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547 Commits
v0.1 ... v1.08

Author SHA1 Message Date
944784b329 Actualizado el número de versión 2024-02-22 16:58:16 +01:00
df4c1366fe Corregidos dos pequeños errores de sintaxis 2024-02-15 13:18:33 +01:00
1ee1ea560b Aumentado el tiempo que se muestra la pantalla de carga.
Posibilidad de saltar la pantalla ya cargada en el menu de titulo
2024-02-07 18:51:00 +01:00
5c7f72253c El gamestate_title ya puede empezar en diferentes estados 2024-02-07 18:34:19 +01:00
e2e41cf435 Arreglada la separación entre el titulo y el fade 2024-02-07 17:22:22 +01:00
674323d445 Commit de antes de cambiar experimentalmente muchas cosas 2024-02-07 16:52:21 +01:00
f4e2c11f1b Actualizados los ficheros gráficos del titulo 2024-02-07 16:01:16 +01:00
1b130feb85 Corregido bug en el fade de paleta. El color azul no se propagaba 2024-02-07 15:55:49 +01:00
5f3ecbbd79 Ya funciona el fade de la pantalla de carga 2024-02-07 18:48:53 +01:00
250efd69bf Ya se dibuja correctamente el gif en la pantalla 2024-02-07 17:45:22 +01:00
7cd5fec3f8 Modificado el tamaño del gif 2024-02-07 17:02:13 +01:00
8e612aaa2e Ya se dibuja el gif en pantalla 2024-02-07 16:59:25 +01:00
2d045642ff Añadidos paleta.cpp y paleta.h 2024-02-07 16:00:23 +01:00
01dff96fdc Añadido gif.c 2024-02-07 15:49:14 +01:00
62d1a566c0 Añadida nueva imagen para gestionar el fade de la pantalla de carga 2024-02-07 14:01:00 +01:00
39016a3912 Modificado el menu para que sea mas claro qué modo online está seleccionado 2024-02-07 13:46:50 +01:00
866cb56f1b Se establece el online deshabilitado por defecto al crear el fichero de configuración 2024-02-07 13:29:40 +01:00
6de3050255 Se me ha ocurrido y lo he hecho antes que nadie: poner prefijo a los .cpp i .h que definen cada uno de los estados del juego 2023-10-10 17:46:02 +02:00
f602b5ff7a FIX: No se estaba haciendo jscore::init, pero todo funcionaba correctamente 2023-10-09 23:11:25 +02:00
c34b4d8944 La sección del título se termina al pasar cierto tiempo, no cuando se termina la marquesina 2023-10-09 22:56:43 +02:00
c835f943b5 Ya gestiona correctamente los datos online para diferentes usuarios 2023-10-09 22:20:34 +02:00
9b265c6cca Intentando guardar las estadisticas y logros online. Algo hay MUY MAL y no se que es. Ya lo miraré con calma. 2023-10-09 15:28:51 +02:00
6a526df9b3 Finalizada la clase Online
Eliminado de director la parte que ejecutaba el enter_id
2023-10-09 13:47:36 +02:00
3def97bcb8 Empezada la clase Online para la gestión de los datos almacenados en el servidor 2023-10-09 13:01:39 +02:00
0a07edcb5c Modificado gitignore 2023-10-09 12:36:05 +02:00
62d90a605f Modificada la fuente subatomic
Modificado el aspecto y el comportamiento del menu de logros
2023-10-09 10:25:36 +02:00
d718e20767 Añadida fuente subatomic 2023-10-09 09:34:14 +02:00
20c63c7ef5 Añadida función para pasar cadenas a mayúsculas 2023-10-09 09:02:44 +02:00
a68ffa8e21 Los menus ya reflejan el cambio de usuario online 2023-10-09 08:49:21 +02:00
693939a6d5 Cambiado el tamaño del texto JAILDOCTOR'S en la pantalla de carga 2023-10-09 08:21:39 +02:00
031e4b99f4 Cambiada la tipografía del menu 2023-10-08 22:16:56 +02:00
1a095d292f Modificados los colores de enter_id 2023-10-08 22:14:33 +02:00
d51d564642 Mejorada la apariencia visual de la lista de logros 2023-10-08 22:13:06 +02:00
bafde2a778 Las entradas de teclado del menu de titulo ya funcionan correctamente 2023-10-08 21:13:10 +02:00
7dcc1d7809 El menu ya es funcional, com mucho margen de mejora 2023-10-08 21:07:06 +02:00
38aadb984d Ya dibuja el nuevo menu. Falta pulir un par de cosas en el dibujado 2023-10-08 16:17:47 +02:00
e259313cc9 Añadida fuente gauntlet 2023-10-08 15:16:51 +02:00
c49323cfdf Añadido efectos en el borde para imitar la carga de la pantalla como en el spectrum 2023-10-08 14:24:18 +02:00
619acbc9b4 Ya se puede dibujar en el borde. Útil para poner wallpapers o cualquier otro efectillo 2023-10-08 12:14:54 +02:00
e39806f1a3 Añadidos los graficos de la nueva pantalla de carga 2023-10-08 11:07:02 +02:00
e2618f40db Añadido versión del juego en la pantalla de titulo 2023-10-03 23:42:46 +02:00
97a6ba474f Actualizado README.md 2023-10-03 23:27:28 +02:00
07054544e4 Actualizado info.plist 2023-10-03 23:23:43 +02:00
99f6ea7dd4 Modificado MAKEFILE 2023-10-03 23:22:40 +02:00
45b75dc75f Modificado el fichero de licencia 2023-10-03 23:21:51 +02:00
a4fd00794d Ya se puede modificar el JailerID desde la pantalla de titulo, aunque hay que pulirlo un poco 2023-10-03 23:18:56 +02:00
ee261f4509 Las notificaciones simultaneas aparecen de forma escalonada 2023-10-03 21:48:24 +02:00
eb713006c6 Corregido el orden de ejecución update-checkEvents-render en todas las secciones del juego para evitar que el juego tarde en actualizarse cuando hay muchos eventos 2023-09-19 20:28:48 +02:00
a07eeff6e4 Fix: la variable showCheevos no se inicializaba correctamente 2023-09-17 17:09:43 +02:00
cce0ccba76 Añadidos std:: a title.cpp 2023-09-16 16:54:07 +02:00
0ea7eb0b9c Revert "Eliminados todos los std:: del código"
This reverts commit 4a2d27dc59.
2023-09-16 16:44:15 +02:00
4a2d27dc59 Eliminados todos los std:: del código 2023-09-16 12:44:40 +02:00
71be364141 Acabada la primera versión de la lista de logros 2023-09-16 12:29:52 +02:00
16cc725cb3 Terminado el desplazamiento por la lista de logros 2023-09-16 11:02:56 +02:00
a05dbc7581 Ya es posible desplazarse de forma prematura por la lista de logros 2023-09-15 23:02:42 +02:00
2db0b43d23 Mejoras en la presentación de la lista de logros 2023-09-15 22:33:59 +02:00
d6c100379e La pantalla de titulo ya no acaba cuando termina la marquesina si la lista de logros está activa 2023-09-15 22:00:52 +02:00
22e8579337 Ya muestra la lista de logros de forma preliminar 2023-09-15 21:31:23 +02:00
d0c0715640 Añadido: la clase cheevos devuelve una lista de los logros 2023-09-15 17:05:00 +02:00
38e0573a0e Fix: Guarda los logros también cuando se desbloquean 2023-09-15 17:00:32 +02:00
f259fbb3a5 Actualizado gitignore 2023-09-15 16:27:47 +02:00
663e1ed32e Añadida barra de información en el titulo 2023-09-15 11:44:51 +02:00
b1887fe6da Fix: No se limpiaba la pantalla tras entrar el JailerID 2023-09-15 07:45:21 +02:00
3fcf3b23e0 Actualizado .gitignore 2023-05-06 18:52:54 +02:00
284f7d5bad Cambiada la carpeta common a jail_engine 2023-05-06 18:06:29 +02:00
adab0b420c - Modificada la carpeta de guardar datos al estandar de jailgames 2023-02-12 18:05:53 +01:00
4f9d8bec42 - Cambiados los textos de los creditos/instrucciones para reflejar las nuevas teclas
- Cambiados los textos de los creditos/instrucciones para la versión de consola
2023-02-12 17:44:00 +01:00
31e657d138 - Cambiadas las teclas de cambiar el tamaño de ventana para adecuarse al estandar de jailgames 2023-02-12 17:28:48 +01:00
8b3d257baf - La ventana ya no se destruye al cambiar de tamaño de ventana
- La ventana aparece centrada al cambiar de tamaño
2023-02-12 17:05:16 +01:00
d1143b9dfe - Trabajando en la creación y destrucción de la ventana
- FIX: la clase screen no liberaba la textura gameCanvas al finalizar
2023-02-10 22:55:36 +01:00
68ebff722e - FIX: cambiado el boton de guía por el de select (o back)
- Añadido flag para intercambiar los botones de start y select en consola
- Añadido botón para activar o desactivar el borde con el mando (botón X)
2023-02-10 20:31:37 +01:00
3be9d4459c - Ya se puede usar el mando en todas las secciones del juego
- Definido flag para compilar para consola de juegos (GAME_CONSOLE)
2023-02-10 20:08:06 +01:00
76e928e21d Commit para seguir programando en WSL 2023-02-10 19:07:19 +01:00
9c6924d7bb - La clase input ya admite inputs personalizados
- El juego ya utiliza el objeto input para comprobar las teclas de cambio de tamaño de ventana, pausa, etc.
2023-02-10 18:28:53 +01:00
5007bea835 Se había quedado una linea comentada 2023-01-09 09:21:22 +01:00
5e7be1c2fb Ya se guardan los logros en un fichero 2023-01-02 09:46:09 +01:00
faf2e69b63 Creando iconos para las notificaciones 2022-12-30 13:18:43 +01:00
4c3c844ccf Fix: En la secuencia del final, al pulsar ESC se cerraba el juego. Ahora vuelve al logo 2022-12-29 15:26:02 +01:00
48b8ae049a Testeados todos los logros. Los logros no funcionan con los trucos activados 2022-12-29 14:59:48 +01:00
c0d4eddde7 Colocados los disparadores de los logros en su sitio 2022-12-29 14:08:42 +01:00
f590101047 Definidos los logros 2022-12-29 13:03:10 +01:00
c7fcbd0258 Añadidos nuevos iconos para las notificaciones. Rediseñada la notificación de login. Arreglado bug: No se podia elegir un icono para las notificaciones que no fuera de la primera fila 2022-12-29 11:58:32 +01:00
b2061c86d2 Cambiado el tamaño de las notificaciones. Posibilidad de añadir un icono 2022-12-29 11:36:44 +01:00
510a6ca718 Añadido bisel a las notificaciones 2022-12-29 11:00:26 +01:00
ec8209265a Añadidos iconos a las notificaciones 2022-12-29 10:19:11 +01:00
e963251fd9 Modificadas las notificaciones a dos lineas de texto 2022-12-29 09:42:57 +01:00
a2f1efd2a6 Empezando a trabajar con los logros 2022-12-29 09:09:36 +01:00
8959b7bcce Arreglado el cambio de paleta durante la pantalla de carga optimizada 2022-12-16 11:15:13 +01:00
4d8bb46a52 Cambiada la variable section por un puntero 2022-12-16 09:32:33 +01:00
2abde36a5e Actualizadas las etiquetas a la versión 1.07 2022-12-02 19:16:00 +01:00
0a083af712 El nombre de la habitación se pinta a partir de una textura 2022-12-02 09:35:49 +01:00
f322b1b81b Eliminada una variable static que no se utilizaba 2022-12-01 22:36:41 +01:00
13fe98edb3 Arreglado un poco el metodo de apertura de la Jail 2022-12-01 22:27:23 +01:00
c90b49c8be Añadido Batman a FEEL THE HEAT 2022-12-01 22:14:51 +01:00
d3a5c0e54f Cambiado el tamaño de la textura usado para pintar el mapa 2022-12-01 22:07:03 +01:00
254ff50ef3 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-12-01 22:05:05 +01:00
e551206351 Actualizado el cielo de la Jail 2022-12-01 22:04:47 +01:00
b22e830dac Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-12-01 21:05:37 +01:00
a81d42cb25 Corregido bug: en la jail se rellenaban las vidas mientras estaba activa la pausa 2022-12-01 21:05:34 +01:00
3ea0025fb4 Retocada la pantalla de titulo 2022-12-01 21:03:12 +01:00
d7c49a0578 Modificado el sprite de PACO 2022-12-01 20:15:34 +01:00
4cbe55c2d4 Actualizado jail_audio a la última versión 2022-12-01 19:51:53 +01:00
564f316586 Cambiado el nombre del enemigo diskette a floppy 2022-12-01 19:32:59 +01:00
522ab8e726 Cambios cosméticos en algunas habitaciones. Cambiado el nombre de STATIC a BE CAREFUL WITH THE FUSE 2022-12-01 19:31:35 +01:00
4911282777 El color de fondo de la habitación se pinta en la textura del mapa 2022-12-01 11:40:35 +01:00
06ecabc676 Corregido un "memory leak" en texture.cpp 2022-12-01 10:43:58 +01:00
5d89a3057e Optimizado un poco el title.cpp 2022-11-30 13:43:47 +01:00
75228cc451 Eliminado el resto de accesos a vector mediante at() 2022-11-30 12:09:45 +01:00
357eec20b1 Eliminados la mayor parte de accesos a vector mediante at() 2022-11-30 12:03:37 +01:00
62c1e2715e Preparando el juego para ser compatble con consolas 2022-11-30 11:06:27 +01:00
34fc2b6b06 Optimizada la intro 2022-11-30 10:10:10 +01:00
6557dea2bb Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-30 08:27:11 +01:00
2caea7ba6e Optimizando la intro 2022-11-30 08:26:16 +01:00
d33d2e4a09 Cambiado el nombre de algunos enemigos 2022-11-29 21:26:28 +01:00
d9174dcdb9 Cambiado el nombre de algunos enemigos 2022-11-29 21:08:33 +01:00
22f7204e08 Añadidas mas dll para el release de windows 2022-11-29 19:41:14 +01:00
06fab0d457 Actualizado Makefile 2022-11-29 19:16:14 +01:00
f180f88068 Corregido error en el texto de las teclas nuevas para moverse 2022-11-29 19:12:04 +01:00
4109d6c938 Actualizado Readme.md. Cambiado LICENSE a LICENSE.txt 2022-11-29 19:11:02 +01:00
9c2264ca75 Actualizado Makefile 2022-11-29 19:07:59 +01:00
c59739c7ba Cambiado el tamaño del borde de porcentaje a valor absoluto en pixeles 2022-11-29 18:45:25 +01:00
4a430c0d5b Actualizadas las instrucciones con el método de control escogido 2022-11-29 18:22:40 +01:00
5a7f637f4b Cambiada la tecla de pausa a la tecla H (HOLD) 2022-11-29 18:07:31 +01:00
c63298b555 Posibilidad de escoger diferentes configuraciónes prefijadas de teclas de control desde el fichero de configuración 2022-11-29 18:05:38 +01:00
82aa91bead Corregida la funcion para verificar si existen los ficheros de recursos 2022-11-29 17:29:18 +01:00
f4129e109a Actualizado Makefile 2022-11-29 17:25:08 +01:00
5e8714697d Añadido un tile para poder bajar en la fase ULA HOP! 2022-11-29 17:23:12 +01:00
dd4355051f Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-28 09:01:22 +01:00
160b212a43 Actualizado info.plist 2022-11-28 09:01:21 +01:00
69d3b076d7 Modificadas algunas fases para prevenir glitches 2022-11-28 07:53:07 +01:00
3817a01712 Guardado de las opciones de las notificaciones 2022-11-24 12:55:34 +01:00
ba19dcb904 Actualizar 'README.md' 2022-11-23 22:37:02 +01:00
b035b92ff4 Retocada ROAD TO THE JAIL 2022-11-23 22:32:57 +01:00
8c425f5698 Fix: De enter_id iba siempre a intro 2022-11-23 22:22:32 +01:00
d382bb6403 Optimizado el calculo del tamaño de las notificaciones 2022-11-23 20:53:01 +01:00
da64a5e082 Oculta el ratón en el modo a pantalla completa 2022-11-23 20:38:21 +01:00
7070dac482 Arreglado tamaño de las notificaciones en pantalla completa 2022-11-23 20:33:54 +01:00
ea5360ea74 Trabajando en las notificaciones 2022-11-23 20:14:53 +01:00
3aa4440390 Trabajando en las notificaciones 2022-11-23 20:05:07 +01:00
ce105e252e Trabajando en el tamaño de las notificaciones 2022-11-23 19:52:10 +01:00
1aac5b7719 Trabajando en las notificaciones 2022-11-23 18:20:29 +01:00
a8b467290f Completado el ciclo para pedir el ID online. Añadido sonido a las notificaciones. Agregado control de versión del fichero de configuración 2022-11-23 16:59:40 +01:00
706ad6f9c0 Trabajando en el escalado de las notificaciones 2022-11-23 14:11:47 +01:00
54d428ed96 Ya permite establecer el online ID desde el propio juego 2022-11-23 13:29:35 +01:00
c71adfbac4 Trabajando en la sección EnterID 2022-11-23 09:54:08 +01:00
c955543d31 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-22 16:44:27 +01:00
fae8e2d82c Actualizado Makefile 2022-11-22 16:44:23 +01:00
ff7b825cbb Actualizar 'README.md' 2022-11-22 16:39:39 +01:00
09ed0105e9 Cambiada la ubicación del fichero config.txt a la carpeta de sistema 2022-11-22 16:26:58 +01:00
07ae93fd3a Actualizado Makefile 2022-11-22 14:11:17 +01:00
72fb30b927 Actualizado Makefile 2022-11-22 13:59:41 +01:00
8d37f31a08 Cambiada una frase de castellano a ingles en el fichero de estadisticas 2022-11-22 13:35:15 +01:00
e6fb412c4d Fix: La pantalla de Game Over no mostraba Tu peor pesadilla 2022-11-22 13:34:33 +01:00
10c29eb547 Actualizado Makefile 2022-11-22 13:20:13 +01:00
1f9e36dc93 Actualizado info.plist 2022-11-22 13:07:12 +01:00
c114884de1 FIx: El logo se formaba mal despues de haber toqueteado cosas de la clase Sprite 2022-11-22 13:05:34 +01:00
d6a366555d Actualizado Makefile 2022-11-22 12:53:56 +01:00
fd0d8a05fe Actualizado Makefile 2022-11-22 12:45:47 +01:00
79d610a7d9 Actualizado Makefile 2022-11-22 12:42:25 +01:00
9060e1c92a Añadida carpeta de sistema para el modo debug 2022-11-22 12:38:09 +01:00
0d586c0827 Ya funcionan las estadísticas online 2022-11-22 10:42:30 +01:00
fd0bebf533 Trabajando en las estadisticas online 2022-11-18 20:06:07 +01:00
2665b93b70 Añadida Tu peor pesadilla a la pantalla de Game Over 2022-11-18 16:07:33 +01:00
c35be7d21c Empezado a escribir datos de estadisticas en el servidor 2022-11-19 12:07:36 +01:00
bc84968b23 Ya funcionan las notificaciones 2022-11-19 10:28:15 +01:00
1b49097f80 Cambiado el tamaño por defecto del borde 2022-11-19 09:27:55 +01:00
859e3f3b44 Actualizado Makefile 2022-11-19 09:27:24 +01:00
3fa7657c79 Cuendo el jugador entra a la Jail, recupera todas sus vidas 2022-11-19 09:22:10 +01:00
e90c61a416 FIx: El jugador no se moria al caer de alto si se mantenia la tecla de slto pulsada 2022-11-19 09:02:35 +01:00
d003b51de4 Reparada la clase Screen 2022-11-19 07:49:01 +01:00
8d381010c8 Trabajando en la clase Screen 2022-11-19 07:37:03 +01:00
2216c9632e Trabajando en las notificaciones 2022-11-18 23:15:38 +01:00
fdc8797d2b Arreglada la clase Screen. Había un lio de conceptos con varias variables 2022-11-18 20:09:03 +01:00
90bdad7d51 Modificado Makefile 2022-11-18 10:43:54 +01:00
d50b193d9f Cambiado el fichero de estadisticas a stats.csv 2022-11-18 10:43:01 +01:00
ee885d5ca7 Ya crea correctamente la carpeta de sistema en las tres plataformas 2022-11-18 10:40:51 +01:00
bb3a0f263b Ya crea la carpeta de sistema en MacOS y Windows 2022-11-18 10:35:15 +01:00
85d6c48f42 Ya crea la carpeta de sistema en Linux 2022-11-18 09:48:46 +01:00
896dd9daef Trabajando en el guardado de las estadisticas en las carpetas del sistema 2022-11-18 07:32:15 +01:00
dc8c0c9e4f Fix: Algunas texturas desaparecen al bloquearse la pantalla 2022-11-17 17:54:05 +01:00
7af0dda1a0 En la pantalla de Game Over se muestran las habitaciones y los items conseguidos 2022-11-17 16:33:37 +01:00
0adf8c63f4 Las habitaciones solo cuentan como visitadas una vez por partida 2022-11-17 16:06:31 +01:00
d33f691743 Fix: Algunas texturas desaparecen al bloquearse la pantalla 2022-11-17 16:04:03 +01:00
a304f50e93 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-17 11:53:07 +01:00
496bf5c05c Actualizado Makefile 2022-11-17 11:53:00 +01:00
26a6bd6b1f Cambiada la posición y dirección inicial del tuno magenta en KILLING SPREE 2022-11-17 11:31:54 +01:00
c48dce8634 Actualizado Makefile 2022-11-17 09:36:12 +01:00
a0de547370 Eliminado un warning de variable no utilizada 2022-11-17 09:34:06 +01:00
5af554fecd Añadido soporte preliminar para estadisticas 2022-11-17 09:30:56 +01:00
ea92241d6e Actualizado Makefile 2022-11-16 22:43:26 +01:00
60ea12f51d Resuelto el bug de quedarse atascado en una rampa al caer 2022-11-16 21:56:51 +01:00
36c7063b3e Añadida mas información a asset->check() 2022-11-16 21:12:01 +01:00
c6a1f4aab0 Añadidos mas ifdef DEBUG para quitar código sobrante de la versión final 2022-11-16 20:24:49 +01:00
eed3f9d7d1 Actualizado Makefile 2022-11-16 10:02:32 +01:00
02e6929f5f Actualizado Makefile 2022-11-15 09:58:45 +01:00
1bae289150 Actualizado Makefile 2022-11-15 09:03:04 +01:00
d0ec2848f9 Cambiado el color del borde de la habitación 45 2022-11-15 08:54:57 +01:00
79c7856786 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-15 08:53:47 +01:00
edb24e92e6 Añadido SDL2.framework para poder hacer la build releaase de macos 2022-11-15 08:53:38 +01:00
75e5ea50b5 Redecorada la batcueva 2022-11-14 23:05:34 +01:00
d0a1a67da2 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-14 23:00:18 +01:00
e5ec5bd627 Vuelto a poner el bloque de la fase 15 2022-11-14 22:59:32 +01:00
d88b42a516 Fix: El jugador ya no puede moverse hacia un lateral nada mas subir a la pantalla superior 2022-11-14 22:58:13 +01:00
e2846023da Cambiados los ifndef RELEASE por ifdef DEBUG 2022-11-14 22:35:05 +01:00
6cac55a54f FIx: Al saltar sin parar contra el techo al el jugador moria por caer de muy alto 2022-11-14 22:28:14 +01:00
a97449adc5 Recalibrada la habitación THE CHAPPEL 2022-11-14 21:42:37 +01:00
bcb6dcd1a5 Actualizar 'README.md' 2022-11-14 12:36:09 +01:00
bc66956524 Actualizado Makefile 2022-11-14 07:52:56 +01:00
9cd916ccd3 Actualizar 'README.md' 2022-11-13 22:21:35 +01:00
eea7849f54 Eliminado todo.txt 2022-11-13 21:29:11 +01:00
aa4647192c Corregido un bug que hacía que el modo demo mostraba los items restantes con el efecto que indica que ya se han recogido los necesarios para acabar el juego 2022-11-13 20:57:09 +01:00
f223cc63f0 Actualizado Makefile a version 1.0 2022-11-13 18:41:20 +01:00
b688dc6d02 Añadida la opcion de que los enemigos puedan decidir el frame de inicio 2022-11-13 18:28:02 +01:00
924e37b32b Añadidos los graficos de los enemigos especiales 2022-11-13 18:16:15 +01:00
512daa68b9 Añadiendo los enemigos de la habitación secreta 2022-11-13 17:23:36 +01:00
7cf8451ba6 Actualizado Makefile linux_release 2022-11-13 10:17:56 +01:00
889a4f84c8 Actualizar 'README.md' 2022-11-13 10:00:32 +01:00
ae83028600 Actualizar 'README.md' 2022-11-13 09:49:07 +01:00
3e09edb9e3 Actualizar 'README.md' 2022-11-13 09:25:05 +01:00
0be08d8d19 Añadido icono 2022-11-12 23:44:47 +01:00
8e778ce47e Últimos retoques 2022-11-12 18:50:02 +01:00
274a96c89f Añadida Road to the Jail 2022-11-12 15:04:21 +01:00
1a6ac567a3 Retocando pantallas y añadiendo sprites 2022-11-12 14:49:53 +01:00
b5f460571d Retocando pantallas 2022-11-12 13:51:49 +01:00
be872971f5 Corregido bug en el movimiento de los enemigos 2022-11-12 10:31:29 +01:00
6b4c089683 Añadiendo habitaciones 2022-11-12 10:00:27 +01:00
763126580f Añadidos colores para el jugador segun los trucos. Añadida skin alternativa para el jugador 2022-11-12 07:28:08 +01:00
1df1bc463c Makefile macos_release ya compila para intel y apple silicon 2022-11-11 18:00:16 +01:00
456f7b9e77 Actualizado Makefile de windows_release 2022-11-11 17:32:20 +01:00
1fd6f8174b Creado el Makefile para el windows_release 2022-11-11 14:05:25 +01:00
44ff0fed91 Actualizado Makefile macos_release 2022-11-11 13:50:25 +01:00
f2869049e0 Creado linux_release en el makefile 2022-11-11 12:57:57 +01:00
7d5e1aa67b Añadido macos_release al Makefile 2022-11-11 09:43:17 +01:00
9325fe9f14 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-11 07:23:09 +01:00
ff86510bf5 Modificado 34.tmx 2022-11-11 07:22:59 +01:00
dc7514b7b3 Añadidas fases y enemigos 2022-11-10 21:58:33 +01:00
aef4102e51 Nuevas fases 2022-11-10 10:05:25 +01:00
1a95abc2f5 Añadidos enemigos volteados verticalmente 2022-11-09 22:49:51 +01:00
41c765619d Creando habitaciones 2022-11-09 21:24:33 +01:00
164dfe1e54 Actualizado Jail_Audio 2022-11-08 18:45:45 +01:00
d32170f7cf Añadidos defines para RELEASE y MACOS_BUNDLE 2022-11-08 18:22:06 +01:00
9de1b8ad6e Resuelto un bug cuando el jugador salta fuera de la pantalla por arriba y no hay cambio de habitación 2022-11-08 16:47:15 +01:00
0404b184e7 Faltaba el cambio de borde en el titulo 2022-11-08 16:26:59 +01:00
d2e5dc6164 Actualizado Makefile 2022-11-09 09:01:37 +01:00
64481cd9cc Actualizado Makefile 2022-11-09 08:49:53 +01:00
9605aa61c8 Retocando habitaciones 2022-11-08 20:27:55 +01:00
db56185be2 Corregido bug en el calculo del color del marcador 2022-11-08 19:32:28 +01:00
977e134172 Calibrando habitaciones 2022-11-08 19:18:48 +01:00
3ef2ce3c0d Implementado cambio de paleta en el game over 2022-11-08 10:19:27 +01:00
2f3c8cada9 Cambio de paleta en los finales 2022-11-08 10:17:55 +01:00
8cb7f5bce5 Completada la recarga de recursos 2022-11-07 22:52:40 +01:00
a28a93e791 Ya funciona la recarga de recursos 2022-11-07 20:14:19 +01:00
a36378f98c Trabajando en la recarga de recursos 2022-11-07 19:13:58 +01:00
8ae821733c Resuelto un bug con la detección de superficies 2022-11-07 17:00:48 +01:00
50309fd30e Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-11-07 16:45:06 +01:00
07b950724a Retocado un poco el game over 2022-11-07 16:45:02 +01:00
61b19a5699 Añadido movimiento por las habitaciones con WASD 2022-11-07 13:59:06 +01:00
81eeb1776a Añadida musica a la pantalla de game over 2022-11-06 20:11:50 +01:00
20d51a113a Pantalla de game over completada (faltaria añadir un sonido o musica) 2022-11-06 19:58:16 +01:00
232842d876 Trabajando en la pantalla de game over 2022-11-06 19:32:10 +01:00
6fe596bf48 Trabajando en la pantalla de game over 2022-11-06 19:28:12 +01:00
6dfc7e135c Añadidos nuevos trucos 2022-11-06 15:05:17 +01:00
bf59cc01e4 Añadidos nuevos trucos 2022-11-06 15:00:03 +01:00
0cb83657be Añadida pantalla de game over funcional 2022-11-06 14:48:02 +01:00
ec5da9ae3e Calculados los items totales del mapeado 2022-11-06 14:04:59 +01:00
3d0400fe88 Ya se puede entrar a la Jail 2022-11-06 08:28:55 +01:00
45fc923be9 Trabajando en hacer que puedas entrar a la jail 2022-11-05 20:56:09 +01:00
1bcdadb6c0 Trabajando en el ending2 2022-11-05 13:12:32 +01:00
4c464e8ded Trabajando en el ending2 2022-11-05 10:40:30 +01:00
0d9fd5eea1 Trabajando en el ending2 2022-11-05 07:27:38 +01:00
0b55d8558f Trabajando en el ending2 2022-11-04 23:22:10 +01:00
73ec66d228 Trabajando en el ending2 2022-11-04 19:21:59 +01:00
6257c0b1e8 Preparado para empezar con el ending2 2022-11-04 18:55:36 +01:00
d37b21fc3b Retocado el final del ending con fade de audio 2022-11-04 18:36:08 +01:00
332b3f5286 Finalizada la primera parte del ending 2022-11-04 11:44:20 +01:00
f647ebb33f Trabajando en el ending 2022-11-04 09:37:32 +01:00
958edd4ac8 Trabajando en el ending 2022-11-04 07:51:06 +01:00
9b66c7e275 Trabajando en el ending 2022-11-03 22:32:30 +01:00
0b1b9f2d15 Trabajando en el ending 2022-11-03 21:25:39 +01:00
a2d8312bb7 Añadidas las escenas del final 2022-11-03 14:27:29 +01:00
c6779bfd77 Trabajando en el ending 2022-11-03 12:42:11 +01:00
d514ed451f Añadidos los recursos para el ending 2022-11-03 10:52:46 +01:00
a510742984 Añadido el esqueleto para dos secciones nuevas: ending y game_over 2022-11-02 22:50:25 +01:00
bb992b7d90 Nuevo: deshabilita input por un periodo de tiempo 2022-11-02 18:04:32 +01:00
5302e16064 Arreglado el color del marcador al cambiar de paleta 2022-11-02 17:25:42 +01:00
c3a82b938f Añadido el parametro --invincible 2022-11-02 16:34:31 +01:00
88f419e963 Mensajes de consola opcionales 2022-11-02 09:52:06 +01:00
8232055d22 Añadidos parametros al programa 2022-11-02 08:36:00 +01:00
12255750f6 Arreglado el color del marcador 2022-11-02 00:17:25 +01:00
b4df851bd3 Resuelto bug al cambiar de paleta con los tiles animados 2022-11-02 00:03:32 +01:00
4901635bb7 Retocando la abadía 2022-11-01 22:36:12 +01:00
cb62cb8eb0 Resuelto: los enemigos se crean con la paleta por defecto 2022-11-01 09:48:35 +01:00
008cce9f8b Nuevas fases y enemigos 2022-11-01 09:41:03 +01:00
9784d730a5 Añadiendo pantallas 2022-10-31 20:55:33 +01:00
83977ed22c Arreglado un bug a la hora de buscar por nombre los recursos 2022-10-31 20:07:41 +01:00
a354104c8c Trabajando en la carga de recursos por nombre 2022-10-31 18:37:48 +01:00
deb820015f Resueltos muchos bugs de vector out of range en la busqueda de superficies 2022-10-31 10:07:35 +01:00
aa3c7a4b80 Cambiado el constructor de la clase Player 2022-10-31 07:38:48 +01:00
cb6050183b Cambiado el último printf por std::cout 2022-10-30 23:33:34 +01:00
2e0b0f32b5 Quitados todos los printf menos uno 2022-10-30 22:48:50 +01:00
531ac94bc0 Cambiando printf a std::cout 2022-10-30 22:23:24 +01:00
995b3516e6 Solucionado un bug nuevo con los colores de los items 2022-10-30 14:35:05 +01:00
c79c25d59d Solucionados bugs en la detección de superficies 2022-10-30 14:25:50 +01:00
c11f5d2622 Trabajando en la precarga de habitaciones 2022-10-30 13:27:30 +01:00
d1c27c4639 Mejorada la marquesina del titulo. Las letras salen a la distancia correcta entre ellas 2022-10-29 14:05:32 +02:00
da00f75093 Optimizada la textura que cubre los creditos 2022-10-29 11:36:42 +02:00
0758cf9de1 Precarga de los ficheros .txt con los offsets del texto 2022-10-29 11:17:33 +02:00
c1f0f90b16 Arreglado un bug en el cambio de paleta durante el juego 2022-10-27 19:24:41 +02:00
1934f790f7 Animaciones precacheadas 2022-10-27 18:42:07 +02:00
35b4d19188 Trabajando en la cache de animaciones 2022-10-27 18:13:22 +02:00
6186d1fac1 Trabajando en la precarga de animaciones 2022-10-27 14:04:30 +02:00
9d9d9d92f2 Las clases text y menu ya acceden a resource 2022-10-27 12:43:28 +02:00
4133dfd7c9 Añadido el cambio de borde, tamaño de ventana y paleta a todas las secciones del juego 2022-10-27 11:49:47 +02:00
abbff605c0 Añadiendo el cambio de tamaño de pantalla a la sección logo 2022-10-27 09:47:21 +02:00
a0e8853870 Comprobando reloadtextures en el ordenador donde pierde el contexto 2022-10-27 09:23:37 +02:00
32dd85525b Trabajando en la recarga de texturas 2022-10-27 07:25:59 +02:00
02cc3b3527 Añadido el objeto resource a todas las secciones 2022-10-26 22:36:46 +02:00
bd24db6f47 Movida la carga de recursos al objeto director 2022-10-26 22:08:52 +02:00
397e1e89e3 Ya carga las imagenes del juego y la demo desde la cache de rescursos 2022-10-26 20:29:07 +02:00
c6e8050f95 Empezando a trabajar en la precarga de recursos para el juego 2022-10-26 14:13:33 +02:00
db5d2901ee Ya cambia el color de los enemigos al cambiar la paleta 2022-10-26 10:32:16 +02:00
bdce205006 Ya cambia la paleta de color de casi toda la habitación. Faltan los enemigos 2022-10-26 10:09:48 +02:00
674fdd1d05 Modificado el texto de los creditos 2022-10-26 09:45:47 +02:00
57e8c0cb56 Arreglado el cambio de paleta en el titulo 2022-10-26 09:19:46 +02:00
0f443b38bc Trabajando para que el cambio de paleta sea en tiempo real 2022-10-25 22:25:14 +02:00
dc84ed79d6 Implementado el cambio de paleta durante el juego 2022-10-25 21:51:30 +02:00
bcb56e17f2 Añadido brillo a los creditos y cambiada la malla 2022-10-25 18:32:00 +02:00
40368386e0 Trabajando con el brillo de los creditos 2022-10-25 18:11:36 +02:00
7d4a5f343e Movido el ejecutable a la raíz 2022-10-25 18:02:48 +02:00
b241013ae6 Aumentada la velocidad de la marquesina del titulo 2022-10-25 13:19:15 +02:00
284a99e6e9 Ya sed puede saltar la sección de credits/instrucciones con cualquier tecla 2022-10-25 13:11:39 +02:00
0886afd1db Actualizado todo.txt 2022-10-25 07:25:20 +02:00
fa6d73f7f4 Ya sale de la demo con cualquier tecla 2022-10-24 21:54:57 +02:00
38c18ae676 Actualizada la pantalla de carga/titulo 2022-10-24 21:35:08 +02:00
2cbe16dcba Intentando salir del modo demo con cualquier tecla 2022-10-24 14:10:15 +02:00
22c4724125 Añadidas pausas en los creditos 2022-10-24 14:01:59 +02:00
b8980d1b0b Centrados los textos de los creditos 2022-10-24 13:29:34 +02:00
db719245a3 Ya escribe los creditos con colores 2022-10-24 13:17:21 +02:00
591932a928 Arreglado AnimatedSprite::setCurrentFrame 2022-10-24 08:52:00 +02:00
e6b3d5ea13 Retocando mapas 2022-10-23 22:55:17 +02:00
a57a19ca4a Trabajando en la abadia 2022-10-23 19:01:52 +02:00
6bdce7ac68 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-10-23 15:10:34 +02:00
2e65ec722b Añadidas las fases del arounders 2022-10-23 15:09:15 +02:00
a1c2df27c9 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-10-22 12:54:07 +02:00
681e39644d Borde habilitado por defecto 2022-10-22 12:53:57 +02:00
2921952ea5 Nuevas pantallas 2022-10-22 10:48:26 +02:00
852e734cd1 Actualizadas las habitaciones del modo demo 2022-10-22 10:00:27 +02:00
39c7fbc3b9 Añadidas las pantallas de P.A.C.O. 2022-10-22 09:56:34 +02:00
053992de98 Retocada la Jail 2022-10-22 09:04:36 +02:00
5be93dd27f Actualizado .gitignore 2022-10-21 17:09:09 +02:00
585443418c Eliminar 'data/config/config.txt' 2022-10-21 17:02:47 +02:00
383d8423f1 Creando contenido 2022-10-19 20:48:39 +02:00
efeed945e7 Arreglado un bug en la eleccion aleatoria de frame de los enemigos 2022-10-19 20:24:49 +02:00
d5dfc952c2 Limpieza y organización de código 2022-10-19 10:34:33 +02:00
7288792940 Limpieza y orden de código 2022-10-19 10:17:09 +02:00
8160ddc14a Cambiado el nombre de la clase LTexture a Texture 2022-10-19 08:56:13 +02:00
ddd54fdd3f Cambiado el nombre de la carpeta utils a common 2022-10-19 08:50:56 +02:00
07a9ba5b87 Reticadas las classes de la carpeta utils 2022-10-18 19:48:13 +02:00
5c68006cb5 Corregido un fallo en el nombre de algunas variables 2022-10-13 13:47:19 +02:00
986d7fd04a Puesta la musica para que suene durante el titulo->creditos->demo->logo 2022-10-13 13:36:13 +02:00
4d462e6564 Ya rueda por los diferentes estados del juego: logo, titulo, creditos, demo 2022-10-13 12:36:34 +02:00
3f3f50a583 Añadido el modo demo 2022-10-13 12:02:05 +02:00
cf3116bc46 Añadiendo contenido 2022-10-12 10:51:58 +02:00
3b159feef0 Añadiendo contenido 2022-10-11 20:13:54 +02:00
b1411b04f5 Añadido mas contenido 2022-10-11 19:56:36 +02:00
365639bc95 Trabajando en la sección de creditos 2022-10-11 14:04:49 +02:00
91412889c3 Actualizado el proceso de dibujado de la pantalla de carga 2022-10-11 13:16:26 +02:00
bb9228d672 Actualizado todo.txt 2022-10-10 22:57:16 +02:00
089f0276c8 Corregido bug en los colores del texto del marcador 2022-10-10 22:55:18 +02:00
0850b17c90 Actualizados los include a utils con el backslash adecuado 2022-10-10 22:26:36 +02:00
8a899251ea Actualizado Makefile 2022-10-10 22:20:59 +02:00
f6a233546e Creando tiles y escenarios 2022-10-10 22:14:25 +02:00
41d72d48d5 Reubicados los cpp de librerias comunes 2022-10-10 13:51:51 +02:00
6f621987c5 Creando enemigos 2022-10-09 23:09:02 +02:00
8fc40d07f7 Creando graficos de enemigos 2022-10-09 23:06:35 +02:00
532bf7deac CReando nuevos tiles animados 2022-10-09 20:41:27 +02:00
15c2e27459 Actualizado Makefile 2022-10-09 17:59:43 +02:00
a3ac1a94ca Resuelto un bug. El jugador era invencible al inicializarse 2022-10-03 17:56:43 +02:00
5bde75fc2f Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-10-03 17:42:14 +02:00
f5af6d9425 Pequeño cambio en director.cpp 2022-10-03 17:42:10 +02:00
b67f2eb015 Pequeños arreglos en printf 2022-10-03 17:38:01 +02:00
47f5639578 Modificado .gitignore 2022-10-03 17:15:47 +02:00
0c35ae3b72 Modificado el tamaño y disposición del tileset 2022-09-25 17:48:24 +02:00
b88df7c9e6 Completadas las superficies automáticas 2022-09-25 14:34:40 +02:00
dea16e0004 Las superficies automaticas ya arrastran. Falta definir el sentido y la animación 2022-09-25 14:09:37 +02:00
8a4d2a541d Animatedsprite ya no permite indices fuera de rango 2022-09-25 13:00:39 +02:00
66840ebf11 Tiles animados completados 2022-09-25 08:05:07 +02:00
a5d79a0323 Empezando a trabajar con tiles animados 2022-09-25 00:14:41 +02:00
86b7b5e122 Cambiados dos ficheros de ubicación 2022-09-24 23:22:41 +02:00
b63fe30253 Habia un fallo en los ficheros .ani 2022-09-24 19:25:40 +02:00
b44869341c Optimizaciones de código 2022-09-24 19:16:39 +02:00
f3aeed9428 Cambios en los items y animatedsprite 2022-09-22 07:19:43 +02:00
bfb2610f6f Trabajando en los frames iniciales aleatorios de los enemigos 2022-09-20 22:33:40 +02:00
03fedbe3b0 Arreglos y mejoras en la clase animatedsprite 2022-09-20 22:16:16 +02:00
e7cc5b49ea Creando contenido. Los items ya pillan el color desde el archivo de mapa 2022-09-20 20:45:08 +02:00
13046d5dcf Actualizando gráficos 2022-09-20 17:47:23 +02:00
1b5bd667ac Añadiendo animaciones de la jail 2022-09-19 23:58:16 +02:00
b117223756 Creando mapas 2022-09-19 20:56:50 +02:00
5a74a99fcb Creando el mapa 2022-09-19 18:00:42 +02:00
e1c302e0fc Ya cambia de habitacion arriba-abajo a traves de rampas. Las rampas ya se detectan al caer (no al saltar) 2022-09-18 13:09:08 +02:00
d76958d9bb Nuevo mapa de 60 habitaciones. Movido el contenido de media a data 2022-09-18 12:25:46 +02:00
c2882da40b La ventana ya se crea con o sin el borde 2022-09-16 17:53:16 +02:00
93bf8cecb7 Añadiendo enemigos 2022-09-16 16:55:57 +02:00
06cb1e748d Fade acabado y no convence 2022-09-15 22:41:19 +02:00
8125e47d17 Trabajando en el fade tipo spectrum 2022-09-15 22:06:10 +02:00
e2bb20052c Añadido efecto básico de fade a la clase screen 2022-09-15 21:08:14 +02:00
a0c60ec2e5 Creando la clase fade 2022-09-15 20:20:16 +02:00
8e7b807fa8 Pantalla a negro al morir 2022-09-15 20:07:13 +02:00
9ea184946d Trabajando en el modo pausa 2022-09-15 19:10:51 +02:00
3b3b807c5a La partida ya termina al quedarse sin vidas 2022-09-15 18:13:28 +02:00
0064bebcc3 Los enemigos ya hacen flip 2022-09-15 17:50:27 +02:00
bc2cc28e76 Tiles que matan hecho 2022-09-15 17:31:53 +02:00
2967ccdae7 Trabajando con los tiles que matan 2022-09-15 17:15:26 +02:00
8ad496b510 Ya muere al caer de alto 2022-09-15 17:01:56 +02:00
d53f2695a0 Solucionado el bug al buscar las superficies horizontales 2022-09-15 13:13:32 +02:00
a3d0eccbb9 Resolviendo bug en setTopSurfaces con los -1 2022-09-15 10:14:32 +02:00
d5e5d142a4 Corregido un bug con las colisiones entre un punto y una linea diagonal 2022-09-14 21:18:50 +02:00
2ff12f7db1 Revisar colisiones 2022-09-13 22:57:46 +02:00
7776d61747 Trabajando en los creditos 2022-09-13 13:57:19 +02:00
86ae67eff7 Añadida la clase credits 2022-09-13 12:04:30 +02:00
464d8194d4 Cambio de color en el texto del marcador 2022-09-13 09:49:40 +02:00
b8fe11fb63 Añadidos los ficheros faltantes a asset 2022-09-13 08:43:11 +02:00
762071a0ae Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-09-12 22:47:45 +02:00
bc5ceeef1d Añadido un nuevo enemigo 2022-09-12 22:47:43 +02:00
0684a0f0c1 Añadida tecla para activar/desactivar el borde 2022-09-12 20:45:44 +02:00
415080ba8f Añadidas nuevas pantallas (de la 7 a la 10) 2022-09-12 20:40:23 +02:00
6b7769ca3c Ya guarda y lee la configuracion 2022-09-12 19:06:15 +02:00
c5aa28d738 Trabajando en el fichero de configuración 2022-09-12 14:07:59 +02:00
561f957bca Añadidas nuevas funciones a la calse screen para mostrar el borde 2022-09-12 11:46:41 +02:00
f9eb36f529 Cambiada la disposición del marcador 2022-09-11 22:15:31 +02:00
1a78020ddd Subido el número de versión 2022-09-11 20:00:17 +02:00
ccb58c169c Añadida mas información al marcador 2022-09-11 19:59:09 +02:00
3eab857267 Sonidos de saltar, caer y morir 2022-09-11 18:20:08 +02:00
37daa9a8a0 Añadiendo efectos de sonido 2022-09-11 13:59:08 +02:00
abb38e490e Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-09-11 11:42:10 +02:00
771ac32a3f Añadidos ficheros de sonido 2022-09-11 11:41:59 +02:00
61e62a625c cafe 2022-09-11 11:10:38 +02:00
cc68a02111 Corregido un bug en las colisiones. El rectangulo era un pixel demasiado bajo o estrecho 2022-09-10 21:04:42 +02:00
c905c348d5 Ya baja por las rampas 2022-09-10 19:18:56 +02:00
0b405e4f99 Solo sube las rampas desde el principio. Las atraviesa al saltar 2022-09-10 18:31:28 +02:00
edaa59af7d Ya sube las rampas. Aun queda por acabar 2022-09-10 18:26:24 +02:00
2ccb02258c Ya se detectan las rampas en el mapa 2022-09-09 19:02:36 +02:00
36fc848779 AHORA SI: Colisiones finalizadas 2022-09-09 14:01:49 +02:00
00b47a5910 Colisiones 2022-09-09 07:53:57 +02:00
197bf71c12 Las colisiones siguen fallando 2022-09-08 23:33:46 +02:00
98916cd1be Completadas las colisiones y estados 2022-09-08 21:31:51 +02:00
88d6471dc8 Trabajando en las colisiones y estados 2022-09-08 14:09:05 +02:00
9fc4c2d8b0 Ahora si, terminado el calculo de superficies 2022-09-08 10:22:52 +02:00
044cf97857 Terminado el cálculo de superficies 2022-09-07 22:47:22 +02:00
a73c11effa Haciendo las superficies verticales 2022-09-07 17:31:40 +02:00
2039b2f8db Creando las superficies del mapa 2022-09-07 14:00:02 +02:00
4193414f10 Antes de rehacer todo el engine de colisiones 2022-09-06 21:58:25 +02:00
247e0060ee Todavía falla MUCHO con las rampas 2022-09-06 21:25:41 +02:00
9af135100c Progresos con las rampas 2022-09-06 20:37:39 +02:00
066a9ab811 Trabajando con las rampas 2022-09-06 14:03:12 +02:00
189b933622 Añadida la clase debug 2022-09-06 13:26:12 +02:00
7e9daddbb6 Voy a implementar una clase para mostrar el informacion de debug en pantalla 2022-09-06 11:25:30 +02:00
16ae06a755 Solucion con checkUpSlopes y checkDownSlopes. No funciona 2022-09-06 11:06:09 +02:00
ce8a4a8050 Ya sube cuestas pero no las baja 2022-09-05 23:22:49 +02:00
b6cfe45872 Empezando a trabajar con slope-tiles 2022-09-05 18:55:36 +02:00
65eac860b1 Corregida la paleta de color zxspectrum 2022-09-05 17:02:17 +02:00
e50aa77514 Añadido color de borde para el logo, intro y titulo 2022-09-05 16:24:16 +02:00
014312732b Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-09-05 16:13:50 +02:00
0e91809429 Cambiado el fichero de tiles con colores de zxspectrum 2022-09-05 16:13:44 +02:00
a121850adb Añadido el color del borde para cada habitación 2022-09-05 13:51:55 +02:00
87d7bd03ff Añadida la paleta de spectrum 2022-09-05 10:15:07 +02:00
73d394388b Terminadas las nuevas colisiones. Ya no se detiene al colisionar horizontalmente 2022-09-04 21:33:42 +02:00
796a31a099 Colisiones casi acabadas 2022-09-04 19:43:43 +02:00
1351943c79 Seguimos con las nuevas colisiones 2022-09-04 18:04:32 +02:00
8630a0ae56 Trabajando en las nuevas colisiones 2022-09-04 15:39:12 +02:00
5eaf44d0b8 Terminada la intro 2022-09-04 09:46:27 +02:00
eba04a32fb Ya colorea la intro 2022-09-04 00:03:44 +02:00
c46637092a Trabajando en la intro 2022-09-03 20:55:55 +02:00
62183d745a Corregido el texto de la marquesina 2022-09-03 18:28:26 +02:00
57c51676a4 Terminada la marquesina del titulo 2022-09-03 18:16:22 +02:00
1571b73c84 Añadida musica al titulo 2022-09-03 17:25:47 +02:00
3c26c98dd5 Trabajando en el titulo 2022-09-03 15:08:57 +02:00
643129b850 Actualizado Makefile 2022-09-03 14:36:53 +02:00
13fa289b42 Trabajando en el titulo 2022-09-03 14:33:16 +02:00
fce356e306 Empezando a trabajar en el titulo 2022-09-03 14:22:05 +02:00
d881220c7e Terminado (mas o menos) lo que quería hacer con el logo 2022-09-03 11:24:51 +02:00
9a9751bfdd Trabajando en el logo. Version con vector de completados 2022-09-03 10:17:02 +02:00
603aa4d653 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma 2022-09-03 07:40:26 +02:00
04d39c579a Empezando a trabajar en el logo 2022-09-03 07:40:11 +02:00
3e79bcb62d Pequeñas optimizaciones 2022-09-02 14:00:08 +02:00
a620d512c2 Añadida habitación sigmasua 2022-09-01 22:53:06 +02:00
3e94633f56 Quitados tres warnings 2022-09-01 21:22:13 +02:00
877b1e56e4 Modificado el todo.txt 2022-09-01 20:35:33 +02:00
31dea2aeea Añadido el procedimiento reLoadTexture a todos los objetos que lo necesitaban 2022-09-01 20:25:25 +02:00
4e219c47f6 Modificadas las llamadas para crear texturas 2022-09-01 19:49:03 +02:00
8f2e04b120 Modificada la clase LTexture 2022-09-01 19:30:56 +02:00
114da1e381 Renombradas variables en la clase text 2022-09-01 19:00:13 +02:00
203391da2d Eliminado el procedimiento loadTextureFromFile() de utils.h 2022-09-01 18:59:18 +02:00
4433cc6943 Invertido el separador del reloj 2022-09-01 13:14:15 +02:00
6a84d114e8 Implementado el temporizador del marcador 2022-09-01 12:50:17 +02:00
62e9a2ad2a Trabajando en el marcador 2022-08-31 22:40:22 +02:00
0087815ced Añadido el sonido de coger objetos 2022-08-31 20:59:52 +02:00
c18a13ec83 Añadida música 2022-08-31 19:51:00 +02:00
f1047a8b07 Trabajando en el marcador 2022-08-31 18:10:34 +02:00
c57fbf7bc3 Trabajando en el marcador 2022-08-31 13:56:17 +02:00
fff400be8f Probando stage changes 2022-08-30 22:53:16 +02:00
7b492b6942 Cambiado a todo.txt 2022-08-30 22:33:15 +02:00
1458658f4d Arreglado el nuevo bug que animaba a los enemigos dos veces 2022-08-30 21:57:01 +02:00
93febf3127 Los items ya brillan a distinto ritmo 2022-08-30 21:44:07 +02:00
38c41193ec Mejorada la información de debug 2022-08-30 20:35:53 +02:00
8616c3e165 Actualizada la clase screen con nuevos procedimientos 2022-08-30 17:31:33 +02:00
cbdc7d9fc3 Clase screen actualizada a la última versión 2022-08-30 16:45:26 +02:00
c5728d0849 Retocando las constantes 2022-08-30 14:01:44 +02:00
add7e5201a Sustituyendo todos los defines de const.h 2022-08-29 21:07:52 +02:00
0d27774c74 Eliminado el fichero const.h 2022-08-29 20:57:28 +02:00
75317a8b46 Modificada la fecha de inicio de programación en el codigo fuente 2022-08-29 20:16:21 +02:00
a1dad5d841 Actualizado jail_adudio y Menu 2022-08-29 20:11:46 +02:00
2af7b66a99 Borrado el fichero ifdefs.h 2022-08-29 20:06:50 +02:00
05311f7a00 Actualizada la clase asset 2022-08-29 20:04:53 +02:00
9c2140b274 Actualizadas las clases sprite, movingsprite y animatedsprite 2022-08-29 20:02:46 +02:00
47c57a9f44 Borradas clases que no se utilizaban 2022-08-29 18:29:39 +02:00
9a20d5fc1b Renombrado de variables 2022-08-29 18:16:14 +02:00
822386c269 Actualizada la clase Text 2022-08-29 17:47:06 +02:00
21c844a925 modificado director.h. El método init se ha hecho privado 2022-08-08 19:59:25 +02:00
04068466b1 modificados los archivos de tiled 2022-08-07 15:49:52 +02:00
446f130f3e cambios en los ficheros de las habitaciones 2022-08-07 15:42:03 +02:00
c0b24b9cc7 renombrats alguns fitxers de recursos 2022-08-07 15:18:32 +02:00
01d96ec1ce Arreglado un fallo en el salto al cambiar de pantalla hacia arriba 2022-07-14 19:17:31 +02:00
446dc9941f Añadidos nuevos tamaños para los enemigos 2022-07-14 18:09:06 +02:00
d95645e930 Creados tiles que matan 2022-07-14 16:37:58 +02:00
8f3fc5b52a Ya lleva la cuenta de los objetos recogidos 2022-07-14 11:03:35 +02:00
e752e90630 Añadida la clase item_tracker 2022-07-14 10:36:24 +02:00
6152dc4255 Ya se pueden pillar los items. Falta llevar el control de los iterms conseguidos 2022-07-12 19:33:09 +02:00
f8db0e3a90 Clase item creada. Ya dibuja items en pantalla 2022-07-12 18:39:00 +02:00
ae841a45ee Retocadas las clases Sprite e hijas 2022-07-12 17:32:12 +02:00
834d3a09a4 Rehaciendo las clases Sprite y sus hijas 2022-07-12 14:47:25 +02:00
6d7f8035bb Creación de nuevos tiles 2022-07-11 19:29:29 +02:00
8101c33526 Muerte y reaparición del jugador 2022-07-11 18:08:48 +02:00
4f6a99f670 Creadas las colisiones con los enemigos 2022-07-11 14:18:30 +02:00
4d41ef53f1 Ya realiza bien las colisiones con todos los tiles 2022-07-11 12:31:04 +02:00
38f95d9724 El salto ya hace el arco y luego cae 2022-07-11 10:52:20 +02:00
783689c368 Modificado el metodo de carga de habitaciones 2022-07-11 09:37:58 +02:00
6059a3b894 Arco de salto mejorado 2022-07-10 21:36:48 +02:00
8d49c78519 Ya funcionan los tiles atravesables 2022-07-10 21:10:45 +02:00
bade27edc4 Calibrando el salto. Aun no está perfeccionado del todo 2022-07-10 19:05:30 +02:00
64ebf24408 Ya no cambia de borde el jugador si tampoco puede cambiar de habitación 2022-07-10 18:51:59 +02:00
f931890e95 Ya realiza bien las colisiones en el salto 2022-07-10 18:49:26 +02:00
216fc1e19c Depurando los saltos con colisiones 2022-07-07 20:07:29 +02:00
9ecab3ea59 Trabajando en las colisiones con el mapeado 2022-07-07 17:44:22 +02:00
90bbe77f39 Colision con el suelo terminada 2022-07-06 21:04:45 +02:00
edba97cfc7 Preparandose para añadir gravedad y colisiones y pasarle el mapa al jugador 2022-07-06 09:10:11 +02:00
4243f89dc0 El jugador ya cambia de pantalla 2022-07-05 20:44:35 +02:00
516 changed files with 71811 additions and 5486 deletions

26
.gitignore vendored
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.vscode .vscode
bin *data/config/config.txt
data/config.bin *stats.txt
data/score.bin *.DS_Store
dll thumbs.db
docs *.exe
icon *_macos
releases *_linux
resources *.dmg
scripts *.tar.gz
*.opk *.zip
*.DS_Store *.app
*_debug*
sync_jail_engine.sh
jaildoctors_dilemma*
todo

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LICENSE
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@@ -1,232 +1 @@
GNU GENERAL PUBLIC LICENSE GNU General Public License v3.0 only
Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
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All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
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Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.

143
Makefile
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@@ -1,9 +1,142 @@
executable = jaildoctors_dilemma executable = jaildoctors_dilemma
source = source/*.cpp source/jail_engine/*.cpp
appName = JailDoctor's Dilemma
releaseFolder = jdd_release
version = v1.08
# Release names
windowsRelease = $(executable)-$(version)-win32-x64.zip
macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
linuxRelease = $(executable)-$(version)-linux.tar.gz
windows:
@echo off
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded
windows_debug:
@echo off
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe"
strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded
windows_release:
@echo off
# Create release folder
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
# Prepare data folder
powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
powershell if (Test-Path "$(releaseFolder)\data\room\map.world") {Remove-Item "$(releaseFolder)\data\room\map.world" -Recurse -Force}
powershell if (Test-Path "$(releaseFolder)\data\room\standard.tsx") {Remove-Item "$(releaseFolder)\data\room\standard.tsx" -Recurse -Force}
# Copy root files
powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)"
# Build
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
# Create ZIP
powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
# Remove folder
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
macos: macos:
mkdir -p bin clang++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)"
g++ -std=c++11 -Wall -O2 source/*.cpp -o bin/$(executable)_macos -lSDL2
macos_debug:
clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)_debug"
macos_release:
# Remove data and possible data from previous builds
rm -rdf "$(releaseFolder)"
rm -rdf Frameworks
rm -f tmp.dmg
rm -f "$(macosIntelRelease)"
rm -f "$(macosAppleSiliconRelease)"
# Create folders
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
mkdir -p Frameworks
# Copy folders
cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
cp -R release/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
cp -R release/SDL2.framework Frameworks
# Delete data
rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/map.world"
rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/standard.tsx"
# Copy files
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
cp LICENSE "$(releaseFolder)"
cp README.md "$(releaseFolder)"
# Create links
ln -s /Applications "$(releaseFolder)"/Applications
# Build INTEL
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
# Build INTEL DMG
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
rm -f tmp.dmg
# Build APPLE SILICON
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
# Build APPLE SILICON DMG
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
rm -f tmp.dmg
# Remove data
rm -rdf Frameworks
rm -rdf "$(releaseFolder)"
linux: linux:
mkdir -p bin g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)"
g++ source/*.cpp -std=c++11 -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
linux_debug:
g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug"
strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded
linux_release:
# Remove data
rm -rdf "$(releaseFolder)"
# Create folders
mkdir -p "$(releaseFolder)"
# Copy data
cp -R data "$(releaseFolder)"
cp LICENSE "$(releaseFolder)"
cp README.md "$(releaseFolder)"
# Delete data
rm -f "$(releaseFolder)/data/room/map.world"
rm -f "$(releaseFolder)/data/room/standard.tsx"
# Build
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)"
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded
# Pack files
rm -f "$(linuxRelease)"
cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
# Remove data
rm -rdf "$(releaseFolder)"

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@@ -1,4 +1,89 @@
# JailDoctor's Dilemma # JailDoctor's Dilemma
Nuevo JailGame de plataformas. Inspirado en juegos como Jet Set Willy JailDoc es un Jailer. A los Jailers les gusta empezar proyectos. A nadie le gusta terminarlos. Los Jailers viven en la Jail. A la Jail va uno a empezar proyectos. A la Jail va uno a enseñar sus proyectos. A la Jail va uno a aprender como empezar nuevos proyectos. A la Jail va uno a ayudar a sus compañeros a que empiecen nuevos proyectos.
Plataformas pasapantalla donde hay que ir recogiendo objetos. Manejamos a JailDoc y cada una de las habitaciones por las que pasa tiene relación con alguno de sus proyectos acabados o no. Tambien se pueden tematizar las habitaciones con cualquier tematica jailer: molotov, maniac mansion, todo.txt, etc..
![JailDoctor's Dilemma - Title screen](https://php.sustancia.synology.me/images/jdd_title.png)
JailDoc es un Jailer destacado entre los Jailers. Tiene más proyectos empezados que nadie y es el que más ayuda a que los demas empiecen los suyos.
Un día, ocurrió algo. Alguien terminó un proyecto. Alguien liberó el *Puzzle Jail Facker*. Algún desaprensivo.
Esto hizo que JailDoc decidiera terminar y entregar uno de sus proyectos, pero, ¿cual? ¿JailBattle? ¿Sigmasuá? ¿Calculín Doom? Menudo dilema. JailDoc se arremangó y decidió finalizar y entregar todos sus proyectos inacabados. ¿Lo logrará?
## Jugabilidad
Ayuda a JailDoc a recuperar las partes de su proyecto que estan desperdigadas por cualquier lugar del Universo Jailer. Hay mas de **150 piezas** desperdigadas por **60 pantallas**. Algunas son un paseo, pero en otras tendras que calcular muy bien tus movimientos si no quieres acabar como un arounder del montón.
![JailDoctor's Dilemma - Gameplay](https://php.sustancia.synology.me/images/jdd_game1.png)
Cuando consigas recuperar gran parte de las piezas desperdigadas, dirigete a la Jail a mostrar a los Jailers como se termina un proyecto. Ten en cuenta que Bry no te dejará entrar. Solo aquellos que han realizado un *Fire Effect* o un *Facedor de Tornejos* son dignos de tal privilegio.
## Controles
El juego permite tanto el uso del teclado como de un mando de control. Las teclas para manejar el juego son las siguientes:
- **Cursores**: Para mover a izquierda o derecha a JailDoc y para saltar. En el fichero de configuración se pueden cambiar las teclas por otras opciones prefijadas: O, P para moverse y Q para saltar o A, D para moverse y W para saltar.
- **Tecla M**: Activa o desactiva la música
- **Tecla P**: Pone en pausa el juego
- **Tecla ESC**: Sale del juego si estas jugando. Sale del programa en cualquier otra circunstancia
- **Tecla F1**: Disminuye el tamaño de la ventana
- **Tecla F2**: Aumenta el tamaño de la ventana
- **Tecla F3**: Cambia entre el modo de pantalla completa y el de ventana
- **Tecla F5**: Cambia la paleta de colores del juego
- **Tecla B**: Activa o desactiva el borde de colores de la pantalla cuando el programa se ejecuta en modo de ventana
![JailDoctor's Dilemma - Gameplay](https://php.sustancia.synology.me/images/jdd_game2.png)
## Datos del programa
El programa guarda automáticamente la configuración del modo de video y las estadísticas de juego en tu carpeta personal del sistema. Esta carpeta tiene una ubicación distinta en función del sistema operativo que utilices.
En **Windows** se encuentra en:
`C:\Users\<nombre_de_usuario>\AppData\Roaming\jailgames\jaildoctors_dilemma`
En **MacOS** se encuentra en:
`~/Library/Application Support/jailgames/jaildoctors_dilemma`
En **Linux** se encuentra en:
`~/./jailgames/jaildoctors_dilemma`
En la carpeta está el fichero de configuración `config.txt` donde se puede modificar la configuración para conectarse al servicio online y los ficheros `stats.csv` y `stats_buffer.csv` con información de las estadisticas de juego.
## Agradecimientos
Agradecimientos como siempre a todos los Jailers por motivarme a hacer el juego y ayudarme en los momentos de duda a la hora de escribir el código. Y, como siempre, en especial a JailDoc por su unidad de Jail_Audio y cualquier otro código/ayuda/enseñanzas que haya necesitado para terminar el programa.
Si no me he descontado, este es el cuarto juego que consigo crear.
*13 de noviembre de 2022, JailDesigner*

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tileset=enemy01.png
x=8
y=8
vx=0.1
vy=0
x1=8
x2=200
y1=8
y2=8
color=red

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frameWidth=8
frameHeight=16
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name=default
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loop=0
frames=0,1,2
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frames=0,1,2,3,4,5,6,7,8,9
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