121 Commits

Author SHA1 Message Date
c689507982 - afegides noves paletes
- ordenades les paletes que tenien els color mal ubicats
- eliminades responsabilitats a Options sobre les paletes
- "pretty" name per a les paletes (canvia els "-" per " ")
- nova tool/ en python per a reordenar paletes
2026-03-31 20:02:18 +02:00
417643018f optimitzacions en Surface 2026-03-31 14:56:39 +02:00
2ed7316948 afegit changelog.md 2026-03-31 07:56:09 +02:00
2228153d59 corregit makefile 2026-03-31 07:29:29 +02:00
7315032ff2 fix: si entraves a GAME amb la consola oberta, el jugador no tenia els inputs deshabilitats 2026-03-31 07:28:03 +02:00
3fc6795593 decrementada la responsabilitat d'Screen i afegit PaletteManager 2026-03-31 07:14:58 +02:00
16924cf503 screen: opcio d'establir el nivell de zoom directament
console: opcio d'establir el zoom directament
2026-03-30 23:42:30 +02:00
705a9fc7cd corregit el case en algunes respostes de console 2026-03-30 23:33:58 +02:00
b164c11ba7 console crea la tabla tab_completions automaticament 2026-03-30 23:27:38 +02:00
1817d00881 screen torna llista de paletes i permet canviar a una paleta pel nom
console 2.1 por canviar de paleta pel nom
2026-03-30 23:03:21 +02:00
8dcf473f31 autocompletar amb armadura de lagarto 2026-03-30 22:50:56 +02:00
8f191f02fa afegit autocompletar a la consola. si la de raimon en te, la meua no anava a ser menos 2026-03-30 22:26:53 +02:00
1077c13fd0 amb la consola oberta el jugador te els inputs deshabilitats. si moria amb la consola oberta, recuperava els inputs i es movia mentre escrius comandos en la consola 2026-03-30 20:48:21 +02:00
d5a4caa86e al fer restart, si estava sonant la musica del attract mode, la musica no parava al anar al logo 2026-03-30 20:22:14 +02:00
f3bad9f4ed afegida guarda per a que en debug el jugador no caiga infinitament si ix de la pantalla 2026-03-30 20:19:07 +02:00
32f22c99db mil arreglos cosmetics a console 2.0 2026-03-30 19:56:31 +02:00
cd14ae22c5 separacio de linies automatica en console 2026-03-30 19:35:43 +02:00
1fdc29e9d2 afegit typewriter effect a console 2026-03-30 19:16:57 +02:00
0a740a5be2 new: treballant en Console 2.0 2026-03-30 19:11:24 +02:00
9e1b2b8960 fix: make macos_release 2026-03-30 18:09:53 +02:00
ed3724193e fix: no es llegien els fitxers de Locale desde resources.pack 2026-03-30 17:59:59 +02:00
98f01a6dde corregit makefile per a windows 2026-03-30 09:41:28 +02:00
e13a28f69a - faltaven varios sources al makefile
- help de la consola organitzat
- modificats alguns comandos i comentaris de la consola
- habilitat render_info en release
2026-03-29 23:15:12 +02:00
301e0145fb la consola ja no pausa al jugador 2026-03-29 18:24:47 +02:00
3b233f0e12 eliminat Options::console 2026-03-29 18:14:51 +02:00
fd9be2066d reorganitzats els comandos de consola 2026-03-29 18:08:33 +02:00
7551115912 renderInfo amb animacio 2026-03-29 17:47:48 +02:00
b986778bb4 fix: dos logs de consola amb el format incorrecte 2026-03-29 17:34:42 +02:00
fd2e2f1014 eliminat el soport per a arguments 2026-03-29 17:32:06 +02:00
77b844065e canvi d'skin en la consola 2026-03-29 17:21:05 +02:00
2fe79de1d8 arreglos en Console i SS 2026-03-29 14:24:20 +02:00
d6ecadfd3a fix: vsync off no anava en Wayland 2026-03-29 14:13:02 +02:00
ad467847b9 corregit compile_spirv.cmake y la system_folder per a shaders 2026-03-29 13:45:29 +02:00
1bb2142d19 fix: corregida logica per obrir i entrar a la jail. ja no mira el nom de la habitacio sino el numero 2026-03-29 12:58:32 +02:00
f5a82229fe afegits cheats a la consola 2026-03-29 12:42:51 +02:00
145bab037f - eliminats accents en titols d'habitacions
- corregits fitxers .fnt (falta aseprite)
- corregint font_gent.py
- revisades algunes traduccions
2026-03-29 09:48:58 +02:00
754ad2de49 comandos i tecles per a manejar el nou disseny de shaders 2026-03-29 09:09:22 +02:00
a9b7c3f025 treballant en poder incloure diferents shaders 2026-03-29 08:23:42 +02:00
4db92d423c cos: afegida duracio final el logo 2026-03-29 07:45:28 +02:00
6717c1e307 fix: bug mileanri que deixava al jugador atascat en algunes rampes en certes condicions 2026-03-28 22:22:32 +01:00
9282d661aa millorada una mica la classe Debug en quant a mostrar info 2026-03-28 21:58:54 +01:00
a21f530dd4 corregit el caracter de coret que s'havia perdut 2026-03-28 20:53:33 +01:00
7483bf63c8 establir la posicio i habitacio inicial de debug desde la consola 2026-03-28 20:36:56 +01:00
268763f162 clase Debug ara carrega la posicio i habitacio inicial desde un fitxer 2026-03-28 20:15:44 +01:00
71c7b8e553 mes comandos per a Console 2026-03-28 14:14:33 +01:00
854a5f04b2 les tecles de funcio ja tornena a funcionar amb la consola oberta 2026-03-28 14:03:41 +01:00
ed21a47f92 augmentat el limit de caracters en la consola 2026-03-28 13:53:07 +01:00
637df23bc7 mes comandos en Console 2026-03-28 13:37:46 +01:00
ea421b4e17 fix: en TITLE, la consola no bloquejava la pulsacio del 1 al 4 i entrava a les opcions 2026-03-28 13:31:20 +01:00
3a5ff06dab - afegits comandos de GameControl per activar trucos o canviar de habitacio
- modificat el comando debug, ja no activa el overlay sino el mode debug
- nou alias show info i hide info
2026-03-28 13:27:33 +01:00
dfb0d2134f ajustat "al gust" el hud (consola, render info i notifier) 2026-03-28 13:04:03 +01:00
b459e2106f clang format 2026-03-28 12:50:00 +01:00
065f66d40e nova clase renderInfo
afegit control de offset a les notificacions
2026-03-28 12:49:38 +01:00
f15658a767 afegit soport per a configurar el audio (en config i en console) 2026-03-28 11:08:01 +01:00
21c8d1e8ca eliminat renderInfo de ResourceCache::init 2026-03-28 10:49:39 +01:00
a06eb8c8e9 fix: #include <iomanip> en Screen per a std::setprecision() 2026-03-28 10:08:08 +01:00
6b73a76d31 canvis en renderInfo
acabant de pulir el calcul actual del zoom en non integer scale
2026-03-28 02:01:51 +01:00
348a76090b permet escollir driver de gpu o no escollir-ne cap 2026-03-28 01:14:41 +01:00
02c1bf647e modificats defaults per a kiosk mode 2026-03-28 00:42:27 +01:00
a7f0a18e6d canvis de upscale i downscale en consola 2026-03-28 00:37:52 +01:00
8355c266a6 afegits comandos y restriccions en la consola per al modo kiosko 2026-03-28 00:26:29 +01:00
7bad27d686 canvi i reinici d'escene en la consola 2026-03-28 00:02:14 +01:00
d39622c7e2 afegits els comandos de les tecles de funció 2026-03-27 23:32:44 +01:00
4910d201f9 primer comando implementat en la consola 2026-03-27 23:19:47 +01:00
e85800c5ed ja es pot escriure en la consola 2026-03-27 22:54:47 +01:00
f25ee18329 treballant en la consola 2026-03-27 22:24:55 +01:00
3712f0c8d9 implementat lanzcos en el supersampling 2026-03-27 21:59:14 +01:00
c063488e8e optimitzat textureToRenderer() 2026-03-27 20:34:45 +01:00
deb0a8677f mostra el render device en info_debug 2026-03-27 10:18:41 +01:00
c5a7c9e70d optimitzant textureToRenderer() 2026-03-27 09:46:25 +01:00
92453a6104 llevats colorins del debug 2026-03-26 08:49:49 +01:00
7aff3e2109 afegit overlay de debug 2026-03-26 08:47:24 +01:00
8d213e7b3e afinant els shaders 2026-03-26 07:46:11 +01:00
c6d409c303 corregides scanlines per a treballar amb subpixels per proporció 2026-03-25 22:31:34 +01:00
6914f7df93 supersampling ara aplica al tamany de la finestra, no a la textura base 2026-03-25 22:00:10 +01:00
1dbfff2c17 fix: el supersampling es feia per cpu en lloc de per gpu 2026-03-25 21:33:06 +01:00
3493636954 correccions en les traduccions 2026-03-25 20:51:52 +01:00
8ff1073e4a corregides les scanlines per a paletes amb fondo blanc 2026-03-25 18:31:36 +01:00
6497e26202 reordenades i renombrades les classes sprite 2026-03-25 18:01:33 +01:00
e0e37204d7 eliminada la classe Texture 2026-03-25 17:54:23 +01:00
6595b28790 clang-format
clang-tidy (macos)
2026-03-23 07:26:21 +01:00
0ddb6c85e1 afegit un poc de chroma al preset crt 2026-03-22 23:00:39 +01:00
f84007902e afegit flicker a postfx 2026-03-22 22:38:18 +01:00
49ae2ae41f per defecte el joc eixirà ara en valencià 2026-03-22 22:07:12 +01:00
c701421a8f corregits offsets en smb2.fnt 2026-03-22 22:04:23 +01:00
1ecb427106 supersampling implementat 2026-03-22 21:55:18 +01:00
c87779cc09 imlementant supersampling 2026-03-22 21:24:20 +01:00
24594fa89a deixant postfx al gust 2026-03-22 20:54:02 +01:00
030779794e F12 toggle de showFPS en mode debug 2026-03-22 19:59:48 +01:00
495c23a3d2 fix: en la migracio de la marquesina a la nova versio de Text s'havia posat per error un kerning superior al que havia
opt: millores en la getió de la marquesina per optimitzar rendiment
2026-03-22 19:43:35 +01:00
911ee7a13e modificada la paleta d'aseprite.gif per consistencia 2026-03-22 19:22:56 +01:00
b876ccbb09 afegit fallback a la font_gen
afegida deteccio de caracters no definits a font_gen
2026-03-22 19:19:00 +01:00
94684e8758 ferramenta de text pot importar gifs
ferramenta de text accepta separació entre quadricules de lletres
2026-03-22 19:06:01 +01:00
0c116665bc treballant en el generador de .fnt 2026-03-22 18:40:51 +01:00
d0ed49d192 revisada i actualitzada la classe Text per a donar suport a utf-8 2026-03-22 12:47:32 +01:00
5e013a8414 revisió de metodes de debug 2026-03-22 10:16:09 +01:00
0cdbeb768d revisió de la traducció al valencià 2026-03-22 09:57:25 +01:00
cd0477cc4c fix: nom de variable en Locale 2026-03-22 09:21:45 +01:00
c6e2779429 afegit suport multiidioma
afegida traducció al valencià
2026-03-22 09:00:51 +01:00
9b7abc7725 afegit metodo a Surface per a restaurar la subpaleta
fix: les surfaces de loading screen ja no es queden negres per a sempre
2026-03-22 08:10:49 +01:00
c87d682508 sombra als fps 2026-03-22 07:54:54 +01:00
366c00fd22 clang-format 2026-03-21 23:19:15 +01:00
55b58ded70 clang-tidy 2026-03-21 23:08:07 +01:00
d946ab7943 arreglos en make y cmake 2026-03-21 22:17:30 +01:00
167797a7b2 corregit build de release de windows 2026-03-21 19:05:16 +01:00
7ec869a6d4 afegit BUILDING.md 2026-03-21 18:51:53 +01:00
82603c1e41 afegida compilació de shaders y detecció en data/ per a reconstruir resources.pack 2026-03-21 18:41:59 +01:00
3a2015256a fix: pantalla completa, integer scale i vsync 2026-03-21 18:10:48 +01:00
9df3f1b929 corregit postfx en windows 2026-03-21 17:55:18 +01:00
43a6cc2d7a llevant el soport de opengl 2026-03-21 17:11:26 +01:00
aa292dcd92 nous postfx 2026-03-21 15:14:31 +01:00
06457654f4 postfx subpixel 2026-03-21 14:41:51 +01:00
e9fc2e8fa0 normalitzat el caption de la finestra 2026-03-21 14:15:40 +01:00
23863c02a6 millores en els presets 2026-03-21 14:12:11 +01:00
6996b3a82a presets en postfx 2026-03-21 13:57:18 +01:00
2b2eb31c67 treballant en postfx 2026-03-21 13:31:42 +01:00
8aad52f33f treballant en makefile 2026-03-21 12:32:05 +01:00
4e2393f4d5 fix: al acabar el segon ending, la transicio es a logo_to_title, no a logo_to_loading_screen 2026-03-19 11:21:38 +01:00
d9ada12ee0 afegit surface_dissolve_sprite
ending2 amb els fades correctes
2026-03-19 11:19:38 +01:00
a7d04d2bbc treballant en ending2 2026-03-19 09:53:42 +01:00
c80dffe957 afegit pixel_reveal a credits i a ending 2026-03-19 09:01:23 +01:00
249 changed files with 42754 additions and 10313 deletions

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@@ -1,6 +1,7 @@
BasedOnStyle: Google
IndentWidth: 4
IndentAccessModifiers: true
NamespaceIndentation: All
IndentAccessModifiers: false
ColumnLimit: 0 # Sin límite de longitud de línea
BreakBeforeBraces: Attach # Llaves en la misma línea
AllowShortIfStatementsOnASingleLine: true

78
BUILDING.md Normal file
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@@ -0,0 +1,78 @@
# Compilar JailDoctor's Dilemma
## Linux (Debian/Ubuntu)
Instal·la les dependències:
```bash
sudo apt install cmake make g++ xxd glslang-tools glslc
```
Per a SDL3, instal·la el paquet de desenvolupament si està disponible al teu repositori:
```bash
sudo apt install libsdl3-dev
```
Si `libsdl3-dev` no està als repos (SDL3 és recent i pot no estar a Debian stable), compila'l des del codi font:
```bash
git clone https://github.com/libsdl-org/SDL.git --branch release-3.x --depth 1
cd SDL && cmake -B build && cmake --build build && sudo cmake --install build
```
Compila el joc:
```bash
cmake -B build
cmake --build build
```
---
## Windows (MinGW via WinLibs)
1. Instal·la [WinLibs](https://winlibs.com/) (MinGW-w64 amb GCC)
2. Instal·la [CMake](https://cmake.org/download/)
3. Descarrega les [biblioteques de desenvolupament de SDL3 per a MinGW](https://github.com/libsdl-org/SDL/releases) — copia les capçaleres a `include/` i els fitxers `.a` a `lib/` de MinGW
4. Instal·la el [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) — proporciona `glslc` per a la compilació dels shaders
Compila el joc (des d'un terminal MinGW):
```bash
cmake -B build -G "MinGW Makefiles"
cmake --build build
```
---
## macOS
Instal·la les dependències amb [Homebrew](https://brew.sh):
```bash
brew install cmake sdl3 glslang
```
Compila el joc:
```bash
cmake -B build
cmake --build build
```
---
## Què fa la compilació
`cmake --build build` ho gestiona tot en ordre:
1. **Compila els shaders** — regenera `postfx_vert_spv.h` / `postfx_frag_spv.h` si els fitxers `.vert` o `.frag` han canviat (requereix `glslc`)
2. **Compila el joc** — només recompila els fitxers `.cpp` modificats
3. **Empaqueta els recursos** — regenera `resources.pack` des de `data/` si algun asset ha canviat
Si `glslc` no està instal·lat, s'utilitzen les capçaleres de shaders precompilades (incloses al repositori).
> **Nota:** El `file(GLOB_RECURSE)` sobre `data/` s'avalua en temps de configuració de CMake. Si **afegeixes un fitxer nou** a `data/`, executa `cmake -B build` de nou perquè CMake el detecte com a dependència.
L'executable es genera a l'arrel del projecte: `./jaildoctors_dilemma`

143
CHANGELOG.md Normal file
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@@ -0,0 +1,143 @@
# Changelog
All notable changes to JailDoctor's Dilemma are documented here.
---
## [v1.11] - 2026-03-31
### Novedades
- **PaletteManager:** refactorización de `Screen`, responsabilidades de gestión de paletas extraídas a clase propia
- **Consola 2.1:** la consola puede cambiar de paleta por nombre (`Screen` devuelve lista de paletas)
- **Zoom configurable:** `Screen` permite establecer el nivel de zoom directamente desde consola
- **Autocompletar en consola:** autocompletado de comandos con Tab (incluyendo soporte para armadura de lagarto)
- Generación automática de tabla de tab-completions en la consola
### Correcciones
- Fix: al entrar a GAME con la consola abierta, el jugador no tenía los inputs deshabilitados
- Fix: al hacer restart con la música del attract mode sonando, la música no paraba al ir al logo
- Fix: en modo debug, protección para que el jugador no caiga infinitamente si sale de pantalla
- Corregido el case en algunas respuestas de la consola
- Corregido Makefile
---
## [v1.10] - 2026-03-30
### Novedades
- **Consola 2.0:** rediseño completo de la consola de desarrollador
- Efecto typewriter al mostrar texto
- Separación de líneas automática
- Cambio de skin
- Historial y navegación mejorada
- Comandos para cheats, control de escena, debug, audio y shaders
- Teclas de función operativas con la consola abierta
- Límite de caracteres ampliado
- La consola ya no pausa al jugador
- Reorganización del sistema de comandos y aliases (`show info`, `hide info`, etc.)
- **RenderInfo:** nueva clase con animación para mostrar info de renderizado en pantalla
- **Soporte multi-shader:** comandos y teclas para manejar el nuevo diseño de shaders (SPIRV/SPIR-V)
- **Modo kiosko:** defaults y restricciones de comandos para modo kiosk
- **Supersampling Lanczos:** implementación de escalado Lanczos en el supersampling
- **Driver GPU configurable:** permite elegir driver de GPU o ninguno desde consola
- Cheats accesibles desde la consola
- Cambio y reinicio de escena desde la consola
- Posición e habitación inicial de debug configurables desde consola y fichero
- `Debug` carga posición e habitación inicial desde fichero
- Comandos de audio configurables desde consola
- Renderizado del dispositivo GPU en info_debug
- `Screen` optimizado (`textureToRenderer()`)
- Eliminado soporte para argumentos de línea de comandos
- Eliminado `Options::console`
- Help de consola organizado
### Correcciones
- Fix: vsync off no funcionaba en Wayland
- Fix: en TITLE, la consola no bloqueaba la pulsación del 1 al 4 y entraba a opciones
- Fix: dos logs de consola con formato incorrecto
- Fix: lógica para abrir y entrar a la jail (ahora usa número de habitación, no nombre)
- Corregido `compile_spirv.cmake` y la `system_folder` para shaders
- Corregido carácter de caret que se había perdido
- Eliminados acentos en títulos de habitaciones que causaban problemas con fuentes
- Revisadas y corregidas traducciones
- Corregidos ficheros `.fnt`
- Corrección en `Screen` para `std::setprecision()` (faltaba `#include <iomanip>`)
---
## [v1.09] - 2025-03-01
### Novedades
- **Refactorización a singletons:** `Screen`, `Input`, `Audio`, `Resource::Cache`, `Resource::List`, `Director`, `Cheevos`, `Debug` convertidos a singletons thread-safe
- **Smart pointers:** uso de `std::shared_ptr` y `std::unique_ptr` para gestión de recursos y sprites
- **Surfaces 8-bit indexadas:** nuevo sistema de renderizado con color indexado y paletas intercambiables
- **Sistema de notificaciones rediseñado:** nuevo engine de notificaciones con control de offset
- **Modos de vídeo mejorados:** la ventana mantiene posición al cambiar tamaño o activar borde; puede crecer según el escritorio
- **ItemTracker:** nuevo singleton para rastrear ítems recogidos
- **globalEvents:** nuevo sistema de eventos globales SDL
- **Barra de progreso en carga de recursos** (actualización cada 5 ítems para mayor rendimiento con vsync)
- **Métodos show/hide ventana:** métodos para mostrar u ocultar la ventana
- Afinada la clase `Options`
- Actualizada a la última versión de `jail_audio`
- Implementados shaders
- Nueva tipografía añadida
- Parametros de ficheros `.ani` migrados a snake_case
- Música de Title y attract mode restaurada
- Eliminado sistema online completo
### Correcciones
- Fix: notificaciones ya no ensucian la pantalla de carga
- Fix: no pintaba el efecto de carga del borde en `LoadingScreen`
- Fix: bug con el puntero a `ScoreboardData`
- Fix: carga de opciones y recursos corregida
- Eliminados acentos problemáticos
---
## [v1.08] - 2024-02-22
### Novedades
- Posibilidad de saltar la pantalla de carga ya completada desde el menú de título
- El `gamestate_title` puede empezar en diferentes estados
- Pantalla de carga con fade de paleta
- GIF loader: dibujado correcto de GIFs en pantalla
- Añadida `paleta.cpp`/`.h` y `gif.c`
### Correcciones
- Corregido bug en el fade de paleta (el canal azul no se propagaba)
- Arreglada la separación entre el título y el fade
- Online deshabilitado por defecto al crear el fichero de configuración
- Tiempo de la pantalla de carga aumentado
---
## [v1.07] - 2022-12-02
### Novedades
- El nombre de la habitación se pinta a partir de una textura
- Añadido Batman a FEEL THE HEAT
- Cielo de la Jail actualizado
- Retocada la pantalla de título
- Sprite de PACO modificado
- Nombre del enemigo diskette cambiado a floppy
- Cambios cosméticos en algunas habitaciones (BE CAREFUL WITH THE FUSE renombrado)
- El color de fondo de la habitación se pinta en la textura del mapa
- Optimizaciones en intro y title
- Preparación para compatibilidad con consolas
- Actualizado `jail_audio` a la última versión
- Eliminados la mayor parte de accesos a `vector::at()`
### Correcciones
- Corregido bug: en la jail se rellenaban las vidas mientras estaba activa la pausa
- Corregido memory leak en `texture.cpp`
- Corregido bug en apertura de la Jail
---
## [v1.0] - 2022-11-13
Versión de lanzamiento inicial.
---
*El formato de este changelog sigue [Keep a Changelog](https://keepachangelog.com/).*

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@@ -10,13 +10,6 @@ set(CMAKE_CXX_STANDARD_REQUIRED True)
# Exportar comandos de compilación para herramientas de análisis
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Establece la política CMP0072 para indicar cómo se debe seleccionar la implementación de OpenGL.
# En este caso, se elige la opción "GLVND", que utiliza bibliotecas modernas y modulares (libOpenGL, libGLX),
# en lugar de la biblioteca OpenGL clásica (libGL). Esto mejora la compatibilidad con drivers recientes
# y evita ambigüedades cuando se encuentran múltiples implementaciones de OpenGL en el sistema.
cmake_policy(SET CMP0072 NEW)
set(OpenGL_GL_PREFERENCE GLVND)
# --- GENERACIÓN DE VERSIÓN AUTOMÁTICA ---
find_package(Git QUIET)
if(GIT_FOUND)
@@ -41,27 +34,32 @@ set(APP_SOURCES
# Core - Input
source/core/input/global_inputs.cpp
source/core/input/input.cpp
source/core/input/input_types.cpp
source/core/input/input.cpp
source/core/input/mouse.cpp
# Core - Rendering
source/core/rendering/gif.cpp
source/core/rendering/palette_manager.cpp
source/core/rendering/pixel_reveal.cpp
source/core/rendering/render_info.cpp
source/core/rendering/screen.cpp
source/core/rendering/sprite/animated_sprite.cpp
source/core/rendering/sprite/dissolve_sprite.cpp
source/core/rendering/sprite/moving_sprite.cpp
source/core/rendering/sprite/sprite.cpp
source/core/rendering/surface.cpp
source/core/rendering/surface_animated_sprite.cpp
source/core/rendering/surface_moving_sprite.cpp
source/core/rendering/surface_sprite.cpp
source/core/rendering/text.cpp
source/core/rendering/texture.cpp
# Core - Locale
source/core/locale/locale.cpp
# Core - Resources
source/core/resources/resource_list.cpp
source/core/resources/resource_cache.cpp
source/core/resources/resource_pack.cpp
source/core/resources/resource_loader.cpp
source/core/resources/resource_helper.cpp
source/core/resources/resource_list.cpp
source/core/resources/resource_loader.cpp
source/core/resources/resource_pack.cpp
# Core - System
source/core/system/director.cpp
@@ -81,9 +79,9 @@ set(APP_SOURCES
source/game/gameplay/enemy_manager.cpp
source/game/gameplay/item_manager.cpp
source/game/gameplay/item_tracker.cpp
source/game/gameplay/room.cpp
source/game/gameplay/room_loader.cpp
source/game/gameplay/room_tracker.cpp
source/game/gameplay/room.cpp
source/game/gameplay/scoreboard.cpp
source/game/gameplay/stats.cpp
source/game/gameplay/tilemap_renderer.cpp
@@ -92,13 +90,14 @@ set(APP_SOURCES
source/game/scenes/credits.cpp
source/game/scenes/ending.cpp
source/game/scenes/ending2.cpp
source/game/scenes/game.cpp
source/game/scenes/game_over.cpp
source/game/scenes/game.cpp
source/game/scenes/loading_screen.cpp
source/game/scenes/logo.cpp
source/game/scenes/title.cpp
# Game - UI
source/game/ui/console.cpp
source/game/ui/notifier.cpp
# Utils
@@ -109,9 +108,9 @@ set(APP_SOURCES
source/main.cpp
)
# Fuentes del sistema de renderizado
# Fuentes del sistema de renderizado (SDL3 GPU para todas las plataformas)
set(RENDERING_SOURCES
source/core/rendering/opengl/opengl_shader.cpp
source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp
)
# Fuentes de debug (solo en modo Debug)
@@ -123,9 +122,79 @@ set(DEBUG_SOURCES
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
# --- SHADER COMPILATION (Linux/Windows only - macOS uses Metal) ---
if(NOT APPLE)
find_program(GLSLC_EXE NAMES glslc)
set(SHADERS_DIR "${CMAKE_SOURCE_DIR}/data/shaders")
set(HEADERS_DIR "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu")
set(SHADER_POSTFX_VERT_SRC "${SHADERS_DIR}/postfx.vert")
set(SHADER_POSTFX_FRAG_SRC "${SHADERS_DIR}/postfx.frag")
set(SHADER_UPSCALE_FRAG_SRC "${SHADERS_DIR}/upscale.frag")
set(SHADER_DOWNSCALE_FRAG_SRC "${SHADERS_DIR}/downscale.frag")
set(SHADER_CRTPI_FRAG_SRC "${SHADERS_DIR}/crtpi_frag.glsl")
set(SHADER_POSTFX_VERT_H "${HEADERS_DIR}/postfx_vert_spv.h")
set(SHADER_POSTFX_FRAG_H "${HEADERS_DIR}/postfx_frag_spv.h")
set(SHADER_UPSCALE_FRAG_H "${HEADERS_DIR}/upscale_frag_spv.h")
set(SHADER_DOWNSCALE_FRAG_H "${HEADERS_DIR}/downscale_frag_spv.h")
set(SHADER_CRTPI_FRAG_H "${HEADERS_DIR}/crtpi_frag_spv.h")
set(ALL_SHADER_HEADERS
"${SHADER_POSTFX_VERT_H}"
"${SHADER_POSTFX_FRAG_H}"
"${SHADER_UPSCALE_FRAG_H}"
"${SHADER_DOWNSCALE_FRAG_H}"
"${SHADER_CRTPI_FRAG_H}"
)
set(ALL_SHADER_SOURCES
"${SHADER_POSTFX_VERT_SRC}"
"${SHADER_POSTFX_FRAG_SRC}"
"${SHADER_UPSCALE_FRAG_SRC}"
"${SHADER_DOWNSCALE_FRAG_SRC}"
"${SHADER_CRTPI_FRAG_SRC}"
)
if(GLSLC_EXE)
add_custom_command(
OUTPUT ${ALL_SHADER_HEADERS}
COMMAND ${CMAKE_COMMAND}
-D GLSLC=${GLSLC_EXE}
-D SHADERS_DIR=${SHADERS_DIR}
-D HEADERS_DIR=${HEADERS_DIR}
-P ${CMAKE_SOURCE_DIR}/tools/shaders/compile_spirv.cmake
DEPENDS ${ALL_SHADER_SOURCES}
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
COMMENT "Compilando shaders SPIR-V..."
)
add_custom_target(shaders DEPENDS ${ALL_SHADER_HEADERS})
message(STATUS "glslc encontrado: shaders se compilarán automáticamente")
else()
foreach(HDR ${ALL_SHADER_HEADERS})
if(NOT EXISTS "${HDR}")
message(FATAL_ERROR
"glslc no encontrado y header SPIR-V no existe: ${HDR}\n"
" Instala glslc: sudo apt install glslang-tools (Linux)\n"
" choco install vulkan-sdk (Windows)\n"
" O genera los headers manualmente: tools/shaders/compile_spirv.sh"
)
endif()
endforeach()
message(STATUS "glslc no encontrado - usando headers SPIR-V precompilados")
endif()
else()
message(STATUS "macOS: shaders SPIR-V omitidos (usa Metal)")
endif()
# --- 2. AÑADIR EJECUTABLE ---
add_executable(${PROJECT_NAME} ${APP_SOURCES} ${RENDERING_SOURCES})
# Shaders deben compilarse antes que el ejecutable (Linux/Windows con glslc)
if(NOT APPLE AND GLSLC_EXE)
add_dependencies(${PROJECT_NAME} shaders)
endif()
# Añadir fuentes de debug solo en modo Debug
target_sources(${PROJECT_NAME} PRIVATE $<$<CONFIG:Debug>:${DEBUG_SOURCES}>)
@@ -151,7 +220,7 @@ target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:RELEASE_B
# Configuración específica para cada plataforma
if(WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32 opengl32)
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32)
elseif(APPLE)
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated)
@@ -160,17 +229,6 @@ elseif(UNIX AND NOT APPLE)
target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
endif()
# Configuración común para OpenGL
if(NOT WIN32)
find_package(OpenGL REQUIRED)
if(OPENGL_FOUND)
message(STATUS "OpenGL encontrado: ${OPENGL_LIBRARIES}")
target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENGL_LIBRARIES})
else()
message(FATAL_ERROR "OpenGL no encontrado")
endif()
endif()
# Especificar la ubicación del ejecutable
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
@@ -193,6 +251,7 @@ list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*")
# Para clang-tidy, también excluir jail_audio.hpp
set(CLANG_TIDY_SOURCES ${ALL_SOURCE_FILES})
list(FILTER CLANG_TIDY_SOURCES EXCLUDE REGEX ".*jail_audio\\.hpp$")
list(FILTER CLANG_TIDY_SOURCES EXCLUDE REGEX ".*_spv\\.h$")
# Targets de clang-tidy
if(CLANG_TIDY_EXE)
@@ -250,11 +309,17 @@ set_target_properties(pack_tool PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/tools/pack_resources
)
add_custom_target(pack
COMMAND ${CMAKE_SOURCE_DIR}/tools/pack_resources/pack_tool
${CMAKE_SOURCE_DIR}/data
${CMAKE_SOURCE_DIR}/resources.pack
DEPENDS pack_tool
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
file(GLOB_RECURSE DATA_FILES "${CMAKE_SOURCE_DIR}/data/*")
add_custom_command(
OUTPUT "${CMAKE_SOURCE_DIR}/resources.pack"
COMMAND $<TARGET_FILE:pack_tool>
"${CMAKE_SOURCE_DIR}/data"
"${CMAKE_SOURCE_DIR}/resources.pack"
DEPENDS pack_tool ${DATA_FILES}
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
COMMENT "Generando resources.pack desde data/..."
)
add_custom_target(pack DEPENDS "${CMAKE_SOURCE_DIR}/resources.pack")
add_dependencies(${PROJECT_NAME} pack)

197
Makefile
View File

@@ -13,7 +13,7 @@ TARGET_NAME := jaildoctors_dilemma
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
APP_NAME := JailDoctor's Dilemma
DIST_DIR := dist
RELEASE_FOLDER := jdd_release
RELEASE_FOLDER := dist/_tmp
RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
RESOURCE_FILE := release/windows/jdd.res
@@ -30,6 +30,18 @@ endif
PACK_SOURCES := $(DIR_TOOLS)pack_resources/pack_resources.cpp source/core/resources/resource_pack.cpp
PACK_INCLUDES := -Isource
# ==============================================================================
# SHADERS
# ==============================================================================
SHADER_SCRIPT := $(DIR_ROOT)tools/shaders/compile_spirv.sh
SHADER_VERT_H := $(DIR_ROOT)source/core/rendering/sdl3gpu/postfx_vert_spv.h
SHADER_FRAG_H := $(DIR_ROOT)source/core/rendering/sdl3gpu/postfx_frag_spv.h
ifeq ($(OS),Windows_NT)
GLSLC := $(shell where glslc 2>NUL)
else
GLSLC := $(shell command -v glslc 2>/dev/null)
endif
# ==============================================================================
# VERSION (extracted from defines.hpp)
# ==============================================================================
@@ -39,6 +51,14 @@ else
VERSION := v$(shell grep 'constexpr const char\* VERSION' source/utils/defines.hpp | sed -E 's/.*VERSION = "([^"]+)".*/\1/')
endif
# ==============================================================================
# SHELL (Windows usa cmd.exe para que las recetas con powershell funcionen igual
# desde cualquier terminal: PowerShell, cmd o git-bash)
# ==============================================================================
ifeq ($(OS),Windows_NT)
SHELL := cmd.exe
endif
# ==============================================================================
# WINDOWS-SPECIFIC VARIABLES
# ==============================================================================
@@ -64,53 +84,58 @@ LINUX_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-linux.tar.g
APP_SOURCES := \
source/main.cpp \
source/core/audio/audio.cpp \
source/core/input/input.cpp \
source/core/input/input_types.cpp \
source/core/input/mouse.cpp \
source/core/input/global_inputs.cpp \
source/core/rendering/screen.cpp \
source/core/rendering/surface.cpp \
source/core/rendering/surface_sprite.cpp \
source/core/rendering/surface_animated_sprite.cpp \
source/core/rendering/surface_moving_sprite.cpp \
source/core/rendering/text.cpp \
source/core/rendering/texture.cpp \
source/core/input/input_types.cpp \
source/core/input/input.cpp \
source/core/input/mouse.cpp \
source/core/locale/locale.cpp \
source/core/rendering/gif.cpp \
source/core/rendering/opengl/opengl_shader.cpp \
source/core/resources/resource_list.cpp \
source/core/rendering/palette_manager.cpp \
source/core/rendering/pixel_reveal.cpp \
source/core/rendering/render_info.cpp \
source/core/rendering/screen.cpp \
source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp \
source/core/rendering/sprite/animated_sprite.cpp \
source/core/rendering/sprite/dissolve_sprite.cpp \
source/core/rendering/sprite/moving_sprite.cpp \
source/core/rendering/sprite/sprite.cpp \
source/core/rendering/surface.cpp \
source/core/rendering/text.cpp \
source/core/resources/resource_cache.cpp \
source/core/resources/resource_helper.cpp \
source/core/resources/resource_list.cpp \
source/core/resources/resource_loader.cpp \
source/core/resources/resource_pack.cpp \
source/core/system/director.cpp \
source/core/system/debug.cpp \
source/core/system/director.cpp \
source/core/system/global_events.cpp \
source/game/options.cpp \
source/game/entities/player.cpp \
source/game/entities/enemy.cpp \
source/game/entities/item.cpp \
source/game/gameplay/room.cpp \
source/game/entities/player.cpp \
source/game/gameplay/cheevos.cpp \
source/game/gameplay/collision_map.cpp \
source/game/gameplay/enemy_manager.cpp \
source/game/gameplay/item_manager.cpp \
source/game/gameplay/room_loader.cpp \
source/game/gameplay/tilemap_renderer.cpp \
source/game/gameplay/scoreboard.cpp \
source/game/gameplay/cheevos.cpp \
source/game/gameplay/item_tracker.cpp \
source/game/gameplay/room_loader.cpp \
source/game/gameplay/room_tracker.cpp \
source/game/gameplay/room.cpp \
source/game/gameplay/scoreboard.cpp \
source/game/gameplay/stats.cpp \
source/game/scenes/logo.cpp \
source/game/scenes/loading_screen.cpp \
source/game/scenes/title.cpp \
source/game/scenes/game.cpp \
source/game/scenes/game_over.cpp \
source/game/gameplay/tilemap_renderer.cpp \
source/game/options.cpp \
source/game/scenes/credits.cpp \
source/game/scenes/ending.cpp \
source/game/scenes/ending2.cpp \
source/game/scenes/credits.cpp \
source/game/scenes/game_over.cpp \
source/game/scenes/game.cpp \
source/game/scenes/loading_screen.cpp \
source/game/scenes/logo.cpp \
source/game/scenes/title.cpp \
source/game/ui/console.cpp \
source/game/ui/notifier.cpp \
source/utils/utils.cpp \
source/utils/delta_timer.cpp
source/utils/delta_timer.cpp \
source/utils/utils.cpp
# All sources combined
ALL_SOURCES := $(APP_SOURCES)
@@ -131,7 +156,7 @@ ifeq ($(OS),Windows_NT)
-Wl,--gc-sections -static-libstdc++ -static-libgcc \
-Wl,-subsystem,windows -DWINDOWS_BUILD
CXXFLAGS_DEBUG := -std=$(CPP_STANDARD) -Wall -g -D_DEBUG -DWINDOWS_BUILD
LDFLAGS := -lmingw32 -lws2_32 -lSDL3 -lopengl32
LDFLAGS := -lmingw32 -lws2_32 -lSDL3
RM := del /Q
MKDIR := mkdir
else
@@ -145,15 +170,42 @@ else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Linux)
CXXFLAGS += -DLINUX_BUILD
LDFLAGS += -lGL
endif
ifeq ($(UNAME_S),Darwin)
CXXFLAGS += -Wno-deprecated -DMACOS_BUILD
CXXFLAGS_DEBUG += -Wno-deprecated -DMACOS_BUILD
LDFLAGS += -framework OpenGL
CXXFLAGS += -DMACOS_BUILD
CXXFLAGS_DEBUG += -DMACOS_BUILD
# Configurar arquitectura (por defecto arm64)
CXXFLAGS += -arch arm64
CXXFLAGS_DEBUG += -arch arm64
# Usar Apple Clang explícitamente para evitar LLVM de Homebrew
MACOS_CXX := /usr/bin/clang++
endif
endif
# ==============================================================================
# REGLAS PARA COMPILACIÓN DE SHADERS
# ==============================================================================
compile_shaders:
ifdef GLSLC
ifeq ($(OS),Windows_NT)
@powershell -Command "if ((Test-Path '$(SHADER_VERT_H)') -and (Test-Path '$(SHADER_FRAG_H)')) { Write-Host 'Shaders SPIR-V precompilados OK' } else { Write-Host 'Compilando shaders SPIR-V...'; bash '$(SHADER_SCRIPT)'; Write-Host 'Shaders compilados' }"
else
@echo "Compilando shaders SPIR-V..."
@$(SHADER_SCRIPT)
@echo "✓ Shaders compilados"
endif
else
ifeq ($(OS),Windows_NT)
@powershell -Command "if ((Test-Path '$(SHADER_VERT_H)') -and (Test-Path '$(SHADER_FRAG_H)')) { Write-Host 'glslc no encontrado - usando headers SPIR-V precompilados' } else { Write-Host 'ERROR: glslc no encontrado y headers SPIR-V no existen.'; Write-Host ' Instala glslc o ejecuta: tools/shaders/compile_spirv.sh'; exit 1 }"
else
@if [ -f "$(SHADER_VERT_H)" ] && [ -f "$(SHADER_FRAG_H)" ]; then \
echo "⚠ glslc no encontrado - usando headers SPIR-V precompilados"; \
else \
echo "ERROR: glslc no encontrado y headers SPIR-V no existen."; \
echo " Instala glslc: sudo apt install glslang-tools"; \
echo " O ejecuta manualmente: tools/shaders/compile_spirv.sh"; \
exit 1; \
fi
endif
endif
@@ -184,16 +236,9 @@ windows:
g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE).exe"
strip -s -R .comment -R .gnu.version "$(WIN_TARGET_FILE).exe" --strip-unneeded
windows_debug:
@echo off
@echo Generando version.h...
@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; (Get-Content source/version.h.in) -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/version.h"
@echo Compilando version debug para Windows: "$(WIN_TARGET_FILE)_debug.exe"
g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe"
windows_release:
@$(MAKE) pack_tool
@$(MAKE) resources.pack
@"$(MAKE)" compile_shaders
@"$(MAKE)" resources.pack
@echo off
@echo Creando release para Windows - Version: $(VERSION)
@@ -201,18 +246,19 @@ windows_release:
@echo "Generando version.h..."
@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; (Get-Content source/version.h.in) -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/version.h"
# Crea carpeta temporal 'RELEASE_FOLDER'
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
# Crea carpeta de distribución y carpeta temporal 'RELEASE_FOLDER'
@powershell -Command "if (-not (Test-Path '$(DIST_DIR)')) {New-Item '$(DIST_DIR)' -ItemType Directory}"
@powershell -Command "if (Test-Path '$(RELEASE_FOLDER)') {Remove-Item '$(RELEASE_FOLDER)' -Recurse -Force}"
@powershell -Command "if (-not (Test-Path '$(RELEASE_FOLDER)')) {New-Item '$(RELEASE_FOLDER)' -ItemType Directory}"
# Copia el archivo 'resources.pack'
powershell Copy-Item -Path "resources.pack" -Destination "$(RELEASE_FOLDER)"
@powershell -Command "Copy-Item -Path 'resources.pack' -Destination '$(RELEASE_FOLDER)'"
# Copia los ficheros que están en la raíz del proyecto
powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"
powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"
powershell Copy-Item "gamecontrollerdb.txt" -Destination "$(RELEASE_FOLDER)"
powershell Copy-Item "release\windows\dll\*.dll" -Destination "$(RELEASE_FOLDER)"
@powershell -Command "Copy-Item 'LICENSE' -Destination '$(RELEASE_FOLDER)'"
@powershell -Command "Copy-Item 'README.md' -Destination '$(RELEASE_FOLDER)'"
@powershell -Command "Copy-Item 'gamecontrollerdb.txt' -Destination '$(RELEASE_FOLDER)'"
@powershell -Command "Copy-Item 'release\windows\dll\*.dll' -Destination '$(RELEASE_FOLDER)'"
# Compila (con icono)
windres release/windows/jdd.rc -O coff -o $(RESOURCE_FILE)
@@ -220,13 +266,12 @@ windows_release:
strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded
# Crea el fichero .zip
powershell if (-not (Test-Path "$(DIST_DIR)")) {New-Item "$(DIST_DIR)" -ItemType Directory}
powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"}
powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath "$(WINDOWS_RELEASE)"
@powershell -Command "if (Test-Path '$(WINDOWS_RELEASE)') {Remove-Item '$(WINDOWS_RELEASE)'}"
@powershell -Command "Compress-Archive -Path '$(RELEASE_FOLDER)/*' -DestinationPath '$(WINDOWS_RELEASE)'"
@echo Release creado: $(WINDOWS_RELEASE)
# Elimina la carpeta temporal 'RELEASE_FOLDER'
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
@powershell -Command "if (Test-Path '$(RELEASE_FOLDER)') {Remove-Item '$(RELEASE_FOLDER)' -Recurse -Force}"
# ==============================================================================
# COMPILACIÓN PARA MACOS
@@ -235,16 +280,10 @@ macos:
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
@echo "Compilando para macOS: $(TARGET_NAME)"
clang++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
macos_debug:
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
@echo "Compilando version debug para macOS: $(TARGET_NAME)_debug"
clang++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
$(MACOS_CXX) $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
macos_release:
@$(MAKE) pack_tool
@$(MAKE) compile_shaders
@$(MAKE) resources.pack
@echo "Creando release para macOS - Version: $(VERSION)"
@@ -258,21 +297,20 @@ macos_release:
# Elimina datos de compilaciones anteriores
$(RMDIR) "$(RELEASE_FOLDER)"
$(RMDIR) Frameworks
$(RMFILE) tmp.dmg
$(RMFILE) "$(DIST_DIR)"/rw.*
$(RMFILE) "$(MACOS_INTEL_RELEASE)"
$(RMFILE) "$(MACOS_APPLE_SILICON_RELEASE)"
# Crea la carpeta temporal para hacer el trabajo y las carpetas obligatorias para crear una app de macOS
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
$(MKDIR) Frameworks
# Copia carpetas y ficheros
cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
cp -R release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
cp -R release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks
cp release/icons/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
cp release/macos/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
cp LICENSE "$(RELEASE_FOLDER)"
@@ -285,13 +323,12 @@ macos_release:
sed -i '' '/<key>CFBundleVersion<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
# Compila la versión para procesadores Intel
clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
$(MACOS_CXX) $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
# Firma la aplicación
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
# Empaqueta el .dmg de la versión Intel con create-dmg
$(MKDIR) "$(DIST_DIR)"
@echo "Creando DMG Intel con iconos de 96x96..."
create-dmg \
--volname "$(APP_NAME)" \
@@ -309,7 +346,7 @@ macos_release:
@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
# Compila la versión para procesadores Apple Silicon
clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
$(MACOS_CXX) $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
# Firma la aplicación
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
@@ -332,8 +369,8 @@ macos_release:
@echo "Release Apple Silicon creado: $(MACOS_APPLE_SILICON_RELEASE)"
# Elimina las carpetas temporales
$(RMDIR) Frameworks
$(RMDIR) "$(RELEASE_FOLDER)"
$(RMFILE) "$(DIST_DIR)"/rw.*
# ==============================================================================
# COMPILACIÓN PARA LINUX
@@ -345,14 +382,8 @@ linux:
g++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
linux_debug:
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
@echo "Compilando version debug para Linux: $(TARGET_NAME)_debug"
g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
linux_release:
@$(MAKE) pack_tool
@$(MAKE) compile_shaders
@$(MAKE) resources.pack
@echo "Creando release para Linux - Version: $(VERSION)"
@@ -361,12 +392,9 @@ linux_release:
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
# Elimina carpetas previas
# Elimina carpeta temporal previa y la recrea (crea dist/ si no existe)
$(RMDIR) "$(RELEASE_FOLDER)"
# Crea la carpeta temporal para realizar el lanzamiento
$(MKDIR) "$(RELEASE_FOLDER)"
$(MKDIR) "$(DIST_DIR)"
# Copia ficheros
cp resources.pack "$(RELEASE_FOLDER)"
@@ -398,13 +426,10 @@ help:
@echo "Makefile para JailDoctor's Dilemma"
@echo "Comandos disponibles:"
@echo " windows - Compilar para Windows"
@echo " windows_debug - Compilar debug para Windows"
@echo " windows_release - Crear release completo para Windows"
@echo " linux - Compilar para Linux"
@echo " linux_debug - Compilar debug para Linux"
@echo " linux_release - Crear release completo para Linux"
@echo " macos - Compilar para macOS"
@echo " macos_debug - Compilar debug para macOS"
@echo " macos_release - Crear release completo para macOS"
@echo " pack_tool - Compilar herramienta de empaquetado"
@echo " resources.pack - Generar pack de recursos desde data/"
@@ -413,4 +438,4 @@ help:
FORCE:
.PHONY: windows windows_debug windows_release macos macos_debug macos_release linux linux_debug linux_release pack_tool resources.pack show_version help
.PHONY: windows windows_release macos macos_release linux linux_release compile_shaders pack_tool resources.pack show_version help

View File

@@ -7,23 +7,23 @@ assets:
- type: BITMAP
path: ${PREFIX}/data/font/smb2.gif
- type: FONT
path: ${PREFIX}/data/font/smb2.txt
path: ${PREFIX}/data/font/smb2.fnt
- type: BITMAP
path: ${PREFIX}/data/font/aseprite.gif
- type: FONT
path: ${PREFIX}/data/font/aseprite.txt
path: ${PREFIX}/data/font/aseprite.fnt
- type: BITMAP
path: ${PREFIX}/data/font/gauntlet.gif
- type: FONT
path: ${PREFIX}/data/font/gauntlet.txt
path: ${PREFIX}/data/font/gauntlet.fnt
- type: BITMAP
path: ${PREFIX}/data/font/subatomic.gif
- type: FONT
path: ${PREFIX}/data/font/subatomic.txt
path: ${PREFIX}/data/font/subatomic.fnt
- type: BITMAP
path: ${PREFIX}/data/font/8bithud.gif
- type: FONT
path: ${PREFIX}/data/font/8bithud.txt
path: ${PREFIX}/data/font/8bithud.fnt
# PALETTES
palettes:
@@ -32,7 +32,7 @@ assets:
- type: PALETTE
path: ${PREFIX}/data/palette/zx-spectrum-adjusted.pal
- type: PALETTE
path: ${PREFIX}/data/palette/zxarne-5-2.pal
path: ${PREFIX}/data/palette/zxarne-5.2.pal
- type: PALETTE
path: ${PREFIX}/data/palette/black-and-white.pal
- type: PALETTE
@@ -46,26 +46,40 @@ assets:
- type: PALETTE
path: ${PREFIX}/data/palette/pico-8.pal
- type: PALETTE
path: ${PREFIX}/data/palette/sweetie-16.pal
path: ${PREFIX}/data/palette/sweetie.pal
- type: PALETTE
path: ${PREFIX}/data/palette/island-joy-16.pal
path: ${PREFIX}/data/palette/island-joy.pal
- type: PALETTE
path: ${PREFIX}/data/palette/lost-century.pal
- type: PALETTE
path: ${PREFIX}/data/palette/na16.pal
path: ${PREFIX}/data/palette/na.pal
- type: PALETTE
path: ${PREFIX}/data/palette/steam-lords.pal
- type: PALETTE
path: ${PREFIX}/data/palette/winds-seed-pc98.pal
- type: PALETTE
path: ${PREFIX}/data/palette/psychic-fibre.pal
- type: PALETTE
path: ${PREFIX}/data/palette/shido-cyberneon.pal
- type: PALETTE
path: ${PREFIX}/data/palette/darkseed.pal
- type: PALETTE
path: ${PREFIX}/data/palette/antiquity.pal
- type: PALETTE
path: ${PREFIX}/data/palette/bubblegum.pal
- type: PALETTE
path: ${PREFIX}/data/palette/vanilla-milkshake.pal
- type: PALETTE
path: ${PREFIX}/data/palette/aged-terracotta.pal
- type: PALETTE
path: ${PREFIX}/data/palette/h16da.pal
# SHADERS
shaders:
# LOCALE
locale:
- type: DATA
path: ${PREFIX}/data/shaders/crtpi_vertex.glsl
path: ${PREFIX}/data/locale/en.yaml
- type: DATA
path: ${PREFIX}/data/shaders/crtpi_fragment.glsl
- type: DATA
path: ${PREFIX}/data/shaders/crtpi_vertex_es.glsl
- type: DATA
path: ${PREFIX}/data/shaders/crtpi_fragment_es.glsl
path: ${PREFIX}/data/locale/ca.yaml
# INPUT
input:
@@ -78,6 +92,10 @@ assets:
path: ${SYSTEM_FOLDER}/config.yaml
required: false
absolute: true
- type: DATA
path: ${SYSTEM_FOLDER}/debug.yaml
required: false
absolute: true
- type: DATA
path: ${SYSTEM_FOLDER}/stats_buffer.csv
required: false
@@ -90,6 +108,14 @@ assets:
path: ${SYSTEM_FOLDER}/cheevos.bin
required: false
absolute: true
- type: DATA
path: ${SYSTEM_FOLDER}/shaders/postfx.yaml
required: false
absolute: true
- type: DATA
path: ${SYSTEM_FOLDER}/shaders/crtpi.yaml
required: false
absolute: true
# ROOMS
rooms:

132
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@@ -0,0 +1,132 @@
# Font: 8bithud — generado desde 8-bit-hud.ttf size 5
# Generado con tools/font_gen/font_gen.py
box_width 8
box_height 8
columns 15
# codepoint_decimal ancho_visual
32 3 # U+0020
33 2 # !
34 5 # "
35 6 # #
36 6 # $
37 6 # %
38 6 # &
39 2 # '
40 3 # (
41 3 # )
42 4 # *
43 3 # +
44 2 # ,
45 3 # -
46 2 # .
47 4 # /
48 6 # 0
49 3 # 1
50 6 # 2
51 6 # 3
52 6 # 4
53 6 # 5
54 6 # 6
55 6 # 7
56 6 # 8
57 6 # 9
58 2 # :
59 2 # ;
60 4 # <
61 3 # =
62 4 # >
63 6 # ?
64 8 # @
65 6 # A
66 6 # B
67 6 # C
68 6 # D
69 6 # E
70 6 # F
71 6 # G
72 6 # H
73 6 # I
74 6 # J
75 6 # K
76 6 # L
77 6 # M
78 6 # N
79 6 # O
80 6 # P
81 6 # Q
82 6 # R
83 6 # S
84 6 # T
85 6 # U
86 5 # V
87 6 # W
88 6 # X
89 6 # Y
90 6 # Z
91 3 # [
92 4 # \
93 3 # ]
94 4 # ^
95 6 # _
96 2 # `
97 5 # a
98 5 # b
99 5 # c
100 5 # d
101 5 # e
102 5 # f
103 5 # g
104 5 # h
105 4 # i
106 5 # j
107 5 # k
108 5 # l
109 6 # m
110 5 # n
111 5 # o
112 5 # p
113 5 # q
114 5 # r
115 5 # s
116 4 # t
117 5 # u
118 5 # v
119 6 # w
120 4 # x
121 4 # y
122 5 # z
123 4 # {
124 1 # |
125 4 # }
126 4 # ~
192 6 # À
193 6 # Á
200 6 # È
201 6 # É
204 6 # Ì
205 6 # Í
210 6 # Ò
211 6 # Ó
219 6 # Ù
218 6 # Ú
209 6 # Ñ
199 6 # Ç
224 5 # à
225 5 # á
232 5 # è
233 5 # é
236 4 # ì
237 4 # í
242 5 # ò
243 5 # ó
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241 5 # ñ
231 5 # ç
161 2 # ¡
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183 2 # ·

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# box width
8
# box height
8
# 32 espacio ( )
2
# 33 !
2
# 34 "
5
# 35 #
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# 36 $
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# 37 %
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# 38 &
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# 43 +
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# 46 .
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# 47 /
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# 50 2
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# 52 4
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# 53 5
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# 54 6
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# 55 7
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# 56 8
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# 57 9
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# 58 :
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# 59 ;
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# 60 <
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# 61 =
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# 62 >
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# 63 ?
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# 64 @
8
# 65 A
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# 66 B
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# 67 C
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# 68 D
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# 69 E
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# 70 F
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# 71 G
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# 72 H
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# 73 I
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# 74 J
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# 75 K
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# 76 L
6
# 77 M
6
# 78 N
6
# 79 O
6
# 80 P
6
# 81 Q
6
# 82 R
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# 83 S
6
# 84 T
6
# 85 U
6
# 86 V
5
# 87 W
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# 88 X
6
# 89 Y
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# 90 Z
6
# 91 [
3
# 92 \
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# 93 ]
3
# 94 ^
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# 95 _
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# 96 `
2
# 97 a
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# 98 b
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# 99 c
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# 100 d
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# 101 e
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# 102 f
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# 103 g
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# 104 h
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# 105 i
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# 106 j
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# 107 k
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# 108 l
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# 109 m
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# 110 n
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# 111 o
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# 112 p
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# 113 q
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# 114 r
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# 115 s
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# 116 t
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# 117 u
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# 118 v
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# 119 w
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# 120 x
4
# 121 y
4
# 122 z
5
# 123 {
3
# 124 |
2
# 125 }
3
# 126 ~
3

134
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@@ -0,0 +1,134 @@
# Font: aseprite — generado desde aseprite_font.gif
# Generado con tools/font_gen/font_gen.py
box_width 10
box_height 7
columns 16
cell_spacing 1
row_spacing 4
# codepoint_decimal ancho_visual
32 3 # U+0020
33 1 # !
34 3 # "
35 5 # #
36 4 # $
37 5 # %
38 5 # &
39 2 # '
40 2 # (
41 2 # )
42 5 # *
43 5 # +
44 2 # ,
45 3 # -
46 1 # .
47 3 # /
48 4 # 0
49 2 # 1
50 4 # 2
51 4 # 3
52 4 # 4
53 4 # 5
54 4 # 6
55 4 # 7
56 4 # 8
57 4 # 9
58 1 # :
59 2 # ;
60 3 # <
61 4 # =
62 3 # >
63 4 # ?
64 8 # @
65 4 # A
66 4 # B
67 4 # C
68 4 # D
69 4 # E
70 4 # F
71 4 # G
72 4 # H
73 1 # I
74 2 # J
75 4 # K
76 4 # L
77 5 # M
78 4 # N
79 5 # O
80 4 # P
81 5 # Q
82 4 # R
83 4 # S
84 5 # T
85 4 # U
86 5 # V
87 7 # W
88 5 # X
89 5 # Y
90 4 # Z
91 2 # [
92 3 # \
93 2 # ]
94 5 # ^
95 5 # _
96 3 # `
97 4 # a
98 4 # b
99 4 # c
100 4 # d
101 4 # e
102 2 # f
103 4 # g
104 4 # h
105 1 # i
106 2 # j
107 4 # k
108 1 # l
109 7 # m
110 4 # n
111 4 # o
112 4 # p
113 4 # q
114 3 # r
115 3 # s
116 2 # t
117 4 # u
118 4 # v
119 5 # w
120 5 # x
121 4 # y
122 4 # z
123 3 # {
124 1 # |
125 3 # }
126 4 # ~
192 5 # À
193 5 # Á
200 5 # È
201 5 # É
205 5 # Í
207 5 # Ï
210 5 # Ò
211 5 # Ó
218 5 # Ú
220 5 # Ü
209 5 # Ñ
199 5 # Ç
224 5 # à
225 5 # á
232 5 # è
233 5 # é
237 5 # í
239 5 # ï
242 5 # ò
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241 5 # ñ
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161 5 # ¡
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183 5 # ·

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# box width
8
# box height
8
# 32 espacio ( )
3
# 33 !
1
# 34 "
3
# 35 #
3
# 36 $
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# 37 %
5
# 38 &
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# 39 '
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# 41 )
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# 42 *
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# 43 +
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# 44 ,
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# 46 .
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# 47 /
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# 56 8
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# 57 9
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1
# 59 ;
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# 60 <
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# 61 =
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# 62 >
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# 63 ?
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# 64 @
7
# 65 A
4
# 66 B
4
# 67 C
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# 68 D
4
# 69 E
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# 70 F
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# 71 G
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# 72 H
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# 73 I
2
# 74 J
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# 75 K
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# 76 L
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# 77 M
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# 78 N
4
# 79 O
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# 80 P
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# 81 Q
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# 82 R
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# 83 S
4
# 84 T
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# 85 U
4
# 86 V
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# 87 W
7
# 88 X
5
# 89 Y
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# 90 Z
4
# 91 [
2
# 92 \
3
# 93 ]
2
# 94 ^
5
# 95 _
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# 96 `
3
# 97 a
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# 98 b
4
# 99 c
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# 100 d
4
# 101 e
4
# 102 f
2
# 103 g
4
# 104 h
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# 105 i
1
# 106 j
2
# 107 k
4
# 108 l
1
# 109 m
7
# 110 n
4
# 111 o
4
# 112 p
4
# 113 q
4
# 114 r
3
# 115 s
3
# 116 t
2
# 117 u
4
# 118 v
4
# 119 w
5
# 120 x
5
# 121 y
4
# 122 z
4
# 123 {
3
# 124 |
3
# 125 }
3
# 126 ~
5

128
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@@ -0,0 +1,128 @@
# Font: gauntlet — generado desde Gauntlet.ttf size 7
# Generado con tools/font_gen/font_gen.py
box_width 8
box_height 8
columns 15
# codepoint_decimal ancho_visual
32 3 # U+0020
33 2 # !
34 5 # "
35 6 # #
36 6 # $
37 7 # %
38 7 # &
39 2 # '
40 4 # (
41 4 # )
42 6 # *
43 8 # +
44 2 # ,
45 7 # -
46 2 # .
47 7 # /
48 7 # 0
49 6 # 1
50 6 # 2
51 6 # 3
52 7 # 4
53 6 # 5
54 6 # 6
55 6 # 7
56 6 # 8
57 6 # 9
58 2 # :
59 3 # ;
60 5 # <
61 6 # =
62 5 # >
63 6 # ?
64 6 # @
65 6 # A
66 7 # B
67 7 # C
68 7 # D
69 7 # E
70 7 # F
71 7 # G
72 6 # H
73 6 # I
74 7 # J
75 7 # K
76 7 # L
77 7 # M
78 7 # N
79 7 # O
80 7 # P
81 7 # Q
82 7 # R
83 6 # S
84 6 # T
85 6 # U
86 6 # V
87 7 # W
88 7 # X
89 6 # Y
90 7 # Z
91 8 # [
92 3 # \
93 7 # ]
94 7 # ^
95 8 # _
97 6 # a
98 7 # b
99 7 # c
100 7 # d
101 7 # e
102 7 # f
103 7 # g
104 6 # h
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107 7 # k
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200 7 # È
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210 7 # Ò
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209 7 # Ñ
199 7 # Ç
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232 7 # è
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236 6 # ì
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242 7 # ò
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# box width
8
# box height
8
# 32 espacio ( )
6
# 33 !
2
# 34 "
5
# 35 #
6
# 36 $
6
# 37 %
7
# 38 &
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# 39 '
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# 41 )
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# 42 *
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# 43 +
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# 44 ,
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# 45 -
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# 46 .
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# 47 /
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# 50 2
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# 51 3
6
# 52 4
7
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# 55 7
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# 56 8
6
# 57 9
6
# 58 :
2
# 59 ;
2
# 60 <
5
# 61 =
6
# 62 >
5
# 63 ?
6
# 64 @
6
# 65 A
6
# 66 B
7
# 67 C
7
# 68 D
7
# 69 E
7
# 70 F
7
# 71 G
7
# 72 H
6
# 73 I
6
# 74 J
7
# 75 K
7
# 76 L
7
# 77 M
7
# 78 N
7
# 79 O
7
# 80 P
7
# 81 Q
7
# 82 R
7
# 83 S
6
# 84 T
6
# 85 U
6
# 86 V
6
# 87 W
7
# 88 X
7
# 89 Y
6
# 90 Z
7
# 91 [
8
# 92 \
3
# 93 ]
7
# 94 ^
7
# 95 _
8
# 96 `
0
# 97 a
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# 98 b
7
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# 102 f
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7
# 104 h
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# 105 i
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# 107 k
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# 108 l
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# 109 m
7
# 110 n
7
# 111 o
7
# 112 p
7
# 113 q
7
# 114 r
7
# 115 s
6
# 116 t
6
# 117 u
6
# 118 v
6
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# 120 x
7
# 121 y
6
# 122 z
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# 123 {
0
# 124 |
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# 125 }
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# Font: smb2 — generado desde Super Mario Bros. 2.ttf size 8
# Generado con tools/font_gen/font_gen.py
box_width 8
box_height 8
columns 15
# codepoint_decimal ancho_visual
32 7 # U+0020
33 7 # !
34 7 # "
35 7 # #
36 7 # $
37 7 # %
38 7 # &
39 7 # '
40 7 # (
41 7 # )
42 7 # *
43 7 # +
44 7 # ,
45 7 # -
46 7 # .
47 7 # /
48 7 # 0
49 7 # 1
50 7 # 2
51 7 # 3
52 7 # 4
53 7 # 5
54 7 # 6
55 7 # 7
56 7 # 8
57 7 # 9
58 7 # :
59 7 # ;
60 7 # <
61 7 # =
62 7 # >
63 7 # ?
64 7 # @
65 7 # A
66 7 # B
67 7 # C
68 7 # D
69 7 # E
70 7 # F
71 7 # G
72 7 # H
73 7 # I
74 7 # J
75 7 # K
76 7 # L
77 7 # M
78 7 # N
79 7 # O
80 7 # P
81 7 # Q
82 7 # R
83 7 # S
84 7 # T
85 7 # U
86 7 # V
87 7 # W
88 7 # X
89 7 # Y
90 7 # Z
91 7 # [
92 7 # \
93 7 # ]
94 7 # ^
95 7 # _
96 7 # `
97 7 # a
98 7 # b
99 7 # c
100 7 # d
101 7 # e
102 7 # f
103 7 # g
104 7 # h
105 7 # i
106 7 # j
107 7 # k
108 7 # l
109 7 # m
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# JailDoctor's Dilemma - Catalan Locale
# lang: ca
title:
marquee: "EI JAILERS!! ESTEM EN 2022 I ENCARA HO PETEM COM EN 1998!! QUÉ, HO HEU SENTIT O NO? ELS JAILGAMES HAN TORNAT!! SÍ, COLLONS, HAN TORNAT!! MÉS DE 10 TÍTOLS QUE EL JAILDOC TÉ EN LA CUINA A FOC LENT!! MOLT LENT!! AIXÒ ÉS UNA BARBARITAT, PERÒ... QUIN EIXIRÀ PRIMER? I ATENCIÓ, QUE HI HA UN APARELLET NOU QUE VOS FARÀ VOLAR EL CAP: EL P.A.C.O.! PERÒ UN MOMENT... QUÈ ÉS AQUELLA COSETA QUE VE PER ALLÀ? OOOH, AQUELLA MINIASCII ÉS AMOR DEL BO!! LI PEGARIA UNA LLEPAETA A CADA BYTE! OSTRES! I NO VOS OBLIDEU DE PUJAR AQUELLS JAILGAMES VELLS I PANXUTS DE MS-DOS A GITHUB, QUE SI NO ES PERDRAN!! QUIN SERÀ EL PRÒXIM PROJECTE DE JAILDOC? SERÀ UN PROJECTE DE MERDA? AI MARE... NI IDEA, PERÒ ACÍ PODEU SABER-HO SI RESOLEU EL DILEMA DEL JAILDOCTOR... VOS ATREVIU O QUÈ? VAAAAA!!!"
menu:
play: "1. JUGAR"
keyboard: "2. REDEFINIR TECLES"
joystick: "3. REDEFINIR MANDO"
projects: "4. PROJECTES"
keys:
prompt0: "PREM UNA TECLA PER A ESQUERRA"
prompt1: "PREM UNA TECLA PER A DRETA"
prompt2: "PREM UNA TECLA PER A SALTAR"
defined: "TECLES DEFINIDES"
label0: "ESQUERRA: "
label1: "DRETA: "
label2: "SALTAR: "
invalid: "TECLA INVÀLIDA! PROVA'N UNA ALTRA"
already_used: "TECLA JA USADA! PROVA'N UNA ALTRA"
buttons:
prompt0: "PREM UN BOTÓ PER A ESQUERRA"
prompt1: "PREM UN BOTÓ PER A DRETA"
prompt2: "PREM UN BOTÓ PER A SALTAR"
defined: "BOTONS DEFINITS"
already_used: "BOTÓ JA USAT! PROVA'N UN ALTRE"
projects: "PROJECTES"
game_over:
title: "G A M E O V E R"
items: "OBJECTES: "
rooms: "SALES: "
worst_nightmare: "EL TEU PITJOR MALSON ÉS"
ending:
t0: "FINALMENT HO VA ACONSEGUIR"
t1: "ARRIBAR A LA JAIL"
t2: "AMB TOTS ELS SEUS PROJECTES"
t3: "A PUNT D'ALLIBERAR-LOS"
t4: "ALLÍ ESTAVEN TOTS ELS JAILERS"
t5: "ESPERANT QUE ELS JAILGAMES"
t6: "FOREN ALLIBERATS"
t7: "HI HAVIA FINS I TOT BARRULLS"
t8: "I BEGGINERS ENTRE LA GENT"
t9: "BRY ESTAVA PLORANT..."
t10: "PERÒ DE SOBTE ALGUNA COSA"
t11: "LI VA CRIDAR L'ATENCIÓ"
t12: "UN MUNT DE FERRALLA!"
t13: "PLE DE TRASTOS QUE NI ANAVEN!!"
t14: "I ALESHORES,"
t15: "QUARANTA PROJECTES NOUS"
t16: "VAN NÀIXER..."
ending2:
starring: "PROTAGONISTES"
jaildoctor: "JAILDOCTOR"
thank_you: "GRÀCIES"
for_playing: "PER JUGAR!"
credits:
instructions: "INSTRUCCIONS:"
l0: "AJUDA A JAILDOC A RECUPERAR"
l1: "ELS SEUS PROJECTES I ARRIBAR"
l2: "A LA JAIL PER ACABAR-LOS"
keys: "TECLES:"
keys_move: "CURSORS PER A MOURE I SALTAR"
f8: "F8 ACTIVAR/DESACTIVAR MÚSICA"
f11: "F11 PAUSAR EL JOC"
f1f2: "F1-F2 MIDA DE LA FINESTRA"
f3: "F3 PANTALLA COMPLETA"
f9: "F9 VORA DE LA PANTALLA"
author: "UN JOC DE JAILDESIGNER"
date: "FET A L'ESTIU/TARDOR DEL 2022"
love: "I LOVE JAILGAMES! "
achievements:
header: "ASSOLIMENT DESBLOQUEJAT!"
c1: "COSES BRILLANTS"
d1: "Aconseguiu el 25% dels objectes"
c2: "A MITJAN CAMÍ"
d2: "Aconseguiu el 50% dels objectes"
c3: "QUASI HI SOM"
d3: "Aconseguiu el 75% dels objectes"
c4: "EL COL·LECCIONISTA"
d4: "Aconseguiu el 100% dels objectes"
c5: "PASSEJANT PER ACÍ"
d5: "Visiteu 20 sales"
c6: "M'HE PERDUT"
d6: "Visiteu 40 sales"
c7: "M'AGRADA EXPLORAR"
d7: "Visiteu totes les sales"
c8: "JA ESTÀ?"
d8: "Completeu el joc"
c9: "UN FORAT EM VA ENGOLIR"
d9: "Completeu el joc sense entrar a la presó"
c10: "ELS MEUS PROJECTES"
d10: "Completeu el joc amb tots els objectes"
c11: "M'AGRADEN ELS MEUS AMICS DE COLORS"
d11: "Completeu el joc sense morir"
c12: "PROJECTES A CORRE-CUITA"
d12: "Completeu el joc en menys de 30 minuts"
ui:
press_again_menu: "PREM DE NOU PER TORNAR AL MENÚ"
press_again_exit: "PREM DE NOU PER EIXIR"
border_enabled: "VORA ACTIVADA"
border_disabled: "VORA DESACTIVADA"
fullscreen_enabled: "PANTALLA COMPLETA ACTIVADA"
fullscreen_disabled: "PANTALLA COMPLETA DESACTIVADA"
window_zoom: "ZOOM FINESTRA x"
shaders_enabled: "SHADERS ACTIVATS"
shaders_disabled: "SHADERS DESACTIVATS"
shader: "SHADER"
postfx: "POSTFX"
crtpi: "CRTPI"
supersampling_enabled: "SUPERMOSTREIG ACTIVAT"
supersampling_disabled: "SUPERMOSTREIG DESACTIVAT"
palette: "PALETA"
integer_scale_enabled: "ESCALAT SENCER ACTIVAT"
integer_scale_disabled: "ESCALAT SENCER DESACTIVAT"
vsync_enabled: "V-SYNC ACTIVAT"
vsync_disabled: "V-SYNC DESACTIVAT"
scoreboard:
items: "TRESORS PILLATS "
time: " HORA "
rooms: "SALES"
game:
music_enabled: "MÚSICA ACTIVADA"
music_disabled: "MÚSICA DESACTIVADA"
paused: "JOC EN PAUSA"
running: "JOC EN MARXA"
enabled: " ACTIVAT"
disabled: " DESACTIVAT"
cheat_infinite_lives: "VIDES INFINITES"
cheat_invincible: "INVENCIBLE"
cheat_jail_open: "JAIL OBERTA"
debug_enabled: "DEBUG ACTIVAT"
debug_disabled: "DEBUG DESACTIVAT"

140
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# JailDoctor's Dilemma - English Locale
# lang: en
title:
marquee: "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!! HAVE YOU HEARD IT? JAILGAMES ARE BACK!! YEEESSS BACK!! MORE THAN 10 TITLES ON JAILDOC'S KITCHEN!! THATS A LOOOOOOT OF JAILGAMES, BUT WHICH ONE WILL STRIKE FIRST? THERE IS ALSO A NEW DEVICE TO COME THAT WILL BLOW YOUR MIND WITH JAILGAMES ON THE GO: P.A.C.O. BUT WAIT! WHAT'S THAT BEAUTY I'M SEEING RIGHT OVER THERE?? OOOH THAT TINY MINIASCII IS PURE LOVE!! I WANT TO LICK EVERY BYTE OF IT!! OH SHIT! AND DON'T FORGET TO BRING BACK THOSE OLD AND FAT MS-DOS JAILGAMES TO GITHUB TO KEEP THEM ALIVE!! WHAT WILL BE THE NEXT JAILDOC RELEASE? WHAT WILL BE THE NEXT PROJECT TO COME ALIVE?? OH BABY WE DON'T KNOW BUT HERE YOU CAN FIND THE ANSWER, YOU JUST HAVE TO COMPLETE JAILDOCTOR'S DILEMMA ... COULD YOU?"
menu:
play: "1. PLAY"
keyboard: "2. REDEFINE KEYBOARD"
joystick: "3. REDEFINE JOYSTICK"
projects: "4. PROJECTS"
keys:
prompt0: "PRESS KEY FOR LEFT"
prompt1: "PRESS KEY FOR RIGHT"
prompt2: "PRESS KEY FOR JUMP"
defined: "KEYS DEFINED"
label0: "LEFT: "
label1: "RIGHT: "
label2: "JUMP: "
invalid: "INVALID KEY! TRY ANOTHER"
already_used: "KEY ALREADY USED! TRY ANOTHER"
buttons:
prompt0: "PRESS BUTTON FOR LEFT"
prompt1: "PRESS BUTTON FOR RIGHT"
prompt2: "PRESS BUTTON FOR JUMP"
defined: "BUTTONS DEFINED"
already_used: "BUTTON ALREADY USED! TRY ANOTHER"
projects: "PROJECTS"
game_over:
title: "G A M E O V E R"
items: "ITEMS: "
rooms: "ROOMS: "
worst_nightmare: "YOUR WORST NIGHTMARE IS"
ending:
t0: "HE FINALLY MANAGED"
t1: "TO GET TO THE JAIL"
t2: "WITH ALL HIS PROJECTS"
t3: "READY TO BE FREED"
t4: "ALL THE JAILERS WERE THERE"
t5: "WAITING FOR THE JAILGAMES"
t6: "TO BE RELEASED"
t7: "THERE WERE EVEN BARRULLS AND"
t8: "BEGINNERS AMONG THE CROWD"
t9: "BRY WAS CRYING..."
t10: "BUT SUDDENLY SOMETHING"
t11: "CAUGHT HIS ATTENTION"
t12: "A PILE OF JUNK!"
t13: "FULL OF NON WORKING TRASH!!"
t14: "AND THEN,"
t15: "FOURTY NEW PROJECTS"
t16: "WERE BORN..."
ending2:
starring: "STARRING"
jaildoctor: "JAILDOCTOR"
thank_you: "THANK YOU"
for_playing: "FOR PLAYING!"
credits:
instructions: "INSTRUCTIONS:"
l0: "HELP JAILDOC TO GET BACK ALL"
l1: "HIS PROJECTS AND GO TO THE"
l2: "JAIL TO FINISH THEM"
keys: "KEYS:"
keys_move: "CURSORS TO MOVE AND JUMP"
f8: "F8 TOGGLE THE MUSIC"
f11: "F11 PAUSE THE GAME"
f1f2: "F1-F2 WINDOWS SIZE"
f3: "F3 TOGGLE FULLSCREEN"
f9: "F9 TOOGLE BORDER SCREEN"
author: "A GAME BY JAILDESIGNER"
date: "MADE ON SUMMER/FALL 2022"
love: "I LOVE JAILGAMES! "
achievements:
header: "ACHIEVEMENT UNLOCKED!"
c1: "SHINY THINGS"
d1: "Get 25% of the items"
c2: "HALF THE WORK"
d2: "Get 50% of the items"
c3: "GETTING THERE"
d3: "Get 75% of the items"
c4: "THE COLLECTOR"
d4: "Get 100% of the items"
c5: "WANDERING AROUND"
d5: "Visit 20 rooms"
c6: "I GOT LOST"
d6: "Visit 40 rooms"
c7: "I LIKE TO EXPLORE"
d7: "Visit all rooms"
c8: "FINISH THE GAME"
d8: "Complete the game"
c9: "I WAS SUCKED BY A HOLE"
d9: "Complete the game without entering the jail"
c10: "MY LITTLE PROJECTS"
d10: "Complete the game with all items"
c11: "I LIKE MY MULTICOLOURED FRIENDS"
d11: "Complete the game without dying"
c12: "SHIT PROJECTS DONE FAST"
d12: "Complete the game in under 30 minutes"
ui:
press_again_menu: "PRESS AGAIN TO RETURN TO MENU"
press_again_exit: "PRESS AGAIN TO EXIT"
border_enabled: "BORDER ENABLED"
border_disabled: "BORDER DISABLED"
fullscreen_enabled: "FULLSCREEN ENABLED"
fullscreen_disabled: "FULLSCREEN DISABLED"
window_zoom: "WINDOW ZOOM x"
shaders_enabled: "SHADERS ON"
shaders_disabled: "SHADERS OFF"
shader: "SHADER"
postfx: "POSTFX"
crtpi: "CRTPI"
supersampling_enabled: "SUPERSAMPLING ON"
supersampling_disabled: "SUPERSAMPLING OFF"
palette: "PALETTE"
integer_scale_enabled: "INTEGER SCALE ENABLED"
integer_scale_disabled: "INTEGER SCALE DISABLED"
vsync_enabled: "V-SYNC ENABLED"
vsync_disabled: "V-SYNC DISABLED"
scoreboard:
items: "ITEMS COLLECTED "
time: " TIME "
rooms: "ROOMS"
game:
music_enabled: "MUSIC ENABLED"
music_disabled: "MUSIC DISABLED"
paused: "GAME PAUSED"
running: "GAME RUNNING"
enabled: " ENABLED"
disabled: " DISABLED"
cheat_infinite_lives: "INFINITE LIVES"
cheat_invincible: "INVINCIBLE"
cheat_jail_open: "JAIL IS OPEN"
debug_enabled: "DEBUG ENABLED"
debug_disabled: "DEBUG DISABLED"

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255 0 77
255 163 0
255 236 39
0 228 54
41 173 255
131 118 156
255 0 77
171 82 54
255 119 168
194 195 199
0 228 54
0 135 81
95 87 79
255 241 232
255 236 39
255 163 0
255 204 170
126 37 83

View File

@@ -0,0 +1,19 @@
JASC-PAL
0100
16
10 8 25
49 50 67
69 59 70
87 84 117
130 105 128
164 111 114
185 115 113
205 95 105
229 76 81
201 55 73
144 161 168
140 147 137
195 150 145
236 151 134
235 171 145
219 182 167

View File

@@ -2,18 +2,18 @@ JASC-PAL
0100
16
17 17 37
82 75 109
176 201 196
255 252 241
36 34 114
52 112 190
159 32 98
255 94 57
150 58 191
255 94 57
159 32 98
255 105 246
176 201 196
44 126 75
160 195 95
67 152 196
147 255 229
210 133 55
254 245 107
255 252 241
82 75 109

View File

@@ -2,18 +2,18 @@ JASC-PAL
0100
16
15 11 56
97 106 130
173 180 183
249 255 236
122 87 22
40 19 160
74 107 255
160 35 17
237 23 95
115 16 147
238 20 181
115 16 147
39 139 97
157 255 38
27 105 167
71 233 223
122 87 22
27 105 167
247 229 77
173 180 183
249 255 236
97 106 130

View File

@@ -0,0 +1,19 @@
JASC-PAL
0100
16
0 3 60
0 82 96
0 56 132
42 46 121
255 0 78
177 5 133
172 41 206
255 92 255
10 255 82
0 157 74
0 247 255
0 138 197
78 110 168
255 255 255
173 212 250
96 0 136

View File

@@ -1,19 +1,19 @@
JASC-PAL
0100
16
33 59 37
58 96 74
79 119 84
161 159 124
119 116 79
119 92 79
96 59 58
59 33 55
23 14 25
47 33 59
59 33 55
33 59 37
67 58 96
96 59 58
79 82 119
58 96 74
119 92 79
79 119 84
101 115 140
119 116 79
124 148 161
161 159 124
160 185 186
192 209 204

View File

@@ -1,19 +0,0 @@
JASC-PAL
0100
16
26 28 44
93 39 93
177 62 83
239 125 87
255 205 117
167 240 112
56 183 100
37 113 121
41 54 111
59 93 201
65 166 246
115 239 247
244 244 244
148 176 194
86 108 134
51 60 87

View File

@@ -2,18 +2,18 @@ JASC-PAL
0100
16
26 28 44
41 54 111
51 60 87
86 108 134
59 93 201
37 113 121
93 39 93
41 54 111
177 62 83
239 125 87
93 39 93
148 176 194
56 183 100
167 240 112
37 113 121
65 166 246
115 239 247
239 125 87
255 205 117
148 176 194
167 240 112
244 244 244
86 108 134

View File

@@ -0,0 +1,19 @@
JASC-PAL
0100
16
40 40 46
108 86 113
217 200 191
249 130 132
176 169 228
172 204 228
179 227 218
254 170 228
135 168 137
176 235 147
233 245 157
255 230 198
222 163 139
255 195 132
255 247 160
255 247 228

View File

@@ -0,0 +1,19 @@
JASC-PAL
0100
16
0 0 0
50 1 50
50 50 171
35 103 239
254 1 69
119 70 2
118 50 118
239 152 152
1 137 84
1 186 152
152 186 220
253 253 253
254 239 69
186 118 84
254 205 205
84 1 103

View File

@@ -1,6 +1,7 @@
# THE JAIL
room:
name: "THE JAIL"
name_en: "THE JAIL"
name_ca: "LA JAIL"
bgColor: bright_blue
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# ROAD TO THE JAIL
room:
name: "ROAD TO THE JAIL"
name_en: "ROAD TO THE JAIL"
name_ca: "CAMI A LA JAIL"
bgColor: black
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# VOID MAIN
room:
name: "VOID MAIN"
name_en: "VOID MAIN"
name_ca: "VOID MAIN"
bgColor: black
border: magenta
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# JUMP THROUGH
room:
name: "JUMP THROUGH"
name_en: "JUMP THROUGH"
name_ca: "SALTA A TRAVES"
bgColor: black
border: cyan
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# BIG JUMP
room:
name: "BIG JUMP"
name_en: "BIG JUMP"
name_ca: "EL GRAN BOT"
bgColor: black
border: red
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# WELCOME TO MY ABBEY
room:
name: "WELCOME TO MY ABBEY"
name_en: "WELCOME TO MY ABBEY"
name_ca: "BENVINGUT A LA MEUA ABADIA"
bgColor: blue
border: yellow
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# SIGMASUA > TELEGRAM
room:
name: "SIGMASUA > TELEGRAM"
name_en: "SIGMASUA > TELEGRAM"
name_ca: "SIGMASUA > TELEGRAM"
bgColor: black
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# THE GARDEN
room:
name: "THE GARDEN"
name_en: "THE GARDEN"
name_ca: "EL JARDI"
bgColor: black
border: cyan
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# THE BIG TREE
room:
name: "THE BIG TREE"
name_en: "THE BIG TREE"
name_ca: "EL GRAN ARBRE"
bgColor: black
border: bright_blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# TREE TOP
room:
name: "TREE TOP"
name_en: "TREE TOP"
name_ca: "DALT DE L'ARBRE"
bgColor: bright_black
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# LAZY ROOM
room:
name: "LAZY ROOM"
name_en: "LAZY ROOM"
name_ca: "LA SALA GOSSA"
bgColor: black
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# THE PASSAGE
room:
name: "THE PASSAGE"
name_en: "THE PASSAGE"
name_ca: "EL PASSATGE"
bgColor: black
border: green
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# TUNO KILLER
room:
name: "TUNO KILLER"
name_en: "TUNO KILLER"
name_ca: "MATATUNOS"
bgColor: black
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# KILLING SPREE
room:
name: "KILLING SPREE"
name_en: "KILLING SPREE"
name_ca: "MATANÇA INDISCRIMINADA"
bgColor: black
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# NOW THIS IS THE BATCAVE!
room:
name: "NOW THIS IS THE BATCAVE!"
name_en: "NOW THIS IS THE BATCAVE!"
name_ca: "ESTA SI QUE ES LA BATCOVA!"
bgColor: black
border: black
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# THE FRIDGE
room:
name: "THE FRIDGE"
name_en: "THE FRIDGE"
name_ca: "EL FRIGO"
bgColor: blue
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# I DID NOT COPY THIS ONE
room:
name: "I DID NOT COPY THIS ONE"
name_en: "I DID NOT COPY THIS ONE"
name_ca: "ESTA NO LA HE COPIADA"
bgColor: black
border: magenta
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# MAKE MONEY
room:
name: "MAKE MONEY"
name_en: "MAKE MONEY"
name_ca: "INHERITEDS!"
bgColor: black
border: yellow
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# THIS CAN'T BE THE BATCAVE
room:
name: "THIS CAN'T BE THE BATCAVE"
name_en: "THIS CAN'T BE THE BATCAVE"
name_ca: "ESTA NO POT SER LA BATCOVA"
bgColor: black
border: cyan
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# ENTRANCE TO THE VALLEY
room:
name: "ENTRANCE TO THE VALLEY"
name_en: "ENTRANCE TO THE VALLEY"
name_ca: "ENTRADA A LA VALL"
bgColor: black
border: red
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# ENTER PAKU SIMBEL
room:
name: "ENTER PAKU SIMBEL"
name_en: "ENTER PAKU SIMBEL"
name_ca: "ACCEDINT A PAKU SIMBEL"
bgColor: bright_black
border: yellow
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# AEE REMAKE, PLEASE
room:
name: "AEE REMAKE, PLEASE"
name_en: "AEE REMAKE, PLEASE"
name_ca: "AEE REMAKE, PERFAPLIS"
bgColor: bright_black
border: yellow
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# INNER CHAMBER
room:
name: "INNER CHAMBER"
name_en: "INNER CHAMBER"
name_ca: "CAMBRA INTERIOR"
bgColor: black
border: bright_yellow
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# PLAY IT AGAIN, SAM
room:
name: "PLAY IT AGAIN, SAM"
name_en: "PLAY IT AGAIN, SAM"
name_ca: "TORNA-LA A TOCAR, SAM"
bgColor: black
border: bright_yellow
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# THE CHAPPEL
room:
name: "THE CHAPPEL"
name_en: "THE CHAPPEL"
name_ca: "LA CAPELLA"
bgColor: blue
border: yellow
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# JINGLE BELLS
room:
name: "JINGLE BELLS"
name_en: "JINGLE BELLS"
name_ca: "CAMPANETES"
bgColor: blue
border: yellow
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# THE BACKYARD
room:
name: "THE BACKYARD"
name_en: "THE BACKYARD"
name_ca: "EL PATI DE DARRERE"
bgColor: blue
border: cyan
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# YOU SHALL NOT PASS
room:
name: "YOU SHALL NOT PASS"
name_en: "YOU SHALL NOT PASS"
name_ca: "NO PASSARAS"
bgColor: bright_black
border: black
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# QUO VOIDIS
room:
name: "QUO VOIDIS"
name_en: "QUO VOIDIS"
name_ca: "QUO VOIDIS"
bgColor: blue
border: bright_black
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# QVOID IS A JAILGAME!
room:
name: "QVOID IS A JAILGAME!"
name_en: "QVOID IS A JAILGAME!"
name_ca: "QVOID ES UN JAILGAME!"
bgColor: blue
border: bright_black
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# 256 COLORS
room:
name: "256 COLORS"
name_en: "256 COLORS"
name_ca: "256 COLORS"
bgColor: black
border: bright_magenta
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# ...?
room:
name: "...?"
name_en: "...?"
name_ca: "...?"
bgColor: black
border: cyan
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# } WE ALL LOVE JAILGAMES }
room:
name: "} WE ALL LOVE JAILGAMES }"
name_en: "ä WE ALL LOVE JAILGAMES ä"
name_ca: "ä AMOR PELS JAILGAMES ä"
bgColor: black
border: bright_black
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# ULA HOP!
room:
name: "ULA HOP!"
name_en: "ULA HOP!"
name_ca: "ULA HOP!"
bgColor: black
border: cyan
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# SILICON BOOBS
room:
name: "SILICON BOOBS"
name_en: "SILICON BOOBS"
name_ca: "MAMELLES DE SILICI"
bgColor: black
border: bright_green
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# BE CAREFUL WITH THE FUSE
room:
name: "BE CAREFUL WITH THE FUSE"
name_en: "BE CAREFUL WITH THE FUSE"
name_ca: "COMPTE AMB EL FUSIBLE"
bgColor: black
border: bright_cyan
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# CHIP'N CHIP
room:
name: "CHIP'N CHIP"
name_en: "CHIP'N CHIP"
name_ca: "CHIP'N CHIP"
bgColor: black
border: bright_green
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# THE FINAL CROSSOVER
room:
name: "THE FINAL CROSSOVER"
name_en: "THE FINAL CROSSOVER"
name_ca: "EL CROSSOVER DEFINITIU"
bgColor: bright_black
border: yellow
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# YOU'LL BELIEVE AROUNDER CAN FLY
room:
name: "YOU'LL BELIEVE AROUNDER CAN FLY"
name_en: "YOU'LL BELIEVE AROUNDER CAN FLY"
name_ca: "CREURAS QUE ELS AROUNDERS VOLEN"
bgColor: black
border: cyan
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# PREVENT THE CRISIS
room:
name: "PREVENT THE CRISIS"
name_en: "PREVENT THE CRISIS"
name_ca: "EVITA LA CRISI"
bgColor: black
border: bright_magenta
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# AROUND WITH ME
room:
name: "AROUND WITH ME"
name_en: "AROUND WITH ME"
name_ca: "AROUNDA AMB MI"
bgColor: black
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# P.A.C.O. ON THE GO
room:
name: "P.A.C.O. ON THE GO"
name_en: "P.A.C.O. ON THE GO"
name_ca: "P.A.C.O. EN MARXA"
bgColor: black
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# THE TUBE
room:
name: "THE TUBE"
name_en: "THE TUBE"
name_ca: "EL TUB"
bgColor: black
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# SANDWITCH AND COUNTER
room:
name: "SANDWITCH AND COUNTER"
name_en: "SANDWITCH AND COUNTER"
name_ca: "SANDVITX I COUNTER STRIKE"
bgColor: black
border: cyan
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# FEEL THE PRESSURE
room:
name: "FEEL THE PRESSURE"
name_en: "FEEL THE PRESSURE"
name_ca: "NOTA LA PRESSIO"
bgColor: bright_black
border: bright_yellow
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# FEEL THE HEAT
room:
name: "FEEL THE HEAT"
name_en: "FEEL THE HEAT"
name_ca: "NOTA EL CALORET"
bgColor: bright_black
border: bright_yellow
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# THE BATTLE NEVER ENDS
room:
name: "THE BATTLE NEVER ENDS"
name_en: "THE BATTLE NEVER ENDS"
name_ca: "LA BATALLA MAI ACABA"
bgColor: black
border: white
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# WELCOME TO THE JAILBATTLE
room:
name: "WELCOME TO THE JAILBATTLE"
name_en: "WELCOME TO THE JAILBATTLE"
name_ca: "BENVINGUTS A JAILBATTLE"
bgColor: green
border: bright_green
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# WE NEED A ROBOT
room:
name: "WE NEED A ROBOT"
name_en: "WE NEED A JAILROBOT"
name_ca: "NECESSITEM UN JAILROBOT"
bgColor: black
border: red
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# STORED JAILGAMES
room:
name: "STORED JAILGAMES"
name_en: "STORED JAILGAMES"
name_ca: "EL MAGATZEM DE JAILGAMES"
bgColor: black
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# MINI ASCII
room:
name: "MINI ASCII"
name_en: "MINI ASCII"
name_ca: "MINI ASCII"
bgColor: black
border: black
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# BREAKOUT.LUA
room:
name: "BREAKOUT.LUA"
name_en: "BREAKOUT.LUA"
name_ca: "BREAKOUT.LUA"
bgColor: black
border: black
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# P.A.C.O. WORKSHOP
room:
name: "P.A.C.O. WORKSHOP"
name_en: "P.A.C.O. WORKSHOP"
name_ca: "EL TALLER DE P.A.C.O."
bgColor: black
border: yellow
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# THE BASEMENT
room:
name: "THE BASEMENT"
name_en: "THE BASEMENT"
name_ca: "EL SOTAN"
bgColor: black
border: blue
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# THAT'S A GUITAR
room:
name: "THAT'S A GUITAR"
name_en: "THAT'S A GUITAR"
name_ca: "AIXO ES UNA GUITARRA"
bgColor: black
border: black
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# HEAVY DEMONS ON LEGGINS
room:
name: "HEAVY DEMONS ON LEGGINS"
name_en: "HEAVY DEMONS ON LEGGINS"
name_ca: "DIMONIS HEAVIES AMB MALLES"
bgColor: black
border: black
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# JAILGAMES GO TO HELL
room:
name: "JAILGAMES GO TO HELL"
name_en: "JAILGAMES GO TO HELL"
name_ca: "JAILGAMES A L'INFERN"
bgColor: red
border: bright_red
tileSetFile: standard.gif

View File

@@ -1,6 +1,7 @@
# CHIRPING
room:
name: "CHIRPING"
name_en: "CHIRPING"
name_ca: "CHIRPING"
bgColor: black
border: magenta
tileSetFile: standard.gif

Some files were not shown because too many files have changed in this diff Show More