Compare commits
283 Commits
2024-12-05
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3
.gitignore
vendored
@@ -15,4 +15,5 @@ thumbs.db
|
||||
*score.bin
|
||||
coffee_crisis*
|
||||
debug.txt
|
||||
cppcheck-result*
|
||||
cppcheck-result*
|
||||
desktop.ini
|
||||
|
||||
149
CMakeLists.txt
@@ -1,85 +1,134 @@
|
||||
# CMakeLists.txt
|
||||
# CMakeLists.txt (Versión corregida y mejorada)
|
||||
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(coffee_crisis_arcade_edition VERSION 0.01)
|
||||
|
||||
# Configuración de compilador para MinGW en Windows, si es necesario
|
||||
if(WIN32 AND NOT CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
|
||||
set(CMAKE_CXX_COMPILER "g++")
|
||||
set(CMAKE_C_COMPILER "gcc")
|
||||
endif()
|
||||
project(coffee_crisis_arcade_edition VERSION 2.00)
|
||||
|
||||
# Establecer estándar de C++
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
|
||||
# Configuración global de flags de compilación
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os -ffunction-sections -fdata-sections")
|
||||
# --- 1. LISTA EXPLÍCITA DE FUENTES ---
|
||||
set(APP_SOURCES
|
||||
# --- Archivos Principales del Sistema ---
|
||||
source/main.cpp
|
||||
source/director.cpp
|
||||
source/section.cpp
|
||||
source/screen.cpp
|
||||
source/resource.cpp
|
||||
source/asset.cpp
|
||||
source/audio.cpp
|
||||
source/input.cpp
|
||||
source/options.cpp
|
||||
source/lang.cpp
|
||||
source/param.cpp
|
||||
source/utils.cpp
|
||||
source/global_events.cpp
|
||||
source/global_inputs.cpp
|
||||
|
||||
# --- UI (User Interface) ---
|
||||
source/ui/service_menu.cpp
|
||||
source/ui/menu_renderer.cpp
|
||||
source/ui/ui_message.cpp
|
||||
|
||||
# --- Lógica del Juego ---
|
||||
source/balloon_formations.cpp
|
||||
source/balloon_manager.cpp
|
||||
source/balloon.cpp
|
||||
source/bullet.cpp
|
||||
source/enter_name.cpp
|
||||
source/explosions.cpp
|
||||
source/game_logo.cpp
|
||||
source/item.cpp
|
||||
source/manage_hiscore_table.cpp
|
||||
source/player.cpp
|
||||
source/scoreboard.cpp
|
||||
|
||||
# --- Escenas ---
|
||||
source/sections/credits.cpp
|
||||
source/sections/game.cpp
|
||||
source/sections/hiscore_table.cpp
|
||||
source/sections/instructions.cpp
|
||||
source/sections/intro.cpp
|
||||
source/sections/logo.cpp
|
||||
source/sections/title.cpp
|
||||
|
||||
# --- Sprites y Gráficos ---
|
||||
source/sprite.cpp
|
||||
source/animated_sprite.cpp
|
||||
source/moving_sprite.cpp
|
||||
source/path_sprite.cpp
|
||||
source/smart_sprite.cpp
|
||||
source/background.cpp
|
||||
source/tiled_bg.cpp
|
||||
source/fade.cpp
|
||||
source/texture.cpp
|
||||
|
||||
# --- Otros ---
|
||||
source/define_buttons.cpp
|
||||
source/mouse.cpp
|
||||
source/notifier.cpp
|
||||
source/stage.cpp
|
||||
source/tabe.cpp
|
||||
source/text.cpp
|
||||
source/writer.cpp
|
||||
)
|
||||
|
||||
# Define el directorio de los archivos fuente
|
||||
set(DIR_SOURCES "${CMAKE_SOURCE_DIR}/source")
|
||||
# Fuentes de librerías de terceros
|
||||
set(EXTERNAL_SOURCES
|
||||
source/external/jail_audio.cpp
|
||||
source/external/jail_shader.cpp
|
||||
source/external/json.hpp
|
||||
source/external/gif.cpp
|
||||
)
|
||||
|
||||
# Cargar todos los archivos fuente en DIR_SOURCES
|
||||
file(GLOB SOURCES "${DIR_SOURCES}/*.cpp")
|
||||
|
||||
# Verificar si se encontraron archivos fuente
|
||||
if(NOT SOURCES)
|
||||
message(FATAL_ERROR "No se encontraron archivos fuente en ${DIR_SOURCES}. Verifica que el directorio existe y contiene archivos .cpp.")
|
||||
endif()
|
||||
# Configuración de SDL3
|
||||
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
|
||||
message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
|
||||
|
||||
# Configuración de SDL2
|
||||
find_package(SDL2 REQUIRED)
|
||||
if(SDL2_FOUND)
|
||||
message(STATUS "SDL2 encontrado: ${SDL2_INCLUDE_DIRS}")
|
||||
include_directories(${SDL2_INCLUDE_DIRS})
|
||||
link_directories(${SDL2_LIBDIR})
|
||||
else()
|
||||
message(FATAL_ERROR "SDL2 no encontrado")
|
||||
endif()
|
||||
# --- 2. AÑADIR EJECUTABLE ---
|
||||
add_executable(${PROJECT_NAME} ${APP_SOURCES} ${EXTERNAL_SOURCES})
|
||||
|
||||
# Incluye rutas de SDL2 obtenidas con pkg-config
|
||||
include_directories(/usr/local/include /usr/local/include/SDL2)
|
||||
link_directories(/usr/local/lib)
|
||||
# --- 3. DIRECTORIOS DE INCLUSIÓN ---
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC
|
||||
"${CMAKE_SOURCE_DIR}/source"
|
||||
"${CMAKE_SOURCE_DIR}/source/external"
|
||||
)
|
||||
|
||||
# Definir las bibliotecas comunes
|
||||
set(LIBS SDL2)
|
||||
# Enlazar la librería SDL3
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
|
||||
|
||||
# Configuración común de salida de ejecutables en el directorio raíz
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
|
||||
|
||||
# Añadir ejecutable principal
|
||||
add_executable(${PROJECT_NAME} ${SOURCES})
|
||||
# --- 4. CONFIGURACIÓN PLATAFORMAS Y COMPILADOR ---
|
||||
# Configuración de flags de compilación
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-Os -ffunction-sections -fdata-sections>)
|
||||
|
||||
# Añadir definiciones de compilación dependiendo del tipo de build
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:DEBUG VERBOSE>)
|
||||
|
||||
# Enlazar bibliotecas
|
||||
target_link_libraries(${PROJECT_NAME} ${LIBS})
|
||||
# Definir _DEBUG en modo Debug
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:DEBUG>)
|
||||
|
||||
# Configuración específica para cada plataforma
|
||||
if(WIN32)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
|
||||
target_link_libraries(${PROJECT_NAME} mingw32 opengl32 gdi32 winmm imm32 ole32 version)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32 opengl32)
|
||||
elseif(APPLE)
|
||||
set(LIBS ${LIBS} "-framework OpenGL")
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated")
|
||||
# Configurar compilación para Apple Silicon
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated)
|
||||
set(CMAKE_OSX_ARCHITECTURES "arm64")
|
||||
elseif(UNIX AND NOT APPLE)
|
||||
set(LIBS ${LIBS} GL)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
|
||||
target_link_libraries(${PROJECT_NAME} ${LIBS})
|
||||
endif()
|
||||
|
||||
# Añadir OpenGL a las bibliotecas enlazadas
|
||||
# Configuración común para OpenGL
|
||||
if(NOT WIN32)
|
||||
find_package(OpenGL REQUIRED)
|
||||
if(OPENGL_FOUND)
|
||||
message(STATUS "OpenGL encontrado: ${OPENGL_LIBRARIES}")
|
||||
target_link_libraries(${PROJECT_NAME} ${OPENGL_LIBRARIES})
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENGL_LIBRARIES})
|
||||
else()
|
||||
message(FATAL_ERROR "OpenGL no encontrado")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Especificar la ubicación del ejecutable
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
|
||||
|
||||
167
Makefile
@@ -1,59 +1,62 @@
|
||||
# Directorios
|
||||
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
|
||||
DIR_SOURCES:= $(addsuffix /, $(DIR_ROOT)source)
|
||||
DIR_BIN := $(addsuffix /, $(DIR_ROOT))
|
||||
DIR_BUILD := $(addsuffix /, $(DIR_ROOT)build)
|
||||
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
|
||||
DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source)
|
||||
DIR_BIN := $(addsuffix /, $(DIR_ROOT))
|
||||
DIR_BUILD := $(addsuffix /, $(DIR_ROOT)build)
|
||||
|
||||
# Variables
|
||||
TARGET_NAME := coffee_crisis_arcade_edition
|
||||
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
|
||||
APP_NAME := Coffee Crisis Arcade Edition
|
||||
RELEASE_FOLDER:= ccae_release
|
||||
RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
|
||||
VERSION := v0.01
|
||||
TARGET_NAME := coffee_crisis_arcade_edition
|
||||
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
|
||||
APP_NAME := Coffee Crisis Arcade Edition
|
||||
RELEASE_FOLDER := ccae_release
|
||||
RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
|
||||
RESOURCE_FILE := release/coffee.res
|
||||
VERSION := 2025-03-25
|
||||
|
||||
# Nombres para los ficheros de lanzamiento
|
||||
WINDOWS_RELEASE := $(TARGET_FILE)-$(VERSION)-win32-x64.zip
|
||||
MACOS_INTEL_RELEASE := $(TARGET_FILE)-$(VERSION)-macos-intel.dmg
|
||||
MACOS_APPLE_SILICON_RELEASE:= $(TARGET_FILE)-$(VERSION)-macos-apple-silicon.dmg
|
||||
LINUX_RELEASE := $(TARGET_FILE)-$(VERSION)-linux.tar.gz
|
||||
WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip
|
||||
MACOS_INTEL_RELEASE := $(TARGET_FILE)-$(VERSION)-macos-intel.dmg
|
||||
MACOS_APPLE_SILICON_RELEASE := $(TARGET_FILE)-$(VERSION)-macos-apple-silicon.dmg
|
||||
LINUX_RELEASE := $(TARGET_FILE)-$(VERSION)-linux.tar.gz
|
||||
RASPI_RELEASE := $(TARGET_FILE)-$(VERSION)-raspberry.tar.gz
|
||||
|
||||
# Includes
|
||||
INCLUDES:= -I$(DIR_SOURCES)
|
||||
INCLUDES := -I$(DIR_SOURCES)
|
||||
|
||||
# Variables según el sistema operativo
|
||||
ifeq ($(OS),Windows_NT)
|
||||
FixPath = $(subst /,\,$1)
|
||||
SOURCES := source/*.cpp
|
||||
CXXFLAGS:= -std=c++20 -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows
|
||||
CXXFLAGS_DEBUG:= -std=c++20 -Wall -g
|
||||
LDFLAGS := -lmingw32 -lws2_32 -lSDL2main -lSDL2 -lopengl32
|
||||
RM = del /Q
|
||||
MKD:= mkdir
|
||||
FixPath = $(subst /,\\,$1)
|
||||
SOURCES := source/*.cpp
|
||||
CXXFLAGS := -std=c++20 -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows
|
||||
CXXFLAGS_DEBUG := -std=c++20 -Wall -g
|
||||
LDFLAGS := -lmingw32 -lws2_32 -lSDL3 -lopengl32
|
||||
RM := del /Q
|
||||
MKDIR := mkdir
|
||||
else
|
||||
FixPath = $1
|
||||
SOURCES := $(shell find $(DIR_SOURCES) -name '*.cpp')
|
||||
SOURCES := source/*.cpp
|
||||
CXXFLAGS:= -std=c++20 -Wall -Os -ffunction-sections -fdata-sections
|
||||
CXXFLAGS_DEBUG:= -std=c++20 -Wall -g
|
||||
LDFLAGS := -lSDL2
|
||||
RM = rm -f
|
||||
MKD:= mkdir -p
|
||||
UNAME_S := $(shell uname -s)
|
||||
FixPath = $1
|
||||
SOURCES := source/*.cpp
|
||||
CXXFLAGS := -std=c++20 -Wall -Os -ffunction-sections -fdata-sections
|
||||
CXXFLAGS_DEBUG := -std=c++20 -Wall -g
|
||||
LDFLAGS := -lSDL3
|
||||
RMFILE := rm -f
|
||||
RMDIR := rm -rdf
|
||||
MKDIR := mkdir -p
|
||||
UNAME_S := $(shell uname -s)
|
||||
ifeq ($(UNAME_S),Linux)
|
||||
LDFLAGS += -lGL
|
||||
LDFLAGS += -lGL
|
||||
endif
|
||||
ifeq ($(UNAME_S),Darwin)
|
||||
CXXFLAGS += -Wno-deprecated
|
||||
CXXFLAGS_DEBUG += -Wno-deprecated
|
||||
LDFLAGS += -framework OpenGL
|
||||
CXXFLAGS += -Wno-deprecated
|
||||
CXXFLAGS_DEBUG += -Wno-deprecated
|
||||
LDFLAGS += -framework OpenGL
|
||||
endif
|
||||
endif
|
||||
|
||||
# Rules
|
||||
# Reglas para compilación
|
||||
windows:
|
||||
@echo off
|
||||
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE).exe"
|
||||
windres release/coffee.rc -O coff -o $(RESOURCE_FILE)
|
||||
$(CXX) $(SOURCES) $(RESOURCE_FILE) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(TARGET_FILE).exe" --strip-unneeded
|
||||
|
||||
windows_rec:
|
||||
@@ -80,12 +83,13 @@ windows_release:
|
||||
powershell Copy-Item "release\*.dll" -Destination "$(RELEASE_FOLDER)"
|
||||
|
||||
# Compila
|
||||
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FOLDER)/$(TARGET_FILE).exe" --strip-unneeded
|
||||
windres release/coffee.rc -O coff -o $(RESOURCE_FILE)
|
||||
$(CXX) $(SOURCES) $(RESOURCE_FILE) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE).exe"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE).exe" --strip-unneeded
|
||||
|
||||
# Crea el fichero .zip
|
||||
powershell if (Test-Path $(WINDOWS_RELEASE)) {Remove-Item $(WINDOWS_RELEASE)}
|
||||
powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath $(WINDOWS_RELEASE)
|
||||
powershell if (Test-Path "$(WINDOWS_RELEASE)") {Remove-Item "$(WINDOWS_RELEASE)"}
|
||||
powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath "$(WINDOWS_RELEASE)"
|
||||
|
||||
# Elimina la carpeta temporal 'RELEASE_FOLDER'
|
||||
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
|
||||
@@ -98,17 +102,17 @@ macos_debug:
|
||||
|
||||
macos_release:
|
||||
# Elimina datos de compilaciones anteriores
|
||||
rm -rdf "$(RELEASE_FOLDER)"
|
||||
rm -rdf Frameworks
|
||||
rm -f tmp.dmg
|
||||
rm -f "$(MACOS_INTEL_RELEASE)"
|
||||
rm -f "$(MACOS_APPLE_SILICON_RELEASE)"
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
$(RMDIR) Frameworks
|
||||
$(RMFILE) tmp.dmg
|
||||
$(RMFILE) "$(MACOS_INTEL_RELEASE)"
|
||||
$(RMFILE) "$(MACOS_APPLE_SILICON_RELEASE)"
|
||||
|
||||
# Crea la carpeta temporal para hacer el trabajo y las carpetas obligatorias para crear una app de macos
|
||||
mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
||||
mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
mkdir -p Frameworks
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
$(MKDIR) Frameworks
|
||||
|
||||
# Copia carpetas y ficheros
|
||||
cp -R data "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
|
||||
@@ -123,24 +127,32 @@ macos_release:
|
||||
ln -s /Applications "$(RELEASE_FOLDER)"/Applications
|
||||
|
||||
# Compila la versión para procesadores Intel
|
||||
$(CXX) $(SOURCES) -D MACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_FILE)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
|
||||
ifdef ENABLE_MACOS_X86_64
|
||||
$(CXX) $(SOURCES) -D MACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
|
||||
|
||||
# Firma la aplicación
|
||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
|
||||
|
||||
# Empaqueta el .dmg de la versión Intel
|
||||
hdiutil create tmp.dmg -ov -volname "$(APP_NAME)" -fs HFS+ -srcfolder "$(RELEASE_FOLDER)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(MACOS_INTEL_RELEASE)"
|
||||
rm -f tmp.dmg
|
||||
$(RMFILE) tmp.dmg
|
||||
endif
|
||||
|
||||
# Compila la versión para procesadores Apple Silicon
|
||||
$(CXX) $(SOURCES) -D MACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_FILE)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
$(CXX) $(SOURCES) -D MACOS_BUNDLE -D SDL_DISABLE_IMMINTRIN_H $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
|
||||
# Firma la aplicación
|
||||
codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
|
||||
|
||||
# Empaqueta el .dmg de la versión Apple Silicon
|
||||
hdiutil create tmp.dmg -ov -volname "$(APP_NAME)" -fs HFS+ -srcfolder "$(RELEASE_FOLDER)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(MACOS_APPLE_SILICON_RELEASE)"
|
||||
rm -f tmp.dmg
|
||||
$(RMFILE) tmp.dmg
|
||||
|
||||
# Elimina las carpetas temporales
|
||||
$(RM) Frameworks
|
||||
$(RM) "$(RELEASE_FOLDER)"
|
||||
$(RMDIR) Frameworks
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
linux:
|
||||
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
|
||||
@@ -151,40 +163,63 @@ linux_debug:
|
||||
|
||||
linux_release:
|
||||
# Elimina carpetas previas
|
||||
$(RM) "$(RELEASE_FOLDER)"
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Crea la carpeta temporal para realizar el lanzamiento
|
||||
mkdir -p "$(RELEASE_FOLDER)"
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copia ficheros
|
||||
cp -R data "$(RELEASE_FOLDER)"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
|
||||
# Complia
|
||||
# Compila
|
||||
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
|
||||
|
||||
# Empaqueta ficheros
|
||||
$(RM) "$(LINUX_RELEASE)"
|
||||
cd "$(RELEASE_FOLDER)" && tar -czvf "../$(LINUX_RELEASE)" *
|
||||
$(RMFILE) "$(LINUX_RELEASE)"
|
||||
cd "$(RELEASE_FOLDER)" && tar -czvf "$(LINUX_RELEASE)" *
|
||||
|
||||
# Elimina la carpeta temporal
|
||||
$(RM) "$(RELEASE_FOLDER)"
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
raspi:
|
||||
$(CXX) $(SOURCES) -D ARCADE -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE)
|
||||
$(CXX) $(SOURCES) -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE)
|
||||
strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
|
||||
|
||||
raspi_debug:
|
||||
$(CXX) $(SOURCES) -D ARCADE -D VERBOSE -D DEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
$(CXX) $(SOURCES) -D VERBOSE -D DEBUG $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
|
||||
|
||||
raspi_release:
|
||||
# Elimina carpetas previas
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Crea la carpeta temporal para realizar el lanzamiento
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
# Copia ficheros
|
||||
cp -R data "$(RELEASE_FOLDER)"
|
||||
cp LICENSE "$(RELEASE_FOLDER)"
|
||||
cp README.md "$(RELEASE_FOLDER)"
|
||||
|
||||
# Compila
|
||||
$(CXX) $(SOURCES) -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
|
||||
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
|
||||
|
||||
# Empaqueta ficheros
|
||||
$(RMFILE) "$(LINUX_RELEASE)"
|
||||
cd "$(RELEASE_FOLDER)" && tar -czvf "$(RASPI_RELEASE)" *
|
||||
|
||||
# Elimina la carpeta temporal
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"
|
||||
|
||||
anbernic:
|
||||
# Elimina carpetas previas
|
||||
$(RM) "$(RELEASE_FOLDER)"_anbernic
|
||||
$(RMDIR) "$(RELEASE_FOLDER)"_anbernic
|
||||
|
||||
# Crea la carpeta temporal para realizar el lanzamiento
|
||||
mkdir -p "$(RELEASE_FOLDER)"_anbernic
|
||||
$(MKDIR) "$(RELEASE_FOLDER)"_anbernic
|
||||
|
||||
# Copia ficheros
|
||||
cp -R data "$(RELEASE_FOLDER)"_anbernic
|
||||
|
||||
75
README.md
@@ -1,43 +1,74 @@
|
||||
# Coffee Crisis Arcade Edition
|
||||
|
||||
Coffee Crisis Arcade Edition es la versió ampliada i millorada del aclamat Coffee Crisis. Preparat per a jugar sense parar amn dos jugadors, nous gràfics i moltes sorpreses mes.
|
||||
<img src="https://php.sustancia.synology.me/images/ccae/coffee_crisis_arcade_edition_cover_web.png" width="300" align="left" style="margin-right: 20px; margin-bottom: 10px;" alt="Coffee Crisis Cover">
|
||||
|
||||
## ¡La batalla definitiva pel cafè està ací!
|
||||
|
||||
Coffee Crisis Arcade Edition és una versió ampliada i millorada del aclamat Coffee Crisis. Aquesta versió porta l'acció cooperativa al següent nivell, amb:
|
||||
|
||||
- **Mode multijugador** per a dues persones.
|
||||
- **Nous gràfics** que revitalitzen l'experiència arcade clàssica.
|
||||
- **Moltes sorpreses** per descobrir en cada partida.
|
||||
|
||||
Defensa el teu cafè contra les bambolles gegants en aquest trepidant joc d'arcade! 🍵
|
||||
|
||||
<br clear="left">
|
||||
|
||||
|
||||
<p align="center">
|
||||
<img src="https://php.sustancia.synology.me/images/ccae_title.png" alt="Titol"
|
||||
</p>
|
||||
|
||||
## Controls
|
||||
El joc està optimitzat per a ser jugat amb un mando de jocs, encara que un dels jugadors pot utilitzar el teclat.
|
||||
Les tecles son les següents:
|
||||
|
||||
* **Fletxes**: Mou al personatge
|
||||
* **Q, W, E**: Disparar a la esquerra, al centre i a la dreta respectivament
|
||||
El joc està optimitzat per a ser jugat amb un mando de jocs, encara que un dels jugadors pot utilitzar el teclat.
|
||||
|
||||
### Controls del teclat:
|
||||
- **Fletxes**: Mou al personatge.
|
||||
- **Q, W, E**: Disparar a l'esquerra, al centre i a la dreta, respectivament.
|
||||
|
||||
> Nota: El joc suporta nomes un jugador amb teclat.
|
||||
|
||||
<p align="center">
|
||||
<img src="https://php.sustancia.synology.me/images/ccae1.png" alt="Joc"
|
||||
<img src="https://php.sustancia.synology.me/images/ccae/ccae1.png" alt="Joc" width="45%" />
|
||||
<img src="https://php.sustancia.synology.me/images/ccae/ccae3.png" alt="Joc" width="45%" />
|
||||
</p>
|
||||
|
||||
## Altres tecles
|
||||
- **Tecla ESC**: Tancar el joc
|
||||
|
||||
- **Tecla F1**: Fa la finestra mes xicoteta
|
||||
| Tecla | Funció |
|
||||
|:-----------:|----------------------------------------------------|
|
||||
| **ESC** | Tancar el joc |
|
||||
| **P** | Pausar el joc |
|
||||
| **F1** | Fa la finestra més xicoteta |
|
||||
| **F2** | Fa la finestra més gran |
|
||||
| **F3** | Alterna entre mode de pantalla completa i finestra |
|
||||
| **F4** | Activa o desactiva el filtre de pantalla |
|
||||
| **F5** | Activa o desactiva el mode d'escalat sencer |
|
||||
| **F6** | Activa o desactiva el sincronisme vertical |
|
||||
| **F7** | Activa o desactiva l'àudio |
|
||||
| **F8** | Activa o desactiva el dispar automàtic |
|
||||
| **F9** | Canvia l'idioma del joc (Provoca el reinici) |
|
||||
| **F10** | Reinicia el joc |
|
||||
|
||||
- **Tecla F2**: Fa la finestra mes gran
|
||||
## Com instal·lar i jugar
|
||||
|
||||
- **Tecla F3**: Alterna entre el mode de pantalla completa i el de finestra
|
||||
1. Descarrega el joc des de [l'apartat de llançaments](https://gitea.sustancia.synology.me/JailDesigner/coffee_crisis_arcade_edition/releases).
|
||||
2. Descomprimix i executa l'arxiu `coffee_crisis_arcade_edition.exe`.
|
||||
3. Gaudeix del joc!
|
||||
|
||||
- **Tecla F4**: Activa o desactiva els shaders
|
||||
## Agraïments
|
||||
|
||||
- **Tecla F5**: Activa o desactiva l'audio
|
||||
Vull expressar la meua gratitud a **ChatGPT** i **GitHub Copilot**. Gràcies per ser un suport constant en el desenvolupament d'aquest joc!
|
||||
|
||||
- **Tecla F6**: Canvia el idioma del joc i reinicia
|
||||
També vull agrair a tots els jugadors que fan que aquest projecte valgui la pena. 🕹️❤️
|
||||
|
||||
- **Tecla F10**: Reset
|
||||
## Com contribuir
|
||||
|
||||
<p align="center">
|
||||
<img src="https://php.sustancia.synology.me/images/ccae2.png" alt="Joc"
|
||||
</p>
|
||||
Accepte contribucions! Si tens una idea o vols ajudar:
|
||||
|
||||
1. Fes un fork d'aquest repositori.
|
||||
2. Crea una branca nova amb els teus canvis.
|
||||
3. Fes un pull request.
|
||||
|
||||
## Llicència
|
||||
|
||||
Aquest joc està subjecte a una llicència [MIT](https://opensource.org/licenses/MIT). Consulta el fitxer LICENSE per a més detalls.
|
||||
|
||||
## Agraiments
|
||||
A chatGPT i sobretot a Copilot. Gracies per estar sempre quan vos he necesitat.
|
||||
@@ -1,4 +1,7 @@
|
||||
# JailDesigner - Custom mappings
|
||||
### JailDesigner - Custom mappings
|
||||
|
||||
# Mandos recreativa CCAE
|
||||
0300457e790000000600000010010000,DragonRise Inc. Generic USB Joystick,platform:Linux,a:b0,b:b1,x:b2,y:b6,back:b5,leftx:a0,lefty:a1,
|
||||
|
||||
# RAP4
|
||||
030086650d0f00008c000000140100003853140,Generic X-Box pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
|
||||
@@ -14,6 +17,7 @@
|
||||
|
||||
# Windows
|
||||
03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000fa190000918d000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
|
||||
03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
@@ -30,6 +34,7 @@
|
||||
03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
05000000c82d00006a28000000000000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Windows,
|
||||
03000000c82d00001251000000000000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000150000000000000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
@@ -83,6 +88,8 @@
|
||||
03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001d30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001730000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
@@ -116,6 +123,9 @@
|
||||
03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,
|
||||
0300000008100000e501000000000000,Anbernic Game Pad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000020500000913000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500000710000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500004610000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,
|
||||
03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
@@ -126,6 +136,7 @@
|
||||
03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,start:b3,platform:Windows,
|
||||
03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380800001889000000000000,AtGames Legends Gamer Pro,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b14,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008a3500000102000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
030000008a3500000201000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
030000008a3500000302000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
@@ -179,8 +190,6 @@
|
||||
030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
03000000bd12000002e0000000000000,Dual Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000ff1100003133000000000000,DualForce,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000317300000100000000000000,DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000006f0e00003001000000000000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000bc2000000091000000000000,EasySMX Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
@@ -216,7 +225,7 @@
|
||||
03000000b50700000399000000000000,Firestorm 2,a:b2,b:b4,back:b10,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b9,start:b11,x:b3,y:b5,platform:Windows,
|
||||
03000000b50700001302000000000000,Firestorm D3,a:b0,b:b2,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,x:b1,y:b3,platform:Windows,
|
||||
03000000b40400001024000000000000,Flydigi Apex,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000151900004000000000000000,Flydigi Vader 2,a:b27,b:b26,back:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b23,leftstick:b17,lefttrigger:b21,leftx:a0,lefty:a1,misc1:b15,paddle1:b11,paddle2:b10,paddle3:b13,paddle4:b12,rightshoulder:b22,rightstick:b16,righttrigger:b20,rightx:a3,righty:a4,start:b18,x:b25,y:b24,platform:Windows,
|
||||
03000000151900004000000000000000,Flydigi Vader 2,a:b27,b:b26,back:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b23,leftstick:b17,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b22,rightstick:b16,righttrigger:b20,rightx:a3,righty:a4,start:b18,x:b25,y:b24,platform:Windows,
|
||||
03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b14,paddle1:b4,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Windows,
|
||||
03000000b40400001224000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000008305000000a0000000000000,G08XU,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b5,x:b2,y:b3,platform:Windows,
|
||||
@@ -250,6 +259,7 @@
|
||||
03000000f025000031c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d11800000094000000000000,Google Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
0300000079000000d418000000000000,GPD Win,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c6240000025b000000000000,GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -276,8 +286,8 @@
|
||||
030000000d0f00005100000000000000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00008800000000000000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008800000000000000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008700000000000000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -329,11 +339,13 @@
|
||||
030000000d0f0000c100000000000000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000f600000000000000,Horipad Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00009601000000000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc2:b2,paddle1:b5,paddle2:b15,paddle3:b18,paddle4:b19,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000242e00000b20000000000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Windows,
|
||||
03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Windows,
|
||||
03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,
|
||||
03000000242e00006a48000000000000,Hyperkin RetroN Sq,a:b3,b:b7,back:b5,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b0,rightshoulder:b1,start:b4,x:b2,y:b6,platform:Windows,
|
||||
03000000242f00000a20000000000000,Hyperkin Scout,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000242e00006a38000000000000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Windows,
|
||||
03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,
|
||||
03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
@@ -389,7 +401,7 @@
|
||||
03000000380700006652000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700005032000000000000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700005082000000000000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008031000000000000,Mad Catz FightStick Alpha PS3 ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008031000000000000,Mad Catz FightStick Alpha PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000003807000038b7000000000000,Mad Catz Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700008433000000000000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008483000000000000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
@@ -416,6 +428,7 @@
|
||||
03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||
0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000242e0000f500000000000000,Mayflash N64 Adapter,a:b2,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
|
||||
03000000242f0000f400000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
|
||||
03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows,
|
||||
030000008f0e00001030000000000000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
@@ -447,7 +460,6 @@
|
||||
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000091200004488000000000000,MUSIA PlayStation 2 Input Display,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:b11,rightx:a2,righty:a3,start:b5,x:b1,y:b3,platform:Windows,
|
||||
03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows,
|
||||
030000006f0e00001311000000000000,N64 Controller,+rightx:b10,+righty:b3,-rightx:b0,-righty:b11,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,platform:Windows,
|
||||
030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
0300000085320000170d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
@@ -482,24 +494,21 @@
|
||||
030000008916000000fd000000000000,Onza TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
0300000009120000072f000000000000,OrangeFox86 DreamPicoPort,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:-a2,leftx:a0,lefty:a1,righttrigger:-a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000362800000100000000000000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,
|
||||
03000000120c0000f60e000000000000,P4 Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006f0e00008501000000000000,PDP Fightpad Pro GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00000901000000000000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00008901000000000000,PDP Realmz Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,
|
||||
03000000666600006706000000000000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000e30500009605000000000000,PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000632500002306000000000000,PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000f0250000c183000000000000,PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000011a7000000000000,PowerA Core Plus GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000d620000011a7000000000000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000dd62000015a7000000000000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000012a7000000000000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000013a7000000000000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d62000003340000000000000,PowerA OPS Pro Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000d62000002640000000000000,PowerA OPS Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000014a7000000000000,PowerA Spectra Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -598,6 +607,7 @@
|
||||
030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800008000000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
|
||||
03000000790000008f18000000000000,Rapoo Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
0300000032150000a602000000000000,Razer Huntsman V3 Pro,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b12,dpright:b13,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000f8270000bf0b000000000000,Razer Kishi,a:b6,b:b7,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b18,leftshoulder:b12,leftstick:b19,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b13,rightstick:b20,righttrigger:b15,rightx:a3,righty:a4,start:b17,x:b9,y:b10,platform:Windows,
|
||||
03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -641,8 +651,9 @@
|
||||
030000000d0f0000ad00000000000000,RX Gamepad,a:b0,b:b4,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b6,start:b9,x:b2,y:b1,platform:Windows,
|
||||
030000008916000000fe000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00001311000000000000,Saffun Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Windows,
|
||||
03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a306000023f6000000000000,Saitek Cyborg V.1 Game,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a306000023f6000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001201000000000000,Saitek Dual Analog,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000cff000000000000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,
|
||||
@@ -669,7 +680,7 @@
|
||||
03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
|
||||
03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a2,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,
|
||||
03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
@@ -682,13 +693,21 @@
|
||||
03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
030000008f0e00000910000000000000,Sony DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000317300000100000000000000,Sony DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000666600006706000000000000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000e30500009605000000000000,Sony PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000004c050000da0c000000000000,Sony PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000632500002306000000000000,Sony PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000f0250000c183000000000000,Sony PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d9040000160f000000000000,Sony PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000ff000000cb01000000000000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000004c0500003713000000000000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380700001722000000000000,Speedlink Competition Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,x:b2,y:b3,platform:Windows,
|
||||
030000008f0e00000800000000000000,Speedlink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000de280000fc11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
@@ -698,7 +717,6 @@
|
||||
03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000790000001c18000000000000,STK 7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -713,17 +731,18 @@
|
||||
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
|
||||
03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000001c18000000000000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000790000002601000000000000,TGZ Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000591c00002400000000000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000591c00002600000000000000,THEGamepad,a:b2,b:b1,back:b6,leftx:a0,lefty:a1,start:b7,x:b3,y:b0,platform:Windows,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000023b3000000000000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f0400000ed0000000000000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000008d0000000000000,ThrustMaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f0400000ed0000000000000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000008d0000000000000,Thrustmaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000003d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000009d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000003d0000000000000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000009d0000000000000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000666600000288000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
@@ -751,6 +770,7 @@
|
||||
03000000bd12000012d0000000000000,USB Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ff1100004133000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000882800000305000000000000,V5 Game Pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,x:b2,y:b3,platform:Windows,
|
||||
03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
@@ -782,7 +802,6 @@
|
||||
03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,
|
||||
03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
@@ -791,7 +810,6 @@
|
||||
030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00006300000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -825,6 +843,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
|
||||
03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00006a28000000010000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001251000000020000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
@@ -866,6 +885,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001d30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001530000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001630000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001730000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
@@ -878,20 +899,21 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000008100000e501000019040000,Anbernic Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
0300000008100000e501000019040000,Anbernic Handheld,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:MacOSX
|
||||
03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
|
||||
03000000503200000110000047010000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
|
||||
03000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000102000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000201000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000008a3500000202000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000402000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000008a3500000302000000010000,Backbone One PlayStationÆ Edition,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000302000000010000,Backbone One PlayStation Edition,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -914,6 +936,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000ff1100003133000007010000,GameWare PC Control Pad,a:b2,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000280400000140000000020000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
|
||||
@@ -925,8 +948,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000341a00000302000014010000,Hori Fighting Stick Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008800000000010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008800000000010000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008700000000010000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X,
|
||||
030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -959,6 +982,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
0300000049190000020400001b010000,Manba One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000008f0e00001330000011010000,Mayflash Controller Adapter,a:b2,b:b4,back:b16,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b12,lefttrigger:b16,leftx:a0,lefty:a2,rightshoulder:b14,rightx:a6~,righty:a4,start:b18,x:b0,y:b6,platform:Mac OS X,
|
||||
03000000790000004318000000010000,Mayflash GameCube Adapter,a:b4,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
|
||||
@@ -992,9 +1016,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000004b120000014d000000010000,Nyko Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000901000002010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000666600006706000088020000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d620000011a7000000020000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000d620000011a7000010050000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -1012,7 +1033,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000001000000,PXN P30 Pro Mobile,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000222c00000225000000010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000222c00000225000000010000,Qanba Dragon Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000222c00000020000000010000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000009b2800005600000020020000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Mac OS X,
|
||||
030000009b2800008000000022020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Mac OS X,
|
||||
@@ -1047,7 +1068,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,
|
||||
030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000666600006706000088020000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c050000da0c000000010000,Sony PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c0500003713000000010000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
@@ -1062,11 +1085,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000e40a00000307000001000000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Mac OS X,
|
||||
03000000e40a00000207000001000000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Mac OS X,
|
||||
03000000790000001c18000000010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000790000001c18000003100000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000591c00002400000021000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000591c00002600000021000000,THEGamepad,a:b2,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
|
||||
030000004f0400000ed0000000020000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004f0400000ed0000000020000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
|
||||
03000000571d00002100000021000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Mac OS X,
|
||||
03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
@@ -1092,7 +1116,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
@@ -1104,6 +1128,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000022050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -1111,10 +1136,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
|
||||
# Linux
|
||||
03000000c82d00000031000011010000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000631000000010000,8BitDo Adapter 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006a28000000010000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Linux,
|
||||
03000000c82d00001251000011010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
@@ -1128,6 +1155,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00006928000011010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
05000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
05000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1149,6 +1177,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000431000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000060000011010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
|
||||
@@ -1167,6 +1196,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000a31000014010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00001d30000011010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001530000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001630000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001730000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
@@ -1181,7 +1213,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00008801000011010000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1194,7 +1225,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000491900000204000021000000,Amazon Fire Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
0300000008100000e501000001010000,Anbernic Gamepad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
|
||||
0300000008100000e501000001010000,Anbernic Handheld,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000020500000913000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000373500000710000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1226,6 +1260,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000bc2000000055000001000000,Betop AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000bc2000006412000011010000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b30,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000300e000011010000,Brook Audio Fighting Board PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000310e000011010000,Brook Audio Fighting Board PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1234,6 +1270,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
|
||||
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000005e0400008e02000002010000,Data Frog S80,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
|
||||
03000000791d00000103000010010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1246,6 +1283,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000006f0e00008101000011010000,Faceoff Deluxe Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00008001000011010000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03005036852100000201000010010000,Final Fantasy XIV Online Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
05000000b40400001224000001010000,Flydigi APEX 4,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b20,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000b40400001224000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
@@ -1266,8 +1304,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux,
|
||||
190000004b4800000011000000010000,GO-Super Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d11800000094000011010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000001010000,GPD Win Max 2 (6800U) Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000001010000,GPD Win Max 2 6800U Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000280400000140000000010000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
|
||||
@@ -1281,12 +1321,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f00008400000011010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00005001000009040000,Hori Fighting Commander Octa Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00003701000013010000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
030000000d0f00008800000011010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008800000011010000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008700000011010000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1303,9 +1343,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f00008501000015010000,Hori Switch Split Pad Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000011010000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f0000ab01000011010000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc2:b2,paddle1:b19,paddle2:b18,paddle3:b15,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000000d0f00009601000091000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc2:b2,paddle1:b19,paddle2:b18,paddle3:b15,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
05000000242e00000b20000001000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Linux,
|
||||
@@ -1326,6 +1368,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000632500007505000011010000,Ipega PG 9099,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000300f00001101000010010000,Jess Tech Colour Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1355,6 +1398,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000380700005032000011010000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700005082000011010000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700008031000011010000,Mad Catz FightStick Alpha PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008081000011010000,Mad Catz FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008034000011010000,Mad Catz Fightstick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008084000011010000,Mad Catz Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008433000011010000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1364,7 +1409,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000380700001647000010040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700003847000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000120c00000500000000010000,Manta DualShock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000008f0e00001330000010010000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000790000004318000010010000,Mayflash GameCube Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1401,7 +1446,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e0400008e02000030110000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b00000b050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000120b000001050000,Microsoft Xbox Series X Controller,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux,
|
||||
060000005e040000120b000001050000,Microsoft Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001c18000010010000,Mobapad Chitu HD,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1415,10 +1460,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000250900006688000000010000,MP8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001311000011010000,N64 Controller,+rightx:b10,+righty:b3,-rightx:b0,-righty:b11,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,platform:Linux,
|
||||
03000000f70600000100000000010000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Linux,
|
||||
030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000085320000170d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
0300000085320000190d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f1f00000800000011010000,NeoGeo PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000092120000474e000000010000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Linux,
|
||||
@@ -1447,8 +1494,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b8,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500001720000001800000,NSO SNES Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
03000000550900001472000011010000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000550900001472000001000000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
030000004b120000014d000000010000,NYKO Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
19000000010000000100000001010000,ODROID Go 2,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
|
||||
@@ -1469,17 +1516,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000006f0e00000901000011010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00002f01000011010000,PDP Wired PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000004f9000000010000,PDP Xbox 360 Versus Fighting,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000f102000000000000,PDP Xbox Atomic,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000a802000023020000,PDP Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000d802000006640000,PDP Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000ef02000007640000,PDP Xbox Series Kinetic Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000666600006706000000010000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
|
||||
030000004c050000da0c000011010000,PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000d9040000160f000000010000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d620000011a7000011010000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000540000001010000,PowerA Advantage Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d620000011a7000011010000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000dd62000015a7000011010000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d620000012a7000011010000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1494,8 +1539,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000520000050010000,PowerA Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000b20000001010000,PowerA Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
|
||||
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
@@ -1513,6 +1560,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
@@ -1529,16 +1577,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000f20d000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000f20d000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000f20d000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
|
||||
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00001220000011010000,Qanba Drone 2 Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00001020000011010000,Qanba Drone 2 Arcade Joystick PS5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000020000011010000,Qanba Drone Arcade PS4 Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000009b2800000300000001010000,Raphnet 4nes4snes,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
|
||||
030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,
|
||||
0300132d9b2800006500000000000000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
|
||||
@@ -1562,6 +1614,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000321500000b10000011010000,Razer Wolverine PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
0300000032150000140a000001010000,Razer Wolverine Ultimate Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000010010000,Retro Bit Legacy16,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b12,leftshoulder:b4,lefttrigger:b6,misc1:b13,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000072056800,Retro Bit Legacy16,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b5,leftshoulder:b9,lefttrigger:+a4,misc1:b11,rightshoulder:b10,righttrigger:+a5,start:b6,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000003040000c197000011010000,Retrode Adapter,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
|
||||
190000004b4800000111000000010000,RetroGame Joypad,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1576,10 +1631,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000023f6000011010000,Saitek Cyborg V1 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00001311000011010000,Saffun Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Linux,
|
||||
03000000a306000023f6000011010000,Saitek Cyborg PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,
|
||||
03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000cff000010010000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000d5f000010010000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
|
||||
03000000a30600000c04000011010000,Saitek P2900,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
|
||||
03000000a306000018f5000010010000,Saitek P3200 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
@@ -1595,20 +1652,22 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
|
||||
030000001f08000001e4000010010000,SFC Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000632500002605000010010000,Shanwan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000632500007505000010010000,Shanwan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000bc2000000055000010010000,Shanwan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000f025000021c1000010010000,Shanwan Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000004b2900000430000011000000,Snakebyte Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000666600006706000000010000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
|
||||
030000004c050000da0c000011010000,Sony PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000d9040000160f000000010000,Sony PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000004c0500003713000011010000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000020200000,SpeedLink Xeox Pro Analog,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000112000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
|
||||
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1629,6 +1688,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000ad1b000038f0000090040000,Street Fighter IV Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000003b07000004a1000000010000,Suncom SFX Plus,a:b0,b:b2,back:b7,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,
|
||||
030000001f08000001e4000010010000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
|
||||
030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1638,7 +1698,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000e40a00000307000011010000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
|
||||
03000000e40a00000207000011010000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
|
||||
03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000591c00002400000010010000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000591c00002600000010010000,THEGamepad,a:b2,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
|
||||
030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
@@ -1684,12 +1744,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000030060000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001503000000020000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0000000058626f782047616d65706100,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000072050000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
0000000058626f782047616d65706100,Xbox Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1701,8 +1763,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000ea02000011050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000015050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000ea02000016050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1746,6 +1810,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
|
||||
34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android,
|
||||
38426974446f204e4743204d6f646b69,8BitDo GameCube,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b18,paddle2:b17,rightshoulder:b15,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b1,y:b3,platform:Android,
|
||||
38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
@@ -1819,7 +1884,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
63396666386564393334393236386630,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
63633435623263373466343461646430,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
|
||||
32333634613735616163326165323731,Amazon Luna Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
|
||||
4c696e757820342e31392e3137322077,Anbernic Gamepad,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
4c696e757820342e31392e3137322077,Anbernic Handheld,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
417374726f2063697479206d696e6920,Astro City Mini,a:b23,b:b22,back:b29,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,
|
||||
35643263313264386134376362363435,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,start:b6,platform:Android,
|
||||
32353831643566306563643065356239,Atari VCS Modern Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
@@ -1833,6 +1898,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
476f6f676c65204c4c43205374616469,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
5374616469614e3848532d6532633400,Google Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000d6020000e5890000dfff3f80,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
@@ -1906,14 +1973,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
39383335313438623439373538343266,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b16,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
|
||||
4f5559412047616d6520436f6e74726f,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b6,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
|
||||
506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android,
|
||||
62653335326261303663356263626339,PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
|
||||
536f6e7920496e746572616374697665,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
576972656c65737320436f6e74726f6c,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android,
|
||||
32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android,
|
||||
050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
536f6e7920504c415953544154494f4e,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:a14,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66366539656564653432353139356536,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66383132326164626636313737373037,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
@@ -1936,7 +2000,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
|
||||
050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
050000004c050000e60c0000fffe3f80,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
050000004c050000e60c0000fffe3f80,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b2,y:b17,platform:Android,
|
||||
050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
|
||||
@@ -1977,10 +2041,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
38376662666661636265313264613039,SNES,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
|
||||
5346432f555342205061640000000000,SNES Adapter,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
|
||||
5553422047616d657061642000000000,SNES Controller,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
62653335326261303663356263626339,Sony PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
|
||||
536f6e7920496e746572616374697665,Sony PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
576972656c65737320436f6e74726f6c,Sony PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android,
|
||||
63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android,
|
||||
476f6f676c65204c4c43205374616469,Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
5374616469614e3848532d6532633400,Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
|
||||
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
|
||||
0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android,
|
||||
@@ -1990,7 +2055,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
37323236633763666465316365313236,THEC64 Joystick,a:b21,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b27,x:b23,y:b24,platform:Android,
|
||||
38346162326232346533316164363336,THEGamepad,a:b23,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b24,y:b21,platform:Android,
|
||||
050000004f0400000ed00000fffe3f00,ThrustMaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004f0400000ed00000fffe3f00,Thrustmaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
|
||||
30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
31643365666432386133346639383937,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
@@ -2037,6 +2102,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
|
||||
05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
|
||||
05000000ac05000004000000a8986d04,8BitDo Micro gamepad,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,lefttrigger:b12,rightshoulder:b13,righttrigger:b14,start:b3,x:b6,y:b5,platform:iOS,
|
||||
05000000ac050000040000003b8a6d04,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,leftstick:b12,lefttrigger:b13,leftx:a0,lefty:a1~,rightshoulder:b14,rightstick:b15,righttrigger:b16,rightx:a2,righty:a3~,start:b3,x:b6,y:b5,platform:iOS,
|
||||
050000008a35000003010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
050000008a35000004010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
|
||||
|
||||
@@ -1,53 +1,78 @@
|
||||
## GAME
|
||||
game.item_size 20 # Tamaño de los items del juego
|
||||
game.width 320 # Ancho de la resolucion nativa del juego
|
||||
game.height 240 # Alto de la resolucion nativa del juego
|
||||
game.play_area.rect.x 0 # Rectangulo con la posición de la zona de juego
|
||||
game.play_area.rect.y 0 # Rectangulo con la posición de la zona de juego
|
||||
game.play_area.rect.w 320 # Rectangulo con la posición de la zona de juego
|
||||
game.play_area.rect.h 200 # Rectangulo con la posición de la zona de juego
|
||||
game.enter_name_seconds 60 # Duración en segundos para introducir el nombre al finalizar la partida
|
||||
## --- GAME ---
|
||||
game.item_size 20 # Tamaño de los items del juego (en píxeles)
|
||||
game.coffee_machine_w 28 # Ancho de la máquina de café (en píxeles)
|
||||
game.coffee_machine_h 37 # Alto de la máquina de café (en píxeles)
|
||||
game.width 320 # Ancho de la resolución nativa del juego (en píxeles)
|
||||
game.height 240 # Alto de la resolución nativa del juego (en píxeles)
|
||||
game.play_area.rect.x 0 # Posición X de la zona jugable
|
||||
game.play_area.rect.y 0 # Posición Y de la zona jugable
|
||||
game.play_area.rect.w 320 # Ancho de la zona jugable
|
||||
game.play_area.rect.h 200 # Alto de la zona jugable
|
||||
game.enter_name_seconds 60 # Segundos para introducir el nombre al finalizar la partida
|
||||
|
||||
## FADE
|
||||
fade.num_squares_width 160
|
||||
fade.num_squares_height 120
|
||||
fade.random_squares_delay 1
|
||||
fade.random_squares_mult 500
|
||||
fade.post_duration 80
|
||||
fade.venetian_size 16
|
||||
## --- FADE ---
|
||||
fade.color 1F2B30 # Color hexadecimal para el efecto de fundido
|
||||
fade.num_squares_width 160 # Número de cuadrados en el eje X para el fundido
|
||||
fade.num_squares_height 120 # Número de cuadrados en el eje Y para el fundido
|
||||
fade.random_squares_delay 1 # Delay entre aparición de cuadrados aleatorios (frames)
|
||||
fade.random_squares_mult 500 # Multiplicador para la velocidad de aparición aleatoria
|
||||
fade.post_duration 80 # Duración tras el fundido (frames)
|
||||
fade.venetian_size 12 # Tamaño de las bandas para el efecto veneciano (en píxeles)
|
||||
|
||||
## SCOREBOARD
|
||||
scoreboard.x 0
|
||||
scoreboard.y 200
|
||||
scoreboard.w 320
|
||||
scoreboard.h 40
|
||||
## --- SCOREBOARD ---
|
||||
scoreboard.rect.x 0 # Posición X del marcador
|
||||
scoreboard.rect.y 216 # Posición Y del marcador
|
||||
scoreboard.rect.w 320 # Ancho del marcador
|
||||
scoreboard.rect.h 40 # Alto del marcador
|
||||
scoreboard.separator_autocolor true # ¿El separador usa color automático?
|
||||
scoreboard.separator_color 0D1A2B # Color del separador (hexadecimal)
|
||||
scoreboard.easy_color 4B692F # Color para la dificultad fácil
|
||||
scoreboard.normal_color 2E3F47 # Color para la dificultad normal
|
||||
scoreboard.hard_color 76428A # Color para la dificultad difícil
|
||||
scoreboard.text_autocolor true # ¿El texto usa color automático?
|
||||
scoreboard.text_color1 FFFFFF # Color principal del texto del marcador
|
||||
scoreboard.text_color2 FFFFFF # Color secundario del texto del marcador
|
||||
scoreboard.skip_countdown_value 8 # Valor para saltar la cuenta atrás (segundos)
|
||||
|
||||
## TITLE
|
||||
title.press_start_position 170
|
||||
title.title_duration 800
|
||||
title.arcade_edition_position 123
|
||||
title.title_c_c_position 80
|
||||
## --- TITLE ---
|
||||
title.press_start_position 170 # Posición Y del texto "Press Start"
|
||||
title.title_duration 800 # Duración de la pantalla de título (frames)
|
||||
title.arcade_edition_position 123 # Posición Y del subtítulo "Arcade Edition"
|
||||
title.title_c_c_position 80 # Posición Y del título principal
|
||||
|
||||
## BACKGROUND
|
||||
background.attenuate_color.r 255
|
||||
background.attenuate_color.g 255
|
||||
background.attenuate_color.b 255
|
||||
background.attenuate_alpha 0
|
||||
## --- BACKGROUND ---
|
||||
background.attenuate_color FFFFFF00 # Color de atenuación del fondo (RGBA hexadecimal)
|
||||
|
||||
## BALLOONS
|
||||
balloon_1.vel 2.75f
|
||||
balloon_1.grav 0.09f
|
||||
balloon_2.vel 3.70f
|
||||
balloon_2.grav 0.10f
|
||||
balloon_3.vel 4.70f
|
||||
balloon_3.grav 0.10f
|
||||
balloon_4.vel 5.45f
|
||||
balloon_4.grav 0.10f
|
||||
## --- BALLOONS ---
|
||||
balloon_1.vel 2.75f # Velocidad inicial del globo 1
|
||||
balloon_1.grav 0.09f # Gravedad aplicada al globo 1
|
||||
balloon_2.vel 3.70f # Velocidad inicial del globo 2
|
||||
balloon_2.grav 0.10f # Gravedad aplicada al globo 2
|
||||
balloon_3.vel 4.70f # Velocidad inicial del globo 3
|
||||
balloon_3.grav 0.10f # Gravedad aplicada al globo 3
|
||||
balloon_4.vel 5.45f # Velocidad inicial del globo 4
|
||||
balloon_4.grav 0.10f # Gravedad aplicada al globo 4
|
||||
|
||||
## NOTIFICATION
|
||||
notification.pos_v TOP
|
||||
notification.pos_h LEFT
|
||||
notification.sound false
|
||||
notification.color.r 48
|
||||
notification.color.g 48
|
||||
notification.color.b 48
|
||||
## --- NOTIFICATION ---
|
||||
notification.pos_v TOP # Posición vertical de la notificación (TOP/BOTTOM)
|
||||
notification.pos_h LEFT # Posición horizontal de la notificación (LEFT/RIGHT)
|
||||
notification.sound false # ¿La notificación reproduce sonido?
|
||||
notification.color 303030 # Color de fondo de la notificación (hexadecimal)
|
||||
|
||||
## --- SERVICE MENU ---
|
||||
service_menu.title_color 99FF62 # Color del título del menú de servicio
|
||||
service_menu.text_color FFFFFF # Color del texto del menú de servicio
|
||||
service_menu.selected_color FFDC44 # Color de la opción seleccionada en el menú de servicio
|
||||
service_menu.bg_color 003000F5 # Color de fondo del menú de servicio (RGBA hexadecimal)
|
||||
service_menu.drop_shadow false # ¿El menú de servicio tiene sombra?
|
||||
|
||||
## --- INTRO ---
|
||||
intro.bg_color 543149 # Color de fondo de la intro
|
||||
intro.card_color CBDBFC # Color de las tarjetas en la intro
|
||||
|
||||
## --- DEBUG ---
|
||||
debug.color 00FFFF # Color para elementos de depuración
|
||||
|
||||
## --- RESOURCE ---
|
||||
resource.color CDD1CD # Color de recurso 1
|
||||
resource.color 17E97A # Color de recurso 2
|
||||
@@ -1,53 +1,78 @@
|
||||
## GAME
|
||||
game.item_size 20 # Tamaño de los items del juego
|
||||
game.width 320 # Ancho de la resolucion nativa del juego
|
||||
game.height 256 # Alto de la resolucion nativa del juego
|
||||
game.play_area.rect.x 0 # Rectangulo con la posición de la zona de juego
|
||||
game.play_area.rect.y 0 # Rectangulo con la posición de la zona de juego
|
||||
game.play_area.rect.w 320 # Rectangulo con la posición de la zona de juego
|
||||
game.play_area.rect.h 216 # Rectangulo con la posición de la zona de juego
|
||||
game.enter_name_seconds 60 # Duración en segundos para introducir el nombre al finalizar la partida
|
||||
## --- GAME ---
|
||||
game.item_size 20 # Tamaño de los items del juego (en píxeles)
|
||||
game.coffee_machine_w 28 # Ancho de la máquina de café (en píxeles)
|
||||
game.coffee_machine_h 37 # Alto de la máquina de café (en píxeles)
|
||||
game.width 320 # Ancho de la resolución nativa del juego (en píxeles)
|
||||
game.height 256 # Alto de la resolución nativa del juego (en píxeles)
|
||||
game.play_area.rect.x 0 # Posición X de la zona jugable
|
||||
game.play_area.rect.y 0 # Posición Y de la zona jugable
|
||||
game.play_area.rect.w 320 # Ancho de la zona jugable
|
||||
game.play_area.rect.h 216 # Alto de la zona jugable
|
||||
game.enter_name_seconds 60 # Segundos para introducir el nombre al finalizar la partida
|
||||
|
||||
## FADE
|
||||
fade.num_squares_width 160
|
||||
fade.num_squares_height 128
|
||||
fade.random_squares_delay 1
|
||||
fade.random_squares_mult 500
|
||||
fade.post_duration 80
|
||||
fade.venetian_size 16
|
||||
## --- FADE ---
|
||||
fade.color 1F2B30 # Color hexadecimal para el efecto de fundido
|
||||
fade.num_squares_width 160 # Número de cuadrados en el eje X para el fundido
|
||||
fade.num_squares_height 128 # Número de cuadrados en el eje Y para el fundido
|
||||
fade.random_squares_delay 1 # Delay entre aparición de cuadrados aleatorios (frames)
|
||||
fade.random_squares_mult 500 # Multiplicador para la velocidad de aparición aleatoria
|
||||
fade.post_duration 80 # Duración tras el fundido (frames)
|
||||
fade.venetian_size 12 # Tamaño de las bandas para el efecto veneciano (en píxeles)
|
||||
|
||||
## SCOREBOARD
|
||||
scoreboard.x 0
|
||||
scoreboard.y 216
|
||||
scoreboard.w 320
|
||||
scoreboard.h 40
|
||||
## --- SCOREBOARD ---
|
||||
scoreboard.rect.x 0 # Posición X del marcador
|
||||
scoreboard.rect.y 216 # Posición Y del marcador
|
||||
scoreboard.rect.w 320 # Ancho del marcador
|
||||
scoreboard.rect.h 40 # Alto del marcador
|
||||
scoreboard.separator_autocolor true # ¿El separador usa color automático?
|
||||
scoreboard.separator_color 0D1A2B # Color del separador (hexadecimal)
|
||||
scoreboard.easy_color 4B692F # Color para la dificultad fácil
|
||||
scoreboard.normal_color 2E3F47 # Color para la dificultad normal
|
||||
scoreboard.hard_color 76428A # Color para la dificultad difícil
|
||||
scoreboard.text_autocolor true # ¿El texto usa color automático?
|
||||
scoreboard.text_color1 FFFFFF # Color principal del texto del marcador
|
||||
scoreboard.text_color2 FFFFFF # Color secundario del texto del marcador
|
||||
scoreboard.skip_countdown_value 8 # Valor para saltar la cuenta atrás (segundos)
|
||||
|
||||
## TITLE
|
||||
title.press_start_position 180
|
||||
title.title_duration 800
|
||||
title.arcade_edition_position 123
|
||||
title.title_c_c_position 80
|
||||
## --- TITLE ---
|
||||
title.press_start_position 180 # Posición Y del texto "Press Start"
|
||||
title.title_duration 800 # Duración de la pantalla de título (frames)
|
||||
title.arcade_edition_position 123 # Posición Y del subtítulo "Arcade Edition"
|
||||
title.title_c_c_position 80 # Posición Y del título principal
|
||||
|
||||
## BACKGROUND
|
||||
background.attenuate_color.r 255
|
||||
background.attenuate_color.g 255
|
||||
background.attenuate_color.b 255
|
||||
background.attenuate_alpha 0
|
||||
## --- BACKGROUND ---
|
||||
background.attenuate_color FFFFFF00 # Color de atenuación del fondo (RGBA hexadecimal)
|
||||
|
||||
## BALLOONS
|
||||
balloon_1.vel 2.75f
|
||||
balloon_1.grav 0.09f
|
||||
balloon_2.vel 3.70f
|
||||
balloon_2.grav 0.10f
|
||||
balloon_3.vel 4.70f
|
||||
balloon_3.grav 0.10f
|
||||
balloon_4.vel 5.45f
|
||||
balloon_4.grav 0.10f
|
||||
## --- BALLOONS ---
|
||||
balloon_1.vel 2.75f # Velocidad inicial del globo 1
|
||||
balloon_1.grav 0.09f # Gravedad aplicada al globo 1
|
||||
balloon_2.vel 3.70f # Velocidad inicial del globo 2
|
||||
balloon_2.grav 0.10f # Gravedad aplicada al globo 2
|
||||
balloon_3.vel 4.70f # Velocidad inicial del globo 3
|
||||
balloon_3.grav 0.10f # Gravedad aplicada al globo 3
|
||||
balloon_4.vel 5.45f # Velocidad inicial del globo 4
|
||||
balloon_4.grav 0.10f # Gravedad aplicada al globo 4
|
||||
|
||||
## NOTIFICATION
|
||||
notification.pos_v TOP
|
||||
notification.pos_h LEFT
|
||||
notification.sound false
|
||||
notification.color.r 48
|
||||
notification.color.g 48
|
||||
notification.color.b 48
|
||||
## --- NOTIFICATION ---
|
||||
notification.pos_v TOP # Posición vertical de la notificación (TOP/BOTTOM)
|
||||
notification.pos_h LEFT # Posición horizontal de la notificación (LEFT/RIGHT)
|
||||
notification.sound false # ¿La notificación reproduce sonido?
|
||||
notification.color 303030 # Color de fondo de la notificación (hexadecimal)
|
||||
|
||||
## --- SERVICE MENU ---
|
||||
service_menu.title_color 99FF62 # Color del título del menú de servicio
|
||||
service_menu.text_color FFFFFF # Color del texto del menú de servicio
|
||||
service_menu.selected_color FFDC44 # Color de la opción seleccionada en el menú de servicio
|
||||
service_menu.bg_color 000F00F5 # Color de fondo del menú de servicio (RGBA hexadecimal)
|
||||
service_menu.drop_shadow false # ¿El menú de servicio tiene sombra?
|
||||
|
||||
## --- INTRO ---
|
||||
intro.bg_color 543149 # Color de fondo de la intro
|
||||
intro.card_color CBDBFC # Color de las tarjetas en la intro
|
||||
|
||||
## --- DEBUG ---
|
||||
debug.color 00FFFF # Color para elementos de depuración
|
||||
|
||||
## --- RESOURCE ---
|
||||
resource.color CDD1CD # Color de recurso 1
|
||||
resource.color 17E97A # Color de recurso 2
|
||||
BIN
data/font/04b_25_flat.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
data/font/04b_25_flat_2x.png
Normal file
|
After Width: | Height: | Size: 4.9 KiB |
BIN
data/font/04b_25_grey.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
data/font/04b_25_metal.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
data/font/04b_25_reversed.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
data/font/04b_25_reversed_2x.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
data/font/aseprite.png
Normal file
|
After Width: | Height: | Size: 678 B |
@@ -1,194 +1,194 @@
|
||||
# box width
|
||||
10
|
||||
8
|
||||
# box height
|
||||
10
|
||||
8
|
||||
# 32 espacio ( )
|
||||
5
|
||||
# 33 !
|
||||
4
|
||||
# 34 "
|
||||
5
|
||||
# 35 #
|
||||
7
|
||||
# 36 $
|
||||
7
|
||||
# 37 %
|
||||
8
|
||||
# 38 &
|
||||
8
|
||||
# 39 '
|
||||
3
|
||||
# 33 !
|
||||
1
|
||||
# 34 "
|
||||
3
|
||||
# 35 #
|
||||
3
|
||||
# 36 $
|
||||
4
|
||||
# 37 %
|
||||
5
|
||||
# 38 &
|
||||
5
|
||||
# 39 '
|
||||
2
|
||||
# 40 (
|
||||
5
|
||||
2
|
||||
# 41 )
|
||||
5
|
||||
2
|
||||
# 42 *
|
||||
7
|
||||
5
|
||||
# 43 +
|
||||
7
|
||||
5
|
||||
# 44 ,
|
||||
4
|
||||
3
|
||||
# 45 -
|
||||
6
|
||||
3
|
||||
# 46 .
|
||||
4
|
||||
1
|
||||
# 47 /
|
||||
5
|
||||
4
|
||||
# 48 0
|
||||
7
|
||||
4
|
||||
# 49 1
|
||||
5
|
||||
2
|
||||
# 50 2
|
||||
7
|
||||
4
|
||||
# 51 3
|
||||
7
|
||||
4
|
||||
# 52 4
|
||||
7
|
||||
4
|
||||
# 53 5
|
||||
7
|
||||
4
|
||||
# 54 6
|
||||
7
|
||||
4
|
||||
# 55 7
|
||||
7
|
||||
4
|
||||
# 56 8
|
||||
7
|
||||
4
|
||||
# 57 9
|
||||
7
|
||||
4
|
||||
# 58 :
|
||||
4
|
||||
1
|
||||
# 59 ;
|
||||
4
|
||||
1
|
||||
# 60 <
|
||||
6
|
||||
3
|
||||
# 61 =
|
||||
6
|
||||
4
|
||||
# 62 >
|
||||
6
|
||||
4
|
||||
# 63 ?
|
||||
7
|
||||
4
|
||||
# 64 @
|
||||
8
|
||||
7
|
||||
# 65 A
|
||||
7
|
||||
4
|
||||
# 66 B
|
||||
7
|
||||
4
|
||||
# 67 C
|
||||
7
|
||||
4
|
||||
# 68 D
|
||||
7
|
||||
4
|
||||
# 69 E
|
||||
7
|
||||
4
|
||||
# 70 F
|
||||
7
|
||||
4
|
||||
# 71 G
|
||||
7
|
||||
4
|
||||
# 72 H
|
||||
7
|
||||
4
|
||||
# 73 I
|
||||
4
|
||||
2
|
||||
# 74 J
|
||||
6
|
||||
2
|
||||
# 75 K
|
||||
8
|
||||
4
|
||||
# 76 L
|
||||
6
|
||||
4
|
||||
# 77 M
|
||||
9
|
||||
# 78 N
|
||||
8
|
||||
# 79 O
|
||||
8
|
||||
# 80 P
|
||||
7
|
||||
# 81 Q
|
||||
8
|
||||
# 82 R
|
||||
7
|
||||
# 83 S
|
||||
6
|
||||
# 84 T
|
||||
8
|
||||
# 85 U
|
||||
7
|
||||
# 86 V
|
||||
8
|
||||
# 87 W
|
||||
9
|
||||
# 88 X
|
||||
8
|
||||
# 89 Y
|
||||
8
|
||||
# 90 Z
|
||||
7
|
||||
# 91 [
|
||||
4
|
||||
# 92 \
|
||||
5
|
||||
# 93 ]
|
||||
# 78 N
|
||||
4
|
||||
# 79 O
|
||||
5
|
||||
# 80 P
|
||||
4
|
||||
# 81 Q
|
||||
5
|
||||
# 82 R
|
||||
4
|
||||
# 83 S
|
||||
4
|
||||
# 84 T
|
||||
5
|
||||
# 85 U
|
||||
4
|
||||
# 86 V
|
||||
5
|
||||
# 87 W
|
||||
7
|
||||
# 88 X
|
||||
5
|
||||
# 89 Y
|
||||
5
|
||||
# 90 Z
|
||||
4
|
||||
# 91 [
|
||||
2
|
||||
# 92 \
|
||||
3
|
||||
# 93 ]
|
||||
2
|
||||
# 94 ^
|
||||
5
|
||||
# 95 _
|
||||
8
|
||||
5
|
||||
# 96 `
|
||||
4
|
||||
3
|
||||
# 97 a
|
||||
7
|
||||
4
|
||||
# 98 b
|
||||
7
|
||||
4
|
||||
# 99 c
|
||||
6
|
||||
4
|
||||
# 100 d
|
||||
7
|
||||
4
|
||||
# 101 e
|
||||
7
|
||||
4
|
||||
# 102 f
|
||||
5
|
||||
2
|
||||
# 103 g
|
||||
7
|
||||
4
|
||||
# 104 h
|
||||
7
|
||||
4
|
||||
# 105 i
|
||||
4
|
||||
1
|
||||
# 106 j
|
||||
5
|
||||
2
|
||||
# 107 k
|
||||
7
|
||||
# 108 l
|
||||
4
|
||||
# 108 l
|
||||
1
|
||||
# 109 m
|
||||
10
|
||||
7
|
||||
# 110 n
|
||||
7
|
||||
4
|
||||
# 111 o
|
||||
7
|
||||
4
|
||||
# 112 p
|
||||
7
|
||||
4
|
||||
# 113 q
|
||||
7
|
||||
4
|
||||
# 114 r
|
||||
6
|
||||
3
|
||||
# 115 s
|
||||
6
|
||||
3
|
||||
# 116 t
|
||||
5
|
||||
2
|
||||
# 117 u
|
||||
7
|
||||
4
|
||||
# 118 v
|
||||
7
|
||||
4
|
||||
# 119 w
|
||||
9
|
||||
5
|
||||
# 120 x
|
||||
7
|
||||
5
|
||||
# 121 y
|
||||
7
|
||||
4
|
||||
# 122 z
|
||||
7
|
||||
# 123 { -> ñ
|
||||
7
|
||||
# 124 | -> ç
|
||||
7
|
||||
4
|
||||
# 123 {
|
||||
3
|
||||
# 124 |
|
||||
3
|
||||
# 125 }
|
||||
0
|
||||
3
|
||||
# 126 ~
|
||||
0
|
||||
5
|
||||
|
Before Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -1,9 +1,9 @@
|
||||
frame_width=46
|
||||
frame_height=46
|
||||
frame_width=49
|
||||
frame_height=49
|
||||
|
||||
[animation]
|
||||
name=powerball
|
||||
speed=10
|
||||
loop=-1
|
||||
frames=0
|
||||
frames=1
|
||||
[/animation]
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.6 KiB |
44
data/gfx/bullet/bullet.ani
Normal file
@@ -0,0 +1,44 @@
|
||||
frame_width=12
|
||||
frame_height=12
|
||||
|
||||
[animation]
|
||||
name=normal_up
|
||||
speed=5
|
||||
loop=0
|
||||
frames=0,1,2,2,1,0
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=normal_left
|
||||
speed=5
|
||||
loop=0
|
||||
frames=3,4,5,5,4,3
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=normal_right
|
||||
speed=5
|
||||
loop=0
|
||||
frames=6,7,8,8,7,6
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=powered_up
|
||||
speed=5
|
||||
loop=0
|
||||
frames=9,10,11,11,10,9
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=powered_left
|
||||
speed=5
|
||||
loop=0
|
||||
frames=12,13,14,14,13,12
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=powered_right
|
||||
speed=5
|
||||
loop=0
|
||||
frames=15,16,17,17,26,15
|
||||
[/animation]
|
||||
|
Before Width: | Height: | Size: 858 B After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 9.3 KiB |
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
BIN
data/gfx/game/game_moon.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 270 B After Width: | Height: | Size: 145 B |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.3 KiB |
BIN
data/gfx/game/game_sun.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
|
Before Width: | Height: | Size: 13 KiB |
BIN
data/gfx/intro/intro1.png
Normal file
|
After Width: | Height: | Size: 52 KiB |
BIN
data/gfx/intro/intro2.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
data/gfx/intro/intro3.png
Normal file
|
After Width: | Height: | Size: 7.9 KiB |
BIN
data/gfx/intro/intro4.png
Normal file
|
After Width: | Height: | Size: 6.9 KiB |
BIN
data/gfx/intro/intro5.png
Normal file
|
After Width: | Height: | Size: 5.7 KiB |
BIN
data/gfx/intro/intro6.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
9
data/gfx/item/item_debian.ani
Normal file
@@ -0,0 +1,9 @@
|
||||
frame_width=20
|
||||
frame_height=20
|
||||
|
||||
[animation]
|
||||
name=default
|
||||
speed=10
|
||||
loop=0
|
||||
frames=0,1
|
||||
[/animation]
|
||||
BIN
data/gfx/item/item_debian.png
Normal file
|
After Width: | Height: | Size: 565 B |
|
Before Width: | Height: | Size: 173 B After Width: | Height: | Size: 173 B |
|
Before Width: | Height: | Size: 173 B After Width: | Height: | Size: 173 B |
|
Before Width: | Height: | Size: 173 B |
BIN
data/gfx/player/player1_invencible_palette.gif
Normal file
|
After Width: | Height: | Size: 174 B |
|
Before Width: | Height: | Size: 172 B After Width: | Height: | Size: 172 B |
|
Before Width: | Height: | Size: 172 B After Width: | Height: | Size: 172 B |
|
Before Width: | Height: | Size: 172 B |
BIN
data/gfx/player/player2_invencible_palette.gif
Normal file
|
After Width: | Height: | Size: 174 B |
16
data/gfx/tabe/tabe.ani
Normal file
@@ -0,0 +1,16 @@
|
||||
frame_width=32
|
||||
frame_height=32
|
||||
|
||||
[animation]
|
||||
name=fly
|
||||
speed=2
|
||||
loop=0
|
||||
frames=0,1
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
name=hit
|
||||
speed=2
|
||||
loop=0
|
||||
frames=2,3
|
||||
[/animation]
|
||||
BIN
data/gfx/tabe/tabe.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
112
data/lang/ba_BA.json
Normal file
@@ -0,0 +1,112 @@
|
||||
{
|
||||
"[CREDITS] PROGRAMMED_AND_DESIGNED_BY": "PROGRAMAT I DISSENYAT PER",
|
||||
"[CREDITS] PIXELART_DRAWN_BY": "GRAFICS DIBUIXATS PER",
|
||||
"[CREDITS] MUSIC_COMPOSED_BY": "MUSICA COMPOSADA PER",
|
||||
"[CREDITS] SOUND_EFFECTS": "EFECTES DE SO",
|
||||
|
||||
"[DEFINE_BUTTONS] FIRE_LEFT": "Disparar cap a l'esquerra",
|
||||
"[DEFINE_BUTTONS] FIRE_UP": "Disparar cap amunt",
|
||||
"[DEFINE_BUTTONS] FIRE_RIGHT": "Disparar cap a la dreta",
|
||||
"[DEFINE_BUTTONS] START": "Start",
|
||||
"[DEFINE_BUTTONS] SERVICE_MENU": "Menu de servei",
|
||||
"[DEFINE_BUTTONS] PLAYER": "Jugador",
|
||||
"[DEFINE_BUTTONS] KEYBOARD": "Teclat",
|
||||
|
||||
"[GAME_TEXT] 1": "Felicitats!!",
|
||||
"[GAME_TEXT] 2": " fases mes!",
|
||||
"[GAME_TEXT] 3": "Ultima fase!",
|
||||
"[GAME_TEXT] 4": "SuperPoder!",
|
||||
"[GAME_TEXT] 5": "+1 Colp",
|
||||
"[GAME_TEXT] 6": "Temps!",
|
||||
"[GAME_TEXT] 7": "Endavant!",
|
||||
"[GAME_TEXT] 8": "1.000.000 de punts!",
|
||||
|
||||
"[HIGHSCORE_TABLE] CAPTION": "Millors puntuacions",
|
||||
|
||||
"[INSTRUCTIONS] 01": "Objectiu",
|
||||
"[INSTRUCTIONS] 02": "HAS D'EXPLOTAR",
|
||||
"[INSTRUCTIONS] 03": "TANTS GLOBUS COM PUGUES",
|
||||
"[INSTRUCTIONS] 04": "LA DIFICULTAT AUGMENTA",
|
||||
"[INSTRUCTIONS] 05": "A MESURA QUE VAS PUNTUANT",
|
||||
"[INSTRUCTIONS] 06": "Objectes",
|
||||
"[INSTRUCTIONS] 07": "1.000 PUNTS",
|
||||
"[INSTRUCTIONS] 08": "2.500 PUNTS",
|
||||
"[INSTRUCTIONS] 09": "5.000 PUNTS",
|
||||
"[INSTRUCTIONS] 10": "PARA EL TEMPS",
|
||||
"[INSTRUCTIONS] 11": "VIDA EXTRA",
|
||||
|
||||
"[INTRO] 1": "Un dia qualsevol de l'any 2000",
|
||||
"[INTRO] 2": "Tot esta tranquil a la UPV",
|
||||
"[INTRO] 3": "Fins que un desaprensiu...",
|
||||
"[INTRO] 4": "HEY! ME ANE A FERME UN CORTAET...",
|
||||
"[INTRO] 5": "UAAAAAAAAAAAAA!!!",
|
||||
"[INTRO] 6": "Espera un moment...",
|
||||
"[INTRO] 7": "Si resulta que no tinc solt!",
|
||||
"[INTRO] 8": "VAJA BIRRIA DE MAQUINA !!!",
|
||||
"[INTRO] 9": "blop... blop... blop...",
|
||||
|
||||
"[NOTIFICATIONS] 01": "Torna a polsar per eixir",
|
||||
"[NOTIFICATIONS] 02": "Torna a polsar per apagar el sistema",
|
||||
"[NOTIFICATIONS] 03": "Torna a polsar per reiniciar",
|
||||
"[NOTIFICATIONS] 04": "Torna a polsar per canviar el idioma a",
|
||||
"[NOTIFICATIONS] 05": "Idioma canviat a",
|
||||
"[NOTIFICATIONS] 06": "activat",
|
||||
"[NOTIFICATIONS] 07": "desactivat",
|
||||
"[NOTIFICATIONS] 08": "Dispar automatic",
|
||||
"[NOTIFICATIONS] 09": "Tamany de la finestra",
|
||||
"[NOTIFICATIONS] 10": "Mode finestra",
|
||||
"[NOTIFICATIONS] 11": "Mode pantalla completa",
|
||||
"[NOTIFICATIONS] 12": "Mode d'escalat sencer",
|
||||
"[NOTIFICATIONS] 13": "Filtre",
|
||||
"[NOTIFICATIONS] 14": "Sincronisme vertical",
|
||||
"[NOTIFICATIONS] 15": "Reiniciar",
|
||||
|
||||
"[RESOURCE] LOADING": "Carregant",
|
||||
|
||||
"[SERVICE_MENU] TITLE": "Menu de servei",
|
||||
"[SERVICE_MENU] RESET": "Reiniciar",
|
||||
"[SERVICE_MENU] QUIT": "Eixir del joc",
|
||||
"[SERVICE_MENU] SHUTDOWN": "Apagar el sistema",
|
||||
"[SERVICE_MENU] FULLSCREEN": "Pantalla completa",
|
||||
"[SERVICE_MENU] WINDOW_SIZE": "Tamany de la finestra",
|
||||
"[SERVICE_MENU] SHADERS": "Filtre",
|
||||
"[SERVICE_MENU] VSYNC": "Sincronisme vertical",
|
||||
"[SERVICE_MENU] INTEGER_SCALE": "Escalat sencer",
|
||||
"[SERVICE_MENU] MAIN_VOLUME": "Volumen general",
|
||||
"[SERVICE_MENU] MUSIC_VOLUME": "Volumen de la musica",
|
||||
"[SERVICE_MENU] SFX_VOLUME": "Volumen dels sons",
|
||||
"[SERVICE_MENU] AUTOFIRE": "Dispar automatic",
|
||||
"[SERVICE_MENU] LANGUAGE": "Idioma",
|
||||
"[SERVICE_MENU] LANG_ES": "Castella",
|
||||
"[SERVICE_MENU] LANG_EN": "Angles",
|
||||
"[SERVICE_MENU] LANG_BA": "Balooncia",
|
||||
"[SERVICE_MENU] VIDEO": "Video",
|
||||
"[SERVICE_MENU] AUDIO": "Audio",
|
||||
"[SERVICE_MENU] SETTINGS": "Configuracio",
|
||||
"[SERVICE_MENU] SYSTEM": "Sistema",
|
||||
"[SERVICE_MENU] ON": "Activat",
|
||||
"[SERVICE_MENU] OFF": "Desactivat",
|
||||
"[SERVICE_MENU] DIFFICULTY": "Dificultat",
|
||||
"[SERVICE_MENU] EASY": "Facil",
|
||||
"[SERVICE_MENU] NORMAL": "Normal",
|
||||
"[SERVICE_MENU] HARD": "Dificil",
|
||||
"[SERVICE_MENU] NEED_RESTART_MESSAGE": "Reiniciar per aplicar canvis",
|
||||
"[SERVICE_MENU] ENABLE_SHUTDOWN": "Permetre apagar el sistema",
|
||||
|
||||
"[SCOREBOARD] 1": "Jugador 1",
|
||||
"[SCOREBOARD] 2": "Jugador 2",
|
||||
"[SCOREBOARD] 3": "Multiplicador",
|
||||
"[SCOREBOARD] 4": "Max. puntuacio",
|
||||
"[SCOREBOARD] 5": "Fase",
|
||||
"[SCOREBOARD] 6": "Mode demostracio",
|
||||
"[SCOREBOARD] 7": "Game Over",
|
||||
"[SCOREBOARD] 8": "Pulsa START",
|
||||
"[SCOREBOARD] 9": "per jugar",
|
||||
"[SCOREBOARD] 10": "Continuar?",
|
||||
"[SCOREBOARD] 11": "Posa el nom",
|
||||
"[SCOREBOARD] 12": "Per favor",
|
||||
"[SCOREBOARD] 13": "espere",
|
||||
"[SCOREBOARD] 14": "Puntuacio",
|
||||
|
||||
"[TITLE] PRESS_BUTTON_TO_PLAY": "PULSA PER JUGAR"
|
||||
}
|
||||
@@ -1,374 +0,0 @@
|
||||
## 0 - MENU DEL TITULO
|
||||
JUGAR
|
||||
|
||||
## 1 - MENU DEL TITULO
|
||||
OPCIONS
|
||||
|
||||
## 2 - MENU DEL TITULO
|
||||
INSTRUCCIONS
|
||||
|
||||
## 3 - MENU DEL TITULO
|
||||
EIXIR
|
||||
|
||||
## 4 - MENU DE OPCIONES
|
||||
FINESTRA
|
||||
|
||||
## 5 - MENU DE OPCIONES
|
||||
PANTALLA COMPLETA
|
||||
|
||||
## 6 - MENU DE OPCIONES
|
||||
PANTALLA COMPLETA FALSA
|
||||
|
||||
## 7 - MENU DE OPCIONES
|
||||
TAMANY DE FINESTRA
|
||||
|
||||
## 8 - MENU DE OPCIONES
|
||||
IDIOMA
|
||||
|
||||
## 9 - MENU DE OPCIONES
|
||||
[ ACEPTAR ]
|
||||
|
||||
## 10 - MENU DE OPCIONES
|
||||
[ CANCELAR ]
|
||||
|
||||
## 11 - INSTRUCCIONES
|
||||
OBJECTIU
|
||||
|
||||
## 12 - INSTRUCCIONES
|
||||
HAS D'EXPLOTAR
|
||||
|
||||
## 13 - INSTRUCCIONES
|
||||
TANTS GLOBUS COM PUGUES
|
||||
|
||||
## 14 - INSTRUCCIONES
|
||||
LA DIFICULTAT AUGMENTA
|
||||
|
||||
## 15 - INSTRUCCIONES
|
||||
A MESURA QUE VAS PUNTUANT
|
||||
|
||||
## 16 - INSTRUCCIONES
|
||||
OBJECTES
|
||||
|
||||
## 17 - INSTRUCCIONES
|
||||
1.000 PUNTS
|
||||
|
||||
## 18 - INSTRUCCIONES
|
||||
2.500 PUNTS
|
||||
|
||||
## 19 - INSTRUCCIONES
|
||||
5.000 PUNTS
|
||||
|
||||
## 20 - INSTRUCCIONES
|
||||
PARA EL TEMPS
|
||||
|
||||
## 21 - INSTRUCCIONES
|
||||
VIDA EXTRA
|
||||
|
||||
## 22 - INSTRUCCIONES
|
||||
PREM UNA TECLA PER A TORNAR
|
||||
|
||||
## 23 - TITULO
|
||||
PULSA PER JUGAR
|
||||
|
||||
## 24 - MENU SELECCION DE IDIOMA
|
||||
ESPA{OL (ESPANYOL)
|
||||
|
||||
## 25 - MENU SELECCION DE IDIOMA
|
||||
BALOONCIA
|
||||
|
||||
## 26 - MENU SELECCION DE IDIOMA
|
||||
ENGLISH (ANGLES)
|
||||
|
||||
## 27 - INTRO
|
||||
Un dia qualsevol de l'any 2000
|
||||
|
||||
## 28 - INTRO
|
||||
Tot esta tranquil a la UPV
|
||||
|
||||
## 29 - INTRO
|
||||
Fins que un desaprensiu...
|
||||
|
||||
## 30 - INTRO
|
||||
HEY! ME ANE A FERME UN CORTAET...
|
||||
|
||||
## 31 - INTRO
|
||||
UAAAAAAAAAAAAA!!!
|
||||
|
||||
## 32 - INTRO
|
||||
Espera un moment...
|
||||
|
||||
## 33 - INTRO
|
||||
Si resulta que no tinc solt!
|
||||
|
||||
## 34 - INTRO
|
||||
MERDA DE MAQUINA!
|
||||
|
||||
## 35 - INTRO
|
||||
Blop... blop... blop...
|
||||
|
||||
## 36 - TEXTOS DEL JUEGO
|
||||
Temps detes:
|
||||
|
||||
## 37 - TEXTOS DEL JUEGO
|
||||
D E M O
|
||||
|
||||
## 38 - TEXTOS DEL JUEGO
|
||||
fases mes!
|
||||
|
||||
## 39 - MENU SELECCION DE JUGADOR
|
||||
Selecciona personatge
|
||||
|
||||
## 40 - MENU SELECCION DE JUGADOR
|
||||
Enrere
|
||||
|
||||
## 41 - MENU DE PAUSA
|
||||
Menu de pausa
|
||||
|
||||
## 42 - TABLA DE RECORDS
|
||||
Millors puntuacions
|
||||
|
||||
## 43 - PANTALLA DE GAME OVER
|
||||
FI DEL JOC
|
||||
|
||||
## 44 - PANTALLA DE GAME OVER
|
||||
ELS TEUS PUNTS:
|
||||
|
||||
## 45 - PANTALLA DE GAME OVER
|
||||
CONTINUAR?
|
||||
|
||||
## 46 - MENU DE PAUSA
|
||||
CONTINUAR
|
||||
|
||||
## 47 - MENU DE PAUSA
|
||||
EIXIR DEL JOC
|
||||
|
||||
## 48 - MENU GAME OVER
|
||||
SI
|
||||
|
||||
## 49 - MENU GAME OVER
|
||||
NO
|
||||
|
||||
## 50 - TEXTO DE COMPLETAR EL JUEGO
|
||||
Felicitats!!
|
||||
|
||||
## 51 - MENU DEL TITULO
|
||||
1 JUGADOR
|
||||
|
||||
## 52 - MENU DEL TITULO
|
||||
2 JUGADORS
|
||||
|
||||
## 53 MARCADOR
|
||||
Jugador 1
|
||||
|
||||
## 54 MARCADOR
|
||||
Jugador 2
|
||||
|
||||
## 55 MARCADOR
|
||||
Multiplicador
|
||||
|
||||
## 56 MARCADOR
|
||||
Max. puntuacio
|
||||
|
||||
## 57 MARCADOR
|
||||
Fase
|
||||
|
||||
## 58 - MENU DE OPCIONES
|
||||
MODE DE VISUALITZACIO
|
||||
|
||||
## 59 - MENU DE OPCIONES
|
||||
DIFICULTAT
|
||||
|
||||
## 60 - MENU DE OPCIONES
|
||||
FILTRE
|
||||
|
||||
## 61 - MENU DE OPCIONES
|
||||
SINC. VERTICAL
|
||||
|
||||
## 62 - MENU DE OPCIONES
|
||||
CONTROLS DEL JUGADOR 1
|
||||
|
||||
## 63 - MENU DE OPCIONES
|
||||
CONTROLS DEL JUGADOR 2
|
||||
|
||||
## 64 - MENU DE OPCIONES
|
||||
(FORA DE LINEA)
|
||||
|
||||
## 65 -
|
||||
-
|
||||
|
||||
## 66 - MENU DE OPCIONES
|
||||
FACIL
|
||||
|
||||
## 67 - MENU DE OPCIONES
|
||||
NORMAL
|
||||
|
||||
## 68 - MENU DE OPCIONES
|
||||
DIFICIL
|
||||
|
||||
## 69 - MENU DE OPCIONES
|
||||
Teclat
|
||||
|
||||
## 70 - MENU DE OPCIONES
|
||||
MANDO
|
||||
|
||||
## 71 - MENU DE OPCIONES
|
||||
LINEAL
|
||||
|
||||
## 72 - MENU DE OPCIONES
|
||||
NEAREST
|
||||
|
||||
## 73 - MENU DE OPCIONES
|
||||
ACTIVADA
|
||||
|
||||
## 74 - MENU DE OPCIONES
|
||||
DESACTIVADA
|
||||
|
||||
## 75 - JUEGO
|
||||
Endavant!
|
||||
|
||||
## 76 - JUEGO
|
||||
1.000.000 de punts!
|
||||
|
||||
## 77 - PANTALLA DE GAME OVER
|
||||
PUNTS J1:
|
||||
|
||||
## 78 - PANTALLA DE GAME OVER
|
||||
PUNTS J2:
|
||||
|
||||
## 79 - TEXTOS DEL JUEGO
|
||||
Ultima fase!
|
||||
|
||||
## 80 - NOTIFICACIONES
|
||||
Fallo al conectar a
|
||||
|
||||
## 81 - NOTIFICACIONES
|
||||
No s'ha pogut obtenir
|
||||
|
||||
## 82 - NOTIFICACIONES
|
||||
la puntuacio online
|
||||
|
||||
## 83 - NOTIFICACIONES
|
||||
No ha especificat
|
||||
|
||||
## 84 - NOTIFICACIONES
|
||||
cap jailerID
|
||||
|
||||
## 85 - NOTIFICACIONES
|
||||
ha iniciat la sesio
|
||||
|
||||
## 86 - NOTIFICACIONES
|
||||
Punts enviats:
|
||||
|
||||
## 87 - NOTIFICACIONES
|
||||
No s'ha pogut
|
||||
|
||||
## 88 - NOTIFICACIONES
|
||||
enviar la puntuacio
|
||||
|
||||
## 89 - ENTER ID
|
||||
CONFIGURACIO EN LINEA
|
||||
|
||||
## 90 - ENTER ID
|
||||
INTRODUEIX UN JAILER_ID
|
||||
|
||||
## 91 - ENTER ID
|
||||
DEIXA BUIT PER A
|
||||
|
||||
## 92 - ENTER ID
|
||||
MODE FORA DE LINEA
|
||||
|
||||
## 93 - MENU OPCIONES
|
||||
TAULER DE PUNTS
|
||||
|
||||
## 94 - NOTIFICACIONES
|
||||
Torna a polsar per eixir
|
||||
|
||||
## 95 - DEFINE BUTTONS
|
||||
Disparar cap a l'esquerra
|
||||
|
||||
## 96 - DEFINE BUTTONS
|
||||
Disparar cap amunt
|
||||
|
||||
## 97 - DEFINE BUTTONS
|
||||
Disparar cap a la dreta
|
||||
|
||||
## 98 - DEFINE BUTTONS
|
||||
Start
|
||||
|
||||
## 99 - DEFINE BUTTONS
|
||||
Servei
|
||||
|
||||
## 100 - DEFINE BUTTONS
|
||||
Jugador
|
||||
|
||||
## 101 - MARCADOR
|
||||
Mode demostracio
|
||||
|
||||
## 102 - MARCADOR
|
||||
Game Over
|
||||
|
||||
## 103 - MARCADOR
|
||||
Pulsa START
|
||||
|
||||
## 104 - MARCADOR
|
||||
per jugar
|
||||
|
||||
## 105 - MARCADOR
|
||||
Continuar?
|
||||
|
||||
## 106 - MARCADOR
|
||||
Posa el nom
|
||||
|
||||
## 107 - AJUDA
|
||||
Intercanviar mandos
|
||||
|
||||
## 108 - AJUDA
|
||||
Configuracio
|
||||
|
||||
## 109 - AJUDA
|
||||
Alternar el audio
|
||||
|
||||
## 110 - AJUDA
|
||||
Filtres
|
||||
|
||||
## 111 - AJUDA
|
||||
Reiniciar
|
||||
|
||||
## 112 - AJUDA
|
||||
Pausar
|
||||
|
||||
## 113 - AJUDA
|
||||
Eixir
|
||||
|
||||
## 114 - MARCADOR
|
||||
Per favor
|
||||
|
||||
## 115 - MARCADOR
|
||||
espere
|
||||
|
||||
## 116 - NOTIFICACIONES
|
||||
Torna a polsar per apagar el sistema
|
||||
|
||||
## 117 - GAME TEXT
|
||||
SuperPoder!
|
||||
|
||||
## 118 - GAME TEXT
|
||||
+1 Colp
|
||||
|
||||
## 119 - GAME TEXT
|
||||
Temps!
|
||||
|
||||
## 120 - SCOREBOARD
|
||||
Puntuacio
|
||||
|
||||
## 121 - CREDITS
|
||||
PROGRAMAT I DISSENYAT PER
|
||||
|
||||
## 122 - CREDITS
|
||||
GRAFICS DIBUIXATS PER
|
||||
|
||||
## 123 - CREDITS
|
||||
MUSICA COMPOSADA PER
|
||||
|
||||
## 124 - CREDITS
|
||||
EFECTES DE SO
|
||||
112
data/lang/en_UK.json
Normal file
@@ -0,0 +1,112 @@
|
||||
{
|
||||
"[CREDITS] PROGRAMMED_AND_DESIGNED_BY": "PROGRAMMED AND DESIGNED BY",
|
||||
"[CREDITS] PIXELART_DRAWN_BY" : "PIXELART DRAWN BY",
|
||||
"[CREDITS] MUSIC_COMPOSED_BY" : "MUSIC COMPOSED BY",
|
||||
"[CREDITS] SOUND_EFFECTS" : "SOUND EFFECTS",
|
||||
|
||||
"[DEFINE_BUTTONS] FIRE_LEFT" : "Fire left",
|
||||
"[DEFINE_BUTTONS] FIRE_UP" : "Fire up",
|
||||
"[DEFINE_BUTTONS] FIRE_RIGHT" : "Fire right",
|
||||
"[DEFINE_BUTTONS] START" : "Start",
|
||||
"[DEFINE_BUTTONS] SERVICE_MENU": "Service menu",
|
||||
"[DEFINE_BUTTONS] PLAYER" : "Player",
|
||||
"[DEFINE_BUTTONS] KEYBOARD" : "Keyboard",
|
||||
|
||||
"[GAME_TEXT] 1": "Congratulations!!",
|
||||
"[GAME_TEXT] 2": " stages left!",
|
||||
"[GAME_TEXT] 3": "Last stage!",
|
||||
"[GAME_TEXT] 4": "PowerUp",
|
||||
"[GAME_TEXT] 5": "+1 Hit",
|
||||
"[GAME_TEXT] 6": "Stop!",
|
||||
"[GAME_TEXT] 7": "Get Ready!",
|
||||
"[GAME_TEXT] 8": "1.000.000 points!",
|
||||
|
||||
"[HIGHSCORE_TABLE] CAPTION": "Best scores",
|
||||
|
||||
"[INSTRUCTIONS] 01": "OBJECTIVE",
|
||||
"[INSTRUCTIONS] 02": "YOU HAVE TO POP AS MANY",
|
||||
"[INSTRUCTIONS] 03": "BALLOONS AS YOU CAN",
|
||||
"[INSTRUCTIONS] 04": "DIFFICULTY WILL BE INCREASED",
|
||||
"[INSTRUCTIONS] 05": "AS YOU SCORE POINTS",
|
||||
"[INSTRUCTIONS] 06": "ITEMS",
|
||||
"[INSTRUCTIONS] 07": "1.000 POINTS",
|
||||
"[INSTRUCTIONS] 08": "2.500 POINTS",
|
||||
"[INSTRUCTIONS] 09": "5.000 POINTS",
|
||||
"[INSTRUCTIONS] 10": "TIME STOPPER",
|
||||
"[INSTRUCTIONS] 11": "EXTRA HIT",
|
||||
|
||||
"[INTRO] 1": "Any day of the year 2000",
|
||||
"[INTRO] 2": "Everything is quiet at the UPV",
|
||||
"[INTRO] 3": "Until a bastard arrives...",
|
||||
"[INTRO] 4": "YO! GONNA TAKE A CAFELITO...",
|
||||
"[INTRO] 5": "AAAAAAAARGHHHH!!!",
|
||||
"[INTRO] 6": "Wait a moment...",
|
||||
"[INTRO] 7": "I don't have any loose!",
|
||||
"[INTRO] 8": "FUCKING MACHINE!",
|
||||
"[INTRO] 9": "Blop... blop... blop...",
|
||||
|
||||
"[NOTIFICATIONS] 01": "Press again to quit",
|
||||
"[NOTIFICATIONS] 02": "Press again to shutdown system",
|
||||
"[NOTIFICATIONS] 03": "Press again to reset",
|
||||
"[NOTIFICATIONS] 04": "Press again to change language to",
|
||||
"[NOTIFICATIONS] 05": "Language set to",
|
||||
"[NOTIFICATIONS] 06": "on",
|
||||
"[NOTIFICATIONS] 07": "off",
|
||||
"[NOTIFICATIONS] 08": "Autofire",
|
||||
"[NOTIFICATIONS] 09": "Window zoom",
|
||||
"[NOTIFICATIONS] 10": "Window mode",
|
||||
"[NOTIFICATIONS] 11": "Fullscreen mode",
|
||||
"[NOTIFICATIONS] 12": "Integer scale",
|
||||
"[NOTIFICATIONS] 13": "Filter",
|
||||
"[NOTIFICATIONS] 14": "Vertical Sync",
|
||||
"[NOTIFICATIONS] 15": "Reset",
|
||||
|
||||
"[RESOURCE] LOADING": "Loading",
|
||||
|
||||
"[SERVICE_MENU] TITLE": "Service Menu",
|
||||
"[SERVICE_MENU] RESET": "Reset",
|
||||
"[SERVICE_MENU] QUIT": "Quit Game",
|
||||
"[SERVICE_MENU] SHUTDOWN": "Shutdown System",
|
||||
"[SERVICE_MENU] FULLSCREEN": "Fullscreen",
|
||||
"[SERVICE_MENU] WINDOW_SIZE": "Window Size",
|
||||
"[SERVICE_MENU] SHADERS": "Shaders",
|
||||
"[SERVICE_MENU] VSYNC": "V-Sync",
|
||||
"[SERVICE_MENU] INTEGER_SCALE": "Integer Scale",
|
||||
"[SERVICE_MENU] MAIN_VOLUME": "Main Volume",
|
||||
"[SERVICE_MENU] MUSIC_VOLUME": "Music Volume",
|
||||
"[SERVICE_MENU] SFX_VOLUME": "Sound Volume",
|
||||
"[SERVICE_MENU] AUTOFIRE": "Autofire",
|
||||
"[SERVICE_MENU] LANGUAGE": "Language",
|
||||
"[SERVICE_MENU] LANG_ES": "Spanish",
|
||||
"[SERVICE_MENU] LANG_EN": "English",
|
||||
"[SERVICE_MENU] LANG_BA": "Balooncia",
|
||||
"[SERVICE_MENU] VIDEO": "Video",
|
||||
"[SERVICE_MENU] AUDIO": "Audio",
|
||||
"[SERVICE_MENU] SETTINGS": "Settings",
|
||||
"[SERVICE_MENU] SYSTEM": "System",
|
||||
"[SERVICE_MENU] ON": "On",
|
||||
"[SERVICE_MENU] OFF": "Off",
|
||||
"[SERVICE_MENU] DIFFICULTY": "Difficulty",
|
||||
"[SERVICE_MENU] EASY": "Easy",
|
||||
"[SERVICE_MENU] NORMAL": "Normal",
|
||||
"[SERVICE_MENU] HARD": "Hard",
|
||||
"[SERVICE_MENU] NEED_RESTART_MESSAGE": "Restart to apply changes",
|
||||
"[SERVICE_MENU] ENABLE_SHUTDOWN": "Enable shutdown",
|
||||
|
||||
"[SCOREBOARD] 1": "Player 1",
|
||||
"[SCOREBOARD] 2": "Player 2",
|
||||
"[SCOREBOARD] 3": "Multiplier",
|
||||
"[SCOREBOARD] 4": "High Score",
|
||||
"[SCOREBOARD] 5": "Stage",
|
||||
"[SCOREBOARD] 6": "Demo mode",
|
||||
"[SCOREBOARD] 7": "Game Over",
|
||||
"[SCOREBOARD] 8": "Press START",
|
||||
"[SCOREBOARD] 9": "to play",
|
||||
"[SCOREBOARD] 10": "Continue?",
|
||||
"[SCOREBOARD] 11": "Enter name",
|
||||
"[SCOREBOARD] 12": "Please",
|
||||
"[SCOREBOARD] 13": "wait",
|
||||
"[SCOREBOARD] 14": "Score",
|
||||
|
||||
"[TITLE] PRESS_BUTTON_TO_PLAY": "PRESS START BUTTON TO PLAY"
|
||||
}
|
||||
@@ -1,374 +0,0 @@
|
||||
## 0 - MENU DEL TITULO
|
||||
PLAY
|
||||
|
||||
## 1 - MENU DEL TITULO
|
||||
OPTIONS
|
||||
|
||||
## 2 - MENU DEL TITULO
|
||||
HOW TO PLAY
|
||||
|
||||
## 3 - MENU DEL TITULO
|
||||
QUIT
|
||||
|
||||
## 4 - MENU DE OPCIONES
|
||||
WINDOW
|
||||
|
||||
## 5 - MENU DE OPCIONES
|
||||
FULLSCREEN
|
||||
|
||||
## 6 - MENU DE OPCIONES
|
||||
FAKE FULLSCREEN
|
||||
|
||||
## 7 - MENU DE OPCIONES
|
||||
WINDOW SIZE
|
||||
|
||||
## 8 - MENU DE OPCIONES
|
||||
LANGUAGE
|
||||
|
||||
## 9 - MENU DE OPCIONES
|
||||
[ ACCEPT ]
|
||||
|
||||
## 10 - MENU DE OPCIONES
|
||||
[ CANCEL ]
|
||||
|
||||
## 11 - INSTRUCCIONES
|
||||
OBJECTIVE
|
||||
|
||||
## 12 - INSTRUCCIONES
|
||||
YOU HAVE TO POP AS MANY
|
||||
|
||||
## 13 - INSTRUCCIONES
|
||||
BALLOONS AS YOU CAN
|
||||
|
||||
## 14 - INSTRUCCIONES
|
||||
DIFFICULTY WILL BE INCREASED
|
||||
|
||||
## 15 - INSTRUCCIONES
|
||||
AS YOU SCORE POINTS
|
||||
|
||||
## 16 - INSTRUCCIONES
|
||||
ITEMS
|
||||
|
||||
## 17 - INSTRUCCIONES
|
||||
1.000 POINTS
|
||||
|
||||
## 18 - INSTRUCCIONES
|
||||
2.500 POINTS
|
||||
|
||||
## 19 - INSTRUCCIONES
|
||||
5.000 POINTS
|
||||
|
||||
## 20 - INSTRUCCIONES
|
||||
TIME STOPPER
|
||||
|
||||
## 21 - INSTRUCCIONES
|
||||
EXTRA HIT
|
||||
|
||||
## 22 - INSTRUCCIONES
|
||||
PRESS ANY KEY TO RETURN
|
||||
|
||||
## 23 - TITULO
|
||||
PRESS START BUTTON TO PLAY
|
||||
|
||||
## 24 - MENU SELECCION DE IDIOMA
|
||||
ESPA{OL (SPANISH)
|
||||
|
||||
## 25 - MENU SELECCION DE IDIOMA
|
||||
BALOONCIA (VALENCIAN)
|
||||
|
||||
## 26 - MENU SELECCION DE IDIOMA
|
||||
ENGLISH
|
||||
|
||||
## 27 - INTRO
|
||||
Any day of the year 2000
|
||||
|
||||
## 28 - INTRO
|
||||
Everything is quiet at the UPV
|
||||
|
||||
## 29 - INTRO
|
||||
Until a bastard arrives...
|
||||
|
||||
## 30 - INTRO
|
||||
YO! GONNA TAKE A CAFELITO...
|
||||
|
||||
## 31 - INTRO
|
||||
AAAAAAAARGHHHH!!!
|
||||
|
||||
## 32 - INTRO
|
||||
Wait a moment...
|
||||
|
||||
## 33 - INTRO
|
||||
I don't have any loose!
|
||||
|
||||
## 34 - INTRO
|
||||
FUCKING MACHINE!
|
||||
|
||||
## 35 - INTRO
|
||||
Blop... blop... blop...
|
||||
|
||||
## 36 - TEXTOS DEL JUEGO
|
||||
Time stopped:
|
||||
|
||||
## 37 - TEXTOS DEL JUEGO
|
||||
D E M O
|
||||
|
||||
## 38 - TEXTOS DEL JUEGO
|
||||
stages left!
|
||||
|
||||
## 39 - MENU SELECCION DE JUGADOR
|
||||
Select Player
|
||||
|
||||
## 40 - MENU SELECCION DE JUGADOR
|
||||
Back
|
||||
|
||||
## 41 - MENU DE PAUSA
|
||||
Pause Menu
|
||||
|
||||
## 42 - TABLA DE RECORDS
|
||||
Best scores
|
||||
|
||||
## 43 - PANTALLA DE GAME OVER
|
||||
GAME OVER
|
||||
|
||||
## 44 - PANTALLA DE GAME OVER
|
||||
YOUR SCORE:
|
||||
|
||||
## 45 - PANTALLA DE GAME OVER
|
||||
CONTINUE?
|
||||
|
||||
## 46 - MENU DE PAUSA
|
||||
CONTINUE
|
||||
|
||||
## 47 - MENU DE PAUSA
|
||||
LEAVE GAME
|
||||
|
||||
## 48 - MENU GAME OVER
|
||||
YES
|
||||
|
||||
## 49 - MENU GAME OVER
|
||||
NO
|
||||
|
||||
## 50 - TEXTO DE COMPLETAR EL JUEGO
|
||||
Congratulations!!
|
||||
|
||||
## 51 - MENU DEL TITULO
|
||||
1 PLAYER
|
||||
|
||||
## 52 - MENU DEL TITULO
|
||||
2 PLAYERS
|
||||
|
||||
## 53 - MARCADOR
|
||||
Player 1
|
||||
|
||||
## 54 - MARCADOR
|
||||
Player 2
|
||||
|
||||
## 55 - MARCADOR
|
||||
Multiplier
|
||||
|
||||
## 56 - MARCADOR
|
||||
High Score
|
||||
|
||||
## 57 - MARCADOR
|
||||
Stage
|
||||
|
||||
## 58 - MENU DE OPCIONES
|
||||
DISPLAY MODE
|
||||
|
||||
## 59 - MENU DE OPCIONES
|
||||
DIFFICULTY
|
||||
|
||||
## 60 - MENU DE OPCIONES
|
||||
FILTER
|
||||
|
||||
## 61 - MENU DE OPCIONES
|
||||
VSYNC
|
||||
|
||||
## 62 - MENU DE OPCIONES
|
||||
PLAYER 1 CONTROLS
|
||||
|
||||
## 63 - MENU DE OPCIONES
|
||||
PLAYER 2 CONTROLS
|
||||
|
||||
## 64 - MENU DE OPCIONES
|
||||
(OFFLINE MODE)
|
||||
|
||||
## 65 -
|
||||
-
|
||||
|
||||
## 66 - MENU DE OPCIONES
|
||||
EASY
|
||||
|
||||
## 67 - MENU DE OPCIONES
|
||||
NORMAL
|
||||
|
||||
## 68 - MENU DE OPCIONES
|
||||
HARD
|
||||
|
||||
## 69 - MENU DE OPCIONES
|
||||
Keyboard
|
||||
|
||||
## 70 - MENU DE OPCIONES
|
||||
GAME CONTROLLER
|
||||
|
||||
## 71 - MENU DE OPCIONES
|
||||
LINEAL
|
||||
|
||||
## 72 - MENU DE OPCIONES
|
||||
NEAREST
|
||||
|
||||
## 73 - MENU DE OPCIONES
|
||||
ON
|
||||
|
||||
## 74 - MENU DE OPCIONES
|
||||
OFF
|
||||
|
||||
## 75 - JUEGO
|
||||
Get Ready!
|
||||
|
||||
## 76 - JUEGO
|
||||
1.000.000 points!
|
||||
|
||||
## 77 - PANTALLA DE GAME OVER
|
||||
PLAYER1 SCORE:
|
||||
|
||||
## 78 - PANTALLA DE GAME OVER
|
||||
PLAYER2 SCORE:
|
||||
|
||||
## 79 - TEXTOS DEL JUEGO
|
||||
Last stage!
|
||||
|
||||
## 80 - NOTIFICACIONES
|
||||
Failed connecting to
|
||||
|
||||
## 81 - NOTIFICACIONES
|
||||
Can't get
|
||||
|
||||
## 82 - NOTIFICACIONES
|
||||
online scores
|
||||
|
||||
## 83 - NOTIFICACIONES
|
||||
No JailerID
|
||||
|
||||
## 84 - NOTIFICACIONES
|
||||
name was set
|
||||
|
||||
## 85 - NOTIFICACIONES
|
||||
is logged in
|
||||
|
||||
## 86 - NOTIFICACIONES
|
||||
Score submitted
|
||||
|
||||
## 87 - NOTIFICACIONES
|
||||
Failed to send
|
||||
|
||||
## 88 - NOTIFICACIONES
|
||||
score to online server
|
||||
|
||||
## 89 - ENTER ID
|
||||
ONLINE CONFIGURATION
|
||||
|
||||
## 90 - ENTER ID
|
||||
PLEASE ENTER AN ID
|
||||
|
||||
## 91 - ENTER ID
|
||||
LEAVE BLANK FOR
|
||||
|
||||
## 92 - ENTER ID
|
||||
OFFLINE MODE
|
||||
|
||||
## 93 - MENU OPCIONES
|
||||
HISCORE TABLE
|
||||
|
||||
## 94 - NOTIFICACIONES
|
||||
Press again to quit
|
||||
|
||||
## 95 - DEFINE BUTTONS
|
||||
Fire left
|
||||
|
||||
## 96 - DEFINE BUTTONS
|
||||
Fire up
|
||||
|
||||
## 97 - DEFINE BUTTONS
|
||||
Fire right
|
||||
|
||||
## 98 - DEFINE BUTTONS
|
||||
Start
|
||||
|
||||
## 99 - DEFINE BUTTONS
|
||||
Service
|
||||
|
||||
## 100 - DEFINE BUTTONS
|
||||
Player
|
||||
|
||||
## 101 - MARCADOR
|
||||
Demo mode
|
||||
|
||||
## 102 - MARCADOR
|
||||
Game Over
|
||||
|
||||
## 103 - MARCADOR
|
||||
Press START
|
||||
|
||||
## 104 - MARCADOR
|
||||
to play
|
||||
|
||||
## 105 - MARCADOR
|
||||
Continue?
|
||||
|
||||
## 106 - MARCADOR
|
||||
Enter name
|
||||
|
||||
## 107 - AJUDA
|
||||
Swap Controllers
|
||||
|
||||
## 108 - AJUDA
|
||||
Configuration
|
||||
|
||||
## 109 - AJUDA
|
||||
Toggle audio
|
||||
|
||||
## 110 - AJUDA
|
||||
Shaders
|
||||
|
||||
## 111 - AJUDA
|
||||
Reset
|
||||
|
||||
## 112 - AJUDA
|
||||
Pause
|
||||
|
||||
## 113 - AJUDA
|
||||
Exit
|
||||
|
||||
## 114 - MARCADOR
|
||||
Please
|
||||
|
||||
## 115 - MARCADOR
|
||||
wait
|
||||
|
||||
## 116 - NOTIFICACIONES
|
||||
Press again to shutdown system
|
||||
|
||||
## 117 - GAME TEXT
|
||||
PowerUp
|
||||
|
||||
## 118 - GAME TEXT
|
||||
+1 Hit
|
||||
|
||||
## 119 - GAME TEXT
|
||||
Stop!
|
||||
|
||||
## 120 - SCOREBOARD
|
||||
Score
|
||||
|
||||
## 121 - CREDITS
|
||||
PROGRAMMED AND DESIGNED BY
|
||||
|
||||
## 122 - CREDITS
|
||||
PIXELART DRAWN BY
|
||||
|
||||
## 123 - CREDITS
|
||||
MUSIC COMPOSED BY
|
||||
|
||||
## 124 - CREDITS
|
||||
SOUND EFFECTS
|
||||
112
data/lang/es_ES.json
Normal file
@@ -0,0 +1,112 @@
|
||||
{
|
||||
"[CREDITS] PROGRAMMED_AND_DESIGNED_BY": "PROGRAMADO Y DISENADO POR",
|
||||
"[CREDITS] PIXELART_DRAWN_BY": "GRAFICOS DIBUJADOS POR",
|
||||
"[CREDITS] MUSIC_COMPOSED_BY": "MUSICA COMPUESTA POR",
|
||||
"[CREDITS] SOUND_EFFECTS": "EFECTOS DE SONIDO",
|
||||
|
||||
"[DEFINE_BUTTONS] FIRE_LEFT": "Disparar a la izquierda",
|
||||
"[DEFINE_BUTTONS] FIRE_UP": "Disparar hacia arriba",
|
||||
"[DEFINE_BUTTONS] FIRE_RIGHT": "Disparar hacia la derecha",
|
||||
"[DEFINE_BUTTONS] START": "Start",
|
||||
"[DEFINE_BUTTONS] SERVICE_MENU": "Menu de servicio",
|
||||
"[DEFINE_BUTTONS] PLAYER": "Jugador",
|
||||
"[DEFINE_BUTTONS] KEYBOARD": "Teclado",
|
||||
|
||||
"[GAME_TEXT] 1": "Felicidades!!",
|
||||
"[GAME_TEXT] 2": " fases mas!",
|
||||
"[GAME_TEXT] 3": "Ultima fase!",
|
||||
"[GAME_TEXT] 4": "Potenciador",
|
||||
"[GAME_TEXT] 5": "+1 Golpe",
|
||||
"[GAME_TEXT] 6": "Tiempo!",
|
||||
"[GAME_TEXT] 7": "Adelante!",
|
||||
"[GAME_TEXT] 8": "1.000.000 de puntos!",
|
||||
|
||||
"[HIGHSCORE_TABLE] CAPTION": "Mejores puntuaciones",
|
||||
|
||||
"[INSTRUCTIONS] 01": "OBJETIVO",
|
||||
"[INSTRUCTIONS] 02": "TIENES QUE EXPLOTAR",
|
||||
"[INSTRUCTIONS] 03": "TANTOS GLOBOS COMO PUEDAS",
|
||||
"[INSTRUCTIONS] 04": "LA DIFICULTAD SE INCREMENTA",
|
||||
"[INSTRUCTIONS] 05": "A MEDIDA QUE VAS PUNTUANDO",
|
||||
"[INSTRUCTIONS] 06": "OBJETOS",
|
||||
"[INSTRUCTIONS] 07": "1.000 PUNTOS",
|
||||
"[INSTRUCTIONS] 08": "2.500 PUNTOS",
|
||||
"[INSTRUCTIONS] 09": "5.000 PUNTOS",
|
||||
"[INSTRUCTIONS] 10": "DETIENE EL TIEMPO",
|
||||
"[INSTRUCTIONS] 11": "VIDA EXTRA",
|
||||
|
||||
"[INTRO] 1": "Un dia cualquiera del ano 2000",
|
||||
"[INTRO] 2": "Todo esta tranquilo en la UPV",
|
||||
"[INTRO] 3": "Hasta que un desaprensivo...",
|
||||
"[INTRO] 4": "HEY! VOY A SACARME UN TALLADET...",
|
||||
"[INTRO] 5": "UAAAAAAAAAAAAA!!!",
|
||||
"[INTRO] 6": "Espera un momento...",
|
||||
"[INTRO] 7": "Si no llevo suelto encima!",
|
||||
"[INTRO] 8": "MIERDA DE MAQUINA!",
|
||||
"[INTRO] 9": "Blop... blop... blop...",
|
||||
|
||||
"[NOTIFICATIONS] 01": "Pulsa otra vez para salir",
|
||||
"[NOTIFICATIONS] 02": "Pulsa otra vez para apagar el sistema",
|
||||
"[NOTIFICATIONS] 03": "Vuelve a pulsar para reiniciar",
|
||||
"[NOTIFICATIONS] 04": "Vuelve a pulsar para cambiar el idioma a",
|
||||
"[NOTIFICATIONS] 05": "Idioma cambiado a",
|
||||
"[NOTIFICATIONS] 06": "activado",
|
||||
"[NOTIFICATIONS] 07": "desactivado",
|
||||
"[NOTIFICATIONS] 08": "Disparo automatico",
|
||||
"[NOTIFICATIONS] 09": "Zoom de ventana",
|
||||
"[NOTIFICATIONS] 10": "Modo ventana",
|
||||
"[NOTIFICATIONS] 11": "Modo pantalla completa",
|
||||
"[NOTIFICATIONS] 12": "Modo de escalado entero",
|
||||
"[NOTIFICATIONS] 13": "Filtro",
|
||||
"[NOTIFICATIONS] 14": "Sincronismo vertical",
|
||||
"[NOTIFICATIONS] 15": "Reiniciar",
|
||||
|
||||
"[RESOURCE] LOADING": "Cargando",
|
||||
|
||||
"[SERVICE_MENU] TITLE": "Menu de servicio",
|
||||
"[SERVICE_MENU] RESET": "Reiniciar",
|
||||
"[SERVICE_MENU] QUIT": "Salir del juego",
|
||||
"[SERVICE_MENU] SHUTDOWN": "Apagar el sistema",
|
||||
"[SERVICE_MENU] FULLSCREEN": "Pantalla completa",
|
||||
"[SERVICE_MENU] WINDOW_SIZE": "Zoom de ventana",
|
||||
"[SERVICE_MENU] SHADERS": "Filtro",
|
||||
"[SERVICE_MENU] VSYNC": "Sincronismo vertical",
|
||||
"[SERVICE_MENU] INTEGER_SCALE": "Escalado entero",
|
||||
"[SERVICE_MENU] MAIN_VOLUME": "Volumen general",
|
||||
"[SERVICE_MENU] MUSIC_VOLUME": "Volumen de la musica",
|
||||
"[SERVICE_MENU] SFX_VOLUME": "Volumen de los efectos",
|
||||
"[SERVICE_MENU] AUTOFIRE": "Disparo automatico",
|
||||
"[SERVICE_MENU] LANGUAGE": "Idioma",
|
||||
"[SERVICE_MENU] LANG_ES": "Castellano",
|
||||
"[SERVICE_MENU] LANG_EN": "Ingles",
|
||||
"[SERVICE_MENU] LANG_BA": "Balooncia",
|
||||
"[SERVICE_MENU] VIDEO": "Video",
|
||||
"[SERVICE_MENU] AUDIO": "Audio",
|
||||
"[SERVICE_MENU] SETTINGS": "Configuracion",
|
||||
"[SERVICE_MENU] SYSTEM": "Sistema",
|
||||
"[SERVICE_MENU] ON": "Activado",
|
||||
"[SERVICE_MENU] OFF": "Desactivado",
|
||||
"[SERVICE_MENU] DIFFICULTY": "Dificultad",
|
||||
"[SERVICE_MENU] EASY": "Facil",
|
||||
"[SERVICE_MENU] NORMAL": "Normal",
|
||||
"[SERVICE_MENU] HARD": "Dificil",
|
||||
"[SERVICE_MENU] NEED_RESTART_MESSAGE": "Reiniciar para aplicar cambios",
|
||||
"[SERVICE_MENU] ENABLE_SHUTDOWN": "Permitir apagar el sistema",
|
||||
|
||||
"[SCOREBOARD] 1": "Jugador 1",
|
||||
"[SCOREBOARD] 2": "Jugador 2",
|
||||
"[SCOREBOARD] 3": "Multiplicador",
|
||||
"[SCOREBOARD] 4": "Max. puntuacion",
|
||||
"[SCOREBOARD] 5": "Fase",
|
||||
"[SCOREBOARD] 6": "Modo demostracion",
|
||||
"[SCOREBOARD] 7": "Game Over",
|
||||
"[SCOREBOARD] 8": "Pulsa START",
|
||||
"[SCOREBOARD] 9": "para jugar",
|
||||
"[SCOREBOARD] 10": "Continuar?",
|
||||
"[SCOREBOARD] 11": "Pon tu nombre",
|
||||
"[SCOREBOARD] 12": "Por favor",
|
||||
"[SCOREBOARD] 13": "espere",
|
||||
"[SCOREBOARD] 14": "Puntuacion",
|
||||
|
||||
"[TITLE] PRESS_BUTTON_TO_PLAY": "PULSA UN BOTON PARA JUGAR"
|
||||
}
|
||||
@@ -1,374 +0,0 @@
|
||||
## 0 - MENU DEL TITULO
|
||||
JUGAR
|
||||
|
||||
## 1 - MENU DEL TITULO
|
||||
OPCIONES
|
||||
|
||||
## 2 - MENU DEL TITULO
|
||||
INSTRUCCIONES
|
||||
|
||||
## 3 - MENU DEL TITULO
|
||||
SALIR
|
||||
|
||||
## 4 - MENU DE OPCIONES
|
||||
VENTANA
|
||||
|
||||
## 5 - MENU DE OPCIONES
|
||||
PANTALLA COMPLETA
|
||||
|
||||
## 6 - MENU DE OPCIONES
|
||||
PANTALLA COMPLETA FALSA
|
||||
|
||||
## 7 - MENU DE OPCIONES
|
||||
TAMA{O DE VENTANA
|
||||
|
||||
## 8 - MENU DE OPCIONES
|
||||
IDIOMA
|
||||
|
||||
## 9 - MENU DE OPCIONES
|
||||
[ ACEPTAR ]
|
||||
|
||||
## 10 - MENU DE OPCIONES
|
||||
[ CANCELAR ]
|
||||
|
||||
## 11 - INSTRUCCIONES
|
||||
OBJETIVO
|
||||
|
||||
## 12 - INSTRUCCIONES
|
||||
TIENES QUE EXPLOTAR
|
||||
|
||||
## 13 - INSTRUCCIONES
|
||||
TANTOS GLOBOS COMO PUEDAS
|
||||
|
||||
## 14 - INSTRUCCIONES
|
||||
LA DIFICULTAD SE INCREMENTA
|
||||
|
||||
## 15 - INSTRUCCIONES
|
||||
A MEDIDA QUE VAS PUNTUANDO
|
||||
|
||||
## 16 - INSTRUCCIONES
|
||||
OBJETOS
|
||||
|
||||
## 17 - INSTRUCCIONES
|
||||
1.000 PUNTOS
|
||||
|
||||
## 18 - INSTRUCCIONES
|
||||
2.500 PUNTOS
|
||||
|
||||
## 19 - INSTRUCCIONES
|
||||
5.000 PUNTOS
|
||||
|
||||
## 20 - INSTRUCCIONES
|
||||
DETIENE EL TIEMPO
|
||||
|
||||
## 21 - INSTRUCCIONES
|
||||
VIDA EXTRA
|
||||
|
||||
## 22 - INSTRUCCIONES
|
||||
PULSA UNA TECLA PARA VOLVER
|
||||
|
||||
## 23 - TITULO
|
||||
PULSA UN BOTON PARA JUGAR
|
||||
|
||||
## 24 - MENU SELECCION DE IDIOMA
|
||||
ESPA{OL
|
||||
|
||||
## 25 - MENU SELECCION DE IDIOMA
|
||||
BALOONCIA (VALENCIANO)
|
||||
|
||||
## 26 - MENU SELECCION DE IDIOMA
|
||||
ENGLISH (INGLES)
|
||||
|
||||
## 27 - INTRO
|
||||
Un dia cualquiera del a{o 2000
|
||||
|
||||
## 28 - INTRO
|
||||
Todo esta tranquilo en la UPV
|
||||
|
||||
## 29 - INTRO
|
||||
Hasta que un desaprensivo...
|
||||
|
||||
## 30 - INTRO
|
||||
HEY! VOY A SACARME UN TALLADET...
|
||||
|
||||
## 31 - INTRO
|
||||
UAAAAAAAAAAAAA!!!
|
||||
|
||||
## 32 - INTRO
|
||||
Espera un momento...
|
||||
|
||||
## 33 - INTRO
|
||||
Si no llevo suelto encima!
|
||||
|
||||
## 34 - INTRO
|
||||
MIERDA DE MAQUINA!
|
||||
|
||||
## 35 - INTRO
|
||||
Blop... blop... blop...
|
||||
|
||||
## 36 - TEXTOS DEL JUEGO
|
||||
Tiempo:
|
||||
|
||||
## 37 - TEXTOS DEL JUEGO
|
||||
D E M O
|
||||
|
||||
## 38 - TEXTOS DEL JUEGO
|
||||
fases mas!
|
||||
|
||||
## 39 - MENU SELECCION DE JUGADOR
|
||||
Selecciona jugador
|
||||
|
||||
## 40 - MENU SELECCION DE JUGADOR
|
||||
Volver
|
||||
|
||||
## 41 - MENU DE PAUSA
|
||||
Menu de pausa
|
||||
|
||||
## 42 - TABLA DE RECORDS
|
||||
Mejores puntuaciones
|
||||
|
||||
## 43 - PANTALLA DE GAME OVER
|
||||
FIN DE JUEGO
|
||||
|
||||
## 44 - PANTALLA DE GAME OVER
|
||||
TU PUNTUACION:
|
||||
|
||||
## 45 - PANTALLA DE GAME OVER
|
||||
CONTINUAR?
|
||||
|
||||
## 46 - MENU DE PAUSA
|
||||
CONTINUAR
|
||||
|
||||
## 47 - MENU DE PAUSA
|
||||
SALIR DEL JUEGO
|
||||
|
||||
## 48 - MENU GAME OVER
|
||||
SI
|
||||
|
||||
## 49 - MENU GAME OVER
|
||||
NO
|
||||
|
||||
## 50 - TEXTO DE COMPLETAR EL JUEGO
|
||||
Felicidades!!
|
||||
|
||||
## 51 - MENU DEL TITULO
|
||||
1 JUGADOR
|
||||
|
||||
## 52 - MENU DEL TITULO
|
||||
2 JUGADORES
|
||||
|
||||
## 53 - MARCADOR
|
||||
Jugador 1
|
||||
|
||||
## 54 - MARCADOR
|
||||
Jugador 2
|
||||
|
||||
## 55 - MARCADOR
|
||||
Multiplicador
|
||||
|
||||
## 56 - MARCADOR
|
||||
Max. puntuacion
|
||||
|
||||
## 57 - MARCADOR
|
||||
Fase
|
||||
|
||||
## 58 - MENU DE OPCIONES
|
||||
MODO DE VISUALIZACION
|
||||
|
||||
## 59 - MENU DE OPCIONES
|
||||
DIFICULTAD
|
||||
|
||||
## 60 - MENU DE OPCIONES
|
||||
FILTRO
|
||||
|
||||
## 61 - MENU DE OPCIONES
|
||||
SINC. VERTICAL
|
||||
|
||||
## 62 - MENU DE OPCIONES
|
||||
CONTROLES DEL JUGADOR 1
|
||||
|
||||
## 63 - MENU DE OPCIONES
|
||||
CONTROLES DEL JUGADOR 2
|
||||
|
||||
## 64 - MENU DE OPCIONES
|
||||
(MODO OFFLINE)
|
||||
|
||||
## 65 -
|
||||
-
|
||||
|
||||
## 66 - MENU DE OPCIONES
|
||||
FACIL
|
||||
|
||||
## 67 - MENU DE OPCIONES
|
||||
NORMAL
|
||||
|
||||
## 68 - MENU DE OPCIONES
|
||||
DIFICIL
|
||||
|
||||
## 69 - MENU DE OPCIONES
|
||||
Teclado
|
||||
|
||||
## 70 - MENU DE OPCIONES
|
||||
MANDO
|
||||
|
||||
## 71 - MENU DE OPCIONES
|
||||
LINEAL
|
||||
|
||||
## 72 - MENU DE OPCIONES
|
||||
NEAREST
|
||||
|
||||
## 73 - MENU DE OPCIONES
|
||||
ACTIVADA
|
||||
|
||||
## 74 - MENU DE OPCIONES
|
||||
DESACTIVADA
|
||||
|
||||
## 75 - JUEGO
|
||||
Adelante!
|
||||
|
||||
## 76 - JUEGO
|
||||
1.000.000 de puntos!
|
||||
|
||||
## 77 - PANTALLA DE GAME OVER
|
||||
PUNTUACION J1:
|
||||
|
||||
## 78 - PANTALLA DE GAME OVER
|
||||
PUNTUACION J2:
|
||||
|
||||
## 79 - TEXTOS DEL JUEGO
|
||||
Ultima fase!
|
||||
|
||||
## 80 - NOTIFICACIONES
|
||||
Fallo al conectar a
|
||||
|
||||
## 81 - NOTIFICACIONES
|
||||
No se ha podido obtener
|
||||
|
||||
## 82 - NOTIFICACIONES
|
||||
la puntuacion online
|
||||
|
||||
## 83 - NOTIFICACIONES
|
||||
No se ha especificado
|
||||
|
||||
## 84 - NOTIFICACIONES
|
||||
ningun jailerID
|
||||
|
||||
## 85 - NOTIFICACIONES
|
||||
ha iniciado la sesion
|
||||
|
||||
## 86 - NOTIFICACIONES
|
||||
Puntos enviados:
|
||||
|
||||
## 87 - NOTIFICACIONES
|
||||
No se ha podido
|
||||
|
||||
## 88 - NOTIFICACIONES
|
||||
enviar la puntuacion
|
||||
|
||||
## 89 - ENTER ID
|
||||
CONFIGURACION ONLNE
|
||||
|
||||
## 90 - ENTER ID
|
||||
INTRODUCE UN JAILER_ID
|
||||
|
||||
## 91 - ENTER ID
|
||||
DEJA EN BLANCO PARA
|
||||
|
||||
## 92 - ENTER ID
|
||||
MODO SIN CONEXION
|
||||
|
||||
## 93 - MENU OPCIONES
|
||||
TABLA DE PUNTUACIONES
|
||||
|
||||
## 94 - NOTIFICACIONES
|
||||
Pulsa otra vez para salir
|
||||
|
||||
## 95 - DEFINE BUTTONS
|
||||
Disparar a la izquierda
|
||||
|
||||
## 96 - DEFINE BUTTONS
|
||||
Disparar hacia arriba
|
||||
|
||||
## 97 - DEFINE BUTTONS
|
||||
Disparar hacia la derecha
|
||||
|
||||
## 98 - DEFINE BUTTONS
|
||||
Start
|
||||
|
||||
## 99 - DEFINE BUTTONS
|
||||
Servicio
|
||||
|
||||
## 100 - DEFINE BUTTONS
|
||||
Jugador
|
||||
|
||||
## 101 - MARCADOR
|
||||
Mode demostracion
|
||||
|
||||
## 102 - MARCADOR
|
||||
Game Over
|
||||
|
||||
## 103 - MARCADOR
|
||||
Pulsa START
|
||||
|
||||
## 104 - MARCADOR
|
||||
para jugar
|
||||
|
||||
## 105 - MARCADOR
|
||||
Continuar?
|
||||
|
||||
## 106 - MARCADOR
|
||||
Pon tu nombre
|
||||
|
||||
## 107 - AJUDA
|
||||
Intercambiar mandos
|
||||
|
||||
## 108 - AJUDA
|
||||
Configuracion
|
||||
|
||||
## 109 - AJUDA
|
||||
Alternar el audio
|
||||
|
||||
## 110 - AJUDA
|
||||
Filtros
|
||||
|
||||
## 111 - AJUDA
|
||||
Reiniciar
|
||||
|
||||
## 112 - AJUDA
|
||||
Pausar
|
||||
|
||||
## 113 - AJUDA
|
||||
Salir
|
||||
|
||||
## 114 - MARCADOR
|
||||
Por favor
|
||||
|
||||
## 115 - MARCADOR
|
||||
espere
|
||||
|
||||
## 94 - NOTIFICACIONES
|
||||
Pulsa otra vez para apagar el sistema
|
||||
|
||||
## 117 - GAME TEXT
|
||||
Potenciador
|
||||
|
||||
## 118 - GAME TEXT
|
||||
+1 Golpe
|
||||
|
||||
## 119 - GAME TEXT
|
||||
Tiempo!
|
||||
|
||||
## 120 - SCOREBOARD
|
||||
Puntuacion
|
||||
|
||||
## 121 - CREDITS
|
||||
PROGRAMADO Y DISE{ADO POR
|
||||
|
||||
## 122 - CREDITS
|
||||
GRAFICOS DIBUJADOS POR
|
||||
|
||||
## 123 - CREDITS
|
||||
MUSICA COMPUESTA POR
|
||||
|
||||
## 124 - CREDITS
|
||||
EFECTOS DE SONIDO
|
||||
BIN
data/sound/continue_clock.wav
Normal file
BIN
data/sound/debian_drop.wav
Normal file
BIN
data/sound/debian_pickup.wav
Normal file
BIN
data/sound/game_start.wav
Normal file
BIN
data/sound/tabe.wav
Normal file
BIN
data/sound/tabe_hit.wav
Normal file
BIN
data/sound/voice_coffee.wav
Normal file
BIN
data/sound/voice_get_ready.wav
Normal file
BIN
data/sound/voice_no.wav
Normal file
BIN
data/sound/voice_power_up.wav
Normal file
BIN
data/sound/walk.wav
Normal file
@@ -29,6 +29,7 @@ done
|
||||
case $opcion in
|
||||
w)
|
||||
cppcheck --force --enable=warning,style,performance --std=c++20 \
|
||||
--check-level=exhaustive \
|
||||
--suppressions-list=./cppcheck_suppressions \
|
||||
../source/ \
|
||||
2>./cppcheck-result-warning-style-performance.txt
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>es</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>coffee_crisis arcade edition</string>
|
||||
<string>coffee_crisis_arcade_edition</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>coffee_crisis</string>
|
||||
<string>coffee_crisis_arcade_edition</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>icon</string>
|
||||
<key>CFBundleIconName</key>
|
||||
@@ -29,7 +29,7 @@
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.12</string>
|
||||
<string>10.15</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
Versions/Current/Headers
|
||||
1
release/SDL2.framework/Headers
Symbolic link
@@ -0,0 +1 @@
|
||||
Versions/Current/Headers
|
||||
@@ -1 +0,0 @@
|
||||
Versions/Current/Resources
|
||||
1
release/SDL2.framework/Resources
Symbolic link
@@ -0,0 +1 @@
|
||||
Versions/Current/Resources
|
||||
@@ -1 +0,0 @@
|
||||
Versions/Current/SDL2
|
||||
1
release/SDL2.framework/SDL2
Symbolic link
@@ -0,0 +1 @@
|
||||
Versions/Current/SDL2
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -25,7 +25,6 @@
|
||||
* Main include header for the SDL library
|
||||
*/
|
||||
|
||||
|
||||
#ifndef SDL_h_
|
||||
#define SDL_h_
|
||||
|
||||
@@ -70,6 +69,8 @@
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* WIKI CATEGORY: Init */
|
||||
|
||||
/* As of version 0.5, SDL is loaded dynamically into the application */
|
||||
|
||||
/**
|
||||
@@ -130,7 +131,7 @@ extern "C" {
|
||||
* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
|
||||
* this call will increase the ref-count and return.
|
||||
*
|
||||
* \param flags subsystem initialization flags
|
||||
* \param flags subsystem initialization flags.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -61,6 +61,8 @@ assert can have unique static variables associated with it.
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
|
||||
#elif defined(__APPLE__) && defined(__arm__)
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
|
||||
#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) )
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" )
|
||||
#elif defined(__386__) && defined(__WATCOMC__)
|
||||
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
|
||||
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
|
||||
@@ -191,8 +193,8 @@ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
|
||||
* A callback that fires when an SDL assertion fails.
|
||||
*
|
||||
* \param data a pointer to the SDL_AssertData structure corresponding to the
|
||||
* current assertion
|
||||
* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
|
||||
* current assertion.
|
||||
* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler().
|
||||
* \returns an SDL_AssertState value indicating how to handle the failure.
|
||||
*/
|
||||
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
|
||||
@@ -212,8 +214,8 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
|
||||
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
|
||||
*
|
||||
* \param handler the SDL_AssertionHandler function to call when an assertion
|
||||
* fails or NULL for the default handler
|
||||
* \param userdata a pointer that is passed to `handler`
|
||||
* fails or NULL for the default handler.
|
||||
* \param userdata a pointer that is passed to `handler`.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -254,7 +256,7 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void
|
||||
* data, it is safe to pass a NULL pointer to this function to ignore it.
|
||||
*
|
||||
* \param puserdata pointer which is filled with the "userdata" pointer that
|
||||
* was passed to SDL_SetAssertionHandler()
|
||||
* was passed to SDL_SetAssertionHandler().
|
||||
* \returns the SDL_AssertionHandler that is called when an assert triggers.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -20,38 +20,29 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_atomic.h
|
||||
* # CategoryAtomic
|
||||
*
|
||||
* Atomic operations.
|
||||
*
|
||||
* IMPORTANT:
|
||||
* If you are not an expert in concurrent lockless programming, you should
|
||||
* only be using the atomic lock and reference counting functions in this
|
||||
* file. In all other cases you should be protecting your data structures
|
||||
* with full mutexes.
|
||||
* IMPORTANT: If you are not an expert in concurrent lockless programming, you
|
||||
* should not be using any functions in this file. You should be protecting
|
||||
* your data structures with full mutexes instead.
|
||||
*
|
||||
* The list of "safe" functions to use are:
|
||||
* SDL_AtomicLock()
|
||||
* SDL_AtomicUnlock()
|
||||
* SDL_AtomicIncRef()
|
||||
* SDL_AtomicDecRef()
|
||||
* ***Seriously, here be dragons!***
|
||||
*
|
||||
* Seriously, here be dragons!
|
||||
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
*
|
||||
* You can find out a little more about lockless programming and the
|
||||
* subtle issues that can arise here:
|
||||
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
|
||||
* You can find out a little more about lockless programming and the subtle
|
||||
* issues that can arise here:
|
||||
* https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming
|
||||
*
|
||||
* There's also lots of good information here:
|
||||
* http://www.1024cores.net/home/lock-free-algorithms
|
||||
* http://preshing.com/
|
||||
*
|
||||
* These operations may or may not actually be implemented using
|
||||
* processor specific atomic operations. When possible they are
|
||||
* implemented as true processor specific atomic operations. When that
|
||||
* is not possible the are implemented using locks that *do* use the
|
||||
* available atomic operations.
|
||||
* - https://www.1024cores.net/home/lock-free-algorithms
|
||||
* - https://preshing.com/
|
||||
*
|
||||
* These operations may or may not actually be implemented using processor
|
||||
* specific atomic operations. When possible they are implemented as true
|
||||
* processor specific atomic operations. When that is not possible the are
|
||||
* implemented using locks that *do* use the available atomic operations.
|
||||
*
|
||||
* All of the atomic operations that modify memory are full memory barriers.
|
||||
*/
|
||||
@@ -94,7 +85,7 @@ typedef int SDL_SpinLock;
|
||||
* ***Please note that spinlocks are dangerous if you don't know what you're
|
||||
* doing. Please be careful using any sort of spinlock!***
|
||||
*
|
||||
* \param lock a pointer to a lock variable
|
||||
* \param lock a pointer to a lock variable.
|
||||
* \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
|
||||
* held.
|
||||
*
|
||||
@@ -111,7 +102,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
|
||||
* ***Please note that spinlocks are dangerous if you don't know what you're
|
||||
* doing. Please be careful using any sort of spinlock!***
|
||||
*
|
||||
* \param lock a pointer to a lock variable
|
||||
* \param lock a pointer to a lock variable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -128,7 +119,7 @@ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
|
||||
* ***Please note that spinlocks are dangerous if you don't know what you're
|
||||
* doing. Please be careful using any sort of spinlock!***
|
||||
*
|
||||
* \param lock a pointer to a lock variable
|
||||
* \param lock a pointer to a lock variable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -209,7 +200,7 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
|
||||
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
|
||||
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
|
||||
#ifdef __thumb__
|
||||
/* The mcr instruction isn't available in thumb mode, use real functions */
|
||||
#define SDL_MEMORY_BARRIER_USES_FUNCTION
|
||||
@@ -257,10 +248,13 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
|
||||
|
||||
|
||||
/**
|
||||
* \brief A type representing an atomic integer value. It is a struct
|
||||
* so people don't accidentally use numeric operations on it.
|
||||
* A type representing an atomic integer value.
|
||||
*
|
||||
* It is a struct so people don't accidentally use numeric operations on it.
|
||||
*/
|
||||
typedef struct { int value; } SDL_atomic_t;
|
||||
typedef struct SDL_atomic_t {
|
||||
int value;
|
||||
} SDL_atomic_t;
|
||||
|
||||
/**
|
||||
* Set an atomic variable to a new value if it is currently an old value.
|
||||
@@ -268,9 +262,9 @@ typedef struct { int value; } SDL_atomic_t;
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_atomic_t variable to be modified
|
||||
* \param oldval the old value
|
||||
* \param newval the new value
|
||||
* \param a a pointer to an SDL_atomic_t variable to be modified.
|
||||
* \param oldval the old value.
|
||||
* \param newval the new value.
|
||||
* \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -289,8 +283,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_atomic_t variable to be modified
|
||||
* \param v the desired value
|
||||
* \param a a pointer to an SDL_atomic_t variable to be modified.
|
||||
* \param v the desired value.
|
||||
* \returns the previous value of the atomic variable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
@@ -305,7 +299,7 @@ extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_atomic_t variable
|
||||
* \param a a pointer to an SDL_atomic_t variable.
|
||||
* \returns the current value of an atomic variable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
@@ -322,8 +316,8 @@ extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_atomic_t variable to be modified
|
||||
* \param v the desired value to add
|
||||
* \param a a pointer to an SDL_atomic_t variable to be modified.
|
||||
* \param v the desired value to add.
|
||||
* \returns the previous value of the atomic variable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
@@ -356,9 +350,9 @@ extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to a pointer
|
||||
* \param oldval the old pointer value
|
||||
* \param newval the new pointer value
|
||||
* \param a a pointer to a pointer.
|
||||
* \param oldval the old pointer value.
|
||||
* \param newval the new pointer value.
|
||||
* \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -375,8 +369,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to a pointer
|
||||
* \param v the desired pointer value
|
||||
* \param a a pointer to a pointer.
|
||||
* \param v the desired pointer value.
|
||||
* \returns the previous value of the pointer.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
@@ -392,7 +386,7 @@ extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to a pointer
|
||||
* \param a a pointer to a pointer.
|
||||
* \returns the current value of a pointer.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -22,9 +22,9 @@
|
||||
/* !!! FIXME: several functions in here need Doxygen comments. */
|
||||
|
||||
/**
|
||||
* \file SDL_audio.h
|
||||
* # CategoryAudio
|
||||
*
|
||||
* Access to the raw audio mixing buffer for the SDL library.
|
||||
* Access to the raw audio mixing buffer for the SDL library.
|
||||
*/
|
||||
|
||||
#ifndef SDL_audio_h_
|
||||
@@ -44,24 +44,24 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Audio format flags.
|
||||
* Audio format flags.
|
||||
*
|
||||
* These are what the 16 bits in SDL_AudioFormat currently mean...
|
||||
* (Unspecified bits are always zero).
|
||||
* These are what the 16 bits in SDL_AudioFormat currently mean...
|
||||
* (Unspecified bits are always zero).
|
||||
*
|
||||
* \verbatim
|
||||
++-----------------------sample is signed if set
|
||||
||
|
||||
|| ++-----------sample is bigendian if set
|
||||
|| ||
|
||||
|| || ++---sample is float if set
|
||||
|| || ||
|
||||
|| || || +---sample bit size---+
|
||||
|| || || | |
|
||||
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
|
||||
\endverbatim
|
||||
* ```
|
||||
* ++-----------------------sample is signed if set
|
||||
* ||
|
||||
* || ++-----------sample is bigendian if set
|
||||
* || ||
|
||||
* || || ++---sample is float if set
|
||||
* || || ||
|
||||
* || || || +---sample bit size---+
|
||||
* || || || | |
|
||||
* 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
|
||||
* ```
|
||||
*
|
||||
* There are macros in SDL 2.0 and later to query these bits.
|
||||
* There are macros in SDL 2.0 and later to query these bits.
|
||||
*/
|
||||
typedef Uint16 SDL_AudioFormat;
|
||||
|
||||
@@ -149,33 +149,30 @@ typedef Uint16 SDL_AudioFormat;
|
||||
/* @} *//* Audio flags */
|
||||
|
||||
/**
|
||||
* This function is called when the audio device needs more data.
|
||||
* This function is called when the audio device needs more data.
|
||||
*
|
||||
* \param userdata An application-specific parameter saved in
|
||||
* the SDL_AudioSpec structure
|
||||
* \param stream A pointer to the audio data buffer.
|
||||
* \param len The length of that buffer in bytes.
|
||||
*
|
||||
* Once the callback returns, the buffer will no longer be valid.
|
||||
* Stereo samples are stored in a LRLRLR ordering.
|
||||
*
|
||||
* You can choose to avoid callbacks and use SDL_QueueAudio() instead, if
|
||||
* you like. Just open your audio device with a NULL callback.
|
||||
* \param userdata An application-specific parameter saved in the
|
||||
* SDL_AudioSpec structure.
|
||||
* \param stream A pointer to the audio data buffer.
|
||||
* \param len Length of **stream** in bytes.
|
||||
*/
|
||||
typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
|
||||
int len);
|
||||
|
||||
/**
|
||||
* The calculated values in this structure are calculated by SDL_OpenAudio().
|
||||
* The calculated values in this structure are calculated by SDL_OpenAudio().
|
||||
*
|
||||
* For multi-channel audio, the default SDL channel mapping is:
|
||||
* 2: FL FR (stereo)
|
||||
* 3: FL FR LFE (2.1 surround)
|
||||
* 4: FL FR BL BR (quad)
|
||||
* 5: FL FR LFE BL BR (4.1 surround)
|
||||
* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
|
||||
* 7: FL FR FC LFE BC SL SR (6.1 surround)
|
||||
* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
|
||||
* For multi-channel audio, the default SDL channel mapping is:
|
||||
*
|
||||
* ```
|
||||
* 2: FL FR (stereo)
|
||||
* 3: FL FR LFE (2.1 surround)
|
||||
* 4: FL FR BL BR (quad)
|
||||
* 5: FL FR LFE BL BR (4.1 surround)
|
||||
* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
|
||||
* 7: FL FR FC LFE BC SL SR (6.1 surround)
|
||||
* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
|
||||
* ```
|
||||
*/
|
||||
typedef struct SDL_AudioSpec
|
||||
{
|
||||
@@ -196,11 +193,11 @@ typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
|
||||
SDL_AudioFormat format);
|
||||
|
||||
/**
|
||||
* \brief Upper limit of filters in SDL_AudioCVT
|
||||
* Upper limit of filters in SDL_AudioCVT
|
||||
*
|
||||
* The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is
|
||||
* currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers,
|
||||
* one of which is the terminating NULL pointer.
|
||||
* The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is
|
||||
* currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, one
|
||||
* of which is the terminating NULL pointer.
|
||||
*/
|
||||
#define SDL_AUDIOCVT_MAX_FILTERS 9
|
||||
|
||||
@@ -287,7 +284,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
|
||||
* meant to be proper names.
|
||||
*
|
||||
* \param index the index of the audio driver; the value ranges from 0 to
|
||||
* SDL_GetNumAudioDrivers() - 1
|
||||
* SDL_GetNumAudioDrivers() - 1.
|
||||
* \returns the name of the audio driver at the requested index, or NULL if an
|
||||
* invalid index was specified.
|
||||
*
|
||||
@@ -314,7 +311,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
|
||||
* specific need to designate the audio driver you want to use. You should
|
||||
* normally use SDL_Init() or SDL_InitSubSystem().
|
||||
*
|
||||
* \param driver_name the name of the desired audio driver
|
||||
* \param driver_name the name of the desired audio driver.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@@ -408,13 +405,13 @@ extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
|
||||
SDL_AudioSpec * obtained);
|
||||
|
||||
/**
|
||||
* SDL Audio Device IDs.
|
||||
* SDL Audio Device IDs.
|
||||
*
|
||||
* A successful call to SDL_OpenAudio() is always device id 1, and legacy
|
||||
* SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
|
||||
* always returns devices >= 2 on success. The legacy calls are good both
|
||||
* for backwards compatibility and when you don't care about multiple,
|
||||
* specific, or capture devices.
|
||||
* A successful call to SDL_OpenAudio() is always device id 1, and legacy SDL
|
||||
* audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
|
||||
* always returns devices >= 2 on success. The legacy calls are good both for
|
||||
* backwards compatibility and when you don't care about multiple, specific,
|
||||
* or capture devices.
|
||||
*/
|
||||
typedef Uint32 SDL_AudioDeviceID;
|
||||
|
||||
@@ -452,7 +449,7 @@ typedef Uint32 SDL_AudioDeviceID;
|
||||
* ```
|
||||
*
|
||||
* \param iscapture zero to request playback devices, non-zero to request
|
||||
* recording devices
|
||||
* recording devices.
|
||||
* \returns the number of available devices exposed by the current driver or
|
||||
* -1 if an explicit list of devices can't be determined. A return
|
||||
* value of -1 does not necessarily mean an error condition.
|
||||
@@ -478,7 +475,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
|
||||
* invalid next time any of several other SDL functions are called.
|
||||
*
|
||||
* \param index the index of the audio device; valid values range from 0 to
|
||||
* SDL_GetNumAudioDevices() - 1
|
||||
* SDL_GetNumAudioDevices() - 1.
|
||||
* \param iscapture non-zero to query the list of recording devices, zero to
|
||||
* query the list of output devices.
|
||||
* \returns the name of the audio device at the requested index, or NULL on
|
||||
@@ -504,11 +501,11 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
|
||||
* count.
|
||||
*
|
||||
* \param index the index of the audio device; valid values range from 0 to
|
||||
* SDL_GetNumAudioDevices() - 1
|
||||
* SDL_GetNumAudioDevices() - 1.
|
||||
* \param iscapture non-zero to query the list of recording devices, zero to
|
||||
* query the list of output devices.
|
||||
* \param spec The SDL_AudioSpec to be initialized by this function.
|
||||
* \returns 0 on success, nonzero on error
|
||||
* \returns 0 on success, nonzero on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*
|
||||
@@ -542,7 +539,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
|
||||
* \param spec The SDL_AudioSpec to be initialized by this function.
|
||||
* \param iscapture non-zero to query the default recording device, zero to
|
||||
* query the default output device.
|
||||
* \returns 0 on success, nonzero on error
|
||||
* \returns 0 on success, nonzero on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.24.0.
|
||||
*
|
||||
@@ -594,7 +591,7 @@ extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
|
||||
* frames_ (with stereo output, two samples--left and right--would make a
|
||||
* single sample frame). This number should be a power of two, and may be
|
||||
* adjusted by the audio driver to a value more suitable for the hardware.
|
||||
* Good values seem to range between 512 and 8096 inclusive, depending on
|
||||
* Good values seem to range between 512 and 4096 inclusive, depending on
|
||||
* the application and CPU speed. Smaller values reduce latency, but can
|
||||
* lead to underflow if the application is doing heavy processing and cannot
|
||||
* fill the audio buffer in time. Note that the number of sample frames is
|
||||
@@ -645,12 +642,12 @@ extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
|
||||
* driver-specific name as appropriate. NULL requests the most
|
||||
* reasonable default device.
|
||||
* \param iscapture non-zero to specify a device should be opened for
|
||||
* recording, not playback
|
||||
* recording, not playback.
|
||||
* \param desired an SDL_AudioSpec structure representing the desired output
|
||||
* format; see SDL_OpenAudio() for more information
|
||||
* format; see SDL_OpenAudio() for more information.
|
||||
* \param obtained an SDL_AudioSpec structure filled in with the actual output
|
||||
* format; see SDL_OpenAudio() for more information
|
||||
* \param allowed_changes 0, or one or more flags OR'd together
|
||||
* format; see SDL_OpenAudio() for more information.
|
||||
* \param allowed_changes 0, or one or more flags OR'd together.
|
||||
* \returns a valid device ID that is > 0 on success or 0 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@@ -712,7 +709,7 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
|
||||
* Use this function to get the current audio state of an audio device.
|
||||
*
|
||||
* \param dev the ID of an audio device previously opened with
|
||||
* SDL_OpenAudioDevice()
|
||||
* SDL_OpenAudioDevice().
|
||||
* \returns the SDL_AudioStatus of the specified audio device.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -745,7 +742,7 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDevice
|
||||
*
|
||||
* ...and is only useful if you used the legacy SDL_OpenAudio() function.
|
||||
*
|
||||
* \param pause_on non-zero to pause, 0 to unpause
|
||||
* \param pause_on non-zero to pause, 0 to unpause.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -775,8 +772,8 @@ extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
|
||||
* callback, you shouldn't pause the audio device, as it will lead to dropouts
|
||||
* in the audio playback. Instead, you should use SDL_LockAudioDevice().
|
||||
*
|
||||
* \param dev a device opened by SDL_OpenAudioDevice()
|
||||
* \param pause_on non-zero to pause, 0 to unpause
|
||||
* \param dev a device opened by SDL_OpenAudioDevice().
|
||||
* \param pause_on non-zero to pause, 0 to unpause.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -841,14 +838,14 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
|
||||
* SDL_LoadWAV("sample.wav", &spec, &buf, &len);
|
||||
* ```
|
||||
*
|
||||
* \param src The data source for the WAVE data
|
||||
* \param freesrc If non-zero, SDL will _always_ free the data source
|
||||
* \param src The data source for the WAVE data.
|
||||
* \param freesrc If non-zero, SDL will _always_ free the data source.
|
||||
* \param spec An SDL_AudioSpec that will be filled in with the wave file's
|
||||
* format details
|
||||
* format details.
|
||||
* \param audio_buf A pointer filled with the audio data, allocated by the
|
||||
* function.
|
||||
* \param audio_len A pointer filled with the length of the audio data buffer
|
||||
* in bytes
|
||||
* in bytes.
|
||||
* \returns This function, if successfully called, returns `spec`, which will
|
||||
* be filled with the audio data format of the wave source data.
|
||||
* `audio_buf` will be filled with a pointer to an allocated buffer
|
||||
@@ -874,8 +871,9 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
|
||||
Uint32 * audio_len);
|
||||
|
||||
/**
|
||||
* Loads a WAV from a file.
|
||||
* Compatibility convenience function.
|
||||
* Loads a WAV from a file.
|
||||
*
|
||||
* Compatibility convenience function.
|
||||
*/
|
||||
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
|
||||
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
|
||||
@@ -888,7 +886,7 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
|
||||
* this function with a NULL pointer.
|
||||
*
|
||||
* \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or
|
||||
* SDL_LoadWAV_RW()
|
||||
* SDL_LoadWAV_RW().
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -912,15 +910,16 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
|
||||
* and then can call SDL_ConvertAudio() to complete the conversion.
|
||||
*
|
||||
* \param cvt an SDL_AudioCVT structure filled in with audio conversion
|
||||
* information
|
||||
* information.
|
||||
* \param src_format the source format of the audio data; for more info see
|
||||
* SDL_AudioFormat
|
||||
* \param src_channels the number of channels in the source
|
||||
* \param src_rate the frequency (sample-frames-per-second) of the source
|
||||
* SDL_AudioFormat.
|
||||
* \param src_channels the number of channels in the source.
|
||||
* \param src_rate the frequency (sample-frames-per-second) of the source.
|
||||
* \param dst_format the destination format of the audio data; for more info
|
||||
* see SDL_AudioFormat
|
||||
* \param dst_channels the number of channels in the destination
|
||||
* \param dst_rate the frequency (sample-frames-per-second) of the destination
|
||||
* see SDL_AudioFormat.
|
||||
* \param dst_channels the number of channels in the destination.
|
||||
* \param dst_rate the frequency (sample-frames-per-second) of the
|
||||
* destination.
|
||||
* \returns 1 if the audio filter is prepared, 0 if no conversion is needed,
|
||||
* or a negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
@@ -991,12 +990,12 @@ typedef struct _SDL_AudioStream SDL_AudioStream;
|
||||
/**
|
||||
* Create a new audio stream.
|
||||
*
|
||||
* \param src_format The format of the source audio
|
||||
* \param src_channels The number of channels of the source audio
|
||||
* \param src_rate The sampling rate of the source audio
|
||||
* \param dst_format The format of the desired audio output
|
||||
* \param dst_channels The number of channels of the desired audio output
|
||||
* \param dst_rate The sampling rate of the desired audio output
|
||||
* \param src_format The format of the source audio.
|
||||
* \param src_channels The number of channels of the source audio.
|
||||
* \param src_rate The sampling rate of the source audio.
|
||||
* \param dst_format The format of the desired audio output.
|
||||
* \param dst_channels The number of channels of the desired audio output.
|
||||
* \param dst_rate The sampling rate of the desired audio output.
|
||||
* \returns 0 on success, or -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
@@ -1018,9 +1017,9 @@ extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioForm
|
||||
/**
|
||||
* Add data to be converted/resampled to the stream.
|
||||
*
|
||||
* \param stream The stream the audio data is being added to
|
||||
* \param buf A pointer to the audio data to add
|
||||
* \param len The number of bytes to write to the stream
|
||||
* \param stream The stream the audio data is being added to.
|
||||
* \param buf A pointer to the audio data to add.
|
||||
* \param len The number of bytes to write to the stream.
|
||||
* \returns 0 on success, or -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
@@ -1037,10 +1036,10 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const vo
|
||||
/**
|
||||
* Get converted/resampled data from the stream
|
||||
*
|
||||
* \param stream The stream the audio is being requested from
|
||||
* \param buf A buffer to fill with audio data
|
||||
* \param len The maximum number of bytes to fill
|
||||
* \returns the number of bytes read from the stream, or -1 on error
|
||||
* \param stream The stream the audio is being requested from.
|
||||
* \param buf A buffer to fill with audio data.
|
||||
* \param len The maximum number of bytes to fill.
|
||||
* \returns the number of bytes read from the stream, or -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*
|
||||
@@ -1118,6 +1117,9 @@ extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
|
||||
|
||||
/**
|
||||
* Maximum volume allowed in calls to SDL_MixAudio and SDL_MixAudioFormat.
|
||||
*/
|
||||
#define SDL_MIX_MAXVOLUME 128
|
||||
|
||||
/**
|
||||
@@ -1132,11 +1134,11 @@ extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
|
||||
* ...where `format` is the obtained format of the audio device from the
|
||||
* legacy SDL_OpenAudio() function.
|
||||
*
|
||||
* \param dst the destination for the mixed audio
|
||||
* \param src the source audio buffer to be mixed
|
||||
* \param len the length of the audio buffer in bytes
|
||||
* \param dst the destination for the mixed audio.
|
||||
* \param src the source audio buffer to be mixed.
|
||||
* \param len the length of the audio buffer in bytes.
|
||||
* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
|
||||
* for full audio volume
|
||||
* for full audio volume.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -1165,13 +1167,13 @@ extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
|
||||
* SDL_MixAudioFormat() is really only needed when you're mixing a single
|
||||
* audio stream with a volume adjustment.
|
||||
*
|
||||
* \param dst the destination for the mixed audio
|
||||
* \param src the source audio buffer to be mixed
|
||||
* \param dst the destination for the mixed audio.
|
||||
* \param src the source audio buffer to be mixed.
|
||||
* \param format the SDL_AudioFormat structure representing the desired audio
|
||||
* format
|
||||
* \param len the length of the audio buffer in bytes
|
||||
* format.
|
||||
* \param len the length of the audio buffer in bytes.
|
||||
* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
|
||||
* for full audio volume
|
||||
* for full audio volume.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
@@ -1215,9 +1217,9 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
|
||||
* from planar audio formats into a non-planar one (see SDL_AudioFormat)
|
||||
* before queuing audio.
|
||||
*
|
||||
* \param dev the device ID to which we will queue audio
|
||||
* \param data the data to queue to the device for later playback
|
||||
* \param len the number of bytes (not samples!) to which `data` points
|
||||
* \param dev the device ID to which we will queue audio.
|
||||
* \param data the data to queue to the device for later playback.
|
||||
* \param len the number of bytes (not samples!) to which `data` points.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@@ -1263,9 +1265,9 @@ extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *da
|
||||
* You should not call SDL_LockAudio() on the device before dequeueing; SDL
|
||||
* handles locking internally for this function.
|
||||
*
|
||||
* \param dev the device ID from which we will dequeue audio
|
||||
* \param data a pointer into where audio data should be copied
|
||||
* \param len the number of bytes (not samples!) to which (data) points
|
||||
* \param dev the device ID from which we will dequeue audio.
|
||||
* \param data a pointer into where audio data should be copied.
|
||||
* \param len the number of bytes (not samples!) to which (data) points.
|
||||
* \returns the number of bytes dequeued, which could be less than requested;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -1299,7 +1301,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *dat
|
||||
* You should not call SDL_LockAudio() on the device before querying; SDL
|
||||
* handles locking internally for this function.
|
||||
*
|
||||
* \param dev the device ID of which we will query queued audio size
|
||||
* \param dev the device ID of which we will query queued audio size.
|
||||
* \returns the number of bytes (not samples!) of queued audio.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.4.
|
||||
@@ -1334,7 +1336,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
|
||||
*
|
||||
* This function always succeeds and thus returns void.
|
||||
*
|
||||
* \param dev the device ID of which to clear the audio queue
|
||||
* \param dev the device ID of which to clear the audio queue.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.4.
|
||||
*
|
||||
@@ -1406,7 +1408,7 @@ extern DECLSPEC void SDLCALL SDL_LockAudio(void);
|
||||
* at once, not only will you block the audio callback, you'll block the other
|
||||
* thread.
|
||||
*
|
||||
* \param dev the ID of the device to be locked
|
||||
* \param dev the ID of the device to be locked.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -1439,7 +1441,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
|
||||
*
|
||||
* This function should be paired with a previous SDL_LockAudioDevice() call.
|
||||
*
|
||||
* \param dev the ID of the device to be unlocked
|
||||
* \param dev the ID of the device to be unlocked.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -1481,7 +1483,7 @@ extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
|
||||
* The device ID is invalid as soon as the device is closed, and is eligible
|
||||
* for reuse in a new SDL_OpenAudioDevice() call immediately.
|
||||
*
|
||||
* \param dev an audio device previously opened with SDL_OpenAudioDevice()
|
||||
* \param dev an audio device previously opened with SDL_OpenAudioDevice().
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_bits.h
|
||||
* # CategoryBits
|
||||
*
|
||||
* Functions for fiddling with bits and bitmasks.
|
||||
* Functions for fiddling with bits and bitmasks.
|
||||
*/
|
||||
|
||||
#ifndef SDL_bits_h_
|
||||
@@ -56,6 +56,12 @@ extern __inline int _SDL_bsr_watcom(Uint32);
|
||||
modify exact [eax] nomemory;
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Use this function to get the index of the most significant (set) bit in a
|
||||
*
|
||||
* \param x the number to find the MSB of.
|
||||
* \returns the index of the most significant bit of x, or -1 if x is 0.
|
||||
*/
|
||||
SDL_FORCE_INLINE int
|
||||
SDL_MostSignificantBitIndex32(Uint32 x)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_blendmode.h
|
||||
* # CategoryBlendmode
|
||||
*
|
||||
* Header file declaring the SDL_BlendMode enumeration
|
||||
* Header file declaring the SDL_BlendMode enumeration
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendmode_h_
|
||||
@@ -35,9 +35,9 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
|
||||
* The blend mode used in SDL_RenderCopy() and drawing operations.
|
||||
*/
|
||||
typedef enum
|
||||
typedef enum SDL_BlendMode
|
||||
{
|
||||
SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
|
||||
dstRGBA = srcRGBA */
|
||||
@@ -60,21 +60,22 @@ typedef enum
|
||||
} SDL_BlendMode;
|
||||
|
||||
/**
|
||||
* \brief The blend operation used when combining source and destination pixel components
|
||||
* The blend operation used when combining source and destination pixel
|
||||
* components
|
||||
*/
|
||||
typedef enum
|
||||
typedef enum SDL_BlendOperation
|
||||
{
|
||||
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
|
||||
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
|
||||
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
|
||||
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
|
||||
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
|
||||
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
|
||||
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
|
||||
} SDL_BlendOperation;
|
||||
|
||||
/**
|
||||
* \brief The normalized factor used to multiply pixel components
|
||||
* The normalized factor used to multiply pixel components
|
||||
*/
|
||||
typedef enum
|
||||
typedef enum SDL_BlendFactor
|
||||
{
|
||||
SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
|
||||
SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
|
||||
@@ -158,18 +159,18 @@ typedef enum
|
||||
* case.
|
||||
*
|
||||
* \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
|
||||
* blue components of the source pixels
|
||||
* blue components of the source pixels.
|
||||
* \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
|
||||
* blue components of the destination pixels
|
||||
* blue components of the destination pixels.
|
||||
* \param colorOperation the SDL_BlendOperation used to combine the red,
|
||||
* green, and blue components of the source and
|
||||
* destination pixels
|
||||
* destination pixels.
|
||||
* \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
|
||||
* the source pixels
|
||||
* the source pixels.
|
||||
* \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
|
||||
* the destination pixels
|
||||
* the destination pixels.
|
||||
* \param alphaOperation the SDL_BlendOperation used to combine the alpha
|
||||
* component of the source and destination pixels
|
||||
* component of the source and destination pixels.
|
||||
* \returns an SDL_BlendMode that represents the chosen factors and
|
||||
* operations.
|
||||
*
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_clipboard.h
|
||||
* # CategoryClipboard
|
||||
*
|
||||
* Include file for SDL clipboard handling
|
||||
*/
|
||||
@@ -41,7 +41,7 @@ extern "C" {
|
||||
/**
|
||||
* Put UTF-8 text into the clipboard.
|
||||
*
|
||||
* \param text the text to store in the clipboard
|
||||
* \param text the text to store in the clipboard.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@@ -85,7 +85,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
|
||||
/**
|
||||
* Put UTF-8 text into the primary selection.
|
||||
*
|
||||
* \param text the text to store in the primary selection
|
||||
* \param text the text to store in the primary selection.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,9 +24,7 @@
|
||||
|
||||
#include <SDL2/SDL_platform.h>
|
||||
|
||||
/**
|
||||
* \file SDL_config.h
|
||||
*/
|
||||
/* WIKI CATEGORY: - */
|
||||
|
||||
/* Add any platform that doesn't build using the configure system. */
|
||||
#if defined(__WIN32__)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,10 +19,16 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: CPUInfo */
|
||||
|
||||
/**
|
||||
* \file SDL_cpuinfo.h
|
||||
* # CategoryCPUInfo
|
||||
*
|
||||
* CPU feature detection for SDL.
|
||||
* CPU feature detection for SDL.
|
||||
*
|
||||
* These functions are largely concerned with reporting if the system has
|
||||
* access to various SIMD instruction sets, but also has other important info
|
||||
* to share, such as number of logical CPU cores.
|
||||
*/
|
||||
|
||||
#ifndef SDL_cpuinfo_h_
|
||||
@@ -53,9 +59,11 @@ _m_prefetch(void *__P)
|
||||
#ifndef __MMX__
|
||||
#define __MMX__
|
||||
#endif
|
||||
/*
|
||||
#ifndef __3dNOW__
|
||||
#define __3dNOW__
|
||||
#endif
|
||||
*/
|
||||
#endif
|
||||
#ifndef __SSE__
|
||||
#define __SSE__
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_endian.h
|
||||
* # CategoryEndian
|
||||
*
|
||||
* Functions for reading and writing endian-specific values
|
||||
* Functions for reading and writing endian-specific values
|
||||
*/
|
||||
|
||||
#ifndef SDL_endian_h_
|
||||
@@ -59,6 +59,15 @@ _m_prefetch(void *__P)
|
||||
#ifdef __linux__
|
||||
#include <endian.h>
|
||||
#define SDL_BYTEORDER __BYTE_ORDER
|
||||
#elif defined(__sun) && defined(__SVR4) /* Solaris */
|
||||
#include <sys/byteorder.h>
|
||||
#if defined(_LITTLE_ENDIAN)
|
||||
#define SDL_BYTEORDER SDL_LIL_ENDIAN
|
||||
#elif defined(_BIG_ENDIAN)
|
||||
#define SDL_BYTEORDER SDL_BIG_ENDIAN
|
||||
#else
|
||||
#error Unsupported endianness
|
||||
#endif
|
||||
#elif defined(__OpenBSD__) || defined(__DragonFly__)
|
||||
#include <endian.h>
|
||||
#define SDL_BYTEORDER BYTE_ORDER
|
||||
@@ -79,7 +88,7 @@ _m_prefetch(void *__P)
|
||||
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
|
||||
(defined(__MIPS__) && defined(__MIPSEB__)) || \
|
||||
defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \
|
||||
defined(__sparc__)
|
||||
defined(__sparc__) || defined(__sparc)
|
||||
#define SDL_BYTEORDER SDL_BIG_ENDIAN
|
||||
#else
|
||||
#define SDL_BYTEORDER SDL_LIL_ENDIAN
|
||||
@@ -180,6 +189,16 @@ extern __inline Uint16 SDL_Swap16(Uint16);
|
||||
parm [ax] \
|
||||
modify [ax];
|
||||
#else
|
||||
|
||||
/**
|
||||
* Use this function to swap the byte order of a 16-bit value.
|
||||
*
|
||||
* \param x the value to be swapped.
|
||||
* \returns the swapped value.
|
||||
*
|
||||
* \sa SDL_SwapBE16
|
||||
* \sa SDL_SwapLE16
|
||||
*/
|
||||
SDL_FORCE_INLINE Uint16
|
||||
SDL_Swap16(Uint16 x)
|
||||
{
|
||||
@@ -231,6 +250,16 @@ extern __inline Uint32 SDL_Swap32(Uint32);
|
||||
parm [eax] \
|
||||
modify [eax];
|
||||
#else
|
||||
|
||||
/**
|
||||
* Use this function to swap the byte order of a 32-bit value.
|
||||
*
|
||||
* \param x the value to be swapped.
|
||||
* \returns the swapped value.
|
||||
*
|
||||
* \sa SDL_SwapBE32
|
||||
* \sa SDL_SwapLE32
|
||||
*/
|
||||
SDL_FORCE_INLINE Uint32
|
||||
SDL_Swap32(Uint32 x)
|
||||
{
|
||||
@@ -276,6 +305,16 @@ extern __inline Uint64 SDL_Swap64(Uint64);
|
||||
parm [eax edx] \
|
||||
modify [eax edx];
|
||||
#else
|
||||
|
||||
/**
|
||||
* Use this function to swap the byte order of a 64-bit value.
|
||||
*
|
||||
* \param x the value to be swapped.
|
||||
* \returns the swapped value.
|
||||
*
|
||||
* \sa SDL_SwapBE64
|
||||
* \sa SDL_SwapLE64
|
||||
*/
|
||||
SDL_FORCE_INLINE Uint64
|
||||
SDL_Swap64(Uint64 x)
|
||||
{
|
||||
@@ -293,6 +332,15 @@ SDL_Swap64(Uint64 x)
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Use this function to swap the byte order of a floating point value.
|
||||
*
|
||||
* \param x the value to be swapped.
|
||||
* \returns the swapped value.
|
||||
*
|
||||
* \sa SDL_SwapFloatBE
|
||||
* \sa SDL_SwapFloatLE
|
||||
*/
|
||||
SDL_FORCE_INLINE float
|
||||
SDL_SwapFloat(float x)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_error.h
|
||||
* # CategoryError
|
||||
*
|
||||
* Simple error message routines for SDL.
|
||||
* Simple error message routines for SDL.
|
||||
*/
|
||||
|
||||
#ifndef SDL_error_h_
|
||||
@@ -53,9 +53,9 @@ extern "C" {
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* \param fmt a printf()-style message format string
|
||||
* \param fmt a printf()-style message format string.
|
||||
* \param ... additional parameters matching % tokens in the `fmt` string, if
|
||||
* any
|
||||
* any.
|
||||
* \returns always -1.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -109,8 +109,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetError(void);
|
||||
* otherwise operates exactly the same as SDL_GetError().
|
||||
*
|
||||
* \param errstr A buffer to fill with the last error message that was set for
|
||||
* the current thread
|
||||
* \param maxlen The size of the buffer pointed to by the errstr parameter
|
||||
* the current thread.
|
||||
* \param maxlen The size of the buffer pointed to by the errstr parameter.
|
||||
* \returns the pointer passed in as the `errstr` parameter.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_events.h
|
||||
* # CategoryEvents
|
||||
*
|
||||
* Include file for SDL event handling.
|
||||
* Include file for SDL event handling.
|
||||
*/
|
||||
|
||||
#ifndef SDL_events_h_
|
||||
@@ -52,7 +52,7 @@ extern "C" {
|
||||
/**
|
||||
* The types of events that can be delivered.
|
||||
*/
|
||||
typedef enum
|
||||
typedef enum SDL_EventType
|
||||
{
|
||||
SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */
|
||||
|
||||
@@ -131,6 +131,8 @@ typedef enum
|
||||
SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
|
||||
SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
|
||||
SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
|
||||
SDL_CONTROLLERUPDATECOMPLETE_RESERVED_FOR_SDL3,
|
||||
SDL_CONTROLLERSTEAMHANDLEUPDATED, /**< Game controller Steam handle has changed */
|
||||
|
||||
/* Touch events */
|
||||
SDL_FINGERDOWN = 0x700,
|
||||
@@ -165,7 +167,7 @@ typedef enum
|
||||
/* Internal events */
|
||||
SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
|
||||
|
||||
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
|
||||
/** Events SDL_USEREVENT through SDL_LASTEVENT are for your use,
|
||||
* and should be allocated with SDL_RegisterEvents()
|
||||
*/
|
||||
SDL_USEREVENT = 0x8000,
|
||||
@@ -177,7 +179,7 @@ typedef enum
|
||||
} SDL_EventType;
|
||||
|
||||
/**
|
||||
* \brief Fields shared by every event
|
||||
* Fields shared by every event
|
||||
*/
|
||||
typedef struct SDL_CommonEvent
|
||||
{
|
||||
@@ -186,14 +188,14 @@ typedef struct SDL_CommonEvent
|
||||
} SDL_CommonEvent;
|
||||
|
||||
/**
|
||||
* \brief Display state change event data (event.display.*)
|
||||
* Display state change event data (event.display.*)
|
||||
*/
|
||||
typedef struct SDL_DisplayEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_DISPLAYEVENT */
|
||||
Uint32 type; /**< SDL_DISPLAYEVENT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 display; /**< The associated display index */
|
||||
Uint8 event; /**< ::SDL_DisplayEventID */
|
||||
Uint8 event; /**< SDL_DisplayEventID */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
Uint8 padding3;
|
||||
@@ -201,14 +203,14 @@ typedef struct SDL_DisplayEvent
|
||||
} SDL_DisplayEvent;
|
||||
|
||||
/**
|
||||
* \brief Window state change event data (event.window.*)
|
||||
* Window state change event data (event.window.*)
|
||||
*/
|
||||
typedef struct SDL_WindowEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_WINDOWEVENT */
|
||||
Uint32 type; /**< SDL_WINDOWEVENT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The associated window */
|
||||
Uint8 event; /**< ::SDL_WindowEventID */
|
||||
Uint8 event; /**< SDL_WindowEventID */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
Uint8 padding3;
|
||||
@@ -217,14 +219,14 @@ typedef struct SDL_WindowEvent
|
||||
} SDL_WindowEvent;
|
||||
|
||||
/**
|
||||
* \brief Keyboard button event structure (event.key.*)
|
||||
* Keyboard button event structure (event.key.*)
|
||||
*/
|
||||
typedef struct SDL_KeyboardEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
|
||||
Uint32 type; /**< SDL_KEYDOWN or SDL_KEYUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with keyboard focus, if any */
|
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
||||
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
|
||||
Uint8 repeat; /**< Non-zero if this is a key repeat */
|
||||
Uint8 padding2;
|
||||
Uint8 padding3;
|
||||
@@ -232,12 +234,13 @@ typedef struct SDL_KeyboardEvent
|
||||
} SDL_KeyboardEvent;
|
||||
|
||||
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
|
||||
|
||||
/**
|
||||
* \brief Keyboard text editing event structure (event.edit.*)
|
||||
* Keyboard text editing event structure (event.edit.*)
|
||||
*/
|
||||
typedef struct SDL_TextEditingEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_TEXTEDITING */
|
||||
Uint32 type; /**< SDL_TEXTEDITING */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with keyboard focus, if any */
|
||||
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
|
||||
@@ -246,12 +249,12 @@ typedef struct SDL_TextEditingEvent
|
||||
} SDL_TextEditingEvent;
|
||||
|
||||
/**
|
||||
* \brief Extended keyboard text editing event structure (event.editExt.*) when text would be
|
||||
* truncated if stored in the text buffer SDL_TextEditingEvent
|
||||
* Extended keyboard text editing event structure (event.editExt.*) when text
|
||||
* would be truncated if stored in the text buffer SDL_TextEditingEvent
|
||||
*/
|
||||
typedef struct SDL_TextEditingExtEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_TEXTEDITING_EXT */
|
||||
Uint32 type; /**< SDL_TEXTEDITING_EXT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with keyboard focus, if any */
|
||||
char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */
|
||||
@@ -259,24 +262,43 @@ typedef struct SDL_TextEditingExtEvent
|
||||
Sint32 length; /**< The length of selected editing text */
|
||||
} SDL_TextEditingExtEvent;
|
||||
|
||||
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
|
||||
/**
|
||||
* \brief Keyboard text input event structure (event.text.*)
|
||||
* The maximum bytes of text that can be supplied in an SDL_TextInputEvent.
|
||||
*/
|
||||
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
|
||||
|
||||
/**
|
||||
* Keyboard text input event structure (event.text.*)
|
||||
*
|
||||
* `text` is limited to SDL_TEXTINPUTEVENT_TEXT_SIZE bytes. If the incoming
|
||||
* string is larger than this, SDL will split it and send it in pieces, across
|
||||
* multiple events. The string is in UTF-8 format, and if split, SDL
|
||||
* guarantees that it will not split in the middle of a UTF-8 sequence, so any
|
||||
* event will only contain complete codepoints. However, if there are several
|
||||
* codepoints that go together into a single glyph (like an emoji "thumbs up"
|
||||
* followed by a skin color), they may be split between events.
|
||||
*
|
||||
* This event will never be delivered unless text input is enabled by calling
|
||||
* SDL_StartTextInput(). Text input is enabled by default on desktop
|
||||
* platforms, and disabled by default on mobile platforms!
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
* \sa SDL_StopTextInput
|
||||
*/
|
||||
typedef struct SDL_TextInputEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_TEXTINPUT */
|
||||
Uint32 type; /**< SDL_TEXTINPUT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with keyboard focus, if any */
|
||||
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
|
||||
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text; UTF-8 encoded. */
|
||||
} SDL_TextInputEvent;
|
||||
|
||||
/**
|
||||
* \brief Mouse motion event structure (event.motion.*)
|
||||
* Mouse motion event structure (event.motion.*)
|
||||
*/
|
||||
typedef struct SDL_MouseMotionEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_MOUSEMOTION */
|
||||
Uint32 type; /**< SDL_MOUSEMOTION */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with mouse focus, if any */
|
||||
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
|
||||
@@ -288,16 +310,16 @@ typedef struct SDL_MouseMotionEvent
|
||||
} SDL_MouseMotionEvent;
|
||||
|
||||
/**
|
||||
* \brief Mouse button event structure (event.button.*)
|
||||
* Mouse button event structure (event.button.*)
|
||||
*/
|
||||
typedef struct SDL_MouseButtonEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
|
||||
Uint32 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with mouse focus, if any */
|
||||
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
|
||||
Uint8 button; /**< The mouse button index */
|
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
||||
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
|
||||
Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
|
||||
Uint8 padding1;
|
||||
Sint32 x; /**< X coordinate, relative to window */
|
||||
@@ -305,11 +327,11 @@ typedef struct SDL_MouseButtonEvent
|
||||
} SDL_MouseButtonEvent;
|
||||
|
||||
/**
|
||||
* \brief Mouse wheel event structure (event.wheel.*)
|
||||
* Mouse wheel event structure (event.wheel.*)
|
||||
*/
|
||||
typedef struct SDL_MouseWheelEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_MOUSEWHEEL */
|
||||
Uint32 type; /**< SDL_MOUSEWHEEL */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The window with mouse focus, if any */
|
||||
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
|
||||
@@ -323,11 +345,11 @@ typedef struct SDL_MouseWheelEvent
|
||||
} SDL_MouseWheelEvent;
|
||||
|
||||
/**
|
||||
* \brief Joystick axis motion event structure (event.jaxis.*)
|
||||
* Joystick axis motion event structure (event.jaxis.*)
|
||||
*/
|
||||
typedef struct SDL_JoyAxisEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_JOYAXISMOTION */
|
||||
Uint32 type; /**< SDL_JOYAXISMOTION */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Uint8 axis; /**< The joystick axis index */
|
||||
@@ -339,11 +361,11 @@ typedef struct SDL_JoyAxisEvent
|
||||
} SDL_JoyAxisEvent;
|
||||
|
||||
/**
|
||||
* \brief Joystick trackball motion event structure (event.jball.*)
|
||||
* Joystick trackball motion event structure (event.jball.*)
|
||||
*/
|
||||
typedef struct SDL_JoyBallEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_JOYBALLMOTION */
|
||||
Uint32 type; /**< SDL_JOYBALLMOTION */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Uint8 ball; /**< The joystick trackball index */
|
||||
@@ -355,18 +377,18 @@ typedef struct SDL_JoyBallEvent
|
||||
} SDL_JoyBallEvent;
|
||||
|
||||
/**
|
||||
* \brief Joystick hat position change event structure (event.jhat.*)
|
||||
* Joystick hat position change event structure (event.jhat.*)
|
||||
*/
|
||||
typedef struct SDL_JoyHatEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_JOYHATMOTION */
|
||||
Uint32 type; /**< SDL_JOYHATMOTION */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Uint8 hat; /**< The joystick hat index */
|
||||
Uint8 value; /**< The hat position value.
|
||||
* \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
|
||||
* \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
|
||||
* \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
|
||||
* \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
|
||||
* \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
|
||||
* \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
|
||||
*
|
||||
* Note that zero means the POV is centered.
|
||||
*/
|
||||
@@ -375,46 +397,51 @@ typedef struct SDL_JoyHatEvent
|
||||
} SDL_JoyHatEvent;
|
||||
|
||||
/**
|
||||
* \brief Joystick button event structure (event.jbutton.*)
|
||||
* Joystick button event structure (event.jbutton.*)
|
||||
*/
|
||||
typedef struct SDL_JoyButtonEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
|
||||
Uint32 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Uint8 button; /**< The joystick button index */
|
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
||||
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
} SDL_JoyButtonEvent;
|
||||
|
||||
/**
|
||||
* \brief Joystick device event structure (event.jdevice.*)
|
||||
* Joystick device event structure (event.jdevice.*)
|
||||
*
|
||||
* SDL will send JOYSTICK_ADDED events for devices that are already plugged in
|
||||
* during SDL_Init.
|
||||
*
|
||||
* \sa SDL_ControllerDeviceEvent
|
||||
*/
|
||||
typedef struct SDL_JoyDeviceEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
|
||||
Uint32 type; /**< SDL_JOYDEVICEADDED or SDL_JOYDEVICEREMOVED */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
|
||||
} SDL_JoyDeviceEvent;
|
||||
|
||||
/**
|
||||
* \brief Joysick battery level change event structure (event.jbattery.*)
|
||||
* Joysick battery level change event structure (event.jbattery.*)
|
||||
*/
|
||||
typedef struct SDL_JoyBatteryEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_JOYBATTERYUPDATED */
|
||||
Uint32 type; /**< SDL_JOYBATTERYUPDATED */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
SDL_JoystickPowerLevel level; /**< The joystick battery level */
|
||||
} SDL_JoyBatteryEvent;
|
||||
|
||||
/**
|
||||
* \brief Game controller axis motion event structure (event.caxis.*)
|
||||
* Game controller axis motion event structure (event.caxis.*)
|
||||
*/
|
||||
typedef struct SDL_ControllerAxisEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */
|
||||
Uint32 type; /**< SDL_CONTROLLERAXISMOTION */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */
|
||||
@@ -427,36 +454,42 @@ typedef struct SDL_ControllerAxisEvent
|
||||
|
||||
|
||||
/**
|
||||
* \brief Game controller button event structure (event.cbutton.*)
|
||||
* Game controller button event structure (event.cbutton.*)
|
||||
*/
|
||||
typedef struct SDL_ControllerButtonEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
|
||||
Uint32 type; /**< SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Uint8 button; /**< The controller button (SDL_GameControllerButton) */
|
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
||||
Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
} SDL_ControllerButtonEvent;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Controller device event structure (event.cdevice.*)
|
||||
* Controller device event structure (event.cdevice.*)
|
||||
*
|
||||
* Joysticks that are supported game controllers receive both an
|
||||
* SDL_JoyDeviceEvent and an SDL_ControllerDeviceEvent.
|
||||
*
|
||||
* SDL will send CONTROLLERDEVICEADDED events for joysticks that are already
|
||||
* plugged in during SDL_Init() and are recognized as game controllers.
|
||||
*/
|
||||
typedef struct SDL_ControllerDeviceEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
|
||||
Uint32 type; /**< SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED, or SDL_CONTROLLERSTEAMHANDLEUPDATED */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
|
||||
} SDL_ControllerDeviceEvent;
|
||||
|
||||
/**
|
||||
* \brief Game controller touchpad event structure (event.ctouchpad.*)
|
||||
* Game controller touchpad event structure (event.ctouchpad.*)
|
||||
*/
|
||||
typedef struct SDL_ControllerTouchpadEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
|
||||
Uint32 type; /**< SDL_CONTROLLERTOUCHPADDOWN or SDL_CONTROLLERTOUCHPADMOTION or SDL_CONTROLLERTOUCHPADUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Sint32 touchpad; /**< The index of the touchpad */
|
||||
@@ -467,24 +500,24 @@ typedef struct SDL_ControllerTouchpadEvent
|
||||
} SDL_ControllerTouchpadEvent;
|
||||
|
||||
/**
|
||||
* \brief Game controller sensor event structure (event.csensor.*)
|
||||
* Game controller sensor event structure (event.csensor.*)
|
||||
*/
|
||||
typedef struct SDL_ControllerSensorEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */
|
||||
Uint32 type; /**< SDL_CONTROLLERSENSORUPDATE */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
|
||||
Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */
|
||||
float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
|
||||
Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */
|
||||
} SDL_ControllerSensorEvent;
|
||||
|
||||
/**
|
||||
* \brief Audio device event structure (event.adevice.*)
|
||||
* Audio device event structure (event.adevice.*)
|
||||
*/
|
||||
typedef struct SDL_AudioDeviceEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
|
||||
Uint32 type; /**< SDL_AUDIODEVICEADDED, or SDL_AUDIODEVICEREMOVED */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
|
||||
Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */
|
||||
@@ -495,11 +528,11 @@ typedef struct SDL_AudioDeviceEvent
|
||||
|
||||
|
||||
/**
|
||||
* \brief Touch finger event structure (event.tfinger.*)
|
||||
* Touch finger event structure (event.tfinger.*)
|
||||
*/
|
||||
typedef struct SDL_TouchFingerEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
|
||||
Uint32 type; /**< SDL_FINGERMOTION or SDL_FINGERDOWN or SDL_FINGERUP */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_TouchID touchId; /**< The touch device id */
|
||||
SDL_FingerID fingerId;
|
||||
@@ -513,11 +546,11 @@ typedef struct SDL_TouchFingerEvent
|
||||
|
||||
|
||||
/**
|
||||
* \brief Multiple Finger Gesture Event (event.mgesture.*)
|
||||
* Multiple Finger Gesture Event (event.mgesture.*)
|
||||
*/
|
||||
typedef struct SDL_MultiGestureEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_MULTIGESTURE */
|
||||
Uint32 type; /**< SDL_MULTIGESTURE */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_TouchID touchId; /**< The touch device id */
|
||||
float dTheta;
|
||||
@@ -530,11 +563,11 @@ typedef struct SDL_MultiGestureEvent
|
||||
|
||||
|
||||
/**
|
||||
* \brief Dollar Gesture Event (event.dgesture.*)
|
||||
* Dollar Gesture Event (event.dgesture.*)
|
||||
*/
|
||||
typedef struct SDL_DollarGestureEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
|
||||
Uint32 type; /**< SDL_DOLLARGESTURE or SDL_DOLLARRECORD */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_TouchID touchId; /**< The touch device id */
|
||||
SDL_GestureID gestureId;
|
||||
@@ -546,13 +579,15 @@ typedef struct SDL_DollarGestureEvent
|
||||
|
||||
|
||||
/**
|
||||
* \brief An event used to request a file open by the system (event.drop.*)
|
||||
* This event is enabled by default, you can disable it with SDL_EventState().
|
||||
* \note If this event is enabled, you must free the filename in the event.
|
||||
* An event used to request a file open by the system (event.drop.*)
|
||||
*
|
||||
* This event is enabled by default, you can disable it with SDL_EventState().
|
||||
*
|
||||
* If this event is enabled, you must free the filename in the event.
|
||||
*/
|
||||
typedef struct SDL_DropEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
|
||||
Uint32 type; /**< SDL_DROPBEGIN or SDL_DROPFILE or SDL_DROPTEXT or SDL_DROPCOMPLETE */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
|
||||
Uint32 windowID; /**< The window that was dropped on, if any */
|
||||
@@ -560,11 +595,11 @@ typedef struct SDL_DropEvent
|
||||
|
||||
|
||||
/**
|
||||
* \brief Sensor event structure (event.sensor.*)
|
||||
* Sensor event structure (event.sensor.*)
|
||||
*/
|
||||
typedef struct SDL_SensorEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_SENSORUPDATE */
|
||||
Uint32 type; /**< SDL_SENSORUPDATE */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Sint32 which; /**< The instance ID of the sensor */
|
||||
float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
|
||||
@@ -572,29 +607,20 @@ typedef struct SDL_SensorEvent
|
||||
} SDL_SensorEvent;
|
||||
|
||||
/**
|
||||
* \brief The "quit requested" event
|
||||
* The "quit requested" event
|
||||
*/
|
||||
typedef struct SDL_QuitEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_QUIT */
|
||||
Uint32 type; /**< SDL_QUIT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
} SDL_QuitEvent;
|
||||
|
||||
/**
|
||||
* \brief OS Specific event
|
||||
*/
|
||||
typedef struct SDL_OSEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_QUIT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
} SDL_OSEvent;
|
||||
|
||||
/**
|
||||
* \brief A user-defined event type (event.user.*)
|
||||
* A user-defined event type (event.user.*)
|
||||
*/
|
||||
typedef struct SDL_UserEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
|
||||
Uint32 type; /**< SDL_USEREVENT through SDL_LASTEVENT-1 */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 windowID; /**< The associated window if any */
|
||||
Sint32 code; /**< User defined event code */
|
||||
@@ -607,20 +633,24 @@ struct SDL_SysWMmsg;
|
||||
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
|
||||
|
||||
/**
|
||||
* \brief A video driver dependent system event (event.syswm.*)
|
||||
* This event is disabled by default, you can enable it with SDL_EventState()
|
||||
* A video driver dependent system event (event.syswm.*)
|
||||
*
|
||||
* \note If you want to use this event, you should include SDL_syswm.h.
|
||||
* This event is disabled by default, you can enable it with SDL_EventState()
|
||||
*
|
||||
* If you want to use this event, you should include SDL_syswm.h.
|
||||
*/
|
||||
typedef struct SDL_SysWMEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_SYSWMEVENT */
|
||||
Uint32 type; /**< SDL_SYSWMEVENT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
|
||||
} SDL_SysWMEvent;
|
||||
|
||||
/**
|
||||
* \brief General event structure
|
||||
* General event structure
|
||||
*
|
||||
* The SDL_Event structure is the core of all event handling in SDL. SDL_Event
|
||||
* is a union of all event structures used in SDL.
|
||||
*/
|
||||
typedef union SDL_Event
|
||||
{
|
||||
@@ -703,7 +733,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NUL
|
||||
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
|
||||
|
||||
/* @{ */
|
||||
typedef enum
|
||||
typedef enum SDL_eventaction
|
||||
{
|
||||
SDL_ADDEVENT,
|
||||
SDL_PEEKEVENT,
|
||||
@@ -730,15 +760,15 @@ typedef enum
|
||||
*
|
||||
* This function is thread-safe.
|
||||
*
|
||||
* \param events destination buffer for the retrieved events
|
||||
* \param events destination buffer for the retrieved events.
|
||||
* \param numevents if action is SDL_ADDEVENT, the number of events to add
|
||||
* back to the event queue; if action is SDL_PEEKEVENT or
|
||||
* SDL_GETEVENT, the maximum number of events to retrieve
|
||||
* \param action action to take; see [[#action|Remarks]] for details
|
||||
* SDL_GETEVENT, the maximum number of events to retrieve.
|
||||
* \param action action to take; see [[#action|Remarks]] for details.
|
||||
* \param minType minimum value of the event type to be considered;
|
||||
* SDL_FIRSTEVENT is a safe choice
|
||||
* SDL_FIRSTEVENT is a safe choice.
|
||||
* \param maxType maximum value of the event type to be considered;
|
||||
* SDL_LASTEVENT is a safe choice
|
||||
* SDL_LASTEVENT is a safe choice.
|
||||
* \returns the number of events actually stored or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -759,7 +789,7 @@ extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
|
||||
* If you need to check for a range of event types, use SDL_HasEvents()
|
||||
* instead.
|
||||
*
|
||||
* \param type the type of event to be queried; see SDL_EventType for details
|
||||
* \param type the type of event to be queried; see SDL_EventType for details.
|
||||
* \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if
|
||||
* events matching `type` are not present.
|
||||
*
|
||||
@@ -776,9 +806,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
|
||||
* If you need to check for a single event type, use SDL_HasEvent() instead.
|
||||
*
|
||||
* \param minType the low end of event type to be queried, inclusive; see
|
||||
* SDL_EventType for details
|
||||
* SDL_EventType for details.
|
||||
* \param maxType the high end of event type to be queried, inclusive; see
|
||||
* SDL_EventType for details
|
||||
* SDL_EventType for details.
|
||||
* \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are
|
||||
* present, or SDL_FALSE if not.
|
||||
*
|
||||
@@ -802,7 +832,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
|
||||
* sure that all pending OS events are flushed, you can call SDL_PumpEvents()
|
||||
* on the main thread immediately before the flush call.
|
||||
*
|
||||
* \param type the type of event to be cleared; see SDL_EventType for details
|
||||
* \param type the type of event to be cleared; see SDL_EventType for details.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -825,9 +855,9 @@ extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
|
||||
* on the main thread immediately before the flush call.
|
||||
*
|
||||
* \param minType the low end of event type to be cleared, inclusive; see
|
||||
* SDL_EventType for details
|
||||
* SDL_EventType for details.
|
||||
* \param maxType the high end of event type to be cleared, inclusive; see
|
||||
* SDL_EventType for details
|
||||
* SDL_EventType for details.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -868,7 +898,7 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
||||
* ```
|
||||
*
|
||||
* \param event the SDL_Event structure to be filled with the next event from
|
||||
* the queue, or NULL
|
||||
* the queue, or NULL.
|
||||
* \returns 1 if there is a pending event or 0 if there are none available.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -892,7 +922,7 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
|
||||
* this function in the thread that initialized the video subsystem.
|
||||
*
|
||||
* \param event the SDL_Event structure to be filled in with the next event
|
||||
* from the queue, or NULL
|
||||
* from the queue, or NULL.
|
||||
* \returns 1 on success or 0 if there was an error while waiting for events;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -915,9 +945,9 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
|
||||
* this function in the thread that initialized the video subsystem.
|
||||
*
|
||||
* \param event the SDL_Event structure to be filled in with the next event
|
||||
* from the queue, or NULL
|
||||
* from the queue, or NULL.
|
||||
* \param timeout the maximum number of milliseconds to wait for the next
|
||||
* available event
|
||||
* available event.
|
||||
* \returns 1 on success or 0 if there was an error while waiting for events;
|
||||
* call SDL_GetError() for more information. This also returns 0 if
|
||||
* the timeout elapsed without an event arriving.
|
||||
@@ -952,7 +982,7 @@ extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
|
||||
* get an event type that does not conflict with other code that also wants
|
||||
* its own custom event types.
|
||||
*
|
||||
* \param event the SDL_Event to be added to the queue
|
||||
* \param event the SDL_Event to be added to the queue.
|
||||
* \returns 1 on success, 0 if the event was filtered, or a negative error
|
||||
* code on failure; call SDL_GetError() for more information. A
|
||||
* common reason for error is the event queue being full.
|
||||
@@ -968,11 +998,11 @@ extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
|
||||
/**
|
||||
* A function pointer used for callbacks that watch the event queue.
|
||||
*
|
||||
* \param userdata what was passed as `userdata` to SDL_SetEventFilter()
|
||||
* or SDL_AddEventWatch, etc
|
||||
* \param event the event that triggered the callback
|
||||
* \returns 1 to permit event to be added to the queue, and 0 to disallow
|
||||
* it. When used with SDL_AddEventWatch, the return value is ignored.
|
||||
* \param userdata what was passed as `userdata` to SDL_SetEventFilter() or
|
||||
* SDL_AddEventWatch, etc.
|
||||
* \param event the event that triggered the callback.
|
||||
* \returns 1 to permit event to be added to the queue, and 0 to disallow it.
|
||||
* When used with SDL_AddEventWatch, the return value is ignored.
|
||||
*
|
||||
* \sa SDL_SetEventFilter
|
||||
* \sa SDL_AddEventWatch
|
||||
@@ -995,7 +1025,7 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
|
||||
* interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the
|
||||
* application at the next event poll.
|
||||
*
|
||||
* There is one caveat when dealing with the ::SDL_QuitEvent event type. The
|
||||
* There is one caveat when dealing with the SDL_QuitEvent event type. The
|
||||
* event filter is only called when the window manager desires to close the
|
||||
* application window. If the event filter returns 1, then the window will be
|
||||
* closed, otherwise the window will remain open if possible.
|
||||
@@ -1010,8 +1040,8 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
|
||||
* the event filter, but events pushed onto the queue with SDL_PeepEvents() do
|
||||
* not.
|
||||
*
|
||||
* \param filter An SDL_EventFilter function to call when an event happens
|
||||
* \param userdata a pointer that is passed to `filter`
|
||||
* \param filter An SDL_EventFilter function to call when an event happens.
|
||||
* \param userdata a pointer that is passed to `filter`.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -1030,9 +1060,9 @@ extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
|
||||
* This function can be used to "chain" filters, by saving the existing filter
|
||||
* before replacing it with a function that will call that saved filter.
|
||||
*
|
||||
* \param filter the current callback function will be stored here
|
||||
* \param filter the current callback function will be stored here.
|
||||
* \param userdata the pointer that is passed to the current event filter will
|
||||
* be stored here
|
||||
* be stored here.
|
||||
* \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -1061,7 +1091,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
|
||||
* through SDL_PeepEvents().
|
||||
*
|
||||
* \param filter an SDL_EventFilter function to call when an event happens.
|
||||
* \param userdata a pointer that is passed to `filter`
|
||||
* \param userdata a pointer that is passed to `filter`.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -1077,8 +1107,8 @@ extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
|
||||
* This function takes the same input as SDL_AddEventWatch() to identify and
|
||||
* delete the corresponding callback.
|
||||
*
|
||||
* \param filter the function originally passed to SDL_AddEventWatch()
|
||||
* \param userdata the pointer originally passed to SDL_AddEventWatch()
|
||||
* \param filter the function originally passed to SDL_AddEventWatch().
|
||||
* \param userdata the pointer originally passed to SDL_AddEventWatch().
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -1095,8 +1125,8 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
|
||||
* this function does not change the filter permanently, it only uses the
|
||||
* supplied filter until this function returns.
|
||||
*
|
||||
* \param filter the SDL_EventFilter function to call when an event happens
|
||||
* \param userdata a pointer that is passed to `filter`
|
||||
* \param filter the SDL_EventFilter function to call when an event happens.
|
||||
* \param userdata a pointer that is passed to `filter`.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -1122,8 +1152,8 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
|
||||
* from the event queue and will not be filtered
|
||||
* - `SDL_ENABLE`: the event will be processed normally
|
||||
*
|
||||
* \param type the type of event; see SDL_EventType for details
|
||||
* \param state how to process the event
|
||||
* \param type the type of event; see SDL_EventType for details.
|
||||
* \param state how to process the event.
|
||||
* \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state
|
||||
* of the event before this function makes any changes to it.
|
||||
*
|
||||
@@ -1145,7 +1175,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
|
||||
* Note, (Uint32)-1 means the maximum unsigned 32-bit integer value (or
|
||||
* 0xFFFFFFFF), but is clearer to write.
|
||||
*
|
||||
* \param numevents the number of events to be allocated
|
||||
* \param numevents the number of events to be allocated.
|
||||
* \returns the beginning event number, or (Uint32)-1 if there are not enough
|
||||
* user-defined events left.
|
||||
*
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_filesystem.h
|
||||
* # CategoryFilesystem
|
||||
*
|
||||
* \brief Include file for filesystem SDL API functions
|
||||
* Include file for filesystem SDL API functions
|
||||
*/
|
||||
|
||||
#ifndef SDL_filesystem_h_
|
||||
@@ -64,7 +64,7 @@ extern "C" {
|
||||
* directory of the application as it is uncommon to store resources outside
|
||||
* the executable. As such it is not a writable directory.
|
||||
*
|
||||
* The returned path is guaranteed to end with a path separator ('\' on
|
||||
* The returned path is guaranteed to end with a path separator ('\\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* The pointer returned is owned by the caller. Please call SDL_free() on the
|
||||
@@ -120,14 +120,14 @@ extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
|
||||
* - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
|
||||
* Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
|
||||
*
|
||||
* The returned path is guaranteed to end with a path separator ('\' on
|
||||
* The returned path is guaranteed to end with a path separator ('\\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* The pointer returned is owned by the caller. Please call SDL_free() on the
|
||||
* pointer when done with it.
|
||||
*
|
||||
* \param org the name of your organization
|
||||
* \param app the name of your application
|
||||
* \param org the name of your organization.
|
||||
* \param app the name of your application.
|
||||
* \returns a UTF-8 string of the user directory in platform-dependent
|
||||
* notation. NULL if there's a problem (creating directory failed,
|
||||
* etc.).
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,10 +19,12 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: GameController */
|
||||
|
||||
/**
|
||||
* \file SDL_gamecontroller.h
|
||||
* # CategoryGameController
|
||||
*
|
||||
* Include file for SDL game controller event handling
|
||||
* Include file for SDL game controller event handling
|
||||
*/
|
||||
|
||||
#ifndef SDL_gamecontroller_h_
|
||||
@@ -44,7 +46,7 @@ extern "C" {
|
||||
* \file SDL_gamecontroller.h
|
||||
*
|
||||
* In order to use these functions, SDL_Init() must have been called
|
||||
* with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system
|
||||
* with the SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system
|
||||
* for game controllers, and load appropriate drivers.
|
||||
*
|
||||
* If you would like to receive controller updates while the application
|
||||
@@ -58,7 +60,7 @@ extern "C" {
|
||||
struct _SDL_GameController;
|
||||
typedef struct _SDL_GameController SDL_GameController;
|
||||
|
||||
typedef enum
|
||||
typedef enum SDL_GameControllerType
|
||||
{
|
||||
SDL_CONTROLLER_TYPE_UNKNOWN = 0,
|
||||
SDL_CONTROLLER_TYPE_XBOX360,
|
||||
@@ -73,10 +75,11 @@ typedef enum
|
||||
SDL_CONTROLLER_TYPE_NVIDIA_SHIELD,
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT,
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT,
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR,
|
||||
SDL_CONTROLLER_TYPE_MAX
|
||||
} SDL_GameControllerType;
|
||||
|
||||
typedef enum
|
||||
typedef enum SDL_GameControllerBindType
|
||||
{
|
||||
SDL_CONTROLLER_BINDTYPE_NONE = 0,
|
||||
SDL_CONTROLLER_BINDTYPE_BUTTON,
|
||||
@@ -85,7 +88,7 @@ typedef enum
|
||||
} SDL_GameControllerBindType;
|
||||
|
||||
/**
|
||||
* Get the SDL joystick layer binding for this controller button/axis mapping
|
||||
* Get the SDL joystick layer binding for this controller button/axis mapping
|
||||
*/
|
||||
typedef struct SDL_GameControllerButtonBind
|
||||
{
|
||||
@@ -143,6 +146,10 @@ typedef struct SDL_GameControllerButtonBind
|
||||
* If a new mapping is loaded for an already known controller GUID, the later
|
||||
* version will overwrite the one currently loaded.
|
||||
*
|
||||
* If this function is called before SDL_Init, SDL will generate an
|
||||
* SDL_CONTROLLERDEVICEADDED event for matching controllers that are plugged
|
||||
* in at the time that SDL_Init is called.
|
||||
*
|
||||
* Mappings not belonging to the current platform or with no platform field
|
||||
* specified will be ignored (i.e. mappings for Linux will be ignored in
|
||||
* Windows, etc).
|
||||
@@ -151,8 +158,8 @@ typedef struct SDL_GameControllerButtonBind
|
||||
* processing it, so take this into consideration if you are in a memory
|
||||
* constrained environment.
|
||||
*
|
||||
* \param rw the data stream for the mappings to be added
|
||||
* \param freerw non-zero to close the stream after being read
|
||||
* \param rw the data stream for the mappings to be added.
|
||||
* \param freerw non-zero to close the stream after being read.
|
||||
* \returns the number of mappings added or -1 on error; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
@@ -161,13 +168,15 @@ typedef struct SDL_GameControllerButtonBind
|
||||
* \sa SDL_GameControllerAddMapping
|
||||
* \sa SDL_GameControllerAddMappingsFromFile
|
||||
* \sa SDL_GameControllerMappingForGUID
|
||||
* \sa SDL_CONTROLLERDEVICEADDED
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw);
|
||||
|
||||
/**
|
||||
* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
|
||||
* Load a set of mappings from a file, filtered by the current
|
||||
* SDL_GetPlatform()
|
||||
*
|
||||
* Convenience macro.
|
||||
* Convenience macro.
|
||||
*/
|
||||
#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
|
||||
|
||||
@@ -189,7 +198,11 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw,
|
||||
* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7"
|
||||
* ```
|
||||
*
|
||||
* \param mappingString the mapping string
|
||||
* If this function is called before SDL_Init, SDL will generate an
|
||||
* SDL_CONTROLLERDEVICEADDED event for matching controllers that are plugged
|
||||
* in at the time that SDL_Init is called.
|
||||
*
|
||||
* \param mappingString the mapping string.
|
||||
* \returns 1 if a new mapping is added, 0 if an existing mapping is updated,
|
||||
* -1 on error; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -197,6 +210,7 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw,
|
||||
*
|
||||
* \sa SDL_GameControllerMapping
|
||||
* \sa SDL_GameControllerMappingForGUID
|
||||
* \sa SDL_CONTROLLERDEVICEADDED
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString);
|
||||
|
||||
@@ -224,7 +238,7 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_ind
|
||||
*
|
||||
* The returned string must be freed with SDL_free().
|
||||
*
|
||||
* \param guid a structure containing the GUID for which a mapping is desired
|
||||
* \param guid a structure containing the GUID for which a mapping is desired.
|
||||
* \returns a mapping string or NULL on error; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
@@ -243,7 +257,7 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID
|
||||
* Details about mappings are discussed with SDL_GameControllerAddMapping().
|
||||
*
|
||||
* \param gamecontroller the game controller you want to get the current
|
||||
* mapping for
|
||||
* mapping for.
|
||||
* \returns a string that has the controller's mapping or NULL if no mapping
|
||||
* is available; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -261,7 +275,7 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gam
|
||||
* SDL_JoystickOpen().
|
||||
*
|
||||
* \param joystick_index the device_index of a device, up to
|
||||
* SDL_NumJoysticks()
|
||||
* SDL_NumJoysticks().
|
||||
* \returns SDL_TRUE if the given joystick is supported by the game controller
|
||||
* interface, SDL_FALSE if it isn't or it's an invalid index.
|
||||
*
|
||||
@@ -281,7 +295,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
|
||||
* SDL_JoystickOpen().
|
||||
*
|
||||
* \param joystick_index the device_index of a device, from zero to
|
||||
* SDL_NumJoysticks()-1
|
||||
* SDL_NumJoysticks()-1.
|
||||
* \returns the implementation-dependent name for the game controller, or NULL
|
||||
* if there is no name or the index is invalid.
|
||||
*
|
||||
@@ -302,7 +316,7 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
|
||||
* SDL_JoystickOpen().
|
||||
*
|
||||
* \param joystick_index the device_index of a device, from zero to
|
||||
* SDL_NumJoysticks()-1
|
||||
* SDL_NumJoysticks()-1.
|
||||
* \returns the implementation-dependent path for the game controller, or NULL
|
||||
* if there is no path or the index is invalid.
|
||||
*
|
||||
@@ -318,7 +332,7 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerPathForIndex(int joystick_
|
||||
* This can be called before any controllers are opened.
|
||||
*
|
||||
* \param joystick_index the device_index of a device, from zero to
|
||||
* SDL_NumJoysticks()-1
|
||||
* SDL_NumJoysticks()-1.
|
||||
* \returns the controller type.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
@@ -331,7 +345,7 @@ extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(in
|
||||
* This can be called before any controllers are opened.
|
||||
*
|
||||
* \param joystick_index the device_index of a device, from zero to
|
||||
* SDL_NumJoysticks()-1
|
||||
* SDL_NumJoysticks()-1.
|
||||
* \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
|
||||
* no mapping is available.
|
||||
*
|
||||
@@ -351,7 +365,7 @@ extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joysti
|
||||
* be used there instead.
|
||||
*
|
||||
* \param joystick_index the device_index of a device, up to
|
||||
* SDL_NumJoysticks()
|
||||
* SDL_NumJoysticks().
|
||||
* \returns a gamecontroller identifier or NULL if an error occurred; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@@ -366,7 +380,7 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_
|
||||
/**
|
||||
* Get the SDL_GameController associated with an instance id.
|
||||
*
|
||||
* \param joyid the instance id to get the SDL_GameController for
|
||||
* \param joyid the instance id to get the SDL_GameController for.
|
||||
* \returns an SDL_GameController on success or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@@ -398,7 +412,7 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(in
|
||||
* it takes a controller identifier instead of the (unstable) device index.
|
||||
*
|
||||
* \param gamecontroller a game controller identifier previously returned by
|
||||
* SDL_GameControllerOpen()
|
||||
* SDL_GameControllerOpen().
|
||||
* \returns the implementation dependent name for the game controller, or NULL
|
||||
* if there is no name or the identifier passed is invalid.
|
||||
*
|
||||
@@ -416,7 +430,7 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *g
|
||||
* it takes a controller identifier instead of the (unstable) device index.
|
||||
*
|
||||
* \param gamecontroller a game controller identifier previously returned by
|
||||
* SDL_GameControllerOpen()
|
||||
* SDL_GameControllerOpen().
|
||||
* \returns the implementation dependent path for the game controller, or NULL
|
||||
* if there is no path or the identifier passed is invalid.
|
||||
*
|
||||
@@ -523,11 +537,25 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetFirmwareVersion(SDL_GameCont
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the Steam Input handle of an opened controller, if available.
|
||||
*
|
||||
* Returns an InputHandle_t for the controller that can be used with Steam
|
||||
* Input API: https://partner.steamgames.com/doc/api/ISteamInput
|
||||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \returns the gamepad handle, or 0 if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.30.0.
|
||||
*/
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_GameControllerGetSteamHandle(SDL_GameController *gamecontroller);
|
||||
|
||||
|
||||
/**
|
||||
* Check if a controller has been opened and is currently connected.
|
||||
*
|
||||
* \param gamecontroller a game controller identifier previously returned by
|
||||
* SDL_GameControllerOpen()
|
||||
* SDL_GameControllerOpen().
|
||||
* \returns SDL_TRUE if the controller has been opened and is currently
|
||||
* connected, or SDL_FALSE if not.
|
||||
*
|
||||
@@ -552,7 +580,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameControlle
|
||||
* cause SDL to crash.
|
||||
*
|
||||
* \param gamecontroller the game controller object that you want to get a
|
||||
* joystick from
|
||||
* joystick from.
|
||||
* \returns a SDL_Joystick object; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -569,7 +597,7 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameCont
|
||||
* Any number can be passed to SDL_GameControllerEventState(), but only -1, 0,
|
||||
* and 1 will have any effect. Other numbers will just be returned.
|
||||
*
|
||||
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
|
||||
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`.
|
||||
* \returns the same value passed to the function, with exception to -1
|
||||
* (SDL_QUERY), which will return the current state.
|
||||
*
|
||||
@@ -592,15 +620,19 @@ extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
|
||||
|
||||
|
||||
/**
|
||||
* The list of axes available from a controller
|
||||
* The list of axes available from a controller
|
||||
*
|
||||
* Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX,
|
||||
* and are centered within ~8000 of zero, though advanced UI will allow users to set
|
||||
* or autodetect the dead zone, which varies between controllers.
|
||||
* Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to
|
||||
* SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though
|
||||
* advanced UI will allow users to set or autodetect the dead zone, which
|
||||
* varies between controllers.
|
||||
*
|
||||
* Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX.
|
||||
* Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully
|
||||
* pressed) when reported by SDL_GameControllerGetAxis(). Note that this is
|
||||
* not the same range that will be reported by the lower-level
|
||||
* SDL_GetJoystickAxis().
|
||||
*/
|
||||
typedef enum
|
||||
typedef enum SDL_GameControllerAxis
|
||||
{
|
||||
SDL_CONTROLLER_AXIS_INVALID = -1,
|
||||
SDL_CONTROLLER_AXIS_LEFTX,
|
||||
@@ -624,7 +656,7 @@ typedef enum
|
||||
* `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`,
|
||||
* respectively.
|
||||
*
|
||||
* \param str string representing a SDL_GameController axis
|
||||
* \param str string representing a SDL_GameController axis.
|
||||
* \returns the SDL_GameControllerAxis enum corresponding to the input string,
|
||||
* or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
|
||||
*
|
||||
@@ -639,7 +671,7 @@ extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromStri
|
||||
*
|
||||
* The caller should not SDL_free() the returned string.
|
||||
*
|
||||
* \param axis an enum value for a given SDL_GameControllerAxis
|
||||
* \param axis an enum value for a given SDL_GameControllerAxis.
|
||||
* \returns a string for the given axis, or NULL if an invalid axis is
|
||||
* specified. The string returned is of the format used by
|
||||
* SDL_GameController mapping strings.
|
||||
@@ -653,8 +685,8 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameC
|
||||
/**
|
||||
* Get the SDL joystick layer binding for a controller axis mapping.
|
||||
*
|
||||
* \param gamecontroller a game controller
|
||||
* \param axis an axis enum value (one of the SDL_GameControllerAxis values)
|
||||
* \param gamecontroller a game controller.
|
||||
* \param axis an axis enum value (one of the SDL_GameControllerAxis values).
|
||||
* \returns a SDL_GameControllerButtonBind describing the bind. On failure
|
||||
* (like the given Controller axis doesn't exist on the device), its
|
||||
* `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`.
|
||||
@@ -673,8 +705,8 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
||||
* This merely reports whether the controller's mapping defined this axis, as
|
||||
* that is all the information SDL has about the physical device.
|
||||
*
|
||||
* \param gamecontroller a game controller
|
||||
* \param axis an axis enum value (an SDL_GameControllerAxis value)
|
||||
* \param gamecontroller a game controller.
|
||||
* \param axis an axis enum value (an SDL_GameControllerAxis value).
|
||||
* \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
@@ -687,11 +719,15 @@ SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameController
|
||||
*
|
||||
* The axis indices start at index 0.
|
||||
*
|
||||
* The state is a value ranging from -32768 to 32767. Triggers, however, range
|
||||
* from 0 to 32767 (they never return a negative value).
|
||||
* For thumbsticks, the state is a value ranging from -32768 (up/left) to
|
||||
* 32767 (down/right).
|
||||
*
|
||||
* \param gamecontroller a game controller
|
||||
* \param axis an axis index (one of the SDL_GameControllerAxis values)
|
||||
* Triggers range from 0 when released to 32767 when fully pressed, and never
|
||||
* return a negative value. Note that this differs from the value reported by
|
||||
* the lower-level SDL_JoystickGetAxis(), which normally uses the full range.
|
||||
*
|
||||
* \param gamecontroller a game controller.
|
||||
* \param axis an axis index (one of the SDL_GameControllerAxis values).
|
||||
* \returns axis state (including 0) on success or 0 (also) on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@@ -703,9 +739,9 @@ extern DECLSPEC Sint16 SDLCALL
|
||||
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
||||
|
||||
/**
|
||||
* The list of buttons available from a controller
|
||||
* The list of buttons available from a controller
|
||||
*/
|
||||
typedef enum
|
||||
typedef enum SDL_GameControllerButton
|
||||
{
|
||||
SDL_CONTROLLER_BUTTON_INVALID = -1,
|
||||
SDL_CONTROLLER_BUTTON_A,
|
||||
@@ -740,7 +776,7 @@ typedef enum
|
||||
* SDL_GameController mapping. You do not normally need to call this function
|
||||
* unless you are parsing SDL_GameController mappings in your own code.
|
||||
*
|
||||
* \param str string representing a SDL_GameController axis
|
||||
* \param str string representing a SDL_GameController axis.
|
||||
* \returns the SDL_GameControllerButton enum corresponding to the input
|
||||
* string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
|
||||
*
|
||||
@@ -753,7 +789,7 @@ extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFrom
|
||||
*
|
||||
* The caller should not SDL_free() the returned string.
|
||||
*
|
||||
* \param button an enum value for a given SDL_GameControllerButton
|
||||
* \param button an enum value for a given SDL_GameControllerButton.
|
||||
* \returns a string for the given button, or NULL if an invalid button is
|
||||
* specified. The string returned is of the format used by
|
||||
* SDL_GameController mapping strings.
|
||||
@@ -767,8 +803,8 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_Gam
|
||||
/**
|
||||
* Get the SDL joystick layer binding for a controller button mapping.
|
||||
*
|
||||
* \param gamecontroller a game controller
|
||||
* \param button an button enum value (an SDL_GameControllerButton value)
|
||||
* \param gamecontroller a game controller.
|
||||
* \param button an button enum value (an SDL_GameControllerButton value).
|
||||
* \returns a SDL_GameControllerButtonBind describing the bind. On failure
|
||||
* (like the given Controller button doesn't exist on the device),
|
||||
* its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`.
|
||||
@@ -787,8 +823,8 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
|
||||
* This merely reports whether the controller's mapping defined this button,
|
||||
* as that is all the information SDL has about the physical device.
|
||||
*
|
||||
* \param gamecontroller a game controller
|
||||
* \param button a button enum value (an SDL_GameControllerButton value)
|
||||
* \param gamecontroller a game controller.
|
||||
* \param button a button enum value (an SDL_GameControllerButton value).
|
||||
* \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
@@ -799,8 +835,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController
|
||||
/**
|
||||
* Get the current state of a button on a game controller.
|
||||
*
|
||||
* \param gamecontroller a game controller
|
||||
* \param button a button index (one of the SDL_GameControllerButton values)
|
||||
* \param gamecontroller a game controller.
|
||||
* \param button a button index (one of the SDL_GameControllerButton values).
|
||||
* \returns 1 for pressed state or 0 for not pressed state or error; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@@ -836,8 +872,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameControll
|
||||
/**
|
||||
* Return whether a game controller has a particular sensor.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
* \param gamecontroller The controller to query.
|
||||
* \param type The type of sensor to query.
|
||||
* \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
@@ -847,9 +883,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController
|
||||
/**
|
||||
* Set whether data reporting for a game controller sensor is enabled.
|
||||
*
|
||||
* \param gamecontroller The controller to update
|
||||
* \param type The type of sensor to enable/disable
|
||||
* \param enabled Whether data reporting should be enabled
|
||||
* \param gamecontroller The controller to update.
|
||||
* \param type The type of sensor to enable/disable.
|
||||
* \param enabled Whether data reporting should be enabled.
|
||||
* \returns 0 or -1 if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
@@ -859,8 +895,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameControlle
|
||||
/**
|
||||
* Query whether sensor data reporting is enabled for a game controller.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
* \param gamecontroller The controller to query.
|
||||
* \param type The type of sensor to query.
|
||||
* \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
@@ -871,8 +907,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameContr
|
||||
* Get the data rate (number of events per second) of a game controller
|
||||
* sensor.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
* \param gamecontroller The controller to query.
|
||||
* \param type The type of sensor to query.
|
||||
* \return the data rate, or 0.0f if the data rate is not available.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
@@ -885,10 +921,10 @@ extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameContro
|
||||
* The number of values and interpretation of the data is sensor dependent.
|
||||
* See SDL_sensor.h for the details for each type of sensor.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
* \param data A pointer filled with the current sensor state
|
||||
* \param num_values The number of values to write to data
|
||||
* \param gamecontroller The controller to query.
|
||||
* \param type The type of sensor to query.
|
||||
* \param data A pointer filled with the current sensor state.
|
||||
* \param num_values The number of values to write to data.
|
||||
* \return 0 or -1 if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
@@ -902,12 +938,12 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *
|
||||
* The number of values and interpretation of the data is sensor dependent.
|
||||
* See SDL_sensor.h for the details for each type of sensor.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
* \param gamecontroller The controller to query.
|
||||
* \param type The type of sensor to query.
|
||||
* \param timestamp A pointer filled with the timestamp in microseconds of the
|
||||
* current sensor reading if available, or 0 if not
|
||||
* \param data A pointer filled with the current sensor state
|
||||
* \param num_values The number of values to write to data
|
||||
* current sensor reading if available, or 0 if not.
|
||||
* \param data A pointer filled with the current sensor state.
|
||||
* \param num_values The number of values to write to data.
|
||||
* \return 0 or -1 if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 2.26.0.
|
||||
@@ -920,13 +956,13 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorDataWithTimestamp(SDL_Gam
|
||||
* Each call to this function cancels any previous rumble effect, and calling
|
||||
* it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param gamecontroller The controller to vibrate
|
||||
* \param gamecontroller The controller to vibrate.
|
||||
* \param low_frequency_rumble The intensity of the low frequency (left)
|
||||
* rumble motor, from 0 to 0xFFFF
|
||||
* rumble motor, from 0 to 0xFFFF.
|
||||
* \param high_frequency_rumble The intensity of the high frequency (right)
|
||||
* rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
* \returns 0, or -1 if rumble isn't supported on this controller
|
||||
* rumble motor, from 0 to 0xFFFF.
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds.
|
||||
* \returns 0, or -1 if rumble isn't supported on this controller.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*
|
||||
@@ -945,13 +981,13 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon
|
||||
* want the (more common) whole-controller rumble, use
|
||||
* SDL_GameControllerRumble() instead.
|
||||
*
|
||||
* \param gamecontroller The controller to vibrate
|
||||
* \param gamecontroller The controller to vibrate.
|
||||
* \param left_rumble The intensity of the left trigger rumble motor, from 0
|
||||
* to 0xFFFF
|
||||
* to 0xFFFF.
|
||||
* \param right_rumble The intensity of the right trigger rumble motor, from 0
|
||||
* to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
* \returns 0, or -1 if trigger rumble isn't supported on this controller
|
||||
* to 0xFFFF.
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds.
|
||||
* \returns 0, or -1 if trigger rumble isn't supported on this controller.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*
|
||||
@@ -962,9 +998,9 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController
|
||||
/**
|
||||
* Query whether a game controller has an LED.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param gamecontroller The controller to query.
|
||||
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have a
|
||||
* modifiable LED
|
||||
* modifiable LED.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
@@ -973,9 +1009,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *ga
|
||||
/**
|
||||
* Query whether a game controller has rumble support.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param gamecontroller The controller to query.
|
||||
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have rumble
|
||||
* support
|
||||
* support.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
@@ -986,9 +1022,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumble(SDL_GameController
|
||||
/**
|
||||
* Query whether a game controller has rumble support on triggers.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \param gamecontroller The controller to query.
|
||||
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have trigger
|
||||
* rumble support
|
||||
* rumble support.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
@@ -999,11 +1035,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumbleTriggers(SDL_GameCon
|
||||
/**
|
||||
* Update a game controller's LED color.
|
||||
*
|
||||
* \param gamecontroller The controller to update
|
||||
* \param red The intensity of the red LED
|
||||
* \param green The intensity of the green LED
|
||||
* \param blue The intensity of the blue LED
|
||||
* \returns 0, or -1 if this controller does not have a modifiable LED
|
||||
* \param gamecontroller The controller to update.
|
||||
* \param red The intensity of the red LED.
|
||||
* \param green The intensity of the green LED.
|
||||
* \param blue The intensity of the blue LED.
|
||||
* \returns 0, or -1 if this controller does not have a modifiable LED.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
@@ -1012,11 +1048,11 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecon
|
||||
/**
|
||||
* Send a controller specific effect packet
|
||||
*
|
||||
* \param gamecontroller The controller to affect
|
||||
* \param data The data to send to the controller
|
||||
* \param size The size of the data to send to the controller
|
||||
* \param gamecontroller The controller to affect.
|
||||
* \param data The data to send to the controller.
|
||||
* \param size The size of the data to send to the controller.
|
||||
* \returns 0, or -1 if this controller or driver doesn't support effect
|
||||
* packets
|
||||
* packets.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
@@ -1026,7 +1062,7 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gam
|
||||
* Close a game controller previously opened with SDL_GameControllerOpen().
|
||||
*
|
||||
* \param gamecontroller a game controller identifier previously returned by
|
||||
* SDL_GameControllerOpen()
|
||||
* SDL_GameControllerOpen().
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -1038,9 +1074,9 @@ extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecon
|
||||
* Return the sfSymbolsName for a given button on a game controller on Apple
|
||||
* platforms.
|
||||
*
|
||||
* \param gamecontroller the controller to query
|
||||
* \param button a button on the game controller
|
||||
* \returns the sfSymbolsName or NULL if the name can't be found
|
||||
* \param gamecontroller the controller to query.
|
||||
* \param button a button on the game controller.
|
||||
* \returns the sfSymbolsName or NULL if the name can't be found.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
@@ -1052,9 +1088,9 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForBu
|
||||
* Return the sfSymbolsName for a given axis on a game controller on Apple
|
||||
* platforms.
|
||||
*
|
||||
* \param gamecontroller the controller to query
|
||||
* \param axis an axis on the game controller
|
||||
* \returns the sfSymbolsName or NULL if the name can't be found
|
||||
* \param gamecontroller the controller to query.
|
||||
* \param axis an axis on the game controller.
|
||||
* \returns the sfSymbolsName or NULL if the name can't be found.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_gesture.h
|
||||
* # CategoryGesture
|
||||
*
|
||||
* Include file for SDL gesture event handling.
|
||||
* Include file for SDL gesture event handling.
|
||||
*/
|
||||
|
||||
#ifndef SDL_gesture_h_
|
||||
@@ -51,7 +51,7 @@ typedef Sint64 SDL_GestureID;
|
||||
* If the parameter `touchId` is -1 (i.e., all devices), this function will
|
||||
* always return 1, regardless of whether there actually are any devices.
|
||||
*
|
||||
* \param touchId the touch device id, or -1 for all touch devices
|
||||
* \param touchId the touch device id, or -1 for all touch devices.
|
||||
* \returns 1 on success or 0 if the specified device could not be found.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -64,7 +64,7 @@ extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
|
||||
/**
|
||||
* Save all currently loaded Dollar Gesture templates.
|
||||
*
|
||||
* \param dst a SDL_RWops to save to
|
||||
* \param dst a SDL_RWops to save to.
|
||||
* \returns the number of saved templates on success or 0 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@@ -78,8 +78,8 @@ extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
|
||||
/**
|
||||
* Save a currently loaded Dollar Gesture template.
|
||||
*
|
||||
* \param gestureId a gesture id
|
||||
* \param dst a SDL_RWops to save to
|
||||
* \param gestureId a gesture id.
|
||||
* \param dst a SDL_RWops to save to.
|
||||
* \returns 1 on success or 0 on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
@@ -94,8 +94,8 @@ extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_R
|
||||
/**
|
||||
* Load Dollar Gesture templates from a file.
|
||||
*
|
||||
* \param touchId a touch id
|
||||
* \param src a SDL_RWops to load from
|
||||
* \param touchId a touch id.
|
||||
* \param src a SDL_RWops to load from.
|
||||
* \returns the number of loaded templates on success or a negative error code
|
||||
* (or 0) on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,10 +19,13 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: GUID */
|
||||
|
||||
/**
|
||||
* \file SDL_guid.h
|
||||
* # CategoryGUID
|
||||
*
|
||||
* Include file for handling ::SDL_GUID values.
|
||||
* A GUID is a 128-bit value that represents something that is uniquely
|
||||
* identifiable by this value: "globally unique."
|
||||
*/
|
||||
|
||||
#ifndef SDL_guid_h_
|
||||
@@ -38,34 +41,38 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* An SDL_GUID is a 128-bit identifier for an input device that
|
||||
* identifies that device across runs of SDL programs on the same
|
||||
* platform. If the device is detached and then re-attached to a
|
||||
* different port, or if the base system is rebooted, the device
|
||||
* should still report the same GUID.
|
||||
* An SDL_GUID is a 128-bit identifier.
|
||||
*
|
||||
* GUIDs are as precise as possible but are not guaranteed to
|
||||
* distinguish physically distinct but equivalent devices. For
|
||||
* example, two game controllers from the same vendor with the same
|
||||
* product ID and revision may have the same GUID.
|
||||
* This is an acronym for "Globally Unique ID."
|
||||
*
|
||||
* GUIDs may be platform-dependent (i.e., the same device may report
|
||||
* different GUIDs on different operating systems).
|
||||
* While a GUID can be used to assign a unique value to almost anything, in
|
||||
* SDL these are largely used to identify input devices across runs of SDL
|
||||
* programs on the same platform.If the device is detached and then
|
||||
* re-attached to a different port, or if the base system is rebooted, the
|
||||
* device should still report the same GUID.
|
||||
*
|
||||
* GUIDs are as precise as possible but are not guaranteed to distinguish
|
||||
* physically distinct but equivalent devices. For example, two game
|
||||
* controllers from the same vendor with the same product ID and revision may
|
||||
* have the same GUID.
|
||||
*
|
||||
* GUIDs may be platform-dependent (i.e., the same device may report different
|
||||
* GUIDs on different operating systems).
|
||||
*/
|
||||
typedef struct {
|
||||
typedef struct SDL_GUID {
|
||||
Uint8 data[16];
|
||||
} SDL_GUID;
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* Get an ASCII string representation for a given ::SDL_GUID.
|
||||
* Get an ASCII string representation for a given SDL_GUID.
|
||||
*
|
||||
* You should supply at least 33 bytes for pszGUID.
|
||||
*
|
||||
* \param guid the ::SDL_GUID you wish to convert to string
|
||||
* \param pszGUID buffer in which to write the ASCII string
|
||||
* \param cbGUID the size of pszGUID
|
||||
* \param guid the SDL_GUID you wish to convert to string.
|
||||
* \param pszGUID buffer in which to write the ASCII string.
|
||||
* \param cbGUID the size of pszGUID.
|
||||
*
|
||||
* \since This function is available since SDL 2.24.0.
|
||||
*
|
||||
@@ -74,14 +81,14 @@ typedef struct {
|
||||
extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
|
||||
|
||||
/**
|
||||
* Convert a GUID string into a ::SDL_GUID structure.
|
||||
* Convert a GUID string into a SDL_GUID structure.
|
||||
*
|
||||
* Performs no error checking. If this function is given a string containing
|
||||
* an invalid GUID, the function will silently succeed, but the GUID generated
|
||||
* will not be useful.
|
||||
*
|
||||
* \param pchGUID string containing an ASCII representation of a GUID
|
||||
* \returns a ::SDL_GUID structure.
|
||||
* \param pchGUID string containing an ASCII representation of a GUID.
|
||||
* \returns a SDL_GUID structure.
|
||||
*
|
||||
* \since This function is available since SDL 2.24.0.
|
||||
*
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,44 +19,35 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: HIDAPI */
|
||||
|
||||
/**
|
||||
* \file SDL_hidapi.h
|
||||
* # CategoryHIDAPI
|
||||
*
|
||||
* Header file for SDL HIDAPI functions.
|
||||
* Header file for SDL HIDAPI functions.
|
||||
*
|
||||
* This is an adaptation of the original HIDAPI interface by Alan Ott,
|
||||
* and includes source code licensed under the following BSD license:
|
||||
* This is an adaptation of the original HIDAPI interface by Alan Ott, and
|
||||
* includes source code licensed under the following license:
|
||||
*
|
||||
Copyright (c) 2010, Alan Ott, Signal 11 Software
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of Signal 11 Software nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
* ```
|
||||
* HIDAPI - Multi-Platform library for
|
||||
* communication with HID devices.
|
||||
*
|
||||
* Copyright 2009, Alan Ott, Signal 11 Software.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* This software may be used by anyone for any reason so
|
||||
* long as the copyright notice in the source files
|
||||
* remains intact.
|
||||
* ```
|
||||
*
|
||||
* (Note that this license is the same as item three of SDL's zlib license, so
|
||||
* it adds no new requirements on the user.)
|
||||
*
|
||||
* If you would like a version of SDL without this code, you can build SDL
|
||||
* with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example
|
||||
* on iOS or tvOS to avoid a dependency on the CoreBluetooth framework.
|
||||
* with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for
|
||||
* example on iOS or tvOS to avoid a dependency on the CoreBluetooth
|
||||
* framework.
|
||||
*/
|
||||
|
||||
#ifndef SDL_hidapi_h_
|
||||
@@ -71,14 +62,15 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief A handle representing an open HID device
|
||||
* A handle representing an open HID device
|
||||
*/
|
||||
struct SDL_hid_device_;
|
||||
typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */
|
||||
|
||||
/** hidapi info structure */
|
||||
|
||||
/**
|
||||
* \brief Information about a connected HID device
|
||||
* Information about a connected HID device
|
||||
*/
|
||||
typedef struct SDL_hid_device_info
|
||||
{
|
||||
@@ -234,13 +226,13 @@ extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id,
|
||||
* The path name be determined by calling SDL_hid_enumerate(), or a
|
||||
* platform-specific path name can be used (eg: /dev/hidraw0 on Linux).
|
||||
*
|
||||
* \param path The path name of the device to open
|
||||
* \param path The path name of the device to open.
|
||||
* \returns a pointer to a SDL_hid_device object on success or NULL on
|
||||
* failure.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */);
|
||||
extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive);
|
||||
|
||||
/**
|
||||
* Write an Output report to a HID device.
|
||||
@@ -434,7 +426,7 @@ extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int
|
||||
/**
|
||||
* Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers
|
||||
*
|
||||
* \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan
|
||||
* \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -20,22 +20,26 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_joystick.h
|
||||
* # CategoryJoystick
|
||||
*
|
||||
* Include file for SDL joystick event handling
|
||||
* Include file for SDL joystick event handling
|
||||
*
|
||||
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
|
||||
* behind a device_index changing as joysticks are plugged and unplugged.
|
||||
* The term "device_index" identifies currently plugged in joystick devices
|
||||
* between 0 and SDL_NumJoysticks(), with the exact joystick behind a
|
||||
* device_index changing as joysticks are plugged and unplugged.
|
||||
*
|
||||
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
|
||||
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
|
||||
* The term "instance_id" is the current instantiation of a joystick device in
|
||||
* the system, if the joystick is removed and then re-inserted then it will
|
||||
* get a new instance_id, instance_id's are monotonically increasing
|
||||
* identifiers of a joystick plugged in.
|
||||
*
|
||||
* The term "player_index" is the number assigned to a player on a specific
|
||||
* controller. For XInput controllers this returns the XInput user index.
|
||||
* Many joysticks will not be able to supply this information.
|
||||
* controller. For XInput controllers this returns the XInput user index. Many
|
||||
* joysticks will not be able to supply this information.
|
||||
*
|
||||
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
|
||||
* the device (a X360 wired controller for example). This identifier is platform dependent.
|
||||
* The term JoystickGUID is a stable 128-bit identifier for a joystick device
|
||||
* that does not change over time, it identifies class of the device (a X360
|
||||
* wired controller for example). This identifier is platform dependent.
|
||||
*/
|
||||
|
||||
#ifndef SDL_joystick_h_
|
||||
@@ -56,7 +60,7 @@ extern "C" {
|
||||
* \file SDL_joystick.h
|
||||
*
|
||||
* In order to use these functions, SDL_Init() must have been called
|
||||
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
|
||||
* with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
|
||||
* for joysticks, and load appropriate drivers.
|
||||
*
|
||||
* If you would like to receive joystick updates while the application
|
||||
@@ -73,15 +77,21 @@ extern SDL_mutex *SDL_joystick_lock;
|
||||
struct _SDL_Joystick;
|
||||
typedef struct _SDL_Joystick SDL_Joystick;
|
||||
|
||||
/* A structure that encodes the stable unique id for a joystick device */
|
||||
/**
|
||||
* A structure that encodes the stable unique id for a joystick device.
|
||||
*
|
||||
* This is just a standard SDL_GUID by a different name.
|
||||
*/
|
||||
typedef SDL_GUID SDL_JoystickGUID;
|
||||
|
||||
/**
|
||||
* This is a unique ID for a joystick for the time it is connected to the system,
|
||||
* and is never reused for the lifetime of the application. If the joystick is
|
||||
* disconnected and reconnected, it will get a new ID.
|
||||
* This is a unique ID for a joystick for the time it is connected to the
|
||||
* system, and is never reused for the lifetime of the application.
|
||||
*
|
||||
* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
|
||||
* If the joystick is disconnected and reconnected, it will get a new ID.
|
||||
*
|
||||
* The ID value starts at 0 and increments from there. The value -1 is an
|
||||
* invalid ID.
|
||||
*/
|
||||
typedef Sint32 SDL_JoystickID;
|
||||
|
||||
@@ -172,7 +182,7 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
|
||||
* This can be called before any joysticks are opened.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system)
|
||||
* on the system).
|
||||
* \returns the name of the selected joystick. If no name can be found, this
|
||||
* function returns NULL; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -189,7 +199,7 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
|
||||
* This can be called before any joysticks are opened.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system)
|
||||
* on the system).
|
||||
* \returns the path of the selected joystick. If no path can be found, this
|
||||
* function returns NULL; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -215,9 +225,9 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
|
||||
* This function can be called before any joysticks are opened.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
* on the system.
|
||||
* \returns the GUID of the selected joystick. If called on an invalid index,
|
||||
* this function returns a zero GUID
|
||||
* this function returns a zero GUID.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -233,9 +243,9 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_in
|
||||
* available this function returns 0.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
* on the system.
|
||||
* \returns the USB vendor ID of the selected joystick. If called on an
|
||||
* invalid index, this function returns zero
|
||||
* invalid index, this function returns zero.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
@@ -248,9 +258,9 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
|
||||
* available this function returns 0.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
* on the system.
|
||||
* \returns the USB product ID of the selected joystick. If called on an
|
||||
* invalid index, this function returns zero
|
||||
* invalid index, this function returns zero.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
@@ -263,9 +273,9 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
|
||||
* isn't available this function returns 0.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
* on the system.
|
||||
* \returns the product version of the selected joystick. If called on an
|
||||
* invalid index, this function returns zero
|
||||
* invalid index, this function returns zero.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
@@ -277,9 +287,9 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_in
|
||||
* This can be called before any joysticks are opened.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
* on the system.
|
||||
* \returns the SDL_JoystickType of the selected joystick. If called on an
|
||||
* invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
|
||||
* invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
@@ -291,7 +301,7 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_in
|
||||
* This can be called before any joysticks are opened.
|
||||
*
|
||||
* \param device_index the index of the joystick to query (the N'th joystick
|
||||
* on the system
|
||||
* on the system.
|
||||
* \returns the instance id of the selected joystick. If called on an invalid
|
||||
* index, this function returns -1.
|
||||
*
|
||||
@@ -310,7 +320,7 @@ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int devic
|
||||
* The joystick subsystem must be initialized before a joystick can be opened
|
||||
* for use.
|
||||
*
|
||||
* \param device_index the index of the joystick to query
|
||||
* \param device_index the index of the joystick to query.
|
||||
* \returns a joystick identifier or NULL if an error occurred; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@@ -324,7 +334,7 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
|
||||
/**
|
||||
* Get the SDL_Joystick associated with an instance id.
|
||||
*
|
||||
* \param instance_id the instance id to get the SDL_Joystick for
|
||||
* \param instance_id the instance id to get the SDL_Joystick for.
|
||||
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
@@ -335,7 +345,7 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID
|
||||
/**
|
||||
* Get the SDL_Joystick associated with a player index.
|
||||
*
|
||||
* \param player_index the player index to get the SDL_Joystick for
|
||||
* \param player_index the player index to get the SDL_Joystick for.
|
||||
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
@@ -358,8 +368,10 @@ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
|
||||
/**
|
||||
* The structure that defines an extended virtual joystick description
|
||||
*
|
||||
* The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx()
|
||||
* All other elements of this structure are optional and can be left 0.
|
||||
* The caller must zero the structure and then initialize the version with
|
||||
* `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to
|
||||
* SDL_JoystickAttachVirtualEx() All other elements of this structure are
|
||||
* optional and can be left 0.
|
||||
*
|
||||
* \sa SDL_JoystickAttachVirtualEx
|
||||
*/
|
||||
@@ -390,7 +402,7 @@ typedef struct SDL_VirtualJoystickDesc
|
||||
} SDL_VirtualJoystickDesc;
|
||||
|
||||
/**
|
||||
* \brief The current version of the SDL_VirtualJoystickDesc structure
|
||||
* The current version of the SDL_VirtualJoystickDesc structure
|
||||
*/
|
||||
#define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1
|
||||
|
||||
@@ -407,7 +419,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystic
|
||||
* Detach a virtual joystick.
|
||||
*
|
||||
* \param device_index a value previously returned from
|
||||
* SDL_JoystickAttachVirtual()
|
||||
* SDL_JoystickAttachVirtual().
|
||||
* \returns 0 on success, or -1 if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
@@ -485,7 +497,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, in
|
||||
/**
|
||||
* Get the implementation dependent name of a joystick.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen().
|
||||
* \returns the name of the selected joystick. If no name can be found, this
|
||||
* function returns NULL; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -499,7 +511,7 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
|
||||
/**
|
||||
* Get the implementation dependent path of a joystick.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen().
|
||||
* \returns the path of the selected joystick. If no path can be found, this
|
||||
* function returns NULL; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -515,7 +527,7 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick);
|
||||
* For XInput controllers this returns the XInput user index. Many joysticks
|
||||
* will not be able to supply this information.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen().
|
||||
* \returns the player index, or -1 if it's not available.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
@@ -525,7 +537,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
|
||||
/**
|
||||
* Set the player index of an opened joystick.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen().
|
||||
* \param player_index Player index to assign to this joystick, or -1 to clear
|
||||
* the player index and turn off player LEDs.
|
||||
*
|
||||
@@ -538,7 +550,7 @@ extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick,
|
||||
*
|
||||
* This function requires an open joystick.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen().
|
||||
* \returns the GUID of the given joystick. If called on an invalid index,
|
||||
* this function returns a zero GUID; call SDL_GetError() for more
|
||||
* information.
|
||||
@@ -555,7 +567,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joyst
|
||||
*
|
||||
* If the vendor ID isn't available this function returns 0.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen().
|
||||
* \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
@@ -567,7 +579,7 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
|
||||
*
|
||||
* If the product ID isn't available this function returns 0.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen().
|
||||
* \returns the USB product ID of the selected joystick, or 0 if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
@@ -579,7 +591,7 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
|
||||
*
|
||||
* If the product version isn't available this function returns 0.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen().
|
||||
* \returns the product version of the selected joystick, or 0 if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
@@ -591,7 +603,7 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joyst
|
||||
*
|
||||
* If the firmware version isn't available this function returns 0.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen().
|
||||
* \returns the firmware version of the selected joystick, or 0 if
|
||||
* unavailable.
|
||||
*
|
||||
@@ -604,7 +616,7 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joys
|
||||
*
|
||||
* Returns the serial number of the joystick, or NULL if it is not available.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen().
|
||||
* \returns the serial number of the selected joystick, or NULL if
|
||||
* unavailable.
|
||||
*
|
||||
@@ -615,7 +627,7 @@ extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystic
|
||||
/**
|
||||
* Get the type of an opened joystick.
|
||||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen().
|
||||
* \returns the SDL_JoystickType of the selected joystick.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
@@ -627,9 +639,9 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joyst
|
||||
*
|
||||
* You should supply at least 33 bytes for pszGUID.
|
||||
*
|
||||
* \param guid the SDL_JoystickGUID you wish to convert to string
|
||||
* \param pszGUID buffer in which to write the ASCII string
|
||||
* \param cbGUID the size of pszGUID
|
||||
* \param guid the SDL_JoystickGUID you wish to convert to string.
|
||||
* \param pszGUID buffer in which to write the ASCII string.
|
||||
* \param cbGUID the size of pszGUID.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -646,7 +658,7 @@ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, ch
|
||||
* an invalid GUID, the function will silently succeed, but the GUID generated
|
||||
* will not be useful.
|
||||
*
|
||||
* \param pchGUID string containing an ASCII representation of a GUID
|
||||
* \param pchGUID string containing an ASCII representation of a GUID.
|
||||
* \returns a SDL_JoystickGUID structure.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -658,15 +670,15 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const cha
|
||||
/**
|
||||
* Get the device information encoded in a SDL_JoystickGUID structure
|
||||
*
|
||||
* \param guid the SDL_JoystickGUID you wish to get info about
|
||||
* \param guid the SDL_JoystickGUID you wish to get info about.
|
||||
* \param vendor A pointer filled in with the device VID, or 0 if not
|
||||
* available
|
||||
* available.
|
||||
* \param product A pointer filled in with the device PID, or 0 if not
|
||||
* available
|
||||
* available.
|
||||
* \param version A pointer filled in with the device version, or 0 if not
|
||||
* available
|
||||
* available.
|
||||
* \param crc16 A pointer filled in with a CRC used to distinguish different
|
||||
* products with the same VID/PID, or 0 if not available
|
||||
* products with the same VID/PID, or 0 if not available.
|
||||
*
|
||||
* \since This function is available since SDL 2.26.0.
|
||||
*
|
||||
@@ -677,7 +689,7 @@ extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint
|
||||
/**
|
||||
* Get the status of a specified joystick.
|
||||
*
|
||||
* \param joystick the joystick to query
|
||||
* \param joystick the joystick to query.
|
||||
* \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -691,7 +703,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick)
|
||||
/**
|
||||
* Get the instance ID of an opened joystick.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param joystick an SDL_Joystick structure containing joystick information.
|
||||
* \returns the instance ID of the specified joystick on success or a negative
|
||||
* error code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -708,7 +720,7 @@ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joys
|
||||
* separate buttons or a POV hat, and not axes, but all of this is up to the
|
||||
* device and platform.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param joystick an SDL_Joystick structure containing joystick information.
|
||||
* \returns the number of axis controls/number of axes on success or a
|
||||
* negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
@@ -728,7 +740,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
|
||||
*
|
||||
* Most joysticks do not have trackballs.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param joystick an SDL_Joystick structure containing joystick information.
|
||||
* \returns the number of trackballs on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -741,7 +753,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
|
||||
/**
|
||||
* Get the number of POV hats on a joystick.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param joystick an SDL_Joystick structure containing joystick information.
|
||||
* \returns the number of POV hats on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -755,7 +767,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
|
||||
/**
|
||||
* Get the number of buttons on a joystick.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param joystick an SDL_Joystick structure containing joystick information.
|
||||
* \returns the number of buttons on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -790,12 +802,17 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
|
||||
* **WARNING**: Calling this function may delete all events currently in SDL's
|
||||
* event queue.
|
||||
*
|
||||
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
|
||||
* \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
* While `param` is meant to be one of `SDL_QUERY`, `SDL_IGNORE`, or
|
||||
* `SDL_ENABLE`, this function accepts any value, with any non-zero value that
|
||||
* isn't `SDL_QUERY` being treated as `SDL_ENABLE`.
|
||||
*
|
||||
* If `state` is `SDL_QUERY` then the current state is returned,
|
||||
* otherwise the new processing state is returned.
|
||||
* If SDL was built with events disabled (extremely uncommon!), this will do
|
||||
* nothing and always return `SDL_IGNORE`.
|
||||
*
|
||||
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`.
|
||||
* \returns If `state` is `SDL_QUERY` then the current state is returned,
|
||||
* otherwise `state` is returned (even if it was not one of the
|
||||
* allowed values).
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -803,6 +820,7 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
||||
|
||||
/* Limits for joystick axes... */
|
||||
#define SDL_JOYSTICK_AXIS_MAX 32767
|
||||
#define SDL_JOYSTICK_AXIS_MIN -32768
|
||||
|
||||
@@ -819,8 +837,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
||||
* 32767) representing the current position of the axis. It may be necessary
|
||||
* to impose certain tolerances on these values to account for jitter.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param axis the axis to query; the axis indices start at index 0
|
||||
* \param joystick an SDL_Joystick structure containing joystick information.
|
||||
* \param axis the axis to query; the axis indices start at index 0.
|
||||
* \returns a 16-bit signed integer representing the current position of the
|
||||
* axis or 0 on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -838,8 +856,8 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
|
||||
*
|
||||
* The axis indices start at index 0.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param axis the axis to query; the axis indices start at index 0
|
||||
* \param joystick an SDL_Joystick structure containing joystick information.
|
||||
* \param axis the axis to query; the axis indices start at index 0.
|
||||
* \param state Upon return, the initial value is supplied here.
|
||||
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
|
||||
*
|
||||
@@ -878,8 +896,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *j
|
||||
* - `SDL_HAT_LEFTUP`
|
||||
* - `SDL_HAT_LEFTDOWN`
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param hat the hat index to get the state from; indices start at index 0
|
||||
* \param joystick an SDL_Joystick structure containing joystick information.
|
||||
* \param hat the hat index to get the state from; indices start at index 0.
|
||||
* \returns the current hat position.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -897,10 +915,10 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
|
||||
*
|
||||
* Most joysticks do not have trackballs.
|
||||
*
|
||||
* \param joystick the SDL_Joystick to query
|
||||
* \param ball the ball index to query; ball indices start at index 0
|
||||
* \param dx stores the difference in the x axis position since the last poll
|
||||
* \param dy stores the difference in the y axis position since the last poll
|
||||
* \param joystick the SDL_Joystick to query.
|
||||
* \param ball the ball index to query; ball indices start at index 0.
|
||||
* \param dx stores the difference in the x axis position since the last poll.
|
||||
* \param dy stores the difference in the y axis position since the last poll.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@@ -914,9 +932,9 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
|
||||
/**
|
||||
* Get the current state of a button on a joystick.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param joystick an SDL_Joystick structure containing joystick information.
|
||||
* \param button the button index to get the state from; indices start at
|
||||
* index 0
|
||||
* index 0.
|
||||
* \returns 1 if the specified button is pressed, 0 otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -932,13 +950,13 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
|
||||
* Each call to this function cancels any previous rumble effect, and calling
|
||||
* it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
* \param joystick The joystick to vibrate.
|
||||
* \param low_frequency_rumble The intensity of the low frequency (left)
|
||||
* rumble motor, from 0 to 0xFFFF
|
||||
* rumble motor, from 0 to 0xFFFF.
|
||||
* \param high_frequency_rumble The intensity of the high frequency (right)
|
||||
* rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
* \returns 0, or -1 if rumble isn't supported on this joystick
|
||||
* rumble motor, from 0 to 0xFFFF.
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds.
|
||||
* \returns 0, or -1 if rumble isn't supported on this joystick.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*
|
||||
@@ -957,13 +975,13 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo
|
||||
* want the (more common) whole-controller rumble, use SDL_JoystickRumble()
|
||||
* instead.
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
* \param joystick The joystick to vibrate.
|
||||
* \param left_rumble The intensity of the left trigger rumble motor, from 0
|
||||
* to 0xFFFF
|
||||
* to 0xFFFF.
|
||||
* \param right_rumble The intensity of the right trigger rumble motor, from 0
|
||||
* to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
* \returns 0, or -1 if trigger rumble isn't supported on this joystick
|
||||
* to 0xFFFF.
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds.
|
||||
* \returns 0, or -1 if trigger rumble isn't supported on this joystick.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*
|
||||
@@ -977,7 +995,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, U
|
||||
* An example of a joystick LED is the light on the back of a PlayStation 4's
|
||||
* DualShock 4 controller.
|
||||
*
|
||||
* \param joystick The joystick to query
|
||||
* \param joystick The joystick to query.
|
||||
* \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
@@ -987,7 +1005,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
|
||||
/**
|
||||
* Query whether a joystick has rumble support.
|
||||
*
|
||||
* \param joystick The joystick to query
|
||||
* \param joystick The joystick to query.
|
||||
* \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
@@ -999,7 +1017,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
|
||||
/**
|
||||
* Query whether a joystick has rumble support on triggers.
|
||||
*
|
||||
* \param joystick The joystick to query
|
||||
* \param joystick The joystick to query.
|
||||
* \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
@@ -1014,11 +1032,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joy
|
||||
* An example of a joystick LED is the light on the back of a PlayStation 4's
|
||||
* DualShock 4 controller.
|
||||
*
|
||||
* \param joystick The joystick to update
|
||||
* \param red The intensity of the red LED
|
||||
* \param green The intensity of the green LED
|
||||
* \param blue The intensity of the blue LED
|
||||
* \returns 0 on success, -1 if this joystick does not have a modifiable LED
|
||||
* \param joystick The joystick to update.
|
||||
* \param red The intensity of the red LED.
|
||||
* \param green The intensity of the green LED.
|
||||
* \param blue The intensity of the blue LED.
|
||||
* \returns 0 on success, -1 if this joystick does not have a modifiable LED.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
@@ -1027,10 +1045,11 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red
|
||||
/**
|
||||
* Send a joystick specific effect packet
|
||||
*
|
||||
* \param joystick The joystick to affect
|
||||
* \param data The data to send to the joystick
|
||||
* \param size The size of the data to send to the joystick
|
||||
* \returns 0, or -1 if this joystick or driver doesn't support effect packets
|
||||
* \param joystick The joystick to affect.
|
||||
* \param data The data to send to the joystick.
|
||||
* \param size The size of the data to send to the joystick.
|
||||
* \returns 0, or -1 if this joystick or driver doesn't support effect
|
||||
* packets.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
@@ -1039,7 +1058,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const
|
||||
/**
|
||||
* Close a joystick previously opened with SDL_JoystickOpen().
|
||||
*
|
||||
* \param joystick The joystick device to close
|
||||
* \param joystick The joystick device to close.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -1050,9 +1069,9 @@ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
|
||||
/**
|
||||
* Get the battery level of a joystick as SDL_JoystickPowerLevel.
|
||||
*
|
||||
* \param joystick the SDL_Joystick to query
|
||||
* \param joystick the SDL_Joystick to query.
|
||||
* \returns the current battery level as SDL_JoystickPowerLevel on success or
|
||||
* `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
|
||||
* `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.4.
|
||||
*/
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_keyboard.h
|
||||
* # CategoryKeyboard
|
||||
*
|
||||
* Include file for SDL keyboard event handling
|
||||
* Include file for SDL keyboard event handling
|
||||
*/
|
||||
|
||||
#ifndef SDL_keyboard_h_
|
||||
@@ -40,14 +40,15 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief The SDL keysym structure, used in key events.
|
||||
* The SDL keysym structure, used in key events.
|
||||
*
|
||||
* \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
|
||||
* If you are looking for translated character input, see the SDL_TEXTINPUT
|
||||
* event.
|
||||
*/
|
||||
typedef struct SDL_Keysym
|
||||
{
|
||||
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
|
||||
SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
|
||||
SDL_Scancode scancode; /**< SDL physical key code - see SDL_Scancode for details */
|
||||
SDL_Keycode sym; /**< SDL virtual key code - see SDL_Keycode for details */
|
||||
Uint16 mod; /**< current key modifiers */
|
||||
Uint32 unused;
|
||||
} SDL_Keysym;
|
||||
@@ -84,7 +85,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
|
||||
* Note: This function doesn't take into account whether shift has been
|
||||
* pressed or not.
|
||||
*
|
||||
* \param numkeys if non-NULL, receives the length of the returned array
|
||||
* \param numkeys if non-NULL, receives the length of the returned array.
|
||||
* \returns a pointer to an array of key states.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -129,7 +130,7 @@ extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
|
||||
* This does not change the keyboard state, only the key modifier flags that
|
||||
* SDL reports.
|
||||
*
|
||||
* \param modstate the desired SDL_Keymod for the keyboard
|
||||
* \param modstate the desired SDL_Keymod for the keyboard.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -143,7 +144,7 @@ extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
|
||||
*
|
||||
* See SDL_Keycode for details.
|
||||
*
|
||||
* \param scancode the desired SDL_Scancode to query
|
||||
* \param scancode the desired SDL_Scancode to query.
|
||||
* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -159,7 +160,7 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode
|
||||
*
|
||||
* See SDL_Scancode for details.
|
||||
*
|
||||
* \param key the desired SDL_Keycode to query
|
||||
* \param key the desired SDL_Keycode to query.
|
||||
* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
@@ -183,7 +184,7 @@ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
|
||||
* unsuitable for creating a stable cross-platform two-way mapping between
|
||||
* strings and scancodes.
|
||||
*
|
||||
* \param scancode the desired SDL_Scancode to query
|
||||
* \param scancode the desired SDL_Scancode to query.
|
||||
* \returns a pointer to the name for the scancode. If the scancode doesn't
|
||||
* have a name this function returns an empty string ("").
|
||||
*
|
||||
@@ -197,7 +198,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
|
||||
/**
|
||||
* Get a scancode from a human-readable name.
|
||||
*
|
||||
* \param name the human-readable scancode name
|
||||
* \param name the human-readable scancode name.
|
||||
* \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't
|
||||
* recognized; call SDL_GetError() for more information.
|
||||
*
|
||||
@@ -214,7 +215,7 @@ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
|
||||
*
|
||||
* See SDL_Scancode and SDL_Keycode for details.
|
||||
*
|
||||
* \param key the desired SDL_Keycode to query
|
||||
* \param key the desired SDL_Keycode to query.
|
||||
* \returns a pointer to a UTF-8 string that stays valid at least until the
|
||||
* next call to this function. If you need it around any longer, you
|
||||
* must copy it. If the key doesn't have a name, this function
|
||||
@@ -231,7 +232,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
|
||||
/**
|
||||
* Get a key code from a human-readable name.
|
||||
*
|
||||
* \param name the human-readable key name
|
||||
* \param name the human-readable key name.
|
||||
* \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
@@ -253,6 +254,10 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
|
||||
*
|
||||
* On some platforms using this function activates the screen keyboard.
|
||||
*
|
||||
* On desktop platforms, SDL_StartTextInput() is implicitly called on SDL
|
||||
* video subsystem initialization which will cause SDL_TextInputEvent and
|
||||
* SDL_TextEditingEvent to begin emitting.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetTextInputRect
|
||||
@@ -300,6 +305,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
|
||||
/**
|
||||
* Set the rectangle used to type Unicode text inputs.
|
||||
*
|
||||
* Native input methods will place a window with word suggestions near it,
|
||||
* without covering the text being inputted.
|
||||
*
|
||||
* To start text input in a given location, this function is intended to be
|
||||
* called before SDL_StartTextInput, although some platforms support moving
|
||||
* the rectangle even while text input (and a composition) is active.
|
||||
@@ -309,7 +317,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
|
||||
* any feedback.
|
||||
*
|
||||
* \param rect the SDL_Rect structure representing the rectangle to receive
|
||||
* text (ignored if NULL)
|
||||
* text (ignored if NULL).
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
@@ -333,7 +341,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
|
||||
/**
|
||||
* Check whether the screen keyboard is shown for given window.
|
||||
*
|
||||
* \param window the window for which screen keyboard should be queried
|
||||
* \param window the window for which screen keyboard should be queried.
|
||||
* \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
|
||||