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| 0a5594b9a8 |
@@ -1,6 +1,7 @@
|
||||
BasedOnStyle: Google
|
||||
IndentWidth: 4
|
||||
IndentAccessModifiers: true
|
||||
NamespaceIndentation: All
|
||||
IndentAccessModifiers: false
|
||||
ColumnLimit: 0 # Sin límite de longitud de línea
|
||||
BreakBeforeBraces: Attach # Llaves en la misma línea
|
||||
AllowShortIfStatementsOnASingleLine: true
|
||||
|
||||
@@ -19,8 +19,9 @@ Checks:
|
||||
- -modernize-avoid-c-arrays,-warnings-as-errors
|
||||
|
||||
WarningsAsErrors: '*'
|
||||
# Solo incluir archivos de tu código fuente
|
||||
HeaderFilterRegex: '^source/(sections|ui)/.*'
|
||||
# Solo incluir archivos de tu código fuente (external tiene su propio .clang-tidy)
|
||||
# Excluye jail_audio.hpp del análisis
|
||||
HeaderFilterRegex: '^source/(?!core/audio/jail_audio\.hpp).*'
|
||||
FormatStyle: file
|
||||
|
||||
CheckOptions:
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
{
|
||||
"permissions": {
|
||||
"allow": [
|
||||
"Bash(cmake --build:*)",
|
||||
"Bash(test:*)",
|
||||
"Bash(tools/linter/run_clang-tidy.sh:*)",
|
||||
"Bash(make resources.pack:*)",
|
||||
"Bash(tools/linter/run_cppcheck.sh:*)",
|
||||
"Bash(cat:*)",
|
||||
"Bash(git add:*)",
|
||||
"Bash(git commit:*)",
|
||||
"Bash(git checkout:*)",
|
||||
"Bash(sort:*)",
|
||||
"Bash(cmake:*)",
|
||||
"Bash(chmod:*)",
|
||||
"Bash(python3:*)",
|
||||
"Bash(make:*)",
|
||||
"Bash(ldd:*)",
|
||||
"WebSearch",
|
||||
"Bash(find:*)",
|
||||
"WebFetch(domain:github.com)",
|
||||
"WebFetch(domain:raw.githubusercontent.com)",
|
||||
"Bash(curl:*)",
|
||||
"WebFetch(domain:fktn-k.github.io)",
|
||||
"Bash(./jaildoctors_dilemma)",
|
||||
"Bash(timeout 5 ./jaildoctors_dilemma:*)"
|
||||
],
|
||||
"deny": [],
|
||||
"ask": []
|
||||
}
|
||||
}
|
||||
6
.gitignore
vendored
@@ -1,3 +1,4 @@
|
||||
.cache/
|
||||
.vscode/
|
||||
*data/config/config.yaml
|
||||
*stats.txt
|
||||
@@ -20,3 +21,8 @@ resources.pack
|
||||
jdd_release/
|
||||
tools/pack_resources/pack_resources
|
||||
tools/pack_resources/pack_resources.exe
|
||||
tools/pack_resources/pack_tool
|
||||
tools/pack_resources/pack_tool.exe
|
||||
*.res
|
||||
dist/
|
||||
.claude/settings.local.json
|
||||
|
||||
78
BUILDING.md
Normal file
@@ -0,0 +1,78 @@
|
||||
# Compilar JailDoctor's Dilemma
|
||||
|
||||
## Linux (Debian/Ubuntu)
|
||||
|
||||
Instal·la les dependències:
|
||||
|
||||
```bash
|
||||
sudo apt install cmake make g++ xxd glslang-tools glslc
|
||||
```
|
||||
|
||||
Per a SDL3, instal·la el paquet de desenvolupament si està disponible al teu repositori:
|
||||
|
||||
```bash
|
||||
sudo apt install libsdl3-dev
|
||||
```
|
||||
|
||||
Si `libsdl3-dev` no està als repos (SDL3 és recent i pot no estar a Debian stable), compila'l des del codi font:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/libsdl-org/SDL.git --branch release-3.x --depth 1
|
||||
cd SDL && cmake -B build && cmake --build build && sudo cmake --install build
|
||||
```
|
||||
|
||||
Compila el joc:
|
||||
|
||||
```bash
|
||||
cmake -B build
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Windows (MinGW via WinLibs)
|
||||
|
||||
1. Instal·la [WinLibs](https://winlibs.com/) (MinGW-w64 amb GCC)
|
||||
2. Instal·la [CMake](https://cmake.org/download/)
|
||||
3. Descarrega les [biblioteques de desenvolupament de SDL3 per a MinGW](https://github.com/libsdl-org/SDL/releases) — copia les capçaleres a `include/` i els fitxers `.a` a `lib/` de MinGW
|
||||
4. Instal·la el [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) — proporciona `glslc` per a la compilació dels shaders
|
||||
|
||||
Compila el joc (des d'un terminal MinGW):
|
||||
|
||||
```bash
|
||||
cmake -B build -G "MinGW Makefiles"
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## macOS
|
||||
|
||||
Instal·la les dependències amb [Homebrew](https://brew.sh):
|
||||
|
||||
```bash
|
||||
brew install cmake sdl3 glslang
|
||||
```
|
||||
|
||||
Compila el joc:
|
||||
|
||||
```bash
|
||||
cmake -B build
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Què fa la compilació
|
||||
|
||||
`cmake --build build` ho gestiona tot en ordre:
|
||||
|
||||
1. **Compila els shaders** — regenera `postfx_vert_spv.h` / `postfx_frag_spv.h` si els fitxers `.vert` o `.frag` han canviat (requereix `glslc`)
|
||||
2. **Compila el joc** — només recompila els fitxers `.cpp` modificats
|
||||
3. **Empaqueta els recursos** — regenera `resources.pack` des de `data/` si algun asset ha canviat
|
||||
|
||||
Si `glslc` no està instal·lat, s'utilitzen les capçaleres de shaders precompilades (incloses al repositori).
|
||||
|
||||
> **Nota:** El `file(GLOB_RECURSE)` sobre `data/` s'avalua en temps de configuració de CMake. Si **afegeixes un fitxer nou** a `data/`, executa `cmake -B build` de nou perquè CMake el detecte com a dependència.
|
||||
|
||||
L'executable es genera a l'arrel del projecte: `./jaildoctors_dilemma`
|
||||
143
CHANGELOG.md
Normal file
@@ -0,0 +1,143 @@
|
||||
# Changelog
|
||||
|
||||
All notable changes to JailDoctor's Dilemma are documented here.
|
||||
|
||||
---
|
||||
|
||||
## [v1.11] - 2026-03-31
|
||||
|
||||
### Novedades
|
||||
- **PaletteManager:** refactorización de `Screen`, responsabilidades de gestión de paletas extraídas a clase propia
|
||||
- **Consola 2.1:** la consola puede cambiar de paleta por nombre (`Screen` devuelve lista de paletas)
|
||||
- **Zoom configurable:** `Screen` permite establecer el nivel de zoom directamente desde consola
|
||||
- **Autocompletar en consola:** autocompletado de comandos con Tab (incluyendo soporte para armadura de lagarto)
|
||||
- Generación automática de tabla de tab-completions en la consola
|
||||
|
||||
### Correcciones
|
||||
- Fix: al entrar a GAME con la consola abierta, el jugador no tenía los inputs deshabilitados
|
||||
- Fix: al hacer restart con la música del attract mode sonando, la música no paraba al ir al logo
|
||||
- Fix: en modo debug, protección para que el jugador no caiga infinitamente si sale de pantalla
|
||||
- Corregido el case en algunas respuestas de la consola
|
||||
- Corregido Makefile
|
||||
|
||||
---
|
||||
|
||||
## [v1.10] - 2026-03-30
|
||||
|
||||
### Novedades
|
||||
- **Consola 2.0:** rediseño completo de la consola de desarrollador
|
||||
- Efecto typewriter al mostrar texto
|
||||
- Separación de líneas automática
|
||||
- Cambio de skin
|
||||
- Historial y navegación mejorada
|
||||
- Comandos para cheats, control de escena, debug, audio y shaders
|
||||
- Teclas de función operativas con la consola abierta
|
||||
- Límite de caracteres ampliado
|
||||
- La consola ya no pausa al jugador
|
||||
- Reorganización del sistema de comandos y aliases (`show info`, `hide info`, etc.)
|
||||
- **RenderInfo:** nueva clase con animación para mostrar info de renderizado en pantalla
|
||||
- **Soporte multi-shader:** comandos y teclas para manejar el nuevo diseño de shaders (SPIRV/SPIR-V)
|
||||
- **Modo kiosko:** defaults y restricciones de comandos para modo kiosk
|
||||
- **Supersampling Lanczos:** implementación de escalado Lanczos en el supersampling
|
||||
- **Driver GPU configurable:** permite elegir driver de GPU o ninguno desde consola
|
||||
- Cheats accesibles desde la consola
|
||||
- Cambio y reinicio de escena desde la consola
|
||||
- Posición e habitación inicial de debug configurables desde consola y fichero
|
||||
- `Debug` carga posición e habitación inicial desde fichero
|
||||
- Comandos de audio configurables desde consola
|
||||
- Renderizado del dispositivo GPU en info_debug
|
||||
- `Screen` optimizado (`textureToRenderer()`)
|
||||
- Eliminado soporte para argumentos de línea de comandos
|
||||
- Eliminado `Options::console`
|
||||
- Help de consola organizado
|
||||
|
||||
### Correcciones
|
||||
- Fix: vsync off no funcionaba en Wayland
|
||||
- Fix: en TITLE, la consola no bloqueaba la pulsación del 1 al 4 y entraba a opciones
|
||||
- Fix: dos logs de consola con formato incorrecto
|
||||
- Fix: lógica para abrir y entrar a la jail (ahora usa número de habitación, no nombre)
|
||||
- Corregido `compile_spirv.cmake` y la `system_folder` para shaders
|
||||
- Corregido carácter de caret que se había perdido
|
||||
- Eliminados acentos en títulos de habitaciones que causaban problemas con fuentes
|
||||
- Revisadas y corregidas traducciones
|
||||
- Corregidos ficheros `.fnt`
|
||||
- Corrección en `Screen` para `std::setprecision()` (faltaba `#include <iomanip>`)
|
||||
|
||||
---
|
||||
|
||||
## [v1.09] - 2025-03-01
|
||||
|
||||
### Novedades
|
||||
- **Refactorización a singletons:** `Screen`, `Input`, `Audio`, `Resource::Cache`, `Resource::List`, `Director`, `Cheevos`, `Debug` convertidos a singletons thread-safe
|
||||
- **Smart pointers:** uso de `std::shared_ptr` y `std::unique_ptr` para gestión de recursos y sprites
|
||||
- **Surfaces 8-bit indexadas:** nuevo sistema de renderizado con color indexado y paletas intercambiables
|
||||
- **Sistema de notificaciones rediseñado:** nuevo engine de notificaciones con control de offset
|
||||
- **Modos de vídeo mejorados:** la ventana mantiene posición al cambiar tamaño o activar borde; puede crecer según el escritorio
|
||||
- **ItemTracker:** nuevo singleton para rastrear ítems recogidos
|
||||
- **globalEvents:** nuevo sistema de eventos globales SDL
|
||||
- **Barra de progreso en carga de recursos** (actualización cada 5 ítems para mayor rendimiento con vsync)
|
||||
- **Métodos show/hide ventana:** métodos para mostrar u ocultar la ventana
|
||||
- Afinada la clase `Options`
|
||||
- Actualizada a la última versión de `jail_audio`
|
||||
- Implementados shaders
|
||||
- Nueva tipografía añadida
|
||||
- Parametros de ficheros `.ani` migrados a snake_case
|
||||
- Música de Title y attract mode restaurada
|
||||
- Eliminado sistema online completo
|
||||
|
||||
### Correcciones
|
||||
- Fix: notificaciones ya no ensucian la pantalla de carga
|
||||
- Fix: no pintaba el efecto de carga del borde en `LoadingScreen`
|
||||
- Fix: bug con el puntero a `ScoreboardData`
|
||||
- Fix: carga de opciones y recursos corregida
|
||||
- Eliminados acentos problemáticos
|
||||
|
||||
---
|
||||
|
||||
## [v1.08] - 2024-02-22
|
||||
|
||||
### Novedades
|
||||
- Posibilidad de saltar la pantalla de carga ya completada desde el menú de título
|
||||
- El `gamestate_title` puede empezar en diferentes estados
|
||||
- Pantalla de carga con fade de paleta
|
||||
- GIF loader: dibujado correcto de GIFs en pantalla
|
||||
- Añadida `paleta.cpp`/`.h` y `gif.c`
|
||||
|
||||
### Correcciones
|
||||
- Corregido bug en el fade de paleta (el canal azul no se propagaba)
|
||||
- Arreglada la separación entre el título y el fade
|
||||
- Online deshabilitado por defecto al crear el fichero de configuración
|
||||
- Tiempo de la pantalla de carga aumentado
|
||||
|
||||
---
|
||||
|
||||
## [v1.07] - 2022-12-02
|
||||
|
||||
### Novedades
|
||||
- El nombre de la habitación se pinta a partir de una textura
|
||||
- Añadido Batman a FEEL THE HEAT
|
||||
- Cielo de la Jail actualizado
|
||||
- Retocada la pantalla de título
|
||||
- Sprite de PACO modificado
|
||||
- Nombre del enemigo diskette cambiado a floppy
|
||||
- Cambios cosméticos en algunas habitaciones (BE CAREFUL WITH THE FUSE renombrado)
|
||||
- El color de fondo de la habitación se pinta en la textura del mapa
|
||||
- Optimizaciones en intro y title
|
||||
- Preparación para compatibilidad con consolas
|
||||
- Actualizado `jail_audio` a la última versión
|
||||
- Eliminados la mayor parte de accesos a `vector::at()`
|
||||
|
||||
### Correcciones
|
||||
- Corregido bug: en la jail se rellenaban las vidas mientras estaba activa la pausa
|
||||
- Corregido memory leak en `texture.cpp`
|
||||
- Corregido bug en apertura de la Jail
|
||||
|
||||
---
|
||||
|
||||
## [v1.0] - 2022-11-13
|
||||
|
||||
Versión de lanzamiento inicial.
|
||||
|
||||
---
|
||||
|
||||
*El formato de este changelog sigue [Keep a Changelog](https://keepachangelog.com/).*
|
||||
93
CLAUDE.md
@@ -55,6 +55,46 @@ cmake --build build --clean-first
|
||||
|
||||
**Important:** The build directory is `/Users/sergio/Gitea/jaildoctors_dilemma/build` and the output executable is placed in the project root directory.
|
||||
|
||||
### Testing in Headless Environment (SSH/Remote Server)
|
||||
|
||||
**IMPORTANT:** When working on a remote server via SSH without a physical display, the game MUST be run using Xvfb (X Virtual Framebuffer) to avoid SDL3 display initialization errors.
|
||||
|
||||
#### Required Setup (One-time)
|
||||
```bash
|
||||
# Install Xvfb
|
||||
sudo apt-get install xvfb
|
||||
```
|
||||
|
||||
#### Running the Game in Headless Mode
|
||||
|
||||
**Option 1: Using the wrapper script (RECOMMENDED)**
|
||||
```bash
|
||||
./run_headless.sh
|
||||
```
|
||||
|
||||
**Option 2: Using xvfb-run directly**
|
||||
```bash
|
||||
xvfb-run -a ./jaildoctors_dilemma
|
||||
```
|
||||
|
||||
**Option 3: Custom display configuration**
|
||||
```bash
|
||||
xvfb-run -a -s "-screen 0 1280x720x24" ./jaildoctors_dilemma
|
||||
```
|
||||
|
||||
#### Why This Is Critical
|
||||
|
||||
- **SDL3 requires a display:** The game uses SDL3 which requires X11/Wayland display
|
||||
- **No code changes needed:** Xvfb simulates a virtual display without modifying the codebase
|
||||
- **Full logging:** Console output and logs work normally, essential for debugging resource loading
|
||||
- **Testing resource loading:** When modifying asset loading code, running with xvfb-run allows seeing all initialization logs
|
||||
|
||||
**ALWAYS use xvfb-run when testing on the remote server, especially when:**
|
||||
- Modifying resource loading code
|
||||
- Testing asset initialization
|
||||
- Debugging startup issues
|
||||
- Verifying configuration changes
|
||||
|
||||
### Static Analysis Tools (Linters)
|
||||
|
||||
This project uses two complementary static analysis tools for code quality:
|
||||
@@ -306,8 +346,8 @@ class Screen {
|
||||
- `Screen` - Rendering, window management, palette/shader effects
|
||||
- `Input` - Keyboard & gamepad input binding and checking
|
||||
- `Audio` - Music and sound effect playback
|
||||
- `Resource` - Asset loading, caching, streaming
|
||||
- `Asset` - Asset path registry and verification
|
||||
- `Resource::Cache` - Asset loading, caching, streaming (with error handling)
|
||||
- `Resource::List` - Asset path registry from assets.yaml (O(1) lookups)
|
||||
- `Director` - Main application controller
|
||||
- `Cheevos` - Achievement state management
|
||||
- `Debug` - Debug information overlay
|
||||
@@ -413,12 +453,14 @@ struct AnimationData {
|
||||
main()
|
||||
↓
|
||||
Director::Director() [Initialization]
|
||||
├─ Options::init() - Load game configuration
|
||||
├─ Asset::init() - Register asset paths
|
||||
├─ Screen::init() - Create window, SDL renderer
|
||||
├─ Resource::List::init() - Initialize asset registry singleton
|
||||
├─ Director::setFileList() - Load assets.yaml configuration (no verification)
|
||||
├─ Options::loadFromFile() - Load game configuration
|
||||
├─ Audio::init() - Initialize SDL audio
|
||||
├─ Screen::init() - Create window, SDL renderer
|
||||
├─ Input::init() - Bind keyboard/gamepad controls
|
||||
├─ Resource::init() - Load all game resources
|
||||
├─ Resource::Cache::init() - Load ALL game resources (with verification)
|
||||
│ └─ Throws exception if any required asset is missing
|
||||
└─ Cheevos::init() - Load achievement state
|
||||
|
||||
Director::run() [Main loop]
|
||||
@@ -433,11 +475,11 @@ Director::run() [Main loop]
|
||||
|
||||
Director::~Director() [Cleanup]
|
||||
├─ Options::saveToFile() - Save game settings
|
||||
├─ Resource::destroy()
|
||||
├─ Resource::Cache::destroy()
|
||||
├─ Audio::destroy()
|
||||
├─ Input::destroy()
|
||||
├─ Screen::destroy()
|
||||
└─ Asset::destroy()
|
||||
└─ Resource::List::destroy()
|
||||
```
|
||||
|
||||
### 4.2 Game Scene Flow (Core Gameplay Loop)
|
||||
@@ -468,24 +510,27 @@ Game::run() {
|
||||
|
||||
```
|
||||
Director::setFileList()
|
||||
├─ Asset::loadFromFile(config_path, PREFIX, system_folder_)
|
||||
│ ├─ Read config/assets.yaml - Parse text configuration file
|
||||
│ ├─ Parse each line: TYPE|PATH|OPTIONS - Extract asset information
|
||||
│ ├─ Replace variables (${PREFIX}, ${SYSTEM_FOLDER})
|
||||
│ └─ Store in unordered_map (O(1) lookup) - Fast asset path retrieval
|
||||
└─ Asset::check() - Verify required files exist
|
||||
└─ Asset::loadFromFile(config_path, PREFIX, system_folder_)
|
||||
├─ Read config/assets.yaml - Parse text configuration file
|
||||
├─ Parse YAML structure: assets grouped by category
|
||||
├─ Replace variables (${PREFIX}, ${SYSTEM_FOLDER})
|
||||
└─ Store in unordered_map (O(1) lookup) - Fast asset path retrieval
|
||||
|
||||
Game Scene initialization
|
||||
└─ Resource::init() - Loads all resources
|
||||
├─ loadSounds() - WAV files
|
||||
├─ loadMusics() - OGG files
|
||||
├─ loadSurfaces() - GIF/PNG images
|
||||
├─ loadAnimations() - .ani animation definitions
|
||||
├─ loadTileMaps() - .room tilemap data
|
||||
└─ loadRooms() - Room metadata
|
||||
└─ Resource::Cache::init() - Loads all resources
|
||||
├─ loadSounds() - WAV files (with error handling)
|
||||
├─ loadMusics() - OGG files (with error handling)
|
||||
├─ loadSurfaces() - GIF/PNG images (with error handling)
|
||||
├─ loadPalettes() - PAL palette files (with error handling)
|
||||
├─ loadTextFiles() - Font definition files (with error handling)
|
||||
├─ loadAnimations() - YAML animation definitions (with error handling)
|
||||
└─ loadRooms() - Room YAML files (with error handling)
|
||||
|
||||
Note: Asset verification happens during actual loading.
|
||||
If a required file is missing, Cache::load() throws detailed exception.
|
||||
|
||||
During gameplay
|
||||
└─ Resource::get*(name) - Return cached resource
|
||||
└─ Resource::Cache::get*(name) - Return cached resource
|
||||
```
|
||||
|
||||
### 4.4 Input Flow
|
||||
@@ -653,8 +698,8 @@ Achievements trigger notifications on unlock.
|
||||
| `Screen` | Rendering, window, palette management | Singleton |
|
||||
| `Input` | Keyboard & gamepad input | Singleton |
|
||||
| `Audio` | Music and SFX playback | Singleton |
|
||||
| `Resource` | Asset caching and loading | Singleton |
|
||||
| `Asset` | Asset path registry from config/assets.yaml, O(1) lookups, variable substitution | Singleton |
|
||||
| `Resource::Cache` | Asset caching and loading (with detailed error messages) | Singleton |
|
||||
| `Resource::List` | Asset path registry from config/assets.yaml, O(1) lookups, variable substitution | Singleton |
|
||||
| `Debug` | Debug overlay information | Singleton |
|
||||
| `globalEvents` | Global SDL event handling (quit, device reset, mouse) | Namespace |
|
||||
|
||||
|
||||
216
CMakeLists.txt
@@ -10,13 +10,6 @@ set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
# Exportar comandos de compilación para herramientas de análisis
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
# Establece la política CMP0072 para indicar cómo se debe seleccionar la implementación de OpenGL.
|
||||
# En este caso, se elige la opción "GLVND", que utiliza bibliotecas modernas y modulares (libOpenGL, libGLX),
|
||||
# en lugar de la biblioteca OpenGL clásica (libGL). Esto mejora la compatibilidad con drivers recientes
|
||||
# y evita ambigüedades cuando se encuentran múltiples implementaciones de OpenGL en el sistema.
|
||||
cmake_policy(SET CMP0072 NEW)
|
||||
set(OpenGL_GL_PREFERENCE GLVND)
|
||||
|
||||
# --- GENERACIÓN DE VERSIÓN AUTOMÁTICA ---
|
||||
find_package(Git QUIET)
|
||||
if(GIT_FOUND)
|
||||
@@ -41,26 +34,32 @@ set(APP_SOURCES
|
||||
|
||||
# Core - Input
|
||||
source/core/input/global_inputs.cpp
|
||||
source/core/input/input.cpp
|
||||
source/core/input/input_types.cpp
|
||||
source/core/input/input.cpp
|
||||
source/core/input/mouse.cpp
|
||||
|
||||
# Core - Rendering
|
||||
source/core/rendering/gif.cpp
|
||||
source/core/rendering/palette_manager.cpp
|
||||
source/core/rendering/pixel_reveal.cpp
|
||||
source/core/rendering/render_info.cpp
|
||||
source/core/rendering/screen.cpp
|
||||
source/core/rendering/sprite/animated_sprite.cpp
|
||||
source/core/rendering/sprite/dissolve_sprite.cpp
|
||||
source/core/rendering/sprite/moving_sprite.cpp
|
||||
source/core/rendering/sprite/sprite.cpp
|
||||
source/core/rendering/surface.cpp
|
||||
source/core/rendering/surface_animated_sprite.cpp
|
||||
source/core/rendering/surface_moving_sprite.cpp
|
||||
source/core/rendering/surface_sprite.cpp
|
||||
source/core/rendering/text.cpp
|
||||
source/core/rendering/texture.cpp
|
||||
|
||||
# Core - Locale
|
||||
source/core/locale/locale.cpp
|
||||
|
||||
# Core - Resources
|
||||
source/core/resources/resource_list.cpp
|
||||
source/core/resources/resource_cache.cpp
|
||||
source/core/resources/resource_pack.cpp
|
||||
source/core/resources/resource_loader.cpp
|
||||
source/core/resources/resource_helper.cpp
|
||||
source/core/resources/resource_list.cpp
|
||||
source/core/resources/resource_loader.cpp
|
||||
source/core/resources/resource_pack.cpp
|
||||
|
||||
# Core - System
|
||||
source/core/system/director.cpp
|
||||
@@ -80,9 +79,9 @@ set(APP_SOURCES
|
||||
source/game/gameplay/enemy_manager.cpp
|
||||
source/game/gameplay/item_manager.cpp
|
||||
source/game/gameplay/item_tracker.cpp
|
||||
source/game/gameplay/room.cpp
|
||||
source/game/gameplay/room_loader.cpp
|
||||
source/game/gameplay/room_tracker.cpp
|
||||
source/game/gameplay/room.cpp
|
||||
source/game/gameplay/scoreboard.cpp
|
||||
source/game/gameplay/stats.cpp
|
||||
source/game/gameplay/tilemap_renderer.cpp
|
||||
@@ -91,13 +90,14 @@ set(APP_SOURCES
|
||||
source/game/scenes/credits.cpp
|
||||
source/game/scenes/ending.cpp
|
||||
source/game/scenes/ending2.cpp
|
||||
source/game/scenes/game.cpp
|
||||
source/game/scenes/game_over.cpp
|
||||
source/game/scenes/game.cpp
|
||||
source/game/scenes/loading_screen.cpp
|
||||
source/game/scenes/logo.cpp
|
||||
source/game/scenes/title.cpp
|
||||
|
||||
# Game - UI
|
||||
source/game/ui/console.cpp
|
||||
source/game/ui/notifier.cpp
|
||||
|
||||
# Utils
|
||||
@@ -108,9 +108,9 @@ set(APP_SOURCES
|
||||
source/main.cpp
|
||||
)
|
||||
|
||||
# Fuentes del sistema de renderizado
|
||||
# Fuentes del sistema de renderizado (SDL3 GPU para todas las plataformas)
|
||||
set(RENDERING_SOURCES
|
||||
source/core/rendering/opengl/opengl_shader.cpp
|
||||
source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp
|
||||
)
|
||||
|
||||
# Fuentes de debug (solo en modo Debug)
|
||||
@@ -122,9 +122,79 @@ set(DEBUG_SOURCES
|
||||
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
|
||||
message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
|
||||
|
||||
# --- SHADER COMPILATION (Linux/Windows only - macOS uses Metal) ---
|
||||
if(NOT APPLE)
|
||||
find_program(GLSLC_EXE NAMES glslc)
|
||||
|
||||
set(SHADERS_DIR "${CMAKE_SOURCE_DIR}/data/shaders")
|
||||
set(HEADERS_DIR "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu")
|
||||
|
||||
set(SHADER_POSTFX_VERT_SRC "${SHADERS_DIR}/postfx.vert")
|
||||
set(SHADER_POSTFX_FRAG_SRC "${SHADERS_DIR}/postfx.frag")
|
||||
set(SHADER_UPSCALE_FRAG_SRC "${SHADERS_DIR}/upscale.frag")
|
||||
set(SHADER_DOWNSCALE_FRAG_SRC "${SHADERS_DIR}/downscale.frag")
|
||||
set(SHADER_CRTPI_FRAG_SRC "${SHADERS_DIR}/crtpi_frag.glsl")
|
||||
|
||||
set(SHADER_POSTFX_VERT_H "${HEADERS_DIR}/postfx_vert_spv.h")
|
||||
set(SHADER_POSTFX_FRAG_H "${HEADERS_DIR}/postfx_frag_spv.h")
|
||||
set(SHADER_UPSCALE_FRAG_H "${HEADERS_DIR}/upscale_frag_spv.h")
|
||||
set(SHADER_DOWNSCALE_FRAG_H "${HEADERS_DIR}/downscale_frag_spv.h")
|
||||
set(SHADER_CRTPI_FRAG_H "${HEADERS_DIR}/crtpi_frag_spv.h")
|
||||
|
||||
set(ALL_SHADER_HEADERS
|
||||
"${SHADER_POSTFX_VERT_H}"
|
||||
"${SHADER_POSTFX_FRAG_H}"
|
||||
"${SHADER_UPSCALE_FRAG_H}"
|
||||
"${SHADER_DOWNSCALE_FRAG_H}"
|
||||
"${SHADER_CRTPI_FRAG_H}"
|
||||
)
|
||||
set(ALL_SHADER_SOURCES
|
||||
"${SHADER_POSTFX_VERT_SRC}"
|
||||
"${SHADER_POSTFX_FRAG_SRC}"
|
||||
"${SHADER_UPSCALE_FRAG_SRC}"
|
||||
"${SHADER_DOWNSCALE_FRAG_SRC}"
|
||||
"${SHADER_CRTPI_FRAG_SRC}"
|
||||
)
|
||||
|
||||
if(GLSLC_EXE)
|
||||
add_custom_command(
|
||||
OUTPUT ${ALL_SHADER_HEADERS}
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
-D GLSLC=${GLSLC_EXE}
|
||||
-D SHADERS_DIR=${SHADERS_DIR}
|
||||
-D HEADERS_DIR=${HEADERS_DIR}
|
||||
-P ${CMAKE_SOURCE_DIR}/tools/shaders/compile_spirv.cmake
|
||||
DEPENDS ${ALL_SHADER_SOURCES}
|
||||
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
|
||||
COMMENT "Compilando shaders SPIR-V..."
|
||||
)
|
||||
add_custom_target(shaders DEPENDS ${ALL_SHADER_HEADERS})
|
||||
message(STATUS "glslc encontrado: shaders se compilarán automáticamente")
|
||||
else()
|
||||
foreach(HDR ${ALL_SHADER_HEADERS})
|
||||
if(NOT EXISTS "${HDR}")
|
||||
message(FATAL_ERROR
|
||||
"glslc no encontrado y header SPIR-V no existe: ${HDR}\n"
|
||||
" Instala glslc: sudo apt install glslang-tools (Linux)\n"
|
||||
" choco install vulkan-sdk (Windows)\n"
|
||||
" O genera los headers manualmente: tools/shaders/compile_spirv.sh"
|
||||
)
|
||||
endif()
|
||||
endforeach()
|
||||
message(STATUS "glslc no encontrado - usando headers SPIR-V precompilados")
|
||||
endif()
|
||||
else()
|
||||
message(STATUS "macOS: shaders SPIR-V omitidos (usa Metal)")
|
||||
endif()
|
||||
|
||||
# --- 2. AÑADIR EJECUTABLE ---
|
||||
add_executable(${PROJECT_NAME} ${APP_SOURCES} ${RENDERING_SOURCES})
|
||||
|
||||
# Shaders deben compilarse antes que el ejecutable (Linux/Windows con glslc)
|
||||
if(NOT APPLE AND GLSLC_EXE)
|
||||
add_dependencies(${PROJECT_NAME} shaders)
|
||||
endif()
|
||||
|
||||
# Añadir fuentes de debug solo en modo Debug
|
||||
target_sources(${PROJECT_NAME} PRIVATE $<$<CONFIG:Debug>:${DEBUG_SOURCES}>)
|
||||
|
||||
@@ -143,13 +213,14 @@ target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-Os -ffunction-sections -fdata-sections>)
|
||||
|
||||
# Definir _DEBUG en modo Debug
|
||||
# Definir _DEBUG en modo Debug y RELEASE_BUILD en modo Release
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:_DEBUG>)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:RELEASE_BUILD>)
|
||||
|
||||
# Configuración específica para cada plataforma
|
||||
if(WIN32)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32 opengl32)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32)
|
||||
elseif(APPLE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated)
|
||||
@@ -158,16 +229,97 @@ elseif(UNIX AND NOT APPLE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
|
||||
endif()
|
||||
|
||||
# Configuración común para OpenGL
|
||||
if(NOT WIN32)
|
||||
find_package(OpenGL REQUIRED)
|
||||
if(OPENGL_FOUND)
|
||||
message(STATUS "OpenGL encontrado: ${OPENGL_LIBRARIES}")
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENGL_LIBRARIES})
|
||||
else()
|
||||
message(FATAL_ERROR "OpenGL no encontrado")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Especificar la ubicación del ejecutable
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
|
||||
|
||||
# --- 5. STATIC ANALYSIS TARGETS ---
|
||||
|
||||
# Buscar herramientas de análisis estático
|
||||
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
|
||||
find_program(CLANG_FORMAT_EXE NAMES clang-format)
|
||||
|
||||
# Recopilar todos los archivos fuente para formateo
|
||||
file(GLOB_RECURSE ALL_SOURCE_FILES
|
||||
"${CMAKE_SOURCE_DIR}/source/*.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/source/*.hpp"
|
||||
"${CMAKE_SOURCE_DIR}/source/*.h"
|
||||
)
|
||||
|
||||
# Excluir directorio external del análisis
|
||||
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*")
|
||||
|
||||
# Para clang-tidy, también excluir jail_audio.hpp
|
||||
set(CLANG_TIDY_SOURCES ${ALL_SOURCE_FILES})
|
||||
list(FILTER CLANG_TIDY_SOURCES EXCLUDE REGEX ".*jail_audio\\.hpp$")
|
||||
list(FILTER CLANG_TIDY_SOURCES EXCLUDE REGEX ".*_spv\\.h$")
|
||||
|
||||
# Targets de clang-tidy
|
||||
if(CLANG_TIDY_EXE)
|
||||
add_custom_target(tidy
|
||||
COMMAND ${CLANG_TIDY_EXE}
|
||||
-p ${CMAKE_BINARY_DIR}
|
||||
${CLANG_TIDY_SOURCES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Running clang-tidy..."
|
||||
)
|
||||
|
||||
add_custom_target(tidy-fix
|
||||
COMMAND ${CLANG_TIDY_EXE}
|
||||
-p ${CMAKE_BINARY_DIR}
|
||||
--fix
|
||||
${CLANG_TIDY_SOURCES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Running clang-tidy with fixes..."
|
||||
)
|
||||
else()
|
||||
message(STATUS "clang-tidy no encontrado - targets 'tidy' y 'tidy-fix' no disponibles")
|
||||
endif()
|
||||
|
||||
# Targets de clang-format
|
||||
if(CLANG_FORMAT_EXE)
|
||||
add_custom_target(format
|
||||
COMMAND ${CLANG_FORMAT_EXE}
|
||||
-i
|
||||
${ALL_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Running clang-format..."
|
||||
)
|
||||
|
||||
add_custom_target(format-check
|
||||
COMMAND ${CLANG_FORMAT_EXE}
|
||||
--dry-run
|
||||
--Werror
|
||||
${ALL_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Checking clang-format..."
|
||||
)
|
||||
else()
|
||||
message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles")
|
||||
endif()
|
||||
|
||||
# --- 6. PACK RESOURCES TARGETS ---
|
||||
set(PACK_TOOL_SOURCES
|
||||
${CMAKE_SOURCE_DIR}/tools/pack_resources/pack_resources.cpp
|
||||
${CMAKE_SOURCE_DIR}/source/core/resources/resource_pack.cpp
|
||||
)
|
||||
|
||||
add_executable(pack_tool ${PACK_TOOL_SOURCES})
|
||||
target_include_directories(pack_tool PRIVATE ${CMAKE_SOURCE_DIR}/source)
|
||||
set_target_properties(pack_tool PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/tools/pack_resources
|
||||
)
|
||||
|
||||
file(GLOB_RECURSE DATA_FILES "${CMAKE_SOURCE_DIR}/data/*")
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${CMAKE_SOURCE_DIR}/resources.pack"
|
||||
COMMAND $<TARGET_FILE:pack_tool>
|
||||
"${CMAKE_SOURCE_DIR}/data"
|
||||
"${CMAKE_SOURCE_DIR}/resources.pack"
|
||||
DEPENDS pack_tool ${DATA_FILES}
|
||||
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
|
||||
COMMENT "Generando resources.pack desde data/..."
|
||||
)
|
||||
|
||||
add_custom_target(pack DEPENDS "${CMAKE_SOURCE_DIR}/resources.pack")
|
||||
add_dependencies(${PROJECT_NAME} pack)
|
||||
|
||||
2
LICENSE
@@ -1,6 +1,6 @@
|
||||
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
|
||||
|
||||
Copyright (c) 2022 JailDoctor's Dilemma
|
||||
Copyright (c) 2022 JailDoctor's Dilemma - JailDesigner
|
||||
|
||||
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
|
||||
|
||||
|
||||
224
Makefile
@@ -12,9 +12,10 @@ DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools)
|
||||
TARGET_NAME := jaildoctors_dilemma
|
||||
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
|
||||
APP_NAME := JailDoctor's Dilemma
|
||||
RELEASE_FOLDER := jdd_release
|
||||
DIST_DIR := dist
|
||||
RELEASE_FOLDER := dist/_tmp
|
||||
RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
|
||||
RESOURCE_FILE := release/jdd.res
|
||||
RESOURCE_FILE := release/windows/jdd.res
|
||||
|
||||
# ==============================================================================
|
||||
# PACKING TOOL
|
||||
@@ -30,12 +31,32 @@ PACK_SOURCES := $(DIR_TOOLS)pack_resources/pack_resources.cpp source/core/reso
|
||||
PACK_INCLUDES := -Isource
|
||||
|
||||
# ==============================================================================
|
||||
# VERSION (automatic based on date)
|
||||
# SHADERS
|
||||
# ==============================================================================
|
||||
SHADER_SCRIPT := $(DIR_ROOT)tools/shaders/compile_spirv.sh
|
||||
SHADER_VERT_H := $(DIR_ROOT)source/core/rendering/sdl3gpu/postfx_vert_spv.h
|
||||
SHADER_FRAG_H := $(DIR_ROOT)source/core/rendering/sdl3gpu/postfx_frag_spv.h
|
||||
ifeq ($(OS),Windows_NT)
|
||||
GLSLC := $(shell where glslc 2>NUL)
|
||||
else
|
||||
GLSLC := $(shell command -v glslc 2>/dev/null)
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# VERSION (extracted from defines.hpp)
|
||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
VERSION := $(shell powershell -Command "Get-Date -Format 'yyyy-MM-dd'")
|
||||
VERSION := v$(shell powershell -Command "(Select-String -Path 'source/utils/defines.hpp' -Pattern 'constexpr const char\* VERSION = \"(.+?)\"').Matches.Groups[1].Value")
|
||||
else
|
||||
VERSION := $(shell date +%Y-%m-%d)
|
||||
VERSION := v$(shell grep 'constexpr const char\* VERSION' source/utils/defines.hpp | sed -E 's/.*VERSION = "([^"]+)".*/\1/')
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# SHELL (Windows usa cmd.exe para que las recetas con powershell funcionen igual
|
||||
# desde cualquier terminal: PowerShell, cmd o git-bash)
|
||||
# ==============================================================================
|
||||
ifeq ($(OS),Windows_NT)
|
||||
SHELL := cmd.exe
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
@@ -52,10 +73,10 @@ endif
|
||||
# ==============================================================================
|
||||
# RELEASE NAMES
|
||||
# ==============================================================================
|
||||
WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip
|
||||
MACOS_INTEL_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-intel.dmg
|
||||
MACOS_APPLE_SILICON_RELEASE := $(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg
|
||||
LINUX_RELEASE := $(TARGET_NAME)-$(VERSION)-linux.tar.gz
|
||||
WINDOWS_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-win32-x64.zip
|
||||
MACOS_INTEL_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-macos-intel.dmg
|
||||
MACOS_APPLE_SILICON_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-macos-apple-silicon.dmg
|
||||
LINUX_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-linux.tar.gz
|
||||
|
||||
# ==============================================================================
|
||||
# SOURCE FILES
|
||||
@@ -63,53 +84,58 @@ LINUX_RELEASE := $(TARGET_NAME)-$(VERSION)-linux.tar.gz
|
||||
APP_SOURCES := \
|
||||
source/main.cpp \
|
||||
source/core/audio/audio.cpp \
|
||||
source/core/input/input.cpp \
|
||||
source/core/input/input_types.cpp \
|
||||
source/core/input/mouse.cpp \
|
||||
source/core/input/global_inputs.cpp \
|
||||
source/core/rendering/screen.cpp \
|
||||
source/core/rendering/surface.cpp \
|
||||
source/core/rendering/surface_sprite.cpp \
|
||||
source/core/rendering/surface_animated_sprite.cpp \
|
||||
source/core/rendering/surface_moving_sprite.cpp \
|
||||
source/core/rendering/text.cpp \
|
||||
source/core/rendering/texture.cpp \
|
||||
source/core/input/input_types.cpp \
|
||||
source/core/input/input.cpp \
|
||||
source/core/input/mouse.cpp \
|
||||
source/core/locale/locale.cpp \
|
||||
source/core/rendering/gif.cpp \
|
||||
source/core/rendering/opengl/opengl_shader.cpp \
|
||||
source/core/resources/resource_list.cpp \
|
||||
source/core/rendering/palette_manager.cpp \
|
||||
source/core/rendering/pixel_reveal.cpp \
|
||||
source/core/rendering/render_info.cpp \
|
||||
source/core/rendering/screen.cpp \
|
||||
source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp \
|
||||
source/core/rendering/sprite/animated_sprite.cpp \
|
||||
source/core/rendering/sprite/dissolve_sprite.cpp \
|
||||
source/core/rendering/sprite/moving_sprite.cpp \
|
||||
source/core/rendering/sprite/sprite.cpp \
|
||||
source/core/rendering/surface.cpp \
|
||||
source/core/rendering/text.cpp \
|
||||
source/core/resources/resource_cache.cpp \
|
||||
source/core/resources/resource_helper.cpp \
|
||||
source/core/resources/resource_list.cpp \
|
||||
source/core/resources/resource_loader.cpp \
|
||||
source/core/resources/resource_pack.cpp \
|
||||
source/core/system/director.cpp \
|
||||
source/core/system/debug.cpp \
|
||||
source/core/system/director.cpp \
|
||||
source/core/system/global_events.cpp \
|
||||
source/game/options.cpp \
|
||||
source/game/entities/player.cpp \
|
||||
source/game/entities/enemy.cpp \
|
||||
source/game/entities/item.cpp \
|
||||
source/game/gameplay/room.cpp \
|
||||
source/game/entities/player.cpp \
|
||||
source/game/gameplay/cheevos.cpp \
|
||||
source/game/gameplay/collision_map.cpp \
|
||||
source/game/gameplay/enemy_manager.cpp \
|
||||
source/game/gameplay/item_manager.cpp \
|
||||
source/game/gameplay/room_loader.cpp \
|
||||
source/game/gameplay/tilemap_renderer.cpp \
|
||||
source/game/gameplay/scoreboard.cpp \
|
||||
source/game/gameplay/cheevos.cpp \
|
||||
source/game/gameplay/item_tracker.cpp \
|
||||
source/game/gameplay/room_loader.cpp \
|
||||
source/game/gameplay/room_tracker.cpp \
|
||||
source/game/gameplay/room.cpp \
|
||||
source/game/gameplay/scoreboard.cpp \
|
||||
source/game/gameplay/stats.cpp \
|
||||
source/game/scenes/logo.cpp \
|
||||
source/game/scenes/loading_screen.cpp \
|
||||
source/game/scenes/title.cpp \
|
||||
source/game/scenes/game.cpp \
|
||||
source/game/scenes/game_over.cpp \
|
||||
source/game/gameplay/tilemap_renderer.cpp \
|
||||
source/game/options.cpp \
|
||||
source/game/scenes/credits.cpp \
|
||||
source/game/scenes/ending.cpp \
|
||||
source/game/scenes/ending2.cpp \
|
||||
source/game/scenes/credits.cpp \
|
||||
source/game/scenes/game_over.cpp \
|
||||
source/game/scenes/game.cpp \
|
||||
source/game/scenes/loading_screen.cpp \
|
||||
source/game/scenes/logo.cpp \
|
||||
source/game/scenes/title.cpp \
|
||||
source/game/ui/console.cpp \
|
||||
source/game/ui/notifier.cpp \
|
||||
source/utils/utils.cpp \
|
||||
source/utils/delta_timer.cpp
|
||||
source/utils/delta_timer.cpp \
|
||||
source/utils/utils.cpp
|
||||
|
||||
# All sources combined
|
||||
ALL_SOURCES := $(APP_SOURCES)
|
||||
@@ -130,7 +156,7 @@ ifeq ($(OS),Windows_NT)
|
||||
-Wl,--gc-sections -static-libstdc++ -static-libgcc \
|
||||
-Wl,-subsystem,windows -DWINDOWS_BUILD
|
||||
CXXFLAGS_DEBUG := -std=$(CPP_STANDARD) -Wall -g -D_DEBUG -DWINDOWS_BUILD
|
||||
LDFLAGS := -lmingw32 -lws2_32 -lSDL3 -lopengl32
|
||||
LDFLAGS := -lmingw32 -lws2_32 -lSDL3
|
||||
RM := del /Q
|
||||
MKDIR := mkdir
|
||||
else
|
||||
@@ -144,18 +170,45 @@ else
|
||||
UNAME_S := $(shell uname -s)
|
||||
ifeq ($(UNAME_S),Linux)
|
||||
CXXFLAGS += -DLINUX_BUILD
|
||||
LDFLAGS += -lGL
|
||||
endif
|
||||
ifeq ($(UNAME_S),Darwin)
|
||||
CXXFLAGS += -Wno-deprecated -DMACOS_BUILD
|
||||
CXXFLAGS_DEBUG += -Wno-deprecated -DMACOS_BUILD
|
||||
LDFLAGS += -framework OpenGL
|
||||
CXXFLAGS += -DMACOS_BUILD
|
||||
CXXFLAGS_DEBUG += -DMACOS_BUILD
|
||||
# Configurar arquitectura (por defecto arm64)
|
||||
CXXFLAGS += -arch arm64
|
||||
CXXFLAGS_DEBUG += -arch arm64
|
||||
# Usar Apple Clang explícitamente para evitar LLVM de Homebrew
|
||||
MACOS_CXX := /usr/bin/clang++
|
||||
endif
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# REGLAS PARA COMPILACIÓN DE SHADERS
|
||||
# ==============================================================================
|
||||
compile_shaders:
|
||||
ifdef GLSLC
|
||||
ifeq ($(OS),Windows_NT)
|
||||
@powershell -Command "if ((Test-Path '$(SHADER_VERT_H)') -and (Test-Path '$(SHADER_FRAG_H)')) { Write-Host 'Shaders SPIR-V precompilados OK' } else { Write-Host 'Compilando shaders SPIR-V...'; bash '$(SHADER_SCRIPT)'; Write-Host 'Shaders compilados' }"
|
||||
else
|
||||
@echo "Compilando shaders SPIR-V..."
|
||||
@$(SHADER_SCRIPT)
|
||||
@echo "✓ Shaders compilados"
|
||||
endif
|
||||
else
|
||||
ifeq ($(OS),Windows_NT)
|
||||
@powershell -Command "if ((Test-Path '$(SHADER_VERT_H)') -and (Test-Path '$(SHADER_FRAG_H)')) { Write-Host 'glslc no encontrado - usando headers SPIR-V precompilados' } else { Write-Host 'ERROR: glslc no encontrado y headers SPIR-V no existen.'; Write-Host ' Instala glslc o ejecuta: tools/shaders/compile_spirv.sh'; exit 1 }"
|
||||
else
|
||||
@if [ -f "$(SHADER_VERT_H)" ] && [ -f "$(SHADER_FRAG_H)" ]; then \
|
||||
echo "⚠ glslc no encontrado - usando headers SPIR-V precompilados"; \
|
||||
else \
|
||||
echo "ERROR: glslc no encontrado y headers SPIR-V no existen."; \
|
||||
echo " Instala glslc: sudo apt install glslang-tools"; \
|
||||
echo " O ejecuta manualmente: tools/shaders/compile_spirv.sh"; \
|
||||
exit 1; \
|
||||
fi
|
||||
endif
|
||||
endif
|
||||
|
||||
# ==============================================================================
|
||||
# REGLAS PARA HERRAMIENTA DE EMPAQUETADO Y RESOURCES.PACK
|
||||
# ==============================================================================
|
||||
@@ -176,19 +229,16 @@ resources.pack: $(PACK_TOOL)
|
||||
# ==============================================================================
|
||||
windows:
|
||||
@echo off
|
||||
@echo Generando version.h...
|
||||
@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; (Get-Content source/version.h.in) -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/version.h"
|
||||
@echo Compilando para Windows con nombre: "$(WIN_TARGET_FILE).exe"
|
||||
windres release/jdd.rc -O coff -o $(RESOURCE_FILE)
|
||||
windres release/windows/jdd.rc -O coff -o $(RESOURCE_FILE)
|
||||
g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(WIN_TARGET_FILE).exe" --strip-unneeded
|
||||
|
||||
windows_debug:
|
||||
@echo off
|
||||
@echo Compilando version debug para Windows: "$(WIN_TARGET_FILE)_debug.exe"
|
||||
g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe"
|
||||
|
||||
windows_release:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) resources.pack
|
||||
@"$(MAKE)" compile_shaders
|
||||
@"$(MAKE)" resources.pack
|
||||
@echo off
|
||||
@echo Creando release para Windows - Version: $(VERSION)
|
||||
|
||||
@@ -196,45 +246,44 @@ windows_release:
|
||||
@echo "Generando version.h..."
|
||||
@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; (Get-Content source/version.h.in) -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/version.h"
|
||||
|
||||
# Crea carpeta temporal 'RELEASE_FOLDER'
|
||||
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
|
||||
# Crea carpeta de distribución y carpeta temporal 'RELEASE_FOLDER'
|
||||
@powershell -Command "if (-not (Test-Path '$(DIST_DIR)')) {New-Item '$(DIST_DIR)' -ItemType Directory}"
|
||||
@powershell -Command "if (Test-Path '$(RELEASE_FOLDER)') {Remove-Item '$(RELEASE_FOLDER)' -Recurse -Force}"
|
||||
@powershell -Command "if (-not (Test-Path '$(RELEASE_FOLDER)')) {New-Item '$(RELEASE_FOLDER)' -ItemType Directory}"
|
||||
|
||||
# Copia el archivo 'resources.pack'
|
||||
powershell Copy-Item -Path "resources.pack" -Destination "$(RELEASE_FOLDER)"
|
||||
@powershell -Command "Copy-Item -Path 'resources.pack' -Destination '$(RELEASE_FOLDER)'"
|
||||
|
||||
# Copia los ficheros que están en la raíz del proyecto
|
||||
powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "gamecontrollerdb.txt" -Destination "$(RELEASE_FOLDER)"
|
||||
powershell Copy-Item "release\*.dll" -Destination "$(RELEASE_FOLDER)"
|
||||
@powershell -Command "Copy-Item 'LICENSE' -Destination '$(RELEASE_FOLDER)'"
|
||||
@powershell -Command "Copy-Item 'README.md' -Destination '$(RELEASE_FOLDER)'"
|
||||
@powershell -Command "Copy-Item 'gamecontrollerdb.txt' -Destination '$(RELEASE_FOLDER)'"
|
||||
@powershell -Command "Copy-Item 'release\windows\dll\*.dll' -Destination '$(RELEASE_FOLDER)'"
|
||||
|
||||
# Compila (con icono)
|
||||
windres release/jdd.rc -O coff -o $(RESOURCE_FILE)
|
||||
windres release/windows/jdd.rc -O coff -o $(RESOURCE_FILE)
|
||||
g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) -DRELEASE_BUILD $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_RELEASE_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded
|
||||
|
||||
# Crea el fichero .zip
|
||||
powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"}
|
||||
powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath "$(WINDOWS_RELEASE)"
|
||||
@powershell -Command "if (Test-Path '$(WINDOWS_RELEASE)') {Remove-Item '$(WINDOWS_RELEASE)'}"
|
||||
@powershell -Command "Compress-Archive -Path '$(RELEASE_FOLDER)/*' -DestinationPath '$(WINDOWS_RELEASE)'"
|
||||
@echo Release creado: $(WINDOWS_RELEASE)
|
||||
|
||||
# Elimina la carpeta temporal 'RELEASE_FOLDER'
|
||||
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
@powershell -Command "if (Test-Path '$(RELEASE_FOLDER)') {Remove-Item '$(RELEASE_FOLDER)' -Recurse -Force}"
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA MACOS
|
||||
# ==============================================================================
|
||||
macos:
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
|
||||
@echo "Compilando para macOS: $(TARGET_NAME)"
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
|
||||
|
||||
macos_debug:
|
||||
@echo "Compilando version debug para macOS: $(TARGET_NAME)_debug"
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
$(MACOS_CXX) $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
|
||||
|
||||
macos_release:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) compile_shaders
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Creando release para macOS - Version: $(VERSION)"
|
||||
|
||||
@@ -248,8 +297,8 @@ macos_release:
|
||||
|
||||
# Elimina datos de compilaciones anteriores
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
$(RMDIR) Frameworks
|
||||
$(RMFILE) tmp.dmg
|
||||
$(RMFILE) "$(DIST_DIR)"/rw.*
|
||||
$(RMFILE) "$(MACOS_INTEL_RELEASE)"
|
||||
$(RMFILE) "$(MACOS_APPLE_SILICON_RELEASE)"
|
||||
|
||||
@@ -257,20 +306,24 @@ macos_release:
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
$(MKDIR) Frameworks
|
||||
|
||||
# Copia carpetas y ficheros
|
||||
cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp gamecontrollerdb.txt "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks
|
||||
cp release/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
|
||||
cp -R release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
cp release/icons/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
cp release/macos/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
|
||||
# Actualiza versión en Info.plist
|
||||
@echo "Actualizando Info.plist con versión $(VERSION)..."
|
||||
@RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
|
||||
sed -i '' '/<key>CFBundleShortVersionString<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"; \
|
||||
sed -i '' '/<key>CFBundleVersion<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
|
||||
|
||||
# Compila la versión para procesadores Intel
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
|
||||
$(MACOS_CXX) $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
|
||||
|
||||
# Firma la aplicación
|
||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
|
||||
@@ -293,7 +346,7 @@ macos_release:
|
||||
@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
|
||||
|
||||
# Compila la versión para procesadores Apple Silicon
|
||||
clang++ $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
$(MACOS_CXX) $(ALL_SOURCES) $(INCLUDES) -DMACOS_BUNDLE -DRELEASE_BUILD -std=$(CPP_STANDARD) -Wall -Os -framework SDL3 -F release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64 -ffunction-sections -fdata-sections -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
|
||||
# Firma la aplicación
|
||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
|
||||
@@ -316,23 +369,21 @@ macos_release:
|
||||
@echo "Release Apple Silicon creado: $(MACOS_APPLE_SILICON_RELEASE)"
|
||||
|
||||
# Elimina las carpetas temporales
|
||||
$(RMDIR) Frameworks
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
$(RMFILE) "$(DIST_DIR)"/rw.*
|
||||
|
||||
# ==============================================================================
|
||||
# COMPILACIÓN PARA LINUX
|
||||
# ==============================================================================
|
||||
linux:
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
|
||||
@echo "Compilando para Linux: $(TARGET_NAME)"
|
||||
g++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
|
||||
|
||||
linux_debug:
|
||||
@echo "Compilando version debug para Linux: $(TARGET_NAME)_debug"
|
||||
g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
|
||||
linux_release:
|
||||
@$(MAKE) pack_tool
|
||||
@$(MAKE) compile_shaders
|
||||
@$(MAKE) resources.pack
|
||||
@echo "Creando release para Linux - Version: $(VERSION)"
|
||||
|
||||
@@ -341,10 +392,8 @@ linux_release:
|
||||
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
|
||||
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
|
||||
|
||||
# Elimina carpetas previas
|
||||
# Elimina carpeta temporal previa y la recrea (crea dist/ si no existe)
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Crea la carpeta temporal para realizar el lanzamiento
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copia ficheros
|
||||
@@ -377,13 +426,10 @@ help:
|
||||
@echo "Makefile para JailDoctor's Dilemma"
|
||||
@echo "Comandos disponibles:"
|
||||
@echo " windows - Compilar para Windows"
|
||||
@echo " windows_debug - Compilar debug para Windows"
|
||||
@echo " windows_release - Crear release completo para Windows"
|
||||
@echo " linux - Compilar para Linux"
|
||||
@echo " linux_debug - Compilar debug para Linux"
|
||||
@echo " linux_release - Crear release completo para Linux"
|
||||
@echo " macos - Compilar para macOS"
|
||||
@echo " macos_debug - Compilar debug para macOS"
|
||||
@echo " macos_release - Crear release completo para macOS"
|
||||
@echo " pack_tool - Compilar herramienta de empaquetado"
|
||||
@echo " resources.pack - Generar pack de recursos desde data/"
|
||||
@@ -392,4 +438,4 @@ help:
|
||||
|
||||
FORCE:
|
||||
|
||||
.PHONY: windows windows_debug windows_release macos macos_debug macos_release linux linux_debug linux_release pack_tool resources.pack show_version help
|
||||
.PHONY: windows windows_release macos macos_release linux linux_release compile_shaders pack_tool resources.pack show_version help
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
# JailDoctor's Dilemma - Asset Configuration
|
||||
# Migrated from assets.txt to YAML format
|
||||
# Variables: ${PREFIX}, ${SYSTEM_FOLDER}
|
||||
|
||||
assets:
|
||||
@@ -8,23 +7,23 @@ assets:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/font/smb2.gif
|
||||
- type: FONT
|
||||
path: ${PREFIX}/data/font/smb2.txt
|
||||
path: ${PREFIX}/data/font/smb2.fnt
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/font/aseprite.gif
|
||||
- type: FONT
|
||||
path: ${PREFIX}/data/font/aseprite.txt
|
||||
path: ${PREFIX}/data/font/aseprite.fnt
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/font/gauntlet.gif
|
||||
- type: FONT
|
||||
path: ${PREFIX}/data/font/gauntlet.txt
|
||||
path: ${PREFIX}/data/font/gauntlet.fnt
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/font/subatomic.gif
|
||||
- type: FONT
|
||||
path: ${PREFIX}/data/font/subatomic.txt
|
||||
path: ${PREFIX}/data/font/subatomic.fnt
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/font/8bithud.gif
|
||||
- type: FONT
|
||||
path: ${PREFIX}/data/font/8bithud.txt
|
||||
path: ${PREFIX}/data/font/8bithud.fnt
|
||||
|
||||
# PALETTES
|
||||
palettes:
|
||||
@@ -33,7 +32,7 @@ assets:
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/zx-spectrum-adjusted.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/zxarne-5-2.pal
|
||||
path: ${PREFIX}/data/palette/zxarne-5.2.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/black-and-white.pal
|
||||
- type: PALETTE
|
||||
@@ -47,26 +46,40 @@ assets:
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/pico-8.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/sweetie-16.pal
|
||||
path: ${PREFIX}/data/palette/sweetie.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/island-joy-16.pal
|
||||
path: ${PREFIX}/data/palette/island-joy.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/lost-century.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/na16.pal
|
||||
path: ${PREFIX}/data/palette/na.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/steam-lords.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/winds-seed-pc98.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/psychic-fibre.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/shido-cyberneon.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/darkseed.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/antiquity.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/bubblegum.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/vanilla-milkshake.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/aged-terracotta.pal
|
||||
- type: PALETTE
|
||||
path: ${PREFIX}/data/palette/h16da.pal
|
||||
|
||||
# SHADERS
|
||||
shaders:
|
||||
# LOCALE
|
||||
locale:
|
||||
- type: DATA
|
||||
path: ${PREFIX}/data/shaders/crtpi_vertex.glsl
|
||||
path: ${PREFIX}/data/locale/en.yaml
|
||||
- type: DATA
|
||||
path: ${PREFIX}/data/shaders/crtpi_fragment.glsl
|
||||
- type: DATA
|
||||
path: ${PREFIX}/data/shaders/crtpi_vertex_es.glsl
|
||||
- type: DATA
|
||||
path: ${PREFIX}/data/shaders/crtpi_fragment_es.glsl
|
||||
path: ${PREFIX}/data/locale/ca.yaml
|
||||
|
||||
# INPUT
|
||||
input:
|
||||
@@ -79,6 +92,10 @@ assets:
|
||||
path: ${SYSTEM_FOLDER}/config.yaml
|
||||
required: false
|
||||
absolute: true
|
||||
- type: DATA
|
||||
path: ${SYSTEM_FOLDER}/debug.yaml
|
||||
required: false
|
||||
absolute: true
|
||||
- type: DATA
|
||||
path: ${SYSTEM_FOLDER}/stats_buffer.csv
|
||||
required: false
|
||||
@@ -91,6 +108,14 @@ assets:
|
||||
path: ${SYSTEM_FOLDER}/cheevos.bin
|
||||
required: false
|
||||
absolute: true
|
||||
- type: DATA
|
||||
path: ${SYSTEM_FOLDER}/shaders/postfx.yaml
|
||||
required: false
|
||||
absolute: true
|
||||
- type: DATA
|
||||
path: ${SYSTEM_FOLDER}/shaders/crtpi.yaml
|
||||
required: false
|
||||
absolute: true
|
||||
|
||||
# ROOMS
|
||||
rooms:
|
||||
@@ -331,17 +356,17 @@ assets:
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/heavy.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/jailer_#1.yaml
|
||||
path: ${PREFIX}/data/enemies/jailer1.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/jailer_#1.gif
|
||||
path: ${PREFIX}/data/enemies/jailer1.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/jailer_#2.yaml
|
||||
path: ${PREFIX}/data/enemies/jailer2.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/jailer_#2.gif
|
||||
path: ${PREFIX}/data/enemies/jailer2.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/jailer_#3.yaml
|
||||
path: ${PREFIX}/data/enemies/jailer3.yaml
|
||||
- type: BITMAP
|
||||
path: ${PREFIX}/data/enemies/jailer_#3.gif
|
||||
path: ${PREFIX}/data/enemies/jailer3.gif
|
||||
- type: ANIMATION
|
||||
path: ${PREFIX}/data/enemies/jailbattle_alien.yaml
|
||||
- type: BITMAP
|
||||
|
||||
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 224 B After Width: | Height: | Size: 224 B |
@@ -1,5 +1,5 @@
|
||||
# jailer_#1 animation
|
||||
tileSetFile: jailer_#1.gif
|
||||
# jailer1 animation
|
||||
tileSetFile: jailer1.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 16
|
||||
|
||||
|
Before Width: | Height: | Size: 280 B After Width: | Height: | Size: 280 B |
@@ -1,5 +1,5 @@
|
||||
# jailer_#2 animation
|
||||
tileSetFile: jailer_#2.gif
|
||||
# jailer2 animation
|
||||
tileSetFile: jailer2.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 16
|
||||
|
||||
|
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 226 B |
@@ -1,5 +1,5 @@
|
||||
# jailer_#3 animation
|
||||
tileSetFile: jailer_#3.gif
|
||||
# jailer3 animation
|
||||
tileSetFile: jailer3.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 16
|
||||
|
||||
132
data/font/8bithud.fnt
Normal file
@@ -0,0 +1,132 @@
|
||||
# Font: 8bithud — generado desde 8-bit-hud.ttf size 5
|
||||
# Generado con tools/font_gen/font_gen.py
|
||||
|
||||
box_width 8
|
||||
box_height 8
|
||||
columns 15
|
||||
|
||||
# codepoint_decimal ancho_visual
|
||||
32 3 # U+0020
|
||||
33 2 # !
|
||||
34 5 # "
|
||||
35 6 # #
|
||||
36 6 # $
|
||||
37 6 # %
|
||||
38 6 # &
|
||||
39 2 # '
|
||||
40 3 # (
|
||||
41 3 # )
|
||||
42 4 # *
|
||||
43 3 # +
|
||||
44 2 # ,
|
||||
45 3 # -
|
||||
46 2 # .
|
||||
47 4 # /
|
||||
48 6 # 0
|
||||
49 3 # 1
|
||||
50 6 # 2
|
||||
51 6 # 3
|
||||
52 6 # 4
|
||||
53 6 # 5
|
||||
54 6 # 6
|
||||
55 6 # 7
|
||||
56 6 # 8
|
||||
57 6 # 9
|
||||
58 2 # :
|
||||
59 2 # ;
|
||||
60 4 # <
|
||||
61 3 # =
|
||||
62 4 # >
|
||||
63 6 # ?
|
||||
64 8 # @
|
||||
65 6 # A
|
||||
66 6 # B
|
||||
67 6 # C
|
||||
68 6 # D
|
||||
69 6 # E
|
||||
70 6 # F
|
||||
71 6 # G
|
||||
72 6 # H
|
||||
73 6 # I
|
||||
74 6 # J
|
||||
75 6 # K
|
||||
76 6 # L
|
||||
77 6 # M
|
||||
78 6 # N
|
||||
79 6 # O
|
||||
80 6 # P
|
||||
81 6 # Q
|
||||
82 6 # R
|
||||
83 6 # S
|
||||
84 6 # T
|
||||
85 6 # U
|
||||
86 5 # V
|
||||
87 6 # W
|
||||
88 6 # X
|
||||
89 6 # Y
|
||||
90 6 # Z
|
||||
91 3 # [
|
||||
92 4 # \
|
||||
93 3 # ]
|
||||
94 4 # ^
|
||||
95 6 # _
|
||||
96 2 # `
|
||||
97 5 # a
|
||||
98 5 # b
|
||||
99 5 # c
|
||||
100 5 # d
|
||||
101 5 # e
|
||||
102 5 # f
|
||||
103 5 # g
|
||||
104 5 # h
|
||||
105 4 # i
|
||||
106 5 # j
|
||||
107 5 # k
|
||||
108 5 # l
|
||||
109 6 # m
|
||||
110 5 # n
|
||||
111 5 # o
|
||||
112 5 # p
|
||||
113 5 # q
|
||||
114 5 # r
|
||||
115 5 # s
|
||||
116 4 # t
|
||||
117 5 # u
|
||||
118 5 # v
|
||||
119 6 # w
|
||||
120 4 # x
|
||||
121 4 # y
|
||||
122 5 # z
|
||||
123 4 # {
|
||||
124 1 # |
|
||||
125 4 # }
|
||||
126 4 # ~
|
||||
192 6 # À
|
||||
193 6 # Á
|
||||
200 6 # È
|
||||
201 6 # É
|
||||
204 6 # Ì
|
||||
205 6 # Í
|
||||
210 6 # Ò
|
||||
211 6 # Ó
|
||||
219 6 # Ù
|
||||
218 6 # Ú
|
||||
209 6 # Ñ
|
||||
199 6 # Ç
|
||||
224 5 # à
|
||||
225 5 # á
|
||||
232 5 # è
|
||||
233 5 # é
|
||||
236 4 # ì
|
||||
237 4 # í
|
||||
242 5 # ò
|
||||
243 5 # ó
|
||||
249 5 # ù
|
||||
250 5 # ú
|
||||
241 5 # ñ
|
||||
231 5 # ç
|
||||
161 2 # ¡
|
||||
191 6 # ¿
|
||||
171 4 # «
|
||||
187 4 # »
|
||||
183 2 # ·
|
||||
|
Before Width: | Height: | Size: 680 B After Width: | Height: | Size: 837 B |
@@ -1,194 +0,0 @@
|
||||
# box width
|
||||
8
|
||||
# box height
|
||||
8
|
||||
# 32 espacio ( )
|
||||
2
|
||||
# 33 !
|
||||
2
|
||||
# 34 "
|
||||
5
|
||||
# 35 #
|
||||
6
|
||||
# 36 $
|
||||
6
|
||||
# 37 %
|
||||
6
|
||||
# 38 &
|
||||
6
|
||||
# 39 '
|
||||
2
|
||||
# 40 (
|
||||
3
|
||||
# 41 )
|
||||
3
|
||||
# 42 *
|
||||
4
|
||||
# 43 +
|
||||
3
|
||||
# 44 ,
|
||||
2
|
||||
# 45 -
|
||||
3
|
||||
# 46 .
|
||||
2
|
||||
# 47 /
|
||||
4
|
||||
# 48 0
|
||||
6
|
||||
# 49 1
|
||||
6
|
||||
# 50 2
|
||||
6
|
||||
# 51 3
|
||||
6
|
||||
# 52 4
|
||||
6
|
||||
# 53 5
|
||||
6
|
||||
# 54 6
|
||||
6
|
||||
# 55 7
|
||||
6
|
||||
# 56 8
|
||||
6
|
||||
# 57 9
|
||||
6
|
||||
# 58 :
|
||||
2
|
||||
# 59 ;
|
||||
2
|
||||
# 60 <
|
||||
4
|
||||
# 61 =
|
||||
3
|
||||
# 62 >
|
||||
4
|
||||
# 63 ?
|
||||
6
|
||||
# 64 @
|
||||
8
|
||||
# 65 A
|
||||
6
|
||||
# 66 B
|
||||
6
|
||||
# 67 C
|
||||
6
|
||||
# 68 D
|
||||
6
|
||||
# 69 E
|
||||
6
|
||||
# 70 F
|
||||
6
|
||||
# 71 G
|
||||
6
|
||||
# 72 H
|
||||
6
|
||||
# 73 I
|
||||
6
|
||||
# 74 J
|
||||
6
|
||||
# 75 K
|
||||
6
|
||||
# 76 L
|
||||
6
|
||||
# 77 M
|
||||
6
|
||||
# 78 N
|
||||
6
|
||||
# 79 O
|
||||
6
|
||||
# 80 P
|
||||
6
|
||||
# 81 Q
|
||||
6
|
||||
# 82 R
|
||||
6
|
||||
# 83 S
|
||||
6
|
||||
# 84 T
|
||||
6
|
||||
# 85 U
|
||||
6
|
||||
# 86 V
|
||||
5
|
||||
# 87 W
|
||||
6
|
||||
# 88 X
|
||||
6
|
||||
# 89 Y
|
||||
6
|
||||
# 90 Z
|
||||
6
|
||||
# 91 [
|
||||
3
|
||||
# 92 \
|
||||
5
|
||||
# 93 ]
|
||||
3
|
||||
# 94 ^
|
||||
4
|
||||
# 95 _
|
||||
6
|
||||
# 96 `
|
||||
2
|
||||
# 97 a
|
||||
5
|
||||
# 98 b
|
||||
5
|
||||
# 99 c
|
||||
5
|
||||
# 100 d
|
||||
5
|
||||
# 101 e
|
||||
5
|
||||
# 102 f
|
||||
5
|
||||
# 103 g
|
||||
5
|
||||
# 104 h
|
||||
5
|
||||
# 105 i
|
||||
4
|
||||
# 106 j
|
||||
5
|
||||
# 107 k
|
||||
5
|
||||
# 108 l
|
||||
5
|
||||
# 109 m
|
||||
6
|
||||
# 110 n
|
||||
5
|
||||
# 111 o
|
||||
5
|
||||
# 112 p
|
||||
5
|
||||
# 113 q
|
||||
5
|
||||
# 114 r
|
||||
5
|
||||
# 115 s
|
||||
5
|
||||
# 116 t
|
||||
4
|
||||
# 117 u
|
||||
5
|
||||
# 118 v
|
||||
5
|
||||
# 119 w
|
||||
6
|
||||
# 120 x
|
||||
4
|
||||
# 121 y
|
||||
4
|
||||
# 122 z
|
||||
5
|
||||
# 123 {
|
||||
3
|
||||
# 124 |
|
||||
2
|
||||
# 125 }
|
||||
3
|
||||
# 126 ~
|
||||
3
|
||||
134
data/font/aseprite.fnt
Normal file
@@ -0,0 +1,134 @@
|
||||
# Font: aseprite — generado desde aseprite_font.gif
|
||||
# Generado con tools/font_gen/font_gen.py
|
||||
|
||||
box_width 10
|
||||
box_height 7
|
||||
columns 16
|
||||
cell_spacing 1
|
||||
row_spacing 4
|
||||
|
||||
# codepoint_decimal ancho_visual
|
||||
32 3 # U+0020
|
||||
33 1 # !
|
||||
34 3 # "
|
||||
35 5 # #
|
||||
36 4 # $
|
||||
37 5 # %
|
||||
38 5 # &
|
||||
39 2 # '
|
||||
40 2 # (
|
||||
41 2 # )
|
||||
42 5 # *
|
||||
43 5 # +
|
||||
44 2 # ,
|
||||
45 3 # -
|
||||
46 1 # .
|
||||
47 3 # /
|
||||
48 4 # 0
|
||||
49 2 # 1
|
||||
50 4 # 2
|
||||
51 4 # 3
|
||||
52 4 # 4
|
||||
53 4 # 5
|
||||
54 4 # 6
|
||||
55 4 # 7
|
||||
56 4 # 8
|
||||
57 4 # 9
|
||||
58 1 # :
|
||||
59 2 # ;
|
||||
60 3 # <
|
||||
61 4 # =
|
||||
62 3 # >
|
||||
63 4 # ?
|
||||
64 8 # @
|
||||
65 4 # A
|
||||
66 4 # B
|
||||
67 4 # C
|
||||
68 4 # D
|
||||
69 4 # E
|
||||
70 4 # F
|
||||
71 4 # G
|
||||
72 4 # H
|
||||
73 1 # I
|
||||
74 2 # J
|
||||
75 4 # K
|
||||
76 4 # L
|
||||
77 5 # M
|
||||
78 4 # N
|
||||
79 5 # O
|
||||
80 4 # P
|
||||
81 5 # Q
|
||||
82 4 # R
|
||||
83 4 # S
|
||||
84 5 # T
|
||||
85 4 # U
|
||||
86 5 # V
|
||||
87 7 # W
|
||||
88 5 # X
|
||||
89 5 # Y
|
||||
90 4 # Z
|
||||
91 2 # [
|
||||
92 3 # \
|
||||
93 2 # ]
|
||||
94 5 # ^
|
||||
95 5 # _
|
||||
96 3 # `
|
||||
97 4 # a
|
||||
98 4 # b
|
||||
99 4 # c
|
||||
100 4 # d
|
||||
101 4 # e
|
||||
102 2 # f
|
||||
103 4 # g
|
||||
104 4 # h
|
||||
105 1 # i
|
||||
106 2 # j
|
||||
107 4 # k
|
||||
108 1 # l
|
||||
109 7 # m
|
||||
110 4 # n
|
||||
111 4 # o
|
||||
112 4 # p
|
||||
113 4 # q
|
||||
114 3 # r
|
||||
115 3 # s
|
||||
116 2 # t
|
||||
117 4 # u
|
||||
118 4 # v
|
||||
119 5 # w
|
||||
120 5 # x
|
||||
121 4 # y
|
||||
122 4 # z
|
||||
123 3 # {
|
||||
124 1 # |
|
||||
125 3 # }
|
||||
126 4 # ~
|
||||
192 5 # À
|
||||
193 5 # Á
|
||||
200 5 # È
|
||||
201 5 # É
|
||||
205 5 # Í
|
||||
207 5 # Ï
|
||||
210 5 # Ò
|
||||
211 5 # Ó
|
||||
218 5 # Ú
|
||||
220 5 # Ü
|
||||
209 5 # Ñ
|
||||
199 5 # Ç
|
||||
224 5 # à
|
||||
225 5 # á
|
||||
232 5 # è
|
||||
233 5 # é
|
||||
237 5 # í
|
||||
239 5 # ï
|
||||
242 5 # ò
|
||||
243 5 # ó
|
||||
250 5 # ú
|
||||
252 5 # ü
|
||||
241 5 # ñ
|
||||
231 5 # ç
|
||||
161 5 # ¡
|
||||
191 5 # ¿
|
||||
171 5 # «
|
||||
187 5 # »
|
||||
183 5 # ·
|
||||
|
Before Width: | Height: | Size: 640 B After Width: | Height: | Size: 3.9 KiB |
@@ -1,194 +0,0 @@
|
||||
# box width
|
||||
8
|
||||
# box height
|
||||
8
|
||||
# 32 espacio ( )
|
||||
3
|
||||
# 33 !
|
||||
1
|
||||
# 34 "
|
||||
3
|
||||
# 35 #
|
||||
3
|
||||
# 36 $
|
||||
4
|
||||
# 37 %
|
||||
5
|
||||
# 38 &
|
||||
5
|
||||
# 39 '
|
||||
2
|
||||
# 40 (
|
||||
2
|
||||
# 41 )
|
||||
2
|
||||
# 42 *
|
||||
5
|
||||
# 43 +
|
||||
5
|
||||
# 44 ,
|
||||
3
|
||||
# 45 -
|
||||
3
|
||||
# 46 .
|
||||
1
|
||||
# 47 /
|
||||
4
|
||||
# 48 0
|
||||
4
|
||||
# 49 1
|
||||
2
|
||||
# 50 2
|
||||
4
|
||||
# 51 3
|
||||
4
|
||||
# 52 4
|
||||
4
|
||||
# 53 5
|
||||
4
|
||||
# 54 6
|
||||
4
|
||||
# 55 7
|
||||
4
|
||||
# 56 8
|
||||
4
|
||||
# 57 9
|
||||
4
|
||||
# 58 :
|
||||
1
|
||||
# 59 ;
|
||||
1
|
||||
# 60 <
|
||||
3
|
||||
# 61 =
|
||||
4
|
||||
# 62 >
|
||||
4
|
||||
# 63 ?
|
||||
4
|
||||
# 64 @
|
||||
7
|
||||
# 65 A
|
||||
4
|
||||
# 66 B
|
||||
4
|
||||
# 67 C
|
||||
4
|
||||
# 68 D
|
||||
4
|
||||
# 69 E
|
||||
4
|
||||
# 70 F
|
||||
4
|
||||
# 71 G
|
||||
4
|
||||
# 72 H
|
||||
4
|
||||
# 73 I
|
||||
2
|
||||
# 74 J
|
||||
2
|
||||
# 75 K
|
||||
4
|
||||
# 76 L
|
||||
4
|
||||
# 77 M
|
||||
5
|
||||
# 78 N
|
||||
4
|
||||
# 79 O
|
||||
5
|
||||
# 80 P
|
||||
4
|
||||
# 81 Q
|
||||
5
|
||||
# 82 R
|
||||
4
|
||||
# 83 S
|
||||
4
|
||||
# 84 T
|
||||
5
|
||||
# 85 U
|
||||
4
|
||||
# 86 V
|
||||
5
|
||||
# 87 W
|
||||
7
|
||||
# 88 X
|
||||
5
|
||||
# 89 Y
|
||||
5
|
||||
# 90 Z
|
||||
4
|
||||
# 91 [
|
||||
2
|
||||
# 92 \
|
||||
3
|
||||
# 93 ]
|
||||
2
|
||||
# 94 ^
|
||||
5
|
||||
# 95 _
|
||||
5
|
||||
# 96 `
|
||||
3
|
||||
# 97 a
|
||||
4
|
||||
# 98 b
|
||||
4
|
||||
# 99 c
|
||||
4
|
||||
# 100 d
|
||||
4
|
||||
# 101 e
|
||||
4
|
||||
# 102 f
|
||||
2
|
||||
# 103 g
|
||||
4
|
||||
# 104 h
|
||||
4
|
||||
# 105 i
|
||||
1
|
||||
# 106 j
|
||||
2
|
||||
# 107 k
|
||||
4
|
||||
# 108 l
|
||||
1
|
||||
# 109 m
|
||||
7
|
||||
# 110 n
|
||||
4
|
||||
# 111 o
|
||||
4
|
||||
# 112 p
|
||||
4
|
||||
# 113 q
|
||||
4
|
||||
# 114 r
|
||||
3
|
||||
# 115 s
|
||||
3
|
||||
# 116 t
|
||||
2
|
||||
# 117 u
|
||||
4
|
||||
# 118 v
|
||||
4
|
||||
# 119 w
|
||||
5
|
||||
# 120 x
|
||||
5
|
||||
# 121 y
|
||||
4
|
||||
# 122 z
|
||||
4
|
||||
# 123 {
|
||||
3
|
||||
# 124 |
|
||||
3
|
||||
# 125 }
|
||||
3
|
||||
# 126 ~
|
||||
5
|
||||
128
data/font/gauntlet.fnt
Normal file
@@ -0,0 +1,128 @@
|
||||
# Font: gauntlet — generado desde Gauntlet.ttf size 7
|
||||
# Generado con tools/font_gen/font_gen.py
|
||||
|
||||
box_width 8
|
||||
box_height 8
|
||||
columns 15
|
||||
|
||||
# codepoint_decimal ancho_visual
|
||||
32 3 # U+0020
|
||||
33 2 # !
|
||||
34 5 # "
|
||||
35 6 # #
|
||||
36 6 # $
|
||||
37 7 # %
|
||||
38 7 # &
|
||||
39 2 # '
|
||||
40 4 # (
|
||||
41 4 # )
|
||||
42 6 # *
|
||||
43 8 # +
|
||||
44 2 # ,
|
||||
45 7 # -
|
||||
46 2 # .
|
||||
47 7 # /
|
||||
48 7 # 0
|
||||
49 6 # 1
|
||||
50 6 # 2
|
||||
51 6 # 3
|
||||
52 7 # 4
|
||||
53 6 # 5
|
||||
54 6 # 6
|
||||
55 6 # 7
|
||||
56 6 # 8
|
||||
57 6 # 9
|
||||
58 2 # :
|
||||
59 3 # ;
|
||||
60 5 # <
|
||||
61 6 # =
|
||||
62 5 # >
|
||||
63 6 # ?
|
||||
64 6 # @
|
||||
65 6 # A
|
||||
66 7 # B
|
||||
67 7 # C
|
||||
68 7 # D
|
||||
69 7 # E
|
||||
70 7 # F
|
||||
71 7 # G
|
||||
72 6 # H
|
||||
73 6 # I
|
||||
74 7 # J
|
||||
75 7 # K
|
||||
76 7 # L
|
||||
77 7 # M
|
||||
78 7 # N
|
||||
79 7 # O
|
||||
80 7 # P
|
||||
81 7 # Q
|
||||
82 7 # R
|
||||
83 6 # S
|
||||
84 6 # T
|
||||
85 6 # U
|
||||
86 6 # V
|
||||
87 7 # W
|
||||
88 7 # X
|
||||
89 6 # Y
|
||||
90 7 # Z
|
||||
91 8 # [
|
||||
92 3 # \
|
||||
93 7 # ]
|
||||
94 7 # ^
|
||||
95 8 # _
|
||||
97 6 # a
|
||||
98 7 # b
|
||||
99 7 # c
|
||||
100 7 # d
|
||||
101 7 # e
|
||||
102 7 # f
|
||||
103 7 # g
|
||||
104 6 # h
|
||||
105 6 # i
|
||||
106 7 # j
|
||||
107 7 # k
|
||||
108 7 # l
|
||||
109 7 # m
|
||||
110 7 # n
|
||||
111 7 # o
|
||||
112 7 # p
|
||||
113 7 # q
|
||||
114 7 # r
|
||||
115 6 # s
|
||||
116 6 # t
|
||||
117 6 # u
|
||||
118 6 # v
|
||||
119 7 # w
|
||||
120 7 # x
|
||||
121 6 # y
|
||||
122 7 # z
|
||||
126 6 # ~
|
||||
192 6 # À
|
||||
193 6 # Á
|
||||
200 7 # È
|
||||
201 7 # É
|
||||
204 6 # Ì
|
||||
205 6 # Í
|
||||
210 7 # Ò
|
||||
211 7 # Ó
|
||||
217 6 # Ù
|
||||
218 6 # Ú
|
||||
209 7 # Ñ
|
||||
199 7 # Ç
|
||||
224 6 # à
|
||||
225 6 # á
|
||||
232 7 # è
|
||||
233 7 # é
|
||||
236 6 # ì
|
||||
237 6 # í
|
||||
242 7 # ò
|
||||
243 7 # ó
|
||||
249 6 # ù
|
||||
250 6 # ú
|
||||
241 7 # ñ
|
||||
231 7 # ç
|
||||
161 2 # ¡
|
||||
191 6 # ¿
|
||||
171 5 # «
|
||||
187 5 # »
|
||||
183 2 # ·
|
||||
|
Before Width: | Height: | Size: 810 B After Width: | Height: | Size: 959 B |
@@ -1,194 +0,0 @@
|
||||
# box width
|
||||
8
|
||||
# box height
|
||||
8
|
||||
# 32 espacio ( )
|
||||
6
|
||||
# 33 !
|
||||
2
|
||||
# 34 "
|
||||
5
|
||||
# 35 #
|
||||
6
|
||||
# 36 $
|
||||
6
|
||||
# 37 %
|
||||
7
|
||||
# 38 &
|
||||
7
|
||||
# 39 '
|
||||
2
|
||||
# 40 (
|
||||
4
|
||||
# 41 )
|
||||
4
|
||||
# 42 *
|
||||
6
|
||||
# 43 +
|
||||
8
|
||||
# 44 ,
|
||||
2
|
||||
# 45 -
|
||||
7
|
||||
# 46 .
|
||||
2
|
||||
# 47 /
|
||||
7
|
||||
# 48 0
|
||||
7
|
||||
# 49 1
|
||||
6
|
||||
# 50 2
|
||||
6
|
||||
# 51 3
|
||||
6
|
||||
# 52 4
|
||||
7
|
||||
# 53 5
|
||||
6
|
||||
# 54 6
|
||||
6
|
||||
# 55 7
|
||||
6
|
||||
# 56 8
|
||||
6
|
||||
# 57 9
|
||||
6
|
||||
# 58 :
|
||||
2
|
||||
# 59 ;
|
||||
2
|
||||
# 60 <
|
||||
5
|
||||
# 61 =
|
||||
6
|
||||
# 62 >
|
||||
5
|
||||
# 63 ?
|
||||
6
|
||||
# 64 @
|
||||
6
|
||||
# 65 A
|
||||
6
|
||||
# 66 B
|
||||
7
|
||||
# 67 C
|
||||
7
|
||||
# 68 D
|
||||
7
|
||||
# 69 E
|
||||
7
|
||||
# 70 F
|
||||
7
|
||||
# 71 G
|
||||
7
|
||||
# 72 H
|
||||
6
|
||||
# 73 I
|
||||
6
|
||||
# 74 J
|
||||
7
|
||||
# 75 K
|
||||
7
|
||||
# 76 L
|
||||
7
|
||||
# 77 M
|
||||
7
|
||||
# 78 N
|
||||
7
|
||||
# 79 O
|
||||
7
|
||||
# 80 P
|
||||
7
|
||||
# 81 Q
|
||||
7
|
||||
# 82 R
|
||||
7
|
||||
# 83 S
|
||||
6
|
||||
# 84 T
|
||||
6
|
||||
# 85 U
|
||||
6
|
||||
# 86 V
|
||||
6
|
||||
# 87 W
|
||||
7
|
||||
# 88 X
|
||||
7
|
||||
# 89 Y
|
||||
6
|
||||
# 90 Z
|
||||
7
|
||||
# 91 [
|
||||
8
|
||||
# 92 \
|
||||
3
|
||||
# 93 ]
|
||||
7
|
||||
# 94 ^
|
||||
7
|
||||
# 95 _
|
||||
8
|
||||
# 96 `
|
||||
0
|
||||
# 97 a
|
||||
6
|
||||
# 98 b
|
||||
7
|
||||
# 99 c
|
||||
7
|
||||
# 100 d
|
||||
7
|
||||
# 101 e
|
||||
7
|
||||
# 102 f
|
||||
7
|
||||
# 103 g
|
||||
7
|
||||
# 104 h
|
||||
6
|
||||
# 105 i
|
||||
6
|
||||
# 106 j
|
||||
7
|
||||
# 107 k
|
||||
7
|
||||
# 108 l
|
||||
7
|
||||
# 109 m
|
||||
7
|
||||
# 110 n
|
||||
7
|
||||
# 111 o
|
||||
7
|
||||
# 112 p
|
||||
7
|
||||
# 113 q
|
||||
7
|
||||
# 114 r
|
||||
7
|
||||
# 115 s
|
||||
6
|
||||
# 116 t
|
||||
6
|
||||
# 117 u
|
||||
6
|
||||
# 118 v
|
||||
6
|
||||
# 119 w
|
||||
7
|
||||
# 120 x
|
||||
7
|
||||
# 121 y
|
||||
6
|
||||
# 122 z
|
||||
7
|
||||
# 123 {
|
||||
0
|
||||
# 124 |
|
||||
0
|
||||
# 125 }
|
||||
0
|
||||
# 126 ~
|
||||
0
|
||||
133
data/font/smb2.fnt
Normal file
@@ -0,0 +1,133 @@
|
||||
# Font: smb2 — generado desde Super Mario Bros. 2.ttf size 8
|
||||
# Generado con tools/font_gen/font_gen.py
|
||||
|
||||
box_width 8
|
||||
box_height 8
|
||||
columns 15
|
||||
|
||||
# codepoint_decimal ancho_visual
|
||||
32 7 # U+0020
|
||||
33 7 # !
|
||||
34 7 # "
|
||||
35 7 # #
|
||||
36 7 # $
|
||||
37 7 # %
|
||||
38 7 # &
|
||||
39 7 # '
|
||||
40 7 # (
|
||||
41 7 # )
|
||||
42 7 # *
|
||||
43 7 # +
|
||||
44 7 # ,
|
||||
45 7 # -
|
||||
46 7 # .
|
||||
47 7 # /
|
||||
48 7 # 0
|
||||
49 7 # 1
|
||||
50 7 # 2
|
||||
51 7 # 3
|
||||
52 7 # 4
|
||||
53 7 # 5
|
||||
54 7 # 6
|
||||
55 7 # 7
|
||||
56 7 # 8
|
||||
57 7 # 9
|
||||
58 7 # :
|
||||
59 7 # ;
|
||||
60 7 # <
|
||||
61 7 # =
|
||||
62 7 # >
|
||||
63 7 # ?
|
||||
64 7 # @
|
||||
65 7 # A
|
||||
66 7 # B
|
||||
67 7 # C
|
||||
68 7 # D
|
||||
69 7 # E
|
||||
70 7 # F
|
||||
71 7 # G
|
||||
72 7 # H
|
||||
73 7 # I
|
||||
74 7 # J
|
||||
75 7 # K
|
||||
76 7 # L
|
||||
77 7 # M
|
||||
78 7 # N
|
||||
79 7 # O
|
||||
80 7 # P
|
||||
81 7 # Q
|
||||
82 7 # R
|
||||
83 7 # S
|
||||
84 7 # T
|
||||
85 7 # U
|
||||
86 7 # V
|
||||
87 7 # W
|
||||
88 7 # X
|
||||
89 7 # Y
|
||||
90 7 # Z
|
||||
91 7 # [
|
||||
92 7 # \
|
||||
93 7 # ]
|
||||
94 7 # ^
|
||||
95 7 # _
|
||||
96 7 # `
|
||||
97 7 # a
|
||||
98 7 # b
|
||||
99 7 # c
|
||||
100 7 # d
|
||||
101 7 # e
|
||||
102 7 # f
|
||||
103 7 # g
|
||||
104 7 # h
|
||||
105 7 # i
|
||||
106 7 # j
|
||||
107 7 # k
|
||||
108 7 # l
|
||||
109 7 # m
|
||||
110 7 # n
|
||||
111 7 # o
|
||||
112 7 # p
|
||||
113 7 # q
|
||||
114 7 # r
|
||||
115 7 # s
|
||||
116 7 # t
|
||||
117 7 # u
|
||||
118 7 # v
|
||||
119 7 # w
|
||||
120 7 # x
|
||||
121 7 # y
|
||||
122 7 # z
|
||||
123 7 # {
|
||||
124 7 # |
|
||||
125 7 # }
|
||||
126 7 # ~
|
||||
192 7 # À
|
||||
193 7 # Á
|
||||
200 7 # È
|
||||
201 7 # É
|
||||
204 7 # Ì
|
||||
205 7 # Í
|
||||
210 7 # Ò
|
||||
211 7 # Ó
|
||||
217 7 # Ù
|
||||
218 7 # Ú
|
||||
209 7 # Ñ
|
||||
199 7 # Ç
|
||||
224 7 # à
|
||||
225 7 # á
|
||||
232 7 # è
|
||||
233 7 # é
|
||||
236 7 # ì
|
||||
237 7 # í
|
||||
242 7 # ò
|
||||
243 7 # ó
|
||||
249 7 # ù
|
||||
250 7 # ú
|
||||
241 7 # ñ
|
||||
231 7 # ç
|
||||
161 7 # ¡
|
||||
191 7 # ¿
|
||||
171 7 # «
|
||||
187 7 # »
|
||||
183 7 # ·
|
||||
228 7 # ä (corazón)
|
||||
|
Before Width: | Height: | Size: 798 B After Width: | Height: | Size: 1001 B |
@@ -1,194 +0,0 @@
|
||||
# box width
|
||||
8
|
||||
# box height
|
||||
8
|
||||
# 32 espacio ( )
|
||||
7
|
||||
# 33 !
|
||||
7
|
||||
# 34 "
|
||||
7
|
||||
# 35 #
|
||||
7
|
||||
# 36 $
|
||||
7
|
||||
# 37 %
|
||||
7
|
||||
# 38 &
|
||||
7
|
||||
# 39 '
|
||||
7
|
||||
# 40 (
|
||||
7
|
||||
# 41 )
|
||||
7
|
||||
# 42 *
|
||||
7
|
||||
# 43 +
|
||||
7
|
||||
# 44 ,
|
||||
7
|
||||
# 45 -
|
||||
7
|
||||
# 46 .
|
||||
7
|
||||
# 47 /
|
||||
7
|
||||
# 48 0
|
||||
7
|
||||
# 49 1
|
||||
7
|
||||
# 50 2
|
||||
7
|
||||
# 51 3
|
||||
7
|
||||
# 52 4
|
||||
7
|
||||
# 53 5
|
||||
7
|
||||
# 54 6
|
||||
7
|
||||
# 55 7
|
||||
7
|
||||
# 56 8
|
||||
7
|
||||
# 57 9
|
||||
7
|
||||
# 58 :
|
||||
7
|
||||
# 59 ;
|
||||
7
|
||||
# 60 <
|
||||
7
|
||||
# 61 =
|
||||
7
|
||||
# 62 >
|
||||
7
|
||||
# 63 ?
|
||||
7
|
||||
# 64 @
|
||||
7
|
||||
# 65 A
|
||||
7
|
||||
# 66 B
|
||||
7
|
||||
# 67 C
|
||||
7
|
||||
# 68 D
|
||||
7
|
||||
# 69 E
|
||||
7
|
||||
# 70 F
|
||||
7
|
||||
# 71 G
|
||||
7
|
||||
# 72 H
|
||||
7
|
||||
# 73 I
|
||||
7
|
||||
# 74 J
|
||||
7
|
||||
# 75 K
|
||||
7
|
||||
# 76 L
|
||||
7
|
||||
# 77 M
|
||||
7
|
||||
# 78 N
|
||||
7
|
||||
# 79 O
|
||||
7
|
||||
# 80 P
|
||||
7
|
||||
# 81 Q
|
||||
7
|
||||
# 82 R
|
||||
7
|
||||
# 83 S
|
||||
7
|
||||
# 84 T
|
||||
7
|
||||
# 85 U
|
||||
7
|
||||
# 86 V
|
||||
7
|
||||
# 87 W
|
||||
7
|
||||
# 88 X
|
||||
7
|
||||
# 89 Y
|
||||
7
|
||||
# 90 Z
|
||||
7
|
||||
# 91 [
|
||||
7
|
||||
# 92 \
|
||||
7
|
||||
# 93 ]
|
||||
7
|
||||
# 94 ^
|
||||
7
|
||||
# 95 _
|
||||
7
|
||||
# 96 `
|
||||
7
|
||||
# 97 a
|
||||
7
|
||||
# 98 b
|
||||
7
|
||||
# 99 c
|
||||
7
|
||||
# 100 d
|
||||
7
|
||||
# 101 e
|
||||
7
|
||||
# 102 f
|
||||
7
|
||||
# 103 g
|
||||
7
|
||||
# 104 h
|
||||
7
|
||||
# 105 i
|
||||
7
|
||||
# 106 j
|
||||
7
|
||||
# 107 k
|
||||
7
|
||||
# 108 l
|
||||
7
|
||||
# 109 m
|
||||
7
|
||||
# 110 n
|
||||
7
|
||||
# 111 o
|
||||
7
|
||||
# 112 p
|
||||
7
|
||||
# 113 q
|
||||
7
|
||||
# 114 r
|
||||
7
|
||||
# 115 s
|
||||
7
|
||||
# 116 t
|
||||
7
|
||||
# 117 u
|
||||
7
|
||||
# 118 v
|
||||
7
|
||||
# 119 w
|
||||
7
|
||||
# 120 x
|
||||
7
|
||||
# 121 y
|
||||
7
|
||||
# 122 z
|
||||
7
|
||||
# 123 {
|
||||
7
|
||||
# 124 |
|
||||
7
|
||||
# 125 }
|
||||
7
|
||||
# 126 ~
|
||||
7
|
||||
132
data/font/subatomic.fnt
Normal file
@@ -0,0 +1,132 @@
|
||||
# Font: subatomic — generado desde atomics.TTF size 6
|
||||
# Generado con tools/font_gen/font_gen.py
|
||||
|
||||
box_width 7
|
||||
box_height 7
|
||||
columns 15
|
||||
|
||||
# codepoint_decimal ancho_visual
|
||||
32 4 # U+0020
|
||||
33 1 # !
|
||||
34 3 # "
|
||||
35 5 # #
|
||||
36 5 # $
|
||||
37 5 # %
|
||||
38 6 # &
|
||||
39 1 # '
|
||||
40 2 # (
|
||||
41 2 # )
|
||||
42 5 # *
|
||||
43 5 # +
|
||||
44 1 # ,
|
||||
45 5 # -
|
||||
46 1 # .
|
||||
47 5 # /
|
||||
48 5 # 0
|
||||
49 2 # 1
|
||||
50 5 # 2
|
||||
51 5 # 3
|
||||
52 5 # 4
|
||||
53 5 # 5
|
||||
54 5 # 6
|
||||
55 5 # 7
|
||||
56 5 # 8
|
||||
57 5 # 9
|
||||
58 1 # :
|
||||
59 1 # ;
|
||||
60 3 # <
|
||||
61 5 # =
|
||||
62 3 # >
|
||||
63 4 # ?
|
||||
64 5 # @
|
||||
65 5 # A
|
||||
66 5 # B
|
||||
67 5 # C
|
||||
68 5 # D
|
||||
69 4 # E
|
||||
70 5 # F
|
||||
71 5 # G
|
||||
72 5 # H
|
||||
73 1 # I
|
||||
74 5 # J
|
||||
75 5 # K
|
||||
76 4 # L
|
||||
77 5 # M
|
||||
78 5 # N
|
||||
79 5 # O
|
||||
80 5 # P
|
||||
81 5 # Q
|
||||
82 5 # R
|
||||
83 5 # S
|
||||
84 5 # T
|
||||
85 5 # U
|
||||
86 5 # V
|
||||
87 5 # W
|
||||
88 5 # X
|
||||
89 5 # Y
|
||||
90 5 # Z
|
||||
91 2 # [
|
||||
92 5 # \
|
||||
93 2 # ]
|
||||
94 3 # ^
|
||||
95 5 # _
|
||||
96 2 # `
|
||||
97 4 # a
|
||||
98 4 # b
|
||||
99 3 # c
|
||||
100 4 # d
|
||||
101 4 # e
|
||||
102 3 # f
|
||||
103 4 # g
|
||||
104 4 # h
|
||||
105 1 # i
|
||||
106 2 # j
|
||||
107 3 # k
|
||||
108 1 # l
|
||||
109 5 # m
|
||||
110 4 # n
|
||||
111 4 # o
|
||||
112 4 # p
|
||||
113 4 # q
|
||||
114 3 # r
|
||||
115 4 # s
|
||||
116 2 # t
|
||||
117 4 # u
|
||||
118 4 # v
|
||||
119 5 # w
|
||||
120 3 # x
|
||||
121 4 # y
|
||||
122 4 # z
|
||||
123 3 # {
|
||||
124 1 # |
|
||||
125 3 # }
|
||||
126 4 # ~
|
||||
192 5 # À
|
||||
193 5 # Á
|
||||
200 4 # È
|
||||
201 4 # É
|
||||
204 1 # Ì
|
||||
205 1 # Í
|
||||
210 5 # Ò
|
||||
211 5 # Ó
|
||||
217 5 # Ù
|
||||
218 5 # Ú
|
||||
209 5 # Ñ
|
||||
199 5 # Ç
|
||||
224 4 # à
|
||||
225 4 # á
|
||||
232 4 # è
|
||||
233 4 # é
|
||||
236 1 # ì
|
||||
237 1 # í
|
||||
242 4 # ò
|
||||
243 4 # ó
|
||||
249 4 # ù
|
||||
250 4 # ú
|
||||
241 4 # ñ
|
||||
231 3 # ç
|
||||
161 1 # ¡
|
||||
191 4 # ¿
|
||||
171 3 # «
|
||||
187 3 # »
|
||||
183 1 # ·
|
||||
|
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 648 B |
@@ -1,194 +0,0 @@
|
||||
# box width
|
||||
7
|
||||
# box height
|
||||
7
|
||||
# 32 espacio ( )
|
||||
4
|
||||
# 33 !
|
||||
1
|
||||
# 34 "
|
||||
3
|
||||
# 35 #
|
||||
5
|
||||
# 36 $
|
||||
5
|
||||
# 37 %
|
||||
5
|
||||
# 38 &
|
||||
6
|
||||
# 39 '
|
||||
1
|
||||
# 40 (
|
||||
2
|
||||
# 41 )
|
||||
2
|
||||
# 42 *
|
||||
5
|
||||
# 43 +
|
||||
5
|
||||
# 44 ,
|
||||
1
|
||||
# 45 -
|
||||
5
|
||||
# 46 .
|
||||
1
|
||||
# 47 /
|
||||
5
|
||||
# 48 0
|
||||
5
|
||||
# 49 1
|
||||
2
|
||||
# 50 2
|
||||
5
|
||||
# 51 3
|
||||
5
|
||||
# 52 4
|
||||
5
|
||||
# 53 5
|
||||
5
|
||||
# 54 6
|
||||
5
|
||||
# 55 7
|
||||
5
|
||||
# 56 8
|
||||
5
|
||||
# 57 9
|
||||
5
|
||||
# 58 :
|
||||
1
|
||||
# 59 ;
|
||||
2
|
||||
# 60 <
|
||||
3
|
||||
# 61 =
|
||||
5
|
||||
# 62 >
|
||||
3
|
||||
# 63 ?
|
||||
4
|
||||
# 64 @
|
||||
5
|
||||
# 65 A
|
||||
5
|
||||
# 66 B
|
||||
5
|
||||
# 67 C
|
||||
5
|
||||
# 68 D
|
||||
5
|
||||
# 69 E
|
||||
4
|
||||
# 70 F
|
||||
5
|
||||
# 71 G
|
||||
5
|
||||
# 72 H
|
||||
5
|
||||
# 73 I
|
||||
1
|
||||
# 74 J
|
||||
5
|
||||
# 75 K
|
||||
5
|
||||
# 76 L
|
||||
2
|
||||
# 77 M
|
||||
5
|
||||
# 78 N
|
||||
5
|
||||
# 79 O
|
||||
5
|
||||
# 80 P
|
||||
5
|
||||
# 81 Q
|
||||
5
|
||||
# 82 R
|
||||
5
|
||||
# 83 S
|
||||
5
|
||||
# 84 T
|
||||
5
|
||||
# 85 U
|
||||
5
|
||||
# 86 V
|
||||
5
|
||||
# 87 W
|
||||
5
|
||||
# 88 X
|
||||
5
|
||||
# 89 Y
|
||||
5
|
||||
# 90 Z
|
||||
5
|
||||
# 91 [
|
||||
2
|
||||
# 92 \
|
||||
5
|
||||
# 93 ]
|
||||
2
|
||||
# 94 ^
|
||||
3
|
||||
# 95 _
|
||||
5
|
||||
# 96 `
|
||||
2
|
||||
# 97 a
|
||||
4
|
||||
# 98 b
|
||||
4
|
||||
# 99 c
|
||||
3
|
||||
# 100 d
|
||||
4
|
||||
# 101 e
|
||||
4
|
||||
# 102 f
|
||||
3
|
||||
# 103 g
|
||||
4
|
||||
# 104 h
|
||||
4
|
||||
# 105 i
|
||||
1
|
||||
# 106 j
|
||||
2
|
||||
# 107 k
|
||||
3
|
||||
# 108 l
|
||||
1
|
||||
# 109 m
|
||||
5
|
||||
# 110 n
|
||||
4
|
||||
# 111 o
|
||||
4
|
||||
# 112 p
|
||||
4
|
||||
# 113 q
|
||||
4
|
||||
# 114 r
|
||||
3
|
||||
# 115 s
|
||||
4
|
||||
# 116 t
|
||||
2
|
||||
# 117 u
|
||||
4
|
||||
# 118 v
|
||||
4
|
||||
# 119 w
|
||||
5
|
||||
# 120 x
|
||||
3
|
||||
# 121 y
|
||||
4
|
||||
# 122 z
|
||||
4
|
||||
# 123 {
|
||||
0
|
||||
# 124 |
|
||||
0
|
||||
# 125 }
|
||||
0
|
||||
# 126 ~
|
||||
0
|
||||
140
data/locale/ca.yaml
Normal file
@@ -0,0 +1,140 @@
|
||||
# JailDoctor's Dilemma - Catalan Locale
|
||||
# lang: ca
|
||||
|
||||
title:
|
||||
marquee: "EI JAILERS!! ESTEM EN 2022 I ENCARA HO PETEM COM EN 1998!! QUÉ, HO HEU SENTIT O NO? ELS JAILGAMES HAN TORNAT!! SÍ, COLLONS, HAN TORNAT!! MÉS DE 10 TÍTOLS QUE EL JAILDOC TÉ EN LA CUINA A FOC LENT!! MOLT LENT!! AIXÒ ÉS UNA BARBARITAT, PERÒ... QUIN EIXIRÀ PRIMER? I ATENCIÓ, QUE HI HA UN APARELLET NOU QUE VOS FARÀ VOLAR EL CAP: EL P.A.C.O.! PERÒ UN MOMENT... QUÈ ÉS AQUELLA COSETA QUE VE PER ALLÀ? OOOH, AQUELLA MINIASCII ÉS AMOR DEL BO!! LI PEGARIA UNA LLEPAETA A CADA BYTE! OSTRES! I NO VOS OBLIDEU DE PUJAR AQUELLS JAILGAMES VELLS I PANXUTS DE MS-DOS A GITHUB, QUE SI NO ES PERDRAN!! QUIN SERÀ EL PRÒXIM PROJECTE DE JAILDOC? SERÀ UN PROJECTE DE MERDA? AI MARE... NI IDEA, PERÒ ACÍ PODEU SABER-HO SI RESOLEU EL DILEMA DEL JAILDOCTOR... VOS ATREVIU O QUÈ? VAAAAA!!!"
|
||||
menu:
|
||||
play: "1. JUGAR"
|
||||
keyboard: "2. REDEFINIR TECLES"
|
||||
joystick: "3. REDEFINIR MANDO"
|
||||
projects: "4. PROJECTES"
|
||||
keys:
|
||||
prompt0: "PREM UNA TECLA PER A ESQUERRA"
|
||||
prompt1: "PREM UNA TECLA PER A DRETA"
|
||||
prompt2: "PREM UNA TECLA PER A SALTAR"
|
||||
defined: "TECLES DEFINIDES"
|
||||
label0: "ESQUERRA: "
|
||||
label1: "DRETA: "
|
||||
label2: "SALTAR: "
|
||||
invalid: "TECLA INVÀLIDA! PROVA'N UNA ALTRA"
|
||||
already_used: "TECLA JA USADA! PROVA'N UNA ALTRA"
|
||||
buttons:
|
||||
prompt0: "PREM UN BOTÓ PER A ESQUERRA"
|
||||
prompt1: "PREM UN BOTÓ PER A DRETA"
|
||||
prompt2: "PREM UN BOTÓ PER A SALTAR"
|
||||
defined: "BOTONS DEFINITS"
|
||||
already_used: "BOTÓ JA USAT! PROVA'N UN ALTRE"
|
||||
projects: "PROJECTES"
|
||||
|
||||
game_over:
|
||||
title: "G A M E O V E R"
|
||||
items: "OBJECTES: "
|
||||
rooms: "SALES: "
|
||||
worst_nightmare: "EL TEU PITJOR MALSON ÉS"
|
||||
|
||||
ending:
|
||||
t0: "FINALMENT HO VA ACONSEGUIR"
|
||||
t1: "ARRIBAR A LA JAIL"
|
||||
t2: "AMB TOTS ELS SEUS PROJECTES"
|
||||
t3: "A PUNT D'ALLIBERAR-LOS"
|
||||
t4: "ALLÍ ESTAVEN TOTS ELS JAILERS"
|
||||
t5: "ESPERANT QUE ELS JAILGAMES"
|
||||
t6: "FOREN ALLIBERATS"
|
||||
t7: "HI HAVIA FINS I TOT BARRULLS"
|
||||
t8: "I BEGGINERS ENTRE LA GENT"
|
||||
t9: "BRY ESTAVA PLORANT..."
|
||||
t10: "PERÒ DE SOBTE ALGUNA COSA"
|
||||
t11: "LI VA CRIDAR L'ATENCIÓ"
|
||||
t12: "UN MUNT DE FERRALLA!"
|
||||
t13: "PLE DE TRASTOS QUE NI ANAVEN!!"
|
||||
t14: "I ALESHORES,"
|
||||
t15: "QUARANTA PROJECTES NOUS"
|
||||
t16: "VAN NÀIXER..."
|
||||
|
||||
ending2:
|
||||
starring: "PROTAGONISTES"
|
||||
jaildoctor: "JAILDOCTOR"
|
||||
thank_you: "GRÀCIES"
|
||||
for_playing: "PER JUGAR!"
|
||||
|
||||
credits:
|
||||
instructions: "INSTRUCCIONS:"
|
||||
l0: "AJUDA A JAILDOC A RECUPERAR"
|
||||
l1: "ELS SEUS PROJECTES I ARRIBAR"
|
||||
l2: "A LA JAIL PER ACABAR-LOS"
|
||||
keys: "TECLES:"
|
||||
keys_move: "CURSORS PER A MOURE I SALTAR"
|
||||
f8: "F8 ACTIVAR/DESACTIVAR MÚSICA"
|
||||
f11: "F11 PAUSAR EL JOC"
|
||||
f1f2: "F1-F2 MIDA DE LA FINESTRA"
|
||||
f3: "F3 PANTALLA COMPLETA"
|
||||
f9: "F9 VORA DE LA PANTALLA"
|
||||
author: "UN JOC DE JAILDESIGNER"
|
||||
date: "FET A L'ESTIU/TARDOR DEL 2022"
|
||||
love: "I LOVE JAILGAMES! "
|
||||
|
||||
achievements:
|
||||
header: "ASSOLIMENT DESBLOQUEJAT!"
|
||||
c1: "COSES BRILLANTS"
|
||||
d1: "Aconseguiu el 25% dels objectes"
|
||||
c2: "A MITJAN CAMÍ"
|
||||
d2: "Aconseguiu el 50% dels objectes"
|
||||
c3: "QUASI HI SOM"
|
||||
d3: "Aconseguiu el 75% dels objectes"
|
||||
c4: "EL COL·LECCIONISTA"
|
||||
d4: "Aconseguiu el 100% dels objectes"
|
||||
c5: "PASSEJANT PER ACÍ"
|
||||
d5: "Visiteu 20 sales"
|
||||
c6: "M'HE PERDUT"
|
||||
d6: "Visiteu 40 sales"
|
||||
c7: "M'AGRADA EXPLORAR"
|
||||
d7: "Visiteu totes les sales"
|
||||
c8: "JA ESTÀ?"
|
||||
d8: "Completeu el joc"
|
||||
c9: "UN FORAT EM VA ENGOLIR"
|
||||
d9: "Completeu el joc sense entrar a la presó"
|
||||
c10: "ELS MEUS PROJECTES"
|
||||
d10: "Completeu el joc amb tots els objectes"
|
||||
c11: "M'AGRADEN ELS MEUS AMICS DE COLORS"
|
||||
d11: "Completeu el joc sense morir"
|
||||
c12: "PROJECTES A CORRE-CUITA"
|
||||
d12: "Completeu el joc en menys de 30 minuts"
|
||||
|
||||
ui:
|
||||
press_again_menu: "PREM DE NOU PER TORNAR AL MENÚ"
|
||||
press_again_exit: "PREM DE NOU PER EIXIR"
|
||||
border_enabled: "VORA ACTIVADA"
|
||||
border_disabled: "VORA DESACTIVADA"
|
||||
fullscreen_enabled: "PANTALLA COMPLETA ACTIVADA"
|
||||
fullscreen_disabled: "PANTALLA COMPLETA DESACTIVADA"
|
||||
window_zoom: "ZOOM FINESTRA x"
|
||||
shaders_enabled: "SHADERS ACTIVATS"
|
||||
shaders_disabled: "SHADERS DESACTIVATS"
|
||||
shader: "SHADER"
|
||||
postfx: "POSTFX"
|
||||
crtpi: "CRTPI"
|
||||
supersampling_enabled: "SUPERMOSTREIG ACTIVAT"
|
||||
supersampling_disabled: "SUPERMOSTREIG DESACTIVAT"
|
||||
palette: "PALETA"
|
||||
integer_scale_enabled: "ESCALAT SENCER ACTIVAT"
|
||||
integer_scale_disabled: "ESCALAT SENCER DESACTIVAT"
|
||||
vsync_enabled: "V-SYNC ACTIVAT"
|
||||
vsync_disabled: "V-SYNC DESACTIVAT"
|
||||
|
||||
scoreboard:
|
||||
items: "TRESORS PILLATS "
|
||||
time: " HORA "
|
||||
rooms: "SALES"
|
||||
|
||||
game:
|
||||
music_enabled: "MÚSICA ACTIVADA"
|
||||
music_disabled: "MÚSICA DESACTIVADA"
|
||||
paused: "JOC EN PAUSA"
|
||||
running: "JOC EN MARXA"
|
||||
enabled: " ACTIVAT"
|
||||
disabled: " DESACTIVAT"
|
||||
cheat_infinite_lives: "VIDES INFINITES"
|
||||
cheat_invincible: "INVENCIBLE"
|
||||
cheat_jail_open: "JAIL OBERTA"
|
||||
debug_enabled: "DEBUG ACTIVAT"
|
||||
debug_disabled: "DEBUG DESACTIVAT"
|
||||
140
data/locale/en.yaml
Normal file
@@ -0,0 +1,140 @@
|
||||
# JailDoctor's Dilemma - English Locale
|
||||
# lang: en
|
||||
|
||||
title:
|
||||
marquee: "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!! HAVE YOU HEARD IT? JAILGAMES ARE BACK!! YEEESSS BACK!! MORE THAN 10 TITLES ON JAILDOC'S KITCHEN!! THATS A LOOOOOOT OF JAILGAMES, BUT WHICH ONE WILL STRIKE FIRST? THERE IS ALSO A NEW DEVICE TO COME THAT WILL BLOW YOUR MIND WITH JAILGAMES ON THE GO: P.A.C.O. BUT WAIT! WHAT'S THAT BEAUTY I'M SEEING RIGHT OVER THERE?? OOOH THAT TINY MINIASCII IS PURE LOVE!! I WANT TO LICK EVERY BYTE OF IT!! OH SHIT! AND DON'T FORGET TO BRING BACK THOSE OLD AND FAT MS-DOS JAILGAMES TO GITHUB TO KEEP THEM ALIVE!! WHAT WILL BE THE NEXT JAILDOC RELEASE? WHAT WILL BE THE NEXT PROJECT TO COME ALIVE?? OH BABY WE DON'T KNOW BUT HERE YOU CAN FIND THE ANSWER, YOU JUST HAVE TO COMPLETE JAILDOCTOR'S DILEMMA ... COULD YOU?"
|
||||
menu:
|
||||
play: "1. PLAY"
|
||||
keyboard: "2. REDEFINE KEYBOARD"
|
||||
joystick: "3. REDEFINE JOYSTICK"
|
||||
projects: "4. PROJECTS"
|
||||
keys:
|
||||
prompt0: "PRESS KEY FOR LEFT"
|
||||
prompt1: "PRESS KEY FOR RIGHT"
|
||||
prompt2: "PRESS KEY FOR JUMP"
|
||||
defined: "KEYS DEFINED"
|
||||
label0: "LEFT: "
|
||||
label1: "RIGHT: "
|
||||
label2: "JUMP: "
|
||||
invalid: "INVALID KEY! TRY ANOTHER"
|
||||
already_used: "KEY ALREADY USED! TRY ANOTHER"
|
||||
buttons:
|
||||
prompt0: "PRESS BUTTON FOR LEFT"
|
||||
prompt1: "PRESS BUTTON FOR RIGHT"
|
||||
prompt2: "PRESS BUTTON FOR JUMP"
|
||||
defined: "BUTTONS DEFINED"
|
||||
already_used: "BUTTON ALREADY USED! TRY ANOTHER"
|
||||
projects: "PROJECTS"
|
||||
|
||||
game_over:
|
||||
title: "G A M E O V E R"
|
||||
items: "ITEMS: "
|
||||
rooms: "ROOMS: "
|
||||
worst_nightmare: "YOUR WORST NIGHTMARE IS"
|
||||
|
||||
ending:
|
||||
t0: "HE FINALLY MANAGED"
|
||||
t1: "TO GET TO THE JAIL"
|
||||
t2: "WITH ALL HIS PROJECTS"
|
||||
t3: "READY TO BE FREED"
|
||||
t4: "ALL THE JAILERS WERE THERE"
|
||||
t5: "WAITING FOR THE JAILGAMES"
|
||||
t6: "TO BE RELEASED"
|
||||
t7: "THERE WERE EVEN BARRULLS AND"
|
||||
t8: "BEGINNERS AMONG THE CROWD"
|
||||
t9: "BRY WAS CRYING..."
|
||||
t10: "BUT SUDDENLY SOMETHING"
|
||||
t11: "CAUGHT HIS ATTENTION"
|
||||
t12: "A PILE OF JUNK!"
|
||||
t13: "FULL OF NON WORKING TRASH!!"
|
||||
t14: "AND THEN,"
|
||||
t15: "FOURTY NEW PROJECTS"
|
||||
t16: "WERE BORN..."
|
||||
|
||||
ending2:
|
||||
starring: "STARRING"
|
||||
jaildoctor: "JAILDOCTOR"
|
||||
thank_you: "THANK YOU"
|
||||
for_playing: "FOR PLAYING!"
|
||||
|
||||
credits:
|
||||
instructions: "INSTRUCTIONS:"
|
||||
l0: "HELP JAILDOC TO GET BACK ALL"
|
||||
l1: "HIS PROJECTS AND GO TO THE"
|
||||
l2: "JAIL TO FINISH THEM"
|
||||
keys: "KEYS:"
|
||||
keys_move: "CURSORS TO MOVE AND JUMP"
|
||||
f8: "F8 TOGGLE THE MUSIC"
|
||||
f11: "F11 PAUSE THE GAME"
|
||||
f1f2: "F1-F2 WINDOWS SIZE"
|
||||
f3: "F3 TOGGLE FULLSCREEN"
|
||||
f9: "F9 TOOGLE BORDER SCREEN"
|
||||
author: "A GAME BY JAILDESIGNER"
|
||||
date: "MADE ON SUMMER/FALL 2022"
|
||||
love: "I LOVE JAILGAMES! "
|
||||
|
||||
achievements:
|
||||
header: "ACHIEVEMENT UNLOCKED!"
|
||||
c1: "SHINY THINGS"
|
||||
d1: "Get 25% of the items"
|
||||
c2: "HALF THE WORK"
|
||||
d2: "Get 50% of the items"
|
||||
c3: "GETTING THERE"
|
||||
d3: "Get 75% of the items"
|
||||
c4: "THE COLLECTOR"
|
||||
d4: "Get 100% of the items"
|
||||
c5: "WANDERING AROUND"
|
||||
d5: "Visit 20 rooms"
|
||||
c6: "I GOT LOST"
|
||||
d6: "Visit 40 rooms"
|
||||
c7: "I LIKE TO EXPLORE"
|
||||
d7: "Visit all rooms"
|
||||
c8: "FINISH THE GAME"
|
||||
d8: "Complete the game"
|
||||
c9: "I WAS SUCKED BY A HOLE"
|
||||
d9: "Complete the game without entering the jail"
|
||||
c10: "MY LITTLE PROJECTS"
|
||||
d10: "Complete the game with all items"
|
||||
c11: "I LIKE MY MULTICOLOURED FRIENDS"
|
||||
d11: "Complete the game without dying"
|
||||
c12: "SHIT PROJECTS DONE FAST"
|
||||
d12: "Complete the game in under 30 minutes"
|
||||
|
||||
ui:
|
||||
press_again_menu: "PRESS AGAIN TO RETURN TO MENU"
|
||||
press_again_exit: "PRESS AGAIN TO EXIT"
|
||||
border_enabled: "BORDER ENABLED"
|
||||
border_disabled: "BORDER DISABLED"
|
||||
fullscreen_enabled: "FULLSCREEN ENABLED"
|
||||
fullscreen_disabled: "FULLSCREEN DISABLED"
|
||||
window_zoom: "WINDOW ZOOM x"
|
||||
shaders_enabled: "SHADERS ON"
|
||||
shaders_disabled: "SHADERS OFF"
|
||||
shader: "SHADER"
|
||||
postfx: "POSTFX"
|
||||
crtpi: "CRTPI"
|
||||
supersampling_enabled: "SUPERSAMPLING ON"
|
||||
supersampling_disabled: "SUPERSAMPLING OFF"
|
||||
palette: "PALETTE"
|
||||
integer_scale_enabled: "INTEGER SCALE ENABLED"
|
||||
integer_scale_disabled: "INTEGER SCALE DISABLED"
|
||||
vsync_enabled: "V-SYNC ENABLED"
|
||||
vsync_disabled: "V-SYNC DISABLED"
|
||||
|
||||
scoreboard:
|
||||
items: "ITEMS COLLECTED "
|
||||
time: " TIME "
|
||||
rooms: "ROOMS"
|
||||
|
||||
game:
|
||||
music_enabled: "MUSIC ENABLED"
|
||||
music_disabled: "MUSIC DISABLED"
|
||||
paused: "GAME PAUSED"
|
||||
running: "GAME RUNNING"
|
||||
enabled: " ENABLED"
|
||||
disabled: " DISABLED"
|
||||
cheat_infinite_lives: "INFINITE LIVES"
|
||||
cheat_invincible: "INVINCIBLE"
|
||||
cheat_jail_open: "JAIL IS OPEN"
|
||||
debug_enabled: "DEBUG ENABLED"
|
||||
debug_disabled: "DEBUG DISABLED"
|
||||
19
data/palette/aged-terracotta.pal
Normal file
@@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
52 49 40
|
||||
80 73 57
|
||||
92 104 82
|
||||
108 116 76
|
||||
125 130 73
|
||||
163 158 85
|
||||
202 181 103
|
||||
119 63 53
|
||||
132 86 64
|
||||
160 119 84
|
||||
188 153 120
|
||||
214 193 157
|
||||
234 220 193
|
||||
247 240 221
|
||||
255 251 237
|
||||
255 255 255
|
||||
19
data/palette/antiquity.pal
Normal file
@@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
32 32 32
|
||||
45 33 30
|
||||
69 41 35
|
||||
109 61 41
|
||||
177 107 74
|
||||
232 159 110
|
||||
232 190 130
|
||||
93 117 87
|
||||
142 146 87
|
||||
112 123 136
|
||||
138 167 172
|
||||
229 93 77
|
||||
241 134 108
|
||||
210 103 48
|
||||
222 154 40
|
||||
232 216 165
|
||||
19
data/palette/bubblegum.pal
Normal file
@@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
67 0 103
|
||||
22 23 26
|
||||
127 6 34
|
||||
0 40 89
|
||||
148 33 106
|
||||
35 73 117
|
||||
214 36 17
|
||||
255 38 116
|
||||
0 120 153
|
||||
255 132 38
|
||||
255 128 164
|
||||
104 174 212
|
||||
16 210 117
|
||||
255 209 0
|
||||
191 255 60
|
||||
250 253 255
|
||||
19
data/palette/darkseed.pal
Normal file
@@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
0 20 24
|
||||
0 32 36
|
||||
0 44 56
|
||||
20 52 68
|
||||
68 52 68
|
||||
88 60 72
|
||||
108 76 68
|
||||
128 96 88
|
||||
108 112 108
|
||||
136 128 120
|
||||
164 148 132
|
||||
196 172 156
|
||||
216 176 168
|
||||
236 212 208
|
||||
252 252 252
|
||||
19
data/palette/h16da.pal
Normal file
@@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
31 32 37
|
||||
46 51 77
|
||||
76 82 116
|
||||
124 143 178
|
||||
128 77 83
|
||||
191 125 133
|
||||
114 51 76
|
||||
192 165 169
|
||||
82 103 93
|
||||
108 154 154
|
||||
108 154 154
|
||||
226 217 228
|
||||
243 200 147
|
||||
229 152 125
|
||||
192 165 169
|
||||
226 217 228
|
||||
@@ -1,19 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 255 255
|
||||
109 247 193
|
||||
17 173 193
|
||||
96 108 129
|
||||
57 52 87
|
||||
30 136 117
|
||||
91 179 97
|
||||
161 229 90
|
||||
247 228 118
|
||||
249 146 82
|
||||
203 77 104
|
||||
106 55 113
|
||||
201 36 100
|
||||
203 77 104
|
||||
96 108 129
|
||||
30 136 117
|
||||
17 173 193
|
||||
155 156 130
|
||||
91 179 97
|
||||
249 146 82
|
||||
244 140 182
|
||||
247 182 158
|
||||
155 156 130
|
||||
161 229 90
|
||||
109 247 193
|
||||
247 228 118
|
||||
255 255 255
|
||||
@@ -1,19 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
209 177 135
|
||||
199 123 88
|
||||
174 93 64
|
||||
121 68 74
|
||||
75 61 68
|
||||
186 145 88
|
||||
146 116 65
|
||||
77 69 57
|
||||
119 116 59
|
||||
179 165 85
|
||||
210 201 165
|
||||
140 171 161
|
||||
75 114 110
|
||||
87 72 82
|
||||
121 68 74
|
||||
75 114 110
|
||||
174 93 64
|
||||
119 116 59
|
||||
146 116 65
|
||||
132 120 117
|
||||
199 123 88
|
||||
186 145 88
|
||||
171 155 142
|
||||
179 165 85
|
||||
140 171 161
|
||||
209 177 135
|
||||
210 201 165
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
140 143 174
|
||||
88 69 99
|
||||
62 33 55
|
||||
154 99 72
|
||||
215 155 125
|
||||
245 237 186
|
||||
192 199 65
|
||||
100 125 52
|
||||
228 148 58
|
||||
157 48 59
|
||||
210 100 113
|
||||
112 55 127
|
||||
126 196 193
|
||||
52 133 157
|
||||
23 67 75
|
||||
31 14 28
|
||||
62 33 55
|
||||
23 67 75
|
||||
157 48 59
|
||||
112 55 127
|
||||
88 69 99
|
||||
154 99 72
|
||||
100 125 52
|
||||
52 133 157
|
||||
210 100 113
|
||||
140 143 174
|
||||
228 148 58
|
||||
215 155 125
|
||||
126 196 193
|
||||
192 199 65
|
||||
245 237 186
|
||||
@@ -3,17 +3,17 @@ JASC-PAL
|
||||
16
|
||||
0 0 0
|
||||
29 43 83
|
||||
126 37 83
|
||||
0 135 81
|
||||
171 82 54
|
||||
95 87 79
|
||||
194 195 199
|
||||
255 241 232
|
||||
255 0 77
|
||||
255 163 0
|
||||
255 236 39
|
||||
0 228 54
|
||||
41 173 255
|
||||
131 118 156
|
||||
255 0 77
|
||||
171 82 54
|
||||
255 119 168
|
||||
194 195 199
|
||||
0 228 54
|
||||
0 135 81
|
||||
95 87 79
|
||||
255 241 232
|
||||
255 236 39
|
||||
255 163 0
|
||||
255 204 170
|
||||
126 37 83
|
||||
|
||||
19
data/palette/psychic-fibre.pal
Normal file
@@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
10 8 25
|
||||
49 50 67
|
||||
69 59 70
|
||||
87 84 117
|
||||
130 105 128
|
||||
164 111 114
|
||||
185 115 113
|
||||
205 95 105
|
||||
229 76 81
|
||||
201 55 73
|
||||
144 161 168
|
||||
140 147 137
|
||||
195 150 145
|
||||
236 151 134
|
||||
235 171 145
|
||||
219 182 167
|
||||
@@ -2,18 +2,18 @@ JASC-PAL
|
||||
0100
|
||||
16
|
||||
17 17 37
|
||||
82 75 109
|
||||
176 201 196
|
||||
255 252 241
|
||||
36 34 114
|
||||
52 112 190
|
||||
159 32 98
|
||||
255 94 57
|
||||
150 58 191
|
||||
255 94 57
|
||||
159 32 98
|
||||
255 105 246
|
||||
176 201 196
|
||||
44 126 75
|
||||
160 195 95
|
||||
67 152 196
|
||||
147 255 229
|
||||
210 133 55
|
||||
254 245 107
|
||||
255 252 241
|
||||
82 75 109
|
||||
|
||||
@@ -2,18 +2,18 @@ JASC-PAL
|
||||
0100
|
||||
16
|
||||
15 11 56
|
||||
97 106 130
|
||||
173 180 183
|
||||
249 255 236
|
||||
122 87 22
|
||||
40 19 160
|
||||
74 107 255
|
||||
160 35 17
|
||||
237 23 95
|
||||
115 16 147
|
||||
238 20 181
|
||||
115 16 147
|
||||
39 139 97
|
||||
157 255 38
|
||||
27 105 167
|
||||
71 233 223
|
||||
122 87 22
|
||||
27 105 167
|
||||
247 229 77
|
||||
173 180 183
|
||||
249 255 236
|
||||
97 106 130
|
||||
|
||||
19
data/palette/shido-cyberneon.pal
Normal file
@@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 3 60
|
||||
0 82 96
|
||||
0 56 132
|
||||
42 46 121
|
||||
255 0 78
|
||||
177 5 133
|
||||
172 41 206
|
||||
255 92 255
|
||||
10 255 82
|
||||
0 157 74
|
||||
0 247 255
|
||||
0 138 197
|
||||
78 110 168
|
||||
255 255 255
|
||||
173 212 250
|
||||
96 0 136
|
||||
@@ -1,19 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
33 59 37
|
||||
58 96 74
|
||||
79 119 84
|
||||
161 159 124
|
||||
119 116 79
|
||||
119 92 79
|
||||
96 59 58
|
||||
59 33 55
|
||||
23 14 25
|
||||
47 33 59
|
||||
59 33 55
|
||||
33 59 37
|
||||
67 58 96
|
||||
96 59 58
|
||||
79 82 119
|
||||
58 96 74
|
||||
119 92 79
|
||||
79 119 84
|
||||
101 115 140
|
||||
119 116 79
|
||||
124 148 161
|
||||
161 159 124
|
||||
160 185 186
|
||||
192 209 204
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
26 28 44
|
||||
93 39 93
|
||||
177 62 83
|
||||
239 125 87
|
||||
255 205 117
|
||||
167 240 112
|
||||
56 183 100
|
||||
37 113 121
|
||||
41 54 111
|
||||
59 93 201
|
||||
65 166 246
|
||||
115 239 247
|
||||
244 244 244
|
||||
148 176 194
|
||||
86 108 134
|
||||
51 60 87
|
||||
@@ -2,18 +2,18 @@ JASC-PAL
|
||||
0100
|
||||
16
|
||||
26 28 44
|
||||
41 54 111
|
||||
51 60 87
|
||||
86 108 134
|
||||
59 93 201
|
||||
37 113 121
|
||||
93 39 93
|
||||
41 54 111
|
||||
177 62 83
|
||||
239 125 87
|
||||
93 39 93
|
||||
148 176 194
|
||||
56 183 100
|
||||
167 240 112
|
||||
37 113 121
|
||||
65 166 246
|
||||
115 239 247
|
||||
239 125 87
|
||||
255 205 117
|
||||
148 176 194
|
||||
167 240 112
|
||||
244 244 244
|
||||
86 108 134
|
||||
19
data/palette/vanilla-milkshake.pal
Normal file
@@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
40 40 46
|
||||
108 86 113
|
||||
217 200 191
|
||||
249 130 132
|
||||
176 169 228
|
||||
172 204 228
|
||||
179 227 218
|
||||
254 170 228
|
||||
135 168 137
|
||||
176 235 147
|
||||
233 245 157
|
||||
255 230 198
|
||||
222 163 139
|
||||
255 195 132
|
||||
255 247 160
|
||||
255 247 228
|
||||
19
data/palette/winds-seed-pc98.pal
Normal file
@@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
50 1 50
|
||||
50 50 171
|
||||
35 103 239
|
||||
254 1 69
|
||||
119 70 2
|
||||
118 50 118
|
||||
239 152 152
|
||||
1 137 84
|
||||
1 186 152
|
||||
152 186 220
|
||||
253 253 253
|
||||
254 239 69
|
||||
186 118 84
|
||||
254 205 205
|
||||
84 1 103
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE JAIL
|
||||
room:
|
||||
number: "01"
|
||||
name: "THE JAIL"
|
||||
name_en: "THE JAIL"
|
||||
name_ca: "LA JAIL"
|
||||
bgColor: bright_blue
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: null
|
||||
right: "02"
|
||||
right: 02.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191]
|
||||
- [167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 165]
|
||||
@@ -40,96 +40,78 @@ tilemap:
|
||||
- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: jailer_#1.yaml
|
||||
- animation: jailer1.yaml
|
||||
position: {x: 1, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 13
|
||||
x2: 1
|
||||
y2: 13
|
||||
position1: {x: 1, y: 13}
|
||||
position2: {x: 1, y: 13}
|
||||
color: white
|
||||
|
||||
- animation: jailer_#3.yaml
|
||||
- animation: jailer3.yaml
|
||||
position: {x: 4, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 13
|
||||
x2: 4
|
||||
y2: 13
|
||||
position1: {x: 4, y: 13}
|
||||
position2: {x: 4, y: 13}
|
||||
color: white
|
||||
|
||||
- animation: jailer_#1.yaml
|
||||
- animation: jailer1.yaml
|
||||
position: {x: 7, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 13
|
||||
x2: 7
|
||||
y2: 13
|
||||
position1: {x: 7, y: 13}
|
||||
position2: {x: 7, y: 13}
|
||||
color: white
|
||||
|
||||
- animation: jailer_#2.yaml
|
||||
- animation: jailer2.yaml
|
||||
position: {x: 10, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 13
|
||||
x2: 10
|
||||
y2: 13
|
||||
position1: {x: 10, y: 13}
|
||||
position2: {x: 10, y: 13}
|
||||
color: white
|
||||
|
||||
- animation: jailer_#1.yaml
|
||||
- animation: jailer1.yaml
|
||||
position: {x: 13, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 13
|
||||
y1: 13
|
||||
x2: 13
|
||||
y2: 13
|
||||
position1: {x: 13, y: 13}
|
||||
position2: {x: 13, y: 13}
|
||||
color: white
|
||||
|
||||
- animation: elsa.yaml
|
||||
position: {x: 3, y: 9}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 9
|
||||
x2: 3
|
||||
y2: 9
|
||||
position1: {x: 3, y: 9}
|
||||
position2: {x: 3, y: 9}
|
||||
color: white
|
||||
|
||||
- animation: elsa.yaml
|
||||
position: {x: 6, y: 9}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 9
|
||||
x2: 6
|
||||
y2: 9
|
||||
position1: {x: 6, y: 9}
|
||||
position2: {x: 6, y: 9}
|
||||
color: white
|
||||
|
||||
- animation: lamp.yaml
|
||||
position: {x: 23, y: 6}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 23
|
||||
y1: 6
|
||||
x2: 23
|
||||
y2: 6
|
||||
position1: {x: 23, y: 6}
|
||||
position2: {x: 23, y: 6}
|
||||
color: white
|
||||
|
||||
- animation: bry.yaml
|
||||
position: {x: 17, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 13
|
||||
x2: 17
|
||||
y2: 13
|
||||
position1: {x: 17, y: 13}
|
||||
position2: {x: 17, y: 13}
|
||||
color: white
|
||||
|
||||
# No items in this room
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# ROAD TO THE JAIL
|
||||
room:
|
||||
number: "02"
|
||||
name: "ROAD TO THE JAIL"
|
||||
name_en: "ROAD TO THE JAIL"
|
||||
name_ca: "CAMI A LA JAIL"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "04"
|
||||
left: "01"
|
||||
right: "03"
|
||||
down: 04.yaml
|
||||
left: 01.yaml
|
||||
right: 03.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: bright_yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 42, 42, 42, 42, 42]
|
||||
- [42, 165, 165, 166, 167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 165, 184, 166, 165, 165, 165, 184, 24, 24, 24, 24]
|
||||
@@ -40,30 +40,26 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 523, 188, 190, 547, -1, -1, -1, -1]
|
||||
- [33, 33, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, 188, 189, 188, 189, 188, 189, 188, 190, 24, 24]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: bin.yaml
|
||||
position: {x: 4, y: 7}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 7
|
||||
x2: 25
|
||||
y2: 7
|
||||
position1: {x: 4, y: 7}
|
||||
position2: {x: 25, y: 7}
|
||||
color: green
|
||||
|
||||
- animation: upv_student.yaml
|
||||
position: {x: 4, y: 13}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 13
|
||||
x2: 19
|
||||
y2: 13
|
||||
position1: {x: 4, y: 13}
|
||||
position2: {x: 19, y: 13}
|
||||
color: cyan
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 2
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# VOID MAIN
|
||||
room:
|
||||
number: "03"
|
||||
name: "VOID MAIN"
|
||||
name_en: "VOID MAIN"
|
||||
name_ca: "VOID MAIN"
|
||||
bgColor: black
|
||||
border: magenta
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "02"
|
||||
left: 02.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_cyan
|
||||
itemColor2: yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
|
||||
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
|
||||
@@ -40,19 +40,17 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 440, 440, 440, 440, -1, -1, -1, -1, -1, -1, -1, -1, 134, 24]
|
||||
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: code.yaml
|
||||
position: {x: 3, y: 2}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 2
|
||||
x2: 27
|
||||
y2: 2
|
||||
position1: {x: 3, y: 2}
|
||||
position2: {x: 27, y: 2}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 42
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# JUMP THROUGH
|
||||
room:
|
||||
number: "04"
|
||||
name: "JUMP THROUGH"
|
||||
name_en: "JUMP THROUGH"
|
||||
name_ca: "SALTA A TRAVES"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "02"
|
||||
up: 02.yaml
|
||||
down: null
|
||||
left: "07"
|
||||
right: "05"
|
||||
left: 07.yaml
|
||||
right: 05.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: white
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, -1, 527, 188, 189, 188, 189, 188, 189, 188, 189]
|
||||
- [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, -1, -1, -1, -1, -1, 527, -1, 14, 14, 14, 14, 14, 14, 14, 14]
|
||||
@@ -40,29 +40,25 @@ tilemap:
|
||||
- [-1, -1, 518, 14, 62, 14, 62, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, 518, 14, 62, 14, 62, 14, 62, 14, 62]
|
||||
- [62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: chip.yaml
|
||||
position: {x: 24, y: 12}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 24
|
||||
y1: 12
|
||||
x2: 31
|
||||
y2: 12
|
||||
position1: {x: 24, y: 12}
|
||||
position2: {x: 31, y: 12}
|
||||
color: magenta
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 4, y: 2}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 2
|
||||
x2: 4
|
||||
y2: 12
|
||||
position1: {x: 4, y: 2}
|
||||
position2: {x: 4, y: 12}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 51
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# BIG JUMP
|
||||
room:
|
||||
number: "05"
|
||||
name: "BIG JUMP"
|
||||
name_en: "BIG JUMP"
|
||||
name_ca: "EL GRAN BOT"
|
||||
bgColor: black
|
||||
border: red
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "60"
|
||||
left: "04"
|
||||
right: "06"
|
||||
down: 60.yaml
|
||||
left: 04.yaml
|
||||
right: 06.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_green
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [24, 24, 24, 24, 24, 24, -1, -1, 304, -1, -1, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 425, 426]
|
||||
- [24, 24, 24, 24, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 92]
|
||||
@@ -40,30 +40,26 @@ tilemap:
|
||||
- [30, 30, 531, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, 48, 48, 48, 48, 48, 48, 48, 48, 88, 89, 88, 89]
|
||||
- [30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 304, -1, -1, 304, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: floppy.yaml
|
||||
position: {x: 15, y: 4}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 0
|
||||
x2: 15
|
||||
y2: 11
|
||||
position1: {x: 15, y: 0}
|
||||
position2: {x: 15, y: 11}
|
||||
color: magenta
|
||||
|
||||
- animation: congo.yaml
|
||||
position: {x: 21, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 21
|
||||
y1: 12
|
||||
x2: 28
|
||||
y2: 12
|
||||
position1: {x: 21, y: 12}
|
||||
position2: {x: 28, y: 12}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 68
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# WELCOME TO MY ABBEY
|
||||
room:
|
||||
number: "06"
|
||||
name: "WELCOME TO MY ABBEY"
|
||||
name_en: "WELCOME TO MY ABBEY"
|
||||
name_ca: "BENVINGUT A LA MEUA ABADIA"
|
||||
bgColor: blue
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "15"
|
||||
up: 15.yaml
|
||||
down: null
|
||||
left: "05"
|
||||
right: "25"
|
||||
left: 05.yaml
|
||||
right: 25.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: bright_blue
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [425, 426, 425, 426, -1, -1, -1, -1, 425, 426, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
|
||||
- [426, 425, 426, -1, -1, -1, -1, -1, -1, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1]
|
||||
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: abad.yaml
|
||||
position: {x: 1, y: 13}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 13
|
||||
x2: 23
|
||||
y2: 13
|
||||
position1: {x: 1, y: 13}
|
||||
position2: {x: 23, y: 13}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -57,13 +55,11 @@ enemies:
|
||||
position: {x: 24, y: 4}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 24
|
||||
y1: 2
|
||||
x2: 24
|
||||
y2: 7
|
||||
position1: {x: 24, y: 2}
|
||||
position2: {x: 24, y: 7}
|
||||
color: green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 49
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# SIGMASUA > TELEGRAM
|
||||
room:
|
||||
number: "07"
|
||||
name: "SIGMASUA > TELEGRAM"
|
||||
name_en: "SIGMASUA > TELEGRAM"
|
||||
name_ca: "SIGMASUA > TELEGRAM"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "08"
|
||||
right: "04"
|
||||
left: 08.yaml
|
||||
right: 04.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,69 +40,57 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 15, y: 7}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 7
|
||||
x2: 23
|
||||
y2: 7
|
||||
position1: {x: 7, y: 7}
|
||||
position2: {x: 23, y: 7}
|
||||
color: cyan
|
||||
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 15, y: 4}
|
||||
velocity: {x: -30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 4
|
||||
x2: 23
|
||||
y2: 4
|
||||
position1: {x: 7, y: 4}
|
||||
position2: {x: 23, y: 4}
|
||||
color: blue
|
||||
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 3, y: 8}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 5
|
||||
x2: 3
|
||||
y2: 13
|
||||
position1: {x: 3, y: 5}
|
||||
position2: {x: 3, y: 13}
|
||||
color: bright_red
|
||||
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 27, y: 8}
|
||||
velocity: {x: 0, y: -24.0}
|
||||
boundaries:
|
||||
x1: 27
|
||||
y1: 5
|
||||
x2: 27
|
||||
y2: 13
|
||||
position1: {x: 27, y: 5}
|
||||
position2: {x: 27, y: 13}
|
||||
color: yellow
|
||||
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 12, y: 10}
|
||||
velocity: {x: 0, y: 18.0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 10
|
||||
x2: 12
|
||||
y2: 13
|
||||
position1: {x: 12, y: 10}
|
||||
position2: {x: 12, y: 13}
|
||||
color: bright_magenta
|
||||
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 17, y: 13}
|
||||
velocity: {x: 0, y: -18.0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 10
|
||||
x2: 17
|
||||
y2: 13
|
||||
position1: {x: 17, y: 10}
|
||||
position2: {x: 17, y: 13}
|
||||
color: bright_green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 67
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE GARDEN
|
||||
room:
|
||||
number: "08"
|
||||
name: "THE GARDEN"
|
||||
name_en: "THE GARDEN"
|
||||
name_ca: "EL JARDI"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "09"
|
||||
up: 09.yaml
|
||||
down: null
|
||||
left: "16"
|
||||
right: "07"
|
||||
left: 16.yaml
|
||||
right: 07.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 81]
|
||||
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 81]
|
||||
@@ -40,20 +40,18 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 81, 81, 81, 81, 81, 81, 81, 81, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: abad.yaml
|
||||
position: {x: 4, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 13
|
||||
x2: 10
|
||||
y2: 13
|
||||
position1: {x: 2, y: 13}
|
||||
position2: {x: 10, y: 13}
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 18
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE BIG TREE
|
||||
room:
|
||||
number: "09"
|
||||
name: "THE BIG TREE"
|
||||
name_en: "THE BIG TREE"
|
||||
name_ca: "EL GRAN ARBRE"
|
||||
bgColor: black
|
||||
border: bright_blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "10"
|
||||
down: "08"
|
||||
up: 10.yaml
|
||||
down: 08.yaml
|
||||
left: null
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: cyan
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 40, 40, 40, 40, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
|
||||
- [562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, -1, -1, 40, 40, 40, 40, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, 348, 348, 348]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: congo.yaml
|
||||
position: {x: 10, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 12
|
||||
x2: 20
|
||||
y2: 12
|
||||
position1: {x: 10, y: 12}
|
||||
position2: {x: 20, y: 12}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -57,14 +55,12 @@ enemies:
|
||||
position: {x: 12, y: 6}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 6
|
||||
x2: 17
|
||||
y2: 6
|
||||
position1: {x: 12, y: 6}
|
||||
position2: {x: 17, y: 6}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 52
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# TREE TOP
|
||||
room:
|
||||
number: "10"
|
||||
name: "TREE TOP"
|
||||
name_en: "TREE TOP"
|
||||
name_ca: "DALT DE L'ARBRE"
|
||||
bgColor: bright_black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "09"
|
||||
down: 09.yaml
|
||||
left: null
|
||||
right: "11"
|
||||
right: 11.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -43,7 +43,7 @@ tilemap:
|
||||
# No enemies in this room
|
||||
enemies: []
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 16
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# LAZY ROOM
|
||||
room:
|
||||
number: "11"
|
||||
name: "LAZY ROOM"
|
||||
name_en: "LAZY ROOM"
|
||||
name_ca: "LA SALA GOSSA"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "10"
|
||||
right: "12"
|
||||
left: 10.yaml
|
||||
right: 12.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
|
||||
@@ -40,56 +40,46 @@ tilemap:
|
||||
- [85, 85, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 85, 85]
|
||||
- [85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: lamp.yaml
|
||||
position: {x: 7, y: 10}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 10
|
||||
x2: 7
|
||||
y2: 10
|
||||
position1: {x: 7, y: 10}
|
||||
position2: {x: 7, y: 10}
|
||||
color: magenta
|
||||
|
||||
- animation: lamp.yaml
|
||||
position: {x: 21, y: 10}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 21
|
||||
y1: 10
|
||||
x2: 21
|
||||
y2: 10
|
||||
position1: {x: 21, y: 10}
|
||||
position2: {x: 21, y: 10}
|
||||
color: magenta
|
||||
|
||||
- animation: bin.yaml
|
||||
position: {x: 12, y: 14}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 14
|
||||
x2: 27
|
||||
y2: 14
|
||||
position1: {x: 3, y: 14}
|
||||
position2: {x: 27, y: 14}
|
||||
color: green
|
||||
|
||||
- animation: wave.yaml
|
||||
position: {x: 7, y: 6}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 0
|
||||
y1: 6
|
||||
x2: 14
|
||||
y2: 6
|
||||
position1: {x: 0, y: 6}
|
||||
position2: {x: 14, y: 6}
|
||||
color: green
|
||||
|
||||
- animation: wave.yaml
|
||||
position: {x: 23, y: 6}
|
||||
velocity: {x: -30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 6
|
||||
x2: 31
|
||||
y2: 6
|
||||
position1: {x: 16, y: 6}
|
||||
position2: {x: 31, y: 6}
|
||||
color: green
|
||||
|
||||
# No items in this room
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE PASSAGE
|
||||
room:
|
||||
number: "12"
|
||||
name: "THE PASSAGE"
|
||||
name_en: "THE PASSAGE"
|
||||
name_ca: "EL PASSATGE"
|
||||
bgColor: black
|
||||
border: green
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "11"
|
||||
right: "13"
|
||||
left: 11.yaml
|
||||
right: 13.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: red
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,29 +40,25 @@ tilemap:
|
||||
- [24, 24, 550, -1, -1, -1, -1, -1, -1, 346, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: floppy.yaml
|
||||
position: {x: 9, y: 10}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 10
|
||||
x2: 22
|
||||
y2: 10
|
||||
position1: {x: 4, y: 10}
|
||||
position2: {x: 22, y: 10}
|
||||
color: green
|
||||
|
||||
- animation: floppy.yaml
|
||||
position: {x: 1, y: 0}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 0
|
||||
x2: 1
|
||||
y2: 7
|
||||
position1: {x: 1, y: 0}
|
||||
position2: {x: 1, y: 7}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 34
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# TUNO KILLER
|
||||
room:
|
||||
number: "13"
|
||||
name: "TUNO KILLER"
|
||||
name_en: "TUNO KILLER"
|
||||
name_ca: "MATATUNOS"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "12"
|
||||
right: "14"
|
||||
left: 12.yaml
|
||||
right: 14.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: cyan
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,49 +40,41 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: matatunos.yaml
|
||||
position: {x: 5, y: 1}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 1
|
||||
x2: 5
|
||||
y2: 13
|
||||
position1: {x: 5, y: 1}
|
||||
position2: {x: 5, y: 13}
|
||||
color: bright_blue
|
||||
|
||||
- animation: tuno.yaml
|
||||
position: {x: 12, y: 4}
|
||||
velocity: {x: 0, y: 66.0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 1
|
||||
x2: 12
|
||||
y2: 13
|
||||
position1: {x: 12, y: 1}
|
||||
position2: {x: 12, y: 13}
|
||||
color: red
|
||||
|
||||
- animation: tuno.yaml
|
||||
position: {x: 19, y: 7}
|
||||
velocity: {x: 0, y: 54.0}
|
||||
boundaries:
|
||||
x1: 19
|
||||
y1: 1
|
||||
x2: 19
|
||||
y2: 13
|
||||
position1: {x: 19, y: 1}
|
||||
position2: {x: 19, y: 13}
|
||||
color: yellow
|
||||
|
||||
- animation: tuno.yaml
|
||||
position: {x: 26, y: 11}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 26
|
||||
y1: 1
|
||||
x2: 26
|
||||
y2: 13
|
||||
position1: {x: 26, y: 1}
|
||||
position2: {x: 26, y: 13}
|
||||
color: magenta
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 53
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# KILLING SPREE
|
||||
room:
|
||||
number: "14"
|
||||
name: "KILLING SPREE"
|
||||
name_en: "KILLING SPREE"
|
||||
name_ca: "MATANÇA INDISCRIMINADA"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "15"
|
||||
left: "13"
|
||||
right: "45"
|
||||
down: 15.yaml
|
||||
left: 13.yaml
|
||||
right: 45.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: cyan
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [-1, -1, -1, -1, 336, -1, 336, -1, -1, -1, -1, -1, -1, -1, 312, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
|
||||
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 325, -1, -1, 325, 325, 15, 15, 15, 15, 15, 15, 15]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: matatunos.yaml
|
||||
position: {x: 6, y: 5}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 5
|
||||
x2: 10
|
||||
y2: 5
|
||||
position1: {x: 5, y: 5}
|
||||
position2: {x: 10, y: 5}
|
||||
color: bright_green
|
||||
|
||||
- animation: tuno.yaml
|
||||
position: {x: 21, y: 2}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 21
|
||||
y1: 2
|
||||
x2: 21
|
||||
y2: 13
|
||||
position1: {x: 21, y: 2}
|
||||
position2: {x: 21, y: 13}
|
||||
color: red
|
||||
|
||||
- animation: tuno.yaml
|
||||
position: {x: 28, y: 6}
|
||||
velocity: {x: 0, y: -24.0}
|
||||
boundaries:
|
||||
x1: 28
|
||||
y1: 2
|
||||
x2: 28
|
||||
y2: 13
|
||||
position1: {x: 28, y: 2}
|
||||
position2: {x: 28, y: 13}
|
||||
color: magenta
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 53
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# NOW THIS IS THE BATCAVE!
|
||||
room:
|
||||
number: "15"
|
||||
name: "NOW THIS IS THE BATCAVE!"
|
||||
name_en: "NOW THIS IS THE BATCAVE!"
|
||||
name_ca: "ESTA SI QUE ES LA BATCOVA!"
|
||||
bgColor: black
|
||||
border: black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "14"
|
||||
down: "06"
|
||||
up: 14.yaml
|
||||
down: 06.yaml
|
||||
left: null
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 301, -1, -1, 301, 301, 15, 15, 15, 15, 15, 15, 15]
|
||||
- [15, 15, 301, -1, -1, -1, -1, 348, 15, 348, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15, 15]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [15, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, 288, -1, -1, 15, 15]
|
||||
- [15, 348, 348, 348, 348, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 15]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: batman.yaml
|
||||
position: {x: 17, y: 13}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 13
|
||||
x2: 29
|
||||
y2: 13
|
||||
position1: {x: 7, y: 13}
|
||||
position2: {x: 29, y: 13}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -57,33 +55,27 @@ enemies:
|
||||
position: {x: 14, y: 2}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 2
|
||||
x2: 30
|
||||
y2: 2
|
||||
position1: {x: 9, y: 2}
|
||||
position2: {x: 30, y: 2}
|
||||
color: bright_blue
|
||||
|
||||
- animation: bat.yaml
|
||||
position: {x: 10, y: 10}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 10
|
||||
x2: 30
|
||||
y2: 10
|
||||
position1: {x: 1, y: 10}
|
||||
position2: {x: 30, y: 10}
|
||||
color: cyan
|
||||
|
||||
- animation: bat.yaml
|
||||
position: {x: 15, y: 1}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 1
|
||||
x2: 15
|
||||
y2: 11
|
||||
position1: {x: 15, y: 1}
|
||||
position2: {x: 15, y: 11}
|
||||
color: red
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 0
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE FRIDGE
|
||||
room:
|
||||
number: "16"
|
||||
name: "THE FRIDGE"
|
||||
name_en: "THE FRIDGE"
|
||||
name_ca: "EL FRIGO"
|
||||
bgColor: blue
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "44"
|
||||
up: 44.yaml
|
||||
down: null
|
||||
left: "17"
|
||||
right: "08"
|
||||
left: 17.yaml
|
||||
right: 08.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_cyan
|
||||
itemColor2: yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [28, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 416, -1, -1, 416, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 28]
|
||||
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1]
|
||||
- [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: chip.yaml
|
||||
position: {x: 7, y: 3}
|
||||
velocity: {x: 60.0, y: 0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 3
|
||||
x2: 13
|
||||
y2: 3
|
||||
position1: {x: 2, y: 3}
|
||||
position2: {x: 13, y: 3}
|
||||
color: magenta
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 30, y: 7}
|
||||
velocity: {x: -48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 7
|
||||
x2: 30
|
||||
y2: 7
|
||||
position1: {x: 10, y: 7}
|
||||
position2: {x: 30, y: 7}
|
||||
color: bright_white
|
||||
|
||||
- animation: wave.yaml
|
||||
position: {x: 15, y: 12}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 12
|
||||
x2: 30
|
||||
y2: 12
|
||||
position1: {x: 15, y: 12}
|
||||
position2: {x: 30, y: 12}
|
||||
color: bright_magenta
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 6
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# I DID NOT COPY THIS ONE
|
||||
room:
|
||||
number: "17"
|
||||
name: "I DID NOT COPY THIS ONE"
|
||||
name_en: "I DID NOT COPY THIS ONE"
|
||||
name_ca: "ESTA NO LA HE COPIADA"
|
||||
bgColor: black
|
||||
border: magenta
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "18"
|
||||
left: "49"
|
||||
right: "16"
|
||||
down: 18.yaml
|
||||
left: 49.yaml
|
||||
right: 16.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
|
||||
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, -1, -1, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: floppy.yaml
|
||||
position: {x: 5, y: 6}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 4
|
||||
x2: 5
|
||||
y2: 10
|
||||
position1: {x: 5, y: 4}
|
||||
position2: {x: 5, y: 10}
|
||||
color: green
|
||||
|
||||
- animation: floppy.yaml
|
||||
position: {x: 12, y: 3}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 2
|
||||
x2: 12
|
||||
y2: 9
|
||||
position1: {x: 12, y: 2}
|
||||
position2: {x: 12, y: 9}
|
||||
color: cyan
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 8, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 8
|
||||
y1: 13
|
||||
x2: 18
|
||||
y2: 13
|
||||
position1: {x: 8, y: 13}
|
||||
position2: {x: 18, y: 13}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 21
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# MAKE MONEY
|
||||
room:
|
||||
number: "18"
|
||||
name: "MAKE MONEY"
|
||||
name_en: "MAKE MONEY"
|
||||
name_ca: "INHERITEDS!"
|
||||
bgColor: black
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "17"
|
||||
down: "54"
|
||||
left: "19"
|
||||
up: 17.yaml
|
||||
down: 54.yaml
|
||||
left: 19.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_green
|
||||
itemColor2: bright_yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [4, 4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
|
||||
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
|
||||
@@ -40,36 +40,30 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, 4, 4]
|
||||
- [61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, -1, -1, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: code.yaml
|
||||
position: {x: 19, y: 6}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 18
|
||||
y1: 6
|
||||
x2: 29
|
||||
y2: 6
|
||||
position1: {x: 18, y: 6}
|
||||
position2: {x: 29, y: 6}
|
||||
color: magenta
|
||||
|
||||
- animation: spider.yaml
|
||||
position: {x: 14, y: 10}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 14
|
||||
y1: 10
|
||||
x2: 28
|
||||
y2: 10
|
||||
position1: {x: 14, y: 10}
|
||||
position2: {x: 28, y: 10}
|
||||
color: yellow
|
||||
|
||||
- animation: spider.yaml
|
||||
position: {x: 23, y: 12}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 23
|
||||
y1: 12
|
||||
x2: 28
|
||||
y2: 12
|
||||
position1: {x: 23, y: 12}
|
||||
position2: {x: 28, y: 12}
|
||||
color: magenta
|
||||
mirror: true
|
||||
|
||||
@@ -77,23 +71,19 @@ enemies:
|
||||
position: {x: 19, y: 1}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 19
|
||||
y1: 1
|
||||
x2: 19
|
||||
y2: 1
|
||||
position1: {x: 19, y: 1}
|
||||
position2: {x: 19, y: 1}
|
||||
color: yellow
|
||||
|
||||
- animation: lamp.yaml
|
||||
position: {x: 26, y: 1}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 26
|
||||
y1: 1
|
||||
x2: 26
|
||||
y2: 1
|
||||
position1: {x: 26, y: 1}
|
||||
position2: {x: 26, y: 1}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 14
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THIS CAN'T BE THE BATCAVE
|
||||
room:
|
||||
number: "19"
|
||||
name: "THIS CAN'T BE THE BATCAVE"
|
||||
name_en: "THIS CAN'T BE THE BATCAVE"
|
||||
name_ca: "ESTA NO POT SER LA BATCOVA"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "20"
|
||||
right: "18"
|
||||
left: 20.yaml
|
||||
right: 18.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: cyan
|
||||
itemColor2: blue
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [-1, -1, -1, -1, 37, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 37, -1, -1, -1, -1]
|
||||
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: batman.yaml
|
||||
position: {x: 10, y: 13}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 13
|
||||
x2: 26
|
||||
y2: 13
|
||||
position1: {x: 5, y: 13}
|
||||
position2: {x: 26, y: 13}
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
@@ -57,14 +55,12 @@ enemies:
|
||||
position: {x: 0, y: 1}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 1
|
||||
x2: 31
|
||||
y2: 1
|
||||
position1: {x: 1, y: 1}
|
||||
position2: {x: 31, y: 1}
|
||||
color: cyan
|
||||
mirror: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 34
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# ENTRANCE TO THE VALLEY
|
||||
room:
|
||||
number: "20"
|
||||
name: "ENTRANCE TO THE VALLEY"
|
||||
name_en: "ENTRANCE TO THE VALLEY"
|
||||
name_ca: "ENTRADA A LA VALL"
|
||||
bgColor: black
|
||||
border: red
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "21"
|
||||
right: "19"
|
||||
left: 21.yaml
|
||||
right: 19.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [20, 20, 20, 20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,29 +40,25 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [20, 20, 20, 20, 20, 20, 20, 20, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: bin.yaml
|
||||
position: {x: 8, y: 12}
|
||||
velocity: {x: 60.0, y: 0}
|
||||
boundaries:
|
||||
x1: 8
|
||||
y1: 12
|
||||
x2: 24
|
||||
y2: 12
|
||||
position1: {x: 8, y: 12}
|
||||
position2: {x: 24, y: 12}
|
||||
color: green
|
||||
|
||||
- animation: code.yaml
|
||||
position: {x: 13, y: 2}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 13
|
||||
y1: 2
|
||||
x2: 13
|
||||
y2: 9
|
||||
position1: {x: 13, y: 2}
|
||||
position2: {x: 13, y: 9}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 19
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# ENTER PAKU SIMBEL
|
||||
room:
|
||||
number: "21"
|
||||
name: "ENTER PAKU SIMBEL"
|
||||
name_en: "ENTER PAKU SIMBEL"
|
||||
name_ca: "ACCEDINT A PAKU SIMBEL"
|
||||
bgColor: bright_black
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "23"
|
||||
up: 23.yaml
|
||||
down: null
|
||||
left: "22"
|
||||
right: "20"
|
||||
left: 22.yaml
|
||||
right: 20.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 529, -1, -1, -1, -1, 20, 20, 20, 20, 20]
|
||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, -1, -1, 529, -1, -1, -1, -1, -1, 306, 20, 20]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: mummy.yaml
|
||||
position: {x: 13, y: 13}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 13
|
||||
x2: 18
|
||||
y2: 13
|
||||
position1: {x: 9, y: 13}
|
||||
position2: {x: 18, y: 13}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -57,14 +55,12 @@ enemies:
|
||||
position: {x: 13, y: 9}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 9
|
||||
x2: 21
|
||||
y2: 9
|
||||
position1: {x: 4, y: 9}
|
||||
position2: {x: 21, y: 9}
|
||||
color: bright_green
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 36
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# AEE REMAKE, PLEASE
|
||||
room:
|
||||
number: "22"
|
||||
name: "AEE REMAKE, PLEASE"
|
||||
name_en: "AEE REMAKE, PLEASE"
|
||||
name_ca: "AEE REMAKE, PERFAPLIS"
|
||||
bgColor: bright_black
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: null
|
||||
right: "21"
|
||||
right: 21.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22, 23, 20]
|
||||
- [20, 20, 20, 20, 22, 23, 20, 22, 23, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 46, 47, 20]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [20, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: mummy.yaml
|
||||
position: {x: 15, y: 13}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 13
|
||||
x2: 21
|
||||
y2: 13
|
||||
position1: {x: 12, y: 13}
|
||||
position2: {x: 21, y: 13}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -57,10 +55,8 @@ enemies:
|
||||
position: {x: 13, y: 8}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 13
|
||||
y1: 8
|
||||
x2: 19
|
||||
y2: 8
|
||||
position1: {x: 13, y: 8}
|
||||
position2: {x: 19, y: 8}
|
||||
color: bright_yellow
|
||||
flip: true
|
||||
|
||||
@@ -68,14 +64,12 @@ enemies:
|
||||
position: {x: 22, y: 8}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 22
|
||||
y1: 8
|
||||
x2: 28
|
||||
y2: 8
|
||||
position1: {x: 22, y: 8}
|
||||
position2: {x: 28, y: 8}
|
||||
color: bright_yellow
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 37
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# INNER CHAMBER
|
||||
room:
|
||||
number: "23"
|
||||
name: "INNER CHAMBER"
|
||||
name_en: "INNER CHAMBER"
|
||||
name_ca: "CAMBRA INTERIOR"
|
||||
bgColor: black
|
||||
border: bright_yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "21"
|
||||
left: "24"
|
||||
down: 21.yaml
|
||||
left: 24.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||
- [20, 20, 20, 20, 20, 46, 47, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, 555, -1, -1, -1, 518, 20, 20, 20, 46, 47, 20, 20, 20, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 46, 47, 20]
|
||||
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -1, -1, 21, 21, 21, 21, 21]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: shock.yaml
|
||||
position: {x: 7, y: 7}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 3
|
||||
x2: 7
|
||||
y2: 14
|
||||
position1: {x: 7, y: 3}
|
||||
position2: {x: 7, y: 14}
|
||||
color: magenta
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 20, y: 10}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 3
|
||||
x2: 20
|
||||
y2: 14
|
||||
position1: {x: 20, y: 3}
|
||||
position2: {x: 20, y: 14}
|
||||
color: magenta
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 27, y: 10}
|
||||
velocity: {x: 0, y: -48.0}
|
||||
boundaries:
|
||||
x1: 27
|
||||
y1: 3
|
||||
x2: 27
|
||||
y2: 14
|
||||
position1: {x: 27, y: 3}
|
||||
position2: {x: 27, y: 14}
|
||||
color: magenta
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 38
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# PLAY IT AGAIN, SAM
|
||||
room:
|
||||
number: "24"
|
||||
name: "PLAY IT AGAIN, SAM"
|
||||
name_en: "PLAY IT AGAIN, SAM"
|
||||
name_ca: "TORNA-LA A TOCAR, SAM"
|
||||
bgColor: black
|
||||
border: bright_yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: null
|
||||
right: "23"
|
||||
right: 23.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
|
||||
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, -1, -1, -1, -1, 20, 20, 20, 20]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [19, 19, -1, -1, -1, -1, -1, 518, 19, 19, 19, 19, 46, 47, 46, 47, 46, 47, 19, 19, 19, 19, 542, -1, -1, 555, -1, -1, -1, -1, -1, -1]
|
||||
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: sam.yaml
|
||||
position: {x: 4, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 2
|
||||
x2: 4
|
||||
y2: 2
|
||||
position1: {x: 4, y: 2}
|
||||
position2: {x: 4, y: 2}
|
||||
color: white
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 5, y: 11}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 11
|
||||
x2: 5
|
||||
y2: 14
|
||||
position1: {x: 5, y: 11}
|
||||
position2: {x: 5, y: 14}
|
||||
color: bright_green
|
||||
|
||||
- animation: spider.yaml
|
||||
position: {x: 25, y: 1}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 25
|
||||
y1: 1
|
||||
x2: 25
|
||||
y2: 10
|
||||
position1: {x: 25, y: 1}
|
||||
position2: {x: 25, y: 10}
|
||||
color: bright_green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 31
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE CHAPPEL
|
||||
room:
|
||||
number: "25"
|
||||
name: "THE CHAPPEL"
|
||||
name_en: "THE CHAPPEL"
|
||||
name_ca: "LA CAPELLA"
|
||||
bgColor: blue
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "06"
|
||||
right: "26"
|
||||
left: 06.yaml
|
||||
right: 26.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: cyan
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
|
||||
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
|
||||
@@ -40,69 +40,57 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, 88, 93, 140, 555, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 134, -1, -1, 31, 88]
|
||||
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: batman_bell.yaml
|
||||
position: {x: 28, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 28
|
||||
y1: 13
|
||||
x2: 28
|
||||
y2: 13
|
||||
position1: {x: 28, y: 13}
|
||||
position2: {x: 28, y: 13}
|
||||
color: cyan
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 28, y: 10}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 28
|
||||
y1: 10
|
||||
x2: 28
|
||||
y2: 10
|
||||
position1: {x: 28, y: 10}
|
||||
position2: {x: 28, y: 10}
|
||||
color: cyan
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 6, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 2
|
||||
x2: 6
|
||||
y2: 2
|
||||
position1: {x: 6, y: 2}
|
||||
position2: {x: 6, y: 2}
|
||||
color: cyan
|
||||
|
||||
- animation: dong.yaml
|
||||
position: {x: 6, y: 4}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 4
|
||||
x2: 6
|
||||
y2: 13
|
||||
position1: {x: 6, y: 4}
|
||||
position2: {x: 6, y: 13}
|
||||
color: cyan
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 20, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 2
|
||||
x2: 20
|
||||
y2: 2
|
||||
position1: {x: 20, y: 2}
|
||||
position2: {x: 20, y: 2}
|
||||
color: cyan
|
||||
|
||||
- animation: dong.yaml
|
||||
position: {x: 20, y: 13}
|
||||
velocity: {x: 0, y: -30.0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 4
|
||||
x2: 20
|
||||
y2: 13
|
||||
position1: {x: 20, y: 4}
|
||||
position2: {x: 20, y: 13}
|
||||
color: cyan
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 48
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# JINGLE BELLS
|
||||
room:
|
||||
number: "26"
|
||||
name: "JINGLE BELLS"
|
||||
name_en: "JINGLE BELLS"
|
||||
name_ca: "CAMPANETES"
|
||||
bgColor: blue
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "25"
|
||||
right: "27"
|
||||
left: 25.yaml
|
||||
right: 27.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
|
||||
- [90, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 91]
|
||||
@@ -40,89 +40,73 @@ tilemap:
|
||||
- [140, -1, -1, 140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140, -1, -1, 140]
|
||||
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: batman_bell.yaml
|
||||
position: {x: 1, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 13
|
||||
x2: 1
|
||||
y2: 13
|
||||
position1: {x: 1, y: 13}
|
||||
position2: {x: 1, y: 13}
|
||||
color: cyan
|
||||
|
||||
- animation: abad_bell.yaml
|
||||
position: {x: 29, y: 13}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 29
|
||||
y1: 13
|
||||
x2: 29
|
||||
y2: 13
|
||||
position1: {x: 29, y: 13}
|
||||
position2: {x: 29, y: 13}
|
||||
color: cyan
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 1, y: 4}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 4
|
||||
x2: 29
|
||||
y2: 4
|
||||
position1: {x: 1, y: 4}
|
||||
position2: {x: 29, y: 4}
|
||||
color: yellow
|
||||
|
||||
- animation: dong.yaml
|
||||
position: {x: 1, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 2
|
||||
x2: 1
|
||||
y2: 2
|
||||
position1: {x: 1, y: 2}
|
||||
position2: {x: 1, y: 2}
|
||||
color: yellow
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 26, y: 7}
|
||||
velocity: {x: -36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 7
|
||||
x2: 29
|
||||
y2: 7
|
||||
position1: {x: 1, y: 7}
|
||||
position2: {x: 29, y: 7}
|
||||
color: yellow
|
||||
|
||||
- animation: dong.yaml
|
||||
position: {x: 28, y: 2}
|
||||
velocity: {x: -0, y: 0}
|
||||
boundaries:
|
||||
x1: 28
|
||||
y1: 2
|
||||
x2: 28
|
||||
y2: 2
|
||||
position1: {x: 28, y: 2}
|
||||
position2: {x: 28, y: 2}
|
||||
color: yellow
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 1, y: 10}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 10
|
||||
x2: 29
|
||||
y2: 10
|
||||
position1: {x: 1, y: 10}
|
||||
position2: {x: 29, y: 10}
|
||||
color: yellow
|
||||
|
||||
- animation: bell.yaml
|
||||
position: {x: 26, y: 13}
|
||||
velocity: {x: -36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 13
|
||||
x2: 26
|
||||
y2: 13
|
||||
position1: {x: 4, y: 13}
|
||||
position2: {x: 26, y: 13}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 60
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE BACKYARD
|
||||
room:
|
||||
number: "27"
|
||||
name: "THE BACKYARD"
|
||||
name_en: "THE BACKYARD"
|
||||
name_ca: "EL PATI DE DARRERE"
|
||||
bgColor: blue
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "28"
|
||||
down: "29"
|
||||
left: "26"
|
||||
up: 28.yaml
|
||||
down: 29.yaml
|
||||
left: 26.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [66, 67, 66, 67, 66, 67, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
|
||||
- [90, 91, 90, 91, 90, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
|
||||
@@ -43,7 +43,7 @@ tilemap:
|
||||
# No enemies in this room
|
||||
enemies: []
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 28
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# YOU SHALL NOT PASS
|
||||
room:
|
||||
number: "28"
|
||||
name: "YOU SHALL NOT PASS"
|
||||
name_en: "YOU SHALL NOT PASS"
|
||||
name_ca: "NO PASSARAS"
|
||||
bgColor: bright_black
|
||||
border: black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "32"
|
||||
down: "27"
|
||||
up: 32.yaml
|
||||
down: 27.yaml
|
||||
left: null
|
||||
right: "31"
|
||||
right: 31.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_magenta
|
||||
itemColor2: bright_green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [89, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 40, 234, 234, -1, -1, 234, 234, 40, 88, 89, 88]
|
||||
- [88, 93, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 213, 214, -1, -1, -1, -1, -1, -1, -1, -1, 213, 88, 89]
|
||||
@@ -40,19 +40,17 @@ tilemap:
|
||||
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 66, 67, 88, 93, 428, 428, 428, 428, 428, 428, 428, 428, -1, 428, 428, 428, 428, 428, 428, 428]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: lord_abad.yaml
|
||||
position: {x: 0, y: 5}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 0
|
||||
y1: 5
|
||||
x2: 0
|
||||
y2: 5
|
||||
position1: {x: 0, y: 5}
|
||||
position2: {x: 0, y: 5}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 58
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# QUO VOIDIS
|
||||
room:
|
||||
number: "29"
|
||||
name: "QUO VOIDIS"
|
||||
name_en: "QUO VOIDIS"
|
||||
name_ca: "QUO VOIDIS"
|
||||
bgColor: blue
|
||||
border: bright_black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "27"
|
||||
up: 27.yaml
|
||||
down: null
|
||||
left: "30"
|
||||
left: 30.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 132]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 132]
|
||||
@@ -40,49 +40,41 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
|
||||
- [132, 132, 132, 132, 132, 132, 132, 128, 128, 132, 132, 132, 129, 129, 132, 132, 132, 129, 129, 132, 132, 132, 128, 128, 132, 132, 132, 132, 132, 132, 132, 132]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 7, y: 1}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 1
|
||||
x2: 7
|
||||
y2: 13
|
||||
position1: {x: 7, y: 1}
|
||||
position2: {x: 7, y: 13}
|
||||
color: magenta
|
||||
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 12, y: 6}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 1
|
||||
x2: 12
|
||||
y2: 13
|
||||
position1: {x: 12, y: 1}
|
||||
position2: {x: 12, y: 13}
|
||||
color: green
|
||||
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 17, y: 8}
|
||||
velocity: {x: 0, y: 54.0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 1
|
||||
x2: 17
|
||||
y2: 13
|
||||
position1: {x: 17, y: 1}
|
||||
position2: {x: 17, y: 13}
|
||||
color: green
|
||||
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 22, y: 10}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 22
|
||||
y1: 1
|
||||
x2: 22
|
||||
y2: 13
|
||||
position1: {x: 22, y: 1}
|
||||
position2: {x: 22, y: 13}
|
||||
color: magenta
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 20
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# QVOID IS A JAILGAME!
|
||||
room:
|
||||
number: "30"
|
||||
name: "QVOID IS A JAILGAME!"
|
||||
name_en: "QVOID IS A JAILGAME!"
|
||||
name_ca: "QVOID ES UN JAILGAME!"
|
||||
bgColor: blue
|
||||
border: bright_black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: null
|
||||
right: "29"
|
||||
right: 29.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129]
|
||||
- [131, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 131, 127]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [131, -1, -1, -1, -1, 547, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [132, 554, 554, 554, 554, 554, 126, 127, 128, 129, 130, 131, 484, 484, 484, 484, 484, 484, 484, 484, 484, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: qvoid.yaml
|
||||
position: {x: 1, y: 1}
|
||||
velocity: {x: 42.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 1
|
||||
x2: 29
|
||||
y2: 1
|
||||
position1: {x: 1, y: 1}
|
||||
position2: {x: 29, y: 1}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -57,10 +55,8 @@ enemies:
|
||||
position: {x: 29, y: 1}
|
||||
velocity: {x: -42.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 1
|
||||
x2: 29
|
||||
y2: 1
|
||||
position1: {x: 1, y: 1}
|
||||
position2: {x: 29, y: 1}
|
||||
color: red
|
||||
flip: true
|
||||
|
||||
@@ -68,14 +64,12 @@ enemies:
|
||||
position: {x: 6, y: 7}
|
||||
velocity: {x: -30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 7
|
||||
x2: 27
|
||||
y2: 7
|
||||
position1: {x: 1, y: 7}
|
||||
position2: {x: 27, y: 7}
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 20
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# 256 COLORS
|
||||
room:
|
||||
number: "31"
|
||||
name: "256 COLORS"
|
||||
name_en: "256 COLORS"
|
||||
name_ca: "256 COLORS"
|
||||
bgColor: black
|
||||
border: bright_magenta
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "28"
|
||||
left: 28.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_red
|
||||
itemColor2: bright_cyan
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [192, 197, 192, 193, 195, 201, 199, 194, 196, 200, 199, 193, 193, 195, 198, 193, 195, 193, 193, 201, 199, 196, 195, 193, 192, 201, 193, 202, 192, 196, 203, 195]
|
||||
- [192, 200, 194, 203, 194, 196, 199, 193, 202, 197, 197, 195, 196, 201, 199, 194, 193, 198, 200, 194, 195, 193, 198, 194, 197, 200, 193, 194, 198, 193, 201, 193]
|
||||
@@ -40,49 +40,41 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, 513, 195, 203, 197, 200, 195, 197, 193, 194, 197]
|
||||
- [192, 193, 194, 198, 197, 195, 203, 199, 197, 202, 198, 197, 194, 201, 201, 199, 200, 197, 199, 198, 192, 196, 194, 196, 198, 194, 195, 196, 193, 199, 194, 192]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: guitar.yaml
|
||||
position: {x: 13, y: 5}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 13
|
||||
y1: 5
|
||||
x2: 13
|
||||
y2: 13
|
||||
position1: {x: 13, y: 5}
|
||||
position2: {x: 13, y: 13}
|
||||
color: magenta
|
||||
|
||||
- animation: sigmasua.yaml
|
||||
position: {x: 24, y: 2}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 24
|
||||
y1: 2
|
||||
x2: 24
|
||||
y2: 9
|
||||
position1: {x: 24, y: 2}
|
||||
position2: {x: 24, y: 9}
|
||||
color: red
|
||||
|
||||
- animation: paco.yaml
|
||||
position: {x: 6, y: 2}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 2
|
||||
x2: 6
|
||||
y2: 8
|
||||
position1: {x: 6, y: 2}
|
||||
position2: {x: 6, y: 8}
|
||||
color: yellow
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 15, y: 9}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 9
|
||||
x2: 23
|
||||
y2: 9
|
||||
position1: {x: 15, y: 9}
|
||||
position2: {x: 23, y: 9}
|
||||
color: green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 61
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# ...?
|
||||
room:
|
||||
number: "32"
|
||||
name: "...?"
|
||||
name_en: "...?"
|
||||
name_ca: "...?"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "34"
|
||||
down: "28"
|
||||
up: 34.yaml
|
||||
down: 28.yaml
|
||||
left: null
|
||||
right: "33"
|
||||
right: 33.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 234, 234, -1, -1, 234, 234, 40, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
|
||||
@@ -40,26 +40,22 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 380, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 234, 234, 40, 234, 234, -1, -1, 234, 234, 40, 234, 187, 187]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: tree_thing.yaml
|
||||
position: {x: 23, y: 4}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 23
|
||||
y1: 4
|
||||
x2: 23
|
||||
y2: 13
|
||||
position1: {x: 23, y: 4}
|
||||
position2: {x: 23, y: 13}
|
||||
color: yellow
|
||||
|
||||
- animation: shooting_star.yaml
|
||||
position: {x: 10, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 2
|
||||
x2: 10
|
||||
y2: 2
|
||||
position1: {x: 10, y: 2}
|
||||
position2: {x: 10, y: 2}
|
||||
color: white
|
||||
frame: 0
|
||||
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# } WE ALL LOVE JAILGAMES }
|
||||
room:
|
||||
number: "33"
|
||||
name: "} WE ALL LOVE JAILGAMES }"
|
||||
name_en: "ä WE ALL LOVE JAILGAMES ä"
|
||||
name_ca: "ä AMOR PELS JAILGAMES ä"
|
||||
bgColor: black
|
||||
border: bright_black
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "32"
|
||||
left: 32.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: bright_red
|
||||
itemColor2: bright_yellow
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 71, -1]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 164, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: pepe_rosita_job.yaml
|
||||
position: {x: 2, y: 2}
|
||||
velocity: {x: 0, y: 3.0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 2
|
||||
x2: 2
|
||||
y2: 3
|
||||
position1: {x: 2, y: 2}
|
||||
position2: {x: 2, y: 3}
|
||||
color: white
|
||||
|
||||
- animation: aerojailer.yaml
|
||||
position: {x: 14, y: 5}
|
||||
velocity: {x: 0, y: -2.4}
|
||||
boundaries:
|
||||
x1: 14
|
||||
y1: 4
|
||||
x2: 14
|
||||
y2: 6
|
||||
position1: {x: 14, y: 4}
|
||||
position2: {x: 14, y: 6}
|
||||
color: white
|
||||
|
||||
- animation: arounder.yaml
|
||||
position: {x: 22, y: 5}
|
||||
velocity: {x: 0, y: 1.8}
|
||||
boundaries:
|
||||
x1: 22
|
||||
y1: 5
|
||||
x2: 22
|
||||
y2: 6
|
||||
position1: {x: 22, y: 5}
|
||||
position2: {x: 22, y: 6}
|
||||
color: white
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 62
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# ULA HOP!
|
||||
room:
|
||||
number: "34"
|
||||
name: "ULA HOP!"
|
||||
name_en: "ULA HOP!"
|
||||
name_ca: "ULA HOP!"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "32"
|
||||
left: "35"
|
||||
down: 32.yaml
|
||||
left: 35.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
||||
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
|
||||
@@ -40,36 +40,30 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
|
||||
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, 113, 114, 113, 114, 113, 114]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: floppy.yaml
|
||||
position: {x: 20, y: 1}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 1
|
||||
x2: 20
|
||||
y2: 13
|
||||
position1: {x: 20, y: 1}
|
||||
position2: {x: 20, y: 13}
|
||||
color: cyan
|
||||
|
||||
- animation: spark.yaml
|
||||
position: {x: 11, y: 4}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 11
|
||||
y1: 4
|
||||
x2: 18
|
||||
y2: 4
|
||||
position1: {x: 11, y: 4}
|
||||
position2: {x: 18, y: 4}
|
||||
color: cyan
|
||||
|
||||
- animation: spark.yaml
|
||||
position: {x: 1, y: 1}
|
||||
velocity: {x: 60.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 1
|
||||
x2: 29
|
||||
y2: 1
|
||||
position1: {x: 1, y: 1}
|
||||
position2: {x: 29, y: 1}
|
||||
color: yellow
|
||||
mirror: true
|
||||
|
||||
@@ -77,23 +71,19 @@ enemies:
|
||||
position: {x: 1, y: 6}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 6
|
||||
x2: 10
|
||||
y2: 6
|
||||
position1: {x: 1, y: 6}
|
||||
position2: {x: 10, y: 6}
|
||||
color: yellow
|
||||
|
||||
- animation: wave.yaml
|
||||
position: {x: 17, y: 8}
|
||||
velocity: {x: 54.0, y: 0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 8
|
||||
x2: 29
|
||||
y2: 8
|
||||
position1: {x: 17, y: 8}
|
||||
position2: {x: 29, y: 8}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 66
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# SILICON BOOBS
|
||||
room:
|
||||
number: "35"
|
||||
name: "SILICON BOOBS"
|
||||
name_en: "SILICON BOOBS"
|
||||
name_ca: "MAMELLES DE SILICI"
|
||||
bgColor: black
|
||||
border: bright_green
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "36"
|
||||
right: "34"
|
||||
left: 36.yaml
|
||||
right: 34.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [117, 118, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
||||
- [114, 117, 118, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [114, 113, 114, 113, 540, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: jeannine.yaml
|
||||
position: {x: 6, y: 13}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 13
|
||||
x2: 14
|
||||
y2: 13
|
||||
position1: {x: 6, y: 13}
|
||||
position2: {x: 14, y: 13}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -57,10 +55,8 @@ enemies:
|
||||
position: {x: 16, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 13
|
||||
x2: 28
|
||||
y2: 13
|
||||
position1: {x: 16, y: 13}
|
||||
position2: {x: 28, y: 13}
|
||||
color: cyan
|
||||
flip: true
|
||||
|
||||
@@ -68,10 +64,8 @@ enemies:
|
||||
position: {x: 7, y: 9}
|
||||
velocity: {x: 36.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 9
|
||||
x2: 15
|
||||
y2: 9
|
||||
position1: {x: 7, y: 9}
|
||||
position2: {x: 15, y: 9}
|
||||
color: red
|
||||
flip: true
|
||||
|
||||
@@ -79,10 +73,8 @@ enemies:
|
||||
position: {x: 16, y: 9}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 9
|
||||
x2: 27
|
||||
y2: 9
|
||||
position1: {x: 16, y: 9}
|
||||
position2: {x: 27, y: 9}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -90,10 +82,8 @@ enemies:
|
||||
position: {x: 5, y: 5}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 5
|
||||
y1: 5
|
||||
x2: 12
|
||||
y2: 5
|
||||
position1: {x: 5, y: 5}
|
||||
position2: {x: 12, y: 5}
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
@@ -101,14 +91,12 @@ enemies:
|
||||
position: {x: 16, y: 5}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 5
|
||||
x2: 26
|
||||
y2: 5
|
||||
position1: {x: 16, y: 5}
|
||||
position2: {x: 26, y: 5}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 57
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# BE CAREFUL WITH THE FUSE
|
||||
room:
|
||||
number: "36"
|
||||
name: "BE CAREFUL WITH THE FUSE"
|
||||
name_en: "BE CAREFUL WITH THE FUSE"
|
||||
name_ca: "COMPTE AMB EL FUSIBLE"
|
||||
bgColor: black
|
||||
border: bright_cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "37"
|
||||
right: "35"
|
||||
left: 37.yaml
|
||||
right: 35.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
|
||||
- [118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117]
|
||||
@@ -40,36 +40,30 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143]
|
||||
- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: spark.yaml
|
||||
position: {x: 6, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 13
|
||||
x2: 14
|
||||
y2: 13
|
||||
position1: {x: 2, y: 13}
|
||||
position2: {x: 14, y: 13}
|
||||
color: yellow
|
||||
|
||||
- animation: spark.yaml
|
||||
position: {x: 21, y: 13}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 13
|
||||
x2: 29
|
||||
y2: 13
|
||||
position1: {x: 17, y: 13}
|
||||
position2: {x: 29, y: 13}
|
||||
color: yellow
|
||||
|
||||
- animation: spark.yaml
|
||||
position: {x: 2, y: 10}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 10
|
||||
x2: 14
|
||||
y2: 10
|
||||
position1: {x: 2, y: 10}
|
||||
position2: {x: 14, y: 10}
|
||||
color: yellow
|
||||
mirror: true
|
||||
|
||||
@@ -77,10 +71,8 @@ enemies:
|
||||
position: {x: 17, y: 10}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 17
|
||||
y1: 10
|
||||
x2: 29
|
||||
y2: 10
|
||||
position1: {x: 17, y: 10}
|
||||
position2: {x: 29, y: 10}
|
||||
color: yellow
|
||||
mirror: true
|
||||
|
||||
@@ -88,63 +80,51 @@ enemies:
|
||||
position: {x: 13, y: 2}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 13
|
||||
y1: 2
|
||||
x2: 13
|
||||
y2: 7
|
||||
position1: {x: 13, y: 2}
|
||||
position2: {x: 13, y: 7}
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 10, y: 4}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 2
|
||||
x2: 10
|
||||
y2: 7
|
||||
position1: {x: 10, y: 2}
|
||||
position2: {x: 10, y: 7}
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 7, y: 6}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 2
|
||||
x2: 7
|
||||
y2: 7
|
||||
position1: {x: 7, y: 2}
|
||||
position2: {x: 7, y: 7}
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 24, y: 2}
|
||||
velocity: {x: 0, y: 24.0}
|
||||
boundaries:
|
||||
x1: 24
|
||||
y1: 2
|
||||
x2: 24
|
||||
y2: 7
|
||||
position1: {x: 24, y: 2}
|
||||
position2: {x: 24, y: 7}
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 21, y: 4}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 21
|
||||
y1: 2
|
||||
x2: 21
|
||||
y2: 7
|
||||
position1: {x: 21, y: 2}
|
||||
position2: {x: 21, y: 7}
|
||||
color: bright_yellow
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 18, y: 6}
|
||||
velocity: {x: 0, y: 36.0}
|
||||
boundaries:
|
||||
x1: 18
|
||||
y1: 2
|
||||
x2: 18
|
||||
y2: 7
|
||||
position1: {x: 18, y: 2}
|
||||
position2: {x: 18, y: 7}
|
||||
color: bright_yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 57
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# CHIP'N CHIP
|
||||
room:
|
||||
number: "37"
|
||||
name: "CHIP'N CHIP"
|
||||
name_en: "CHIP'N CHIP"
|
||||
name_ca: "CHIP'N CHIP"
|
||||
bgColor: black
|
||||
border: bright_green
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "38"
|
||||
right: "36"
|
||||
left: 38.yaml
|
||||
right: 36.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: green
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,59 +40,49 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 554, 554, 554, 554, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: z80.yaml
|
||||
position: {x: 15, y: 1}
|
||||
velocity: {x: 0, y: 18.0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 1
|
||||
x2: 15
|
||||
y2: 10
|
||||
position1: {x: 15, y: 1}
|
||||
position2: {x: 15, y: 10}
|
||||
color: bright_green
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 1, y: 8}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 1
|
||||
y1: 8
|
||||
x2: 6
|
||||
y2: 8
|
||||
position1: {x: 1, y: 8}
|
||||
position2: {x: 6, y: 8}
|
||||
color: bright_green
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 28, y: 8}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 25
|
||||
y1: 8
|
||||
x2: 30
|
||||
y2: 8
|
||||
position1: {x: 25, y: 8}
|
||||
position2: {x: 30, y: 8}
|
||||
color: bright_green
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 8, y: 1}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 8
|
||||
y1: 1
|
||||
x2: 8
|
||||
y2: 14
|
||||
position1: {x: 8, y: 1}
|
||||
position2: {x: 8, y: 14}
|
||||
color: bright_green
|
||||
|
||||
- animation: shock.yaml
|
||||
position: {x: 23, y: 7}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 23
|
||||
y1: 1
|
||||
x2: 23
|
||||
y2: 14
|
||||
position1: {x: 23, y: 1}
|
||||
position2: {x: 23, y: 14}
|
||||
color: bright_green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 57
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE FINAL CROSSOVER
|
||||
room:
|
||||
number: "38"
|
||||
name: "THE FINAL CROSSOVER"
|
||||
name_en: "THE FINAL CROSSOVER"
|
||||
name_ca: "EL CROSSOVER DEFINITIU"
|
||||
bgColor: bright_black
|
||||
border: yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "39"
|
||||
right: "37"
|
||||
left: 39.yaml
|
||||
right: 37.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [20, 20, 20, 20, 20, 20, 20, 22, 23, -1, -1, 20, 20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
|
||||
- [20, 20, -1, -1, -1, 20, 20, 46, 47, -1, -1, -1, -1, -1, -1, -1, -1, 46, 47, 20, 20, 20, -1, -1, -1, 20, 20, 20, 20, 20, -1, -1]
|
||||
@@ -40,36 +40,30 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, 555, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, 555, -1, -1, -1, -1, -1, 310, -1, -1, -1]
|
||||
- [217, 217, 217, 218, 20, 20, 20, 20, 20, 20, 556, 556, 556, 556, 556, 556, 556, 556, 20, 20, 20, 20, 20, 20, 20, 219, 220, 220, 220, 220, 220, 221]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 9, y: 11}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 11
|
||||
x2: 9
|
||||
y2: 11
|
||||
position1: {x: 9, y: 11}
|
||||
position2: {x: 9, y: 11}
|
||||
color: white
|
||||
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 18, y: 11}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 18
|
||||
y1: 11
|
||||
x2: 18
|
||||
y2: 11
|
||||
position1: {x: 18, y: 11}
|
||||
position2: {x: 18, y: 11}
|
||||
color: white
|
||||
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 12, y: 1}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 11
|
||||
y1: 1
|
||||
x2: 16
|
||||
y2: 1
|
||||
position1: {x: 11, y: 1}
|
||||
position2: {x: 16, y: 1}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -77,10 +71,8 @@ enemies:
|
||||
position: {x: 9, y: 0}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 0
|
||||
x2: 9
|
||||
y2: 0
|
||||
position1: {x: 9, y: 0}
|
||||
position2: {x: 9, y: 0}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -88,10 +80,8 @@ enemies:
|
||||
position: {x: 3, y: 1}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 1
|
||||
x2: 3
|
||||
y2: 9
|
||||
position1: {x: 3, y: 1}
|
||||
position2: {x: 3, y: 9}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -99,14 +89,12 @@ enemies:
|
||||
position: {x: 12, y: 10}
|
||||
velocity: {x: 12.0, y: 0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 10
|
||||
x2: 17
|
||||
y2: 10
|
||||
position1: {x: 10, y: 10}
|
||||
position2: {x: 17, y: 10}
|
||||
color: bright_yellow
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 37
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# YOU'LL BELIEVE AROUNDER CAN FLY
|
||||
room:
|
||||
number: "39"
|
||||
name: "YOU'LL BELIEVE AROUNDER CAN FLY"
|
||||
name_en: "YOU'LL BELIEVE AROUNDER CAN FLY"
|
||||
name_ca: "CREURAS QUE ELS AROUNDERS VOLEN"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "40"
|
||||
right: "38"
|
||||
left: 40.yaml
|
||||
right: 38.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: cyan
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,26 +40,22 @@ tilemap:
|
||||
- [-1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [556, 556, 216, 217, 217, 217, 217, 218, 556, 556, 556, 556, 216, 217, 217, 217, 217, 217, 218, 556, 556, 556, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: arounders_door.yaml
|
||||
position: {x: 3, y: 1}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 3
|
||||
y1: 1
|
||||
x2: 3
|
||||
y2: 1
|
||||
position1: {x: 3, y: 1}
|
||||
position2: {x: 3, y: 1}
|
||||
color: white
|
||||
|
||||
- animation: flying_arounder.yaml
|
||||
position: {x: 9, y: 1}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 1
|
||||
x2: 9
|
||||
y2: 10
|
||||
position1: {x: 9, y: 1}
|
||||
position2: {x: 9, y: 10}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -67,10 +63,8 @@ enemies:
|
||||
position: {x: 15, y: 0}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 15
|
||||
y1: 0
|
||||
x2: 15
|
||||
y2: 14
|
||||
position1: {x: 15, y: 0}
|
||||
position2: {x: 15, y: 14}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -78,10 +72,8 @@ enemies:
|
||||
position: {x: 22, y: 10}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 22
|
||||
y1: 0
|
||||
x2: 22
|
||||
y2: 14
|
||||
position1: {x: 22, y: 0}
|
||||
position2: {x: 22, y: 14}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -89,14 +81,12 @@ enemies:
|
||||
position: {x: 16, y: 5}
|
||||
velocity: {x: 0, y: 42.0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 0
|
||||
x2: 16
|
||||
y2: 10
|
||||
position1: {x: 16, y: 0}
|
||||
position2: {x: 16, y: 10}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 47
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# PREVENT THE CRISIS
|
||||
room:
|
||||
number: "40"
|
||||
name: "PREVENT THE CRISIS"
|
||||
name_en: "PREVENT THE CRISIS"
|
||||
name_ca: "EVITA LA CRISI"
|
||||
bgColor: black
|
||||
border: bright_magenta
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "41"
|
||||
right: "39"
|
||||
left: 41.yaml
|
||||
right: 39.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,26 +40,22 @@ tilemap:
|
||||
- [-1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1]
|
||||
- [556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: arounders_machine.yaml
|
||||
position: {x: 7, y: 1}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 1
|
||||
x2: 7
|
||||
y2: 1
|
||||
position1: {x: 7, y: 1}
|
||||
position2: {x: 7, y: 1}
|
||||
color: red
|
||||
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 10, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 12
|
||||
x2: 26
|
||||
y2: 12
|
||||
position1: {x: 7, y: 12}
|
||||
position2: {x: 26, y: 12}
|
||||
color: white
|
||||
flip: true
|
||||
|
||||
@@ -67,10 +63,8 @@ enemies:
|
||||
position: {x: 15, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 12
|
||||
x2: 26
|
||||
y2: 12
|
||||
position1: {x: 7, y: 12}
|
||||
position2: {x: 26, y: 12}
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
@@ -78,10 +72,8 @@ enemies:
|
||||
position: {x: 20, y: 12}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 7
|
||||
y1: 12
|
||||
x2: 26
|
||||
y2: 12
|
||||
position1: {x: 7, y: 12}
|
||||
position2: {x: 26, y: 12}
|
||||
color: yellow
|
||||
flip: true
|
||||
|
||||
@@ -89,14 +81,12 @@ enemies:
|
||||
position: {x: 14, y: 2}
|
||||
velocity: {x: 24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 11
|
||||
y1: 2
|
||||
x2: 18
|
||||
y2: 2
|
||||
position1: {x: 11, y: 2}
|
||||
position2: {x: 18, y: 2}
|
||||
color: cyan
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 5
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# AROUND WITH ME
|
||||
room:
|
||||
number: "41"
|
||||
name: "AROUND WITH ME"
|
||||
name_en: "AROUND WITH ME"
|
||||
name_ca: "AROUNDA AMB MI"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "42"
|
||||
right: "40"
|
||||
left: 42.yaml
|
||||
right: 40.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [187, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,56 +40,46 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
|
||||
- [43, 43, 43, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: arounders_door.yaml
|
||||
position: {x: 6, y: 2}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 6
|
||||
y1: 2
|
||||
x2: 6
|
||||
y2: 2
|
||||
position1: {x: 6, y: 2}
|
||||
position2: {x: 6, y: 2}
|
||||
color: bright_cyan
|
||||
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 8, y: 12}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 8
|
||||
y1: 12
|
||||
x2: 8
|
||||
y2: 12
|
||||
position1: {x: 8, y: 12}
|
||||
position2: {x: 8, y: 12}
|
||||
color: bright_cyan
|
||||
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 11, y: 3}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 11
|
||||
y1: 3
|
||||
x2: 11
|
||||
y2: 3
|
||||
position1: {x: 11, y: 3}
|
||||
position2: {x: 11, y: 3}
|
||||
color: bright_cyan
|
||||
|
||||
- animation: stopped_arounder.yaml
|
||||
position: {x: 24, y: 12}
|
||||
velocity: {x: 0, y: 0}
|
||||
boundaries:
|
||||
x1: 24
|
||||
y1: 12
|
||||
x2: 24
|
||||
y2: 12
|
||||
position1: {x: 24, y: 12}
|
||||
position2: {x: 24, y: 12}
|
||||
color: bright_cyan
|
||||
|
||||
- animation: walking_arounder.yaml
|
||||
position: {x: 12, y: 12}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 12
|
||||
x2: 23
|
||||
y2: 12
|
||||
position1: {x: 9, y: 12}
|
||||
position2: {x: 23, y: 12}
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
@@ -97,10 +87,8 @@ enemies:
|
||||
position: {x: 14, y: 12}
|
||||
velocity: {x: -24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 9
|
||||
y1: 12
|
||||
x2: 23
|
||||
y2: 12
|
||||
position1: {x: 9, y: 12}
|
||||
position2: {x: 23, y: 12}
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
@@ -108,14 +96,12 @@ enemies:
|
||||
position: {x: 14, y: 6}
|
||||
velocity: {x: -24.0, y: 0}
|
||||
boundaries:
|
||||
x1: 12
|
||||
y1: 6
|
||||
x2: 20
|
||||
y2: 6
|
||||
position1: {x: 12, y: 6}
|
||||
position2: {x: 20, y: 6}
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 46
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# P.A.C.O. ON THE GO
|
||||
room:
|
||||
number: "42"
|
||||
name: "P.A.C.O. ON THE GO"
|
||||
name_en: "P.A.C.O. ON THE GO"
|
||||
name_ca: "P.A.C.O. EN MARXA"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: "43"
|
||||
left: "53"
|
||||
right: "41"
|
||||
down: 43.yaml
|
||||
left: 53.yaml
|
||||
right: 41.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: magenta
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [35, 35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
|
||||
- [35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
|
||||
@@ -40,30 +40,26 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 506, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1]
|
||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, 422, 384, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: paco.yaml
|
||||
position: {x: 10, y: 2}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 2
|
||||
x2: 10
|
||||
y2: 11
|
||||
position1: {x: 10, y: 2}
|
||||
position2: {x: 10, y: 11}
|
||||
color: magenta
|
||||
|
||||
- animation: abad.yaml
|
||||
position: {x: 15, y: 13}
|
||||
velocity: {x: 48.0, y: 0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 13
|
||||
x2: 19
|
||||
y2: 13
|
||||
position1: {x: 4, y: 13}
|
||||
position2: {x: 19, y: 13}
|
||||
color: bright_cyan
|
||||
flip: true
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 41
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# THE TUBE
|
||||
room:
|
||||
number: "43"
|
||||
name: "THE TUBE"
|
||||
name_en: "THE TUBE"
|
||||
name_ca: "EL TUB"
|
||||
bgColor: black
|
||||
border: blue
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "42"
|
||||
down: "44"
|
||||
up: 42.yaml
|
||||
down: 44.yaml
|
||||
left: null
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||
@@ -40,29 +40,25 @@ tilemap:
|
||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, 384, 384, 25, 43, 43, 43, 43, 43]
|
||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, 422, 384, 422, 384, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: spider.yaml
|
||||
position: {x: 20, y: 5}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 5
|
||||
x2: 23
|
||||
y2: 5
|
||||
position1: {x: 20, y: 5}
|
||||
position2: {x: 23, y: 5}
|
||||
color: cyan
|
||||
|
||||
- animation: spider.yaml
|
||||
position: {x: 22, y: 11}
|
||||
velocity: {x: 18.0, y: 0}
|
||||
boundaries:
|
||||
x1: 20
|
||||
y1: 11
|
||||
x2: 23
|
||||
y2: 11
|
||||
position1: {x: 20, y: 11}
|
||||
position2: {x: 23, y: 11}
|
||||
color: green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 8
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# SANDWITCH AND COUNTER
|
||||
room:
|
||||
number: "44"
|
||||
name: "SANDWITCH AND COUNTER"
|
||||
name_en: "SANDWITCH AND COUNTER"
|
||||
name_ca: "SANDVITX I COUNTER STRIKE"
|
||||
bgColor: black
|
||||
border: cyan
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: "43"
|
||||
down: "16"
|
||||
up: 43.yaml
|
||||
down: 16.yaml
|
||||
left: null
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: white
|
||||
itemColor2: red
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: right
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
|
||||
- [36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, 36, 36, 36, 36]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, 36, 36, 36, 36]
|
||||
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 416, -1, -1, 416, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: congo.yaml
|
||||
position: {x: 2, y: 4}
|
||||
velocity: {x: 30.0, y: 0}
|
||||
boundaries:
|
||||
x1: 2
|
||||
y1: 4
|
||||
x2: 14
|
||||
y2: 4
|
||||
position1: {x: 2, y: 4}
|
||||
position2: {x: 14, y: 4}
|
||||
color: green
|
||||
flip: true
|
||||
|
||||
@@ -57,13 +55,11 @@ enemies:
|
||||
position: {x: 23, y: 4}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 23
|
||||
y1: 4
|
||||
x2: 23
|
||||
y2: 13
|
||||
position1: {x: 23, y: 4}
|
||||
position2: {x: 23, y: 13}
|
||||
color: yellow
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 8
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# FEEL THE PRESSURE
|
||||
room:
|
||||
number: "45"
|
||||
name: "FEEL THE PRESSURE"
|
||||
name_en: "FEEL THE PRESSURE"
|
||||
name_ca: "NOTA LA PRESSIO"
|
||||
bgColor: bright_black
|
||||
border: bright_yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "14"
|
||||
right: "46"
|
||||
left: 14.yaml
|
||||
right: 46.yaml
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: yellow
|
||||
itemColor2: green
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: 0
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: none
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [29, 29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,39 +40,33 @@ tilemap:
|
||||
- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 394, 394, 394, -1, -1, -1, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [29, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: chip.yaml
|
||||
position: {x: 4, y: 5}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 4
|
||||
y1: 2
|
||||
x2: 4
|
||||
y2: 13
|
||||
position1: {x: 4, y: 2}
|
||||
position2: {x: 4, y: 13}
|
||||
color: green
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 10, y: 4}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 10
|
||||
y1: 2
|
||||
x2: 10
|
||||
y2: 13
|
||||
position1: {x: 10, y: 2}
|
||||
position2: {x: 10, y: 13}
|
||||
color: bright_blue
|
||||
|
||||
- animation: chip.yaml
|
||||
position: {x: 16, y: 3}
|
||||
velocity: {x: 0, y: 60.0}
|
||||
boundaries:
|
||||
x1: 16
|
||||
y1: 2
|
||||
x2: 16
|
||||
y2: 13
|
||||
position1: {x: 16, y: 2}
|
||||
position2: {x: 16, y: 13}
|
||||
color: magenta
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 54
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
# FEEL THE HEAT
|
||||
room:
|
||||
number: "46"
|
||||
name: "FEEL THE HEAT"
|
||||
name_en: "FEEL THE HEAT"
|
||||
name_ca: "NOTA EL CALORET"
|
||||
bgColor: bright_black
|
||||
border: bright_yellow
|
||||
tileSetFile: standard.gif
|
||||
|
||||
# Room connections (null for no connection)
|
||||
# Conexiones de la habitación (null = sin conexión)
|
||||
connections:
|
||||
up: null
|
||||
down: null
|
||||
left: "45"
|
||||
left: 45.yaml
|
||||
right: null
|
||||
|
||||
# Item display colors
|
||||
# Colores de los objetos
|
||||
itemColor1: red
|
||||
itemColor2: magenta
|
||||
|
||||
# Conveyor belt direction: left (-1), none (0), right (1)
|
||||
autoSurface: -1
|
||||
# Dirección de la cinta transportadora: left, none, right
|
||||
conveyorBelt: left
|
||||
|
||||
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
|
||||
# Values are 0-based tile indices (0 = empty)
|
||||
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
|
||||
# Índices de tiles (-1 = vacío)
|
||||
tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
@@ -40,16 +40,14 @@ tilemap:
|
||||
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134]
|
||||
- [480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 134]
|
||||
|
||||
# Enemies in this room
|
||||
# Enemigos en esta habitación
|
||||
enemies:
|
||||
- animation: batman_fire.yaml
|
||||
position: {x: 10, y: 13}
|
||||
velocity: {x: 78.0, y: 0}
|
||||
boundaries:
|
||||
x1: 0
|
||||
y1: 13
|
||||
x2: 29
|
||||
y2: 13
|
||||
position1: {x: 0, y: 13}
|
||||
position2: {x: 29, y: 13}
|
||||
color: cyan
|
||||
flip: true
|
||||
|
||||
@@ -57,23 +55,19 @@ enemies:
|
||||
position: {x: 11, y: 7}
|
||||
velocity: {x: 0, y: 30.0}
|
||||
boundaries:
|
||||
x1: 11
|
||||
y1: 1
|
||||
x2: 11
|
||||
y2: 12
|
||||
position1: {x: 11, y: 1}
|
||||
position2: {x: 11, y: 12}
|
||||
color: green
|
||||
|
||||
- animation: heavy.yaml
|
||||
position: {x: 18, y: 2}
|
||||
velocity: {x: 0, y: 48.0}
|
||||
boundaries:
|
||||
x1: 18
|
||||
y1: 1
|
||||
x2: 18
|
||||
y2: 12
|
||||
position1: {x: 18, y: 1}
|
||||
position2: {x: 18, y: 12}
|
||||
color: green
|
||||
|
||||
# Items in this room
|
||||
# Objetos en esta habitación
|
||||
items:
|
||||
- tileSetFile: items.gif
|
||||
tile: 28
|
||||
|
||||