Se utiliza para replicar la letra anterior la primera vez
|
||||
std::string character_list_; // Lista de todos los caracteres permitidos
|
||||
std::string name_; // Nombre introducido
|
||||
int position_ = 0; // Posición a editar del nombre
|
||||
bool position_overflow_ = false; // Indica si hemos incrementado la posición más allá del límite
|
||||
std::array<int, MAX_NAME_LENGHT> character_index_; // Indice de la lista para cada uno de los caracteres que forman el nombre
|
||||
|
||||
// Actualiza el nombre a partir de la lista de índices
|
||||
void updateName();
|
||||
void updateNameFromCharacterIndex();
|
||||
|
||||
// Actualiza la variable
|
||||
void updateCharacterIndex();
|
||||
void initCharacterIndex(const std::string &name);
|
||||
|
||||
// Encuentra el indice de un caracter en "characterList"
|
||||
int findIndex(char character) const;
|
||||
|
||||
// Comprueba la posición y copia el caracter si es necesario
|
||||
void checkIfPositionHasBeenUsed();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
EnterName();
|
||||
@@ -43,7 +41,7 @@ public:
|
||||
~EnterName() = default;
|
||||
|
||||
// Inicializa el objeto
|
||||
void init();
|
||||
void init(const std::string &name = "");
|
||||
|
||||
// Incrementa la posición
|
||||
void incPosition();
|
||||
@@ -57,9 +55,9 @@ public:
|
||||
// Decrementa el índice
|
||||
void decIndex();
|
||||
|
||||
// Obtiene el nombre
|
||||
std::string getName() const;
|
||||
|
||||
// Obtiene la posición que se está editando
|
||||
int getPosition() const;
|
||||
// Getters
|
||||
std::string getFinalName() const { return trim(name_.substr(0, position_)); }
|
||||
std::string getCurrentName() const { return trim(name_); }
|
||||
int getPosition() const { return position_; }
|
||||
bool getPositionOverflow() const { return position_overflow_; }
|
||||
};
|
||||
180
source/fade.cpp
@@ -22,7 +22,6 @@ Fade::Fade()
|
||||
Fade::~Fade()
|
||||
{
|
||||
SDL_DestroyTexture(backbuffer_);
|
||||
backbuffer_ = nullptr;
|
||||
}
|
||||
|
||||
// Inicializa las variables
|
||||
@@ -30,15 +29,15 @@ void Fade::init()
|
||||
{
|
||||
type_ = FadeType::CENTER;
|
||||
mode_ = FadeMode::OUT;
|
||||
enabled_ = false;
|
||||
finished_ = false;
|
||||
counter_ = 0;
|
||||
r_ = 0;
|
||||
g_ = 0;
|
||||
b_ = 0;
|
||||
a_ = 0;
|
||||
post_duration_ = 20;
|
||||
post_duration_ = 0;
|
||||
post_counter_ = 0;
|
||||
pre_duration_ = 0;
|
||||
pre_counter_ = 0;
|
||||
num_squares_width_ = param.fade.num_squares_width;
|
||||
num_squares_height_ = param.fade.num_squares_height;
|
||||
fade_random_squares_delay_ = param.fade.random_squares_delay;
|
||||
@@ -48,15 +47,14 @@ void Fade::init()
|
||||
// Resetea algunas variables para volver a hacer el fade sin perder ciertos parametros
|
||||
void Fade::reset()
|
||||
{
|
||||
enabled_ = false;
|
||||
finished_ = false;
|
||||
state_ = FadeState::NOT_ENABLED;
|
||||
counter_ = 0;
|
||||
}
|
||||
|
||||
// Pinta una transición en pantalla
|
||||
void Fade::render()
|
||||
{
|
||||
if (enabled_ || finished_)
|
||||
if (state_ != FadeState::NOT_ENABLED)
|
||||
{
|
||||
SDL_RenderCopy(renderer_, backbuffer_, nullptr, nullptr);
|
||||
}
|
||||
@@ -65,7 +63,20 @@ void Fade::render()
|
||||
// Actualiza las variables internas
|
||||
void Fade::update()
|
||||
{
|
||||
if (enabled_)
|
||||
if (state_ == FadeState::PRE)
|
||||
{
|
||||
// Actualiza el contador
|
||||
if (pre_counter_ == pre_duration_)
|
||||
{
|
||||
state_ = FadeState::FADING;
|
||||
}
|
||||
else
|
||||
{
|
||||
pre_counter_++;
|
||||
}
|
||||
}
|
||||
|
||||
if (state_ == FadeState::FADING)
|
||||
{
|
||||
switch (type_)
|
||||
{
|
||||
@@ -79,7 +90,7 @@ void Fade::update()
|
||||
// Comprueba si ha terminado
|
||||
if (counter_ >= 255 / 4)
|
||||
{
|
||||
finished_ = true;
|
||||
state_ = FadeState::POST;
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -100,6 +111,8 @@ void Fade::update()
|
||||
|
||||
SDL_RenderFillRect(renderer_, &rect1_);
|
||||
SDL_RenderFillRect(renderer_, &rect2_);
|
||||
|
||||
value_ = calculateValue(0, counter_, i);
|
||||
}
|
||||
|
||||
// Deja el renderizador como estaba
|
||||
@@ -108,7 +121,7 @@ void Fade::update()
|
||||
// Comprueba si ha terminado
|
||||
if ((counter_ * 4) > param.game.height)
|
||||
{
|
||||
finished_ = true;
|
||||
state_ = FadeState::POST;
|
||||
a_ = 255;
|
||||
}
|
||||
break;
|
||||
@@ -118,31 +131,33 @@ void Fade::update()
|
||||
{
|
||||
if (counter_ % fade_random_squares_delay_ == 0)
|
||||
{
|
||||
// Dibuja sobre el backbuffer_
|
||||
// Cambia el renderizador al backbuffer_ y modifica sus opciones
|
||||
auto temp = SDL_GetRenderTarget(renderer_);
|
||||
SDL_SetRenderTarget(renderer_, backbuffer_);
|
||||
|
||||
SDL_BlendMode blend_mode;
|
||||
SDL_GetRenderDrawBlendMode(renderer_, &blend_mode);
|
||||
SDL_SetRenderDrawBlendMode(renderer_, SDL_BLENDMODE_NONE);
|
||||
SDL_SetRenderDrawColor(renderer_, r_, g_, b_, a_);
|
||||
|
||||
// Dibuja el cuadrado correspondiente
|
||||
const int index = std::min(counter_ / fade_random_squares_delay_, (num_squares_width_ * num_squares_height_) - 1);
|
||||
const int INDEX = std::min(counter_ / fade_random_squares_delay_, (num_squares_width_ * num_squares_height_) - 1);
|
||||
for (int i = 0; i < fade_random_squares_mult_; ++i)
|
||||
{
|
||||
const int index2 = std::min(index * fade_random_squares_mult_ + i, (int)square_.size() - 1);
|
||||
SDL_RenderFillRect(renderer_, &square_[index2]);
|
||||
const int INDEX2 = std::min(INDEX * fade_random_squares_mult_ + i, (int)square_.size() - 1);
|
||||
SDL_RenderFillRect(renderer_, &square_[INDEX2]);
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawBlendMode(renderer_, SDL_BLENDMODE_BLEND);
|
||||
|
||||
// Deja el renderizador como estaba
|
||||
SDL_SetRenderDrawBlendMode(renderer_, blend_mode);
|
||||
SDL_SetRenderTarget(renderer_, temp);
|
||||
}
|
||||
|
||||
value_ = calculateValue(0, static_cast<int>(num_squares_width_ * num_squares_height_), static_cast<int>(counter_ * fade_random_squares_mult_ / fade_random_squares_delay_));
|
||||
|
||||
// Comprueba si ha terminado
|
||||
if (counter_ * fade_random_squares_mult_ / fade_random_squares_delay_ >= num_squares_width_ * num_squares_height_)
|
||||
{
|
||||
finished_ = true;
|
||||
state_ = FadeState::POST;
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -150,64 +165,88 @@ void Fade::update()
|
||||
|
||||
case FadeType::VENETIAN:
|
||||
{
|
||||
// Counter debe ir de 0 a 150
|
||||
// Counter debe ir de 0 a 150 <-- comprobar si esto es aún cierto
|
||||
if (square_.back().h < param.fade.venetian_size)
|
||||
{
|
||||
// Dibuja sobre el backbuffer_
|
||||
auto temp = SDL_GetRenderTarget(renderer_);
|
||||
SDL_SetRenderTarget(renderer_, backbuffer_);
|
||||
|
||||
SDL_BlendMode blend_mode;
|
||||
SDL_GetRenderDrawBlendMode(renderer_, &blend_mode);
|
||||
SDL_SetRenderDrawBlendMode(renderer_, SDL_BLENDMODE_NONE);
|
||||
SDL_SetRenderDrawColor(renderer_, r_, g_, b_, a_);
|
||||
for (auto rect : square_)
|
||||
|
||||
// Dibuja el cuadrado correspondiente
|
||||
for (const auto rect : square_)
|
||||
{
|
||||
SDL_RenderFillRect(renderer_, &rect);
|
||||
}
|
||||
|
||||
// Deja el renderizador como estaba
|
||||
SDL_SetRenderDrawBlendMode(renderer_, blend_mode);
|
||||
SDL_SetRenderTarget(renderer_, temp);
|
||||
|
||||
const auto h = counter_ / 3;
|
||||
for (int i = 0; i < (int)square_.size(); ++i)
|
||||
// Modifica el tamaño de los rectangulos
|
||||
const auto h = counter_ / 2;
|
||||
for (size_t i = 0; i < square_.size(); ++i)
|
||||
{
|
||||
// A partir del segundo rectangulo se pinta en función del anterior
|
||||
square_[i].h = i == 0 ? h : std::max(square_[i - 1].h - 3, 0);
|
||||
square_.at(i).h = i == 0 ? h : std::max(square_.at(i - 1).h - 2, 0);
|
||||
}
|
||||
|
||||
int completed = 0;
|
||||
for (const auto &square : square_)
|
||||
{
|
||||
if (square.h >= param.fade.venetian_size)
|
||||
{
|
||||
++completed;
|
||||
}
|
||||
}
|
||||
value_ = calculateValue(0, square_.size() - 1, completed);
|
||||
}
|
||||
else
|
||||
{
|
||||
finished_ = true;
|
||||
state_ = FadeState::POST;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (finished_)
|
||||
{
|
||||
// Actualiza el contador
|
||||
post_counter_ == post_duration_ ? enabled_ = false : post_counter_++;
|
||||
|
||||
// Deja el backbuffer_ todo del mismo color
|
||||
cleanBackbuffer(r_, g_, b_, a_);
|
||||
}
|
||||
|
||||
counter_++;
|
||||
}
|
||||
|
||||
if (state_ == FadeState::POST)
|
||||
{
|
||||
// Actualiza el contador
|
||||
if (post_counter_ == post_duration_)
|
||||
{
|
||||
state_ = FadeState::FINISHED;
|
||||
}
|
||||
else
|
||||
{
|
||||
post_counter_++;
|
||||
}
|
||||
|
||||
// Deja el backbuffer_ todo del mismo color
|
||||
cleanBackbuffer(r_, g_, b_, a_);
|
||||
}
|
||||
}
|
||||
|
||||
// Activa el fade
|
||||
void Fade::activate()
|
||||
{
|
||||
// Si ya está habilitado, no hay que volverlo a activar
|
||||
if (enabled_)
|
||||
if (state_ != FadeState::NOT_ENABLED)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
enabled_ = true;
|
||||
finished_ = false;
|
||||
state_ = FadeState::PRE;
|
||||
counter_ = 0;
|
||||
post_counter_ = 0;
|
||||
pre_counter_ = 0;
|
||||
|
||||
switch (type_)
|
||||
{
|
||||
@@ -251,12 +290,8 @@ void Fade::activate()
|
||||
}
|
||||
|
||||
// Limpia la textura
|
||||
auto temp = SDL_GetRenderTarget(renderer_);
|
||||
SDL_SetRenderTarget(renderer_, backbuffer_);
|
||||
a_ = mode_ == FadeMode::OUT ? 0 : 255;
|
||||
SDL_SetRenderDrawColor(renderer_, r_, g_, b_, a_);
|
||||
SDL_RenderClear(renderer_);
|
||||
SDL_SetRenderTarget(renderer_, temp);
|
||||
cleanBackbuffer(r_, g_, b_, a_);
|
||||
|
||||
// Deja el color listo para usar
|
||||
a_ = mode_ == FadeMode::OUT ? 255 : 0;
|
||||
@@ -266,12 +301,16 @@ void Fade::activate()
|
||||
|
||||
case FadeType::VENETIAN:
|
||||
{
|
||||
cleanBackbuffer(0, 0, 0, 0);
|
||||
rect1_ = {0, 0, param.game.width, 0};
|
||||
square_.clear();
|
||||
a_ = 255;
|
||||
// Limpia la textura
|
||||
a_ = mode_ == FadeMode::OUT ? 0 : 255;
|
||||
cleanBackbuffer(r_, g_, b_, a_);
|
||||
|
||||
// Deja el color listo para usar
|
||||
a_ = mode_ == FadeMode::OUT ? 255 : 0;
|
||||
|
||||
// Añade los cuadrados al vector
|
||||
square_.clear();
|
||||
rect1_ = {0, 0, param.game.width, 0};
|
||||
const int max = param.game.height / param.fade.venetian_size;
|
||||
|
||||
for (int i = 0; i < max; ++i)
|
||||
@@ -285,31 +324,6 @@ void Fade::activate()
|
||||
}
|
||||
}
|
||||
|
||||
// Comprueba si está activo
|
||||
bool Fade::isEnabled() const
|
||||
{
|
||||
return enabled_;
|
||||
}
|
||||
|
||||
// Comprueba si ha terminado la transicion
|
||||
bool Fade::hasEnded() const
|
||||
{
|
||||
// Ha terminado cuando ha finalizado la transición y se ha deshabilitado
|
||||
return !enabled_ && finished_;
|
||||
}
|
||||
|
||||
// Establece el tipo de fade
|
||||
void Fade::setType(FadeType type)
|
||||
{
|
||||
type_ = type;
|
||||
}
|
||||
|
||||
// Establece el modo de fade
|
||||
void Fade::setMode(FadeMode mode)
|
||||
{
|
||||
mode_ = mode;
|
||||
}
|
||||
|
||||
// Establece el color del fade
|
||||
void Fade::setColor(Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
@@ -318,12 +332,6 @@ void Fade::setColor(Uint8 r, Uint8 g, Uint8 b)
|
||||
b_ = b;
|
||||
}
|
||||
|
||||
// Establece la duración posterior
|
||||
void Fade::setPost(int value)
|
||||
{
|
||||
post_duration_ = value;
|
||||
}
|
||||
|
||||
// Limpia el backbuffer
|
||||
void Fade::cleanBackbuffer(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
@@ -338,3 +346,19 @@ void Fade::cleanBackbuffer(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
// Vuelve a dejar el renderizador como estaba
|
||||
SDL_SetRenderTarget(renderer_, temp);
|
||||
}
|
||||
|
||||
// Calcula el valor del estado del fade
|
||||
int Fade::calculateValue(int min, int max, int current)
|
||||
{
|
||||
if (current < min)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (current > max)
|
||||
{
|
||||
return 100;
|
||||
}
|
||||
|
||||
return static_cast<int>(100.0 * (current - min) / (max - min));
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_rect.h> // para SDL_Rect
|
||||
#include <SDL2/SDL_render.h> // para SDL_Renderer, SDL_Texture
|
||||
#include <SDL2/SDL_stdinc.h> // para Uint8, Uint16
|
||||
#include <vector> // para vector
|
||||
#include <SDL2/SDL_rect.h> // Para SDL_Rect
|
||||
#include <SDL2/SDL_render.h> // Para SDL_Renderer, SDL_Texture
|
||||
#include <SDL2/SDL_stdinc.h> // Para Uint8, Uint16
|
||||
#include <vector> // Para vector
|
||||
|
||||
// Tipos de fundido
|
||||
enum class FadeType : Uint8
|
||||
@@ -21,6 +21,16 @@ enum class FadeMode : Uint8
|
||||
OUT = 1,
|
||||
};
|
||||
|
||||
// Estados del objeto
|
||||
enum class FadeState : Uint8
|
||||
{
|
||||
NOT_ENABLED = 0,
|
||||
PRE = 1,
|
||||
FADING = 2,
|
||||
POST = 3,
|
||||
FINISHED = 4,
|
||||
};
|
||||
|
||||
// Clase Fade
|
||||
class Fade
|
||||
{
|
||||
@@ -30,21 +40,23 @@ private:
|
||||
SDL_Texture *backbuffer_; // Textura para usar como backbuffer con SDL_TEXTUREACCESS_TARGET
|
||||
|
||||
// Variables
|
||||
FadeType type_; // Tipo de fade a realizar
|
||||
FadeMode mode_; // Modo de fade a realizar
|
||||
Uint16 counter_; // Contador interno
|
||||
bool enabled_; // Indica si el fade está activo
|
||||
bool finished_; // Indica si ha terminado la transición
|
||||
Uint8 r_, g_, b_, a_; // Colores para el fade
|
||||
SDL_Rect rect1_; // Rectangulo usado para crear los efectos de transición
|
||||
SDL_Rect rect2_; // Rectangulo usado para crear los efectos de transición
|
||||
int num_squares_width_; // Cantidad total de cuadraditos en horizontal para el FadeType::RANDOM_SQUARE
|
||||
int num_squares_height_; // Cantidad total de cuadraditos en vertical para el FadeType::RANDOM_SQUARE
|
||||
std::vector<SDL_Rect> square_; // Vector con los indices de los cuadrados para el FadeType::RANDOM_SQUARE
|
||||
int fade_random_squares_delay_; // Duración entre cada pintado de cuadrados
|
||||
int fade_random_squares_mult_; // Cantidad de cuadrados que se pintaran cada vez
|
||||
int post_duration_; // Duración posterior del fade tras finalizar
|
||||
int post_counter_; // Contador para la duración posterior
|
||||
FadeType type_; // Tipo de fade a realizar
|
||||
FadeMode mode_; // Modo de fade a realizar
|
||||
FadeState state_ = FadeState::NOT_ENABLED; // Estado actual del objeto
|
||||
Uint16 counter_; // Contador interno
|
||||
Uint8 r_, g_, b_, a_; // Colores para el fade
|
||||
SDL_Rect rect1_; // Rectangulo usado para crear los efectos de transición
|
||||
SDL_Rect rect2_; // Rectangulo usado para crear los efectos de transición
|
||||
int num_squares_width_; // Cantidad total de cuadraditos en horizontal para el FadeType::RANDOM_SQUARE
|
||||
int num_squares_height_; // Cantidad total de cuadraditos en vertical para el FadeType::RANDOM_SQUARE
|
||||
std::vector<SDL_Rect> square_; // Vector con los indices de los cuadrados para el FadeType::RANDOM_SQUARE
|
||||
int fade_random_squares_delay_; // Duración entre cada pintado de cuadrados
|
||||
int fade_random_squares_mult_; // Cantidad de cuadrados que se pintaran cada vez
|
||||
int post_duration_ = 0; // Duración posterior del fade tras finalizar
|
||||
int post_counter_ = 0; // Contador para la duración posterior
|
||||
int pre_duration_ = 0; // Duración previa del fade antes de iniciar
|
||||
int pre_counter_ = 0; // Contador para la duración previa
|
||||
int value_ = 0; // Estado actual del fade entre 0 y 100
|
||||
|
||||
// Inicializa las variables
|
||||
void init();
|
||||
@@ -52,6 +64,9 @@ private:
|
||||
// Limpia el backbuffer
|
||||
void cleanBackbuffer(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
|
||||
// Calcula el valor del estado del fade
|
||||
int calculateValue(int min, int max, int current);
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Fade();
|
||||
@@ -71,21 +86,17 @@ public:
|
||||
// Activa el fade
|
||||
void activate();
|
||||
|
||||
// Comprueba si ha terminado la transicion
|
||||
bool hasEnded() const;
|
||||
|
||||
// Comprueba si está activo
|
||||
bool isEnabled() const;
|
||||
|
||||
// Establece el tipo de fade
|
||||
void setType(FadeType type);
|
||||
|
||||
// Establece el modo de fade
|
||||
void setMode(FadeMode mode);
|
||||
|
||||
// Establece el color del fade
|
||||
void setColor(Uint8 r, Uint8 g, Uint8 b);
|
||||
|
||||
// Establece la duración posterior
|
||||
void setPost(int value);
|
||||
// Getters
|
||||
int getValue() const { return value_; }
|
||||
bool isEnabled() const { return state_ != FadeState::NOT_ENABLED; }
|
||||
bool hasEnded() const { return state_ == FadeState::FINISHED; }
|
||||
|
||||
// Setters
|
||||
void setType(FadeType type) { type_ = type; }
|
||||
void setMode(FadeMode mode) { mode_ = mode; }
|
||||
void setPostDuration(int value) { post_duration_ = value; }
|
||||
void setPreDuration(int value) { pre_duration_ = value; }
|
||||
};
|
||||
1503
source/game.cpp
191
source/game.h
@@ -2,30 +2,30 @@
|
||||
|
||||
#include <SDL2/SDL_render.h> // Para SDL_Renderer, SDL_Texture
|
||||
#include <SDL2/SDL_stdinc.h> // Para Uint32, Uint8
|
||||
#include <SDL2/SDL_events.h> // Para SDL_PollEvent, SDL_Event, SDL_KEYDOWN
|
||||
#include <memory> // Para shared_ptr, unique_ptr
|
||||
#include <string> // Para string
|
||||
#include <vector> // Para vector
|
||||
#include "balloon.h" // Para Balloon
|
||||
#include "manage_hiscore_table.h" // Para HiScoreEntry
|
||||
#include "options.h" // Para Options, OptionsGame, options
|
||||
#include "player.h" // Para Player
|
||||
#include "utils.h" // Para Demo
|
||||
class Asset; // lines 14-14
|
||||
class Background; // lines 15-15
|
||||
class BalloonFormations; // lines 16-16
|
||||
class Bullet; // lines 17-17
|
||||
class Explosions; // lines 18-18
|
||||
class Fade; // lines 19-19
|
||||
class Input; // lines 20-20
|
||||
class Item; // lines 21-21
|
||||
class PathSprite; // lines 22-22
|
||||
class Scoreboard; // lines 23-23
|
||||
class Screen; // lines 24-24
|
||||
class SmartSprite; // lines 25-25
|
||||
class Texture; // lines 27-27
|
||||
enum class BulletType : Uint8; // lines 28-28
|
||||
enum class ItemType; // lines 29-29
|
||||
struct Path;
|
||||
class Asset; // lines 13-13
|
||||
class Background; // lines 14-14
|
||||
class BalloonManager;
|
||||
class Tabe;
|
||||
class Bullet; // lines 15-15
|
||||
class Fade; // lines 16-16
|
||||
class Input; // lines 17-17
|
||||
class Item; // lines 18-18
|
||||
class PathSprite; // lines 19-19
|
||||
class Scoreboard; // lines 20-20
|
||||
class Screen; // lines 21-21
|
||||
class SmartSprite; // lines 22-22
|
||||
class Texture; // lines 23-23
|
||||
enum class BulletType : Uint8; // lines 24-24
|
||||
enum class ItemType; // lines 25-25
|
||||
struct Path; // lines 26-26
|
||||
|
||||
// Modo demo
|
||||
constexpr bool GAME_MODE_DEMO_OFF = false;
|
||||
@@ -67,6 +67,9 @@ private:
|
||||
// Enum
|
||||
enum class GameState
|
||||
{
|
||||
FADE_IN,
|
||||
ENTERING_PLAYER,
|
||||
SHOWING_GET_READY_MESSAGE,
|
||||
PLAYING,
|
||||
COMPLETED,
|
||||
GAME_OVER,
|
||||
@@ -123,14 +126,11 @@ private:
|
||||
Input *input_; // Manejador de entrada
|
||||
Scoreboard *scoreboard_; // Objeto para dibujar el marcador
|
||||
|
||||
std::unique_ptr<Background> background_; // Objeto para dibujar el fondo del juego
|
||||
std::unique_ptr<Explosions> explosions_; // Objeto para dibujar explosiones
|
||||
std::unique_ptr<BalloonFormations> balloon_formations_; // Objeto para gestionar las oleadas enemigas
|
||||
std::unique_ptr<Background> background_; // Objeto para dibujar el fondo del juego
|
||||
|
||||
SDL_Texture *canvas_; // Textura para dibujar la zona de juego
|
||||
|
||||
std::vector<std::shared_ptr<Player>> players_; // Vector con los jugadores
|
||||
std::vector<std::shared_ptr<Balloon>> balloons_; // Vector con los globos
|
||||
std::vector<std::unique_ptr<Bullet>> bullets_; // Vector con las balas
|
||||
std::vector<std::unique_ptr<Item>> items_; // Vector con los items
|
||||
std::vector<std::unique_ptr<SmartSprite>> smart_sprites_; // Vector con los smartsprites
|
||||
@@ -138,26 +138,24 @@ private:
|
||||
|
||||
std::shared_ptr<Texture> bullet_texture_; // Textura para las balas
|
||||
std::vector<std::shared_ptr<Texture>> item_textures_; // Vector con las texturas de los items
|
||||
std::vector<std::shared_ptr<Texture>> balloon_textures_; // Vector con las texturas de los globos
|
||||
std::vector<std::shared_ptr<Texture>> explosions_textures_; // Vector con las texturas de las explosiones
|
||||
std::vector<std::vector<std::shared_ptr<Texture>>> player_textures_; // Vector con todas las texturas de los jugadores;
|
||||
|
||||
std::vector<std::shared_ptr<Texture>> game_text_textures_; // Vector con las texturas para los sprites con textos
|
||||
|
||||
std::vector<std::vector<std::string>> item_animations_; // Vector con las animaciones de los items
|
||||
std::vector<std::vector<std::string>> player_animations_; // Vector con las animaciones del jugador
|
||||
std::vector<std::vector<std::string>> balloon_animations_; // Vector con las animaciones de los globos
|
||||
std::vector<std::vector<std::string>> explosions_animations_; // Vector con las animaciones de las explosiones
|
||||
std::vector<std::vector<std::string>> item_animations_; // Vector con las animaciones de los items
|
||||
std::vector<std::vector<std::string>> player_animations_; // Vector con las animaciones del jugador
|
||||
|
||||
std::unique_ptr<Fade> fade_; // Objeto para renderizar fades
|
||||
std::vector<Path> paths_; // Vector con los recorridos precalculados almacenados
|
||||
std::unique_ptr<Fade> fade_in_; // Objeto para renderizar fades
|
||||
std::unique_ptr<Fade> fade_out_; // Objeto para renderizar fades
|
||||
std::unique_ptr<BalloonManager> balloon_manager_; // Objeto para gestionar los globos
|
||||
std::unique_ptr<Tabe> tabe_; // Objeto para gestionar el Tabe Volaor
|
||||
std::vector<Path> paths_; // Vector con los recorridos precalculados almacenados
|
||||
|
||||
// Variables
|
||||
HiScoreEntry hi_score_ = HiScoreEntry(
|
||||
options.game.hi_score_table[0].name,
|
||||
options.game.hi_score_table[0].score); // Máxima puntuación y nombre de quien la ostenta
|
||||
|
||||
int current_stage_; // Indica la fase actual
|
||||
Demo demo_; // Variable con todas las variables relacionadas con el modo demo
|
||||
GameDifficulty difficulty_ = options.game.difficulty; // Dificultad del juego
|
||||
Helper helper_; // Variable para gestionar las ayudas
|
||||
@@ -165,25 +163,20 @@ private:
|
||||
bool coffee_machine_enabled_ = false; // Indica si hay una máquina de café en el terreno de juego
|
||||
bool hi_score_achieved_ = false; // Indica si se ha superado la puntuación máxima
|
||||
bool paused_ = false; // Indica si el juego está pausado (no se deberia de poder utilizar en el modo arcade)
|
||||
bool power_ball_enabled_ = false; // Indica si hay una powerball ya activa
|
||||
float balloon_speed_; // Velocidad a la que se mueven los enemigos
|
||||
float default_balloon_speed_; // Velocidad base de los enemigos, sin incrementar
|
||||
float difficulty_score_multiplier_; // Multiplicador de puntos en función de la dificultad
|
||||
int balloon_deploy_counter_ = 0; // Cuando se lanza una formación, se le da un valor y no sale otra hasta que llegue a cero
|
||||
int balloons_popped_ = 0; // Lleva la cuenta de los globos explotados
|
||||
int counter_ = 0; // Contador para el juego
|
||||
int current_power_ = 0; // Poder actual almacenado para completar la fase
|
||||
int game_completed_counter_ = 0; // Contador para el tramo final, cuando se ha completado la partida y ya no aparecen más enemigos
|
||||
int game_over_counter_ = GAME_OVER_COUNTER_; // Contador para el estado de fin de partida
|
||||
int last_balloon_deploy_ = 0; // Guarda cual ha sido la última formación desplegada para no repetir;
|
||||
int menace_current_ = 0; // Nivel de amenaza actual
|
||||
int menace_threshold_ = 0; // Umbral del nivel de amenaza. Si el nivel de amenaza cae por debajo del umbral, se generan más globos. Si el umbral aumenta, aumenta el número de globos
|
||||
int power_ball_counter_ = 0; // Contador de formaciones enemigas entre la aparicion de una PowerBall y otra
|
||||
int time_stopped_counter_ = 0; // Temporizador para llevar la cuenta del tiempo detenido
|
||||
int total_power_to_complete_game_; // La suma del poder necesario para completar todas las fases
|
||||
GameState state_ = GameState::PLAYING; // Estado
|
||||
int menace_current_ = 0; // Nivel de amenaza actual
|
||||
int menace_threshold_ = 0; // Umbral del nivel de amenaza. Si el nivel de amenaza cae por debajo del umbral, se generan más globos. Si el umbral aumenta, aumenta el número de globos
|
||||
GameState state_ = GameState::FADE_IN; // Estado
|
||||
#ifdef DEBUG
|
||||
bool auto_pop_balloons_ = false; // Si es true, incrementa automaticamente los globos explotados
|
||||
|
||||
// Comprueba los eventos en el modo DEBUG
|
||||
void checkDebugEvents(const SDL_Event &event);
|
||||
#endif
|
||||
|
||||
// Actualiza el juego
|
||||
@@ -198,12 +191,6 @@ private:
|
||||
// Asigna texturas y animaciones
|
||||
void setResources();
|
||||
|
||||
// Crea una formación de enemigos
|
||||
void deployBalloonFormation();
|
||||
|
||||
// Aumenta el poder de la fase
|
||||
void increaseStageCurrentPower(int power);
|
||||
|
||||
// Actualiza el valor de HiScore en caso necesario
|
||||
void updateHiScore();
|
||||
|
||||
@@ -217,67 +204,22 @@ private:
|
||||
void updateStage();
|
||||
|
||||
// Actualiza el estado de fin de la partida
|
||||
void updateGameOverState();
|
||||
|
||||
// Actualiza los globos
|
||||
void updateBalloons();
|
||||
|
||||
// Pinta en pantalla todos los globos activos
|
||||
void renderBalloons();
|
||||
|
||||
// Crea un globo nuevo en el vector de globos
|
||||
std::shared_ptr<Balloon> createBalloon(float x, int y, BalloonType type, BalloonSize size, float velx, float speed, int stopped_counter);
|
||||
|
||||
// Crea un globo a partir de otro globo
|
||||
void createChildBalloon(const std::shared_ptr<Balloon> &balloon, const std::string &direction);
|
||||
|
||||
// Crea una PowerBall
|
||||
void createPowerBall();
|
||||
|
||||
// Establece la velocidad de los globos
|
||||
void setBalloonSpeed(float speed);
|
||||
|
||||
// Actualiza la velocidad de los globos en funcion del poder acumulado de la fase
|
||||
void checkAndUpdateBalloonSpeed();
|
||||
|
||||
// Explosiona un globo. Lo destruye y crea otros dos si es el caso
|
||||
void popBalloon(std::shared_ptr<Balloon> balloon);
|
||||
|
||||
// Explosiona un globo. Lo destruye
|
||||
void destroyBalloon(std::shared_ptr<Balloon> &balloon);
|
||||
|
||||
// Destruye todos los globos
|
||||
void destroyAllBalloons();
|
||||
void updateGameStateGameOver();
|
||||
|
||||
// Destruye todos los items
|
||||
void destroyAllItems();
|
||||
|
||||
// Detiene todos los globos
|
||||
void stopAllBalloons();
|
||||
|
||||
// Pone en marcha todos los globos
|
||||
void startAllBalloons();
|
||||
|
||||
// Cambia el color de todos los globos
|
||||
void reverseColorsToAllBalloons();
|
||||
|
||||
// Cambia el color de todos los globos
|
||||
void normalColorsToAllBalloons();
|
||||
|
||||
// Vacia el vector de globos
|
||||
void freeBalloons();
|
||||
|
||||
// Comprueba la colisión entre el jugador y los globos activos
|
||||
bool checkPlayerBalloonCollision(std::shared_ptr<Player> &player);
|
||||
|
||||
// Comprueba la colisión entre el jugador y los items
|
||||
void checkPlayerItemCollision(std::shared_ptr<Player> &player);
|
||||
|
||||
// Comprueba la colisión entre las balas y los globos
|
||||
void checkBulletBalloonCollision();
|
||||
// Comprueba y procesa la colisión de las balas
|
||||
void checkBulletCollision();
|
||||
|
||||
// Mueve las balas activas
|
||||
void moveBullets();
|
||||
void updateBullets();
|
||||
|
||||
// Pinta las balas activas
|
||||
void renderBullets();
|
||||
@@ -333,18 +275,9 @@ private:
|
||||
// Acciones a realizar cuando el jugador muere
|
||||
void killPlayer(std::shared_ptr<Player> &player);
|
||||
|
||||
// Calcula y establece el valor de amenaza en funcion de los globos activos
|
||||
void evaluateAndSetMenace();
|
||||
|
||||
// Actualiza la variable EnemyDeployCounter
|
||||
void updateBalloonDeployCounter();
|
||||
|
||||
// Actualiza y comprueba el valor de la variable
|
||||
void updateTimeStopped();
|
||||
|
||||
// Gestiona el nivel de amenaza
|
||||
void updateMenace();
|
||||
|
||||
// Actualiza el fondo
|
||||
void updateBackground();
|
||||
|
||||
@@ -357,12 +290,6 @@ private:
|
||||
// Deshabilita el efecto del item de detener el tiempo
|
||||
void disableTimeStopItem();
|
||||
|
||||
// Indica si se puede crear una powerball
|
||||
bool canPowerBallBeCreated();
|
||||
|
||||
// Calcula el poder actual de los globos en pantalla
|
||||
int calculateScreenPower();
|
||||
|
||||
// Actualiza las variables de ayuda
|
||||
void updateHelper();
|
||||
|
||||
@@ -375,9 +302,6 @@ private:
|
||||
// Comprueba si todos los jugadores han terminado de jugar
|
||||
bool allPlayersAreNotPlaying();
|
||||
|
||||
// Recarga las texturas
|
||||
void reloadTextures();
|
||||
|
||||
// Actualiza el marcador
|
||||
void updateScoreboard();
|
||||
|
||||
@@ -387,11 +311,8 @@ private:
|
||||
// Pausa el juego
|
||||
void pause(bool value);
|
||||
|
||||
// Comprueba si la música ha de estar sonando
|
||||
void checkMusicStatus();
|
||||
|
||||
// Añade una puntuación a la tabla de records
|
||||
void addScoreToScoreBoard(const std::string &name, int score);
|
||||
void addScoreToScoreBoard(const std::shared_ptr<Player> &player);
|
||||
|
||||
// Saca del estado de GAME OVER al jugador si el otro está activo
|
||||
void checkAndUpdatePlayerStatus(int active_player_index, int inactive_player_index);
|
||||
@@ -450,15 +371,15 @@ private:
|
||||
// Inicializa los jugadores
|
||||
void initPlayers(int player_id);
|
||||
|
||||
// Crea dos globos gordos
|
||||
void createTwoBigBalloons();
|
||||
|
||||
// Pausa la música
|
||||
void pauseMusic();
|
||||
|
||||
// Reanuda la música
|
||||
void resumeMusic();
|
||||
|
||||
// Hace sonar la música
|
||||
void playMusic();
|
||||
|
||||
// Detiene la música
|
||||
void stopMusic();
|
||||
|
||||
@@ -468,14 +389,20 @@ private:
|
||||
// Actualiza las variables durante el modo de grabación
|
||||
void updateRecording();
|
||||
#endif
|
||||
// Actualiza las variables durante el transcurso normal del juego
|
||||
void updateGame();
|
||||
// Actualiza las variables durante dicho estado
|
||||
void updateGameStateFadeIn();
|
||||
|
||||
// Actualiza las variables durante el transcurso del final del juego
|
||||
void updateCompletedGame();
|
||||
// Actualiza las variables durante dicho estado
|
||||
void updateGameStateEnteringPlayer();
|
||||
|
||||
// Actualiza las variables durante dicho estado
|
||||
void updateGameStateShowingGetReadyMessage();
|
||||
|
||||
// Actualiza las variables durante el transcurso normal del juego
|
||||
void updateGameStatePlaying();
|
||||
|
||||
// Gestiona eventos para el estado del final del juego
|
||||
void updateCompletedState();
|
||||
void updateGameStateCompleted();
|
||||
|
||||
// Comprueba el estado del juego
|
||||
void checkState();
|
||||
@@ -483,6 +410,18 @@ private:
|
||||
// Vacía los vectores de elementos deshabilitados
|
||||
void cleanVectors();
|
||||
|
||||
// Gestiona el nivel de amenaza
|
||||
void updateMenace();
|
||||
|
||||
// Calcula y establece el valor de amenaza en funcion de los globos activos
|
||||
void evaluateAndSetMenace();
|
||||
|
||||
// Actualiza la velocidad de los globos en funcion del poder acumulado de la fase
|
||||
void checkAndUpdateBalloonSpeed();
|
||||
|
||||
// Cambia el estado del juego
|
||||
void setState(GameState state);
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Game(int playerID, int current_stage, bool demo);
|
||||
|
||||
@@ -5,9 +5,15 @@
|
||||
#include "jail_audio.h" // Para JA_PlaySound
|
||||
#include "param.h" // Para Param, param, ParamGame, ParamTitle
|
||||
#include "resource.h" // Para Resource
|
||||
#include "screen.h" // Para Screen
|
||||
#include "smart_sprite.h" // Para SmartSprite
|
||||
#include "sprite.h" // Para Sprite
|
||||
#include "texture.h" // Para Texture
|
||||
#include "utils.h" // Para Color
|
||||
|
||||
constexpr int ZOOM_FACTOR = 5;
|
||||
constexpr int FLASH_DELAY = 3;
|
||||
constexpr int FLASH_LENGHT = FLASH_DELAY + 3;
|
||||
|
||||
// Constructor
|
||||
GameLogo::GameLogo(int x, int y)
|
||||
@@ -15,36 +21,25 @@ GameLogo::GameLogo(int x, int y)
|
||||
coffee_texture_(Resource::get()->getTexture("title_coffee.png")),
|
||||
crisis_texture_(Resource::get()->getTexture("title_crisis.png")),
|
||||
arcade_edition_texture_(Resource::get()->getTexture("title_arcade_edition.png")),
|
||||
|
||||
dust_left_sprite_(std::make_unique<AnimatedSprite>(dust_texture_, Resource::get()->getAnimation("title_dust.ani"))),
|
||||
dust_right_sprite_(std::make_unique<AnimatedSprite>(dust_texture_, Resource::get()->getAnimation("title_dust.ani"))),
|
||||
|
||||
coffee_sprite_(std::make_unique<SmartSprite>(coffee_texture_)),
|
||||
crisis_sprite_(std::make_unique<SmartSprite>(crisis_texture_)),
|
||||
|
||||
arcade_edition_sprite_(std::make_unique<Sprite>(arcade_edition_texture_, (param.game.width - arcade_edition_texture_->getWidth()) / 2, param.title.arcade_edition_position, arcade_edition_texture_->getWidth(), arcade_edition_texture_->getHeight())),
|
||||
|
||||
x_(x),
|
||||
y_(y)
|
||||
{
|
||||
// Inicializa las variables
|
||||
init();
|
||||
}
|
||||
y_(y) {}
|
||||
|
||||
// Inicializa las variables
|
||||
void GameLogo::init()
|
||||
{
|
||||
const auto xp = x_ - coffee_sprite_->getWidth() / 2;
|
||||
const auto xp = x_ - coffee_texture_->getWidth() / 2;
|
||||
const auto desp = getInitialVerticalDesp();
|
||||
|
||||
// Variables
|
||||
status_ = Status::DISABLED;
|
||||
shake_.desp = 1;
|
||||
shake_.delay = 2;
|
||||
shake_.lenght = 8;
|
||||
shake_.remaining = shake_.lenght;
|
||||
shake_.counter = shake_.delay;
|
||||
shake_.origin = xp;
|
||||
coffee_crisis_status_ = Status::DISABLED;
|
||||
arcade_edition_status_ = Status::DISABLED;
|
||||
shake_.init(1, 2, 8, xp);
|
||||
zoom_ = 3.0f * ZOOM_FACTOR;
|
||||
|
||||
// Inicializa el bitmap de 'Coffee'
|
||||
coffee_sprite_->setPosX(xp);
|
||||
@@ -90,6 +85,9 @@ void GameLogo::init()
|
||||
dust_left_sprite_->setPosY(y_);
|
||||
dust_left_sprite_->setWidth(16);
|
||||
dust_left_sprite_->setHeight(16);
|
||||
|
||||
// Inicializa el bitmap de 'Arcade Edition'
|
||||
arcade_edition_sprite_->setZoom(zoom_);
|
||||
}
|
||||
|
||||
// Pinta la clase en pantalla
|
||||
@@ -99,8 +97,10 @@ void GameLogo::render()
|
||||
coffee_sprite_->render();
|
||||
crisis_sprite_->render();
|
||||
|
||||
if (status_ == Status::FINISHED)
|
||||
if (arcade_edition_status_ != Status::DISABLED)
|
||||
{
|
||||
arcade_edition_sprite_->render();
|
||||
}
|
||||
|
||||
// Dibuja el polvillo del logo
|
||||
dust_right_sprite_->render();
|
||||
@@ -110,20 +110,22 @@ void GameLogo::render()
|
||||
// Actualiza la lógica de la clase
|
||||
void GameLogo::update()
|
||||
{
|
||||
switch (status_)
|
||||
switch (coffee_crisis_status_)
|
||||
{
|
||||
case Status::MOVING:
|
||||
{
|
||||
coffee_sprite_->update();
|
||||
crisis_sprite_->update();
|
||||
|
||||
// Si los objetos han llegado a su destino, cambiamos de Sección
|
||||
// Si los objetos han llegado a su destino, cambia el estado
|
||||
if (coffee_sprite_->hasFinished() && crisis_sprite_->hasFinished())
|
||||
{
|
||||
status_ = Status::SHAKING;
|
||||
coffee_crisis_status_ = Status::SHAKING;
|
||||
|
||||
// Reproduce el efecto sonoro
|
||||
JA_PlaySound(Resource::get()->getSound("title.wav"));
|
||||
Screen::get()->flash(Color(0xFF, 0xFF, 0xFF), FLASH_LENGHT, FLASH_DELAY);
|
||||
Screen::get()->shake();
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -131,7 +133,7 @@ void GameLogo::update()
|
||||
|
||||
case Status::SHAKING:
|
||||
{
|
||||
// Agita el logo
|
||||
// Agita "COFFEE CRISIS"
|
||||
if (shake_.remaining > 0)
|
||||
{
|
||||
if (shake_.counter > 0)
|
||||
@@ -151,7 +153,8 @@ void GameLogo::update()
|
||||
{
|
||||
coffee_sprite_->setPosX(shake_.origin);
|
||||
crisis_sprite_->setPosX(shake_.origin + 15);
|
||||
status_ = Status::FINISHED;
|
||||
coffee_crisis_status_ = Status::FINISHED;
|
||||
arcade_edition_status_ = Status::MOVING;
|
||||
}
|
||||
|
||||
dust_right_sprite_->update();
|
||||
@@ -171,27 +174,74 @@ void GameLogo::update()
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (arcade_edition_status_)
|
||||
{
|
||||
case Status::MOVING:
|
||||
{
|
||||
zoom_ -= 0.1f * ZOOM_FACTOR;
|
||||
arcade_edition_sprite_->setZoom(zoom_);
|
||||
if (zoom_ <= 1.0f)
|
||||
{
|
||||
arcade_edition_status_ = Status::SHAKING;
|
||||
zoom_ = 1.0f;
|
||||
arcade_edition_sprite_->setZoom(zoom_);
|
||||
shake_.init(1, 2, 8, arcade_edition_sprite_->getX());
|
||||
JA_PlaySound(Resource::get()->getSound("title.wav"));
|
||||
Screen::get()->flash(Color(0xFF, 0xFF, 0xFF), FLASH_LENGHT, FLASH_DELAY);
|
||||
Screen::get()->shake();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Status::SHAKING:
|
||||
{
|
||||
// Agita "ARCADE EDITION"
|
||||
if (shake_.remaining > 0)
|
||||
{
|
||||
if (shake_.counter > 0)
|
||||
{
|
||||
shake_.counter--;
|
||||
}
|
||||
else
|
||||
{
|
||||
shake_.counter = shake_.delay;
|
||||
const auto desp = shake_.remaining % 2 == 0 ? shake_.desp * (-1) : shake_.desp;
|
||||
arcade_edition_sprite_->setX(shake_.origin + desp);
|
||||
shake_.remaining--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
arcade_edition_sprite_->setX(shake_.origin);
|
||||
arcade_edition_status_ = Status::FINISHED;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (coffee_crisis_status_ == Status::FINISHED &&
|
||||
arcade_edition_status_ == Status::FINISHED &&
|
||||
post_finished_counter_ > 0)
|
||||
{
|
||||
--post_finished_counter_;
|
||||
}
|
||||
}
|
||||
|
||||
// Activa la clase
|
||||
void GameLogo::enable()
|
||||
{
|
||||
init();
|
||||
status_ = Status::MOVING;
|
||||
coffee_crisis_status_ = Status::MOVING;
|
||||
}
|
||||
|
||||
// Indica si ha terminado la animación
|
||||
bool GameLogo::hasFinished() const
|
||||
{
|
||||
return status_ == Status::FINISHED;
|
||||
}
|
||||
|
||||
// Recarga las texturas
|
||||
void GameLogo::reLoad()
|
||||
{
|
||||
dust_texture_->reLoad();
|
||||
coffee_texture_->reLoad();
|
||||
crisis_texture_->reLoad();
|
||||
return post_finished_counter_ == 0;
|
||||
}
|
||||
|
||||
// Calcula el desplazamiento vertical inicial
|
||||
|
||||
@@ -20,12 +20,30 @@ private:
|
||||
|
||||
struct Shake
|
||||
{
|
||||
int desp; // Pixels de desplazamiento para agitar la pantalla en el eje x
|
||||
int delay; // Retraso entre cada desplazamiento de la pantalla al agitarse
|
||||
int counter; // Contador para el retraso
|
||||
int lenght; // Cantidad de desplazamientos a realizar
|
||||
int remaining; // Cantidad de desplazamientos pendientes a realizar
|
||||
int origin; // Valor inicial de la pantalla para dejarla igual tras el desplazamiento
|
||||
int desp = 1; // Pixels de desplazamiento para agitar la pantalla en el eje x
|
||||
int delay = 2; // Retraso entre cada desplazamiento de la pantalla al agitarse
|
||||
int lenght = 8; // Cantidad de desplazamientos a realizar
|
||||
int remaining = lenght; // Cantidad de desplazamientos pendientes a realizar
|
||||
int counter = delay; // Contador para el retraso
|
||||
int origin = 0; // Valor inicial de la pantalla para dejarla igual tras el desplazamiento
|
||||
|
||||
// Constructor por defect
|
||||
Shake() = default;
|
||||
|
||||
// Constructor
|
||||
Shake(int d, int de, int l, int o)
|
||||
: desp(d), delay(de), lenght(l), remaining(l), counter(de), origin(o) {}
|
||||
|
||||
// Inicializa los miembros
|
||||
void init(int d, int de, int l, int o)
|
||||
{
|
||||
desp = d;
|
||||
delay = de;
|
||||
lenght = l;
|
||||
remaining = l;
|
||||
counter = de;
|
||||
origin = o;
|
||||
}
|
||||
};
|
||||
|
||||
// Objetos y punteros
|
||||
@@ -43,11 +61,14 @@ private:
|
||||
std::unique_ptr<Sprite> arcade_edition_sprite_; // Sprite con los graficos de "Arcade Edition"
|
||||
|
||||
// Variables
|
||||
int x_; // Posición donde dibujar el logo
|
||||
int y_; // Posición donde dibujar el logo
|
||||
int x_; // Posición donde dibujar el logo
|
||||
int y_; // Posición donde dibujar el logo
|
||||
float zoom_ = 1.0f; // Zoom aplicado al texto "ARCADE EDITION"
|
||||
int post_finished_counter_ = 1; // Contador final una vez terminada las animaciones de los logos
|
||||
|
||||
Status status_; // Estado en el que se encuentra la clase
|
||||
Shake shake_; // Estructura para generar el efecto de agitación
|
||||
Status coffee_crisis_status_ = Status::DISABLED; // Estado en el que se encuentra el texto "COFFEE CRISIS"
|
||||
Status arcade_edition_status_ = Status::DISABLED; // Estado en el que se encuentra el texto "ARCADE_EDITION"
|
||||
Shake shake_; // Estructura para generar el efecto de agitación
|
||||
|
||||
// Inicializa las variables
|
||||
void init();
|
||||
@@ -73,7 +94,4 @@ public:
|
||||
|
||||
// Indica si ha terminado la animación
|
||||
bool hasFinished() const;
|
||||
|
||||
// Recarga las texturas
|
||||
void reLoad();
|
||||
};
|
||||
479
source/gif.c
@@ -1,479 +0,0 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
#define EXTENSION_INTRODUCER 0x21
|
||||
#define IMAGE_DESCRIPTOR 0x2C
|
||||
#define TRAILER 0x3B
|
||||
|
||||
#define GRAPHIC_CONTROL 0xF9
|
||||
#define APPLICATION_EXTENSION 0xFF
|
||||
#define COMMENT_EXTENSION 0xFE
|
||||
#define PLAINTEXT_EXTENSION 0x01
|
||||
|
||||
#define READ(dst, size) memcpy(dst, buffer, size); buffer += size
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned short width;
|
||||
unsigned short height;
|
||||
unsigned char fields;
|
||||
unsigned char background_color_index;
|
||||
unsigned char pixel_aspect_ratio;
|
||||
}
|
||||
screen_descriptor_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
}
|
||||
rgb;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned short image_left_position;
|
||||
unsigned short image_top_position;
|
||||
unsigned short image_width;
|
||||
unsigned short image_height;
|
||||
unsigned char fields;
|
||||
}
|
||||
image_descriptor_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char byte;
|
||||
int prev;
|
||||
int len;
|
||||
}
|
||||
dictionary_entry_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char extension_code;
|
||||
unsigned char block_size;
|
||||
}
|
||||
extension_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char fields;
|
||||
unsigned short delay_time;
|
||||
unsigned char transparent_color_index;
|
||||
}
|
||||
graphic_control_extension_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char application_id[ 8 ];
|
||||
unsigned char version[ 3 ];
|
||||
}
|
||||
application_extension_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned short left;
|
||||
unsigned short top;
|
||||
unsigned short width;
|
||||
unsigned short height;
|
||||
unsigned char cell_width;
|
||||
unsigned char cell_height;
|
||||
unsigned char foreground_color;
|
||||
unsigned char background_color;
|
||||
}
|
||||
plaintext_extension_t;
|
||||
|
||||
//static unsigned short width = 0;
|
||||
//static unsigned short height = 0;
|
||||
//static unsigned char* uncompressed_data = NULL;
|
||||
|
||||
void uncompress( int code_length,
|
||||
const unsigned char *input,
|
||||
int input_length,
|
||||
unsigned char *out )
|
||||
{
|
||||
//int maxbits;
|
||||
int i, bit;
|
||||
int code, prev = -1;
|
||||
dictionary_entry_t *dictionary;
|
||||
int dictionary_ind;
|
||||
unsigned int mask = 0x01;
|
||||
int reset_code_length;
|
||||
int clear_code; // This varies depending on code_length
|
||||
int stop_code; // one more than clear code
|
||||
int match_len;
|
||||
|
||||
|
||||
clear_code = 1 << ( code_length );
|
||||
stop_code = clear_code + 1;
|
||||
// To handle clear codes
|
||||
reset_code_length = code_length;
|
||||
|
||||
// Create a dictionary large enough to hold "code_length" entries.
|
||||
// Once the dictionary overflows, code_length increases
|
||||
dictionary = ( dictionary_entry_t * )
|
||||
malloc( sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
|
||||
|
||||
// Initialize the first 2^code_len entries of the dictionary with their
|
||||
// indices. The rest of the entries will be built up dynamically.
|
||||
|
||||
// Technically, it shouldn't be necessary to initialize the
|
||||
// dictionary. The spec says that the encoder "should output a
|
||||
// clear code as the first code in the image data stream". It doesn't
|
||||
// say must, though...
|
||||
for ( dictionary_ind = 0;
|
||||
dictionary_ind < ( 1 << code_length );
|
||||
dictionary_ind++ )
|
||||
{
|
||||
dictionary[ dictionary_ind ].byte = dictionary_ind;
|
||||
// XXX this only works because prev is a 32-bit int (> 12 bits)
|
||||
dictionary[ dictionary_ind ].prev = -1;
|
||||
dictionary[ dictionary_ind ].len = 1;
|
||||
}
|
||||
|
||||
// 2^code_len + 1 is the special "end" code; don't give it an entry here
|
||||
dictionary_ind++;
|
||||
dictionary_ind++;
|
||||
|
||||
// TODO verify that the very last byte is clear_code + 1
|
||||
while ( input_length )
|
||||
{
|
||||
code = 0x0;
|
||||
// Always read one more bit than the code length
|
||||
for ( i = 0; i < ( code_length + 1 ); ++i )
|
||||
{
|
||||
// This is different than in the file read example; that
|
||||
// was a call to "next_bit"
|
||||
bit = ( *input & mask ) ? 1 : 0;
|
||||
mask <<= 1;
|
||||
|
||||
if ( mask == 0x100 )
|
||||
{
|
||||
mask = 0x01;
|
||||
input++;
|
||||
input_length--;
|
||||
}
|
||||
|
||||
code = code | ( bit << i );
|
||||
}
|
||||
|
||||
if ( code == clear_code )
|
||||
{
|
||||
code_length = reset_code_length;
|
||||
dictionary = ( dictionary_entry_t * ) realloc( dictionary,
|
||||
sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
|
||||
|
||||
for ( dictionary_ind = 0;
|
||||
dictionary_ind < ( 1 << code_length );
|
||||
dictionary_ind++ )
|
||||
{
|
||||
dictionary[ dictionary_ind ].byte = dictionary_ind;
|
||||
// XXX this only works because prev is a 32-bit int (> 12 bits)
|
||||
dictionary[ dictionary_ind ].prev = -1;
|
||||
dictionary[ dictionary_ind ].len = 1;
|
||||
}
|
||||
dictionary_ind++;
|
||||
dictionary_ind++;
|
||||
prev = -1;
|
||||
continue;
|
||||
}
|
||||
else if ( code == stop_code )
|
||||
{
|
||||
/*if ( input_length > 1 )
|
||||
{
|
||||
fprintf( stderr, "Malformed GIF (early stop code)\n" );
|
||||
exit( 0 );
|
||||
}*/
|
||||
break;
|
||||
}
|
||||
|
||||
// Update the dictionary with this character plus the _entry_
|
||||
// (character or string) that came before it
|
||||
if ( ( prev > -1 ) && ( code_length < 12 ) )
|
||||
{
|
||||
if ( code > dictionary_ind )
|
||||
{
|
||||
fprintf( stderr, "code = %.02x, but dictionary_ind = %.02x\n",
|
||||
code, dictionary_ind );
|
||||
exit( 0 );
|
||||
}
|
||||
|
||||
// Special handling for KwKwK
|
||||
if ( code == dictionary_ind )
|
||||
{
|
||||
int ptr = prev;
|
||||
|
||||
while ( dictionary[ ptr ].prev != -1 )
|
||||
{
|
||||
ptr = dictionary[ ptr ].prev;
|
||||
}
|
||||
dictionary[ dictionary_ind ].byte = dictionary[ ptr ].byte;
|
||||
}
|
||||
else
|
||||
{
|
||||
int ptr = code;
|
||||
while ( dictionary[ ptr ].prev != -1 )
|
||||
{
|
||||
ptr = dictionary[ ptr ].prev;
|
||||
}
|
||||
dictionary[ dictionary_ind ].byte = dictionary[ ptr ].byte;
|
||||
}
|
||||
|
||||
dictionary[ dictionary_ind ].prev = prev;
|
||||
|
||||
dictionary[ dictionary_ind ].len = dictionary[ prev ].len + 1;
|
||||
|
||||
dictionary_ind++;
|
||||
|
||||
// GIF89a mandates that this stops at 12 bits
|
||||
if ( ( dictionary_ind == ( 1 << ( code_length + 1 ) ) ) &&
|
||||
( code_length < 11 ) )
|
||||
{
|
||||
code_length++;
|
||||
|
||||
dictionary = ( dictionary_entry_t * ) realloc( dictionary,
|
||||
sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
|
||||
}
|
||||
}
|
||||
|
||||
prev = code;
|
||||
|
||||
// Now copy the dictionary entry backwards into "out"
|
||||
match_len = dictionary[ code ].len;
|
||||
while ( code != -1 )
|
||||
{
|
||||
out[ dictionary[ code ].len - 1 ] = dictionary[ code ].byte;
|
||||
if ( dictionary[ code ].prev == code )
|
||||
{
|
||||
fprintf( stderr, "Internal error; self-reference." );
|
||||
exit( 0 );
|
||||
}
|
||||
code = dictionary[ code ].prev;
|
||||
}
|
||||
|
||||
out += match_len;
|
||||
}
|
||||
}
|
||||
|
||||
static int read_sub_blocks( unsigned char* buffer, unsigned char **data )
|
||||
{
|
||||
int data_length;
|
||||
int index;
|
||||
unsigned char block_size;
|
||||
|
||||
// Everything following are data sub-blocks, until a 0-sized block is
|
||||
// encountered.
|
||||
data_length = 0;
|
||||
*data = NULL;
|
||||
index = 0;
|
||||
|
||||
while ( 1 )
|
||||
{
|
||||
READ(&block_size, 1);
|
||||
|
||||
if ( block_size == 0 ) // end of sub-blocks
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
data_length += block_size;
|
||||
*data = (unsigned char*)realloc( *data, data_length );
|
||||
|
||||
// TODO this could be split across block size boundaries
|
||||
READ(*data + index, block_size);
|
||||
|
||||
index += block_size;
|
||||
}
|
||||
|
||||
return data_length;
|
||||
}
|
||||
|
||||
unsigned char* process_image_descriptor( unsigned char* buffer,
|
||||
rgb *gct,
|
||||
int gct_size,
|
||||
int resolution_bits )
|
||||
{
|
||||
image_descriptor_t image_descriptor;
|
||||
int compressed_data_length;
|
||||
unsigned char *compressed_data = NULL;
|
||||
unsigned char lzw_code_size;
|
||||
int uncompressed_data_length = 0;
|
||||
unsigned char *uncompressed_data = NULL;
|
||||
|
||||
// TODO there could actually be lots of these
|
||||
READ(&image_descriptor, 9);
|
||||
|
||||
// TODO if LCT = true, read the LCT
|
||||
|
||||
READ(&lzw_code_size, 1);
|
||||
|
||||
compressed_data_length = read_sub_blocks( buffer, &compressed_data );
|
||||
|
||||
// width = image_descriptor.image_width;
|
||||
// height = image_descriptor.image_height;
|
||||
uncompressed_data_length = image_descriptor.image_width *
|
||||
image_descriptor.image_height;
|
||||
uncompressed_data = (unsigned char*)malloc( uncompressed_data_length );
|
||||
|
||||
uncompress( lzw_code_size, compressed_data, compressed_data_length,
|
||||
uncompressed_data );
|
||||
|
||||
if ( compressed_data ) free( compressed_data );
|
||||
|
||||
//if ( uncompressed_data )
|
||||
// free( uncompressed_data );
|
||||
|
||||
return uncompressed_data;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param gif_file the file descriptor of a file containing a
|
||||
* GIF-encoded file. This should point to the first byte in
|
||||
* the file when invoked.
|
||||
*/
|
||||
#define rb (*(buffer++))
|
||||
|
||||
uint32_t* LoadPalette(unsigned char *buffer) {
|
||||
unsigned char header[7];
|
||||
screen_descriptor_t screen_descriptor;
|
||||
//int color_resolution_bits;
|
||||
|
||||
int global_color_table_size = 0; // number of entries in global_color_table
|
||||
uint32_t *global_color_table = NULL;
|
||||
|
||||
READ(header, 6);
|
||||
READ(&screen_descriptor, 7);
|
||||
|
||||
//color_resolution_bits = ((screen_descriptor.fields & 0x70) >> 4) + 1;
|
||||
global_color_table = (uint32_t *)calloc(1, 1024);
|
||||
|
||||
if (screen_descriptor.fields & 0x80) {
|
||||
global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
|
||||
|
||||
//global_color_table = (rgb *)malloc(3 * global_color_table_size);
|
||||
//READ(global_color_table, 3 * global_color_table_size);
|
||||
for (int i=0; i<global_color_table_size;++i) {
|
||||
global_color_table[i] = (buffer[0]<<16) + (buffer[1]<<8) + buffer[2];
|
||||
buffer+=3;
|
||||
}
|
||||
}
|
||||
return global_color_table;
|
||||
}
|
||||
|
||||
static unsigned char* process_gif_stream(unsigned char *buffer, unsigned short* w, unsigned short* h)
|
||||
{
|
||||
unsigned char header[ 7 ];
|
||||
screen_descriptor_t screen_descriptor;
|
||||
int color_resolution_bits;
|
||||
|
||||
int global_color_table_size =0; // number of entries in global_color_table
|
||||
rgb *global_color_table = NULL;
|
||||
|
||||
unsigned char block_type = 0x0;
|
||||
|
||||
// A GIF file starts with a Header (section 17)
|
||||
READ(header, 6);
|
||||
header[ 6 ] = 0x0;
|
||||
|
||||
// XXX there's another format, GIF87a, that you may still find
|
||||
// floating around.
|
||||
/*if ( strcmp( "GIF89a", (char*)header ) )
|
||||
{
|
||||
fprintf( stderr,
|
||||
"Invalid GIF file (header is '%s', should be 'GIF89a')\n",
|
||||
header );
|
||||
return NULL;
|
||||
}*/
|
||||
|
||||
// Followed by a logical screen descriptor
|
||||
// Note that this works because GIFs specify little-endian order; on a
|
||||
// big-endian machine, the height & width would need to be reversed.
|
||||
|
||||
// Can't use sizeof here since GCC does byte alignment;
|
||||
// sizeof( screen_descriptor_t ) = 8!
|
||||
READ(&screen_descriptor, 7);
|
||||
*w = screen_descriptor.width;
|
||||
*h = screen_descriptor.height;
|
||||
|
||||
color_resolution_bits = ( ( screen_descriptor.fields & 0x70 ) >> 4 ) + 1;
|
||||
|
||||
if ( screen_descriptor.fields & 0x80 )
|
||||
{
|
||||
//int i;
|
||||
// If bit 7 is set, the next block is a global color table; read it
|
||||
global_color_table_size = 1 <<
|
||||
( ( ( screen_descriptor.fields & 0x07 ) + 1 ) );
|
||||
|
||||
global_color_table = ( rgb * ) malloc( 3 * global_color_table_size );
|
||||
|
||||
// XXX this could conceivably return a short count...
|
||||
READ(global_color_table, 3 * global_color_table_size);
|
||||
}
|
||||
|
||||
while ( block_type != TRAILER )
|
||||
{
|
||||
READ(&block_type, 1);
|
||||
|
||||
unsigned char size;
|
||||
switch ( block_type )
|
||||
{
|
||||
case IMAGE_DESCRIPTOR:
|
||||
return process_image_descriptor(buffer,
|
||||
global_color_table,
|
||||
global_color_table_size,
|
||||
color_resolution_bits);
|
||||
break;
|
||||
case EXTENSION_INTRODUCER:
|
||||
buffer++;
|
||||
size = *(buffer++);
|
||||
buffer += size;
|
||||
do {
|
||||
size = *(buffer++);
|
||||
buffer += size;
|
||||
} while (size != 0);
|
||||
|
||||
/*if ( !process_extension( buffer ) )
|
||||
{
|
||||
return NULL;
|
||||
}*/
|
||||
break;
|
||||
case TRAILER:
|
||||
break;
|
||||
default:
|
||||
fprintf( stderr, "Bailing on unrecognized block type %.02x\n",
|
||||
block_type );
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
unsigned char* LoadGif(unsigned char *buffer, unsigned short* w, unsigned short* h) {
|
||||
return process_gif_stream(buffer, w, h);
|
||||
}
|
||||
|
||||
/*int main( int argc, char *argv[] )
|
||||
{
|
||||
FILE* gif_file;
|
||||
|
||||
if ( argc < 2 )
|
||||
{
|
||||
fprintf( stderr, "Usage: %s <path-to-gif-file>\n", argv[ 0 ] );
|
||||
exit( 0 );
|
||||
}
|
||||
|
||||
gif_file = fopen( argv[ 1 ], "rb" );
|
||||
|
||||
if ( gif_file == NULL )
|
||||
{
|
||||
fprintf( stderr, "Unable to open file '%s'", argv[ 1 ] );
|
||||
perror( ": " );
|
||||
}
|
||||
|
||||
process_gif_stream( gif_file );
|
||||
|
||||
fclose( gif_file );
|
||||
}*/
|
||||
316
source/gif.cpp
Normal file
@@ -0,0 +1,316 @@
|
||||
#include "gif.h"
|
||||
#include <iostream> // Para std::cout
|
||||
#include <cstring> // Para memcpy, size_t
|
||||
#include <stdexcept> // Para runtime_error
|
||||
#include <string> // Para allocator, char_traits, operator==, basic_string
|
||||
|
||||
namespace GIF
|
||||
{
|
||||
|
||||
// Función inline para reemplazar el macro READ.
|
||||
// Actualiza el puntero 'buffer' tras copiar 'size' bytes a 'dst'.
|
||||
inline void readBytes(const uint8_t *&buffer, void *dst, size_t size)
|
||||
{
|
||||
std::memcpy(dst, buffer, size);
|
||||
buffer += size;
|
||||
}
|
||||
|
||||
void Gif::decompress(int code_length, const uint8_t *input, int input_length, uint8_t *out)
|
||||
{
|
||||
// Verifica que el code_length tenga un rango razonable.
|
||||
if (code_length < 2 || code_length > 12)
|
||||
{
|
||||
throw std::runtime_error("Invalid LZW code length");
|
||||
}
|
||||
|
||||
int i, bit;
|
||||
int prev = -1;
|
||||
std::vector<DictionaryEntry> dictionary;
|
||||
int dictionary_ind;
|
||||
unsigned int mask = 0x01;
|
||||
int reset_code_length = code_length;
|
||||
int clear_code = 1 << code_length;
|
||||
int stop_code = clear_code + 1;
|
||||
int match_len = 0;
|
||||
|
||||
// Inicializamos el diccionario con el tamaño correspondiente.
|
||||
dictionary.resize(1 << (code_length + 1));
|
||||
for (dictionary_ind = 0; dictionary_ind < (1 << code_length); dictionary_ind++)
|
||||
{
|
||||
dictionary[dictionary_ind].byte = static_cast<uint8_t>(dictionary_ind);
|
||||
dictionary[dictionary_ind].prev = -1;
|
||||
dictionary[dictionary_ind].len = 1;
|
||||
}
|
||||
dictionary_ind += 2; // Reservamos espacio para clear y stop codes
|
||||
|
||||
// Bucle principal: procesar el stream comprimido.
|
||||
while (input_length > 0)
|
||||
{
|
||||
int code = 0;
|
||||
// Lee (code_length + 1) bits para formar el código.
|
||||
for (i = 0; i < (code_length + 1); i++)
|
||||
{
|
||||
if (input_length <= 0)
|
||||
{
|
||||
throw std::runtime_error("Unexpected end of input in decompress");
|
||||
}
|
||||
bit = ((*input & mask) != 0) ? 1 : 0;
|
||||
mask <<= 1;
|
||||
if (mask == 0x100)
|
||||
{
|
||||
mask = 0x01;
|
||||
input++;
|
||||
input_length--;
|
||||
}
|
||||
code |= (bit << i);
|
||||
}
|
||||
|
||||
if (code == clear_code)
|
||||
{
|
||||
// Reinicia el diccionario.
|
||||
code_length = reset_code_length;
|
||||
dictionary.resize(1 << (code_length + 1));
|
||||
for (dictionary_ind = 0; dictionary_ind < (1 << code_length); dictionary_ind++)
|
||||
{
|
||||
dictionary[dictionary_ind].byte = static_cast<uint8_t>(dictionary_ind);
|
||||
dictionary[dictionary_ind].prev = -1;
|
||||
dictionary[dictionary_ind].len = 1;
|
||||
}
|
||||
dictionary_ind += 2;
|
||||
prev = -1;
|
||||
continue;
|
||||
}
|
||||
else if (code == stop_code)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (prev > -1 && code_length < 12)
|
||||
{
|
||||
if (code > dictionary_ind)
|
||||
{
|
||||
std::cerr << "code = " << std::hex << code
|
||||
<< ", but dictionary_ind = " << dictionary_ind << std::endl;
|
||||
throw std::runtime_error("LZW error: code exceeds dictionary_ind.");
|
||||
}
|
||||
|
||||
int ptr;
|
||||
if (code == dictionary_ind)
|
||||
{
|
||||
ptr = prev;
|
||||
while (dictionary[ptr].prev != -1)
|
||||
ptr = dictionary[ptr].prev;
|
||||
dictionary[dictionary_ind].byte = dictionary[ptr].byte;
|
||||
}
|
||||
else
|
||||
{
|
||||
ptr = code;
|
||||
while (dictionary[ptr].prev != -1)
|
||||
ptr = dictionary[ptr].prev;
|
||||
dictionary[dictionary_ind].byte = dictionary[ptr].byte;
|
||||
}
|
||||
dictionary[dictionary_ind].prev = prev;
|
||||
dictionary[dictionary_ind].len = dictionary[prev].len + 1;
|
||||
dictionary_ind++;
|
||||
|
||||
if ((dictionary_ind == (1 << (code_length + 1))) && (code_length < 11))
|
||||
{
|
||||
code_length++;
|
||||
dictionary.resize(1 << (code_length + 1));
|
||||
}
|
||||
}
|
||||
|
||||
prev = code;
|
||||
|
||||
// Verifica que 'code' sea un índice válido antes de usarlo.
|
||||
if (code < 0 || static_cast<size_t>(code) >= dictionary.size())
|
||||
{
|
||||
std::cerr << "Invalid LZW code " << code
|
||||
<< ", dictionary size " << dictionary.size() << std::endl;
|
||||
throw std::runtime_error("LZW error: invalid code encountered");
|
||||
}
|
||||
|
||||
int curCode = code; // Variable temporal para recorrer la cadena.
|
||||
match_len = dictionary[curCode].len;
|
||||
while (curCode != -1)
|
||||
{
|
||||
// Se asume que dictionary[curCode].len > 0.
|
||||
out[dictionary[curCode].len - 1] = dictionary[curCode].byte;
|
||||
if (dictionary[curCode].prev == curCode)
|
||||
{
|
||||
std::cerr << "Internal error; self-reference detected." << std::endl;
|
||||
throw std::runtime_error("Internal error in decompress: self-reference");
|
||||
}
|
||||
curCode = dictionary[curCode].prev;
|
||||
}
|
||||
out += match_len;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<uint8_t> Gif::readSubBlocks(const uint8_t *&buffer)
|
||||
{
|
||||
std::vector<uint8_t> data;
|
||||
uint8_t block_size = *buffer;
|
||||
buffer++;
|
||||
while (block_size != 0)
|
||||
{
|
||||
data.insert(data.end(), buffer, buffer + block_size);
|
||||
buffer += block_size;
|
||||
block_size = *buffer;
|
||||
buffer++;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> Gif::processImageDescriptor(const uint8_t *&buffer, const std::vector<RGB> &gct, int resolution_bits)
|
||||
{
|
||||
ImageDescriptor image_descriptor;
|
||||
// Lee 9 bytes para el image descriptor.
|
||||
readBytes(buffer, &image_descriptor, sizeof(ImageDescriptor));
|
||||
|
||||
uint8_t lzw_code_size;
|
||||
readBytes(buffer, &lzw_code_size, sizeof(uint8_t));
|
||||
|
||||
std::vector<uint8_t> compressed_data = readSubBlocks(buffer);
|
||||
int uncompressed_data_length = image_descriptor.image_width * image_descriptor.image_height;
|
||||
std::vector<uint8_t> uncompressed_data(uncompressed_data_length);
|
||||
|
||||
decompress(lzw_code_size, compressed_data.data(), static_cast<int>(compressed_data.size()), uncompressed_data.data());
|
||||
return uncompressed_data;
|
||||
}
|
||||
|
||||
std::vector<uint32_t> Gif::loadPalette(const uint8_t *buffer)
|
||||
{
|
||||
uint8_t header[6];
|
||||
std::memcpy(header, buffer, 6);
|
||||
buffer += 6;
|
||||
|
||||
ScreenDescriptor screen_descriptor;
|
||||
std::memcpy(&screen_descriptor, buffer, sizeof(ScreenDescriptor));
|
||||
buffer += sizeof(ScreenDescriptor);
|
||||
|
||||
std::vector<uint32_t> global_color_table;
|
||||
if (screen_descriptor.fields & 0x80)
|
||||
{
|
||||
int global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
|
||||
global_color_table.resize(global_color_table_size);
|
||||
for (int i = 0; i < global_color_table_size; ++i)
|
||||
{
|
||||
uint8_t r = buffer[0];
|
||||
uint8_t g = buffer[1];
|
||||
uint8_t b = buffer[2];
|
||||
global_color_table[i] = (r << 16) | (g << 8) | b;
|
||||
buffer += 3;
|
||||
}
|
||||
}
|
||||
return global_color_table;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> Gif::processGifStream(const uint8_t *buffer, uint16_t &w, uint16_t &h)
|
||||
{
|
||||
// Leer la cabecera de 6 bytes ("GIF87a" o "GIF89a")
|
||||
uint8_t header[6];
|
||||
std::memcpy(header, buffer, 6);
|
||||
buffer += 6;
|
||||
|
||||
// Opcional: Validar header
|
||||
std::string headerStr(reinterpret_cast<char *>(header), 6);
|
||||
if (headerStr != "GIF87a" && headerStr != "GIF89a")
|
||||
{
|
||||
throw std::runtime_error("Formato de archivo GIF inválido.");
|
||||
}
|
||||
|
||||
// Leer el Screen Descriptor (7 bytes, empaquetado sin padding)
|
||||
ScreenDescriptor screen_descriptor;
|
||||
readBytes(buffer, &screen_descriptor, sizeof(ScreenDescriptor));
|
||||
|
||||
// Asigna ancho y alto
|
||||
w = screen_descriptor.width;
|
||||
h = screen_descriptor.height;
|
||||
|
||||
int color_resolution_bits = ((screen_descriptor.fields & 0x70) >> 4) + 1;
|
||||
std::vector<RGB> global_color_table;
|
||||
if (screen_descriptor.fields & 0x80)
|
||||
{
|
||||
int global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
|
||||
global_color_table.resize(global_color_table_size);
|
||||
std::memcpy(global_color_table.data(), buffer, 3 * global_color_table_size);
|
||||
buffer += 3 * global_color_table_size;
|
||||
}
|
||||
|
||||
// Supongamos que 'buffer' es el puntero actual y TRAILER es 0x3B
|
||||
uint8_t block_type = *buffer++;
|
||||
while (block_type != TRAILER)
|
||||
{
|
||||
if (block_type == EXTENSION_INTRODUCER) // 0x21
|
||||
{
|
||||
// Se lee la etiqueta de extensión, la cual indica el tipo de extensión.
|
||||
uint8_t extension_label = *buffer++;
|
||||
switch (extension_label)
|
||||
{
|
||||
case GRAPHIC_CONTROL: // 0xF9
|
||||
{
|
||||
// Procesar Graphic Control Extension:
|
||||
uint8_t blockSize = *buffer++; // Normalmente, blockSize == 4
|
||||
buffer += blockSize; // Saltamos los 4 bytes del bloque fijo
|
||||
// Saltar los sub-bloques
|
||||
uint8_t subBlockSize = *buffer++;
|
||||
while (subBlockSize != 0)
|
||||
{
|
||||
buffer += subBlockSize;
|
||||
subBlockSize = *buffer++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case APPLICATION_EXTENSION: // 0xFF
|
||||
case COMMENT_EXTENSION: // 0xFE
|
||||
case PLAINTEXT_EXTENSION: // 0x01
|
||||
{
|
||||
// Para estas extensiones, saltamos el bloque fijo y los sub-bloques.
|
||||
uint8_t blockSize = *buffer++;
|
||||
buffer += blockSize;
|
||||
uint8_t subBlockSize = *buffer++;
|
||||
while (subBlockSize != 0)
|
||||
{
|
||||
buffer += subBlockSize;
|
||||
subBlockSize = *buffer++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
// Si la etiqueta de extensión es desconocida, saltarla también:
|
||||
uint8_t blockSize = *buffer++;
|
||||
buffer += blockSize;
|
||||
uint8_t subBlockSize = *buffer++;
|
||||
while (subBlockSize != 0)
|
||||
{
|
||||
buffer += subBlockSize;
|
||||
subBlockSize = *buffer++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (block_type == IMAGE_DESCRIPTOR)
|
||||
{
|
||||
// Procesar el Image Descriptor y retornar los datos de imagen
|
||||
return processImageDescriptor(buffer, global_color_table, color_resolution_bits);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Unrecognized block type " << std::hex << static_cast<int>(block_type) << std::endl;
|
||||
return std::vector<uint8_t>{};
|
||||
}
|
||||
block_type = *buffer++;
|
||||
}
|
||||
|
||||
return std::vector<uint8_t>{};
|
||||
}
|
||||
|
||||
std::vector<uint8_t> Gif::loadGif(const uint8_t *buffer, uint16_t &w, uint16_t &h)
|
||||
{
|
||||
return processGifStream(buffer, w, h);
|
||||
}
|
||||
|
||||
} // namespace GIF
|
||||
102
source/gif.h
Normal file
@@ -0,0 +1,102 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint> // Para uint8_t, uint16_t, uint32_t
|
||||
#include <vector> // Para vector
|
||||
|
||||
namespace GIF
|
||||
{
|
||||
|
||||
// Constantes definidas con constexpr, en lugar de macros
|
||||
constexpr uint8_t EXTENSION_INTRODUCER = 0x21;
|
||||
constexpr uint8_t IMAGE_DESCRIPTOR = 0x2C;
|
||||
constexpr uint8_t TRAILER = 0x3B;
|
||||
constexpr uint8_t GRAPHIC_CONTROL = 0xF9;
|
||||
constexpr uint8_t APPLICATION_EXTENSION = 0xFF;
|
||||
constexpr uint8_t COMMENT_EXTENSION = 0xFE;
|
||||
constexpr uint8_t PLAINTEXT_EXTENSION = 0x01;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct ScreenDescriptor
|
||||
{
|
||||
uint16_t width;
|
||||
uint16_t height;
|
||||
uint8_t fields;
|
||||
uint8_t background_color_index;
|
||||
uint8_t pixel_aspect_ratio;
|
||||
};
|
||||
|
||||
struct RGB
|
||||
{
|
||||
uint8_t r, g, b;
|
||||
};
|
||||
|
||||
struct ImageDescriptor
|
||||
{
|
||||
uint16_t image_left_position;
|
||||
uint16_t image_top_position;
|
||||
uint16_t image_width;
|
||||
uint16_t image_height;
|
||||
uint8_t fields;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
struct DictionaryEntry
|
||||
{
|
||||
uint8_t byte;
|
||||
int prev;
|
||||
int len;
|
||||
};
|
||||
|
||||
struct Extension
|
||||
{
|
||||
uint8_t extension_code;
|
||||
uint8_t block_size;
|
||||
};
|
||||
|
||||
struct GraphicControlExtension
|
||||
{
|
||||
uint8_t fields;
|
||||
uint16_t delay_time;
|
||||
uint8_t transparent_color_index;
|
||||
};
|
||||
|
||||
struct ApplicationExtension
|
||||
{
|
||||
uint8_t application_id[8];
|
||||
uint8_t version[3];
|
||||
};
|
||||
|
||||
struct PlaintextExtension
|
||||
{
|
||||
uint16_t left, top, width, height;
|
||||
uint8_t cell_width, cell_height;
|
||||
uint8_t foreground_color, background_color;
|
||||
};
|
||||
|
||||
class Gif
|
||||
{
|
||||
public:
|
||||
// Descompone (uncompress) el bloque comprimido usando LZW.
|
||||
// Este método puede lanzar std::runtime_error en caso de error.
|
||||
void decompress(int code_length, const uint8_t *input, int input_length, uint8_t *out);
|
||||
|
||||
// Carga la paleta (global color table) a partir de un buffer,
|
||||
// retornándola en un vector de uint32_t (cada color se compone de R, G, B).
|
||||
std::vector<uint32_t> loadPalette(const uint8_t *buffer);
|
||||
|
||||
// Carga el stream GIF; devuelve un vector con los datos de imagen sin comprimir y
|
||||
// asigna el ancho y alto mediante referencias.
|
||||
std::vector<uint8_t> loadGif(const uint8_t *buffer, uint16_t &w, uint16_t &h);
|
||||
|
||||
private:
|
||||
// Lee los sub-bloques de datos y los acumula en un std::vector<uint8_t>.
|
||||
std::vector<uint8_t> readSubBlocks(const uint8_t *&buffer);
|
||||
|
||||
// Procesa el Image Descriptor y retorna el vector de datos sin comprimir.
|
||||
std::vector<uint8_t> processImageDescriptor(const uint8_t *&buffer, const std::vector<RGB> &gct, int resolution_bits);
|
||||
|
||||
// Procesa el stream completo del GIF y devuelve los datos sin comprimir.
|
||||
std::vector<uint8_t> processGifStream(const uint8_t *buffer, uint16_t &w, uint16_t &h);
|
||||
};
|
||||
|
||||
} // namespace GIF
|
||||