242 Commits

Author SHA1 Message Date
1e73a3159f Sanejar codi 2025-02-21 15:13:57 +01:00
cf19194e7a fix: 4 arreglets xorra
Muntada de versió
2025-02-21 13:47:35 +01:00
8a43e7cd65 Retocada la estructura del menu d'opcions 2025-02-21 12:34:39 +01:00
370120345e Actualitzat jail_audio 2025-02-21 12:33:08 +01:00
134b679a75 Canviats defines per constexpr 2025-02-21 12:27:03 +01:00
788aec0dab Pasaeta de include-what-you-use
Afegit fitxer CMakeLists.txt
2025-02-21 12:02:39 +01:00
a08da3b983 Eliminat tot el online, jailerid, tables de puntuacions, etc..
Tots els fitxers cpp juntets
2025-02-21 11:07:39 +01:00
62a61ecad4 Fix: No escrivia be la configuració de pantalla completa 2025-02-17 18:58:48 +01:00
2e6436cc4e Modificada la versió en el joc a 2.3.1 2025-02-17 18:43:48 +01:00
7c50cc00fa Actualitzada la versió del Makefile 2025-02-17 18:37:13 +01:00
8f5d56af7f Afegit CMakeLists.txt 2025-02-17 18:36:34 +01:00
424c243ffc Actualitzat createSystemFolder a la nova ruta de Linux 2025-02-17 18:20:35 +01:00
78f858831f Actualitzades les rutes a les imatges del README.md 2025-02-17 18:04:48 +01:00
d3e031e8b5 Restaurat README.MD i de paso traduït al valencià 2024-10-27 17:04:54 +01:00
4792e4f91d Actualizar README.md 2024-10-27 13:36:52 +01:00
e1801a9255 Actualizar README.md 2024-10-27 09:35:21 +01:00
f0d9e39bb1 Actualizado README.md 2024-08-03 10:50:15 +02:00
eb94a17f26 Modificado Makefile 2024-08-03 10:04:31 +02:00
ea5c2c15d6 Añadido un define para poder pausar el juego y hacer capturas de pantalla 2024-08-03 10:03:43 +02:00
ff7170934e Añadido el icono de windows desde el de macos para tener todos los tamaños 2024-08-03 09:44:30 +02:00
1c1762f6b1 Actualizado Makefile 2024-07-13 14:27:24 +02:00
ee8c075213 Añadido icono para windows 2024-07-13 14:26:54 +02:00
958e9f7f75 Añadido icono para windows 2024-07-13 14:26:35 +02:00
8fda06e232 FIX: El item "disco" no aparecía nunca 2024-07-13 13:56:58 +02:00
fb2ffd58ee FIX: En el modo demo el jugador solo disparaba recto hacia arriba 2024-07-13 13:51:44 +02:00
3f183a5489 Modificado .gitignore 2024-07-13 13:50:04 +02:00
b044fe1702 Corregidos un par de warnings peligrosos 2023-10-01 22:25:17 +02:00
32f06ce754 Actualizado el fichero de licencia y el makefile.
Eliminado el fichero config del release.
2023-10-01 21:57:54 +02:00
a59bfce0bf Modificado el icono del juego 2023-10-01 21:42:58 +02:00
18c90a5f9c Actualizado SDL2.framework a la versión 2.28.3 2023-09-30 11:16:17 +02:00
b76e271fa7 Actualizada la versión en info.plist 2023-09-30 11:08:22 +02:00
df987e33b2 Resuelto bug en las entradas de menus al dibujar elementos grises que previamente habian tenido el foco 2023-09-30 11:05:48 +02:00
00e25e1b51 Los menus permiten añadir lineas de separación entre los elementos 2023-09-29 19:26:04 +02:00
5a03401424 Ya se activa y desactiva correctamente el modo online y las opciones de menu se adaptan como toca 2023-09-28 21:08:28 +02:00
3ac9157fbf Añadida la opción para ver la tabla de records desde el menu de opciones 2023-09-28 17:57:00 +02:00
c1c88032de MEJORA: El elemento de menu que pierde el foco recupera su color de forma gradual 2023-09-27 21:39:39 +02:00
bae3ce7028 MEJORA: Los elementos de menu reciben el selector con un degradado de color en el propio item. Falta agregar otro degradado para el elemento que pierde el foco 2023-09-27 21:08:21 +02:00
744f5d5711 FIX: La máxima puntuación no se actualizaba correctamente en el marcador cuando se jugaba con puntuaciones online activadas 2023-09-27 19:42:26 +02:00
8fa40c802e FIX: Se puede saltar el modo demo pulsando cualquier tecla de juego 2023-09-27 18:28:59 +02:00
a6262bea4f La tabla de puntuaciones se muestra antes que la demo del juego 2023-09-27 18:23:44 +02:00
8627c4c405 Las notificaciones simultaneas ya no aparecen todas de golpe 2023-09-27 17:56:11 +02:00
e41aec37b0 Añadida textura en el menu de introducción de JailerID
Cambiados los colores de algunos menus (experimental)
Retocados algunos textos del menu de JailerID
2023-09-26 21:23:41 +02:00
d7533c5504 Modificados los colores de la pantalla de cambio de JailerID para adecuarse a los colores de los menus del juego 2023-09-25 22:37:23 +02:00
45d02440f6 La pantalla de cambio de jailer_id ya está en multilenguaje 2023-09-25 22:18:19 +02:00
769e057a81 Ya se puede cambiar el jailerID desde el menu de opciones 2023-09-25 21:48:45 +02:00
08f3e04600 Eliminados dos cout de enter_id.cpp 2023-09-25 20:02:11 +02:00
3e7aeeedbf FIX: Ya inicia la sesión online correctamente tras cambiar el JailerID 2023-09-24 10:02:03 +02:00
26f7cf2a37 FIX: enterID no actualizaba las notificaciones de pantalla 2023-09-24 09:41:49 +02:00
58d3a75976 EnterID ya recibe bien el JailerID en caso de tenerlo ya definido previamente 2023-09-24 09:40:53 +02:00
458be05547 Ya se puede cambiar el JailerID desde la pantalla de titulo 2023-09-24 08:53:11 +02:00
6f1eee21b9 FIX: faltaba pasar el puntero de seccion a la sección de las instrucciones 2023-09-24 08:28:02 +02:00
9513a6c57e La sección del programa se controla ahora mediante un puntero a una variable 2023-09-23 00:02:49 +02:00
337e6ed6cc Añadido enter_id.cpp
Cambiados los defines de nombre de secciones y subsecciones
2023-09-22 23:23:48 +02:00
2e5f52d836 Eliminados los mensajes de consola generados al cargar ficheros de menu 2023-09-19 22:28:59 +02:00
3ece7f9ec5 Corregido el orden de ejecución update-checkEvents-render en todas las secciones del juego para evitar que el juego tarde en actualizarse cuando hay muchos eventos 2023-09-19 22:18:24 +02:00
9bb4696eb9 El jailerID se convierte a minusculas para evitar problemas con jscore 2023-02-13 12:33:11 +01:00
b9b7aeb8f9 Añadido limite de caracteres para el jailerID en la tabla de mejores puntuaciones 2023-02-13 12:26:39 +01:00
9f17ffdeb3 Añadido limite de caracteres para el jailerID en el marcador 2023-02-13 12:19:06 +01:00
10e9abece9 Añadida la funcion toLower() 2023-02-13 11:29:39 +01:00
abe48d5995 Actualizados los menus para el modo de consola portatil de videojuegos 2023-02-13 11:25:36 +01:00
e7b1af237a Actualizado el número de versión y el año 2023-02-13 09:37:48 +01:00
d58d990205 Si no hay mando conectado, no se puede usar la opción de dos jugadores (Pedido por MasterJail) 2023-02-13 09:36:37 +01:00
980f7c1e8e FIX: La notificación de conectar online no aparecía el texto correcto 2023-02-12 23:01:19 +01:00
67b1c2cb4d FIX: El modo demo subia la puntuación online 2023-02-12 22:50:56 +01:00
69616fddb5 Fix: No completaba la tabla de records con nombres predefinidos cuando había menos de 3 records almacenados 2023-02-12 22:46:42 +01:00
3fa7324569 Traducidas las notificaciones a los tres idiomas 2023-02-12 22:40:01 +01:00
ec9572175f Actualizado a la última versión de jscore 2023-02-12 22:10:02 +01:00
7dc8a88b8f Arreglado el login online 2023-02-12 22:09:06 +01:00
8df2638905 Actualizadas las notificaciones a la última versión 2023-02-12 21:28:49 +01:00
3da900b102 Creada la carpeta con los datos de las notificaciones 2023-02-12 21:08:54 +01:00
e11cabb9e2 Ya se puede usar el mando durante todo el juego
La ventana ya cambia de tamaño y de modo segun el estandar de jailgames
La carpeta de datos ya se crea segun el estandar de jailgames
2023-02-12 19:30:33 +01:00
c4eaeefb13 Ya funcionan los nuevos inputs de teclado y mando durante la tabla de records 2023-02-12 19:24:45 +01:00
b8bb1b144f Ya funcionan los nuevos inputs de teclado y mando durante las instrucciones 2023-02-12 19:19:39 +01:00
856415c8c4 Ya funcionan los nuevos inputs de teclado y mando durante el juego 2023-02-12 19:12:31 +01:00
64138c1017 Ya funcionan los nuevos inputs de teclado y mando en el titulo 2023-02-12 19:03:54 +01:00
50a2038ef9 Ya funcionan los nuevos inputs de teclado y mando en el logo
Ya funcionan los nuevos inputs de teclado y mando en la intro
2023-02-12 18:58:29 +01:00
cbb5d54250 Reasignados los controles para ordenador, mando y consola 2023-02-12 18:50:40 +01:00
ca99857b5b Cuando se cambia el tamaño de la ventana, aparece centrada en el escritorio 2023-02-12 18:19:13 +01:00
dfed098ffb Añadida opción de incrementar o decrementar el tamaño de la ventana en la clase screen 2023-02-12 18:16:37 +01:00
d9b08cf13a Configurando el initOnline 2022-12-07 11:55:32 +01:00
bbe82d329b Los datos se guardan en la carpeta de sistema 2022-12-07 11:23:19 +01:00
c87e1e68a9 Cambiados los accesos a vector de .at a [] 2022-12-07 09:29:06 +01:00
7adb049b37 Cambiados los printf por std::cout 2022-12-07 09:12:30 +01:00
6aebb28f37 Actualizado menu.cpp 2022-12-07 08:37:16 +01:00
cbdee55148 Actualizado animatedsprite.cpp 2022-12-07 08:11:49 +01:00
3cca4373d3 Actualizado asset.cpp 2022-12-07 08:08:04 +01:00
90785d2506 Actualizado input.cpp 2022-12-07 07:58:04 +01:00
fbeea9f424 Actualizados los ficheros de release 2022-12-05 10:21:18 +01:00
5f263fa71d Cambiando printf por std::cout 2022-12-05 10:07:27 +01:00
a32582f1ec Actualizadas las librerias comunes 2022-12-05 09:55:15 +01:00
09a205a288 Actualizando las clases comunes a sus ultimas versiones 2022-12-05 09:13:04 +01:00
cdb5040b9d Actualizado Makefile y numero de version 2022-12-05 08:31:30 +01:00
ded9b40922 Actualizado a la última versión de jail_audio 2022-12-05 08:05:15 +01:00
1144fc3626 Las notificaciones se dibujan a la mitad de resolución del juego 2022-11-19 09:39:14 +01:00
ea994bcc2f Optimizado el renderizado de notificaciones 2022-11-18 19:26:31 +01:00
74d5bbddaa Quitados dos warnings de variables sin usar 2022-11-17 22:01:43 +01:00
8ec0914bb5 Si no puede conectar al servidor online, desactiva el modo online 2022-11-17 20:15:34 +01:00
6d1bc066bd La tabla de records no sale si no está el modo online activo 2022-11-17 20:13:53 +01:00
975078307f Terminada la tabla de records 2022-11-17 20:08:31 +01:00
74d3066871 Actualizado el numero de versión 2022-11-17 18:58:20 +01:00
53c6da4a37 Añadida la primera versión de la tabla de records 2022-11-17 18:57:54 +01:00
3e666689c5 Actualizado Makefile 2022-11-17 10:16:58 +01:00
ef124cf309 Actualizado Makefile 2022-11-17 10:09:25 +01:00
09d2ef9891 Actualizado Makefile y dejado un cofig.txt con los datos de conexión online 2022-11-17 09:57:53 +01:00
8e609b2e3b Corregido: Bug al cargar un config.txt sin valor en el puerto del server 2022-11-17 08:04:14 +01:00
09560a001c En el modo offline ya no aparecen notificaciones 2022-11-16 22:52:36 +01:00
7b00dc0303 Añadida la opción para pasar por parametro el servidor y puerto online 2022-11-16 13:58:09 +01:00
5380ea6bc5 Mejorado el proceso de conexión online 2022-11-16 13:32:51 +01:00
1a20e85af4 Actualizado Makefile 2022-11-16 09:38:15 +01:00
94fdd77712 Cambiado config.bin a config.txt 2022-11-16 09:29:08 +01:00
2d0b579425 Fix: Las notificaciones ya se apilan correctamente 2022-11-16 07:43:04 +01:00
a0042b91cc Posibilidad de activar o desactivar el modo online 2022-11-15 22:34:26 +01:00
3ac9c1afce Actualizado Makefile 2022-11-15 21:57:41 +01:00
ce65a30699 Cambiado un ifdef de jscore.cpp 2022-11-15 21:27:41 +01:00
def2d16734 Fix: La animación de muerte era incorrecta y salia disparado el sprite 2022-11-15 19:49:51 +01:00
9708f4e7ff Ya funcionan las puntuaciones online 2022-11-15 19:21:03 +01:00
452ef4c91d Añadido jscore.h 2022-11-15 17:03:57 +01:00
860c35992b Trabajando en las animaciones de las notificaciones 2022-11-15 16:22:40 +01:00
b1c3e0d2af Trabajando en la animacion de las notificaciones 2022-11-15 13:47:39 +01:00
54cee20883 Las notificaciones ya se renderizan a su propia resolución 2022-11-15 13:11:56 +01:00
754671e695 Ya se ven las notificaciones por pantalla 2022-11-15 12:57:56 +01:00
7d62b3a339 Creada la clase Notify 2022-11-15 12:30:08 +01:00
845af2c93c Actualizar 'README.md' 2022-11-13 10:03:27 +01:00
a2b04828f4 Actualizar 'README.md' 2022-11-12 07:12:32 +01:00
361b9250c8 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/coffee_crisis 2022-11-11 22:34:00 +01:00
c5c1996865 Actualizado Jail_Audio 2022-11-11 22:33:58 +01:00
26a696ff57 Actualizar 'README.md' 2022-11-11 22:31:55 +01:00
9321ab223a Actualizar 'README.md' 2022-11-11 22:24:16 +01:00
8c293a6b7f Añadido coffee_crisis.icns 2022-11-11 21:38:09 +01:00
a3599d2d3d Actualizado Makefile para crear releases. Ejecutable pasa a estar en la raíz 2022-11-11 18:55:28 +01:00
7ab81eaf29 Actualizado animatedsprite.cpp 2022-10-20 09:18:18 +02:00
4f1a596e46 Arreglos y limpieza de código 2022-10-19 09:53:23 +02:00
b07baa4669 Movidos los archivos de clases comunes a la carpeta common 2022-10-19 09:38:38 +02:00
cf357560b2 Pequeños cambios en las librerias comunes 2022-10-17 19:53:19 +02:00
3d52c45f5c Actualizado Makefile 2022-10-14 10:55:27 +02:00
3276027044 Subido el numero de versión 2022-10-14 10:46:18 +02:00
8041595976 Añadido contador al quitar el menu de pausa del juego 2022-10-14 10:44:50 +02:00
fa53c1b01a Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/coffee_crisis 2022-10-14 09:56:22 +02:00
20b362160e Arreglado el fallo en el sprite de muerte del arounder, tenia pantalón corto 2022-10-14 09:56:04 +02:00
5cabbfc487 Eliminar 'data/config/config.bin' 2022-10-14 09:53:38 +02:00
9f5e001c70 Eliminar 'data/config/score.bin' 2022-10-14 09:53:27 +02:00
112c3afc76 Solucionado el problema de no cerrar el juego durante la demo o las instrucciones 2022-10-14 09:52:15 +02:00
f4215384fe Actualizado Makefile 2022-10-13 10:46:40 +02:00
7796cee51a Actualizado Makefile 2022-10-13 10:41:22 +02:00
f83154c062 Listo para lanzamiento 2022-10-09 14:23:45 +02:00
9e73f7f97d Eliminado todo.txt 2022-10-09 13:02:18 +02:00
742ca02573 Revisados varios pequeños bugs 2022-10-09 12:58:23 +02:00
d77757853d Quitadas las cabezas rojas de powerup y acelerada la animación 2022-10-09 12:01:28 +02:00
ca7ae7418e Arreglado el modo 2P 2022-10-09 11:46:11 +02:00
f880bb7d74 Modificado el ritmo de las numbes i el cambio de color del cielo 2022-10-08 00:14:14 +02:00
9784b5517a Trabajando el menu de game over y el player_fire 2022-10-07 22:44:57 +02:00
88041eba23 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/coffee_crisis 2022-10-07 18:30:44 +02:00
698721ae03 Trabajando en la pantalla de game over 2022-10-07 18:30:41 +02:00
c7109a46cd Pequeños ajustes y detalles 2022-10-07 13:56:51 +02:00
bb20522172 Arreglados dos fallos del menu 2022-10-06 19:06:39 +02:00
bebc016f3c Las instrucciones ya usan las nuevas texturas de objetos 2022-10-06 13:46:41 +02:00
56c1a1d7f3 Arreglada la animacion de morir. Ya no se usan smartsprites 2022-10-06 13:13:27 +02:00
50d2a5d1c7 Ya va pasando del titulo a las instrucciones, a la demo, etc.. 2022-10-06 10:31:48 +02:00
83103ddfea Arreglados los cambios de lenguaje 2022-10-06 09:39:39 +02:00
f4f7bb52b3 Actualizado makefile 2022-10-06 08:01:23 +02:00
b861f33867 Actualizado Makefile 2022-10-06 07:16:58 +02:00
2576d62002 Optimizados algunos png 2022-10-05 22:37:37 +02:00
02312e1342 Ya precarga todos los recursos del juego 2022-10-05 20:48:55 +02:00
83a34d61bf Trabajando en tener todos los recursos cargados previamente 2022-10-05 19:17:45 +02:00
8076d8a765 Trabajando en la cache de los recursos de los items 2022-10-05 14:02:50 +02:00
901757b9b2 Actualizado .gitignore 2022-10-05 13:02:57 +02:00
f5ba15a4af Renombradas las variables de game.cpp 2022-10-05 12:30:45 +02:00
6eda55cdae Redistribución de los graficos de fondo en varios png 2022-10-05 10:22:38 +02:00
18c36ad3fb Ya se puede continuar al morir 2022-10-04 21:40:33 +02:00
a5adf1ba01 La maquina de cafe no toca el suelo 2022-10-04 19:11:31 +02:00
d5ab7cbe2a Renombradas las variablesde balloon.cpp 2022-10-04 18:27:49 +02:00
adad58ccfa Renombradas las variables de bullet.cpp 2022-10-04 18:11:42 +02:00
33b7c6082e Añadido todo.txt 2022-10-04 17:56:38 +02:00
5fd1ffa865 Retocado el borde de la powerball y quitados los efectos de rebote 2022-10-04 16:58:10 +02:00
9f93de1d06 Resuelto un bug en la colision de balas con globos 2022-10-04 14:16:22 +02:00
c3fd348a61 Optimizada la carga de las animaciones de los globos. Cacheada 2022-10-04 12:13:47 +02:00
ddb70c8c85 Fallo parcial en la carga de animaciones desde streams 2022-10-04 07:09:28 +02:00
95d6396dfa Resueltos los dos últimos problemas 2022-10-03 17:14:33 +02:00
99b61c4b2d Los items ya parecen funcionar. revisar power ball y los puntos al coger items 2022-10-03 14:11:13 +02:00
91b868572e trabajando los items 2022-10-03 11:45:09 +02:00
9c35fadd55 Trabajando en los globos 2022-10-03 04:15:04 +02:00
80ca04fd64 Balas funcionales 2022-10-03 03:02:46 +02:00
4ac7496eff Trabajando en la sección de juego y el jugador 2022-10-02 20:23:06 +02:00
b6225d2d2f Trabajando en el jugador 2022-09-29 20:15:41 +02:00
a148c38ef8 Modificados ficheros .ani del jugador 2022-09-29 19:07:39 +02:00
902d901698 Trabajando en el jugador 2022-09-29 18:17:30 +02:00
a1bdb6add3 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/coffee_crisis 2022-09-29 18:07:58 +02:00
0063a2ede5 Optimizado TITLE, aun queda por hacer 2022-09-29 17:49:43 +02:00
e46a346d20 Trabajando con las animaciones del jugador 2022-09-29 14:02:13 +02:00
15b73f1d2c TITULO bastante avanzado, se deja para el final ya que falta ver elmodo demo y demas 2022-09-29 11:22:29 +02:00
fd90a3c66c Corregido el bug de la asignacion de items del menu de la intro 2022-09-28 22:23:26 +02:00
3d75fae393 Error raro en el constructor del menu 2022-09-28 21:12:26 +02:00
6df5d484bc No se pq no funciona al cargar los items del menu 2022-09-28 20:26:35 +02:00
e2298dc2b2 Ya empieza a funcionar la INTRO 2022-09-28 19:41:12 +02:00
c213124193 Trabajando en la INTRO 2022-09-28 18:52:19 +02:00
2209ed5f97 Trabajando en el TITULO 2022-09-28 14:03:45 +02:00
1552f6385c INTRO optimizada y revisada 2022-09-28 11:48:01 +02:00
072a488de6 Ya funciona la INTRO 2022-09-28 09:48:55 +02:00
8b2459dc35 Trabajando en la INTRO 2022-09-27 22:39:27 +02:00
10882780e5 Revisada la clase DIRECTOR 2022-09-27 19:34:13 +02:00
96ee1fdbe5 Eliminado el fichero coffeedrop 2022-09-27 19:04:25 +02:00
50e31a3db3 LOGO funcional 2022-09-27 19:03:24 +02:00
740e495ad0 Ya compila 2022-09-27 14:02:16 +02:00
2528969801 He quitado todos lo errores. No va a funcionar 2022-09-27 13:35:39 +02:00
8d56912765 Actualizando el código 2022-09-27 13:06:04 +02:00
c8bebfd2d9 Me voy a la cama. Sigo con la reescritura de todo el código 2022-09-26 22:25:46 +02:00
35e7abcd3c se va la luz 2022-09-26 18:18:27 +02:00
b092d3f86a Trabajando en la reescritura del código 2022-09-26 14:06:44 +02:00
837bcbd1da menudo berenjenal. sigo con la integracion con las ultimas versiones de mis librerias 2022-09-26 11:18:50 +02:00
26bc47d9f6 Actualizando las librerias a la ultima versión 2022-09-26 10:34:45 +02:00
9e089e9092 Añadiendo la clase asset 2022-09-26 10:17:54 +02:00
25616e1e6c Ya permite continuar 2022-09-25 23:16:20 +02:00
ed67e429d8 Trabajando en poder continuar la partida al morir 2022-09-25 22:45:09 +02:00
4ebd034b59 Cambiado un poco el outline de la fuente nokia_big2 2022-09-25 22:24:41 +02:00
38f3e2e4d3 Limpieza de código no usado 2022-09-25 21:27:12 +02:00
6493b73f4f Cambiados NULL por nullptr 2022-09-25 21:22:59 +02:00
6637ba9f10 Actualizado a la última versión de ltexture 2022-09-25 21:11:17 +02:00
a74c8d5122 Eliminado codigo sin usar 2022-09-25 20:17:06 +02:00
4df0db088f Organización de código 2022-09-25 20:10:31 +02:00
27cb772933 corregido el offset de la m en nokia_big2 2022-09-25 19:40:39 +02:00
778b07cce1 Modificado el texto al cambiar de pantalla. Quitado texto no usado 2022-09-25 19:38:03 +02:00
1fa5c75466 Actualizado README.md 2022-09-25 19:01:13 +02:00
0b00acf31b Cambiado el numero de versión 2022-09-25 18:59:35 +02:00
2979a6752c Limpieza de código. Añadida la última versión de jail_audio 2022-09-25 18:44:58 +02:00
f6494e69c8 Cambiado el idioma por defecto a valenciano 2022-08-21 10:10:09 +02:00
5167a5857d Cambiada la frecuencia a 48000Hz de dos pistas de audio 2022-08-21 10:05:38 +02:00
28fe1130cf Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/coffee_crisis 2022-08-07 12:53:41 +02:00
e92b7eab4e limpieza de archivos 2022-08-07 12:53:14 +02:00
14f7a79927 Actualizar 'README.md' 2022-08-05 23:13:55 +02:00
4f6a6a4918 Actualizar 'Makefile' 2021-09-20 13:48:59 +02:00
f5b35cee6b Trabajando en la versión de opendingux 2021-09-17 20:55:36 +02:00
454791fe96 Añadidos modos en pantalla completa para el escalado entero y mantener la relación de aspecto 2021-09-15 11:48:57 +02:00
3f165be114 Commit para seguir en otro ordenador 2021-09-15 06:37:54 +02:00
778672a6f5 Commit para seguir en otro ordenador 2021-09-14 22:52:25 +02:00
8c919abc9d Trabajando en el escalado entero y el tamaño personalizable de la ventana de renderizado a traves de las opciones 2021-09-14 21:15:52 +02:00
7e37da3999 Restituido ballong.png a los colores originales 2021-09-14 17:03:13 +02:00
842d5dd56b Limpieza de código 2021-09-11 09:06:53 +02:00
ea3f16b8ac Añadida la clase screen al código 2021-09-10 23:52:58 +02:00
3fe0861e4f Trabajando en integrar la clase screen 2021-09-10 23:04:52 +02:00
b28d798545 Actualizado el numero de versión 2021-09-10 20:55:46 +02:00
bdf092d46e Limpieza de código. Modificada la fuente nokiabig2. Puestas ayudas para los dos jugadores. Cambiado el tamaño del mensaje de juego completado 2021-09-10 20:46:24 +02:00
09421a093d Limpieza de código 2021-09-10 14:02:29 +02:00
266 changed files with 61909 additions and 9015 deletions

30
.gitignore vendored
View File

@@ -1,12 +1,20 @@
.vscode .vscode
bin build/
data/config.bin data/config/config.txt
data/score.bin *.DS_Store
dll thumbs.db
docs *.exe
icon *_macos
releases *_linux
resources *.dmg
scripts *.tar.gz
*.opk *.zip
*.DS_Store *.app
*config.bin
*score.bin
coffee_crisis*
SDL2.dll
libwinpthread-1.dll
libstdc++-6.dll
libgcc_s_seh-1.dll
linux_utils/

71
CMakeLists.txt Normal file
View File

@@ -0,0 +1,71 @@
# CMakeLists.txt
cmake_minimum_required(VERSION 3.10)
project(coffee_crisis VERSION 1.00)
# Configuración de compilador para MinGW en Windows, si es necesario
if(WIN32 AND NOT CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
set(CMAKE_CXX_COMPILER "g++")
set(CMAKE_C_COMPILER "gcc")
endif()
# Establecer estándar de C++
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
# Configuración global de flags de compilación
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os -ffunction-sections -fdata-sections")
# Define el directorio de los archivos fuente
set(DIR_SOURCES "${CMAKE_SOURCE_DIR}/source")
# Cargar todos los archivos fuente en DIR_SOURCES
file(GLOB SOURCES "${DIR_SOURCES}/*.cpp")
# Verificar si se encontraron archivos fuente
if(NOT SOURCES)
message(FATAL_ERROR "No se encontraron archivos fuente en ${DIR_SOURCES}. Verifica que el directorio existe y contiene archivos .cpp.")
endif()
# Configuración de SDL2
find_package(SDL2 REQUIRED)
if(SDL2_FOUND)
message(STATUS "SDL2 encontrado: ${SDL2_INCLUDE_DIRS}")
include_directories(${SDL2_INCLUDE_DIRS})
link_directories(${SDL2_LIBDIR})
else()
message(FATAL_ERROR "SDL2 no encontrado")
endif()
# Incluye rutas de SDL2 obtenidas con pkg-config
include_directories(/usr/local/include /usr/local/include/SDL2)
link_directories(/usr/local/lib)
# Definir las bibliotecas comunes
set(LIBS SDL2)
# Configuración común de salida de ejecutables en el directorio raíz
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
# Añadir ejecutable principal
add_executable(${PROJECT_NAME} ${SOURCES})
# Añadir definiciones de compilación dependiendo del tipo de build
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:DEBUG VERBOSE>)
# Enlazar bibliotecas
target_link_libraries(${PROJECT_NAME} ${LIBS})
# Configuración específica para cada plataforma
if(WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
target_link_libraries(${PROJECT_NAME} mingw32 gdi32 winmm imm32 ole32 version)
elseif(APPLE)
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
# Configurar compilación para Apple Silicon
set(CMAKE_OSX_ARCHITECTURES "arm64")
elseif(UNIX AND NOT APPLE)
target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
target_link_libraries(${PROJECT_NAME} ${LIBS})
endif()

626
LICENSE
View File

@@ -1,625 +1 @@
GNU GENERAL PUBLIC LICENSE GNU General Public License v3.0 only
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to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting any implied
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to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise)
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For example, if you agree to terms that obligate you to collect a royalty
for further conveying from those to whom you convey the Program, the only
way you could satisfy both those terms and this License would be to refrain
entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have permission to
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14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the
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If the Program specifies that a proxy can decide which future versions of
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a result of your choosing to follow a later version.
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THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE
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If the disclaimer of warranty and limitation of liability provided above cannot
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TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible
use to the public, the best way to achieve this is to make it free software
which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach
them to the start of each source file to most effectively state the exclusion
of warranty; and each file should have at least the "copyright" line and a
pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like
this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain
conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands might
be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary. For
more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General Public
License instead of this License. But first, please read <https://www.gnu.org/
licenses /why-not-lgpl.html>.

138
Makefile
View File

@@ -1,9 +1,137 @@
executable = coffee_crisis executable = coffee_crisis
source = source/*.cpp
appName = Coffee Crisis
releaseFolder = cc_release
version = v2.3.2
resource_file = release/coffee.res
# Release names
windowsRelease = $(executable)-$(version)-win32-x64.zip
macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
linuxRelease = $(executable)-$(version)-linux.tar.gz
# Specify the C++ standard
cpp_standard = c++20
windows:
@echo off
windres release/coffee.rc -O coff -o $(resource_file)
g++ $(source) $(resource_file) -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded
windows_debug:
@echo off
g++ $(source) -D DEBUG -D PAUSE -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe"
strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded
windows_release:
@echo off
# Create release folder
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
# Prepare data folder
powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
# Copy root files
powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)"
# Build
g++ $(source) $(resource_file) -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
# Create ZIP
powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
# Remove folder
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
macos: macos:
mkdir -p bin clang++ $(source) -std=$(cpp_standard) -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)"
g++ -std=c++11 -Wall -O2 source/*.cpp -o bin/$(executable)_macos -lSDL2
macos_debug:
clang++ $(source) -D DEBUG -D PAUSE -std=$(cpp_standard) -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o "$(executable)_debug"
macos_release:
# Remove data and possible data from previous builds
rm -rdf "$(releaseFolder)"
rm -rdf Frameworks
rm -f tmp.dmg
rm -f "$(macosIntelRelease)"
rm -f "$(macosAppleSiliconRelease)"
# Create folders
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
mkdir -p Frameworks
# Copy folders and files
cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
cp -R release/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
cp -R release/SDL2.framework Frameworks
# Copy files
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
cp LICENSE "$(releaseFolder)"
cp README.md "$(releaseFolder)"
# Create links
ln -s /Applications "$(releaseFolder)"/Applications
# Build INTEL
clang++ $(source) -D MACOS_BUNDLE -std=$(cpp_standard) -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
# Build INTEL DMG
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
rm -f tmp.dmg
# Build APPLE SILICON
clang++ $(source) -D MACOS_BUNDLE -std=$(cpp_standard) -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
# Build APPLE SILICON DMG
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
rm -f tmp.dmg
# Remove data
rm -rdf Frameworks
rm -rdf "$(releaseFolder)"
linux: linux:
mkdir -p bin g++ $(source) -std=$(cpp_standard) -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)"
g++ source/*.cpp -std=c++11 -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
linux_debug:
g++ $(source) -D DEBUG -D PAUSE -std=$(cpp_standard) -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug"
strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded
linux_release:
# Remove data
rm -rdf "$(releaseFolder)"
# Create folders
mkdir -p "$(releaseFolder)"
# Copy data
cp -R data "$(releaseFolder)"
cp LICENSE "$(releaseFolder)"
cp README.md "$(releaseFolder)"
# Build
g++ $(source) -std=$(cpp_standard) -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)"
strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded
# Pack files
rm -f "$(linuxRelease)"
cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
# Remove data
rm -rdf "$(releaseFolder)"

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@@ -1,22 +1,34 @@
# Coffee Crisis # Coffee Crisis
Coffe Crisis es un juego arcade que pondrá a prueba tus reflejos. Empezado el verano de 2020 y terminado el verano de 2021. Intenta conseguir todos los puntos que puedas con una sola vida y ayuda a Bal1 a defender la UPV ante la invasión de la cafeína durante 10 estresantes oleadas. Coffee Crisis és un joc arcade que posarà a prova els teus reflexos. Començat durant l'estiu de 2020 i acabat un any després a l'estiu de 2021. Intenta aconseguir tots els punts que pugues amb una sola vida a través dels 10 nivells de joc i ajuda a Bal1 a defensar la UPV de la invasió de la cafeïna esfèrica i saltarina.
![alt text](https://php.sustancia.synology.me/images/cc/cc1.png)
## Teclat
El joc es maneja amb teclat, encara que també es pot connectar un comandament de control.
Les tecles són les següents:
* **Fletxes**: Moure el personatge, moure's pels menús
* **Q, W, E**: Disparar a l'esquerra, al centre i a la dreta respectivament
* **ESCAPE**: Posa en pausa el joc durant la partida. Surt dels menús. Tanca el joc
* **ENTER**: Accepta les opcions en els menús
![alt text](https://php.sustancia.synology.me/images/cc/cc2.png)
## Compilar ## Compilar
Para compilar el código se necesitan tener las librerías SDL instaladas en el sistema y el compilador g++. Per compilar el codi cal tindre les biblioteques SDL instal·lades al sistema i el compilador g++.
En Linux: En Linux:
```bash ```bash
sudo apt install libsdl2-dev g++ sudo apt install libsdl2-dev g++
``` ```
En macOS se pueden instalar fácilmente con [brew](https://brew.sh): En macOS es poden instal·lar fàcilment amb [brew](https://brew.sh):
```bash ```bash
brew install sdl2 g++ brew install sdl2 g++
``` ```
Una vez instaladas las librerías SDL, se puede compilar utilizando el fichero Makefile suministrado. Un cop instal·lades les biblioteques SDL, es pot compilar utilitzant el fitxer Makefile subministrat.
En Linux: En Linux:
```bash ```bash
@@ -27,27 +39,28 @@ En macOS:
```bash ```bash
make macos make macos
``` ```
![alt text](https://php.sustancia.synology.me/images/cc/cc3.png)
## Como ejecutar ## Com executar
Para ejecutar el juego hay que escribir en la terminal la orden que se muestra a continuación. Per executar el joc cal escriure a la terminal l'ordre que es mostra a continuació.
En Linux: En Linux:
```bash ```bash
bin/coffee_crisis_linux ./coffee_crisis_linux
``` ```
En macOS: En macOS:
```bash ```bash
bin/coffee_crisis_macos ./coffee_crisis_macos
``` ```
En macOS tambien puedes hacer doble click sobre el archivo coffee_crisis_macos que hay en la carpeta bin En macOS també pots fer doble clic sobre l'arxiu coffee_crisis_macos
## Agradecimientos ## Agraïments
A los jailers y a la jail. Y entre ellos, a JailDoctor por estar siempre ahí apoyándonos/obligándonos a sacar un Jailgame más. Als jailers i a la jail. I entre ells, a JailDoctor per estar sempre donant-nos suport/obligant-nos a traure un Jailgame més.
Y por supuesto a ti por estar aquí. I per descomptat a tu per estar aquí.
## Licencia ## Llicència
Usa el código para lo que quieras: aprender, reirte, curiosear... excepto para sacar beneficio económico. Si lo consigues, por favor avísame y vamos a medias. Utilitza el codi per a el que vulgues: aprendre, riure't, tafanejar... excepte per treure'n benefici econòmic. Si ho aconsegueixes, si us plau avisa'm i anem a mitges.

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# 108 l # 108 l
8 8
# 109 m # 109 m
10 20
# 110 n # 110 n
14 14
# 111 o # 111 o

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[/animation]
[animation]
name=pop
speed=5
loop=-1
frames=48,49,50,51,52,53,54,55,56,57,58,59
[/animation]

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frameWidth=13
frameHeight=13
[animation]
name=orange
speed=10
loop=0
frames=0,1,2,3,4,5,6,7,8,9
[/animation]
[animation]
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name=green
speed=10
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[/animation]
[animation]
name=red
speed=20
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[/animation]
[animation]
name=pop
speed=5
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frames=48,49,50,51,52,53,54,55,56,57,58,59
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frameWidth=21
frameHeight=21
[animation]
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speed=10
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[/animation]
[animation]
name=blue
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loop=0
frames=12,13,14,15,16,17,18,19,20,21
[/animation]
[animation]
name=green
speed=10
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frames=24,25,26,27,28,29,30,31,32,33
[/animation]
[animation]
name=red
speed=20
loop=0
frames=36,37,38,39,40,41,42,43,44,45
[/animation]
[animation]
name=pop
speed=5
loop=-1
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[/animation]

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frameHeight=37
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[/animation]
[animation]
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frames=12,13,14,15,16,17,18,19,20,21
[/animation]
[animation]
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speed=10
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frames=24,25,26,27,28,29,30,31,32,33
[/animation]
[animation]
name=red
speed=20
loop=0
frames=36,37,38,39,40,41,42,43,44,45
[/animation]
[animation]
name=powerball
speed=10
loop=0
frames=10
[/animation]
[animation]
name=pop
speed=5
loop=-1
frames=48,49,50,51,52,53,54,55,56,57,58,59
[/animation]

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frameWidth=24
frameHeight=24
[animation]
name=walk
speed=5
loop=0
frames=0,1,2,3
[/animation]
[animation]
name=stand
speed=10
loop=0
frames=4,5,6,7
[/animation]
[animation]
name=walk_1C
speed=5
loop=0
frames=8,9,10,11
[/animation]
[animation]
name=stand_1C
speed=10
loop=0
frames=12,13,14,15
[/animation]
[animation]
name=walk_2C
speed=5
loop=0
frames=16,17,18,19
[/animation]
[animation]
name=stand_2C
speed=10
loop=0
frames=20,21,22,23
[/animation]
[animation]
name=sideshoot
speed=5
loop=0
frames=24,25,26,27
[/animation]
[animation]
name=centershoot
speed=5
loop=0
frames=28,29,30,31
[/animation]
[animation]
name=sideshoot_1C
speed=5
loop=0
frames=32,33,34,35
[/animation]
[animation]
name=centershoot_1C
speed=5
loop=0
frames=36,37,38,39
[/animation]
[animation]
name=sideshoot_2C
speed=5
loop=0
frames=40,41,42,43
[/animation]
[animation]
name=centershoot_2C
speed=5
loop=0
frames=44,45,46,47
[/animation]
[animation]
name=walk_pwr
speed=3
loop=0
frames=0,1,2,3
[/animation]
[animation]
name=stand_pwr
speed=5
loop=0
frames=4,5,6,7
[/animation]
[animation]
name=walk_1C_pwr
speed=3
loop=0
frames=8,9,10,11
[/animation]
[animation]
name=stand_1C_pwr
speed=5
loop=0
frames=12,13,14,15
[/animation]
[animation]
name=walk_2C_pwr
speed=3
loop=0
frames=16,17,18,19
[/animation]
[animation]
name=stand_2C_pwr
speed=5
loop=0
frames=20,21,22,23
[/animation]
[animation]
name=sideshoot_pwr
speed=2
loop=0
frames=24,25,26,27
[/animation]
[animation]
name=centershoot_pwr
speed=2
loop=0
frames=28,29,30,31
[/animation]
[animation]
name=sideshoot_1C_pwr
speed=2
loop=0
frames=32,33,34,35
[/animation]
[animation]
name=centershoot_1C_pwr
speed=2
loop=0
frames=36,37,38,39
[/animation]
[animation]
name=sideshoot_2C_pwr
speed=2
loop=0
frames=40,41,42,43
[/animation]
[animation]
name=centershoot_2C_pwr
speed=2
loop=0
frames=44,45,46,47
[/animation]

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frameWidth=24
frameHeight=24
[animation]
name=default
speed=5
loop=0
frames=0,1,2,3
[/animation]

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frameWidth=28
frameHeight=32
[animation]
name=default
speed=5
loop=0
frames=0,1,2,3
[/animation]

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frameWidth=24
frameHeight=24
[animation]
name=walk
speed=5
loop=0
frames=0,1,2,3
[/animation]
[animation]
name=stand
speed=10
loop=0
frames=4,5,6,7
[/animation]
[animation]
name=walk_1C
speed=5
loop=0
frames=8,9,10,11
[/animation]
[animation]
name=stand_1C
speed=10
loop=0
frames=12,13,14,15
[/animation]
[animation]
name=walk_pwr
speed=5
loop=0
frames=16,17,18,19
[/animation]
[animation]
name=stand_pwr
speed=10
loop=0
frames=20,21,22,23
[/animation]
[animation]
name=walk_1C_pwr
speed=5
loop=0
frames=24,25,26,27
[/animation]
[animation]
name=stand_1C_pwr
speed=10
loop=0
frames=28,29,30,31
[/animation]
[animation]
name=sideshoot
speed=5
loop=0
frames=16,17,18,19
[/animation]
[animation]
name=centershoot
speed=5
loop=0
frames=20,21,22,23
[/animation]
[animation]
name=sideshoot_1C
speed=5
loop=0
frames=24,25,26,27
[/animation]
[animation]
name=centershoot_1C
speed=5
loop=0
frames=28,29,30,31
[/animation]
[animation]
name=sideshoot_pwr
speed=2
loop=0
frames=16,17,18,19
[/animation]
[animation]
name=centershoot_pwr
speed=2
loop=0
frames=20,21,22,23
[/animation]
[animation]
name=sideshoot_1C_pwr
speed=2
loop=0
frames=24,25,26,27
[/animation]
[animation]
name=centershoot_1C_pwr
speed=2
loop=0
frames=28,29,30,31
[/animation]

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frameWidth=24
frameHeight=24
[animation]
name=walk
speed=5
loop=0
frames=0,1,2,3
[/animation]
[animation]
name=stand
speed=10
loop=0
frames=4,5,6,7
[/animation]

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frameWidth=16
frameHeight=16
[animation]
name=default
speed=8
loop=-1
frames=0,1,2,3,4,5,6
[/animation]

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@@ -1,158 +1,281 @@
## 0 - MENU DEL TITULO ## 0 - MENU DEL TITULO
JUGAR JUGAR
## 1 - MENU DEL TITULO ## 1 - MENU DEL TITULO
OPCIONS OPCIONS
## 2 - MENU DEL TITULO ## 2 - MENU DEL TITULO
INSTRUCCIONS INSTRUCCIONS
## 3 - MENU DEL TITULO ## 3 - MENU DEL TITULO
EIXIR EIXIR
## 4 - MENU DE OPCIONES ## 4 - MENU DE OPCIONES
FINESTRA FINESTRA
## 5 - MENU DE OPCIONES ## 5 - MENU DE OPCIONES
PANTALLA COMPLETA PANTALLA COMPLETA
## 6 - MENU DE OPCIONES ## 6 - MENU DE OPCIONES
PANTALLA COMPLETA FALSA PANTALLA COMPLETA FALSA
## 7 - MENU DE OPCIONES ## 7 - MENU DE OPCIONES
TAMANY DE FINESTRA TAMANY DE FINESTRA
## 8 - MENU DE OPCIONES ## 8 - MENU DE OPCIONES
IDIOMA IDIOMA
## 9 - MENU DE OPCIONES ## 9 - MENU DE OPCIONES
[ ACEPTAR ] [ ACEPTAR ]
## 10 - MENU DE OPCIONES ## 10 - MENU DE OPCIONES
[ CANCELAR ] [ CANCELAR ]
## 11 - INSTRUCCIONES ## 11 - INSTRUCCIONES
OBJECTIU OBJECTIU
## 12 - INSTRUCCIONES ## 12 - INSTRUCCIONES
HAS D'EXPLOTAR HAS D'EXPLOTAR
## 13 - INSTRUCCIONES ## 13 - INSTRUCCIONES
TANTS GLOBUS COM PUGUES TANTS GLOBUS COM PUGUES
## 14 - INSTRUCCIONES ## 14 - INSTRUCCIONES
LA DIFICULTAT AUGMENTA LA DIFICULTAT AUGMENTA
## 15 - INSTRUCCIONES ## 15 - INSTRUCCIONES
A MESURA QUE VAS PUNTUANT A MESURA QUE VAS PUNTUANT
## 16 - INSTRUCCIONES ## 16 - INSTRUCCIONES
OBJECTES OBJECTES
## 17 - INSTRUCCIONES ## 17 - INSTRUCCIONES
1.000 PUNTS 1.000 PUNTS
## 18 - INSTRUCCIONES ## 18 - INSTRUCCIONES
2.500 PUNTS 2.500 PUNTS
## 19 - INSTRUCCIONES ## 19 - INSTRUCCIONES
5.000 PUNTS 5.000 PUNTS
## 20 - INSTRUCCIONES ## 20 - INSTRUCCIONES
PARA EL TEMPS PARA EL TEMPS
## 21 - INSTRUCCIONES ## 21 - INSTRUCCIONES
VIDA EXTRA VIDA EXTRA
## 22 - INSTRUCCIONES ## 22 - INSTRUCCIONES
PREM UNA TECLA PER A TORNAR PREM UNA TECLA PER A TORNAR
## 23 - TITULO ## 23 - TITULO
PREM QUALSEVOL TECLA PREM QUALSEVOL TECLA
## 24 - MENU SELECCION DE IDIOMA ## 24 - MENU SELECCION DE IDIOMA
ESPA{OL (ESPANYOL) ESPA{OL (ESPANYOL)
## 25 - MENU SELECCION DE IDIOMA ## 25 - MENU SELECCION DE IDIOMA
BALOONCIA BALOONCIA
## 26 - MENU SELECCION DE IDIOMA ## 26 - MENU SELECCION DE IDIOMA
ENGLISH (ANGLES) ENGLISH (ANGLES)
## 27 - INTRO ## 27 - INTRO
Un dia qualsevol de l'any 2000 Un dia qualsevol de l'any 2000
## 28 - INTRO ## 28 - INTRO
Tot esta tranquil a la UPV Tot esta tranquil a la UPV
## 29 - INTRO ## 29 - INTRO
Fins que un desaprensiu... Fins que un desaprensiu...
## 30 - INTRO ## 30 - INTRO
HEY! ME ANE A FERME UN CORTAET... HEY! ME ANE A FERME UN CORTAET...
## 31 - INTRO ## 31 - INTRO
UAAAAAAAAAAAAA!!! UAAAAAAAAAAAAA!!!
## 32 - INTRO ## 32 - INTRO
Espera un moment... Espera un moment...
## 33 - INTRO ## 33 - INTRO
Si resulta que no tinc solt! Si resulta que no tinc solt!
## 34 - INTRO ## 34 - INTRO
MERDA DE MAQUINA! MERDA DE MAQUINA!
## 35 - INTRO ## 35 - INTRO
Blop... blop... blop... Blop... blop... blop...
## 36 - TEXTOS DEL JUEGO ## 36 - TEXTOS DEL JUEGO
Temps detes: Temps detes:
## 37 - TEXTOS DEL JUEGO ## 37 - TEXTOS DEL JUEGO
D E M O D E M O
## 38 - TEXTOS DEL JUEGO ## 38 - TEXTOS DEL JUEGO
Pantalla fases mes!
## 39 - MARCADOR
PUNTS ## 39 - MENU SELECCION DE JUGADOR
## 40 - MARCADOR Selecciona personatge
MAX.PUNT.
## 41 - MARCADOR ## 40 - MENU SELECCION DE JUGADOR
MULT Enrere
## 42 - MARCADOR
PANTALLA ## 41 - MENU DE PAUSA
Menu de pausa
## 42 - TABLA DE RECORDS
Millors puntuacions
## 43 - PANTALLA DE GAME OVER ## 43 - PANTALLA DE GAME OVER
FI DEL JOC FI DEL JOC
## 44 - PANTALLA DE GAME OVER ## 44 - PANTALLA DE GAME OVER
ELS TEUS PUNTS: ELS TEUS PUNTS:
## 45 - PANTALLA DE GAME OVER ## 45 - PANTALLA DE GAME OVER
REINTENTAR? CONTINUAR?
## 46 - MENU DE PAUSA ## 46 - MENU DE PAUSA
CONTINUAR CONTINUAR
## 47 - MENU DE PAUSA ## 47 - MENU DE PAUSA
EIXIR DEL JOC EIXIR DEL JOC
## 48 - MENU GAME OVER ## 48 - MENU GAME OVER
SI SI
## 49 - MENU GAME OVER ## 49 - MENU GAME OVER
NO NO
## 50 - TEXTO DE COMPLETAR EL JUEGO ## 50 - TEXTO DE COMPLETAR EL JUEGO
Felicitats!! Felicitats!!
## 51 - MENU DEL TITULO ## 51 - MENU DEL TITULO
1 JUGADOR 1 JUGADOR
## 52 - MENU DEL TITULO ## 52 - MENU DEL TITULO
2 JUGADORS 2 JUGADORS
## 53 MARCADOR ## 53 MARCADOR
jugador 1 jugador 1
## 54 MARCADOR ## 54 MARCADOR
jugador 2 jugador 2
## 55 MARCADOR ## 55 MARCADOR
mult mult
## 56 MARCADOR ## 56 MARCADOR
max. puntuacio max. puntuacio
## 57 MARCADOR ## 57 MARCADOR
pantalla fase
## 58 - MENU DE OPCIONES ## 58 - MENU DE OPCIONES
MODE DE VISUALITZACIO MODE DE VISUALITZACIO
## 59 - MENU DE OPCIONES ## 59 - MENU DE OPCIONES
DIFICULTAT DIFICULTAT
## 60 - MENU DE OPCIONES ## 60 - MENU DE OPCIONES
FILTRE FILTRE
## 61 - MENU DE OPCIONES ## 61 - MENU DE OPCIONES
SINC. VERTICAL SINC. VERTICAL
## 62 - MENU DE OPCIONES ## 62 - MENU DE OPCIONES
CONTROLS DEL JUGADOR 1 CONTROLS DEL JUGADOR 1
## 63 - MENU DE OPCIONES ## 63 - MENU DE OPCIONES
CONTROLS DEL JUGADOR 2 CONTROLS DEL JUGADOR 2
## 64 - MENU DE OPCIONES ## 64 - MENU DE OPCIONES
TECLAT (FORA DE LINEA)
## 65 - MENU DE OPCIONES
MANDO ## 65 -
-
## 66 - MENU DE OPCIONES ## 66 - MENU DE OPCIONES
FACIL FACIL
## 67 - MENU DE OPCIONES ## 67 - MENU DE OPCIONES
NORMAL NORMAL
## 68 - MENU DE OPCIONES ## 68 - MENU DE OPCIONES
DIFICIL DIFICIL
## 69 - MENU DE OPCIONES ## 69 - MENU DE OPCIONES
TECLAT TECLAT
## 70 - MENU DE OPCIONES ## 70 - MENU DE OPCIONES
MANDO MANDO
## 71 - MENU DE OPCIONES ## 71 - MENU DE OPCIONES
LINEAL LINEAL
## 72 - MENU DE OPCIONES ## 72 - MENU DE OPCIONES
NEAREST NEAREST
## 73 - MENU DE OPCIONES ## 73 - MENU DE OPCIONES
ACTIVADA ACTIVADA
## 74 - MENU DE OPCIONES ## 74 - MENU DE OPCIONES
DESACTIVADA DESACTIVADA
## 75 - JUEGO ## 75 - JUEGO
Endavant! Endavant!
## 76 - JUEGO ## 76 - JUEGO
1.000.000 de punts! 1.000.000 de punts!
## 77 - PANTALLA DE GAME OVER ## 77 - PANTALLA DE GAME OVER
PUNTS J1: PUNTS J1:
## 78 - PANTALLA DE GAME OVER ## 78 - PANTALLA DE GAME OVER
PUNTS J2: PUNTS J2:
## 79 - TEXTOS DEL JUEGO
Ultima fase!
## 80 - NOTIFICACIONES
Fallo al conectar a
## 81 - NOTIFICACIONES
No s'ha pogut obtenir
## 82 - NOTIFICACIONES
la puntuacio online
## 83 - NOTIFICACIONES
No ha especificat
## 84 - NOTIFICACIONES
cap jailerID
## 85 - NOTIFICACIONES
ha iniciat la sesio
## 86 - NOTIFICACIONES
Punts enviats:
## 87 - NOTIFICACIONES
No s'ha pogut
## 88 - NOTIFICACIONES
enviar la puntuacio
## 89 - ENTER ID
CONFIGURACIO EN LINEA
## 90 - ENTER ID
INTRODUEIX UN JAILER_ID
## 91 - ENTER ID
DEIXA BUIT PER A
## 92 - ENTER ID
MODE FORA DE LINEA
## 93 - MENU OPCIONES
TAULER DE PUNTS

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@@ -1,158 +1,281 @@
## 0 - MENU DEL TITULO ## 0 - MENU DEL TITULO
PLAY PLAY
## 1 - MENU DEL TITULO ## 1 - MENU DEL TITULO
OPTIONS OPTIONS
## 2 - MENU DEL TITULO ## 2 - MENU DEL TITULO
HOW TO PLAY HOW TO PLAY
## 3 - MENU DEL TITULO ## 3 - MENU DEL TITULO
QUIT QUIT
## 4 - MENU DE OPCIONES ## 4 - MENU DE OPCIONES
WINDOW WINDOW
## 5 - MENU DE OPCIONES ## 5 - MENU DE OPCIONES
FULLSCREEN FULLSCREEN
## 6 - MENU DE OPCIONES ## 6 - MENU DE OPCIONES
FAKE FULLSCREEN FAKE FULLSCREEN
## 7 - MENU DE OPCIONES ## 7 - MENU DE OPCIONES
WINDOW SIZE WINDOW SIZE
## 8 - MENU DE OPCIONES ## 8 - MENU DE OPCIONES
LANGUAGE LANGUAGE
## 9 - MENU DE OPCIONES ## 9 - MENU DE OPCIONES
[ ACCEPT ] [ ACCEPT ]
## 10 - MENU DE OPCIONES ## 10 - MENU DE OPCIONES
[ CANCEL ] [ CANCEL ]
## 11 - INSTRUCCIONES ## 11 - INSTRUCCIONES
OBJECTIVE OBJECTIVE
## 12 - INSTRUCCIONES ## 12 - INSTRUCCIONES
YOU HAVE TO POP AS MANY YOU HAVE TO POP AS MANY
## 13 - INSTRUCCIONES ## 13 - INSTRUCCIONES
BALLOONS AS YOU CAN BALLOONS AS YOU CAN
## 14 - INSTRUCCIONES ## 14 - INSTRUCCIONES
DIFFICULTY WILL BE INCREASED DIFFICULTY WILL BE INCREASED
## 15 - INSTRUCCIONES ## 15 - INSTRUCCIONES
AS YOU SCORE POINTS AS YOU SCORE POINTS
## 16 - INSTRUCCIONES ## 16 - INSTRUCCIONES
ITEMS ITEMS
## 17 - INSTRUCCIONES ## 17 - INSTRUCCIONES
1.000 POINTS 1.000 POINTS
## 18 - INSTRUCCIONES ## 18 - INSTRUCCIONES
2.500 POINTS 2.500 POINTS
## 19 - INSTRUCCIONES ## 19 - INSTRUCCIONES
5.000 POINTS 5.000 POINTS
## 20 - INSTRUCCIONES ## 20 - INSTRUCCIONES
TIME STOPPER TIME STOPPER
## 21 - INSTRUCCIONES ## 21 - INSTRUCCIONES
EXTRA HIT EXTRA HIT
## 22 - INSTRUCCIONES ## 22 - INSTRUCCIONES
PRESS ANY KEY TO RETURN PRESS ANY KEY TO RETURN
## 23 - TITULO ## 23 - TITULO
PRESS ANY KEY PRESS ANY KEY
## 24 - MENU SELECCION DE IDIOMA ## 24 - MENU SELECCION DE IDIOMA
ESPA{OL (SPANISH) ESPA{OL (SPANISH)
## 25 - MENU SELECCION DE IDIOMA ## 25 - MENU SELECCION DE IDIOMA
BALOONCIA (VALENCIAN) BALOONCIA (VALENCIAN)
## 26 - MENU SELECCION DE IDIOMA ## 26 - MENU SELECCION DE IDIOMA
ENGLISH ENGLISH
## 27 - INTRO ## 27 - INTRO
Any day of the year 2000 Any day of the year 2000
## 28 - INTRO ## 28 - INTRO
Everything is quiet at the UPV Everything is quiet at the UPV
## 29 - INTRO ## 29 - INTRO
Until a bastard arrives... Until a bastard arrives...
## 30 - INTRO ## 30 - INTRO
YO! GONNA TAKE A CAFELITO... YO! GONNA TAKE A CAFELITO...
## 31 - INTRO ## 31 - INTRO
AAAAAAAARGHHHH!!! AAAAAAAARGHHHH!!!
## 32 - INTRO ## 32 - INTRO
Wait a moment... Wait a moment...
## 33 - INTRO ## 33 - INTRO
I don't have any loose! I don't have any loose!
## 34 - INTRO ## 34 - INTRO
FUCKING MACHINE! FUCKING MACHINE!
## 35 - INTRO ## 35 - INTRO
Blop... blop... blop... Blop... blop... blop...
## 36 - TEXTOS DEL JUEGO ## 36 - TEXTOS DEL JUEGO
Time stopped: Time stopped:
## 37 - TEXTOS DEL JUEGO ## 37 - TEXTOS DEL JUEGO
D E M O D E M O
## 38 - TEXTOS DEL JUEGO ## 38 - TEXTOS DEL JUEGO
Stage stages left!
## 39 - MARCADOR
SCORE ## 39 - MENU SELECCION DE JUGADOR
## 40 - MARCADOR Select Player
HI-SCORE
## 41 - MARCADOR ## 40 - MENU SELECCION DE JUGADOR
MULT Back
## 42 - MARCADOR
STAGE ## 41 - MENU DE PAUSA
Pause Menu
## 42 - TABLA DE RECORDS
Best scores
## 43 - PANTALLA DE GAME OVER ## 43 - PANTALLA DE GAME OVER
GAME OVER GAME OVER
## 44 - PANTALLA DE GAME OVER ## 44 - PANTALLA DE GAME OVER
YOUR SCORE: YOUR SCORE:
## 45 - PANTALLA DE GAME OVER ## 45 - PANTALLA DE GAME OVER
RETRY? CONTINUE?
## 46 - MENU DE PAUSA ## 46 - MENU DE PAUSA
CONTINUE CONTINUE
## 47 - MENU DE PAUSA ## 47 - MENU DE PAUSA
LEAVE GAME LEAVE GAME
## 48 - MENU GAME OVER ## 48 - MENU GAME OVER
YES YES
## 49 - MENU GAME OVER ## 49 - MENU GAME OVER
NO NO
## 50 - TEXTO DE COMPLETAR EL JUEGO ## 50 - TEXTO DE COMPLETAR EL JUEGO
Congratulations!! Congratulations!!
## 51 - MENU DEL TITULO ## 51 - MENU DEL TITULO
1 PLAYER 1 PLAYER
## 52 - MENU DEL TITULO ## 52 - MENU DEL TITULO
2 PLAYERS 2 PLAYERS
## 53 - MARCADOR ## 53 - MARCADOR
player 1 player 1
## 54 - MARCADOR ## 54 - MARCADOR
player 2 player 2
## 55 - MARCADOR ## 55 - MARCADOR
mult mult
## 56 - MARCADOR ## 56 - MARCADOR
high score high score
## 57 - MARCADOR ## 57 - MARCADOR
stage stage
## 58 - MENU DE OPCIONES ## 58 - MENU DE OPCIONES
DISPLAY MODE DISPLAY MODE
## 59 - MENU DE OPCIONES ## 59 - MENU DE OPCIONES
DIFFICULTY DIFFICULTY
## 60 - MENU DE OPCIONES ## 60 - MENU DE OPCIONES
FILTER FILTER
## 61 - MENU DE OPCIONES ## 61 - MENU DE OPCIONES
VSYNC VSYNC
## 62 - MENU DE OPCIONES ## 62 - MENU DE OPCIONES
PLAYER 1 CONTROLS PLAYER 1 CONTROLS
## 63 - MENU DE OPCIONES ## 63 - MENU DE OPCIONES
PLAYER 2 CONTROLS PLAYER 2 CONTROLS
## 64 - MENU DE OPCIONES ## 64 - MENU DE OPCIONES
KEYBOARD (OFFLINE MODE)
## 65 - MENU DE OPCIONES
GAME CONTROLLER ## 65 -
-
## 66 - MENU DE OPCIONES ## 66 - MENU DE OPCIONES
EASY EASY
## 67 - MENU DE OPCIONES ## 67 - MENU DE OPCIONES
NORMAL NORMAL
## 68 - MENU DE OPCIONES ## 68 - MENU DE OPCIONES
HARD HARD
## 69 - MENU DE OPCIONES ## 69 - MENU DE OPCIONES
KEYBOARD KEYBOARD
## 70 - MENU DE OPCIONES ## 70 - MENU DE OPCIONES
GAME CONTROLLER GAME CONTROLLER
## 71 - MENU DE OPCIONES ## 71 - MENU DE OPCIONES
LINEAL LINEAL
## 72 - MENU DE OPCIONES ## 72 - MENU DE OPCIONES
NEAREST NEAREST
## 73 - MENU DE OPCIONES ## 73 - MENU DE OPCIONES
ON ON
## 74 - MENU DE OPCIONES ## 74 - MENU DE OPCIONES
OFF OFF
## 75 - JUEGO ## 75 - JUEGO
Get Ready! Get Ready!
## 76 - JUEGO ## 76 - JUEGO
1.000.000 points! 1.000.000 points!
## 77 - PANTALLA DE GAME OVER ## 77 - PANTALLA DE GAME OVER
PLAYER1 SCORE: PLAYER1 SCORE:
## 78 - PANTALLA DE GAME OVER ## 78 - PANTALLA DE GAME OVER
PLAYER2 SCORE: PLAYER2 SCORE:
## 79 - TEXTOS DEL JUEGO
Last stage!
## 80 - NOTIFICACIONES
Failed connecting to
## 81 - NOTIFICACIONES
Can't get
## 82 - NOTIFICACIONES
online scores
## 83 - NOTIFICACIONES
No JailerID
## 84 - NOTIFICACIONES
name was set
## 85 - NOTIFICACIONES
is logged in
## 86 - NOTIFICACIONES
Score submitted
## 87 - NOTIFICACIONES
Failed to send
## 88 - NOTIFICACIONES
score to online server
## 89 - ENTER ID
ONLINE CONFIGURATION
## 90 - ENTER ID
PLEASE ENTER AN ID
## 91 - ENTER ID
LEAVE BLANK FOR
## 92 - ENTER ID
OFFLINE MODE
## 93 - MENU OPCIONES
HISCORE TABLE

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@@ -1,158 +1,281 @@
## 0 - MENU DEL TITULO ## 0 - MENU DEL TITULO
JUGAR JUGAR
## 1 - MENU DEL TITULO ## 1 - MENU DEL TITULO
OPCIONES OPCIONES
## 2 - MENU DEL TITULO ## 2 - MENU DEL TITULO
INSTRUCCIONES INSTRUCCIONES
## 3 - MENU DEL TITULO ## 3 - MENU DEL TITULO
SALIR SALIR
## 4 - MENU DE OPCIONES ## 4 - MENU DE OPCIONES
VENTANA VENTANA
## 5 - MENU DE OPCIONES ## 5 - MENU DE OPCIONES
PANTALLA COMPLETA PANTALLA COMPLETA
## 6 - MENU DE OPCIONES ## 6 - MENU DE OPCIONES
PANTALLA COMPLETA FALSA PANTALLA COMPLETA FALSA
## 7 - MENU DE OPCIONES ## 7 - MENU DE OPCIONES
TAMA{O DE VENTANA TAMA{O DE VENTANA
## 8 - MENU DE OPCIONES ## 8 - MENU DE OPCIONES
IDIOMA IDIOMA
## 9 - MENU DE OPCIONES ## 9 - MENU DE OPCIONES
[ ACEPTAR ] [ ACEPTAR ]
## 10 - MENU DE OPCIONES ## 10 - MENU DE OPCIONES
[ CANCELAR ] [ CANCELAR ]
## 11 - INSTRUCCIONES ## 11 - INSTRUCCIONES
OBJETIVO OBJETIVO
## 12 - INSTRUCCIONES ## 12 - INSTRUCCIONES
TIENES QUE EXPLOTAR TIENES QUE EXPLOTAR
## 13 - INSTRUCCIONES ## 13 - INSTRUCCIONES
TANTOS GLOBOS COMO PUEDAS TANTOS GLOBOS COMO PUEDAS
## 14 - INSTRUCCIONES ## 14 - INSTRUCCIONES
LA DIFICULTAD SE INCREMENTA LA DIFICULTAD SE INCREMENTA
## 15 - INSTRUCCIONES ## 15 - INSTRUCCIONES
A MEDIDA QUE VAS PUNTUANDO A MEDIDA QUE VAS PUNTUANDO
## 16 - INSTRUCCIONES ## 16 - INSTRUCCIONES
OBJETOS OBJETOS
## 17 - INSTRUCCIONES ## 17 - INSTRUCCIONES
1.000 PUNTOS 1.000 PUNTOS
## 18 - INSTRUCCIONES ## 18 - INSTRUCCIONES
2.500 PUNTOS 2.500 PUNTOS
## 19 - INSTRUCCIONES ## 19 - INSTRUCCIONES
5.000 PUNTOS 5.000 PUNTOS
## 20 - INSTRUCCIONES ## 20 - INSTRUCCIONES
DETIENE EL TIEMPO DETIENE EL TIEMPO
## 21 - INSTRUCCIONES ## 21 - INSTRUCCIONES
VIDA EXTRA VIDA EXTRA
## 22 - INSTRUCCIONES ## 22 - INSTRUCCIONES
PULSA UNA TECLA PARA VOLVER PULSA UNA TECLA PARA VOLVER
## 23 - TITULO ## 23 - TITULO
PULSA CUALQUIER TECLA PULSA CUALQUIER TECLA
## 24 - MENU SELECCION DE IDIOMA ## 24 - MENU SELECCION DE IDIOMA
ESPA{OL ESPA{OL
## 25 - MENU SELECCION DE IDIOMA ## 25 - MENU SELECCION DE IDIOMA
BALOONCIA (VALENCIANO) BALOONCIA (VALENCIANO)
## 26 - MENU SELECCION DE IDIOMA ## 26 - MENU SELECCION DE IDIOMA
ENGLISH (INGLES) ENGLISH (INGLES)
## 27 - INTRO ## 27 - INTRO
Un dia cualquiera del a{o 2000 Un dia cualquiera del a{o 2000
## 28 - INTRO ## 28 - INTRO
Todo esta tranquilo en la UPV Todo esta tranquilo en la UPV
## 29 - INTRO ## 29 - INTRO
Hasta que un desaprensivo... Hasta que un desaprensivo...
## 30 - INTRO ## 30 - INTRO
HEY! VOY A SACARME UN TALLADET... HEY! VOY A SACARME UN TALLADET...
## 31 - INTRO ## 31 - INTRO
UAAAAAAAAAAAAA!!! UAAAAAAAAAAAAA!!!
## 32 - INTRO ## 32 - INTRO
Espera un momento... Espera un momento...
## 33 - INTRO ## 33 - INTRO
Si no llevo suelto encima! Si no llevo suelto encima!
## 34 - INTRO ## 34 - INTRO
MIERDA DE MAQUINA! MIERDA DE MAQUINA!
## 35 - INTRO ## 35 - INTRO
Blop... blop... blop... Blop... blop... blop...
## 36 - TEXTOS DEL JUEGO ## 36 - TEXTOS DEL JUEGO
Tiempo: Tiempo:
## 37 - TEXTOS DEL JUEGO ## 37 - TEXTOS DEL JUEGO
D E M O D E M O
## 38 - TEXTOS DEL JUEGO ## 38 - TEXTOS DEL JUEGO
Fase fases mas!
## 39 - MARCADOR
PUNTOS ## 39 - MENU SELECCION DE JUGADOR
## 40 - MARCADOR Selecciona jugador
MAX.PUNT.
## 41 - MARCADOR ## 40 - MENU SELECCION DE JUGADOR
MULT Volver
## 42 - MARCADOR
FASE ## 41 - MENU DE PAUSA
Menu de pausa
## 42 - TABLA DE RECORDS
Mejores puntuaciones
## 43 - PANTALLA DE GAME OVER ## 43 - PANTALLA DE GAME OVER
FIN DE JUEGO FIN DE JUEGO
## 44 - PANTALLA DE GAME OVER ## 44 - PANTALLA DE GAME OVER
TU PUNTUACION: TU PUNTUACION:
## 45 - PANTALLA DE GAME OVER ## 45 - PANTALLA DE GAME OVER
REINTENTAR? CONTINUAR?
## 46 - MENU DE PAUSA ## 46 - MENU DE PAUSA
CONTINUAR CONTINUAR
## 47 - MENU DE PAUSA ## 47 - MENU DE PAUSA
SALIR DEL JUEGO SALIR DEL JUEGO
## 48 - MENU GAME OVER ## 48 - MENU GAME OVER
SI SI
## 49 - MENU GAME OVER ## 49 - MENU GAME OVER
NO NO
## 50 - TEXTO DE COMPLETAR EL JUEGO ## 50 - TEXTO DE COMPLETAR EL JUEGO
Felicidades!! Felicidades!!
## 51 - MENU DEL TITULO ## 51 - MENU DEL TITULO
1 JUGADOR 1 JUGADOR
## 52 - MENU DEL TITULO ## 52 - MENU DEL TITULO
2 JUGADORES 2 JUGADORES
## 53 - MARCADOR ## 53 - MARCADOR
jugador 1 jugador 1
## 54 - MARCADOR ## 54 - MARCADOR
jugador 2 jugador 2
## 55 - MARCADOR ## 55 - MARCADOR
mult mult
## 56 - MARCADOR ## 56 - MARCADOR
max. puntuacion max. puntuacion
## 57 - MARCADOR ## 57 - MARCADOR
fase FASE
## 58 - MENU DE OPCIONES ## 58 - MENU DE OPCIONES
MODO DE VISUALIZACION MODO DE VISUALIZACION
## 59 - MENU DE OPCIONES ## 59 - MENU DE OPCIONES
DIFICULTAD DIFICULTAD
## 60 - MENU DE OPCIONES ## 60 - MENU DE OPCIONES
FILTRO FILTRO
## 61 - MENU DE OPCIONES ## 61 - MENU DE OPCIONES
SINC. VERTICAL SINC. VERTICAL
## 62 - MENU DE OPCIONES ## 62 - MENU DE OPCIONES
CONTROLES DEL JUGADOR 1 CONTROLES DEL JUGADOR 1
## 63 - MENU DE OPCIONES ## 63 - MENU DE OPCIONES
CONTROLES DEL JUGADOR 2 CONTROLES DEL JUGADOR 2
## 64 - MENU DE OPCIONES ## 64 - MENU DE OPCIONES
TECLADO (MODO OFFLINE)
## 65 - MENU DE OPCIONES
MANDO ## 65 -
-
## 66 - MENU DE OPCIONES ## 66 - MENU DE OPCIONES
FACIL FACIL
## 67 - MENU DE OPCIONES ## 67 - MENU DE OPCIONES
NORMAL NORMAL
## 68 - MENU DE OPCIONES ## 68 - MENU DE OPCIONES
DIFICIL DIFICIL
## 69 - MENU DE OPCIONES ## 69 - MENU DE OPCIONES
TECLADO TECLADO
## 70 - MENU DE OPCIONES ## 70 - MENU DE OPCIONES
MANDO MANDO
## 71 - MENU DE OPCIONES ## 71 - MENU DE OPCIONES
LINEAL LINEAL
## 72 - MENU DE OPCIONES ## 72 - MENU DE OPCIONES
NEAREST NEAREST
## 73 - MENU DE OPCIONES ## 73 - MENU DE OPCIONES
ACTIVADA ACTIVADA
## 74 - MENU DE OPCIONES ## 74 - MENU DE OPCIONES
DESACTIVADA DESACTIVADA
## 75 - JUEGO ## 75 - JUEGO
Adelante! Adelante!
## 76 - JUEGO ## 76 - JUEGO
1.000.000 de puntos! 1.000.000 de puntos!
## 77 - PANTALLA DE GAME OVER ## 77 - PANTALLA DE GAME OVER
PUNTUACION J1: PUNTUACION J1:
## 78 - PANTALLA DE GAME OVER ## 78 - PANTALLA DE GAME OVER
PUNTUACION J2: PUNTUACION J2:
## 79 - TEXTOS DEL JUEGO
Ultima fase!
## 80 - NOTIFICACIONES
Fallo al conectar a
## 81 - NOTIFICACIONES
No se ha podido obtener
## 82 - NOTIFICACIONES
la puntuacion online
## 83 - NOTIFICACIONES
No se ha especificado
## 84 - NOTIFICACIONES
ningun jailerID
## 85 - NOTIFICACIONES
ha iniciado la sesion
## 86 - NOTIFICACIONES
Puntos enviados:
## 87 - NOTIFICACIONES
No se ha podido
## 88 - NOTIFICACIONES
enviar la puntuacion
## 89 - ENTER ID
CONFIGURACION ONLNE
## 90 - ENTER ID
INTRODUCE UN JAILER_ID
## 91 - ENTER ID
DEJA EN BLANCO PARA
## 92 - ENTER ID
MODO SIN CONEXION
## 93 - MENU OPCIONES
TABLA DE PUNTUACIONES

29
data/menu/gameover.men Normal file
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@@ -0,0 +1,29 @@
font_png=smb2.png
font_txt=smb2.txt
sound_move=menu_move.wav
sound_accept=menu_select.wav
name=GAME OVER
x=0
y=120
backgroundType=0
backgroundColor=128,64,0,0
areElementsCenteredOnX=true
isCenteredOnX=true
centerX=199
selector_color=255,122,0,255
selector_text_color=255,255,235
defaultActionWhenCancel=1
[item]
text=SI
hPaddingDown=2
[/item]
[item]
text=NO
[/item]

114
data/menu/options.men Normal file
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@@ -0,0 +1,114 @@
font_png=smb2.png
font_txt=smb2.txt
sound_move=menu_move.wav
sound_accept=menu_select.wav
name=OPTIONS
x=0
y=116
backgroundType=0
backgroundColor=48,48,64,192
areElementsCenteredOnX=true
isCenteredOnX=true
centerX=128
isCenteredOnY=true
centerY=96
selector_color=255,122,0,255
selector_text_color=127,61,0,255
defaultActionWhenCancel=15
[item]
text=DIFFICULTY
hPaddingDown=6
line=true
[/item]
[item]
text=PLAYER 1 CONTROLS
hPaddingDown=2
selectable=true
greyed=false
linkedDown=true
[/item]
[item]
text=KEYBOARD
hPaddingDown=6
line=true
selectable=false
greyed=false
[/item]
[item]
text=PLAYER 2 CONTROLS
hPaddingDown=2
selectable=true
greyed=false
linkedDown=true
[/item]
[item]
text=GAME CONTROLLER
hPaddingDown=6
line=true
selectable=false
greyed=false
[/item]
[item]
text=LANGUAGE
hPaddingDown=6
line=true
[/item]
[item]
text=DISPLAY MODE
hPaddingDown=2
selectable=true
greyed=false
linkedDown=true
[/item]
[item]
text=WINDOW
hPaddingDown=6
line=true
selectable=false
greyed=false
[/item]
[item]
text=WINDOW SIZE
hPaddingDown=2
[/item]
[item]
text=FILTER
hPaddingDown=2
[/item]
[item]
text=VSYNC
hPaddingDown=6
line=true
[/item]
[item]
text=HOW TO PLAY
hPaddingDown=10
[/item]
[item]
text=ACCEPT
hPaddingDown=2
[/item]
[item]
text=CANCEL
[/item]

110
data/menu/options_gc.men Normal file
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@@ -0,0 +1,110 @@
font_png=smb2.png
font_txt=smb2.txt
sound_move=menu_move.wav
sound_accept=menu_select.wav
name=OPTIONS
x=0
y=116
backgroundType=0
backgroundColor=48,48,64,192
areElementsCenteredOnX=true
isCenteredOnX=true
centerX=128
isCenteredOnY=true
centerY=96
selector_color=255,122,0,255
selector_text_color=127,61,0,255
defaultActionWhenCancel=13
[item]
text=DIFFICULTY
hPaddingDown=7
[/item]
[item]
text=PLAYER 1 CONTROLS
hPaddingDown=2
selectable=false
greyed=true
linkedDown=true
[/item]
[item]
text=KEYBOARD
hPaddingDown=7
selectable=false
greyed=true
[/item]
[item]
text=PLAYER 2 CONTROLS
hPaddingDown=2
selectable=false
greyed=true
linkedDown=true
[/item]
[item]
text=GAME CONTROLLER
hPaddingDown=7
selectable=false
greyed=false
[/item]
[item]
text=LANGUAGE
hPaddingDown=7
[/item]
[item]
text=DISPLAY MODE
hPaddingDown=2
selectable=false
greyed=true
linkedDown=true
[/item]
[item]
text=WINDOW
hPaddingDown=7
selectable=false
greyed=true
[/item]
[item]
text=WINDOW SIZE
hPaddingDown=2
selectable=false
greyed=true
[/item]
[item]
text=FILTER
hPaddingDown=2
[/item]
[item]
text=VSYNC
hPaddingDown=7
[/item]
[item]
text=HOW TO PLAY
hPaddingDown=7
[/item]
[item]
text=ACCEPT
hPaddingDown=2
[/item]
[item]
text=CANCEL
[/item]

35
data/menu/pause.men Normal file
View File

@@ -0,0 +1,35 @@
font_png=smb2.png
font_txt=smb2.txt
sound_move=menu_move.wav
sound_accept=menu_select.wav
name=PAUSE
x=0
y=80
backgroundType=1
backgroundColor=41,57,65,240
areElementsCenteredOnX=true
isCenteredOnX=true
centerX=128
selector_color=255,122,0,255
selector_text_color=255,255,255
defaultActionWhenCancel=1
[item]
text=PAUSE MENU
hPaddingDown=7
selectable=false
[/item]
[item]
text=CONTINUE
hPaddingDown=2
[/item]
[item]
text=LEAVE GAME
[/item]

View File

@@ -0,0 +1,40 @@
font_png=smb2.png
font_txt=smb2.txt
sound_move=menu_move.wav
sound_accept=menu_select.wav
name=PLAYER_SELECT
x=0
y=116
backgroundType=0
backgroundColor=48,48,64,192
areElementsCenteredOnX=true
isCenteredOnX=true
centerX=128
selector_color=255,122,0,255
selector_text_color=127,61,0,255
defaultActionWhenCancel=3
[item]
text=SELECT PLAYER
hPaddingDown=7
selectable=false
[/item]
[item]
text=BAL1
hPaddingDown=2
[/item]
[item]
text=AROUNDER
hPaddingDown=7
[/item]
[item]
text=BACK
[/item]

39
data/menu/title.men Normal file
View File

@@ -0,0 +1,39 @@
font_png=smb2.png
font_txt=smb2.txt
sound_move=menu_move.wav
sound_accept=menu_select.wav
name=TITLE
x=0
y=116
backgroundType=0
backgroundColor=48,48,64,192
areElementsCenteredOnX=true
isCenteredOnX=true
centerX=128
selector_color=255,122,0,255
selector_text_color=127,61,0,255
defaultActionWhenCancel=3
[item]
text=1 PLAYER
hPaddingDown=2
[/item]
[item]
text=2 PLAYERS
hPaddingDown=7
[/item]
[item]
text=OPTIONS
hPaddingDown=7
[/item]
[item]
text=QUIT
[/item]

41
data/menu/title_gc.men Normal file
View File

@@ -0,0 +1,41 @@
font_png=smb2.png
font_txt=smb2.txt
sound_move=menu_move.wav
sound_accept=menu_select.wav
name=TITLE
x=0
y=116
backgroundType=0
backgroundColor=48,48,64,192
areElementsCenteredOnX=true
isCenteredOnX=true
centerX=128
selector_color=255,122,0,255
selector_text_color=127,61,0,255
defaultActionWhenCancel=3
[item]
text=PLAY
hPaddingDown=2
[/item]
[item]
text=2 PLAYERS
hPaddingDown=7
visible=false
selectable=false
[/item]
[item]
text=OPTIONS
hPaddingDown=7
[/item]
[item]
text=QUIT
[/item]

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data/music/playing.ogg Normal file

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BIN
data/music/title.ogg Normal file

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